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Configuration error
Configuration error
shon commited on
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Parent(s): d745a13
- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260516_004645/session_summary.json +1054 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md +108 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_1.json +259 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_1.txt +161 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_2.json +261 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_2.txt +164 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_3.json +321 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_3.txt +193 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_1.json +25 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_3.json +25 -0
- examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md +63 -0
- examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_1.json +244 -0
- examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_1.txt +147 -0
- examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_2.json +304 -0
- examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_2.txt +176 -0
- examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_2_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_1.json +25 -0
- examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_2.json +33 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md +90 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_1.json +244 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_1.txt +147 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_2.json +304 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_2.txt +176 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_3.json +321 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_3.txt +193 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_2_iter1.json +38 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_1.json +25 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_2.json +33 -0
- examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_3.json +25 -0
- examples/ai_testing/my_games/session_20260516_005647/agent_memories.json +173 -0
- examples/ai_testing/my_games/session_20260516_005647/chat_history.json +220 -0
- examples/ai_testing/my_games/session_20260516_005647/session_metadata.json +18 -0
- examples/ai_testing/my_games/session_20260516_005647/tool_executions.json +374 -0
- examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/3e39a8d814f6492aa3d379c1cc38e40f239525a0ae042c1bd4fd0b180686b874.wav +3 -0
- examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/558847d8b8bda15287149da5a25b8213f2d020fff7cfa807442948607dd1dc0c.wav +3 -0
- examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/664c3715226c964fccaa586c4c842a8c5e2afee46d49def706351d9bb8f38fb1.wav +3 -0
- examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/7d9bac1428a491f496aead68c134a459f15c9618422a48446ddedce344621c3c.wav +3 -0
- examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/9f52ac5916dfce75b2815304dbcb3ee45010f5582af7860493b863230af1c870.wav +3 -0
- examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/cbde8e00404362e649e70f88100ce73287bcf1f03e7fe34d347c5bdef78837ee.wav +3 -0
- examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/e4de4221d5b310e010e8183ecd222ba1bf3d8880edbb1b98d103fc25b786260f.wav +3 -0
- pycatan/ai/ai_manager.py +157 -2
- pycatan/ai/ai_user.py +24 -0
- pycatan/ai/config.py +2 -0
- pycatan/ai/session_analysis.py +58 -4
- pycatan/management/game_manager.py +119 -4
- pycatan/static/css/unified.css +12 -0
- pycatan/static/js/unified.js +7 -0
examples/ai_testing/my_games/current_session.txt
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session_20260516_005647
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examples/ai_testing/my_games/session_20260516_004645/session_summary.json
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|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260516_004645",
|
| 3 |
+
"start_time": "2026-05-16T00:46:45.695758",
|
| 4 |
+
"end_time": "2026-05-16T00:54:50.115735",
|
| 5 |
+
"duration_seconds": 484.419985,
|
| 6 |
+
"agents": {
|
| 7 |
+
"Hadar": {
|
| 8 |
+
"player_name": "Hadar",
|
| 9 |
+
"player_id": 0,
|
| 10 |
+
"player_color": "Red",
|
| 11 |
+
"memory": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
|
| 12 |
+
"memory_updated_at": 1778881607.828283,
|
| 13 |
+
"compacted_memory": null,
|
| 14 |
+
"compacted_memory_updated_at": null,
|
| 15 |
+
"compaction_count": 0,
|
| 16 |
+
"memory_history": [
|
| 17 |
+
{
|
| 18 |
+
"note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.",
|
| 19 |
+
"timestamp": 1778881607.7307434
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.",
|
| 23 |
+
"timestamp": 1778881607.736107
|
| 24 |
+
},
|
| 25 |
+
{
|
| 26 |
+
"note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.",
|
| 27 |
+
"timestamp": 1778881607.772491
|
| 28 |
+
},
|
| 29 |
+
{
|
| 30 |
+
"note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).",
|
| 31 |
+
"timestamp": 1778881607.7754622
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.",
|
| 35 |
+
"timestamp": 1778881607.7796166
|
| 36 |
+
},
|
| 37 |
+
{
|
| 38 |
+
"note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.",
|
| 39 |
+
"timestamp": 1778881607.7833815
|
| 40 |
+
},
|
| 41 |
+
{
|
| 42 |
+
"note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.",
|
| 43 |
+
"timestamp": 1778881607.7872338
|
| 44 |
+
},
|
| 45 |
+
{
|
| 46 |
+
"note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
|
| 47 |
+
"timestamp": 1778881607.8159916
|
| 48 |
+
},
|
| 49 |
+
{
|
| 50 |
+
"note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
|
| 51 |
+
"timestamp": 1778881607.8198633
|
| 52 |
+
},
|
| 53 |
+
{
|
| 54 |
+
"note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
|
| 55 |
+
"timestamp": 1778881607.8241851
|
| 56 |
+
},
|
| 57 |
+
{
|
| 58 |
+
"note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
|
| 59 |
+
"timestamp": 1778881607.828283
|
| 60 |
+
}
|
| 61 |
+
],
|
| 62 |
+
"chat_summaries": [],
|
| 63 |
+
"recent_events": [
|
| 64 |
+
{
|
| 65 |
+
"type": "game_start",
|
| 66 |
+
"message": "Game 759fa0be-ed90-4d4f-9c2d-29db56619993 has started with 3 players!",
|
| 67 |
+
"timestamp": 1778881607.729499
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"type": "turn_change",
|
| 71 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 72 |
+
"timestamp": 1778881607.7295096
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
"type": "action_performed",
|
| 76 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 77 |
+
"timestamp": 1778881607.7349977
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "action_performed",
|
| 81 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 82 |
+
"timestamp": 1778881607.7381124
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"type": "turn_change",
|
| 86 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 87 |
+
"timestamp": 1778881607.738556
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "action_performed",
|
| 91 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 92 |
+
"timestamp": 1778881607.7413332
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"type": "action_performed",
|
| 96 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 97 |
+
"timestamp": 1778881607.7442055
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"type": "turn_change",
|
| 101 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 102 |
+
"timestamp": 1778881607.7446525
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"type": "action_performed",
|
| 106 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 107 |
+
"timestamp": 1778881607.7480419
|
| 108 |
+
},
|
| 109 |
+
{
|
| 110 |
+
"type": "action_performed",
|
| 111 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 112 |
+
"timestamp": 1778881607.7506938
|
| 113 |
+
},
|
| 114 |
+
{
|
| 115 |
+
"type": "phase_change",
|
| 116 |
+
"message": "First round of setup complete! Starting second round (reverse order).",
|
| 117 |
+
"timestamp": 1778881607.7511678
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"type": "turn_change",
|
| 121 |
+
"message": "Turn 3: Player 2's turn begins.",
|
| 122 |
+
"timestamp": 1778881607.751172
|
| 123 |
+
},
|
| 124 |
+
{
|
| 125 |
+
"type": "action_performed",
|
| 126 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 127 |
+
"timestamp": 1778881607.75384
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"type": "action_performed",
|
| 131 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 132 |
+
"timestamp": 1778881607.7576544
|
| 133 |
+
},
|
| 134 |
+
{
|
| 135 |
+
"type": "turn_change",
|
| 136 |
+
"message": "Turn 4: Player 1's turn begins.",
|
| 137 |
+
"timestamp": 1778881607.7581294
|
| 138 |
+
},
|
| 139 |
+
{
|
| 140 |
+
"type": "action_performed",
|
| 141 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 142 |
+
"timestamp": 1778881607.7616847
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"type": "action_performed",
|
| 146 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 147 |
+
"timestamp": 1778881607.7707438
|
| 148 |
+
},
|
| 149 |
+
{
|
| 150 |
+
"type": "turn_change",
|
| 151 |
+
"message": "Turn 5: Player 0's turn begins.",
|
| 152 |
+
"timestamp": 1778881607.771281
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"type": "action_performed",
|
| 156 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 157 |
+
"timestamp": 1778881607.774237
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"type": "action_performed",
|
| 161 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 162 |
+
"timestamp": 1778881607.7779129
|
| 163 |
+
},
|
| 164 |
+
{
|
| 165 |
+
"type": "phase_change",
|
| 166 |
+
"message": "Setup complete! Entering Normal Play phase.",
|
| 167 |
+
"timestamp": 1778881607.778431
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"type": "turn_change",
|
| 171 |
+
"message": "Turn 6: Player 0's turn begins.",
|
| 172 |
+
"timestamp": 1778881607.778435
|
| 173 |
+
},
|
| 174 |
+
{
|
| 175 |
+
"type": "dice_roll",
|
| 176 |
+
"message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.",
|
| 177 |
+
"timestamp": 1778881607.7817492
|
| 178 |
+
},
|
| 179 |
+
{
|
| 180 |
+
"type": "action_performed",
|
| 181 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 182 |
+
"timestamp": 1778881607.7821226
|
| 183 |
+
},
|
| 184 |
+
{
|
| 185 |
+
"type": "action_performed",
|
| 186 |
+
"message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
|
| 187 |
+
"timestamp": 1778881607.7859952
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"type": "action_performed",
|
| 191 |
+
"message": "Player 0 ended their turn",
|
| 192 |
+
"timestamp": 1778881607.7894871
|
| 193 |
+
},
|
| 194 |
+
{
|
| 195 |
+
"type": "turn_change",
|
| 196 |
+
"message": "Turn 7: Player 1's turn begins.",
|
| 197 |
+
"timestamp": 1778881607.7899468
|
| 198 |
+
},
|
| 199 |
+
{
|
| 200 |
+
"type": "robber",
|
| 201 |
+
"message": "🏴☠️ Shon must move the robber!",
|
| 202 |
+
"timestamp": 1778881607.7923417
|
| 203 |
+
},
|
| 204 |
+
{
|
| 205 |
+
"type": "dice_roll",
|
| 206 |
+
"message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!",
|
| 207 |
+
"timestamp": 1778881607.7923455
|
| 208 |
+
},
|
| 209 |
+
{
|
| 210 |
+
"type": "action_performed",
|
| 211 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 212 |
+
"timestamp": 1778881607.7926953
|
| 213 |
+
},
|
| 214 |
+
{
|
| 215 |
+
"type": "robber_moved",
|
| 216 |
+
"message": "🏴☠️ Shon moved the robber to [1, 1].",
|
| 217 |
+
"timestamp": 1778881607.795152
|
| 218 |
+
},
|
| 219 |
+
{
|
| 220 |
+
"type": "steal_available",
|
| 221 |
+
"message": "🎯 Shon can steal from: Ziv, Hadar",
|
| 222 |
+
"timestamp": 1778881607.7951574
|
| 223 |
+
},
|
| 224 |
+
{
|
| 225 |
+
"type": "action_performed",
|
| 226 |
+
"message": "Player 1 performed action: ActionType.ROBBER_MOVE",
|
| 227 |
+
"timestamp": 1778881607.7955163
|
| 228 |
+
},
|
| 229 |
+
{
|
| 230 |
+
"type": "steal_complete",
|
| 231 |
+
"message": "🎯 Shon stole a card from Ziv!",
|
| 232 |
+
"timestamp": 1778881607.7983332
|
| 233 |
+
},
|
| 234 |
+
{
|
| 235 |
+
"type": "action_performed",
|
| 236 |
+
"message": "Player 1 performed action: ActionType.STEAL_CARD",
|
| 237 |
+
"timestamp": 1778881607.7986765
|
| 238 |
+
},
|
| 239 |
+
{
|
| 240 |
+
"type": "action_performed",
|
| 241 |
+
"message": "Player 1 built a road",
|
| 242 |
+
"timestamp": 1778881607.8024862
|
| 243 |
+
},
|
| 244 |
+
{
|
| 245 |
+
"type": "action_performed",
|
| 246 |
+
"message": "Player 1 ended their turn",
|
| 247 |
+
"timestamp": 1778881607.8063164
|
| 248 |
+
},
|
| 249 |
+
{
|
| 250 |
+
"type": "turn_change",
|
| 251 |
+
"message": "Turn 8: Player 2's turn begins.",
|
| 252 |
+
"timestamp": 1778881607.8068001
|
| 253 |
+
},
|
| 254 |
+
{
|
| 255 |
+
"type": "dice_roll",
|
| 256 |
+
"message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.",
|
| 257 |
+
"timestamp": 1778881607.810118
|
| 258 |
+
},
|
| 259 |
+
{
|
| 260 |
+
"type": "action_performed",
|
| 261 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 262 |
+
"timestamp": 1778881607.8104763
|
| 263 |
+
},
|
| 264 |
+
{
|
| 265 |
+
"type": "action_performed",
|
| 266 |
+
"message": "Player 2 ended their turn",
|
| 267 |
+
"timestamp": 1778881607.8142662
|
| 268 |
+
},
|
| 269 |
+
{
|
| 270 |
+
"type": "turn_change",
|
| 271 |
+
"message": "Turn 9: Player 0's turn begins.",
|
| 272 |
+
"timestamp": 1778881607.8147297
|
| 273 |
+
},
|
| 274 |
+
{
|
| 275 |
+
"type": "robber",
|
| 276 |
+
"message": "🏴☠️ Hadar must move the robber!",
|
| 277 |
+
"timestamp": 1778881607.818122
|
| 278 |
+
},
|
| 279 |
+
{
|
| 280 |
+
"type": "dice_roll",
|
| 281 |
+
"message": "Rolled 7 (2+5)! 🏴☠️ Robber activated!",
|
| 282 |
+
"timestamp": 1778881607.8181257
|
| 283 |
+
},
|
| 284 |
+
{
|
| 285 |
+
"type": "action_performed",
|
| 286 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 287 |
+
"timestamp": 1778881607.818505
|
| 288 |
+
},
|
| 289 |
+
{
|
| 290 |
+
"type": "robber_moved",
|
| 291 |
+
"message": "🏴☠️ Hadar moved the robber to [3, 2].",
|
| 292 |
+
"timestamp": 1778881607.8223777
|
| 293 |
+
},
|
| 294 |
+
{
|
| 295 |
+
"type": "steal_complete",
|
| 296 |
+
"message": "🎯 Hadar stole a card from Shon (only adjacent player).",
|
| 297 |
+
"timestamp": 1778881607.822393
|
| 298 |
+
},
|
| 299 |
+
{
|
| 300 |
+
"type": "action_performed",
|
| 301 |
+
"message": "Player 0 performed action: ActionType.ROBBER_MOVE",
|
| 302 |
+
"timestamp": 1778881607.8227735
|
| 303 |
+
},
|
| 304 |
+
{
|
| 305 |
+
"type": "action_performed",
|
| 306 |
+
"message": "Player 0 performed action: ActionType.USE_DEV_CARD",
|
| 307 |
+
"timestamp": 1778881607.8269198
|
| 308 |
+
},
|
| 309 |
+
{
|
| 310 |
+
"type": "action_performed",
|
| 311 |
+
"message": "Player 0 ended their turn",
|
| 312 |
+
"timestamp": 1778881607.8302445
|
| 313 |
+
},
|
| 314 |
+
{
|
| 315 |
+
"type": "turn_change",
|
| 316 |
+
"message": "Turn 10: Player 1's turn begins.",
|
| 317 |
+
"timestamp": 1778881607.8307757
|
| 318 |
+
},
|
| 319 |
+
{
|
| 320 |
+
"type": "dice_roll",
|
| 321 |
+
"message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.",
|
| 322 |
+
"timestamp": 1778881607.833582
|
| 323 |
+
},
|
| 324 |
+
{
|
| 325 |
+
"type": "action_performed",
|
| 326 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 327 |
+
"timestamp": 1778881607.8339403
|
| 328 |
+
},
|
| 329 |
+
{
|
| 330 |
+
"type": "action_performed",
|
| 331 |
+
"message": "Player 1 ended their turn",
|
| 332 |
+
"timestamp": 1778881607.8373027
|
| 333 |
+
},
|
| 334 |
+
{
|
| 335 |
+
"type": "turn_change",
|
| 336 |
+
"message": "Turn 11: Player 2's turn begins.",
|
| 337 |
+
"timestamp": 1778881607.837767
|
| 338 |
+
},
|
| 339 |
+
{
|
| 340 |
+
"type": "dice_roll",
|
| 341 |
+
"message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.",
|
| 342 |
+
"timestamp": 1778881607.8405309
|
| 343 |
+
},
|
| 344 |
+
{
|
| 345 |
+
"type": "action_performed",
|
| 346 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 347 |
+
"timestamp": 1778881607.8408859
|
| 348 |
+
}
|
| 349 |
+
],
|
| 350 |
+
"last_prompt_number": 0,
|
| 351 |
+
"stats": {
|
| 352 |
+
"player_name": "Hadar",
|
| 353 |
+
"player_id": 0,
|
| 354 |
+
"total_requests": 0,
|
| 355 |
+
"successful_requests": 0,
|
| 356 |
+
"failed_requests": 0,
|
| 357 |
+
"total_tokens_used": 0,
|
| 358 |
+
"success_rate": "N/A"
|
| 359 |
+
}
|
| 360 |
+
},
|
| 361 |
+
"Shon": {
|
| 362 |
+
"player_name": "Shon",
|
| 363 |
+
"player_id": 1,
|
| 364 |
+
"player_color": "Blue",
|
| 365 |
+
"memory": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
|
| 366 |
+
"memory_updated_at": 1778881607.8353078,
|
| 367 |
+
"compacted_memory": null,
|
| 368 |
+
"compacted_memory_updated_at": null,
|
| 369 |
+
"compaction_count": 0,
|
| 370 |
+
"memory_history": [
|
| 371 |
+
{
|
| 372 |
+
"note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.",
|
| 373 |
+
"timestamp": 1778881607.739588
|
| 374 |
+
},
|
| 375 |
+
{
|
| 376 |
+
"note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.",
|
| 377 |
+
"timestamp": 1778881607.7424119
|
| 378 |
+
},
|
| 379 |
+
{
|
| 380 |
+
"note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.",
|
| 381 |
+
"timestamp": 1778881607.7593665
|
| 382 |
+
},
|
| 383 |
+
{
|
| 384 |
+
"note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.",
|
| 385 |
+
"timestamp": 1778881607.767113
|
| 386 |
+
},
|
| 387 |
+
{
|
| 388 |
+
"note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.",
|
| 389 |
+
"timestamp": 1778881607.7911463
|
| 390 |
+
},
|
| 391 |
+
{
|
| 392 |
+
"note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.",
|
| 393 |
+
"timestamp": 1778881607.7939498
|
| 394 |
+
},
|
| 395 |
+
{
|
| 396 |
+
"note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.",
|
| 397 |
+
"timestamp": 1778881607.7967463
|
| 398 |
+
},
|
| 399 |
+
{
|
| 400 |
+
"note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
|
| 401 |
+
"timestamp": 1778881607.799953
|
| 402 |
+
},
|
| 403 |
+
{
|
| 404 |
+
"note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
|
| 405 |
+
"timestamp": 1778881607.8037846
|
| 406 |
+
},
|
| 407 |
+
{
|
| 408 |
+
"note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
|
| 409 |
+
"timestamp": 1778881607.8320496
|
| 410 |
+
},
|
| 411 |
+
{
|
| 412 |
+
"note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
|
| 413 |
+
"timestamp": 1778881607.8353078
|
| 414 |
+
}
|
| 415 |
+
],
|
| 416 |
+
"chat_summaries": [],
|
| 417 |
+
"recent_events": [
|
| 418 |
+
{
|
| 419 |
+
"type": "game_start",
|
| 420 |
+
"message": "Game 759fa0be-ed90-4d4f-9c2d-29db56619993 has started with 3 players!",
|
| 421 |
+
"timestamp": 1778881607.7295015
|
| 422 |
+
},
|
| 423 |
+
{
|
| 424 |
+
"type": "turn_change",
|
| 425 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 426 |
+
"timestamp": 1778881607.72951
|
| 427 |
+
},
|
| 428 |
+
{
|
| 429 |
+
"type": "action_performed",
|
| 430 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 431 |
+
"timestamp": 1778881607.7349982
|
| 432 |
+
},
|
| 433 |
+
{
|
| 434 |
+
"type": "action_performed",
|
| 435 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 436 |
+
"timestamp": 1778881607.7381132
|
| 437 |
+
},
|
| 438 |
+
{
|
| 439 |
+
"type": "turn_change",
|
| 440 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 441 |
+
"timestamp": 1778881607.7385564
|
| 442 |
+
},
|
| 443 |
+
{
|
| 444 |
+
"type": "action_performed",
|
| 445 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 446 |
+
"timestamp": 1778881607.741334
|
| 447 |
+
},
|
| 448 |
+
{
|
| 449 |
+
"type": "action_performed",
|
| 450 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 451 |
+
"timestamp": 1778881607.7442064
|
| 452 |
+
},
|
| 453 |
+
{
|
| 454 |
+
"type": "turn_change",
|
| 455 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 456 |
+
"timestamp": 1778881607.744653
|
| 457 |
+
},
|
| 458 |
+
{
|
| 459 |
+
"type": "action_performed",
|
| 460 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 461 |
+
"timestamp": 1778881607.748043
|
| 462 |
+
},
|
| 463 |
+
{
|
| 464 |
+
"type": "action_performed",
|
| 465 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 466 |
+
"timestamp": 1778881607.7506948
|
| 467 |
+
},
|
| 468 |
+
{
|
| 469 |
+
"type": "phase_change",
|
| 470 |
+
"message": "First round of setup complete! Starting second round (reverse order).",
|
| 471 |
+
"timestamp": 1778881607.7511685
|
| 472 |
+
},
|
| 473 |
+
{
|
| 474 |
+
"type": "turn_change",
|
| 475 |
+
"message": "Turn 3: Player 2's turn begins.",
|
| 476 |
+
"timestamp": 1778881607.751172
|
| 477 |
+
},
|
| 478 |
+
{
|
| 479 |
+
"type": "action_performed",
|
| 480 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 481 |
+
"timestamp": 1778881607.7538407
|
| 482 |
+
},
|
| 483 |
+
{
|
| 484 |
+
"type": "action_performed",
|
| 485 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 486 |
+
"timestamp": 1778881607.7576556
|
| 487 |
+
},
|
| 488 |
+
{
|
| 489 |
+
"type": "turn_change",
|
| 490 |
+
"message": "Turn 4: Player 1's turn begins.",
|
| 491 |
+
"timestamp": 1778881607.7581298
|
| 492 |
+
},
|
| 493 |
+
{
|
| 494 |
+
"type": "action_performed",
|
| 495 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 496 |
+
"timestamp": 1778881607.761686
|
| 497 |
+
},
|
| 498 |
+
{
|
| 499 |
+
"type": "action_performed",
|
| 500 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 501 |
+
"timestamp": 1778881607.7707448
|
| 502 |
+
},
|
| 503 |
+
{
|
| 504 |
+
"type": "turn_change",
|
| 505 |
+
"message": "Turn 5: Player 0's turn begins.",
|
| 506 |
+
"timestamp": 1778881607.7712817
|
| 507 |
+
},
|
| 508 |
+
{
|
| 509 |
+
"type": "action_performed",
|
| 510 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 511 |
+
"timestamp": 1778881607.7742376
|
| 512 |
+
},
|
| 513 |
+
{
|
| 514 |
+
"type": "action_performed",
|
| 515 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 516 |
+
"timestamp": 1778881607.7779138
|
| 517 |
+
},
|
| 518 |
+
{
|
| 519 |
+
"type": "phase_change",
|
| 520 |
+
"message": "Setup complete! Entering Normal Play phase.",
|
| 521 |
+
"timestamp": 1778881607.7784317
|
| 522 |
+
},
|
| 523 |
+
{
|
| 524 |
+
"type": "turn_change",
|
| 525 |
+
"message": "Turn 6: Player 0's turn begins.",
|
| 526 |
+
"timestamp": 1778881607.7784352
|
| 527 |
+
},
|
| 528 |
+
{
|
| 529 |
+
"type": "dice_roll",
|
| 530 |
+
"message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.",
|
| 531 |
+
"timestamp": 1778881607.78175
|
| 532 |
+
},
|
| 533 |
+
{
|
| 534 |
+
"type": "action_performed",
|
| 535 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 536 |
+
"timestamp": 1778881607.782123
|
| 537 |
+
},
|
| 538 |
+
{
|
| 539 |
+
"type": "action_performed",
|
| 540 |
+
"message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
|
| 541 |
+
"timestamp": 1778881607.7859962
|
| 542 |
+
},
|
| 543 |
+
{
|
| 544 |
+
"type": "action_performed",
|
| 545 |
+
"message": "Player 0 ended their turn",
|
| 546 |
+
"timestamp": 1778881607.7894878
|
| 547 |
+
},
|
| 548 |
+
{
|
| 549 |
+
"type": "turn_change",
|
| 550 |
+
"message": "Turn 7: Player 1's turn begins.",
|
| 551 |
+
"timestamp": 1778881607.7899477
|
| 552 |
+
},
|
| 553 |
+
{
|
| 554 |
+
"type": "robber",
|
| 555 |
+
"message": "🏴☠️ Shon must move the robber!",
|
| 556 |
+
"timestamp": 1778881607.7923424
|
| 557 |
+
},
|
| 558 |
+
{
|
| 559 |
+
"type": "dice_roll",
|
| 560 |
+
"message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!",
|
| 561 |
+
"timestamp": 1778881607.7923458
|
| 562 |
+
},
|
| 563 |
+
{
|
| 564 |
+
"type": "action_performed",
|
| 565 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 566 |
+
"timestamp": 1778881607.7926958
|
| 567 |
+
},
|
| 568 |
+
{
|
| 569 |
+
"type": "robber_moved",
|
| 570 |
+
"message": "🏴☠️ Shon moved the robber to [1, 1].",
|
| 571 |
+
"timestamp": 1778881607.7951527
|
| 572 |
+
},
|
| 573 |
+
{
|
| 574 |
+
"type": "steal_available",
|
| 575 |
+
"message": "🎯 Shon can steal from: Ziv, Hadar",
|
| 576 |
+
"timestamp": 1778881607.7951577
|
| 577 |
+
},
|
| 578 |
+
{
|
| 579 |
+
"type": "action_performed",
|
| 580 |
+
"message": "Player 1 performed action: ActionType.ROBBER_MOVE",
|
| 581 |
+
"timestamp": 1778881607.795517
|
| 582 |
+
},
|
| 583 |
+
{
|
| 584 |
+
"type": "steal_complete",
|
| 585 |
+
"message": "🎯 Shon stole a card from Ziv!",
|
| 586 |
+
"timestamp": 1778881607.798334
|
| 587 |
+
},
|
| 588 |
+
{
|
| 589 |
+
"type": "action_performed",
|
| 590 |
+
"message": "Player 1 performed action: ActionType.STEAL_CARD",
|
| 591 |
+
"timestamp": 1778881607.7986767
|
| 592 |
+
},
|
| 593 |
+
{
|
| 594 |
+
"type": "action_performed",
|
| 595 |
+
"message": "Player 1 built a road",
|
| 596 |
+
"timestamp": 1778881607.8024874
|
| 597 |
+
},
|
| 598 |
+
{
|
| 599 |
+
"type": "action_performed",
|
| 600 |
+
"message": "Player 1 ended their turn",
|
| 601 |
+
"timestamp": 1778881607.806317
|
| 602 |
+
},
|
| 603 |
+
{
|
| 604 |
+
"type": "turn_change",
|
| 605 |
+
"message": "Turn 8: Player 2's turn begins.",
|
| 606 |
+
"timestamp": 1778881607.8068008
|
| 607 |
+
},
|
| 608 |
+
{
|
| 609 |
+
"type": "dice_roll",
|
| 610 |
+
"message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.",
|
| 611 |
+
"timestamp": 1778881607.8101187
|
| 612 |
+
},
|
| 613 |
+
{
|
| 614 |
+
"type": "action_performed",
|
| 615 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 616 |
+
"timestamp": 1778881607.8104768
|
| 617 |
+
},
|
| 618 |
+
{
|
| 619 |
+
"type": "action_performed",
|
| 620 |
+
"message": "Player 2 ended their turn",
|
| 621 |
+
"timestamp": 1778881607.814267
|
| 622 |
+
},
|
| 623 |
+
{
|
| 624 |
+
"type": "turn_change",
|
| 625 |
+
"message": "Turn 9: Player 0's turn begins.",
|
| 626 |
+
"timestamp": 1778881607.8147302
|
| 627 |
+
},
|
| 628 |
+
{
|
| 629 |
+
"type": "robber",
|
| 630 |
+
"message": "🏴☠️ Hadar must move the robber!",
|
| 631 |
+
"timestamp": 1778881607.818123
|
| 632 |
+
},
|
| 633 |
+
{
|
| 634 |
+
"type": "dice_roll",
|
| 635 |
+
"message": "Rolled 7 (2+5)! 🏴☠️ Robber activated!",
|
| 636 |
+
"timestamp": 1778881607.818126
|
| 637 |
+
},
|
| 638 |
+
{
|
| 639 |
+
"type": "action_performed",
|
| 640 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 641 |
+
"timestamp": 1778881607.8185055
|
| 642 |
+
},
|
| 643 |
+
{
|
| 644 |
+
"type": "robber_moved",
|
| 645 |
+
"message": "🏴☠️ Hadar moved the robber to [3, 2].",
|
| 646 |
+
"timestamp": 1778881607.822379
|
| 647 |
+
},
|
| 648 |
+
{
|
| 649 |
+
"type": "steal_complete",
|
| 650 |
+
"message": "🎯 Hadar stole a card from Shon (only adjacent player).",
|
| 651 |
+
"timestamp": 1778881607.8223932
|
| 652 |
+
},
|
| 653 |
+
{
|
| 654 |
+
"type": "action_performed",
|
| 655 |
+
"message": "Player 0 performed action: ActionType.ROBBER_MOVE",
|
| 656 |
+
"timestamp": 1778881607.822774
|
| 657 |
+
},
|
| 658 |
+
{
|
| 659 |
+
"type": "action_performed",
|
| 660 |
+
"message": "Player 0 performed action: ActionType.USE_DEV_CARD",
|
| 661 |
+
"timestamp": 1778881607.826921
|
| 662 |
+
},
|
| 663 |
+
{
|
| 664 |
+
"type": "action_performed",
|
| 665 |
+
"message": "Player 0 ended their turn",
|
| 666 |
+
"timestamp": 1778881607.830245
|
| 667 |
+
},
|
| 668 |
+
{
|
| 669 |
+
"type": "turn_change",
|
| 670 |
+
"message": "Turn 10: Player 1's turn begins.",
|
| 671 |
+
"timestamp": 1778881607.8307767
|
| 672 |
+
},
|
| 673 |
+
{
|
| 674 |
+
"type": "dice_roll",
|
| 675 |
+
"message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.",
|
| 676 |
+
"timestamp": 1778881607.8335826
|
| 677 |
+
},
|
| 678 |
+
{
|
| 679 |
+
"type": "action_performed",
|
| 680 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 681 |
+
"timestamp": 1778881607.8339407
|
| 682 |
+
},
|
| 683 |
+
{
|
| 684 |
+
"type": "action_performed",
|
| 685 |
+
"message": "Player 1 ended their turn",
|
| 686 |
+
"timestamp": 1778881607.8373039
|
| 687 |
+
},
|
| 688 |
+
{
|
| 689 |
+
"type": "turn_change",
|
| 690 |
+
"message": "Turn 11: Player 2's turn begins.",
|
| 691 |
+
"timestamp": 1778881607.8377674
|
| 692 |
+
},
|
| 693 |
+
{
|
| 694 |
+
"type": "dice_roll",
|
| 695 |
+
"message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.",
|
| 696 |
+
"timestamp": 1778881607.8405313
|
| 697 |
+
},
|
| 698 |
+
{
|
| 699 |
+
"type": "action_performed",
|
| 700 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 701 |
+
"timestamp": 1778881607.8408864
|
| 702 |
+
}
|
| 703 |
+
],
|
| 704 |
+
"last_prompt_number": 0,
|
| 705 |
+
"stats": {
|
| 706 |
+
"player_name": "Shon",
|
| 707 |
+
"player_id": 1,
|
| 708 |
+
"total_requests": 0,
|
| 709 |
+
"successful_requests": 0,
|
| 710 |
+
"failed_requests": 0,
|
| 711 |
+
"total_tokens_used": 0,
|
| 712 |
+
"success_rate": "N/A"
|
| 713 |
+
}
|
| 714 |
+
},
|
| 715 |
+
"Ziv": {
|
| 716 |
+
"player_name": "Ziv",
|
| 717 |
+
"player_id": 2,
|
| 718 |
+
"player_color": "White",
|
| 719 |
+
"memory": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).",
|
| 720 |
+
"memory_updated_at": 1778881607.839068,
|
| 721 |
+
"compacted_memory": null,
|
| 722 |
+
"compacted_memory_updated_at": null,
|
| 723 |
+
"compaction_count": 0,
|
| 724 |
+
"memory_history": [
|
| 725 |
+
{
|
| 726 |
+
"note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.",
|
| 727 |
+
"timestamp": 1778881607.7457309
|
| 728 |
+
},
|
| 729 |
+
{
|
| 730 |
+
"note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.",
|
| 731 |
+
"timestamp": 1778881607.7491374
|
| 732 |
+
},
|
| 733 |
+
{
|
| 734 |
+
"note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
|
| 735 |
+
"timestamp": 1778881607.7522662
|
| 736 |
+
},
|
| 737 |
+
{
|
| 738 |
+
"note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
|
| 739 |
+
"timestamp": 1778881607.7549813
|
| 740 |
+
},
|
| 741 |
+
{
|
| 742 |
+
"note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
|
| 743 |
+
"timestamp": 1778881607.8080416
|
| 744 |
+
},
|
| 745 |
+
{
|
| 746 |
+
"note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 747 |
+
"timestamp": 1778881607.811763
|
| 748 |
+
},
|
| 749 |
+
{
|
| 750 |
+
"note": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).",
|
| 751 |
+
"timestamp": 1778881607.839068
|
| 752 |
+
}
|
| 753 |
+
],
|
| 754 |
+
"chat_summaries": [],
|
| 755 |
+
"recent_events": [
|
| 756 |
+
{
|
| 757 |
+
"type": "game_start",
|
| 758 |
+
"message": "Game 759fa0be-ed90-4d4f-9c2d-29db56619993 has started with 3 players!",
|
| 759 |
+
"timestamp": 1778881607.7295022
|
| 760 |
+
},
|
| 761 |
+
{
|
| 762 |
+
"type": "turn_change",
|
| 763 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 764 |
+
"timestamp": 1778881607.7295103
|
| 765 |
+
},
|
| 766 |
+
{
|
| 767 |
+
"type": "action_performed",
|
| 768 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 769 |
+
"timestamp": 1778881607.7349987
|
| 770 |
+
},
|
| 771 |
+
{
|
| 772 |
+
"type": "action_performed",
|
| 773 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 774 |
+
"timestamp": 1778881607.7381139
|
| 775 |
+
},
|
| 776 |
+
{
|
| 777 |
+
"type": "turn_change",
|
| 778 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 779 |
+
"timestamp": 1778881607.7385569
|
| 780 |
+
},
|
| 781 |
+
{
|
| 782 |
+
"type": "action_performed",
|
| 783 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 784 |
+
"timestamp": 1778881607.7413344
|
| 785 |
+
},
|
| 786 |
+
{
|
| 787 |
+
"type": "action_performed",
|
| 788 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 789 |
+
"timestamp": 1778881607.744207
|
| 790 |
+
},
|
| 791 |
+
{
|
| 792 |
+
"type": "turn_change",
|
| 793 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 794 |
+
"timestamp": 1778881607.7446532
|
| 795 |
+
},
|
| 796 |
+
{
|
| 797 |
+
"type": "action_performed",
|
| 798 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 799 |
+
"timestamp": 1778881607.7480435
|
| 800 |
+
},
|
| 801 |
+
{
|
| 802 |
+
"type": "action_performed",
|
| 803 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 804 |
+
"timestamp": 1778881607.7506952
|
| 805 |
+
},
|
| 806 |
+
{
|
| 807 |
+
"type": "phase_change",
|
| 808 |
+
"message": "First round of setup complete! Starting second round (reverse order).",
|
| 809 |
+
"timestamp": 1778881607.7511687
|
| 810 |
+
},
|
| 811 |
+
{
|
| 812 |
+
"type": "turn_change",
|
| 813 |
+
"message": "Turn 3: Player 2's turn begins.",
|
| 814 |
+
"timestamp": 1778881607.7511723
|
| 815 |
+
},
|
| 816 |
+
{
|
| 817 |
+
"type": "action_performed",
|
| 818 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 819 |
+
"timestamp": 1778881607.753841
|
| 820 |
+
},
|
| 821 |
+
{
|
| 822 |
+
"type": "action_performed",
|
| 823 |
+
"message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 824 |
+
"timestamp": 1778881607.757656
|
| 825 |
+
},
|
| 826 |
+
{
|
| 827 |
+
"type": "turn_change",
|
| 828 |
+
"message": "Turn 4: Player 1's turn begins.",
|
| 829 |
+
"timestamp": 1778881607.75813
|
| 830 |
+
},
|
| 831 |
+
{
|
| 832 |
+
"type": "action_performed",
|
| 833 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 834 |
+
"timestamp": 1778881607.7616868
|
| 835 |
+
},
|
| 836 |
+
{
|
| 837 |
+
"type": "action_performed",
|
| 838 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 839 |
+
"timestamp": 1778881607.7707462
|
| 840 |
+
},
|
| 841 |
+
{
|
| 842 |
+
"type": "turn_change",
|
| 843 |
+
"message": "Turn 5: Player 0's turn begins.",
|
| 844 |
+
"timestamp": 1778881607.7712822
|
| 845 |
+
},
|
| 846 |
+
{
|
| 847 |
+
"type": "action_performed",
|
| 848 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 849 |
+
"timestamp": 1778881607.7742379
|
| 850 |
+
},
|
| 851 |
+
{
|
| 852 |
+
"type": "action_performed",
|
| 853 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 854 |
+
"timestamp": 1778881607.7779145
|
| 855 |
+
},
|
| 856 |
+
{
|
| 857 |
+
"type": "phase_change",
|
| 858 |
+
"message": "Setup complete! Entering Normal Play phase.",
|
| 859 |
+
"timestamp": 1778881607.778432
|
| 860 |
+
},
|
| 861 |
+
{
|
| 862 |
+
"type": "turn_change",
|
| 863 |
+
"message": "Turn 6: Player 0's turn begins.",
|
| 864 |
+
"timestamp": 1778881607.7784355
|
| 865 |
+
},
|
| 866 |
+
{
|
| 867 |
+
"type": "dice_roll",
|
| 868 |
+
"message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.",
|
| 869 |
+
"timestamp": 1778881607.7817504
|
| 870 |
+
},
|
| 871 |
+
{
|
| 872 |
+
"type": "action_performed",
|
| 873 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 874 |
+
"timestamp": 1778881607.7821233
|
| 875 |
+
},
|
| 876 |
+
{
|
| 877 |
+
"type": "action_performed",
|
| 878 |
+
"message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
|
| 879 |
+
"timestamp": 1778881607.785997
|
| 880 |
+
},
|
| 881 |
+
{
|
| 882 |
+
"type": "action_performed",
|
| 883 |
+
"message": "Player 0 ended their turn",
|
| 884 |
+
"timestamp": 1778881607.7894883
|
| 885 |
+
},
|
| 886 |
+
{
|
| 887 |
+
"type": "turn_change",
|
| 888 |
+
"message": "Turn 7: Player 1's turn begins.",
|
| 889 |
+
"timestamp": 1778881607.789948
|
| 890 |
+
},
|
| 891 |
+
{
|
| 892 |
+
"type": "robber",
|
| 893 |
+
"message": "🏴☠️ Shon must move the robber!",
|
| 894 |
+
"timestamp": 1778881607.792343
|
| 895 |
+
},
|
| 896 |
+
{
|
| 897 |
+
"type": "dice_roll",
|
| 898 |
+
"message": "Rolled 7 (6+1)! 🏴☠️ Robber activated!",
|
| 899 |
+
"timestamp": 1778881607.792346
|
| 900 |
+
},
|
| 901 |
+
{
|
| 902 |
+
"type": "action_performed",
|
| 903 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 904 |
+
"timestamp": 1778881607.7926962
|
| 905 |
+
},
|
| 906 |
+
{
|
| 907 |
+
"type": "robber_moved",
|
| 908 |
+
"message": "🏴☠️ Shon moved the robber to [1, 1].",
|
| 909 |
+
"timestamp": 1778881607.795153
|
| 910 |
+
},
|
| 911 |
+
{
|
| 912 |
+
"type": "steal_available",
|
| 913 |
+
"message": "🎯 Shon can steal from: Ziv, Hadar",
|
| 914 |
+
"timestamp": 1778881607.795158
|
| 915 |
+
},
|
| 916 |
+
{
|
| 917 |
+
"type": "action_performed",
|
| 918 |
+
"message": "Player 1 performed action: ActionType.ROBBER_MOVE",
|
| 919 |
+
"timestamp": 1778881607.7955172
|
| 920 |
+
},
|
| 921 |
+
{
|
| 922 |
+
"type": "steal_complete",
|
| 923 |
+
"message": "🎯 Shon stole a card from Ziv!",
|
| 924 |
+
"timestamp": 1778881607.7983341
|
| 925 |
+
},
|
| 926 |
+
{
|
| 927 |
+
"type": "action_performed",
|
| 928 |
+
"message": "Player 1 performed action: ActionType.STEAL_CARD",
|
| 929 |
+
"timestamp": 1778881607.7986772
|
| 930 |
+
},
|
| 931 |
+
{
|
| 932 |
+
"type": "action_performed",
|
| 933 |
+
"message": "Player 1 built a road",
|
| 934 |
+
"timestamp": 1778881607.8024879
|
| 935 |
+
},
|
| 936 |
+
{
|
| 937 |
+
"type": "action_performed",
|
| 938 |
+
"message": "Player 1 ended their turn",
|
| 939 |
+
"timestamp": 1778881607.8063173
|
| 940 |
+
},
|
| 941 |
+
{
|
| 942 |
+
"type": "turn_change",
|
| 943 |
+
"message": "Turn 8: Player 2's turn begins.",
|
| 944 |
+
"timestamp": 1778881607.806801
|
| 945 |
+
},
|
| 946 |
+
{
|
| 947 |
+
"type": "dice_roll",
|
| 948 |
+
"message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.",
|
| 949 |
+
"timestamp": 1778881607.810119
|
| 950 |
+
},
|
| 951 |
+
{
|
| 952 |
+
"type": "action_performed",
|
| 953 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 954 |
+
"timestamp": 1778881607.810477
|
| 955 |
+
},
|
| 956 |
+
{
|
| 957 |
+
"type": "action_performed",
|
| 958 |
+
"message": "Player 2 ended their turn",
|
| 959 |
+
"timestamp": 1778881607.8142674
|
| 960 |
+
},
|
| 961 |
+
{
|
| 962 |
+
"type": "turn_change",
|
| 963 |
+
"message": "Turn 9: Player 0's turn begins.",
|
| 964 |
+
"timestamp": 1778881607.8147304
|
| 965 |
+
},
|
| 966 |
+
{
|
| 967 |
+
"type": "robber",
|
| 968 |
+
"message": "🏴☠️ Hadar must move the robber!",
|
| 969 |
+
"timestamp": 1778881607.8181238
|
| 970 |
+
},
|
| 971 |
+
{
|
| 972 |
+
"type": "dice_roll",
|
| 973 |
+
"message": "Rolled 7 (2+5)! 🏴☠️ Robber activated!",
|
| 974 |
+
"timestamp": 1778881607.8181264
|
| 975 |
+
},
|
| 976 |
+
{
|
| 977 |
+
"type": "action_performed",
|
| 978 |
+
"message": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 979 |
+
"timestamp": 1778881607.8185058
|
| 980 |
+
},
|
| 981 |
+
{
|
| 982 |
+
"type": "robber_moved",
|
| 983 |
+
"message": "🏴☠️ Hadar moved the robber to [3, 2].",
|
| 984 |
+
"timestamp": 1778881607.8223796
|
| 985 |
+
},
|
| 986 |
+
{
|
| 987 |
+
"type": "steal_complete",
|
| 988 |
+
"message": "🎯 Hadar stole a card from Shon (only adjacent player).",
|
| 989 |
+
"timestamp": 1778881607.8223934
|
| 990 |
+
},
|
| 991 |
+
{
|
| 992 |
+
"type": "action_performed",
|
| 993 |
+
"message": "Player 0 performed action: ActionType.ROBBER_MOVE",
|
| 994 |
+
"timestamp": 1778881607.8227742
|
| 995 |
+
},
|
| 996 |
+
{
|
| 997 |
+
"type": "action_performed",
|
| 998 |
+
"message": "Player 0 performed action: ActionType.USE_DEV_CARD",
|
| 999 |
+
"timestamp": 1778881607.8269215
|
| 1000 |
+
},
|
| 1001 |
+
{
|
| 1002 |
+
"type": "action_performed",
|
| 1003 |
+
"message": "Player 0 ended their turn",
|
| 1004 |
+
"timestamp": 1778881607.8302457
|
| 1005 |
+
},
|
| 1006 |
+
{
|
| 1007 |
+
"type": "turn_change",
|
| 1008 |
+
"message": "Turn 10: Player 1's turn begins.",
|
| 1009 |
+
"timestamp": 1778881607.830777
|
| 1010 |
+
},
|
| 1011 |
+
{
|
| 1012 |
+
"type": "dice_roll",
|
| 1013 |
+
"message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.",
|
| 1014 |
+
"timestamp": 1778881607.833583
|
| 1015 |
+
},
|
| 1016 |
+
{
|
| 1017 |
+
"type": "action_performed",
|
| 1018 |
+
"message": "Player 1 performed action: ActionType.ROLL_DICE",
|
| 1019 |
+
"timestamp": 1778881607.833941
|
| 1020 |
+
},
|
| 1021 |
+
{
|
| 1022 |
+
"type": "action_performed",
|
| 1023 |
+
"message": "Player 1 ended their turn",
|
| 1024 |
+
"timestamp": 1778881607.837304
|
| 1025 |
+
},
|
| 1026 |
+
{
|
| 1027 |
+
"type": "turn_change",
|
| 1028 |
+
"message": "Turn 11: Player 2's turn begins.",
|
| 1029 |
+
"timestamp": 1778881607.8377676
|
| 1030 |
+
},
|
| 1031 |
+
{
|
| 1032 |
+
"type": "dice_roll",
|
| 1033 |
+
"message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.",
|
| 1034 |
+
"timestamp": 1778881607.8405318
|
| 1035 |
+
},
|
| 1036 |
+
{
|
| 1037 |
+
"type": "action_performed",
|
| 1038 |
+
"message": "Player 2 performed action: ActionType.ROLL_DICE",
|
| 1039 |
+
"timestamp": 1778881607.8408868
|
| 1040 |
+
}
|
| 1041 |
+
],
|
| 1042 |
+
"last_prompt_number": 0,
|
| 1043 |
+
"stats": {
|
| 1044 |
+
"player_name": "Ziv",
|
| 1045 |
+
"player_id": 2,
|
| 1046 |
+
"total_requests": 0,
|
| 1047 |
+
"successful_requests": 0,
|
| 1048 |
+
"failed_requests": 0,
|
| 1049 |
+
"total_tokens_used": 0,
|
| 1050 |
+
"success_rate": "N/A"
|
| 1051 |
+
}
|
| 1052 |
+
}
|
| 1053 |
+
}
|
| 1054 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md
ADDED
|
@@ -0,0 +1,108 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Hadar
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260516_005647
|
| 4 |
+
**Started:** 2026-05-16 00:56:47
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:57:43
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.
|
| 18 |
+
Current required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 0.00s | **Tokens:** 1983 (in:1736 out:247) | **Cost:** $0.001609
|
| 26 |
+
|
| 27 |
+
**Thinking:** Ziv is offering 1 Wheat for 1 Brick. I currently have 1 Brick, 2 Wheat, and 2 Sheep. My goal is to build a settlement on Node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep needed for that settlement; I only lack the Wood. If I accept this trade, I will lose the Brick I need and gain a third Wheat, which doesn't help me progress toward my settlement and actually puts me further away by requiring me to find another Brick. Furthermore, Ziv has good production and I shouldn't help him unless it significantly benefits me. Therefore, I will reject the trade.
|
| 28 |
+
|
| 29 |
+
**Note to Self:** Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.
|
| 30 |
+
|
| 31 |
+
**Says:** "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 32 |
+
|
| 33 |
+
**Action:** **trade_reject**
|
| 34 |
+
|
| 35 |
+
---
|
| 36 |
+
|
| 37 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 38 |
+
|
| 39 |
+
**Time:** 00:58:50
|
| 40 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
### What Happened
|
| 44 |
+
Previous game event: ziv ended their turn
|
| 45 |
+
It's your turn.
|
| 46 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 47 |
+
|
| 48 |
+
### Prompt Sent
|
| 49 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 50 |
+
|
| 51 |
+
### Response Received ✅
|
| 52 |
+
|
| 53 |
+
**Latency:** 0.00s | **Tokens:** 2081 (in:1824 out:257) | **Cost:** $0.001683
|
| 54 |
+
|
| 55 |
+
**Thinking:** I am currently at 2 victory points with settlements at Nodes 20 and 25. I have roads extending to Nodes 14 and 9. Node 14 is my primary target for a new settlement as it provides access to Wood (3, 4) and Wheat (8), which will significantly improve my resource diversity. I currently have 1 Brick, 2 Wheat, and 2 Sheep, meaning I only need 1 Wood to build a settlement at Node 14. My only current Wood source is Hex 9 (W11) via Node 20. I do not have any development cards to play before rolling. Therefore, the best course of action is to roll the dice and hope for an 11 or a sequence of rolls that allows me to acquire Wood.
|
| 56 |
+
|
| 57 |
+
**Note to Self:** I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.
|
| 58 |
+
|
| 59 |
+
**Says:** "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
|
| 60 |
+
|
| 61 |
+
**Action:** **roll_dice**
|
| 62 |
+
|
| 63 |
+
---
|
| 64 |
+
|
| 65 |
+
## Request #3 - 🎯 ACTIVE TURN
|
| 66 |
+
|
| 67 |
+
**Time:** 00:59:19
|
| 68 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
### What Happened
|
| 72 |
+
Hadar performed action: rolled the dice
|
| 73 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 74 |
+
|
| 75 |
+
### Prompt Sent
|
| 76 |
+
See: [prompt_3.json](prompts/prompt_3.json)
|
| 77 |
+
|
| 78 |
+
### Response Received ✅
|
| 79 |
+
|
| 80 |
+
**Latency:** 0.00s | **Tokens:** 2544 (in:2184 out:360) | **Cost:** $0.002172
|
| 81 |
+
|
| 82 |
+
**Thinking:** The dice roll was an 8 (3+5). Based on my settlements at Node 20 and Node 25, I received 1 Sheep (Hex 4, S8) and 1 Wheat (Hex 7, Wh8). My current resources are 1 Brick, 3 Wheat, and 3 Sheep. I am exactly 1 Wood away from building my next settlement at Node 14, which is a high-priority spot for me as it provides Wood (3), Wheat (8), and Ore (3).
|
| 83 |
+
|
| 84 |
+
Looking at the other players' resources, Shon has 1 Brick and 2 Wheat, and Ziv has 2 Ore, 2 Wheat, and 1 Sheep. Neither of them has Wood, so a trade for the missing resource is impossible this turn. I also don't have 4 of any single resource to perform a bank trade. I cannot buy a development card because I lack Ore.
|
| 85 |
+
|
| 86 |
+
Since I cannot perform any building or trading actions that progress my position, the best move is to end my turn and hope for a Wood-producing roll (3, 4, 11, 12) or more resources to trade with the bank in the next round.
|
| 87 |
+
|
| 88 |
+
**Note to Self:** I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.
|
| 89 |
+
|
| 90 |
+
**Says:** "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
|
| 91 |
+
|
| 92 |
+
**Action:** **end_turn**
|
| 93 |
+
|
| 94 |
+
---
|
| 95 |
+
|
| 96 |
+
## Request #4 - 🎯 ACTIVE TURN
|
| 97 |
+
|
| 98 |
+
**Time:** 01:01:10
|
| 99 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 100 |
+
|
| 101 |
+
|
| 102 |
+
### What Happened
|
| 103 |
+
trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep.
|
| 104 |
+
Current required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject.
|
| 105 |
+
|
| 106 |
+
### Prompt Sent
|
| 107 |
+
See: [prompt_4.json](prompts/prompt_4.json)
|
| 108 |
+
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,259 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-16T00:57:43.760819",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Ziv",
|
| 20 |
+
"message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Ziv",
|
| 24 |
+
"message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Hadar",
|
| 28 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Hadar",
|
| 32 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Hadar",
|
| 36 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Hadar",
|
| 40 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Shon",
|
| 44 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מ��י זמן."
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Shon",
|
| 48 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Ziv",
|
| 52 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Ziv",
|
| 56 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"pending_trades": [
|
| 60 |
+
{
|
| 61 |
+
"trade_id": "trade_11_1",
|
| 62 |
+
"from": "Ziv",
|
| 63 |
+
"to": "Hadar",
|
| 64 |
+
"offer": {
|
| 65 |
+
"wheat": 1
|
| 66 |
+
},
|
| 67 |
+
"request": {
|
| 68 |
+
"brick": 1
|
| 69 |
+
},
|
| 70 |
+
"status": "pending",
|
| 71 |
+
"timestamp": 1778882263.7584922
|
| 72 |
+
}
|
| 73 |
+
]
|
| 74 |
+
},
|
| 75 |
+
"memory": {
|
| 76 |
+
"note_from_last_turn": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
|
| 77 |
+
"recent_notes": [
|
| 78 |
+
"I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.",
|
| 79 |
+
"The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
|
| 80 |
+
"Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
|
| 81 |
+
"Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
|
| 82 |
+
"I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade."
|
| 83 |
+
]
|
| 84 |
+
},
|
| 85 |
+
"constraints": {
|
| 86 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 87 |
+
"allowed_actions": [
|
| 88 |
+
{
|
| 89 |
+
"type": "trade_accept",
|
| 90 |
+
"description": "Trade Accept",
|
| 91 |
+
"example_parameters": {}
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"type": "trade_reject",
|
| 95 |
+
"description": "Trade Reject",
|
| 96 |
+
"example_parameters": {}
|
| 97 |
+
}
|
| 98 |
+
]
|
| 99 |
+
}
|
| 100 |
+
},
|
| 101 |
+
"response_schema": {
|
| 102 |
+
"type": "object",
|
| 103 |
+
"required": [
|
| 104 |
+
"internal_thinking",
|
| 105 |
+
"action"
|
| 106 |
+
],
|
| 107 |
+
"properties": {
|
| 108 |
+
"internal_thinking": {
|
| 109 |
+
"type": "string",
|
| 110 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 111 |
+
"minLength": 120
|
| 112 |
+
},
|
| 113 |
+
"note_to_self": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 116 |
+
"maxLength": 100
|
| 117 |
+
},
|
| 118 |
+
"say_outloud": {
|
| 119 |
+
"type": "string",
|
| 120 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 121 |
+
"maxLength": 120
|
| 122 |
+
},
|
| 123 |
+
"action": {
|
| 124 |
+
"type": "object",
|
| 125 |
+
"required": [
|
| 126 |
+
"type"
|
| 127 |
+
],
|
| 128 |
+
"properties": {
|
| 129 |
+
"type": {
|
| 130 |
+
"type": "string",
|
| 131 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 132 |
+
},
|
| 133 |
+
"parameters": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 136 |
+
}
|
| 137 |
+
},
|
| 138 |
+
"propertyOrdering": [
|
| 139 |
+
"type",
|
| 140 |
+
"parameters"
|
| 141 |
+
]
|
| 142 |
+
}
|
| 143 |
+
},
|
| 144 |
+
"propertyOrdering": [
|
| 145 |
+
"internal_thinking",
|
| 146 |
+
"note_to_self",
|
| 147 |
+
"say_outloud",
|
| 148 |
+
"action"
|
| 149 |
+
]
|
| 150 |
+
},
|
| 151 |
+
"what_happened": "trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
|
| 152 |
+
"allowed_actions": [
|
| 153 |
+
{
|
| 154 |
+
"type": "trade_accept",
|
| 155 |
+
"description": "Trade Accept",
|
| 156 |
+
"example_parameters": {}
|
| 157 |
+
},
|
| 158 |
+
{
|
| 159 |
+
"type": "trade_reject",
|
| 160 |
+
"description": "Trade Reject",
|
| 161 |
+
"example_parameters": {}
|
| 162 |
+
}
|
| 163 |
+
],
|
| 164 |
+
"tools_schema": [
|
| 165 |
+
{
|
| 166 |
+
"name": "inspect_node",
|
| 167 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 168 |
+
"parameters": {
|
| 169 |
+
"type": "object",
|
| 170 |
+
"properties": {
|
| 171 |
+
"reasoning": {
|
| 172 |
+
"type": "string",
|
| 173 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 174 |
+
},
|
| 175 |
+
"node_id": {
|
| 176 |
+
"type": "integer",
|
| 177 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 178 |
+
}
|
| 179 |
+
},
|
| 180 |
+
"required": [
|
| 181 |
+
"reasoning",
|
| 182 |
+
"node_id"
|
| 183 |
+
]
|
| 184 |
+
}
|
| 185 |
+
},
|
| 186 |
+
{
|
| 187 |
+
"name": "find_best_nodes",
|
| 188 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 189 |
+
"parameters": {
|
| 190 |
+
"type": "object",
|
| 191 |
+
"properties": {
|
| 192 |
+
"reasoning": {
|
| 193 |
+
"type": "string",
|
| 194 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 195 |
+
},
|
| 196 |
+
"min_pips": {
|
| 197 |
+
"type": "integer",
|
| 198 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 199 |
+
"default": 0
|
| 200 |
+
},
|
| 201 |
+
"must_have_resource": {
|
| 202 |
+
"type": "string",
|
| 203 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 204 |
+
"nullable": true
|
| 205 |
+
},
|
| 206 |
+
"exclude_blocked": {
|
| 207 |
+
"type": "boolean",
|
| 208 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 209 |
+
"default": true
|
| 210 |
+
},
|
| 211 |
+
"prefer_port": {
|
| 212 |
+
"type": "boolean",
|
| 213 |
+
"description": "Prioritize nodes with port access",
|
| 214 |
+
"default": false
|
| 215 |
+
},
|
| 216 |
+
"limit": {
|
| 217 |
+
"type": "integer",
|
| 218 |
+
"description": "Maximum number of results to return",
|
| 219 |
+
"default": 10
|
| 220 |
+
}
|
| 221 |
+
},
|
| 222 |
+
"required": [
|
| 223 |
+
"reasoning"
|
| 224 |
+
]
|
| 225 |
+
}
|
| 226 |
+
},
|
| 227 |
+
{
|
| 228 |
+
"name": "analyze_path_potential",
|
| 229 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 230 |
+
"parameters": {
|
| 231 |
+
"type": "object",
|
| 232 |
+
"properties": {
|
| 233 |
+
"reasoning": {
|
| 234 |
+
"type": "string",
|
| 235 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 236 |
+
},
|
| 237 |
+
"from_node": {
|
| 238 |
+
"type": "integer",
|
| 239 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 240 |
+
},
|
| 241 |
+
"direction_node": {
|
| 242 |
+
"type": "integer",
|
| 243 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 244 |
+
"nullable": true
|
| 245 |
+
},
|
| 246 |
+
"max_depth": {
|
| 247 |
+
"type": "integer",
|
| 248 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 249 |
+
"default": 2
|
| 250 |
+
}
|
| 251 |
+
},
|
| 252 |
+
"required": [
|
| 253 |
+
"reasoning",
|
| 254 |
+
"from_node"
|
| 255 |
+
]
|
| 256 |
+
}
|
| 257 |
+
}
|
| 258 |
+
]
|
| 259 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,161 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
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|
|
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|
|
| 1 |
+
=== Prompt #1 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T00:57:43.761909
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.
|
| 7 |
+
Current required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Hadar",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Ziv",
|
| 81 |
+
"message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "Ziv",
|
| 85 |
+
"message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "Hadar",
|
| 89 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "Hadar",
|
| 93 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"from": "Hadar",
|
| 97 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"from": "Hadar",
|
| 101 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"from": "Shon",
|
| 105 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"from": "Shon",
|
| 109 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"from": "Ziv",
|
| 113 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"from": "Ziv",
|
| 117 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"pending_trades": [
|
| 121 |
+
{
|
| 122 |
+
"trade_id": "trade_11_1",
|
| 123 |
+
"from": "Ziv",
|
| 124 |
+
"to": "Hadar",
|
| 125 |
+
"offer": {
|
| 126 |
+
"wheat": 1
|
| 127 |
+
},
|
| 128 |
+
"request": {
|
| 129 |
+
"brick": 1
|
| 130 |
+
},
|
| 131 |
+
"status": "pending",
|
| 132 |
+
"timestamp": 1778882263.7584922
|
| 133 |
+
}
|
| 134 |
+
]
|
| 135 |
+
},
|
| 136 |
+
"memory": {
|
| 137 |
+
"note_from_last_turn": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
|
| 138 |
+
"recent_notes": [
|
| 139 |
+
"I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.",
|
| 140 |
+
"The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
|
| 141 |
+
"Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
|
| 142 |
+
"Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
|
| 143 |
+
"I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade."
|
| 144 |
+
]
|
| 145 |
+
},
|
| 146 |
+
"constraints": {
|
| 147 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 148 |
+
"allowed_actions": [
|
| 149 |
+
{
|
| 150 |
+
"type": "trade_accept",
|
| 151 |
+
"description": "Trade Accept",
|
| 152 |
+
"example_parameters": {}
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"type": "trade_reject",
|
| 156 |
+
"description": "Trade Reject",
|
| 157 |
+
"example_parameters": {}
|
| 158 |
+
}
|
| 159 |
+
]
|
| 160 |
+
}
|
| 161 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,261 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-16T00:58:50.253321",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Hadar",
|
| 20 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Hadar",
|
| 24 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Hadar",
|
| 28 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Hadar",
|
| 32 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Shon",
|
| 36 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Shon",
|
| 40 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Ziv",
|
| 44 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Ziv",
|
| 48 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Hadar",
|
| 52 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Ziv",
|
| 56 |
+
"message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"pending_trades": [
|
| 60 |
+
{
|
| 61 |
+
"trade_id": "trade_11_1",
|
| 62 |
+
"from": "Ziv",
|
| 63 |
+
"to": "Hadar",
|
| 64 |
+
"offer": {
|
| 65 |
+
"wheat": 1
|
| 66 |
+
},
|
| 67 |
+
"request": {
|
| 68 |
+
"brick": 1
|
| 69 |
+
},
|
| 70 |
+
"status": "rejected",
|
| 71 |
+
"timestamp": 1778882263.7584922,
|
| 72 |
+
"responded_by": "Hadar",
|
| 73 |
+
"resolved_at": 1778882287.8649209
|
| 74 |
+
}
|
| 75 |
+
]
|
| 76 |
+
},
|
| 77 |
+
"memory": {
|
| 78 |
+
"note_from_last_turn": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
|
| 79 |
+
"recent_notes": [
|
| 80 |
+
"The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
|
| 81 |
+
"Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
|
| 82 |
+
"Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
|
| 83 |
+
"I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
|
| 84 |
+
"Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement."
|
| 85 |
+
]
|
| 86 |
+
},
|
| 87 |
+
"constraints": {
|
| 88 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 89 |
+
"allowed_actions": [
|
| 90 |
+
{
|
| 91 |
+
"type": "roll_dice",
|
| 92 |
+
"description": "Roll the dice",
|
| 93 |
+
"example_parameters": "{}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "use_dev_card",
|
| 97 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 98 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 99 |
+
}
|
| 100 |
+
]
|
| 101 |
+
}
|
| 102 |
+
},
|
| 103 |
+
"response_schema": {
|
| 104 |
+
"type": "object",
|
| 105 |
+
"required": [
|
| 106 |
+
"internal_thinking",
|
| 107 |
+
"action"
|
| 108 |
+
],
|
| 109 |
+
"properties": {
|
| 110 |
+
"internal_thinking": {
|
| 111 |
+
"type": "string",
|
| 112 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 113 |
+
"minLength": 120
|
| 114 |
+
},
|
| 115 |
+
"note_to_self": {
|
| 116 |
+
"type": "string",
|
| 117 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 118 |
+
"maxLength": 100
|
| 119 |
+
},
|
| 120 |
+
"say_outloud": {
|
| 121 |
+
"type": "string",
|
| 122 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 123 |
+
"maxLength": 120
|
| 124 |
+
},
|
| 125 |
+
"action": {
|
| 126 |
+
"type": "object",
|
| 127 |
+
"required": [
|
| 128 |
+
"type"
|
| 129 |
+
],
|
| 130 |
+
"properties": {
|
| 131 |
+
"type": {
|
| 132 |
+
"type": "string",
|
| 133 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 134 |
+
},
|
| 135 |
+
"parameters": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 138 |
+
}
|
| 139 |
+
},
|
| 140 |
+
"propertyOrdering": [
|
| 141 |
+
"type",
|
| 142 |
+
"parameters"
|
| 143 |
+
]
|
| 144 |
+
}
|
| 145 |
+
},
|
| 146 |
+
"propertyOrdering": [
|
| 147 |
+
"internal_thinking",
|
| 148 |
+
"note_to_self",
|
| 149 |
+
"say_outloud",
|
| 150 |
+
"action"
|
| 151 |
+
]
|
| 152 |
+
},
|
| 153 |
+
"what_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 154 |
+
"allowed_actions": [
|
| 155 |
+
{
|
| 156 |
+
"type": "roll_dice",
|
| 157 |
+
"description": "Roll the dice",
|
| 158 |
+
"example_parameters": "{}"
|
| 159 |
+
},
|
| 160 |
+
{
|
| 161 |
+
"type": "use_dev_card",
|
| 162 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 163 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 164 |
+
}
|
| 165 |
+
],
|
| 166 |
+
"tools_schema": [
|
| 167 |
+
{
|
| 168 |
+
"name": "inspect_node",
|
| 169 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 170 |
+
"parameters": {
|
| 171 |
+
"type": "object",
|
| 172 |
+
"properties": {
|
| 173 |
+
"reasoning": {
|
| 174 |
+
"type": "string",
|
| 175 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 176 |
+
},
|
| 177 |
+
"node_id": {
|
| 178 |
+
"type": "integer",
|
| 179 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 180 |
+
}
|
| 181 |
+
},
|
| 182 |
+
"required": [
|
| 183 |
+
"reasoning",
|
| 184 |
+
"node_id"
|
| 185 |
+
]
|
| 186 |
+
}
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"name": "find_best_nodes",
|
| 190 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 191 |
+
"parameters": {
|
| 192 |
+
"type": "object",
|
| 193 |
+
"properties": {
|
| 194 |
+
"reasoning": {
|
| 195 |
+
"type": "string",
|
| 196 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 197 |
+
},
|
| 198 |
+
"min_pips": {
|
| 199 |
+
"type": "integer",
|
| 200 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 201 |
+
"default": 0
|
| 202 |
+
},
|
| 203 |
+
"must_have_resource": {
|
| 204 |
+
"type": "string",
|
| 205 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 206 |
+
"nullable": true
|
| 207 |
+
},
|
| 208 |
+
"exclude_blocked": {
|
| 209 |
+
"type": "boolean",
|
| 210 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 211 |
+
"default": true
|
| 212 |
+
},
|
| 213 |
+
"prefer_port": {
|
| 214 |
+
"type": "boolean",
|
| 215 |
+
"description": "Prioritize nodes with port access",
|
| 216 |
+
"default": false
|
| 217 |
+
},
|
| 218 |
+
"limit": {
|
| 219 |
+
"type": "integer",
|
| 220 |
+
"description": "Maximum number of results to return",
|
| 221 |
+
"default": 10
|
| 222 |
+
}
|
| 223 |
+
},
|
| 224 |
+
"required": [
|
| 225 |
+
"reasoning"
|
| 226 |
+
]
|
| 227 |
+
}
|
| 228 |
+
},
|
| 229 |
+
{
|
| 230 |
+
"name": "analyze_path_potential",
|
| 231 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 232 |
+
"parameters": {
|
| 233 |
+
"type": "object",
|
| 234 |
+
"properties": {
|
| 235 |
+
"reasoning": {
|
| 236 |
+
"type": "string",
|
| 237 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 238 |
+
},
|
| 239 |
+
"from_node": {
|
| 240 |
+
"type": "integer",
|
| 241 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 242 |
+
},
|
| 243 |
+
"direction_node": {
|
| 244 |
+
"type": "integer",
|
| 245 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 246 |
+
"nullable": true
|
| 247 |
+
},
|
| 248 |
+
"max_depth": {
|
| 249 |
+
"type": "integer",
|
| 250 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 251 |
+
"default": 2
|
| 252 |
+
}
|
| 253 |
+
},
|
| 254 |
+
"required": [
|
| 255 |
+
"reasoning",
|
| 256 |
+
"from_node"
|
| 257 |
+
]
|
| 258 |
+
}
|
| 259 |
+
}
|
| 260 |
+
]
|
| 261 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,164 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T00:58:50.256321
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Previous game event: ziv ended their turn
|
| 7 |
+
It's your turn.
|
| 8 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 9 |
+
|
| 10 |
+
--- Tools Available ---
|
| 11 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 12 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 13 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 14 |
+
|
| 15 |
+
--- Response Schema ---
|
| 16 |
+
{
|
| 17 |
+
"type": "object",
|
| 18 |
+
"required": [
|
| 19 |
+
"internal_thinking",
|
| 20 |
+
"action"
|
| 21 |
+
],
|
| 22 |
+
"properties": {
|
| 23 |
+
"internal_thinking": {
|
| 24 |
+
"type": "string",
|
| 25 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 26 |
+
"minLength": 120
|
| 27 |
+
},
|
| 28 |
+
"note_to_self": {
|
| 29 |
+
"type": "string",
|
| 30 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 31 |
+
"maxLength": 100
|
| 32 |
+
},
|
| 33 |
+
"say_outloud": {
|
| 34 |
+
"type": "string",
|
| 35 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 36 |
+
"maxLength": 120
|
| 37 |
+
},
|
| 38 |
+
"action": {
|
| 39 |
+
"type": "object",
|
| 40 |
+
"required": [
|
| 41 |
+
"type"
|
| 42 |
+
],
|
| 43 |
+
"properties": {
|
| 44 |
+
"type": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 47 |
+
},
|
| 48 |
+
"parameters": {
|
| 49 |
+
"type": "string",
|
| 50 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 51 |
+
}
|
| 52 |
+
},
|
| 53 |
+
"propertyOrdering": [
|
| 54 |
+
"type",
|
| 55 |
+
"parameters"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"internal_thinking",
|
| 61 |
+
"note_to_self",
|
| 62 |
+
"say_outloud",
|
| 63 |
+
"action"
|
| 64 |
+
]
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
--- Prompt Content ---
|
| 68 |
+
{
|
| 69 |
+
"meta_data": {
|
| 70 |
+
"agent_name": "Hadar",
|
| 71 |
+
"role": null
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Hadar",
|
| 82 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Hadar",
|
| 86 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Hadar",
|
| 90 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Hadar",
|
| 94 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Shon",
|
| 98 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Shon",
|
| 102 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Ziv",
|
| 106 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Ziv",
|
| 110 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Hadar",
|
| 114 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Ziv",
|
| 118 |
+
"message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"pending_trades": [
|
| 122 |
+
{
|
| 123 |
+
"trade_id": "trade_11_1",
|
| 124 |
+
"from": "Ziv",
|
| 125 |
+
"to": "Hadar",
|
| 126 |
+
"offer": {
|
| 127 |
+
"wheat": 1
|
| 128 |
+
},
|
| 129 |
+
"request": {
|
| 130 |
+
"brick": 1
|
| 131 |
+
},
|
| 132 |
+
"status": "rejected",
|
| 133 |
+
"timestamp": 1778882263.7584922,
|
| 134 |
+
"responded_by": "Hadar",
|
| 135 |
+
"resolved_at": 1778882287.8649209
|
| 136 |
+
}
|
| 137 |
+
]
|
| 138 |
+
},
|
| 139 |
+
"memory": {
|
| 140 |
+
"note_from_last_turn": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
|
| 141 |
+
"recent_notes": [
|
| 142 |
+
"The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
|
| 143 |
+
"Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
|
| 144 |
+
"Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
|
| 145 |
+
"I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
|
| 146 |
+
"Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement."
|
| 147 |
+
]
|
| 148 |
+
},
|
| 149 |
+
"constraints": {
|
| 150 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 151 |
+
"allowed_actions": [
|
| 152 |
+
{
|
| 153 |
+
"type": "roll_dice",
|
| 154 |
+
"description": "Roll the dice",
|
| 155 |
+
"example_parameters": "{}"
|
| 156 |
+
},
|
| 157 |
+
{
|
| 158 |
+
"type": "use_dev_card",
|
| 159 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 160 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 161 |
+
}
|
| 162 |
+
]
|
| 163 |
+
}
|
| 164 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_3.json
ADDED
|
@@ -0,0 +1,321 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"timestamp": "2026-05-16T00:59:19.586966",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Hadar",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Hadar",
|
| 20 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Hadar",
|
| 24 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Hadar",
|
| 28 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Shon",
|
| 32 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Shon",
|
| 36 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Ziv",
|
| 40 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Ziv",
|
| 44 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Hadar",
|
| 48 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Ziv",
|
| 52 |
+
"message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Hadar",
|
| 56 |
+
"message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"pending_trades": [
|
| 60 |
+
{
|
| 61 |
+
"trade_id": "trade_11_1",
|
| 62 |
+
"from": "Ziv",
|
| 63 |
+
"to": "Hadar",
|
| 64 |
+
"offer": {
|
| 65 |
+
"wheat": 1
|
| 66 |
+
},
|
| 67 |
+
"request": {
|
| 68 |
+
"brick": 1
|
| 69 |
+
},
|
| 70 |
+
"status": "rejected",
|
| 71 |
+
"timestamp": 1778882263.7584922,
|
| 72 |
+
"responded_by": "Hadar",
|
| 73 |
+
"resolved_at": 1778882287.8649209
|
| 74 |
+
}
|
| 75 |
+
]
|
| 76 |
+
},
|
| 77 |
+
"memory": {
|
| 78 |
+
"note_from_last_turn": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
|
| 79 |
+
"recent_notes": [
|
| 80 |
+
"Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
|
| 81 |
+
"Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
|
| 82 |
+
"I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
|
| 83 |
+
"Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
|
| 84 |
+
"I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14."
|
| 85 |
+
]
|
| 86 |
+
},
|
| 87 |
+
"constraints": {
|
| 88 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 89 |
+
"allowed_actions": [
|
| 90 |
+
{
|
| 91 |
+
"type": "build_settlement",
|
| 92 |
+
"description": "Build a settlement at a node",
|
| 93 |
+
"example_parameters": "{\"node\": X}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "build_city",
|
| 97 |
+
"description": "Upgrade a settlement to a city",
|
| 98 |
+
"example_parameters": "{\"node\": X}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "build_road",
|
| 102 |
+
"description": "Build a road between two nodes",
|
| 103 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"type": "trade_propose",
|
| 107 |
+
"description": "Propose a trade to other players",
|
| 108 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "trade_bank",
|
| 112 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 113 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"type": "buy_dev_card",
|
| 117 |
+
"description": "Buy a development card",
|
| 118 |
+
"example_parameters": "{}"
|
| 119 |
+
},
|
| 120 |
+
{
|
| 121 |
+
"type": "use_dev_card",
|
| 122 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 123 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 124 |
+
},
|
| 125 |
+
{
|
| 126 |
+
"type": "end_turn",
|
| 127 |
+
"description": "End your turn",
|
| 128 |
+
"example_parameters": "{}"
|
| 129 |
+
}
|
| 130 |
+
]
|
| 131 |
+
}
|
| 132 |
+
},
|
| 133 |
+
"response_schema": {
|
| 134 |
+
"type": "object",
|
| 135 |
+
"required": [
|
| 136 |
+
"internal_thinking",
|
| 137 |
+
"action"
|
| 138 |
+
],
|
| 139 |
+
"properties": {
|
| 140 |
+
"internal_thinking": {
|
| 141 |
+
"type": "string",
|
| 142 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 143 |
+
"minLength": 120
|
| 144 |
+
},
|
| 145 |
+
"note_to_self": {
|
| 146 |
+
"type": "string",
|
| 147 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 148 |
+
"maxLength": 100
|
| 149 |
+
},
|
| 150 |
+
"say_outloud": {
|
| 151 |
+
"type": "string",
|
| 152 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 153 |
+
"maxLength": 120
|
| 154 |
+
},
|
| 155 |
+
"action": {
|
| 156 |
+
"type": "object",
|
| 157 |
+
"required": [
|
| 158 |
+
"type"
|
| 159 |
+
],
|
| 160 |
+
"properties": {
|
| 161 |
+
"type": {
|
| 162 |
+
"type": "string",
|
| 163 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 164 |
+
},
|
| 165 |
+
"parameters": {
|
| 166 |
+
"type": "string",
|
| 167 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 168 |
+
}
|
| 169 |
+
},
|
| 170 |
+
"propertyOrdering": [
|
| 171 |
+
"type",
|
| 172 |
+
"parameters"
|
| 173 |
+
]
|
| 174 |
+
}
|
| 175 |
+
},
|
| 176 |
+
"propertyOrdering": [
|
| 177 |
+
"internal_thinking",
|
| 178 |
+
"note_to_self",
|
| 179 |
+
"say_outloud",
|
| 180 |
+
"action"
|
| 181 |
+
]
|
| 182 |
+
},
|
| 183 |
+
"what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 184 |
+
"allowed_actions": [
|
| 185 |
+
{
|
| 186 |
+
"type": "build_settlement",
|
| 187 |
+
"description": "Build a settlement at a node",
|
| 188 |
+
"example_parameters": "{\"node\": X}"
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"type": "build_city",
|
| 192 |
+
"description": "Upgrade a settlement to a city",
|
| 193 |
+
"example_parameters": "{\"node\": X}"
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"type": "build_road",
|
| 197 |
+
"description": "Build a road between two nodes",
|
| 198 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "trade_propose",
|
| 202 |
+
"description": "Propose a trade to other players",
|
| 203 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "trade_bank",
|
| 207 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 208 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 209 |
+
},
|
| 210 |
+
{
|
| 211 |
+
"type": "buy_dev_card",
|
| 212 |
+
"description": "Buy a development card",
|
| 213 |
+
"example_parameters": "{}"
|
| 214 |
+
},
|
| 215 |
+
{
|
| 216 |
+
"type": "use_dev_card",
|
| 217 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 218 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 219 |
+
},
|
| 220 |
+
{
|
| 221 |
+
"type": "end_turn",
|
| 222 |
+
"description": "End your turn",
|
| 223 |
+
"example_parameters": "{}"
|
| 224 |
+
}
|
| 225 |
+
],
|
| 226 |
+
"tools_schema": [
|
| 227 |
+
{
|
| 228 |
+
"name": "inspect_node",
|
| 229 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 230 |
+
"parameters": {
|
| 231 |
+
"type": "object",
|
| 232 |
+
"properties": {
|
| 233 |
+
"reasoning": {
|
| 234 |
+
"type": "string",
|
| 235 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 236 |
+
},
|
| 237 |
+
"node_id": {
|
| 238 |
+
"type": "integer",
|
| 239 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 240 |
+
}
|
| 241 |
+
},
|
| 242 |
+
"required": [
|
| 243 |
+
"reasoning",
|
| 244 |
+
"node_id"
|
| 245 |
+
]
|
| 246 |
+
}
|
| 247 |
+
},
|
| 248 |
+
{
|
| 249 |
+
"name": "find_best_nodes",
|
| 250 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 251 |
+
"parameters": {
|
| 252 |
+
"type": "object",
|
| 253 |
+
"properties": {
|
| 254 |
+
"reasoning": {
|
| 255 |
+
"type": "string",
|
| 256 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 257 |
+
},
|
| 258 |
+
"min_pips": {
|
| 259 |
+
"type": "integer",
|
| 260 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 261 |
+
"default": 0
|
| 262 |
+
},
|
| 263 |
+
"must_have_resource": {
|
| 264 |
+
"type": "string",
|
| 265 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 266 |
+
"nullable": true
|
| 267 |
+
},
|
| 268 |
+
"exclude_blocked": {
|
| 269 |
+
"type": "boolean",
|
| 270 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 271 |
+
"default": true
|
| 272 |
+
},
|
| 273 |
+
"prefer_port": {
|
| 274 |
+
"type": "boolean",
|
| 275 |
+
"description": "Prioritize nodes with port access",
|
| 276 |
+
"default": false
|
| 277 |
+
},
|
| 278 |
+
"limit": {
|
| 279 |
+
"type": "integer",
|
| 280 |
+
"description": "Maximum number of results to return",
|
| 281 |
+
"default": 10
|
| 282 |
+
}
|
| 283 |
+
},
|
| 284 |
+
"required": [
|
| 285 |
+
"reasoning"
|
| 286 |
+
]
|
| 287 |
+
}
|
| 288 |
+
},
|
| 289 |
+
{
|
| 290 |
+
"name": "analyze_path_potential",
|
| 291 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 292 |
+
"parameters": {
|
| 293 |
+
"type": "object",
|
| 294 |
+
"properties": {
|
| 295 |
+
"reasoning": {
|
| 296 |
+
"type": "string",
|
| 297 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 298 |
+
},
|
| 299 |
+
"from_node": {
|
| 300 |
+
"type": "integer",
|
| 301 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 302 |
+
},
|
| 303 |
+
"direction_node": {
|
| 304 |
+
"type": "integer",
|
| 305 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 306 |
+
"nullable": true
|
| 307 |
+
},
|
| 308 |
+
"max_depth": {
|
| 309 |
+
"type": "integer",
|
| 310 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 311 |
+
"default": 2
|
| 312 |
+
}
|
| 313 |
+
},
|
| 314 |
+
"required": [
|
| 315 |
+
"reasoning",
|
| 316 |
+
"from_node"
|
| 317 |
+
]
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
]
|
| 321 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_3.txt
ADDED
|
@@ -0,0 +1,193 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #3 for Hadar ===
|
| 2 |
+
Timestamp: 2026-05-16T00:59:19.588479
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Hadar performed action: rolled the dice
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Hadar",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Hadar",
|
| 81 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "Hadar",
|
| 85 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "Hadar",
|
| 89 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "Shon",
|
| 93 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"from": "Shon",
|
| 97 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"from": "Ziv",
|
| 101 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"from": "Ziv",
|
| 105 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"from": "Hadar",
|
| 109 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"from": "Ziv",
|
| 113 |
+
"message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"from": "Hadar",
|
| 117 |
+
"message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"pending_trades": [
|
| 121 |
+
{
|
| 122 |
+
"trade_id": "trade_11_1",
|
| 123 |
+
"from": "Ziv",
|
| 124 |
+
"to": "Hadar",
|
| 125 |
+
"offer": {
|
| 126 |
+
"wheat": 1
|
| 127 |
+
},
|
| 128 |
+
"request": {
|
| 129 |
+
"brick": 1
|
| 130 |
+
},
|
| 131 |
+
"status": "rejected",
|
| 132 |
+
"timestamp": 1778882263.7584922,
|
| 133 |
+
"responded_by": "Hadar",
|
| 134 |
+
"resolved_at": 1778882287.8649209
|
| 135 |
+
}
|
| 136 |
+
]
|
| 137 |
+
},
|
| 138 |
+
"memory": {
|
| 139 |
+
"note_from_last_turn": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
|
| 140 |
+
"recent_notes": [
|
| 141 |
+
"Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
|
| 142 |
+
"Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
|
| 143 |
+
"I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
|
| 144 |
+
"Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
|
| 145 |
+
"I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14."
|
| 146 |
+
]
|
| 147 |
+
},
|
| 148 |
+
"constraints": {
|
| 149 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 150 |
+
"allowed_actions": [
|
| 151 |
+
{
|
| 152 |
+
"type": "build_settlement",
|
| 153 |
+
"description": "Build a settlement at a node",
|
| 154 |
+
"example_parameters": "{\"node\": X}"
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"type": "build_city",
|
| 158 |
+
"description": "Upgrade a settlement to a city",
|
| 159 |
+
"example_parameters": "{\"node\": X}"
|
| 160 |
+
},
|
| 161 |
+
{
|
| 162 |
+
"type": "build_road",
|
| 163 |
+
"description": "Build a road between two nodes",
|
| 164 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"type": "trade_propose",
|
| 168 |
+
"description": "Propose a trade to other players",
|
| 169 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "trade_bank",
|
| 173 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 174 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 175 |
+
},
|
| 176 |
+
{
|
| 177 |
+
"type": "buy_dev_card",
|
| 178 |
+
"description": "Buy a development card",
|
| 179 |
+
"example_parameters": "{}"
|
| 180 |
+
},
|
| 181 |
+
{
|
| 182 |
+
"type": "use_dev_card",
|
| 183 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 184 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 185 |
+
},
|
| 186 |
+
{
|
| 187 |
+
"type": "end_turn",
|
| 188 |
+
"description": "End your turn",
|
| 189 |
+
"example_parameters": "{}"
|
| 190 |
+
}
|
| 191 |
+
]
|
| 192 |
+
}
|
| 193 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_1.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-16T00:58:03.487078",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"Ziv is offering 1 Wheat for 1 Brick. I currently have 1 Brick, 2 Wheat, and 2 Sheep. My goal is to build a settlement on Node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep needed for that settlement; I only lack the Wood. If I accept this trade, I will lose the Brick I need and gain a third Wheat, which doesn't help me progress toward my settlement and actually puts me further away by requiring me to find another Brick. Furthermore, Ziv has good production and I shouldn't help him unless it significantly benefits me. Therefore, I will reject the trade.\",\n \"note_to_self\": \"Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.\",\n \"say_outloud\": \"מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "Ziv is offering 1 Wheat for 1 Brick. I currently have 1 Brick, 2 Wheat, and 2 Sheep. My goal is to build a settlement on Node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep needed for that settlement; I only lack the Wood. If I accept this trade, I will lose the Brick I need and gain a third Wheat, which doesn't help me progress toward my settlement and actually puts me further away by requiring me to find another Brick. Furthermore, Ziv has good production and I shouldn't help him unless it significantly benefits me. Therefore, I will reject the trade.",
|
| 10 |
+
"note_to_self": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
|
| 11 |
+
"say_outloud": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו.",
|
| 12 |
+
"action_type": "trade_reject",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 1736,
|
| 18 |
+
"completion": 247,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 1983
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-16T00:59:15.495624",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I am currently at 2 victory points with settlements at Nodes 20 and 25. I have roads extending to Nodes 14 and 9. Node 14 is my primary target for a new settlement as it provides access to Wood (3, 4) and Wheat (8), which will significantly improve my resource diversity. I currently have 1 Brick, 2 Wheat, and 2 Sheep, meaning I only need 1 Wood to build a settlement at Node 14. My only current Wood source is Hex 9 (W11) via Node 20. I do not have any development cards to play before rolling. Therefore, the best course of action is to roll the dice and hope for an 11 or a sequence of rolls that allows me to acquire Wood.\",\n \"note_to_self\": \"I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.\",\n \"say_outloud\": \"טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I am currently at 2 victory points with settlements at Nodes 20 and 25. I have roads extending to Nodes 14 and 9. Node 14 is my primary target for a new settlement as it provides access to Wood (3, 4) and Wheat (8), which will significantly improve my resource diversity. I currently have 1 Brick, 2 Wheat, and 2 Sheep, meaning I only need 1 Wood to build a settlement at Node 14. My only current Wood source is Hex 9 (W11) via Node 20. I do not have any development cards to play before rolling. Therefore, the best course of action is to roll the dice and hope for an 11 or a sequence of rolls that allows me to acquire Wood.",
|
| 10 |
+
"note_to_self": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
|
| 11 |
+
"say_outloud": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו.",
|
| 12 |
+
"action_type": "roll_dice",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 1824,
|
| 18 |
+
"completion": 257,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 2081
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_3.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"timestamp": "2026-05-16T00:59:50.641208",
|
| 4 |
+
"player_name": "Hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (3+5). Based on my settlements at Node 20 and Node 25, I received 1 Sheep (Hex 4, S8) and 1 Wheat (Hex 7, Wh8). My current resources are 1 Brick, 3 Wheat, and 3 Sheep. I am exactly 1 Wood away from building my next settlement at Node 14, which is a high-priority spot for me as it provides Wood (3), Wheat (8), and Ore (3). \\n\\nLooking at the other players' resources, Shon has 1 Brick and 2 Wheat, and Ziv has 2 Ore, 2 Wheat, and 1 Sheep. Neither of them has Wood, so a trade for the missing resource is impossible this turn. I also don't have 4 of any single resource to perform a bank trade. I cannot buy a development card because I lack Ore. \\n\\nSince I cannot perform any building or trading actions that progress my position, the best move is to end my turn and hope for a Wood-producing roll (3, 4, 11, 12) or more resources to trade with the bank in the next round.\",\n \"note_to_self\": \"I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.\",\n \"say_outloud\": \"באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "The dice roll was an 8 (3+5). Based on my settlements at Node 20 and Node 25, I received 1 Sheep (Hex 4, S8) and 1 Wheat (Hex 7, Wh8). My current resources are 1 Brick, 3 Wheat, and 3 Sheep. I am exactly 1 Wood away from building my next settlement at Node 14, which is a high-priority spot for me as it provides Wood (3), Wheat (8), and Ore (3). \n\nLooking at the other players' resources, Shon has 1 Brick and 2 Wheat, and Ziv has 2 Ore, 2 Wheat, and 1 Sheep. Neither of them has Wood, so a trade for the missing resource is impossible this turn. I also don't have 4 of any single resource to perform a bank trade. I cannot buy a development card because I lack Ore. \n\nSince I cannot perform any building or trading actions that progress my position, the best move is to end my turn and hope for a Wood-producing roll (3, 4, 11, 12) or more resources to trade with the bank in the next round.",
|
| 10 |
+
"note_to_self": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
|
| 11 |
+
"say_outloud": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור.",
|
| 12 |
+
"action_type": "end_turn",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 2184,
|
| 18 |
+
"completion": 360,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 2544
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md
ADDED
|
@@ -0,0 +1,63 @@
|
|
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|
|
|
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|
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|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: Shon
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260516_005647
|
| 4 |
+
**Started:** 2026-05-16 00:56:47
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:59:55
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
Previous game event: hadar ended their turn
|
| 18 |
+
It's your turn.
|
| 19 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 20 |
+
|
| 21 |
+
### Prompt Sent
|
| 22 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 23 |
+
|
| 24 |
+
### Response Received ✅
|
| 25 |
+
|
| 26 |
+
**Latency:** 0.00s | **Tokens:** 1905 (in:1715 out:190) | **Cost:** $0.001427
|
| 27 |
+
|
| 28 |
+
**Thinking:** I have no development cards to play before rolling. My current resource situation is tight: I have 1 Brick and 2 Wheat. I'm aiming to build a settlement at node 50 to get that Ore 5 and the 3:1 port, but I'm missing Wood and Sheep. My Wheat production on hex 15 (6) is currently blocked by the robber, which is frustrating since it's one of my best numbers. I'll roll the dice and hope for a 9, 10, or 11 to get some resources, or a 7 to move that robber.
|
| 29 |
+
|
| 30 |
+
**Note to Self:** Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.
|
| 31 |
+
|
| 32 |
+
**Says:** "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
|
| 33 |
+
|
| 34 |
+
**Action:** **roll_dice**
|
| 35 |
+
|
| 36 |
+
---
|
| 37 |
+
|
| 38 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 39 |
+
|
| 40 |
+
**Time:** 01:00:15
|
| 41 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
### What Happened
|
| 45 |
+
Shon performed action: rolled the dice
|
| 46 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 47 |
+
|
| 48 |
+
### Prompt Sent
|
| 49 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 50 |
+
|
| 51 |
+
### Response Received ✅
|
| 52 |
+
|
| 53 |
+
**Latency:** 0.00s | **Tokens:** 4827 (in:4331 out:311) | **Cost:** $0.003098
|
| 54 |
+
|
| 55 |
+
**Thinking:** I have 1 Brick and 2 Wheat. My goal is to build a settlement at Node 50, where I already have a road. Node 50 is a great spot with Ore 5, Wheat 9, and a 3:1 port. To build the settlement, I still need 1 Wood and 1 Sheep (and I must keep 1 Brick and 1 Wheat). Looking at the other players, Hadar has 3 Sheep and 3 Wheat, while Ziv has 3 Ore, 2 Wheat, and 2 Sheep. Ziv also has access to Wood (from Node 12 on Wood 3 and 4), and Hadar gets Wood from Hex 9 (Wood 11) just like I do. Since Hadar has a surplus of Sheep, I'll try to trade 1 Wheat for 1 Sheep with her. This will get me closer to the settlement requirements, and I can hope for a Wood roll (11) or another trade next turn. I'll also mention the blocked 6 in the chat to keep the pressure on moving the robber.
|
| 56 |
+
|
| 57 |
+
**Note to Self:** I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.
|
| 58 |
+
|
| 59 |
+
**Says:** "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
|
| 60 |
+
|
| 61 |
+
**Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"sheep": 1}}
|
| 62 |
+
|
| 63 |
+
---
|
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,244 @@
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|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-16T00:59:55.286057",
|
| 4 |
+
"player_name": "Shon",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Shon",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Hadar",
|
| 20 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Hadar",
|
| 24 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Shon",
|
| 28 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Shon",
|
| 32 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Ziv",
|
| 36 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Ziv",
|
| 40 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Hadar",
|
| 44 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Ziv",
|
| 48 |
+
"message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Hadar",
|
| 52 |
+
"message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Hadar",
|
| 56 |
+
"message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
|
| 57 |
+
}
|
| 58 |
+
]
|
| 59 |
+
},
|
| 60 |
+
"memory": {
|
| 61 |
+
"note_from_last_turn": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
|
| 62 |
+
"recent_notes": [
|
| 63 |
+
"Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.",
|
| 64 |
+
"Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
|
| 65 |
+
"I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
|
| 66 |
+
"I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
|
| 67 |
+
"Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement."
|
| 68 |
+
]
|
| 69 |
+
},
|
| 70 |
+
"constraints": {
|
| 71 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 72 |
+
"allowed_actions": [
|
| 73 |
+
{
|
| 74 |
+
"type": "roll_dice",
|
| 75 |
+
"description": "Roll the dice",
|
| 76 |
+
"example_parameters": "{}"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"type": "use_dev_card",
|
| 80 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 81 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 82 |
+
}
|
| 83 |
+
]
|
| 84 |
+
}
|
| 85 |
+
},
|
| 86 |
+
"response_schema": {
|
| 87 |
+
"type": "object",
|
| 88 |
+
"required": [
|
| 89 |
+
"internal_thinking",
|
| 90 |
+
"action"
|
| 91 |
+
],
|
| 92 |
+
"properties": {
|
| 93 |
+
"internal_thinking": {
|
| 94 |
+
"type": "string",
|
| 95 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 96 |
+
"minLength": 120
|
| 97 |
+
},
|
| 98 |
+
"note_to_self": {
|
| 99 |
+
"type": "string",
|
| 100 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 101 |
+
"maxLength": 100
|
| 102 |
+
},
|
| 103 |
+
"say_outloud": {
|
| 104 |
+
"type": "string",
|
| 105 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 106 |
+
"maxLength": 120
|
| 107 |
+
},
|
| 108 |
+
"action": {
|
| 109 |
+
"type": "object",
|
| 110 |
+
"required": [
|
| 111 |
+
"type"
|
| 112 |
+
],
|
| 113 |
+
"properties": {
|
| 114 |
+
"type": {
|
| 115 |
+
"type": "string",
|
| 116 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 117 |
+
},
|
| 118 |
+
"parameters": {
|
| 119 |
+
"type": "string",
|
| 120 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 121 |
+
}
|
| 122 |
+
},
|
| 123 |
+
"propertyOrdering": [
|
| 124 |
+
"type",
|
| 125 |
+
"parameters"
|
| 126 |
+
]
|
| 127 |
+
}
|
| 128 |
+
},
|
| 129 |
+
"propertyOrdering": [
|
| 130 |
+
"internal_thinking",
|
| 131 |
+
"note_to_self",
|
| 132 |
+
"say_outloud",
|
| 133 |
+
"action"
|
| 134 |
+
]
|
| 135 |
+
},
|
| 136 |
+
"what_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 137 |
+
"allowed_actions": [
|
| 138 |
+
{
|
| 139 |
+
"type": "roll_dice",
|
| 140 |
+
"description": "Roll the dice",
|
| 141 |
+
"example_parameters": "{}"
|
| 142 |
+
},
|
| 143 |
+
{
|
| 144 |
+
"type": "use_dev_card",
|
| 145 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 146 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 147 |
+
}
|
| 148 |
+
],
|
| 149 |
+
"tools_schema": [
|
| 150 |
+
{
|
| 151 |
+
"name": "inspect_node",
|
| 152 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 153 |
+
"parameters": {
|
| 154 |
+
"type": "object",
|
| 155 |
+
"properties": {
|
| 156 |
+
"reasoning": {
|
| 157 |
+
"type": "string",
|
| 158 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 159 |
+
},
|
| 160 |
+
"node_id": {
|
| 161 |
+
"type": "integer",
|
| 162 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 163 |
+
}
|
| 164 |
+
},
|
| 165 |
+
"required": [
|
| 166 |
+
"reasoning",
|
| 167 |
+
"node_id"
|
| 168 |
+
]
|
| 169 |
+
}
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"name": "find_best_nodes",
|
| 173 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 174 |
+
"parameters": {
|
| 175 |
+
"type": "object",
|
| 176 |
+
"properties": {
|
| 177 |
+
"reasoning": {
|
| 178 |
+
"type": "string",
|
| 179 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 180 |
+
},
|
| 181 |
+
"min_pips": {
|
| 182 |
+
"type": "integer",
|
| 183 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 184 |
+
"default": 0
|
| 185 |
+
},
|
| 186 |
+
"must_have_resource": {
|
| 187 |
+
"type": "string",
|
| 188 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 189 |
+
"nullable": true
|
| 190 |
+
},
|
| 191 |
+
"exclude_blocked": {
|
| 192 |
+
"type": "boolean",
|
| 193 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 194 |
+
"default": true
|
| 195 |
+
},
|
| 196 |
+
"prefer_port": {
|
| 197 |
+
"type": "boolean",
|
| 198 |
+
"description": "Prioritize nodes with port access",
|
| 199 |
+
"default": false
|
| 200 |
+
},
|
| 201 |
+
"limit": {
|
| 202 |
+
"type": "integer",
|
| 203 |
+
"description": "Maximum number of results to return",
|
| 204 |
+
"default": 10
|
| 205 |
+
}
|
| 206 |
+
},
|
| 207 |
+
"required": [
|
| 208 |
+
"reasoning"
|
| 209 |
+
]
|
| 210 |
+
}
|
| 211 |
+
},
|
| 212 |
+
{
|
| 213 |
+
"name": "analyze_path_potential",
|
| 214 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 215 |
+
"parameters": {
|
| 216 |
+
"type": "object",
|
| 217 |
+
"properties": {
|
| 218 |
+
"reasoning": {
|
| 219 |
+
"type": "string",
|
| 220 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 221 |
+
},
|
| 222 |
+
"from_node": {
|
| 223 |
+
"type": "integer",
|
| 224 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 225 |
+
},
|
| 226 |
+
"direction_node": {
|
| 227 |
+
"type": "integer",
|
| 228 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 229 |
+
"nullable": true
|
| 230 |
+
},
|
| 231 |
+
"max_depth": {
|
| 232 |
+
"type": "integer",
|
| 233 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 234 |
+
"default": 2
|
| 235 |
+
}
|
| 236 |
+
},
|
| 237 |
+
"required": [
|
| 238 |
+
"reasoning",
|
| 239 |
+
"from_node"
|
| 240 |
+
]
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
]
|
| 244 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,147 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Shon ===
|
| 2 |
+
Timestamp: 2026-05-16T00:59:55.287307
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Previous game event: hadar ended their turn
|
| 7 |
+
It's your turn.
|
| 8 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 9 |
+
|
| 10 |
+
--- Tools Available ---
|
| 11 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 12 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 13 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 14 |
+
|
| 15 |
+
--- Response Schema ---
|
| 16 |
+
{
|
| 17 |
+
"type": "object",
|
| 18 |
+
"required": [
|
| 19 |
+
"internal_thinking",
|
| 20 |
+
"action"
|
| 21 |
+
],
|
| 22 |
+
"properties": {
|
| 23 |
+
"internal_thinking": {
|
| 24 |
+
"type": "string",
|
| 25 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 26 |
+
"minLength": 120
|
| 27 |
+
},
|
| 28 |
+
"note_to_self": {
|
| 29 |
+
"type": "string",
|
| 30 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 31 |
+
"maxLength": 100
|
| 32 |
+
},
|
| 33 |
+
"say_outloud": {
|
| 34 |
+
"type": "string",
|
| 35 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 36 |
+
"maxLength": 120
|
| 37 |
+
},
|
| 38 |
+
"action": {
|
| 39 |
+
"type": "object",
|
| 40 |
+
"required": [
|
| 41 |
+
"type"
|
| 42 |
+
],
|
| 43 |
+
"properties": {
|
| 44 |
+
"type": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 47 |
+
},
|
| 48 |
+
"parameters": {
|
| 49 |
+
"type": "string",
|
| 50 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 51 |
+
}
|
| 52 |
+
},
|
| 53 |
+
"propertyOrdering": [
|
| 54 |
+
"type",
|
| 55 |
+
"parameters"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"internal_thinking",
|
| 61 |
+
"note_to_self",
|
| 62 |
+
"say_outloud",
|
| 63 |
+
"action"
|
| 64 |
+
]
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
--- Prompt Content ---
|
| 68 |
+
{
|
| 69 |
+
"meta_data": {
|
| 70 |
+
"agent_name": "Shon",
|
| 71 |
+
"role": null
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Hadar",
|
| 82 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Hadar",
|
| 86 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Shon",
|
| 90 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Shon",
|
| 94 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Ziv",
|
| 98 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Ziv",
|
| 102 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Hadar",
|
| 106 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Ziv",
|
| 110 |
+
"message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Hadar",
|
| 114 |
+
"message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Hadar",
|
| 118 |
+
"message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
|
| 119 |
+
}
|
| 120 |
+
]
|
| 121 |
+
},
|
| 122 |
+
"memory": {
|
| 123 |
+
"note_from_last_turn": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
|
| 124 |
+
"recent_notes": [
|
| 125 |
+
"Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.",
|
| 126 |
+
"Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
|
| 127 |
+
"I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
|
| 128 |
+
"I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
|
| 129 |
+
"Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement."
|
| 130 |
+
]
|
| 131 |
+
},
|
| 132 |
+
"constraints": {
|
| 133 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 134 |
+
"allowed_actions": [
|
| 135 |
+
{
|
| 136 |
+
"type": "roll_dice",
|
| 137 |
+
"description": "Roll the dice",
|
| 138 |
+
"example_parameters": "{}"
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"type": "use_dev_card",
|
| 142 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 143 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 144 |
+
}
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,304 @@
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|
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|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-16T01:00:15.721517",
|
| 4 |
+
"player_name": "Shon",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Shon",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Hadar",
|
| 20 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Shon",
|
| 24 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Shon",
|
| 28 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Ziv",
|
| 32 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Ziv",
|
| 36 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Hadar",
|
| 40 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות או��ו."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Ziv",
|
| 44 |
+
"message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Hadar",
|
| 48 |
+
"message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Hadar",
|
| 52 |
+
"message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Shon",
|
| 56 |
+
"message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
|
| 57 |
+
}
|
| 58 |
+
]
|
| 59 |
+
},
|
| 60 |
+
"memory": {
|
| 61 |
+
"note_from_last_turn": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
|
| 62 |
+
"recent_notes": [
|
| 63 |
+
"Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
|
| 64 |
+
"I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
|
| 65 |
+
"I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
|
| 66 |
+
"Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
|
| 67 |
+
"Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income."
|
| 68 |
+
]
|
| 69 |
+
},
|
| 70 |
+
"constraints": {
|
| 71 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 72 |
+
"allowed_actions": [
|
| 73 |
+
{
|
| 74 |
+
"type": "build_settlement",
|
| 75 |
+
"description": "Build a settlement at a node",
|
| 76 |
+
"example_parameters": "{\"node\": X}"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"type": "build_city",
|
| 80 |
+
"description": "Upgrade a settlement to a city",
|
| 81 |
+
"example_parameters": "{\"node\": X}"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"type": "build_road",
|
| 85 |
+
"description": "Build a road between two nodes",
|
| 86 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"type": "trade_propose",
|
| 90 |
+
"description": "Propose a trade to other players",
|
| 91 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"type": "trade_bank",
|
| 95 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 96 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"type": "buy_dev_card",
|
| 100 |
+
"description": "Buy a development card",
|
| 101 |
+
"example_parameters": "{}"
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"type": "use_dev_card",
|
| 105 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 106 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"type": "end_turn",
|
| 110 |
+
"description": "End your turn",
|
| 111 |
+
"example_parameters": "{}"
|
| 112 |
+
}
|
| 113 |
+
]
|
| 114 |
+
}
|
| 115 |
+
},
|
| 116 |
+
"response_schema": {
|
| 117 |
+
"type": "object",
|
| 118 |
+
"required": [
|
| 119 |
+
"internal_thinking",
|
| 120 |
+
"action"
|
| 121 |
+
],
|
| 122 |
+
"properties": {
|
| 123 |
+
"internal_thinking": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 126 |
+
"minLength": 120
|
| 127 |
+
},
|
| 128 |
+
"note_to_self": {
|
| 129 |
+
"type": "string",
|
| 130 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 131 |
+
"maxLength": 100
|
| 132 |
+
},
|
| 133 |
+
"say_outloud": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 136 |
+
"maxLength": 120
|
| 137 |
+
},
|
| 138 |
+
"action": {
|
| 139 |
+
"type": "object",
|
| 140 |
+
"required": [
|
| 141 |
+
"type"
|
| 142 |
+
],
|
| 143 |
+
"properties": {
|
| 144 |
+
"type": {
|
| 145 |
+
"type": "string",
|
| 146 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 147 |
+
},
|
| 148 |
+
"parameters": {
|
| 149 |
+
"type": "string",
|
| 150 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 151 |
+
}
|
| 152 |
+
},
|
| 153 |
+
"propertyOrdering": [
|
| 154 |
+
"type",
|
| 155 |
+
"parameters"
|
| 156 |
+
]
|
| 157 |
+
}
|
| 158 |
+
},
|
| 159 |
+
"propertyOrdering": [
|
| 160 |
+
"internal_thinking",
|
| 161 |
+
"note_to_self",
|
| 162 |
+
"say_outloud",
|
| 163 |
+
"action"
|
| 164 |
+
]
|
| 165 |
+
},
|
| 166 |
+
"what_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 167 |
+
"allowed_actions": [
|
| 168 |
+
{
|
| 169 |
+
"type": "build_settlement",
|
| 170 |
+
"description": "Build a settlement at a node",
|
| 171 |
+
"example_parameters": "{\"node\": X}"
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
"type": "build_city",
|
| 175 |
+
"description": "Upgrade a settlement to a city",
|
| 176 |
+
"example_parameters": "{\"node\": X}"
|
| 177 |
+
},
|
| 178 |
+
{
|
| 179 |
+
"type": "build_road",
|
| 180 |
+
"description": "Build a road between two nodes",
|
| 181 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"type": "trade_propose",
|
| 185 |
+
"description": "Propose a trade to other players",
|
| 186 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"type": "trade_bank",
|
| 190 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 191 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 192 |
+
},
|
| 193 |
+
{
|
| 194 |
+
"type": "buy_dev_card",
|
| 195 |
+
"description": "Buy a development card",
|
| 196 |
+
"example_parameters": "{}"
|
| 197 |
+
},
|
| 198 |
+
{
|
| 199 |
+
"type": "use_dev_card",
|
| 200 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 201 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 202 |
+
},
|
| 203 |
+
{
|
| 204 |
+
"type": "end_turn",
|
| 205 |
+
"description": "End your turn",
|
| 206 |
+
"example_parameters": "{}"
|
| 207 |
+
}
|
| 208 |
+
],
|
| 209 |
+
"tools_schema": [
|
| 210 |
+
{
|
| 211 |
+
"name": "inspect_node",
|
| 212 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 213 |
+
"parameters": {
|
| 214 |
+
"type": "object",
|
| 215 |
+
"properties": {
|
| 216 |
+
"reasoning": {
|
| 217 |
+
"type": "string",
|
| 218 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 219 |
+
},
|
| 220 |
+
"node_id": {
|
| 221 |
+
"type": "integer",
|
| 222 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 223 |
+
}
|
| 224 |
+
},
|
| 225 |
+
"required": [
|
| 226 |
+
"reasoning",
|
| 227 |
+
"node_id"
|
| 228 |
+
]
|
| 229 |
+
}
|
| 230 |
+
},
|
| 231 |
+
{
|
| 232 |
+
"name": "find_best_nodes",
|
| 233 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 234 |
+
"parameters": {
|
| 235 |
+
"type": "object",
|
| 236 |
+
"properties": {
|
| 237 |
+
"reasoning": {
|
| 238 |
+
"type": "string",
|
| 239 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 240 |
+
},
|
| 241 |
+
"min_pips": {
|
| 242 |
+
"type": "integer",
|
| 243 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 244 |
+
"default": 0
|
| 245 |
+
},
|
| 246 |
+
"must_have_resource": {
|
| 247 |
+
"type": "string",
|
| 248 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 249 |
+
"nullable": true
|
| 250 |
+
},
|
| 251 |
+
"exclude_blocked": {
|
| 252 |
+
"type": "boolean",
|
| 253 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 254 |
+
"default": true
|
| 255 |
+
},
|
| 256 |
+
"prefer_port": {
|
| 257 |
+
"type": "boolean",
|
| 258 |
+
"description": "Prioritize nodes with port access",
|
| 259 |
+
"default": false
|
| 260 |
+
},
|
| 261 |
+
"limit": {
|
| 262 |
+
"type": "integer",
|
| 263 |
+
"description": "Maximum number of results to return",
|
| 264 |
+
"default": 10
|
| 265 |
+
}
|
| 266 |
+
},
|
| 267 |
+
"required": [
|
| 268 |
+
"reasoning"
|
| 269 |
+
]
|
| 270 |
+
}
|
| 271 |
+
},
|
| 272 |
+
{
|
| 273 |
+
"name": "analyze_path_potential",
|
| 274 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 275 |
+
"parameters": {
|
| 276 |
+
"type": "object",
|
| 277 |
+
"properties": {
|
| 278 |
+
"reasoning": {
|
| 279 |
+
"type": "string",
|
| 280 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 281 |
+
},
|
| 282 |
+
"from_node": {
|
| 283 |
+
"type": "integer",
|
| 284 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 285 |
+
},
|
| 286 |
+
"direction_node": {
|
| 287 |
+
"type": "integer",
|
| 288 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 289 |
+
"nullable": true
|
| 290 |
+
},
|
| 291 |
+
"max_depth": {
|
| 292 |
+
"type": "integer",
|
| 293 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 294 |
+
"default": 2
|
| 295 |
+
}
|
| 296 |
+
},
|
| 297 |
+
"required": [
|
| 298 |
+
"reasoning",
|
| 299 |
+
"from_node"
|
| 300 |
+
]
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
]
|
| 304 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,176 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for Shon ===
|
| 2 |
+
Timestamp: 2026-05-16T01:00:15.724461
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Shon performed action: rolled the dice
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Shon",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Hadar",
|
| 81 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "Shon",
|
| 85 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "Shon",
|
| 89 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "Ziv",
|
| 93 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"from": "Ziv",
|
| 97 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"from": "Hadar",
|
| 101 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"from": "Ziv",
|
| 105 |
+
"message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"from": "Hadar",
|
| 109 |
+
"message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"from": "Hadar",
|
| 113 |
+
"message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"from": "Shon",
|
| 117 |
+
"message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
|
| 118 |
+
}
|
| 119 |
+
]
|
| 120 |
+
},
|
| 121 |
+
"memory": {
|
| 122 |
+
"note_from_last_turn": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
|
| 123 |
+
"recent_notes": [
|
| 124 |
+
"Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
|
| 125 |
+
"I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
|
| 126 |
+
"I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
|
| 127 |
+
"Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
|
| 128 |
+
"Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income."
|
| 129 |
+
]
|
| 130 |
+
},
|
| 131 |
+
"constraints": {
|
| 132 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 133 |
+
"allowed_actions": [
|
| 134 |
+
{
|
| 135 |
+
"type": "build_settlement",
|
| 136 |
+
"description": "Build a settlement at a node",
|
| 137 |
+
"example_parameters": "{\"node\": X}"
|
| 138 |
+
},
|
| 139 |
+
{
|
| 140 |
+
"type": "build_city",
|
| 141 |
+
"description": "Upgrade a settlement to a city",
|
| 142 |
+
"example_parameters": "{\"node\": X}"
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"type": "build_road",
|
| 146 |
+
"description": "Build a road between two nodes",
|
| 147 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 148 |
+
},
|
| 149 |
+
{
|
| 150 |
+
"type": "trade_propose",
|
| 151 |
+
"description": "Propose a trade to other players",
|
| 152 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"type": "trade_bank",
|
| 156 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 157 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"type": "buy_dev_card",
|
| 161 |
+
"description": "Buy a development card",
|
| 162 |
+
"example_parameters": "{}"
|
| 163 |
+
},
|
| 164 |
+
{
|
| 165 |
+
"type": "use_dev_card",
|
| 166 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 167 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"type": "end_turn",
|
| 171 |
+
"description": "End your turn",
|
| 172 |
+
"example_parameters": "{}"
|
| 173 |
+
}
|
| 174 |
+
]
|
| 175 |
+
}
|
| 176 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_2_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-16T01:00:31.577211",
|
| 5 |
+
"player_name": "Shon",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "inspect_node",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "I have a road leading to node 50 and want to verify its resources and port status before committing to building a settlement there. I believe it has Ore 5 and a 3:1 port.",
|
| 16 |
+
"node_id": 50
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 2039,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 2039
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_1.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-16T01:00:10.752902",
|
| 4 |
+
"player_name": "Shon",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have no development cards to play before rolling. My current resource situation is tight: I have 1 Brick and 2 Wheat. I'm aiming to build a settlement at node 50 to get that Ore 5 and the 3:1 port, but I'm missing Wood and Sheep. My Wheat production on hex 15 (6) is currently blocked by the robber, which is frustrating since it's one of my best numbers. I'll roll the dice and hope for a 9, 10, or 11 to get some resources, or a 7 to move that robber.\",\n \"note_to_self\": \"Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.\",\n \"say_outloud\": \"יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have no development cards to play before rolling. My current resource situation is tight: I have 1 Brick and 2 Wheat. I'm aiming to build a settlement at node 50 to get that Ore 5 and the 3:1 port, but I'm missing Wood and Sheep. My Wheat production on hex 15 (6) is currently blocked by the robber, which is frustrating since it's one of my best numbers. I'll roll the dice and hope for a 9, 10, or 11 to get some resources, or a 7 to move that robber.",
|
| 10 |
+
"note_to_self": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
|
| 11 |
+
"say_outloud": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה.",
|
| 12 |
+
"action_type": "roll_dice",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 1715,
|
| 18 |
+
"completion": 190,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 1905
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_2.json
ADDED
|
@@ -0,0 +1,33 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-16T01:01:05.562039",
|
| 4 |
+
"player_name": "Shon",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have 1 Brick and 2 Wheat. My goal is to build a settlement at Node 50, where I already have a road. Node 50 is a great spot with Ore 5, Wheat 9, and a 3:1 port. To build the settlement, I still need 1 Wood and 1 Sheep (and I must keep 1 Brick and 1 Wheat). Looking at the other players, Hadar has 3 Sheep and 3 Wheat, while Ziv has 3 Ore, 2 Wheat, and 2 Sheep. Ziv also has access to Wood (from Node 12 on Wood 3 and 4), and Hadar gets Wood from Hex 9 (Wood 11) just like I do. Since Hadar has a surplus of Sheep, I'll try to trade 1 Wheat for 1 Sheep with her. This will get me closer to the settlement requirements, and I can hope for a Wood roll (11) or another trade next turn. I'll also mention the blocked 6 in the chat to keep the pressure on moving the robber.\",\n \"note_to_self\": \"I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.\",\n \"say_outloud\": \"הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Hadar\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have 1 Brick and 2 Wheat. My goal is to build a settlement at Node 50, where I already have a road. Node 50 is a great spot with Ore 5, Wheat 9, and a 3:1 port. To build the settlement, I still need 1 Wood and 1 Sheep (and I must keep 1 Brick and 1 Wheat). Looking at the other players, Hadar has 3 Sheep and 3 Wheat, while Ziv has 3 Ore, 2 Wheat, and 2 Sheep. Ziv also has access to Wood (from Node 12 on Wood 3 and 4), and Hadar gets Wood from Hex 9 (Wood 11) just like I do. Since Hadar has a surplus of Sheep, I'll try to trade 1 Wheat for 1 Sheep with her. This will get me closer to the settlement requirements, and I can hope for a Wood roll (11) or another trade next turn. I'll also mention the blocked 6 in the chat to keep the pressure on moving the robber.",
|
| 10 |
+
"note_to_self": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
|
| 11 |
+
"say_outloud": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם.",
|
| 12 |
+
"action_type": "trade_propose",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"target_player": "Hadar",
|
| 15 |
+
"offer": {
|
| 16 |
+
"wheat": 1
|
| 17 |
+
},
|
| 18 |
+
"request": {
|
| 19 |
+
"sheep": 1
|
| 20 |
+
}
|
| 21 |
+
}
|
| 22 |
+
},
|
| 23 |
+
"model": "gemini-3-flash-preview",
|
| 24 |
+
"tokens": {
|
| 25 |
+
"prompt": 4331,
|
| 26 |
+
"completion": 311,
|
| 27 |
+
"thinking": 0,
|
| 28 |
+
"total": 4827
|
| 29 |
+
},
|
| 30 |
+
"finish_reason": null,
|
| 31 |
+
"latency_seconds": 0.0,
|
| 32 |
+
"error": null
|
| 33 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md
ADDED
|
@@ -0,0 +1,90 @@
|
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|
|
|
|
| 1 |
+
# AI Agent Log: Ziv
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260516_005647
|
| 4 |
+
**Started:** 2026-05-16 00:56:47
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:56:51
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
Previous game event: shon ended their turn
|
| 18 |
+
It's your turn.
|
| 19 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 20 |
+
|
| 21 |
+
### Prompt Sent
|
| 22 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 23 |
+
|
| 24 |
+
### Response Received ✅
|
| 25 |
+
|
| 26 |
+
**Latency:** 0.00s | **Tokens:** 1852 (in:1656 out:196) | **Cost:** $0.001416
|
| 27 |
+
|
| 28 |
+
**Thinking:** I have no development cards to play, so I must start my turn by rolling the dice. My Brick source on Hex 5 (B6) is currently blocked by the robber, which is frustrating as I need Brick to expand. I'm currently sitting on Node 12 and Node 41, giving me access to Ore, Wood, Sheep, Wheat, and Brick (when not blocked). My immediate goal is to get more resources to build roads or buy a development card to potentially move the robber.
|
| 29 |
+
|
| 30 |
+
**Note to Self:** I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.
|
| 31 |
+
|
| 32 |
+
**Says:** "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 33 |
+
|
| 34 |
+
**Action:** **roll_dice**
|
| 35 |
+
|
| 36 |
+
---
|
| 37 |
+
|
| 38 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 39 |
+
|
| 40 |
+
**Time:** 00:57:04
|
| 41 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 42 |
+
|
| 43 |
+
|
| 44 |
+
### What Happened
|
| 45 |
+
Ziv performed action: rolled the dice
|
| 46 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 47 |
+
|
| 48 |
+
### Prompt Sent
|
| 49 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 50 |
+
|
| 51 |
+
### Response Received ✅
|
| 52 |
+
|
| 53 |
+
**Latency:** 0.00s | **Tokens:** 6561 (in:5465 out:298) | **Cost:** $0.003626
|
| 54 |
+
|
| 55 |
+
**Thinking:** The dice roll was 9, which gave me one Wheat from node 41 (Hex 14). My current resources are 2 Ore, 3 Wheat, and 1 Sheep. I'm currently lacking Wood and Brick to expand my roads or build new settlements. While my Brick 6 (Hex 5) is currently open (the robber is on Hex 15), I haven't collected any yet. I have enough resources to buy a development card, which could provide a Knight for defense/offense or helpful progress cards. However, I'm also only one Ore away from being able to upgrade node 41 to a City. Since neither Hadar nor Shon has Ore to trade, I'll try to trade some of my surplus Wheat for a Brick to help with future road building. If the trade isn't accepted, buying a development card is my best backup move.
|
| 56 |
+
|
| 57 |
+
**Note to Self:** I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.
|
| 58 |
+
|
| 59 |
+
**Says:** "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 60 |
+
|
| 61 |
+
**Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"brick": 1}}
|
| 62 |
+
|
| 63 |
+
---
|
| 64 |
+
|
| 65 |
+
## Request #3 - 🎯 ACTIVE TURN
|
| 66 |
+
|
| 67 |
+
**Time:** 00:58:07
|
| 68 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
### What Happened
|
| 72 |
+
Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer
|
| 73 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 74 |
+
|
| 75 |
+
### Prompt Sent
|
| 76 |
+
See: [prompt_3.json](prompts/prompt_3.json)
|
| 77 |
+
|
| 78 |
+
### Response Received ✅
|
| 79 |
+
|
| 80 |
+
**Latency:** 0.00s | **Tokens:** 2398 (in:2151 out:247) | **Cost:** $0.001816
|
| 81 |
+
|
| 82 |
+
**Thinking:** I currently have 2 Ore, 2 Wheat, and 1 Sheep. My best move is to upgrade my settlement at node 41 to a city, as it sits on high-yield hexes (Ore 5 and Wheat 9). I only need one more Ore to achieve this. While I could buy a development card with my current resources, doing so would set me back two Ores from building the city. Since Hadar already rejected my trade for a Brick and no one currently has Wood to trade, I cannot build any roads toward my target at node 40 (the Wood port). Therefore, the most efficient move is to hold my resources and wait for an Ore or Wheat roll.
|
| 83 |
+
|
| 84 |
+
**Note to Self:** I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.
|
| 85 |
+
|
| 86 |
+
**Says:** "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 87 |
+
|
| 88 |
+
**Action:** **end_turn**
|
| 89 |
+
|
| 90 |
+
---
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,244 @@
|
|
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|
|
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-16T00:56:51.969680",
|
| 4 |
+
"player_name": "Ziv",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Ziv",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":1,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Shon",
|
| 20 |
+
"message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Shon",
|
| 24 |
+
"message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Ziv",
|
| 28 |
+
"message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Ziv",
|
| 32 |
+
"message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Hadar",
|
| 36 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Hadar",
|
| 40 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Hadar",
|
| 44 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Hadar",
|
| 48 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים ��יש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Shon",
|
| 52 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Shon",
|
| 56 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 57 |
+
}
|
| 58 |
+
]
|
| 59 |
+
},
|
| 60 |
+
"memory": {
|
| 61 |
+
"note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 62 |
+
"recent_notes": [
|
| 63 |
+
"Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.",
|
| 64 |
+
"Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
|
| 65 |
+
"Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
|
| 66 |
+
"Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
|
| 67 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood."
|
| 68 |
+
]
|
| 69 |
+
},
|
| 70 |
+
"constraints": {
|
| 71 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 72 |
+
"allowed_actions": [
|
| 73 |
+
{
|
| 74 |
+
"type": "roll_dice",
|
| 75 |
+
"description": "Roll the dice",
|
| 76 |
+
"example_parameters": "{}"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"type": "use_dev_card",
|
| 80 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 81 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 82 |
+
}
|
| 83 |
+
]
|
| 84 |
+
}
|
| 85 |
+
},
|
| 86 |
+
"response_schema": {
|
| 87 |
+
"type": "object",
|
| 88 |
+
"required": [
|
| 89 |
+
"internal_thinking",
|
| 90 |
+
"action"
|
| 91 |
+
],
|
| 92 |
+
"properties": {
|
| 93 |
+
"internal_thinking": {
|
| 94 |
+
"type": "string",
|
| 95 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 96 |
+
"minLength": 120
|
| 97 |
+
},
|
| 98 |
+
"note_to_self": {
|
| 99 |
+
"type": "string",
|
| 100 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 101 |
+
"maxLength": 100
|
| 102 |
+
},
|
| 103 |
+
"say_outloud": {
|
| 104 |
+
"type": "string",
|
| 105 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 106 |
+
"maxLength": 120
|
| 107 |
+
},
|
| 108 |
+
"action": {
|
| 109 |
+
"type": "object",
|
| 110 |
+
"required": [
|
| 111 |
+
"type"
|
| 112 |
+
],
|
| 113 |
+
"properties": {
|
| 114 |
+
"type": {
|
| 115 |
+
"type": "string",
|
| 116 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 117 |
+
},
|
| 118 |
+
"parameters": {
|
| 119 |
+
"type": "string",
|
| 120 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 121 |
+
}
|
| 122 |
+
},
|
| 123 |
+
"propertyOrdering": [
|
| 124 |
+
"type",
|
| 125 |
+
"parameters"
|
| 126 |
+
]
|
| 127 |
+
}
|
| 128 |
+
},
|
| 129 |
+
"propertyOrdering": [
|
| 130 |
+
"internal_thinking",
|
| 131 |
+
"note_to_self",
|
| 132 |
+
"say_outloud",
|
| 133 |
+
"action"
|
| 134 |
+
]
|
| 135 |
+
},
|
| 136 |
+
"what_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 137 |
+
"allowed_actions": [
|
| 138 |
+
{
|
| 139 |
+
"type": "roll_dice",
|
| 140 |
+
"description": "Roll the dice",
|
| 141 |
+
"example_parameters": "{}"
|
| 142 |
+
},
|
| 143 |
+
{
|
| 144 |
+
"type": "use_dev_card",
|
| 145 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 146 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 147 |
+
}
|
| 148 |
+
],
|
| 149 |
+
"tools_schema": [
|
| 150 |
+
{
|
| 151 |
+
"name": "inspect_node",
|
| 152 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 153 |
+
"parameters": {
|
| 154 |
+
"type": "object",
|
| 155 |
+
"properties": {
|
| 156 |
+
"reasoning": {
|
| 157 |
+
"type": "string",
|
| 158 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 159 |
+
},
|
| 160 |
+
"node_id": {
|
| 161 |
+
"type": "integer",
|
| 162 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 163 |
+
}
|
| 164 |
+
},
|
| 165 |
+
"required": [
|
| 166 |
+
"reasoning",
|
| 167 |
+
"node_id"
|
| 168 |
+
]
|
| 169 |
+
}
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"name": "find_best_nodes",
|
| 173 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 174 |
+
"parameters": {
|
| 175 |
+
"type": "object",
|
| 176 |
+
"properties": {
|
| 177 |
+
"reasoning": {
|
| 178 |
+
"type": "string",
|
| 179 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 180 |
+
},
|
| 181 |
+
"min_pips": {
|
| 182 |
+
"type": "integer",
|
| 183 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 184 |
+
"default": 0
|
| 185 |
+
},
|
| 186 |
+
"must_have_resource": {
|
| 187 |
+
"type": "string",
|
| 188 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 189 |
+
"nullable": true
|
| 190 |
+
},
|
| 191 |
+
"exclude_blocked": {
|
| 192 |
+
"type": "boolean",
|
| 193 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 194 |
+
"default": true
|
| 195 |
+
},
|
| 196 |
+
"prefer_port": {
|
| 197 |
+
"type": "boolean",
|
| 198 |
+
"description": "Prioritize nodes with port access",
|
| 199 |
+
"default": false
|
| 200 |
+
},
|
| 201 |
+
"limit": {
|
| 202 |
+
"type": "integer",
|
| 203 |
+
"description": "Maximum number of results to return",
|
| 204 |
+
"default": 10
|
| 205 |
+
}
|
| 206 |
+
},
|
| 207 |
+
"required": [
|
| 208 |
+
"reasoning"
|
| 209 |
+
]
|
| 210 |
+
}
|
| 211 |
+
},
|
| 212 |
+
{
|
| 213 |
+
"name": "analyze_path_potential",
|
| 214 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 215 |
+
"parameters": {
|
| 216 |
+
"type": "object",
|
| 217 |
+
"properties": {
|
| 218 |
+
"reasoning": {
|
| 219 |
+
"type": "string",
|
| 220 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 221 |
+
},
|
| 222 |
+
"from_node": {
|
| 223 |
+
"type": "integer",
|
| 224 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 225 |
+
},
|
| 226 |
+
"direction_node": {
|
| 227 |
+
"type": "integer",
|
| 228 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 229 |
+
"nullable": true
|
| 230 |
+
},
|
| 231 |
+
"max_depth": {
|
| 232 |
+
"type": "integer",
|
| 233 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 234 |
+
"default": 2
|
| 235 |
+
}
|
| 236 |
+
},
|
| 237 |
+
"required": [
|
| 238 |
+
"reasoning",
|
| 239 |
+
"from_node"
|
| 240 |
+
]
|
| 241 |
+
}
|
| 242 |
+
}
|
| 243 |
+
]
|
| 244 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,147 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for Ziv ===
|
| 2 |
+
Timestamp: 2026-05-16T00:56:51.971698
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Previous game event: shon ended their turn
|
| 7 |
+
It's your turn.
|
| 8 |
+
Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
|
| 9 |
+
|
| 10 |
+
--- Tools Available ---
|
| 11 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 12 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 13 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 14 |
+
|
| 15 |
+
--- Response Schema ---
|
| 16 |
+
{
|
| 17 |
+
"type": "object",
|
| 18 |
+
"required": [
|
| 19 |
+
"internal_thinking",
|
| 20 |
+
"action"
|
| 21 |
+
],
|
| 22 |
+
"properties": {
|
| 23 |
+
"internal_thinking": {
|
| 24 |
+
"type": "string",
|
| 25 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 26 |
+
"minLength": 120
|
| 27 |
+
},
|
| 28 |
+
"note_to_self": {
|
| 29 |
+
"type": "string",
|
| 30 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 31 |
+
"maxLength": 100
|
| 32 |
+
},
|
| 33 |
+
"say_outloud": {
|
| 34 |
+
"type": "string",
|
| 35 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 36 |
+
"maxLength": 120
|
| 37 |
+
},
|
| 38 |
+
"action": {
|
| 39 |
+
"type": "object",
|
| 40 |
+
"required": [
|
| 41 |
+
"type"
|
| 42 |
+
],
|
| 43 |
+
"properties": {
|
| 44 |
+
"type": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 47 |
+
},
|
| 48 |
+
"parameters": {
|
| 49 |
+
"type": "string",
|
| 50 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 51 |
+
}
|
| 52 |
+
},
|
| 53 |
+
"propertyOrdering": [
|
| 54 |
+
"type",
|
| 55 |
+
"parameters"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"internal_thinking",
|
| 61 |
+
"note_to_self",
|
| 62 |
+
"say_outloud",
|
| 63 |
+
"action"
|
| 64 |
+
]
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
--- Prompt Content ---
|
| 68 |
+
{
|
| 69 |
+
"meta_data": {
|
| 70 |
+
"agent_name": "Ziv",
|
| 71 |
+
"role": null
|
| 72 |
+
},
|
| 73 |
+
"task_context": {
|
| 74 |
+
"what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
|
| 75 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 76 |
+
},
|
| 77 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":1,\"S\":1}}}}",
|
| 78 |
+
"social_context": {
|
| 79 |
+
"recent_chat": [
|
| 80 |
+
{
|
| 81 |
+
"from": "Shon",
|
| 82 |
+
"message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת."
|
| 83 |
+
},
|
| 84 |
+
{
|
| 85 |
+
"from": "Shon",
|
| 86 |
+
"message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"from": "Ziv",
|
| 90 |
+
"message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"from": "Ziv",
|
| 94 |
+
"message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
|
| 95 |
+
},
|
| 96 |
+
{
|
| 97 |
+
"from": "Hadar",
|
| 98 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"from": "Hadar",
|
| 102 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"from": "Hadar",
|
| 106 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"from": "Hadar",
|
| 110 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 111 |
+
},
|
| 112 |
+
{
|
| 113 |
+
"from": "Shon",
|
| 114 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"from": "Shon",
|
| 118 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 119 |
+
}
|
| 120 |
+
]
|
| 121 |
+
},
|
| 122 |
+
"memory": {
|
| 123 |
+
"note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 124 |
+
"recent_notes": [
|
| 125 |
+
"Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.",
|
| 126 |
+
"Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
|
| 127 |
+
"Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
|
| 128 |
+
"Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
|
| 129 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood."
|
| 130 |
+
]
|
| 131 |
+
},
|
| 132 |
+
"constraints": {
|
| 133 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 134 |
+
"allowed_actions": [
|
| 135 |
+
{
|
| 136 |
+
"type": "roll_dice",
|
| 137 |
+
"description": "Roll the dice",
|
| 138 |
+
"example_parameters": "{}"
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"type": "use_dev_card",
|
| 142 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 143 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 144 |
+
}
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,304 @@
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|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-16T00:57:04.156538",
|
| 4 |
+
"player_name": "Ziv",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Ziv",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Shon",
|
| 20 |
+
"message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Ziv",
|
| 24 |
+
"message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Ziv",
|
| 28 |
+
"message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Hadar",
|
| 32 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Hadar",
|
| 36 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Hadar",
|
| 40 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Hadar",
|
| 44 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Shon",
|
| 48 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Shon",
|
| 52 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Ziv",
|
| 56 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 57 |
+
}
|
| 58 |
+
]
|
| 59 |
+
},
|
| 60 |
+
"memory": {
|
| 61 |
+
"note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 62 |
+
"recent_notes": [
|
| 63 |
+
"Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
|
| 64 |
+
"Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
|
| 65 |
+
"Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
|
| 66 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 67 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood."
|
| 68 |
+
]
|
| 69 |
+
},
|
| 70 |
+
"constraints": {
|
| 71 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 72 |
+
"allowed_actions": [
|
| 73 |
+
{
|
| 74 |
+
"type": "build_settlement",
|
| 75 |
+
"description": "Build a settlement at a node",
|
| 76 |
+
"example_parameters": "{\"node\": X}"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"type": "build_city",
|
| 80 |
+
"description": "Upgrade a settlement to a city",
|
| 81 |
+
"example_parameters": "{\"node\": X}"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"type": "build_road",
|
| 85 |
+
"description": "Build a road between two nodes",
|
| 86 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"type": "trade_propose",
|
| 90 |
+
"description": "Propose a trade to other players",
|
| 91 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"type": "trade_bank",
|
| 95 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 96 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"type": "buy_dev_card",
|
| 100 |
+
"description": "Buy a development card",
|
| 101 |
+
"example_parameters": "{}"
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"type": "use_dev_card",
|
| 105 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 106 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"type": "end_turn",
|
| 110 |
+
"description": "End your turn",
|
| 111 |
+
"example_parameters": "{}"
|
| 112 |
+
}
|
| 113 |
+
]
|
| 114 |
+
}
|
| 115 |
+
},
|
| 116 |
+
"response_schema": {
|
| 117 |
+
"type": "object",
|
| 118 |
+
"required": [
|
| 119 |
+
"internal_thinking",
|
| 120 |
+
"action"
|
| 121 |
+
],
|
| 122 |
+
"properties": {
|
| 123 |
+
"internal_thinking": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 126 |
+
"minLength": 120
|
| 127 |
+
},
|
| 128 |
+
"note_to_self": {
|
| 129 |
+
"type": "string",
|
| 130 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 131 |
+
"maxLength": 100
|
| 132 |
+
},
|
| 133 |
+
"say_outloud": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 136 |
+
"maxLength": 120
|
| 137 |
+
},
|
| 138 |
+
"action": {
|
| 139 |
+
"type": "object",
|
| 140 |
+
"required": [
|
| 141 |
+
"type"
|
| 142 |
+
],
|
| 143 |
+
"properties": {
|
| 144 |
+
"type": {
|
| 145 |
+
"type": "string",
|
| 146 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 147 |
+
},
|
| 148 |
+
"parameters": {
|
| 149 |
+
"type": "string",
|
| 150 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 151 |
+
}
|
| 152 |
+
},
|
| 153 |
+
"propertyOrdering": [
|
| 154 |
+
"type",
|
| 155 |
+
"parameters"
|
| 156 |
+
]
|
| 157 |
+
}
|
| 158 |
+
},
|
| 159 |
+
"propertyOrdering": [
|
| 160 |
+
"internal_thinking",
|
| 161 |
+
"note_to_self",
|
| 162 |
+
"say_outloud",
|
| 163 |
+
"action"
|
| 164 |
+
]
|
| 165 |
+
},
|
| 166 |
+
"what_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 167 |
+
"allowed_actions": [
|
| 168 |
+
{
|
| 169 |
+
"type": "build_settlement",
|
| 170 |
+
"description": "Build a settlement at a node",
|
| 171 |
+
"example_parameters": "{\"node\": X}"
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
"type": "build_city",
|
| 175 |
+
"description": "Upgrade a settlement to a city",
|
| 176 |
+
"example_parameters": "{\"node\": X}"
|
| 177 |
+
},
|
| 178 |
+
{
|
| 179 |
+
"type": "build_road",
|
| 180 |
+
"description": "Build a road between two nodes",
|
| 181 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"type": "trade_propose",
|
| 185 |
+
"description": "Propose a trade to other players",
|
| 186 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"type": "trade_bank",
|
| 190 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 191 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 192 |
+
},
|
| 193 |
+
{
|
| 194 |
+
"type": "buy_dev_card",
|
| 195 |
+
"description": "Buy a development card",
|
| 196 |
+
"example_parameters": "{}"
|
| 197 |
+
},
|
| 198 |
+
{
|
| 199 |
+
"type": "use_dev_card",
|
| 200 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 201 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 202 |
+
},
|
| 203 |
+
{
|
| 204 |
+
"type": "end_turn",
|
| 205 |
+
"description": "End your turn",
|
| 206 |
+
"example_parameters": "{}"
|
| 207 |
+
}
|
| 208 |
+
],
|
| 209 |
+
"tools_schema": [
|
| 210 |
+
{
|
| 211 |
+
"name": "inspect_node",
|
| 212 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 213 |
+
"parameters": {
|
| 214 |
+
"type": "object",
|
| 215 |
+
"properties": {
|
| 216 |
+
"reasoning": {
|
| 217 |
+
"type": "string",
|
| 218 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 219 |
+
},
|
| 220 |
+
"node_id": {
|
| 221 |
+
"type": "integer",
|
| 222 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 223 |
+
}
|
| 224 |
+
},
|
| 225 |
+
"required": [
|
| 226 |
+
"reasoning",
|
| 227 |
+
"node_id"
|
| 228 |
+
]
|
| 229 |
+
}
|
| 230 |
+
},
|
| 231 |
+
{
|
| 232 |
+
"name": "find_best_nodes",
|
| 233 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 234 |
+
"parameters": {
|
| 235 |
+
"type": "object",
|
| 236 |
+
"properties": {
|
| 237 |
+
"reasoning": {
|
| 238 |
+
"type": "string",
|
| 239 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 240 |
+
},
|
| 241 |
+
"min_pips": {
|
| 242 |
+
"type": "integer",
|
| 243 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 244 |
+
"default": 0
|
| 245 |
+
},
|
| 246 |
+
"must_have_resource": {
|
| 247 |
+
"type": "string",
|
| 248 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 249 |
+
"nullable": true
|
| 250 |
+
},
|
| 251 |
+
"exclude_blocked": {
|
| 252 |
+
"type": "boolean",
|
| 253 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 254 |
+
"default": true
|
| 255 |
+
},
|
| 256 |
+
"prefer_port": {
|
| 257 |
+
"type": "boolean",
|
| 258 |
+
"description": "Prioritize nodes with port access",
|
| 259 |
+
"default": false
|
| 260 |
+
},
|
| 261 |
+
"limit": {
|
| 262 |
+
"type": "integer",
|
| 263 |
+
"description": "Maximum number of results to return",
|
| 264 |
+
"default": 10
|
| 265 |
+
}
|
| 266 |
+
},
|
| 267 |
+
"required": [
|
| 268 |
+
"reasoning"
|
| 269 |
+
]
|
| 270 |
+
}
|
| 271 |
+
},
|
| 272 |
+
{
|
| 273 |
+
"name": "analyze_path_potential",
|
| 274 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 275 |
+
"parameters": {
|
| 276 |
+
"type": "object",
|
| 277 |
+
"properties": {
|
| 278 |
+
"reasoning": {
|
| 279 |
+
"type": "string",
|
| 280 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 281 |
+
},
|
| 282 |
+
"from_node": {
|
| 283 |
+
"type": "integer",
|
| 284 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 285 |
+
},
|
| 286 |
+
"direction_node": {
|
| 287 |
+
"type": "integer",
|
| 288 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 289 |
+
"nullable": true
|
| 290 |
+
},
|
| 291 |
+
"max_depth": {
|
| 292 |
+
"type": "integer",
|
| 293 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 294 |
+
"default": 2
|
| 295 |
+
}
|
| 296 |
+
},
|
| 297 |
+
"required": [
|
| 298 |
+
"reasoning",
|
| 299 |
+
"from_node"
|
| 300 |
+
]
|
| 301 |
+
}
|
| 302 |
+
}
|
| 303 |
+
]
|
| 304 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,176 @@
|
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|
|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
| 1 |
+
=== Prompt #2 for Ziv ===
|
| 2 |
+
Timestamp: 2026-05-16T00:57:04.158917
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Ziv performed action: rolled the dice
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Ziv",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Shon",
|
| 81 |
+
"message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "Ziv",
|
| 85 |
+
"message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "Ziv",
|
| 89 |
+
"message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "Hadar",
|
| 93 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"from": "Hadar",
|
| 97 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"from": "Hadar",
|
| 101 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"from": "Hadar",
|
| 105 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"from": "Shon",
|
| 109 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"from": "Shon",
|
| 113 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"from": "Ziv",
|
| 117 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 118 |
+
}
|
| 119 |
+
]
|
| 120 |
+
},
|
| 121 |
+
"memory": {
|
| 122 |
+
"note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 123 |
+
"recent_notes": [
|
| 124 |
+
"Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
|
| 125 |
+
"Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
|
| 126 |
+
"Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
|
| 127 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 128 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood."
|
| 129 |
+
]
|
| 130 |
+
},
|
| 131 |
+
"constraints": {
|
| 132 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 133 |
+
"allowed_actions": [
|
| 134 |
+
{
|
| 135 |
+
"type": "build_settlement",
|
| 136 |
+
"description": "Build a settlement at a node",
|
| 137 |
+
"example_parameters": "{\"node\": X}"
|
| 138 |
+
},
|
| 139 |
+
{
|
| 140 |
+
"type": "build_city",
|
| 141 |
+
"description": "Upgrade a settlement to a city",
|
| 142 |
+
"example_parameters": "{\"node\": X}"
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"type": "build_road",
|
| 146 |
+
"description": "Build a road between two nodes",
|
| 147 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 148 |
+
},
|
| 149 |
+
{
|
| 150 |
+
"type": "trade_propose",
|
| 151 |
+
"description": "Propose a trade to other players",
|
| 152 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 153 |
+
},
|
| 154 |
+
{
|
| 155 |
+
"type": "trade_bank",
|
| 156 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 157 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"type": "buy_dev_card",
|
| 161 |
+
"description": "Buy a development card",
|
| 162 |
+
"example_parameters": "{}"
|
| 163 |
+
},
|
| 164 |
+
{
|
| 165 |
+
"type": "use_dev_card",
|
| 166 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 167 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"type": "end_turn",
|
| 171 |
+
"description": "End your turn",
|
| 172 |
+
"example_parameters": "{}"
|
| 173 |
+
}
|
| 174 |
+
]
|
| 175 |
+
}
|
| 176 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_3.json
ADDED
|
@@ -0,0 +1,321 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"timestamp": "2026-05-16T00:58:07.867011",
|
| 4 |
+
"player_name": "Ziv",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "Ziv",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "Ziv",
|
| 20 |
+
"message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "Hadar",
|
| 24 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "Hadar",
|
| 28 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "Hadar",
|
| 32 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "Hadar",
|
| 36 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "Shon",
|
| 40 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "Shon",
|
| 44 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "Ziv",
|
| 48 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"from": "Ziv",
|
| 52 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"from": "Hadar",
|
| 56 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"pending_trades": [
|
| 60 |
+
{
|
| 61 |
+
"trade_id": "trade_11_1",
|
| 62 |
+
"from": "Ziv",
|
| 63 |
+
"to": "Hadar",
|
| 64 |
+
"offer": {
|
| 65 |
+
"wheat": 1
|
| 66 |
+
},
|
| 67 |
+
"request": {
|
| 68 |
+
"brick": 1
|
| 69 |
+
},
|
| 70 |
+
"status": "rejected",
|
| 71 |
+
"timestamp": 1778882263.7584922,
|
| 72 |
+
"responded_by": "Hadar",
|
| 73 |
+
"resolved_at": 1778882287.8649209
|
| 74 |
+
}
|
| 75 |
+
]
|
| 76 |
+
},
|
| 77 |
+
"memory": {
|
| 78 |
+
"note_from_last_turn": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
|
| 79 |
+
"recent_notes": [
|
| 80 |
+
"Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
|
| 81 |
+
"Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
|
| 82 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 83 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 84 |
+
"I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40."
|
| 85 |
+
]
|
| 86 |
+
},
|
| 87 |
+
"constraints": {
|
| 88 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 89 |
+
"allowed_actions": [
|
| 90 |
+
{
|
| 91 |
+
"type": "build_settlement",
|
| 92 |
+
"description": "Build a settlement at a node",
|
| 93 |
+
"example_parameters": "{\"node\": X}"
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"type": "build_city",
|
| 97 |
+
"description": "Upgrade a settlement to a city",
|
| 98 |
+
"example_parameters": "{\"node\": X}"
|
| 99 |
+
},
|
| 100 |
+
{
|
| 101 |
+
"type": "build_road",
|
| 102 |
+
"description": "Build a road between two nodes",
|
| 103 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"type": "trade_propose",
|
| 107 |
+
"description": "Propose a trade to other players",
|
| 108 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "trade_bank",
|
| 112 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 113 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"type": "buy_dev_card",
|
| 117 |
+
"description": "Buy a development card",
|
| 118 |
+
"example_parameters": "{}"
|
| 119 |
+
},
|
| 120 |
+
{
|
| 121 |
+
"type": "use_dev_card",
|
| 122 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 123 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 124 |
+
},
|
| 125 |
+
{
|
| 126 |
+
"type": "end_turn",
|
| 127 |
+
"description": "End your turn",
|
| 128 |
+
"example_parameters": "{}"
|
| 129 |
+
}
|
| 130 |
+
]
|
| 131 |
+
}
|
| 132 |
+
},
|
| 133 |
+
"response_schema": {
|
| 134 |
+
"type": "object",
|
| 135 |
+
"required": [
|
| 136 |
+
"internal_thinking",
|
| 137 |
+
"action"
|
| 138 |
+
],
|
| 139 |
+
"properties": {
|
| 140 |
+
"internal_thinking": {
|
| 141 |
+
"type": "string",
|
| 142 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 143 |
+
"minLength": 120
|
| 144 |
+
},
|
| 145 |
+
"note_to_self": {
|
| 146 |
+
"type": "string",
|
| 147 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 148 |
+
"maxLength": 100
|
| 149 |
+
},
|
| 150 |
+
"say_outloud": {
|
| 151 |
+
"type": "string",
|
| 152 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 153 |
+
"maxLength": 120
|
| 154 |
+
},
|
| 155 |
+
"action": {
|
| 156 |
+
"type": "object",
|
| 157 |
+
"required": [
|
| 158 |
+
"type"
|
| 159 |
+
],
|
| 160 |
+
"properties": {
|
| 161 |
+
"type": {
|
| 162 |
+
"type": "string",
|
| 163 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 164 |
+
},
|
| 165 |
+
"parameters": {
|
| 166 |
+
"type": "string",
|
| 167 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 168 |
+
}
|
| 169 |
+
},
|
| 170 |
+
"propertyOrdering": [
|
| 171 |
+
"type",
|
| 172 |
+
"parameters"
|
| 173 |
+
]
|
| 174 |
+
}
|
| 175 |
+
},
|
| 176 |
+
"propertyOrdering": [
|
| 177 |
+
"internal_thinking",
|
| 178 |
+
"note_to_self",
|
| 179 |
+
"say_outloud",
|
| 180 |
+
"action"
|
| 181 |
+
]
|
| 182 |
+
},
|
| 183 |
+
"what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 184 |
+
"allowed_actions": [
|
| 185 |
+
{
|
| 186 |
+
"type": "build_settlement",
|
| 187 |
+
"description": "Build a settlement at a node",
|
| 188 |
+
"example_parameters": "{\"node\": X}"
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"type": "build_city",
|
| 192 |
+
"description": "Upgrade a settlement to a city",
|
| 193 |
+
"example_parameters": "{\"node\": X}"
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"type": "build_road",
|
| 197 |
+
"description": "Build a road between two nodes",
|
| 198 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "trade_propose",
|
| 202 |
+
"description": "Propose a trade to other players",
|
| 203 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 204 |
+
},
|
| 205 |
+
{
|
| 206 |
+
"type": "trade_bank",
|
| 207 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 208 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 209 |
+
},
|
| 210 |
+
{
|
| 211 |
+
"type": "buy_dev_card",
|
| 212 |
+
"description": "Buy a development card",
|
| 213 |
+
"example_parameters": "{}"
|
| 214 |
+
},
|
| 215 |
+
{
|
| 216 |
+
"type": "use_dev_card",
|
| 217 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 218 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 219 |
+
},
|
| 220 |
+
{
|
| 221 |
+
"type": "end_turn",
|
| 222 |
+
"description": "End your turn",
|
| 223 |
+
"example_parameters": "{}"
|
| 224 |
+
}
|
| 225 |
+
],
|
| 226 |
+
"tools_schema": [
|
| 227 |
+
{
|
| 228 |
+
"name": "inspect_node",
|
| 229 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 230 |
+
"parameters": {
|
| 231 |
+
"type": "object",
|
| 232 |
+
"properties": {
|
| 233 |
+
"reasoning": {
|
| 234 |
+
"type": "string",
|
| 235 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 236 |
+
},
|
| 237 |
+
"node_id": {
|
| 238 |
+
"type": "integer",
|
| 239 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 240 |
+
}
|
| 241 |
+
},
|
| 242 |
+
"required": [
|
| 243 |
+
"reasoning",
|
| 244 |
+
"node_id"
|
| 245 |
+
]
|
| 246 |
+
}
|
| 247 |
+
},
|
| 248 |
+
{
|
| 249 |
+
"name": "find_best_nodes",
|
| 250 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 251 |
+
"parameters": {
|
| 252 |
+
"type": "object",
|
| 253 |
+
"properties": {
|
| 254 |
+
"reasoning": {
|
| 255 |
+
"type": "string",
|
| 256 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 257 |
+
},
|
| 258 |
+
"min_pips": {
|
| 259 |
+
"type": "integer",
|
| 260 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 261 |
+
"default": 0
|
| 262 |
+
},
|
| 263 |
+
"must_have_resource": {
|
| 264 |
+
"type": "string",
|
| 265 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 266 |
+
"nullable": true
|
| 267 |
+
},
|
| 268 |
+
"exclude_blocked": {
|
| 269 |
+
"type": "boolean",
|
| 270 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 271 |
+
"default": true
|
| 272 |
+
},
|
| 273 |
+
"prefer_port": {
|
| 274 |
+
"type": "boolean",
|
| 275 |
+
"description": "Prioritize nodes with port access",
|
| 276 |
+
"default": false
|
| 277 |
+
},
|
| 278 |
+
"limit": {
|
| 279 |
+
"type": "integer",
|
| 280 |
+
"description": "Maximum number of results to return",
|
| 281 |
+
"default": 10
|
| 282 |
+
}
|
| 283 |
+
},
|
| 284 |
+
"required": [
|
| 285 |
+
"reasoning"
|
| 286 |
+
]
|
| 287 |
+
}
|
| 288 |
+
},
|
| 289 |
+
{
|
| 290 |
+
"name": "analyze_path_potential",
|
| 291 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 292 |
+
"parameters": {
|
| 293 |
+
"type": "object",
|
| 294 |
+
"properties": {
|
| 295 |
+
"reasoning": {
|
| 296 |
+
"type": "string",
|
| 297 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 298 |
+
},
|
| 299 |
+
"from_node": {
|
| 300 |
+
"type": "integer",
|
| 301 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 302 |
+
},
|
| 303 |
+
"direction_node": {
|
| 304 |
+
"type": "integer",
|
| 305 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 306 |
+
"nullable": true
|
| 307 |
+
},
|
| 308 |
+
"max_depth": {
|
| 309 |
+
"type": "integer",
|
| 310 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 311 |
+
"default": 2
|
| 312 |
+
}
|
| 313 |
+
},
|
| 314 |
+
"required": [
|
| 315 |
+
"reasoning",
|
| 316 |
+
"from_node"
|
| 317 |
+
]
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
]
|
| 321 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_3.txt
ADDED
|
@@ -0,0 +1,193 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #3 for Ziv ===
|
| 2 |
+
Timestamp: 2026-05-16T00:58:07.868674
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer
|
| 7 |
+
Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "Ziv",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "Ziv",
|
| 81 |
+
"message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "Hadar",
|
| 85 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "Hadar",
|
| 89 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "Hadar",
|
| 93 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"from": "Hadar",
|
| 97 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"from": "Shon",
|
| 101 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"from": "Shon",
|
| 105 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"from": "Ziv",
|
| 109 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"from": "Ziv",
|
| 113 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"from": "Hadar",
|
| 117 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"pending_trades": [
|
| 121 |
+
{
|
| 122 |
+
"trade_id": "trade_11_1",
|
| 123 |
+
"from": "Ziv",
|
| 124 |
+
"to": "Hadar",
|
| 125 |
+
"offer": {
|
| 126 |
+
"wheat": 1
|
| 127 |
+
},
|
| 128 |
+
"request": {
|
| 129 |
+
"brick": 1
|
| 130 |
+
},
|
| 131 |
+
"status": "rejected",
|
| 132 |
+
"timestamp": 1778882263.7584922,
|
| 133 |
+
"responded_by": "Hadar",
|
| 134 |
+
"resolved_at": 1778882287.8649209
|
| 135 |
+
}
|
| 136 |
+
]
|
| 137 |
+
},
|
| 138 |
+
"memory": {
|
| 139 |
+
"note_from_last_turn": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
|
| 140 |
+
"recent_notes": [
|
| 141 |
+
"Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
|
| 142 |
+
"Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
|
| 143 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 144 |
+
"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 145 |
+
"I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40."
|
| 146 |
+
]
|
| 147 |
+
},
|
| 148 |
+
"constraints": {
|
| 149 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 150 |
+
"allowed_actions": [
|
| 151 |
+
{
|
| 152 |
+
"type": "build_settlement",
|
| 153 |
+
"description": "Build a settlement at a node",
|
| 154 |
+
"example_parameters": "{\"node\": X}"
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"type": "build_city",
|
| 158 |
+
"description": "Upgrade a settlement to a city",
|
| 159 |
+
"example_parameters": "{\"node\": X}"
|
| 160 |
+
},
|
| 161 |
+
{
|
| 162 |
+
"type": "build_road",
|
| 163 |
+
"description": "Build a road between two nodes",
|
| 164 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"type": "trade_propose",
|
| 168 |
+
"description": "Propose a trade to other players",
|
| 169 |
+
"example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"type": "trade_bank",
|
| 173 |
+
"description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
|
| 174 |
+
"example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
|
| 175 |
+
},
|
| 176 |
+
{
|
| 177 |
+
"type": "buy_dev_card",
|
| 178 |
+
"description": "Buy a development card",
|
| 179 |
+
"example_parameters": "{}"
|
| 180 |
+
},
|
| 181 |
+
{
|
| 182 |
+
"type": "use_dev_card",
|
| 183 |
+
"description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
|
| 184 |
+
"example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
|
| 185 |
+
},
|
| 186 |
+
{
|
| 187 |
+
"type": "end_turn",
|
| 188 |
+
"description": "End your turn",
|
| 189 |
+
"example_parameters": "{}"
|
| 190 |
+
}
|
| 191 |
+
]
|
| 192 |
+
}
|
| 193 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_2_iter1.json
ADDED
|
@@ -0,0 +1,38 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-16T00:57:16.352385",
|
| 5 |
+
"player_name": "Ziv",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "analyze_path_potential",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "I want to see the potential of expanding from node 41 towards the wood port at node 40 or other high-yield nodes.",
|
| 16 |
+
"from_node": 41
|
| 17 |
+
}
|
| 18 |
+
},
|
| 19 |
+
{
|
| 20 |
+
"id": "call_2",
|
| 21 |
+
"name": "analyze_path_potential",
|
| 22 |
+
"parameters": {
|
| 23 |
+
"reasoning": "I want to see the potential of expanding from node 12 to secure more resources.",
|
| 24 |
+
"from_node": 12
|
| 25 |
+
}
|
| 26 |
+
}
|
| 27 |
+
],
|
| 28 |
+
"model": "gemini-3-flash-preview",
|
| 29 |
+
"tokens": {
|
| 30 |
+
"prompt": 2016,
|
| 31 |
+
"completion": 0,
|
| 32 |
+
"thinking": 0,
|
| 33 |
+
"total": 2016
|
| 34 |
+
},
|
| 35 |
+
"finish_reason": null,
|
| 36 |
+
"latency_seconds": 0.0,
|
| 37 |
+
"error": null
|
| 38 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_1.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-16T00:57:04.144260",
|
| 4 |
+
"player_name": "Ziv",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have no development cards to play, so I must start my turn by rolling the dice. My Brick source on Hex 5 (B6) is currently blocked by the robber, which is frustrating as I need Brick to expand. I'm currently sitting on Node 12 and Node 41, giving me access to Ore, Wood, Sheep, Wheat, and Brick (when not blocked). My immediate goal is to get more resources to build roads or buy a development card to potentially move the robber.\",\n \"note_to_self\": \"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.\",\n \"say_outloud\": \"יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have no development cards to play, so I must start my turn by rolling the dice. My Brick source on Hex 5 (B6) is currently blocked by the robber, which is frustrating as I need Brick to expand. I'm currently sitting on Node 12 and Node 41, giving me access to Ore, Wood, Sheep, Wheat, and Brick (when not blocked). My immediate goal is to get more resources to build roads or buy a development card to potentially move the robber.",
|
| 10 |
+
"note_to_self": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 11 |
+
"say_outloud": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי.",
|
| 12 |
+
"action_type": "roll_dice",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 1656,
|
| 18 |
+
"completion": 196,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 1852
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_2.json
ADDED
|
@@ -0,0 +1,33 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-16T00:57:43.754271",
|
| 4 |
+
"player_name": "Ziv",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"The dice roll was 9, which gave me one Wheat from node 41 (Hex 14). My current resources are 2 Ore, 3 Wheat, and 1 Sheep. I'm currently lacking Wood and Brick to expand my roads or build new settlements. While my Brick 6 (Hex 5) is currently open (the robber is on Hex 15), I haven't collected any yet. I have enough resources to buy a development card, which could provide a Knight for defense/offense or helpful progress cards. However, I'm also only one Ore away from being able to upgrade node 41 to a City. Since neither Hadar nor Shon has Ore to trade, I'll try to trade some of my surplus Wheat for a Brick to help with future road building. If the trade isn't accepted, buying a development card is my best backup move.\",\n \"note_to_self\": \"I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.\",\n \"say_outloud\": \"9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Hadar\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "The dice roll was 9, which gave me one Wheat from node 41 (Hex 14). My current resources are 2 Ore, 3 Wheat, and 1 Sheep. I'm currently lacking Wood and Brick to expand my roads or build new settlements. While my Brick 6 (Hex 5) is currently open (the robber is on Hex 15), I haven't collected any yet. I have enough resources to buy a development card, which could provide a Knight for defense/offense or helpful progress cards. However, I'm also only one Ore away from being able to upgrade node 41 to a City. Since neither Hadar nor Shon has Ore to trade, I'll try to trade some of my surplus Wheat for a Brick to help with future road building. If the trade isn't accepted, buying a development card is my best backup move.",
|
| 10 |
+
"note_to_self": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
|
| 11 |
+
"say_outloud": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?",
|
| 12 |
+
"action_type": "trade_propose",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"target_player": "Hadar",
|
| 15 |
+
"offer": {
|
| 16 |
+
"wheat": 1
|
| 17 |
+
},
|
| 18 |
+
"request": {
|
| 19 |
+
"brick": 1
|
| 20 |
+
}
|
| 21 |
+
}
|
| 22 |
+
},
|
| 23 |
+
"model": "gemini-3-flash-preview",
|
| 24 |
+
"tokens": {
|
| 25 |
+
"prompt": 5465,
|
| 26 |
+
"completion": 298,
|
| 27 |
+
"thinking": 0,
|
| 28 |
+
"total": 6561
|
| 29 |
+
},
|
| 30 |
+
"finish_reason": null,
|
| 31 |
+
"latency_seconds": 0.0,
|
| 32 |
+
"error": null
|
| 33 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_3.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"timestamp": "2026-05-16T00:58:50.245747",
|
| 4 |
+
"player_name": "Ziv",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I currently have 2 Ore, 2 Wheat, and 1 Sheep. My best move is to upgrade my settlement at node 41 to a city, as it sits on high-yield hexes (Ore 5 and Wheat 9). I only need one more Ore to achieve this. While I could buy a development card with my current resources, doing so would set me back two Ores from building the city. Since Hadar already rejected my trade for a Brick and no one currently has Wood to trade, I cannot build any roads toward my target at node 40 (the Wood port). Therefore, the most efficient move is to hold my resources and wait for an Ore or Wheat roll.\",\n \"note_to_self\": \"I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.\",\n \"say_outloud\": \"אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I currently have 2 Ore, 2 Wheat, and 1 Sheep. My best move is to upgrade my settlement at node 41 to a city, as it sits on high-yield hexes (Ore 5 and Wheat 9). I only need one more Ore to achieve this. While I could buy a development card with my current resources, doing so would set me back two Ores from building the city. Since Hadar already rejected my trade for a Brick and no one currently has Wood to trade, I cannot build any roads toward my target at node 40 (the Wood port). Therefore, the most efficient move is to hold my resources and wait for an Ore or Wheat roll.",
|
| 10 |
+
"note_to_self": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
|
| 11 |
+
"say_outloud": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!",
|
| 12 |
+
"action_type": "end_turn",
|
| 13 |
+
"parameters": {}
|
| 14 |
+
},
|
| 15 |
+
"model": "gemini-3-flash-preview",
|
| 16 |
+
"tokens": {
|
| 17 |
+
"prompt": 2151,
|
| 18 |
+
"completion": 247,
|
| 19 |
+
"thinking": 0,
|
| 20 |
+
"total": 2398
|
| 21 |
+
},
|
| 22 |
+
"finish_reason": null,
|
| 23 |
+
"latency_seconds": 0.0,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/agent_memories.json
ADDED
|
@@ -0,0 +1,173 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Hadar": {
|
| 3 |
+
"note_to_self": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
|
| 4 |
+
"long_term_summary": null,
|
| 5 |
+
"recent_notes": [
|
| 6 |
+
{
|
| 7 |
+
"note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.",
|
| 8 |
+
"timestamp": 1778882210.6843584
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.",
|
| 12 |
+
"timestamp": 1778882210.6887598
|
| 13 |
+
},
|
| 14 |
+
{
|
| 15 |
+
"note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.",
|
| 16 |
+
"timestamp": 1778882210.7215328
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).",
|
| 20 |
+
"timestamp": 1778882210.7252607
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.",
|
| 24 |
+
"timestamp": 1778882210.7290757
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.",
|
| 28 |
+
"timestamp": 1778882210.733063
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.",
|
| 32 |
+
"timestamp": 1778882210.7361898
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
|
| 36 |
+
"timestamp": 1778882210.7659178
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
|
| 40 |
+
"timestamp": 1778882210.768967
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
|
| 44 |
+
"timestamp": 1778882210.775967
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
|
| 48 |
+
"timestamp": 1778882211.9505477
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"note": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
|
| 52 |
+
"timestamp": 1778882283.4909759
|
| 53 |
+
},
|
| 54 |
+
{
|
| 55 |
+
"note": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
|
| 56 |
+
"timestamp": 1778882355.4995086
|
| 57 |
+
},
|
| 58 |
+
{
|
| 59 |
+
"note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
|
| 60 |
+
"timestamp": 1778882390.642555
|
| 61 |
+
}
|
| 62 |
+
],
|
| 63 |
+
"compaction_count": 0,
|
| 64 |
+
"last_updated": "2026-05-16T00:59:50.642555",
|
| 65 |
+
"long_term_updated": null
|
| 66 |
+
},
|
| 67 |
+
"Shon": {
|
| 68 |
+
"note_to_self": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
|
| 69 |
+
"long_term_summary": null,
|
| 70 |
+
"recent_notes": [
|
| 71 |
+
{
|
| 72 |
+
"note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.",
|
| 73 |
+
"timestamp": 1778882210.692054
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.",
|
| 77 |
+
"timestamp": 1778882210.695542
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.",
|
| 81 |
+
"timestamp": 1778882210.7136147
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.",
|
| 85 |
+
"timestamp": 1778882210.717427
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.",
|
| 89 |
+
"timestamp": 1778882210.7409647
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.",
|
| 93 |
+
"timestamp": 1778882210.7445898
|
| 94 |
+
},
|
| 95 |
+
{
|
| 96 |
+
"note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.",
|
| 97 |
+
"timestamp": 1778882210.7482584
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
|
| 101 |
+
"timestamp": 1778882210.7517037
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
|
| 105 |
+
"timestamp": 1778882210.7553003
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
|
| 109 |
+
"timestamp": 1778882211.9554524
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
|
| 113 |
+
"timestamp": 1778882211.9603183
|
| 114 |
+
},
|
| 115 |
+
{
|
| 116 |
+
"note": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
|
| 117 |
+
"timestamp": 1778882410.75575
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"note": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
|
| 121 |
+
"timestamp": 1778882465.566175
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"compaction_count": 0,
|
| 125 |
+
"last_updated": "2026-05-16T01:01:05.566175",
|
| 126 |
+
"long_term_updated": null
|
| 127 |
+
},
|
| 128 |
+
"Ziv": {
|
| 129 |
+
"note_to_self": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
|
| 130 |
+
"long_term_summary": null,
|
| 131 |
+
"recent_notes": [
|
| 132 |
+
{
|
| 133 |
+
"note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.",
|
| 134 |
+
"timestamp": 1778882210.6996958
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.",
|
| 138 |
+
"timestamp": 1778882210.7025144
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
|
| 142 |
+
"timestamp": 1778882210.7067232
|
| 143 |
+
},
|
| 144 |
+
{
|
| 145 |
+
"note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
|
| 146 |
+
"timestamp": 1778882210.7101045
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
|
| 150 |
+
"timestamp": 1778882210.759478
|
| 151 |
+
},
|
| 152 |
+
{
|
| 153 |
+
"note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 154 |
+
"timestamp": 1778882210.7626386
|
| 155 |
+
},
|
| 156 |
+
{
|
| 157 |
+
"note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
|
| 158 |
+
"timestamp": 1778882224.1492057
|
| 159 |
+
},
|
| 160 |
+
{
|
| 161 |
+
"note": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
|
| 162 |
+
"timestamp": 1778882263.7569554
|
| 163 |
+
},
|
| 164 |
+
{
|
| 165 |
+
"note": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
|
| 166 |
+
"timestamp": 1778882330.2474933
|
| 167 |
+
}
|
| 168 |
+
],
|
| 169 |
+
"compaction_count": 0,
|
| 170 |
+
"last_updated": "2026-05-16T00:58:50.247493",
|
| 171 |
+
"long_term_updated": null
|
| 172 |
+
}
|
| 173 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/chat_history.json
ADDED
|
@@ -0,0 +1,220 @@
|
|
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|
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|
|
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|
|
|
|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-05-16T00:56:50.686831",
|
| 5 |
+
"from": "Hadar",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה."
|
| 8 |
+
},
|
| 9 |
+
{
|
| 10 |
+
"timestamp": "2026-05-16T00:56:50.689994",
|
| 11 |
+
"from": "Hadar",
|
| 12 |
+
"to": "all",
|
| 13 |
+
"message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך."
|
| 14 |
+
},
|
| 15 |
+
{
|
| 16 |
+
"timestamp": "2026-05-16T00:56:50.693328",
|
| 17 |
+
"from": "Shon",
|
| 18 |
+
"to": "all",
|
| 19 |
+
"message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה."
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"timestamp": "2026-05-16T00:56:50.697380",
|
| 23 |
+
"from": "Shon",
|
| 24 |
+
"to": "all",
|
| 25 |
+
"message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"timestamp": "2026-05-16T00:56:50.700857",
|
| 29 |
+
"from": "Ziv",
|
| 30 |
+
"to": "all",
|
| 31 |
+
"message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה."
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"timestamp": "2026-05-16T00:56:50.703770",
|
| 35 |
+
"from": "Ziv",
|
| 36 |
+
"to": "all",
|
| 37 |
+
"message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"timestamp": "2026-05-16T00:56:50.708027",
|
| 41 |
+
"from": "Ziv",
|
| 42 |
+
"to": "all",
|
| 43 |
+
"message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק."
|
| 44 |
+
},
|
| 45 |
+
{
|
| 46 |
+
"timestamp": "2026-05-16T00:56:50.711377",
|
| 47 |
+
"from": "Ziv",
|
| 48 |
+
"to": "all",
|
| 49 |
+
"message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך."
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"timestamp": "2026-05-16T00:56:50.715119",
|
| 53 |
+
"from": "Shon",
|
| 54 |
+
"to": "all",
|
| 55 |
+
"message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי."
|
| 56 |
+
},
|
| 57 |
+
{
|
| 58 |
+
"timestamp": "2026-05-16T00:56:50.718771",
|
| 59 |
+
"from": "Shon",
|
| 60 |
+
"to": "all",
|
| 61 |
+
"message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך."
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"timestamp": "2026-05-16T00:56:50.723213",
|
| 65 |
+
"from": "Hadar",
|
| 66 |
+
"to": "all",
|
| 67 |
+
"message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק."
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"timestamp": "2026-05-16T00:56:50.726567",
|
| 71 |
+
"from": "Hadar",
|
| 72 |
+
"to": "all",
|
| 73 |
+
"message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך."
|
| 74 |
+
},
|
| 75 |
+
{
|
| 76 |
+
"timestamp": "2026-05-16T00:56:50.730851",
|
| 77 |
+
"from": "Hadar",
|
| 78 |
+
"to": "all",
|
| 79 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!"
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"timestamp": "2026-05-16T00:56:50.734406",
|
| 83 |
+
"from": "Hadar",
|
| 84 |
+
"to": "all",
|
| 85 |
+
"message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם."
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"timestamp": "2026-05-16T00:56:50.737684",
|
| 89 |
+
"from": "Hadar",
|
| 90 |
+
"to": "all",
|
| 91 |
+
"message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"timestamp": "2026-05-16T00:56:50.742422",
|
| 95 |
+
"from": "Shon",
|
| 96 |
+
"to": "all",
|
| 97 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד."
|
| 98 |
+
},
|
| 99 |
+
{
|
| 100 |
+
"timestamp": "2026-05-16T00:56:50.745766",
|
| 101 |
+
"from": "Shon",
|
| 102 |
+
"to": "all",
|
| 103 |
+
"message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם."
|
| 104 |
+
},
|
| 105 |
+
{
|
| 106 |
+
"timestamp": "2026-05-16T00:56:50.749555",
|
| 107 |
+
"from": "Shon",
|
| 108 |
+
"to": "all",
|
| 109 |
+
"message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם."
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"timestamp": "2026-05-16T00:56:50.753005",
|
| 113 |
+
"from": "Shon",
|
| 114 |
+
"to": "all",
|
| 115 |
+
"message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת."
|
| 116 |
+
},
|
| 117 |
+
{
|
| 118 |
+
"timestamp": "2026-05-16T00:56:50.756821",
|
| 119 |
+
"from": "Shon",
|
| 120 |
+
"to": "all",
|
| 121 |
+
"message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
|
| 122 |
+
},
|
| 123 |
+
{
|
| 124 |
+
"timestamp": "2026-05-16T00:56:50.760628",
|
| 125 |
+
"from": "Ziv",
|
| 126 |
+
"to": "all",
|
| 127 |
+
"message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"timestamp": "2026-05-16T00:56:50.763497",
|
| 131 |
+
"from": "Ziv",
|
| 132 |
+
"to": "all",
|
| 133 |
+
"message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"timestamp": "2026-05-16T00:56:50.767085",
|
| 137 |
+
"from": "Hadar",
|
| 138 |
+
"to": "all",
|
| 139 |
+
"message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
|
| 140 |
+
},
|
| 141 |
+
{
|
| 142 |
+
"timestamp": "2026-05-16T00:56:50.769895",
|
| 143 |
+
"from": "Hadar",
|
| 144 |
+
"to": "all",
|
| 145 |
+
"message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"timestamp": "2026-05-16T00:56:51.948016",
|
| 149 |
+
"from": "Hadar",
|
| 150 |
+
"to": "all",
|
| 151 |
+
"message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
|
| 152 |
+
},
|
| 153 |
+
{
|
| 154 |
+
"timestamp": "2026-05-16T00:56:51.952454",
|
| 155 |
+
"from": "Hadar",
|
| 156 |
+
"to": "all",
|
| 157 |
+
"message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"timestamp": "2026-05-16T00:56:51.958276",
|
| 161 |
+
"from": "Shon",
|
| 162 |
+
"to": "all",
|
| 163 |
+
"message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
|
| 164 |
+
},
|
| 165 |
+
{
|
| 166 |
+
"timestamp": "2026-05-16T00:56:51.962293",
|
| 167 |
+
"from": "Shon",
|
| 168 |
+
"to": "all",
|
| 169 |
+
"message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"timestamp": "2026-05-16T00:57:04.150357",
|
| 173 |
+
"from": "Ziv",
|
| 174 |
+
"to": "all",
|
| 175 |
+
"message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
|
| 176 |
+
},
|
| 177 |
+
{
|
| 178 |
+
"timestamp": "2026-05-16T00:57:43.757774",
|
| 179 |
+
"from": "Ziv",
|
| 180 |
+
"to": "all",
|
| 181 |
+
"message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"timestamp": "2026-05-16T00:58:07.864001",
|
| 185 |
+
"from": "Hadar",
|
| 186 |
+
"to": "all",
|
| 187 |
+
"message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"timestamp": "2026-05-16T00:58:50.248559",
|
| 191 |
+
"from": "Ziv",
|
| 192 |
+
"to": "all",
|
| 193 |
+
"message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"timestamp": "2026-05-16T00:59:19.583412",
|
| 197 |
+
"from": "Hadar",
|
| 198 |
+
"to": "all",
|
| 199 |
+
"message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
|
| 200 |
+
},
|
| 201 |
+
{
|
| 202 |
+
"timestamp": "2026-05-16T00:59:55.280348",
|
| 203 |
+
"from": "Hadar",
|
| 204 |
+
"to": "all",
|
| 205 |
+
"message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
|
| 206 |
+
},
|
| 207 |
+
{
|
| 208 |
+
"timestamp": "2026-05-16T01:00:15.717970",
|
| 209 |
+
"from": "Shon",
|
| 210 |
+
"to": "all",
|
| 211 |
+
"message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
|
| 212 |
+
},
|
| 213 |
+
{
|
| 214 |
+
"timestamp": "2026-05-16T01:01:10.643306",
|
| 215 |
+
"from": "Shon",
|
| 216 |
+
"to": "all",
|
| 217 |
+
"message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
|
| 218 |
+
}
|
| 219 |
+
]
|
| 220 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/session_metadata.json
ADDED
|
@@ -0,0 +1,18 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260516_005647",
|
| 3 |
+
"start_time": "2026-05-16T00:56:47.637286",
|
| 4 |
+
"version": "2.0",
|
| 5 |
+
"tts_cache": {
|
| 6 |
+
"enabled": "true",
|
| 7 |
+
"path": "examples\\ai_testing\\my_games\\session_20260516_005647\\tts_cache",
|
| 8 |
+
"source": "session_default"
|
| 9 |
+
},
|
| 10 |
+
"derived_from": "examples\\ai_testing\\my_games\\session_20260516_002753",
|
| 11 |
+
"replay": {
|
| 12 |
+
"source_session": "session_20260516_002753",
|
| 13 |
+
"decisions_loaded": 28,
|
| 14 |
+
"replay_through": null,
|
| 15 |
+
"replay_stop_before": "Ziv:7",
|
| 16 |
+
"mode": "fast_action_replay_then_live_ai"
|
| 17 |
+
}
|
| 18 |
+
}
|
examples/ai_testing/my_games/session_20260516_005647/tool_executions.json
ADDED
|
@@ -0,0 +1,374 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
|
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|
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|
| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"timestamp": "2026-05-16T00:57:16.851673",
|
| 4 |
+
"total_calls": 2,
|
| 5 |
+
"successful": 2,
|
| 6 |
+
"failed": 0,
|
| 7 |
+
"total_time_ms": 0.41,
|
| 8 |
+
"tokens": {
|
| 9 |
+
"input": 64,
|
| 10 |
+
"output": 734,
|
| 11 |
+
"total": 798
|
| 12 |
+
},
|
| 13 |
+
"calls": [
|
| 14 |
+
{
|
| 15 |
+
"id": "call_1",
|
| 16 |
+
"name": "analyze_path_potential",
|
| 17 |
+
"parameters": {
|
| 18 |
+
"reasoning": "I want to see the potential of expanding from node 41 towards the wood port at node 40 or other high-yield nodes.",
|
| 19 |
+
"from_node": 41
|
| 20 |
+
},
|
| 21 |
+
"result": {
|
| 22 |
+
"llm_reasoning": "I want to see the potential of expanding from node 41 towards the wood port at node 40 or other high-yield nodes.",
|
| 23 |
+
"from_node": 41,
|
| 24 |
+
"total_directions": 3,
|
| 25 |
+
"paths": [
|
| 26 |
+
{
|
| 27 |
+
"direction": 42,
|
| 28 |
+
"depth_1": {
|
| 29 |
+
"node_id": 42,
|
| 30 |
+
"resources": {
|
| 31 |
+
"Wheat": [
|
| 32 |
+
9,
|
| 33 |
+
9
|
| 34 |
+
],
|
| 35 |
+
"Ore": [
|
| 36 |
+
5
|
| 37 |
+
]
|
| 38 |
+
},
|
| 39 |
+
"total_pips": 12,
|
| 40 |
+
"port": null,
|
| 41 |
+
"can_build": false,
|
| 42 |
+
"occupied": false
|
| 43 |
+
},
|
| 44 |
+
"depth_2": {
|
| 45 |
+
"reachable_nodes": [
|
| 46 |
+
{
|
| 47 |
+
"node_id": 43,
|
| 48 |
+
"total_pips": 13,
|
| 49 |
+
"port": null,
|
| 50 |
+
"can_build": false
|
| 51 |
+
},
|
| 52 |
+
{
|
| 53 |
+
"node_id": 50,
|
| 54 |
+
"total_pips": 8,
|
| 55 |
+
"port": "?3",
|
| 56 |
+
"can_build": true
|
| 57 |
+
}
|
| 58 |
+
],
|
| 59 |
+
"best_node": 43,
|
| 60 |
+
"best_pips": 13
|
| 61 |
+
},
|
| 62 |
+
"highlights": [
|
| 63 |
+
"High-value node at depth 1",
|
| 64 |
+
"High-value node at depth 2 (node 43, 13 pips)",
|
| 65 |
+
"Port (?3) at depth 2 (node 50)"
|
| 66 |
+
],
|
| 67 |
+
"score": 20.0
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"direction": 40,
|
| 71 |
+
"depth_1": {
|
| 72 |
+
"node_id": 40,
|
| 73 |
+
"resources": {
|
| 74 |
+
"Ore": [
|
| 75 |
+
5
|
| 76 |
+
],
|
| 77 |
+
"Brick": [
|
| 78 |
+
10
|
| 79 |
+
]
|
| 80 |
+
},
|
| 81 |
+
"total_pips": 7,
|
| 82 |
+
"port": "W2",
|
| 83 |
+
"can_build": false,
|
| 84 |
+
"occupied": false
|
| 85 |
+
},
|
| 86 |
+
"depth_2": {
|
| 87 |
+
"reachable_nodes": [
|
| 88 |
+
{
|
| 89 |
+
"node_id": 39,
|
| 90 |
+
"total_pips": 3,
|
| 91 |
+
"port": null,
|
| 92 |
+
"can_build": true
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"node_id": 48,
|
| 96 |
+
"total_pips": 4,
|
| 97 |
+
"port": "W2",
|
| 98 |
+
"can_build": true
|
| 99 |
+
}
|
| 100 |
+
],
|
| 101 |
+
"best_node": 48,
|
| 102 |
+
"best_pips": 4
|
| 103 |
+
},
|
| 104 |
+
"highlights": [
|
| 105 |
+
"Port (W2) at depth 1",
|
| 106 |
+
"Port (W2) at depth 2 (node 48)"
|
| 107 |
+
],
|
| 108 |
+
"score": 13.5
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"direction": 31,
|
| 112 |
+
"depth_1": {
|
| 113 |
+
"node_id": 31,
|
| 114 |
+
"resources": {
|
| 115 |
+
"Wheat": [
|
| 116 |
+
9
|
| 117 |
+
],
|
| 118 |
+
"Brick": [
|
| 119 |
+
10
|
| 120 |
+
],
|
| 121 |
+
"Wood": [
|
| 122 |
+
11
|
| 123 |
+
]
|
| 124 |
+
},
|
| 125 |
+
"total_pips": 9,
|
| 126 |
+
"port": null,
|
| 127 |
+
"can_build": false,
|
| 128 |
+
"occupied": false
|
| 129 |
+
},
|
| 130 |
+
"depth_2": {
|
| 131 |
+
"reachable_nodes": [
|
| 132 |
+
{
|
| 133 |
+
"node_id": 30,
|
| 134 |
+
"total_pips": 8,
|
| 135 |
+
"port": null,
|
| 136 |
+
"can_build": false
|
| 137 |
+
},
|
| 138 |
+
{
|
| 139 |
+
"node_id": 32,
|
| 140 |
+
"total_pips": 6,
|
| 141 |
+
"port": null,
|
| 142 |
+
"can_build": true
|
| 143 |
+
}
|
| 144 |
+
],
|
| 145 |
+
"best_node": 30,
|
| 146 |
+
"best_pips": 8
|
| 147 |
+
},
|
| 148 |
+
"highlights": [],
|
| 149 |
+
"score": 13.0
|
| 150 |
+
}
|
| 151 |
+
]
|
| 152 |
+
},
|
| 153 |
+
"success": true,
|
| 154 |
+
"error": null,
|
| 155 |
+
"execution_time_ms": 0.17,
|
| 156 |
+
"tokens": {
|
| 157 |
+
"input": 36,
|
| 158 |
+
"output": 388,
|
| 159 |
+
"total": 424
|
| 160 |
+
}
|
| 161 |
+
},
|
| 162 |
+
{
|
| 163 |
+
"id": "call_2",
|
| 164 |
+
"name": "analyze_path_potential",
|
| 165 |
+
"parameters": {
|
| 166 |
+
"reasoning": "I want to see the potential of expanding from node 12 to secure more resources.",
|
| 167 |
+
"from_node": 12
|
| 168 |
+
},
|
| 169 |
+
"result": {
|
| 170 |
+
"llm_reasoning": "I want to see the potential of expanding from node 12 to secure more resources.",
|
| 171 |
+
"from_node": 12,
|
| 172 |
+
"total_directions": 3,
|
| 173 |
+
"paths": [
|
| 174 |
+
{
|
| 175 |
+
"direction": 11,
|
| 176 |
+
"depth_1": {
|
| 177 |
+
"node_id": 11,
|
| 178 |
+
"resources": {
|
| 179 |
+
"Brick": [
|
| 180 |
+
6
|
| 181 |
+
],
|
| 182 |
+
"Sheep": [
|
| 183 |
+
5
|
| 184 |
+
],
|
| 185 |
+
"Wood": [
|
| 186 |
+
12
|
| 187 |
+
]
|
| 188 |
+
},
|
| 189 |
+
"total_pips": 10,
|
| 190 |
+
"port": null,
|
| 191 |
+
"can_build": false,
|
| 192 |
+
"occupied": false
|
| 193 |
+
},
|
| 194 |
+
"depth_2": {
|
| 195 |
+
"reachable_nodes": [
|
| 196 |
+
{
|
| 197 |
+
"node_id": 10,
|
| 198 |
+
"total_pips": 11,
|
| 199 |
+
"port": null,
|
| 200 |
+
"can_build": false
|
| 201 |
+
},
|
| 202 |
+
{
|
| 203 |
+
"node_id": 3,
|
| 204 |
+
"total_pips": 5,
|
| 205 |
+
"port": "Wh2",
|
| 206 |
+
"can_build": true
|
| 207 |
+
}
|
| 208 |
+
],
|
| 209 |
+
"best_node": 10,
|
| 210 |
+
"best_pips": 11
|
| 211 |
+
},
|
| 212 |
+
"highlights": [
|
| 213 |
+
"Port (Wh2) at depth 2 (node 3)"
|
| 214 |
+
],
|
| 215 |
+
"score": 17.0
|
| 216 |
+
},
|
| 217 |
+
{
|
| 218 |
+
"direction": 13,
|
| 219 |
+
"depth_1": {
|
| 220 |
+
"node_id": 13,
|
| 221 |
+
"resources": {
|
| 222 |
+
"Wood": [
|
| 223 |
+
3,
|
| 224 |
+
4
|
| 225 |
+
],
|
| 226 |
+
"Sheep": [
|
| 227 |
+
5
|
| 228 |
+
]
|
| 229 |
+
},
|
| 230 |
+
"total_pips": 9,
|
| 231 |
+
"port": null,
|
| 232 |
+
"can_build": false,
|
| 233 |
+
"occupied": false
|
| 234 |
+
},
|
| 235 |
+
"depth_2": {
|
| 236 |
+
"reachable_nodes": [
|
| 237 |
+
{
|
| 238 |
+
"node_id": 14,
|
| 239 |
+
"total_pips": 10,
|
| 240 |
+
"port": null,
|
| 241 |
+
"can_build": true
|
| 242 |
+
},
|
| 243 |
+
{
|
| 244 |
+
"node_id": 5,
|
| 245 |
+
"total_pips": 7,
|
| 246 |
+
"port": null,
|
| 247 |
+
"can_build": true
|
| 248 |
+
}
|
| 249 |
+
],
|
| 250 |
+
"best_node": 14,
|
| 251 |
+
"best_pips": 10
|
| 252 |
+
},
|
| 253 |
+
"highlights": [],
|
| 254 |
+
"score": 14.0
|
| 255 |
+
},
|
| 256 |
+
{
|
| 257 |
+
"direction": 22,
|
| 258 |
+
"depth_1": {
|
| 259 |
+
"node_id": 22,
|
| 260 |
+
"resources": {
|
| 261 |
+
"Wood": [
|
| 262 |
+
3
|
| 263 |
+
],
|
| 264 |
+
"Brick": [
|
| 265 |
+
6
|
| 266 |
+
]
|
| 267 |
+
},
|
| 268 |
+
"total_pips": 7,
|
| 269 |
+
"port": null,
|
| 270 |
+
"can_build": false,
|
| 271 |
+
"occupied": false
|
| 272 |
+
},
|
| 273 |
+
"depth_2": {
|
| 274 |
+
"reachable_nodes": [
|
| 275 |
+
{
|
| 276 |
+
"node_id": 21,
|
| 277 |
+
"total_pips": 7,
|
| 278 |
+
"port": null,
|
| 279 |
+
"can_build": false
|
| 280 |
+
},
|
| 281 |
+
{
|
| 282 |
+
"node_id": 23,
|
| 283 |
+
"total_pips": 4,
|
| 284 |
+
"port": null,
|
| 285 |
+
"can_build": true
|
| 286 |
+
}
|
| 287 |
+
],
|
| 288 |
+
"best_node": 21,
|
| 289 |
+
"best_pips": 7
|
| 290 |
+
},
|
| 291 |
+
"highlights": [],
|
| 292 |
+
"score": 10.5
|
| 293 |
+
}
|
| 294 |
+
]
|
| 295 |
+
},
|
| 296 |
+
"success": true,
|
| 297 |
+
"error": null,
|
| 298 |
+
"execution_time_ms": 0.08,
|
| 299 |
+
"tokens": {
|
| 300 |
+
"input": 28,
|
| 301 |
+
"output": 346,
|
| 302 |
+
"total": 374
|
| 303 |
+
}
|
| 304 |
+
}
|
| 305 |
+
]
|
| 306 |
+
},
|
| 307 |
+
{
|
| 308 |
+
"timestamp": "2026-05-16T01:00:32.073382",
|
| 309 |
+
"total_calls": 1,
|
| 310 |
+
"successful": 1,
|
| 311 |
+
"failed": 0,
|
| 312 |
+
"total_time_ms": 0.12,
|
| 313 |
+
"tokens": {
|
| 314 |
+
"input": 50,
|
| 315 |
+
"output": 135,
|
| 316 |
+
"total": 185
|
| 317 |
+
},
|
| 318 |
+
"calls": [
|
| 319 |
+
{
|
| 320 |
+
"id": "call_1",
|
| 321 |
+
"name": "inspect_node",
|
| 322 |
+
"parameters": {
|
| 323 |
+
"reasoning": "I have a road leading to node 50 and want to verify its resources and port status before committing to building a settlement there. I believe it has Ore 5 and a 3:1 port.",
|
| 324 |
+
"node_id": 50
|
| 325 |
+
},
|
| 326 |
+
"result": {
|
| 327 |
+
"node_id": 50,
|
| 328 |
+
"exists": true,
|
| 329 |
+
"resources": {
|
| 330 |
+
"Wheat": [
|
| 331 |
+
9
|
| 332 |
+
],
|
| 333 |
+
"Ore": [
|
| 334 |
+
5
|
| 335 |
+
]
|
| 336 |
+
},
|
| 337 |
+
"resources_detailed": [
|
| 338 |
+
{
|
| 339 |
+
"type": "Wheat",
|
| 340 |
+
"number": 9,
|
| 341 |
+
"pips": 4
|
| 342 |
+
},
|
| 343 |
+
{
|
| 344 |
+
"type": "Ore",
|
| 345 |
+
"number": 5,
|
| 346 |
+
"pips": 4
|
| 347 |
+
}
|
| 348 |
+
],
|
| 349 |
+
"total_pips": 8,
|
| 350 |
+
"port": "?3",
|
| 351 |
+
"neighbors": [
|
| 352 |
+
49,
|
| 353 |
+
51,
|
| 354 |
+
42
|
| 355 |
+
],
|
| 356 |
+
"occupied": false,
|
| 357 |
+
"occupied_by": null,
|
| 358 |
+
"building_type": null,
|
| 359 |
+
"can_build_here": true,
|
| 360 |
+
"blocked_reason": null,
|
| 361 |
+
"llm_reasoning": "I have a road leading to node 50 and want to verify its resources and port status before committing to building a settlement there. I believe it has Ore 5 and a 3:1 port."
|
| 362 |
+
},
|
| 363 |
+
"success": true,
|
| 364 |
+
"error": null,
|
| 365 |
+
"execution_time_ms": 0.06,
|
| 366 |
+
"tokens": {
|
| 367 |
+
"input": 50,
|
| 368 |
+
"output": 135,
|
| 369 |
+
"total": 185
|
| 370 |
+
}
|
| 371 |
+
}
|
| 372 |
+
]
|
| 373 |
+
}
|
| 374 |
+
]
|
examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/3e39a8d814f6492aa3d379c1cc38e40f239525a0ae042c1bd4fd0b180686b874.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:facf8160fae0173fa61d1a6e573c1e80496dbab7de1d1033e1eb454b85ed2367
|
| 3 |
+
size 305324
|
examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/558847d8b8bda15287149da5a25b8213f2d020fff7cfa807442948607dd1dc0c.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:1dcb133eeb8faae609eab700ee3274a2d46ed54b99fdb535b32abfd7ecef8168
|
| 3 |
+
size 391724
|
examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/664c3715226c964fccaa586c4c842a8c5e2afee46d49def706351d9bb8f38fb1.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:8a46358e00c561817a470026253fa5987040f4ae0882677e636853968b26f3f7
|
| 3 |
+
size 236204
|
examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/7d9bac1428a491f496aead68c134a459f15c9618422a48446ddedce344621c3c.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:16a917facd38f7da82c3c8b37f68ed6238284f7bcbb5e1265ed13fbb2e780870
|
| 3 |
+
size 265004
|
examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/9f52ac5916dfce75b2815304dbcb3ee45010f5582af7860493b863230af1c870.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:4f91e7972fac518c7f36d68dfadc7fd191a87a6400905baf66e81d7d81926b86
|
| 3 |
+
size 336044
|
examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/cbde8e00404362e649e70f88100ce73287bcf1f03e7fe34d347c5bdef78837ee.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e7fddaddd83be520331dbaf0b0e7aa1b0c06efb1f85f592869d2c3304dcde976
|
| 3 |
+
size 639404
|
examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/e4de4221d5b310e010e8183ecd222ba1bf3d8880edbb1b98d103fc25b786260f.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:841b4d32366fa2ef7bf332499df5a56dcd5b8fd05f62a8ab961556e3a40d09ed
|
| 3 |
+
size 485804
|
pycatan/ai/ai_manager.py
CHANGED
|
@@ -500,6 +500,124 @@ class AIManager:
|
|
| 500 |
"parameters": {},
|
| 501 |
}
|
| 502 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 503 |
def _fallback_decision_from_unparsed_response(
|
| 504 |
self,
|
| 505 |
raw_content: str,
|
|
@@ -912,6 +1030,8 @@ class AIManager:
|
|
| 912 |
agent_memory=agent_memory,
|
| 913 |
pending_trades=self._get_relevant_trades(agent.player_name)
|
| 914 |
)
|
|
|
|
|
|
|
| 915 |
|
| 916 |
# Get appropriate schema based on config version
|
| 917 |
schema_version = SchemaVersion.V2 # Default
|
|
@@ -930,6 +1050,19 @@ class AIManager:
|
|
| 930 |
)
|
| 931 |
|
| 932 |
return prompt, schema
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 933 |
|
| 934 |
def _format_allowed_actions(self, allowed_actions: List[str]) -> List[Dict[str, Any]]:
|
| 935 |
"""Convert action type strings to formatted action dicts."""
|
|
@@ -1056,9 +1189,24 @@ class AIManager:
|
|
| 1056 |
phase_prompt = (prompt_message or "").strip()
|
| 1057 |
if not agent.recent_events:
|
| 1058 |
return phase_prompt or "It's your turn."
|
| 1059 |
-
|
| 1060 |
-
# Get only the last event and format it clearly
|
| 1061 |
last_event = agent.recent_events[-1]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1062 |
event_summary = self._format_event_for_agent(last_event, agent)
|
| 1063 |
|
| 1064 |
if phase_prompt and phase_prompt not in event_summary:
|
|
@@ -1690,6 +1838,13 @@ class AIManager:
|
|
| 1690 |
"note_to_self": data.get("note_to_self"),
|
| 1691 |
"say_outloud": data.get("say_outloud"),
|
| 1692 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1693 |
|
| 1694 |
# Extract action (action.type + action.parameters)
|
| 1695 |
action = data.get("action", {})
|
|
|
|
| 500 |
"parameters": {},
|
| 501 |
}
|
| 502 |
|
| 503 |
+
def process_agent_reaction(
|
| 504 |
+
self,
|
| 505 |
+
player_name: str,
|
| 506 |
+
game_state: Dict[str, Any],
|
| 507 |
+
prompt_message: str,
|
| 508 |
+
source_player: Optional[str] = None,
|
| 509 |
+
event_group_id: Optional[str] = None,
|
| 510 |
+
) -> Optional[Dict[str, Any]]:
|
| 511 |
+
"""
|
| 512 |
+
Process an off-turn social reaction.
|
| 513 |
+
|
| 514 |
+
Reactions are observation-only: they may update memory and optionally
|
| 515 |
+
say something out loud, but they never return a board action.
|
| 516 |
+
"""
|
| 517 |
+
if not getattr(self.config.agent, "enable_reactions", True):
|
| 518 |
+
return None
|
| 519 |
+
|
| 520 |
+
agent = self.get_agent(player_name)
|
| 521 |
+
if not agent:
|
| 522 |
+
raise ValueError(f"Agent '{player_name}' not registered!")
|
| 523 |
+
|
| 524 |
+
self._current_game_state = game_state
|
| 525 |
+
self._current_allowed_actions = []
|
| 526 |
+
self.agent_tools.update_game_state(game_state)
|
| 527 |
+
|
| 528 |
+
what_happened = (prompt_message or "").strip()
|
| 529 |
+
if source_player:
|
| 530 |
+
what_happened = f"{what_happened}\nSource player: {source_player}"
|
| 531 |
+
if event_group_id:
|
| 532 |
+
what_happened = f"{what_happened}\nReaction event id: {event_group_id}"
|
| 533 |
+
|
| 534 |
+
prompt, schema = self._create_prompt(
|
| 535 |
+
agent=agent,
|
| 536 |
+
game_state=game_state,
|
| 537 |
+
what_happened=what_happened,
|
| 538 |
+
allowed_actions=[],
|
| 539 |
+
is_active_turn=False,
|
| 540 |
+
)
|
| 541 |
+
|
| 542 |
+
tool_schemas = self.agent_tools.get_tools_schema()
|
| 543 |
+
log_info = self.logger.log_prompt(
|
| 544 |
+
player_name=player_name,
|
| 545 |
+
prompt=prompt,
|
| 546 |
+
schema=schema,
|
| 547 |
+
is_active=False,
|
| 548 |
+
what_happened=what_happened,
|
| 549 |
+
allowed_actions=[],
|
| 550 |
+
tools_schema=tool_schemas,
|
| 551 |
+
)
|
| 552 |
+
|
| 553 |
+
agent.mark_request_sent()
|
| 554 |
+
response = None
|
| 555 |
+
parsed = None
|
| 556 |
+
|
| 557 |
+
if self.send_to_llm:
|
| 558 |
+
try:
|
| 559 |
+
self.logger.log_llm_communication(
|
| 560 |
+
f"Sending reaction prompt #{log_info['number']} for {player_name}",
|
| 561 |
+
"SEND",
|
| 562 |
+
)
|
| 563 |
+
use_streaming = getattr(self.config.llm, "enable_streaming", True)
|
| 564 |
+
if use_streaming:
|
| 565 |
+
response = self._send_to_llm_stream(
|
| 566 |
+
prompt,
|
| 567 |
+
schema,
|
| 568 |
+
ResponseType.OBSERVING,
|
| 569 |
+
player_name=player_name,
|
| 570 |
+
prompt_number=log_info["number"],
|
| 571 |
+
)
|
| 572 |
+
else:
|
| 573 |
+
response = self._send_to_llm(
|
| 574 |
+
prompt,
|
| 575 |
+
schema,
|
| 576 |
+
ResponseType.OBSERVING,
|
| 577 |
+
player_name=player_name,
|
| 578 |
+
prompt_number=log_info["number"],
|
| 579 |
+
)
|
| 580 |
+
|
| 581 |
+
if response and response.success and response.content:
|
| 582 |
+
parsed = self._parse_response(response, ResponseType.OBSERVING)
|
| 583 |
+
self._last_llm_response = parsed
|
| 584 |
+
self._broadcast_status(player_name, "done")
|
| 585 |
+
else:
|
| 586 |
+
if response and response.error:
|
| 587 |
+
self.logger.log_llm_communication(f"Reaction LLM error: {response.error}", "ERROR")
|
| 588 |
+
self._broadcast_status(player_name, "done")
|
| 589 |
+
|
| 590 |
+
if response:
|
| 591 |
+
self.logger.log_response(
|
| 592 |
+
player_name=player_name,
|
| 593 |
+
request_number=log_info["number"],
|
| 594 |
+
response=response,
|
| 595 |
+
parsed=parsed,
|
| 596 |
+
)
|
| 597 |
+
except Exception as e:
|
| 598 |
+
self.logger.log_llm_communication(f"Reaction exception: {str(e)}", "ERROR")
|
| 599 |
+
parsed = None
|
| 600 |
+
|
| 601 |
+
agent.mark_request_complete(
|
| 602 |
+
success=parsed is not None,
|
| 603 |
+
tokens=response.total_tokens if response else 0,
|
| 604 |
+
)
|
| 605 |
+
|
| 606 |
+
if not parsed:
|
| 607 |
+
return None
|
| 608 |
+
|
| 609 |
+
note_to_self = parsed.get("note_to_self")
|
| 610 |
+
if note_to_self:
|
| 611 |
+
agent.update_memory(note_to_self)
|
| 612 |
+
self._maybe_compact_agent_memory(agent, game_state)
|
| 613 |
+
self.logger.save_agent_memories(self.agents)
|
| 614 |
+
|
| 615 |
+
say_outloud = (parsed.get("say_outloud") or "").strip()
|
| 616 |
+
if say_outloud:
|
| 617 |
+
self._broadcast_chat(player_name, say_outloud)
|
| 618 |
+
|
| 619 |
+
return parsed
|
| 620 |
+
|
| 621 |
def _fallback_decision_from_unparsed_response(
|
| 622 |
self,
|
| 623 |
raw_content: str,
|
|
|
|
| 1030 |
agent_memory=agent_memory,
|
| 1031 |
pending_trades=self._get_relevant_trades(agent.player_name)
|
| 1032 |
)
|
| 1033 |
+
if not is_active_turn:
|
| 1034 |
+
prompt.setdefault("task_context", {})["instructions"] = self._get_reaction_instructions()
|
| 1035 |
|
| 1036 |
# Get appropriate schema based on config version
|
| 1037 |
schema_version = SchemaVersion.V2 # Default
|
|
|
|
| 1050 |
)
|
| 1051 |
|
| 1052 |
return prompt, schema
|
| 1053 |
+
|
| 1054 |
+
def _get_reaction_instructions(self) -> str:
|
| 1055 |
+
"""Instructions for observation-only social reactions."""
|
| 1056 |
+
language = getattr(self.config.agent, "chat_language", "english")
|
| 1057 |
+
language_name = "Hebrew" if str(language).lower() in {"hebrew", "he", "heb", "iw"} else "English"
|
| 1058 |
+
return (
|
| 1059 |
+
"You are not taking a board action now. You may only react socially. "
|
| 1060 |
+
"Usually leave say_outloud empty. Reply only if you were addressed, "
|
| 1061 |
+
"insulted, threatened, directly harmed, or if the event matters for "
|
| 1062 |
+
"relationships or long-term strategy. If you do speak, write natural "
|
| 1063 |
+
f"{language_name} only, keep it brief, human, and non-technical. "
|
| 1064 |
+
"You may update note_to_self with useful relationship or strategy context."
|
| 1065 |
+
)
|
| 1066 |
|
| 1067 |
def _format_allowed_actions(self, allowed_actions: List[str]) -> List[Dict[str, Any]]:
|
| 1068 |
"""Convert action type strings to formatted action dicts."""
|
|
|
|
| 1189 |
phase_prompt = (prompt_message or "").strip()
|
| 1190 |
if not agent.recent_events:
|
| 1191 |
return phase_prompt or "It's your turn."
|
| 1192 |
+
|
|
|
|
| 1193 |
last_event = agent.recent_events[-1]
|
| 1194 |
+
if last_event.get("type") == "turn_change":
|
| 1195 |
+
previous_event = next(
|
| 1196 |
+
(
|
| 1197 |
+
event for event in reversed(agent.recent_events[:-1])
|
| 1198 |
+
if event.get("type") != "turn_change"
|
| 1199 |
+
),
|
| 1200 |
+
None,
|
| 1201 |
+
)
|
| 1202 |
+
lines = []
|
| 1203 |
+
if previous_event:
|
| 1204 |
+
lines.append(f"Previous game event: {self._format_event_for_agent(previous_event, agent)}")
|
| 1205 |
+
lines.append("It's your turn.")
|
| 1206 |
+
if phase_prompt:
|
| 1207 |
+
lines.append(f"Current required action: {phase_prompt}")
|
| 1208 |
+
return "\n".join(lines)
|
| 1209 |
+
|
| 1210 |
event_summary = self._format_event_for_agent(last_event, agent)
|
| 1211 |
|
| 1212 |
if phase_prompt and phase_prompt not in event_summary:
|
|
|
|
| 1838 |
"note_to_self": data.get("note_to_self"),
|
| 1839 |
"say_outloud": data.get("say_outloud"),
|
| 1840 |
}
|
| 1841 |
+
|
| 1842 |
+
if response_type == ResponseType.OBSERVING:
|
| 1843 |
+
self.logger.log_llm_communication(
|
| 1844 |
+
f"Observation: {parsed['internal_thinking'][:100]}...",
|
| 1845 |
+
"RECV"
|
| 1846 |
+
)
|
| 1847 |
+
return parsed
|
| 1848 |
|
| 1849 |
# Extract action (action.type + action.parameters)
|
| 1850 |
action = data.get("action", {})
|
pycatan/ai/ai_user.py
CHANGED
|
@@ -271,12 +271,36 @@ class AIUser(User):
|
|
| 271 |
|
| 272 |
# Convert parameters to expected format
|
| 273 |
converted_params = self._convert_parameters(action_type, parameters)
|
|
|
|
|
|
|
| 274 |
|
| 275 |
return Action(
|
| 276 |
action_type=action_type,
|
| 277 |
player_id=self.user_id,
|
| 278 |
parameters=converted_params
|
| 279 |
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 280 |
|
| 281 |
def _convert_parameters(
|
| 282 |
self,
|
|
|
|
| 271 |
|
| 272 |
# Convert parameters to expected format
|
| 273 |
converted_params = self._convert_parameters(action_type, parameters)
|
| 274 |
+
if decision.get("say_outloud"):
|
| 275 |
+
converted_params["_ai_say_outloud"] = decision["say_outloud"]
|
| 276 |
|
| 277 |
return Action(
|
| 278 |
action_type=action_type,
|
| 279 |
player_id=self.user_id,
|
| 280 |
parameters=converted_params
|
| 281 |
)
|
| 282 |
+
|
| 283 |
+
def react_to_game_event(
|
| 284 |
+
self,
|
| 285 |
+
game_state: GameState,
|
| 286 |
+
prompt_message: str,
|
| 287 |
+
source_player: Optional[str] = None,
|
| 288 |
+
event_group_id: Optional[str] = None
|
| 289 |
+
) -> None:
|
| 290 |
+
"""
|
| 291 |
+
Give this AI a no-board-action opportunity to react socially.
|
| 292 |
+
|
| 293 |
+
The GameManager passes the real current GameState here, so reactions use
|
| 294 |
+
the same filtered/compact board view as normal turns.
|
| 295 |
+
"""
|
| 296 |
+
state_dict = self._game_state_to_dict(game_state)
|
| 297 |
+
self.ai_manager.process_agent_reaction(
|
| 298 |
+
player_name=self.name,
|
| 299 |
+
game_state=state_dict,
|
| 300 |
+
prompt_message=prompt_message,
|
| 301 |
+
source_player=source_player,
|
| 302 |
+
event_group_id=event_group_id,
|
| 303 |
+
)
|
| 304 |
|
| 305 |
def _convert_parameters(
|
| 306 |
self,
|
pycatan/ai/config.py
CHANGED
|
@@ -105,6 +105,8 @@ class AgentConfig:
|
|
| 105 |
custom_instructions: Optional[str] = None
|
| 106 |
# Language for public table talk in say_outloud. Supported: english, hebrew.
|
| 107 |
chat_language: str = "english"
|
|
|
|
|
|
|
| 108 |
|
| 109 |
@dataclass
|
| 110 |
class MemoryConfig:
|
|
|
|
| 105 |
custom_instructions: Optional[str] = None
|
| 106 |
# Language for public table talk in say_outloud. Supported: english, hebrew.
|
| 107 |
chat_language: str = "english"
|
| 108 |
+
# Allow off-turn social reactions to table talk and direct hostile events.
|
| 109 |
+
enable_reactions: bool = True
|
| 110 |
|
| 111 |
@dataclass
|
| 112 |
class MemoryConfig:
|
pycatan/ai/session_analysis.py
CHANGED
|
@@ -45,9 +45,14 @@ def build_decision_analysis(
|
|
| 45 |
memory_before = copy.deepcopy(prompt.get("memory") or {})
|
| 46 |
social_context = copy.deepcopy(prompt.get("social_context") or {})
|
| 47 |
constraints = copy.deepcopy(prompt.get("constraints") or {})
|
|
|
|
| 48 |
compact_state_text = prompt.get("game_state") or ""
|
| 49 |
compact_state_json = _extract_embedded_json(compact_state_text)
|
| 50 |
-
observed_facts = _build_observed_facts(
|
|
|
|
|
|
|
|
|
|
|
|
|
| 51 |
|
| 52 |
action_type = parsed.get("action_type") or (parsed.get("action") or {}).get("type")
|
| 53 |
action_parameters = parsed.get("parameters")
|
|
@@ -75,7 +80,7 @@ def build_decision_analysis(
|
|
| 75 |
"compact_game_state": compact_state_text,
|
| 76 |
"compact_game_state_json": compact_state_json,
|
| 77 |
"observed_facts": observed_facts,
|
| 78 |
-
"allowed_actions":
|
| 79 |
},
|
| 80 |
"tool_trace": tool_trace,
|
| 81 |
"thinking": parsed.get("internal_thinking") or "",
|
|
@@ -302,10 +307,17 @@ def _extract_embedded_json(text: str) -> Optional[Dict[str, Any]]:
|
|
| 302 |
return None
|
| 303 |
|
| 304 |
|
| 305 |
-
def _build_observed_facts(
|
|
|
|
|
|
|
|
|
|
|
|
|
| 306 |
"""Extract the high-signal facts that were visible in compact game_state."""
|
| 307 |
if not isinstance(compact_state, dict):
|
| 308 |
-
return {
|
|
|
|
|
|
|
|
|
|
| 309 |
|
| 310 |
meta = compact_state.get("meta") or {}
|
| 311 |
dice = meta.get("dice")
|
|
@@ -324,11 +336,53 @@ def _build_observed_facts(compact_state: Optional[Dict[str, Any]]) -> Dict[str,
|
|
| 324 |
"robber_hex": meta.get("robber"),
|
| 325 |
"dice": dice,
|
| 326 |
"dice_total": dice_total,
|
|
|
|
|
|
|
| 327 |
"current_player_state": current_player_state,
|
| 328 |
"players": copy.deepcopy(players) if isinstance(players, dict) else {},
|
| 329 |
}
|
| 330 |
|
| 331 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 332 |
def _parse_timestamp(value: Any) -> Optional[datetime]:
|
| 333 |
if not value:
|
| 334 |
return None
|
|
|
|
| 45 |
memory_before = copy.deepcopy(prompt.get("memory") or {})
|
| 46 |
social_context = copy.deepcopy(prompt.get("social_context") or {})
|
| 47 |
constraints = copy.deepcopy(prompt.get("constraints") or {})
|
| 48 |
+
allowed_actions = copy.deepcopy(prompt_doc.get("allowed_actions") or constraints.get("allowed_actions") or [])
|
| 49 |
compact_state_text = prompt.get("game_state") or ""
|
| 50 |
compact_state_json = _extract_embedded_json(compact_state_text)
|
| 51 |
+
observed_facts = _build_observed_facts(
|
| 52 |
+
compact_state_json,
|
| 53 |
+
allowed_actions,
|
| 54 |
+
prompt.get("task_context") or {},
|
| 55 |
+
)
|
| 56 |
|
| 57 |
action_type = parsed.get("action_type") or (parsed.get("action") or {}).get("type")
|
| 58 |
action_parameters = parsed.get("parameters")
|
|
|
|
| 80 |
"compact_game_state": compact_state_text,
|
| 81 |
"compact_game_state_json": compact_state_json,
|
| 82 |
"observed_facts": observed_facts,
|
| 83 |
+
"allowed_actions": allowed_actions,
|
| 84 |
},
|
| 85 |
"tool_trace": tool_trace,
|
| 86 |
"thinking": parsed.get("internal_thinking") or "",
|
|
|
|
| 307 |
return None
|
| 308 |
|
| 309 |
|
| 310 |
+
def _build_observed_facts(
|
| 311 |
+
compact_state: Optional[Dict[str, Any]],
|
| 312 |
+
allowed_actions: List[Dict[str, Any]],
|
| 313 |
+
task_context: Dict[str, Any],
|
| 314 |
+
) -> Dict[str, Any]:
|
| 315 |
"""Extract the high-signal facts that were visible in compact game_state."""
|
| 316 |
if not isinstance(compact_state, dict):
|
| 317 |
+
return {
|
| 318 |
+
"expected_action": _expected_action_from_allowed(allowed_actions),
|
| 319 |
+
"prompt_warnings": _prompt_consistency_warnings(allowed_actions, task_context),
|
| 320 |
+
}
|
| 321 |
|
| 322 |
meta = compact_state.get("meta") or {}
|
| 323 |
dice = meta.get("dice")
|
|
|
|
| 336 |
"robber_hex": meta.get("robber"),
|
| 337 |
"dice": dice,
|
| 338 |
"dice_total": dice_total,
|
| 339 |
+
"expected_action": _expected_action_from_allowed(allowed_actions),
|
| 340 |
+
"prompt_warnings": _prompt_consistency_warnings(allowed_actions, task_context),
|
| 341 |
"current_player_state": current_player_state,
|
| 342 |
"players": copy.deepcopy(players) if isinstance(players, dict) else {},
|
| 343 |
}
|
| 344 |
|
| 345 |
|
| 346 |
+
def _allowed_types(allowed_actions: List[Dict[str, Any]]) -> set[str]:
|
| 347 |
+
result = set()
|
| 348 |
+
for action in allowed_actions or []:
|
| 349 |
+
if isinstance(action, dict):
|
| 350 |
+
value = action.get("type")
|
| 351 |
+
else:
|
| 352 |
+
value = str(action)
|
| 353 |
+
if value:
|
| 354 |
+
result.add(str(value).lower())
|
| 355 |
+
return result
|
| 356 |
+
|
| 357 |
+
|
| 358 |
+
def _expected_action_from_allowed(allowed_actions: List[Dict[str, Any]]) -> str:
|
| 359 |
+
allowed = _allowed_types(allowed_actions)
|
| 360 |
+
if "roll_dice" in allowed and allowed <= {"roll_dice", "use_dev_card"}:
|
| 361 |
+
if "use_dev_card" in allowed:
|
| 362 |
+
return "Start the turn: roll dice, or optionally use a development card before rolling."
|
| 363 |
+
return "Start the turn: roll dice."
|
| 364 |
+
if {"build_settlement", "build_city", "build_road", "trade_propose", "trade_bank", "buy_dev_card", "end_turn"} & allowed:
|
| 365 |
+
return "Post-roll actions: build, trade, buy/use development card, or end turn."
|
| 366 |
+
if allowed:
|
| 367 |
+
return "Allowed now: " + ", ".join(sorted(allowed))
|
| 368 |
+
return ""
|
| 369 |
+
|
| 370 |
+
|
| 371 |
+
def _prompt_consistency_warnings(
|
| 372 |
+
allowed_actions: List[Dict[str, Any]],
|
| 373 |
+
task_context: Dict[str, Any],
|
| 374 |
+
) -> List[str]:
|
| 375 |
+
allowed = _allowed_types(allowed_actions)
|
| 376 |
+
what_happened = str((task_context or {}).get("what_just_happened") or "").lower()
|
| 377 |
+
warnings = []
|
| 378 |
+
if "roll_dice" in allowed and allowed <= {"roll_dice", "use_dev_card"}:
|
| 379 |
+
if "build, trade, or end" in what_happened:
|
| 380 |
+
warnings.append(
|
| 381 |
+
"The prompt text says build/trade/end, but the allowed actions show this is a pre-roll decision."
|
| 382 |
+
)
|
| 383 |
+
return warnings
|
| 384 |
+
|
| 385 |
+
|
| 386 |
def _parse_timestamp(value: Any) -> Optional[datetime]:
|
| 387 |
if not value:
|
| 388 |
return None
|
pycatan/management/game_manager.py
CHANGED
|
@@ -81,6 +81,7 @@ class GameManager:
|
|
| 81 |
self._action_history: List[Action] = []
|
| 82 |
self._pending_actions: List[Action] = []
|
| 83 |
self._trade_counter = 0
|
|
|
|
| 84 |
|
| 85 |
# Error tracking per player to prevent infinite loops
|
| 86 |
self._player_error_count = [0] * self.num_players
|
|
@@ -1104,6 +1105,13 @@ class GameManager:
|
|
| 1104 |
self.get_full_state(),
|
| 1105 |
affected_players=[player_id] if victim_id is None else [player_id, victim_id]
|
| 1106 |
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1107 |
|
| 1108 |
# Mark that we already logged this action (to prevent double logging in _update_all_systems)
|
| 1109 |
result.already_logged = True
|
|
@@ -1531,7 +1539,7 @@ class GameManager:
|
|
| 1531 |
allowed_actions = self.get_available_actions()
|
| 1532 |
|
| 1533 |
# Create context-aware prompt message
|
| 1534 |
-
prompt_message = self._get_prompt_message_for_phase()
|
| 1535 |
|
| 1536 |
# Request action from the current user
|
| 1537 |
action = current_user.get_input(
|
|
@@ -1744,6 +1752,78 @@ class GameManager:
|
|
| 1744 |
# Only print if debug config is explicitly enabled
|
| 1745 |
pass
|
| 1746 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1747 |
def _gamestate_to_dict(self, game_state) -> Dict[str, Any]:
|
| 1748 |
"""Convert GameState object to dict format expected by visualizations."""
|
| 1749 |
try:
|
|
@@ -1856,6 +1936,9 @@ class GameManager:
|
|
| 1856 |
|
| 1857 |
else: # Normal Play
|
| 1858 |
self._current_game_state.current_player = (self._current_game_state.current_player + 1) % self.num_players
|
|
|
|
|
|
|
|
|
|
| 1859 |
|
| 1860 |
# Display turn start
|
| 1861 |
self._display_current_turn_start()
|
|
@@ -2307,6 +2390,14 @@ class GameManager:
|
|
| 2307 |
# Proceed to normal play
|
| 2308 |
self._current_game_state.turn_phase = TurnPhase.PLAYER_ACTIONS
|
| 2309 |
self._current_game_state.steal_pending = False
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 2310 |
else:
|
| 2311 |
# Multiple players - ask user to choose
|
| 2312 |
self._current_game_state.turn_phase = TurnPhase.ROBBER_STEAL
|
|
@@ -2426,9 +2517,16 @@ class GameManager:
|
|
| 2426 |
f"You stole a {stolen_card.name}!"
|
| 2427 |
)
|
| 2428 |
|
| 2429 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 2430 |
|
| 2431 |
-
def _get_prompt_message_for_phase(self) -> str:
|
| 2432 |
"""
|
| 2433 |
Get a context-appropriate prompt message based on current game phase.
|
| 2434 |
|
|
@@ -2437,6 +2535,7 @@ class GameManager:
|
|
| 2437 |
"""
|
| 2438 |
game_phase = self._current_game_state.game_phase
|
| 2439 |
phase = self._current_game_state.turn_phase
|
|
|
|
| 2440 |
|
| 2441 |
if game_phase in [GamePhase.SETUP_FIRST_ROUND, GamePhase.SETUP_SECOND_ROUND]:
|
| 2442 |
if not self._setup_turn_progress['settlement']:
|
|
@@ -2474,9 +2573,25 @@ class GameManager:
|
|
| 2474 |
elif phase == TurnPhase.ROBBER_MOVE:
|
| 2475 |
return "Move the robber to a tile. Use: robber <tile_id> (click tiles in web view to see IDs)"
|
| 2476 |
|
| 2477 |
-
elif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 2478 |
return "Roll the dice to start your turn. Use: roll"
|
| 2479 |
|
|
|
|
|
|
|
|
|
|
| 2480 |
elif phase == TurnPhase.PLAYER_ACTIONS:
|
| 2481 |
return "Your turn - build, trade, or end turn. Type 'help' for commands."
|
| 2482 |
|
|
|
|
| 81 |
self._action_history: List[Action] = []
|
| 82 |
self._pending_actions: List[Action] = []
|
| 83 |
self._trade_counter = 0
|
| 84 |
+
self._processed_reaction_keys: List[str] = []
|
| 85 |
|
| 86 |
# Error tracking per player to prevent infinite loops
|
| 87 |
self._player_error_count = [0] * self.num_players
|
|
|
|
| 1105 |
self.get_full_state(),
|
| 1106 |
affected_players=[player_id] if victim_id is None else [player_id, victim_id]
|
| 1107 |
)
|
| 1108 |
+
if victim_id is not None:
|
| 1109 |
+
result.reaction_events = [{
|
| 1110 |
+
"type": "robber_steal",
|
| 1111 |
+
"actor_id": player_id,
|
| 1112 |
+
"victim_id": victim_id,
|
| 1113 |
+
"message": f"{player_name} stole a card from you with a Knight.",
|
| 1114 |
+
}]
|
| 1115 |
|
| 1116 |
# Mark that we already logged this action (to prevent double logging in _update_all_systems)
|
| 1117 |
result.already_logged = True
|
|
|
|
| 1539 |
allowed_actions = self.get_available_actions()
|
| 1540 |
|
| 1541 |
# Create context-aware prompt message
|
| 1542 |
+
prompt_message = self._get_prompt_message_for_phase(allowed_actions)
|
| 1543 |
|
| 1544 |
# Request action from the current user
|
| 1545 |
action = current_user.get_input(
|
|
|
|
| 1752 |
# Only print if debug config is explicitly enabled
|
| 1753 |
pass
|
| 1754 |
|
| 1755 |
+
if result.success:
|
| 1756 |
+
self._process_ai_reactions(action, result)
|
| 1757 |
+
|
| 1758 |
+
def _process_ai_reactions(self, action: Action, result: ActionResult) -> None:
|
| 1759 |
+
"""
|
| 1760 |
+
Offer AI players a no-board-action chance to react to table talk or
|
| 1761 |
+
direct hostile events. The prompt is sent after the board state has
|
| 1762 |
+
already been updated, so observers see the real current state.
|
| 1763 |
+
"""
|
| 1764 |
+
reaction_prompts: Dict[int, List[str]] = {}
|
| 1765 |
+
source_name = self.users[action.player_id].name if hasattr(self.users[action.player_id], 'name') else f"Player {action.player_id}"
|
| 1766 |
+
say_outloud = ""
|
| 1767 |
+
if hasattr(action, "parameters") and isinstance(action.parameters, dict):
|
| 1768 |
+
say_outloud = (action.parameters.get("_ai_say_outloud") or "").strip()
|
| 1769 |
+
|
| 1770 |
+
if say_outloud and action.action_type != ActionType.TRADE_PROPOSE:
|
| 1771 |
+
for user_id, user in enumerate(self.users):
|
| 1772 |
+
if user_id != action.player_id and user.is_active:
|
| 1773 |
+
reaction_prompts.setdefault(user_id, []).append(
|
| 1774 |
+
f"{source_name} said: \"{say_outloud}\""
|
| 1775 |
+
)
|
| 1776 |
+
|
| 1777 |
+
for event in getattr(result, "reaction_events", []) or []:
|
| 1778 |
+
event_type = event.get("type", "")
|
| 1779 |
+
victim_id = event.get("victim_id")
|
| 1780 |
+
if event_type == "robber_steal" and isinstance(victim_id, int):
|
| 1781 |
+
if 0 <= victim_id < len(self.users) and victim_id != action.player_id:
|
| 1782 |
+
victim_name = self.users[victim_id].name if hasattr(self.users[victim_id], 'name') else f"Player {victim_id}"
|
| 1783 |
+
reaction_prompts.setdefault(victim_id, []).append(
|
| 1784 |
+
event.get("message")
|
| 1785 |
+
or f"{source_name} stole a card from you with the robber."
|
| 1786 |
+
)
|
| 1787 |
+
if say_outloud and action.action_type == ActionType.TRADE_PROPOSE:
|
| 1788 |
+
reaction_prompts[victim_id].append(
|
| 1789 |
+
f"{source_name} also said: \"{say_outloud}\""
|
| 1790 |
+
)
|
| 1791 |
+
|
| 1792 |
+
if not reaction_prompts:
|
| 1793 |
+
return
|
| 1794 |
+
|
| 1795 |
+
current_state = self.get_full_state()
|
| 1796 |
+
event_group_id = (
|
| 1797 |
+
f"{self._current_game_state.turn_number}:"
|
| 1798 |
+
f"{action.player_id}:{action.action_type.name}:{len(self._action_history)}"
|
| 1799 |
+
)
|
| 1800 |
+
|
| 1801 |
+
for user_id, messages in reaction_prompts.items():
|
| 1802 |
+
user = self.users[user_id]
|
| 1803 |
+
if not hasattr(user, "react_to_game_event"):
|
| 1804 |
+
continue
|
| 1805 |
+
|
| 1806 |
+
reaction_key = f"{event_group_id}:{user_id}"
|
| 1807 |
+
if reaction_key in self._processed_reaction_keys:
|
| 1808 |
+
continue
|
| 1809 |
+
|
| 1810 |
+
self._processed_reaction_keys.append(reaction_key)
|
| 1811 |
+
self._processed_reaction_keys = self._processed_reaction_keys[-100:]
|
| 1812 |
+
|
| 1813 |
+
prompt_message = (
|
| 1814 |
+
"\n".join(messages)
|
| 1815 |
+
+ "\nYou may react only with table talk or memory. Do not choose a board action."
|
| 1816 |
+
)
|
| 1817 |
+
try:
|
| 1818 |
+
user.react_to_game_event(
|
| 1819 |
+
current_state,
|
| 1820 |
+
prompt_message,
|
| 1821 |
+
source_player=source_name,
|
| 1822 |
+
event_group_id=reaction_key,
|
| 1823 |
+
)
|
| 1824 |
+
except Exception as exc:
|
| 1825 |
+
print(f"[AI] Reaction prompt failed for {getattr(user, 'name', user_id)}: {exc}")
|
| 1826 |
+
|
| 1827 |
def _gamestate_to_dict(self, game_state) -> Dict[str, Any]:
|
| 1828 |
"""Convert GameState object to dict format expected by visualizations."""
|
| 1829 |
try:
|
|
|
|
| 1936 |
|
| 1937 |
else: # Normal Play
|
| 1938 |
self._current_game_state.current_player = (self._current_game_state.current_player + 1) % self.num_players
|
| 1939 |
+
|
| 1940 |
+
if self._current_game_state.game_phase == GamePhase.NORMAL_PLAY:
|
| 1941 |
+
self._current_game_state.turn_phase = TurnPhase.ROLL_DICE
|
| 1942 |
|
| 1943 |
# Display turn start
|
| 1944 |
self._display_current_turn_start()
|
|
|
|
| 2390 |
# Proceed to normal play
|
| 2391 |
self._current_game_state.turn_phase = TurnPhase.PLAYER_ACTIONS
|
| 2392 |
self._current_game_state.steal_pending = False
|
| 2393 |
+
result = ActionResult.success_result(self.get_full_state())
|
| 2394 |
+
result.reaction_events = [{
|
| 2395 |
+
"type": "robber_steal",
|
| 2396 |
+
"actor_id": action.player_id,
|
| 2397 |
+
"victim_id": target_player,
|
| 2398 |
+
"message": f"{thief_name} stole a card from you with the robber.",
|
| 2399 |
+
}]
|
| 2400 |
+
return result
|
| 2401 |
else:
|
| 2402 |
# Multiple players - ask user to choose
|
| 2403 |
self._current_game_state.turn_phase = TurnPhase.ROBBER_STEAL
|
|
|
|
| 2517 |
f"You stole a {stolen_card.name}!"
|
| 2518 |
)
|
| 2519 |
|
| 2520 |
+
result = ActionResult.success_result(self.get_full_state())
|
| 2521 |
+
result.reaction_events = [{
|
| 2522 |
+
"type": "robber_steal",
|
| 2523 |
+
"actor_id": action.player_id,
|
| 2524 |
+
"victim_id": target_player,
|
| 2525 |
+
"message": f"{thief_name} stole a card from you with the robber.",
|
| 2526 |
+
}]
|
| 2527 |
+
return result
|
| 2528 |
|
| 2529 |
+
def _get_prompt_message_for_phase(self, allowed_actions: Optional[List[str]] = None) -> str:
|
| 2530 |
"""
|
| 2531 |
Get a context-appropriate prompt message based on current game phase.
|
| 2532 |
|
|
|
|
| 2535 |
"""
|
| 2536 |
game_phase = self._current_game_state.game_phase
|
| 2537 |
phase = self._current_game_state.turn_phase
|
| 2538 |
+
allowed_set = set(allowed_actions or self.get_available_actions())
|
| 2539 |
|
| 2540 |
if game_phase in [GamePhase.SETUP_FIRST_ROUND, GamePhase.SETUP_SECOND_ROUND]:
|
| 2541 |
if not self._setup_turn_progress['settlement']:
|
|
|
|
| 2573 |
elif phase == TurnPhase.ROBBER_MOVE:
|
| 2574 |
return "Move the robber to a tile. Use: robber <tile_id> (click tiles in web view to see IDs)"
|
| 2575 |
|
| 2576 |
+
elif (
|
| 2577 |
+
ActionType.ROLL_DICE.name in allowed_set
|
| 2578 |
+
and not any(action in allowed_set for action in [
|
| 2579 |
+
ActionType.BUILD_SETTLEMENT.name,
|
| 2580 |
+
ActionType.BUILD_CITY.name,
|
| 2581 |
+
ActionType.BUILD_ROAD.name,
|
| 2582 |
+
ActionType.TRADE_PROPOSE.name,
|
| 2583 |
+
ActionType.TRADE_BANK.name,
|
| 2584 |
+
ActionType.BUY_DEV_CARD.name,
|
| 2585 |
+
ActionType.END_TURN.name,
|
| 2586 |
+
])
|
| 2587 |
+
):
|
| 2588 |
+
if ActionType.USE_DEV_CARD.name in allowed_set:
|
| 2589 |
+
return "Start your turn by rolling the dice. You may use a development card before rolling if it is useful."
|
| 2590 |
return "Roll the dice to start your turn. Use: roll"
|
| 2591 |
|
| 2592 |
+
elif phase == TurnPhase.ROLL_DICE:
|
| 2593 |
+
return "Roll the dice to start your turn. Use: roll"
|
| 2594 |
+
|
| 2595 |
elif phase == TurnPhase.PLAYER_ACTIONS:
|
| 2596 |
return "Your turn - build, trade, or end turn. Type 'help' for commands."
|
| 2597 |
|
pycatan/static/css/unified.css
CHANGED
|
@@ -445,6 +445,18 @@
|
|
| 445 |
font-size: 13px;
|
| 446 |
}
|
| 447 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 448 |
.analysis-details {
|
| 449 |
margin-top: 10px;
|
| 450 |
}
|
|
|
|
| 445 |
font-size: 13px;
|
| 446 |
}
|
| 447 |
|
| 448 |
+
.analysis-warning {
|
| 449 |
+
border: 1px solid rgba(243, 156, 18, 0.45);
|
| 450 |
+
border-left: 4px solid #f39c12;
|
| 451 |
+
border-radius: 6px;
|
| 452 |
+
background: rgba(243, 156, 18, 0.12);
|
| 453 |
+
color: #f5d08a;
|
| 454 |
+
font-size: 12px;
|
| 455 |
+
line-height: 1.5;
|
| 456 |
+
margin: 10px 0;
|
| 457 |
+
padding: 10px 12px;
|
| 458 |
+
}
|
| 459 |
+
|
| 460 |
.analysis-details {
|
| 461 |
margin-top: 10px;
|
| 462 |
}
|
pycatan/static/js/unified.js
CHANGED
|
@@ -1273,6 +1273,7 @@ function renderObservedFacts(facts) {
|
|
| 1273 |
? `${dice.join(' + ')} = ${facts.dice_total ?? dice.reduce((sum, value) => sum + Number(value || 0), 0)}`
|
| 1274 |
: 'Not rolled yet / not visible';
|
| 1275 |
const playerState = facts.current_player_state || {};
|
|
|
|
| 1276 |
|
| 1277 |
return `
|
| 1278 |
<div class="analysis-observed">
|
|
@@ -1283,6 +1284,12 @@ function renderObservedFacts(facts) {
|
|
| 1283 |
<div><span>Dice</span><strong>${escapeHtml(diceText)}</strong></div>
|
| 1284 |
<div><span>Robber hex</span><strong>${escapeHtml(String(facts.robber_hex ?? 'Unknown'))}</strong></div>
|
| 1285 |
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1286 |
${Object.keys(playerState).length ? renderJsonBlock(playerState, `${facts.current_player || 'Current player'} visible state`) : ''}
|
| 1287 |
</div>
|
| 1288 |
`;
|
|
|
|
| 1273 |
? `${dice.join(' + ')} = ${facts.dice_total ?? dice.reduce((sum, value) => sum + Number(value || 0), 0)}`
|
| 1274 |
: 'Not rolled yet / not visible';
|
| 1275 |
const playerState = facts.current_player_state || {};
|
| 1276 |
+
const warnings = facts.prompt_warnings || [];
|
| 1277 |
|
| 1278 |
return `
|
| 1279 |
<div class="analysis-observed">
|
|
|
|
| 1284 |
<div><span>Dice</span><strong>${escapeHtml(diceText)}</strong></div>
|
| 1285 |
<div><span>Robber hex</span><strong>${escapeHtml(String(facts.robber_hex ?? 'Unknown'))}</strong></div>
|
| 1286 |
</div>
|
| 1287 |
+
${facts.expected_action ? renderKeyText('Expected action from allowed_actions', facts.expected_action) : ''}
|
| 1288 |
+
${warnings.length ? `
|
| 1289 |
+
<div class="analysis-warning">
|
| 1290 |
+
${warnings.map(item => `<div>${escapeHtml(item)}</div>`).join('')}
|
| 1291 |
+
</div>
|
| 1292 |
+
` : ''}
|
| 1293 |
${Object.keys(playerState).length ? renderJsonBlock(playerState, `${facts.current_player || 'Current player'} visible state`) : ''}
|
| 1294 |
</div>
|
| 1295 |
`;
|