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πΊοΈ AI Agent Development Work Plan
Date: January 3, 2026
Status: β
Phase 1 - Foundation & Infrastructure (100% Complete)
Current Task: Phase 3 - Core AI Agent (3.1) - NEXT
π― Project Goal
Build a fully functional LLM-based AI agent that can play Settlers of Catan autonomously, making intelligent strategic decisions and interacting naturally with other players.
π Development Phases
Note: Phase 4 (Monitoring & Debugging) should be developed early and in parallel with Phase 3.
The web dashboard and logging are critical for observing agent behavior during development!
Phase 1: Foundation & Infrastructure ποΈ
Goal: Build the core infrastructure needed to support AI agents
1.1 Configuration Management β COMPLETED
- Create centralized configuration system
- LLM settings (model, temperature, max_tokens, etc.)
- API credentials management
- Agent parameters (custom instructions only)
- Performance settings (timeouts, retries, caching)
- Create config file format (YAML)
- Build configuration loader and validator
- Add environment variable support for sensitive data
Files created:
- β
pycatan/ai/config.py- Configuration management - β
pycatan/ai/config_example.yaml- Example configuration file - β
pycatan/ai/config_dev.yaml- Default dev configuration - β
.env.example- Environment variables template
1.2 Prompt Management Layer β COMPLETED
- Design prompt processing pipeline
- Implement game state filtering
- Hide opponent's private information
- Filter development cards
- Remove non-visible game elements
- Build perspective transformation
- Convert game state to agent's viewpoint
- Format resources and points
- Present relative positioning
- Create prompt template system
- Meta data section
- Task context section
- Game state section
- Social context section
- Memory section
- Constraints section
- Build custom instruction injection per agent
Files created:
- β
pycatan/ai/prompt_manager.py- Main prompt processing - β
pycatan/ai/state_filter.py- Game state filtering logic - β
pycatan/ai/prompt_templates.py- Template definitions
1.2.5 Game State Optimization β COMPLETED
Goal: Optimize the game state capture and representation for better LLM consumption
- Review current game state structure from
play_and_capture.py - Design improved game state format
- Compress player information structure
- Improve board representation (lookup tables H & N)
- Add resource/harbor code mappings
- Reduce redundancy and token usage (removed pixel_coords, board_graph)
- Add status flags (Longest Road, Largest Army)
- Create optimized state format with legend
- Update game state capture to save both formats (.json + .txt)
- Fix timing: capture state at turn START (not just after actions)
- Test with real game scenarios
Files modified:
- β
examples/ai_testing/play_and_capture.py- Optimized state capture - β
pycatan/management/game_manager.py- Added state capture at turn start
Key achievements:
- π― State representation optimized by ~60% (removed redundant fields)
- π Compressed format with lookup tables (H=hexes, N=nodes)
- π Real-time state updates at
current_state_optimized.txt - π Clear legend/documentation included in output
- β Captures state at decision point (turn start)
1.3 Response Parser β COMPLETED
- Define structured response format (JSON schema)
- Build response parser and validator
- Implement error handling for malformed responses
- Create fallback mechanisms for parsing failures
- Add response logging for debugging
Files created:
- β
pycatan/ai/response_parser.py- Parse and validate LLM responses - β
pycatan/ai/schemas.py- JSON schemas for requests/responses
Key features:
- π― Dual schema support: Active turn (with action) & Observing (no action)
- π‘οΈ Error handling: Invalid JSON, missing fields, type validation
- π§ Fallback mechanisms: JSON repair, structure repair, default values
- π Parse statistics tracking
- π Flexible parsing: Handles markdown code blocks, extra text
- β Action parameter validation against expected schemas
Phase 2: Memory System π§
Goal: Enable agents to maintain context and learning across turns
2.1 Memory Structure
- Design memory data model
- Short-term observations (last N turns)
- Strategic notes (persistent)
- Social tracking (player relationships)
- Game insights (patterns observed)
- Implement memory storage (in-memory for now)
- Build memory retrieval and formatting
Files to create:
pycatan/ai/memory.py- Memory management system
2.2 Memory Operations
- Add note creation and updates
- Implement memory pruning (keep relevant, remove old)
- Build memory summarization for context limits
- Create memory persistence (save/load between games)
2.3 Chat History Summarization β‘
- Implement automatic chat summarization
- Configure separate smaller LLM for summarization (cost-effective)
- Monitor chat history length (e.g., last 10 messages)
- Trigger summarization when threshold reached
- Create summarization prompt template
- Build chat memory management
- Keep only most recent message after summarization
- Store summary in agent's memory
- Maintain summary history for context
- Add configuration for summarization settings
- Summarization model selection
- Message threshold for triggering
- Summary format and length
Files to update:
pycatan/ai/memory.py- Add chat summarization logicpycatan/ai/config.py- Add summarization configurationpycatan/ai/llm_client.py- Support multiple models (main + summarization)
Phase 3: Core AI Agent π€
Goal: Implement the main AI agent class
3.1 Base Agent Implementation
- Create
AIAgentclass inheriting fromUser - Implement required User interface methods
-
get_choice()for decision-making - Other interaction methods as needed
-
- Integrate with prompt manager
- Integrate with memory system
- Add agent state management
Files to create:
pycatan/players/ai_agent.py- Main AI agent implementation (update existing stub)
3.2 LLM Integration
- Create LLM client abstraction
- Support for OpenAI API
- Support for Anthropic Claude
- Support for other providers (Azure, etc.)
- Implement API call handling
- Request formatting
- Response parsing
- Error handling and retries
- Rate limiting
- Add logging for all LLM interactions
- Implement cost tracking
Files to create:
pycatan/ai/llm_client.py- LLM API abstractionpycatan/ai/providers/- Provider-specific implementationsopenai_provider.pyanthropic_provider.py
3.3 Decision Pipeline
- Build event-to-prompt conversion
- Implement action extraction from responses
- Create action validation before execution
- Add decision logging and debugging
- Implement decision timeout handling
Phase 4: Monitoring & Debugging Infrastructure π
Goal: Build essential tools for observing and debugging agent behavior
β οΈ CRITICAL: These tools are essential for development and must be built early!
4.1 Web Dashboard for Real-Time Monitoring π
Priority: HIGH - Required before agent testing
- Design web dashboard UI
- Multi-agent view (tabs or split screen per agent)
- Live prompt display with syntax highlighting
- Agent reasoning/thinking display
- Action selection visualization
- Chat window with all messages
- Game state summary panel
- Build backend API for dashboard
- WebSocket connection for live updates
- Endpoints for prompt/response history
- Agent state endpoints
- Chat history endpoint
- Implement prompt logging and streaming
- Capture all prompts sent to LLM
- Capture all responses from LLM
- Stream to dashboard in real-time
- Format for readability
- Build agent reasoning viewer
- Display internal_thinking/reasoning
- Show action selection process
- Highlight tool usage
- Show memory updates
Files to create:
pycatan/monitoring/- NEW monitoring packagedashboard_server.py- Flask/FastAPI server for dashboardevent_logger.py- Captures and broadcasts eventsprompt_tracker.py- Tracks all LLM interactions
pycatan/monitoring/web/- Dashboard frontendindex.html- Main dashboard pagedashboard.js- Dashboard functionalitydashboard.css- Dashboard styling
4.2 Local Documentation & Logging π
Priority: HIGH - Required for debugging
- Design local documentation structure
- One folder per game session
- One file per agent with structured log
- Timestamp-based organization
- Implement per-agent documentation
- Agent configuration snapshot
- All prompts sent (formatted)
- All responses received (formatted)
- Decision timeline with reasoning
- Memory state snapshots
- Tool usage log
- Errors and warnings
- Build structured logging format
- JSON-based for easy parsing
- Markdown reports for human reading
- Searchable and filterable
- Add game session documentation
- Game state at each turn
- All chat messages with timestamps
- Final game results and statistics
Files to create:
pycatan/monitoring/local_logger.py- Local file loggingpycatan/monitoring/session_recorder.py- Game session recordingpycatan/monitoring/report_generator.py- Generate readable reports
Output structure:
logs/
βββ game_sessions/
βββ 2026-01-03_15-30-45/
βββ game_summary.json
βββ chat_log.txt
βββ agent_blue/
β βββ config.json
β βββ prompts.log
β βββ decisions.log
β βββ memory_snapshots.json
βββ agent_red/
β βββ ...
βββ agent_white/
βββ ...
4.3 Chat Management System π¬
Priority: HIGH - Core game feature
- Design chat system architecture
- Centralized chat manager
- Message routing between players
- Chat history per game
- Public vs private messages
- Implement chat manager component
- Message queue/buffer
- Broadcast to all players
- Direct messages between players
- Integration with GameManager
- Build chat observation interface
- Real-time chat display in web dashboard
- Chat log export
- Filter by sender/time
- Define chat protocol
- Message format (sender, content, timestamp, type)
- Chat commands (if any)
- Trade negotiation messages
Files to create:
pycatan/management/chat_manager.py- Central chat managementpycatan/management/message.py- Message data structure
Integration points:
- GameManager receives messages from players
- ChatManager distributes to other players and dashboard
- AI agents see messages in their prompt context
- Web dashboard shows live chat
- Local logs record all messages
Phase 5: Tool System π§
Goal: Provide computational tools for agent decision-making
5.1 Core Tools
- Probability Calculator
- Dice roll probabilities for tiles
- Expected resource generation rates
- Statistical analysis helpers
- Resource Tracker
- Historical resource generation
- Resource scarcity analysis
- Production trend analysis
- Path Finder
- Optimal road placement
- Longest road calculation
- Connectivity analysis
- Trade Evaluator
- Fair trade assessment
- Trade benefit calculation
- Market value estimation
Files to create:
pycatan/ai/tools/- Tool implementationsprobability_tool.pyresource_tool.pypathfinding_tool.pytrade_tool.pytool_manager.py- Tool orchestration
5.2 Tool Integration
- Define tool interface/protocol
- Implement tool calling from prompts
- Add tool usage limits per decision
- Create tool result formatting
- Build tool usage logging
Phase 6: Testing & Validation β
Goal: Ensure agent works correctly and plays reasonably
6.1 Unit Tests
- Test prompt manager filtering
- Test response parser with various inputs
- Test memory operations
- Test each tool independently
- Test configuration loading
Files to create:
tests/unit/test_ai_agent.pytests/unit/test_prompt_manager.pytests/unit/test_memory.pytests/unit/test_tools.py
6.2 Integration Tests
- Test agent in complete game loop
- Test agent vs human player
- Test multiple AI agents playing together
- Test edge cases and error scenarios
- Test long-running games (memory management)
Files to create:
tests/integration/test_ai_gameplay.pytests/integration/test_multi_agent.py
6.3 Gameplay Validation
- Verify legal moves only
- Check strategic decision quality
- Evaluate social interaction naturalness
- Monitor LLM costs and performance
- Collect agent behavior metrics
Phase 7: Optimization & Enhancement π
Goal: Improve agent performance and capabilities
7.1 Performance Optimization
- Reduce prompt token usage
- Implement response caching for similar situations
- Optimize tool execution
- Improve decision speed
7.2 Strategy Enhancement
- Tune agent personalities
- Improve opening game strategy
- Enhance mid-game adaptation
- Refine end-game tactics
- Better negotiation and trading
7.3 Advanced Features
- Multi-turn planning capability
- Opponent modeling
- Meta-strategy learning
- Tournament play support
- Statistical performance tracking
π Project Structure (Proposed)
pycatan/
βββ ai/ # NEW: AI agent infrastructure
β βββ __init__.py
β βββ config.py # Configuration management
β βββ prompt_manager.py # Prompt processing pipeline
β βββ state_filter.py # Game state filtering
β βββ prompt_templates.py # Prompt templates
β βββ response_parser.py # Response parsing
β βββ schemas.py # JSON schemas
β βββ memory.py # Memory system + chat summarization
β βββ llm_client.py # LLM abstraction (multi-model)
β βββ providers/ # LLM provider implementations
β β βββ __init__.py
β β βββ openai_provider.py
β β βββ anthropic_provider.py
β βββ tools/ # Agent tools
β βββ __init__.py
β βββ tool_manager.py
β βββ probability_tool.py
β βββ resource_tool.py
β βββ pathfinding_tool.py
β βββ trade_tool.py
βββ monitoring/ # NEW: Monitoring & debugging
β βββ __init__.py
β βββ dashboard_server.py # Web dashboard backend
β βββ event_logger.py # Event capture and broadcast
β βββ prompt_tracker.py # LLM interaction tracking
β βββ local_logger.py # Local file logging
β βββ session_recorder.py # Game session recording
β βββ report_generator.py # Report generation
β βββ web/ # Dashboard frontend
β βββ index.html
β βββ dashboard.js
β βββ dashboard.css
βββ management/
β βββ actions.py # Existing
β βββ game_manager.py # Existing
β βββ log_events.py # Existing
β βββ chat_manager.py # NEW: Chat management
β βββ message.py # NEW: Message data structure
βββ players/
β βββ ai_agent.py # UPDATE: Full AI agent implementation
β βββ human_user.py # Existing
β βββ user.py # Existing
βββ ... # Existing structure
logs/ # NEW: Local documentation
βββ game_sessions/
βββ YYYY-MM-DD_HH-MM-SS/
βββ game_summary.json
βββ chat_log.txt
βββ agent_<color>/
βββ config.json
βββ prompts.log
βββ decisions.log
βββ memory_snapshots.json
examples/
βββ ai_testing/
β βββ config_example.yaml # NEW: Example configuration
β βββ test_single_agent.py # NEW: Test script
β βββ test_multi_agent.py # NEW: Multi-agent test
βββ ...
tests/
βββ unit/
β βββ test_ai_agent.py # NEW
β βββ test_prompt_manager.py # NEW
β βββ test_memory.py # NEW
β βββ test_tools.py # NEW
βββ integration/
β βββ test_ai_gameplay.py # NEW
β βββ test_multi_agent.py # NEW
βββ ...