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import gradio as gr
import uuid
import httpx
import os

# FastAPI imports
from fastapi import FastAPI, Request, Body
from fastapi.responses import RedirectResponse
from RockPaperScissor.routes import game_router
from RockPaperScissor.services.service_instance import game_service

# Import the LLM service and GPU function
from RockPaperScissor.services.LLM_service import LLMService, generate_text_with_gpu, llm_service_instance

# Import spaces after the GPU function is defined
try:
    import spaces
    from spaces import GPU
    print("[APP] spaces.GPU imported successfully")
except ImportError:
    print("[APP] spaces.GPU not available")
    def GPU(f):
        return f

# --- Game Constants and Types ---
from enum import Enum

class Move(Enum):
    ROCK = "rock"
    PAPER = "paper"
    SCISSORS = "scissors"

class GameResult(Enum):
    PLAYER_WIN = "player_win"
    AI_WIN = "ai_win"
    DRAW = "draw"

# --- Gradio Interface ---
class RockPaperScissorsUI:
    def __init__(self, game_service):
        self.game_service = game_service
        self.session_id = None  # Will be set from State
        self.ai_models = list(self.game_service.ai_models.keys())
        self.ai_descriptions = {
            "random": "Random AI: Makes completely random moves.",
            "adaptive_markov": "Adaptive Markov AI: Uses entropy-weighted Markov and frequency models to predict your next move."
        }
        self.last_move = None

    async def reset_session(self, session_id: str):
        # Use environment variable for base URL, fallback to localhost
        base_url = os.getenv("HF_SPACE_URL", "http://localhost:7860")
        async with httpx.AsyncClient() as client:
            response = await client.post(
                f"{base_url}/api/game/end",
                json={"session_id": session_id}
            )
            print("[DEBUG] /api/game/end response:", response.text)
        # Optionally, also clear the session in-memory (if needed)
        await self.game_service.clear_session(session_id)
        return {"status": "ok"}

    def create_interface(self):
        with gr.Blocks(theme=gr.themes.Soft(), title="Rock Paper Scissors ๐ŸŽฎ") as demo:
            gr.Markdown("# ๐Ÿชจ๐Ÿ“„โœ‚๏ธ Rock Paper Scissors")
            
            with gr.Row():
                with gr.Column(scale=1):
                    gr.Markdown("### ๐ŸŽฎ Game Setup")
                    ai_dropdown = gr.Dropdown(
                        choices=self.ai_models,
                        value=self.ai_models[0],
                        label="Select AI Opponent"
                    )
                    ai_description = gr.Markdown(self.ai_descriptions[self.ai_models[0]])
                    
                    with gr.Row():
                        rock_btn = gr.Button("๐Ÿชจ Rock", variant="secondary", elem_classes=["move-btn"])
                        paper_btn = gr.Button("๐Ÿ“„ Paper", variant="secondary", elem_classes=["move-btn"])
                        scissors_btn = gr.Button("โœ‚๏ธ Scissors", variant="secondary", elem_classes=["move-btn"])
                    # Add End Game button
                    end_btn = gr.Button("End Game", variant="stop", elem_id="end-game-btn")
                    # Add Help button
                    help_btn = gr.Button("๐Ÿ’ก Get Help", variant="primary", elem_id="help-btn")
                    # Add a dedicated box for the help answer, initially empty
                    help_answer_box = gr.Markdown("", visible=True)

                with gr.Column(scale=2):
                    gr.Markdown("### ๐Ÿ“Š Game Statistics")
                    stats_display = gr.Markdown()
                    result_display = gr.Markdown("Make your move!")
                    end_result_display = gr.Markdown(visible=False)
                    status_display = gr.Markdown(visible=True)

            ai_dropdown.change(
                fn=self.update_ai_description,
                inputs=[ai_dropdown],
                outputs=[ai_description]
            )

            # Use a Gradio State to store the session ID
            move_state = gr.State("")
            session_id_state = gr.State("")

            async def play_rock(ai_type, session_id):
                if not session_id:
                    session_id = f"session_{uuid.uuid4()}"
                self.session_id = session_id
                stats, result = await self.play_round(ai_type, "rock")
                return stats, result, session_id
            async def play_paper(ai_type, session_id):
                if not session_id:
                    session_id = f"session_{uuid.uuid4()}"
                self.session_id = session_id
                stats, result = await self.play_round(ai_type, "paper")
                return stats, result, session_id
            async def play_scissors(ai_type, session_id):
                if not session_id:
                    session_id = f"session_{uuid.uuid4()}"
                self.session_id = session_id
                stats, result = await self.play_round(ai_type, "scissors")
                return stats, result, session_id

            # Add a hidden HTML block with JS to auto-save on tab close
            gr.HTML("""
    <script>
    // Store session ID in localStorage whenever it changes
    window.setRpsSessionId = function(session_id) {
        if (session_id) {
            localStorage.setItem('rps_session_id', session_id);
        }
    };
    // On tab close, send session end to backend
    window.onbeforeunload = function() {
        let session_id = localStorage.getItem('rps_session_id');
        if (session_id) {
            navigator.sendBeacon("/game/end", JSON.stringify({session_id: session_id}));
        }
    };
    </script>
    """)

            # Inject JS to click End Game button on tab close
            gr.HTML("""
<script>
window.onbeforeunload = function() {
    var btn = document.getElementById('end-game-btn');
    if (btn) {
        btn.click();
    }
};
</script>
""")

            # After each move, update localStorage with the session ID
            def update_session_id_js(session_id):
                return f"window.setRpsSessionId('{session_id}');"

            rock_btn.click(
                fn=play_rock,
                inputs=[ai_dropdown, session_id_state],
                outputs=[stats_display, result_display, session_id_state],
                js=update_session_id_js
            )
            paper_btn.click(
                fn=play_paper,
                inputs=[ai_dropdown, session_id_state],
                outputs=[stats_display, result_display, session_id_state],
                js=update_session_id_js
            )
            scissors_btn.click(
                fn=play_scissors,
                inputs=[ai_dropdown, session_id_state],
                outputs=[stats_display, result_display, session_id_state],
                js=update_session_id_js
            )

            # End Game button logic
            async def end_game(session_id):
                if not session_id:
                    return "No session to end. Play a round first!"
                result = await self.reset_session(session_id)
                return f"End Game: {result['status']} - {result.get('message', '')}"

            end_btn.click(
                fn=end_game,
                inputs=[session_id_state],
                outputs=[end_result_display],
            )
            end_result_display.visible = True

            # Help button logic