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| """ | |
| Tests for HumanUser implementation. | |
| This module tests the human user interface and command parsing functionality. | |
| """ | |
| import pytest | |
| import io | |
| import sys | |
| from unittest.mock import patch, MagicMock | |
| from pycatan.players.human_user import HumanUser | |
| from pycatan.players.user import UserInputError | |
| from pycatan.management.actions import Action, ActionType, GameState, GamePhase | |
| from pycatan.core.card import ResCard | |
| class TestHumanUserInitialization: | |
| """Test HumanUser initialization and basic properties.""" | |
| def test_human_user_creation(self): | |
| """Test creating a HumanUser instance.""" | |
| user = HumanUser("Alice", 0) | |
| assert user.name == "Alice" | |
| assert user.user_id == 0 | |
| assert user.is_active is True | |
| assert user.command_history == [] | |
| def test_human_user_inheritance(self): | |
| """Test that HumanUser properly inherits from User.""" | |
| from pycatan.players.user import User | |
| user = HumanUser("Bob", 1) | |
| assert isinstance(user, User) | |
| assert hasattr(user, 'get_input') | |
| assert hasattr(user, 'notify_action') | |
| assert hasattr(user, 'notify_game_event') | |
| class TestCommandParsing: | |
| """Test command parsing functionality.""" | |
| def setup_method(self): | |
| """Set up test fixtures.""" | |
| self.user = HumanUser("TestUser", 0) | |
| self.game_state = GameState() | |
| def test_parse_end_turn_commands(self): | |
| """Test parsing end turn commands.""" | |
| commands = ['end', 'pass', 'done'] | |
| for command in commands: | |
| action = self.user._parse_input(command, self.game_state) | |
| assert action.action_type == ActionType.END_TURN | |
| assert action.player_id == 0 | |
| def test_parse_roll_dice_commands(self): | |
| """Test parsing dice roll commands.""" | |
| commands = ['roll', 'dice', 'r'] | |
| for command in commands: | |
| action = self.user._parse_input(command, self.game_state) | |
| assert action.action_type == ActionType.ROLL_DICE | |
| assert action.player_id == 0 | |
| def test_parse_build_settlement_basic(self): | |
| """Test parsing basic settlement building command.""" | |
| action = self.user._parse_input("settlement 0 5", self.game_state) | |
| assert action.action_type == ActionType.BUILD_SETTLEMENT | |
| assert action.player_id == 0 | |
| assert action.parameters['point_coords'] == [0, 5] | |
| assert action.parameters['is_starting'] is False | |
| def test_parse_build_settlement_starting(self): | |
| """Test parsing starting settlement command.""" | |
| action = self.user._parse_input("settlement 0 5 starting", self.game_state) | |
| assert action.action_type == ActionType.PLACE_STARTING_SETTLEMENT | |
| assert action.parameters['is_starting'] is True | |
| def test_parse_build_settlement_setup_phase(self): | |
| """Test parsing settlement command in setup phase (should NOT infer starting in User class).""" | |
| # Note: Logic moved to GameManager, so User class should return normal BUILD_SETTLEMENT | |
| # unless explicitly told 'starting' | |
| # We keep this test to verify User class doesn't do magic anymore | |
| self.game_state.game_phase = GamePhase.SETUP_FIRST_ROUND | |
| action = self.user._parse_input("settlement 0 5", self.game_state) | |
| assert action.action_type == ActionType.BUILD_SETTLEMENT | |
| assert action.parameters['is_starting'] is False | |
| def test_parse_build_city(self): | |
| """Test parsing city building command.""" | |
| action = self.user._parse_input("city 1 3", self.game_state) | |
| assert action.action_type == ActionType.BUILD_CITY | |
| assert action.parameters['point_coords'] == [1, 3] | |
| def test_parse_build_road_basic(self): | |
| """Test parsing basic road building command.""" | |
| action = self.user._parse_input("road 0 5 0 6", self.game_state) | |
| assert action.action_type == ActionType.BUILD_ROAD | |
| assert action.parameters['start_coords'] == [0, 5] | |
| assert action.parameters['end_coords'] == [0, 6] | |
| assert action.parameters['is_starting'] is False | |
| def test_parse_build_road_starting(self): | |
| """Test parsing starting road command.""" | |
| action = self.user._parse_input("road 0 5 0 6 starting", self.game_state) | |
| assert action.action_type == ActionType.PLACE_STARTING_ROAD | |
| assert action.parameters['is_starting'] is True | |
| def test_parse_build_road_setup_phase(self): | |
| """Test parsing road command in setup phase (should NOT infer starting in User class).""" | |
| # Note: Logic moved to GameManager | |
| self.game_state.game_phase = GamePhase.SETUP_SECOND_ROUND | |
| action = self.user._parse_input("road 0 5 0 6", self.game_state) | |
| assert action.action_type == ActionType.BUILD_ROAD | |
| assert action.parameters['is_starting'] is False | |
| def test_parse_bank_trade(self): | |
| """Test parsing bank trade command.""" | |
| action = self.user._parse_input("trade bank wood 4 wheat 1", self.game_state) | |
| assert action.action_type == ActionType.TRADE_BANK | |
| assert action.parameters['offer'] == {'wood': 4} | |
| assert action.parameters['request'] == {'wheat': 1} | |
| def test_parse_player_trade(self): | |
| """Test parsing player trade command.""" | |
| action = self.user._parse_input("trade player 1 wood sheep", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['target_player'] == 1 | |
| assert action.parameters['offer'] == {'wood': 1} | |
| assert action.parameters['request'] == {'sheep': 1} | |
| def test_parse_buy_dev_card(self): | |
| """Test parsing buy development card command.""" | |
| action = self.user._parse_input("buy", self.game_state) | |
| assert action.action_type == ActionType.BUY_DEV_CARD | |
| assert action.player_id == 0 | |
| def test_parse_use_dev_card_basic(self): | |
| """Test parsing basic use development card command.""" | |
| action = self.user._parse_input("use knight", self.game_state) | |
| assert action.action_type == ActionType.USE_DEV_CARD | |
| assert action.parameters['card_type'] == 'knight' | |
| def test_parse_robber_move(self): | |
| """Test parsing robber move command.""" | |
| action = self.user._parse_input("robber 2 1", self.game_state) | |
| assert action.action_type == ActionType.ROBBER_MOVE | |
| assert action.parameters['tile_coords'] == [2, 1] | |
| # Note: victim is now handled separately via 'steal' command | |
| def test_parse_steal_command(self): | |
| """Test parsing steal command.""" | |
| action = self.user._parse_input("steal 1", self.game_state) | |
| assert action.action_type == ActionType.STEAL_CARD | |
| assert action.parameters['target_player'] == 1 | |
| def test_parse_steal_none(self): | |
| """Test parsing steal with no target.""" | |
| action = self.user._parse_input("steal none", self.game_state) | |
| assert action.action_type == ActionType.STEAL_CARD | |
| assert action.parameters['target_player'] is None | |
| def test_parse_discard_cards(self): | |
| """Test parsing discard command.""" | |
| action = self.user._parse_input("drop 2 wood 1 brick", self.game_state) | |
| assert action.action_type == ActionType.DISCARD_CARDS | |
| assert action.parameters['cards'] == ['Wood', 'Wood', 'Brick'] | |
| def test_parse_discard_single_resource(self): | |
| """Test parsing discard with single resource type.""" | |
| action = self.user._parse_input("drop 3 wheat", self.game_state) | |
| assert action.action_type == ActionType.DISCARD_CARDS | |
| assert action.parameters['cards'] == ['Wheat', 'Wheat', 'Wheat'] | |
| class TestResourceParsing: | |
| """Test resource name parsing.""" | |
| def setup_method(self): | |
| """Set up test fixtures.""" | |
| self.user = HumanUser("TestUser", 0) | |
| def test_parse_resource_names(self): | |
| """Test parsing various resource names.""" | |
| resource_tests = [ | |
| ('wood', ResCard.Wood), | |
| ('lumber', ResCard.Wood), | |
| ('brick', ResCard.Brick), | |
| ('sheep', ResCard.Sheep), | |
| ('wool', ResCard.Sheep), | |
| ('wheat', ResCard.Wheat), | |
| ('grain', ResCard.Wheat), | |
| ('ore', ResCard.Ore), | |
| ('stone', ResCard.Ore) | |
| ] | |
| for resource_name, expected_card in resource_tests: | |
| result = self.user._parse_resource(resource_name) | |
| assert result == expected_card | |
| def test_parse_resource_case_insensitive(self): | |
| """Test that resource parsing is case insensitive.""" | |
| variations = ['WOOD', 'Wood', 'wOoD', 'WHEAT', 'Wheat'] | |
| for variation in variations: | |
| # Should not raise exception | |
| self.user._parse_resource(variation) | |
| def test_parse_invalid_resource(self): | |
| """Test parsing invalid resource name.""" | |
| with pytest.raises(UserInputError) as exc_info: | |
| self.user._parse_resource("invalid") | |
| assert "Unknown resource" in str(exc_info.value) | |
| class TestErrorHandling: | |
| """Test error handling in command parsing.""" | |
| def setup_method(self): | |
| """Set up test fixtures.""" | |
| self.user = HumanUser("TestUser", 0) | |
| self.game_state = GameState() | |
| def test_empty_command(self): | |
| """Test parsing empty command.""" | |
| with pytest.raises(UserInputError) as exc_info: | |
| self.user._parse_input("", self.game_state) | |
| assert "Empty command" in str(exc_info.value) | |
| def test_unknown_command(self): | |
| """Test parsing unknown command.""" | |
| with pytest.raises(UserInputError) as exc_info: | |
| self.user._parse_input("unknowncommand", self.game_state) | |
| assert "Unknown command" in str(exc_info.value) | |
| def test_settlement_insufficient_args(self): | |
| """Test settlement command with insufficient arguments.""" | |
| with pytest.raises(UserInputError) as exc_info: | |
| self.user._parse_input("settlement 0", self.game_state) | |
| # The message should mention invalid point number or requirements | |
| assert any(phrase in str(exc_info.value) for phrase in | |
| ["requires row and index", "Invalid point number", "Valid points"]) | |
| def test_settlement_invalid_coordinates(self): | |
| """Test settlement command with invalid coordinates.""" | |
| with pytest.raises(UserInputError) as exc_info: | |
| self.user._parse_input("settlement abc def", self.game_state) | |
| assert "must be numbers" in str(exc_info.value) | |
| def test_road_insufficient_args(self): | |
| """Test road command with insufficient arguments.""" | |
| with pytest.raises(UserInputError) as exc_info: | |
| self.user._parse_input("road 0 5", self.game_state) | |
| # The message should mention requirements or adjacency issues | |
| assert any(phrase in str(exc_info.value) for phrase in | |
| ["requires start and end coordinates", "not adjacent", "Cannot build road"]) | |
| def test_trade_insufficient_args(self): | |
| """Test trade command with insufficient arguments.""" | |
| with pytest.raises(UserInputError) as exc_info: | |
| self.user._parse_input("trade", self.game_state) | |
| assert "needs more info" in str(exc_info.value) | |
| def test_bank_trade_insufficient_args(self): | |
| """Test bank trade with insufficient arguments.""" | |
| with pytest.raises(UserInputError) as exc_info: | |
| self.user._parse_input("trade bank wood", self.game_state) | |
| assert "Bank trade format" in str(exc_info.value) | |
| class TestUserInterface: | |
| """Test user interface functionality.""" | |
| def setup_method(self): | |
| """Set up test fixtures.""" | |
| self.user = HumanUser("TestUser", 0) | |
| self.game_state = GameState() | |
| self.game_state.turn_number = 5 | |
| self.game_state.current_player_id = 0 | |
| def test_get_input_successful_command(self, mock_print, mock_input): | |
| """Test successful command input.""" | |
| mock_input.return_value = "end" | |
| action = self.user.get_input(self.game_state, "Your turn:") | |
| assert action.action_type == ActionType.END_TURN | |
| assert len(self.user.command_history) == 1 | |
| assert self.user.command_history[0] == "end" | |
| def test_get_input_with_allowed_actions(self, mock_print, mock_input): | |
| """Test input with allowed actions restriction.""" | |
| mock_input.side_effect = ["settlement 0 5", "end"] # First invalid, then valid | |
| action = self.user.get_input(self.game_state, "Your turn:", ["END_TURN"]) | |
| assert action.action_type == ActionType.END_TURN | |
| # Should have been called twice due to first invalid command | |
| assert mock_input.call_count == 2 | |
| def test_get_input_retry_on_error(self, mock_print, mock_input): | |
| """Test that invalid commands prompt for retry.""" | |
| mock_input.side_effect = ["invalidcommand", "end"] | |
| action = self.user.get_input(self.game_state, "Your turn:") | |
| assert action.action_type == ActionType.END_TURN | |
| assert mock_input.call_count == 2 | |
| def test_get_input_keyboard_interrupt(self, mock_print, mock_input): | |
| """Test handling keyboard interrupt.""" | |
| mock_input.side_effect = KeyboardInterrupt() | |
| action = self.user.get_input(self.game_state, "Your turn:") | |
| assert action.action_type == ActionType.END_TURN | |
| def test_display_game_status(self, mock_print): | |
| """Test game status display.""" | |
| # Set up game state with player info | |
| from pycatan.management.actions import PlayerState | |
| player_state = PlayerState( | |
| player_id=0, | |
| name="TestPlayer", | |
| cards=["wood", "wood", "brick", "sheep"], | |
| dev_cards=[], | |
| settlements=[(0, 5), (1, 3)], | |
| cities=[(2, 7)], | |
| roads=[(0, 5, 0, 6), (1, 3, 1, 4)], | |
| victory_points=5, | |
| longest_road_length=3, | |
| has_longest_road=False, | |
| has_largest_army=False, | |
| knights_played=0 | |
| ) | |
| self.game_state.players_state = [player_state] | |
| self.user._display_game_status(self.game_state) | |
| # Verify that print was called (we don't check exact format) | |
| # assert mock_print.call_count > 0 | |
| pass | |
| def test_show_help(self, capsys): | |
| """Test help display.""" | |
| self.user._show_help() | |
| captured = capsys.readouterr() | |
| # Verify that help was displayed with expected content | |
| assert len(captured.out) > 0 | |
| assert 'PYCATAN COMMANDS HELP' in captured.out | |
| assert 'settlement' in captured.out | |
| # Check for building section (could be "Building:" or "Building (") | |
| assert any(phrase in captured.out for phrase in ['Building:', 'Building (']) | |
| def test_notify_action_success(self, capsys): | |
| """Test action success notification.""" | |
| action = Action(ActionType.BUILD_SETTLEMENT, 0, {'point_coords': [0, 5]}) | |
| self.user.notify_action(action, True, "Settlement built successfully!") | |
| captured = capsys.readouterr() | |
| assert "✓ Action successful" in captured.out | |
| assert "Settlement built successfully!" in captured.out | |
| def test_notify_action_failure(self, capsys): | |
| """Test action failure notification.""" | |
| action = Action(ActionType.BUILD_SETTLEMENT, 0, {'point_coords': [0, 5]}) | |
| self.user.notify_action(action, False, "Not enough resources") | |
| captured = capsys.readouterr() | |
| assert "✗ Action failed" in captured.out | |
| assert "Not enough resources" in captured.out | |
| def test_notify_game_event(self, capsys): | |
| """Test game event notification.""" | |
| self.user.notify_game_event("dice_roll", "Player rolled 7", [0, 1, 2]) | |
| captured = capsys.readouterr() | |
| assert "📢 dice_roll: Player rolled 7" in captured.out | |
| assert "Affects players: [0, 1, 2]" in captured.out | |
| class TestHelpCommand: | |
| """Test help command functionality.""" | |
| def setup_method(self): | |
| """Set up test fixtures.""" | |
| self.user = HumanUser("TestUser", 0) | |
| self.game_state = GameState() | |
| def test_help_command_raises_error(self): | |
| """Test that help command raises UserInputError to prompt retry.""" | |
| help_commands = ['help', 'h', '?'] | |
| for cmd in help_commands: | |
| with pytest.raises(UserInputError) as exc_info: | |
| self.user._parse_input(cmd, self.game_state) | |
| assert "Help displayed" in str(exc_info.value) | |
| class TestCommandHistory: | |
| """Test command history functionality.""" | |
| def setup_method(self): | |
| """Set up test fixtures.""" | |
| self.user = HumanUser("TestUser", 0) | |
| self.game_state = GameState() | |
| def test_command_history_tracking(self, mock_print, mock_input): | |
| """Test that commands are added to history.""" | |
| commands = ["end", "roll", "settlement 0 5"] | |
| for i, cmd in enumerate(commands): | |
| mock_input.return_value = cmd | |
| try: | |
| self.user.get_input(self.game_state, f"Command {i}:") | |
| except UserInputError: | |
| # Some commands might cause parsing errors in isolation | |
| pass | |
| # Check that all commands were added to history | |
| assert len(self.user.command_history) == len(commands) | |
| for cmd in commands: | |
| assert cmd in self.user.command_history | |
| class TestAdvancedTrading: | |
| """Test advanced trading functionality with flexible amounts.""" | |
| def setup_method(self): | |
| """Set up test fixtures.""" | |
| self.user = HumanUser("TestUser", 0) | |
| self.game_state = GameState() | |
| def test_simple_one_to_one_trade(self): | |
| """Test simple 1:1 trade (backward compatibility).""" | |
| action = self.user._parse_input("trade player 1 wood sheep", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['target_player'] == 1 | |
| assert action.parameters['offer'] == {'wood': 1} | |
| assert action.parameters['request'] == {'sheep': 1} | |
| def test_trade_with_amounts(self): | |
| """Test trade with explicit amounts.""" | |
| action = self.user._parse_input("trade player 1 wood 2 sheep 1", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['target_player'] == 1 | |
| assert action.parameters['offer'] == {'wood': 2} | |
| assert action.parameters['request'] == {'sheep': 1} | |
| def test_trade_multiple_resources(self): | |
| """Test trade with multiple resources on both sides.""" | |
| action = self.user._parse_input("trade player 1 wood 2 brick 1 for wheat 2 ore 1", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['target_player'] == 1 | |
| assert action.parameters['offer'] == {'wood': 2, 'brick': 1} | |
| assert action.parameters['request'] == {'wheat': 2, 'ore': 1} | |
| def test_trade_with_separator_words(self): | |
| """Test trade with various separator words.""" | |
| separators = ['for', 'get', 'want', 'receive'] | |
| for sep in separators: | |
| action = self.user._parse_input(f"trade player 1 wood 2 {sep} sheep 1", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['offer'] == {'wood': 2} | |
| assert action.parameters['request'] == {'sheep': 1} | |
| def test_gift_receiving(self): | |
| """Test receiving a gift (nothing for something).""" | |
| action = self.user._parse_input("trade player 1 nothing wheat 1", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['offer'] == {} | |
| assert action.parameters['request'] == {'wheat': 1} | |
| def test_gift_giving(self): | |
| """Test giving a gift (something for nothing).""" | |
| action = self.user._parse_input("trade player 1 wood 3 nothing", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['offer'] == {'wood': 3} | |
| assert action.parameters['request'] == {} | |
| def test_extreme_trade_zero_for_five(self): | |
| """Test extreme trade: 0 cards for 5 cards (use separator for clarity).""" | |
| action = self.user._parse_input("trade player 1 nothing for wheat 2 ore 2 brick 1", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['offer'] == {} | |
| assert action.parameters['request'] == {'wheat': 2, 'ore': 2, 'brick': 1} | |
| def test_extreme_trade_five_for_zero(self): | |
| """Test extreme trade: 5 cards for 0 cards (use separator for clarity).""" | |
| action = self.user._parse_input("trade player 1 wood 2 brick 2 sheep 1 for nothing", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['offer'] == {'wood': 2, 'brick': 2, 'sheep': 1} | |
| assert action.parameters['request'] == {} | |
| def test_complex_multi_resource_trade(self): | |
| """Test complex trade with many resources on both sides.""" | |
| action = self.user._parse_input("trade player 1 wood 3 brick 2 sheep 1 for wheat 4 ore 2", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['offer'] == {'wood': 3, 'brick': 2, 'sheep': 1} | |
| assert action.parameters['request'] == {'wheat': 4, 'ore': 2} | |
| def test_trade_with_player_name(self): | |
| """Test trading with player name instead of ID.""" | |
| from pycatan.management.actions import PlayerState | |
| # Create PlayerState objects (it's a dataclass, pass all params) | |
| alice = PlayerState( | |
| player_id=0, | |
| name="Alice", | |
| cards=[], | |
| dev_cards=[], | |
| settlements=[], | |
| cities=[], | |
| roads=[], | |
| victory_points=0, | |
| longest_road_length=0, | |
| has_longest_road=False, | |
| has_largest_army=False, | |
| knights_played=0 | |
| ) | |
| bob = PlayerState( | |
| player_id=1, | |
| name="Bob", | |
| cards=[], | |
| dev_cards=[], | |
| settlements=[], | |
| cities=[], | |
| roads=[], | |
| victory_points=0, | |
| longest_road_length=0, | |
| has_longest_road=False, | |
| has_largest_army=False, | |
| knights_played=0 | |
| ) | |
| # Add player states to game_state | |
| self.game_state.players_state = [alice, bob] | |
| action = self.user._parse_input("trade player bob wood 2 for sheep 1", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['target_player'] == 1 # Bob's ID | |
| assert action.parameters['offer'] == {'wood': 2} | |
| assert action.parameters['request'] == {'sheep': 1} | |
| def test_trade_accumulates_duplicate_resources(self): | |
| """Test that duplicate resources in same offer accumulate.""" | |
| action = self.user._parse_input("trade player 1 wood 2 wood 1 for sheep 1", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['offer'] == {'wood': 3} # 2 + 1 = 3 | |
| assert action.parameters['request'] == {'sheep': 1} | |
| def test_short_trade_command(self): | |
| """Test short 't' command for trading.""" | |
| action = self.user._parse_input("t player 1 wood 2 sheep 1", self.game_state) | |
| assert action.action_type == ActionType.TRADE_PROPOSE | |
| assert action.parameters['offer'] == {'wood': 2} | |
| assert action.parameters['request'] == {'sheep': 1} |