Spaces:
Configuration error
Configuration error
EZTIME2025 commited on
Commit ยท
59635ba
1
Parent(s): 11d1573
fix bugs and add 3 players test
Browse files- game_viz.log +828 -0
- pycatan/game.py +1 -0
- pycatan/game_manager.py +129 -0
- pycatan/game_moves_3Players.txt +29 -0
- pycatan/human_user.py +33 -15
- pycatan/player.py +1 -1
- pycatan/static/js/main.js +1 -1
- pycatan/web_visualization.py +12 -9
- ืืืื/INDEX.md +16 -0
- ืืืื/ืคืืกื ืืืื 5 - ืืืืื ื-Vibe Coding.md +438 -0
game_viz.log
CHANGED
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@@ -1,2 +1,830 @@
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[1m[94m>>> Turn 0: a's turn[0m
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| 1 |
|
| 2 |
[1m[94m>>> Turn 0: a's turn[0m
|
| 3 |
+
[92mโ[0m a built a settlement
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[1m[96m==================================================[0m
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[1m[96m GAME STATE [0m
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[1m[96m==================================================[0m
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Turn: [1m0[0m
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Current Player: [1m[92mโบ a[0m
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[1m[93mPLAYERS[0m
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[93m-------[0m
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[1m[92mโบ a[0m
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Victory Points: [97m1[0m
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Resources: None
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Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [91m0[0m
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| 19 |
+
|
| 20 |
+
[97mb[0m
|
| 21 |
+
Victory Points: [97m0[0m
|
| 22 |
+
Resources: None
|
| 23 |
+
Buildings: Settlements: [91m0[0m, Cities: [91m0[0m, Roads: [91m0[0m
|
| 24 |
+
|
| 25 |
+
[97mc[0m
|
| 26 |
+
Victory Points: [97m0[0m
|
| 27 |
+
Resources: None
|
| 28 |
+
Buildings: Settlements: [91m0[0m, Cities: [91m0[0m, Roads: [91m0[0m
|
| 29 |
+
|
| 30 |
+
[1m[93mBOARD[0m
|
| 31 |
+
[93m-----[0m
|
| 32 |
+
Board Tiles: 19 tiles configured
|
| 33 |
+
|
| 34 |
+
[92mโ[0m a built a road
|
| 35 |
+
|
| 36 |
+
[1m[96m==================================================[0m
|
| 37 |
+
[1m[96m GAME STATE [0m
|
| 38 |
+
[1m[96m==================================================[0m
|
| 39 |
+
|
| 40 |
+
Turn: [1m0[0m
|
| 41 |
+
Current Player: [1m[92mโบ a[0m
|
| 42 |
+
|
| 43 |
+
[1m[93mPLAYERS[0m
|
| 44 |
+
[93m-------[0m
|
| 45 |
+
|
| 46 |
+
[1m[92mโบ a[0m
|
| 47 |
+
Victory Points: [97m1[0m
|
| 48 |
+
Resources: None
|
| 49 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 50 |
+
|
| 51 |
+
[97mb[0m
|
| 52 |
+
Victory Points: [97m0[0m
|
| 53 |
+
Resources: None
|
| 54 |
+
Buildings: Settlements: [91m0[0m, Cities: [91m0[0m, Roads: [91m0[0m
|
| 55 |
+
|
| 56 |
+
[97mc[0m
|
| 57 |
+
Victory Points: [97m0[0m
|
| 58 |
+
Resources: None
|
| 59 |
+
Buildings: Settlements: [91m0[0m, Cities: [91m0[0m, Roads: [91m0[0m
|
| 60 |
+
|
| 61 |
+
[1m[93mBOARD[0m
|
| 62 |
+
[93m-----[0m
|
| 63 |
+
Board Tiles: 19 tiles configured
|
| 64 |
+
|
| 65 |
+
|
| 66 |
+
[1m[94m>>> Turn 1: b's turn[0m
|
| 67 |
+
[92mโ[0m b built a settlement
|
| 68 |
+
|
| 69 |
+
[1m[96m==================================================[0m
|
| 70 |
+
[1m[96m GAME STATE [0m
|
| 71 |
+
[1m[96m==================================================[0m
|
| 72 |
+
|
| 73 |
+
Turn: [1m1[0m
|
| 74 |
+
Current Player: [1m[92mโบ b[0m
|
| 75 |
+
|
| 76 |
+
[1m[93mPLAYERS[0m
|
| 77 |
+
[93m-------[0m
|
| 78 |
+
|
| 79 |
+
[97ma[0m
|
| 80 |
+
Victory Points: [97m1[0m
|
| 81 |
+
Resources: None
|
| 82 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 83 |
+
|
| 84 |
+
[1m[92mโบ b[0m
|
| 85 |
+
Victory Points: [97m1[0m
|
| 86 |
+
Resources: None
|
| 87 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [91m0[0m
|
| 88 |
+
|
| 89 |
+
[97mc[0m
|
| 90 |
+
Victory Points: [97m0[0m
|
| 91 |
+
Resources: None
|
| 92 |
+
Buildings: Settlements: [91m0[0m, Cities: [91m0[0m, Roads: [91m0[0m
|
| 93 |
+
|
| 94 |
+
[1m[93mBOARD[0m
|
| 95 |
+
[93m-----[0m
|
| 96 |
+
Board Tiles: 19 tiles configured
|
| 97 |
+
|
| 98 |
+
[92mโ[0m b built a road
|
| 99 |
+
|
| 100 |
+
[1m[96m==================================================[0m
|
| 101 |
+
[1m[96m GAME STATE [0m
|
| 102 |
+
[1m[96m==================================================[0m
|
| 103 |
+
|
| 104 |
+
Turn: [1m1[0m
|
| 105 |
+
Current Player: [1m[92mโบ b[0m
|
| 106 |
+
|
| 107 |
+
[1m[93mPLAYERS[0m
|
| 108 |
+
[93m-------[0m
|
| 109 |
+
|
| 110 |
+
[97ma[0m
|
| 111 |
+
Victory Points: [97m1[0m
|
| 112 |
+
Resources: None
|
| 113 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 114 |
+
|
| 115 |
+
[1m[92mโบ b[0m
|
| 116 |
+
Victory Points: [97m1[0m
|
| 117 |
+
Resources: None
|
| 118 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 119 |
+
|
| 120 |
+
[97mc[0m
|
| 121 |
+
Victory Points: [97m0[0m
|
| 122 |
+
Resources: None
|
| 123 |
+
Buildings: Settlements: [91m0[0m, Cities: [91m0[0m, Roads: [91m0[0m
|
| 124 |
+
|
| 125 |
+
[1m[93mBOARD[0m
|
| 126 |
+
[93m-----[0m
|
| 127 |
+
Board Tiles: 19 tiles configured
|
| 128 |
+
|
| 129 |
+
|
| 130 |
+
[1m[94m>>> Turn 2: c's turn[0m
|
| 131 |
+
[92mโ[0m c built a settlement
|
| 132 |
+
|
| 133 |
+
[1m[96m==================================================[0m
|
| 134 |
+
[1m[96m GAME STATE [0m
|
| 135 |
+
[1m[96m==================================================[0m
|
| 136 |
+
|
| 137 |
+
Turn: [1m2[0m
|
| 138 |
+
Current Player: [1m[92mโบ c[0m
|
| 139 |
+
|
| 140 |
+
[1m[93mPLAYERS[0m
|
| 141 |
+
[93m-------[0m
|
| 142 |
+
|
| 143 |
+
[97ma[0m
|
| 144 |
+
Victory Points: [97m1[0m
|
| 145 |
+
Resources: None
|
| 146 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 147 |
+
|
| 148 |
+
[97mb[0m
|
| 149 |
+
Victory Points: [97m1[0m
|
| 150 |
+
Resources: None
|
| 151 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 152 |
+
|
| 153 |
+
[1m[92mโบ c[0m
|
| 154 |
+
Victory Points: [97m1[0m
|
| 155 |
+
Resources: None
|
| 156 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [91m0[0m
|
| 157 |
+
|
| 158 |
+
[1m[93mBOARD[0m
|
| 159 |
+
[93m-----[0m
|
| 160 |
+
Board Tiles: 19 tiles configured
|
| 161 |
+
|
| 162 |
+
[92mโ[0m c built a road
|
| 163 |
+
|
| 164 |
+
[1m[96m==================================================[0m
|
| 165 |
+
[1m[96m GAME STATE [0m
|
| 166 |
+
[1m[96m==================================================[0m
|
| 167 |
+
|
| 168 |
+
Turn: [1m2[0m
|
| 169 |
+
Current Player: [1m[92mโบ c[0m
|
| 170 |
+
|
| 171 |
+
[1m[93mPLAYERS[0m
|
| 172 |
+
[93m-------[0m
|
| 173 |
+
|
| 174 |
+
[97ma[0m
|
| 175 |
+
Victory Points: [97m1[0m
|
| 176 |
+
Resources: None
|
| 177 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 178 |
+
|
| 179 |
+
[97mb[0m
|
| 180 |
+
Victory Points: [97m1[0m
|
| 181 |
+
Resources: None
|
| 182 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 183 |
+
|
| 184 |
+
[1m[92mโบ c[0m
|
| 185 |
+
Victory Points: [97m1[0m
|
| 186 |
+
Resources: None
|
| 187 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 188 |
+
|
| 189 |
+
[1m[93mBOARD[0m
|
| 190 |
+
[93m-----[0m
|
| 191 |
+
Board Tiles: 19 tiles configured
|
| 192 |
+
|
| 193 |
+
|
| 194 |
+
[1m[94m>>> Turn 3: c's turn[0m
|
| 195 |
+
|
| 196 |
+
๐ฆ Resources distributed:
|
| 197 |
+
c: [92mOre, Wheat, Wheat[0m
|
| 198 |
+
[92mโ[0m c built a settlement
|
| 199 |
+
|
| 200 |
+
[1m[96m==================================================[0m
|
| 201 |
+
[1m[96m GAME STATE [0m
|
| 202 |
+
[1m[96m==================================================[0m
|
| 203 |
+
|
| 204 |
+
Turn: [1m3[0m
|
| 205 |
+
Current Player: [1m[92mโบ c[0m
|
| 206 |
+
|
| 207 |
+
[1m[93mPLAYERS[0m
|
| 208 |
+
[93m-------[0m
|
| 209 |
+
|
| 210 |
+
[97ma[0m
|
| 211 |
+
Victory Points: [97m1[0m
|
| 212 |
+
Resources: None
|
| 213 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 214 |
+
|
| 215 |
+
[97mb[0m
|
| 216 |
+
Victory Points: [97m1[0m
|
| 217 |
+
Resources: None
|
| 218 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 219 |
+
|
| 220 |
+
[1m[92mโบ c[0m
|
| 221 |
+
Victory Points: [97m2[0m
|
| 222 |
+
Resources: None
|
| 223 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 224 |
+
|
| 225 |
+
[1m[93mBOARD[0m
|
| 226 |
+
[93m-----[0m
|
| 227 |
+
Board Tiles: 19 tiles configured
|
| 228 |
+
|
| 229 |
+
[92mโ[0m c built a road
|
| 230 |
+
|
| 231 |
+
[1m[96m==================================================[0m
|
| 232 |
+
[1m[96m GAME STATE [0m
|
| 233 |
+
[1m[96m==================================================[0m
|
| 234 |
+
|
| 235 |
+
Turn: [1m3[0m
|
| 236 |
+
Current Player: [1m[92mโบ c[0m
|
| 237 |
+
|
| 238 |
+
[1m[93mPLAYERS[0m
|
| 239 |
+
[93m-------[0m
|
| 240 |
+
|
| 241 |
+
[97ma[0m
|
| 242 |
+
Victory Points: [97m1[0m
|
| 243 |
+
Resources: None
|
| 244 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 245 |
+
|
| 246 |
+
[97mb[0m
|
| 247 |
+
Victory Points: [97m1[0m
|
| 248 |
+
Resources: None
|
| 249 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 250 |
+
|
| 251 |
+
[1m[92mโบ c[0m
|
| 252 |
+
Victory Points: [97m2[0m
|
| 253 |
+
Resources: None
|
| 254 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 255 |
+
|
| 256 |
+
[1m[93mBOARD[0m
|
| 257 |
+
[93m-----[0m
|
| 258 |
+
Board Tiles: 19 tiles configured
|
| 259 |
+
|
| 260 |
+
|
| 261 |
+
[1m[94m>>> Turn 4: b's turn[0m
|
| 262 |
+
|
| 263 |
+
๐ฆ Resources distributed:
|
| 264 |
+
b: [92mSheep, Sheep, Ore[0m
|
| 265 |
+
[92mโ[0m b built a settlement
|
| 266 |
+
|
| 267 |
+
[1m[96m==================================================[0m
|
| 268 |
+
[1m[96m GAME STATE [0m
|
| 269 |
+
[1m[96m==================================================[0m
|
| 270 |
+
|
| 271 |
+
Turn: [1m4[0m
|
| 272 |
+
Current Player: [1m[92mโบ b[0m
|
| 273 |
+
|
| 274 |
+
[1m[93mPLAYERS[0m
|
| 275 |
+
[93m-------[0m
|
| 276 |
+
|
| 277 |
+
[97ma[0m
|
| 278 |
+
Victory Points: [97m1[0m
|
| 279 |
+
Resources: None
|
| 280 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 281 |
+
|
| 282 |
+
[1m[92mโบ b[0m
|
| 283 |
+
Victory Points: [97m2[0m
|
| 284 |
+
Resources: None
|
| 285 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 286 |
+
|
| 287 |
+
[97mc[0m
|
| 288 |
+
Victory Points: [97m2[0m
|
| 289 |
+
Resources: None
|
| 290 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 291 |
+
|
| 292 |
+
[1m[93mBOARD[0m
|
| 293 |
+
[93m-----[0m
|
| 294 |
+
Board Tiles: 19 tiles configured
|
| 295 |
+
|
| 296 |
+
[92mโ[0m b built a road
|
| 297 |
+
|
| 298 |
+
[1m[96m==================================================[0m
|
| 299 |
+
[1m[96m GAME STATE [0m
|
| 300 |
+
[1m[96m==================================================[0m
|
| 301 |
+
|
| 302 |
+
Turn: [1m4[0m
|
| 303 |
+
Current Player: [1m[92mโบ b[0m
|
| 304 |
+
|
| 305 |
+
[1m[93mPLAYERS[0m
|
| 306 |
+
[93m-------[0m
|
| 307 |
+
|
| 308 |
+
[97ma[0m
|
| 309 |
+
Victory Points: [97m1[0m
|
| 310 |
+
Resources: None
|
| 311 |
+
Buildings: Settlements: [92m1[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 312 |
+
|
| 313 |
+
[1m[92mโบ b[0m
|
| 314 |
+
Victory Points: [97m2[0m
|
| 315 |
+
Resources: None
|
| 316 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 317 |
+
|
| 318 |
+
[97mc[0m
|
| 319 |
+
Victory Points: [97m2[0m
|
| 320 |
+
Resources: None
|
| 321 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 322 |
+
|
| 323 |
+
[1m[93mBOARD[0m
|
| 324 |
+
[93m-----[0m
|
| 325 |
+
Board Tiles: 19 tiles configured
|
| 326 |
+
|
| 327 |
+
|
| 328 |
+
[1m[94m>>> Turn 5: a's turn[0m
|
| 329 |
+
|
| 330 |
+
๐ฆ Resources distributed:
|
| 331 |
+
a: [92mOre, Brick[0m
|
| 332 |
+
[92mโ[0m a built a settlement
|
| 333 |
+
|
| 334 |
+
[1m[96m==================================================[0m
|
| 335 |
+
[1m[96m GAME STATE [0m
|
| 336 |
+
[1m[96m==================================================[0m
|
| 337 |
+
|
| 338 |
+
Turn: [1m5[0m
|
| 339 |
+
Current Player: [1m[92mโบ a[0m
|
| 340 |
+
|
| 341 |
+
[1m[93mPLAYERS[0m
|
| 342 |
+
[93m-------[0m
|
| 343 |
+
|
| 344 |
+
[1m[92mโบ a[0m
|
| 345 |
+
Victory Points: [97m2[0m
|
| 346 |
+
Resources: None
|
| 347 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m1[0m
|
| 348 |
+
|
| 349 |
+
[97mb[0m
|
| 350 |
+
Victory Points: [97m2[0m
|
| 351 |
+
Resources: None
|
| 352 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 353 |
+
|
| 354 |
+
[97mc[0m
|
| 355 |
+
Victory Points: [97m2[0m
|
| 356 |
+
Resources: None
|
| 357 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 358 |
+
|
| 359 |
+
[1m[93mBOARD[0m
|
| 360 |
+
[93m-----[0m
|
| 361 |
+
Board Tiles: 19 tiles configured
|
| 362 |
+
|
| 363 |
+
[92mโ[0m a built a road
|
| 364 |
+
|
| 365 |
+
[1m[96m==================================================[0m
|
| 366 |
+
[1m[96m GAME STATE [0m
|
| 367 |
+
[1m[96m==================================================[0m
|
| 368 |
+
|
| 369 |
+
Turn: [1m5[0m
|
| 370 |
+
Current Player: [1m[92mโบ a[0m
|
| 371 |
+
|
| 372 |
+
[1m[93mPLAYERS[0m
|
| 373 |
+
[93m-------[0m
|
| 374 |
+
|
| 375 |
+
[1m[92mโบ a[0m
|
| 376 |
+
Victory Points: [97m2[0m
|
| 377 |
+
Resources: None
|
| 378 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 379 |
+
|
| 380 |
+
[97mb[0m
|
| 381 |
+
Victory Points: [97m2[0m
|
| 382 |
+
Resources: None
|
| 383 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 384 |
+
|
| 385 |
+
[97mc[0m
|
| 386 |
+
Victory Points: [97m2[0m
|
| 387 |
+
Resources: None
|
| 388 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 389 |
+
|
| 390 |
+
[1m[93mBOARD[0m
|
| 391 |
+
[93m-----[0m
|
| 392 |
+
Board Tiles: 19 tiles configured
|
| 393 |
+
|
| 394 |
+
|
| 395 |
+
[1m[94m>>> Turn 6: a's turn[0m
|
| 396 |
+
|
| 397 |
+
[1m๐ฒ a rolled: 5 + 3 = [97m8[0m
|
| 398 |
+
|
| 399 |
+
๐ฆ Resources distributed:
|
| 400 |
+
Player 1: [92mSheep[0m
|
| 401 |
+
Player 2: [92mWheat[0m
|
| 402 |
+
[92mโ[0m a rolled the dice
|
| 403 |
+
|
| 404 |
+
[1m[96m==================================================[0m
|
| 405 |
+
[1m[96m GAME STATE [0m
|
| 406 |
+
[1m[96m==================================================[0m
|
| 407 |
+
|
| 408 |
+
Turn: [1m6[0m
|
| 409 |
+
Current Player: [1m[92mโบ a[0m
|
| 410 |
+
|
| 411 |
+
[1m[93mPLAYERS[0m
|
| 412 |
+
[93m-------[0m
|
| 413 |
+
|
| 414 |
+
[1m[92mโบ a[0m
|
| 415 |
+
Victory Points: [97m2[0m
|
| 416 |
+
Resources: None
|
| 417 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 418 |
+
|
| 419 |
+
[97mb[0m
|
| 420 |
+
Victory Points: [97m2[0m
|
| 421 |
+
Resources: None
|
| 422 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 423 |
+
|
| 424 |
+
[97mc[0m
|
| 425 |
+
Victory Points: [97m2[0m
|
| 426 |
+
Resources: None
|
| 427 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 428 |
+
|
| 429 |
+
[1m[93mBOARD[0m
|
| 430 |
+
[93m-----[0m
|
| 431 |
+
Board Tiles: 19 tiles configured
|
| 432 |
+
|
| 433 |
+
[92mโ[0m a ended their turn
|
| 434 |
+
|
| 435 |
+
[1m[96m==================================================[0m
|
| 436 |
+
[1m[96m GAME STATE [0m
|
| 437 |
+
[1m[96m==================================================[0m
|
| 438 |
+
|
| 439 |
+
Turn: [1m6[0m
|
| 440 |
+
Current Player: [1m[92mโบ a[0m
|
| 441 |
+
|
| 442 |
+
[1m[93mPLAYERS[0m
|
| 443 |
+
[93m-------[0m
|
| 444 |
+
|
| 445 |
+
[1m[92mโบ a[0m
|
| 446 |
+
Victory Points: [97m2[0m
|
| 447 |
+
Resources: None
|
| 448 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 449 |
+
|
| 450 |
+
[97mb[0m
|
| 451 |
+
Victory Points: [97m2[0m
|
| 452 |
+
Resources: None
|
| 453 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 454 |
+
|
| 455 |
+
[97mc[0m
|
| 456 |
+
Victory Points: [97m2[0m
|
| 457 |
+
Resources: None
|
| 458 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 459 |
+
|
| 460 |
+
[1m[93mBOARD[0m
|
| 461 |
+
[93m-----[0m
|
| 462 |
+
Board Tiles: 19 tiles configured
|
| 463 |
+
|
| 464 |
+
|
| 465 |
+
[1m[94m>>> Turn 7: b's turn[0m
|
| 466 |
+
|
| 467 |
+
[1m๐ฒ b rolled: 6 + 1 = [91m7[0m
|
| 468 |
+
[92mโ[0m b rolled the dice
|
| 469 |
+
|
| 470 |
+
[1m[96m==================================================[0m
|
| 471 |
+
[1m[96m GAME STATE [0m
|
| 472 |
+
[1m[96m==================================================[0m
|
| 473 |
+
|
| 474 |
+
Turn: [1m7[0m
|
| 475 |
+
Current Player: [1m[92mโบ b[0m
|
| 476 |
+
|
| 477 |
+
[1m[93mPLAYERS[0m
|
| 478 |
+
[93m-------[0m
|
| 479 |
+
|
| 480 |
+
[97ma[0m
|
| 481 |
+
Victory Points: [97m2[0m
|
| 482 |
+
Resources: None
|
| 483 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 484 |
+
|
| 485 |
+
[1m[92mโบ b[0m
|
| 486 |
+
Victory Points: [97m2[0m
|
| 487 |
+
Resources: None
|
| 488 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 489 |
+
|
| 490 |
+
[97mc[0m
|
| 491 |
+
Victory Points: [97m2[0m
|
| 492 |
+
Resources: None
|
| 493 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 494 |
+
|
| 495 |
+
[1m[93mBOARD[0m
|
| 496 |
+
[93m-----[0m
|
| 497 |
+
Board Tiles: 19 tiles configured
|
| 498 |
+
|
| 499 |
+
[92mโ[0m b performed 13
|
| 500 |
+
|
| 501 |
+
[1m[96m==================================================[0m
|
| 502 |
+
[1m[96m GAME STATE [0m
|
| 503 |
+
[1m[96m==================================================[0m
|
| 504 |
+
|
| 505 |
+
Turn: [1m7[0m
|
| 506 |
+
Current Player: [1m[92mโบ b[0m
|
| 507 |
+
|
| 508 |
+
[1m[93mPLAYERS[0m
|
| 509 |
+
[93m-------[0m
|
| 510 |
+
|
| 511 |
+
[97ma[0m
|
| 512 |
+
Victory Points: [97m2[0m
|
| 513 |
+
Resources: None
|
| 514 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 515 |
+
|
| 516 |
+
[1m[92mโบ b[0m
|
| 517 |
+
Victory Points: [97m2[0m
|
| 518 |
+
Resources: None
|
| 519 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 520 |
+
|
| 521 |
+
[97mc[0m
|
| 522 |
+
Victory Points: [97m2[0m
|
| 523 |
+
Resources: None
|
| 524 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 525 |
+
|
| 526 |
+
[1m[93mBOARD[0m
|
| 527 |
+
[93m-----[0m
|
| 528 |
+
Board Tiles: 19 tiles configured
|
| 529 |
+
|
| 530 |
+
[92mโ[0m b ended their turn
|
| 531 |
+
|
| 532 |
+
[1m[96m==================================================[0m
|
| 533 |
+
[1m[96m GAME STATE [0m
|
| 534 |
+
[1m[96m==================================================[0m
|
| 535 |
+
|
| 536 |
+
Turn: [1m7[0m
|
| 537 |
+
Current Player: [1m[92mโบ b[0m
|
| 538 |
+
|
| 539 |
+
[1m[93mPLAYERS[0m
|
| 540 |
+
[93m-------[0m
|
| 541 |
+
|
| 542 |
+
[97ma[0m
|
| 543 |
+
Victory Points: [97m2[0m
|
| 544 |
+
Resources: None
|
| 545 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 546 |
+
|
| 547 |
+
[1m[92mโบ b[0m
|
| 548 |
+
Victory Points: [97m2[0m
|
| 549 |
+
Resources: None
|
| 550 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 551 |
+
|
| 552 |
+
[97mc[0m
|
| 553 |
+
Victory Points: [97m2[0m
|
| 554 |
+
Resources: None
|
| 555 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 556 |
+
|
| 557 |
+
[1m[93mBOARD[0m
|
| 558 |
+
[93m-----[0m
|
| 559 |
+
Board Tiles: 19 tiles configured
|
| 560 |
+
|
| 561 |
+
|
| 562 |
+
[1m[94m>>> Turn 8: c's turn[0m
|
| 563 |
+
|
| 564 |
+
[1m๐ฒ c rolled: 3 + 5 = [97m8[0m
|
| 565 |
+
|
| 566 |
+
๐ฆ Resources distributed:
|
| 567 |
+
Player 1: [92mSheep[0m
|
| 568 |
+
Player 2: [92mWheat[0m
|
| 569 |
+
[92mโ[0m c rolled the dice
|
| 570 |
+
|
| 571 |
+
[1m[96m==================================================[0m
|
| 572 |
+
[1m[96m GAME STATE [0m
|
| 573 |
+
[1m[96m==================================================[0m
|
| 574 |
+
|
| 575 |
+
Turn: [1m8[0m
|
| 576 |
+
Current Player: [1m[92mโบ c[0m
|
| 577 |
+
|
| 578 |
+
[1m[93mPLAYERS[0m
|
| 579 |
+
[93m-------[0m
|
| 580 |
+
|
| 581 |
+
[97ma[0m
|
| 582 |
+
Victory Points: [97m2[0m
|
| 583 |
+
Resources: None
|
| 584 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 585 |
+
|
| 586 |
+
[97mb[0m
|
| 587 |
+
Victory Points: [97m2[0m
|
| 588 |
+
Resources: None
|
| 589 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 590 |
+
|
| 591 |
+
[1m[92mโบ c[0m
|
| 592 |
+
Victory Points: [97m2[0m
|
| 593 |
+
Resources: None
|
| 594 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 595 |
+
|
| 596 |
+
[1m[93mBOARD[0m
|
| 597 |
+
[93m-----[0m
|
| 598 |
+
Board Tiles: 19 tiles configured
|
| 599 |
+
|
| 600 |
+
[92mโ[0m c ended their turn
|
| 601 |
+
|
| 602 |
+
[1m[96m==================================================[0m
|
| 603 |
+
[1m[96m GAME STATE [0m
|
| 604 |
+
[1m[96m==================================================[0m
|
| 605 |
+
|
| 606 |
+
Turn: [1m8[0m
|
| 607 |
+
Current Player: [1m[92mโบ c[0m
|
| 608 |
+
|
| 609 |
+
[1m[93mPLAYERS[0m
|
| 610 |
+
[93m-------[0m
|
| 611 |
+
|
| 612 |
+
[97ma[0m
|
| 613 |
+
Victory Points: [97m2[0m
|
| 614 |
+
Resources: None
|
| 615 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 616 |
+
|
| 617 |
+
[97mb[0m
|
| 618 |
+
Victory Points: [97m2[0m
|
| 619 |
+
Resources: None
|
| 620 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 621 |
+
|
| 622 |
+
[1m[92mโบ c[0m
|
| 623 |
+
Victory Points: [97m2[0m
|
| 624 |
+
Resources: None
|
| 625 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 626 |
+
|
| 627 |
+
[1m[93mBOARD[0m
|
| 628 |
+
[93m-----[0m
|
| 629 |
+
Board Tiles: 19 tiles configured
|
| 630 |
+
|
| 631 |
+
|
| 632 |
+
[1m[94m>>> Turn 9: a's turn[0m
|
| 633 |
+
|
| 634 |
+
[1m๐ฒ a rolled: 2 + 5 = [91m7[0m
|
| 635 |
+
[92mโ[0m a rolled the dice
|
| 636 |
+
|
| 637 |
+
[1m[96m==================================================[0m
|
| 638 |
+
[1m[96m GAME STATE [0m
|
| 639 |
+
[1m[96m==================================================[0m
|
| 640 |
+
|
| 641 |
+
Turn: [1m9[0m
|
| 642 |
+
Current Player: [1m[92mโบ a[0m
|
| 643 |
+
|
| 644 |
+
[1m[93mPLAYERS[0m
|
| 645 |
+
[93m-------[0m
|
| 646 |
+
|
| 647 |
+
[1m[92mโบ a[0m
|
| 648 |
+
Victory Points: [97m2[0m
|
| 649 |
+
Resources: None
|
| 650 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 651 |
+
|
| 652 |
+
[97mb[0m
|
| 653 |
+
Victory Points: [97m2[0m
|
| 654 |
+
Resources: None
|
| 655 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 656 |
+
|
| 657 |
+
[97mc[0m
|
| 658 |
+
Victory Points: [97m2[0m
|
| 659 |
+
Resources: None
|
| 660 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 661 |
+
|
| 662 |
+
[1m[93mBOARD[0m
|
| 663 |
+
[93m-----[0m
|
| 664 |
+
Board Tiles: 19 tiles configured
|
| 665 |
+
|
| 666 |
+
[92mโ[0m a performed 13
|
| 667 |
+
|
| 668 |
+
[1m[96m==================================================[0m
|
| 669 |
+
[1m[96m GAME STATE [0m
|
| 670 |
+
[1m[96m==================================================[0m
|
| 671 |
+
|
| 672 |
+
Turn: [1m9[0m
|
| 673 |
+
Current Player: [1m[92mโบ a[0m
|
| 674 |
+
|
| 675 |
+
[1m[93mPLAYERS[0m
|
| 676 |
+
[93m-------[0m
|
| 677 |
+
|
| 678 |
+
[1m[92mโบ a[0m
|
| 679 |
+
Victory Points: [97m2[0m
|
| 680 |
+
Resources: None
|
| 681 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 682 |
+
|
| 683 |
+
[97mb[0m
|
| 684 |
+
Victory Points: [97m2[0m
|
| 685 |
+
Resources: None
|
| 686 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 687 |
+
|
| 688 |
+
[97mc[0m
|
| 689 |
+
Victory Points: [97m2[0m
|
| 690 |
+
Resources: None
|
| 691 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 692 |
+
|
| 693 |
+
[1m[93mBOARD[0m
|
| 694 |
+
[93m-----[0m
|
| 695 |
+
Board Tiles: 19 tiles configured
|
| 696 |
+
|
| 697 |
+
[92mโ[0m a ended their turn
|
| 698 |
+
|
| 699 |
+
[1m[96m==================================================[0m
|
| 700 |
+
[1m[96m GAME STATE [0m
|
| 701 |
+
[1m[96m==================================================[0m
|
| 702 |
+
|
| 703 |
+
Turn: [1m9[0m
|
| 704 |
+
Current Player: [1m[92mโบ a[0m
|
| 705 |
+
|
| 706 |
+
[1m[93mPLAYERS[0m
|
| 707 |
+
[93m-------[0m
|
| 708 |
+
|
| 709 |
+
[1m[92mโบ a[0m
|
| 710 |
+
Victory Points: [97m2[0m
|
| 711 |
+
Resources: None
|
| 712 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 713 |
+
|
| 714 |
+
[97mb[0m
|
| 715 |
+
Victory Points: [97m2[0m
|
| 716 |
+
Resources: None
|
| 717 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 718 |
+
|
| 719 |
+
[97mc[0m
|
| 720 |
+
Victory Points: [97m2[0m
|
| 721 |
+
Resources: None
|
| 722 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 723 |
+
|
| 724 |
+
[1m[93mBOARD[0m
|
| 725 |
+
[93m-----[0m
|
| 726 |
+
Board Tiles: 19 tiles configured
|
| 727 |
+
|
| 728 |
+
|
| 729 |
+
[1m[94m>>> Turn 10: b's turn[0m
|
| 730 |
+
|
| 731 |
+
[1m๐ฒ b rolled: 4 + 1 = [97m5[0m
|
| 732 |
+
|
| 733 |
+
๐ฆ Resources distributed:
|
| 734 |
+
Player 1: [92mOre[0m
|
| 735 |
+
[92mโ[0m b rolled the dice
|
| 736 |
+
|
| 737 |
+
[1m[96m==================================================[0m
|
| 738 |
+
[1m[96m GAME STATE [0m
|
| 739 |
+
[1m[96m==================================================[0m
|
| 740 |
+
|
| 741 |
+
Turn: [1m10[0m
|
| 742 |
+
Current Player: [1m[92mโบ b[0m
|
| 743 |
+
|
| 744 |
+
[1m[93mPLAYERS[0m
|
| 745 |
+
[93m-------[0m
|
| 746 |
+
|
| 747 |
+
[97ma[0m
|
| 748 |
+
Victory Points: [97m2[0m
|
| 749 |
+
Resources: None
|
| 750 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 751 |
+
|
| 752 |
+
[1m[92mโบ b[0m
|
| 753 |
+
Victory Points: [97m2[0m
|
| 754 |
+
Resources: None
|
| 755 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 756 |
+
|
| 757 |
+
[97mc[0m
|
| 758 |
+
Victory Points: [97m2[0m
|
| 759 |
+
Resources: None
|
| 760 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 761 |
+
|
| 762 |
+
[1m[93mBOARD[0m
|
| 763 |
+
[93m-----[0m
|
| 764 |
+
Board Tiles: 19 tiles configured
|
| 765 |
+
|
| 766 |
+
[92mโ[0m b bought a development card
|
| 767 |
+
|
| 768 |
+
[1m[96m==================================================[0m
|
| 769 |
+
[1m[96m GAME STATE [0m
|
| 770 |
+
[1m[96m==================================================[0m
|
| 771 |
+
|
| 772 |
+
Turn: [1m10[0m
|
| 773 |
+
Current Player: [1m[92mโบ b[0m
|
| 774 |
+
|
| 775 |
+
[1m[93mPLAYERS[0m
|
| 776 |
+
[93m-------[0m
|
| 777 |
+
|
| 778 |
+
[97ma[0m
|
| 779 |
+
Victory Points: [97m2[0m
|
| 780 |
+
Resources: None
|
| 781 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 782 |
+
|
| 783 |
+
[1m[92mโบ b[0m
|
| 784 |
+
Victory Points: [97m2[0m
|
| 785 |
+
Resources: None
|
| 786 |
+
Dev Cards: 1
|
| 787 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 788 |
+
|
| 789 |
+
[97mc[0m
|
| 790 |
+
Victory Points: [97m2[0m
|
| 791 |
+
Resources: None
|
| 792 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 793 |
+
|
| 794 |
+
[1m[93mBOARD[0m
|
| 795 |
+
[93m-----[0m
|
| 796 |
+
Board Tiles: 19 tiles configured
|
| 797 |
+
|
| 798 |
+
[91mโ[0m b used road
|
| 799 |
+
[91mError: Action ActionType.USE_DEV_CARD not yet implemented[0m
|
| 800 |
+
|
| 801 |
+
[1m[96m==================================================[0m
|
| 802 |
+
[1m[96m GAME STATE [0m
|
| 803 |
+
[1m[96m==================================================[0m
|
| 804 |
+
|
| 805 |
+
Turn: [1m10[0m
|
| 806 |
+
Current Player: [1m[92mโบ b[0m
|
| 807 |
+
|
| 808 |
+
[1m[93mPLAYERS[0m
|
| 809 |
+
[93m-------[0m
|
| 810 |
+
|
| 811 |
+
[97ma[0m
|
| 812 |
+
Victory Points: [97m2[0m
|
| 813 |
+
Resources: None
|
| 814 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 815 |
+
|
| 816 |
+
[1m[92mโบ b[0m
|
| 817 |
+
Victory Points: [97m2[0m
|
| 818 |
+
Resources: None
|
| 819 |
+
Dev Cards: 1
|
| 820 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 821 |
+
|
| 822 |
+
[97mc[0m
|
| 823 |
+
Victory Points: [97m2[0m
|
| 824 |
+
Resources: None
|
| 825 |
+
Buildings: Settlements: [92m2[0m, Cities: [91m0[0m, Roads: [92m2[0m
|
| 826 |
+
|
| 827 |
+
[1m[93mBOARD[0m
|
| 828 |
+
[93m-----[0m
|
| 829 |
+
Board Tiles: 19 tiles configured
|
| 830 |
+
|
pycatan/game.py
CHANGED
|
@@ -83,6 +83,7 @@ class Game:
|
|
| 83 |
self.players[player].add_dev_card(self.dev_deck[0])
|
| 84 |
# removes that dev card from the deck
|
| 85 |
del self.dev_deck[0]
|
|
|
|
| 86 |
|
| 87 |
# gives players the proper cards for a given roll
|
| 88 |
def add_yield_for_roll(self, roll):
|
|
|
|
| 83 |
self.players[player].add_dev_card(self.dev_deck[0])
|
| 84 |
# removes that dev card from the deck
|
| 85 |
del self.dev_deck[0]
|
| 86 |
+
return Statuses.ALL_GOOD
|
| 87 |
|
| 88 |
# gives players the proper cards for a given roll
|
| 89 |
def add_yield_for_roll(self, roll):
|
pycatan/game_manager.py
CHANGED
|
@@ -227,6 +227,12 @@ class GameManager:
|
|
| 227 |
return self._handle_roll_dice(action)
|
| 228 |
elif action.action_type in [ActionType.TRADE_PROPOSE, ActionType.TRADE_ACCEPT, ActionType.TRADE_REJECT]:
|
| 229 |
return self._handle_trade_action(action)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 230 |
elif action.action_type == ActionType.DISCARD_CARDS:
|
| 231 |
return self._handle_discard_cards(action)
|
| 232 |
elif action.action_type == ActionType.ROBBER_MOVE:
|
|
@@ -614,6 +620,129 @@ class GameManager:
|
|
| 614 |
|
| 615 |
return resource_map.get(resource_name.lower())
|
| 616 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 617 |
def start_game(self) -> bool:
|
| 618 |
"""
|
| 619 |
Start the game session.
|
|
|
|
| 227 |
return self._handle_roll_dice(action)
|
| 228 |
elif action.action_type in [ActionType.TRADE_PROPOSE, ActionType.TRADE_ACCEPT, ActionType.TRADE_REJECT]:
|
| 229 |
return self._handle_trade_action(action)
|
| 230 |
+
elif action.action_type == ActionType.TRADE_BANK:
|
| 231 |
+
return self._execute_trade_bank(action)
|
| 232 |
+
elif action.action_type == ActionType.BUY_DEV_CARD:
|
| 233 |
+
return self._execute_buy_dev_card(action)
|
| 234 |
+
elif action.action_type == ActionType.USE_DEV_CARD:
|
| 235 |
+
return self._execute_use_dev_card(action)
|
| 236 |
elif action.action_type == ActionType.DISCARD_CARDS:
|
| 237 |
return self._handle_discard_cards(action)
|
| 238 |
elif action.action_type == ActionType.ROBBER_MOVE:
|
|
|
|
| 620 |
|
| 621 |
return resource_map.get(resource_name.lower())
|
| 622 |
|
| 623 |
+
def _execute_buy_dev_card(self, action: Action) -> ActionResult:
|
| 624 |
+
"""Execute buying a development card."""
|
| 625 |
+
try:
|
| 626 |
+
player_id = action.player_id
|
| 627 |
+
|
| 628 |
+
# Call the game's build_dev method
|
| 629 |
+
status = self.game.build_dev(player_id)
|
| 630 |
+
|
| 631 |
+
if status == Statuses.ALL_GOOD:
|
| 632 |
+
# Get the card that was just added (last card in player's dev_cards list)
|
| 633 |
+
player = self.game.players[player_id]
|
| 634 |
+
if player.dev_cards:
|
| 635 |
+
card_bought = player.dev_cards[-1]
|
| 636 |
+
print(f" โ Bought development card: {card_bought.name}")
|
| 637 |
+
else:
|
| 638 |
+
print(f" โ Bought development card")
|
| 639 |
+
|
| 640 |
+
return ActionResult.success_result(
|
| 641 |
+
self.get_full_state(),
|
| 642 |
+
affected_players=[player_id]
|
| 643 |
+
)
|
| 644 |
+
else:
|
| 645 |
+
return self._map_status_to_result(status)
|
| 646 |
+
|
| 647 |
+
except Exception as e:
|
| 648 |
+
return ActionResult.failure_result(
|
| 649 |
+
f"Error buying development card: {str(e)}",
|
| 650 |
+
"EXECUTION_ERROR"
|
| 651 |
+
)
|
| 652 |
+
|
| 653 |
+
def _execute_use_dev_card(self, action: Action) -> ActionResult:
|
| 654 |
+
"""Execute using a development card - interactive multi-step process."""
|
| 655 |
+
try:
|
| 656 |
+
player_id = action.player_id
|
| 657 |
+
card_type_str = action.parameters.get('card_type')
|
| 658 |
+
|
| 659 |
+
if not card_type_str:
|
| 660 |
+
return ActionResult.failure_result(
|
| 661 |
+
"Missing card_type parameter",
|
| 662 |
+
"MISSING_PARAMETER"
|
| 663 |
+
)
|
| 664 |
+
|
| 665 |
+
# Convert string to DevCard enum
|
| 666 |
+
from pycatan.card import DevCard
|
| 667 |
+
try:
|
| 668 |
+
card_type = DevCard[card_type_str]
|
| 669 |
+
except KeyError:
|
| 670 |
+
return ActionResult.failure_result(
|
| 671 |
+
f"Invalid card type: {card_type_str}",
|
| 672 |
+
"INVALID_CARD_TYPE"
|
| 673 |
+
)
|
| 674 |
+
|
| 675 |
+
# Check if player has the card
|
| 676 |
+
if not self.game.players[player_id].has_dev_cards([card_type]):
|
| 677 |
+
return ActionResult.failure_result(
|
| 678 |
+
f"You don't have a {card_type.name} card",
|
| 679 |
+
"NO_CARD"
|
| 680 |
+
)
|
| 681 |
+
|
| 682 |
+
# Route to specific card handler
|
| 683 |
+
if card_type == DevCard.Knight:
|
| 684 |
+
return self._use_knight_card(player_id, action)
|
| 685 |
+
elif card_type == DevCard.Road:
|
| 686 |
+
return self._use_road_building_card(player_id, action)
|
| 687 |
+
elif card_type == DevCard.Monopoly:
|
| 688 |
+
return self._use_monopoly_card(player_id, action)
|
| 689 |
+
elif card_type == DevCard.YearOfPlenty:
|
| 690 |
+
return self._use_year_of_plenty_card(player_id, action)
|
| 691 |
+
elif card_type == DevCard.VictoryPoint:
|
| 692 |
+
return ActionResult.failure_result(
|
| 693 |
+
"Victory Point cards are counted automatically - don't use them!",
|
| 694 |
+
"CANNOT_USE_VP"
|
| 695 |
+
)
|
| 696 |
+
else:
|
| 697 |
+
return ActionResult.failure_result(
|
| 698 |
+
f"Unknown card type: {card_type}",
|
| 699 |
+
"UNKNOWN_CARD"
|
| 700 |
+
)
|
| 701 |
+
|
| 702 |
+
except Exception as e:
|
| 703 |
+
return ActionResult.failure_result(
|
| 704 |
+
f"Error using development card: {str(e)}",
|
| 705 |
+
"EXECUTION_ERROR"
|
| 706 |
+
)
|
| 707 |
+
|
| 708 |
+
def _use_road_building_card(self, player_id: int, action: Action) -> ActionResult:
|
| 709 |
+
"""Use Road Building card - needs 2 roads."""
|
| 710 |
+
# For now, return a message asking for input
|
| 711 |
+
# In the future, this will be an interactive multi-step process
|
| 712 |
+
return ActionResult.failure_result(
|
| 713 |
+
"Road Building card usage not yet fully implemented.\n"
|
| 714 |
+
" ๐ฌ You need to specify 2 roads to build.\n"
|
| 715 |
+
" Example format needed: rd [point1] [point2] and rd [point3] [point4]",
|
| 716 |
+
"NOT_IMPLEMENTED"
|
| 717 |
+
)
|
| 718 |
+
|
| 719 |
+
def _use_knight_card(self, player_id: int, action: Action) -> ActionResult:
|
| 720 |
+
"""Use Knight card - move robber and steal."""
|
| 721 |
+
return ActionResult.failure_result(
|
| 722 |
+
"Knight card usage not yet fully implemented.\n"
|
| 723 |
+
" ๐ฌ You need to move the robber and optionally steal from a player.\n"
|
| 724 |
+
" Use 'robber [tile_id]' first, then this card will work.",
|
| 725 |
+
"NOT_IMPLEMENTED"
|
| 726 |
+
)
|
| 727 |
+
|
| 728 |
+
def _use_monopoly_card(self, player_id: int, action: Action) -> ActionResult:
|
| 729 |
+
"""Use Monopoly card - take all of one resource."""
|
| 730 |
+
return ActionResult.failure_result(
|
| 731 |
+
"Monopoly card usage not yet fully implemented.\n"
|
| 732 |
+
" ๐ฌ You need to specify which resource to monopolize.\n"
|
| 733 |
+
" Example: All players give you their Wood/Brick/Sheep/Wheat/Ore",
|
| 734 |
+
"NOT_IMPLEMENTED"
|
| 735 |
+
)
|
| 736 |
+
|
| 737 |
+
def _use_year_of_plenty_card(self, player_id: int, action: Action) -> ActionResult:
|
| 738 |
+
"""Use Year of Plenty card - take 2 resources from bank."""
|
| 739 |
+
return ActionResult.failure_result(
|
| 740 |
+
"Year of Plenty card usage not yet fully implemented.\n"
|
| 741 |
+
" ๐ฌ You need to specify 2 resource cards to take from the bank.\n"
|
| 742 |
+
" Example: Take 1 Wood and 1 Brick (or 2 of the same)",
|
| 743 |
+
"NOT_IMPLEMENTED"
|
| 744 |
+
)
|
| 745 |
+
|
| 746 |
def start_game(self) -> bool:
|
| 747 |
"""
|
| 748 |
Start the game session.
|
pycatan/game_moves_3Players.txt
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
3
|
| 2 |
+
a
|
| 3 |
+
b
|
| 4 |
+
c
|
| 5 |
+
s 10
|
| 6 |
+
rd 10 11
|
| 7 |
+
s 14
|
| 8 |
+
rd 14 13
|
| 9 |
+
s 31
|
| 10 |
+
rd 31 30
|
| 11 |
+
s 44
|
| 12 |
+
rd 44 43
|
| 13 |
+
s 36
|
| 14 |
+
rd 36 35
|
| 15 |
+
s 40
|
| 16 |
+
rd 40 41
|
| 17 |
+
roll
|
| 18 |
+
end
|
| 19 |
+
roll
|
| 20 |
+
robber 9
|
| 21 |
+
end
|
| 22 |
+
roll
|
| 23 |
+
end
|
| 24 |
+
roll
|
| 25 |
+
robber 19
|
| 26 |
+
end
|
| 27 |
+
roll
|
| 28 |
+
buy dev card
|
| 29 |
+
use road
|
pycatan/human_user.py
CHANGED
|
@@ -445,21 +445,27 @@ class HumanUser(User):
|
|
| 445 |
raise UserInputError("Use command requires card type. Example: 'use knight' or 'use road'")
|
| 446 |
|
| 447 |
card_name = parts[1].lower()
|
| 448 |
-
params = {'card_type': card_name}
|
| 449 |
|
| 450 |
-
#
|
| 451 |
-
|
| 452 |
-
|
| 453 |
-
|
| 454 |
-
|
| 455 |
-
|
| 456 |
-
|
| 457 |
-
|
| 458 |
-
|
| 459 |
-
|
| 460 |
-
|
| 461 |
-
|
| 462 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 463 |
|
| 464 |
return Action(ActionType.USE_DEV_CARD, self.user_id, params)
|
| 465 |
|
|
@@ -642,9 +648,21 @@ class HumanUser(User):
|
|
| 642 |
print(" Examples: 'trade bank wood 4 sheep 1' or 't player v wood sheep'")
|
| 643 |
print()
|
| 644 |
print("๐ DEVELOPMENT CARDS:")
|
| 645 |
-
print(" buy
|
| 646 |
print(" use <card_type> - Use development card")
|
| 647 |
print()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 648 |
print("๐ฒ TURN ACTIONS:")
|
| 649 |
print(" roll - Roll dice (short: r, dice)")
|
| 650 |
print(" end - End turn (short: pass, done)")
|
|
|
|
| 445 |
raise UserInputError("Use command requires card type. Example: 'use knight' or 'use road'")
|
| 446 |
|
| 447 |
card_name = parts[1].lower()
|
|
|
|
| 448 |
|
| 449 |
+
# Map user-friendly names to DevCard enum values
|
| 450 |
+
card_type_map = {
|
| 451 |
+
'knight': 'Knight',
|
| 452 |
+
'road': 'Road',
|
| 453 |
+
'roadbuilding': 'Road',
|
| 454 |
+
'monopoly': 'Monopoly',
|
| 455 |
+
'yearofplenty': 'YearOfPlenty',
|
| 456 |
+
'plenty': 'YearOfPlenty',
|
| 457 |
+
'year': 'YearOfPlenty'
|
| 458 |
+
}
|
| 459 |
+
|
| 460 |
+
if card_name not in card_type_map:
|
| 461 |
+
raise UserInputError(f"Unknown card type '{card_name}'. Valid: knight, road, monopoly, yearofplenty")
|
| 462 |
+
|
| 463 |
+
dev_card_type = card_type_map[card_name]
|
| 464 |
+
params = {'card_type': dev_card_type}
|
| 465 |
+
|
| 466 |
+
# Each card type needs specific additional input
|
| 467 |
+
# For now, we'll create the action with just the card type
|
| 468 |
+
# The GameManager will request additional input as needed
|
| 469 |
|
| 470 |
return Action(ActionType.USE_DEV_CARD, self.user_id, params)
|
| 471 |
|
|
|
|
| 648 |
print(" Examples: 'trade bank wood 4 sheep 1' or 't player v wood sheep'")
|
| 649 |
print()
|
| 650 |
print("๐ DEVELOPMENT CARDS:")
|
| 651 |
+
print(" buy / dev - Buy dev card (cost: 1 Ore + 1 Sheep + 1 Wheat)")
|
| 652 |
print(" use <card_type> - Use development card")
|
| 653 |
print()
|
| 654 |
+
print(" ๐ Card Types & Effects:")
|
| 655 |
+
print(" knight - Move robber + steal card (gives +1 knight count)")
|
| 656 |
+
print(" road - Build 2 free roads instantly")
|
| 657 |
+
print(" monopoly - Take ALL cards of one resource from all players")
|
| 658 |
+
print(" yearofplenty - Take any 2 resource cards from bank")
|
| 659 |
+
print(" victorypoint - +1 VP (auto-counted, don't use manually)")
|
| 660 |
+
print()
|
| 661 |
+
print(" ๐ก Tips:")
|
| 662 |
+
print(" โข 3+ knights = Largest Army (2 VP)")
|
| 663 |
+
print(" โข Cards are interactive - game will ask for details after 'use'")
|
| 664 |
+
print(" โข Example: 'use road' then follow prompts")
|
| 665 |
+
print()
|
| 666 |
print("๐ฒ TURN ACTIONS:")
|
| 667 |
print(" roll - Roll dice (short: r, dice)")
|
| 668 |
print(" end - End turn (short: pass, done)")
|
pycatan/player.py
CHANGED
|
@@ -345,7 +345,7 @@ class Player:
|
|
| 345 |
# adds VPs from developement cards
|
| 346 |
if include_dev:
|
| 347 |
for d in self.dev_cards:
|
| 348 |
-
if d == DevCard.
|
| 349 |
points += 1
|
| 350 |
|
| 351 |
return points
|
|
|
|
| 345 |
# adds VPs from developement cards
|
| 346 |
if include_dev:
|
| 347 |
for d in self.dev_cards:
|
| 348 |
+
if d == DevCard.VictoryPoint:
|
| 349 |
points += 1
|
| 350 |
|
| 351 |
return points
|
pycatan/static/js/main.js
CHANGED
|
@@ -34,7 +34,7 @@ function toggleVertices() {
|
|
| 34 |
function toggleBuildingCosts() {
|
| 35 |
const modal = document.getElementById('buildingCostsModal');
|
| 36 |
if (modal) {
|
| 37 |
-
modal.classList.toggle('
|
| 38 |
}
|
| 39 |
}
|
| 40 |
|
|
|
|
| 34 |
function toggleBuildingCosts() {
|
| 35 |
const modal = document.getElementById('buildingCostsModal');
|
| 36 |
if (modal) {
|
| 37 |
+
modal.classList.toggle('hidden');
|
| 38 |
}
|
| 39 |
}
|
| 40 |
|
pycatan/web_visualization.py
CHANGED
|
@@ -543,28 +543,31 @@ class WebVisualization(Visualization):
|
|
| 543 |
"""Notify web clients of action execution."""
|
| 544 |
timestamp = datetime.now().strftime("%H:%M:%S")
|
| 545 |
|
|
|
|
|
|
|
|
|
|
| 546 |
# Generate a better message for the web log
|
| 547 |
message = result.error_message
|
| 548 |
if result.success:
|
| 549 |
action_name = action.action_type.name
|
| 550 |
if action_name == 'BUILD_SETTLEMENT':
|
| 551 |
-
message = f"
|
| 552 |
elif action_name == 'BUILD_CITY':
|
| 553 |
-
message = f"
|
| 554 |
elif action_name == 'BUILD_ROAD':
|
| 555 |
-
message = f"
|
| 556 |
elif action_name == 'BUY_DEV_CARD':
|
| 557 |
-
message = f"
|
| 558 |
elif action_name == 'ROLL_DICE':
|
| 559 |
-
message = f"
|
| 560 |
elif action_name == 'END_TURN':
|
| 561 |
-
message = f"
|
| 562 |
elif action_name == 'TRADE_BANK':
|
| 563 |
-
message = f"
|
| 564 |
elif action_name == 'TRADE_PLAYER':
|
| 565 |
-
message = f"
|
| 566 |
else:
|
| 567 |
-
message = f"
|
| 568 |
|
| 569 |
action_data = {
|
| 570 |
'timestamp': timestamp,
|
|
|
|
| 543 |
"""Notify web clients of action execution."""
|
| 544 |
timestamp = datetime.now().strftime("%H:%M:%S")
|
| 545 |
|
| 546 |
+
# Get player name from action parameters (added by GameManager)
|
| 547 |
+
player_name = action.parameters.get('player_name', f'Player {action.player_id + 1}') if hasattr(action, 'parameters') and action.parameters else f'Player {action.player_id + 1}'
|
| 548 |
+
|
| 549 |
# Generate a better message for the web log
|
| 550 |
message = result.error_message
|
| 551 |
if result.success:
|
| 552 |
action_name = action.action_type.name
|
| 553 |
if action_name == 'BUILD_SETTLEMENT':
|
| 554 |
+
message = f"{player_name} built a settlement"
|
| 555 |
elif action_name == 'BUILD_CITY':
|
| 556 |
+
message = f"{player_name} built a city"
|
| 557 |
elif action_name == 'BUILD_ROAD':
|
| 558 |
+
message = f"{player_name} built a road"
|
| 559 |
elif action_name == 'BUY_DEV_CARD':
|
| 560 |
+
message = f"{player_name} bought a development card"
|
| 561 |
elif action_name == 'ROLL_DICE':
|
| 562 |
+
message = f"{player_name} rolled dice"
|
| 563 |
elif action_name == 'END_TURN':
|
| 564 |
+
message = f"{player_name} ended turn"
|
| 565 |
elif action_name == 'TRADE_BANK':
|
| 566 |
+
message = f"{player_name} traded with bank"
|
| 567 |
elif action_name == 'TRADE_PLAYER':
|
| 568 |
+
message = f"{player_name} traded with player"
|
| 569 |
else:
|
| 570 |
+
message = f"{player_name} performed {action_name}"
|
| 571 |
|
| 572 |
action_data = {
|
| 573 |
'timestamp': timestamp,
|
ืืืื/INDEX.md
CHANGED
|
@@ -59,6 +59,22 @@
|
|
| 59 |
- ืืืืืืืช ืงืื: Statuses enum, Player.build_settlement, GameManager.execute_build_settlement, Testing
|
| 60 |
- ืืฆื: ืคืืจืกื
|
| 61 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 62 |
---
|
| 63 |
|
| 64 |
## Next Posts (Planned)
|
|
|
|
| 59 |
- ืืืืืืืช ืงืื: Statuses enum, Player.build_settlement, GameManager.execute_build_settlement, Testing
|
| 60 |
- ืืฆื: ืคืืจืกื
|
| 61 |
|
| 62 |
+
5. `ืคืืกื ืืืื 5 - ืืืืื ื-Vibe Coding.md`
|
| 63 |
+
- ื ืืฉื: ืืืืื ืืขืืื ื-Vibe Coding - ืืฉืืกืืื ืฆืจืื ืืจืืืช ืื ืืืืฉื ืจืืื
|
| 64 |
+
- ื ืงืืืืช ืขืืงืจืืืช:
|
| 65 |
+
- ืืืชืืจ: 3 ืืขืจืืืช ืงืืืืจืืื ืืืช ืฉืื ืืืืจืืช (Game Logic, Axial, Pixels)
|
| 66 |
+
- ืื ืื ืืกืืื ืืช ืฉื ืืฉืื: ืืืฉืื ืืชืืื, ืืืืคืช ืืืืืื, ืื ืืื ืืืืฉ
|
| 67 |
+
- ืืชืืื ื: ืืืงืื ืืชืงื - ืืื ืืช ืืื ืฉืืจืื ืื ืืืืฉื "ืืืฉื"
|
| 68 |
+
- ืืคืชืจืื: Manual Mapping Tool - ืืืฉืง ืืืืืื ืืฉืืชืฃ ืืื-ืืืื ื
|
| 69 |
+
- print_game_logic.py ืืืืคืกืช ืืงืฉืจืื ืืื ืืฉืืฉืื ืื ืงืืืืช
|
| 70 |
+
- ืชืืืื ืืืืคืื ืืืื ื: ืืกืชืืืืช + ืืืืฆื = ืืืคืื ืืืฉืื
|
| 71 |
+
- ืืชืืฆืื: PointMapper class ืฉืืชืจืื ID ืคืฉืื ืืงืืืืจืืื ืืืช
|
| 72 |
+
- ืืืืฉืื ืืืืืื: ืกืืื ืื ืฆืจืืืื ืืืืื ืืื ืืช ืืฉืจืื, ืื ืจืง ืืชืงื ืงืื
|
| 73 |
+
- ื ืืืฉืืช vibe coding: ืืกืืื ืฆืจืื ืืืฆืืข ืขืืจื ืืจื ืืืืืืช ืืืฉืชืืฉ
|
| 74 |
+
- ืืชื ืืขืฆืืจ ืคืืชืื ืืืื ืืช ืืื ืืืืื
|
| 75 |
+
- ืืืืืืืช ืงืื: print_game_logic.py, manual_mapping.js, handlePointClick, PointMapper
|
| 76 |
+
- ืืฆื: ืคืืจืกื (8 ืืฆืืืจ 2025)
|
| 77 |
+
|
| 78 |
---
|
| 79 |
|
| 80 |
## Next Posts (Planned)
|
ืืืื/ืคืืกื ืืืื 5 - ืืืืื ื-Vibe Coding.md
ADDED
|
@@ -0,0 +1,438 @@
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|
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| 1 |
+
# ืคืืกื ืืืื 5: ืืืืื ื-Vibe Coding - ืืฉืืกืืื ืฆืจืื ืืจืืืช ืื ืืืืฉื ืจืืื
|
| 2 |
+
|
| 3 |
+
*ืชืืจืื: 8 ืืืฆืืืจ 2025*
|
| 4 |
+
|
| 5 |
+
## ืคืชืืื: ืืคืืื ืื ืืคื ื ืืื
|
| 6 |
+
|
| 7 |
+
ืื ื ืืื ื ืกืืืื ืฉืื ืกืืื ืื ืืืืกืกื LLM ืืืืืื ืืฉืืง ืงืืื, ืืืืจื ืืืืืชื ืืฉืื ืืฉืื ืขื ืืขืชืื ืฉื vibe coding:
|
| 8 |
+
|
| 9 |
+
**ืืื ืฉ-vibe coding ืืืคืื ืืืืช ื ืืืฉ - ืื ืจืง ืืืชืื ืชืื ืื ืืื ืฉืื ืกืืคืจ-ืืื ืืื - ืืกืืื ืื ืฉืื ืื ื ืืืชืืื ืืืชื ืืืืืื ืืขืฉืืช ืงืคืืฆืช ืืืจืื ืืฉืืขืืชืืช ืืื ืื ืฉืงืฉืืจ ืืืืืื.**
|
| 10 |
+
|
| 11 |
+
ืื ืืืืืจ ืจืง ืืืืืืช ืืงืจืื ืืืืื ืื ืืืืืง ืฉืืืืืช ืงืืืคืืืฆืื. ืืืืืจ ืืืื ืืกืืื "ืืกืชืื" ืขื ืืขืืืช, ืืืื ืืื ืืฆืืข ืืคืชืืจ ืืืชื ืืื ืขื ืืืฉืชืืฉ.
|
| 12 |
+
|
| 13 |
+
ืืืื ื ืจืื ืืื ืื ื ืืชืืืื ืืจื ืืืืื ืืืืชืืช ืืืคืจืืืงื.
|
| 14 |
+
|
| 15 |
+
---
|
| 16 |
+
|
| 17 |
+
## ืืืขืื: ืฉืืืฉ ืืขืจืืืช ืงืืืืจืืื ืืืช ืฉืื ืืืืจืืช
|
| 18 |
+
|
| 19 |
+
### ืื ืืฉ ืืืื ืงืืื?
|
| 20 |
+
|
| 21 |
+
ืืืื ืงืืื ืืฉ ืืืืื ืฉืชื ืืฉืืืืช ืืกืืกืืืช:
|
| 22 |
+
- **19 ืืฉืืฉืื (tiles)** - ืฉื ืืืฉืืื ืืืกืคืจืื ืืืืฉืืืื
|
| 23 |
+
- **54 ื ืงืืืืช (vertices/points)** - ืืงืืืงืืืื ืฉืืื ืืคืฉืจ ืืื ืืช ืืชื ืืืืืืช
|
| 24 |
+
|
| 25 |
+
```
|
| 26 |
+
๐ตโโโ๐ตโโโ๐ต
|
| 27 |
+
โฑ โฌก โฒ โฑ โฌก โฒ โฑ โฌก โฒ
|
| 28 |
+
๐ตโโโ๐ตโโโ๐ตโโโ๐ต
|
| 29 |
+
โฑ โฌก โฒ โฑ โฌก โฒ โฑ โฌก โฒ โฑ โฌก โฒ
|
| 30 |
+
๐ตโโโ๐ตโโโ๐ตโโโ๐ตโโโ๐ต
|
| 31 |
+
โฒ โฌก โฑ โฒ โฌก โฑ โฒ โฌก โฑ โฒ โฌก โฑ
|
| 32 |
+
๐ตโโโ๐ตโโโ๐ตโโโ๐ต
|
| 33 |
+
โฒ โฌก โฑ โฒ โฌก โฑ โฒ โฌก โฑ
|
| 34 |
+
๐ตโโโ๐ตโโโ๐ต
|
| 35 |
+
|
| 36 |
+
๐ต = ื ืงืืื (vertex) - ืืงืื ืืื ืืืช ืืชื ืืืืช
|
| 37 |
+
โฌก = ืืฉืืฉื (tile) - ืืืืฆืจ ืืฉืืืื
|
| 38 |
+
```
|
| 39 |
+
|
| 40 |
+
ืื ืืฉืืช ืืืืืงืช ืืืื ื ื ืชืื ืื ืขืฆืืื, ืื ืฉืืื ืืืช ืืฉ ืงืืืืจืืื ืืืช ืืืืื ืืืืืื:
|
| 41 |
+
|
| 42 |
+
```python
|
| 43 |
+
# ืื ืื ืืข ืืืฉืืง ืจืืื ืืฉืืฉื
|
| 44 |
+
class Tile:
|
| 45 |
+
def __init__(self, type, token_num, position, points):
|
| 46 |
+
self.position = position # [row, index] - ืืืฉื [0, 0]
|
| 47 |
+
self.points = points # ืจืฉืืืช ืื ืงืืืืช ืฉืืงืืคืืช ืืืชื
|
| 48 |
+
```
|
| 49 |
+
|
| 50 |
+
```python
|
| 51 |
+
# ืื ืื ืืข ืืืฉืืง ืจืืื ื ืงืืื
|
| 52 |
+
class Point:
|
| 53 |
+
def __init__(self, tiles, position):
|
| 54 |
+
self.position = position # [row, index] - ืืืฉื [2, 5]
|
| 55 |
+
self.tiles = tiles # ืืืฉืืฉืื ืฉืื ืงืืื ื ืืืขืช ืืื
|
| 56 |
+
```
|
| 57 |
+
|
| 58 |
+
### ืืกืืืื ืืืืืชื: ืืืืืืืืืืฆืื
|
| 59 |
+
|
| 60 |
+
ืืืขืื ืืชืืืื ืืฉืจืืฆืื **ืืืฆืื ืืช ืื ืขื ืืืกื**.
|
| 61 |
+
|
| 62 |
+
ืืฆืจืชื ืชืฆืืื ืืื ืขื ืงืืื - ืฉืจืช Flask ืืฆื ืืื, ื-JavaScript ืฉืืฆืืืจ ืืช ืืืื ืืฆื ืฉื ื:
|
| 63 |
+
|
| 64 |
+
```javascript
|
| 65 |
+
// board.js - ืฆืืืจ ืืืฉืืฉืื
|
| 66 |
+
hexToPixel(q, r) {
|
| 67 |
+
// ืืืจื ืืืขืจืืช axial ืืคืืงืกืืื
|
| 68 |
+
const x = this.hexRadius * (3/2 * q);
|
| 69 |
+
const y = this.hexRadius * (Math.sqrt(3)/2 * q + Math.sqrt(3) * r);
|
| 70 |
+
return {
|
| 71 |
+
x: this.centerX + x,
|
| 72 |
+
y: this.centerY + y
|
| 73 |
+
};
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
getHexagonVertices(q, r) {
|
| 77 |
+
const center = this.hexToPixel(q, r);
|
| 78 |
+
const vertices = [];
|
| 79 |
+
|
| 80 |
+
for (let i = 0; i < 6; i++) {
|
| 81 |
+
const angle = (Math.PI / 3) * i; // ืื 60 ืืขืืืช
|
| 82 |
+
const x = center.x + this.hexRadius * Math.cos(angle);
|
| 83 |
+
const y = center.y + this.hexRadius * Math.sin(angle);
|
| 84 |
+
vertices.push({x: x, y: y});
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
return vertices;
|
| 88 |
+
}
|
| 89 |
+
```
|
| 90 |
+
|
| 91 |
+
ืขืืฉืื ืืฉ ืื **ืฉืืืฉ ืืขืจืืืช ืงืืืืจืืื ืืืช**:
|
| 92 |
+
|
| 93 |
+
| ืืขืจืืช | ืฉืืืืฉ | ืืืืื |
|
| 94 |
+
|--------|-------|-------|
|
| 95 |
+
| **Game Logic** | ืื ืืข ืืืฉืืง ื-Python | `[row, index]` = `[2, 5]` |
|
| 96 |
+
| **Axial Coordinates** | ืฆืืืจ ืืฉืืฉืื ื-JS | `(q, r)` = `(-1, 2)` |
|
| 97 |
+
| **Pixel Coordinates** | ืืืงืื ืขื ืืืกื | `(x, y)` = `(342, 267)` |
|
| 98 |
+
|
| 99 |
+
**ืืื ืฆืจืืืืช ืืืืืช ืืกืื ืืจื ืืช!**
|
| 100 |
+
|
| 101 |
+
ืืฉืืฉืชืืฉ ืืืืฅ ืขื ื ืงืืื ืืืกื, ืื ื ืฆืจืื:
|
| 102 |
+
1. ืืชืคืืก ืืช ืืคืืงืกืืื `(342, 267)`
|
| 103 |
+
2. ืืชืจืื ืืืขืจืืช axial
|
| 104 |
+
3. ืืชืจืื ืืงืืืืจืืื ืืืช ืฉื ืืืฉืืง `[2, 5]`
|
| 105 |
+
4. ืืืขืืืจ ืืคืืืชืื ืืืืฆืืข ืืคืขืืื
|
| 106 |
+
|
| 107 |
+
ืืื ืืฉ ืืขืืช ืืืื ืืฉืืืื? **ืืืื ื ืฉืืจ.**
|
| 108 |
+
|
| 109 |
+
---
|
| 110 |
+
|
| 111 |
+
## ืืฉืื ืืืจ ืื ืขืืื
|
| 112 |
+
|
| 113 |
+
ื ืืกืืชื ืืื:
|
| 114 |
+
|
| 115 |
+
### ื ืืกืืื 1: ืืชืช ืืงืืื ืืืฉื
|
| 116 |
+
```
|
| 117 |
+
ืื ื: "ืชืืฉื ืืช ืืชืจืืื ืืื ืืขืจืืืช ืืงืืืืจืืื ืืืช"
|
| 118 |
+
ืงืืื: *ืืืชื ืคืื ืงืฆืื ืืชืืืืช ืืืจืืืช*
|
| 119 |
+
ืชืืฆืื: ืื ืงืืืืช ืืืฆืืืช, ืืื ืื ืืืงืื ืื ืืื
|
| 120 |
+
```
|
| 121 |
+
|
| 122 |
+
### ื ืืกืืื 2: ืืคืฉื ืืช ืืืื ื
|
| 123 |
+
```
|
| 124 |
+
ืื ื: "ืืื ื ื ืกื ืืืฉื ืืืจืช, ื ืฉืชืืฉ ืืืืืื ืคืฉืืืื 1-54"
|
| 125 |
+
ืงืืื: *ืืื ื ืืขืจืืช ืืืคืื*
|
| 126 |
+
ืชืืฆืื: ืืืืคืื ืื ืชืืื ืืช ืื ืฉืขื ืืืกื
|
| 127 |
+
```
|
| 128 |
+
|
| 129 |
+
### ื ืืกืืื 3: ืืื ืืช ืืืืฉ ืื ืคืจื
|
| 130 |
+
```
|
| 131 |
+
ืื ื: "ืืื ื ืื ื ืจืง ืืช ืืืื ืืคืจืืืงื ื ืคืจื ืื ืืืจ ืืืจื"
|
| 132 |
+
ืงืืื: *ืืื ื ืคืจืืืงื ืงืื*
|
| 133 |
+
ืชืืฆืื: ืขืืื ืื ืคืจื, ื ืฉืืจ ืืืืืืจ
|
| 134 |
+
```
|
| 135 |
+
|
| 136 |
+
### ื ืืกืืื 4: ืืืืืืฃ ืืืืืื
|
| 137 |
+
```
|
| 138 |
+
ืงืืื -> Gemini -> GPT-4 -> ืืืจื ืืงืืื
|
| 139 |
+
ืชืืฆืื: ืืืื ื ืชืงืขืื ืืืืชื ืืงืื
|
| 140 |
+
```
|
| 141 |
+
|
| 142 |
+
**ืืชืกืืื ืื ืืื ืชืืื ืืืื:**
|
| 143 |
+
- ืื ืฉืืืื ืขืฆืื ื ืฉืืจ ืืืืืืืืช
|
| 144 |
+
- ืื ืฉืืชืืฆืื ืื ืืืืชื ืืืืื ืืช - ืขื ืืืกื ืจืืืื ืฉืชื ื ืงืืืืช ืฆืืืืืช, ืืื ืื ืืข ืืืฉืืง ืืืขื ืฉืื ืจืืืงืืช ืืืื ืื ืืคืฉืจ ืืื ืืช ืืจื
|
| 145 |
+
|
| 146 |
+
ื ืฉืืจืชื ืขื ืื ืงืฆืช. ืฉืงืืชื ืืืชืื ืืช ืื ืืืืฉ ืืขืฆืื, ืืื ืื ืกืืคืจ ืืืจืื.
|
| 147 |
+
|
| 148 |
+
**ืืื ืื ืื ืจืขืืื.**
|
| 149 |
+
|
| 150 |
+
---
|
| 151 |
+
|
| 152 |
+
## ืืชืืื ื: "ืื ืื ืืกืืื ืืจืื ืื ืืื ืืื ืจืืื ืืช ืืืฉืืง?"
|
| 153 |
+
|
| 154 |
+
ืืืงืื ืืืงืฉ ืืืกืืื ืืชืงื ืืช ืืืขืื, ืืืงืฉืชื ืืื ื **ืืืฉืืฃ ืืช ืื ืฉืืื "ืืืฉื"**.
|
| 155 |
+
|
| 156 |
+
### ืฉืื 1: ืืืคืกืช ืืืืืืงื ืืคื ืืืืช
|
| 157 |
+
|
| 158 |
+
ืืฆืจื ื ืกืงืจืืคื ืงืื ืฉืืืคืืก ืืืืืง ืื ืืืฉืืง "ืจืืื":
|
| 159 |
+
|
| 160 |
+
```python
|
| 161 |
+
# print_game_logic.py
|
| 162 |
+
from pycatan import Game
|
| 163 |
+
|
| 164 |
+
def print_game_expectations():
|
| 165 |
+
game = Game()
|
| 166 |
+
board = game.board
|
| 167 |
+
|
| 168 |
+
print("GAME LOGIC EXPECTATIONS")
|
| 169 |
+
print("="*60)
|
| 170 |
+
print("Format: Hex [Row, Col] -> Connected Point Coordinates")
|
| 171 |
+
print("-"*60)
|
| 172 |
+
|
| 173 |
+
for r, row in enumerate(board.tiles):
|
| 174 |
+
for i, tile in enumerate(row):
|
| 175 |
+
point_coords = [list(p.position) for p in tile.points]
|
| 176 |
+
point_coords.sort()
|
| 177 |
+
print(f"Hex [{r}, {i}] connects to Points: {point_coords}")
|
| 178 |
+
|
| 179 |
+
if __name__ == "__main__":
|
| 180 |
+
print_game_expectations()
|
| 181 |
+
```
|
| 182 |
+
|
| 183 |
+
ืืคืื ื ืจืื ืืขืจื ืืื:
|
| 184 |
+
|
| 185 |
+
```
|
| 186 |
+
Hex [0, 0] connects to Points: [[0,0], [0,1], [1,0], [1,1], [1,2], [2,1]]
|
| 187 |
+
Hex [0, 1] connects to Points: [[0,1], [0,2], [1,2], [1,3], [1,4], [2,3]]
|
| 188 |
+
Hex [0, 2] connects to Points: [[0,2], [0,3], [1,4], [1,5], [1,6], [2,5]]
|
| 189 |
+
...
|
| 190 |
+
```
|
| 191 |
+
|
| 192 |
+
ืขืืฉืื ืื ื ืจืืื **ืื ืืืืฉื ืืืฉื** - ืืืื ืืฉืืฉื ืืืืืจ ืืืืื ื ืงืืืืช.
|
| 193 |
+
|
| 194 |
+
### ืฉืื 2: ืืื ืืืคืื ืืื ืืจืืงืืืื
|
| 195 |
+
|
| 196 |
+
ืืืงืฉืชื ืืงืืื ืืืฆืืจ ืืืฉืง ืืืื ืคืฉืื ืืืืืื:
|
| 197 |
+
|
| 198 |
+
```html
|
| 199 |
+
<!-- manual_mapping.html -->
|
| 200 |
+
<div class="mapping-controls">
|
| 201 |
+
<div class="mode-switch">
|
| 202 |
+
<label><input type="radio" name="mode" value="hex" checked>
|
| 203 |
+
Map Hexes (1-19)</label>
|
| 204 |
+
<label><input type="radio" name="mode" value="point">
|
| 205 |
+
Map Points (1-54)</label>
|
| 206 |
+
</div>
|
| 207 |
+
|
| 208 |
+
<div class="current-target">
|
| 209 |
+
Click to assign ID: <span id="nextId">1</span>
|
| 210 |
+
<div>
|
| 211 |
+
Target Game Coords:
|
| 212 |
+
<span id="coordsHint">Row 0, Col 0</span>
|
| 213 |
+
</div>
|
| 214 |
+
</div>
|
| 215 |
+
|
| 216 |
+
<button onclick="exportMapping()">Export Mapping</button>
|
| 217 |
+
<textarea id="output" placeholder="Mapping will appear here..."></textarea>
|
| 218 |
+
</div>
|
| 219 |
+
```
|
| 220 |
+
|
| 221 |
+
ืืจืขืืื ืคืฉืื:
|
| 222 |
+
1. ืจืืื ืขื ืืืกื "Target: Row 0, Col 0"
|
| 223 |
+
2. ืืกืชืื ืขื ืืืืคืกืืช - "ืื ืืฆืืืช ืืฉืืืื-ืขืืืื"
|
| 224 |
+
3. ืืืืฅ ืขื ืืฆืืืช ืืืชืืื ืืืื ืืืืืืืื
|
| 225 |
+
4. ืืฆืืืช ืืืคื ืืืจืืง ืืืงืื ืืกืคืจ
|
| 226 |
+
5. ืขืืืจ ืืฆืืืช ืืื
|
| 227 |
+
|
| 228 |
+
```javascript
|
| 229 |
+
// manual_mapping.js
|
| 230 |
+
handlePointClick(element) {
|
| 231 |
+
const visualId = parseInt(element.getAttribute('data-vertex-id'));
|
| 232 |
+
const vertex = this.vertices.find(v => v.id === visualId);
|
| 233 |
+
|
| 234 |
+
// ืฉืืืจืช ืืืืคืื
|
| 235 |
+
this.mapping.points[this.currentId] = {
|
| 236 |
+
x: vertex.x,
|
| 237 |
+
y: vertex.y
|
| 238 |
+
};
|
| 239 |
+
|
| 240 |
+
// ืคืืืืง ืืืืืืื - ืืฆืืืช ืืืคื ืืจืืง
|
| 241 |
+
element.classList.add('mapped');
|
| 242 |
+
|
| 243 |
+
// ืืขืืจ ืืฆืืืช ืืื
|
| 244 |
+
this.currentId++;
|
| 245 |
+
this.updateUI();
|
| 246 |
+
}
|
| 247 |
+
```
|
| 248 |
+
|
| 249 |
+
### ืฉืื 3: ืืชืืืื ืืคืืขื
|
| 250 |
+
|
| 251 |
+
```
|
| 252 |
+
Target Game Coords: Row 0, Col 0
|
| 253 |
+
Click to assign ID: 1
|
| 254 |
+
|
| 255 |
+
[ืืืืฅ ืขื ืืฆืืืช ืืฉืืืื ืืขืืืื]
|
| 256 |
+
|
| 257 |
+
โ Mapped Point 1 -> (x: 287, y: 178)
|
| 258 |
+
|
| 259 |
+
Target Game Coords: Row 0, Col 1
|
| 260 |
+
Click to assign ID: 2
|
| 261 |
+
|
| 262 |
+
[ืืืืฅ ืขื ืืฆืืืช ืืื ืืืืื]
|
| 263 |
+
|
| 264 |
+
โ Mapped Point 2 -> (x: 332, y: 152)
|
| 265 |
+
|
| 266 |
+
...ืืืืจ 52 ืคืขืืื ื ืืกืคืืช...
|
| 267 |
+
```
|
| 268 |
+
|
| 269 |
+
### ืฉืื 4: ืืืฆืื ืืืืคืื
|
| 270 |
+
|
| 271 |
+
ืืืจื ืฉืกืืืืชื ืืช ืื 54 ืื ืงืืืืช, ืืืฆืชื "Export":
|
| 272 |
+
|
| 273 |
+
```json
|
| 274 |
+
{
|
| 275 |
+
"points": {
|
| 276 |
+
"1": {"x": 287, "y": 178},
|
| 277 |
+
"2": {"x": 332, "y": 152},
|
| 278 |
+
"3": {"x": 377, "y": 178},
|
| 279 |
+
...
|
| 280 |
+
"54": {"x": 512, "y": 422}
|
| 281 |
+
}
|
| 282 |
+
}
|
| 283 |
+
```
|
| 284 |
+
|
| 285 |
+
**ืืื ืขืื.**
|
| 286 |
+
|
| 287 |
+
ืื ืืงื ืื ืืขืจื ืืฆื ืฉืขื. ืืื ืฆืจืื ืจืืข ืืืืื ืื ืื ืื ืืฉืืฉื ืืืืื ื ืงืืืืช ืืืืืจืืช ืืืื, ืืื ืืจืืข ืฉืืืคืืก ืืืืืื ื ืืชืืื ืืืืืืฆืจ ืืจืืืชื ืืช ืืืืคืื **ืืขืื ืืื** ืืืืคื ืืื ื - ืื ืคืฉืื ืจืฅ.
|
| 288 |
+
|
| 289 |
+
---
|
| 290 |
+
|
| 291 |
+
## ืืงืื ืฉื ืืฆืจ: PointMapper
|
| 292 |
+
|
| 293 |
+
ืืืืคืื ืืืื ื ืืคื ืืงืื๏ฟฝ๏ฟฝ `PointMapper` ืฉืืฉืืฉ ืืช ืื ืืืขืจืืช:
|
| 294 |
+
|
| 295 |
+
```python
|
| 296 |
+
# point_mapping.py
|
| 297 |
+
class PointMapper:
|
| 298 |
+
"""
|
| 299 |
+
Manages mapping between point IDs and coordinates.
|
| 300 |
+
|
| 301 |
+
Point IDs are simple numbers (1, 2, 3...) that users can easily reference.
|
| 302 |
+
Coordinates are [row, index] pairs used internally by the game engine.
|
| 303 |
+
"""
|
| 304 |
+
|
| 305 |
+
def __init__(self):
|
| 306 |
+
self.point_to_coords: Dict[int, List[int]] = {}
|
| 307 |
+
self.coords_to_point: Dict[str, int] = {}
|
| 308 |
+
self._load_default_mapping()
|
| 309 |
+
|
| 310 |
+
def _load_default_mapping(self):
|
| 311 |
+
"""Load the default Catan board point mapping."""
|
| 312 |
+
# Standard Catan board layout - 54 intersection points
|
| 313 |
+
default_mapping = [
|
| 314 |
+
# Top row (7 points)
|
| 315 |
+
[0, 0], [0, 1], [0, 2], [0, 3], [0, 4], [0, 5], [0, 6],
|
| 316 |
+
# Second row (9 points)
|
| 317 |
+
[1, 0], [1, 1], [1, 2], [1, 3], [1, 4], [1, 5], [1, 6], [1, 7], [1, 8],
|
| 318 |
+
# ... ืืืฉืื ืขื 54 ื ืงืืืืช
|
| 319 |
+
]
|
| 320 |
+
|
| 321 |
+
for point_id, coords in enumerate(default_mapping, 1):
|
| 322 |
+
self.point_to_coords[point_id] = coords
|
| 323 |
+
self.coords_to_point[f"{coords[0]},{coords[1]}"] = point_id
|
| 324 |
+
|
| 325 |
+
def point_to_coordinate(self, point_id: int) -> Optional[List[int]]:
|
| 326 |
+
"""Convert point ID to coordinates."""
|
| 327 |
+
return self.point_to_coords.get(point_id)
|
| 328 |
+
|
| 329 |
+
def coordinate_to_point(self, row: int, index: int) -> Optional[int]:
|
| 330 |
+
"""Convert coordinates to point ID."""
|
| 331 |
+
return self.coords_to_point.get(f"{row},{index}")
|
| 332 |
+
```
|
| 333 |
+
|
| 334 |
+
ืขืืฉืื ืืืงืื:
|
| 335 |
+
```python
|
| 336 |
+
# ืืคื ื - ืฆืจืื ืืืขืช ืงืืืืจืืื ืืืช ืคื ืืืืืช
|
| 337 |
+
game.add_settlement(player=0, point=board.points[2][5])
|
| 338 |
+
# ืื ืื [2][5]?? ืืืคื ืื ืขื ืืืื??
|
| 339 |
+
```
|
| 340 |
+
|
| 341 |
+
ืืฉ:
|
| 342 |
+
```python
|
| 343 |
+
# ืืืจื - ืืกืคืจ ืคืฉืื
|
| 344 |
+
point_id = 23 # ืืฆืืืช ืฉืื ื ืจืืื ืขื ืืืกื
|
| 345 |
+
coords = mapper.point_to_coordinate(point_id) # ืืืืืจ [2, 5]
|
| 346 |
+
game.add_settlement(player=0, point=board.points[coords[0]][coords[1]])
|
| 347 |
+
```
|
| 348 |
+
|
| 349 |
+
---
|
| 350 |
+
|
| 351 |
+
## ืืืืฉืื ืืืืืื: ืื ืื ืืืืจ ืขื ืขืชืื ื-Vibe Coding
|
| 352 |
+
|
| 353 |
+
### ืืืฆื ืืืื
|
| 354 |
+
|
| 355 |
+
ืื ืื ื ื ืืฆืืื ืื ืงืืื ืฉ-vibe coding ืืจืืืฉ ืืคืขืืื ืืื ืืืืจ ืขื ืืกืืื ืืืืคืื:
|
| 356 |
+
|
| 357 |
+
- ืื ืืกืืื ืืืื ื ืืื, ืืฉ ืกืืืื ืืืืืื ืืืืชื
|
| 358 |
+
- ืื ืืชื ืืกืคืืง ืืื ืืื, ืืคืฉืจ ืืืืื ืืืชื
|
| 359 |
+
- ืืคืขืืื ืืฉ ืืืืื ืืืืืงื ืฉืื-ืฉืื ืืืืง ืืืฉืืื
|
| 360 |
+
|
| 361 |
+
**ืืื ืื ื ืืืืจ ืขื ืืฉืื ืืขืืจ ืืื.**
|
| 362 |
+
|
| 363 |
+
### ืื ืืกืจ?
|
| 364 |
+
|
| 365 |
+
ืกืืื ืืื ืฆืจืื ืืืชืืื "ืืืฉืื" ืืืื ืื ืฉืืชืืฆืจ ืฉืื ืืื **ืื ืจืื ืื ืืืคืืืืื**. ืืืงืื ืืืืฉืื ืื ืกืืช ืืชืงื ืืช ืืงืื, ืืื ืฆืจืื:
|
| 366 |
+
|
| 367 |
+
1. **ืืืืืช ืฉืืื ืชืงืืข** - ืื ืจืง ืืืืฉืื ืื ืกืืช ืืจืืืฆืืืช ืขื ืืืชื ืคืชืจืื
|
| 368 |
+
2. **ืืืคืฉ ืืจืืื ืืืจืืช ืืืืื** - ืืจื ืืืืืืช ืืืฉืชืืฉ, ืื ืจืง ืืจื ืืงืื
|
| 369 |
+
3. **ืืืฆืืข ืืื ืขืืจ** - ืืืื ืืคืืื ืืขืฆืืจ ืืช ืืคืืชืื ืืืื ืืช ืืื ืืืืื
|
| 370 |
+
|
| 371 |
+
### ืืืืืื ืืืคืจืืืงื
|
| 372 |
+
|
| 373 |
+
ืืืงืจื ืฉืื, ืืคืชืจืื ืื ืืื "ืืชืงื ืืช ืืงืื". ืืคืชืจืื ืืื:
|
| 374 |
+
|
| 375 |
+
> **"ืืื ื ืื ื ืืื ืฉืืขืืืจ ืื ืืื ืืจืืืช ืืช ืืืชื ืืืืจ"**
|
| 376 |
+
|
| 377 |
+
ืืกืืื ืื ืืืื ืืื ืืคืชืืจ ืืช ืืขืืืช ืืืืคืื ืืื. ืืื ืืื **ืื ืืืื** ืืื ืืช ืืื ืฉืืขืืืจ **ืื ื ืืื** ืืคืชืืจ ืืืชื:
|
| 378 |
+
|
| 379 |
+
```
|
| 380 |
+
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
|
| 381 |
+
โ ืืฆื ื ืืืื: ืกืืื ืื ืกื ืืคืชืืจ ืืื โ
|
| 382 |
+
โ โ
|
| 383 |
+
โ User โโ"ืชืชืงื ืืช ืืืื"โโ> Agent โโtriesโโ> fails โโ> tries โ
|
| 384 |
+
โ โ
|
| 385 |
+
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
|
| 386 |
+
|
| 387 |
+
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
|
| 388 |
+
โ ืืฆื ืจืฆืื: ืกืืื ืืื ื ืืฉืจ ืืฉืืชืืฃ ืคืขืืื โ
|
| 389 |
+
โ โ
|
| 390 |
+
โ User <โโ"ืืื ื ืจืื ืืื"โโ> Agent โ
|
| 391 |
+
โ โ โ โ
|
| 392 |
+
โ โ โโโโโโโโโโโโโโโโโโ โ โ
|
| 393 |
+
โ โโโโ>โ Debug Tool โ<โโโโ โ
|
| 394 |
+
โ โ (visual) โ โ
|
| 395 |
+
โ โโโโโโโโโโโโ๏ฟฝ๏ฟฝ๏ฟฝโโโโโ โ
|
| 396 |
+
โ โ โ
|
| 397 |
+
โ v โ
|
| 398 |
+
โ Problem Solved โ
|
| 399 |
+
โ โ
|
| 400 |
+
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
|
| 401 |
+
```
|
| 402 |
+
|
| 403 |
+
### ืืื ืื ืืฉืื ืื ืืืฉืืช?
|
| 404 |
+
|
| 405 |
+
ืืื ืฉืื ืืืช ืืืฆืจืื ืชืคืกืืง ืืืืืช ืืฉืื ืฉืฉืืื ืจืง ืืื ืฉืืื ื, ืืกืืื ืื ืฆืจืืืื ืืืืื ืืืฆืืข ืขืืจื ืืฆืืจืืช ืฉืื ืืืืจื ืืืืช ืืืื ืฉืืชืื ืช ืจืืื ืืช ืืืืจืื:
|
| 406 |
+
|
| 407 |
+
| ืืืฉื ืฉื ืืชืื ืช | ืืืฉื ืฉื ืืฉืชืืฉ |
|
| 408 |
+
|---------------|---------------|
|
| 409 |
+
| "ืชืืืืง ืืช ืืืืืื" | "ืชืจืื ืื ืื ืืชื ืจืืื" |
|
| 410 |
+
| "ืืฉ exception ืืฉืืจื 47" | "ืืื ืืืคืชืืจ ืื ืขืืื?" |
|
| 411 |
+
| "ืืงืืืืจืืื ืืืช ืื ื ืืื ืืช" | "ืื ืื ื ืจืื ืืื ืฉืฆืจืื" |
|
| 412 |
+
|
| 413 |
+
ืกืืื ืฉืืืื ืืช **ืฉื ื** ืืฆืืืื ืืืื ืืืฉืจ ืืื ืืื.
|
| 414 |
+
|
| 415 |
+
---
|
| 416 |
+
|
| 417 |
+
## ืกืืืื: ืืื ืืืืื ืืืืง ืืืคืชืจืื
|
| 418 |
+
|
| 419 |
+
ืืืงื ืืื ืืกืืื ืืื:
|
| 420 |
+
|
| 421 |
+
> **ืืคืขืืื ืืคืชืจืื ืืืขืื ืืื ืื ืืชืงื ืืช ืืงืื - ืืื ืืื ืืช ืืื ืฉืืขืืืจ ืื ื ืืืืื ืืช ืืืขืื ืืื.**
|
| 422 |
+
|
| 423 |
+
ืืคืจืืืงื PyCatan, ืืืื ืืื ืืื `manual_mapping.html` - ืืืฉืง ืคืฉืื ืฉืืจืื ืื **ืื ืืืืฉื ืจืืื** ืืืคืฉืจ ืื **ืืืืื ืื ืื ื ืืื**.
|
| 424 |
+
|
| 425 |
+
ืื ืืงื ืืฆื ืฉืขื ืฉื ืขืืืื ืืื ืืช, ืืื:
|
| 426 |
+
- ืคืชืจ ืืขืื ืฉืกืืื ืื ืื ืืฆืืืื ืืคืชืืจ ืฉืืืขืืช
|
| 427 |
+
- ืืฆืจ artifact ืฉืืืืฉื ืืคืจืืืงื (ืงืืืฅ ืืืืคืื)
|
| 428 |
+
- ืืืื ืืืชื ืืฉืื ืขื ืืื ืืขืืื ืขื ืกืืื ืื
|
| 429 |
+
|
| 430 |
+
**ืืืืื ืืื ืืฉืื:** ืื ืืจืื ืื ืฉืืขืชืื ืฉื vibe coding ืืื ืื ืจืง ืกืืื ืื ืฉืืืชืืื ืงืื ืืื ืืืชืจ - ืืื ืกืืื ืื ืฉืืืืขืื **ืืชื ืืขืฆืืจ ืืืื ืืช ืืฉืจ** ืืื ืื ืฉืื ืจืืืื ืืืื ืื ืฉืื ืื ื ืจืืืื.
|
| 431 |
+
|
| 432 |
+
---
|
| 433 |
+
|
| 434 |
+
## ืงืืฉืืจืื
|
| 435 |
+
|
| 436 |
+
- [ืืงืื ืฉื Manual Mapping Tool](../pycatan/static/js/manual_mapping.js)
|
| 437 |
+
- [ืืงืื ืฉื PointMapper](../pycatan/point_mapping.py)
|
| 438 |
+
- [ืคืืกื ืงืืื ืขื ืืขืจืืช ืืงืืืืจืืื ืืืช](ืคืืกื%20ืืืื%203%20-%20ืงืืืืจืืื ืืืช%20ืืงืกื%20ืฉืืืจ.md)
|