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import io
import os
from typing import Tuple
import gradio as gr
import numpy as np
import torch
import cv2
import open3d as o3d
import trimesh
from moge.model.v2 import MoGeModel
DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
@torch.no_grad()
def load_model() -> MoGeModel:
print(f"Loading MoGe model on device: {DEVICE}")
model = MoGeModel.from_pretrained("Ruicheng/moge-2-vitl-normal")
model = model.to(DEVICE)
model.eval()
return model
MODEL = load_model()
@torch.no_grad()
def run_moge_on_image(image: np.ndarray) -> Tuple[np.ndarray, np.ndarray]:
"""
image: HxWx3 RGB uint8 numpy array.
Returns:
points: (N, 3) float32 XYZ
colors: (N, 3) uint8 RGB
"""
img = image.astype(np.float32) / 255.0
tensor = (
torch.from_numpy(img)
.permute(2, 0, 1)
.unsqueeze(0)
.to(DEVICE) # (1,3,H,W)
)
out = MODEL.infer(tensor)
print("MoGe output keys:", list(out.keys()))
# You already have this part working;
# keep your existing logic if it's different.
# Here’s a generic version that assumes out["pcd"] (B,N,6) or out["points"]/out["colors"].
points = None
colors = None
if "pcd" in out:
pcd = out["pcd"]
if pcd.ndim == 3 and pcd.shape[-1] >= 3:
if pcd.shape[0] == 1:
pcd = pcd[0]
pcd_np = pcd.detach().cpu().float().numpy()
points = pcd_np[:, :3]
if pcd_np.shape[1] >= 6:
cols = pcd_np[:, 3:6]
if cols.max() <= 1.0:
cols = (cols * 255.0).clip(0, 255)
colors = cols.astype(np.uint8)
if points is None:
if "points" in out:
pts = out["points"]
elif "point_cloud" in out:
pts = out["point_cloud"]
else:
pts = None
if pts is not None:
if pts.ndim == 3 and pts.shape[0] == 1:
pts = pts[0]
pts_np = pts.detach().cpu().float().numpy()
points = pts_np
col_tensor = None
for k in ["colors", "rgb", "point_colors"]:
if k in out:
col_tensor = out[k]
break
if col_tensor is not None:
if col_tensor.ndim == 3 and col_tensor.shape[0] == 1:
col_tensor = col_tensor[0]
col_np = col_tensor.detach().cpu().float().numpy()
if col_np.max() <= 1.0:
col_np = (col_np * 255.0).clip(0, 255)
colors = col_np.astype(np.uint8)
if points is None:
raise RuntimeError(f"Could not find point cloud in MoGe output")
points = points.reshape(-1, 3)
if colors is None:
colors = np.full_like(points, 255, dtype=np.uint8)
else:
colors = colors.reshape(-1, 3)
n = points.shape[0]
print("MoGe point count:", n)
if n < 100:
raise RuntimeError(f"Too few points (N={n}), refusing to export")
return points, colors
def pointcloud_to_ply_bytes(points: np.ndarray, colors: np.ndarray) -> bytes:
n = points.shape[0]
print("Writing PLY with", n, "points")
header = f"""ply
format ascii 1.0
element vertex {n}
property float x
property float y
property float z
property uchar red
property uchar green
property uchar blue
end_header
"""
lines = []
for i in range(n):
x, y, z = points[i]
r, g, b = colors[i]
lines.append(f"{x:.6f} {y:.6f} {z:.6f} {int(r)} {int(g)} {int(b)}")
body = "\n".join(lines) + "\n"
return (header + body).encode("utf-8")
def pointcloud_to_mesh_glb_bytes(points: np.ndarray, colors: np.ndarray) -> bytes:
"""
Build a surface mesh from the point cloud using Poisson reconstruction,
transfer colors from points to mesh vertices via nearest neighbor, and
export as GLB with vertex colors.
"""
print("Building mesh from point cloud for GLB export")
# Optional: downsample for speed
max_points = 50000
if points.shape[0] > max_points:
idx = np.random.choice(points.shape[0], max_points, replace=False)
pts_ds = points[idx]
cols_ds = colors[idx]
else:
pts_ds = points
cols_ds = colors
# Open3D point cloud
pcd = o3d.geometry.PointCloud()
pcd.points = o3d.utility.Vector3dVector(pts_ds.astype(np.float64))
pcd.colors = o3d.utility.Vector3dVector((cols_ds / 255.0).astype(np.float64))
# --- NEW: estimate normals ---
print("Estimating normals...")
pcd.estimate_normals(
search_param=o3d.geometry.KDTreeSearchParamKNN(knn=30)
)
# Or radius-based:
# pcd.estimate_normals(
# search_param=o3d.geometry.KDTreeSearchParamHybrid(
# radius=0.05, max_nn=30
# )
# )
# Optional: orient normals consistently (helps Poisson)
pcd.orient_normals_consistent_tangent_plane(orientation_k=30)
# Poisson reconstruction
print("Running Poisson reconstruction...")
mesh, densities = o3d.geometry.TriangleMesh.create_from_point_cloud_poisson(
pcd, depth=8
)
# Remove low-density vertices (optional cleanup)
densities = np.asarray(densities)
density_thresh = np.quantile(densities, 0.05)
vertices_to_keep = densities > density_thresh
mesh = mesh.select_by_index(np.where(vertices_to_keep)[0])
mesh.remove_duplicated_vertices()
mesh.remove_degenerate_triangles()
mesh.remove_duplicated_triangles()
mesh.remove_non_manifold_edges()
verts = np.asarray(mesh.vertices)
faces = np.asarray(mesh.triangles)
print("Mesh verts:", verts.shape, "faces:", faces.shape)
if verts.shape[0] == 0 or faces.shape[0] == 0:
raise RuntimeError("Mesh reconstruction failed; got empty mesh")
# Transfer colors from original (downsampled) cloud to mesh vertices
print("Transferring vertex colors...")
pcd_tree = o3d.geometry.KDTreeFlann(pcd)
vert_colors = []
pcd_colors_np = np.asarray(pcd.colors)
for v in verts:
_, idx, _ = pcd_tree.search_knn_vector_3d(v, 1)
vert_colors.append(pcd_colors_np[idx[0]])
vert_colors = np.stack(vert_colors, axis=0) # (V,3) in [0,1]
# Convert to trimesh for GLB export
tm = trimesh.Trimesh(
vertices=verts,
faces=faces,
vertex_colors=(vert_colors * 255.0).astype(np.uint8),
process=False,
)
glb_bytes = tm.export(file_type="glb")
if isinstance(glb_bytes, str):
glb_bytes = glb_bytes.encode("utf-8")
return glb_bytes
def infer_and_export_files(image: np.ndarray):
if image is None:
raise gr.Error("Please upload an image.")
points, colors = run_moge_on_image(image)
# PLY
ply_bytes = pointcloud_to_ply_bytes(points, colors)
ply_path = "output.ply"
with open(ply_path, "wb") as f:
f.write(ply_bytes)
# GLB
glb_bytes = pointcloud_to_mesh_glb_bytes(points, colors)
glb_path = "output.glb"
with open(glb_path, "wb") as f:
f.write(glb_bytes)
return ply_path, glb_path
title = "MoGe 3D Reconstruction → PLY + GLB"
description = (
"Upload an image. MoGe reconstructs a 3D point cloud, which is exported as PLY "
"and meshed into a colored GLB suitable for Three.js."
)
demo = gr.Interface(
fn=infer_and_export_files,
inputs=gr.Image(type="numpy", label="Input image"),
outputs=[
gr.File(label="Download PLY (point cloud)"),
gr.File(label="Download GLB (colored mesh)"),
],
title=title,
description=description,
)
if __name__ == "__main__":
demo.launch(server_name="0.0.0.0", server_port=7860, ssr_mode=False) |