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e18813b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | # π¨ Prompt Management Structure
## Overview
This document explains how AI prompts are organized and managed in the PyCatan AI system.
## Directory Structure
```
examples/ai_testing/my_games/ai_logs/
βββ session_YYYYMMDD_HHMMSS/ # Game session folder
βββ NH/ # Player NH
β βββ prompts/ # All prompts for this player
β β βββ prompt_1.json # First prompt
β β βββ prompt_1.txt # Human-readable version
β β βββ prompt_2.json # Second prompt
β β βββ prompt_2.txt
β β βββ ... # More prompts as game progresses
β βββ responses/ # AI responses (to be implemented)
β βββ response_1.json
β βββ ...
βββ Alex/ # Player Alex
β βββ prompts/
β β βββ prompt_1.json
β β βββ ...
β βββ responses/
βββ Sarah/ # Player Sarah
βββ prompts/
βββ responses/
```
## How It Works
### 1. **Prompt Generation**
Every time the game state changes and it's a player's turn, the system generates a new prompt:
```python
from examples.ai_testing.generate_prompts_from_state import main as generate_prompts
# This creates numbered prompts for each player
generate_prompts()
```
### 2. **Prompt Numbering**
- Each new prompt gets a sequential number: `prompt_1.json`, `prompt_2.json`, etc.
- **Always use the highest numbered prompt** - it's the most recent one
- Old prompts are kept for debugging and analysis
### 3. **Prompt Format**
Each `.json` file contains:
- `response_schema`: The expected format for LLM response
- `system_instruction`: Instructions for the LLM
- `prompt`: The actual game state and context
### 4. **Getting the Latest Prompt**
```python
from examples.ai_testing.generate_prompts_from_state import get_latest_prompt
# Get the most recent prompt for a player
prompt_file, prompt_data = get_latest_prompt("NH")
if prompt_file:
print(f"Latest prompt: {prompt_file}")
# Use prompt_data to send to LLM
```
Or use the example script:
```bash
python examples/ai_testing/example_get_latest_prompt.py NH
```
## File Types
### JSON Files (`prompt_N.json`)
**Send this to the LLM**
- Complete request ready for API
- Includes response schema
- Machine-readable format
### TXT Files (`prompt_N.txt`)
**For human inspection**
- Formatted for readability
- Includes headers and sections
- Helpful for debugging
## Benefits of This Structure
β
**No Overwrites** - Each prompt is saved with unique number
β
**Easy to Track** - Can see full history of prompts
β
**Simple to Use** - Always use the highest number
β
**Player-Specific** - Each player has their own folder
β
**Session-Based** - Each game session is separate
β
**Debugging** - Can compare prompts across turns
## Example Usage
### Basic Usage
```python
import json
from pathlib import Path
from examples.ai_testing.generate_prompts_from_state import get_latest_prompt
# 1. Get latest prompt for player
prompt_file, prompt_data = get_latest_prompt("NH")
# 2. Extract the prompt
if prompt_data:
llm_request = prompt_data # Already in correct format
# 3. Send to LLM (pseudo-code)
response = llm_client.send(
system=llm_request["system_instruction"],
prompt=llm_request["prompt"],
response_format=llm_request["response_schema"]
)
```
### Finding All Prompts for a Player
```python
from pathlib import Path
player_name = "NH"
session_dir = Path("examples/ai_testing/my_games/ai_logs/session_20260104_025733")
player_prompts = sorted((session_dir / player_name / "prompts").glob("prompt_*.json"))
print(f"Found {len(player_prompts)} prompts for {player_name}")
for prompt in player_prompts:
print(f" - {prompt.name}")
```
### Comparing Two Prompts
```python
import json
# Get two sequential prompts
prompt_1 = session_dir / "NH" / "prompts" / "prompt_1.json"
prompt_2 = session_dir / "NH" / "prompts" / "prompt_2.json"
with open(prompt_1) as f1, open(prompt_2) as f2:
data1 = json.load(f1)
data2 = json.load(f2)
# Compare what changed
turn1 = data1["prompt"]["game_state"]["meta"]["turn"]
turn2 = data2["prompt"]["game_state"]["meta"]["turn"]
print(f"Prompt 1 was for turn {turn1}")
print(f"Prompt 2 was for turn {turn2}")
```
## Future Enhancements
- [ ] Add `responses/` directory for AI agent responses
- [ ] Create prompt-response pairs for training
- [ ] Add automatic cleanup of old sessions
- [ ] Add prompt compression for long games
- [ ] Add prompt diff tool to see what changed
## Related Files
- [generate_prompts_from_state.py](generate_prompts_from_state.py) - Main prompt generation logic
- [example_get_latest_prompt.py](example_get_latest_prompt.py) - Example usage
- [play_with_prompts.py](play_with_prompts.py) - Auto-generate prompts during gameplay
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