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Files changed (49) hide show
  1. examples/ai_testing/my_games/current_session.txt +1 -1
  2. examples/ai_testing/my_games/session_20260516_004645/session_summary.json +1054 -0
  3. examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md +108 -0
  4. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_1.json +259 -0
  5. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_1.txt +161 -0
  6. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_2.json +261 -0
  7. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_2.txt +164 -0
  8. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_3.json +321 -0
  9. examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_3.txt +193 -0
  10. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_1.json +25 -0
  11. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_2.json +25 -0
  12. examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_3.json +25 -0
  13. examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md +63 -0
  14. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_1.json +244 -0
  15. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_1.txt +147 -0
  16. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_2.json +304 -0
  17. examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_2.txt +176 -0
  18. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_2_iter1.json +30 -0
  19. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_1.json +25 -0
  20. examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_2.json +33 -0
  21. examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md +90 -0
  22. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_1.json +244 -0
  23. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_1.txt +147 -0
  24. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_2.json +304 -0
  25. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_2.txt +176 -0
  26. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_3.json +321 -0
  27. examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_3.txt +193 -0
  28. examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_2_iter1.json +38 -0
  29. examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_1.json +25 -0
  30. examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_2.json +33 -0
  31. examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_3.json +25 -0
  32. examples/ai_testing/my_games/session_20260516_005647/agent_memories.json +173 -0
  33. examples/ai_testing/my_games/session_20260516_005647/chat_history.json +220 -0
  34. examples/ai_testing/my_games/session_20260516_005647/session_metadata.json +18 -0
  35. examples/ai_testing/my_games/session_20260516_005647/tool_executions.json +374 -0
  36. examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/3e39a8d814f6492aa3d379c1cc38e40f239525a0ae042c1bd4fd0b180686b874.wav +3 -0
  37. examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/558847d8b8bda15287149da5a25b8213f2d020fff7cfa807442948607dd1dc0c.wav +3 -0
  38. examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/664c3715226c964fccaa586c4c842a8c5e2afee46d49def706351d9bb8f38fb1.wav +3 -0
  39. examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/7d9bac1428a491f496aead68c134a459f15c9618422a48446ddedce344621c3c.wav +3 -0
  40. examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/9f52ac5916dfce75b2815304dbcb3ee45010f5582af7860493b863230af1c870.wav +3 -0
  41. examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/cbde8e00404362e649e70f88100ce73287bcf1f03e7fe34d347c5bdef78837ee.wav +3 -0
  42. examples/ai_testing/my_games/session_20260516_005647/tts_cache/gemini/e4de4221d5b310e010e8183ecd222ba1bf3d8880edbb1b98d103fc25b786260f.wav +3 -0
  43. pycatan/ai/ai_manager.py +157 -2
  44. pycatan/ai/ai_user.py +24 -0
  45. pycatan/ai/config.py +2 -0
  46. pycatan/ai/session_analysis.py +58 -4
  47. pycatan/management/game_manager.py +119 -4
  48. pycatan/static/css/unified.css +12 -0
  49. pycatan/static/js/unified.js +7 -0
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
1
- session_20260516_004645
 
1
+ session_20260516_005647
examples/ai_testing/my_games/session_20260516_004645/session_summary.json ADDED
@@ -0,0 +1,1054 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260516_004645",
3
+ "start_time": "2026-05-16T00:46:45.695758",
4
+ "end_time": "2026-05-16T00:54:50.115735",
5
+ "duration_seconds": 484.419985,
6
+ "agents": {
7
+ "Hadar": {
8
+ "player_name": "Hadar",
9
+ "player_id": 0,
10
+ "player_color": "Red",
11
+ "memory": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
12
+ "memory_updated_at": 1778881607.828283,
13
+ "compacted_memory": null,
14
+ "compacted_memory_updated_at": null,
15
+ "compaction_count": 0,
16
+ "memory_history": [
17
+ {
18
+ "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.",
19
+ "timestamp": 1778881607.7307434
20
+ },
21
+ {
22
+ "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.",
23
+ "timestamp": 1778881607.736107
24
+ },
25
+ {
26
+ "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.",
27
+ "timestamp": 1778881607.772491
28
+ },
29
+ {
30
+ "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).",
31
+ "timestamp": 1778881607.7754622
32
+ },
33
+ {
34
+ "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.",
35
+ "timestamp": 1778881607.7796166
36
+ },
37
+ {
38
+ "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.",
39
+ "timestamp": 1778881607.7833815
40
+ },
41
+ {
42
+ "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.",
43
+ "timestamp": 1778881607.7872338
44
+ },
45
+ {
46
+ "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
47
+ "timestamp": 1778881607.8159916
48
+ },
49
+ {
50
+ "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
51
+ "timestamp": 1778881607.8198633
52
+ },
53
+ {
54
+ "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
55
+ "timestamp": 1778881607.8241851
56
+ },
57
+ {
58
+ "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
59
+ "timestamp": 1778881607.828283
60
+ }
61
+ ],
62
+ "chat_summaries": [],
63
+ "recent_events": [
64
+ {
65
+ "type": "game_start",
66
+ "message": "Game 759fa0be-ed90-4d4f-9c2d-29db56619993 has started with 3 players!",
67
+ "timestamp": 1778881607.729499
68
+ },
69
+ {
70
+ "type": "turn_change",
71
+ "message": "Turn 0: Player 0's turn begins.",
72
+ "timestamp": 1778881607.7295096
73
+ },
74
+ {
75
+ "type": "action_performed",
76
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
77
+ "timestamp": 1778881607.7349977
78
+ },
79
+ {
80
+ "type": "action_performed",
81
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
82
+ "timestamp": 1778881607.7381124
83
+ },
84
+ {
85
+ "type": "turn_change",
86
+ "message": "Turn 1: Player 1's turn begins.",
87
+ "timestamp": 1778881607.738556
88
+ },
89
+ {
90
+ "type": "action_performed",
91
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
92
+ "timestamp": 1778881607.7413332
93
+ },
94
+ {
95
+ "type": "action_performed",
96
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
97
+ "timestamp": 1778881607.7442055
98
+ },
99
+ {
100
+ "type": "turn_change",
101
+ "message": "Turn 2: Player 2's turn begins.",
102
+ "timestamp": 1778881607.7446525
103
+ },
104
+ {
105
+ "type": "action_performed",
106
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
107
+ "timestamp": 1778881607.7480419
108
+ },
109
+ {
110
+ "type": "action_performed",
111
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
112
+ "timestamp": 1778881607.7506938
113
+ },
114
+ {
115
+ "type": "phase_change",
116
+ "message": "First round of setup complete! Starting second round (reverse order).",
117
+ "timestamp": 1778881607.7511678
118
+ },
119
+ {
120
+ "type": "turn_change",
121
+ "message": "Turn 3: Player 2's turn begins.",
122
+ "timestamp": 1778881607.751172
123
+ },
124
+ {
125
+ "type": "action_performed",
126
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
127
+ "timestamp": 1778881607.75384
128
+ },
129
+ {
130
+ "type": "action_performed",
131
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
132
+ "timestamp": 1778881607.7576544
133
+ },
134
+ {
135
+ "type": "turn_change",
136
+ "message": "Turn 4: Player 1's turn begins.",
137
+ "timestamp": 1778881607.7581294
138
+ },
139
+ {
140
+ "type": "action_performed",
141
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
142
+ "timestamp": 1778881607.7616847
143
+ },
144
+ {
145
+ "type": "action_performed",
146
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
147
+ "timestamp": 1778881607.7707438
148
+ },
149
+ {
150
+ "type": "turn_change",
151
+ "message": "Turn 5: Player 0's turn begins.",
152
+ "timestamp": 1778881607.771281
153
+ },
154
+ {
155
+ "type": "action_performed",
156
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
157
+ "timestamp": 1778881607.774237
158
+ },
159
+ {
160
+ "type": "action_performed",
161
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
162
+ "timestamp": 1778881607.7779129
163
+ },
164
+ {
165
+ "type": "phase_change",
166
+ "message": "Setup complete! Entering Normal Play phase.",
167
+ "timestamp": 1778881607.778431
168
+ },
169
+ {
170
+ "type": "turn_change",
171
+ "message": "Turn 6: Player 0's turn begins.",
172
+ "timestamp": 1778881607.778435
173
+ },
174
+ {
175
+ "type": "dice_roll",
176
+ "message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.",
177
+ "timestamp": 1778881607.7817492
178
+ },
179
+ {
180
+ "type": "action_performed",
181
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
182
+ "timestamp": 1778881607.7821226
183
+ },
184
+ {
185
+ "type": "action_performed",
186
+ "message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
187
+ "timestamp": 1778881607.7859952
188
+ },
189
+ {
190
+ "type": "action_performed",
191
+ "message": "Player 0 ended their turn",
192
+ "timestamp": 1778881607.7894871
193
+ },
194
+ {
195
+ "type": "turn_change",
196
+ "message": "Turn 7: Player 1's turn begins.",
197
+ "timestamp": 1778881607.7899468
198
+ },
199
+ {
200
+ "type": "robber",
201
+ "message": "🏴‍☠️ Shon must move the robber!",
202
+ "timestamp": 1778881607.7923417
203
+ },
204
+ {
205
+ "type": "dice_roll",
206
+ "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!",
207
+ "timestamp": 1778881607.7923455
208
+ },
209
+ {
210
+ "type": "action_performed",
211
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
212
+ "timestamp": 1778881607.7926953
213
+ },
214
+ {
215
+ "type": "robber_moved",
216
+ "message": "🏴‍☠️ Shon moved the robber to [1, 1].",
217
+ "timestamp": 1778881607.795152
218
+ },
219
+ {
220
+ "type": "steal_available",
221
+ "message": "🎯 Shon can steal from: Ziv, Hadar",
222
+ "timestamp": 1778881607.7951574
223
+ },
224
+ {
225
+ "type": "action_performed",
226
+ "message": "Player 1 performed action: ActionType.ROBBER_MOVE",
227
+ "timestamp": 1778881607.7955163
228
+ },
229
+ {
230
+ "type": "steal_complete",
231
+ "message": "🎯 Shon stole a card from Ziv!",
232
+ "timestamp": 1778881607.7983332
233
+ },
234
+ {
235
+ "type": "action_performed",
236
+ "message": "Player 1 performed action: ActionType.STEAL_CARD",
237
+ "timestamp": 1778881607.7986765
238
+ },
239
+ {
240
+ "type": "action_performed",
241
+ "message": "Player 1 built a road",
242
+ "timestamp": 1778881607.8024862
243
+ },
244
+ {
245
+ "type": "action_performed",
246
+ "message": "Player 1 ended their turn",
247
+ "timestamp": 1778881607.8063164
248
+ },
249
+ {
250
+ "type": "turn_change",
251
+ "message": "Turn 8: Player 2's turn begins.",
252
+ "timestamp": 1778881607.8068001
253
+ },
254
+ {
255
+ "type": "dice_roll",
256
+ "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.",
257
+ "timestamp": 1778881607.810118
258
+ },
259
+ {
260
+ "type": "action_performed",
261
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
262
+ "timestamp": 1778881607.8104763
263
+ },
264
+ {
265
+ "type": "action_performed",
266
+ "message": "Player 2 ended their turn",
267
+ "timestamp": 1778881607.8142662
268
+ },
269
+ {
270
+ "type": "turn_change",
271
+ "message": "Turn 9: Player 0's turn begins.",
272
+ "timestamp": 1778881607.8147297
273
+ },
274
+ {
275
+ "type": "robber",
276
+ "message": "🏴‍☠️ Hadar must move the robber!",
277
+ "timestamp": 1778881607.818122
278
+ },
279
+ {
280
+ "type": "dice_roll",
281
+ "message": "Rolled 7 (2+5)! 🏴‍☠️ Robber activated!",
282
+ "timestamp": 1778881607.8181257
283
+ },
284
+ {
285
+ "type": "action_performed",
286
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
287
+ "timestamp": 1778881607.818505
288
+ },
289
+ {
290
+ "type": "robber_moved",
291
+ "message": "🏴‍☠️ Hadar moved the robber to [3, 2].",
292
+ "timestamp": 1778881607.8223777
293
+ },
294
+ {
295
+ "type": "steal_complete",
296
+ "message": "🎯 Hadar stole a card from Shon (only adjacent player).",
297
+ "timestamp": 1778881607.822393
298
+ },
299
+ {
300
+ "type": "action_performed",
301
+ "message": "Player 0 performed action: ActionType.ROBBER_MOVE",
302
+ "timestamp": 1778881607.8227735
303
+ },
304
+ {
305
+ "type": "action_performed",
306
+ "message": "Player 0 performed action: ActionType.USE_DEV_CARD",
307
+ "timestamp": 1778881607.8269198
308
+ },
309
+ {
310
+ "type": "action_performed",
311
+ "message": "Player 0 ended their turn",
312
+ "timestamp": 1778881607.8302445
313
+ },
314
+ {
315
+ "type": "turn_change",
316
+ "message": "Turn 10: Player 1's turn begins.",
317
+ "timestamp": 1778881607.8307757
318
+ },
319
+ {
320
+ "type": "dice_roll",
321
+ "message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.",
322
+ "timestamp": 1778881607.833582
323
+ },
324
+ {
325
+ "type": "action_performed",
326
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
327
+ "timestamp": 1778881607.8339403
328
+ },
329
+ {
330
+ "type": "action_performed",
331
+ "message": "Player 1 ended their turn",
332
+ "timestamp": 1778881607.8373027
333
+ },
334
+ {
335
+ "type": "turn_change",
336
+ "message": "Turn 11: Player 2's turn begins.",
337
+ "timestamp": 1778881607.837767
338
+ },
339
+ {
340
+ "type": "dice_roll",
341
+ "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.",
342
+ "timestamp": 1778881607.8405309
343
+ },
344
+ {
345
+ "type": "action_performed",
346
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
347
+ "timestamp": 1778881607.8408859
348
+ }
349
+ ],
350
+ "last_prompt_number": 0,
351
+ "stats": {
352
+ "player_name": "Hadar",
353
+ "player_id": 0,
354
+ "total_requests": 0,
355
+ "successful_requests": 0,
356
+ "failed_requests": 0,
357
+ "total_tokens_used": 0,
358
+ "success_rate": "N/A"
359
+ }
360
+ },
361
+ "Shon": {
362
+ "player_name": "Shon",
363
+ "player_id": 1,
364
+ "player_color": "Blue",
365
+ "memory": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
366
+ "memory_updated_at": 1778881607.8353078,
367
+ "compacted_memory": null,
368
+ "compacted_memory_updated_at": null,
369
+ "compaction_count": 0,
370
+ "memory_history": [
371
+ {
372
+ "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.",
373
+ "timestamp": 1778881607.739588
374
+ },
375
+ {
376
+ "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.",
377
+ "timestamp": 1778881607.7424119
378
+ },
379
+ {
380
+ "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.",
381
+ "timestamp": 1778881607.7593665
382
+ },
383
+ {
384
+ "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.",
385
+ "timestamp": 1778881607.767113
386
+ },
387
+ {
388
+ "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.",
389
+ "timestamp": 1778881607.7911463
390
+ },
391
+ {
392
+ "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.",
393
+ "timestamp": 1778881607.7939498
394
+ },
395
+ {
396
+ "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.",
397
+ "timestamp": 1778881607.7967463
398
+ },
399
+ {
400
+ "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
401
+ "timestamp": 1778881607.799953
402
+ },
403
+ {
404
+ "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
405
+ "timestamp": 1778881607.8037846
406
+ },
407
+ {
408
+ "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
409
+ "timestamp": 1778881607.8320496
410
+ },
411
+ {
412
+ "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
413
+ "timestamp": 1778881607.8353078
414
+ }
415
+ ],
416
+ "chat_summaries": [],
417
+ "recent_events": [
418
+ {
419
+ "type": "game_start",
420
+ "message": "Game 759fa0be-ed90-4d4f-9c2d-29db56619993 has started with 3 players!",
421
+ "timestamp": 1778881607.7295015
422
+ },
423
+ {
424
+ "type": "turn_change",
425
+ "message": "Turn 0: Player 0's turn begins.",
426
+ "timestamp": 1778881607.72951
427
+ },
428
+ {
429
+ "type": "action_performed",
430
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
431
+ "timestamp": 1778881607.7349982
432
+ },
433
+ {
434
+ "type": "action_performed",
435
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
436
+ "timestamp": 1778881607.7381132
437
+ },
438
+ {
439
+ "type": "turn_change",
440
+ "message": "Turn 1: Player 1's turn begins.",
441
+ "timestamp": 1778881607.7385564
442
+ },
443
+ {
444
+ "type": "action_performed",
445
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
446
+ "timestamp": 1778881607.741334
447
+ },
448
+ {
449
+ "type": "action_performed",
450
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
451
+ "timestamp": 1778881607.7442064
452
+ },
453
+ {
454
+ "type": "turn_change",
455
+ "message": "Turn 2: Player 2's turn begins.",
456
+ "timestamp": 1778881607.744653
457
+ },
458
+ {
459
+ "type": "action_performed",
460
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
461
+ "timestamp": 1778881607.748043
462
+ },
463
+ {
464
+ "type": "action_performed",
465
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
466
+ "timestamp": 1778881607.7506948
467
+ },
468
+ {
469
+ "type": "phase_change",
470
+ "message": "First round of setup complete! Starting second round (reverse order).",
471
+ "timestamp": 1778881607.7511685
472
+ },
473
+ {
474
+ "type": "turn_change",
475
+ "message": "Turn 3: Player 2's turn begins.",
476
+ "timestamp": 1778881607.751172
477
+ },
478
+ {
479
+ "type": "action_performed",
480
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
481
+ "timestamp": 1778881607.7538407
482
+ },
483
+ {
484
+ "type": "action_performed",
485
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
486
+ "timestamp": 1778881607.7576556
487
+ },
488
+ {
489
+ "type": "turn_change",
490
+ "message": "Turn 4: Player 1's turn begins.",
491
+ "timestamp": 1778881607.7581298
492
+ },
493
+ {
494
+ "type": "action_performed",
495
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
496
+ "timestamp": 1778881607.761686
497
+ },
498
+ {
499
+ "type": "action_performed",
500
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
501
+ "timestamp": 1778881607.7707448
502
+ },
503
+ {
504
+ "type": "turn_change",
505
+ "message": "Turn 5: Player 0's turn begins.",
506
+ "timestamp": 1778881607.7712817
507
+ },
508
+ {
509
+ "type": "action_performed",
510
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
511
+ "timestamp": 1778881607.7742376
512
+ },
513
+ {
514
+ "type": "action_performed",
515
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
516
+ "timestamp": 1778881607.7779138
517
+ },
518
+ {
519
+ "type": "phase_change",
520
+ "message": "Setup complete! Entering Normal Play phase.",
521
+ "timestamp": 1778881607.7784317
522
+ },
523
+ {
524
+ "type": "turn_change",
525
+ "message": "Turn 6: Player 0's turn begins.",
526
+ "timestamp": 1778881607.7784352
527
+ },
528
+ {
529
+ "type": "dice_roll",
530
+ "message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.",
531
+ "timestamp": 1778881607.78175
532
+ },
533
+ {
534
+ "type": "action_performed",
535
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
536
+ "timestamp": 1778881607.782123
537
+ },
538
+ {
539
+ "type": "action_performed",
540
+ "message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
541
+ "timestamp": 1778881607.7859962
542
+ },
543
+ {
544
+ "type": "action_performed",
545
+ "message": "Player 0 ended their turn",
546
+ "timestamp": 1778881607.7894878
547
+ },
548
+ {
549
+ "type": "turn_change",
550
+ "message": "Turn 7: Player 1's turn begins.",
551
+ "timestamp": 1778881607.7899477
552
+ },
553
+ {
554
+ "type": "robber",
555
+ "message": "🏴‍☠️ Shon must move the robber!",
556
+ "timestamp": 1778881607.7923424
557
+ },
558
+ {
559
+ "type": "dice_roll",
560
+ "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!",
561
+ "timestamp": 1778881607.7923458
562
+ },
563
+ {
564
+ "type": "action_performed",
565
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
566
+ "timestamp": 1778881607.7926958
567
+ },
568
+ {
569
+ "type": "robber_moved",
570
+ "message": "🏴‍☠️ Shon moved the robber to [1, 1].",
571
+ "timestamp": 1778881607.7951527
572
+ },
573
+ {
574
+ "type": "steal_available",
575
+ "message": "🎯 Shon can steal from: Ziv, Hadar",
576
+ "timestamp": 1778881607.7951577
577
+ },
578
+ {
579
+ "type": "action_performed",
580
+ "message": "Player 1 performed action: ActionType.ROBBER_MOVE",
581
+ "timestamp": 1778881607.795517
582
+ },
583
+ {
584
+ "type": "steal_complete",
585
+ "message": "🎯 Shon stole a card from Ziv!",
586
+ "timestamp": 1778881607.798334
587
+ },
588
+ {
589
+ "type": "action_performed",
590
+ "message": "Player 1 performed action: ActionType.STEAL_CARD",
591
+ "timestamp": 1778881607.7986767
592
+ },
593
+ {
594
+ "type": "action_performed",
595
+ "message": "Player 1 built a road",
596
+ "timestamp": 1778881607.8024874
597
+ },
598
+ {
599
+ "type": "action_performed",
600
+ "message": "Player 1 ended their turn",
601
+ "timestamp": 1778881607.806317
602
+ },
603
+ {
604
+ "type": "turn_change",
605
+ "message": "Turn 8: Player 2's turn begins.",
606
+ "timestamp": 1778881607.8068008
607
+ },
608
+ {
609
+ "type": "dice_roll",
610
+ "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.",
611
+ "timestamp": 1778881607.8101187
612
+ },
613
+ {
614
+ "type": "action_performed",
615
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
616
+ "timestamp": 1778881607.8104768
617
+ },
618
+ {
619
+ "type": "action_performed",
620
+ "message": "Player 2 ended their turn",
621
+ "timestamp": 1778881607.814267
622
+ },
623
+ {
624
+ "type": "turn_change",
625
+ "message": "Turn 9: Player 0's turn begins.",
626
+ "timestamp": 1778881607.8147302
627
+ },
628
+ {
629
+ "type": "robber",
630
+ "message": "🏴‍☠️ Hadar must move the robber!",
631
+ "timestamp": 1778881607.818123
632
+ },
633
+ {
634
+ "type": "dice_roll",
635
+ "message": "Rolled 7 (2+5)! 🏴‍☠️ Robber activated!",
636
+ "timestamp": 1778881607.818126
637
+ },
638
+ {
639
+ "type": "action_performed",
640
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
641
+ "timestamp": 1778881607.8185055
642
+ },
643
+ {
644
+ "type": "robber_moved",
645
+ "message": "🏴‍☠️ Hadar moved the robber to [3, 2].",
646
+ "timestamp": 1778881607.822379
647
+ },
648
+ {
649
+ "type": "steal_complete",
650
+ "message": "🎯 Hadar stole a card from Shon (only adjacent player).",
651
+ "timestamp": 1778881607.8223932
652
+ },
653
+ {
654
+ "type": "action_performed",
655
+ "message": "Player 0 performed action: ActionType.ROBBER_MOVE",
656
+ "timestamp": 1778881607.822774
657
+ },
658
+ {
659
+ "type": "action_performed",
660
+ "message": "Player 0 performed action: ActionType.USE_DEV_CARD",
661
+ "timestamp": 1778881607.826921
662
+ },
663
+ {
664
+ "type": "action_performed",
665
+ "message": "Player 0 ended their turn",
666
+ "timestamp": 1778881607.830245
667
+ },
668
+ {
669
+ "type": "turn_change",
670
+ "message": "Turn 10: Player 1's turn begins.",
671
+ "timestamp": 1778881607.8307767
672
+ },
673
+ {
674
+ "type": "dice_roll",
675
+ "message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.",
676
+ "timestamp": 1778881607.8335826
677
+ },
678
+ {
679
+ "type": "action_performed",
680
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
681
+ "timestamp": 1778881607.8339407
682
+ },
683
+ {
684
+ "type": "action_performed",
685
+ "message": "Player 1 ended their turn",
686
+ "timestamp": 1778881607.8373039
687
+ },
688
+ {
689
+ "type": "turn_change",
690
+ "message": "Turn 11: Player 2's turn begins.",
691
+ "timestamp": 1778881607.8377674
692
+ },
693
+ {
694
+ "type": "dice_roll",
695
+ "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.",
696
+ "timestamp": 1778881607.8405313
697
+ },
698
+ {
699
+ "type": "action_performed",
700
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
701
+ "timestamp": 1778881607.8408864
702
+ }
703
+ ],
704
+ "last_prompt_number": 0,
705
+ "stats": {
706
+ "player_name": "Shon",
707
+ "player_id": 1,
708
+ "total_requests": 0,
709
+ "successful_requests": 0,
710
+ "failed_requests": 0,
711
+ "total_tokens_used": 0,
712
+ "success_rate": "N/A"
713
+ }
714
+ },
715
+ "Ziv": {
716
+ "player_name": "Ziv",
717
+ "player_id": 2,
718
+ "player_color": "White",
719
+ "memory": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).",
720
+ "memory_updated_at": 1778881607.839068,
721
+ "compacted_memory": null,
722
+ "compacted_memory_updated_at": null,
723
+ "compaction_count": 0,
724
+ "memory_history": [
725
+ {
726
+ "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.",
727
+ "timestamp": 1778881607.7457309
728
+ },
729
+ {
730
+ "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.",
731
+ "timestamp": 1778881607.7491374
732
+ },
733
+ {
734
+ "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
735
+ "timestamp": 1778881607.7522662
736
+ },
737
+ {
738
+ "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
739
+ "timestamp": 1778881607.7549813
740
+ },
741
+ {
742
+ "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
743
+ "timestamp": 1778881607.8080416
744
+ },
745
+ {
746
+ "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
747
+ "timestamp": 1778881607.811763
748
+ },
749
+ {
750
+ "note": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).",
751
+ "timestamp": 1778881607.839068
752
+ }
753
+ ],
754
+ "chat_summaries": [],
755
+ "recent_events": [
756
+ {
757
+ "type": "game_start",
758
+ "message": "Game 759fa0be-ed90-4d4f-9c2d-29db56619993 has started with 3 players!",
759
+ "timestamp": 1778881607.7295022
760
+ },
761
+ {
762
+ "type": "turn_change",
763
+ "message": "Turn 0: Player 0's turn begins.",
764
+ "timestamp": 1778881607.7295103
765
+ },
766
+ {
767
+ "type": "action_performed",
768
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
769
+ "timestamp": 1778881607.7349987
770
+ },
771
+ {
772
+ "type": "action_performed",
773
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
774
+ "timestamp": 1778881607.7381139
775
+ },
776
+ {
777
+ "type": "turn_change",
778
+ "message": "Turn 1: Player 1's turn begins.",
779
+ "timestamp": 1778881607.7385569
780
+ },
781
+ {
782
+ "type": "action_performed",
783
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
784
+ "timestamp": 1778881607.7413344
785
+ },
786
+ {
787
+ "type": "action_performed",
788
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
789
+ "timestamp": 1778881607.744207
790
+ },
791
+ {
792
+ "type": "turn_change",
793
+ "message": "Turn 2: Player 2's turn begins.",
794
+ "timestamp": 1778881607.7446532
795
+ },
796
+ {
797
+ "type": "action_performed",
798
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
799
+ "timestamp": 1778881607.7480435
800
+ },
801
+ {
802
+ "type": "action_performed",
803
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
804
+ "timestamp": 1778881607.7506952
805
+ },
806
+ {
807
+ "type": "phase_change",
808
+ "message": "First round of setup complete! Starting second round (reverse order).",
809
+ "timestamp": 1778881607.7511687
810
+ },
811
+ {
812
+ "type": "turn_change",
813
+ "message": "Turn 3: Player 2's turn begins.",
814
+ "timestamp": 1778881607.7511723
815
+ },
816
+ {
817
+ "type": "action_performed",
818
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
819
+ "timestamp": 1778881607.753841
820
+ },
821
+ {
822
+ "type": "action_performed",
823
+ "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD",
824
+ "timestamp": 1778881607.757656
825
+ },
826
+ {
827
+ "type": "turn_change",
828
+ "message": "Turn 4: Player 1's turn begins.",
829
+ "timestamp": 1778881607.75813
830
+ },
831
+ {
832
+ "type": "action_performed",
833
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
834
+ "timestamp": 1778881607.7616868
835
+ },
836
+ {
837
+ "type": "action_performed",
838
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
839
+ "timestamp": 1778881607.7707462
840
+ },
841
+ {
842
+ "type": "turn_change",
843
+ "message": "Turn 5: Player 0's turn begins.",
844
+ "timestamp": 1778881607.7712822
845
+ },
846
+ {
847
+ "type": "action_performed",
848
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
849
+ "timestamp": 1778881607.7742379
850
+ },
851
+ {
852
+ "type": "action_performed",
853
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
854
+ "timestamp": 1778881607.7779145
855
+ },
856
+ {
857
+ "type": "phase_change",
858
+ "message": "Setup complete! Entering Normal Play phase.",
859
+ "timestamp": 1778881607.778432
860
+ },
861
+ {
862
+ "type": "turn_change",
863
+ "message": "Turn 6: Player 0's turn begins.",
864
+ "timestamp": 1778881607.7784355
865
+ },
866
+ {
867
+ "type": "dice_roll",
868
+ "message": "Rolled 8 (5+3). Resources distributed: Hadar +1 sheep, 1 wheat.",
869
+ "timestamp": 1778881607.7817504
870
+ },
871
+ {
872
+ "type": "action_performed",
873
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
874
+ "timestamp": 1778881607.7821233
875
+ },
876
+ {
877
+ "type": "action_performed",
878
+ "message": "Player 0 performed action: ActionType.BUY_DEV_CARD",
879
+ "timestamp": 1778881607.785997
880
+ },
881
+ {
882
+ "type": "action_performed",
883
+ "message": "Player 0 ended their turn",
884
+ "timestamp": 1778881607.7894883
885
+ },
886
+ {
887
+ "type": "turn_change",
888
+ "message": "Turn 7: Player 1's turn begins.",
889
+ "timestamp": 1778881607.789948
890
+ },
891
+ {
892
+ "type": "robber",
893
+ "message": "🏴‍☠️ Shon must move the robber!",
894
+ "timestamp": 1778881607.792343
895
+ },
896
+ {
897
+ "type": "dice_roll",
898
+ "message": "Rolled 7 (6+1)! 🏴‍☠️ Robber activated!",
899
+ "timestamp": 1778881607.792346
900
+ },
901
+ {
902
+ "type": "action_performed",
903
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
904
+ "timestamp": 1778881607.7926962
905
+ },
906
+ {
907
+ "type": "robber_moved",
908
+ "message": "🏴‍☠️ Shon moved the robber to [1, 1].",
909
+ "timestamp": 1778881607.795153
910
+ },
911
+ {
912
+ "type": "steal_available",
913
+ "message": "🎯 Shon can steal from: Ziv, Hadar",
914
+ "timestamp": 1778881607.795158
915
+ },
916
+ {
917
+ "type": "action_performed",
918
+ "message": "Player 1 performed action: ActionType.ROBBER_MOVE",
919
+ "timestamp": 1778881607.7955172
920
+ },
921
+ {
922
+ "type": "steal_complete",
923
+ "message": "🎯 Shon stole a card from Ziv!",
924
+ "timestamp": 1778881607.7983341
925
+ },
926
+ {
927
+ "type": "action_performed",
928
+ "message": "Player 1 performed action: ActionType.STEAL_CARD",
929
+ "timestamp": 1778881607.7986772
930
+ },
931
+ {
932
+ "type": "action_performed",
933
+ "message": "Player 1 built a road",
934
+ "timestamp": 1778881607.8024879
935
+ },
936
+ {
937
+ "type": "action_performed",
938
+ "message": "Player 1 ended their turn",
939
+ "timestamp": 1778881607.8063173
940
+ },
941
+ {
942
+ "type": "turn_change",
943
+ "message": "Turn 8: Player 2's turn begins.",
944
+ "timestamp": 1778881607.806801
945
+ },
946
+ {
947
+ "type": "dice_roll",
948
+ "message": "Rolled 8 (3+5). Resources distributed: Hadar +1 sheep, 1 wheat.",
949
+ "timestamp": 1778881607.810119
950
+ },
951
+ {
952
+ "type": "action_performed",
953
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
954
+ "timestamp": 1778881607.810477
955
+ },
956
+ {
957
+ "type": "action_performed",
958
+ "message": "Player 2 ended their turn",
959
+ "timestamp": 1778881607.8142674
960
+ },
961
+ {
962
+ "type": "turn_change",
963
+ "message": "Turn 9: Player 0's turn begins.",
964
+ "timestamp": 1778881607.8147304
965
+ },
966
+ {
967
+ "type": "robber",
968
+ "message": "🏴‍☠️ Hadar must move the robber!",
969
+ "timestamp": 1778881607.8181238
970
+ },
971
+ {
972
+ "type": "dice_roll",
973
+ "message": "Rolled 7 (2+5)! 🏴‍☠️ Robber activated!",
974
+ "timestamp": 1778881607.8181264
975
+ },
976
+ {
977
+ "type": "action_performed",
978
+ "message": "Player 0 performed action: ActionType.ROLL_DICE",
979
+ "timestamp": 1778881607.8185058
980
+ },
981
+ {
982
+ "type": "robber_moved",
983
+ "message": "🏴‍☠️ Hadar moved the robber to [3, 2].",
984
+ "timestamp": 1778881607.8223796
985
+ },
986
+ {
987
+ "type": "steal_complete",
988
+ "message": "🎯 Hadar stole a card from Shon (only adjacent player).",
989
+ "timestamp": 1778881607.8223934
990
+ },
991
+ {
992
+ "type": "action_performed",
993
+ "message": "Player 0 performed action: ActionType.ROBBER_MOVE",
994
+ "timestamp": 1778881607.8227742
995
+ },
996
+ {
997
+ "type": "action_performed",
998
+ "message": "Player 0 performed action: ActionType.USE_DEV_CARD",
999
+ "timestamp": 1778881607.8269215
1000
+ },
1001
+ {
1002
+ "type": "action_performed",
1003
+ "message": "Player 0 ended their turn",
1004
+ "timestamp": 1778881607.8302457
1005
+ },
1006
+ {
1007
+ "type": "turn_change",
1008
+ "message": "Turn 10: Player 1's turn begins.",
1009
+ "timestamp": 1778881607.830777
1010
+ },
1011
+ {
1012
+ "type": "dice_roll",
1013
+ "message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.",
1014
+ "timestamp": 1778881607.833583
1015
+ },
1016
+ {
1017
+ "type": "action_performed",
1018
+ "message": "Player 1 performed action: ActionType.ROLL_DICE",
1019
+ "timestamp": 1778881607.833941
1020
+ },
1021
+ {
1022
+ "type": "action_performed",
1023
+ "message": "Player 1 ended their turn",
1024
+ "timestamp": 1778881607.837304
1025
+ },
1026
+ {
1027
+ "type": "turn_change",
1028
+ "message": "Turn 11: Player 2's turn begins.",
1029
+ "timestamp": 1778881607.8377676
1030
+ },
1031
+ {
1032
+ "type": "dice_roll",
1033
+ "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.",
1034
+ "timestamp": 1778881607.8405318
1035
+ },
1036
+ {
1037
+ "type": "action_performed",
1038
+ "message": "Player 2 performed action: ActionType.ROLL_DICE",
1039
+ "timestamp": 1778881607.8408868
1040
+ }
1041
+ ],
1042
+ "last_prompt_number": 0,
1043
+ "stats": {
1044
+ "player_name": "Ziv",
1045
+ "player_id": 2,
1046
+ "total_requests": 0,
1047
+ "successful_requests": 0,
1048
+ "failed_requests": 0,
1049
+ "total_tokens_used": 0,
1050
+ "success_rate": "N/A"
1051
+ }
1052
+ }
1053
+ }
1054
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/Hadar.md ADDED
@@ -0,0 +1,108 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: Hadar
2
+
3
+ **Session:** session_20260516_005647
4
+ **Started:** 2026-05-16 00:56:47
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:57:43
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.
18
+ Current required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 0.00s | **Tokens:** 1983 (in:1736 out:247) | **Cost:** $0.001609
26
+
27
+ **Thinking:** Ziv is offering 1 Wheat for 1 Brick. I currently have 1 Brick, 2 Wheat, and 2 Sheep. My goal is to build a settlement on Node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep needed for that settlement; I only lack the Wood. If I accept this trade, I will lose the Brick I need and gain a third Wheat, which doesn't help me progress toward my settlement and actually puts me further away by requiring me to find another Brick. Furthermore, Ziv has good production and I shouldn't help him unless it significantly benefits me. Therefore, I will reject the trade.
28
+
29
+ **Note to Self:** Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.
30
+
31
+ **Says:** "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
32
+
33
+ **Action:** **trade_reject**
34
+
35
+ ---
36
+
37
+ ## Request #2 - 🎯 ACTIVE TURN
38
+
39
+ **Time:** 00:58:50
40
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
41
+
42
+
43
+ ### What Happened
44
+ Previous game event: ziv ended their turn
45
+ It's your turn.
46
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
47
+
48
+ ### Prompt Sent
49
+ See: [prompt_2.json](prompts/prompt_2.json)
50
+
51
+ ### Response Received ✅
52
+
53
+ **Latency:** 0.00s | **Tokens:** 2081 (in:1824 out:257) | **Cost:** $0.001683
54
+
55
+ **Thinking:** I am currently at 2 victory points with settlements at Nodes 20 and 25. I have roads extending to Nodes 14 and 9. Node 14 is my primary target for a new settlement as it provides access to Wood (3, 4) and Wheat (8), which will significantly improve my resource diversity. I currently have 1 Brick, 2 Wheat, and 2 Sheep, meaning I only need 1 Wood to build a settlement at Node 14. My only current Wood source is Hex 9 (W11) via Node 20. I do not have any development cards to play before rolling. Therefore, the best course of action is to roll the dice and hope for an 11 or a sequence of rolls that allows me to acquire Wood.
56
+
57
+ **Note to Self:** I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.
58
+
59
+ **Says:** "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
60
+
61
+ **Action:** **roll_dice**
62
+
63
+ ---
64
+
65
+ ## Request #3 - 🎯 ACTIVE TURN
66
+
67
+ **Time:** 00:59:19
68
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
69
+
70
+
71
+ ### What Happened
72
+ Hadar performed action: rolled the dice
73
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
74
+
75
+ ### Prompt Sent
76
+ See: [prompt_3.json](prompts/prompt_3.json)
77
+
78
+ ### Response Received ✅
79
+
80
+ **Latency:** 0.00s | **Tokens:** 2544 (in:2184 out:360) | **Cost:** $0.002172
81
+
82
+ **Thinking:** The dice roll was an 8 (3+5). Based on my settlements at Node 20 and Node 25, I received 1 Sheep (Hex 4, S8) and 1 Wheat (Hex 7, Wh8). My current resources are 1 Brick, 3 Wheat, and 3 Sheep. I am exactly 1 Wood away from building my next settlement at Node 14, which is a high-priority spot for me as it provides Wood (3), Wheat (8), and Ore (3).
83
+
84
+ Looking at the other players' resources, Shon has 1 Brick and 2 Wheat, and Ziv has 2 Ore, 2 Wheat, and 1 Sheep. Neither of them has Wood, so a trade for the missing resource is impossible this turn. I also don't have 4 of any single resource to perform a bank trade. I cannot buy a development card because I lack Ore.
85
+
86
+ Since I cannot perform any building or trading actions that progress my position, the best move is to end my turn and hope for a Wood-producing roll (3, 4, 11, 12) or more resources to trade with the bank in the next round.
87
+
88
+ **Note to Self:** I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.
89
+
90
+ **Says:** "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
91
+
92
+ **Action:** **end_turn**
93
+
94
+ ---
95
+
96
+ ## Request #4 - 🎯 ACTIVE TURN
97
+
98
+ **Time:** 01:01:10
99
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
100
+
101
+
102
+ ### What Happened
103
+ trade offer trade 13 2: shon offers 1 wheat to hadar for 1 sheep.
104
+ Current required action: Trade offer trade_13_2: Shon offers 1 wheat to Hadar for 1 sheep. Choose trade_accept to accept or trade_reject to reject.
105
+
106
+ ### Prompt Sent
107
+ See: [prompt_4.json](prompts/prompt_4.json)
108
+
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_1.json ADDED
@@ -0,0 +1,259 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-16T00:57:43.760819",
4
+ "player_name": "Hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Ziv",
20
+ "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
21
+ },
22
+ {
23
+ "from": "Ziv",
24
+ "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
25
+ },
26
+ {
27
+ "from": "Hadar",
28
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
29
+ },
30
+ {
31
+ "from": "Hadar",
32
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
33
+ },
34
+ {
35
+ "from": "Hadar",
36
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
37
+ },
38
+ {
39
+ "from": "Hadar",
40
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
41
+ },
42
+ {
43
+ "from": "Shon",
44
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מ��י זמן."
45
+ },
46
+ {
47
+ "from": "Shon",
48
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
49
+ },
50
+ {
51
+ "from": "Ziv",
52
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
53
+ },
54
+ {
55
+ "from": "Ziv",
56
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "pending",
71
+ "timestamp": 1778882263.7584922
72
+ }
73
+ ]
74
+ },
75
+ "memory": {
76
+ "note_from_last_turn": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
77
+ "recent_notes": [
78
+ "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.",
79
+ "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
80
+ "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
81
+ "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
82
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade."
83
+ ]
84
+ },
85
+ "constraints": {
86
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
87
+ "allowed_actions": [
88
+ {
89
+ "type": "trade_accept",
90
+ "description": "Trade Accept",
91
+ "example_parameters": {}
92
+ },
93
+ {
94
+ "type": "trade_reject",
95
+ "description": "Trade Reject",
96
+ "example_parameters": {}
97
+ }
98
+ ]
99
+ }
100
+ },
101
+ "response_schema": {
102
+ "type": "object",
103
+ "required": [
104
+ "internal_thinking",
105
+ "action"
106
+ ],
107
+ "properties": {
108
+ "internal_thinking": {
109
+ "type": "string",
110
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
111
+ "minLength": 120
112
+ },
113
+ "note_to_self": {
114
+ "type": "string",
115
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
116
+ "maxLength": 100
117
+ },
118
+ "say_outloud": {
119
+ "type": "string",
120
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
121
+ "maxLength": 120
122
+ },
123
+ "action": {
124
+ "type": "object",
125
+ "required": [
126
+ "type"
127
+ ],
128
+ "properties": {
129
+ "type": {
130
+ "type": "string",
131
+ "description": "The action type (must match one from allowed_actions in constraints)"
132
+ },
133
+ "parameters": {
134
+ "type": "string",
135
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
136
+ }
137
+ },
138
+ "propertyOrdering": [
139
+ "type",
140
+ "parameters"
141
+ ]
142
+ }
143
+ },
144
+ "propertyOrdering": [
145
+ "internal_thinking",
146
+ "note_to_self",
147
+ "say_outloud",
148
+ "action"
149
+ ]
150
+ },
151
+ "what_happened": "trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
152
+ "allowed_actions": [
153
+ {
154
+ "type": "trade_accept",
155
+ "description": "Trade Accept",
156
+ "example_parameters": {}
157
+ },
158
+ {
159
+ "type": "trade_reject",
160
+ "description": "Trade Reject",
161
+ "example_parameters": {}
162
+ }
163
+ ],
164
+ "tools_schema": [
165
+ {
166
+ "name": "inspect_node",
167
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
168
+ "parameters": {
169
+ "type": "object",
170
+ "properties": {
171
+ "reasoning": {
172
+ "type": "string",
173
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
174
+ },
175
+ "node_id": {
176
+ "type": "integer",
177
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
178
+ }
179
+ },
180
+ "required": [
181
+ "reasoning",
182
+ "node_id"
183
+ ]
184
+ }
185
+ },
186
+ {
187
+ "name": "find_best_nodes",
188
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
189
+ "parameters": {
190
+ "type": "object",
191
+ "properties": {
192
+ "reasoning": {
193
+ "type": "string",
194
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
195
+ },
196
+ "min_pips": {
197
+ "type": "integer",
198
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
199
+ "default": 0
200
+ },
201
+ "must_have_resource": {
202
+ "type": "string",
203
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
204
+ "nullable": true
205
+ },
206
+ "exclude_blocked": {
207
+ "type": "boolean",
208
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
209
+ "default": true
210
+ },
211
+ "prefer_port": {
212
+ "type": "boolean",
213
+ "description": "Prioritize nodes with port access",
214
+ "default": false
215
+ },
216
+ "limit": {
217
+ "type": "integer",
218
+ "description": "Maximum number of results to return",
219
+ "default": 10
220
+ }
221
+ },
222
+ "required": [
223
+ "reasoning"
224
+ ]
225
+ }
226
+ },
227
+ {
228
+ "name": "analyze_path_potential",
229
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
236
+ },
237
+ "from_node": {
238
+ "type": "integer",
239
+ "description": "Starting node ID (where you currently have a settlement/road)"
240
+ },
241
+ "direction_node": {
242
+ "type": "integer",
243
+ "description": "Specific neighbor to analyze, or omit to see all directions",
244
+ "nullable": true
245
+ },
246
+ "max_depth": {
247
+ "type": "integer",
248
+ "description": "How many steps ahead to look (1 or 2)",
249
+ "default": 2
250
+ }
251
+ },
252
+ "required": [
253
+ "reasoning",
254
+ "from_node"
255
+ ]
256
+ }
257
+ }
258
+ ]
259
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_1.txt ADDED
@@ -0,0 +1,161 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for Hadar ===
2
+ Timestamp: 2026-05-16T00:57:43.761909
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.
7
+ Current required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Hadar",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "trade offer trade 11 1: ziv offers 1 wheat to hadar for 1 brick.\nCurrent required action: Trade offer trade_11_1: Ziv offers 1 wheat to Hadar for 1 brick. Choose trade_accept to accept or trade_reject to reject.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Ziv",
81
+ "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
82
+ },
83
+ {
84
+ "from": "Ziv",
85
+ "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
86
+ },
87
+ {
88
+ "from": "Hadar",
89
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
90
+ },
91
+ {
92
+ "from": "Hadar",
93
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
94
+ },
95
+ {
96
+ "from": "Hadar",
97
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
98
+ },
99
+ {
100
+ "from": "Hadar",
101
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
102
+ },
103
+ {
104
+ "from": "Shon",
105
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
106
+ },
107
+ {
108
+ "from": "Shon",
109
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
110
+ },
111
+ {
112
+ "from": "Ziv",
113
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
114
+ },
115
+ {
116
+ "from": "Ziv",
117
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_11_1",
123
+ "from": "Ziv",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "pending",
132
+ "timestamp": 1778882263.7584922
133
+ }
134
+ ]
135
+ },
136
+ "memory": {
137
+ "note_from_last_turn": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
138
+ "recent_notes": [
139
+ "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.",
140
+ "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
141
+ "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
142
+ "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
143
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade."
144
+ ]
145
+ },
146
+ "constraints": {
147
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
148
+ "allowed_actions": [
149
+ {
150
+ "type": "trade_accept",
151
+ "description": "Trade Accept",
152
+ "example_parameters": {}
153
+ },
154
+ {
155
+ "type": "trade_reject",
156
+ "description": "Trade Reject",
157
+ "example_parameters": {}
158
+ }
159
+ ]
160
+ }
161
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_2.json ADDED
@@ -0,0 +1,261 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-16T00:58:50.253321",
4
+ "player_name": "Hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Hadar",
20
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
21
+ },
22
+ {
23
+ "from": "Hadar",
24
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
25
+ },
26
+ {
27
+ "from": "Hadar",
28
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
29
+ },
30
+ {
31
+ "from": "Hadar",
32
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
33
+ },
34
+ {
35
+ "from": "Shon",
36
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
37
+ },
38
+ {
39
+ "from": "Shon",
40
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
41
+ },
42
+ {
43
+ "from": "Ziv",
44
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
45
+ },
46
+ {
47
+ "from": "Ziv",
48
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
49
+ },
50
+ {
51
+ "from": "Hadar",
52
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
53
+ },
54
+ {
55
+ "from": "Ziv",
56
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
79
+ "recent_notes": [
80
+ "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
81
+ "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
82
+ "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
83
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
84
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "roll_dice",
92
+ "description": "Roll the dice",
93
+ "example_parameters": "{}"
94
+ },
95
+ {
96
+ "type": "use_dev_card",
97
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
98
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
99
+ }
100
+ ]
101
+ }
102
+ },
103
+ "response_schema": {
104
+ "type": "object",
105
+ "required": [
106
+ "internal_thinking",
107
+ "action"
108
+ ],
109
+ "properties": {
110
+ "internal_thinking": {
111
+ "type": "string",
112
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
113
+ "minLength": 120
114
+ },
115
+ "note_to_self": {
116
+ "type": "string",
117
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
118
+ "maxLength": 100
119
+ },
120
+ "say_outloud": {
121
+ "type": "string",
122
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
123
+ "maxLength": 120
124
+ },
125
+ "action": {
126
+ "type": "object",
127
+ "required": [
128
+ "type"
129
+ ],
130
+ "properties": {
131
+ "type": {
132
+ "type": "string",
133
+ "description": "The action type (must match one from allowed_actions in constraints)"
134
+ },
135
+ "parameters": {
136
+ "type": "string",
137
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
138
+ }
139
+ },
140
+ "propertyOrdering": [
141
+ "type",
142
+ "parameters"
143
+ ]
144
+ }
145
+ },
146
+ "propertyOrdering": [
147
+ "internal_thinking",
148
+ "note_to_self",
149
+ "say_outloud",
150
+ "action"
151
+ ]
152
+ },
153
+ "what_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
154
+ "allowed_actions": [
155
+ {
156
+ "type": "roll_dice",
157
+ "description": "Roll the dice",
158
+ "example_parameters": "{}"
159
+ },
160
+ {
161
+ "type": "use_dev_card",
162
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
163
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
164
+ }
165
+ ],
166
+ "tools_schema": [
167
+ {
168
+ "name": "inspect_node",
169
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
170
+ "parameters": {
171
+ "type": "object",
172
+ "properties": {
173
+ "reasoning": {
174
+ "type": "string",
175
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
176
+ },
177
+ "node_id": {
178
+ "type": "integer",
179
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
180
+ }
181
+ },
182
+ "required": [
183
+ "reasoning",
184
+ "node_id"
185
+ ]
186
+ }
187
+ },
188
+ {
189
+ "name": "find_best_nodes",
190
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
191
+ "parameters": {
192
+ "type": "object",
193
+ "properties": {
194
+ "reasoning": {
195
+ "type": "string",
196
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
197
+ },
198
+ "min_pips": {
199
+ "type": "integer",
200
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
201
+ "default": 0
202
+ },
203
+ "must_have_resource": {
204
+ "type": "string",
205
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
206
+ "nullable": true
207
+ },
208
+ "exclude_blocked": {
209
+ "type": "boolean",
210
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
211
+ "default": true
212
+ },
213
+ "prefer_port": {
214
+ "type": "boolean",
215
+ "description": "Prioritize nodes with port access",
216
+ "default": false
217
+ },
218
+ "limit": {
219
+ "type": "integer",
220
+ "description": "Maximum number of results to return",
221
+ "default": 10
222
+ }
223
+ },
224
+ "required": [
225
+ "reasoning"
226
+ ]
227
+ }
228
+ },
229
+ {
230
+ "name": "analyze_path_potential",
231
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
232
+ "parameters": {
233
+ "type": "object",
234
+ "properties": {
235
+ "reasoning": {
236
+ "type": "string",
237
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
238
+ },
239
+ "from_node": {
240
+ "type": "integer",
241
+ "description": "Starting node ID (where you currently have a settlement/road)"
242
+ },
243
+ "direction_node": {
244
+ "type": "integer",
245
+ "description": "Specific neighbor to analyze, or omit to see all directions",
246
+ "nullable": true
247
+ },
248
+ "max_depth": {
249
+ "type": "integer",
250
+ "description": "How many steps ahead to look (1 or 2)",
251
+ "default": 2
252
+ }
253
+ },
254
+ "required": [
255
+ "reasoning",
256
+ "from_node"
257
+ ]
258
+ }
259
+ }
260
+ ]
261
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_2.txt ADDED
@@ -0,0 +1,164 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for Hadar ===
2
+ Timestamp: 2026-05-16T00:58:50.256321
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Previous game event: ziv ended their turn
7
+ It's your turn.
8
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
9
+
10
+ --- Tools Available ---
11
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
12
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
13
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
14
+
15
+ --- Response Schema ---
16
+ {
17
+ "type": "object",
18
+ "required": [
19
+ "internal_thinking",
20
+ "action"
21
+ ],
22
+ "properties": {
23
+ "internal_thinking": {
24
+ "type": "string",
25
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
26
+ "minLength": 120
27
+ },
28
+ "note_to_self": {
29
+ "type": "string",
30
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
31
+ "maxLength": 100
32
+ },
33
+ "say_outloud": {
34
+ "type": "string",
35
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
36
+ "maxLength": 120
37
+ },
38
+ "action": {
39
+ "type": "object",
40
+ "required": [
41
+ "type"
42
+ ],
43
+ "properties": {
44
+ "type": {
45
+ "type": "string",
46
+ "description": "The action type (must match one from allowed_actions in constraints)"
47
+ },
48
+ "parameters": {
49
+ "type": "string",
50
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
51
+ }
52
+ },
53
+ "propertyOrdering": [
54
+ "type",
55
+ "parameters"
56
+ ]
57
+ }
58
+ },
59
+ "propertyOrdering": [
60
+ "internal_thinking",
61
+ "note_to_self",
62
+ "say_outloud",
63
+ "action"
64
+ ]
65
+ }
66
+
67
+ --- Prompt Content ---
68
+ {
69
+ "meta_data": {
70
+ "agent_name": "Hadar",
71
+ "role": null
72
+ },
73
+ "task_context": {
74
+ "what_just_happened": "Previous game event: ziv ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
75
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
76
+ },
77
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
78
+ "social_context": {
79
+ "recent_chat": [
80
+ {
81
+ "from": "Hadar",
82
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
83
+ },
84
+ {
85
+ "from": "Hadar",
86
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
87
+ },
88
+ {
89
+ "from": "Hadar",
90
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
91
+ },
92
+ {
93
+ "from": "Hadar",
94
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
95
+ },
96
+ {
97
+ "from": "Shon",
98
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
99
+ },
100
+ {
101
+ "from": "Shon",
102
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
103
+ },
104
+ {
105
+ "from": "Ziv",
106
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
107
+ },
108
+ {
109
+ "from": "Ziv",
110
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
111
+ },
112
+ {
113
+ "from": "Hadar",
114
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
115
+ },
116
+ {
117
+ "from": "Ziv",
118
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
119
+ }
120
+ ],
121
+ "pending_trades": [
122
+ {
123
+ "trade_id": "trade_11_1",
124
+ "from": "Ziv",
125
+ "to": "Hadar",
126
+ "offer": {
127
+ "wheat": 1
128
+ },
129
+ "request": {
130
+ "brick": 1
131
+ },
132
+ "status": "rejected",
133
+ "timestamp": 1778882263.7584922,
134
+ "responded_by": "Hadar",
135
+ "resolved_at": 1778882287.8649209
136
+ }
137
+ ]
138
+ },
139
+ "memory": {
140
+ "note_from_last_turn": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
141
+ "recent_notes": [
142
+ "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
143
+ "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
144
+ "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
145
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
146
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement."
147
+ ]
148
+ },
149
+ "constraints": {
150
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
151
+ "allowed_actions": [
152
+ {
153
+ "type": "roll_dice",
154
+ "description": "Roll the dice",
155
+ "example_parameters": "{}"
156
+ },
157
+ {
158
+ "type": "use_dev_card",
159
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
160
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
161
+ }
162
+ ]
163
+ }
164
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_3.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-16T00:59:19.586966",
4
+ "player_name": "Hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Hadar",
20
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
21
+ },
22
+ {
23
+ "from": "Hadar",
24
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
25
+ },
26
+ {
27
+ "from": "Hadar",
28
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
29
+ },
30
+ {
31
+ "from": "Shon",
32
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
33
+ },
34
+ {
35
+ "from": "Shon",
36
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
37
+ },
38
+ {
39
+ "from": "Ziv",
40
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
41
+ },
42
+ {
43
+ "from": "Ziv",
44
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
45
+ },
46
+ {
47
+ "from": "Hadar",
48
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
49
+ },
50
+ {
51
+ "from": "Ziv",
52
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
53
+ },
54
+ {
55
+ "from": "Hadar",
56
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
79
+ "recent_notes": [
80
+ "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
81
+ "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
82
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
83
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
84
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
113
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
123
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
208
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
218
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/prompts/prompt_3.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #3 for Hadar ===
2
+ Timestamp: 2026-05-16T00:59:19.588479
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Hadar performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Hadar",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Hadar",
81
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
82
+ },
83
+ {
84
+ "from": "Hadar",
85
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
86
+ },
87
+ {
88
+ "from": "Hadar",
89
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
90
+ },
91
+ {
92
+ "from": "Shon",
93
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
94
+ },
95
+ {
96
+ "from": "Shon",
97
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
98
+ },
99
+ {
100
+ "from": "Ziv",
101
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
102
+ },
103
+ {
104
+ "from": "Ziv",
105
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
106
+ },
107
+ {
108
+ "from": "Hadar",
109
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
110
+ },
111
+ {
112
+ "from": "Ziv",
113
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
114
+ },
115
+ {
116
+ "from": "Hadar",
117
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_11_1",
123
+ "from": "Ziv",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882263.7584922,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882287.8649209
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
140
+ "recent_notes": [
141
+ "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
142
+ "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
143
+ "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
144
+ "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
145
+ "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
174
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
184
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_1.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-16T00:58:03.487078",
4
+ "player_name": "Hadar",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"Ziv is offering 1 Wheat for 1 Brick. I currently have 1 Brick, 2 Wheat, and 2 Sheep. My goal is to build a settlement on Node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep needed for that settlement; I only lack the Wood. If I accept this trade, I will lose the Brick I need and gain a third Wheat, which doesn't help me progress toward my settlement and actually puts me further away by requiring me to find another Brick. Furthermore, Ziv has good production and I shouldn't help him unless it significantly benefits me. Therefore, I will reject the trade.\",\n \"note_to_self\": \"Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.\",\n \"say_outloud\": \"מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "Ziv is offering 1 Wheat for 1 Brick. I currently have 1 Brick, 2 Wheat, and 2 Sheep. My goal is to build a settlement on Node 14, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I already have the Brick, Wheat, and Sheep needed for that settlement; I only lack the Wood. If I accept this trade, I will lose the Brick I need and gain a third Wheat, which doesn't help me progress toward my settlement and actually puts me further away by requiring me to find another Brick. Furthermore, Ziv has good production and I shouldn't help him unless it significantly benefits me. Therefore, I will reject the trade.",
10
+ "note_to_self": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
11
+ "say_outloud": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו.",
12
+ "action_type": "trade_reject",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1736,
18
+ "completion": 247,
19
+ "thinking": 0,
20
+ "total": 1983
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_2.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-16T00:59:15.495624",
4
+ "player_name": "Hadar",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I am currently at 2 victory points with settlements at Nodes 20 and 25. I have roads extending to Nodes 14 and 9. Node 14 is my primary target for a new settlement as it provides access to Wood (3, 4) and Wheat (8), which will significantly improve my resource diversity. I currently have 1 Brick, 2 Wheat, and 2 Sheep, meaning I only need 1 Wood to build a settlement at Node 14. My only current Wood source is Hex 9 (W11) via Node 20. I do not have any development cards to play before rolling. Therefore, the best course of action is to roll the dice and hope for an 11 or a sequence of rolls that allows me to acquire Wood.\",\n \"note_to_self\": \"I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.\",\n \"say_outloud\": \"טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I am currently at 2 victory points with settlements at Nodes 20 and 25. I have roads extending to Nodes 14 and 9. Node 14 is my primary target for a new settlement as it provides access to Wood (3, 4) and Wheat (8), which will significantly improve my resource diversity. I currently have 1 Brick, 2 Wheat, and 2 Sheep, meaning I only need 1 Wood to build a settlement at Node 14. My only current Wood source is Hex 9 (W11) via Node 20. I do not have any development cards to play before rolling. Therefore, the best course of action is to roll the dice and hope for an 11 or a sequence of rolls that allows me to acquire Wood.",
10
+ "note_to_self": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
11
+ "say_outloud": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו.",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1824,
18
+ "completion": 257,
19
+ "thinking": 0,
20
+ "total": 2081
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Hadar/responses/response_3.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-16T00:59:50.641208",
4
+ "player_name": "Hadar",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"The dice roll was an 8 (3+5). Based on my settlements at Node 20 and Node 25, I received 1 Sheep (Hex 4, S8) and 1 Wheat (Hex 7, Wh8). My current resources are 1 Brick, 3 Wheat, and 3 Sheep. I am exactly 1 Wood away from building my next settlement at Node 14, which is a high-priority spot for me as it provides Wood (3), Wheat (8), and Ore (3). \\n\\nLooking at the other players' resources, Shon has 1 Brick and 2 Wheat, and Ziv has 2 Ore, 2 Wheat, and 1 Sheep. Neither of them has Wood, so a trade for the missing resource is impossible this turn. I also don't have 4 of any single resource to perform a bank trade. I cannot buy a development card because I lack Ore. \\n\\nSince I cannot perform any building or trading actions that progress my position, the best move is to end my turn and hope for a Wood-producing roll (3, 4, 11, 12) or more resources to trade with the bank in the next round.\",\n \"note_to_self\": \"I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.\",\n \"say_outloud\": \"באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "The dice roll was an 8 (3+5). Based on my settlements at Node 20 and Node 25, I received 1 Sheep (Hex 4, S8) and 1 Wheat (Hex 7, Wh8). My current resources are 1 Brick, 3 Wheat, and 3 Sheep. I am exactly 1 Wood away from building my next settlement at Node 14, which is a high-priority spot for me as it provides Wood (3), Wheat (8), and Ore (3). \n\nLooking at the other players' resources, Shon has 1 Brick and 2 Wheat, and Ziv has 2 Ore, 2 Wheat, and 1 Sheep. Neither of them has Wood, so a trade for the missing resource is impossible this turn. I also don't have 4 of any single resource to perform a bank trade. I cannot buy a development card because I lack Ore. \n\nSince I cannot perform any building or trading actions that progress my position, the best move is to end my turn and hope for a Wood-producing roll (3, 4, 11, 12) or more resources to trade with the bank in the next round.",
10
+ "note_to_self": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
11
+ "say_outloud": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור.",
12
+ "action_type": "end_turn",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 2184,
18
+ "completion": 360,
19
+ "thinking": 0,
20
+ "total": 2544
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/Shon.md ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: Shon
2
+
3
+ **Session:** session_20260516_005647
4
+ **Started:** 2026-05-16 00:56:47
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:59:55
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ Previous game event: hadar ended their turn
18
+ It's your turn.
19
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
20
+
21
+ ### Prompt Sent
22
+ See: [prompt_1.json](prompts/prompt_1.json)
23
+
24
+ ### Response Received ✅
25
+
26
+ **Latency:** 0.00s | **Tokens:** 1905 (in:1715 out:190) | **Cost:** $0.001427
27
+
28
+ **Thinking:** I have no development cards to play before rolling. My current resource situation is tight: I have 1 Brick and 2 Wheat. I'm aiming to build a settlement at node 50 to get that Ore 5 and the 3:1 port, but I'm missing Wood and Sheep. My Wheat production on hex 15 (6) is currently blocked by the robber, which is frustrating since it's one of my best numbers. I'll roll the dice and hope for a 9, 10, or 11 to get some resources, or a 7 to move that robber.
29
+
30
+ **Note to Self:** Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.
31
+
32
+ **Says:** "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
33
+
34
+ **Action:** **roll_dice**
35
+
36
+ ---
37
+
38
+ ## Request #2 - 🎯 ACTIVE TURN
39
+
40
+ **Time:** 01:00:15
41
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
42
+
43
+
44
+ ### What Happened
45
+ Shon performed action: rolled the dice
46
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
47
+
48
+ ### Prompt Sent
49
+ See: [prompt_2.json](prompts/prompt_2.json)
50
+
51
+ ### Response Received ✅
52
+
53
+ **Latency:** 0.00s | **Tokens:** 4827 (in:4331 out:311) | **Cost:** $0.003098
54
+
55
+ **Thinking:** I have 1 Brick and 2 Wheat. My goal is to build a settlement at Node 50, where I already have a road. Node 50 is a great spot with Ore 5, Wheat 9, and a 3:1 port. To build the settlement, I still need 1 Wood and 1 Sheep (and I must keep 1 Brick and 1 Wheat). Looking at the other players, Hadar has 3 Sheep and 3 Wheat, while Ziv has 3 Ore, 2 Wheat, and 2 Sheep. Ziv also has access to Wood (from Node 12 on Wood 3 and 4), and Hadar gets Wood from Hex 9 (Wood 11) just like I do. Since Hadar has a surplus of Sheep, I'll try to trade 1 Wheat for 1 Sheep with her. This will get me closer to the settlement requirements, and I can hope for a Wood roll (11) or another trade next turn. I'll also mention the blocked 6 in the chat to keep the pressure on moving the robber.
56
+
57
+ **Note to Self:** I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.
58
+
59
+ **Says:** "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
60
+
61
+ **Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"sheep": 1}}
62
+
63
+ ---
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_1.json ADDED
@@ -0,0 +1,244 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-16T00:59:55.286057",
4
+ "player_name": "Shon",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Shon",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Hadar",
20
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
21
+ },
22
+ {
23
+ "from": "Hadar",
24
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
25
+ },
26
+ {
27
+ "from": "Shon",
28
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
29
+ },
30
+ {
31
+ "from": "Shon",
32
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
33
+ },
34
+ {
35
+ "from": "Ziv",
36
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
37
+ },
38
+ {
39
+ "from": "Ziv",
40
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
41
+ },
42
+ {
43
+ "from": "Hadar",
44
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
45
+ },
46
+ {
47
+ "from": "Ziv",
48
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
49
+ },
50
+ {
51
+ "from": "Hadar",
52
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
53
+ },
54
+ {
55
+ "from": "Hadar",
56
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
57
+ }
58
+ ]
59
+ },
60
+ "memory": {
61
+ "note_from_last_turn": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
62
+ "recent_notes": [
63
+ "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.",
64
+ "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
65
+ "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
66
+ "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
67
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement."
68
+ ]
69
+ },
70
+ "constraints": {
71
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
72
+ "allowed_actions": [
73
+ {
74
+ "type": "roll_dice",
75
+ "description": "Roll the dice",
76
+ "example_parameters": "{}"
77
+ },
78
+ {
79
+ "type": "use_dev_card",
80
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
81
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
82
+ }
83
+ ]
84
+ }
85
+ },
86
+ "response_schema": {
87
+ "type": "object",
88
+ "required": [
89
+ "internal_thinking",
90
+ "action"
91
+ ],
92
+ "properties": {
93
+ "internal_thinking": {
94
+ "type": "string",
95
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
96
+ "minLength": 120
97
+ },
98
+ "note_to_self": {
99
+ "type": "string",
100
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
101
+ "maxLength": 100
102
+ },
103
+ "say_outloud": {
104
+ "type": "string",
105
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
106
+ "maxLength": 120
107
+ },
108
+ "action": {
109
+ "type": "object",
110
+ "required": [
111
+ "type"
112
+ ],
113
+ "properties": {
114
+ "type": {
115
+ "type": "string",
116
+ "description": "The action type (must match one from allowed_actions in constraints)"
117
+ },
118
+ "parameters": {
119
+ "type": "string",
120
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
121
+ }
122
+ },
123
+ "propertyOrdering": [
124
+ "type",
125
+ "parameters"
126
+ ]
127
+ }
128
+ },
129
+ "propertyOrdering": [
130
+ "internal_thinking",
131
+ "note_to_self",
132
+ "say_outloud",
133
+ "action"
134
+ ]
135
+ },
136
+ "what_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
137
+ "allowed_actions": [
138
+ {
139
+ "type": "roll_dice",
140
+ "description": "Roll the dice",
141
+ "example_parameters": "{}"
142
+ },
143
+ {
144
+ "type": "use_dev_card",
145
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
146
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
147
+ }
148
+ ],
149
+ "tools_schema": [
150
+ {
151
+ "name": "inspect_node",
152
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
153
+ "parameters": {
154
+ "type": "object",
155
+ "properties": {
156
+ "reasoning": {
157
+ "type": "string",
158
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
159
+ },
160
+ "node_id": {
161
+ "type": "integer",
162
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
163
+ }
164
+ },
165
+ "required": [
166
+ "reasoning",
167
+ "node_id"
168
+ ]
169
+ }
170
+ },
171
+ {
172
+ "name": "find_best_nodes",
173
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
174
+ "parameters": {
175
+ "type": "object",
176
+ "properties": {
177
+ "reasoning": {
178
+ "type": "string",
179
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
180
+ },
181
+ "min_pips": {
182
+ "type": "integer",
183
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
184
+ "default": 0
185
+ },
186
+ "must_have_resource": {
187
+ "type": "string",
188
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
189
+ "nullable": true
190
+ },
191
+ "exclude_blocked": {
192
+ "type": "boolean",
193
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
194
+ "default": true
195
+ },
196
+ "prefer_port": {
197
+ "type": "boolean",
198
+ "description": "Prioritize nodes with port access",
199
+ "default": false
200
+ },
201
+ "limit": {
202
+ "type": "integer",
203
+ "description": "Maximum number of results to return",
204
+ "default": 10
205
+ }
206
+ },
207
+ "required": [
208
+ "reasoning"
209
+ ]
210
+ }
211
+ },
212
+ {
213
+ "name": "analyze_path_potential",
214
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
215
+ "parameters": {
216
+ "type": "object",
217
+ "properties": {
218
+ "reasoning": {
219
+ "type": "string",
220
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
221
+ },
222
+ "from_node": {
223
+ "type": "integer",
224
+ "description": "Starting node ID (where you currently have a settlement/road)"
225
+ },
226
+ "direction_node": {
227
+ "type": "integer",
228
+ "description": "Specific neighbor to analyze, or omit to see all directions",
229
+ "nullable": true
230
+ },
231
+ "max_depth": {
232
+ "type": "integer",
233
+ "description": "How many steps ahead to look (1 or 2)",
234
+ "default": 2
235
+ }
236
+ },
237
+ "required": [
238
+ "reasoning",
239
+ "from_node"
240
+ ]
241
+ }
242
+ }
243
+ ]
244
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_1.txt ADDED
@@ -0,0 +1,147 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for Shon ===
2
+ Timestamp: 2026-05-16T00:59:55.287307
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Previous game event: hadar ended their turn
7
+ It's your turn.
8
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
9
+
10
+ --- Tools Available ---
11
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
12
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
13
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
14
+
15
+ --- Response Schema ---
16
+ {
17
+ "type": "object",
18
+ "required": [
19
+ "internal_thinking",
20
+ "action"
21
+ ],
22
+ "properties": {
23
+ "internal_thinking": {
24
+ "type": "string",
25
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
26
+ "minLength": 120
27
+ },
28
+ "note_to_self": {
29
+ "type": "string",
30
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
31
+ "maxLength": 100
32
+ },
33
+ "say_outloud": {
34
+ "type": "string",
35
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
36
+ "maxLength": 120
37
+ },
38
+ "action": {
39
+ "type": "object",
40
+ "required": [
41
+ "type"
42
+ ],
43
+ "properties": {
44
+ "type": {
45
+ "type": "string",
46
+ "description": "The action type (must match one from allowed_actions in constraints)"
47
+ },
48
+ "parameters": {
49
+ "type": "string",
50
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
51
+ }
52
+ },
53
+ "propertyOrdering": [
54
+ "type",
55
+ "parameters"
56
+ ]
57
+ }
58
+ },
59
+ "propertyOrdering": [
60
+ "internal_thinking",
61
+ "note_to_self",
62
+ "say_outloud",
63
+ "action"
64
+ ]
65
+ }
66
+
67
+ --- Prompt Content ---
68
+ {
69
+ "meta_data": {
70
+ "agent_name": "Shon",
71
+ "role": null
72
+ },
73
+ "task_context": {
74
+ "what_just_happened": "Previous game event: hadar ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
75
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
76
+ },
77
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
78
+ "social_context": {
79
+ "recent_chat": [
80
+ {
81
+ "from": "Hadar",
82
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
83
+ },
84
+ {
85
+ "from": "Hadar",
86
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
87
+ },
88
+ {
89
+ "from": "Shon",
90
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
91
+ },
92
+ {
93
+ "from": "Shon",
94
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
95
+ },
96
+ {
97
+ "from": "Ziv",
98
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
99
+ },
100
+ {
101
+ "from": "Ziv",
102
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
103
+ },
104
+ {
105
+ "from": "Hadar",
106
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
107
+ },
108
+ {
109
+ "from": "Ziv",
110
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
111
+ },
112
+ {
113
+ "from": "Hadar",
114
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
115
+ },
116
+ {
117
+ "from": "Hadar",
118
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
119
+ }
120
+ ]
121
+ },
122
+ "memory": {
123
+ "note_from_last_turn": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
124
+ "recent_notes": [
125
+ "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.",
126
+ "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
127
+ "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
128
+ "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
129
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement."
130
+ ]
131
+ },
132
+ "constraints": {
133
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
134
+ "allowed_actions": [
135
+ {
136
+ "type": "roll_dice",
137
+ "description": "Roll the dice",
138
+ "example_parameters": "{}"
139
+ },
140
+ {
141
+ "type": "use_dev_card",
142
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
143
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
144
+ }
145
+ ]
146
+ }
147
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_2.json ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-16T01:00:15.721517",
4
+ "player_name": "Shon",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Shon",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Hadar",
20
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
21
+ },
22
+ {
23
+ "from": "Shon",
24
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
25
+ },
26
+ {
27
+ "from": "Shon",
28
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
29
+ },
30
+ {
31
+ "from": "Ziv",
32
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
33
+ },
34
+ {
35
+ "from": "Ziv",
36
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
37
+ },
38
+ {
39
+ "from": "Hadar",
40
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות או��ו."
41
+ },
42
+ {
43
+ "from": "Ziv",
44
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
45
+ },
46
+ {
47
+ "from": "Hadar",
48
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
49
+ },
50
+ {
51
+ "from": "Hadar",
52
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
53
+ },
54
+ {
55
+ "from": "Shon",
56
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
57
+ }
58
+ ]
59
+ },
60
+ "memory": {
61
+ "note_from_last_turn": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
62
+ "recent_notes": [
63
+ "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
64
+ "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
65
+ "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
66
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
67
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income."
68
+ ]
69
+ },
70
+ "constraints": {
71
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
72
+ "allowed_actions": [
73
+ {
74
+ "type": "build_settlement",
75
+ "description": "Build a settlement at a node",
76
+ "example_parameters": "{\"node\": X}"
77
+ },
78
+ {
79
+ "type": "build_city",
80
+ "description": "Upgrade a settlement to a city",
81
+ "example_parameters": "{\"node\": X}"
82
+ },
83
+ {
84
+ "type": "build_road",
85
+ "description": "Build a road between two nodes",
86
+ "example_parameters": "{\"from\": X, \"to\": Y}"
87
+ },
88
+ {
89
+ "type": "trade_propose",
90
+ "description": "Propose a trade to other players",
91
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
92
+ },
93
+ {
94
+ "type": "trade_bank",
95
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
96
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
97
+ },
98
+ {
99
+ "type": "buy_dev_card",
100
+ "description": "Buy a development card",
101
+ "example_parameters": "{}"
102
+ },
103
+ {
104
+ "type": "use_dev_card",
105
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
106
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
107
+ },
108
+ {
109
+ "type": "end_turn",
110
+ "description": "End your turn",
111
+ "example_parameters": "{}"
112
+ }
113
+ ]
114
+ }
115
+ },
116
+ "response_schema": {
117
+ "type": "object",
118
+ "required": [
119
+ "internal_thinking",
120
+ "action"
121
+ ],
122
+ "properties": {
123
+ "internal_thinking": {
124
+ "type": "string",
125
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
126
+ "minLength": 120
127
+ },
128
+ "note_to_self": {
129
+ "type": "string",
130
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
131
+ "maxLength": 100
132
+ },
133
+ "say_outloud": {
134
+ "type": "string",
135
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
136
+ "maxLength": 120
137
+ },
138
+ "action": {
139
+ "type": "object",
140
+ "required": [
141
+ "type"
142
+ ],
143
+ "properties": {
144
+ "type": {
145
+ "type": "string",
146
+ "description": "The action type (must match one from allowed_actions in constraints)"
147
+ },
148
+ "parameters": {
149
+ "type": "string",
150
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
151
+ }
152
+ },
153
+ "propertyOrdering": [
154
+ "type",
155
+ "parameters"
156
+ ]
157
+ }
158
+ },
159
+ "propertyOrdering": [
160
+ "internal_thinking",
161
+ "note_to_self",
162
+ "say_outloud",
163
+ "action"
164
+ ]
165
+ },
166
+ "what_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
167
+ "allowed_actions": [
168
+ {
169
+ "type": "build_settlement",
170
+ "description": "Build a settlement at a node",
171
+ "example_parameters": "{\"node\": X}"
172
+ },
173
+ {
174
+ "type": "build_city",
175
+ "description": "Upgrade a settlement to a city",
176
+ "example_parameters": "{\"node\": X}"
177
+ },
178
+ {
179
+ "type": "build_road",
180
+ "description": "Build a road between two nodes",
181
+ "example_parameters": "{\"from\": X, \"to\": Y}"
182
+ },
183
+ {
184
+ "type": "trade_propose",
185
+ "description": "Propose a trade to other players",
186
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
187
+ },
188
+ {
189
+ "type": "trade_bank",
190
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
191
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
192
+ },
193
+ {
194
+ "type": "buy_dev_card",
195
+ "description": "Buy a development card",
196
+ "example_parameters": "{}"
197
+ },
198
+ {
199
+ "type": "use_dev_card",
200
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
201
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
202
+ },
203
+ {
204
+ "type": "end_turn",
205
+ "description": "End your turn",
206
+ "example_parameters": "{}"
207
+ }
208
+ ],
209
+ "tools_schema": [
210
+ {
211
+ "name": "inspect_node",
212
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
213
+ "parameters": {
214
+ "type": "object",
215
+ "properties": {
216
+ "reasoning": {
217
+ "type": "string",
218
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
219
+ },
220
+ "node_id": {
221
+ "type": "integer",
222
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
223
+ }
224
+ },
225
+ "required": [
226
+ "reasoning",
227
+ "node_id"
228
+ ]
229
+ }
230
+ },
231
+ {
232
+ "name": "find_best_nodes",
233
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
234
+ "parameters": {
235
+ "type": "object",
236
+ "properties": {
237
+ "reasoning": {
238
+ "type": "string",
239
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
240
+ },
241
+ "min_pips": {
242
+ "type": "integer",
243
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
244
+ "default": 0
245
+ },
246
+ "must_have_resource": {
247
+ "type": "string",
248
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
249
+ "nullable": true
250
+ },
251
+ "exclude_blocked": {
252
+ "type": "boolean",
253
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
254
+ "default": true
255
+ },
256
+ "prefer_port": {
257
+ "type": "boolean",
258
+ "description": "Prioritize nodes with port access",
259
+ "default": false
260
+ },
261
+ "limit": {
262
+ "type": "integer",
263
+ "description": "Maximum number of results to return",
264
+ "default": 10
265
+ }
266
+ },
267
+ "required": [
268
+ "reasoning"
269
+ ]
270
+ }
271
+ },
272
+ {
273
+ "name": "analyze_path_potential",
274
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
275
+ "parameters": {
276
+ "type": "object",
277
+ "properties": {
278
+ "reasoning": {
279
+ "type": "string",
280
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
281
+ },
282
+ "from_node": {
283
+ "type": "integer",
284
+ "description": "Starting node ID (where you currently have a settlement/road)"
285
+ },
286
+ "direction_node": {
287
+ "type": "integer",
288
+ "description": "Specific neighbor to analyze, or omit to see all directions",
289
+ "nullable": true
290
+ },
291
+ "max_depth": {
292
+ "type": "integer",
293
+ "description": "How many steps ahead to look (1 or 2)",
294
+ "default": 2
295
+ }
296
+ },
297
+ "required": [
298
+ "reasoning",
299
+ "from_node"
300
+ ]
301
+ }
302
+ }
303
+ ]
304
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/prompts/prompt_2.txt ADDED
@@ -0,0 +1,176 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for Shon ===
2
+ Timestamp: 2026-05-16T01:00:15.724461
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Shon performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Shon",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":3,\"S\":3}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":3,\"Wh\":2,\"S\":2}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Hadar",
81
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
82
+ },
83
+ {
84
+ "from": "Shon",
85
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
86
+ },
87
+ {
88
+ "from": "Shon",
89
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
90
+ },
91
+ {
92
+ "from": "Ziv",
93
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
94
+ },
95
+ {
96
+ "from": "Ziv",
97
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
98
+ },
99
+ {
100
+ "from": "Hadar",
101
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
102
+ },
103
+ {
104
+ "from": "Ziv",
105
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
106
+ },
107
+ {
108
+ "from": "Hadar",
109
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
110
+ },
111
+ {
112
+ "from": "Hadar",
113
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
114
+ },
115
+ {
116
+ "from": "Shon",
117
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
118
+ }
119
+ ]
120
+ },
121
+ "memory": {
122
+ "note_from_last_turn": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
123
+ "recent_notes": [
124
+ "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
125
+ "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
126
+ "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
127
+ "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
128
+ "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income."
129
+ ]
130
+ },
131
+ "constraints": {
132
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
133
+ "allowed_actions": [
134
+ {
135
+ "type": "build_settlement",
136
+ "description": "Build a settlement at a node",
137
+ "example_parameters": "{\"node\": X}"
138
+ },
139
+ {
140
+ "type": "build_city",
141
+ "description": "Upgrade a settlement to a city",
142
+ "example_parameters": "{\"node\": X}"
143
+ },
144
+ {
145
+ "type": "build_road",
146
+ "description": "Build a road between two nodes",
147
+ "example_parameters": "{\"from\": X, \"to\": Y}"
148
+ },
149
+ {
150
+ "type": "trade_propose",
151
+ "description": "Propose a trade to other players",
152
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
153
+ },
154
+ {
155
+ "type": "trade_bank",
156
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
157
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
158
+ },
159
+ {
160
+ "type": "buy_dev_card",
161
+ "description": "Buy a development card",
162
+ "example_parameters": "{}"
163
+ },
164
+ {
165
+ "type": "use_dev_card",
166
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
167
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
168
+ },
169
+ {
170
+ "type": "end_turn",
171
+ "description": "End your turn",
172
+ "example_parameters": "{}"
173
+ }
174
+ ]
175
+ }
176
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/intermediate/response_2_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-16T01:00:31.577211",
5
+ "player_name": "Shon",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "inspect_node",
14
+ "parameters": {
15
+ "reasoning": "I have a road leading to node 50 and want to verify its resources and port status before committing to building a settlement there. I believe it has Ore 5 and a 3:1 port.",
16
+ "node_id": 50
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 2039,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 2039
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_1.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-16T01:00:10.752902",
4
+ "player_name": "Shon",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have no development cards to play before rolling. My current resource situation is tight: I have 1 Brick and 2 Wheat. I'm aiming to build a settlement at node 50 to get that Ore 5 and the 3:1 port, but I'm missing Wood and Sheep. My Wheat production on hex 15 (6) is currently blocked by the robber, which is frustrating since it's one of my best numbers. I'll roll the dice and hope for a 9, 10, or 11 to get some resources, or a 7 to move that robber.\",\n \"note_to_self\": \"Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.\",\n \"say_outloud\": \"יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have no development cards to play before rolling. My current resource situation is tight: I have 1 Brick and 2 Wheat. I'm aiming to build a settlement at node 50 to get that Ore 5 and the 3:1 port, but I'm missing Wood and Sheep. My Wheat production on hex 15 (6) is currently blocked by the robber, which is frustrating since it's one of my best numbers. I'll roll the dice and hope for a 9, 10, or 11 to get some resources, or a 7 to move that robber.",
10
+ "note_to_self": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
11
+ "say_outloud": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה.",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1715,
18
+ "completion": 190,
19
+ "thinking": 0,
20
+ "total": 1905
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Shon/responses/response_2.json ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-16T01:01:05.562039",
4
+ "player_name": "Shon",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have 1 Brick and 2 Wheat. My goal is to build a settlement at Node 50, where I already have a road. Node 50 is a great spot with Ore 5, Wheat 9, and a 3:1 port. To build the settlement, I still need 1 Wood and 1 Sheep (and I must keep 1 Brick and 1 Wheat). Looking at the other players, Hadar has 3 Sheep and 3 Wheat, while Ziv has 3 Ore, 2 Wheat, and 2 Sheep. Ziv also has access to Wood (from Node 12 on Wood 3 and 4), and Hadar gets Wood from Hex 9 (Wood 11) just like I do. Since Hadar has a surplus of Sheep, I'll try to trade 1 Wheat for 1 Sheep with her. This will get me closer to the settlement requirements, and I can hope for a Wood roll (11) or another trade next turn. I'll also mention the blocked 6 in the chat to keep the pressure on moving the robber.\",\n \"note_to_self\": \"I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.\",\n \"say_outloud\": \"הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Hadar\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have 1 Brick and 2 Wheat. My goal is to build a settlement at Node 50, where I already have a road. Node 50 is a great spot with Ore 5, Wheat 9, and a 3:1 port. To build the settlement, I still need 1 Wood and 1 Sheep (and I must keep 1 Brick and 1 Wheat). Looking at the other players, Hadar has 3 Sheep and 3 Wheat, while Ziv has 3 Ore, 2 Wheat, and 2 Sheep. Ziv also has access to Wood (from Node 12 on Wood 3 and 4), and Hadar gets Wood from Hex 9 (Wood 11) just like I do. Since Hadar has a surplus of Sheep, I'll try to trade 1 Wheat for 1 Sheep with her. This will get me closer to the settlement requirements, and I can hope for a Wood roll (11) or another trade next turn. I'll also mention the blocked 6 in the chat to keep the pressure on moving the robber.",
10
+ "note_to_self": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
11
+ "say_outloud": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם.",
12
+ "action_type": "trade_propose",
13
+ "parameters": {
14
+ "target_player": "Hadar",
15
+ "offer": {
16
+ "wheat": 1
17
+ },
18
+ "request": {
19
+ "sheep": 1
20
+ }
21
+ }
22
+ },
23
+ "model": "gemini-3-flash-preview",
24
+ "tokens": {
25
+ "prompt": 4331,
26
+ "completion": 311,
27
+ "thinking": 0,
28
+ "total": 4827
29
+ },
30
+ "finish_reason": null,
31
+ "latency_seconds": 0.0,
32
+ "error": null
33
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/Ziv.md ADDED
@@ -0,0 +1,90 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: Ziv
2
+
3
+ **Session:** session_20260516_005647
4
+ **Started:** 2026-05-16 00:56:47
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:56:51
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ Previous game event: shon ended their turn
18
+ It's your turn.
19
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
20
+
21
+ ### Prompt Sent
22
+ See: [prompt_1.json](prompts/prompt_1.json)
23
+
24
+ ### Response Received ✅
25
+
26
+ **Latency:** 0.00s | **Tokens:** 1852 (in:1656 out:196) | **Cost:** $0.001416
27
+
28
+ **Thinking:** I have no development cards to play, so I must start my turn by rolling the dice. My Brick source on Hex 5 (B6) is currently blocked by the robber, which is frustrating as I need Brick to expand. I'm currently sitting on Node 12 and Node 41, giving me access to Ore, Wood, Sheep, Wheat, and Brick (when not blocked). My immediate goal is to get more resources to build roads or buy a development card to potentially move the robber.
29
+
30
+ **Note to Self:** I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.
31
+
32
+ **Says:** "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
33
+
34
+ **Action:** **roll_dice**
35
+
36
+ ---
37
+
38
+ ## Request #2 - 🎯 ACTIVE TURN
39
+
40
+ **Time:** 00:57:04
41
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
42
+
43
+
44
+ ### What Happened
45
+ Ziv performed action: rolled the dice
46
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
47
+
48
+ ### Prompt Sent
49
+ See: [prompt_2.json](prompts/prompt_2.json)
50
+
51
+ ### Response Received ✅
52
+
53
+ **Latency:** 0.00s | **Tokens:** 6561 (in:5465 out:298) | **Cost:** $0.003626
54
+
55
+ **Thinking:** The dice roll was 9, which gave me one Wheat from node 41 (Hex 14). My current resources are 2 Ore, 3 Wheat, and 1 Sheep. I'm currently lacking Wood and Brick to expand my roads or build new settlements. While my Brick 6 (Hex 5) is currently open (the robber is on Hex 15), I haven't collected any yet. I have enough resources to buy a development card, which could provide a Knight for defense/offense or helpful progress cards. However, I'm also only one Ore away from being able to upgrade node 41 to a City. Since neither Hadar nor Shon has Ore to trade, I'll try to trade some of my surplus Wheat for a Brick to help with future road building. If the trade isn't accepted, buying a development card is my best backup move.
56
+
57
+ **Note to Self:** I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.
58
+
59
+ **Says:** "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
60
+
61
+ **Action:** **trade_propose** - {"target_player": "Hadar", "offer": {"wheat": 1}, "request": {"brick": 1}}
62
+
63
+ ---
64
+
65
+ ## Request #3 - 🎯 ACTIVE TURN
66
+
67
+ **Time:** 00:58:07
68
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
69
+
70
+
71
+ ### What Happened
72
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer
73
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
74
+
75
+ ### Prompt Sent
76
+ See: [prompt_3.json](prompts/prompt_3.json)
77
+
78
+ ### Response Received ✅
79
+
80
+ **Latency:** 0.00s | **Tokens:** 2398 (in:2151 out:247) | **Cost:** $0.001816
81
+
82
+ **Thinking:** I currently have 2 Ore, 2 Wheat, and 1 Sheep. My best move is to upgrade my settlement at node 41 to a city, as it sits on high-yield hexes (Ore 5 and Wheat 9). I only need one more Ore to achieve this. While I could buy a development card with my current resources, doing so would set me back two Ores from building the city. Since Hadar already rejected my trade for a Brick and no one currently has Wood to trade, I cannot build any roads toward my target at node 40 (the Wood port). Therefore, the most efficient move is to hold my resources and wait for an Ore or Wheat roll.
83
+
84
+ **Note to Self:** I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.
85
+
86
+ **Says:** "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
87
+
88
+ **Action:** **end_turn**
89
+
90
+ ---
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_1.json ADDED
@@ -0,0 +1,244 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-16T00:56:51.969680",
4
+ "player_name": "Ziv",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Ziv",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Shon",
20
+ "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת."
21
+ },
22
+ {
23
+ "from": "Shon",
24
+ "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
29
+ },
30
+ {
31
+ "from": "Ziv",
32
+ "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
33
+ },
34
+ {
35
+ "from": "Hadar",
36
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
37
+ },
38
+ {
39
+ "from": "Hadar",
40
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
41
+ },
42
+ {
43
+ "from": "Hadar",
44
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
45
+ },
46
+ {
47
+ "from": "Hadar",
48
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים ��יש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
49
+ },
50
+ {
51
+ "from": "Shon",
52
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
53
+ },
54
+ {
55
+ "from": "Shon",
56
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
57
+ }
58
+ ]
59
+ },
60
+ "memory": {
61
+ "note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
62
+ "recent_notes": [
63
+ "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.",
64
+ "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
65
+ "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
66
+ "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
67
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood."
68
+ ]
69
+ },
70
+ "constraints": {
71
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
72
+ "allowed_actions": [
73
+ {
74
+ "type": "roll_dice",
75
+ "description": "Roll the dice",
76
+ "example_parameters": "{}"
77
+ },
78
+ {
79
+ "type": "use_dev_card",
80
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
81
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
82
+ }
83
+ ]
84
+ }
85
+ },
86
+ "response_schema": {
87
+ "type": "object",
88
+ "required": [
89
+ "internal_thinking",
90
+ "action"
91
+ ],
92
+ "properties": {
93
+ "internal_thinking": {
94
+ "type": "string",
95
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
96
+ "minLength": 120
97
+ },
98
+ "note_to_self": {
99
+ "type": "string",
100
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
101
+ "maxLength": 100
102
+ },
103
+ "say_outloud": {
104
+ "type": "string",
105
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
106
+ "maxLength": 120
107
+ },
108
+ "action": {
109
+ "type": "object",
110
+ "required": [
111
+ "type"
112
+ ],
113
+ "properties": {
114
+ "type": {
115
+ "type": "string",
116
+ "description": "The action type (must match one from allowed_actions in constraints)"
117
+ },
118
+ "parameters": {
119
+ "type": "string",
120
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
121
+ }
122
+ },
123
+ "propertyOrdering": [
124
+ "type",
125
+ "parameters"
126
+ ]
127
+ }
128
+ },
129
+ "propertyOrdering": [
130
+ "internal_thinking",
131
+ "note_to_self",
132
+ "say_outloud",
133
+ "action"
134
+ ]
135
+ },
136
+ "what_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
137
+ "allowed_actions": [
138
+ {
139
+ "type": "roll_dice",
140
+ "description": "Roll the dice",
141
+ "example_parameters": "{}"
142
+ },
143
+ {
144
+ "type": "use_dev_card",
145
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
146
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
147
+ }
148
+ ],
149
+ "tools_schema": [
150
+ {
151
+ "name": "inspect_node",
152
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
153
+ "parameters": {
154
+ "type": "object",
155
+ "properties": {
156
+ "reasoning": {
157
+ "type": "string",
158
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
159
+ },
160
+ "node_id": {
161
+ "type": "integer",
162
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
163
+ }
164
+ },
165
+ "required": [
166
+ "reasoning",
167
+ "node_id"
168
+ ]
169
+ }
170
+ },
171
+ {
172
+ "name": "find_best_nodes",
173
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
174
+ "parameters": {
175
+ "type": "object",
176
+ "properties": {
177
+ "reasoning": {
178
+ "type": "string",
179
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
180
+ },
181
+ "min_pips": {
182
+ "type": "integer",
183
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
184
+ "default": 0
185
+ },
186
+ "must_have_resource": {
187
+ "type": "string",
188
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
189
+ "nullable": true
190
+ },
191
+ "exclude_blocked": {
192
+ "type": "boolean",
193
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
194
+ "default": true
195
+ },
196
+ "prefer_port": {
197
+ "type": "boolean",
198
+ "description": "Prioritize nodes with port access",
199
+ "default": false
200
+ },
201
+ "limit": {
202
+ "type": "integer",
203
+ "description": "Maximum number of results to return",
204
+ "default": 10
205
+ }
206
+ },
207
+ "required": [
208
+ "reasoning"
209
+ ]
210
+ }
211
+ },
212
+ {
213
+ "name": "analyze_path_potential",
214
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
215
+ "parameters": {
216
+ "type": "object",
217
+ "properties": {
218
+ "reasoning": {
219
+ "type": "string",
220
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
221
+ },
222
+ "from_node": {
223
+ "type": "integer",
224
+ "description": "Starting node ID (where you currently have a settlement/road)"
225
+ },
226
+ "direction_node": {
227
+ "type": "integer",
228
+ "description": "Specific neighbor to analyze, or omit to see all directions",
229
+ "nullable": true
230
+ },
231
+ "max_depth": {
232
+ "type": "integer",
233
+ "description": "How many steps ahead to look (1 or 2)",
234
+ "default": 2
235
+ }
236
+ },
237
+ "required": [
238
+ "reasoning",
239
+ "from_node"
240
+ ]
241
+ }
242
+ }
243
+ ]
244
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_1.txt ADDED
@@ -0,0 +1,147 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for Ziv ===
2
+ Timestamp: 2026-05-16T00:56:51.971698
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Previous game event: shon ended their turn
7
+ It's your turn.
8
+ Current required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.
9
+
10
+ --- Tools Available ---
11
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
12
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
13
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
14
+
15
+ --- Response Schema ---
16
+ {
17
+ "type": "object",
18
+ "required": [
19
+ "internal_thinking",
20
+ "action"
21
+ ],
22
+ "properties": {
23
+ "internal_thinking": {
24
+ "type": "string",
25
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
26
+ "minLength": 120
27
+ },
28
+ "note_to_self": {
29
+ "type": "string",
30
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
31
+ "maxLength": 100
32
+ },
33
+ "say_outloud": {
34
+ "type": "string",
35
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
36
+ "maxLength": 120
37
+ },
38
+ "action": {
39
+ "type": "object",
40
+ "required": [
41
+ "type"
42
+ ],
43
+ "properties": {
44
+ "type": {
45
+ "type": "string",
46
+ "description": "The action type (must match one from allowed_actions in constraints)"
47
+ },
48
+ "parameters": {
49
+ "type": "string",
50
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
51
+ }
52
+ },
53
+ "propertyOrdering": [
54
+ "type",
55
+ "parameters"
56
+ ]
57
+ }
58
+ },
59
+ "propertyOrdering": [
60
+ "internal_thinking",
61
+ "note_to_self",
62
+ "say_outloud",
63
+ "action"
64
+ ]
65
+ }
66
+
67
+ --- Prompt Content ---
68
+ {
69
+ "meta_data": {
70
+ "agent_name": "Ziv",
71
+ "role": null
72
+ },
73
+ "task_context": {
74
+ "what_just_happened": "Previous game event: shon ended their turn\nIt's your turn.\nCurrent required action: Start your turn by rolling the dice. You may use a development card before rolling if it is useful.",
75
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
76
+ },
77
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":1,\"S\":1}}}}",
78
+ "social_context": {
79
+ "recent_chat": [
80
+ {
81
+ "from": "Shon",
82
+ "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת."
83
+ },
84
+ {
85
+ "from": "Shon",
86
+ "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
87
+ },
88
+ {
89
+ "from": "Ziv",
90
+ "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
91
+ },
92
+ {
93
+ "from": "Ziv",
94
+ "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
95
+ },
96
+ {
97
+ "from": "Hadar",
98
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
99
+ },
100
+ {
101
+ "from": "Hadar",
102
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
103
+ },
104
+ {
105
+ "from": "Hadar",
106
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
107
+ },
108
+ {
109
+ "from": "Hadar",
110
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
111
+ },
112
+ {
113
+ "from": "Shon",
114
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
115
+ },
116
+ {
117
+ "from": "Shon",
118
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
119
+ }
120
+ ]
121
+ },
122
+ "memory": {
123
+ "note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
124
+ "recent_notes": [
125
+ "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.",
126
+ "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
127
+ "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
128
+ "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
129
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood."
130
+ ]
131
+ },
132
+ "constraints": {
133
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
134
+ "allowed_actions": [
135
+ {
136
+ "type": "roll_dice",
137
+ "description": "Roll the dice",
138
+ "example_parameters": "{}"
139
+ },
140
+ {
141
+ "type": "use_dev_card",
142
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
143
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
144
+ }
145
+ ]
146
+ }
147
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_2.json ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-16T00:57:04.156538",
4
+ "player_name": "Ziv",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Ziv",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Shon",
20
+ "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
21
+ },
22
+ {
23
+ "from": "Ziv",
24
+ "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
25
+ },
26
+ {
27
+ "from": "Ziv",
28
+ "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
29
+ },
30
+ {
31
+ "from": "Hadar",
32
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
33
+ },
34
+ {
35
+ "from": "Hadar",
36
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
37
+ },
38
+ {
39
+ "from": "Hadar",
40
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
41
+ },
42
+ {
43
+ "from": "Hadar",
44
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
45
+ },
46
+ {
47
+ "from": "Shon",
48
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
49
+ },
50
+ {
51
+ "from": "Shon",
52
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
53
+ },
54
+ {
55
+ "from": "Ziv",
56
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
57
+ }
58
+ ]
59
+ },
60
+ "memory": {
61
+ "note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
62
+ "recent_notes": [
63
+ "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
64
+ "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
65
+ "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
66
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
67
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood."
68
+ ]
69
+ },
70
+ "constraints": {
71
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
72
+ "allowed_actions": [
73
+ {
74
+ "type": "build_settlement",
75
+ "description": "Build a settlement at a node",
76
+ "example_parameters": "{\"node\": X}"
77
+ },
78
+ {
79
+ "type": "build_city",
80
+ "description": "Upgrade a settlement to a city",
81
+ "example_parameters": "{\"node\": X}"
82
+ },
83
+ {
84
+ "type": "build_road",
85
+ "description": "Build a road between two nodes",
86
+ "example_parameters": "{\"from\": X, \"to\": Y}"
87
+ },
88
+ {
89
+ "type": "trade_propose",
90
+ "description": "Propose a trade to other players",
91
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
92
+ },
93
+ {
94
+ "type": "trade_bank",
95
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
96
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
97
+ },
98
+ {
99
+ "type": "buy_dev_card",
100
+ "description": "Buy a development card",
101
+ "example_parameters": "{}"
102
+ },
103
+ {
104
+ "type": "use_dev_card",
105
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
106
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
107
+ },
108
+ {
109
+ "type": "end_turn",
110
+ "description": "End your turn",
111
+ "example_parameters": "{}"
112
+ }
113
+ ]
114
+ }
115
+ },
116
+ "response_schema": {
117
+ "type": "object",
118
+ "required": [
119
+ "internal_thinking",
120
+ "action"
121
+ ],
122
+ "properties": {
123
+ "internal_thinking": {
124
+ "type": "string",
125
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
126
+ "minLength": 120
127
+ },
128
+ "note_to_self": {
129
+ "type": "string",
130
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
131
+ "maxLength": 100
132
+ },
133
+ "say_outloud": {
134
+ "type": "string",
135
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
136
+ "maxLength": 120
137
+ },
138
+ "action": {
139
+ "type": "object",
140
+ "required": [
141
+ "type"
142
+ ],
143
+ "properties": {
144
+ "type": {
145
+ "type": "string",
146
+ "description": "The action type (must match one from allowed_actions in constraints)"
147
+ },
148
+ "parameters": {
149
+ "type": "string",
150
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
151
+ }
152
+ },
153
+ "propertyOrdering": [
154
+ "type",
155
+ "parameters"
156
+ ]
157
+ }
158
+ },
159
+ "propertyOrdering": [
160
+ "internal_thinking",
161
+ "note_to_self",
162
+ "say_outloud",
163
+ "action"
164
+ ]
165
+ },
166
+ "what_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
167
+ "allowed_actions": [
168
+ {
169
+ "type": "build_settlement",
170
+ "description": "Build a settlement at a node",
171
+ "example_parameters": "{\"node\": X}"
172
+ },
173
+ {
174
+ "type": "build_city",
175
+ "description": "Upgrade a settlement to a city",
176
+ "example_parameters": "{\"node\": X}"
177
+ },
178
+ {
179
+ "type": "build_road",
180
+ "description": "Build a road between two nodes",
181
+ "example_parameters": "{\"from\": X, \"to\": Y}"
182
+ },
183
+ {
184
+ "type": "trade_propose",
185
+ "description": "Propose a trade to other players",
186
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
187
+ },
188
+ {
189
+ "type": "trade_bank",
190
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
191
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
192
+ },
193
+ {
194
+ "type": "buy_dev_card",
195
+ "description": "Buy a development card",
196
+ "example_parameters": "{}"
197
+ },
198
+ {
199
+ "type": "use_dev_card",
200
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
201
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
202
+ },
203
+ {
204
+ "type": "end_turn",
205
+ "description": "End your turn",
206
+ "example_parameters": "{}"
207
+ }
208
+ ],
209
+ "tools_schema": [
210
+ {
211
+ "name": "inspect_node",
212
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
213
+ "parameters": {
214
+ "type": "object",
215
+ "properties": {
216
+ "reasoning": {
217
+ "type": "string",
218
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
219
+ },
220
+ "node_id": {
221
+ "type": "integer",
222
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
223
+ }
224
+ },
225
+ "required": [
226
+ "reasoning",
227
+ "node_id"
228
+ ]
229
+ }
230
+ },
231
+ {
232
+ "name": "find_best_nodes",
233
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
234
+ "parameters": {
235
+ "type": "object",
236
+ "properties": {
237
+ "reasoning": {
238
+ "type": "string",
239
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
240
+ },
241
+ "min_pips": {
242
+ "type": "integer",
243
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
244
+ "default": 0
245
+ },
246
+ "must_have_resource": {
247
+ "type": "string",
248
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
249
+ "nullable": true
250
+ },
251
+ "exclude_blocked": {
252
+ "type": "boolean",
253
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
254
+ "default": true
255
+ },
256
+ "prefer_port": {
257
+ "type": "boolean",
258
+ "description": "Prioritize nodes with port access",
259
+ "default": false
260
+ },
261
+ "limit": {
262
+ "type": "integer",
263
+ "description": "Maximum number of results to return",
264
+ "default": 10
265
+ }
266
+ },
267
+ "required": [
268
+ "reasoning"
269
+ ]
270
+ }
271
+ },
272
+ {
273
+ "name": "analyze_path_potential",
274
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
275
+ "parameters": {
276
+ "type": "object",
277
+ "properties": {
278
+ "reasoning": {
279
+ "type": "string",
280
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
281
+ },
282
+ "from_node": {
283
+ "type": "integer",
284
+ "description": "Starting node ID (where you currently have a settlement/road)"
285
+ },
286
+ "direction_node": {
287
+ "type": "integer",
288
+ "description": "Specific neighbor to analyze, or omit to see all directions",
289
+ "nullable": true
290
+ },
291
+ "max_depth": {
292
+ "type": "integer",
293
+ "description": "How many steps ahead to look (1 or 2)",
294
+ "default": 2
295
+ }
296
+ },
297
+ "required": [
298
+ "reasoning",
299
+ "from_node"
300
+ ]
301
+ }
302
+ }
303
+ ]
304
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_2.txt ADDED
@@ -0,0 +1,176 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for Ziv ===
2
+ Timestamp: 2026-05-16T00:57:04.158917
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Ziv performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Ziv",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Shon",
81
+ "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
82
+ },
83
+ {
84
+ "from": "Ziv",
85
+ "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
86
+ },
87
+ {
88
+ "from": "Ziv",
89
+ "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
90
+ },
91
+ {
92
+ "from": "Hadar",
93
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
94
+ },
95
+ {
96
+ "from": "Hadar",
97
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
98
+ },
99
+ {
100
+ "from": "Hadar",
101
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
102
+ },
103
+ {
104
+ "from": "Hadar",
105
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
106
+ },
107
+ {
108
+ "from": "Shon",
109
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
110
+ },
111
+ {
112
+ "from": "Shon",
113
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
114
+ },
115
+ {
116
+ "from": "Ziv",
117
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
118
+ }
119
+ ]
120
+ },
121
+ "memory": {
122
+ "note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
123
+ "recent_notes": [
124
+ "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
125
+ "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
126
+ "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
127
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
128
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood."
129
+ ]
130
+ },
131
+ "constraints": {
132
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
133
+ "allowed_actions": [
134
+ {
135
+ "type": "build_settlement",
136
+ "description": "Build a settlement at a node",
137
+ "example_parameters": "{\"node\": X}"
138
+ },
139
+ {
140
+ "type": "build_city",
141
+ "description": "Upgrade a settlement to a city",
142
+ "example_parameters": "{\"node\": X}"
143
+ },
144
+ {
145
+ "type": "build_road",
146
+ "description": "Build a road between two nodes",
147
+ "example_parameters": "{\"from\": X, \"to\": Y}"
148
+ },
149
+ {
150
+ "type": "trade_propose",
151
+ "description": "Propose a trade to other players",
152
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
153
+ },
154
+ {
155
+ "type": "trade_bank",
156
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
157
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
158
+ },
159
+ {
160
+ "type": "buy_dev_card",
161
+ "description": "Buy a development card",
162
+ "example_parameters": "{}"
163
+ },
164
+ {
165
+ "type": "use_dev_card",
166
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
167
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
168
+ },
169
+ {
170
+ "type": "end_turn",
171
+ "description": "End your turn",
172
+ "example_parameters": "{}"
173
+ }
174
+ ]
175
+ }
176
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_3.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-16T00:58:07.867011",
4
+ "player_name": "Ziv",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Ziv",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Ziv",
20
+ "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
21
+ },
22
+ {
23
+ "from": "Hadar",
24
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
25
+ },
26
+ {
27
+ "from": "Hadar",
28
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
29
+ },
30
+ {
31
+ "from": "Hadar",
32
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
33
+ },
34
+ {
35
+ "from": "Hadar",
36
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
37
+ },
38
+ {
39
+ "from": "Shon",
40
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
41
+ },
42
+ {
43
+ "from": "Shon",
44
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
45
+ },
46
+ {
47
+ "from": "Ziv",
48
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
49
+ },
50
+ {
51
+ "from": "Ziv",
52
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
53
+ },
54
+ {
55
+ "from": "Hadar",
56
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_11_1",
62
+ "from": "Ziv",
63
+ "to": "Hadar",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778882263.7584922,
72
+ "responded_by": "Hadar",
73
+ "resolved_at": 1778882287.8649209
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
79
+ "recent_notes": [
80
+ "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
81
+ "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
82
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
83
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
84
+ "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
113
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
123
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
208
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
218
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/prompts/prompt_3.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #3 for Ziv ===
2
+ Timestamp: 2026-05-16T00:58:07.868674
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Ziv",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 0, 'trade_id': 'trade_11_1', 'trade_status': 'rejected'}. Error: Hadar rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2,\"S\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"Wh\":2,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Ziv",
81
+ "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
82
+ },
83
+ {
84
+ "from": "Hadar",
85
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
86
+ },
87
+ {
88
+ "from": "Hadar",
89
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
90
+ },
91
+ {
92
+ "from": "Hadar",
93
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
94
+ },
95
+ {
96
+ "from": "Hadar",
97
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
98
+ },
99
+ {
100
+ "from": "Shon",
101
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
102
+ },
103
+ {
104
+ "from": "Shon",
105
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
106
+ },
107
+ {
108
+ "from": "Ziv",
109
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
110
+ },
111
+ {
112
+ "from": "Ziv",
113
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
114
+ },
115
+ {
116
+ "from": "Hadar",
117
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_11_1",
123
+ "from": "Ziv",
124
+ "to": "Hadar",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778882263.7584922,
133
+ "responded_by": "Hadar",
134
+ "resolved_at": 1778882287.8649209
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
140
+ "recent_notes": [
141
+ "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
142
+ "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
143
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
144
+ "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
145
+ "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.",
174
+ "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.",
184
+ "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/intermediate/response_2_iter1.json ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-16T00:57:16.352385",
5
+ "player_name": "Ziv",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "analyze_path_potential",
14
+ "parameters": {
15
+ "reasoning": "I want to see the potential of expanding from node 41 towards the wood port at node 40 or other high-yield nodes.",
16
+ "from_node": 41
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "analyze_path_potential",
22
+ "parameters": {
23
+ "reasoning": "I want to see the potential of expanding from node 12 to secure more resources.",
24
+ "from_node": 12
25
+ }
26
+ }
27
+ ],
28
+ "model": "gemini-3-flash-preview",
29
+ "tokens": {
30
+ "prompt": 2016,
31
+ "completion": 0,
32
+ "thinking": 0,
33
+ "total": 2016
34
+ },
35
+ "finish_reason": null,
36
+ "latency_seconds": 0.0,
37
+ "error": null
38
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_1.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-16T00:57:04.144260",
4
+ "player_name": "Ziv",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have no development cards to play, so I must start my turn by rolling the dice. My Brick source on Hex 5 (B6) is currently blocked by the robber, which is frustrating as I need Brick to expand. I'm currently sitting on Node 12 and Node 41, giving me access to Ore, Wood, Sheep, Wheat, and Brick (when not blocked). My immediate goal is to get more resources to build roads or buy a development card to potentially move the robber.\",\n \"note_to_self\": \"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.\",\n \"say_outloud\": \"יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ",
8
+ "parsed": {
9
+ "internal_thinking": "I have no development cards to play, so I must start my turn by rolling the dice. My Brick source on Hex 5 (B6) is currently blocked by the robber, which is frustrating as I need Brick to expand. I'm currently sitting on Node 12 and Node 41, giving me access to Ore, Wood, Sheep, Wheat, and Brick (when not blocked). My immediate goal is to get more resources to build roads or buy a development card to potentially move the robber.",
10
+ "note_to_self": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
11
+ "say_outloud": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי.",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1656,
18
+ "completion": 196,
19
+ "thinking": 0,
20
+ "total": 1852
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_2.json ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-16T00:57:43.754271",
4
+ "player_name": "Ziv",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"The dice roll was 9, which gave me one Wheat from node 41 (Hex 14). My current resources are 2 Ore, 3 Wheat, and 1 Sheep. I'm currently lacking Wood and Brick to expand my roads or build new settlements. While my Brick 6 (Hex 5) is currently open (the robber is on Hex 15), I haven't collected any yet. I have enough resources to buy a development card, which could provide a Knight for defense/offense or helpful progress cards. However, I'm also only one Ore away from being able to upgrade node 41 to a City. Since neither Hadar nor Shon has Ore to trade, I'll try to trade some of my surplus Wheat for a Brick to help with future road building. If the trade isn't accepted, buying a development card is my best backup move.\",\n \"note_to_self\": \"I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.\",\n \"say_outloud\": \"9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Hadar\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"brick\\\": 1}}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "The dice roll was 9, which gave me one Wheat from node 41 (Hex 14). My current resources are 2 Ore, 3 Wheat, and 1 Sheep. I'm currently lacking Wood and Brick to expand my roads or build new settlements. While my Brick 6 (Hex 5) is currently open (the robber is on Hex 15), I haven't collected any yet. I have enough resources to buy a development card, which could provide a Knight for defense/offense or helpful progress cards. However, I'm also only one Ore away from being able to upgrade node 41 to a City. Since neither Hadar nor Shon has Ore to trade, I'll try to trade some of my surplus Wheat for a Brick to help with future road building. If the trade isn't accepted, buying a development card is my best backup move.",
10
+ "note_to_self": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
11
+ "say_outloud": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?",
12
+ "action_type": "trade_propose",
13
+ "parameters": {
14
+ "target_player": "Hadar",
15
+ "offer": {
16
+ "wheat": 1
17
+ },
18
+ "request": {
19
+ "brick": 1
20
+ }
21
+ }
22
+ },
23
+ "model": "gemini-3-flash-preview",
24
+ "tokens": {
25
+ "prompt": 5465,
26
+ "completion": 298,
27
+ "thinking": 0,
28
+ "total": 6561
29
+ },
30
+ "finish_reason": null,
31
+ "latency_seconds": 0.0,
32
+ "error": null
33
+ }
examples/ai_testing/my_games/session_20260516_005647/Ziv/responses/response_3.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-16T00:58:50.245747",
4
+ "player_name": "Ziv",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I currently have 2 Ore, 2 Wheat, and 1 Sheep. My best move is to upgrade my settlement at node 41 to a city, as it sits on high-yield hexes (Ore 5 and Wheat 9). I only need one more Ore to achieve this. While I could buy a development card with my current resources, doing so would set me back two Ores from building the city. Since Hadar already rejected my trade for a Brick and no one currently has Wood to trade, I cannot build any roads toward my target at node 40 (the Wood port). Therefore, the most efficient move is to hold my resources and wait for an Ore or Wheat roll.\",\n \"note_to_self\": \"I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.\",\n \"say_outloud\": \"אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I currently have 2 Ore, 2 Wheat, and 1 Sheep. My best move is to upgrade my settlement at node 41 to a city, as it sits on high-yield hexes (Ore 5 and Wheat 9). I only need one more Ore to achieve this. While I could buy a development card with my current resources, doing so would set me back two Ores from building the city. Since Hadar already rejected my trade for a Brick and no one currently has Wood to trade, I cannot build any roads toward my target at node 40 (the Wood port). Therefore, the most efficient move is to hold my resources and wait for an Ore or Wheat roll.",
10
+ "note_to_self": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
11
+ "say_outloud": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!",
12
+ "action_type": "end_turn",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 2151,
18
+ "completion": 247,
19
+ "thinking": 0,
20
+ "total": 2398
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260516_005647/agent_memories.json ADDED
@@ -0,0 +1,173 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "Hadar": {
3
+ "note_to_self": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
4
+ "long_term_summary": null,
5
+ "recent_notes": [
6
+ {
7
+ "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.",
8
+ "timestamp": 1778882210.6843584
9
+ },
10
+ {
11
+ "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.",
12
+ "timestamp": 1778882210.6887598
13
+ },
14
+ {
15
+ "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.",
16
+ "timestamp": 1778882210.7215328
17
+ },
18
+ {
19
+ "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).",
20
+ "timestamp": 1778882210.7252607
21
+ },
22
+ {
23
+ "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.",
24
+ "timestamp": 1778882210.7290757
25
+ },
26
+ {
27
+ "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.",
28
+ "timestamp": 1778882210.733063
29
+ },
30
+ {
31
+ "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.",
32
+ "timestamp": 1778882210.7361898
33
+ },
34
+ {
35
+ "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.",
36
+ "timestamp": 1778882210.7659178
37
+ },
38
+ {
39
+ "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.",
40
+ "timestamp": 1778882210.768967
41
+ },
42
+ {
43
+ "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.",
44
+ "timestamp": 1778882210.775967
45
+ },
46
+ {
47
+ "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.",
48
+ "timestamp": 1778882211.9505477
49
+ },
50
+ {
51
+ "note": "Ziv is looking for bricks. I need to hold onto mine for the settlement at Node 14. I still need 1 Wood to complete the requirements for that settlement.",
52
+ "timestamp": 1778882283.4909759
53
+ },
54
+ {
55
+ "note": "I need 1 Wood to build a settlement at Node 14. Node 9 is also a key target for the 3:1 port. Keep an eye on Ziv's progress towards Node 13 and 14.",
56
+ "timestamp": 1778882355.4995086
57
+ },
58
+ {
59
+ "note": "I am still 1 Wood away from the settlement at Node 14. Shon and Ziv currently have no Wood. I need to watch for rolls of 3, 4, 11, or 12. If I get one more Wheat or Sheep, I can also consider a 4:1 bank trade if necessary, though waiting for the roll is more efficient.",
60
+ "timestamp": 1778882390.642555
61
+ }
62
+ ],
63
+ "compaction_count": 0,
64
+ "last_updated": "2026-05-16T00:59:50.642555",
65
+ "long_term_updated": null
66
+ },
67
+ "Shon": {
68
+ "note_to_self": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
69
+ "long_term_summary": null,
70
+ "recent_notes": [
71
+ {
72
+ "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.",
73
+ "timestamp": 1778882210.692054
74
+ },
75
+ {
76
+ "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.",
77
+ "timestamp": 1778882210.695542
78
+ },
79
+ {
80
+ "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.",
81
+ "timestamp": 1778882210.7136147
82
+ },
83
+ {
84
+ "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.",
85
+ "timestamp": 1778882210.717427
86
+ },
87
+ {
88
+ "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.",
89
+ "timestamp": 1778882210.7409647
90
+ },
91
+ {
92
+ "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.",
93
+ "timestamp": 1778882210.7445898
94
+ },
95
+ {
96
+ "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.",
97
+ "timestamp": 1778882210.7482584
98
+ },
99
+ {
100
+ "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.",
101
+ "timestamp": 1778882210.7517037
102
+ },
103
+ {
104
+ "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.",
105
+ "timestamp": 1778882210.7553003
106
+ },
107
+ {
108
+ "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.",
109
+ "timestamp": 1778882211.9554524
110
+ },
111
+ {
112
+ "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.",
113
+ "timestamp": 1778882211.9603183
114
+ },
115
+ {
116
+ "note": "Robber is still on my Wheat 6 (Hex 15). I need to move it as soon as possible to restore my wheat income.",
117
+ "timestamp": 1778882410.75575
118
+ },
119
+ {
120
+ "note": "I am one Wood and one Sheep away from settling at Node 50. I have a road there. I need to keep an eye on Ziv's Ore production since he's already at 3 Ore.",
121
+ "timestamp": 1778882465.566175
122
+ }
123
+ ],
124
+ "compaction_count": 0,
125
+ "last_updated": "2026-05-16T01:01:05.566175",
126
+ "long_term_updated": null
127
+ },
128
+ "Ziv": {
129
+ "note_to_self": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
130
+ "long_term_summary": null,
131
+ "recent_notes": [
132
+ {
133
+ "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.",
134
+ "timestamp": 1778882210.6996958
135
+ },
136
+ {
137
+ "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.",
138
+ "timestamp": 1778882210.7025144
139
+ },
140
+ {
141
+ "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.",
142
+ "timestamp": 1778882210.7067232
143
+ },
144
+ {
145
+ "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.",
146
+ "timestamp": 1778882210.7101045
147
+ },
148
+ {
149
+ "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.",
150
+ "timestamp": 1778882210.759478
151
+ },
152
+ {
153
+ "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
154
+ "timestamp": 1778882210.7626386
155
+ },
156
+ {
157
+ "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.",
158
+ "timestamp": 1778882224.1492057
159
+ },
160
+ {
161
+ "note": "I have a surplus of Wheat. I'm one Ore away from a City at node 41. I need to keep an eye on Brick/Wood income to start moving toward the Wood port at node 40.",
162
+ "timestamp": 1778882263.7569554
163
+ },
164
+ {
165
+ "note": "I am saving for a City at Node 41. I need 1 more Ore and currently have 2 Wheat. My next priority after the city is to acquire Wood and Brick to expand toward the Wood port at Node 40.",
166
+ "timestamp": 1778882330.2474933
167
+ }
168
+ ],
169
+ "compaction_count": 0,
170
+ "last_updated": "2026-05-16T00:58:50.247493",
171
+ "long_term_updated": null
172
+ }
173
+ }
examples/ai_testing/my_games/session_20260516_005647/chat_history.json ADDED
@@ -0,0 +1,220 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "messages": [
3
+ {
4
+ "timestamp": "2026-05-16T00:56:50.686831",
5
+ "from": "Hadar",
6
+ "to": "all",
7
+ "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה."
8
+ },
9
+ {
10
+ "timestamp": "2026-05-16T00:56:50.689994",
11
+ "from": "Hadar",
12
+ "to": "all",
13
+ "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך."
14
+ },
15
+ {
16
+ "timestamp": "2026-05-16T00:56:50.693328",
17
+ "from": "Shon",
18
+ "to": "all",
19
+ "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה."
20
+ },
21
+ {
22
+ "timestamp": "2026-05-16T00:56:50.697380",
23
+ "from": "Shon",
24
+ "to": "all",
25
+ "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך."
26
+ },
27
+ {
28
+ "timestamp": "2026-05-16T00:56:50.700857",
29
+ "from": "Ziv",
30
+ "to": "all",
31
+ "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה."
32
+ },
33
+ {
34
+ "timestamp": "2026-05-16T00:56:50.703770",
35
+ "from": "Ziv",
36
+ "to": "all",
37
+ "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך."
38
+ },
39
+ {
40
+ "timestamp": "2026-05-16T00:56:50.708027",
41
+ "from": "Ziv",
42
+ "to": "all",
43
+ "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק."
44
+ },
45
+ {
46
+ "timestamp": "2026-05-16T00:56:50.711377",
47
+ "from": "Ziv",
48
+ "to": "all",
49
+ "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך."
50
+ },
51
+ {
52
+ "timestamp": "2026-05-16T00:56:50.715119",
53
+ "from": "Shon",
54
+ "to": "all",
55
+ "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי."
56
+ },
57
+ {
58
+ "timestamp": "2026-05-16T00:56:50.718771",
59
+ "from": "Shon",
60
+ "to": "all",
61
+ "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך."
62
+ },
63
+ {
64
+ "timestamp": "2026-05-16T00:56:50.723213",
65
+ "from": "Hadar",
66
+ "to": "all",
67
+ "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק."
68
+ },
69
+ {
70
+ "timestamp": "2026-05-16T00:56:50.726567",
71
+ "from": "Hadar",
72
+ "to": "all",
73
+ "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך."
74
+ },
75
+ {
76
+ "timestamp": "2026-05-16T00:56:50.730851",
77
+ "from": "Hadar",
78
+ "to": "all",
79
+ "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!"
80
+ },
81
+ {
82
+ "timestamp": "2026-05-16T00:56:50.734406",
83
+ "from": "Hadar",
84
+ "to": "all",
85
+ "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם."
86
+ },
87
+ {
88
+ "timestamp": "2026-05-16T00:56:50.737684",
89
+ "from": "Hadar",
90
+ "to": "all",
91
+ "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!"
92
+ },
93
+ {
94
+ "timestamp": "2026-05-16T00:56:50.742422",
95
+ "from": "Shon",
96
+ "to": "all",
97
+ "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד."
98
+ },
99
+ {
100
+ "timestamp": "2026-05-16T00:56:50.745766",
101
+ "from": "Shon",
102
+ "to": "all",
103
+ "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם."
104
+ },
105
+ {
106
+ "timestamp": "2026-05-16T00:56:50.749555",
107
+ "from": "Shon",
108
+ "to": "all",
109
+ "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם."
110
+ },
111
+ {
112
+ "timestamp": "2026-05-16T00:56:50.753005",
113
+ "from": "Shon",
114
+ "to": "all",
115
+ "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת."
116
+ },
117
+ {
118
+ "timestamp": "2026-05-16T00:56:50.756821",
119
+ "from": "Shon",
120
+ "to": "all",
121
+ "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב."
122
+ },
123
+ {
124
+ "timestamp": "2026-05-16T00:56:50.760628",
125
+ "from": "Ziv",
126
+ "to": "all",
127
+ "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב."
128
+ },
129
+ {
130
+ "timestamp": "2026-05-16T00:56:50.763497",
131
+ "from": "Ziv",
132
+ "to": "all",
133
+ "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא."
134
+ },
135
+ {
136
+ "timestamp": "2026-05-16T00:56:50.767085",
137
+ "from": "Hadar",
138
+ "to": "all",
139
+ "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק."
140
+ },
141
+ {
142
+ "timestamp": "2026-05-16T00:56:50.769895",
143
+ "from": "Hadar",
144
+ "to": "all",
145
+ "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי."
146
+ },
147
+ {
148
+ "timestamp": "2026-05-16T00:56:51.948016",
149
+ "from": "Hadar",
150
+ "to": "all",
151
+ "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים."
152
+ },
153
+ {
154
+ "timestamp": "2026-05-16T00:56:51.952454",
155
+ "from": "Hadar",
156
+ "to": "all",
157
+ "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא."
158
+ },
159
+ {
160
+ "timestamp": "2026-05-16T00:56:51.958276",
161
+ "from": "Shon",
162
+ "to": "all",
163
+ "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן."
164
+ },
165
+ {
166
+ "timestamp": "2026-05-16T00:56:51.962293",
167
+ "from": "Shon",
168
+ "to": "all",
169
+ "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה."
170
+ },
171
+ {
172
+ "timestamp": "2026-05-16T00:57:04.150357",
173
+ "from": "Ziv",
174
+ "to": "all",
175
+ "message": "יאללה, בואו נראה מה יצא בקוביות. אולי הפעם המזל יהיה איתי."
176
+ },
177
+ {
178
+ "timestamp": "2026-05-16T00:57:43.757774",
179
+ "from": "Ziv",
180
+ "to": "all",
181
+ "message": "9 זה מעולה, לפחות קיבלתי קצת חיטה. הדר, אולי תרצי להחליף לבנה אחת בתמורה לחיטה?"
182
+ },
183
+ {
184
+ "timestamp": "2026-05-16T00:58:07.864001",
185
+ "from": "Hadar",
186
+ "to": "all",
187
+ "message": "מצטערת זיו, אני חייבת לשמור את הלבנה הזאת ליישוב הבא שלי. אני ממש קרובה לבנות אותו."
188
+ },
189
+ {
190
+ "timestamp": "2026-05-16T00:58:50.248559",
191
+ "from": "Ziv",
192
+ "to": "all",
193
+ "message": "אין לי כל כך מה לעשות כרגע, אני אשמור את המשאבים ואראה מה יצא בסיבוב הבא. בהצלחה לכולם!"
194
+ },
195
+ {
196
+ "timestamp": "2026-05-16T00:59:19.583412",
197
+ "from": "Hadar",
198
+ "to": "all",
199
+ "message": "טוב, בואו נראה מה הקוביות יגידו. אני ממש מקווה לצאת מהתקיעות הזאת ולבנות כבר את היישוב הבא. עץ יהיה נחמד מאוד עכשיו."
200
+ },
201
+ {
202
+ "timestamp": "2026-05-16T00:59:55.280348",
203
+ "from": "Hadar",
204
+ "to": "all",
205
+ "message": "באסה, עדיין חסר לי עץ ליישוב. ה-8 הזה נחמד לחיטה ולצמר, אבל אני ממש צריכה 11 או 3 עכשיו. אין לי כל כך מה לעשות כרגע, אז אני אסיים את התור."
206
+ },
207
+ {
208
+ "timestamp": "2026-05-16T01:00:15.717970",
209
+ "from": "Shon",
210
+ "to": "all",
211
+ "message": "יאללה, הגיע הזמן להוציא את ה-6 הזה מהחסימה. מקווה לתוצאה טובה."
212
+ },
213
+ {
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+ "message": "הדר, אני רואה שיש לך לא מעט כבשים. אולי תרצי להחליף כבשה אחת בחיטה? זה יכול לעזור לשנינו להתקדם."
218
+ }
219
+ ]
220
+ }
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164
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167
+ "from_node": 12
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+ "result": {
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+ {
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+ "can_build": false
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+ {
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+ "node_id": 3,
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+ "total_pips": 5,
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+ "port": "Wh2",
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+ "can_build": true
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+ }
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+ ],
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+ "best_node": 10,
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+ "best_pips": 11
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+ },
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+ "highlights": [
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214
+ ],
215
+ "score": 17.0
216
+ },
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+ {
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+ "direction": 13,
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321
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322
+ "parameters": {
323
+ "reasoning": "I have a road leading to node 50 and want to verify its resources and port status before committing to building a settlement there. I believe it has Ore 5 and a 3:1 port.",
324
+ "node_id": 50
325
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326
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355
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362
+ },
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@@ -0,0 +1,3 @@
 
 
 
 
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@@ -0,0 +1,3 @@
 
 
 
 
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pycatan/ai/ai_manager.py CHANGED
@@ -500,6 +500,124 @@ class AIManager:
500
  "parameters": {},
501
  }
502
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
503
  def _fallback_decision_from_unparsed_response(
504
  self,
505
  raw_content: str,
@@ -912,6 +1030,8 @@ class AIManager:
912
  agent_memory=agent_memory,
913
  pending_trades=self._get_relevant_trades(agent.player_name)
914
  )
 
 
915
 
916
  # Get appropriate schema based on config version
917
  schema_version = SchemaVersion.V2 # Default
@@ -930,6 +1050,19 @@ class AIManager:
930
  )
931
 
932
  return prompt, schema
 
 
 
 
 
 
 
 
 
 
 
 
 
933
 
934
  def _format_allowed_actions(self, allowed_actions: List[str]) -> List[Dict[str, Any]]:
935
  """Convert action type strings to formatted action dicts."""
@@ -1056,9 +1189,24 @@ class AIManager:
1056
  phase_prompt = (prompt_message or "").strip()
1057
  if not agent.recent_events:
1058
  return phase_prompt or "It's your turn."
1059
-
1060
- # Get only the last event and format it clearly
1061
  last_event = agent.recent_events[-1]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1062
  event_summary = self._format_event_for_agent(last_event, agent)
1063
 
1064
  if phase_prompt and phase_prompt not in event_summary:
@@ -1690,6 +1838,13 @@ class AIManager:
1690
  "note_to_self": data.get("note_to_self"),
1691
  "say_outloud": data.get("say_outloud"),
1692
  }
 
 
 
 
 
 
 
1693
 
1694
  # Extract action (action.type + action.parameters)
1695
  action = data.get("action", {})
 
500
  "parameters": {},
501
  }
502
 
503
+ def process_agent_reaction(
504
+ self,
505
+ player_name: str,
506
+ game_state: Dict[str, Any],
507
+ prompt_message: str,
508
+ source_player: Optional[str] = None,
509
+ event_group_id: Optional[str] = None,
510
+ ) -> Optional[Dict[str, Any]]:
511
+ """
512
+ Process an off-turn social reaction.
513
+
514
+ Reactions are observation-only: they may update memory and optionally
515
+ say something out loud, but they never return a board action.
516
+ """
517
+ if not getattr(self.config.agent, "enable_reactions", True):
518
+ return None
519
+
520
+ agent = self.get_agent(player_name)
521
+ if not agent:
522
+ raise ValueError(f"Agent '{player_name}' not registered!")
523
+
524
+ self._current_game_state = game_state
525
+ self._current_allowed_actions = []
526
+ self.agent_tools.update_game_state(game_state)
527
+
528
+ what_happened = (prompt_message or "").strip()
529
+ if source_player:
530
+ what_happened = f"{what_happened}\nSource player: {source_player}"
531
+ if event_group_id:
532
+ what_happened = f"{what_happened}\nReaction event id: {event_group_id}"
533
+
534
+ prompt, schema = self._create_prompt(
535
+ agent=agent,
536
+ game_state=game_state,
537
+ what_happened=what_happened,
538
+ allowed_actions=[],
539
+ is_active_turn=False,
540
+ )
541
+
542
+ tool_schemas = self.agent_tools.get_tools_schema()
543
+ log_info = self.logger.log_prompt(
544
+ player_name=player_name,
545
+ prompt=prompt,
546
+ schema=schema,
547
+ is_active=False,
548
+ what_happened=what_happened,
549
+ allowed_actions=[],
550
+ tools_schema=tool_schemas,
551
+ )
552
+
553
+ agent.mark_request_sent()
554
+ response = None
555
+ parsed = None
556
+
557
+ if self.send_to_llm:
558
+ try:
559
+ self.logger.log_llm_communication(
560
+ f"Sending reaction prompt #{log_info['number']} for {player_name}",
561
+ "SEND",
562
+ )
563
+ use_streaming = getattr(self.config.llm, "enable_streaming", True)
564
+ if use_streaming:
565
+ response = self._send_to_llm_stream(
566
+ prompt,
567
+ schema,
568
+ ResponseType.OBSERVING,
569
+ player_name=player_name,
570
+ prompt_number=log_info["number"],
571
+ )
572
+ else:
573
+ response = self._send_to_llm(
574
+ prompt,
575
+ schema,
576
+ ResponseType.OBSERVING,
577
+ player_name=player_name,
578
+ prompt_number=log_info["number"],
579
+ )
580
+
581
+ if response and response.success and response.content:
582
+ parsed = self._parse_response(response, ResponseType.OBSERVING)
583
+ self._last_llm_response = parsed
584
+ self._broadcast_status(player_name, "done")
585
+ else:
586
+ if response and response.error:
587
+ self.logger.log_llm_communication(f"Reaction LLM error: {response.error}", "ERROR")
588
+ self._broadcast_status(player_name, "done")
589
+
590
+ if response:
591
+ self.logger.log_response(
592
+ player_name=player_name,
593
+ request_number=log_info["number"],
594
+ response=response,
595
+ parsed=parsed,
596
+ )
597
+ except Exception as e:
598
+ self.logger.log_llm_communication(f"Reaction exception: {str(e)}", "ERROR")
599
+ parsed = None
600
+
601
+ agent.mark_request_complete(
602
+ success=parsed is not None,
603
+ tokens=response.total_tokens if response else 0,
604
+ )
605
+
606
+ if not parsed:
607
+ return None
608
+
609
+ note_to_self = parsed.get("note_to_self")
610
+ if note_to_self:
611
+ agent.update_memory(note_to_self)
612
+ self._maybe_compact_agent_memory(agent, game_state)
613
+ self.logger.save_agent_memories(self.agents)
614
+
615
+ say_outloud = (parsed.get("say_outloud") or "").strip()
616
+ if say_outloud:
617
+ self._broadcast_chat(player_name, say_outloud)
618
+
619
+ return parsed
620
+
621
  def _fallback_decision_from_unparsed_response(
622
  self,
623
  raw_content: str,
 
1030
  agent_memory=agent_memory,
1031
  pending_trades=self._get_relevant_trades(agent.player_name)
1032
  )
1033
+ if not is_active_turn:
1034
+ prompt.setdefault("task_context", {})["instructions"] = self._get_reaction_instructions()
1035
 
1036
  # Get appropriate schema based on config version
1037
  schema_version = SchemaVersion.V2 # Default
 
1050
  )
1051
 
1052
  return prompt, schema
1053
+
1054
+ def _get_reaction_instructions(self) -> str:
1055
+ """Instructions for observation-only social reactions."""
1056
+ language = getattr(self.config.agent, "chat_language", "english")
1057
+ language_name = "Hebrew" if str(language).lower() in {"hebrew", "he", "heb", "iw"} else "English"
1058
+ return (
1059
+ "You are not taking a board action now. You may only react socially. "
1060
+ "Usually leave say_outloud empty. Reply only if you were addressed, "
1061
+ "insulted, threatened, directly harmed, or if the event matters for "
1062
+ "relationships or long-term strategy. If you do speak, write natural "
1063
+ f"{language_name} only, keep it brief, human, and non-technical. "
1064
+ "You may update note_to_self with useful relationship or strategy context."
1065
+ )
1066
 
1067
  def _format_allowed_actions(self, allowed_actions: List[str]) -> List[Dict[str, Any]]:
1068
  """Convert action type strings to formatted action dicts."""
 
1189
  phase_prompt = (prompt_message or "").strip()
1190
  if not agent.recent_events:
1191
  return phase_prompt or "It's your turn."
1192
+
 
1193
  last_event = agent.recent_events[-1]
1194
+ if last_event.get("type") == "turn_change":
1195
+ previous_event = next(
1196
+ (
1197
+ event for event in reversed(agent.recent_events[:-1])
1198
+ if event.get("type") != "turn_change"
1199
+ ),
1200
+ None,
1201
+ )
1202
+ lines = []
1203
+ if previous_event:
1204
+ lines.append(f"Previous game event: {self._format_event_for_agent(previous_event, agent)}")
1205
+ lines.append("It's your turn.")
1206
+ if phase_prompt:
1207
+ lines.append(f"Current required action: {phase_prompt}")
1208
+ return "\n".join(lines)
1209
+
1210
  event_summary = self._format_event_for_agent(last_event, agent)
1211
 
1212
  if phase_prompt and phase_prompt not in event_summary:
 
1838
  "note_to_self": data.get("note_to_self"),
1839
  "say_outloud": data.get("say_outloud"),
1840
  }
1841
+
1842
+ if response_type == ResponseType.OBSERVING:
1843
+ self.logger.log_llm_communication(
1844
+ f"Observation: {parsed['internal_thinking'][:100]}...",
1845
+ "RECV"
1846
+ )
1847
+ return parsed
1848
 
1849
  # Extract action (action.type + action.parameters)
1850
  action = data.get("action", {})
pycatan/ai/ai_user.py CHANGED
@@ -271,12 +271,36 @@ class AIUser(User):
271
 
272
  # Convert parameters to expected format
273
  converted_params = self._convert_parameters(action_type, parameters)
 
 
274
 
275
  return Action(
276
  action_type=action_type,
277
  player_id=self.user_id,
278
  parameters=converted_params
279
  )
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
280
 
281
  def _convert_parameters(
282
  self,
 
271
 
272
  # Convert parameters to expected format
273
  converted_params = self._convert_parameters(action_type, parameters)
274
+ if decision.get("say_outloud"):
275
+ converted_params["_ai_say_outloud"] = decision["say_outloud"]
276
 
277
  return Action(
278
  action_type=action_type,
279
  player_id=self.user_id,
280
  parameters=converted_params
281
  )
282
+
283
+ def react_to_game_event(
284
+ self,
285
+ game_state: GameState,
286
+ prompt_message: str,
287
+ source_player: Optional[str] = None,
288
+ event_group_id: Optional[str] = None
289
+ ) -> None:
290
+ """
291
+ Give this AI a no-board-action opportunity to react socially.
292
+
293
+ The GameManager passes the real current GameState here, so reactions use
294
+ the same filtered/compact board view as normal turns.
295
+ """
296
+ state_dict = self._game_state_to_dict(game_state)
297
+ self.ai_manager.process_agent_reaction(
298
+ player_name=self.name,
299
+ game_state=state_dict,
300
+ prompt_message=prompt_message,
301
+ source_player=source_player,
302
+ event_group_id=event_group_id,
303
+ )
304
 
305
  def _convert_parameters(
306
  self,
pycatan/ai/config.py CHANGED
@@ -105,6 +105,8 @@ class AgentConfig:
105
  custom_instructions: Optional[str] = None
106
  # Language for public table talk in say_outloud. Supported: english, hebrew.
107
  chat_language: str = "english"
 
 
108
 
109
  @dataclass
110
  class MemoryConfig:
 
105
  custom_instructions: Optional[str] = None
106
  # Language for public table talk in say_outloud. Supported: english, hebrew.
107
  chat_language: str = "english"
108
+ # Allow off-turn social reactions to table talk and direct hostile events.
109
+ enable_reactions: bool = True
110
 
111
  @dataclass
112
  class MemoryConfig:
pycatan/ai/session_analysis.py CHANGED
@@ -45,9 +45,14 @@ def build_decision_analysis(
45
  memory_before = copy.deepcopy(prompt.get("memory") or {})
46
  social_context = copy.deepcopy(prompt.get("social_context") or {})
47
  constraints = copy.deepcopy(prompt.get("constraints") or {})
 
48
  compact_state_text = prompt.get("game_state") or ""
49
  compact_state_json = _extract_embedded_json(compact_state_text)
50
- observed_facts = _build_observed_facts(compact_state_json)
 
 
 
 
51
 
52
  action_type = parsed.get("action_type") or (parsed.get("action") or {}).get("type")
53
  action_parameters = parsed.get("parameters")
@@ -75,7 +80,7 @@ def build_decision_analysis(
75
  "compact_game_state": compact_state_text,
76
  "compact_game_state_json": compact_state_json,
77
  "observed_facts": observed_facts,
78
- "allowed_actions": copy.deepcopy(prompt_doc.get("allowed_actions") or constraints.get("allowed_actions") or []),
79
  },
80
  "tool_trace": tool_trace,
81
  "thinking": parsed.get("internal_thinking") or "",
@@ -302,10 +307,17 @@ def _extract_embedded_json(text: str) -> Optional[Dict[str, Any]]:
302
  return None
303
 
304
 
305
- def _build_observed_facts(compact_state: Optional[Dict[str, Any]]) -> Dict[str, Any]:
 
 
 
 
306
  """Extract the high-signal facts that were visible in compact game_state."""
307
  if not isinstance(compact_state, dict):
308
- return {}
 
 
 
309
 
310
  meta = compact_state.get("meta") or {}
311
  dice = meta.get("dice")
@@ -324,11 +336,53 @@ def _build_observed_facts(compact_state: Optional[Dict[str, Any]]) -> Dict[str,
324
  "robber_hex": meta.get("robber"),
325
  "dice": dice,
326
  "dice_total": dice_total,
 
 
327
  "current_player_state": current_player_state,
328
  "players": copy.deepcopy(players) if isinstance(players, dict) else {},
329
  }
330
 
331
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
332
  def _parse_timestamp(value: Any) -> Optional[datetime]:
333
  if not value:
334
  return None
 
45
  memory_before = copy.deepcopy(prompt.get("memory") or {})
46
  social_context = copy.deepcopy(prompt.get("social_context") or {})
47
  constraints = copy.deepcopy(prompt.get("constraints") or {})
48
+ allowed_actions = copy.deepcopy(prompt_doc.get("allowed_actions") or constraints.get("allowed_actions") or [])
49
  compact_state_text = prompt.get("game_state") or ""
50
  compact_state_json = _extract_embedded_json(compact_state_text)
51
+ observed_facts = _build_observed_facts(
52
+ compact_state_json,
53
+ allowed_actions,
54
+ prompt.get("task_context") or {},
55
+ )
56
 
57
  action_type = parsed.get("action_type") or (parsed.get("action") or {}).get("type")
58
  action_parameters = parsed.get("parameters")
 
80
  "compact_game_state": compact_state_text,
81
  "compact_game_state_json": compact_state_json,
82
  "observed_facts": observed_facts,
83
+ "allowed_actions": allowed_actions,
84
  },
85
  "tool_trace": tool_trace,
86
  "thinking": parsed.get("internal_thinking") or "",
 
307
  return None
308
 
309
 
310
+ def _build_observed_facts(
311
+ compact_state: Optional[Dict[str, Any]],
312
+ allowed_actions: List[Dict[str, Any]],
313
+ task_context: Dict[str, Any],
314
+ ) -> Dict[str, Any]:
315
  """Extract the high-signal facts that were visible in compact game_state."""
316
  if not isinstance(compact_state, dict):
317
+ return {
318
+ "expected_action": _expected_action_from_allowed(allowed_actions),
319
+ "prompt_warnings": _prompt_consistency_warnings(allowed_actions, task_context),
320
+ }
321
 
322
  meta = compact_state.get("meta") or {}
323
  dice = meta.get("dice")
 
336
  "robber_hex": meta.get("robber"),
337
  "dice": dice,
338
  "dice_total": dice_total,
339
+ "expected_action": _expected_action_from_allowed(allowed_actions),
340
+ "prompt_warnings": _prompt_consistency_warnings(allowed_actions, task_context),
341
  "current_player_state": current_player_state,
342
  "players": copy.deepcopy(players) if isinstance(players, dict) else {},
343
  }
344
 
345
 
346
+ def _allowed_types(allowed_actions: List[Dict[str, Any]]) -> set[str]:
347
+ result = set()
348
+ for action in allowed_actions or []:
349
+ if isinstance(action, dict):
350
+ value = action.get("type")
351
+ else:
352
+ value = str(action)
353
+ if value:
354
+ result.add(str(value).lower())
355
+ return result
356
+
357
+
358
+ def _expected_action_from_allowed(allowed_actions: List[Dict[str, Any]]) -> str:
359
+ allowed = _allowed_types(allowed_actions)
360
+ if "roll_dice" in allowed and allowed <= {"roll_dice", "use_dev_card"}:
361
+ if "use_dev_card" in allowed:
362
+ return "Start the turn: roll dice, or optionally use a development card before rolling."
363
+ return "Start the turn: roll dice."
364
+ if {"build_settlement", "build_city", "build_road", "trade_propose", "trade_bank", "buy_dev_card", "end_turn"} & allowed:
365
+ return "Post-roll actions: build, trade, buy/use development card, or end turn."
366
+ if allowed:
367
+ return "Allowed now: " + ", ".join(sorted(allowed))
368
+ return ""
369
+
370
+
371
+ def _prompt_consistency_warnings(
372
+ allowed_actions: List[Dict[str, Any]],
373
+ task_context: Dict[str, Any],
374
+ ) -> List[str]:
375
+ allowed = _allowed_types(allowed_actions)
376
+ what_happened = str((task_context or {}).get("what_just_happened") or "").lower()
377
+ warnings = []
378
+ if "roll_dice" in allowed and allowed <= {"roll_dice", "use_dev_card"}:
379
+ if "build, trade, or end" in what_happened:
380
+ warnings.append(
381
+ "The prompt text says build/trade/end, but the allowed actions show this is a pre-roll decision."
382
+ )
383
+ return warnings
384
+
385
+
386
  def _parse_timestamp(value: Any) -> Optional[datetime]:
387
  if not value:
388
  return None
pycatan/management/game_manager.py CHANGED
@@ -81,6 +81,7 @@ class GameManager:
81
  self._action_history: List[Action] = []
82
  self._pending_actions: List[Action] = []
83
  self._trade_counter = 0
 
84
 
85
  # Error tracking per player to prevent infinite loops
86
  self._player_error_count = [0] * self.num_players
@@ -1104,6 +1105,13 @@ class GameManager:
1104
  self.get_full_state(),
1105
  affected_players=[player_id] if victim_id is None else [player_id, victim_id]
1106
  )
 
 
 
 
 
 
 
1107
 
1108
  # Mark that we already logged this action (to prevent double logging in _update_all_systems)
1109
  result.already_logged = True
@@ -1531,7 +1539,7 @@ class GameManager:
1531
  allowed_actions = self.get_available_actions()
1532
 
1533
  # Create context-aware prompt message
1534
- prompt_message = self._get_prompt_message_for_phase()
1535
 
1536
  # Request action from the current user
1537
  action = current_user.get_input(
@@ -1744,6 +1752,78 @@ class GameManager:
1744
  # Only print if debug config is explicitly enabled
1745
  pass
1746
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1747
  def _gamestate_to_dict(self, game_state) -> Dict[str, Any]:
1748
  """Convert GameState object to dict format expected by visualizations."""
1749
  try:
@@ -1856,6 +1936,9 @@ class GameManager:
1856
 
1857
  else: # Normal Play
1858
  self._current_game_state.current_player = (self._current_game_state.current_player + 1) % self.num_players
 
 
 
1859
 
1860
  # Display turn start
1861
  self._display_current_turn_start()
@@ -2307,6 +2390,14 @@ class GameManager:
2307
  # Proceed to normal play
2308
  self._current_game_state.turn_phase = TurnPhase.PLAYER_ACTIONS
2309
  self._current_game_state.steal_pending = False
 
 
 
 
 
 
 
 
2310
  else:
2311
  # Multiple players - ask user to choose
2312
  self._current_game_state.turn_phase = TurnPhase.ROBBER_STEAL
@@ -2426,9 +2517,16 @@ class GameManager:
2426
  f"You stole a {stolen_card.name}!"
2427
  )
2428
 
2429
- return ActionResult.success_result(self.get_full_state())
 
 
 
 
 
 
 
2430
 
2431
- def _get_prompt_message_for_phase(self) -> str:
2432
  """
2433
  Get a context-appropriate prompt message based on current game phase.
2434
 
@@ -2437,6 +2535,7 @@ class GameManager:
2437
  """
2438
  game_phase = self._current_game_state.game_phase
2439
  phase = self._current_game_state.turn_phase
 
2440
 
2441
  if game_phase in [GamePhase.SETUP_FIRST_ROUND, GamePhase.SETUP_SECOND_ROUND]:
2442
  if not self._setup_turn_progress['settlement']:
@@ -2474,9 +2573,25 @@ class GameManager:
2474
  elif phase == TurnPhase.ROBBER_MOVE:
2475
  return "Move the robber to a tile. Use: robber <tile_id> (click tiles in web view to see IDs)"
2476
 
2477
- elif phase == TurnPhase.ROLL_DICE:
 
 
 
 
 
 
 
 
 
 
 
 
 
2478
  return "Roll the dice to start your turn. Use: roll"
2479
 
 
 
 
2480
  elif phase == TurnPhase.PLAYER_ACTIONS:
2481
  return "Your turn - build, trade, or end turn. Type 'help' for commands."
2482
 
 
81
  self._action_history: List[Action] = []
82
  self._pending_actions: List[Action] = []
83
  self._trade_counter = 0
84
+ self._processed_reaction_keys: List[str] = []
85
 
86
  # Error tracking per player to prevent infinite loops
87
  self._player_error_count = [0] * self.num_players
 
1105
  self.get_full_state(),
1106
  affected_players=[player_id] if victim_id is None else [player_id, victim_id]
1107
  )
1108
+ if victim_id is not None:
1109
+ result.reaction_events = [{
1110
+ "type": "robber_steal",
1111
+ "actor_id": player_id,
1112
+ "victim_id": victim_id,
1113
+ "message": f"{player_name} stole a card from you with a Knight.",
1114
+ }]
1115
 
1116
  # Mark that we already logged this action (to prevent double logging in _update_all_systems)
1117
  result.already_logged = True
 
1539
  allowed_actions = self.get_available_actions()
1540
 
1541
  # Create context-aware prompt message
1542
+ prompt_message = self._get_prompt_message_for_phase(allowed_actions)
1543
 
1544
  # Request action from the current user
1545
  action = current_user.get_input(
 
1752
  # Only print if debug config is explicitly enabled
1753
  pass
1754
 
1755
+ if result.success:
1756
+ self._process_ai_reactions(action, result)
1757
+
1758
+ def _process_ai_reactions(self, action: Action, result: ActionResult) -> None:
1759
+ """
1760
+ Offer AI players a no-board-action chance to react to table talk or
1761
+ direct hostile events. The prompt is sent after the board state has
1762
+ already been updated, so observers see the real current state.
1763
+ """
1764
+ reaction_prompts: Dict[int, List[str]] = {}
1765
+ source_name = self.users[action.player_id].name if hasattr(self.users[action.player_id], 'name') else f"Player {action.player_id}"
1766
+ say_outloud = ""
1767
+ if hasattr(action, "parameters") and isinstance(action.parameters, dict):
1768
+ say_outloud = (action.parameters.get("_ai_say_outloud") or "").strip()
1769
+
1770
+ if say_outloud and action.action_type != ActionType.TRADE_PROPOSE:
1771
+ for user_id, user in enumerate(self.users):
1772
+ if user_id != action.player_id and user.is_active:
1773
+ reaction_prompts.setdefault(user_id, []).append(
1774
+ f"{source_name} said: \"{say_outloud}\""
1775
+ )
1776
+
1777
+ for event in getattr(result, "reaction_events", []) or []:
1778
+ event_type = event.get("type", "")
1779
+ victim_id = event.get("victim_id")
1780
+ if event_type == "robber_steal" and isinstance(victim_id, int):
1781
+ if 0 <= victim_id < len(self.users) and victim_id != action.player_id:
1782
+ victim_name = self.users[victim_id].name if hasattr(self.users[victim_id], 'name') else f"Player {victim_id}"
1783
+ reaction_prompts.setdefault(victim_id, []).append(
1784
+ event.get("message")
1785
+ or f"{source_name} stole a card from you with the robber."
1786
+ )
1787
+ if say_outloud and action.action_type == ActionType.TRADE_PROPOSE:
1788
+ reaction_prompts[victim_id].append(
1789
+ f"{source_name} also said: \"{say_outloud}\""
1790
+ )
1791
+
1792
+ if not reaction_prompts:
1793
+ return
1794
+
1795
+ current_state = self.get_full_state()
1796
+ event_group_id = (
1797
+ f"{self._current_game_state.turn_number}:"
1798
+ f"{action.player_id}:{action.action_type.name}:{len(self._action_history)}"
1799
+ )
1800
+
1801
+ for user_id, messages in reaction_prompts.items():
1802
+ user = self.users[user_id]
1803
+ if not hasattr(user, "react_to_game_event"):
1804
+ continue
1805
+
1806
+ reaction_key = f"{event_group_id}:{user_id}"
1807
+ if reaction_key in self._processed_reaction_keys:
1808
+ continue
1809
+
1810
+ self._processed_reaction_keys.append(reaction_key)
1811
+ self._processed_reaction_keys = self._processed_reaction_keys[-100:]
1812
+
1813
+ prompt_message = (
1814
+ "\n".join(messages)
1815
+ + "\nYou may react only with table talk or memory. Do not choose a board action."
1816
+ )
1817
+ try:
1818
+ user.react_to_game_event(
1819
+ current_state,
1820
+ prompt_message,
1821
+ source_player=source_name,
1822
+ event_group_id=reaction_key,
1823
+ )
1824
+ except Exception as exc:
1825
+ print(f"[AI] Reaction prompt failed for {getattr(user, 'name', user_id)}: {exc}")
1826
+
1827
  def _gamestate_to_dict(self, game_state) -> Dict[str, Any]:
1828
  """Convert GameState object to dict format expected by visualizations."""
1829
  try:
 
1936
 
1937
  else: # Normal Play
1938
  self._current_game_state.current_player = (self._current_game_state.current_player + 1) % self.num_players
1939
+
1940
+ if self._current_game_state.game_phase == GamePhase.NORMAL_PLAY:
1941
+ self._current_game_state.turn_phase = TurnPhase.ROLL_DICE
1942
 
1943
  # Display turn start
1944
  self._display_current_turn_start()
 
2390
  # Proceed to normal play
2391
  self._current_game_state.turn_phase = TurnPhase.PLAYER_ACTIONS
2392
  self._current_game_state.steal_pending = False
2393
+ result = ActionResult.success_result(self.get_full_state())
2394
+ result.reaction_events = [{
2395
+ "type": "robber_steal",
2396
+ "actor_id": action.player_id,
2397
+ "victim_id": target_player,
2398
+ "message": f"{thief_name} stole a card from you with the robber.",
2399
+ }]
2400
+ return result
2401
  else:
2402
  # Multiple players - ask user to choose
2403
  self._current_game_state.turn_phase = TurnPhase.ROBBER_STEAL
 
2517
  f"You stole a {stolen_card.name}!"
2518
  )
2519
 
2520
+ result = ActionResult.success_result(self.get_full_state())
2521
+ result.reaction_events = [{
2522
+ "type": "robber_steal",
2523
+ "actor_id": action.player_id,
2524
+ "victim_id": target_player,
2525
+ "message": f"{thief_name} stole a card from you with the robber.",
2526
+ }]
2527
+ return result
2528
 
2529
+ def _get_prompt_message_for_phase(self, allowed_actions: Optional[List[str]] = None) -> str:
2530
  """
2531
  Get a context-appropriate prompt message based on current game phase.
2532
 
 
2535
  """
2536
  game_phase = self._current_game_state.game_phase
2537
  phase = self._current_game_state.turn_phase
2538
+ allowed_set = set(allowed_actions or self.get_available_actions())
2539
 
2540
  if game_phase in [GamePhase.SETUP_FIRST_ROUND, GamePhase.SETUP_SECOND_ROUND]:
2541
  if not self._setup_turn_progress['settlement']:
 
2573
  elif phase == TurnPhase.ROBBER_MOVE:
2574
  return "Move the robber to a tile. Use: robber <tile_id> (click tiles in web view to see IDs)"
2575
 
2576
+ elif (
2577
+ ActionType.ROLL_DICE.name in allowed_set
2578
+ and not any(action in allowed_set for action in [
2579
+ ActionType.BUILD_SETTLEMENT.name,
2580
+ ActionType.BUILD_CITY.name,
2581
+ ActionType.BUILD_ROAD.name,
2582
+ ActionType.TRADE_PROPOSE.name,
2583
+ ActionType.TRADE_BANK.name,
2584
+ ActionType.BUY_DEV_CARD.name,
2585
+ ActionType.END_TURN.name,
2586
+ ])
2587
+ ):
2588
+ if ActionType.USE_DEV_CARD.name in allowed_set:
2589
+ return "Start your turn by rolling the dice. You may use a development card before rolling if it is useful."
2590
  return "Roll the dice to start your turn. Use: roll"
2591
 
2592
+ elif phase == TurnPhase.ROLL_DICE:
2593
+ return "Roll the dice to start your turn. Use: roll"
2594
+
2595
  elif phase == TurnPhase.PLAYER_ACTIONS:
2596
  return "Your turn - build, trade, or end turn. Type 'help' for commands."
2597
 
pycatan/static/css/unified.css CHANGED
@@ -445,6 +445,18 @@
445
  font-size: 13px;
446
  }
447
 
 
 
 
 
 
 
 
 
 
 
 
 
448
  .analysis-details {
449
  margin-top: 10px;
450
  }
 
445
  font-size: 13px;
446
  }
447
 
448
+ .analysis-warning {
449
+ border: 1px solid rgba(243, 156, 18, 0.45);
450
+ border-left: 4px solid #f39c12;
451
+ border-radius: 6px;
452
+ background: rgba(243, 156, 18, 0.12);
453
+ color: #f5d08a;
454
+ font-size: 12px;
455
+ line-height: 1.5;
456
+ margin: 10px 0;
457
+ padding: 10px 12px;
458
+ }
459
+
460
  .analysis-details {
461
  margin-top: 10px;
462
  }
pycatan/static/js/unified.js CHANGED
@@ -1273,6 +1273,7 @@ function renderObservedFacts(facts) {
1273
  ? `${dice.join(' + ')} = ${facts.dice_total ?? dice.reduce((sum, value) => sum + Number(value || 0), 0)}`
1274
  : 'Not rolled yet / not visible';
1275
  const playerState = facts.current_player_state || {};
 
1276
 
1277
  return `
1278
  <div class="analysis-observed">
@@ -1283,6 +1284,12 @@ function renderObservedFacts(facts) {
1283
  <div><span>Dice</span><strong>${escapeHtml(diceText)}</strong></div>
1284
  <div><span>Robber hex</span><strong>${escapeHtml(String(facts.robber_hex ?? 'Unknown'))}</strong></div>
1285
  </div>
 
 
 
 
 
 
1286
  ${Object.keys(playerState).length ? renderJsonBlock(playerState, `${facts.current_player || 'Current player'} visible state`) : ''}
1287
  </div>
1288
  `;
 
1273
  ? `${dice.join(' + ')} = ${facts.dice_total ?? dice.reduce((sum, value) => sum + Number(value || 0), 0)}`
1274
  : 'Not rolled yet / not visible';
1275
  const playerState = facts.current_player_state || {};
1276
+ const warnings = facts.prompt_warnings || [];
1277
 
1278
  return `
1279
  <div class="analysis-observed">
 
1284
  <div><span>Dice</span><strong>${escapeHtml(diceText)}</strong></div>
1285
  <div><span>Robber hex</span><strong>${escapeHtml(String(facts.robber_hex ?? 'Unknown'))}</strong></div>
1286
  </div>
1287
+ ${facts.expected_action ? renderKeyText('Expected action from allowed_actions', facts.expected_action) : ''}
1288
+ ${warnings.length ? `
1289
+ <div class="analysis-warning">
1290
+ ${warnings.map(item => `<div>${escapeHtml(item)}</div>`).join('')}
1291
+ </div>
1292
+ ` : ''}
1293
  ${Object.keys(playerState).length ? renderJsonBlock(playerState, `${facts.current_player || 'Current player'} visible state`) : ''}
1294
  </div>
1295
  `;