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| import numpy as np | |
| import torch | |
| class ReplayBuffer: | |
| def __init__(self, state_dim, action_dim, max_size=int(1e5)): | |
| self.max_size = max_size | |
| self.ptr = 0 | |
| self.size = 0 | |
| self.state = np.zeros((max_size, state_dim)) | |
| self.action = np.zeros((max_size, action_dim)) | |
| self.next_state = np.zeros((max_size, state_dim)) | |
| self.reward = np.zeros((max_size, 1)) | |
| self.not_done = np.zeros((max_size, 1)) | |
| self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") | |
| def add(self, state, action, next_state, reward, done): | |
| self.state[self.ptr] = state | |
| self.action[self.ptr] = action | |
| self.next_state[self.ptr] = next_state | |
| self.reward[self.ptr] = reward | |
| self.not_done[self.ptr] = 1. - done | |
| self.ptr = (self.ptr + 1) % self.max_size | |
| self.size = min(self.size + 1, self.max_size) | |
| def sample(self, batch_size): | |
| ind = np.random.randint(0, self.size, size=batch_size) | |
| return ( | |
| torch.FloatTensor(self.state[ind]).to(self.device), | |
| torch.FloatTensor(self.action[ind]).to(self.device), | |
| torch.FloatTensor(self.next_state[ind]).to(self.device), | |
| torch.FloatTensor(self.reward[ind]).to(self.device), | |
| torch.FloatTensor(self.not_done[ind]).to(self.device) | |
| ) | |