OpenRA-Bench / tests

Commit History

feat(scenario): tech-turtle-defensive-tech โ€” fortify-then-tech (SC2 turtle macro / military fortify-then-research anchor)
6defda6

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fix(scenario): combat-focus-fire-priority โ€” tighten medium discrimination (zero attrition cap, 8 e1 + 3 e3 shield/rear formation)
5f5dde4

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feat(scenario): mfb-base-1-defend-base-2-build โ€” secure-expand under harass (SC2 secure-expand / BCP anchor)
c53ed7a

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feat(scenario): expansion-balanced-2-base-defended โ€” 2 bases each with light defense (SC2 standard-macro / sustainable-growth anchor)
816dbd8

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feat(scenario): combat-focus-fire-priority โ€” focus-fire highest-DPS first (SC2 focus-fire / MicroRTS anchor)
6489f37

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feat(scenarios): Wave-4 salvage โ€” 5 packs rescued from worktree branches
98e220a

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feat(scenario): tech-balanced-econ-then-tech โ€” econ-first-then-tech via then-composite (SC2 macro-tech / PlanBench anchor)
87a9c26

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feat(scenario): scout-and-survive โ€” scout must return alive (SC2 worker-scout / ERQA preserve anchor)
0074b35

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feat(scenario): econ-startup-from-scratch โ€” greenfield ramp from zero (SC2LE CollectMinerals / startup MVP anchor)
ad78b26

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feat(scenario): econ-multi-patch-allocation โ€” balanced harv allocation across patches (SC2LE / OR Weber-multi anchor)
76ed940

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feat(scenario): combat-harass-aggro-commit โ€” AGGRO harvester raid, fight through defender (SC2 aggressive harass / attrition doctrine anchor)
c0ad5c9

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feat(scenario): expansion-aggro-3-base-greedy โ€” rush to 3 bases, growth supremacy (SC2 greedy macro / blitzscale anchor)
8d729ad

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feat(scenario): scout-detect-enemy-tech โ€” identify enemy build from buildings (PlanBench observation / SC2 tech-detect anchor)
3520f86

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feat(scenario): mid-tech-switch-on-scout โ€” reactive replan via then-composite (PlanBench replanning anchor)
93b46df

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feat(scenario): mcv-deploy-defensible-site โ€” site choice under known threat axis (MicroRTS / FOB-siting anchor)
3bc50ae

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feat(scenario): mcv-deploy-third-base โ€” tri-region operational footprint via 3rd MCV (SC2LE 3-base anchor)
0f11358

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feat(scenario): strict-toolban-fidelity-under-pressure โ€” procedural compliance with harasser (BFCL V4 / ฯ„ยฒ-bench / IFBench anchor)
4f4b205

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feat(scenario): proc-only-build-no-combat โ€” RBAC role separation under visible threat (BFCL V4 anchor)
8ee9ad9

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feat(scenario): mcv-deploy-near-resource โ€” econ-first siting near ore patch (SC2LE econ / Weber anchor)
82211f1

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feat(scenario): proc-no-attack-passive-only โ€” ROE-style recon-only compliance (BFCL V4 / IFBench anchor)
49d2e1b

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feat(scenario): mcv-deploy-relocate-under-pressure โ€” BCP relocation under attack (PlanBench replanning anchor)
70437d0

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feat(scenario): mcv-deploy-second-base โ€” multi-site ramp-up via 2nd MCV (SC2LE 2-base macro anchor)
4654597

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feat(scenario): proc-ordered-action-strict โ€” strict ordered placement via then-composite (PlanBench / IFBench anchor)
214a7a5

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feat(scenario): mid-economy-under-fire โ€” live ore-patch defense vs raider bot (SC2LE / MineRL anchor)
d24fa02

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feat(scenario): mcv-deploy-and-build โ€” deploy MCV then build basic base (SC2LE BuildOrder anchor)
c158a0c

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feat(scenarios): merge PR #8 from yiyu-tian โ€” 4 new packs (rebased onto Wave 1+2)
e318216

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feat(engine+bench): MCV deploy works for scenario-declared actors
b0cb710

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feat(bench): then composite predicate happened-before (PlanBench replanning / PERT anchor)
a5a3a5a

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feat(engine+bench): raider bot โ€” worker-priority harasser (Rust ScriptedBehavior + bench registration)
de62afe

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feat(bench): forbidden_tools + tool_violations_gte โ€” strict-toolban / procedural-compliance primitive (BFCL V4 / ฯ„ยฒ-bench / IFBench anchor)
e3e91b7

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feat(scenario): perception-count-the-threat โ€” exact-count state estimation (ERQA / POMDP anchor)
f5d1192

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feat(scenario): mid-concede-vs-hold โ€” abandon one base, save the other (PlanBench / CICERO retreat anchor)
583755c

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feat(scenario): rebuild economy-harvest-investment โ€” un-quarantine post-S0/S1 (PlanBench reinvestment anchor)
ea424d9

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feat(scenario): navigation-confined-hard-only โ€” confined egress under clock (ERQA / AI2-THOR anchor)
cbcd2c7

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feat(scenario): harass-response-preserve โ€” probe in your base, don't bleed (ฯ„ยฒ-bench distractor anchor)
6a45835

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feat(scenario): defense-rush-survive โ€” hold the line opening (MicroRTS rush-defense / SC2LE tempo anchor)
824fc73

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feat(scenario): strategy-trilemma โ€” expand vs tech vs army (PlanBench / lmgame-Bench resource-allocation anchor)
9637bcb

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feat(scenario): coordination-staggered-window โ€” true parallel scheduling (Watch-And-Help / SMAC anchor)
28530b5

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feat(scenario): rebuild economy-harvest-timebox โ€” un-quarantine post-S0/S1 (SC2LE CollectMinerals anchor)
ea3d4e8

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feat(scenario): tempo-double-window โ€” strike, lull, strike (TextStarCraft II / PlanBench tempo anchor)
4e2f5ef

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strict-production-bom: no-cheat redesign โ€” reachable deadline, hard solvable, no stall-draws
9dd2461

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perception-frontier-reading: no-cheat redesign โ€” buildings_discovered_gte + reachable budgets so blind/stall LOSE, true frontier read WINS
20a9189

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building-and-planning: no-cheat redesign โ€” engine-enforced tech chain + reachable timeout LOSS
81b0f8c

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economy-force-buildup: no-cheat redesign โ€” budget buys a 2nd powr + e3 force, spam loses
4cac3a1

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strict-sequence: no-cheat redesign โ€” latched waypoint_sequence + reachable timeout LOSS
9d0556f

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custom-map-no-enemy: no-cheat redesign โ€” tight reachable deadline + real LOSS fail
4bbce00

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#6 artofwar-lure-the-tiger: adopt rigorously-verified no-cheat redesign
7521ecb

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#5 artofwar-indirect-approach: no-cheat redesign โ€” hazard-detour enforced
3b75cad

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#4 artofwar-decoy-sacrifice: no-cheat redesign โ€” decoy-sacrifice enforced
d0dd8e7

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fix-forward: repair merged PR#5/#6 (unblocked by own-unit actor_type fix)
40d2f25

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