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- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260516_020509/Hadar/Hadar.md +409 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.json +250 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.txt +157 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.json +102 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.txt +111 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.json +246 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.txt +149 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.json +306 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.txt +178 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.json +306 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.txt +178 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.json +306 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.txt +178 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.json +306 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.txt +178 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.json +102 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.txt +111 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.json +260 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.txt +162 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.json +102 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.txt +112 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.json +102 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.txt +111 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.json +102 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.txt +111 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.json +102 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.txt +111 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.json +102 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.txt +111 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.json +246 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.txt +149 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.json +306 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.txt +178 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_26_iter1.json +38 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_28_iter1.json +29 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_29_iter1.json +29 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_22.json +25 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_23.json +25 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_24.json +23 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_25.json +25 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_26.json +33 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_27.json +33 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_28.json +33 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_29.json +25 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_30.json +23 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_31.json +25 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_32.json +23 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_33.json +23 -0
- examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_34.json +23 -0
examples/ai_testing/my_games/current_session.txt
CHANGED
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session_20260516_024828
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examples/ai_testing/my_games/session_20260516_020509/Hadar/Hadar.md
CHANGED
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@@ -561,3 +561,412 @@ Current required action: Trade offer trade_29_13: Ziv offers 1 sheep to Hadar fo
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### Prompt Sent
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See: [prompt_22.json](prompts/prompt_22.json)
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| 561 |
### Prompt Sent
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| 562 |
See: [prompt_22.json](prompts/prompt_22.json)
|
| 563 |
|
| 564 |
+
### Response Received โ
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| 565 |
+
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| 566 |
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**Latency:** 0.00s | **Tokens:** 2062 (in:1870 out:192) | **Cost:** $0.001511
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| 567 |
+
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| 568 |
+
**Thinking:** Ziv is offering 1 sheep for 1 wood. I currently have 2 wood and I need sheep to build my next settlement at node 35 (or for development cards). My wood production is quite strong with settlements near hexes 1, 3, 4, and 9, so giving up one wood is not a major loss. Ziv is currently at 3 points and is blocked on the 9, so he isn't an immediate threat to win this turn. This trade helps me diversify my resources. I'll accept.
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+
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**Note to Self:** Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.
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| 571 |
+
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**Says:** "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
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| 573 |
+
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| 574 |
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**Action:** **trade_accept**
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| 575 |
+
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| 576 |
+
---
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| 577 |
+
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| 578 |
+
## Request #23 - ๐ฏ ACTIVE TURN
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| 579 |
+
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| 580 |
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**Time:** 02:25:30
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| 581 |
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**Tools:** inspect_node, find_best_nodes, analyze_path_potential
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| 582 |
+
|
| 583 |
+
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| 584 |
+
### What Happened
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| 585 |
+
trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick.
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| 586 |
+
Current required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade.
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| 587 |
+
|
| 588 |
+
### Prompt Sent
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| 589 |
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See: [prompt_23.json](prompts/prompt_23.json)
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| 590 |
+
|
| 591 |
+
### Response Received โ
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| 592 |
+
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| 593 |
+
**Latency:** 0.00s | **Tokens:** 2026 (in:1859 out:167) | **Cost:** $0.001430
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| 594 |
+
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+
**Thinking:** Ziv offered 1 Wheat for 1 Brick. I currently have 1 Wood and 1 Sheep, so I cannot fulfill this trade even if I wanted to. I will reject the trade and explain that I don't have any bricks to trade. My goal remains building a settlement at node 35, which requires Wood (have), Sheep (have), Brick (need), and Wheat (need).
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| 596 |
+
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| 597 |
+
**Note to Self:** I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.
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| 598 |
+
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| 599 |
+
**Says:** "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
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| 600 |
+
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| 601 |
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**Action:** **trade_reject**
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| 602 |
+
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| 603 |
+
---
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| 604 |
+
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| 605 |
+
## Request #24 - ๐ OBSERVING
|
| 606 |
+
|
| 607 |
+
**Time:** 02:26:26
|
| 608 |
+
|
| 609 |
+
### What Happened
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| 610 |
+
Event 1: Ziv said: "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
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| 611 |
+
You may react only with table talk or memory. Do not choose a board action.
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| 612 |
+
Source player: Ziv
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| 613 |
+
Reaction event id: 29:2:END_TURN:100:0
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| 614 |
+
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| 615 |
+
### Prompt Sent
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| 616 |
+
See: [prompt_24.json](prompts/prompt_24.json)
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| 617 |
+
|
| 618 |
+
### Response Received โ
|
| 619 |
+
|
| 620 |
+
**Latency:** 0.00s | **Tokens:** 1901 (in:1781 out:120) | **Cost:** $0.001251
|
| 621 |
+
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| 622 |
+
**Thinking:** ืืื ืืืฉ ืืชืืกืื ืืืืกืืื ืขื ื-9, ืืื ืืืื ืื ืืฉ ืื ืฉื ืขืืจ. ืฉืื ืืื ืืืืื ืฉืืืืฆืจ ืืื ืื ืืจืืข ืืืืืช ืืืืช ื-18, ืื ืื ืจืื ืฉืืื ืื ืกื ืืคื ืืช ืืืื ืืชืืจ ืืื. ืื ื ืฆืจืืื ืืืฆืื ืืจื ืืืฉืื ืืืื ืืืื ื ืืื ืืืชืงืื ื-35 ืืคื ื ืฉืืืฉืื ืืืจ ืืชืคืืก ืื ืืช ืืืงืื. ืืื ืืขื ืืืืื ืืืื ืขืืฉืื, ืืืจ ืืืจืชื ืื ืฉืืื ืื ืืื ืื.
|
| 623 |
+
|
| 624 |
+
**Note to Self:** ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.
|
| 625 |
+
|
| 626 |
+
---
|
| 627 |
+
|
| 628 |
+
## Request #25 - ๐ฏ ACTIVE TURN
|
| 629 |
+
|
| 630 |
+
**Time:** 02:26:40
|
| 631 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 632 |
+
|
| 633 |
+
|
| 634 |
+
### What Happened
|
| 635 |
+
Previous game event: ziv ended their turn
|
| 636 |
+
It's your turn.
|
| 637 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 638 |
+
|
| 639 |
+
### Prompt Sent
|
| 640 |
+
See: [prompt_25.json](prompts/prompt_25.json)
|
| 641 |
+
|
| 642 |
+
### Response Received โ
|
| 643 |
+
|
| 644 |
+
**Latency:** 0.00s | **Tokens:** 2130 (in:1912 out:218) | **Cost:** $0.001610
|
| 645 |
+
|
| 646 |
+
**Thinking:** It's the start of my turn. I currently have 1 Wood and 1 Sheep. My development card (Knight) has already been played (it's in the 'r' revealed list). My current goal is to build a settlement at node 35, for which I need 1 Brick and 1 Wheat. I've already built the road leading there. The robber is currently on Hex 14 (Wheat 9), which is blocking Ziv and Shon, but not me. I need to roll the dice to generate resources and move the game forward.
|
| 647 |
+
|
| 648 |
+
**Note to Self:** The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.
|
| 649 |
+
|
| 650 |
+
**Says:** "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 651 |
+
|
| 652 |
+
**Action:** **roll_dice**
|
| 653 |
+
|
| 654 |
+
---
|
| 655 |
+
|
| 656 |
+
## Request #26 - ๐ฏ ACTIVE TURN
|
| 657 |
+
|
| 658 |
+
**Time:** 02:27:13
|
| 659 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 660 |
+
|
| 661 |
+
|
| 662 |
+
### What Happened
|
| 663 |
+
Hadar performed action: rolled the dice
|
| 664 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 665 |
+
|
| 666 |
+
### Prompt Sent
|
| 667 |
+
See: [prompt_26.json](prompts/prompt_26.json)
|
| 668 |
+
|
| 669 |
+
### Response Received โ
|
| 670 |
+
|
| 671 |
+
**Latency:** 0.00s | **Tokens:** 5548 (in:4986 out:294) | **Cost:** $0.003375
|
| 672 |
+
|
| 673 |
+
**Thinking:** I have 3 Wood and 3 Sheep after the dice roll of 4 (producing 1 Wood from node 14 and 1 Sheep from node 25). My goal is to build a settlement at node 35, which requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. I am currently missing Brick and Wheat. Looking at the other players, Shon has 2 Wheat and 1 Sheep, while Ziv has 1 Wheat and 1 Wood. Neither has Brick in their hand. Since I have a surplus of Sheep and Shon has previously accepted sheep trades, I will propose a 1:1 trade of Sheep for Wheat. This will get me closer to my goal. I'll keep the Knight for now because the robber is currently blocking a Wheat 9 hex where Ziv has a city and Shon has a settlement, which is a very strong position for me.
|
| 674 |
+
|
| 675 |
+
**Note to Self:** Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.
|
| 676 |
+
|
| 677 |
+
**Says:** "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข."
|
| 678 |
+
|
| 679 |
+
**Action:** **trade_propose** - {"target_player": "Shon", "offer": {"sheep": 1}, "request": {"wheat": 1}}
|
| 680 |
+
|
| 681 |
+
---
|
| 682 |
+
|
| 683 |
+
## Request #27 - ๐ฏ ACTIVE TURN
|
| 684 |
+
|
| 685 |
+
**Time:** 02:28:40
|
| 686 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 687 |
+
|
| 688 |
+
|
| 689 |
+
### What Happened
|
| 690 |
+
Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer
|
| 691 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 692 |
+
|
| 693 |
+
### Prompt Sent
|
| 694 |
+
See: [prompt_27.json](prompts/prompt_27.json)
|
| 695 |
+
|
| 696 |
+
### Response Received โ
|
| 697 |
+
|
| 698 |
+
**Latency:** 0.00s | **Tokens:** 2626 (in:2370 out:256) | **Cost:** $0.001953
|
| 699 |
+
|
| 700 |
+
**Thinking:** I have 2 Wood and 2 Sheep. I need 1 Brick and 1 Wheat to build a settlement at node 35. Shon just rejected my trade for wheat, so I'll try Ziv. Ziv mentioned earlier they were looking for bricks and had wheat to offer. Since I don't have bricks, I'll offer a sheep instead, as Ziv might need it for a settlement or dev card. I also have a Knight card, but since the robber is currently blocking both Shon and Ziv on a Wheat 9 hex (Hex 14), it's actually helping me by slowing them down. I'll hold the Knight for now and try to trade for the wheat I need.
|
| 701 |
+
|
| 702 |
+
**Note to Self:** Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.
|
| 703 |
+
|
| 704 |
+
**Says:** "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื."
|
| 705 |
+
|
| 706 |
+
**Action:** **trade_propose** - {"target_player": "Ziv", "offer": {"sheep": 1}, "request": {"wheat": 1}}
|
| 707 |
+
|
| 708 |
+
---
|
| 709 |
+
|
| 710 |
+
## Request #28 - ๐ฏ ACTIVE TURN
|
| 711 |
+
|
| 712 |
+
**Time:** 02:29:35
|
| 713 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 714 |
+
|
| 715 |
+
|
| 716 |
+
### What Happened
|
| 717 |
+
Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer
|
| 718 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 719 |
+
|
| 720 |
+
### Prompt Sent
|
| 721 |
+
See: [prompt_28.json](prompts/prompt_28.json)
|
| 722 |
+
|
| 723 |
+
### Response Received โ
|
| 724 |
+
|
| 725 |
+
**Latency:** 0.00s | **Tokens:** 7728 (in:6464 out:294) | **Cost:** $0.004114
|
| 726 |
+
|
| 727 |
+
**Thinking:** I have 2 Wood and 2 Sheep. To build my next settlement at node 35, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. While I have Brick production on node 20 (Hex 5, B6) and Wheat production on nodes 14 and 25 (Hex 7, Wh8), the recent dice roll of 4 didn't give me anything. Shon has 2 Wheat and might be willing to trade one for Wood, especially since he only has one Wood-producing hex (Hex 9, W11). Ziv only has 1 Wheat and already rejected a trade, so Shon is my best bet. If this trade fails, I'll have to wait for a 6, 8, or 10 to roll or accumulate enough resources for a 3:1 trade at my port on node 9.
|
| 728 |
+
|
| 729 |
+
**Note to Self:** Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).
|
| 730 |
+
|
| 731 |
+
**Says:** "ืฉืื, ืืืื ืชืจืฆื ืขืฅ ืืชืืืจื ืืืืื? ืจืืืชื ืฉืืชื ืฉืืืจ ืืืชื, ืืื ืขืฅ ืืืื ืืขืืืจ ืื ืืืชืงืื ืืื ืืื ืฉื ืืืจืืื ืื ืืืืฉืื ืืื ืฉืื."
|
| 732 |
+
|
| 733 |
+
**Action:** **trade_propose** - {"target_player": "Shon", "offer": {"wood": 1}, "request": {"wheat": 1}}
|
| 734 |
+
|
| 735 |
+
---
|
| 736 |
+
|
| 737 |
+
## Request #29 - ๐ฏ ACTIVE TURN
|
| 738 |
+
|
| 739 |
+
**Time:** 02:31:27
|
| 740 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 741 |
+
|
| 742 |
+
|
| 743 |
+
### What Happened
|
| 744 |
+
hadar proposed a trade
|
| 745 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 746 |
+
|
| 747 |
+
### Prompt Sent
|
| 748 |
+
See: [prompt_29.json](prompts/prompt_29.json)
|
| 749 |
+
|
| 750 |
+
### Response Received โ
|
| 751 |
+
|
| 752 |
+
**Latency:** 0.00s | **Tokens:** 7412 (in:6222 out:365) | **Cost:** $0.004206
|
| 753 |
+
|
| 754 |
+
**Thinking:** After the recent trade with Shon (giving 1 wood for 1 wheat), my current resources are 1 Wheat, 1 Wood, and 2 Sheep. I am currently positioned to build a settlement at node 35, which is a high-value spot (9 pips: Wheat 6, Sheep 11, Ore 3). However, I am missing a Brick to complete the settlement (requires 1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since the players have indicated in the chat that no one has bricks at the moment, and I do not have enough of any single resource to use my 3:1 port at node 9 (requires 3 of a kind), I cannot build, buy a development card, or trade with the bank this turn. I will hold onto my revealed Knight card for now, as the robber is currently on Hex 14 (Wheat 9), which effectively blocks both Shon and Ziv while not affecting my production. Moving it now would be counter-productive. Therefore, the best move is to end my turn and wait for better rolls.
|
| 755 |
+
|
| 756 |
+
**Note to Self:** I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.
|
| 757 |
+
|
| 758 |
+
**Says:** "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื."
|
| 759 |
+
|
| 760 |
+
**Action:** **end_turn**
|
| 761 |
+
|
| 762 |
+
---
|
| 763 |
+
|
| 764 |
+
## Request #30 - ๐ OBSERVING
|
| 765 |
+
|
| 766 |
+
**Time:** 02:33:15
|
| 767 |
+
|
| 768 |
+
### What Happened
|
| 769 |
+
Event 1: Shon said: "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 770 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 771 |
+
Source player: Shon
|
| 772 |
+
Reaction event id: 31:1:ROLL_DICE:106:0
|
| 773 |
+
|
| 774 |
+
### Prompt Sent
|
| 775 |
+
See: [prompt_30.json](prompts/prompt_30.json)
|
| 776 |
+
|
| 777 |
+
### Response Received โ
|
| 778 |
+
|
| 779 |
+
**Latency:** 0.00s | **Tokens:** 2054 (in:1923 out:131) | **Cost:** $0.001355
|
| 780 |
+
|
| 781 |
+
**Thinking:** Shon rolled a 6. Looking at the board, Hex 5 is Brick 6 and Ziv has a settlement on Node 12, so Ziv just got the brick Shon was talking about. I also need brick for my settlement at node 35, but it's Shon's turn now. I'll stay quiet and see if he tries to trade with Ziv for it. Shon's comment was just generic table talk before the roll.
|
| 782 |
+
|
| 783 |
+
**Note to Self:** Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.
|
| 784 |
+
|
| 785 |
+
---
|
| 786 |
+
|
| 787 |
+
## Request #31 - ๐ฏ ACTIVE TURN
|
| 788 |
+
|
| 789 |
+
**Time:** 02:33:56
|
| 790 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 791 |
+
|
| 792 |
+
|
| 793 |
+
### What Happened
|
| 794 |
+
trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick.
|
| 795 |
+
Current required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.
|
| 796 |
+
|
| 797 |
+
### Prompt Sent
|
| 798 |
+
See: [prompt_31.json](prompts/prompt_31.json)
|
| 799 |
+
|
| 800 |
+
### Response Received โ
|
| 801 |
+
|
| 802 |
+
**Latency:** 0.00s | **Tokens:** 2226 (in:1981 out:245) | **Cost:** $0.001726
|
| 803 |
+
|
| 804 |
+
**Thinking:** Shon is offering 1 Wheat for 1 Brick. Looking at my resources, I have exactly 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep. I need that Brick, along with the Wood, Wheat, and one Sheep, to build a settlement at Node 35, which I've already reached with my roads. Since Brick is scarce and I finally got one from the roll of 6 (my settlement at Node 20 is adjacent to the B6 hex), it would be a mistake to trade it away, especially for a resource I already possess. I will reject the trade to ensure I can build my settlement on my next turn.
|
| 805 |
+
|
| 806 |
+
**Note to Self:** I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.
|
| 807 |
+
|
| 808 |
+
**Says:** "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 809 |
+
|
| 810 |
+
**Action:** **trade_reject**
|
| 811 |
+
|
| 812 |
+
---
|
| 813 |
+
|
| 814 |
+
## Request #32 - ๐ OBSERVING
|
| 815 |
+
|
| 816 |
+
**Time:** 02:35:27
|
| 817 |
+
|
| 818 |
+
### What Happened
|
| 819 |
+
Event 1: Shon said: "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 820 |
+
Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.
|
| 821 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 822 |
+
Source player: Shon
|
| 823 |
+
Reaction event id: 31:1:TRADE_PROPOSE:108:0
|
| 824 |
+
|
| 825 |
+
### Prompt Sent
|
| 826 |
+
See: [prompt_32.json](prompts/prompt_32.json)
|
| 827 |
+
|
| 828 |
+
### Response Received โ
|
| 829 |
+
|
| 830 |
+
**Latency:** 0.00s | **Tokens:** 2055 (in:1905 out:150) | **Cost:** $0.001403
|
| 831 |
+
|
| 832 |
+
**Thinking:** Shon is trying to exploit the fact that Ziv's wheat production on 9 is blocked to get a brick, but Ziv is playing it smart and keeping the brick for himself. I have exactly what I need for my settlement at node 35 (1 Wheat, 1 Brick, 1 Wood, 1 Sheep), so I definitely won't be trading my brick away. Given Shon's history of betrayal, I'm glad Ziv isn't giving in easily. I'll stay quiet and wait for my turn.
|
| 833 |
+
|
| 834 |
+
**Note to Self:** I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.
|
| 835 |
+
|
| 836 |
+
---
|
| 837 |
+
|
| 838 |
+
## Request #33 - ๐ OBSERVING
|
| 839 |
+
|
| 840 |
+
**Time:** 02:36:19
|
| 841 |
+
|
| 842 |
+
### What Happened
|
| 843 |
+
Event 1: Shon said: "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 844 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 845 |
+
Source player: Shon
|
| 846 |
+
Reaction event id: 31:1:END_TURN:109:0
|
| 847 |
+
|
| 848 |
+
### Prompt Sent
|
| 849 |
+
See: [prompt_33.json](prompts/prompt_33.json)
|
| 850 |
+
|
| 851 |
+
### Response Received โ
|
| 852 |
+
|
| 853 |
+
**Latency:** 0.00s | **Tokens:** 2016 (in:1875 out:141) | **Cost:** $0.001360
|
| 854 |
+
|
| 855 |
+
**Thinking:** Shon is finishing his turn. He's clearly frustrated about the lack of bricks, which makes sense since everyone is hoarding them for their own expansion. I have the resources I need (Wheat, Brick, Wood, Sheep) to build my settlement at node 35 on my next turn, so I definitely wasn't going to trade my brick away. I'll just stay quiet and hope no 7 is rolled before it's my turn. Ziv is up next.
|
| 856 |
+
|
| 857 |
+
**Note to Self:** I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.
|
| 858 |
+
|
| 859 |
+
---
|
| 860 |
+
|
| 861 |
+
## Request #34 - ๐ OBSERVING
|
| 862 |
+
|
| 863 |
+
**Time:** 02:36:52
|
| 864 |
+
|
| 865 |
+
### What Happened
|
| 866 |
+
Event 1: Ziv said: "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 867 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 868 |
+
Source player: Ziv
|
| 869 |
+
Reaction event id: 32:2:ROLL_DICE:110:0
|
| 870 |
+
|
| 871 |
+
### Prompt Sent
|
| 872 |
+
See: [prompt_34.json](prompts/prompt_34.json)
|
| 873 |
+
|
| 874 |
+
### Response Received โ
|
| 875 |
+
|
| 876 |
+
**Latency:** 0.00s | **Tokens:** 1947 (in:1816 out:131) | **Cost:** $0.001301
|
| 877 |
+
|
| 878 |
+
**Thinking:** The roll is 9. That should have been great for me and Ziv (Hex 14), but the robber is sitting right there. Only Shon gets wheat from the other 9 (Hex 18). Ziv's hope for something to 'move things along' didn't really work out for him or me. I'm still holding my resources for the settlement at node 35, just need to make sure I don't lose them to a 7 or a robbery before my turn.
|
| 879 |
+
|
| 880 |
+
**Note to Self:** The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.
|
| 881 |
+
|
| 882 |
+
---
|
| 883 |
+
|
| 884 |
+
## Request #35 - ๐ OBSERVING
|
| 885 |
+
|
| 886 |
+
**Time:** 02:38:04
|
| 887 |
+
|
| 888 |
+
### What Happened
|
| 889 |
+
Event 1: Ziv said: "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 890 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 891 |
+
Source player: Ziv
|
| 892 |
+
Reaction event id: 32:2:BUILD_ROAD:111:0
|
| 893 |
+
|
| 894 |
+
### Prompt Sent
|
| 895 |
+
See: [prompt_35.json](prompts/prompt_35.json)
|
| 896 |
+
|
| 897 |
+
### Response Received โ
|
| 898 |
+
|
| 899 |
+
**Latency:** 0.00s | **Tokens:** 1918 (in:1771 out:147) | **Cost:** $0.001326
|
| 900 |
+
|
| 901 |
+
**Thinking:** Ziv is right to be frustrated. The robber on hex 14 is blocking both his city and my settlement, which means every 9 that rolls is a huge waste for us while Shon collects wheat from his other 9. I should agree with Ziv to keep our shared interest in moving the robber aligned. I have the resources for my next settlement at 35, but I'll need that wheat flow back soon.
|
| 902 |
+
|
| 903 |
+
**Note to Self:** Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.
|
| 904 |
+
|
| 905 |
+
**Says:** "ืืืืจื, ื-9 ืืื ืืกืื ืืฉื ืื ื. ืืื ืชืืื ืจืง ืฉืื ืืืื ืขืืื."
|
| 906 |
+
|
| 907 |
+
---
|
| 908 |
+
|
| 909 |
+
## Request #36 - ๐ OBSERVING
|
| 910 |
+
|
| 911 |
+
**Time:** 02:39:09
|
| 912 |
+
|
| 913 |
+
### What Happened
|
| 914 |
+
Event 1: Ziv said: "ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื."
|
| 915 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 916 |
+
Source player: Ziv
|
| 917 |
+
Reaction event id: 32:2:END_TURN:112:0
|
| 918 |
+
|
| 919 |
+
### Prompt Sent
|
| 920 |
+
See: [prompt_36.json](prompts/prompt_36.json)
|
| 921 |
+
|
| 922 |
+
### Response Received โ
|
| 923 |
+
|
| 924 |
+
**Latency:** 0.00s | **Tokens:** 1924 (in:1800 out:124) | **Cost:** $0.001272
|
| 925 |
+
|
| 926 |
+
**Thinking:** Ziv is frustrated because his city on the 9 is blocked while Shon keeps collecting wheat from the other 9. I'm also not getting anything, but I have the resources I need for my next settlement at node 35. I'll stay quiet and wait for my turn to build. Shon is the one to watch since he's the only one benefiting from the 9s right now.
|
| 927 |
+
|
| 928 |
+
**Note to Self:** Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).
|
| 929 |
+
|
| 930 |
+
---
|
| 931 |
+
|
| 932 |
+
## Request #37 - ๐ฏ ACTIVE TURN
|
| 933 |
+
|
| 934 |
+
**Time:** 02:39:27
|
| 935 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 936 |
+
|
| 937 |
+
|
| 938 |
+
### What Happened
|
| 939 |
+
Previous game event: ziv ended their turn
|
| 940 |
+
It's your turn.
|
| 941 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 942 |
+
|
| 943 |
+
### Prompt Sent
|
| 944 |
+
See: [prompt_37.json](prompts/prompt_37.json)
|
| 945 |
+
|
| 946 |
+
### Response Received โ
|
| 947 |
+
|
| 948 |
+
**Latency:** 0.00s | **Tokens:** 2144 (in:1891 out:253) | **Cost:** $0.001705
|
| 949 |
+
|
| 950 |
+
**Thinking:** I currently have 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep, which is exactly what I need to build a settlement at node 35 (where my road already ends). Node 35 is a strong location providing Sheep (11), Wheat (6), and Ore (3). Before I can build, I must roll the dice. There are no development cards available for me to play this turn (the Knight is already revealed). I notice that Shon is benefiting significantly from the unblocked 9 (Hex 18) while Ziv's 9 (Hex 14) is currently blocked by the robber. I'll roll the dice and hope to maintain my resources to build the settlement.
|
| 951 |
+
|
| 952 |
+
**Note to Self:** I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.
|
| 953 |
+
|
| 954 |
+
**Says:** "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื. ืฉืื, ืืชื ืืืืช ืืืื ืขื ื-9 ืืื ืืืื ืฉืืื ืชืงืืข, ืืืื ืืืืข ืืืื ืฉืืืื ืืชืืคื ืงืฆืช."
|
| 955 |
+
|
| 956 |
+
**Action:** **roll_dice**
|
| 957 |
+
|
| 958 |
+
---
|
| 959 |
+
|
| 960 |
+
## Request #38 - ๐ฏ ACTIVE TURN
|
| 961 |
+
|
| 962 |
+
**Time:** 02:39:59
|
| 963 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 964 |
+
|
| 965 |
+
|
| 966 |
+
### What Happened
|
| 967 |
+
Hadar performed action: rolled the dice
|
| 968 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 969 |
+
|
| 970 |
+
### Prompt Sent
|
| 971 |
+
See: [prompt_38.json](prompts/prompt_38.json)
|
| 972 |
+
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.json
ADDED
|
@@ -0,0 +1,250 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 23,
|
| 3 |
+
"timestamp": "2026-05-16T02:25:30.419209",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade.\nCurrent dice result: 9 (6+3). Resource production uses this total.",
|
| 14 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Shon",
|
| 21 |
+
"message": "ืืืจ, ื-12 ืืื ืืคืืืช ื ืชื ืื ืืฉืื. ืื ื ืขืืืื ืชืงืืข ืืื ืืื ืื, ืื ืืื ืื ืืจืืจื ืืื ืืืืช ืืื ืง ืืืืฉืชืืฉ ืื ืื ืฉืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืืคืืืช ืืฉืื ืื ืขื ื-12 ืืื, ืืืืช ืืื ืืืฉ."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Shon",
|
| 29 |
+
"message": "ืื ื, ืกืืฃ ืกืืฃ ืืฉืืชื ืืช ืืืื ื ืฉืืืืชื ืฆืจืื. ืื ื ืืื ื ื-18, ืืคืืืช ืขืืฉืื ืืืื ืื ืงืฆืช ืืืฆืืจ ืืื ืื ืืฉืื ืืื ืืฆืืจื ืืืชืื ื ืืื ืืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Hadar",
|
| 33 |
+
"message": "ืชืชืืืฉ, ืืืืช ืืืืข ืืืื ืฉืชืคืกืืง ืืืชืื ื ืืืื ืื ืืืืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Shon",
|
| 37 |
+
"message": "ืืื, ืืคืืืช ื-12 ืืื ืขืฉื ืืฉืื ืืืืฉืื, ืืืจืืช ืฉืื ืืื ืื ืขืืจ ืืืื. ืื ื ืืกืืื ืืช ืืชืืจ ืืื ืชืืื, ื ืจืื ืื ืืฆื ืืกืืืื ืืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Ziv",
|
| 41 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Hadar",
|
| 45 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ืืกืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Ziv",
|
| 49 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Hadar",
|
| 53 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Ziv",
|
| 57 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted.",
|
| 61 |
+
"pending_trades": [
|
| 62 |
+
{
|
| 63 |
+
"trade_id": "trade_29_14",
|
| 64 |
+
"from": "Ziv",
|
| 65 |
+
"to": "Hadar",
|
| 66 |
+
"offer": {
|
| 67 |
+
"wheat": 1
|
| 68 |
+
},
|
| 69 |
+
"request": {
|
| 70 |
+
"brick": 1
|
| 71 |
+
},
|
| 72 |
+
"status": "pending"
|
| 73 |
+
}
|
| 74 |
+
]
|
| 75 |
+
},
|
| 76 |
+
"memory": {
|
| 77 |
+
"note_from_last_turn": "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 78 |
+
"recent_notes": [
|
| 79 |
+
"Shon is desperate for bricks and using his ports. Ziv is quiet but dangerous with that city.",
|
| 80 |
+
"Shon now has independent brick production at hex 8. He will be less willing to trade resources away now.",
|
| 81 |
+
"ืฉืื ืืชืืืฆื ืขื ืืืฆืืจ ืืื ืื ื-18. ืืื ืฉืงื ืืื, ืืื ืืชืื ื ืืช ืืขืืจ ืืืื ืื ืงืื ื ืงืืคื ืคืืชืื. ืื ื ืขืืืื ืฆืจืืื ืืืื ืืืืฉื ืืืืฉืื ืืื ื-35.",
|
| 82 |
+
"Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.",
|
| 83 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35."
|
| 84 |
+
]
|
| 85 |
+
},
|
| 86 |
+
"constraints": {
|
| 87 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 88 |
+
"allowed_actions": [
|
| 89 |
+
{
|
| 90 |
+
"type": "trade_reject",
|
| 91 |
+
"description": "Trade Reject",
|
| 92 |
+
"example_parameters": {}
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
| 96 |
+
},
|
| 97 |
+
"response_schema": {
|
| 98 |
+
"type": "object",
|
| 99 |
+
"required": [
|
| 100 |
+
"internal_thinking",
|
| 101 |
+
"action"
|
| 102 |
+
],
|
| 103 |
+
"properties": {
|
| 104 |
+
"internal_thinking": {
|
| 105 |
+
"type": "string",
|
| 106 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 107 |
+
"minLength": 120
|
| 108 |
+
},
|
| 109 |
+
"note_to_self": {
|
| 110 |
+
"type": "string",
|
| 111 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 112 |
+
"maxLength": 100
|
| 113 |
+
},
|
| 114 |
+
"say_outloud": {
|
| 115 |
+
"type": "string",
|
| 116 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 117 |
+
"maxLength": 120
|
| 118 |
+
},
|
| 119 |
+
"action": {
|
| 120 |
+
"type": "object",
|
| 121 |
+
"required": [
|
| 122 |
+
"type"
|
| 123 |
+
],
|
| 124 |
+
"properties": {
|
| 125 |
+
"type": {
|
| 126 |
+
"type": "string",
|
| 127 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 128 |
+
},
|
| 129 |
+
"parameters": {
|
| 130 |
+
"type": "string",
|
| 131 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 132 |
+
}
|
| 133 |
+
},
|
| 134 |
+
"propertyOrdering": [
|
| 135 |
+
"type",
|
| 136 |
+
"parameters"
|
| 137 |
+
]
|
| 138 |
+
}
|
| 139 |
+
},
|
| 140 |
+
"propertyOrdering": [
|
| 141 |
+
"internal_thinking",
|
| 142 |
+
"note_to_self",
|
| 143 |
+
"say_outloud",
|
| 144 |
+
"action"
|
| 145 |
+
]
|
| 146 |
+
},
|
| 147 |
+
"what_happened": "trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade.",
|
| 148 |
+
"allowed_actions": [
|
| 149 |
+
{
|
| 150 |
+
"type": "trade_reject",
|
| 151 |
+
"description": "Trade Reject",
|
| 152 |
+
"example_parameters": {}
|
| 153 |
+
}
|
| 154 |
+
],
|
| 155 |
+
"tools_schema": [
|
| 156 |
+
{
|
| 157 |
+
"name": "inspect_node",
|
| 158 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 159 |
+
"parameters": {
|
| 160 |
+
"type": "object",
|
| 161 |
+
"properties": {
|
| 162 |
+
"reasoning": {
|
| 163 |
+
"type": "string",
|
| 164 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 165 |
+
},
|
| 166 |
+
"node_id": {
|
| 167 |
+
"type": "integer",
|
| 168 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 169 |
+
}
|
| 170 |
+
},
|
| 171 |
+
"required": [
|
| 172 |
+
"reasoning",
|
| 173 |
+
"node_id"
|
| 174 |
+
]
|
| 175 |
+
}
|
| 176 |
+
},
|
| 177 |
+
{
|
| 178 |
+
"name": "find_best_nodes",
|
| 179 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 180 |
+
"parameters": {
|
| 181 |
+
"type": "object",
|
| 182 |
+
"properties": {
|
| 183 |
+
"reasoning": {
|
| 184 |
+
"type": "string",
|
| 185 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 186 |
+
},
|
| 187 |
+
"min_pips": {
|
| 188 |
+
"type": "integer",
|
| 189 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 190 |
+
"default": 0
|
| 191 |
+
},
|
| 192 |
+
"must_have_resource": {
|
| 193 |
+
"type": "string",
|
| 194 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 195 |
+
"nullable": true
|
| 196 |
+
},
|
| 197 |
+
"exclude_blocked": {
|
| 198 |
+
"type": "boolean",
|
| 199 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 200 |
+
"default": true
|
| 201 |
+
},
|
| 202 |
+
"prefer_port": {
|
| 203 |
+
"type": "boolean",
|
| 204 |
+
"description": "Prioritize nodes with port access",
|
| 205 |
+
"default": false
|
| 206 |
+
},
|
| 207 |
+
"limit": {
|
| 208 |
+
"type": "integer",
|
| 209 |
+
"description": "Maximum number of results to return",
|
| 210 |
+
"default": 10
|
| 211 |
+
}
|
| 212 |
+
},
|
| 213 |
+
"required": [
|
| 214 |
+
"reasoning"
|
| 215 |
+
]
|
| 216 |
+
}
|
| 217 |
+
},
|
| 218 |
+
{
|
| 219 |
+
"name": "analyze_path_potential",
|
| 220 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 221 |
+
"parameters": {
|
| 222 |
+
"type": "object",
|
| 223 |
+
"properties": {
|
| 224 |
+
"reasoning": {
|
| 225 |
+
"type": "string",
|
| 226 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 227 |
+
},
|
| 228 |
+
"from_node": {
|
| 229 |
+
"type": "integer",
|
| 230 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 231 |
+
},
|
| 232 |
+
"direction_node": {
|
| 233 |
+
"type": "integer",
|
| 234 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 235 |
+
"nullable": true
|
| 236 |
+
},
|
| 237 |
+
"max_depth": {
|
| 238 |
+
"type": "integer",
|
| 239 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 240 |
+
"default": 2
|
| 241 |
+
}
|
| 242 |
+
},
|
| 243 |
+
"required": [
|
| 244 |
+
"reasoning",
|
| 245 |
+
"from_node"
|
| 246 |
+
]
|
| 247 |
+
}
|
| 248 |
+
}
|
| 249 |
+
]
|
| 250 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_23.txt
ADDED
|
@@ -0,0 +1,157 @@
|
|
|
|
|
|
|
|
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| 1 |
+
=== Prompt #23 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:25:30.421068
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick.
|
| 7 |
+
Current required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Hadar",
|
| 70 |
+
"role": null,
|
| 71 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "trade offer trade 29 14: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_29_14: Ziv offers 1 wheat to Hadar for 1 brick. You do not have the requested cards (1 brick), so this trade cannot be accepted. Choose trade_reject and briefly explain that you cannot make this trade.\nCurrent dice result: 9 (6+3). Resource production uses this total.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Shon",
|
| 82 |
+
"message": "ืืืจ, ื-12 ืืื ืืคืืืช ื ืชื ืื ืืฉืื. ืื ื ืขืืืื ืชืงืืข ืืื ืืื ืื, ืื ืืื ืื ืืจืืจื ืืื ืืืืช ืืื ืง ืืืืฉืชืืฉ ืื ืื ืฉืื."
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Hadar",
|
| 86 |
+
"message": "ืืคืืืช ืืฉืื ืื ืขื ื-12 ืืื, ืืืืช ืืื ืืืฉ."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Shon",
|
| 90 |
+
"message": "ืื ื, ืกืืฃ ืกืืฃ ืืฉืืชื ืืช ืืืื ื ืฉืืืืชื ืฆืจืื. ืื ื ืืื ื ื-18, ืืคืืืช ืขืืฉืื ืืืื ืื ืงืฆืช ืืืฆืืจ ืืื ืื ืืฉืื ืืื ืืฆืืจื ืืืชืื ื ืืื ืืื."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Hadar",
|
| 94 |
+
"message": "ืชืชืืืฉ, ืืืืช ืืืืข ืืืื ืฉืชืคืกืืง ืืืชืื ื ืืืื ืื ืืืืื."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Shon",
|
| 98 |
+
"message": "ืืื, ืืคืืืช ื-12 ืืื ืขืฉื ืืฉืื ืืืืฉืื, ืืืจืืช ืฉืื ืืื ืื ืขืืจ ืืืื. ืื ื ืืกืืื ืืช ืืชืืจ ืืื ืชืืื, ื ืจืื ืื ืืฆื ืืกืืืื ืืื."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Ziv",
|
| 102 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Hadar",
|
| 106 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ืืกืื."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Ziv",
|
| 110 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Hadar",
|
| 114 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Ziv",
|
| 118 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted.",
|
| 122 |
+
"pending_trades": [
|
| 123 |
+
{
|
| 124 |
+
"trade_id": "trade_29_14",
|
| 125 |
+
"from": "Ziv",
|
| 126 |
+
"to": "Hadar",
|
| 127 |
+
"offer": {
|
| 128 |
+
"wheat": 1
|
| 129 |
+
},
|
| 130 |
+
"request": {
|
| 131 |
+
"brick": 1
|
| 132 |
+
},
|
| 133 |
+
"status": "pending"
|
| 134 |
+
}
|
| 135 |
+
]
|
| 136 |
+
},
|
| 137 |
+
"memory": {
|
| 138 |
+
"note_from_last_turn": "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 139 |
+
"recent_notes": [
|
| 140 |
+
"Shon is desperate for bricks and using his ports. Ziv is quiet but dangerous with that city.",
|
| 141 |
+
"Shon now has independent brick production at hex 8. He will be less willing to trade resources away now.",
|
| 142 |
+
"ืฉืื ืืชืืืฆื ืขื ืืืฆืืจ ืืื ืื ื-18. ืืื ืฉืงื ืืื, ืืื ืืชืื ื ืืช ืืขืืจ ืืืื ืื ืงืื ื ืงืืคื ืคืืชืื. ืื ื ืขืืืื ืฆืจืืื ืืืื ืืืืฉื ืืืืฉืื ืืื ื-35.",
|
| 143 |
+
"Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.",
|
| 144 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35."
|
| 145 |
+
]
|
| 146 |
+
},
|
| 147 |
+
"constraints": {
|
| 148 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 149 |
+
"allowed_actions": [
|
| 150 |
+
{
|
| 151 |
+
"type": "trade_reject",
|
| 152 |
+
"description": "Trade Reject",
|
| 153 |
+
"example_parameters": {}
|
| 154 |
+
}
|
| 155 |
+
]
|
| 156 |
+
}
|
| 157 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.json
ADDED
|
@@ -0,0 +1,102 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 24,
|
| 3 |
+
"timestamp": "2026-05-16T02:26:26.022295",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": false,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Event 1: Ziv said: \"ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:END_TURN:100:0\nCurrent dice result: 9 (6+3). Resource production uses this total.",
|
| 14 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Shon",
|
| 21 |
+
"message": "ืื ื, ืกืืฃ ืกืืฃ ืืฉืืชื ืืช ืืืื ื ืฉืืืืชื ืฆืจืื. ืื ื ืืื ื ื-18, ืืคืืืช ืขืืฉืื ืืืื ืื ืงืฆืช ืืืฆืืจ ืืื ืื ืืฉืื ืืื ืืฆืืจื ืืืชืื ื ืืื ืืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืชืชืืืฉ, ืืืืช ืืืืข ืืืื ืฉืชืคืกืืง ืืืชืื ื ืืืื ืื ืืืืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Shon",
|
| 29 |
+
"message": "ืืื, ืืคืืืช ื-12 ืืื ืขืฉื ืืฉืื ืืืืฉืื, ืืืจืืช ืฉืื ืืื ืื ืขืืจ ืืืื. ืื ื ืืกืืื ืืช ืืชืืจ ืืื ืชืืื, ื ืจืื ืื ืืฆื ืืกืืืื ืืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Ziv",
|
| 33 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Hadar",
|
| 37 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ืืกืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Ziv",
|
| 41 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Hadar",
|
| 45 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Ziv",
|
| 49 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Hadar",
|
| 53 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Ziv",
|
| 57 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"Shon now has independent brick production at hex 8. He will be less willing to trade resources away now.",
|
| 66 |
+
"ืฉืื ืืชืืืฆื ืขื ืืืฆืืจ ืืื ืื ื-18. ืืื ืฉืงื ืืื, ืืื ืืชืื ื ืืช ืืขืืจ ืืืื ืื ืงืื ื ืงืืคื ืคืืชืื. ืื ื ืขืืืื ืฆืจืืื ืืืื ืืืืฉื ืืืืฉืื ืืื ื-35.",
|
| 67 |
+
"Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.",
|
| 68 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 69 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now."
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"response_schema": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"internal_thinking"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"internal_thinking": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 82 |
+
"minLength": 30
|
| 83 |
+
},
|
| 84 |
+
"note_to_self": {
|
| 85 |
+
"type": "string",
|
| 86 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 87 |
+
"maxLength": 100
|
| 88 |
+
},
|
| 89 |
+
"say_outloud": {
|
| 90 |
+
"type": "string",
|
| 91 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 92 |
+
"maxLength": 120
|
| 93 |
+
}
|
| 94 |
+
},
|
| 95 |
+
"propertyOrdering": [
|
| 96 |
+
"internal_thinking",
|
| 97 |
+
"note_to_self",
|
| 98 |
+
"say_outloud"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "Event 1: Ziv said: \"ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:END_TURN:100:0"
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_24.txt
ADDED
|
@@ -0,0 +1,111 @@
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| 1 |
+
=== Prompt #24 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:26:26.023732
|
| 3 |
+
Active Turn: False
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Event 1: Ziv said: "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 7 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 8 |
+
Source player: Ziv
|
| 9 |
+
Reaction event id: 29:2:END_TURN:100:0
|
| 10 |
+
|
| 11 |
+
--- Tools Available ---
|
| 12 |
+
N/A
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 24 |
+
"minLength": 30
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 34 |
+
"maxLength": 120
|
| 35 |
+
}
|
| 36 |
+
},
|
| 37 |
+
"propertyOrdering": [
|
| 38 |
+
"internal_thinking",
|
| 39 |
+
"note_to_self",
|
| 40 |
+
"say_outloud"
|
| 41 |
+
]
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
--- Prompt Content ---
|
| 45 |
+
{
|
| 46 |
+
"meta_data": {
|
| 47 |
+
"agent_name": "Hadar",
|
| 48 |
+
"role": null,
|
| 49 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 50 |
+
},
|
| 51 |
+
"task_context": {
|
| 52 |
+
"what_just_happened": "Event 1: Ziv said: \"ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 29:2:END_TURN:100:0\nCurrent dice result: 9 (6+3). Resource production uses this total.",
|
| 53 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 54 |
+
},
|
| 55 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 56 |
+
"social_context": {
|
| 57 |
+
"recent_chat": [
|
| 58 |
+
{
|
| 59 |
+
"from": "Shon",
|
| 60 |
+
"message": "ืื ื, ืกืืฃ ืกืืฃ ืืฉืืชื ืืช ืืืื ื ืฉืืืืชื ืฆืจืื. ืื ื ืืื ื ื-18, ืืคืืืช ืขืืฉืื ืืืื ืื ืงืฆืช ืืืฆืืจ ืืื ืื ืืฉืื ืืื ืืฆืืจื ืืืชืื ื ืืื ืืื."
|
| 61 |
+
},
|
| 62 |
+
{
|
| 63 |
+
"from": "Hadar",
|
| 64 |
+
"message": "ืชืชืืืฉ, ืืืืช ืืืืข ืืืื ืฉืชืคืกืืง ืืืชืื ื ืืืื ืื ืืืืื."
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"from": "Shon",
|
| 68 |
+
"message": "ืืื, ืืคืืืช ื-12 ืืื ืขืฉื ืืฉืื ืืืืฉืื, ืืืจืืช ืฉืื ืืื ืื ืขืืจ ืืืื. ืื ื ืืกืืื ืืช ืืชืืจ ืืื ืชืืื, ื ืจืื ืื ืืฆื ืืกืืืื ืืื."
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"from": "Ziv",
|
| 72 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"from": "Hadar",
|
| 76 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ืืกืื."
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"from": "Ziv",
|
| 80 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Hadar",
|
| 84 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Ziv",
|
| 88 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"from": "Hadar",
|
| 92 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"from": "Ziv",
|
| 96 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 97 |
+
}
|
| 98 |
+
],
|
| 99 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected."
|
| 100 |
+
},
|
| 101 |
+
"memory": {
|
| 102 |
+
"note_from_last_turn": "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 103 |
+
"recent_notes": [
|
| 104 |
+
"Shon now has independent brick production at hex 8. He will be less willing to trade resources away now.",
|
| 105 |
+
"ืฉืื ืืชืืืฆื ืขื ืืืฆืืจ ืืื ืื ื-18. ืืื ืฉืงื ืืื, ืืื ืืชืื ื ืืช ืืขืืจ ืืืื ืื ืงืื ื ืงืืคื ืคืืชืื. ืื ื ืขืืืื ืฆืจืืื ืืืื ืืืืฉื ืืืืฉืื ืืื ื-35.",
|
| 106 |
+
"Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.",
|
| 107 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 108 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now."
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.json
ADDED
|
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 25,
|
| 3 |
+
"timestamp": "2026-05-16T02:26:40.894149",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 14 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Shon",
|
| 21 |
+
"message": "ืื ื, ืกืืฃ ืกืืฃ ืืฉืืชื ืืช ืืืื ื ืฉืืืืชื ืฆืจืื. ืื ื ืืื ื ื-18, ืืคืืืช ืขืืฉืื ืืืื ืื ืงืฆืช ืืืฆืืจ ืืื ืื ืืฉืื ืืื ืืฆืืจื ืืืชืื ื ืืื ืืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืชืชืืืฉ, ืืืืช ืืืืข ืืืื ืฉืชืคืกืืง ืืืชืื ื ืืืื ืื ืืืืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Shon",
|
| 29 |
+
"message": "ืืื, ืืคืืืช ื-12 ืืื ืขืฉื ืืฉืื ืืืืฉืื, ืืืจืืช ืฉืื ืืื ืื ืขืืจ ืืืื. ืื ื ืืกืืื ืืช ืืชืืจ ืืื ืชืืื, ื ืจืื ืื ืืฆื ืืกืืืื ืืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Ziv",
|
| 33 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Hadar",
|
| 37 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ืืกืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Ziv",
|
| 41 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Hadar",
|
| 45 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Ziv",
|
| 49 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Hadar",
|
| 53 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Ziv",
|
| 57 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"ืฉืื ืืชืืืฆื ืขื ืืืฆืืจ ืืื ืื ื-18. ืืื ืฉืงื ืืื, ืืื ืืชืื ื ืืช ืืขืืจ ืืืื ืื ืงืื ื ืงืืคื ืคืืชืื. ืื ื ืขืืืื ืฆืจืืื ืืืื ืืืืฉื ืืืืฉืื ืืื ื-35.",
|
| 66 |
+
"Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.",
|
| 67 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 68 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 69 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35."
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"constraints": {
|
| 73 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
+
"allowed_actions": [
|
| 75 |
+
{
|
| 76 |
+
"type": "roll_dice",
|
| 77 |
+
"description": "Roll the dice",
|
| 78 |
+
"example_parameters": "{}"
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"type": "use_dev_card",
|
| 82 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 83 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 84 |
+
}
|
| 85 |
+
]
|
| 86 |
+
}
|
| 87 |
+
},
|
| 88 |
+
"response_schema": {
|
| 89 |
+
"type": "object",
|
| 90 |
+
"required": [
|
| 91 |
+
"internal_thinking",
|
| 92 |
+
"action"
|
| 93 |
+
],
|
| 94 |
+
"properties": {
|
| 95 |
+
"internal_thinking": {
|
| 96 |
+
"type": "string",
|
| 97 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 98 |
+
"minLength": 120
|
| 99 |
+
},
|
| 100 |
+
"note_to_self": {
|
| 101 |
+
"type": "string",
|
| 102 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 103 |
+
"maxLength": 100
|
| 104 |
+
},
|
| 105 |
+
"say_outloud": {
|
| 106 |
+
"type": "string",
|
| 107 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 108 |
+
"maxLength": 120
|
| 109 |
+
},
|
| 110 |
+
"action": {
|
| 111 |
+
"type": "object",
|
| 112 |
+
"required": [
|
| 113 |
+
"type"
|
| 114 |
+
],
|
| 115 |
+
"properties": {
|
| 116 |
+
"type": {
|
| 117 |
+
"type": "string",
|
| 118 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 119 |
+
},
|
| 120 |
+
"parameters": {
|
| 121 |
+
"type": "string",
|
| 122 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 123 |
+
}
|
| 124 |
+
},
|
| 125 |
+
"propertyOrdering": [
|
| 126 |
+
"type",
|
| 127 |
+
"parameters"
|
| 128 |
+
]
|
| 129 |
+
}
|
| 130 |
+
},
|
| 131 |
+
"propertyOrdering": [
|
| 132 |
+
"internal_thinking",
|
| 133 |
+
"note_to_self",
|
| 134 |
+
"say_outloud",
|
| 135 |
+
"action"
|
| 136 |
+
]
|
| 137 |
+
},
|
| 138 |
+
"what_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 139 |
+
"allowed_actions": [
|
| 140 |
+
{
|
| 141 |
+
"type": "roll_dice",
|
| 142 |
+
"description": "Roll the dice",
|
| 143 |
+
"example_parameters": "{}"
|
| 144 |
+
},
|
| 145 |
+
{
|
| 146 |
+
"type": "use_dev_card",
|
| 147 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 148 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 149 |
+
}
|
| 150 |
+
],
|
| 151 |
+
"tools_schema": [
|
| 152 |
+
{
|
| 153 |
+
"name": "inspect_node",
|
| 154 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 155 |
+
"parameters": {
|
| 156 |
+
"type": "object",
|
| 157 |
+
"properties": {
|
| 158 |
+
"reasoning": {
|
| 159 |
+
"type": "string",
|
| 160 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 161 |
+
},
|
| 162 |
+
"node_id": {
|
| 163 |
+
"type": "integer",
|
| 164 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 165 |
+
}
|
| 166 |
+
},
|
| 167 |
+
"required": [
|
| 168 |
+
"reasoning",
|
| 169 |
+
"node_id"
|
| 170 |
+
]
|
| 171 |
+
}
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
"name": "find_best_nodes",
|
| 175 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 176 |
+
"parameters": {
|
| 177 |
+
"type": "object",
|
| 178 |
+
"properties": {
|
| 179 |
+
"reasoning": {
|
| 180 |
+
"type": "string",
|
| 181 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 182 |
+
},
|
| 183 |
+
"min_pips": {
|
| 184 |
+
"type": "integer",
|
| 185 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 186 |
+
"default": 0
|
| 187 |
+
},
|
| 188 |
+
"must_have_resource": {
|
| 189 |
+
"type": "string",
|
| 190 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 191 |
+
"nullable": true
|
| 192 |
+
},
|
| 193 |
+
"exclude_blocked": {
|
| 194 |
+
"type": "boolean",
|
| 195 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 196 |
+
"default": true
|
| 197 |
+
},
|
| 198 |
+
"prefer_port": {
|
| 199 |
+
"type": "boolean",
|
| 200 |
+
"description": "Prioritize nodes with port access",
|
| 201 |
+
"default": false
|
| 202 |
+
},
|
| 203 |
+
"limit": {
|
| 204 |
+
"type": "integer",
|
| 205 |
+
"description": "Maximum number of results to return",
|
| 206 |
+
"default": 10
|
| 207 |
+
}
|
| 208 |
+
},
|
| 209 |
+
"required": [
|
| 210 |
+
"reasoning"
|
| 211 |
+
]
|
| 212 |
+
}
|
| 213 |
+
},
|
| 214 |
+
{
|
| 215 |
+
"name": "analyze_path_potential",
|
| 216 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 217 |
+
"parameters": {
|
| 218 |
+
"type": "object",
|
| 219 |
+
"properties": {
|
| 220 |
+
"reasoning": {
|
| 221 |
+
"type": "string",
|
| 222 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 223 |
+
},
|
| 224 |
+
"from_node": {
|
| 225 |
+
"type": "integer",
|
| 226 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 227 |
+
},
|
| 228 |
+
"direction_node": {
|
| 229 |
+
"type": "integer",
|
| 230 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 231 |
+
"nullable": true
|
| 232 |
+
},
|
| 233 |
+
"max_depth": {
|
| 234 |
+
"type": "integer",
|
| 235 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 236 |
+
"default": 2
|
| 237 |
+
}
|
| 238 |
+
},
|
| 239 |
+
"required": [
|
| 240 |
+
"reasoning",
|
| 241 |
+
"from_node"
|
| 242 |
+
]
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
]
|
| 246 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_25.txt
ADDED
|
@@ -0,0 +1,149 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #25 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:26:40.895696
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Previous game event: ziv ended their turn
|
| 7 |
+
It's your turn.
|
| 8 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 9 |
+
|
| 10 |
+
--- Tools Available ---
|
| 11 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 12 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 13 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 14 |
+
|
| 15 |
+
--- Response Schema ---
|
| 16 |
+
{
|
| 17 |
+
"type": "object",
|
| 18 |
+
"required": [
|
| 19 |
+
"internal_thinking",
|
| 20 |
+
"action"
|
| 21 |
+
],
|
| 22 |
+
"properties": {
|
| 23 |
+
"internal_thinking": {
|
| 24 |
+
"type": "string",
|
| 25 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 26 |
+
"minLength": 120
|
| 27 |
+
},
|
| 28 |
+
"note_to_self": {
|
| 29 |
+
"type": "string",
|
| 30 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 31 |
+
"maxLength": 100
|
| 32 |
+
},
|
| 33 |
+
"say_outloud": {
|
| 34 |
+
"type": "string",
|
| 35 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 36 |
+
"maxLength": 120
|
| 37 |
+
},
|
| 38 |
+
"action": {
|
| 39 |
+
"type": "object",
|
| 40 |
+
"required": [
|
| 41 |
+
"type"
|
| 42 |
+
],
|
| 43 |
+
"properties": {
|
| 44 |
+
"type": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 47 |
+
},
|
| 48 |
+
"parameters": {
|
| 49 |
+
"type": "string",
|
| 50 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 51 |
+
}
|
| 52 |
+
},
|
| 53 |
+
"propertyOrdering": [
|
| 54 |
+
"type",
|
| 55 |
+
"parameters"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"internal_thinking",
|
| 61 |
+
"note_to_self",
|
| 62 |
+
"say_outloud",
|
| 63 |
+
"action"
|
| 64 |
+
]
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
--- Prompt Content ---
|
| 68 |
+
{
|
| 69 |
+
"meta_data": {
|
| 70 |
+
"agent_name": "Hadar",
|
| 71 |
+
"role": null,
|
| 72 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 73 |
+
},
|
| 74 |
+
"task_context": {
|
| 75 |
+
"what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 76 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 77 |
+
},
|
| 78 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 79 |
+
"social_context": {
|
| 80 |
+
"recent_chat": [
|
| 81 |
+
{
|
| 82 |
+
"from": "Shon",
|
| 83 |
+
"message": "ืื ื, ืกืืฃ ืกืืฃ ืืฉืืชื ืืช ืืืื ื ืฉืืืืชื ืฆืจืื. ืื ื ืืื ื ื-18, ืืคืืืช ืขืืฉืื ืืืื ืื ืงืฆืช ืืืฆืืจ ืืื ืื ืืฉืื ืืื ืืฆืืจื ืืืชืื ื ืืื ืืื."
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"from": "Hadar",
|
| 87 |
+
"message": "ืชืชืืืฉ, ืืืืช ืืืืข ืืืื ืฉืชืคืกืืง ืืืชืื ื ืืืื ืื ืืืืื."
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"from": "Shon",
|
| 91 |
+
"message": "ืืื, ืืคืืืช ื-12 ืืื ืขืฉื ืืฉืื ืืืืฉืื, ืืืจืืช ืฉืื ืืื ืื ืขืืจ ืืืื. ืื ื ืืกืืื ืืช ืืชืืจ ืืื ืชืืื, ื ืจืื ืื ืืฆื ืืกืืืื ืืื."
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"from": "Ziv",
|
| 95 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"from": "Hadar",
|
| 99 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ืืกืื."
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"from": "Ziv",
|
| 103 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"from": "Hadar",
|
| 107 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 108 |
+
},
|
| 109 |
+
{
|
| 110 |
+
"from": "Ziv",
|
| 111 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 112 |
+
},
|
| 113 |
+
{
|
| 114 |
+
"from": "Hadar",
|
| 115 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"from": "Ziv",
|
| 119 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected."
|
| 123 |
+
},
|
| 124 |
+
"memory": {
|
| 125 |
+
"note_from_last_turn": "ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 126 |
+
"recent_notes": [
|
| 127 |
+
"ืฉืื ืืชืืืฆื ืขื ืืืฆืืจ ืืื ืื ื-18. ืืื ืฉืงื ืืื, ืืื ืืชืื ื ืืช ืืขืืจ ืืืื ืื ืงืื ื ืงืืคื ืคืืชืื. ืื ื ืขืืืื ืฆืจืืื ืืืื ืืืืฉื ืืืืฉืื ืืื ื-35.",
|
| 128 |
+
"Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.",
|
| 129 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 130 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 131 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35."
|
| 132 |
+
]
|
| 133 |
+
},
|
| 134 |
+
"constraints": {
|
| 135 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 136 |
+
"allowed_actions": [
|
| 137 |
+
{
|
| 138 |
+
"type": "roll_dice",
|
| 139 |
+
"description": "Roll the dice",
|
| 140 |
+
"example_parameters": "{}"
|
| 141 |
+
},
|
| 142 |
+
{
|
| 143 |
+
"type": "use_dev_card",
|
| 144 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 145 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 146 |
+
}
|
| 147 |
+
]
|
| 148 |
+
}
|
| 149 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.json
ADDED
|
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 26,
|
| 3 |
+
"timestamp": "2026-05-16T02:27:13.938435",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.",
|
| 14 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Hadar",
|
| 21 |
+
"message": "ืชืชืืืฉ, ืืืืช ืืืืข ืืืื ืฉืชืคืกืืง ืืืชืื ื ืืืื ืื ืืืืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Shon",
|
| 25 |
+
"message": "ืืื, ืืคืืืช ื-12 ืืื ืขืฉื ืืฉืื ืืืืฉืื, ืืืจืืช ืฉืื ืืื ืื ืขืืจ ืืืื. ืื ื ืืกืืื ืืช ืืชืืจ ืืื ืชืืื, ื ืจืื ืื ืืฆื ืืกืืืื ืืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Ziv",
|
| 29 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Hadar",
|
| 33 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ืืกืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Ziv",
|
| 37 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Hadar",
|
| 41 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Ziv",
|
| 45 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Hadar",
|
| 49 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Ziv",
|
| 53 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Hadar",
|
| 57 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.",
|
| 66 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 67 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 68 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 69 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat."
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"constraints": {
|
| 73 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
+
"allowed_actions": [
|
| 75 |
+
{
|
| 76 |
+
"type": "build_settlement",
|
| 77 |
+
"description": "Build a settlement at a node",
|
| 78 |
+
"example_parameters": "{\"node\": X}"
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"type": "build_city",
|
| 82 |
+
"description": "Upgrade a settlement to a city",
|
| 83 |
+
"example_parameters": "{\"node\": X}"
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"type": "build_road",
|
| 87 |
+
"description": "Build a road between two nodes",
|
| 88 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"type": "trade_propose",
|
| 92 |
+
"description": "Propose a trade to other players",
|
| 93 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "trade_bank",
|
| 97 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 98 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "buy_dev_card",
|
| 102 |
+
"description": "Buy a development card",
|
| 103 |
+
"example_parameters": "{}"
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"type": "use_dev_card",
|
| 107 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 108 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "end_turn",
|
| 112 |
+
"description": "End your turn",
|
| 113 |
+
"example_parameters": "{}"
|
| 114 |
+
}
|
| 115 |
+
]
|
| 116 |
+
}
|
| 117 |
+
},
|
| 118 |
+
"response_schema": {
|
| 119 |
+
"type": "object",
|
| 120 |
+
"required": [
|
| 121 |
+
"internal_thinking",
|
| 122 |
+
"action"
|
| 123 |
+
],
|
| 124 |
+
"properties": {
|
| 125 |
+
"internal_thinking": {
|
| 126 |
+
"type": "string",
|
| 127 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 128 |
+
"minLength": 120
|
| 129 |
+
},
|
| 130 |
+
"note_to_self": {
|
| 131 |
+
"type": "string",
|
| 132 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 133 |
+
"maxLength": 100
|
| 134 |
+
},
|
| 135 |
+
"say_outloud": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 138 |
+
"maxLength": 120
|
| 139 |
+
},
|
| 140 |
+
"action": {
|
| 141 |
+
"type": "object",
|
| 142 |
+
"required": [
|
| 143 |
+
"type"
|
| 144 |
+
],
|
| 145 |
+
"properties": {
|
| 146 |
+
"type": {
|
| 147 |
+
"type": "string",
|
| 148 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 149 |
+
},
|
| 150 |
+
"parameters": {
|
| 151 |
+
"type": "string",
|
| 152 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 153 |
+
}
|
| 154 |
+
},
|
| 155 |
+
"propertyOrdering": [
|
| 156 |
+
"type",
|
| 157 |
+
"parameters"
|
| 158 |
+
]
|
| 159 |
+
}
|
| 160 |
+
},
|
| 161 |
+
"propertyOrdering": [
|
| 162 |
+
"internal_thinking",
|
| 163 |
+
"note_to_self",
|
| 164 |
+
"say_outloud",
|
| 165 |
+
"action"
|
| 166 |
+
]
|
| 167 |
+
},
|
| 168 |
+
"what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 169 |
+
"allowed_actions": [
|
| 170 |
+
{
|
| 171 |
+
"type": "build_settlement",
|
| 172 |
+
"description": "Build a settlement at a node",
|
| 173 |
+
"example_parameters": "{\"node\": X}"
|
| 174 |
+
},
|
| 175 |
+
{
|
| 176 |
+
"type": "build_city",
|
| 177 |
+
"description": "Upgrade a settlement to a city",
|
| 178 |
+
"example_parameters": "{\"node\": X}"
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"type": "build_road",
|
| 182 |
+
"description": "Build a road between two nodes",
|
| 183 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 184 |
+
},
|
| 185 |
+
{
|
| 186 |
+
"type": "trade_propose",
|
| 187 |
+
"description": "Propose a trade to other players",
|
| 188 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"type": "trade_bank",
|
| 192 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 193 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"type": "buy_dev_card",
|
| 197 |
+
"description": "Buy a development card",
|
| 198 |
+
"example_parameters": "{}"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "use_dev_card",
|
| 202 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 203 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "end_turn",
|
| 207 |
+
"description": "End your turn",
|
| 208 |
+
"example_parameters": "{}"
|
| 209 |
+
}
|
| 210 |
+
],
|
| 211 |
+
"tools_schema": [
|
| 212 |
+
{
|
| 213 |
+
"name": "inspect_node",
|
| 214 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 215 |
+
"parameters": {
|
| 216 |
+
"type": "object",
|
| 217 |
+
"properties": {
|
| 218 |
+
"reasoning": {
|
| 219 |
+
"type": "string",
|
| 220 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 221 |
+
},
|
| 222 |
+
"node_id": {
|
| 223 |
+
"type": "integer",
|
| 224 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 225 |
+
}
|
| 226 |
+
},
|
| 227 |
+
"required": [
|
| 228 |
+
"reasoning",
|
| 229 |
+
"node_id"
|
| 230 |
+
]
|
| 231 |
+
}
|
| 232 |
+
},
|
| 233 |
+
{
|
| 234 |
+
"name": "find_best_nodes",
|
| 235 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 236 |
+
"parameters": {
|
| 237 |
+
"type": "object",
|
| 238 |
+
"properties": {
|
| 239 |
+
"reasoning": {
|
| 240 |
+
"type": "string",
|
| 241 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 242 |
+
},
|
| 243 |
+
"min_pips": {
|
| 244 |
+
"type": "integer",
|
| 245 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 246 |
+
"default": 0
|
| 247 |
+
},
|
| 248 |
+
"must_have_resource": {
|
| 249 |
+
"type": "string",
|
| 250 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 251 |
+
"nullable": true
|
| 252 |
+
},
|
| 253 |
+
"exclude_blocked": {
|
| 254 |
+
"type": "boolean",
|
| 255 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 256 |
+
"default": true
|
| 257 |
+
},
|
| 258 |
+
"prefer_port": {
|
| 259 |
+
"type": "boolean",
|
| 260 |
+
"description": "Prioritize nodes with port access",
|
| 261 |
+
"default": false
|
| 262 |
+
},
|
| 263 |
+
"limit": {
|
| 264 |
+
"type": "integer",
|
| 265 |
+
"description": "Maximum number of results to return",
|
| 266 |
+
"default": 10
|
| 267 |
+
}
|
| 268 |
+
},
|
| 269 |
+
"required": [
|
| 270 |
+
"reasoning"
|
| 271 |
+
]
|
| 272 |
+
}
|
| 273 |
+
},
|
| 274 |
+
{
|
| 275 |
+
"name": "analyze_path_potential",
|
| 276 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 277 |
+
"parameters": {
|
| 278 |
+
"type": "object",
|
| 279 |
+
"properties": {
|
| 280 |
+
"reasoning": {
|
| 281 |
+
"type": "string",
|
| 282 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 283 |
+
},
|
| 284 |
+
"from_node": {
|
| 285 |
+
"type": "integer",
|
| 286 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 287 |
+
},
|
| 288 |
+
"direction_node": {
|
| 289 |
+
"type": "integer",
|
| 290 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 291 |
+
"nullable": true
|
| 292 |
+
},
|
| 293 |
+
"max_depth": {
|
| 294 |
+
"type": "integer",
|
| 295 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 296 |
+
"default": 2
|
| 297 |
+
}
|
| 298 |
+
},
|
| 299 |
+
"required": [
|
| 300 |
+
"reasoning",
|
| 301 |
+
"from_node"
|
| 302 |
+
]
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
]
|
| 306 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_26.txt
ADDED
|
@@ -0,0 +1,178 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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| 1 |
+
=== Prompt #26 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:27:13.940658
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Hadar performed action: rolled the dice
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Hadar",
|
| 70 |
+
"role": null,
|
| 71 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Hadar",
|
| 82 |
+
"message": "ืชืชืืืฉ, ืืืืช ืืืืข ืืืื ืฉืชืคืกืืง ืืืชืื ื ืืืื ืื ืืืืื."
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Shon",
|
| 86 |
+
"message": "ืืื, ืืคืืืช ื-12 ืืื ืขืฉื ืืฉืื ืืืืฉืื, ืืืจืืช ืฉืื ืืื ืื ืขืืจ ืืืื. ืื ื ืืกืืื ืืช ืืชืืจ ืืื ืชืืื, ื ืจืื ืื ืืฆื ืืกืืืื ืืื."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Ziv",
|
| 90 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Hadar",
|
| 94 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ืืกืื."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Ziv",
|
| 98 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Hadar",
|
| 102 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Ziv",
|
| 106 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Hadar",
|
| 110 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Ziv",
|
| 114 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Hadar",
|
| 118 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 wood; Shon rejected. You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected."
|
| 122 |
+
},
|
| 123 |
+
"memory": {
|
| 124 |
+
"note_from_last_turn": "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 125 |
+
"recent_notes": [
|
| 126 |
+
"Ziv is blocked on 9 (Wheat) where he has a city. Shon gained wheat from his settlement on 18. I still need Wheat and Sheep for my next settlement at 35.",
|
| 127 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 128 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 129 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 130 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat."
|
| 131 |
+
]
|
| 132 |
+
},
|
| 133 |
+
"constraints": {
|
| 134 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 135 |
+
"allowed_actions": [
|
| 136 |
+
{
|
| 137 |
+
"type": "build_settlement",
|
| 138 |
+
"description": "Build a settlement at a node",
|
| 139 |
+
"example_parameters": "{\"node\": X}"
|
| 140 |
+
},
|
| 141 |
+
{
|
| 142 |
+
"type": "build_city",
|
| 143 |
+
"description": "Upgrade a settlement to a city",
|
| 144 |
+
"example_parameters": "{\"node\": X}"
|
| 145 |
+
},
|
| 146 |
+
{
|
| 147 |
+
"type": "build_road",
|
| 148 |
+
"description": "Build a road between two nodes",
|
| 149 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 150 |
+
},
|
| 151 |
+
{
|
| 152 |
+
"type": "trade_propose",
|
| 153 |
+
"description": "Propose a trade to other players",
|
| 154 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"type": "trade_bank",
|
| 158 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 159 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 160 |
+
},
|
| 161 |
+
{
|
| 162 |
+
"type": "buy_dev_card",
|
| 163 |
+
"description": "Buy a development card",
|
| 164 |
+
"example_parameters": "{}"
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"type": "use_dev_card",
|
| 168 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 169 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "end_turn",
|
| 173 |
+
"description": "End your turn",
|
| 174 |
+
"example_parameters": "{}"
|
| 175 |
+
}
|
| 176 |
+
]
|
| 177 |
+
}
|
| 178 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.json
ADDED
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@@ -0,0 +1,306 @@
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|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 27,
|
| 3 |
+
"timestamp": "2026-05-16T02:28:40.226702",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.",
|
| 14 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Ziv",
|
| 21 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ื๏ฟฝ๏ฟฝืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Ziv",
|
| 29 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Hadar",
|
| 33 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Ziv",
|
| 37 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Hadar",
|
| 41 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Ziv",
|
| 45 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Hadar",
|
| 49 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Hadar",
|
| 53 |
+
"message": "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Shon",
|
| 57 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 66 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 67 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 68 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 69 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn."
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"constraints": {
|
| 73 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
+
"allowed_actions": [
|
| 75 |
+
{
|
| 76 |
+
"type": "build_settlement",
|
| 77 |
+
"description": "Build a settlement at a node",
|
| 78 |
+
"example_parameters": "{\"node\": X}"
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"type": "build_city",
|
| 82 |
+
"description": "Upgrade a settlement to a city",
|
| 83 |
+
"example_parameters": "{\"node\": X}"
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"type": "build_road",
|
| 87 |
+
"description": "Build a road between two nodes",
|
| 88 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"type": "trade_propose",
|
| 92 |
+
"description": "Propose a trade to other players",
|
| 93 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "trade_bank",
|
| 97 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 98 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "buy_dev_card",
|
| 102 |
+
"description": "Buy a development card",
|
| 103 |
+
"example_parameters": "{}"
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"type": "use_dev_card",
|
| 107 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 108 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "end_turn",
|
| 112 |
+
"description": "End your turn",
|
| 113 |
+
"example_parameters": "{}"
|
| 114 |
+
}
|
| 115 |
+
]
|
| 116 |
+
}
|
| 117 |
+
},
|
| 118 |
+
"response_schema": {
|
| 119 |
+
"type": "object",
|
| 120 |
+
"required": [
|
| 121 |
+
"internal_thinking",
|
| 122 |
+
"action"
|
| 123 |
+
],
|
| 124 |
+
"properties": {
|
| 125 |
+
"internal_thinking": {
|
| 126 |
+
"type": "string",
|
| 127 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 128 |
+
"minLength": 120
|
| 129 |
+
},
|
| 130 |
+
"note_to_self": {
|
| 131 |
+
"type": "string",
|
| 132 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 133 |
+
"maxLength": 100
|
| 134 |
+
},
|
| 135 |
+
"say_outloud": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 138 |
+
"maxLength": 120
|
| 139 |
+
},
|
| 140 |
+
"action": {
|
| 141 |
+
"type": "object",
|
| 142 |
+
"required": [
|
| 143 |
+
"type"
|
| 144 |
+
],
|
| 145 |
+
"properties": {
|
| 146 |
+
"type": {
|
| 147 |
+
"type": "string",
|
| 148 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 149 |
+
},
|
| 150 |
+
"parameters": {
|
| 151 |
+
"type": "string",
|
| 152 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 153 |
+
}
|
| 154 |
+
},
|
| 155 |
+
"propertyOrdering": [
|
| 156 |
+
"type",
|
| 157 |
+
"parameters"
|
| 158 |
+
]
|
| 159 |
+
}
|
| 160 |
+
},
|
| 161 |
+
"propertyOrdering": [
|
| 162 |
+
"internal_thinking",
|
| 163 |
+
"note_to_self",
|
| 164 |
+
"say_outloud",
|
| 165 |
+
"action"
|
| 166 |
+
]
|
| 167 |
+
},
|
| 168 |
+
"what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 169 |
+
"allowed_actions": [
|
| 170 |
+
{
|
| 171 |
+
"type": "build_settlement",
|
| 172 |
+
"description": "Build a settlement at a node",
|
| 173 |
+
"example_parameters": "{\"node\": X}"
|
| 174 |
+
},
|
| 175 |
+
{
|
| 176 |
+
"type": "build_city",
|
| 177 |
+
"description": "Upgrade a settlement to a city",
|
| 178 |
+
"example_parameters": "{\"node\": X}"
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"type": "build_road",
|
| 182 |
+
"description": "Build a road between two nodes",
|
| 183 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 184 |
+
},
|
| 185 |
+
{
|
| 186 |
+
"type": "trade_propose",
|
| 187 |
+
"description": "Propose a trade to other players",
|
| 188 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"type": "trade_bank",
|
| 192 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 193 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"type": "buy_dev_card",
|
| 197 |
+
"description": "Buy a development card",
|
| 198 |
+
"example_parameters": "{}"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "use_dev_card",
|
| 202 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 203 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "end_turn",
|
| 207 |
+
"description": "End your turn",
|
| 208 |
+
"example_parameters": "{}"
|
| 209 |
+
}
|
| 210 |
+
],
|
| 211 |
+
"tools_schema": [
|
| 212 |
+
{
|
| 213 |
+
"name": "inspect_node",
|
| 214 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 215 |
+
"parameters": {
|
| 216 |
+
"type": "object",
|
| 217 |
+
"properties": {
|
| 218 |
+
"reasoning": {
|
| 219 |
+
"type": "string",
|
| 220 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 221 |
+
},
|
| 222 |
+
"node_id": {
|
| 223 |
+
"type": "integer",
|
| 224 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 225 |
+
}
|
| 226 |
+
},
|
| 227 |
+
"required": [
|
| 228 |
+
"reasoning",
|
| 229 |
+
"node_id"
|
| 230 |
+
]
|
| 231 |
+
}
|
| 232 |
+
},
|
| 233 |
+
{
|
| 234 |
+
"name": "find_best_nodes",
|
| 235 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 236 |
+
"parameters": {
|
| 237 |
+
"type": "object",
|
| 238 |
+
"properties": {
|
| 239 |
+
"reasoning": {
|
| 240 |
+
"type": "string",
|
| 241 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 242 |
+
},
|
| 243 |
+
"min_pips": {
|
| 244 |
+
"type": "integer",
|
| 245 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 246 |
+
"default": 0
|
| 247 |
+
},
|
| 248 |
+
"must_have_resource": {
|
| 249 |
+
"type": "string",
|
| 250 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 251 |
+
"nullable": true
|
| 252 |
+
},
|
| 253 |
+
"exclude_blocked": {
|
| 254 |
+
"type": "boolean",
|
| 255 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 256 |
+
"default": true
|
| 257 |
+
},
|
| 258 |
+
"prefer_port": {
|
| 259 |
+
"type": "boolean",
|
| 260 |
+
"description": "Prioritize nodes with port access",
|
| 261 |
+
"default": false
|
| 262 |
+
},
|
| 263 |
+
"limit": {
|
| 264 |
+
"type": "integer",
|
| 265 |
+
"description": "Maximum number of results to return",
|
| 266 |
+
"default": 10
|
| 267 |
+
}
|
| 268 |
+
},
|
| 269 |
+
"required": [
|
| 270 |
+
"reasoning"
|
| 271 |
+
]
|
| 272 |
+
}
|
| 273 |
+
},
|
| 274 |
+
{
|
| 275 |
+
"name": "analyze_path_potential",
|
| 276 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 277 |
+
"parameters": {
|
| 278 |
+
"type": "object",
|
| 279 |
+
"properties": {
|
| 280 |
+
"reasoning": {
|
| 281 |
+
"type": "string",
|
| 282 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 283 |
+
},
|
| 284 |
+
"from_node": {
|
| 285 |
+
"type": "integer",
|
| 286 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 287 |
+
},
|
| 288 |
+
"direction_node": {
|
| 289 |
+
"type": "integer",
|
| 290 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 291 |
+
"nullable": true
|
| 292 |
+
},
|
| 293 |
+
"max_depth": {
|
| 294 |
+
"type": "integer",
|
| 295 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 296 |
+
"default": 2
|
| 297 |
+
}
|
| 298 |
+
},
|
| 299 |
+
"required": [
|
| 300 |
+
"reasoning",
|
| 301 |
+
"from_node"
|
| 302 |
+
]
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
]
|
| 306 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_27.txt
ADDED
|
@@ -0,0 +1,178 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #27 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:28:40.227944
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Hadar",
|
| 70 |
+
"role": null,
|
| 71 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 1, '_ai_say_outloud': 'ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข.', 'trade_id': 'trade_30_15', 'trade_status': 'rejected'}. Error: Shon rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Ziv",
|
| 82 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืืื ืืคื ืง ืงืฆืช ืืืจื ืืืืืฉ ืืื."
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Hadar",
|
| 86 |
+
"message": "ืืืื ืชืืืื ื-9... ืืืืืง ืืฉืืื ืืกืื."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Ziv",
|
| 90 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Hadar",
|
| 94 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Ziv",
|
| 98 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Hadar",
|
| 102 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Ziv",
|
| 106 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Hadar",
|
| 110 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Hadar",
|
| 114 |
+
"message": "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Shon",
|
| 118 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"trade_context": "Recent trade history: You offered Shon 2 sheep for 1 brick; Shon accepted. Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected."
|
| 122 |
+
},
|
| 123 |
+
"memory": {
|
| 124 |
+
"note_from_last_turn": "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 125 |
+
"recent_notes": [
|
| 126 |
+
"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 127 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 128 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 129 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 130 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn."
|
| 131 |
+
]
|
| 132 |
+
},
|
| 133 |
+
"constraints": {
|
| 134 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 135 |
+
"allowed_actions": [
|
| 136 |
+
{
|
| 137 |
+
"type": "build_settlement",
|
| 138 |
+
"description": "Build a settlement at a node",
|
| 139 |
+
"example_parameters": "{\"node\": X}"
|
| 140 |
+
},
|
| 141 |
+
{
|
| 142 |
+
"type": "build_city",
|
| 143 |
+
"description": "Upgrade a settlement to a city",
|
| 144 |
+
"example_parameters": "{\"node\": X}"
|
| 145 |
+
},
|
| 146 |
+
{
|
| 147 |
+
"type": "build_road",
|
| 148 |
+
"description": "Build a road between two nodes",
|
| 149 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 150 |
+
},
|
| 151 |
+
{
|
| 152 |
+
"type": "trade_propose",
|
| 153 |
+
"description": "Propose a trade to other players",
|
| 154 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"type": "trade_bank",
|
| 158 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 159 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 160 |
+
},
|
| 161 |
+
{
|
| 162 |
+
"type": "buy_dev_card",
|
| 163 |
+
"description": "Buy a development card",
|
| 164 |
+
"example_parameters": "{}"
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"type": "use_dev_card",
|
| 168 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 169 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "end_turn",
|
| 173 |
+
"description": "End your turn",
|
| 174 |
+
"example_parameters": "{}"
|
| 175 |
+
}
|
| 176 |
+
]
|
| 177 |
+
}
|
| 178 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.json
ADDED
|
@@ -0,0 +1,306 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 28,
|
| 3 |
+
"timestamp": "2026-05-16T02:29:35.239821",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.",
|
| 14 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Ziv",
|
| 21 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Ziv",
|
| 29 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Hadar",
|
| 33 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Ziv",
|
| 37 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Hadar",
|
| 41 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Hadar",
|
| 45 |
+
"message": "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Shon",
|
| 49 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Hadar",
|
| 53 |
+
"message": "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Ziv",
|
| 57 |
+
"message": "ืืืจ, ืืืืชื ืฉืื ืืขืืืจ ืืื ืืืืื ืืืืช ืืื ืืืืืื ืฉืืฉ ืื ืืจืืข, ืื-9 ืฉืื ืขืืืื ืืกืื... ืื ื ืืืื ืืฉืืืจ ืืืชื ืืื ืฉืืืื ืื ืกืืืื ืืืชืงืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 66 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 67 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 68 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 69 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35."
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"constraints": {
|
| 73 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
+
"allowed_actions": [
|
| 75 |
+
{
|
| 76 |
+
"type": "build_settlement",
|
| 77 |
+
"description": "Build a settlement at a node",
|
| 78 |
+
"example_parameters": "{\"node\": X}"
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"type": "build_city",
|
| 82 |
+
"description": "Upgrade a settlement to a city",
|
| 83 |
+
"example_parameters": "{\"node\": X}"
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"type": "build_road",
|
| 87 |
+
"description": "Build a road between two nodes",
|
| 88 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"type": "trade_propose",
|
| 92 |
+
"description": "Propose a trade to other players",
|
| 93 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "trade_bank",
|
| 97 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 98 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "buy_dev_card",
|
| 102 |
+
"description": "Buy a development card",
|
| 103 |
+
"example_parameters": "{}"
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"type": "use_dev_card",
|
| 107 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 108 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "end_turn",
|
| 112 |
+
"description": "End your turn",
|
| 113 |
+
"example_parameters": "{}"
|
| 114 |
+
}
|
| 115 |
+
]
|
| 116 |
+
}
|
| 117 |
+
},
|
| 118 |
+
"response_schema": {
|
| 119 |
+
"type": "object",
|
| 120 |
+
"required": [
|
| 121 |
+
"internal_thinking",
|
| 122 |
+
"action"
|
| 123 |
+
],
|
| 124 |
+
"properties": {
|
| 125 |
+
"internal_thinking": {
|
| 126 |
+
"type": "string",
|
| 127 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 128 |
+
"minLength": 120
|
| 129 |
+
},
|
| 130 |
+
"note_to_self": {
|
| 131 |
+
"type": "string",
|
| 132 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 133 |
+
"maxLength": 100
|
| 134 |
+
},
|
| 135 |
+
"say_outloud": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 138 |
+
"maxLength": 120
|
| 139 |
+
},
|
| 140 |
+
"action": {
|
| 141 |
+
"type": "object",
|
| 142 |
+
"required": [
|
| 143 |
+
"type"
|
| 144 |
+
],
|
| 145 |
+
"properties": {
|
| 146 |
+
"type": {
|
| 147 |
+
"type": "string",
|
| 148 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 149 |
+
},
|
| 150 |
+
"parameters": {
|
| 151 |
+
"type": "string",
|
| 152 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 153 |
+
}
|
| 154 |
+
},
|
| 155 |
+
"propertyOrdering": [
|
| 156 |
+
"type",
|
| 157 |
+
"parameters"
|
| 158 |
+
]
|
| 159 |
+
}
|
| 160 |
+
},
|
| 161 |
+
"propertyOrdering": [
|
| 162 |
+
"internal_thinking",
|
| 163 |
+
"note_to_self",
|
| 164 |
+
"say_outloud",
|
| 165 |
+
"action"
|
| 166 |
+
]
|
| 167 |
+
},
|
| 168 |
+
"what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 169 |
+
"allowed_actions": [
|
| 170 |
+
{
|
| 171 |
+
"type": "build_settlement",
|
| 172 |
+
"description": "Build a settlement at a node",
|
| 173 |
+
"example_parameters": "{\"node\": X}"
|
| 174 |
+
},
|
| 175 |
+
{
|
| 176 |
+
"type": "build_city",
|
| 177 |
+
"description": "Upgrade a settlement to a city",
|
| 178 |
+
"example_parameters": "{\"node\": X}"
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"type": "build_road",
|
| 182 |
+
"description": "Build a road between two nodes",
|
| 183 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 184 |
+
},
|
| 185 |
+
{
|
| 186 |
+
"type": "trade_propose",
|
| 187 |
+
"description": "Propose a trade to other players",
|
| 188 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"type": "trade_bank",
|
| 192 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 193 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"type": "buy_dev_card",
|
| 197 |
+
"description": "Buy a development card",
|
| 198 |
+
"example_parameters": "{}"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "use_dev_card",
|
| 202 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 203 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "end_turn",
|
| 207 |
+
"description": "End your turn",
|
| 208 |
+
"example_parameters": "{}"
|
| 209 |
+
}
|
| 210 |
+
],
|
| 211 |
+
"tools_schema": [
|
| 212 |
+
{
|
| 213 |
+
"name": "inspect_node",
|
| 214 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 215 |
+
"parameters": {
|
| 216 |
+
"type": "object",
|
| 217 |
+
"properties": {
|
| 218 |
+
"reasoning": {
|
| 219 |
+
"type": "string",
|
| 220 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 221 |
+
},
|
| 222 |
+
"node_id": {
|
| 223 |
+
"type": "integer",
|
| 224 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 225 |
+
}
|
| 226 |
+
},
|
| 227 |
+
"required": [
|
| 228 |
+
"reasoning",
|
| 229 |
+
"node_id"
|
| 230 |
+
]
|
| 231 |
+
}
|
| 232 |
+
},
|
| 233 |
+
{
|
| 234 |
+
"name": "find_best_nodes",
|
| 235 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 236 |
+
"parameters": {
|
| 237 |
+
"type": "object",
|
| 238 |
+
"properties": {
|
| 239 |
+
"reasoning": {
|
| 240 |
+
"type": "string",
|
| 241 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 242 |
+
},
|
| 243 |
+
"min_pips": {
|
| 244 |
+
"type": "integer",
|
| 245 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 246 |
+
"default": 0
|
| 247 |
+
},
|
| 248 |
+
"must_have_resource": {
|
| 249 |
+
"type": "string",
|
| 250 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 251 |
+
"nullable": true
|
| 252 |
+
},
|
| 253 |
+
"exclude_blocked": {
|
| 254 |
+
"type": "boolean",
|
| 255 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 256 |
+
"default": true
|
| 257 |
+
},
|
| 258 |
+
"prefer_port": {
|
| 259 |
+
"type": "boolean",
|
| 260 |
+
"description": "Prioritize nodes with port access",
|
| 261 |
+
"default": false
|
| 262 |
+
},
|
| 263 |
+
"limit": {
|
| 264 |
+
"type": "integer",
|
| 265 |
+
"description": "Maximum number of results to return",
|
| 266 |
+
"default": 10
|
| 267 |
+
}
|
| 268 |
+
},
|
| 269 |
+
"required": [
|
| 270 |
+
"reasoning"
|
| 271 |
+
]
|
| 272 |
+
}
|
| 273 |
+
},
|
| 274 |
+
{
|
| 275 |
+
"name": "analyze_path_potential",
|
| 276 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 277 |
+
"parameters": {
|
| 278 |
+
"type": "object",
|
| 279 |
+
"properties": {
|
| 280 |
+
"reasoning": {
|
| 281 |
+
"type": "string",
|
| 282 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 283 |
+
},
|
| 284 |
+
"from_node": {
|
| 285 |
+
"type": "integer",
|
| 286 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 287 |
+
},
|
| 288 |
+
"direction_node": {
|
| 289 |
+
"type": "integer",
|
| 290 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 291 |
+
"nullable": true
|
| 292 |
+
},
|
| 293 |
+
"max_depth": {
|
| 294 |
+
"type": "integer",
|
| 295 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 296 |
+
"default": 2
|
| 297 |
+
}
|
| 298 |
+
},
|
| 299 |
+
"required": [
|
| 300 |
+
"reasoning",
|
| 301 |
+
"from_node"
|
| 302 |
+
]
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
]
|
| 306 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_28.txt
ADDED
|
@@ -0,0 +1,178 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #28 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:29:35.241398
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Hadar",
|
| 70 |
+
"role": null,
|
| 71 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'sheep': 1}, 'request': {'wheat': 1}, 'target_player': 2, '_ai_say_outloud': 'ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื.', 'trade_id': 'trade_30_16', 'trade_status': 'rejected'}. Error: Ziv rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"W\":2,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Ziv",
|
| 82 |
+
"message": "ืืืจ, ื-9 ืืื ืฉืืกืืช ืื ืืืืช ืืื ืง ืืช ืืืฉืืง. ืืฉ ืื ืืืื ืขืฅ ืืืืชืจ? ืื ื ืืืื ืืชืช ืืืฉื ืืชืืืจื, ืืืื ืื ืืขืืืจ ืื ืืืื ืงืฆืช ืืืงืื ืืืจ."
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Hadar",
|
| 86 |
+
"message": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Ziv",
|
| 90 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Hadar",
|
| 94 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Ziv",
|
| 98 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Hadar",
|
| 102 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Hadar",
|
| 106 |
+
"message": "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Shon",
|
| 110 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Hadar",
|
| 114 |
+
"message": "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Ziv",
|
| 118 |
+
"message": "ืืืจ, ืืืืชื ืฉืื ืืขืืืจ ืืื ืืืืื ืืืืช ืืื ืืืืืื ืฉืืฉ ืื ืืจืืข, ืื-9 ืฉืื ืขืืืื ืืกืื... ืื ื ืืืื ืืฉืืืจ ืืืชื ืืื ืฉืืืื ืื ืกืืืื ืืืชืงืื."
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"trade_context": "Recent trade history: Shon offered you 1 sheep for 1 wood; you rejected. Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected."
|
| 122 |
+
},
|
| 123 |
+
"memory": {
|
| 124 |
+
"note_from_last_turn": "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 125 |
+
"recent_notes": [
|
| 126 |
+
"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 127 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 128 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 129 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 130 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35."
|
| 131 |
+
]
|
| 132 |
+
},
|
| 133 |
+
"constraints": {
|
| 134 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 135 |
+
"allowed_actions": [
|
| 136 |
+
{
|
| 137 |
+
"type": "build_settlement",
|
| 138 |
+
"description": "Build a settlement at a node",
|
| 139 |
+
"example_parameters": "{\"node\": X}"
|
| 140 |
+
},
|
| 141 |
+
{
|
| 142 |
+
"type": "build_city",
|
| 143 |
+
"description": "Upgrade a settlement to a city",
|
| 144 |
+
"example_parameters": "{\"node\": X}"
|
| 145 |
+
},
|
| 146 |
+
{
|
| 147 |
+
"type": "build_road",
|
| 148 |
+
"description": "Build a road between two nodes",
|
| 149 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 150 |
+
},
|
| 151 |
+
{
|
| 152 |
+
"type": "trade_propose",
|
| 153 |
+
"description": "Propose a trade to other players",
|
| 154 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"type": "trade_bank",
|
| 158 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 159 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 160 |
+
},
|
| 161 |
+
{
|
| 162 |
+
"type": "buy_dev_card",
|
| 163 |
+
"description": "Buy a development card",
|
| 164 |
+
"example_parameters": "{}"
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"type": "use_dev_card",
|
| 168 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 169 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "end_turn",
|
| 173 |
+
"description": "End your turn",
|
| 174 |
+
"example_parameters": "{}"
|
| 175 |
+
}
|
| 176 |
+
]
|
| 177 |
+
}
|
| 178 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.json
ADDED
|
@@ -0,0 +1,306 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 29,
|
| 3 |
+
"timestamp": "2026-05-16T02:31:27.157926",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "hadar proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.",
|
| 14 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Ziv",
|
| 21 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Ziv",
|
| 29 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืื๏ฟฝ๏ฟฝ ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Hadar",
|
| 33 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Hadar",
|
| 37 |
+
"message": "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Shon",
|
| 41 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Hadar",
|
| 45 |
+
"message": "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Ziv",
|
| 49 |
+
"message": "ืืืจ, ืืืืชื ืฉืื ืืขืืืจ ืืื ืืืืื ืืืืช ืืื ืืืืืื ืฉืืฉ ืื ืืจืืข, ืื-9 ืฉืื ืขืืืื ืืกืื... ืื ื ืืืื ืืฉืืืจ ืืืชื ืืื ืฉืืืื ืื ืกืืืื ืืืชืงืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Hadar",
|
| 53 |
+
"message": "ืฉืื, ืืืื ืชืจืฆื ืขืฅ ืืชืืืจื ืืืืื? ืจืืืชื ืฉืืชื ืฉืืืจ ืืืชื, ืืื ืขืฅ ืืืื ืืขืืืจ ืื ืืืชืงืื ืืื ืืื ืฉื ืืืจืืื ืื ืืืืฉืื ืืื ืฉืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Shon",
|
| 57 |
+
"message": "ืืฆืขื ืืืื, ืืืจ. ืขืฅ ืืืืช ืืขืืืจ ืื ืขืืฉืื ืืฆืืช ืืืชืงืืขืืช ืืืื ืืช ืืฉืื. ืืืื ื ืกืืืจ ืขื ืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 66 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 67 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 68 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 69 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3)."
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"constraints": {
|
| 73 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
+
"allowed_actions": [
|
| 75 |
+
{
|
| 76 |
+
"type": "build_settlement",
|
| 77 |
+
"description": "Build a settlement at a node",
|
| 78 |
+
"example_parameters": "{\"node\": X}"
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"type": "build_city",
|
| 82 |
+
"description": "Upgrade a settlement to a city",
|
| 83 |
+
"example_parameters": "{\"node\": X}"
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"type": "build_road",
|
| 87 |
+
"description": "Build a road between two nodes",
|
| 88 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"type": "trade_propose",
|
| 92 |
+
"description": "Propose a trade to other players",
|
| 93 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "trade_bank",
|
| 97 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 98 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "buy_dev_card",
|
| 102 |
+
"description": "Buy a development card",
|
| 103 |
+
"example_parameters": "{}"
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"type": "use_dev_card",
|
| 107 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 108 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "end_turn",
|
| 112 |
+
"description": "End your turn",
|
| 113 |
+
"example_parameters": "{}"
|
| 114 |
+
}
|
| 115 |
+
]
|
| 116 |
+
}
|
| 117 |
+
},
|
| 118 |
+
"response_schema": {
|
| 119 |
+
"type": "object",
|
| 120 |
+
"required": [
|
| 121 |
+
"internal_thinking",
|
| 122 |
+
"action"
|
| 123 |
+
],
|
| 124 |
+
"properties": {
|
| 125 |
+
"internal_thinking": {
|
| 126 |
+
"type": "string",
|
| 127 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 128 |
+
"minLength": 120
|
| 129 |
+
},
|
| 130 |
+
"note_to_self": {
|
| 131 |
+
"type": "string",
|
| 132 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 133 |
+
"maxLength": 100
|
| 134 |
+
},
|
| 135 |
+
"say_outloud": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 138 |
+
"maxLength": 120
|
| 139 |
+
},
|
| 140 |
+
"action": {
|
| 141 |
+
"type": "object",
|
| 142 |
+
"required": [
|
| 143 |
+
"type"
|
| 144 |
+
],
|
| 145 |
+
"properties": {
|
| 146 |
+
"type": {
|
| 147 |
+
"type": "string",
|
| 148 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 149 |
+
},
|
| 150 |
+
"parameters": {
|
| 151 |
+
"type": "string",
|
| 152 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 153 |
+
}
|
| 154 |
+
},
|
| 155 |
+
"propertyOrdering": [
|
| 156 |
+
"type",
|
| 157 |
+
"parameters"
|
| 158 |
+
]
|
| 159 |
+
}
|
| 160 |
+
},
|
| 161 |
+
"propertyOrdering": [
|
| 162 |
+
"internal_thinking",
|
| 163 |
+
"note_to_self",
|
| 164 |
+
"say_outloud",
|
| 165 |
+
"action"
|
| 166 |
+
]
|
| 167 |
+
},
|
| 168 |
+
"what_happened": "hadar proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 169 |
+
"allowed_actions": [
|
| 170 |
+
{
|
| 171 |
+
"type": "build_settlement",
|
| 172 |
+
"description": "Build a settlement at a node",
|
| 173 |
+
"example_parameters": "{\"node\": X}"
|
| 174 |
+
},
|
| 175 |
+
{
|
| 176 |
+
"type": "build_city",
|
| 177 |
+
"description": "Upgrade a settlement to a city",
|
| 178 |
+
"example_parameters": "{\"node\": X}"
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"type": "build_road",
|
| 182 |
+
"description": "Build a road between two nodes",
|
| 183 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 184 |
+
},
|
| 185 |
+
{
|
| 186 |
+
"type": "trade_propose",
|
| 187 |
+
"description": "Propose a trade to other players",
|
| 188 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"type": "trade_bank",
|
| 192 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 193 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"type": "buy_dev_card",
|
| 197 |
+
"description": "Buy a development card",
|
| 198 |
+
"example_parameters": "{}"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "use_dev_card",
|
| 202 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 203 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "end_turn",
|
| 207 |
+
"description": "End your turn",
|
| 208 |
+
"example_parameters": "{}"
|
| 209 |
+
}
|
| 210 |
+
],
|
| 211 |
+
"tools_schema": [
|
| 212 |
+
{
|
| 213 |
+
"name": "inspect_node",
|
| 214 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 215 |
+
"parameters": {
|
| 216 |
+
"type": "object",
|
| 217 |
+
"properties": {
|
| 218 |
+
"reasoning": {
|
| 219 |
+
"type": "string",
|
| 220 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 221 |
+
},
|
| 222 |
+
"node_id": {
|
| 223 |
+
"type": "integer",
|
| 224 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 225 |
+
}
|
| 226 |
+
},
|
| 227 |
+
"required": [
|
| 228 |
+
"reasoning",
|
| 229 |
+
"node_id"
|
| 230 |
+
]
|
| 231 |
+
}
|
| 232 |
+
},
|
| 233 |
+
{
|
| 234 |
+
"name": "find_best_nodes",
|
| 235 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 236 |
+
"parameters": {
|
| 237 |
+
"type": "object",
|
| 238 |
+
"properties": {
|
| 239 |
+
"reasoning": {
|
| 240 |
+
"type": "string",
|
| 241 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 242 |
+
},
|
| 243 |
+
"min_pips": {
|
| 244 |
+
"type": "integer",
|
| 245 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 246 |
+
"default": 0
|
| 247 |
+
},
|
| 248 |
+
"must_have_resource": {
|
| 249 |
+
"type": "string",
|
| 250 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 251 |
+
"nullable": true
|
| 252 |
+
},
|
| 253 |
+
"exclude_blocked": {
|
| 254 |
+
"type": "boolean",
|
| 255 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 256 |
+
"default": true
|
| 257 |
+
},
|
| 258 |
+
"prefer_port": {
|
| 259 |
+
"type": "boolean",
|
| 260 |
+
"description": "Prioritize nodes with port access",
|
| 261 |
+
"default": false
|
| 262 |
+
},
|
| 263 |
+
"limit": {
|
| 264 |
+
"type": "integer",
|
| 265 |
+
"description": "Maximum number of results to return",
|
| 266 |
+
"default": 10
|
| 267 |
+
}
|
| 268 |
+
},
|
| 269 |
+
"required": [
|
| 270 |
+
"reasoning"
|
| 271 |
+
]
|
| 272 |
+
}
|
| 273 |
+
},
|
| 274 |
+
{
|
| 275 |
+
"name": "analyze_path_potential",
|
| 276 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 277 |
+
"parameters": {
|
| 278 |
+
"type": "object",
|
| 279 |
+
"properties": {
|
| 280 |
+
"reasoning": {
|
| 281 |
+
"type": "string",
|
| 282 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 283 |
+
},
|
| 284 |
+
"from_node": {
|
| 285 |
+
"type": "integer",
|
| 286 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 287 |
+
},
|
| 288 |
+
"direction_node": {
|
| 289 |
+
"type": "integer",
|
| 290 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 291 |
+
"nullable": true
|
| 292 |
+
},
|
| 293 |
+
"max_depth": {
|
| 294 |
+
"type": "integer",
|
| 295 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 296 |
+
"default": 2
|
| 297 |
+
}
|
| 298 |
+
},
|
| 299 |
+
"required": [
|
| 300 |
+
"reasoning",
|
| 301 |
+
"from_node"
|
| 302 |
+
]
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
]
|
| 306 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_29.txt
ADDED
|
@@ -0,0 +1,178 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #29 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:31:27.159843
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
hadar proposed a trade
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Hadar",
|
| 70 |
+
"role": null,
|
| 71 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "hadar proposed a trade\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 4 (1+3). Resource production uses this total.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[1,3],\"dice_total\":4},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":1,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"W\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Ziv",
|
| 82 |
+
"message": "ืืืจ, ืืฉ ืื ืืืื ืืื ื ืืืืชืจืช? ืื ื ืืืื ืืชืช ืืืื ืืชืืืจื. ืืฉืืื ืืื ืขื ื-9 ืืืืช ืชืืงืข ืืืชื ืืืื ืข ืืื ื ืืืชืงืื."
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Hadar",
|
| 86 |
+
"message": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Ziv",
|
| 90 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ื ืืืืชื ืกืืจื ืืื ืืื ืื ืืจืืข. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืืกืคืจืื ืืืืื ืืืื ืงืฆืช ืืืชืจ ืืืฆืืืื."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Hadar",
|
| 94 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Hadar",
|
| 98 |
+
"message": "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Shon",
|
| 102 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Hadar",
|
| 106 |
+
"message": "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Ziv",
|
| 110 |
+
"message": "ืืืจ, ืืืืชื ืฉืื ืืขืืืจ ืืื ืืืืื ืืืืช ืืื ืืืืืื ืฉืืฉ ืื ืืจืืข, ืื-9 ืฉืื ืขืืืื ืืกืื... ืื ื ืืืื ืืฉืืืจ ืืืชื ืืื ืฉืืืื ืื ืกืืืื ืืืชืงืื."
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Hadar",
|
| 114 |
+
"message": "ืฉืื, ืืืื ืชืจืฆื ืขืฅ ืืชืืืจื ืืืืื? ืจืืืชื ืฉืืชื ืฉืืืจ ืืืชื, ืืื ืขืฅ ืืืื ืืขืืืจ ืื ืืืชืงืื ืืื ืืื ืฉื ืืืจืืื ืื ืืืืฉืื ืืื ืฉืื."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Shon",
|
| 118 |
+
"message": "ืืฆืขื ืืืื, ืืืจ. ืขืฅ ืืืืช ืืขืืืจ ืื ืขืืฉืื ืืฆืืช ืืืชืงืืขืืช ืืืื ืืช ืืฉืื. ืืืื ื ืกืืืจ ืขื ืื."
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"trade_context": "Recent trade history: Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted."
|
| 122 |
+
},
|
| 123 |
+
"memory": {
|
| 124 |
+
"note_from_last_turn": "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 125 |
+
"recent_notes": [
|
| 126 |
+
"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 127 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 128 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 129 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 130 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3)."
|
| 131 |
+
]
|
| 132 |
+
},
|
| 133 |
+
"constraints": {
|
| 134 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 135 |
+
"allowed_actions": [
|
| 136 |
+
{
|
| 137 |
+
"type": "build_settlement",
|
| 138 |
+
"description": "Build a settlement at a node",
|
| 139 |
+
"example_parameters": "{\"node\": X}"
|
| 140 |
+
},
|
| 141 |
+
{
|
| 142 |
+
"type": "build_city",
|
| 143 |
+
"description": "Upgrade a settlement to a city",
|
| 144 |
+
"example_parameters": "{\"node\": X}"
|
| 145 |
+
},
|
| 146 |
+
{
|
| 147 |
+
"type": "build_road",
|
| 148 |
+
"description": "Build a road between two nodes",
|
| 149 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 150 |
+
},
|
| 151 |
+
{
|
| 152 |
+
"type": "trade_propose",
|
| 153 |
+
"description": "Propose a trade to other players",
|
| 154 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"type": "trade_bank",
|
| 158 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 159 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 160 |
+
},
|
| 161 |
+
{
|
| 162 |
+
"type": "buy_dev_card",
|
| 163 |
+
"description": "Buy a development card",
|
| 164 |
+
"example_parameters": "{}"
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"type": "use_dev_card",
|
| 168 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 169 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "end_turn",
|
| 173 |
+
"description": "End your turn",
|
| 174 |
+
"example_parameters": "{}"
|
| 175 |
+
}
|
| 176 |
+
]
|
| 177 |
+
}
|
| 178 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.json
ADDED
|
@@ -0,0 +1,102 @@
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|
|
|
|
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|
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|
|
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|
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|
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|
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|
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|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 30,
|
| 3 |
+
"timestamp": "2026-05-16T02:33:15.562814",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": false,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Event 1: Shon said: \"ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:ROLL_DICE:106:0\nCurrent dice result: 6 (5+1). Resource production uses this total.",
|
| 14 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Hadar",
|
| 21 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Shon",
|
| 29 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Hadar",
|
| 33 |
+
"message": "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Ziv",
|
| 37 |
+
"message": "ืืืจ, ืืืืชื ืฉืื ืืขืืืจ ืืื ืืืืื ืืืืช ืืื ืืืืืื ืฉืืฉ ืื ืืจืืข, ืื-9 ืฉืื ืขืืืื ืืกืื... ืื ื ืืืื ืืฉืืืจ ืืืชื ืืื ืฉืืืื ืื ืกืืืื ืืืชืงืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Hadar",
|
| 41 |
+
"message": "ืฉืื, ืืืื ืชืจืฆื ืขืฅ ืืชืืืจื ืืืืื? ืจืืืชื ืฉืืชื ืฉืืืจ ืืืชื, ืืื ืขืฅ ืืืื ืืขืืืจ ืื ืืืชืงืื ืืื ืืื ืฉื ืืืจืืื ืื ืืืืฉืื ืืื ืฉืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Shon",
|
| 45 |
+
"message": "ืืฆืขื ืืืื, ืืืจ. ืขืฅ ืืืืช ืืขืืืจ ืื ืขืืฉืื ืืฆืืช ืืืชืงืืขืืช ืืืื ืืช ืืฉืื. ืืืื ื ืกืืืจ ืขื ืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Hadar",
|
| 49 |
+
"message": "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Shon",
|
| 53 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Shon",
|
| 57 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 66 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 67 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 68 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 69 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production."
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"response_schema": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"internal_thinking"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"internal_thinking": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 82 |
+
"minLength": 30
|
| 83 |
+
},
|
| 84 |
+
"note_to_self": {
|
| 85 |
+
"type": "string",
|
| 86 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 87 |
+
"maxLength": 100
|
| 88 |
+
},
|
| 89 |
+
"say_outloud": {
|
| 90 |
+
"type": "string",
|
| 91 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 92 |
+
"maxLength": 120
|
| 93 |
+
}
|
| 94 |
+
},
|
| 95 |
+
"propertyOrdering": [
|
| 96 |
+
"internal_thinking",
|
| 97 |
+
"note_to_self",
|
| 98 |
+
"say_outloud"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "Event 1: Shon said: \"ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:ROLL_DICE:106:0"
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_30.txt
ADDED
|
@@ -0,0 +1,111 @@
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|
|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
|
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|
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|
|
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|
|
|
|
|
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|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #30 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:33:15.565546
|
| 3 |
+
Active Turn: False
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Event 1: Shon said: "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 7 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 8 |
+
Source player: Shon
|
| 9 |
+
Reaction event id: 31:1:ROLL_DICE:106:0
|
| 10 |
+
|
| 11 |
+
--- Tools Available ---
|
| 12 |
+
N/A
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 24 |
+
"minLength": 30
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 34 |
+
"maxLength": 120
|
| 35 |
+
}
|
| 36 |
+
},
|
| 37 |
+
"propertyOrdering": [
|
| 38 |
+
"internal_thinking",
|
| 39 |
+
"note_to_self",
|
| 40 |
+
"say_outloud"
|
| 41 |
+
]
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
--- Prompt Content ---
|
| 45 |
+
{
|
| 46 |
+
"meta_data": {
|
| 47 |
+
"agent_name": "Hadar",
|
| 48 |
+
"role": null,
|
| 49 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 50 |
+
},
|
| 51 |
+
"task_context": {
|
| 52 |
+
"what_just_happened": "Event 1: Shon said: \"ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:ROLL_DICE:106:0\nCurrent dice result: 6 (5+1). Resource production uses this total.",
|
| 53 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 54 |
+
},
|
| 55 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 56 |
+
"social_context": {
|
| 57 |
+
"recent_chat": [
|
| 58 |
+
{
|
| 59 |
+
"from": "Hadar",
|
| 60 |
+
"message": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื."
|
| 61 |
+
},
|
| 62 |
+
{
|
| 63 |
+
"from": "Hadar",
|
| 64 |
+
"message": "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข."
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"from": "Shon",
|
| 68 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"from": "Hadar",
|
| 72 |
+
"message": "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื."
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"from": "Ziv",
|
| 76 |
+
"message": "ืืืจ, ืืืืชื ืฉืื ืืขืืืจ ืืื ืืืืื ืืืืช ืืื ืืืืืื ืฉืืฉ ืื ืืจืืข, ืื-9 ืฉืื ืขืืืื ืืกืื... ืื ื ืืืื ืืฉืืืจ ืืืชื ืืื ืฉืืืื ืื ืกืืืื ืืืชืงืื."
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"from": "Hadar",
|
| 80 |
+
"message": "ืฉืื, ืืืื ืชืจืฆื ืขืฅ ืืชืืืจื ืืืืื? ืจืืืชื ืฉืืชื ืฉืืืจ ืืืชื, ืืื ืขืฅ ืืืื ืืขืืืจ ืื ืืืชืงืื ืืื ืืื ืฉื ืืืจืืื ืื ืืืืฉืื ืืื ืฉืื."
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Shon",
|
| 84 |
+
"message": "ืืฆืขื ืืืื, ืืืจ. ืขืฅ ืืืืช ืืขืืืจ ืื ืขืืฉืื ืืฆืืช ืืืชืงืืขืืช ืืืื ืืช ืืฉืื. ืืืื ื ืกืืืจ ืขื ืื."
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Hadar",
|
| 88 |
+
"message": "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื."
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"from": "Shon",
|
| 92 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"from": "Shon",
|
| 96 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 97 |
+
}
|
| 98 |
+
],
|
| 99 |
+
"trade_context": "Recent trade history: Ziv offered you 1 sheep for 1 wood; you accepted. Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted."
|
| 100 |
+
},
|
| 101 |
+
"memory": {
|
| 102 |
+
"note_from_last_turn": "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 103 |
+
"recent_notes": [
|
| 104 |
+
"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 105 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 106 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 107 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 108 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production."
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.json
ADDED
|
@@ -0,0 +1,260 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 31,
|
| 3 |
+
"timestamp": "2026-05-16T02:33:56.108024",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 6 (5+1). Resource production uses this total.",
|
| 14 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Shon",
|
| 21 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Ziv",
|
| 29 |
+
"message": "ืืืจ, ืืืืชื ืฉืื ืืขืืืจ ืืื ืืืืื ืืืืช ืืื ืืืืืื ืฉืืฉ ืื ืืจืืข, ืื-9 ืฉืื ืขืืืื ืืกืื... ืื ื ืืืื ืืฉืืืจ ืืืชื ืืื ืฉืืืื ืื ืกืืืื ืืืชืงืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Hadar",
|
| 33 |
+
"message": "ืฉืื, ืืืื ืชืจืฆื ืขืฅ ืืชืืืจื ืืืืื? ืจืืืชื ืฉืืชื ืฉืืืจ ืืืชื, ืืื ืขืฅ ืืืื ืืขืืืจ ืื ืืืชืงืื ืืื ืืื ืฉื ืืืจืืื ืื ืืืืฉืื ืืื ืฉืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Shon",
|
| 37 |
+
"message": "ืืฆืขื ืืืื, ืืืจ. ืขืฅ ืืืืช ืืขืืืจ ืื ืขืืฉืื ืืฆืืช ืืืชืงืืขืืช ืืืื ืืช ืืฉืื. ืืืื ื ืกืืืจ ืขื ืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Hadar",
|
| 41 |
+
"message": "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Shon",
|
| 45 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Shon",
|
| 49 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Ziv",
|
| 53 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Shon",
|
| 57 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted.",
|
| 61 |
+
"pending_trades": [
|
| 62 |
+
{
|
| 63 |
+
"trade_id": "trade_31_18",
|
| 64 |
+
"from": "Shon",
|
| 65 |
+
"to": "Hadar",
|
| 66 |
+
"offer": {
|
| 67 |
+
"wheat": 1
|
| 68 |
+
},
|
| 69 |
+
"request": {
|
| 70 |
+
"brick": 1
|
| 71 |
+
},
|
| 72 |
+
"status": "pending"
|
| 73 |
+
}
|
| 74 |
+
]
|
| 75 |
+
},
|
| 76 |
+
"memory": {
|
| 77 |
+
"note_from_last_turn": "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 78 |
+
"recent_notes": [
|
| 79 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 80 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 81 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 82 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 83 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand."
|
| 84 |
+
]
|
| 85 |
+
},
|
| 86 |
+
"constraints": {
|
| 87 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 88 |
+
"allowed_actions": [
|
| 89 |
+
{
|
| 90 |
+
"type": "trade_accept",
|
| 91 |
+
"description": "Trade Accept",
|
| 92 |
+
"example_parameters": {}
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"type": "trade_reject",
|
| 96 |
+
"description": "Trade Reject",
|
| 97 |
+
"example_parameters": {}
|
| 98 |
+
}
|
| 99 |
+
]
|
| 100 |
+
}
|
| 101 |
+
},
|
| 102 |
+
"response_schema": {
|
| 103 |
+
"type": "object",
|
| 104 |
+
"required": [
|
| 105 |
+
"internal_thinking",
|
| 106 |
+
"action"
|
| 107 |
+
],
|
| 108 |
+
"properties": {
|
| 109 |
+
"internal_thinking": {
|
| 110 |
+
"type": "string",
|
| 111 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 112 |
+
"minLength": 120
|
| 113 |
+
},
|
| 114 |
+
"note_to_self": {
|
| 115 |
+
"type": "string",
|
| 116 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 117 |
+
"maxLength": 100
|
| 118 |
+
},
|
| 119 |
+
"say_outloud": {
|
| 120 |
+
"type": "string",
|
| 121 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 122 |
+
"maxLength": 120
|
| 123 |
+
},
|
| 124 |
+
"action": {
|
| 125 |
+
"type": "object",
|
| 126 |
+
"required": [
|
| 127 |
+
"type"
|
| 128 |
+
],
|
| 129 |
+
"properties": {
|
| 130 |
+
"type": {
|
| 131 |
+
"type": "string",
|
| 132 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 133 |
+
},
|
| 134 |
+
"parameters": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 137 |
+
}
|
| 138 |
+
},
|
| 139 |
+
"propertyOrdering": [
|
| 140 |
+
"type",
|
| 141 |
+
"parameters"
|
| 142 |
+
]
|
| 143 |
+
}
|
| 144 |
+
},
|
| 145 |
+
"propertyOrdering": [
|
| 146 |
+
"internal_thinking",
|
| 147 |
+
"note_to_self",
|
| 148 |
+
"say_outloud",
|
| 149 |
+
"action"
|
| 150 |
+
]
|
| 151 |
+
},
|
| 152 |
+
"what_happened": "trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
|
| 153 |
+
"allowed_actions": [
|
| 154 |
+
{
|
| 155 |
+
"type": "trade_accept",
|
| 156 |
+
"description": "Trade Accept",
|
| 157 |
+
"example_parameters": {}
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"type": "trade_reject",
|
| 161 |
+
"description": "Trade Reject",
|
| 162 |
+
"example_parameters": {}
|
| 163 |
+
}
|
| 164 |
+
],
|
| 165 |
+
"tools_schema": [
|
| 166 |
+
{
|
| 167 |
+
"name": "inspect_node",
|
| 168 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 169 |
+
"parameters": {
|
| 170 |
+
"type": "object",
|
| 171 |
+
"properties": {
|
| 172 |
+
"reasoning": {
|
| 173 |
+
"type": "string",
|
| 174 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 175 |
+
},
|
| 176 |
+
"node_id": {
|
| 177 |
+
"type": "integer",
|
| 178 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 179 |
+
}
|
| 180 |
+
},
|
| 181 |
+
"required": [
|
| 182 |
+
"reasoning",
|
| 183 |
+
"node_id"
|
| 184 |
+
]
|
| 185 |
+
}
|
| 186 |
+
},
|
| 187 |
+
{
|
| 188 |
+
"name": "find_best_nodes",
|
| 189 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 190 |
+
"parameters": {
|
| 191 |
+
"type": "object",
|
| 192 |
+
"properties": {
|
| 193 |
+
"reasoning": {
|
| 194 |
+
"type": "string",
|
| 195 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 196 |
+
},
|
| 197 |
+
"min_pips": {
|
| 198 |
+
"type": "integer",
|
| 199 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 200 |
+
"default": 0
|
| 201 |
+
},
|
| 202 |
+
"must_have_resource": {
|
| 203 |
+
"type": "string",
|
| 204 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 205 |
+
"nullable": true
|
| 206 |
+
},
|
| 207 |
+
"exclude_blocked": {
|
| 208 |
+
"type": "boolean",
|
| 209 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 210 |
+
"default": true
|
| 211 |
+
},
|
| 212 |
+
"prefer_port": {
|
| 213 |
+
"type": "boolean",
|
| 214 |
+
"description": "Prioritize nodes with port access",
|
| 215 |
+
"default": false
|
| 216 |
+
},
|
| 217 |
+
"limit": {
|
| 218 |
+
"type": "integer",
|
| 219 |
+
"description": "Maximum number of results to return",
|
| 220 |
+
"default": 10
|
| 221 |
+
}
|
| 222 |
+
},
|
| 223 |
+
"required": [
|
| 224 |
+
"reasoning"
|
| 225 |
+
]
|
| 226 |
+
}
|
| 227 |
+
},
|
| 228 |
+
{
|
| 229 |
+
"name": "analyze_path_potential",
|
| 230 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 231 |
+
"parameters": {
|
| 232 |
+
"type": "object",
|
| 233 |
+
"properties": {
|
| 234 |
+
"reasoning": {
|
| 235 |
+
"type": "string",
|
| 236 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 237 |
+
},
|
| 238 |
+
"from_node": {
|
| 239 |
+
"type": "integer",
|
| 240 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 241 |
+
},
|
| 242 |
+
"direction_node": {
|
| 243 |
+
"type": "integer",
|
| 244 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 245 |
+
"nullable": true
|
| 246 |
+
},
|
| 247 |
+
"max_depth": {
|
| 248 |
+
"type": "integer",
|
| 249 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 250 |
+
"default": 2
|
| 251 |
+
}
|
| 252 |
+
},
|
| 253 |
+
"required": [
|
| 254 |
+
"reasoning",
|
| 255 |
+
"from_node"
|
| 256 |
+
]
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
+
]
|
| 260 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_31.txt
ADDED
|
@@ -0,0 +1,162 @@
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
|
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|
|
|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
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|
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|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
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|
|
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|
|
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|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #31 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:33:56.109269
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick.
|
| 7 |
+
Current required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Hadar",
|
| 70 |
+
"role": null,
|
| 71 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "trade offer trade 31 18: shon offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_31_18: Shon offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.\nCurrent dice result: 6 (5+1). Resource production uses this total.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Shon",
|
| 82 |
+
"message": "ืืฆืขื ืืืื ืช ืืืจ, ืืื ืื ื ืฉืืืจ ืืช ืืืืื ืืกืืืื ืืื, ืื ื ืืืื ืืืชื ืืชืืื ืืืช ืฉืื. ืืืื ืืคืขื ืืืจืช."
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Hadar",
|
| 86 |
+
"message": "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Ziv",
|
| 90 |
+
"message": "ืืืจ, ืืืืชื ืฉืื ืืขืืืจ ืืื ืืืืื ืืืืช ืืื ืืืืืื ืฉืืฉ ืื ืืจืืข, ืื-9 ืฉืื ืขืืืื ืืกืื... ืื ื ืืืื ืืฉืืืจ ืืืชื ืืื ืฉืืืื ืื ืกืืืื ืืืชืงืื."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Hadar",
|
| 94 |
+
"message": "ืฉืื, ืืืื ืชืจืฆื ืขืฅ ืืชืืืจื ืืืืื? ืจืืืชื ืฉืืชื ืฉืืืจ ืืืชื, ืืื ืขืฅ ืืืื ืืขืืืจ ืื ืืืชืงืื ืืื ืืื ืฉื ืืืจืืื ืื ืืืืฉืื ืืื ืฉืื."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Shon",
|
| 98 |
+
"message": "ืืฆืขื ืืืื, ืืืจ. ืขืฅ ืืืืช ืืขืืืจ ืื ืขืืฉืื ืืฆืืช ืืืชืงืืขืืช ืืืื ืืช ืืฉืื. ืืืื ื ืกืืืจ ืขื ืื."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Hadar",
|
| 102 |
+
"message": "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื."
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Shon",
|
| 106 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Shon",
|
| 110 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Ziv",
|
| 114 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Shon",
|
| 118 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted.",
|
| 122 |
+
"pending_trades": [
|
| 123 |
+
{
|
| 124 |
+
"trade_id": "trade_31_18",
|
| 125 |
+
"from": "Shon",
|
| 126 |
+
"to": "Hadar",
|
| 127 |
+
"offer": {
|
| 128 |
+
"wheat": 1
|
| 129 |
+
},
|
| 130 |
+
"request": {
|
| 131 |
+
"brick": 1
|
| 132 |
+
},
|
| 133 |
+
"status": "pending"
|
| 134 |
+
}
|
| 135 |
+
]
|
| 136 |
+
},
|
| 137 |
+
"memory": {
|
| 138 |
+
"note_from_last_turn": "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 139 |
+
"recent_notes": [
|
| 140 |
+
"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 141 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 142 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 143 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 144 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand."
|
| 145 |
+
]
|
| 146 |
+
},
|
| 147 |
+
"constraints": {
|
| 148 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 149 |
+
"allowed_actions": [
|
| 150 |
+
{
|
| 151 |
+
"type": "trade_accept",
|
| 152 |
+
"description": "Trade Accept",
|
| 153 |
+
"example_parameters": {}
|
| 154 |
+
},
|
| 155 |
+
{
|
| 156 |
+
"type": "trade_reject",
|
| 157 |
+
"description": "Trade Reject",
|
| 158 |
+
"example_parameters": {}
|
| 159 |
+
}
|
| 160 |
+
]
|
| 161 |
+
}
|
| 162 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.json
ADDED
|
@@ -0,0 +1,102 @@
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|
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|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
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|
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|
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|
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|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 32,
|
| 3 |
+
"timestamp": "2026-05-16T02:35:27.735492",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": false,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Event 1: Shon said: \"ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื.\"\nTrade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:TRADE_PROPOSE:108:0\nCurrent dice result: 6 (5+1). Resource production uses this total.",
|
| 14 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Shon",
|
| 21 |
+
"message": "ืืฆืขื ืืืื, ืืืจ. ืขืฅ ืืืืช ืืขืืืจ ืื ืขืืฉืื ืืฆืืช ืืืชืงืืขืืช ืืืื ืืช ืืฉืื. ืืืื ื ืกืืืจ ืขื ืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Shon",
|
| 29 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Shon",
|
| 33 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Ziv",
|
| 37 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Shon",
|
| 41 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Hadar",
|
| 45 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Ziv",
|
| 49 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Shon",
|
| 53 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Ziv",
|
| 57 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 66 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 67 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 68 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 69 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll."
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"response_schema": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"internal_thinking"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"internal_thinking": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 82 |
+
"minLength": 30
|
| 83 |
+
},
|
| 84 |
+
"note_to_self": {
|
| 85 |
+
"type": "string",
|
| 86 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 87 |
+
"maxLength": 100
|
| 88 |
+
},
|
| 89 |
+
"say_outloud": {
|
| 90 |
+
"type": "string",
|
| 91 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 92 |
+
"maxLength": 120
|
| 93 |
+
}
|
| 94 |
+
},
|
| 95 |
+
"propertyOrdering": [
|
| 96 |
+
"internal_thinking",
|
| 97 |
+
"note_to_self",
|
| 98 |
+
"say_outloud"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "Event 1: Shon said: \"ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื.\"\nTrade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:TRADE_PROPOSE:108:0"
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_32.txt
ADDED
|
@@ -0,0 +1,112 @@
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|
| 1 |
+
=== Prompt #32 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:35:27.739896
|
| 3 |
+
Active Turn: False
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Event 1: Shon said: "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 7 |
+
Trade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.
|
| 8 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 9 |
+
Source player: Shon
|
| 10 |
+
Reaction event id: 31:1:TRADE_PROPOSE:108:0
|
| 11 |
+
|
| 12 |
+
--- Tools Available ---
|
| 13 |
+
N/A
|
| 14 |
+
|
| 15 |
+
--- Response Schema ---
|
| 16 |
+
{
|
| 17 |
+
"type": "object",
|
| 18 |
+
"required": [
|
| 19 |
+
"internal_thinking"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 25 |
+
"minLength": 30
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
}
|
| 37 |
+
},
|
| 38 |
+
"propertyOrdering": [
|
| 39 |
+
"internal_thinking",
|
| 40 |
+
"note_to_self",
|
| 41 |
+
"say_outloud"
|
| 42 |
+
]
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
--- Prompt Content ---
|
| 46 |
+
{
|
| 47 |
+
"meta_data": {
|
| 48 |
+
"agent_name": "Hadar",
|
| 49 |
+
"role": null,
|
| 50 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 51 |
+
},
|
| 52 |
+
"task_context": {
|
| 53 |
+
"what_just_happened": "Event 1: Shon said: \"ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื.\"\nTrade offer trade_31_19: Shon offers 1 wheat to Ziv for 1 brick.\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:TRADE_PROPOSE:108:0\nCurrent dice result: 6 (5+1). Resource production uses this total.",
|
| 54 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 55 |
+
},
|
| 56 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 57 |
+
"social_context": {
|
| 58 |
+
"recent_chat": [
|
| 59 |
+
{
|
| 60 |
+
"from": "Shon",
|
| 61 |
+
"message": "ืืฆืขื ืืืื, ืืืจ. ืขืฅ ืืืืช ืืขืืืจ ืื ืขืืฉืื ืืฆืืช ืืืชืงืืขืืช ืืืื ืืช ืืฉืื. ืืืื ื ืกืืืจ ืขื ืื."
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"from": "Hadar",
|
| 65 |
+
"message": "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื."
|
| 66 |
+
},
|
| 67 |
+
{
|
| 68 |
+
"from": "Shon",
|
| 69 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 70 |
+
},
|
| 71 |
+
{
|
| 72 |
+
"from": "Shon",
|
| 73 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"from": "Ziv",
|
| 77 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"from": "Shon",
|
| 81 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "Hadar",
|
| 85 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "Ziv",
|
| 89 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "Shon",
|
| 93 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"from": "Ziv",
|
| 97 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 98 |
+
}
|
| 99 |
+
],
|
| 100 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 101 |
+
},
|
| 102 |
+
"memory": {
|
| 103 |
+
"note_from_last_turn": "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 104 |
+
"recent_notes": [
|
| 105 |
+
"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 106 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 107 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 108 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 109 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll."
|
| 110 |
+
]
|
| 111 |
+
}
|
| 112 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.json
ADDED
|
@@ -0,0 +1,102 @@
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|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 33,
|
| 3 |
+
"timestamp": "2026-05-16T02:36:19.012071",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": false,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Event 1: Shon said: \"ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:END_TURN:109:0\nCurrent dice result: 6 (5+1). Resource production uses this total.",
|
| 14 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Hadar",
|
| 21 |
+
"message": "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ื๏ฟฝ๏ฟฝื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Shon",
|
| 25 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Shon",
|
| 29 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Ziv",
|
| 33 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Shon",
|
| 37 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Hadar",
|
| 41 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Ziv",
|
| 45 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Shon",
|
| 49 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Ziv",
|
| 53 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Shon",
|
| 57 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 66 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 67 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 68 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 69 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage."
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"response_schema": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"internal_thinking"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"internal_thinking": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 82 |
+
"minLength": 30
|
| 83 |
+
},
|
| 84 |
+
"note_to_self": {
|
| 85 |
+
"type": "string",
|
| 86 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 87 |
+
"maxLength": 100
|
| 88 |
+
},
|
| 89 |
+
"say_outloud": {
|
| 90 |
+
"type": "string",
|
| 91 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 92 |
+
"maxLength": 120
|
| 93 |
+
}
|
| 94 |
+
},
|
| 95 |
+
"propertyOrdering": [
|
| 96 |
+
"internal_thinking",
|
| 97 |
+
"note_to_self",
|
| 98 |
+
"say_outloud"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "Event 1: Shon said: \"ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:END_TURN:109:0"
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_33.txt
ADDED
|
@@ -0,0 +1,111 @@
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|
|
|
| 1 |
+
=== Prompt #33 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:36:19.016861
|
| 3 |
+
Active Turn: False
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Event 1: Shon said: "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 7 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 8 |
+
Source player: Shon
|
| 9 |
+
Reaction event id: 31:1:END_TURN:109:0
|
| 10 |
+
|
| 11 |
+
--- Tools Available ---
|
| 12 |
+
N/A
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 24 |
+
"minLength": 30
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 34 |
+
"maxLength": 120
|
| 35 |
+
}
|
| 36 |
+
},
|
| 37 |
+
"propertyOrdering": [
|
| 38 |
+
"internal_thinking",
|
| 39 |
+
"note_to_self",
|
| 40 |
+
"say_outloud"
|
| 41 |
+
]
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
--- Prompt Content ---
|
| 45 |
+
{
|
| 46 |
+
"meta_data": {
|
| 47 |
+
"agent_name": "Hadar",
|
| 48 |
+
"role": null,
|
| 49 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 50 |
+
},
|
| 51 |
+
"task_context": {
|
| 52 |
+
"what_just_happened": "Event 1: Shon said: \"ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Shon\nReaction event id: 31:1:END_TURN:109:0\nCurrent dice result: 6 (5+1). Resource production uses this total.",
|
| 53 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 54 |
+
},
|
| 55 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,1],\"dice_total\":6},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":2,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 56 |
+
"social_context": {
|
| 57 |
+
"recent_chat": [
|
| 58 |
+
{
|
| 59 |
+
"from": "Hadar",
|
| 60 |
+
"message": "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื."
|
| 61 |
+
},
|
| 62 |
+
{
|
| 63 |
+
"from": "Shon",
|
| 64 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"from": "Shon",
|
| 68 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"from": "Ziv",
|
| 72 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"from": "Shon",
|
| 76 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"from": "Hadar",
|
| 80 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Ziv",
|
| 84 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Shon",
|
| 88 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"from": "Ziv",
|
| 92 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"from": "Shon",
|
| 96 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 97 |
+
}
|
| 98 |
+
],
|
| 99 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 100 |
+
},
|
| 101 |
+
"memory": {
|
| 102 |
+
"note_from_last_turn": "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 103 |
+
"recent_notes": [
|
| 104 |
+
"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 105 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 106 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 107 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 108 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage."
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.json
ADDED
|
@@ -0,0 +1,102 @@
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|
|
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|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 34,
|
| 3 |
+
"timestamp": "2026-05-16T02:36:52.429254",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": false,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Event 1: Ziv said: \"ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:ROLL_DICE:110:0\nCurrent dice result: 9 (4+5). Resource production uses this total.",
|
| 14 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Shon",
|
| 21 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Shon",
|
| 25 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Ziv",
|
| 29 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Shon",
|
| 33 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Hadar",
|
| 37 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Ziv",
|
| 41 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Shon",
|
| 45 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Ziv",
|
| 49 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Shon",
|
| 53 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Ziv",
|
| 57 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 66 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 67 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 68 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 69 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick."
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"response_schema": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"internal_thinking"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"internal_thinking": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 82 |
+
"minLength": 30
|
| 83 |
+
},
|
| 84 |
+
"note_to_self": {
|
| 85 |
+
"type": "string",
|
| 86 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 87 |
+
"maxLength": 100
|
| 88 |
+
},
|
| 89 |
+
"say_outloud": {
|
| 90 |
+
"type": "string",
|
| 91 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 92 |
+
"maxLength": 120
|
| 93 |
+
}
|
| 94 |
+
},
|
| 95 |
+
"propertyOrdering": [
|
| 96 |
+
"internal_thinking",
|
| 97 |
+
"note_to_self",
|
| 98 |
+
"say_outloud"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "Event 1: Ziv said: \"ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:ROLL_DICE:110:0"
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_34.txt
ADDED
|
@@ -0,0 +1,111 @@
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|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #34 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:36:52.432292
|
| 3 |
+
Active Turn: False
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Event 1: Ziv said: "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 7 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 8 |
+
Source player: Ziv
|
| 9 |
+
Reaction event id: 32:2:ROLL_DICE:110:0
|
| 10 |
+
|
| 11 |
+
--- Tools Available ---
|
| 12 |
+
N/A
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 24 |
+
"minLength": 30
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 34 |
+
"maxLength": 120
|
| 35 |
+
}
|
| 36 |
+
},
|
| 37 |
+
"propertyOrdering": [
|
| 38 |
+
"internal_thinking",
|
| 39 |
+
"note_to_self",
|
| 40 |
+
"say_outloud"
|
| 41 |
+
]
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
--- Prompt Content ---
|
| 45 |
+
{
|
| 46 |
+
"meta_data": {
|
| 47 |
+
"agent_name": "Hadar",
|
| 48 |
+
"role": null,
|
| 49 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 50 |
+
},
|
| 51 |
+
"task_context": {
|
| 52 |
+
"what_just_happened": "Event 1: Ziv said: \"ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:ROLL_DICE:110:0\nCurrent dice result: 9 (4+5). Resource production uses this total.",
|
| 53 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 54 |
+
},
|
| 55 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}}}}",
|
| 56 |
+
"social_context": {
|
| 57 |
+
"recent_chat": [
|
| 58 |
+
{
|
| 59 |
+
"from": "Shon",
|
| 60 |
+
"message": "ืืืืฃ ืืืจ, ืืงืืื ืฉืื ืืขืืืจ ืืฉื ืื ื. ื ืจืื ืื ืืฆื ืืงืืืืืช ืขืืฉืื."
|
| 61 |
+
},
|
| 62 |
+
{
|
| 63 |
+
"from": "Shon",
|
| 64 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"from": "Ziv",
|
| 68 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"from": "Shon",
|
| 72 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"from": "Hadar",
|
| 76 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"from": "Ziv",
|
| 80 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Shon",
|
| 84 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Ziv",
|
| 88 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"from": "Shon",
|
| 92 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"from": "Ziv",
|
| 96 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 97 |
+
}
|
| 98 |
+
],
|
| 99 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 100 |
+
},
|
| 101 |
+
"memory": {
|
| 102 |
+
"note_from_last_turn": "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 103 |
+
"recent_notes": [
|
| 104 |
+
"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 105 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 106 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 107 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 108 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick."
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.json
ADDED
|
@@ -0,0 +1,102 @@
|
|
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|
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|
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|
|
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|
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|
|
|
|
|
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|
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|
|
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|
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|
|
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|
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|
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|
|
|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 35,
|
| 3 |
+
"timestamp": "2026-05-16T02:38:04.294072",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": false,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Event 1: Ziv said: \"ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:BUILD_ROAD:111:0\nCurrent dice result: 9 (4+5). Resource production uses this total.",
|
| 14 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Shon",
|
| 21 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Ziv",
|
| 25 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Shon",
|
| 29 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ื๏ฟฝ๏ฟฝื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Hadar",
|
| 33 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Ziv",
|
| 37 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Shon",
|
| 41 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Ziv",
|
| 45 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Shon",
|
| 49 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Ziv",
|
| 53 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Ziv",
|
| 57 |
+
"message": "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 66 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 67 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 68 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 69 |
+
"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited."
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"response_schema": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"internal_thinking"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"internal_thinking": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 82 |
+
"minLength": 30
|
| 83 |
+
},
|
| 84 |
+
"note_to_self": {
|
| 85 |
+
"type": "string",
|
| 86 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 87 |
+
"maxLength": 100
|
| 88 |
+
},
|
| 89 |
+
"say_outloud": {
|
| 90 |
+
"type": "string",
|
| 91 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 92 |
+
"maxLength": 120
|
| 93 |
+
}
|
| 94 |
+
},
|
| 95 |
+
"propertyOrdering": [
|
| 96 |
+
"internal_thinking",
|
| 97 |
+
"note_to_self",
|
| 98 |
+
"say_outloud"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "Event 1: Ziv said: \"ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:BUILD_ROAD:111:0"
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_35.txt
ADDED
|
@@ -0,0 +1,111 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #35 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:38:04.296457
|
| 3 |
+
Active Turn: False
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Event 1: Ziv said: "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 7 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 8 |
+
Source player: Ziv
|
| 9 |
+
Reaction event id: 32:2:BUILD_ROAD:111:0
|
| 10 |
+
|
| 11 |
+
--- Tools Available ---
|
| 12 |
+
N/A
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 24 |
+
"minLength": 30
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 34 |
+
"maxLength": 120
|
| 35 |
+
}
|
| 36 |
+
},
|
| 37 |
+
"propertyOrdering": [
|
| 38 |
+
"internal_thinking",
|
| 39 |
+
"note_to_self",
|
| 40 |
+
"say_outloud"
|
| 41 |
+
]
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
--- Prompt Content ---
|
| 45 |
+
{
|
| 46 |
+
"meta_data": {
|
| 47 |
+
"agent_name": "Hadar",
|
| 48 |
+
"role": null,
|
| 49 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 50 |
+
},
|
| 51 |
+
"task_context": {
|
| 52 |
+
"what_just_happened": "Event 1: Ziv said: \"ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:BUILD_ROAD:111:0\nCurrent dice result: 9 (4+5). Resource production uses this total.",
|
| 53 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 54 |
+
},
|
| 55 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}",
|
| 56 |
+
"social_context": {
|
| 57 |
+
"recent_chat": [
|
| 58 |
+
{
|
| 59 |
+
"from": "Shon",
|
| 60 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืงืฆืช ืืื ืื ืืฉืืืื, ื ืจืื ืฉืืืื ืืืืื ืืื."
|
| 61 |
+
},
|
| 62 |
+
{
|
| 63 |
+
"from": "Ziv",
|
| 64 |
+
"message": "ืืคืืืช ืืืื ืื ืืืืขื ืืืืฉืื, ืชืืื ืขื ื-6 ืืื."
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"from": "Shon",
|
| 68 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"from": "Hadar",
|
| 72 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"from": "Ziv",
|
| 76 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"from": "Shon",
|
| 80 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Ziv",
|
| 84 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Shon",
|
| 88 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"from": "Ziv",
|
| 92 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"from": "Ziv",
|
| 96 |
+
"message": "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 97 |
+
}
|
| 98 |
+
],
|
| 99 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 100 |
+
},
|
| 101 |
+
"memory": {
|
| 102 |
+
"note_from_last_turn": "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.",
|
| 103 |
+
"recent_notes": [
|
| 104 |
+
"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 105 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 106 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 107 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 108 |
+
"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited."
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.json
ADDED
|
@@ -0,0 +1,102 @@
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 36,
|
| 3 |
+
"timestamp": "2026-05-16T02:39:09.517533",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": false,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Event 1: Ziv said: \"ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:END_TURN:112:0\nCurrent dice result: 9 (4+5). Resource production uses this total.",
|
| 14 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Shon",
|
| 21 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ๏ฟฝ๏ฟฝืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Ziv",
|
| 29 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Shon",
|
| 33 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Ziv",
|
| 37 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Shon",
|
| 41 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Ziv",
|
| 45 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Ziv",
|
| 49 |
+
"message": "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Hadar",
|
| 53 |
+
"message": "ืืืืจื, ื-9 ืืื ืืกืื ืืฉื ืื ื. ืืื ืชืืื ืจืง ืฉืื ืืืื ืขืืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Ziv",
|
| 57 |
+
"message": "ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 66 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 67 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 68 |
+
"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.",
|
| 69 |
+
"Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat."
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"response_schema": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"internal_thinking"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"internal_thinking": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 82 |
+
"minLength": 30
|
| 83 |
+
},
|
| 84 |
+
"note_to_self": {
|
| 85 |
+
"type": "string",
|
| 86 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 87 |
+
"maxLength": 100
|
| 88 |
+
},
|
| 89 |
+
"say_outloud": {
|
| 90 |
+
"type": "string",
|
| 91 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 92 |
+
"maxLength": 120
|
| 93 |
+
}
|
| 94 |
+
},
|
| 95 |
+
"propertyOrdering": [
|
| 96 |
+
"internal_thinking",
|
| 97 |
+
"note_to_self",
|
| 98 |
+
"say_outloud"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "Event 1: Ziv said: \"ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:END_TURN:112:0"
|
| 102 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_36.txt
ADDED
|
@@ -0,0 +1,111 @@
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #36 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:39:09.519507
|
| 3 |
+
Active Turn: False
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Event 1: Ziv said: "ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื."
|
| 7 |
+
You may react only with table talk or memory. Do not choose a board action.
|
| 8 |
+
Source player: Ziv
|
| 9 |
+
Reaction event id: 32:2:END_TURN:112:0
|
| 10 |
+
|
| 11 |
+
--- Tools Available ---
|
| 12 |
+
N/A
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking"
|
| 19 |
+
],
|
| 20 |
+
"properties": {
|
| 21 |
+
"internal_thinking": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Private thoughts while watching. What are opponents doing? Any threats? What's your plan for your next turn?",
|
| 24 |
+
"minLength": 30
|
| 25 |
+
},
|
| 26 |
+
"note_to_self": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Save important observations (e.g., 'Blue is going for longest road').",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"say_outloud": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "React naturally in Hebrew only. Can be empty if nothing notable. Keep it casual and non-technical.",
|
| 34 |
+
"maxLength": 120
|
| 35 |
+
}
|
| 36 |
+
},
|
| 37 |
+
"propertyOrdering": [
|
| 38 |
+
"internal_thinking",
|
| 39 |
+
"note_to_self",
|
| 40 |
+
"say_outloud"
|
| 41 |
+
]
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
--- Prompt Content ---
|
| 45 |
+
{
|
| 46 |
+
"meta_data": {
|
| 47 |
+
"agent_name": "Hadar",
|
| 48 |
+
"role": null,
|
| 49 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 50 |
+
},
|
| 51 |
+
"task_context": {
|
| 52 |
+
"what_just_happened": "Event 1: Ziv said: \"ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื.\"\nYou may react only with table talk or memory. Do not choose a board action.\nSource player: Ziv\nReaction event id: 32:2:END_TURN:112:0\nCurrent dice result: 9 (4+5). Resource production uses this total.",
|
| 53 |
+
"instructions": "You are not taking a board action now. You may only react socially. Usually leave say_outloud empty; silence is the normal and preferred response to generic table talk. Reply only if you were addressed, insulted, threatened, directly harmed, offered a meaningful deal, or if the event matters for relationships or long-term strategy. Do not answer every message. If you do speak, write natural Hebrew only, keep it brief, human, and non-technical. You may update note_to_self with useful relationship or strategy context."
|
| 54 |
+
},
|
| 55 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,5],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}",
|
| 56 |
+
"social_context": {
|
| 57 |
+
"recent_chat": [
|
| 58 |
+
{
|
| 59 |
+
"from": "Shon",
|
| 60 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 61 |
+
},
|
| 62 |
+
{
|
| 63 |
+
"from": "Hadar",
|
| 64 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 65 |
+
},
|
| 66 |
+
{
|
| 67 |
+
"from": "Ziv",
|
| 68 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"from": "Shon",
|
| 72 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"from": "Ziv",
|
| 76 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"from": "Shon",
|
| 80 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"from": "Ziv",
|
| 84 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"from": "Ziv",
|
| 88 |
+
"message": "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"from": "Hadar",
|
| 92 |
+
"message": "ืืืืจื, ื-9 ืืื ืืกืื ืืฉื ืื ื. ืืื ืชืืื ืจืง ืฉืื ืืืื ืขืืื."
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"from": "Ziv",
|
| 96 |
+
"message": "ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื."
|
| 97 |
+
}
|
| 98 |
+
],
|
| 99 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 100 |
+
},
|
| 101 |
+
"memory": {
|
| 102 |
+
"note_from_last_turn": "Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.",
|
| 103 |
+
"recent_notes": [
|
| 104 |
+
"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 105 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 106 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 107 |
+
"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.",
|
| 108 |
+
"Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat."
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.json
ADDED
|
@@ -0,0 +1,246 @@
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 37,
|
| 3 |
+
"timestamp": "2026-05-16T02:39:27.088639",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 14 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Shon",
|
| 21 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Hadar",
|
| 25 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Ziv",
|
| 29 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Shon",
|
| 33 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืช๏ฟฝ๏ฟฝืื ืืื ืชืืื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Ziv",
|
| 37 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Shon",
|
| 41 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Ziv",
|
| 45 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Ziv",
|
| 49 |
+
"message": "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Hadar",
|
| 53 |
+
"message": "ืืืืจื, ื-9 ืืื ืืกืื ืืฉื ืื ื. ืืื ืชืืื ืจืง ืฉืื ืืืื ืขืืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Ziv",
|
| 57 |
+
"message": "ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 66 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 67 |
+
"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.",
|
| 68 |
+
"Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.",
|
| 69 |
+
"Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S)."
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"constraints": {
|
| 73 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
+
"allowed_actions": [
|
| 75 |
+
{
|
| 76 |
+
"type": "roll_dice",
|
| 77 |
+
"description": "Roll the dice",
|
| 78 |
+
"example_parameters": "{}"
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"type": "use_dev_card",
|
| 82 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 83 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 84 |
+
}
|
| 85 |
+
]
|
| 86 |
+
}
|
| 87 |
+
},
|
| 88 |
+
"response_schema": {
|
| 89 |
+
"type": "object",
|
| 90 |
+
"required": [
|
| 91 |
+
"internal_thinking",
|
| 92 |
+
"action"
|
| 93 |
+
],
|
| 94 |
+
"properties": {
|
| 95 |
+
"internal_thinking": {
|
| 96 |
+
"type": "string",
|
| 97 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 98 |
+
"minLength": 120
|
| 99 |
+
},
|
| 100 |
+
"note_to_self": {
|
| 101 |
+
"type": "string",
|
| 102 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 103 |
+
"maxLength": 100
|
| 104 |
+
},
|
| 105 |
+
"say_outloud": {
|
| 106 |
+
"type": "string",
|
| 107 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 108 |
+
"maxLength": 120
|
| 109 |
+
},
|
| 110 |
+
"action": {
|
| 111 |
+
"type": "object",
|
| 112 |
+
"required": [
|
| 113 |
+
"type"
|
| 114 |
+
],
|
| 115 |
+
"properties": {
|
| 116 |
+
"type": {
|
| 117 |
+
"type": "string",
|
| 118 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 119 |
+
},
|
| 120 |
+
"parameters": {
|
| 121 |
+
"type": "string",
|
| 122 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 123 |
+
}
|
| 124 |
+
},
|
| 125 |
+
"propertyOrdering": [
|
| 126 |
+
"type",
|
| 127 |
+
"parameters"
|
| 128 |
+
]
|
| 129 |
+
}
|
| 130 |
+
},
|
| 131 |
+
"propertyOrdering": [
|
| 132 |
+
"internal_thinking",
|
| 133 |
+
"note_to_self",
|
| 134 |
+
"say_outloud",
|
| 135 |
+
"action"
|
| 136 |
+
]
|
| 137 |
+
},
|
| 138 |
+
"what_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 139 |
+
"allowed_actions": [
|
| 140 |
+
{
|
| 141 |
+
"type": "roll_dice",
|
| 142 |
+
"description": "Roll the dice",
|
| 143 |
+
"example_parameters": "{}"
|
| 144 |
+
},
|
| 145 |
+
{
|
| 146 |
+
"type": "use_dev_card",
|
| 147 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 148 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 149 |
+
}
|
| 150 |
+
],
|
| 151 |
+
"tools_schema": [
|
| 152 |
+
{
|
| 153 |
+
"name": "inspect_node",
|
| 154 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 155 |
+
"parameters": {
|
| 156 |
+
"type": "object",
|
| 157 |
+
"properties": {
|
| 158 |
+
"reasoning": {
|
| 159 |
+
"type": "string",
|
| 160 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 161 |
+
},
|
| 162 |
+
"node_id": {
|
| 163 |
+
"type": "integer",
|
| 164 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 165 |
+
}
|
| 166 |
+
},
|
| 167 |
+
"required": [
|
| 168 |
+
"reasoning",
|
| 169 |
+
"node_id"
|
| 170 |
+
]
|
| 171 |
+
}
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
"name": "find_best_nodes",
|
| 175 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 176 |
+
"parameters": {
|
| 177 |
+
"type": "object",
|
| 178 |
+
"properties": {
|
| 179 |
+
"reasoning": {
|
| 180 |
+
"type": "string",
|
| 181 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 182 |
+
},
|
| 183 |
+
"min_pips": {
|
| 184 |
+
"type": "integer",
|
| 185 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 186 |
+
"default": 0
|
| 187 |
+
},
|
| 188 |
+
"must_have_resource": {
|
| 189 |
+
"type": "string",
|
| 190 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 191 |
+
"nullable": true
|
| 192 |
+
},
|
| 193 |
+
"exclude_blocked": {
|
| 194 |
+
"type": "boolean",
|
| 195 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 196 |
+
"default": true
|
| 197 |
+
},
|
| 198 |
+
"prefer_port": {
|
| 199 |
+
"type": "boolean",
|
| 200 |
+
"description": "Prioritize nodes with port access",
|
| 201 |
+
"default": false
|
| 202 |
+
},
|
| 203 |
+
"limit": {
|
| 204 |
+
"type": "integer",
|
| 205 |
+
"description": "Maximum number of results to return",
|
| 206 |
+
"default": 10
|
| 207 |
+
}
|
| 208 |
+
},
|
| 209 |
+
"required": [
|
| 210 |
+
"reasoning"
|
| 211 |
+
]
|
| 212 |
+
}
|
| 213 |
+
},
|
| 214 |
+
{
|
| 215 |
+
"name": "analyze_path_potential",
|
| 216 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 217 |
+
"parameters": {
|
| 218 |
+
"type": "object",
|
| 219 |
+
"properties": {
|
| 220 |
+
"reasoning": {
|
| 221 |
+
"type": "string",
|
| 222 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 223 |
+
},
|
| 224 |
+
"from_node": {
|
| 225 |
+
"type": "integer",
|
| 226 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 227 |
+
},
|
| 228 |
+
"direction_node": {
|
| 229 |
+
"type": "integer",
|
| 230 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 231 |
+
"nullable": true
|
| 232 |
+
},
|
| 233 |
+
"max_depth": {
|
| 234 |
+
"type": "integer",
|
| 235 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 236 |
+
"default": 2
|
| 237 |
+
}
|
| 238 |
+
},
|
| 239 |
+
"required": [
|
| 240 |
+
"reasoning",
|
| 241 |
+
"from_node"
|
| 242 |
+
]
|
| 243 |
+
}
|
| 244 |
+
}
|
| 245 |
+
]
|
| 246 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_37.txt
ADDED
|
@@ -0,0 +1,149 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #37 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:39:27.093632
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Previous game event: ziv ended their turn
|
| 7 |
+
It's your turn.
|
| 8 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 9 |
+
|
| 10 |
+
--- Tools Available ---
|
| 11 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 12 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 13 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 14 |
+
|
| 15 |
+
--- Response Schema ---
|
| 16 |
+
{
|
| 17 |
+
"type": "object",
|
| 18 |
+
"required": [
|
| 19 |
+
"internal_thinking",
|
| 20 |
+
"action"
|
| 21 |
+
],
|
| 22 |
+
"properties": {
|
| 23 |
+
"internal_thinking": {
|
| 24 |
+
"type": "string",
|
| 25 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 26 |
+
"minLength": 120
|
| 27 |
+
},
|
| 28 |
+
"note_to_self": {
|
| 29 |
+
"type": "string",
|
| 30 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 31 |
+
"maxLength": 100
|
| 32 |
+
},
|
| 33 |
+
"say_outloud": {
|
| 34 |
+
"type": "string",
|
| 35 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 36 |
+
"maxLength": 120
|
| 37 |
+
},
|
| 38 |
+
"action": {
|
| 39 |
+
"type": "object",
|
| 40 |
+
"required": [
|
| 41 |
+
"type"
|
| 42 |
+
],
|
| 43 |
+
"properties": {
|
| 44 |
+
"type": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 47 |
+
},
|
| 48 |
+
"parameters": {
|
| 49 |
+
"type": "string",
|
| 50 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 51 |
+
}
|
| 52 |
+
},
|
| 53 |
+
"propertyOrdering": [
|
| 54 |
+
"type",
|
| 55 |
+
"parameters"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"internal_thinking",
|
| 61 |
+
"note_to_self",
|
| 62 |
+
"say_outloud",
|
| 63 |
+
"action"
|
| 64 |
+
]
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
--- Prompt Content ---
|
| 68 |
+
{
|
| 69 |
+
"meta_data": {
|
| 70 |
+
"agent_name": "Hadar",
|
| 71 |
+
"role": null,
|
| 72 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 73 |
+
},
|
| 74 |
+
"task_context": {
|
| 75 |
+
"what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 76 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 77 |
+
},
|
| 78 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":4,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}",
|
| 79 |
+
"social_context": {
|
| 80 |
+
"recent_chat": [
|
| 81 |
+
{
|
| 82 |
+
"from": "Shon",
|
| 83 |
+
"message": "ืืืจ, ืืื, ืืืืฉืื ืืฉ ืืื ื ืคื ืืื ืืืืืคื? ืื ื ืืืื ืืืฆืืข ืืืื ืืชืืืจื, ื ืจืื ืื ืฉืื ืืืื ืืขืืืจ ืืื."
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"from": "Hadar",
|
| 87 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"from": "Ziv",
|
| 91 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"from": "Shon",
|
| 95 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"from": "Ziv",
|
| 99 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"from": "Shon",
|
| 103 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"from": "Ziv",
|
| 107 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 108 |
+
},
|
| 109 |
+
{
|
| 110 |
+
"from": "Ziv",
|
| 111 |
+
"message": "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 112 |
+
},
|
| 113 |
+
{
|
| 114 |
+
"from": "Hadar",
|
| 115 |
+
"message": "ืืืืจื, ื-9 ืืื ืืกืื ืืฉื ืื ื. ืืื ืชืืื ืจืง ืฉืื ืืืื ืขืืื."
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"from": "Ziv",
|
| 119 |
+
"message": "ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื."
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 123 |
+
},
|
| 124 |
+
"memory": {
|
| 125 |
+
"note_from_last_turn": "Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).",
|
| 126 |
+
"recent_notes": [
|
| 127 |
+
"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 128 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 129 |
+
"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.",
|
| 130 |
+
"Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.",
|
| 131 |
+
"Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S)."
|
| 132 |
+
]
|
| 133 |
+
},
|
| 134 |
+
"constraints": {
|
| 135 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 136 |
+
"allowed_actions": [
|
| 137 |
+
{
|
| 138 |
+
"type": "roll_dice",
|
| 139 |
+
"description": "Roll the dice",
|
| 140 |
+
"example_parameters": "{}"
|
| 141 |
+
},
|
| 142 |
+
{
|
| 143 |
+
"type": "use_dev_card",
|
| 144 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 145 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 146 |
+
}
|
| 147 |
+
]
|
| 148 |
+
}
|
| 149 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.json
ADDED
|
@@ -0,0 +1,306 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 38,
|
| 3 |
+
"timestamp": "2026-05-16T02:39:59.447771",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null,
|
| 10 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 11 |
+
},
|
| 12 |
+
"task_context": {
|
| 13 |
+
"what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.",
|
| 14 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 15 |
+
},
|
| 16 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":6,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}",
|
| 17 |
+
"social_context": {
|
| 18 |
+
"recent_chat": [
|
| 19 |
+
{
|
| 20 |
+
"from": "Hadar",
|
| 21 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"from": "Ziv",
|
| 25 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"from": "Shon",
|
| 29 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 30 |
+
},
|
| 31 |
+
{
|
| 32 |
+
"from": "Ziv",
|
| 33 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 34 |
+
},
|
| 35 |
+
{
|
| 36 |
+
"from": "Shon",
|
| 37 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"from": "Ziv",
|
| 41 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"from": "Ziv",
|
| 45 |
+
"message": "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 46 |
+
},
|
| 47 |
+
{
|
| 48 |
+
"from": "Hadar",
|
| 49 |
+
"message": "ืืืืจื, ื-9 ืืื ืืกืื ืืฉื ืื ื. ืืื ืชืืื ืจืง ืฉืื ืืืื ืขืืื."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"from": "Ziv",
|
| 53 |
+
"message": "ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื."
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"from": "Hadar",
|
| 57 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื. ืฉืื, ืืชื ืืืืช ืืืื ืขื ื-9 ืืื ืืืื ืฉืืื ืชืงืืข, ืืืื ืืืืข ืืืื ืฉืืืื ืืชืืคื ืงืฆืช."
|
| 58 |
+
}
|
| 59 |
+
],
|
| 60 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 61 |
+
},
|
| 62 |
+
"memory": {
|
| 63 |
+
"note_from_last_turn": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.",
|
| 64 |
+
"recent_notes": [
|
| 65 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 66 |
+
"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.",
|
| 67 |
+
"Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.",
|
| 68 |
+
"Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).",
|
| 69 |
+
"I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s."
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"constraints": {
|
| 73 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 74 |
+
"allowed_actions": [
|
| 75 |
+
{
|
| 76 |
+
"type": "build_settlement",
|
| 77 |
+
"description": "Build a settlement at a node",
|
| 78 |
+
"example_parameters": "{\"node\": X}"
|
| 79 |
+
},
|
| 80 |
+
{
|
| 81 |
+
"type": "build_city",
|
| 82 |
+
"description": "Upgrade a settlement to a city",
|
| 83 |
+
"example_parameters": "{\"node\": X}"
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"type": "build_road",
|
| 87 |
+
"description": "Build a road between two nodes",
|
| 88 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 89 |
+
},
|
| 90 |
+
{
|
| 91 |
+
"type": "trade_propose",
|
| 92 |
+
"description": "Propose a trade to other players",
|
| 93 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "trade_bank",
|
| 97 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 98 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "buy_dev_card",
|
| 102 |
+
"description": "Buy a development card",
|
| 103 |
+
"example_parameters": "{}"
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"type": "use_dev_card",
|
| 107 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 108 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "end_turn",
|
| 112 |
+
"description": "End your turn",
|
| 113 |
+
"example_parameters": "{}"
|
| 114 |
+
}
|
| 115 |
+
]
|
| 116 |
+
}
|
| 117 |
+
},
|
| 118 |
+
"response_schema": {
|
| 119 |
+
"type": "object",
|
| 120 |
+
"required": [
|
| 121 |
+
"internal_thinking",
|
| 122 |
+
"action"
|
| 123 |
+
],
|
| 124 |
+
"properties": {
|
| 125 |
+
"internal_thinking": {
|
| 126 |
+
"type": "string",
|
| 127 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 128 |
+
"minLength": 120
|
| 129 |
+
},
|
| 130 |
+
"note_to_self": {
|
| 131 |
+
"type": "string",
|
| 132 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 133 |
+
"maxLength": 100
|
| 134 |
+
},
|
| 135 |
+
"say_outloud": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 138 |
+
"maxLength": 120
|
| 139 |
+
},
|
| 140 |
+
"action": {
|
| 141 |
+
"type": "object",
|
| 142 |
+
"required": [
|
| 143 |
+
"type"
|
| 144 |
+
],
|
| 145 |
+
"properties": {
|
| 146 |
+
"type": {
|
| 147 |
+
"type": "string",
|
| 148 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 149 |
+
},
|
| 150 |
+
"parameters": {
|
| 151 |
+
"type": "string",
|
| 152 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 153 |
+
}
|
| 154 |
+
},
|
| 155 |
+
"propertyOrdering": [
|
| 156 |
+
"type",
|
| 157 |
+
"parameters"
|
| 158 |
+
]
|
| 159 |
+
}
|
| 160 |
+
},
|
| 161 |
+
"propertyOrdering": [
|
| 162 |
+
"internal_thinking",
|
| 163 |
+
"note_to_self",
|
| 164 |
+
"say_outloud",
|
| 165 |
+
"action"
|
| 166 |
+
]
|
| 167 |
+
},
|
| 168 |
+
"what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 169 |
+
"allowed_actions": [
|
| 170 |
+
{
|
| 171 |
+
"type": "build_settlement",
|
| 172 |
+
"description": "Build a settlement at a node",
|
| 173 |
+
"example_parameters": "{\"node\": X}"
|
| 174 |
+
},
|
| 175 |
+
{
|
| 176 |
+
"type": "build_city",
|
| 177 |
+
"description": "Upgrade a settlement to a city",
|
| 178 |
+
"example_parameters": "{\"node\": X}"
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"type": "build_road",
|
| 182 |
+
"description": "Build a road between two nodes",
|
| 183 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 184 |
+
},
|
| 185 |
+
{
|
| 186 |
+
"type": "trade_propose",
|
| 187 |
+
"description": "Propose a trade to other players",
|
| 188 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"type": "trade_bank",
|
| 192 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 193 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"type": "buy_dev_card",
|
| 197 |
+
"description": "Buy a development card",
|
| 198 |
+
"example_parameters": "{}"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "use_dev_card",
|
| 202 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 203 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "end_turn",
|
| 207 |
+
"description": "End your turn",
|
| 208 |
+
"example_parameters": "{}"
|
| 209 |
+
}
|
| 210 |
+
],
|
| 211 |
+
"tools_schema": [
|
| 212 |
+
{
|
| 213 |
+
"name": "inspect_node",
|
| 214 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 215 |
+
"parameters": {
|
| 216 |
+
"type": "object",
|
| 217 |
+
"properties": {
|
| 218 |
+
"reasoning": {
|
| 219 |
+
"type": "string",
|
| 220 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 221 |
+
},
|
| 222 |
+
"node_id": {
|
| 223 |
+
"type": "integer",
|
| 224 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 225 |
+
}
|
| 226 |
+
},
|
| 227 |
+
"required": [
|
| 228 |
+
"reasoning",
|
| 229 |
+
"node_id"
|
| 230 |
+
]
|
| 231 |
+
}
|
| 232 |
+
},
|
| 233 |
+
{
|
| 234 |
+
"name": "find_best_nodes",
|
| 235 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 236 |
+
"parameters": {
|
| 237 |
+
"type": "object",
|
| 238 |
+
"properties": {
|
| 239 |
+
"reasoning": {
|
| 240 |
+
"type": "string",
|
| 241 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 242 |
+
},
|
| 243 |
+
"min_pips": {
|
| 244 |
+
"type": "integer",
|
| 245 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 246 |
+
"default": 0
|
| 247 |
+
},
|
| 248 |
+
"must_have_resource": {
|
| 249 |
+
"type": "string",
|
| 250 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 251 |
+
"nullable": true
|
| 252 |
+
},
|
| 253 |
+
"exclude_blocked": {
|
| 254 |
+
"type": "boolean",
|
| 255 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 256 |
+
"default": true
|
| 257 |
+
},
|
| 258 |
+
"prefer_port": {
|
| 259 |
+
"type": "boolean",
|
| 260 |
+
"description": "Prioritize nodes with port access",
|
| 261 |
+
"default": false
|
| 262 |
+
},
|
| 263 |
+
"limit": {
|
| 264 |
+
"type": "integer",
|
| 265 |
+
"description": "Maximum number of results to return",
|
| 266 |
+
"default": 10
|
| 267 |
+
}
|
| 268 |
+
},
|
| 269 |
+
"required": [
|
| 270 |
+
"reasoning"
|
| 271 |
+
]
|
| 272 |
+
}
|
| 273 |
+
},
|
| 274 |
+
{
|
| 275 |
+
"name": "analyze_path_potential",
|
| 276 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 277 |
+
"parameters": {
|
| 278 |
+
"type": "object",
|
| 279 |
+
"properties": {
|
| 280 |
+
"reasoning": {
|
| 281 |
+
"type": "string",
|
| 282 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 283 |
+
},
|
| 284 |
+
"from_node": {
|
| 285 |
+
"type": "integer",
|
| 286 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 287 |
+
},
|
| 288 |
+
"direction_node": {
|
| 289 |
+
"type": "integer",
|
| 290 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 291 |
+
"nullable": true
|
| 292 |
+
},
|
| 293 |
+
"max_depth": {
|
| 294 |
+
"type": "integer",
|
| 295 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 296 |
+
"default": 2
|
| 297 |
+
}
|
| 298 |
+
},
|
| 299 |
+
"required": [
|
| 300 |
+
"reasoning",
|
| 301 |
+
"from_node"
|
| 302 |
+
]
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
]
|
| 306 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/prompts/prompt_38.txt
ADDED
|
@@ -0,0 +1,178 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #38 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T02:39:59.450832
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Hadar performed action: rolled the dice
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Hadar",
|
| 70 |
+
"role": null,
|
| 71 |
+
"relationship_background": "Relationship background: Shon is an old friend; you played many games together and they were usually loyal, but in the last game they betrayed you at the final moment. Ziv is a sharp, fair-minded rival who noticed that betrayal; you trust their warnings more than their generosity. Use this only for table talk, trust, trades, and tie-breakers; your board decisions should still prioritize strong legal Catan play."
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.\nCurrent dice result: 9 (6+3). Resource production uses this total.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[6,3],\"dice_total\":9},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[9,\"Hadar\",\"S\"],[12,\"Ziv\",\"S\"],[14,\"Hadar\",\"S\"],[18,\"Shon\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[43,\"Shon\",\"S\"],[50,\"Shon\",\"S\"],[41,\"Ziv\",\"C\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"],[[13,14],\"Ziv\"],[[19,18],\"Shon\"],[[31,32],\"Ziv\"],[[25,36],\"Hadar\"],[[36,35],\"Hadar\"],[[13,5],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":4,\"res\":{\"Wh\":1,\"B\":1,\"W\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}},\"Shon\":{\"vp\":4,\"res\":{\"Wh\":6,\"W\":1,\"S\":1}},\"Ziv\":{\"vp\":3,\"res\":{\"Wh\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Hadar",
|
| 82 |
+
"message": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!"
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Ziv",
|
| 86 |
+
"message": "ืืฆืืขืจ ืฉืื, ืื ืื ื ืืืื ืืฉืืืจ ืืช ืืืื ื ืืืืช ืืื ืืืชืงืื."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Shon",
|
| 90 |
+
"message": "ืืื, ืจืืืชื ืฉื-9 ืฉืื ืืกืื ืืืกืจื ืื ืืืื. ืจืืฆื ืืืืืืฃ ืืช ืืืื ื ืฉืงืืืืช ืืืืื ืฉืื? ืื ืืขืืืจ ืื ืืืชืงืื ืืื ืชืืื."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Ziv",
|
| 94 |
+
"message": "ืื ืืืืช ืืคืชื ืื ื-9 ืฉืื ืืกืื, ืืื ืื ื ืืืื ืืฉืืืจ ืขื ืืืื ื ืืืืช ืืื ืื ืกืืช ืืืชืงืื ืืขืฆืื. ืืฆืืขืจ ืฉืื, ืืืื ืืืืฉื."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Shon",
|
| 98 |
+
"message": "ืืื, ื ืจืื ืฉืืืื ืื ืืืืช ืืงืจืืช ืืื ืืจืืข ืืืืื ืฉืืืจืื ืืืชื ืืขืฆืื. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉื-10 ืืชืืื ืืขืืื ืืงืจืื."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Ziv",
|
| 102 |
+
"message": "ืืืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื ืื ื ืืคืขื. ืืงืืื ืืืฉืื ืืื ืฉืืืื ืงืฆืช ืืช ืืขื ืืื ืื."
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Ziv",
|
| 106 |
+
"message": "ืืืืก ืฉื-9 ืืกืื, ืืืฉ ืื ืืชื ืขื ืืืืื ืืืขืืจ. ืื ื ืืื ื ืืจื ืืื ืชืืื ืื ืจืื ืื ืืืื."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Hadar",
|
| 110 |
+
"message": "ืืืืจื, ื-9 ืืื ืืกืื ืืฉื ืื ื. ืืื ืชืืื ืจืง ืฉืื ืืืื ืขืืื."
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Ziv",
|
| 114 |
+
"message": "ื ื ืืืืช, ื-9 ืืื ืืกืื ืืืืืงื ืขืืฉืื ืืื ืืืฆื. ืืื ืื ืื ืื ืื ืืขืฉืืช ืืจืืข ืืฉืืืืื ืฉืื ืชืงืืขื. ืืกืืื ืชืืจ ืื ืงืืื ืืืื ืืกืืืื ืืื."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Hadar",
|
| 118 |
+
"message": "ืืื, ืืืื ื ืจืื ืื ืืงืืืืืช ืืืืื. ืฉืื, ืืชื ืืืืช ืืืื ืขื ื-9 ืืื ืืืื ืฉืืื ืชืงืืข, ืืืื ืืืืข ืืืื ืฉืืืื ืืชืืคื ืงืฆืช."
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"trade_context": "Recent trade history: Ziv offered you 1 wheat for 1 brick; you rejected. You offered Shon 1 sheep for 1 wheat; Shon rejected. You offered Ziv 1 sheep for 1 wheat; Ziv rejected. You offered Shon 1 wood for 1 wheat; Shon accepted. Shon offered you 1 wheat for 1 brick; you rejected."
|
| 122 |
+
},
|
| 123 |
+
"memory": {
|
| 124 |
+
"note_from_last_turn": "I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s.",
|
| 125 |
+
"recent_notes": [
|
| 126 |
+
"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 127 |
+
"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.",
|
| 128 |
+
"Shon is the only one benefiting from 9 rolls because hex 14 is blocked. Ziv and I are both losing out on wheat.",
|
| 129 |
+
"Shon is accumulating wheat from the unblocked 9. I have enough for a settlement at node 35 (Wh, B, W, S).",
|
| 130 |
+
"I have the resources for a settlement at node 35. If I roll a 7, I should move the robber to Hex 18 (Shon's Wheat 9) to slow him down, as he's currently the only one benefiting from 9s."
|
| 131 |
+
]
|
| 132 |
+
},
|
| 133 |
+
"constraints": {
|
| 134 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 135 |
+
"allowed_actions": [
|
| 136 |
+
{
|
| 137 |
+
"type": "build_settlement",
|
| 138 |
+
"description": "Build a settlement at a node",
|
| 139 |
+
"example_parameters": "{\"node\": X}"
|
| 140 |
+
},
|
| 141 |
+
{
|
| 142 |
+
"type": "build_city",
|
| 143 |
+
"description": "Upgrade a settlement to a city",
|
| 144 |
+
"example_parameters": "{\"node\": X}"
|
| 145 |
+
},
|
| 146 |
+
{
|
| 147 |
+
"type": "build_road",
|
| 148 |
+
"description": "Build a road between two nodes",
|
| 149 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 150 |
+
},
|
| 151 |
+
{
|
| 152 |
+
"type": "trade_propose",
|
| 153 |
+
"description": "Propose a trade to other players",
|
| 154 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"type": "trade_bank",
|
| 158 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 159 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 160 |
+
},
|
| 161 |
+
{
|
| 162 |
+
"type": "buy_dev_card",
|
| 163 |
+
"description": "Buy a development card",
|
| 164 |
+
"example_parameters": "{}"
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"type": "use_dev_card",
|
| 168 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 169 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "end_turn",
|
| 173 |
+
"description": "End your turn",
|
| 174 |
+
"example_parameters": "{}"
|
| 175 |
+
}
|
| 176 |
+
]
|
| 177 |
+
}
|
| 178 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_26_iter1.json
ADDED
|
@@ -0,0 +1,38 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 26,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-16T02:27:32.465933",
|
| 5 |
+
"player_name": "Hadar",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "inspect_node",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"node_id": 35,
|
| 16 |
+
"reasoning": "I have a road leading to node 35 and want to verify its resource yield before committing to building there."
|
| 17 |
+
}
|
| 18 |
+
},
|
| 19 |
+
{
|
| 20 |
+
"id": "call_2",
|
| 21 |
+
"name": "find_best_nodes",
|
| 22 |
+
"parameters": {
|
| 23 |
+
"reasoning": "Searching for high-yield nodes, specifically looking for Brick and Wheat to complement my current production.",
|
| 24 |
+
"min_pips": 10
|
| 25 |
+
}
|
| 26 |
+
}
|
| 27 |
+
],
|
| 28 |
+
"model": "gemini-3-flash-preview",
|
| 29 |
+
"tokens": {
|
| 30 |
+
"prompt": 2308,
|
| 31 |
+
"completion": 0,
|
| 32 |
+
"thinking": 0,
|
| 33 |
+
"total": 2308
|
| 34 |
+
},
|
| 35 |
+
"finish_reason": null,
|
| 36 |
+
"latency_seconds": 0.0,
|
| 37 |
+
"error": null
|
| 38 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_28_iter1.json
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 28,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-16T02:30:26.536947",
|
| 5 |
+
"player_name": "Hadar",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "find_best_nodes",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "ืื ื ืืืืงืช ืื ืืฉ ืืืงืืืื ืืืืื ืืืชืจ ืืืืฉืื ืืืฉืจ ื ืงืืื 35, ืืื ืืชืื ื ืืช ืืฆืขืืื ืืืืื ืฉืื ืืฆืืจื ืืืคืืืืืืช."
|
| 16 |
+
}
|
| 17 |
+
}
|
| 18 |
+
],
|
| 19 |
+
"model": "gemini-3-flash-preview",
|
| 20 |
+
"tokens": {
|
| 21 |
+
"prompt": 2410,
|
| 22 |
+
"completion": 0,
|
| 23 |
+
"thinking": 0,
|
| 24 |
+
"total": 2410
|
| 25 |
+
},
|
| 26 |
+
"finish_reason": null,
|
| 27 |
+
"latency_seconds": 0.0,
|
| 28 |
+
"error": null
|
| 29 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/intermediate/response_29_iter1.json
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 29,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-16T02:31:49.994480",
|
| 5 |
+
"player_name": "Hadar",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "find_best_nodes",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "I am looking for the best settlement locations to prioritize my next expansion. I already have a road leading to node 35, but I want to see if there are better options I should pivot towards or plan for after node 35."
|
| 16 |
+
}
|
| 17 |
+
}
|
| 18 |
+
],
|
| 19 |
+
"model": "gemini-3-flash-preview",
|
| 20 |
+
"tokens": {
|
| 21 |
+
"prompt": 2362,
|
| 22 |
+
"completion": 0,
|
| 23 |
+
"thinking": 0,
|
| 24 |
+
"total": 2362
|
| 25 |
+
},
|
| 26 |
+
"finish_reason": null,
|
| 27 |
+
"latency_seconds": 0.0,
|
| 28 |
+
"error": null
|
| 29 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_22.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 22,
|
| 3 |
+
"timestamp": "2026-05-16T02:24:31.966449",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"Ziv is offering 1 sheep for 1 wood. I currently have 2 wood and I need sheep to build my next settlement at node 35 (or for development cards). My wood production is quite strong with settlements near hexes 1, 3, 4, and 9, so giving up one wood is not a major loss. Ziv is currently at 3 points and is blocked on the 9, so he isn't an immediate threat to win this turn. This trade helps me diversify my resources. I'll accept.\",\n \"note_to_self\": \"Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.\",\n \"say_outloud\": \"ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ.\",\n \"action\": {\n \"type\": \"trade_accept\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "Ziv is offering 1 sheep for 1 wood. I currently have 2 wood and I need sheep to build my next settlement at node 35 (or for development cards). My wood production is quite strong with settlements near hexes 1, 3, 4, and 9, so giving up one wood is not a major loss. Ziv is currently at 3 points and is blocked on the 9, so he isn't an immediate threat to win this turn. This trade helps me diversify my resources. I'll accept.",
|
| 10 |
+
"note_to_self": "Accepted Ziv's trade (1 sheep for 1 wood). I now have 1 wood and 1 sheep. I still need brick and wheat for the settlement at 35.",
|
| 11 |
+
"say_outloud": "ืืื ืืื, ื ืฉืืข ืืืื. ืืฉ ืื ืืกืคืืง ืขืฅ ืืจืืข ืืื ื ืืืืช ืฆืจืืื ืืืฉื. ืืื ื ืกืืืจ.",
|
| 12 |
+
"action_type": "trade_accept",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 1870,
|
| 18 |
+
"completion": 192,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 2062
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_23.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 23,
|
| 3 |
+
"timestamp": "2026-05-16T02:25:43.006919",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"Ziv offered 1 Wheat for 1 Brick. I currently have 1 Wood and 1 Sheep, so I cannot fulfill this trade even if I wanted to. I will reject the trade and explain that I don't have any bricks to trade. My goal remains building a settlement at node 35, which requires Wood (have), Sheep (have), Brick (need), and Wheat (need).\",\n \"note_to_self\": \"I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.\",\n \"say_outloud\": \"ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "Ziv offered 1 Wheat for 1 Brick. I currently have 1 Wood and 1 Sheep, so I cannot fulfill this trade even if I wanted to. I will reject the trade and explain that I don't have any bricks to trade. My goal remains building a settlement at node 35, which requires Wood (have), Sheep (have), Brick (need), and Wheat (need).",
|
| 10 |
+
"note_to_self": "I have Wood and Sheep. I need Brick and Wheat for my next settlement at 35. Ziv is trying to find bricks; Shon has brick production at 18 now.",
|
| 11 |
+
"say_outloud": "ืืืืชื ืืืืฃ ืืืืื ืื ืืื ื ืื ืืืืชื ืื ืืื, ืืื ืืืืช ืฉืืื ืื ืืจืืข.",
|
| 12 |
+
"action_type": "trade_reject",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 1859,
|
| 18 |
+
"completion": 167,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 2026
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_24.json
ADDED
|
@@ -0,0 +1,23 @@
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 24,
|
| 3 |
+
"timestamp": "2026-05-16T02:26:36.171893",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\"internal_thinking\":\"ืืื ืืืฉ ืืชืืกืื ืืืืกืืื ืขื ื-9, ืืื ืืืื ืื ืืฉ ืื ืฉื ืขืืจ. ืฉืื ืืื ืืืืื ืฉืืืืฆืจ ืืื ืื ืืจืืข ืืืืืช ืืืืช ื-18, ืื ืื ืจืื ืฉืืื ืื ืกื ืืคื ืืช ืืืื ืืชืืจ ืืื. ืื ื ืฆืจืืื ืืืฆืื ืืจื ืืืฉืื ืืืื ืืืื ื ืืื ืืืชืงืื ื-35 ืืคื ื ืฉืืืฉืื ืืืจ ืืชืคืืก ืื ืืช ืืืงืื. ืืื ืืขื ืืืืื ืืืื ืขืืฉืื, ืืืจ ืืืจืชื ืื ืฉืืื ืื ืืื ืื.\",\"note_to_self\":\"ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.\",\"say_outloud\":\"\"}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "ืืื ืืืฉ ืืชืืกืื ืืืืกืืื ืขื ื-9, ืืื ืืืื ืื ืืฉ ืื ืฉื ืขืืจ. ืฉืื ืืื ืืืืื ืฉืืืืฆืจ ืืื ืื ืืจืืข ืืืืืช ืืืืช ื-18, ืื ืื ืจืื ืฉืืื ืื ืกื ืืคื ืืช ืืืื ืืชืืจ ืืื. ืื ื ืฆืจืืื ืืืฆืื ืืจื ืืืฉืื ืืืื ืืืื ื ืืื ืืืชืงืื ื-35 ืืคื ื ืฉืืืฉืื ืืืจ ืืชืคืืก ืื ืืช ืืืงืื. ืืื ืืขื ืืืืื ืืืื ืขืืฉืื, ืืืจ ืืืจืชื ืื ืฉืืื ืื ืืื ืื.",
|
| 10 |
+
"note_to_self": "ืืื ื ืืืฉ ืืืืื ืืช ืืฉืืื ืื-9 ืื ืืืฉืื ืืฉืืืื ืืืจืืื ืืืจืืช. ืฉืื ืืื ืืจืืข ืืกืคืง ืืืืื ืฉื ืืื ืื ืขื ืืืื. ืื ื ืฆืจืืื ืืืื ืืืื ื ืืืืฉืื ื-35.",
|
| 11 |
+
"say_outloud": ""
|
| 12 |
+
},
|
| 13 |
+
"model": "gemini-3-flash-preview",
|
| 14 |
+
"tokens": {
|
| 15 |
+
"prompt": 1781,
|
| 16 |
+
"completion": 120,
|
| 17 |
+
"thinking": 0,
|
| 18 |
+
"total": 1901
|
| 19 |
+
},
|
| 20 |
+
"finish_reason": null,
|
| 21 |
+
"latency_seconds": 0.0,
|
| 22 |
+
"error": null
|
| 23 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_25.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 25,
|
| 3 |
+
"timestamp": "2026-05-16T02:27:09.661183",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"It's the start of my turn. I currently have 1 Wood and 1 Sheep. My development card (Knight) has already been played (it's in the 'r' revealed list). My current goal is to build a settlement at node 35, for which I need 1 Brick and 1 Wheat. I've already built the road leading there. The robber is currently on Hex 14 (Wheat 9), which is blocking Ziv and Shon, but not me. I need to roll the dice to generate resources and move the game forward.\",\n \"note_to_self\": \"The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.\",\n \"say_outloud\": \"ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "It's the start of my turn. I currently have 1 Wood and 1 Sheep. My development card (Knight) has already been played (it's in the 'r' revealed list). My current goal is to build a settlement at node 35, for which I need 1 Brick and 1 Wheat. I've already built the road leading there. The robber is currently on Hex 14 (Wheat 9), which is blocking Ziv and Shon, but not me. I need to roll the dice to generate resources and move the game forward.",
|
| 10 |
+
"note_to_self": "The robber is currently blocking Ziv (node 41) and Shon (node 43) on the Wheat 9 hex. This is advantageous for me as it slows down their production while I aim for node 35. I still need Brick and Wheat.",
|
| 11 |
+
"say_outloud": "ืืื, ืืืืข ืชืืจื. ืืืื ื ืจืื ืื ืืงืืืืืช ืืคืจืื ื ืื ืงืฆืช ืืืืื ืื ืืื ืื ืืคืขื, ืื ื ืืืืืช ืืืชืงืื.",
|
| 12 |
+
"action_type": "roll_dice",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 1912,
|
| 18 |
+
"completion": 218,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 2130
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_26.json
ADDED
|
@@ -0,0 +1,33 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 26,
|
| 3 |
+
"timestamp": "2026-05-16T02:28:11.666543",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have 3 Wood and 3 Sheep after the dice roll of 4 (producing 1 Wood from node 14 and 1 Sheep from node 25). My goal is to build a settlement at node 35, which requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. I am currently missing Brick and Wheat. Looking at the other players, Shon has 2 Wheat and 1 Sheep, while Ziv has 1 Wheat and 1 Wood. Neither has Brick in their hand. Since I have a surplus of Sheep and Shon has previously accepted sheep trades, I will propose a 1:1 trade of Sheep for Wheat. This will get me closer to my goal. I'll keep the Knight for now because the robber is currently blocking a Wheat 9 hex where Ziv has a city and Shon has a settlement, which is a very strong position for me.\",\n \"note_to_self\": \"Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.\",\n \"say_outloud\": \"ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Shon\\\", \\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wheat\\\": 1}}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have 3 Wood and 3 Sheep after the dice roll of 4 (producing 1 Wood from node 14 and 1 Sheep from node 25). My goal is to build a settlement at node 35, which requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat. I am currently missing Brick and Wheat. Looking at the other players, Shon has 2 Wheat and 1 Sheep, while Ziv has 1 Wheat and 1 Wood. Neither has Brick in their hand. Since I have a surplus of Sheep and Shon has previously accepted sheep trades, I will propose a 1:1 trade of Sheep for Wheat. This will get me closer to my goal. I'll keep the Knight for now because the robber is currently blocking a Wheat 9 hex where Ziv has a city and Shon has a settlement, which is a very strong position for me.",
|
| 10 |
+
"note_to_self": "Shon has Wheat and is a potential source for it. Nobody currently has Brick in hand, so I'll need to wait for a 6 or 10 to roll or use my 3:1 port at node 9 in a future turn.",
|
| 11 |
+
"say_outloud": "ืฉืื, ืจืืฆื ืืืืืืฃ ืืืฉื ืืืืื? ืืฉ ืื ืฉืชืืื ืืื ืืืื ืืขืืืจ ืืฉื ืื ื ืืจืืข.",
|
| 12 |
+
"action_type": "trade_propose",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"target_player": "Shon",
|
| 15 |
+
"offer": {
|
| 16 |
+
"sheep": 1
|
| 17 |
+
},
|
| 18 |
+
"request": {
|
| 19 |
+
"wheat": 1
|
| 20 |
+
}
|
| 21 |
+
}
|
| 22 |
+
},
|
| 23 |
+
"model": "gemini-3-flash-preview",
|
| 24 |
+
"tokens": {
|
| 25 |
+
"prompt": 4986,
|
| 26 |
+
"completion": 294,
|
| 27 |
+
"thinking": 0,
|
| 28 |
+
"total": 5548
|
| 29 |
+
},
|
| 30 |
+
"finish_reason": null,
|
| 31 |
+
"latency_seconds": 0.0,
|
| 32 |
+
"error": null
|
| 33 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_27.json
ADDED
|
@@ -0,0 +1,33 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 27,
|
| 3 |
+
"timestamp": "2026-05-16T02:29:06.296615",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and 2 Sheep. I need 1 Brick and 1 Wheat to build a settlement at node 35. Shon just rejected my trade for wheat, so I'll try Ziv. Ziv mentioned earlier they were looking for bricks and had wheat to offer. Since I don't have bricks, I'll offer a sheep instead, as Ziv might need it for a settlement or dev card. I also have a Knight card, but since the robber is currently blocking both Shon and Ziv on a Wheat 9 hex (Hex 14), it's actually helping me by slowing them down. I'll hold the Knight for now and try to trade for the wheat I need.\",\n \"note_to_self\": \"Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.\",\n \"say_outloud\": \"ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Ziv\\\", \\\"offer\\\": {\\\"sheep\\\": 1}, \\\"request\\\": {\\\"wheat\\\": 1}}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have 2 Wood and 2 Sheep. I need 1 Brick and 1 Wheat to build a settlement at node 35. Shon just rejected my trade for wheat, so I'll try Ziv. Ziv mentioned earlier they were looking for bricks and had wheat to offer. Since I don't have bricks, I'll offer a sheep instead, as Ziv might need it for a settlement or dev card. I also have a Knight card, but since the robber is currently blocking both Shon and Ziv on a Wheat 9 hex (Hex 14), it's actually helping me by slowing them down. I'll hold the Knight for now and try to trade for the wheat I need.",
|
| 10 |
+
"note_to_self": "Ziv has Wheat and needs Brick. Shon is holding onto Wheat. I need to keep an eye on Brick production (6, 10) to get my settlement at 35.",
|
| 11 |
+
"say_outloud": "ืืื, ืจืืืชื ืฉืืชื ืืืคืฉ ืืื ืื ืืืื ืื, ืืื ืืืื ืชืจืฆื ืืืฉื ืืชืืืจื ืืืืื? ืื ืืืื ืืขืืืจ ืื ืืืชืงืื ืืืืืื ืืืจ ืืื ืชืืื.",
|
| 12 |
+
"action_type": "trade_propose",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"target_player": "Ziv",
|
| 15 |
+
"offer": {
|
| 16 |
+
"sheep": 1
|
| 17 |
+
},
|
| 18 |
+
"request": {
|
| 19 |
+
"wheat": 1
|
| 20 |
+
}
|
| 21 |
+
}
|
| 22 |
+
},
|
| 23 |
+
"model": "gemini-3-flash-preview",
|
| 24 |
+
"tokens": {
|
| 25 |
+
"prompt": 2370,
|
| 26 |
+
"completion": 256,
|
| 27 |
+
"thinking": 0,
|
| 28 |
+
"total": 2626
|
| 29 |
+
},
|
| 30 |
+
"finish_reason": null,
|
| 31 |
+
"latency_seconds": 0.0,
|
| 32 |
+
"error": null
|
| 33 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_28.json
ADDED
|
@@ -0,0 +1,33 @@
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 28,
|
| 3 |
+
"timestamp": "2026-05-16T02:30:58.953578",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have 2 Wood and 2 Sheep. To build my next settlement at node 35, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. While I have Brick production on node 20 (Hex 5, B6) and Wheat production on nodes 14 and 25 (Hex 7, Wh8), the recent dice roll of 4 didn't give me anything. Shon has 2 Wheat and might be willing to trade one for Wood, especially since he only has one Wood-producing hex (Hex 9, W11). Ziv only has 1 Wheat and already rejected a trade, so Shon is my best bet. If this trade fails, I'll have to wait for a 6, 8, or 10 to roll or accumulate enough resources for a 3:1 trade at my port on node 9.\",\n \"note_to_self\": \"Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).\",\n \"say_outloud\": \"ืฉืื, ืืืื ืชืจืฆื ืขืฅ ืืชืืืจื ืืืืื? ืจืืืชื ืฉืืชื ืฉืืืจ ืืืชื, ืืื ืขืฅ ืืืื ืืขืืืจ ืื ืืืชืงืื ืืื ืืื ืฉื ืืืจืืื ืื ืืืืฉืื ืืื ืฉืื.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Shon\\\", \\\"offer\\\": {\\\"wood\\\": 1}, \\\"request\\\": {\\\"wheat\\\": 1}}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have 2 Wood and 2 Sheep. To build my next settlement at node 35, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am currently missing Brick and Wheat. While I have Brick production on node 20 (Hex 5, B6) and Wheat production on nodes 14 and 25 (Hex 7, Wh8), the recent dice roll of 4 didn't give me anything. Shon has 2 Wheat and might be willing to trade one for Wood, especially since he only has one Wood-producing hex (Hex 9, W11). Ziv only has 1 Wheat and already rejected a trade, so Shon is my best bet. If this trade fails, I'll have to wait for a 6, 8, or 10 to roll or accumulate enough resources for a 3:1 trade at my port on node 9.",
|
| 10 |
+
"note_to_self": "Shon is holding 2 Wheat and seems to be planning something. I need to get Brick and Wheat for the settlement at 35. Node 35 is the best spot available with 9 pips (Sheep 11, Wheat 6, Ore 3).",
|
| 11 |
+
"say_outloud": "ืฉืื, ืืืื ืชืจืฆื ืขืฅ ืืชืืืจื ืืืืื? ืจืืืชื ืฉืืชื ืฉืืืจ ืืืชื, ืืื ืขืฅ ืืืื ืืขืืืจ ืื ืืืชืงืื ืืื ืืื ืฉื ืืืจืืื ืื ืืืืฉืื ืืื ืฉืื.",
|
| 12 |
+
"action_type": "trade_propose",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"target_player": "Shon",
|
| 15 |
+
"offer": {
|
| 16 |
+
"wood": 1
|
| 17 |
+
},
|
| 18 |
+
"request": {
|
| 19 |
+
"wheat": 1
|
| 20 |
+
}
|
| 21 |
+
}
|
| 22 |
+
},
|
| 23 |
+
"model": "gemini-3-flash-preview",
|
| 24 |
+
"tokens": {
|
| 25 |
+
"prompt": 6464,
|
| 26 |
+
"completion": 294,
|
| 27 |
+
"thinking": 0,
|
| 28 |
+
"total": 7728
|
| 29 |
+
},
|
| 30 |
+
"finish_reason": null,
|
| 31 |
+
"latency_seconds": 0.0,
|
| 32 |
+
"error": null
|
| 33 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_29.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 29,
|
| 3 |
+
"timestamp": "2026-05-16T02:32:34.537886",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"After the recent trade with Shon (giving 1 wood for 1 wheat), my current resources are 1 Wheat, 1 Wood, and 2 Sheep. I am currently positioned to build a settlement at node 35, which is a high-value spot (9 pips: Wheat 6, Sheep 11, Ore 3). However, I am missing a Brick to complete the settlement (requires 1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since the players have indicated in the chat that no one has bricks at the moment, and I do not have enough of any single resource to use my 3:1 port at node 9 (requires 3 of a kind), I cannot build, buy a development card, or trade with the bank this turn. I will hold onto my revealed Knight card for now, as the robber is currently on Hex 14 (Wheat 9), which effectively blocks both Shon and Ziv while not affecting my production. Moving it now would be counter-productive. Therefore, the best move is to end my turn and wait for better rolls.\",\n \"note_to_self\": \"I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.\",\n \"say_outloud\": \"ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "After the recent trade with Shon (giving 1 wood for 1 wheat), my current resources are 1 Wheat, 1 Wood, and 2 Sheep. I am currently positioned to build a settlement at node 35, which is a high-value spot (9 pips: Wheat 6, Sheep 11, Ore 3). However, I am missing a Brick to complete the settlement (requires 1 Wood, 1 Brick, 1 Wheat, 1 Sheep). Since the players have indicated in the chat that no one has bricks at the moment, and I do not have enough of any single resource to use my 3:1 port at node 9 (requires 3 of a kind), I cannot build, buy a development card, or trade with the bank this turn. I will hold onto my revealed Knight card for now, as the robber is currently on Hex 14 (Wheat 9), which effectively blocks both Shon and Ziv while not affecting my production. Moving it now would be counter-productive. Therefore, the best move is to end my turn and wait for better rolls.",
|
| 10 |
+
"note_to_self": "I am at node 35 and just need a Brick to settle. Ziv and Shon are blocked by the robber on the Wheat 9 hex, which is good for me. I should keep an eye on Brick production (6, 10) to see when they might have some to trade, or wait for my own production.",
|
| 11 |
+
"say_outloud": "ืชืืื ืขื ืืืืืคื ืฉืื, ืื ืืขืืืจ ืื ืืืืฉื. ื ืจืื ืฉืืืืช ืืื ืืื ืื ืืืฃ ืืื ืืจืืข ืืื ืงืฆืช ืชืืงืข ืืช ืืืื ื, ืื ืืื ืื ืืจืื ืื ืืขืฉืืช. ืื ื ืืกืืื ืืช ืืชืืจ ืื ืงืืื ืฉืืงืืืืืช ืืืื ืืืชืจ ืืืืืชื ื ืืกืืืื ืืื.",
|
| 12 |
+
"action_type": "end_turn",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 6222,
|
| 18 |
+
"completion": 365,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 7412
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_30.json
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 30,
|
| 3 |
+
"timestamp": "2026-05-16T02:33:26.572014",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\"internal_thinking\":\"Shon rolled a 6. Looking at the board, Hex 5 is Brick 6 and Ziv has a settlement on Node 12, so Ziv just got the brick Shon was talking about. I also need brick for my settlement at node 35, but it's Shon's turn now. I'll stay quiet and see if he tries to trade with Ziv for it. Shon's comment was just generic table talk before the roll.\",\"note_to_self\":\"Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.\",\"say_outloud\":\"\"}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "Shon rolled a 6. Looking at the board, Hex 5 is Brick 6 and Ziv has a settlement on Node 12, so Ziv just got the brick Shon was talking about. I also need brick for my settlement at node 35, but it's Shon's turn now. I'll stay quiet and see if he tries to trade with Ziv for it. Shon's comment was just generic table talk before the roll.",
|
| 10 |
+
"note_to_self": "Ziv just got a brick from the 6 roll (Hex 5). I need a brick for my settlement at node 35, so I should keep an eye on Ziv's hand.",
|
| 11 |
+
"say_outloud": ""
|
| 12 |
+
},
|
| 13 |
+
"model": "gemini-3-flash-preview",
|
| 14 |
+
"tokens": {
|
| 15 |
+
"prompt": 1923,
|
| 16 |
+
"completion": 131,
|
| 17 |
+
"thinking": 0,
|
| 18 |
+
"total": 2054
|
| 19 |
+
},
|
| 20 |
+
"finish_reason": null,
|
| 21 |
+
"latency_seconds": 0.0,
|
| 22 |
+
"error": null
|
| 23 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_31.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 31,
|
| 3 |
+
"timestamp": "2026-05-16T02:34:12.102354",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"Shon is offering 1 Wheat for 1 Brick. Looking at my resources, I have exactly 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep. I need that Brick, along with the Wood, Wheat, and one Sheep, to build a settlement at Node 35, which I've already reached with my roads. Since Brick is scarce and I finally got one from the roll of 6 (my settlement at Node 20 is adjacent to the B6 hex), it would be a mistake to trade it away, especially for a resource I already possess. I will reject the trade to ensure I can build my settlement on my next turn.\",\n \"note_to_self\": \"I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.\",\n \"say_outloud\": \"ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "Shon is offering 1 Wheat for 1 Brick. Looking at my resources, I have exactly 1 Wheat, 1 Brick, 1 Wood, and 2 Sheep. I need that Brick, along with the Wood, Wheat, and one Sheep, to build a settlement at Node 35, which I've already reached with my roads. Since Brick is scarce and I finally got one from the roll of 6 (my settlement at Node 20 is adjacent to the B6 hex), it would be a mistake to trade it away, especially for a resource I already possess. I will reject the trade to ensure I can build my settlement on my next turn.",
|
| 10 |
+
"note_to_self": "I have the resources for a settlement at node 35 (Wh, B, W, S). I must protect this brick at all costs since it's my only way to expand right now. Shon is looking for bricks, and Ziv likely has one too from the 6 roll.",
|
| 11 |
+
"say_outloud": "ืืฆืืขืจืช ืฉืื, ืืืื ื ืืืืช ืืื ืืืืืง ืื ืฉืืืืชื ืฆืจืืื ืืฉืืื ืืืืฉืื ืืื ืฉืื. ืืืืืชื ืื ืืจืื ืืื!",
|
| 12 |
+
"action_type": "trade_reject",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 1981,
|
| 18 |
+
"completion": 245,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 2226
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_32.json
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 32,
|
| 3 |
+
"timestamp": "2026-05-16T02:35:38.444118",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\"internal_thinking\":\"Shon is trying to exploit the fact that Ziv's wheat production on 9 is blocked to get a brick, but Ziv is playing it smart and keeping the brick for himself. I have exactly what I need for my settlement at node 35 (1 Wheat, 1 Brick, 1 Wood, 1 Sheep), so I definitely won't be trading my brick away. Given Shon's history of betrayal, I'm glad Ziv isn't giving in easily. I'll stay quiet and wait for my turn.\",\"note_to_self\":\"I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.\",\"say_outloud\":\"\"}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "Shon is trying to exploit the fact that Ziv's wheat production on 9 is blocked to get a brick, but Ziv is playing it smart and keeping the brick for himself. I have exactly what I need for my settlement at node 35 (1 Wheat, 1 Brick, 1 Wood, 1 Sheep), so I definitely won't be trading my brick away. Given Shon's history of betrayal, I'm glad Ziv isn't giving in easily. I'll stay quiet and wait for my turn.",
|
| 10 |
+
"note_to_self": "I have the full set of resources (Wh, B, W, S) for the settlement at node 35. Ziv is holding onto his brick despite the wheat shortage.",
|
| 11 |
+
"say_outloud": ""
|
| 12 |
+
},
|
| 13 |
+
"model": "gemini-3-flash-preview",
|
| 14 |
+
"tokens": {
|
| 15 |
+
"prompt": 1905,
|
| 16 |
+
"completion": 150,
|
| 17 |
+
"thinking": 0,
|
| 18 |
+
"total": 2055
|
| 19 |
+
},
|
| 20 |
+
"finish_reason": null,
|
| 21 |
+
"latency_seconds": 0.0,
|
| 22 |
+
"error": null
|
| 23 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_33.json
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 33,
|
| 3 |
+
"timestamp": "2026-05-16T02:36:28.464116",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\"internal_thinking\":\"Shon is finishing his turn. He's clearly frustrated about the lack of bricks, which makes sense since everyone is hoarding them for their own expansion. I have the resources I need (Wheat, Brick, Wood, Sheep) to build my settlement at node 35 on my next turn, so I definitely wasn't going to trade my brick away. I'll just stay quiet and hope no 7 is rolled before it's my turn. Ziv is up next.\",\"note_to_self\":\"I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.\",\"say_outloud\":\"\"}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "Shon is finishing his turn. He's clearly frustrated about the lack of bricks, which makes sense since everyone is hoarding them for their own expansion. I have the resources I need (Wheat, Brick, Wood, Sheep) to build my settlement at node 35 on my next turn, so I definitely wasn't going to trade my brick away. I'll just stay quiet and hope no 7 is rolled before it's my turn. Ziv is up next.",
|
| 10 |
+
"note_to_self": "I have the resources for node 35. Shon is desperate for bricks (needs 10s to roll). Ziv is also holding a brick.",
|
| 11 |
+
"say_outloud": ""
|
| 12 |
+
},
|
| 13 |
+
"model": "gemini-3-flash-preview",
|
| 14 |
+
"tokens": {
|
| 15 |
+
"prompt": 1875,
|
| 16 |
+
"completion": 141,
|
| 17 |
+
"thinking": 0,
|
| 18 |
+
"total": 2016
|
| 19 |
+
},
|
| 20 |
+
"finish_reason": null,
|
| 21 |
+
"latency_seconds": 0.0,
|
| 22 |
+
"error": null
|
| 23 |
+
}
|
examples/ai_testing/my_games/session_20260516_020509/Hadar/responses/response_34.json
ADDED
|
@@ -0,0 +1,23 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 34,
|
| 3 |
+
"timestamp": "2026-05-16T02:37:05.842895",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\"internal_thinking\":\"The roll is 9. That should have been great for me and Ziv (Hex 14), but the robber is sitting right there. Only Shon gets wheat from the other 9 (Hex 18). Ziv's hope for something to 'move things along' didn't really work out for him or me. I'm still holding my resources for the settlement at node 35, just need to make sure I don't lose them to a 7 or a robbery before my turn.\",\"note_to_self\":\"The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.\",\"say_outloud\":\"\"}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "The roll is 9. That should have been great for me and Ziv (Hex 14), but the robber is sitting right there. Only Shon gets wheat from the other 9 (Hex 18). Ziv's hope for something to 'move things along' didn't really work out for him or me. I'm still holding my resources for the settlement at node 35, just need to make sure I don't lose them to a 7 or a robbery before my turn.",
|
| 10 |
+
"note_to_self": "The 9 roll was wasted for me and Ziv due to the robber on Hex 14; only Shon benefited.",
|
| 11 |
+
"say_outloud": ""
|
| 12 |
+
},
|
| 13 |
+
"model": "gemini-3-flash-preview",
|
| 14 |
+
"tokens": {
|
| 15 |
+
"prompt": 1816,
|
| 16 |
+
"completion": 131,
|
| 17 |
+
"thinking": 0,
|
| 18 |
+
"total": 1947
|
| 19 |
+
},
|
| 20 |
+
"finish_reason": null,
|
| 21 |
+
"latency_seconds": 0.0,
|
| 22 |
+
"error": null
|
| 23 |
+
}
|