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- .env.example +13 -10
- AI_GAME_COMMANDS.md +253 -0
- ANALYSE_GAME.bat +75 -0
- REPLAY_GUIDE.md +9 -5
- examples/ai_testing/my_games/current_session.txt +1 -0
- examples/ai_testing/my_games/session_20260515_235517/agent_memories.json +1 -0
- examples/ai_testing/my_games/session_20260515_235517/session_metadata.json +10 -0
- examples/ai_testing/my_games/session_20260515_235517/session_summary.json +761 -0
- examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.json +180 -0
- examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.txt +87 -0
- examples/ai_testing/my_games/session_20260515_235517/shon/shon.md +22 -0
- examples/ai_testing/my_games/session_20260515_235539/agent_memories.json +36 -0
- examples/ai_testing/my_games/session_20260515_235539/chat_history.json +28 -0
- examples/ai_testing/my_games/session_20260515_235539/hadar/hadar.md +62 -0
- examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.json +180 -0
- examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.txt +87 -0
- examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.json +194 -0
- examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.txt +101 -0
- examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_1_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_2_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_1.json +27 -0
- examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_2.json +28 -0
- examples/ai_testing/my_games/session_20260515_235539/session_metadata.json +10 -0
- examples/ai_testing/my_games/session_20260515_235539/session_summary.json +850 -0
- examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.json +192 -0
- examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.txt +99 -0
- examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.json +202 -0
- examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.txt +109 -0
- examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_1_iter1.json +29 -0
- examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_2_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_1.json +27 -0
- examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_2.json +28 -0
- examples/ai_testing/my_games/session_20260515_235539/shon/shon.md +70 -0
- examples/ai_testing/my_games/session_20260515_235539/tool_executions.json +1465 -0
- examples/ai_testing/my_games/session_20260515_235539/tts_cache/gemini/06de22273cced6c536ad47aae15a822529d328ffa6cabf1c38fbadf85c71958f.wav +3 -0
- examples/ai_testing/my_games/session_20260515_235539/tts_cache/gemini/3837860427bcb995c9fe072296f87a22b33608c7934554e238b5e88266245a0f.wav +3 -0
- examples/ai_testing/my_games/session_20260515_235539/tts_cache/gemini/62a79c14d834641ed35055d1876466beee0a911c79961f62e1978d0d738a228b.wav +3 -0
- examples/ai_testing/my_games/session_20260515_235539/tts_cache/gemini/7f20033d2139895342bd253db88a114b8178701030f51e3612c7ee6550abbb8d.wav +3 -0
- examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.json +200 -0
- examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.txt +107 -0
- examples/ai_testing/my_games/session_20260515_235539/ziv/responses/intermediate/response_1_iter1.json +30 -0
- examples/ai_testing/my_games/session_20260515_235539/ziv/ziv.md +22 -0
- examples/ai_testing/my_games/session_20260515_235949/agent_memories.json +36 -0
- examples/ai_testing/my_games/session_20260515_235949/chat_history.json +28 -0
- examples/ai_testing/my_games/session_20260515_235949/session_metadata.json +18 -0
- examples/ai_testing/my_games/session_20260515_235949/session_summary.json +218 -0
- examples/ai_testing/my_games/session_20260516_000342/agent_memories.json +61 -0
- examples/ai_testing/my_games/session_20260516_000342/chat_history.json +52 -0
- examples/ai_testing/my_games/session_20260516_000342/hadar/hadar.md +62 -0
- examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.json +180 -0
.env.example
CHANGED
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@@ -67,9 +67,12 @@ AI_TTS_CACHE_ENABLED=true
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GEMINI_TTS_ENABLED=true
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GEMINI_TTS_MODEL_ID=gemini-3.1-flash-tts-preview
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GEMINI_TTS_VOICE_NAME=Kore
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-
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GEMINI_TTS_PLAY_AUDIO=true
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GEMINI_TTS_VERIFY_SSL=true
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GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation] {text}
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# ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID.
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#
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# Set ELEVENLABS_DEFAULT_VOICE_ID to any voice from your ElevenLabs library.
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# Per-player voice overrides are optional
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#
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# ELEVENLABS_VOICE_CHARLIE_BROWN.
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ELEVENLABS_TTS_ENABLED=false
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ELEVENLABS_DEFAULT_VOICE_ID=
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ELEVENLABS_TTS_PLAY_AUDIO=true
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ELEVENLABS_TTS_VERIFY_SSL=true
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# Optional per-player voices
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#
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#
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#
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# Optional tuning
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# ELEVENLABS_TTS_LANGUAGE_CODE=he
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GEMINI_TTS_ENABLED=true
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GEMINI_TTS_MODEL_ID=gemini-3.1-flash-tts-preview
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GEMINI_TTS_VOICE_NAME=Kore
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# Per-player voices are keyed by player slot, so renaming Alice/Bob/etc.
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# does not change who sounds like whom. PLAYER1 and PLAYER_1 both work.
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GEMINI_TTS_VOICE_PLAYER_1=Achernar
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GEMINI_TTS_VOICE_PLAYER_2=Achird
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GEMINI_TTS_VOICE_PLAYER_3=Alnilam
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# GEMINI_TTS_VOICE_PLAYER_4=Kore
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GEMINI_TTS_PLAY_AUDIO=true
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GEMINI_TTS_VERIFY_SSL=true
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GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation] {text}
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# ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID.
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#
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# Set ELEVENLABS_DEFAULT_VOICE_ID to any voice from your ElevenLabs library.
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# Per-player voice overrides are optional and should be keyed by player slot,
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# so renaming the player does not change the voice.
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ELEVENLABS_TTS_ENABLED=false
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ELEVENLABS_DEFAULT_VOICE_ID=
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ELEVENLABS_TTS_PLAY_AUDIO=true
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ELEVENLABS_TTS_VERIFY_SSL=true
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# Optional per-player voices. PLAYER1 and PLAYER_1 both work.
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# ELEVENLABS_VOICE_PLAYER_1=
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# ELEVENLABS_VOICE_PLAYER_2=
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# ELEVENLABS_VOICE_PLAYER_3=
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# ELEVENLABS_VOICE_PLAYER_4=
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# Optional tuning
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# ELEVENLABS_TTS_LANGUAGE_CODE=he
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AI_GAME_COMMANDS.md
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| 1 |
+
# PyCatan AI - פקודות הרצה חשובות
|
| 2 |
+
|
| 3 |
+
מסמך קצר לפקודות היומיומיות של הרצת משחק, המשך מסשן קודם, replay, ושפת צ'אט.
|
| 4 |
+
|
| 5 |
+
## ריצה חדשה רגילה
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| 6 |
+
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| 7 |
+
```powershell
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| 8 |
+
.\play_ai_auto.bat
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| 9 |
+
```
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| 10 |
+
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| 11 |
+
פותח:
|
| 12 |
+
|
| 13 |
+
- Board / Unified view: `http://localhost:5000/unified`
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| 14 |
+
- AI Viewer: `http://localhost:5001`
|
| 15 |
+
- LLM Logger console
|
| 16 |
+
|
| 17 |
+
כל ריצה יוצרת סשן חדש תחת:
|
| 18 |
+
|
| 19 |
+
```text
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| 20 |
+
examples\ai_testing\my_games\session_YYYYMMDD_HHMMSS
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| 21 |
+
```
|
| 22 |
+
|
| 23 |
+
## ריצה חדשה עם צ'אט בעברית
|
| 24 |
+
|
| 25 |
+
```powershell
|
| 26 |
+
.\play_ai_auto.bat --hebrew-chat
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| 27 |
+
```
|
| 28 |
+
|
| 29 |
+
## ריצה חדשה עם צ'אט באנגלית
|
| 30 |
+
|
| 31 |
+
```powershell
|
| 32 |
+
.\play_ai_auto.bat --english-chat
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| 33 |
+
```
|
| 34 |
+
|
| 35 |
+
אפשר גם להשתמש בצורה הכללית:
|
| 36 |
+
|
| 37 |
+
```powershell
|
| 38 |
+
.\play_ai_auto.bat --chat-language hebrew
|
| 39 |
+
.\play_ai_auto.bat --chat-language english
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| 40 |
+
```
|
| 41 |
+
|
| 42 |
+
## ריצה עם שמות שחקנים
|
| 43 |
+
|
| 44 |
+
```powershell
|
| 45 |
+
.\play_ai_auto.bat --names Hadar Shon Ziv --hebrew-chat
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| 46 |
+
```
|
| 47 |
+
|
| 48 |
+
מספר השמות קובע את מספר השחקנים.
|
| 49 |
+
|
| 50 |
+
## ריצה עם מסך הגדרות
|
| 51 |
+
|
| 52 |
+
```powershell
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| 53 |
+
.\PLAY_WITH_SET_SETTINGS.bat
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| 54 |
+
```
|
| 55 |
+
|
| 56 |
+
זה פותח דף בדפדפן לבחירת model, API key, מספר שחקנים, שמות ושפת table-talk.
|
| 57 |
+
|
| 58 |
+
אפשר להעביר גם flags:
|
| 59 |
+
|
| 60 |
+
```powershell
|
| 61 |
+
.\PLAY_WITH_SET_SETTINGS.bat --hebrew-chat
|
| 62 |
+
```
|
| 63 |
+
|
| 64 |
+
## לראות מה הסשן הנוכחי
|
| 65 |
+
|
| 66 |
+
```powershell
|
| 67 |
+
Get-Content examples\ai_testing\my_games\current_session.txt
|
| 68 |
+
```
|
| 69 |
+
|
| 70 |
+
## למצוא סשנים אחרונים
|
| 71 |
+
|
| 72 |
+
```powershell
|
| 73 |
+
Get-ChildItem examples\ai_testing\my_games -Directory |
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| 74 |
+
Sort-Object LastWriteTime -Descending |
|
| 75 |
+
Select-Object -First 10 Name,LastWriteTime
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| 76 |
+
```
|
| 77 |
+
|
| 78 |
+
## להמשיך סשן קודם
|
| 79 |
+
|
| 80 |
+
בפועל זה fast replay: הקוד משחק מחדש את הפעולות המוקלטות מהר, ואז ממשיך live עם הקוד הנוכחי.
|
| 81 |
+
|
| 82 |
+
```powershell
|
| 83 |
+
.\play_ai_auto.bat --replay-session session_20260515_235539
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| 84 |
+
```
|
| 85 |
+
|
| 86 |
+
חשוב: זה יוצר סשן חדש נגזר. הסשן המקורי לא משתנה.
|
| 87 |
+
|
| 88 |
+
אל תשתמש כסורס בסשן שנוצר על ידי `--watch-replay`. סשן כזה הוא תצוגה בלבד ובדרך כלל אין בו `responses/response_*.json`. אם פתחת `session_metadata.json` ורואים:
|
| 89 |
+
|
| 90 |
+
```json
|
| 91 |
+
"mode": "watch_replay_visual_playback"
|
| 92 |
+
```
|
| 93 |
+
|
| 94 |
+
אז צריך להשתמש בסשן המקורי שמופיע תחת `replay.source_session` או `derived_from`.
|
| 95 |
+
|
| 96 |
+
## לעצור לפני נקודת באג ולהמשיך live
|
| 97 |
+
|
| 98 |
+
אם הבאג קרה בפעולה של שחקן מסוים, עדיף לעצור לפני הפעולה החשודה:
|
| 99 |
+
|
| 100 |
+
```powershell
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| 101 |
+
.\play_ai_auto.bat --replay-session session_20260515_235539 --replay-stop-before Shon:4
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| 102 |
+
```
|
| 103 |
+
|
| 104 |
+
המשמעות: משחזר הכל עד לפני `Shon` בקשה 4, ואז נותן ל-AI להחליט מחדש עם הקוד המתוקן.
|
| 105 |
+
|
| 106 |
+
## לשחזר כולל פעולה מסוימת ואז להמשיך
|
| 107 |
+
|
| 108 |
+
אם הפעולה כבר ידועה כתקינה ורוצים לדלג עליה:
|
| 109 |
+
|
| 110 |
+
```powershell
|
| 111 |
+
.\play_ai_auto.bat --replay-session session_20260515_235539 --replay-through Shon:4
|
| 112 |
+
```
|
| 113 |
+
|
| 114 |
+
זה משחזר גם את `Shon:4`, כולל צ'אט וזיכרון שהוקלטו שם.
|
| 115 |
+
|
| 116 |
+
## איך למצוא את `Player:N`
|
| 117 |
+
|
| 118 |
+
פתח את תיקיית הסשן:
|
| 119 |
+
|
| 120 |
+
```text
|
| 121 |
+
examples\ai_testing\my_games\session_YYYYMMDD_HHMMSS
|
| 122 |
+
```
|
| 123 |
+
|
| 124 |
+
ואז חפש אצל השחקן:
|
| 125 |
+
|
| 126 |
+
```text
|
| 127 |
+
<Player>\prompts\prompt_N.json
|
| 128 |
+
<Player>\responses\response_N.json
|
| 129 |
+
```
|
| 130 |
+
|
| 131 |
+
אם הקובץ הוא:
|
| 132 |
+
|
| 133 |
+
```text
|
| 134 |
+
examples\ai_testing\my_games\session_20260515_235539\Shon\responses\response_4.json
|
| 135 |
+
```
|
| 136 |
+
|
| 137 |
+
אז הסמן הוא:
|
| 138 |
+
|
| 139 |
+
```text
|
| 140 |
+
Shon:4
|
| 141 |
+
```
|
| 142 |
+
|
| 143 |
+
## Replay וצ'אט בעברית/אנגלית
|
| 144 |
+
|
| 145 |
+
דוגמה להמשך סשן ישן, אבל הודעות חדשות בעברית:
|
| 146 |
+
|
| 147 |
+
```powershell
|
| 148 |
+
.\play_ai_auto.bat --replay-session session_20260515_235539 --hebrew-chat
|
| 149 |
+
```
|
| 150 |
+
|
| 151 |
+
דוגמה להמשך סשן ישן, אבל הודעות חדשות באנגלית:
|
| 152 |
+
|
| 153 |
+
```powershell
|
| 154 |
+
.\play_ai_auto.bat --replay-session session_20260515_235539 --english-chat
|
| 155 |
+
```
|
| 156 |
+
|
| 157 |
+
חשוב: הודעות שכבר הוקלטו בסשן המקורי נשארות בשפה המקורית שלהן. הדגל `--hebrew-chat` או `--english-chat` משפיע בעיקר על ההודעות החדשות אחרי שהמשחק ממשיך live.
|
| 158 |
+
|
| 159 |
+
## לא להציג צ'אט ישן בזמן replay
|
| 160 |
+
|
| 161 |
+
אם לא רוצים שהצ'אט הישן יוזרק מחדש:
|
| 162 |
+
|
| 163 |
+
```powershell
|
| 164 |
+
.\play_ai_auto.bat --replay-session session_20260515_235539 --replay-skip-chat --hebrew-chat
|
| 165 |
+
```
|
| 166 |
+
|
| 167 |
+
זה שימושי אם הצ'אט הישן הכיל אמונה שגויה או בלבול סביב באג.
|
| 168 |
+
|
| 169 |
+
## צפייה ב-replay בלי להמשיך AI live
|
| 170 |
+
|
| 171 |
+
```powershell
|
| 172 |
+
.\play_ai_auto.bat --watch-replay --replay-session session_20260515_235539 --replay-delay 2.5
|
| 173 |
+
```
|
| 174 |
+
|
| 175 |
+
עם צ'אט שמופיע קצת לפני הפעולה:
|
| 176 |
+
|
| 177 |
+
```powershell
|
| 178 |
+
.\play_ai_auto.bat --watch-replay --replay-session session_20260515_235539 --replay-delay 2.5 --replay-text-lead 0.5
|
| 179 |
+
```
|
| 180 |
+
|
| 181 |
+
## ניתוח משחק מוקלט - ANALYSE_GAME
|
| 182 |
+
|
| 183 |
+
כשרוצים לא רק לצפות בריפליי אלא להבין את קבלת ההחלטות של השחקנים:
|
| 184 |
+
|
| 185 |
+
```powershell
|
| 186 |
+
.\ANALYSE_GAME.bat --session session_20260516_002753
|
| 187 |
+
```
|
| 188 |
+
|
| 189 |
+
אפשר גם להעביר אופציות ריפליי רגילות:
|
| 190 |
+
|
| 191 |
+
```powershell
|
| 192 |
+
.\ANALYSE_GAME.bat --session session_20260516_002753 --replay-delay 1.5 --replay-text-lead 0.5
|
| 193 |
+
```
|
| 194 |
+
|
| 195 |
+
זה פותח את ה-Unified View במצב replay ונותן כפתור `Analyse` ליד בקרי הריפליי. עוצרים על נקודה בסליידר ולוחצים `Analyse` כדי לפתוח פופאפ Decision Trace.
|
| 196 |
+
|
| 197 |
+
בפופאפ רואים את המציאות כפי שהמודל ראה אותה באותו רגע, מתוך קובץ הפרומפט המקורי:
|
| 198 |
+
|
| 199 |
+
- `task_context`: מה קרה ומה התבקש ממנו לעשות.
|
| 200 |
+
- `game_state`: מצב המשחק הדחוס/מסונן שנכנס לפרומפט.
|
| 201 |
+
- `memory`: הזיכרון שהיה לו לפני ההחלטה.
|
| 202 |
+
- `Compacted long-term memory`: סיכום זיכרון מקומפקט אם היה `prompt.memory.long_term_summary`.
|
| 203 |
+
- `Recent notes`: הזיכרונות האחרונים שנשארו אחרי compaction.
|
| 204 |
+
- `social_context`: צ'אט, סיכומי הודעות, וטריידים שהיו זמינים לו.
|
| 205 |
+
- `Compacted message summaries`: סיכומי הודעות אם היו `prompt.social_context.last_summaries` או `recent_summaries`.
|
| 206 |
+
- `Tool calls`: איזה כלים הפעיל, למה, מה הקלט, ומה הפלט.
|
| 207 |
+
- `Internal thinking`: הנימוק הפרטי שהמודל החזיר.
|
| 208 |
+
- `note_to_self`: מה נשמר לזיכרון הבא.
|
| 209 |
+
- `say_outloud`: מה נאמר לשחקנים.
|
| 210 |
+
- `Action`: הפעולה שנבחרה.
|
| 211 |
+
- `Engine Result`: האם הפעולה הצליחה ומה המנוע רשם.
|
| 212 |
+
|
| 213 |
+
חשוב: `ANALYSE_GAME` לא עושה קריאות LLM חדשות. הוא קורא את קבצי הסשן המוקלטים:
|
| 214 |
+
|
| 215 |
+
```text
|
| 216 |
+
<Player>\prompts\prompt_N.json
|
| 217 |
+
<Player>\responses\response_N.json
|
| 218 |
+
<Player>\responses\intermediate\response_N_iterM.json
|
| 219 |
+
tool_executions.json
|
| 220 |
+
chat_history.json
|
| 221 |
+
agent_memories.json
|
| 222 |
+
```
|
| 223 |
+
|
| 224 |
+
לגבי cache:
|
| 225 |
+
|
| 226 |
+
- מהלכי המשחק עצמם משוחזרים מה-responses המוקלטים, לא מ-cache של לוח.
|
| 227 |
+
- אם יש קול/TTS, מצב watch/analyse משתמש כברירת מחדל ב-`tts_cache` של הסשן שמנתחים:
|
| 228 |
+
|
| 229 |
+
```text
|
| 230 |
+
examples\ai_testing\my_games\<session>\tts_cache
|
| 231 |
+
```
|
| 232 |
+
|
| 233 |
+
- אם הקלטה קולית קיימת שם, היא תנוגן מה-cache.
|
| 234 |
+
- אם אין קובץ TTS קיים, ייתכן שהמערכת תכין/תייצר אודיו לפי הגדרות ה-TTS, אבל לא תשלח את המשחק ל-LLM מחדש.
|
| 235 |
+
|
| 236 |
+
## חיפוש תקלות בסשן
|
| 237 |
+
|
| 238 |
+
```powershell
|
| 239 |
+
Select-String -Path examples\ai_testing\my_games\session_20260515_235539\**\*.json,examples\ai_testing\my_games\session_20260515_235539\llm_communication.log `
|
| 240 |
+
-Pattern "ACTION_FAILED|Invalid|failed|Error|Traceback|not allowed" `
|
| 241 |
+
-CaseSensitive:$false
|
| 242 |
+
```
|
| 243 |
+
|
| 244 |
+
## כלל אצבע לדיבוג
|
| 245 |
+
|
| 246 |
+
1. מריצים משחק רגיל.
|
| 247 |
+
2. כשיש באג, עוצרים.
|
| 248 |
+
3. מוצאים את `Player:N` שבו הבאג קרה.
|
| 249 |
+
4. מתקנים קוד.
|
| 250 |
+
5. מריצים עם `--replay-stop-before Player:N`.
|
| 251 |
+
6. אם תקין, ממשיכים את הסשן החדש ומעדכנים backlog.
|
| 252 |
+
|
| 253 |
+
למידע מפורט יותר על replay, ראה גם `REPLAY_GUIDE.md`.
|
ANALYSE_GAME.bat
ADDED
|
@@ -0,0 +1,75 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@echo off
|
| 2 |
+
REM ============================================
|
| 3 |
+
REM PyCatan AI Game Analysis Replay
|
| 4 |
+
REM ============================================
|
| 5 |
+
REM Opens a recorded session as a visual replay with
|
| 6 |
+
REM per-decision analysis: memory, prompt context, tools,
|
| 7 |
+
REM thinking, communication, action, and engine result.
|
| 8 |
+
REM ============================================
|
| 9 |
+
|
| 10 |
+
cd /d "%~dp0"
|
| 11 |
+
|
| 12 |
+
where python >nul 2>nul
|
| 13 |
+
if %ERRORLEVEL% NEQ 0 (
|
| 14 |
+
echo ERROR: Python not found in PATH
|
| 15 |
+
pause
|
| 16 |
+
exit /b 1
|
| 17 |
+
)
|
| 18 |
+
|
| 19 |
+
if exist ".venv\Scripts\python.exe" (
|
| 20 |
+
set PYTHON_CMD=.venv\Scripts\python.exe
|
| 21 |
+
echo [OK] Using virtual environment
|
| 22 |
+
) else (
|
| 23 |
+
set PYTHON_CMD=python
|
| 24 |
+
echo [!] No virtual environment found, using system Python
|
| 25 |
+
)
|
| 26 |
+
|
| 27 |
+
set HAS_SESSION=0
|
| 28 |
+
set NORMALIZED_ARGS=
|
| 29 |
+
|
| 30 |
+
:parse_args
|
| 31 |
+
if "%~1"=="" goto after_parse
|
| 32 |
+
if /I "%~1"=="--session" (
|
| 33 |
+
if "%~2"=="" (
|
| 34 |
+
echo ERROR: --session requires a session name or path.
|
| 35 |
+
pause
|
| 36 |
+
exit /b 1
|
| 37 |
+
)
|
| 38 |
+
set HAS_SESSION=1
|
| 39 |
+
set NORMALIZED_ARGS=%NORMALIZED_ARGS% --replay-session "%~2"
|
| 40 |
+
shift
|
| 41 |
+
shift
|
| 42 |
+
goto parse_args
|
| 43 |
+
)
|
| 44 |
+
if /I "%~1"=="--replay-session" set HAS_SESSION=1
|
| 45 |
+
if /I "%~1"=="--resume-session" set HAS_SESSION=1
|
| 46 |
+
set NORMALIZED_ARGS=%NORMALIZED_ARGS% %1
|
| 47 |
+
shift
|
| 48 |
+
goto parse_args
|
| 49 |
+
|
| 50 |
+
:after_parse
|
| 51 |
+
if "%HAS_SESSION%"=="0" (
|
| 52 |
+
echo.
|
| 53 |
+
echo Usage:
|
| 54 |
+
echo ANALYSE_GAME.bat --session session_YYYYMMDD_HHMMSS
|
| 55 |
+
echo.
|
| 56 |
+
echo You can also pass any replay options, for example:
|
| 57 |
+
echo ANALYSE_GAME.bat --session session_20260516_000342 --replay-delay 1.5
|
| 58 |
+
echo.
|
| 59 |
+
pause
|
| 60 |
+
exit /b 1
|
| 61 |
+
)
|
| 62 |
+
|
| 63 |
+
echo.
|
| 64 |
+
echo ================================================================================
|
| 65 |
+
echo ANALYSE GAME - VISUAL REPLAY WITH DECISION TRACE
|
| 66 |
+
echo ================================================================================
|
| 67 |
+
echo.
|
| 68 |
+
echo The browser will open when the replay timeline is ready.
|
| 69 |
+
echo Use Play/Pause or the slider, then click Analyse to inspect the current decision.
|
| 70 |
+
echo.
|
| 71 |
+
|
| 72 |
+
%PYTHON_CMD% examples\ai_testing\play_with_ai.py --auto --analyse-game %NORMALIZED_ARGS%
|
| 73 |
+
|
| 74 |
+
echo.
|
| 75 |
+
pause
|
REPLAY_GUIDE.md
CHANGED
|
@@ -28,9 +28,11 @@ This opens the normal board/unified view with video-like timeline controls:
|
|
| 28 |
play/pause, previous/next, jump to start/end, and a draggable slider. The replay
|
| 29 |
is rebuilt from recorded parsed actions, so board state, action log, resources,
|
| 30 |
and chat can be scrubbed backward and forward. Recorded `say_outloud` messages
|
| 31 |
-
are shown
|
| 32 |
-
speaks those messages
|
| 33 |
-
`tts_cache/` folder by default and reused
|
|
|
|
|
|
|
| 34 |
|
| 35 |
## How Replay Works
|
| 36 |
|
|
@@ -185,8 +187,10 @@ Visual replay options:
|
|
| 185 |
```
|
| 186 |
|
| 187 |
Use `--replay-skip-chat` to hide old table talk, or `--replay-speak` to force
|
| 188 |
-
speech during a non-watch replay.
|
| 189 |
-
|
|
|
|
|
|
|
| 190 |
|
| 191 |
## Recommended Debug Workflow
|
| 192 |
|
|
|
|
| 28 |
play/pause, previous/next, jump to start/end, and a draggable slider. The replay
|
| 29 |
is rebuilt from recorded parsed actions, so board state, action log, resources,
|
| 30 |
and chat can be scrubbed backward and forward. Recorded `say_outloud` messages
|
| 31 |
+
are shown just before the related action. If TTS is enabled in `.env`, forward
|
| 32 |
+
playback speaks those messages before rendering the action; generated clips are
|
| 33 |
+
cached under the replayed session's `tts_cache/` folder by default and reused
|
| 34 |
+
on later runs of that same session. Use `--replay-text-lead 0.5` to make the
|
| 35 |
+
chat appear a little earlier before the game action.
|
| 36 |
|
| 37 |
## How Replay Works
|
| 38 |
|
|
|
|
| 187 |
```
|
| 188 |
|
| 189 |
Use `--replay-skip-chat` to hide old table talk, or `--replay-speak` to force
|
| 190 |
+
speech during a non-watch replay. In watch replay, `--replay-text-lead 0.25`
|
| 191 |
+
controls how long chat is visible before the matching action appears. TTS cache
|
| 192 |
+
is per session by default and can be controlled with `AI_TTS_CACHE_ENABLED` and
|
| 193 |
+
`AI_TTS_CACHE_DIR` in `.env`.
|
| 194 |
|
| 195 |
## Recommended Debug Workflow
|
| 196 |
|
examples/ai_testing/my_games/current_session.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
session_20260516_004645
|
examples/ai_testing/my_games/session_20260515_235517/agent_memories.json
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
{}
|
examples/ai_testing/my_games/session_20260515_235517/session_metadata.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_235517",
|
| 3 |
+
"start_time": "2026-05-15T23:55:17.939008",
|
| 4 |
+
"version": "2.0",
|
| 5 |
+
"tts_cache": {
|
| 6 |
+
"enabled": "true",
|
| 7 |
+
"path": "examples\\ai_testing\\my_games\\session_20260515_235517\\tts_cache",
|
| 8 |
+
"source": "session_default"
|
| 9 |
+
}
|
| 10 |
+
}
|
examples/ai_testing/my_games/session_20260515_235517/session_summary.json
ADDED
|
@@ -0,0 +1,761 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_235517",
|
| 3 |
+
"start_time": "2026-05-15T23:55:17.939008",
|
| 4 |
+
"end_time": "2026-05-15T23:55:23.763654",
|
| 5 |
+
"duration_seconds": 5.82465,
|
| 6 |
+
"agents": {
|
| 7 |
+
"shon": {
|
| 8 |
+
"player_name": "shon",
|
| 9 |
+
"player_id": 0,
|
| 10 |
+
"player_color": "Red",
|
| 11 |
+
"memory": null,
|
| 12 |
+
"memory_updated_at": null,
|
| 13 |
+
"compacted_memory": null,
|
| 14 |
+
"compacted_memory_updated_at": null,
|
| 15 |
+
"compaction_count": 0,
|
| 16 |
+
"memory_history": [],
|
| 17 |
+
"chat_summaries": [],
|
| 18 |
+
"recent_events": [
|
| 19 |
+
{
|
| 20 |
+
"type": "game_start",
|
| 21 |
+
"message": "Game c01c8769-b168-46b6-9e79-0baedd54b1bd has started with 3 players!",
|
| 22 |
+
"timestamp": 1778878520.9748135
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "turn_change",
|
| 26 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 27 |
+
"timestamp": 1778878520.9748461
|
| 28 |
+
}
|
| 29 |
+
],
|
| 30 |
+
"last_prompt_number": 1,
|
| 31 |
+
"stats": {
|
| 32 |
+
"player_name": "shon",
|
| 33 |
+
"player_id": 0,
|
| 34 |
+
"total_requests": 1,
|
| 35 |
+
"successful_requests": 0,
|
| 36 |
+
"failed_requests": 0,
|
| 37 |
+
"total_tokens_used": 0,
|
| 38 |
+
"success_rate": "0.0%"
|
| 39 |
+
}
|
| 40 |
+
},
|
| 41 |
+
"hadar": {
|
| 42 |
+
"player_name": "hadar",
|
| 43 |
+
"player_id": 1,
|
| 44 |
+
"player_color": "Blue",
|
| 45 |
+
"memory": null,
|
| 46 |
+
"memory_updated_at": null,
|
| 47 |
+
"compacted_memory": null,
|
| 48 |
+
"compacted_memory_updated_at": null,
|
| 49 |
+
"compaction_count": 0,
|
| 50 |
+
"memory_history": [],
|
| 51 |
+
"chat_summaries": [],
|
| 52 |
+
"recent_events": [
|
| 53 |
+
{
|
| 54 |
+
"type": "game_start",
|
| 55 |
+
"message": "Game c01c8769-b168-46b6-9e79-0baedd54b1bd has started with 3 players!",
|
| 56 |
+
"timestamp": 1778878520.9748197
|
| 57 |
+
},
|
| 58 |
+
{
|
| 59 |
+
"type": "turn_change",
|
| 60 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 61 |
+
"timestamp": 1778878520.9748466
|
| 62 |
+
}
|
| 63 |
+
],
|
| 64 |
+
"last_prompt_number": 0,
|
| 65 |
+
"stats": {
|
| 66 |
+
"player_name": "hadar",
|
| 67 |
+
"player_id": 1,
|
| 68 |
+
"total_requests": 0,
|
| 69 |
+
"successful_requests": 0,
|
| 70 |
+
"failed_requests": 0,
|
| 71 |
+
"total_tokens_used": 0,
|
| 72 |
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[
|
| 620 |
+
18,
|
| 621 |
+
15,
|
| 622 |
+
14
|
| 623 |
+
]
|
| 624 |
+
],
|
| 625 |
+
[
|
| 626 |
+
[
|
| 627 |
+
43,
|
| 628 |
+
45,
|
| 629 |
+
52
|
| 630 |
+
],
|
| 631 |
+
[
|
| 632 |
+
19,
|
| 633 |
+
18,
|
| 634 |
+
15
|
| 635 |
+
]
|
| 636 |
+
],
|
| 637 |
+
[
|
| 638 |
+
[
|
| 639 |
+
44,
|
| 640 |
+
46,
|
| 641 |
+
35
|
| 642 |
+
],
|
| 643 |
+
[
|
| 644 |
+
19,
|
| 645 |
+
16,
|
| 646 |
+
15
|
| 647 |
+
]
|
| 648 |
+
],
|
| 649 |
+
[
|
| 650 |
+
[
|
| 651 |
+
45,
|
| 652 |
+
47,
|
| 653 |
+
54
|
| 654 |
+
],
|
| 655 |
+
[
|
| 656 |
+
19,
|
| 657 |
+
16
|
| 658 |
+
]
|
| 659 |
+
],
|
| 660 |
+
[
|
| 661 |
+
[
|
| 662 |
+
46,
|
| 663 |
+
37
|
| 664 |
+
],
|
| 665 |
+
[
|
| 666 |
+
16
|
| 667 |
+
]
|
| 668 |
+
],
|
| 669 |
+
[
|
| 670 |
+
[
|
| 671 |
+
49,
|
| 672 |
+
40
|
| 673 |
+
],
|
| 674 |
+
[
|
| 675 |
+
17
|
| 676 |
+
],
|
| 677 |
+
"W2"
|
| 678 |
+
],
|
| 679 |
+
[
|
| 680 |
+
[
|
| 681 |
+
48,
|
| 682 |
+
50
|
| 683 |
+
],
|
| 684 |
+
[
|
| 685 |
+
17
|
| 686 |
+
]
|
| 687 |
+
],
|
| 688 |
+
[
|
| 689 |
+
[
|
| 690 |
+
49,
|
| 691 |
+
51,
|
| 692 |
+
42
|
| 693 |
+
],
|
| 694 |
+
[
|
| 695 |
+
18,
|
| 696 |
+
17
|
| 697 |
+
],
|
| 698 |
+
"?3"
|
| 699 |
+
],
|
| 700 |
+
[
|
| 701 |
+
[
|
| 702 |
+
50,
|
| 703 |
+
52
|
| 704 |
+
],
|
| 705 |
+
[
|
| 706 |
+
18
|
| 707 |
+
],
|
| 708 |
+
"?3"
|
| 709 |
+
],
|
| 710 |
+
[
|
| 711 |
+
[
|
| 712 |
+
51,
|
| 713 |
+
53,
|
| 714 |
+
44
|
| 715 |
+
],
|
| 716 |
+
[
|
| 717 |
+
19,
|
| 718 |
+
18
|
| 719 |
+
]
|
| 720 |
+
],
|
| 721 |
+
[
|
| 722 |
+
[
|
| 723 |
+
52,
|
| 724 |
+
54
|
| 725 |
+
],
|
| 726 |
+
[
|
| 727 |
+
19
|
| 728 |
+
],
|
| 729 |
+
"?3"
|
| 730 |
+
],
|
| 731 |
+
[
|
| 732 |
+
[
|
| 733 |
+
53,
|
| 734 |
+
46
|
| 735 |
+
],
|
| 736 |
+
[
|
| 737 |
+
19
|
| 738 |
+
],
|
| 739 |
+
"?3"
|
| 740 |
+
]
|
| 741 |
+
],
|
| 742 |
+
"state": {
|
| 743 |
+
"bld": [],
|
| 744 |
+
"rds": []
|
| 745 |
+
},
|
| 746 |
+
"players": {
|
| 747 |
+
"shon": {
|
| 748 |
+
"vp": 0,
|
| 749 |
+
"res": {}
|
| 750 |
+
},
|
| 751 |
+
"hadar": {
|
| 752 |
+
"vp": 0,
|
| 753 |
+
"res": {}
|
| 754 |
+
},
|
| 755 |
+
"ziv": {
|
| 756 |
+
"vp": 0,
|
| 757 |
+
"res": {}
|
| 758 |
+
}
|
| 759 |
+
}
|
| 760 |
+
}
|
| 761 |
+
}
|
examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,180 @@
|
|
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|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:55:20.979121",
|
| 4 |
+
"player_name": "shon",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "shon",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
}
|
| 24 |
+
]
|
| 25 |
+
}
|
| 26 |
+
},
|
| 27 |
+
"response_schema": {
|
| 28 |
+
"type": "object",
|
| 29 |
+
"required": [
|
| 30 |
+
"internal_thinking",
|
| 31 |
+
"action"
|
| 32 |
+
],
|
| 33 |
+
"properties": {
|
| 34 |
+
"internal_thinking": {
|
| 35 |
+
"type": "string",
|
| 36 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 37 |
+
"minLength": 120
|
| 38 |
+
},
|
| 39 |
+
"note_to_self": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 42 |
+
"maxLength": 100
|
| 43 |
+
},
|
| 44 |
+
"say_outloud": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 47 |
+
"maxLength": 120
|
| 48 |
+
},
|
| 49 |
+
"action": {
|
| 50 |
+
"type": "object",
|
| 51 |
+
"required": [
|
| 52 |
+
"type"
|
| 53 |
+
],
|
| 54 |
+
"properties": {
|
| 55 |
+
"type": {
|
| 56 |
+
"type": "string",
|
| 57 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 58 |
+
},
|
| 59 |
+
"parameters": {
|
| 60 |
+
"type": "string",
|
| 61 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 62 |
+
}
|
| 63 |
+
},
|
| 64 |
+
"propertyOrdering": [
|
| 65 |
+
"type",
|
| 66 |
+
"parameters"
|
| 67 |
+
]
|
| 68 |
+
}
|
| 69 |
+
},
|
| 70 |
+
"propertyOrdering": [
|
| 71 |
+
"internal_thinking",
|
| 72 |
+
"note_to_self",
|
| 73 |
+
"say_outloud",
|
| 74 |
+
"action"
|
| 75 |
+
]
|
| 76 |
+
},
|
| 77 |
+
"what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 78 |
+
"allowed_actions": [
|
| 79 |
+
{
|
| 80 |
+
"type": "place_starting_settlement",
|
| 81 |
+
"description": "Place your starting settlement",
|
| 82 |
+
"example_parameters": "{\"node\": X}"
|
| 83 |
+
}
|
| 84 |
+
],
|
| 85 |
+
"tools_schema": [
|
| 86 |
+
{
|
| 87 |
+
"name": "inspect_node",
|
| 88 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 89 |
+
"parameters": {
|
| 90 |
+
"type": "object",
|
| 91 |
+
"properties": {
|
| 92 |
+
"reasoning": {
|
| 93 |
+
"type": "string",
|
| 94 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 95 |
+
},
|
| 96 |
+
"node_id": {
|
| 97 |
+
"type": "integer",
|
| 98 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 99 |
+
}
|
| 100 |
+
},
|
| 101 |
+
"required": [
|
| 102 |
+
"reasoning",
|
| 103 |
+
"node_id"
|
| 104 |
+
]
|
| 105 |
+
}
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"name": "find_best_nodes",
|
| 109 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 110 |
+
"parameters": {
|
| 111 |
+
"type": "object",
|
| 112 |
+
"properties": {
|
| 113 |
+
"reasoning": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 116 |
+
},
|
| 117 |
+
"min_pips": {
|
| 118 |
+
"type": "integer",
|
| 119 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 120 |
+
"default": 0
|
| 121 |
+
},
|
| 122 |
+
"must_have_resource": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 125 |
+
"nullable": true
|
| 126 |
+
},
|
| 127 |
+
"exclude_blocked": {
|
| 128 |
+
"type": "boolean",
|
| 129 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 130 |
+
"default": true
|
| 131 |
+
},
|
| 132 |
+
"prefer_port": {
|
| 133 |
+
"type": "boolean",
|
| 134 |
+
"description": "Prioritize nodes with port access",
|
| 135 |
+
"default": false
|
| 136 |
+
},
|
| 137 |
+
"limit": {
|
| 138 |
+
"type": "integer",
|
| 139 |
+
"description": "Maximum number of results to return",
|
| 140 |
+
"default": 10
|
| 141 |
+
}
|
| 142 |
+
},
|
| 143 |
+
"required": [
|
| 144 |
+
"reasoning"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"name": "analyze_path_potential",
|
| 150 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 151 |
+
"parameters": {
|
| 152 |
+
"type": "object",
|
| 153 |
+
"properties": {
|
| 154 |
+
"reasoning": {
|
| 155 |
+
"type": "string",
|
| 156 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 157 |
+
},
|
| 158 |
+
"from_node": {
|
| 159 |
+
"type": "integer",
|
| 160 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 161 |
+
},
|
| 162 |
+
"direction_node": {
|
| 163 |
+
"type": "integer",
|
| 164 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 165 |
+
"nullable": true
|
| 166 |
+
},
|
| 167 |
+
"max_depth": {
|
| 168 |
+
"type": "integer",
|
| 169 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 170 |
+
"default": 2
|
| 171 |
+
}
|
| 172 |
+
},
|
| 173 |
+
"required": [
|
| 174 |
+
"reasoning",
|
| 175 |
+
"from_node"
|
| 176 |
+
]
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
]
|
| 180 |
+
}
|
examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,87 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for shon ===
|
| 2 |
+
Timestamp: 2026-05-15T23:55:20.980445
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
Current required action: Place your starting settlement.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "shon",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 77 |
+
"constraints": {
|
| 78 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 79 |
+
"allowed_actions": [
|
| 80 |
+
{
|
| 81 |
+
"type": "place_starting_settlement",
|
| 82 |
+
"description": "Place your starting settlement",
|
| 83 |
+
"example_parameters": "{\"node\": X}"
|
| 84 |
+
}
|
| 85 |
+
]
|
| 86 |
+
}
|
| 87 |
+
}
|
examples/ai_testing/my_games/session_20260515_235517/shon/shon.md
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: shon
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260515_235517
|
| 4 |
+
**Started:** 2026-05-15 23:55:17
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 23:55:20
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
Current required action: Place your starting settlement.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
examples/ai_testing/my_games/session_20260515_235539/agent_memories.json
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"hadar": {
|
| 3 |
+
"note_to_self": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
|
| 4 |
+
"long_term_summary": null,
|
| 5 |
+
"recent_notes": [
|
| 6 |
+
{
|
| 7 |
+
"note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
|
| 8 |
+
"timestamp": 1778878569.5490694
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
|
| 12 |
+
"timestamp": 1778878595.4781375
|
| 13 |
+
}
|
| 14 |
+
],
|
| 15 |
+
"compaction_count": 0,
|
| 16 |
+
"last_updated": "2026-05-15T23:56:35.478137",
|
| 17 |
+
"long_term_updated": null
|
| 18 |
+
},
|
| 19 |
+
"shon": {
|
| 20 |
+
"note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
|
| 21 |
+
"long_term_summary": null,
|
| 22 |
+
"recent_notes": [
|
| 23 |
+
{
|
| 24 |
+
"note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
|
| 25 |
+
"timestamp": 1778878628.11089
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
|
| 29 |
+
"timestamp": 1778878667.191802
|
| 30 |
+
}
|
| 31 |
+
],
|
| 32 |
+
"compaction_count": 0,
|
| 33 |
+
"last_updated": "2026-05-15T23:57:47.191802",
|
| 34 |
+
"long_term_updated": null
|
| 35 |
+
}
|
| 36 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/chat_history.json
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-05-15T23:56:09.549664",
|
| 5 |
+
"from": "hadar",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 8 |
+
},
|
| 9 |
+
{
|
| 10 |
+
"timestamp": "2026-05-15T23:56:35.478930",
|
| 11 |
+
"from": "hadar",
|
| 12 |
+
"to": "all",
|
| 13 |
+
"message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
|
| 14 |
+
},
|
| 15 |
+
{
|
| 16 |
+
"timestamp": "2026-05-15T23:57:08.111728",
|
| 17 |
+
"from": "shon",
|
| 18 |
+
"to": "all",
|
| 19 |
+
"message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"timestamp": "2026-05-15T23:57:47.192758",
|
| 23 |
+
"from": "shon",
|
| 24 |
+
"to": "all",
|
| 25 |
+
"message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
|
| 26 |
+
}
|
| 27 |
+
]
|
| 28 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/hadar/hadar.md
ADDED
|
@@ -0,0 +1,62 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: hadar
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260515_235539
|
| 4 |
+
**Started:** 2026-05-15 23:55:39
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 23:55:42
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
Current required action: Place your starting settlement.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 0.00s | **Tokens:** 4775 (in:3571 out:243) | **Cost:** $0.002515
|
| 26 |
+
|
| 27 |
+
**Thinking:** I have analyzed the board to find the best starting position. Node 20 stands out as one of the strongest available spots with a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This provides a very balanced start for expansion, especially with the high probability of getting Brick and Sheep. While Node 43 has 13 pips, it is entirely Wheat, which lacks diversity for a first settlement. Node 42 is also strong with 12 pips (Ore and Wheat), but Node 20's combination of road-building materials and sheep is ideal for the initial setup phase. I will place my first settlement on Node 20.
|
| 28 |
+
|
| 29 |
+
**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.
|
| 30 |
+
|
| 31 |
+
**Says:** "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 32 |
+
|
| 33 |
+
**Action:** **place_starting_settlement** - {"node": 20}
|
| 34 |
+
|
| 35 |
+
---
|
| 36 |
+
|
| 37 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 38 |
+
|
| 39 |
+
**Time:** 23:56:09
|
| 40 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
### What Happened
|
| 44 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 45 |
+
Current required action: Place your starting road adjacent to your new settlement.
|
| 46 |
+
|
| 47 |
+
### Prompt Sent
|
| 48 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 49 |
+
|
| 50 |
+
### Response Received ✅
|
| 51 |
+
|
| 52 |
+
**Latency:** 0.00s | **Tokens:** 3460 (in:2794 out:217) | **Cost:** $0.002048
|
| 53 |
+
|
| 54 |
+
**Thinking:** I placed my first settlement on Node 20, which gives me Wood (11), Brick (6), and Sheep (8). Now I need to place a road. Based on the path analysis, extending towards Node 10 is the strongest move. Node 10 itself provides high pip values (11 pips with Wood 12, Brick 6, and Sheep 8) and leads directly to a 3:1 port at Node 9. This gives me a solid foundation for Wood and Brick production and a way to trade them efficiently later. The other directions lead towards the desert or lower-value nodes.
|
| 55 |
+
|
| 56 |
+
**Note to Self:** Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.
|
| 57 |
+
|
| 58 |
+
**Says:** "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
|
| 59 |
+
|
| 60 |
+
**Action:** **place_starting_road** - {"from": 20, "to": 10}
|
| 61 |
+
|
| 62 |
+
---
|
examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,180 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:55:42.938594",
|
| 4 |
+
"player_name": "hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "hadar",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
}
|
| 24 |
+
]
|
| 25 |
+
}
|
| 26 |
+
},
|
| 27 |
+
"response_schema": {
|
| 28 |
+
"type": "object",
|
| 29 |
+
"required": [
|
| 30 |
+
"internal_thinking",
|
| 31 |
+
"action"
|
| 32 |
+
],
|
| 33 |
+
"properties": {
|
| 34 |
+
"internal_thinking": {
|
| 35 |
+
"type": "string",
|
| 36 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 37 |
+
"minLength": 120
|
| 38 |
+
},
|
| 39 |
+
"note_to_self": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 42 |
+
"maxLength": 100
|
| 43 |
+
},
|
| 44 |
+
"say_outloud": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 47 |
+
"maxLength": 120
|
| 48 |
+
},
|
| 49 |
+
"action": {
|
| 50 |
+
"type": "object",
|
| 51 |
+
"required": [
|
| 52 |
+
"type"
|
| 53 |
+
],
|
| 54 |
+
"properties": {
|
| 55 |
+
"type": {
|
| 56 |
+
"type": "string",
|
| 57 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 58 |
+
},
|
| 59 |
+
"parameters": {
|
| 60 |
+
"type": "string",
|
| 61 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 62 |
+
}
|
| 63 |
+
},
|
| 64 |
+
"propertyOrdering": [
|
| 65 |
+
"type",
|
| 66 |
+
"parameters"
|
| 67 |
+
]
|
| 68 |
+
}
|
| 69 |
+
},
|
| 70 |
+
"propertyOrdering": [
|
| 71 |
+
"internal_thinking",
|
| 72 |
+
"note_to_self",
|
| 73 |
+
"say_outloud",
|
| 74 |
+
"action"
|
| 75 |
+
]
|
| 76 |
+
},
|
| 77 |
+
"what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 78 |
+
"allowed_actions": [
|
| 79 |
+
{
|
| 80 |
+
"type": "place_starting_settlement",
|
| 81 |
+
"description": "Place your starting settlement",
|
| 82 |
+
"example_parameters": "{\"node\": X}"
|
| 83 |
+
}
|
| 84 |
+
],
|
| 85 |
+
"tools_schema": [
|
| 86 |
+
{
|
| 87 |
+
"name": "inspect_node",
|
| 88 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 89 |
+
"parameters": {
|
| 90 |
+
"type": "object",
|
| 91 |
+
"properties": {
|
| 92 |
+
"reasoning": {
|
| 93 |
+
"type": "string",
|
| 94 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 95 |
+
},
|
| 96 |
+
"node_id": {
|
| 97 |
+
"type": "integer",
|
| 98 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 99 |
+
}
|
| 100 |
+
},
|
| 101 |
+
"required": [
|
| 102 |
+
"reasoning",
|
| 103 |
+
"node_id"
|
| 104 |
+
]
|
| 105 |
+
}
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"name": "find_best_nodes",
|
| 109 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 110 |
+
"parameters": {
|
| 111 |
+
"type": "object",
|
| 112 |
+
"properties": {
|
| 113 |
+
"reasoning": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 116 |
+
},
|
| 117 |
+
"min_pips": {
|
| 118 |
+
"type": "integer",
|
| 119 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 120 |
+
"default": 0
|
| 121 |
+
},
|
| 122 |
+
"must_have_resource": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 125 |
+
"nullable": true
|
| 126 |
+
},
|
| 127 |
+
"exclude_blocked": {
|
| 128 |
+
"type": "boolean",
|
| 129 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 130 |
+
"default": true
|
| 131 |
+
},
|
| 132 |
+
"prefer_port": {
|
| 133 |
+
"type": "boolean",
|
| 134 |
+
"description": "Prioritize nodes with port access",
|
| 135 |
+
"default": false
|
| 136 |
+
},
|
| 137 |
+
"limit": {
|
| 138 |
+
"type": "integer",
|
| 139 |
+
"description": "Maximum number of results to return",
|
| 140 |
+
"default": 10
|
| 141 |
+
}
|
| 142 |
+
},
|
| 143 |
+
"required": [
|
| 144 |
+
"reasoning"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"name": "analyze_path_potential",
|
| 150 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 151 |
+
"parameters": {
|
| 152 |
+
"type": "object",
|
| 153 |
+
"properties": {
|
| 154 |
+
"reasoning": {
|
| 155 |
+
"type": "string",
|
| 156 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 157 |
+
},
|
| 158 |
+
"from_node": {
|
| 159 |
+
"type": "integer",
|
| 160 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 161 |
+
},
|
| 162 |
+
"direction_node": {
|
| 163 |
+
"type": "integer",
|
| 164 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 165 |
+
"nullable": true
|
| 166 |
+
},
|
| 167 |
+
"max_depth": {
|
| 168 |
+
"type": "integer",
|
| 169 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 170 |
+
"default": 2
|
| 171 |
+
}
|
| 172 |
+
},
|
| 173 |
+
"required": [
|
| 174 |
+
"reasoning",
|
| 175 |
+
"from_node"
|
| 176 |
+
]
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
]
|
| 180 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,87 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
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|
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|
|
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|
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|
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|
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|
|
|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for hadar ===
|
| 2 |
+
Timestamp: 2026-05-15T23:55:42.939824
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
Current required action: Place your starting settlement.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "hadar",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 77 |
+
"constraints": {
|
| 78 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 79 |
+
"allowed_actions": [
|
| 80 |
+
{
|
| 81 |
+
"type": "place_starting_settlement",
|
| 82 |
+
"description": "Place your starting settlement",
|
| 83 |
+
"example_parameters": "{\"node\": X}"
|
| 84 |
+
}
|
| 85 |
+
]
|
| 86 |
+
}
|
| 87 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,194 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-15T23:56:09.557276",
|
| 4 |
+
"player_name": "hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "hadar",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "hadar",
|
| 20 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 21 |
+
}
|
| 22 |
+
]
|
| 23 |
+
},
|
| 24 |
+
"memory": {
|
| 25 |
+
"note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
|
| 26 |
+
"recent_notes": [
|
| 27 |
+
"Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy."
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"constraints": {
|
| 31 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 32 |
+
"allowed_actions": [
|
| 33 |
+
{
|
| 34 |
+
"type": "place_starting_road",
|
| 35 |
+
"description": "Place your starting road",
|
| 36 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 37 |
+
}
|
| 38 |
+
]
|
| 39 |
+
}
|
| 40 |
+
},
|
| 41 |
+
"response_schema": {
|
| 42 |
+
"type": "object",
|
| 43 |
+
"required": [
|
| 44 |
+
"internal_thinking",
|
| 45 |
+
"action"
|
| 46 |
+
],
|
| 47 |
+
"properties": {
|
| 48 |
+
"internal_thinking": {
|
| 49 |
+
"type": "string",
|
| 50 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 51 |
+
"minLength": 120
|
| 52 |
+
},
|
| 53 |
+
"note_to_self": {
|
| 54 |
+
"type": "string",
|
| 55 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 56 |
+
"maxLength": 100
|
| 57 |
+
},
|
| 58 |
+
"say_outloud": {
|
| 59 |
+
"type": "string",
|
| 60 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 61 |
+
"maxLength": 120
|
| 62 |
+
},
|
| 63 |
+
"action": {
|
| 64 |
+
"type": "object",
|
| 65 |
+
"required": [
|
| 66 |
+
"type"
|
| 67 |
+
],
|
| 68 |
+
"properties": {
|
| 69 |
+
"type": {
|
| 70 |
+
"type": "string",
|
| 71 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 72 |
+
},
|
| 73 |
+
"parameters": {
|
| 74 |
+
"type": "string",
|
| 75 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 76 |
+
}
|
| 77 |
+
},
|
| 78 |
+
"propertyOrdering": [
|
| 79 |
+
"type",
|
| 80 |
+
"parameters"
|
| 81 |
+
]
|
| 82 |
+
}
|
| 83 |
+
},
|
| 84 |
+
"propertyOrdering": [
|
| 85 |
+
"internal_thinking",
|
| 86 |
+
"note_to_self",
|
| 87 |
+
"say_outloud",
|
| 88 |
+
"action"
|
| 89 |
+
]
|
| 90 |
+
},
|
| 91 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
|
| 92 |
+
"allowed_actions": [
|
| 93 |
+
{
|
| 94 |
+
"type": "place_starting_road",
|
| 95 |
+
"description": "Place your starting road",
|
| 96 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 97 |
+
}
|
| 98 |
+
],
|
| 99 |
+
"tools_schema": [
|
| 100 |
+
{
|
| 101 |
+
"name": "inspect_node",
|
| 102 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 103 |
+
"parameters": {
|
| 104 |
+
"type": "object",
|
| 105 |
+
"properties": {
|
| 106 |
+
"reasoning": {
|
| 107 |
+
"type": "string",
|
| 108 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 109 |
+
},
|
| 110 |
+
"node_id": {
|
| 111 |
+
"type": "integer",
|
| 112 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 113 |
+
}
|
| 114 |
+
},
|
| 115 |
+
"required": [
|
| 116 |
+
"reasoning",
|
| 117 |
+
"node_id"
|
| 118 |
+
]
|
| 119 |
+
}
|
| 120 |
+
},
|
| 121 |
+
{
|
| 122 |
+
"name": "find_best_nodes",
|
| 123 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 124 |
+
"parameters": {
|
| 125 |
+
"type": "object",
|
| 126 |
+
"properties": {
|
| 127 |
+
"reasoning": {
|
| 128 |
+
"type": "string",
|
| 129 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 130 |
+
},
|
| 131 |
+
"min_pips": {
|
| 132 |
+
"type": "integer",
|
| 133 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 134 |
+
"default": 0
|
| 135 |
+
},
|
| 136 |
+
"must_have_resource": {
|
| 137 |
+
"type": "string",
|
| 138 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 139 |
+
"nullable": true
|
| 140 |
+
},
|
| 141 |
+
"exclude_blocked": {
|
| 142 |
+
"type": "boolean",
|
| 143 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 144 |
+
"default": true
|
| 145 |
+
},
|
| 146 |
+
"prefer_port": {
|
| 147 |
+
"type": "boolean",
|
| 148 |
+
"description": "Prioritize nodes with port access",
|
| 149 |
+
"default": false
|
| 150 |
+
},
|
| 151 |
+
"limit": {
|
| 152 |
+
"type": "integer",
|
| 153 |
+
"description": "Maximum number of results to return",
|
| 154 |
+
"default": 10
|
| 155 |
+
}
|
| 156 |
+
},
|
| 157 |
+
"required": [
|
| 158 |
+
"reasoning"
|
| 159 |
+
]
|
| 160 |
+
}
|
| 161 |
+
},
|
| 162 |
+
{
|
| 163 |
+
"name": "analyze_path_potential",
|
| 164 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 165 |
+
"parameters": {
|
| 166 |
+
"type": "object",
|
| 167 |
+
"properties": {
|
| 168 |
+
"reasoning": {
|
| 169 |
+
"type": "string",
|
| 170 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 171 |
+
},
|
| 172 |
+
"from_node": {
|
| 173 |
+
"type": "integer",
|
| 174 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 175 |
+
},
|
| 176 |
+
"direction_node": {
|
| 177 |
+
"type": "integer",
|
| 178 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 179 |
+
"nullable": true
|
| 180 |
+
},
|
| 181 |
+
"max_depth": {
|
| 182 |
+
"type": "integer",
|
| 183 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 184 |
+
"default": 2
|
| 185 |
+
}
|
| 186 |
+
},
|
| 187 |
+
"required": [
|
| 188 |
+
"reasoning",
|
| 189 |
+
"from_node"
|
| 190 |
+
]
|
| 191 |
+
}
|
| 192 |
+
}
|
| 193 |
+
]
|
| 194 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for hadar ===
|
| 2 |
+
Timestamp: 2026-05-15T23:56:09.560296
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
Current required action: Place your starting road adjacent to your new settlement.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "hadar",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "hadar",
|
| 81 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 82 |
+
}
|
| 83 |
+
]
|
| 84 |
+
},
|
| 85 |
+
"memory": {
|
| 86 |
+
"note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
|
| 87 |
+
"recent_notes": [
|
| 88 |
+
"Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy."
|
| 89 |
+
]
|
| 90 |
+
},
|
| 91 |
+
"constraints": {
|
| 92 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 93 |
+
"allowed_actions": [
|
| 94 |
+
{
|
| 95 |
+
"type": "place_starting_road",
|
| 96 |
+
"description": "Place your starting road",
|
| 97 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 98 |
+
}
|
| 99 |
+
]
|
| 100 |
+
}
|
| 101 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_1_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:55:48.314075",
|
| 5 |
+
"player_name": "hadar",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "find_best_nodes",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "I'm looking for the best starting positions with high resource yield and diversity. Since it's the first settlement, I want to maximize my early game resource income.",
|
| 16 |
+
"min_pips": 10
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 867,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 867
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_2_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:56:19.353241",
|
| 5 |
+
"player_name": "hadar",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "analyze_path_potential",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"from_node": 20,
|
| 16 |
+
"reasoning": "I'm evaluating which road direction from Node 20 (W11, B6, S8) offers the best expansion. Node 10 leads toward a 3:1 port and more Wood/Brick/Sheep, while Node 19 leads toward more Brick and Sheep. Node 21 is near the desert."
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 1008,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 1008
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_1.json
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:56:09.547222",
|
| 4 |
+
"player_name": "hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have analyzed the board to find the best starting position. Node 20 stands out as one of the strongest available spots with a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This provides a very balanced start for expansion, especially with the high probability of getting Brick and Sheep. While Node 43 has 13 pips, it is entirely Wheat, which lacks diversity for a first settlement. Node 42 is also strong with 12 pips (Ore and Wheat), but Node 20's combination of road-building materials and sheep is ideal for the initial setup phase. I will place my first settlement on Node 20.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.\",\n \"say_outloud\": \"שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have analyzed the board to find the best starting position. Node 20 stands out as one of the strongest available spots with a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This provides a very balanced start for expansion, especially with the high probability of getting Brick and Sheep. While Node 43 has 13 pips, it is entirely Wheat, which lacks diversity for a first settlement. Node 42 is also strong with 12 pips (Ore and Wheat), but Node 20's combination of road-building materials and sheep is ideal for the initial setup phase. I will place my first settlement on Node 20.",
|
| 10 |
+
"note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
|
| 11 |
+
"say_outloud": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!",
|
| 12 |
+
"action_type": "place_starting_settlement",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"node": 20
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-3-flash-preview",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 3571,
|
| 20 |
+
"completion": 243,
|
| 21 |
+
"thinking": 0,
|
| 22 |
+
"total": 4775
|
| 23 |
+
},
|
| 24 |
+
"finish_reason": null,
|
| 25 |
+
"latency_seconds": 0.0,
|
| 26 |
+
"error": null
|
| 27 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_2.json
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-15T23:56:35.474601",
|
| 4 |
+
"player_name": "hadar",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I placed my first settlement on Node 20, which gives me Wood (11), Brick (6), and Sheep (8). Now I need to place a road. Based on the path analysis, extending towards Node 10 is the strongest move. Node 10 itself provides high pip values (11 pips with Wood 12, Brick 6, and Sheep 8) and leads directly to a 3:1 port at Node 9. This gives me a solid foundation for Wood and Brick production and a way to trade them efficiently later. The other directions lead towards the desert or lower-value nodes.\",\n \"note_to_self\": \"Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.\",\n \"say_outloud\": \"נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I placed my first settlement on Node 20, which gives me Wood (11), Brick (6), and Sheep (8). Now I need to place a road. Based on the path analysis, extending towards Node 10 is the strongest move. Node 10 itself provides high pip values (11 pips with Wood 12, Brick 6, and Sheep 8) and leads directly to a 3:1 port at Node 9. This gives me a solid foundation for Wood and Brick production and a way to trade them efficiently later. The other directions lead towards the desert or lower-value nodes.",
|
| 10 |
+
"note_to_self": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
|
| 11 |
+
"say_outloud": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!",
|
| 12 |
+
"action_type": "place_starting_road",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"from": 20,
|
| 15 |
+
"to": 10
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
"model": "gemini-3-flash-preview",
|
| 19 |
+
"tokens": {
|
| 20 |
+
"prompt": 2794,
|
| 21 |
+
"completion": 217,
|
| 22 |
+
"thinking": 0,
|
| 23 |
+
"total": 3460
|
| 24 |
+
},
|
| 25 |
+
"finish_reason": null,
|
| 26 |
+
"latency_seconds": 0.0,
|
| 27 |
+
"error": null
|
| 28 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/session_metadata.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_235539",
|
| 3 |
+
"start_time": "2026-05-15T23:55:39.890521",
|
| 4 |
+
"version": "2.0",
|
| 5 |
+
"tts_cache": {
|
| 6 |
+
"enabled": "true",
|
| 7 |
+
"path": "examples\\ai_testing\\my_games\\session_20260515_235539\\tts_cache",
|
| 8 |
+
"source": "session_default"
|
| 9 |
+
}
|
| 10 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/session_summary.json
ADDED
|
@@ -0,0 +1,850 @@
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|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_235539",
|
| 3 |
+
"start_time": "2026-05-15T23:55:39.890521",
|
| 4 |
+
"end_time": "2026-05-15T23:58:14.985205",
|
| 5 |
+
"duration_seconds": 155.094688,
|
| 6 |
+
"agents": {
|
| 7 |
+
"hadar": {
|
| 8 |
+
"player_name": "hadar",
|
| 9 |
+
"player_id": 0,
|
| 10 |
+
"player_color": "Red",
|
| 11 |
+
"memory": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
|
| 12 |
+
"memory_updated_at": 1778878595.4781375,
|
| 13 |
+
"compacted_memory": null,
|
| 14 |
+
"compacted_memory_updated_at": null,
|
| 15 |
+
"compaction_count": 0,
|
| 16 |
+
"memory_history": [
|
| 17 |
+
{
|
| 18 |
+
"note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
|
| 19 |
+
"timestamp": 1778878569.5490694
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
|
| 23 |
+
"timestamp": 1778878595.4781375
|
| 24 |
+
}
|
| 25 |
+
],
|
| 26 |
+
"chat_summaries": [],
|
| 27 |
+
"recent_events": [
|
| 28 |
+
{
|
| 29 |
+
"type": "action_performed",
|
| 30 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 31 |
+
"timestamp": 1778878595.4801128
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"type": "turn_change",
|
| 35 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 36 |
+
"timestamp": 1778878595.4806342
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"type": "action_performed",
|
| 40 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 41 |
+
"timestamp": 1778878628.1127381
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"type": "action_performed",
|
| 45 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 46 |
+
"timestamp": 1778878667.1938827
|
| 47 |
+
},
|
| 48 |
+
{
|
| 49 |
+
"type": "turn_change",
|
| 50 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 51 |
+
"timestamp": 1778878667.1944475
|
| 52 |
+
}
|
| 53 |
+
],
|
| 54 |
+
"last_prompt_number": 2,
|
| 55 |
+
"stats": {
|
| 56 |
+
"player_name": "hadar",
|
| 57 |
+
"player_id": 0,
|
| 58 |
+
"total_requests": 2,
|
| 59 |
+
"successful_requests": 2,
|
| 60 |
+
"failed_requests": 0,
|
| 61 |
+
"total_tokens_used": 8235,
|
| 62 |
+
"success_rate": "100.0%"
|
| 63 |
+
}
|
| 64 |
+
},
|
| 65 |
+
"shon": {
|
| 66 |
+
"player_name": "shon",
|
| 67 |
+
"player_id": 1,
|
| 68 |
+
"player_color": "Blue",
|
| 69 |
+
"memory": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
|
| 70 |
+
"memory_updated_at": 1778878667.191802,
|
| 71 |
+
"compacted_memory": null,
|
| 72 |
+
"compacted_memory_updated_at": null,
|
| 73 |
+
"compaction_count": 0,
|
| 74 |
+
"memory_history": [
|
| 75 |
+
{
|
| 76 |
+
"note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
|
| 77 |
+
"timestamp": 1778878628.11089
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
|
| 81 |
+
"timestamp": 1778878667.191802
|
| 82 |
+
}
|
| 83 |
+
],
|
| 84 |
+
"chat_summaries": [],
|
| 85 |
+
"recent_events": [
|
| 86 |
+
{
|
| 87 |
+
"type": "action_performed",
|
| 88 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 89 |
+
"timestamp": 1778878667.1938834
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"type": "turn_change",
|
| 93 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 94 |
+
"timestamp": 1778878667.194449
|
| 95 |
+
}
|
| 96 |
+
],
|
| 97 |
+
"last_prompt_number": 2,
|
| 98 |
+
"stats": {
|
| 99 |
+
"player_name": "shon",
|
| 100 |
+
"player_id": 1,
|
| 101 |
+
"total_requests": 2,
|
| 102 |
+
"successful_requests": 2,
|
| 103 |
+
"failed_requests": 0,
|
| 104 |
+
"total_tokens_used": 8458,
|
| 105 |
+
"success_rate": "100.0%"
|
| 106 |
+
}
|
| 107 |
+
},
|
| 108 |
+
"ziv": {
|
| 109 |
+
"player_name": "ziv",
|
| 110 |
+
"player_id": 2,
|
| 111 |
+
"player_color": "White",
|
| 112 |
+
"memory": null,
|
| 113 |
+
"memory_updated_at": null,
|
| 114 |
+
"compacted_memory": null,
|
| 115 |
+
"compacted_memory_updated_at": null,
|
| 116 |
+
"compaction_count": 0,
|
| 117 |
+
"memory_history": [],
|
| 118 |
+
"chat_summaries": [],
|
| 119 |
+
"recent_events": [
|
| 120 |
+
{
|
| 121 |
+
"type": "game_start",
|
| 122 |
+
"message": "Game a7e00ba7-129b-486d-865a-81d8a6d119e1 has started with 3 players!",
|
| 123 |
+
"timestamp": 1778878542.9333844
|
| 124 |
+
},
|
| 125 |
+
{
|
| 126 |
+
"type": "turn_change",
|
| 127 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 128 |
+
"timestamp": 1778878542.9333973
|
| 129 |
+
},
|
| 130 |
+
{
|
| 131 |
+
"type": "action_performed",
|
| 132 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 133 |
+
"timestamp": 1778878569.5510697
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"type": "action_performed",
|
| 137 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 138 |
+
"timestamp": 1778878595.480115
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"type": "turn_change",
|
| 142 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 143 |
+
"timestamp": 1778878595.480635
|
| 144 |
+
},
|
| 145 |
+
{
|
| 146 |
+
"type": "action_performed",
|
| 147 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 148 |
+
"timestamp": 1778878628.1127393
|
| 149 |
+
},
|
| 150 |
+
{
|
| 151 |
+
"type": "action_performed",
|
| 152 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 153 |
+
"timestamp": 1778878667.1938844
|
| 154 |
+
},
|
| 155 |
+
{
|
| 156 |
+
"type": "turn_change",
|
| 157 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 158 |
+
"timestamp": 1778878667.1944494
|
| 159 |
+
}
|
| 160 |
+
],
|
| 161 |
+
"last_prompt_number": 1,
|
| 162 |
+
"stats": {
|
| 163 |
+
"player_name": "ziv",
|
| 164 |
+
"player_id": 2,
|
| 165 |
+
"total_requests": 1,
|
| 166 |
+
"successful_requests": 0,
|
| 167 |
+
"failed_requests": 0,
|
| 168 |
+
"total_tokens_used": 0,
|
| 169 |
+
"success_rate": "0.0%"
|
| 170 |
+
}
|
| 171 |
+
}
|
| 172 |
+
},
|
| 173 |
+
"final_game_state": {
|
| 174 |
+
"meta": {
|
| 175 |
+
"curr": "ziv",
|
| 176 |
+
"phase": "SETUP_FIRST_ROUND",
|
| 177 |
+
"robber": 10,
|
| 178 |
+
"dice": null
|
| 179 |
+
},
|
| 180 |
+
"H": [
|
| 181 |
+
"",
|
| 182 |
+
"W12",
|
| 183 |
+
"S5",
|
| 184 |
+
"W4",
|
| 185 |
+
"S8",
|
| 186 |
+
"B6",
|
| 187 |
+
"W3",
|
| 188 |
+
"Wh8",
|
| 189 |
+
"B10",
|
| 190 |
+
"W11",
|
| 191 |
+
"D",
|
| 192 |
+
"O3",
|
| 193 |
+
"S4",
|
| 194 |
+
"B10",
|
| 195 |
+
"Wh9",
|
| 196 |
+
"Wh6",
|
| 197 |
+
"S11",
|
| 198 |
+
"O5",
|
| 199 |
+
"Wh9",
|
| 200 |
+
"O2"
|
| 201 |
+
],
|
| 202 |
+
"N": [
|
| 203 |
+
null,
|
| 204 |
+
[
|
| 205 |
+
[
|
| 206 |
+
2,
|
| 207 |
+
9
|
| 208 |
+
],
|
| 209 |
+
[
|
| 210 |
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1
|
| 211 |
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]
|
| 212 |
+
],
|
| 213 |
+
[
|
| 214 |
+
[
|
| 215 |
+
1,
|
| 216 |
+
3
|
| 217 |
+
],
|
| 218 |
+
[
|
| 219 |
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1
|
| 220 |
+
],
|
| 221 |
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"Wh2"
|
| 222 |
+
],
|
| 223 |
+
[
|
| 224 |
+
[
|
| 225 |
+
2,
|
| 226 |
+
4,
|
| 227 |
+
11
|
| 228 |
+
],
|
| 229 |
+
[
|
| 230 |
+
2,
|
| 231 |
+
1
|
| 232 |
+
],
|
| 233 |
+
"Wh2"
|
| 234 |
+
],
|
| 235 |
+
[
|
| 236 |
+
[
|
| 237 |
+
3,
|
| 238 |
+
5
|
| 239 |
+
],
|
| 240 |
+
[
|
| 241 |
+
2
|
| 242 |
+
]
|
| 243 |
+
],
|
| 244 |
+
[
|
| 245 |
+
[
|
| 246 |
+
4,
|
| 247 |
+
6,
|
| 248 |
+
13
|
| 249 |
+
],
|
| 250 |
+
[
|
| 251 |
+
3,
|
| 252 |
+
2
|
| 253 |
+
]
|
| 254 |
+
],
|
| 255 |
+
[
|
| 256 |
+
[
|
| 257 |
+
5,
|
| 258 |
+
7
|
| 259 |
+
],
|
| 260 |
+
[
|
| 261 |
+
3
|
| 262 |
+
],
|
| 263 |
+
"B2"
|
| 264 |
+
],
|
| 265 |
+
[
|
| 266 |
+
[
|
| 267 |
+
6,
|
| 268 |
+
15
|
| 269 |
+
],
|
| 270 |
+
[
|
| 271 |
+
3
|
| 272 |
+
],
|
| 273 |
+
"B2"
|
| 274 |
+
],
|
| 275 |
+
[
|
| 276 |
+
[
|
| 277 |
+
9,
|
| 278 |
+
18
|
| 279 |
+
],
|
| 280 |
+
[
|
| 281 |
+
4
|
| 282 |
+
],
|
| 283 |
+
"?3"
|
| 284 |
+
],
|
| 285 |
+
[
|
| 286 |
+
[
|
| 287 |
+
8,
|
| 288 |
+
10,
|
| 289 |
+
1
|
| 290 |
+
],
|
| 291 |
+
[
|
| 292 |
+
4,
|
| 293 |
+
1
|
| 294 |
+
],
|
| 295 |
+
"?3"
|
| 296 |
+
],
|
| 297 |
+
[
|
| 298 |
+
[
|
| 299 |
+
9,
|
| 300 |
+
11,
|
| 301 |
+
20
|
| 302 |
+
],
|
| 303 |
+
[
|
| 304 |
+
5,
|
| 305 |
+
4,
|
| 306 |
+
1
|
| 307 |
+
]
|
| 308 |
+
],
|
| 309 |
+
[
|
| 310 |
+
[
|
| 311 |
+
10,
|
| 312 |
+
12,
|
| 313 |
+
3
|
| 314 |
+
],
|
| 315 |
+
[
|
| 316 |
+
5,
|
| 317 |
+
2,
|
| 318 |
+
1
|
| 319 |
+
]
|
| 320 |
+
],
|
| 321 |
+
[
|
| 322 |
+
[
|
| 323 |
+
11,
|
| 324 |
+
13,
|
| 325 |
+
22
|
| 326 |
+
],
|
| 327 |
+
[
|
| 328 |
+
6,
|
| 329 |
+
5,
|
| 330 |
+
2
|
| 331 |
+
]
|
| 332 |
+
],
|
| 333 |
+
[
|
| 334 |
+
[
|
| 335 |
+
12,
|
| 336 |
+
14,
|
| 337 |
+
5
|
| 338 |
+
],
|
| 339 |
+
[
|
| 340 |
+
6,
|
| 341 |
+
3,
|
| 342 |
+
2
|
| 343 |
+
]
|
| 344 |
+
],
|
| 345 |
+
[
|
| 346 |
+
[
|
| 347 |
+
13,
|
| 348 |
+
15,
|
| 349 |
+
24
|
| 350 |
+
],
|
| 351 |
+
[
|
| 352 |
+
7,
|
| 353 |
+
6,
|
| 354 |
+
3
|
| 355 |
+
]
|
| 356 |
+
],
|
| 357 |
+
[
|
| 358 |
+
[
|
| 359 |
+
14,
|
| 360 |
+
16,
|
| 361 |
+
7
|
| 362 |
+
],
|
| 363 |
+
[
|
| 364 |
+
7,
|
| 365 |
+
3
|
| 366 |
+
]
|
| 367 |
+
],
|
| 368 |
+
[
|
| 369 |
+
[
|
| 370 |
+
15,
|
| 371 |
+
26
|
| 372 |
+
],
|
| 373 |
+
[
|
| 374 |
+
7
|
| 375 |
+
],
|
| 376 |
+
"O2"
|
| 377 |
+
],
|
| 378 |
+
[
|
| 379 |
+
[
|
| 380 |
+
18,
|
| 381 |
+
28
|
| 382 |
+
],
|
| 383 |
+
[
|
| 384 |
+
8
|
| 385 |
+
],
|
| 386 |
+
"S2"
|
| 387 |
+
],
|
| 388 |
+
[
|
| 389 |
+
[
|
| 390 |
+
17,
|
| 391 |
+
19,
|
| 392 |
+
8
|
| 393 |
+
],
|
| 394 |
+
[
|
| 395 |
+
8,
|
| 396 |
+
4
|
| 397 |
+
]
|
| 398 |
+
],
|
| 399 |
+
[
|
| 400 |
+
[
|
| 401 |
+
18,
|
| 402 |
+
20,
|
| 403 |
+
30
|
| 404 |
+
],
|
| 405 |
+
[
|
| 406 |
+
9,
|
| 407 |
+
8,
|
| 408 |
+
4
|
| 409 |
+
]
|
| 410 |
+
],
|
| 411 |
+
[
|
| 412 |
+
[
|
| 413 |
+
19,
|
| 414 |
+
21,
|
| 415 |
+
10
|
| 416 |
+
],
|
| 417 |
+
[
|
| 418 |
+
9,
|
| 419 |
+
5,
|
| 420 |
+
4
|
| 421 |
+
]
|
| 422 |
+
],
|
| 423 |
+
[
|
| 424 |
+
[
|
| 425 |
+
20,
|
| 426 |
+
22,
|
| 427 |
+
32
|
| 428 |
+
],
|
| 429 |
+
[
|
| 430 |
+
10,
|
| 431 |
+
9,
|
| 432 |
+
5
|
| 433 |
+
]
|
| 434 |
+
],
|
| 435 |
+
[
|
| 436 |
+
[
|
| 437 |
+
21,
|
| 438 |
+
23,
|
| 439 |
+
12
|
| 440 |
+
],
|
| 441 |
+
[
|
| 442 |
+
10,
|
| 443 |
+
6,
|
| 444 |
+
5
|
| 445 |
+
]
|
| 446 |
+
],
|
| 447 |
+
[
|
| 448 |
+
[
|
| 449 |
+
22,
|
| 450 |
+
24,
|
| 451 |
+
34
|
| 452 |
+
],
|
| 453 |
+
[
|
| 454 |
+
11,
|
| 455 |
+
10,
|
| 456 |
+
6
|
| 457 |
+
]
|
| 458 |
+
],
|
| 459 |
+
[
|
| 460 |
+
[
|
| 461 |
+
23,
|
| 462 |
+
25,
|
| 463 |
+
14
|
| 464 |
+
],
|
| 465 |
+
[
|
| 466 |
+
11,
|
| 467 |
+
7,
|
| 468 |
+
6
|
| 469 |
+
]
|
| 470 |
+
],
|
| 471 |
+
[
|
| 472 |
+
[
|
| 473 |
+
24,
|
| 474 |
+
26,
|
| 475 |
+
36
|
| 476 |
+
],
|
| 477 |
+
[
|
| 478 |
+
12,
|
| 479 |
+
11,
|
| 480 |
+
7
|
| 481 |
+
]
|
| 482 |
+
],
|
| 483 |
+
[
|
| 484 |
+
[
|
| 485 |
+
25,
|
| 486 |
+
27,
|
| 487 |
+
16
|
| 488 |
+
],
|
| 489 |
+
[
|
| 490 |
+
12,
|
| 491 |
+
7
|
| 492 |
+
],
|
| 493 |
+
"O2"
|
| 494 |
+
],
|
| 495 |
+
[
|
| 496 |
+
[
|
| 497 |
+
26,
|
| 498 |
+
38
|
| 499 |
+
],
|
| 500 |
+
[
|
| 501 |
+
12
|
| 502 |
+
]
|
| 503 |
+
],
|
| 504 |
+
[
|
| 505 |
+
[
|
| 506 |
+
29,
|
| 507 |
+
17
|
| 508 |
+
],
|
| 509 |
+
[
|
| 510 |
+
8
|
| 511 |
+
],
|
| 512 |
+
"S2"
|
| 513 |
+
],
|
| 514 |
+
[
|
| 515 |
+
[
|
| 516 |
+
28,
|
| 517 |
+
30,
|
| 518 |
+
39
|
| 519 |
+
],
|
| 520 |
+
[
|
| 521 |
+
13,
|
| 522 |
+
8
|
| 523 |
+
]
|
| 524 |
+
],
|
| 525 |
+
[
|
| 526 |
+
[
|
| 527 |
+
29,
|
| 528 |
+
31,
|
| 529 |
+
19
|
| 530 |
+
],
|
| 531 |
+
[
|
| 532 |
+
13,
|
| 533 |
+
9,
|
| 534 |
+
8
|
| 535 |
+
]
|
| 536 |
+
],
|
| 537 |
+
[
|
| 538 |
+
[
|
| 539 |
+
30,
|
| 540 |
+
32,
|
| 541 |
+
41
|
| 542 |
+
],
|
| 543 |
+
[
|
| 544 |
+
14,
|
| 545 |
+
13,
|
| 546 |
+
9
|
| 547 |
+
]
|
| 548 |
+
],
|
| 549 |
+
[
|
| 550 |
+
[
|
| 551 |
+
31,
|
| 552 |
+
33,
|
| 553 |
+
21
|
| 554 |
+
],
|
| 555 |
+
[
|
| 556 |
+
14,
|
| 557 |
+
10,
|
| 558 |
+
9
|
| 559 |
+
]
|
| 560 |
+
],
|
| 561 |
+
[
|
| 562 |
+
[
|
| 563 |
+
32,
|
| 564 |
+
34,
|
| 565 |
+
43
|
| 566 |
+
],
|
| 567 |
+
[
|
| 568 |
+
15,
|
| 569 |
+
14,
|
| 570 |
+
10
|
| 571 |
+
]
|
| 572 |
+
],
|
| 573 |
+
[
|
| 574 |
+
[
|
| 575 |
+
33,
|
| 576 |
+
35,
|
| 577 |
+
23
|
| 578 |
+
],
|
| 579 |
+
[
|
| 580 |
+
15,
|
| 581 |
+
11,
|
| 582 |
+
10
|
| 583 |
+
]
|
| 584 |
+
],
|
| 585 |
+
[
|
| 586 |
+
[
|
| 587 |
+
34,
|
| 588 |
+
36,
|
| 589 |
+
45
|
| 590 |
+
],
|
| 591 |
+
[
|
| 592 |
+
16,
|
| 593 |
+
15,
|
| 594 |
+
11
|
| 595 |
+
]
|
| 596 |
+
],
|
| 597 |
+
[
|
| 598 |
+
[
|
| 599 |
+
35,
|
| 600 |
+
37,
|
| 601 |
+
25
|
| 602 |
+
],
|
| 603 |
+
[
|
| 604 |
+
16,
|
| 605 |
+
12,
|
| 606 |
+
11
|
| 607 |
+
]
|
| 608 |
+
],
|
| 609 |
+
[
|
| 610 |
+
[
|
| 611 |
+
36,
|
| 612 |
+
38,
|
| 613 |
+
47
|
| 614 |
+
],
|
| 615 |
+
[
|
| 616 |
+
16,
|
| 617 |
+
12
|
| 618 |
+
],
|
| 619 |
+
"?3"
|
| 620 |
+
],
|
| 621 |
+
[
|
| 622 |
+
[
|
| 623 |
+
37,
|
| 624 |
+
27
|
| 625 |
+
],
|
| 626 |
+
[
|
| 627 |
+
12
|
| 628 |
+
],
|
| 629 |
+
"?3"
|
| 630 |
+
],
|
| 631 |
+
[
|
| 632 |
+
[
|
| 633 |
+
40,
|
| 634 |
+
29
|
| 635 |
+
],
|
| 636 |
+
[
|
| 637 |
+
13
|
| 638 |
+
]
|
| 639 |
+
],
|
| 640 |
+
[
|
| 641 |
+
[
|
| 642 |
+
39,
|
| 643 |
+
41,
|
| 644 |
+
48
|
| 645 |
+
],
|
| 646 |
+
[
|
| 647 |
+
17,
|
| 648 |
+
13
|
| 649 |
+
],
|
| 650 |
+
"W2"
|
| 651 |
+
],
|
| 652 |
+
[
|
| 653 |
+
[
|
| 654 |
+
40,
|
| 655 |
+
42,
|
| 656 |
+
31
|
| 657 |
+
],
|
| 658 |
+
[
|
| 659 |
+
17,
|
| 660 |
+
14,
|
| 661 |
+
13
|
| 662 |
+
]
|
| 663 |
+
],
|
| 664 |
+
[
|
| 665 |
+
[
|
| 666 |
+
41,
|
| 667 |
+
43,
|
| 668 |
+
50
|
| 669 |
+
],
|
| 670 |
+
[
|
| 671 |
+
18,
|
| 672 |
+
17,
|
| 673 |
+
14
|
| 674 |
+
]
|
| 675 |
+
],
|
| 676 |
+
[
|
| 677 |
+
[
|
| 678 |
+
42,
|
| 679 |
+
44,
|
| 680 |
+
33
|
| 681 |
+
],
|
| 682 |
+
[
|
| 683 |
+
18,
|
| 684 |
+
15,
|
| 685 |
+
14
|
| 686 |
+
]
|
| 687 |
+
],
|
| 688 |
+
[
|
| 689 |
+
[
|
| 690 |
+
43,
|
| 691 |
+
45,
|
| 692 |
+
52
|
| 693 |
+
],
|
| 694 |
+
[
|
| 695 |
+
19,
|
| 696 |
+
18,
|
| 697 |
+
15
|
| 698 |
+
]
|
| 699 |
+
],
|
| 700 |
+
[
|
| 701 |
+
[
|
| 702 |
+
44,
|
| 703 |
+
46,
|
| 704 |
+
35
|
| 705 |
+
],
|
| 706 |
+
[
|
| 707 |
+
19,
|
| 708 |
+
16,
|
| 709 |
+
15
|
| 710 |
+
]
|
| 711 |
+
],
|
| 712 |
+
[
|
| 713 |
+
[
|
| 714 |
+
45,
|
| 715 |
+
47,
|
| 716 |
+
54
|
| 717 |
+
],
|
| 718 |
+
[
|
| 719 |
+
19,
|
| 720 |
+
16
|
| 721 |
+
]
|
| 722 |
+
],
|
| 723 |
+
[
|
| 724 |
+
[
|
| 725 |
+
46,
|
| 726 |
+
37
|
| 727 |
+
],
|
| 728 |
+
[
|
| 729 |
+
16
|
| 730 |
+
]
|
| 731 |
+
],
|
| 732 |
+
[
|
| 733 |
+
[
|
| 734 |
+
49,
|
| 735 |
+
40
|
| 736 |
+
],
|
| 737 |
+
[
|
| 738 |
+
17
|
| 739 |
+
],
|
| 740 |
+
"W2"
|
| 741 |
+
],
|
| 742 |
+
[
|
| 743 |
+
[
|
| 744 |
+
48,
|
| 745 |
+
50
|
| 746 |
+
],
|
| 747 |
+
[
|
| 748 |
+
17
|
| 749 |
+
]
|
| 750 |
+
],
|
| 751 |
+
[
|
| 752 |
+
[
|
| 753 |
+
49,
|
| 754 |
+
51,
|
| 755 |
+
42
|
| 756 |
+
],
|
| 757 |
+
[
|
| 758 |
+
18,
|
| 759 |
+
17
|
| 760 |
+
],
|
| 761 |
+
"?3"
|
| 762 |
+
],
|
| 763 |
+
[
|
| 764 |
+
[
|
| 765 |
+
50,
|
| 766 |
+
52
|
| 767 |
+
],
|
| 768 |
+
[
|
| 769 |
+
18
|
| 770 |
+
],
|
| 771 |
+
"?3"
|
| 772 |
+
],
|
| 773 |
+
[
|
| 774 |
+
[
|
| 775 |
+
51,
|
| 776 |
+
53,
|
| 777 |
+
44
|
| 778 |
+
],
|
| 779 |
+
[
|
| 780 |
+
19,
|
| 781 |
+
18
|
| 782 |
+
]
|
| 783 |
+
],
|
| 784 |
+
[
|
| 785 |
+
[
|
| 786 |
+
52,
|
| 787 |
+
54
|
| 788 |
+
],
|
| 789 |
+
[
|
| 790 |
+
19
|
| 791 |
+
],
|
| 792 |
+
"?3"
|
| 793 |
+
],
|
| 794 |
+
[
|
| 795 |
+
[
|
| 796 |
+
53,
|
| 797 |
+
46
|
| 798 |
+
],
|
| 799 |
+
[
|
| 800 |
+
19
|
| 801 |
+
],
|
| 802 |
+
"?3"
|
| 803 |
+
]
|
| 804 |
+
],
|
| 805 |
+
"state": {
|
| 806 |
+
"bld": [
|
| 807 |
+
[
|
| 808 |
+
12,
|
| 809 |
+
"shon",
|
| 810 |
+
"S"
|
| 811 |
+
],
|
| 812 |
+
[
|
| 813 |
+
20,
|
| 814 |
+
"hadar",
|
| 815 |
+
"S"
|
| 816 |
+
]
|
| 817 |
+
],
|
| 818 |
+
"rds": [
|
| 819 |
+
[
|
| 820 |
+
[
|
| 821 |
+
20,
|
| 822 |
+
10
|
| 823 |
+
],
|
| 824 |
+
"hadar"
|
| 825 |
+
],
|
| 826 |
+
[
|
| 827 |
+
[
|
| 828 |
+
12,
|
| 829 |
+
13
|
| 830 |
+
],
|
| 831 |
+
"shon"
|
| 832 |
+
]
|
| 833 |
+
]
|
| 834 |
+
},
|
| 835 |
+
"players": {
|
| 836 |
+
"hadar": {
|
| 837 |
+
"vp": 1,
|
| 838 |
+
"res": {}
|
| 839 |
+
},
|
| 840 |
+
"shon": {
|
| 841 |
+
"vp": 1,
|
| 842 |
+
"res": {}
|
| 843 |
+
},
|
| 844 |
+
"ziv": {
|
| 845 |
+
"vp": 0,
|
| 846 |
+
"res": {}
|
| 847 |
+
}
|
| 848 |
+
}
|
| 849 |
+
}
|
| 850 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,192 @@
|
|
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|
|
|
|
|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:56:35.483738",
|
| 4 |
+
"player_name": "shon",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "shon",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "hadar",
|
| 20 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "hadar",
|
| 24 |
+
"message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
|
| 25 |
+
}
|
| 26 |
+
]
|
| 27 |
+
},
|
| 28 |
+
"constraints": {
|
| 29 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 30 |
+
"allowed_actions": [
|
| 31 |
+
{
|
| 32 |
+
"type": "place_starting_settlement",
|
| 33 |
+
"description": "Place your starting settlement",
|
| 34 |
+
"example_parameters": "{\"node\": X}"
|
| 35 |
+
}
|
| 36 |
+
]
|
| 37 |
+
}
|
| 38 |
+
},
|
| 39 |
+
"response_schema": {
|
| 40 |
+
"type": "object",
|
| 41 |
+
"required": [
|
| 42 |
+
"internal_thinking",
|
| 43 |
+
"action"
|
| 44 |
+
],
|
| 45 |
+
"properties": {
|
| 46 |
+
"internal_thinking": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 49 |
+
"minLength": 120
|
| 50 |
+
},
|
| 51 |
+
"note_to_self": {
|
| 52 |
+
"type": "string",
|
| 53 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 54 |
+
"maxLength": 100
|
| 55 |
+
},
|
| 56 |
+
"say_outloud": {
|
| 57 |
+
"type": "string",
|
| 58 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 59 |
+
"maxLength": 120
|
| 60 |
+
},
|
| 61 |
+
"action": {
|
| 62 |
+
"type": "object",
|
| 63 |
+
"required": [
|
| 64 |
+
"type"
|
| 65 |
+
],
|
| 66 |
+
"properties": {
|
| 67 |
+
"type": {
|
| 68 |
+
"type": "string",
|
| 69 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 70 |
+
},
|
| 71 |
+
"parameters": {
|
| 72 |
+
"type": "string",
|
| 73 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 74 |
+
}
|
| 75 |
+
},
|
| 76 |
+
"propertyOrdering": [
|
| 77 |
+
"type",
|
| 78 |
+
"parameters"
|
| 79 |
+
]
|
| 80 |
+
}
|
| 81 |
+
},
|
| 82 |
+
"propertyOrdering": [
|
| 83 |
+
"internal_thinking",
|
| 84 |
+
"note_to_self",
|
| 85 |
+
"say_outloud",
|
| 86 |
+
"action"
|
| 87 |
+
]
|
| 88 |
+
},
|
| 89 |
+
"what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 90 |
+
"allowed_actions": [
|
| 91 |
+
{
|
| 92 |
+
"type": "place_starting_settlement",
|
| 93 |
+
"description": "Place your starting settlement",
|
| 94 |
+
"example_parameters": "{\"node\": X}"
|
| 95 |
+
}
|
| 96 |
+
],
|
| 97 |
+
"tools_schema": [
|
| 98 |
+
{
|
| 99 |
+
"name": "inspect_node",
|
| 100 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 101 |
+
"parameters": {
|
| 102 |
+
"type": "object",
|
| 103 |
+
"properties": {
|
| 104 |
+
"reasoning": {
|
| 105 |
+
"type": "string",
|
| 106 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 107 |
+
},
|
| 108 |
+
"node_id": {
|
| 109 |
+
"type": "integer",
|
| 110 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 111 |
+
}
|
| 112 |
+
},
|
| 113 |
+
"required": [
|
| 114 |
+
"reasoning",
|
| 115 |
+
"node_id"
|
| 116 |
+
]
|
| 117 |
+
}
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"name": "find_best_nodes",
|
| 121 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 122 |
+
"parameters": {
|
| 123 |
+
"type": "object",
|
| 124 |
+
"properties": {
|
| 125 |
+
"reasoning": {
|
| 126 |
+
"type": "string",
|
| 127 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 128 |
+
},
|
| 129 |
+
"min_pips": {
|
| 130 |
+
"type": "integer",
|
| 131 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 132 |
+
"default": 0
|
| 133 |
+
},
|
| 134 |
+
"must_have_resource": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 137 |
+
"nullable": true
|
| 138 |
+
},
|
| 139 |
+
"exclude_blocked": {
|
| 140 |
+
"type": "boolean",
|
| 141 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 142 |
+
"default": true
|
| 143 |
+
},
|
| 144 |
+
"prefer_port": {
|
| 145 |
+
"type": "boolean",
|
| 146 |
+
"description": "Prioritize nodes with port access",
|
| 147 |
+
"default": false
|
| 148 |
+
},
|
| 149 |
+
"limit": {
|
| 150 |
+
"type": "integer",
|
| 151 |
+
"description": "Maximum number of results to return",
|
| 152 |
+
"default": 10
|
| 153 |
+
}
|
| 154 |
+
},
|
| 155 |
+
"required": [
|
| 156 |
+
"reasoning"
|
| 157 |
+
]
|
| 158 |
+
}
|
| 159 |
+
},
|
| 160 |
+
{
|
| 161 |
+
"name": "analyze_path_potential",
|
| 162 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 163 |
+
"parameters": {
|
| 164 |
+
"type": "object",
|
| 165 |
+
"properties": {
|
| 166 |
+
"reasoning": {
|
| 167 |
+
"type": "string",
|
| 168 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 169 |
+
},
|
| 170 |
+
"from_node": {
|
| 171 |
+
"type": "integer",
|
| 172 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 173 |
+
},
|
| 174 |
+
"direction_node": {
|
| 175 |
+
"type": "integer",
|
| 176 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 177 |
+
"nullable": true
|
| 178 |
+
},
|
| 179 |
+
"max_depth": {
|
| 180 |
+
"type": "integer",
|
| 181 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 182 |
+
"default": 2
|
| 183 |
+
}
|
| 184 |
+
},
|
| 185 |
+
"required": [
|
| 186 |
+
"reasoning",
|
| 187 |
+
"from_node"
|
| 188 |
+
]
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
]
|
| 192 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,99 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
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|
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|
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|
| 1 |
+
=== Prompt #1 for shon ===
|
| 2 |
+
Timestamp: 2026-05-15T23:56:35.487291
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
Current required action: Place your starting settlement.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "shon",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "hadar",
|
| 81 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "hadar",
|
| 85 |
+
"message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
|
| 86 |
+
}
|
| 87 |
+
]
|
| 88 |
+
},
|
| 89 |
+
"constraints": {
|
| 90 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 91 |
+
"allowed_actions": [
|
| 92 |
+
{
|
| 93 |
+
"type": "place_starting_settlement",
|
| 94 |
+
"description": "Place your starting settlement",
|
| 95 |
+
"example_parameters": "{\"node\": X}"
|
| 96 |
+
}
|
| 97 |
+
]
|
| 98 |
+
}
|
| 99 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,202 @@
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
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|
|
|
|
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|
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|
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|
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|
|
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|
|
|
|
|
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|
|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-15T23:57:08.117156",
|
| 4 |
+
"player_name": "shon",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "shon",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "hadar",
|
| 20 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "hadar",
|
| 24 |
+
"message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "shon",
|
| 28 |
+
"message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
|
| 29 |
+
}
|
| 30 |
+
]
|
| 31 |
+
},
|
| 32 |
+
"memory": {
|
| 33 |
+
"note_from_last_turn": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
|
| 34 |
+
"recent_notes": [
|
| 35 |
+
"Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon."
|
| 36 |
+
]
|
| 37 |
+
},
|
| 38 |
+
"constraints": {
|
| 39 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 40 |
+
"allowed_actions": [
|
| 41 |
+
{
|
| 42 |
+
"type": "place_starting_road",
|
| 43 |
+
"description": "Place your starting road",
|
| 44 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 45 |
+
}
|
| 46 |
+
]
|
| 47 |
+
}
|
| 48 |
+
},
|
| 49 |
+
"response_schema": {
|
| 50 |
+
"type": "object",
|
| 51 |
+
"required": [
|
| 52 |
+
"internal_thinking",
|
| 53 |
+
"action"
|
| 54 |
+
],
|
| 55 |
+
"properties": {
|
| 56 |
+
"internal_thinking": {
|
| 57 |
+
"type": "string",
|
| 58 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 59 |
+
"minLength": 120
|
| 60 |
+
},
|
| 61 |
+
"note_to_self": {
|
| 62 |
+
"type": "string",
|
| 63 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 64 |
+
"maxLength": 100
|
| 65 |
+
},
|
| 66 |
+
"say_outloud": {
|
| 67 |
+
"type": "string",
|
| 68 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 69 |
+
"maxLength": 120
|
| 70 |
+
},
|
| 71 |
+
"action": {
|
| 72 |
+
"type": "object",
|
| 73 |
+
"required": [
|
| 74 |
+
"type"
|
| 75 |
+
],
|
| 76 |
+
"properties": {
|
| 77 |
+
"type": {
|
| 78 |
+
"type": "string",
|
| 79 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 80 |
+
},
|
| 81 |
+
"parameters": {
|
| 82 |
+
"type": "string",
|
| 83 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 84 |
+
}
|
| 85 |
+
},
|
| 86 |
+
"propertyOrdering": [
|
| 87 |
+
"type",
|
| 88 |
+
"parameters"
|
| 89 |
+
]
|
| 90 |
+
}
|
| 91 |
+
},
|
| 92 |
+
"propertyOrdering": [
|
| 93 |
+
"internal_thinking",
|
| 94 |
+
"note_to_self",
|
| 95 |
+
"say_outloud",
|
| 96 |
+
"action"
|
| 97 |
+
]
|
| 98 |
+
},
|
| 99 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
|
| 100 |
+
"allowed_actions": [
|
| 101 |
+
{
|
| 102 |
+
"type": "place_starting_road",
|
| 103 |
+
"description": "Place your starting road",
|
| 104 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 105 |
+
}
|
| 106 |
+
],
|
| 107 |
+
"tools_schema": [
|
| 108 |
+
{
|
| 109 |
+
"name": "inspect_node",
|
| 110 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 111 |
+
"parameters": {
|
| 112 |
+
"type": "object",
|
| 113 |
+
"properties": {
|
| 114 |
+
"reasoning": {
|
| 115 |
+
"type": "string",
|
| 116 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 117 |
+
},
|
| 118 |
+
"node_id": {
|
| 119 |
+
"type": "integer",
|
| 120 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 121 |
+
}
|
| 122 |
+
},
|
| 123 |
+
"required": [
|
| 124 |
+
"reasoning",
|
| 125 |
+
"node_id"
|
| 126 |
+
]
|
| 127 |
+
}
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"name": "find_best_nodes",
|
| 131 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 132 |
+
"parameters": {
|
| 133 |
+
"type": "object",
|
| 134 |
+
"properties": {
|
| 135 |
+
"reasoning": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 138 |
+
},
|
| 139 |
+
"min_pips": {
|
| 140 |
+
"type": "integer",
|
| 141 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 142 |
+
"default": 0
|
| 143 |
+
},
|
| 144 |
+
"must_have_resource": {
|
| 145 |
+
"type": "string",
|
| 146 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 147 |
+
"nullable": true
|
| 148 |
+
},
|
| 149 |
+
"exclude_blocked": {
|
| 150 |
+
"type": "boolean",
|
| 151 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 152 |
+
"default": true
|
| 153 |
+
},
|
| 154 |
+
"prefer_port": {
|
| 155 |
+
"type": "boolean",
|
| 156 |
+
"description": "Prioritize nodes with port access",
|
| 157 |
+
"default": false
|
| 158 |
+
},
|
| 159 |
+
"limit": {
|
| 160 |
+
"type": "integer",
|
| 161 |
+
"description": "Maximum number of results to return",
|
| 162 |
+
"default": 10
|
| 163 |
+
}
|
| 164 |
+
},
|
| 165 |
+
"required": [
|
| 166 |
+
"reasoning"
|
| 167 |
+
]
|
| 168 |
+
}
|
| 169 |
+
},
|
| 170 |
+
{
|
| 171 |
+
"name": "analyze_path_potential",
|
| 172 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 173 |
+
"parameters": {
|
| 174 |
+
"type": "object",
|
| 175 |
+
"properties": {
|
| 176 |
+
"reasoning": {
|
| 177 |
+
"type": "string",
|
| 178 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 179 |
+
},
|
| 180 |
+
"from_node": {
|
| 181 |
+
"type": "integer",
|
| 182 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 183 |
+
},
|
| 184 |
+
"direction_node": {
|
| 185 |
+
"type": "integer",
|
| 186 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 187 |
+
"nullable": true
|
| 188 |
+
},
|
| 189 |
+
"max_depth": {
|
| 190 |
+
"type": "integer",
|
| 191 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 192 |
+
"default": 2
|
| 193 |
+
}
|
| 194 |
+
},
|
| 195 |
+
"required": [
|
| 196 |
+
"reasoning",
|
| 197 |
+
"from_node"
|
| 198 |
+
]
|
| 199 |
+
}
|
| 200 |
+
}
|
| 201 |
+
]
|
| 202 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,109 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for shon ===
|
| 2 |
+
Timestamp: 2026-05-15T23:57:08.119722
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
Current required action: Place your starting road adjacent to your new settlement.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "shon",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "hadar",
|
| 81 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "hadar",
|
| 85 |
+
"message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "shon",
|
| 89 |
+
"message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
|
| 90 |
+
}
|
| 91 |
+
]
|
| 92 |
+
},
|
| 93 |
+
"memory": {
|
| 94 |
+
"note_from_last_turn": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
|
| 95 |
+
"recent_notes": [
|
| 96 |
+
"Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon."
|
| 97 |
+
]
|
| 98 |
+
},
|
| 99 |
+
"constraints": {
|
| 100 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 101 |
+
"allowed_actions": [
|
| 102 |
+
{
|
| 103 |
+
"type": "place_starting_road",
|
| 104 |
+
"description": "Place your starting road",
|
| 105 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 106 |
+
}
|
| 107 |
+
]
|
| 108 |
+
}
|
| 109 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_1_iter1.json
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:56:40.189125",
|
| 5 |
+
"player_name": "shon",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "find_best_nodes",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "Looking for high yield nodes with a good resource mix for the first settlement. I want to prioritize nodes with 10+ pips and diverse resources."
|
| 16 |
+
}
|
| 17 |
+
}
|
| 18 |
+
],
|
| 19 |
+
"model": "gemini-3-flash-preview",
|
| 20 |
+
"tokens": {
|
| 21 |
+
"prompt": 948,
|
| 22 |
+
"completion": 0,
|
| 23 |
+
"thinking": 0,
|
| 24 |
+
"total": 948
|
| 25 |
+
},
|
| 26 |
+
"finish_reason": null,
|
| 27 |
+
"latency_seconds": 0.0,
|
| 28 |
+
"error": null
|
| 29 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_2_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:57:20.025562",
|
| 5 |
+
"player_name": "shon",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "analyze_path_potential",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "Checking where to build my first road from node 12. I want to see which direction leads to the best second settlement or expansion opportunities, specifically looking for Wheat or Ore.",
|
| 16 |
+
"from_node": 12
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 1070,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 1070
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_1.json
ADDED
|
@@ -0,0 +1,27 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:57:08.108687",
|
| 4 |
+
"player_name": "shon",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. Hadar has already taken node 20, which covers Wood 11, Brick 6, and Sheep 8. \\n\\nLooking for high yield and resource diversity. \\n- Node 43 has the highest yield (13 pips) but is purely Wheat (9, 6, 9).\\n- Node 42 has 12 pips (Wheat 9, Ore 5, Wheat 9).\\n- Node 12 has 11 pips (Wood 3, Brick 6, Sheep 5). This provides a great balance of expansion resources (Wood/Brick) and Sheep.\\n- Node 41 has 11 pips (Ore 5, Wheat 9, Brick 10).\\n\\nSince Wood and Ore are relatively scarce on this board compared to Wheat, securing a strong Brick (6) and Sheep (5) with some Wood (3) at Node 12 seems like the most balanced opening to ensure I can build roads and settlements early. Hadar is also on the B6 tile, so competition for that resource will be high. Node 12 is 3 edges away from Hadar's settlement at 20, so it's a valid placement.\",\n \"note_to_self\": \"Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.\",\n \"say_outloud\": \"אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "Analyzing the board for the first settlement placement. Hadar has already taken node 20, which covers Wood 11, Brick 6, and Sheep 8. \n\nLooking for high yield and resource diversity. \n- Node 43 has the highest yield (13 pips) but is purely Wheat (9, 6, 9).\n- Node 42 has 12 pips (Wheat 9, Ore 5, Wheat 9).\n- Node 12 has 11 pips (Wood 3, Brick 6, Sheep 5). This provides a great balance of expansion resources (Wood/Brick) and Sheep.\n- Node 41 has 11 pips (Ore 5, Wheat 9, Brick 10).\n\nSince Wood and Ore are relatively scarce on this board compared to Wheat, securing a strong Brick (6) and Sheep (5) with some Wood (3) at Node 12 seems like the most balanced opening to ensure I can build roads and settlements early. Hadar is also on the B6 tile, so competition for that resource will be high. Node 12 is 3 edges away from Hadar's settlement at 20, so it's a valid placement.",
|
| 10 |
+
"note_to_self": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
|
| 11 |
+
"say_outloud": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!",
|
| 12 |
+
"action_type": "place_starting_settlement",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"node": 12
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-3-flash-preview",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 3640,
|
| 20 |
+
"completion": 305,
|
| 21 |
+
"thinking": 0,
|
| 22 |
+
"total": 4857
|
| 23 |
+
},
|
| 24 |
+
"finish_reason": null,
|
| 25 |
+
"latency_seconds": 0.0,
|
| 26 |
+
"error": null
|
| 27 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_2.json
ADDED
|
@@ -0,0 +1,28 @@
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-05-15T23:57:47.186356",
|
| 4 |
+
"player_name": "shon",
|
| 5 |
+
"type": "final",
|
| 6 |
+
"success": true,
|
| 7 |
+
"raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at node 12, which gives me access to Brick (6), Sheep (5), and Wood (3). I am currently lacking Wheat and Ore. Looking at the potential paths from node 12 using the analysis tool, the path toward node 13 is the most promising. From node 13, I can reach node 14, which provides Wheat (8) and more Wood (3, 4). Even better, node 14 leads to node 24, which provides Ore (3) along with Wheat and Wood. This direction balances my resource income and sets up a strong expansion toward necessary resources. Node 11 is less attractive because it's adjacent to the nodes blocked by Hadar's settlement at 20, and the Wheat port at node 3 has very low production (5 pips). Therefore, I will place my road from 12 to 13.\",\n \"note_to_self\": \"Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.\",\n \"say_outloud\": \"בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}",
|
| 8 |
+
"parsed": {
|
| 9 |
+
"internal_thinking": "I have placed my first settlement at node 12, which gives me access to Brick (6), Sheep (5), and Wood (3). I am currently lacking Wheat and Ore. Looking at the potential paths from node 12 using the analysis tool, the path toward node 13 is the most promising. From node 13, I can reach node 14, which provides Wheat (8) and more Wood (3, 4). Even better, node 14 leads to node 24, which provides Ore (3) along with Wheat and Wood. This direction balances my resource income and sets up a strong expansion toward necessary resources. Node 11 is less attractive because it's adjacent to the nodes blocked by Hadar's settlement at 20, and the Wheat port at node 3 has very low production (5 pips). Therefore, I will place my road from 12 to 13.",
|
| 10 |
+
"note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
|
| 11 |
+
"say_outloud": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב.",
|
| 12 |
+
"action_type": "place_starting_road",
|
| 13 |
+
"parameters": {
|
| 14 |
+
"from": 12,
|
| 15 |
+
"to": 13
|
| 16 |
+
}
|
| 17 |
+
},
|
| 18 |
+
"model": "gemini-3-flash-preview",
|
| 19 |
+
"tokens": {
|
| 20 |
+
"prompt": 2889,
|
| 21 |
+
"completion": 286,
|
| 22 |
+
"thinking": 0,
|
| 23 |
+
"total": 3601
|
| 24 |
+
},
|
| 25 |
+
"finish_reason": null,
|
| 26 |
+
"latency_seconds": 0.0,
|
| 27 |
+
"error": null
|
| 28 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/shon/shon.md
ADDED
|
@@ -0,0 +1,70 @@
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|
| 1 |
+
# AI Agent Log: shon
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260515_235539
|
| 4 |
+
**Started:** 2026-05-15 23:55:39
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 23:56:35
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
Current required action: Place your starting settlement.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 0.00s | **Tokens:** 4857 (in:3640 out:305) | **Cost:** $0.002735
|
| 26 |
+
|
| 27 |
+
**Thinking:** Analyzing the board for the first settlement placement. Hadar has already taken node 20, which covers Wood 11, Brick 6, and Sheep 8.
|
| 28 |
+
|
| 29 |
+
Looking for high yield and resource diversity.
|
| 30 |
+
- Node 43 has the highest yield (13 pips) but is purely Wheat (9, 6, 9).
|
| 31 |
+
- Node 42 has 12 pips (Wheat 9, Ore 5, Wheat 9).
|
| 32 |
+
- Node 12 has 11 pips (Wood 3, Brick 6, Sheep 5). This provides a great balance of expansion resources (Wood/Brick) and Sheep.
|
| 33 |
+
- Node 41 has 11 pips (Ore 5, Wheat 9, Brick 10).
|
| 34 |
+
|
| 35 |
+
Since Wood and Ore are relatively scarce on this board compared to Wheat, securing a strong Brick (6) and Sheep (5) with some Wood (3) at Node 12 seems like the most balanced opening to ensure I can build roads and settlements early. Hadar is also on the B6 tile, so competition for that resource will be high. Node 12 is 3 edges away from Hadar's settlement at 20, so it's a valid placement.
|
| 36 |
+
|
| 37 |
+
**Note to Self:** Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.
|
| 38 |
+
|
| 39 |
+
**Says:** "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
|
| 40 |
+
|
| 41 |
+
**Action:** **place_starting_settlement** - {"node": 12}
|
| 42 |
+
|
| 43 |
+
---
|
| 44 |
+
|
| 45 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 46 |
+
|
| 47 |
+
**Time:** 23:57:08
|
| 48 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 49 |
+
|
| 50 |
+
|
| 51 |
+
### What Happened
|
| 52 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 53 |
+
Current required action: Place your starting road adjacent to your new settlement.
|
| 54 |
+
|
| 55 |
+
### Prompt Sent
|
| 56 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 57 |
+
|
| 58 |
+
### Response Received ✅
|
| 59 |
+
|
| 60 |
+
**Latency:** 0.00s | **Tokens:** 3601 (in:2889 out:286) | **Cost:** $0.002302
|
| 61 |
+
|
| 62 |
+
**Thinking:** I have placed my first settlement at node 12, which gives me access to Brick (6), Sheep (5), and Wood (3). I am currently lacking Wheat and Ore. Looking at the potential paths from node 12 using the analysis tool, the path toward node 13 is the most promising. From node 13, I can reach node 14, which provides Wheat (8) and more Wood (3, 4). Even better, node 14 leads to node 24, which provides Ore (3) along with Wheat and Wood. This direction balances my resource income and sets up a strong expansion toward necessary resources. Node 11 is less attractive because it's adjacent to the nodes blocked by Hadar's settlement at 20, and the Wheat port at node 3 has very low production (5 pips). Therefore, I will place my road from 12 to 13.
|
| 63 |
+
|
| 64 |
+
**Note to Self:** Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.
|
| 65 |
+
|
| 66 |
+
**Says:** "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
|
| 67 |
+
|
| 68 |
+
**Action:** **place_starting_road** - {"from": 12, "to": 13}
|
| 69 |
+
|
| 70 |
+
---
|
examples/ai_testing/my_games/session_20260515_235539/tool_executions.json
ADDED
|
@@ -0,0 +1,1465 @@
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|
| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"timestamp": "2026-05-15T23:55:48.812503",
|
| 4 |
+
"total_calls": 1,
|
| 5 |
+
"successful": 1,
|
| 6 |
+
"failed": 0,
|
| 7 |
+
"total_time_ms": 0.47,
|
| 8 |
+
"tokens": {
|
| 9 |
+
"input": 49,
|
| 10 |
+
"output": 912,
|
| 11 |
+
"total": 961
|
| 12 |
+
},
|
| 13 |
+
"calls": [
|
| 14 |
+
{
|
| 15 |
+
"id": "call_1",
|
| 16 |
+
"name": "find_best_nodes",
|
| 17 |
+
"parameters": {
|
| 18 |
+
"reasoning": "I'm looking for the best starting positions with high resource yield and diversity. Since it's the first settlement, I want to maximize my early game resource income.",
|
| 19 |
+
"min_pips": 10
|
| 20 |
+
},
|
| 21 |
+
"result": {
|
| 22 |
+
"llm_reasoning": "I'm looking for the best starting positions with high resource yield and diversity. Since it's the first settlement, I want to maximize my early game resource income.",
|
| 23 |
+
"query": {
|
| 24 |
+
"min_pips": 10,
|
| 25 |
+
"must_have_resource": null,
|
| 26 |
+
"exclude_blocked": true,
|
| 27 |
+
"prefer_port": false
|
| 28 |
+
},
|
| 29 |
+
"total_found": 11,
|
| 30 |
+
"nodes": [
|
| 31 |
+
{
|
| 32 |
+
"node_id": 20,
|
| 33 |
+
"resources": {
|
| 34 |
+
"Wood": [
|
| 35 |
+
11
|
| 36 |
+
],
|
| 37 |
+
"Brick": [
|
| 38 |
+
6
|
| 39 |
+
],
|
| 40 |
+
"Sheep": [
|
| 41 |
+
8
|
| 42 |
+
]
|
| 43 |
+
},
|
| 44 |
+
"resources_detailed": [
|
| 45 |
+
{
|
| 46 |
+
"type": "Wood",
|
| 47 |
+
"number": 11,
|
| 48 |
+
"pips": 2
|
| 49 |
+
},
|
| 50 |
+
{
|
| 51 |
+
"type": "Brick",
|
| 52 |
+
"number": 6,
|
| 53 |
+
"pips": 5
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"type": "Sheep",
|
| 57 |
+
"number": 8,
|
| 58 |
+
"pips": 5
|
| 59 |
+
}
|
| 60 |
+
],
|
| 61 |
+
"total_pips": 12,
|
| 62 |
+
"port": null,
|
| 63 |
+
"neighbors": [
|
| 64 |
+
19,
|
| 65 |
+
21,
|
| 66 |
+
10
|
| 67 |
+
],
|
| 68 |
+
"score": 13.5,
|
| 69 |
+
"can_build": true,
|
| 70 |
+
"occupied": false
|
| 71 |
+
},
|
| 72 |
+
{
|
| 73 |
+
"node_id": 43,
|
| 74 |
+
"resources": {
|
| 75 |
+
"Wheat": [
|
| 76 |
+
9,
|
| 77 |
+
6,
|
| 78 |
+
9
|
| 79 |
+
]
|
| 80 |
+
},
|
| 81 |
+
"resources_detailed": [
|
| 82 |
+
{
|
| 83 |
+
"type": "Wheat",
|
| 84 |
+
"number": 9,
|
| 85 |
+
"pips": 4
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"type": "Wheat",
|
| 89 |
+
"number": 6,
|
| 90 |
+
"pips": 5
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"type": "Wheat",
|
| 94 |
+
"number": 9,
|
| 95 |
+
"pips": 4
|
| 96 |
+
}
|
| 97 |
+
],
|
| 98 |
+
"total_pips": 13,
|
| 99 |
+
"port": null,
|
| 100 |
+
"neighbors": [
|
| 101 |
+
42,
|
| 102 |
+
44,
|
| 103 |
+
33
|
| 104 |
+
],
|
| 105 |
+
"score": 13.5,
|
| 106 |
+
"can_build": true,
|
| 107 |
+
"occupied": false
|
| 108 |
+
},
|
| 109 |
+
{
|
| 110 |
+
"node_id": 42,
|
| 111 |
+
"resources": {
|
| 112 |
+
"Wheat": [
|
| 113 |
+
9,
|
| 114 |
+
9
|
| 115 |
+
],
|
| 116 |
+
"Ore": [
|
| 117 |
+
5
|
| 118 |
+
]
|
| 119 |
+
},
|
| 120 |
+
"resources_detailed": [
|
| 121 |
+
{
|
| 122 |
+
"type": "Wheat",
|
| 123 |
+
"number": 9,
|
| 124 |
+
"pips": 4
|
| 125 |
+
},
|
| 126 |
+
{
|
| 127 |
+
"type": "Ore",
|
| 128 |
+
"number": 5,
|
| 129 |
+
"pips": 4
|
| 130 |
+
},
|
| 131 |
+
{
|
| 132 |
+
"type": "Wheat",
|
| 133 |
+
"number": 9,
|
| 134 |
+
"pips": 4
|
| 135 |
+
}
|
| 136 |
+
],
|
| 137 |
+
"total_pips": 12,
|
| 138 |
+
"port": null,
|
| 139 |
+
"neighbors": [
|
| 140 |
+
41,
|
| 141 |
+
43,
|
| 142 |
+
50
|
| 143 |
+
],
|
| 144 |
+
"score": 13.0,
|
| 145 |
+
"can_build": true,
|
| 146 |
+
"occupied": false
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"node_id": 10,
|
| 150 |
+
"resources": {
|
| 151 |
+
"Brick": [
|
| 152 |
+
6
|
| 153 |
+
],
|
| 154 |
+
"Sheep": [
|
| 155 |
+
8
|
| 156 |
+
],
|
| 157 |
+
"Wood": [
|
| 158 |
+
12
|
| 159 |
+
]
|
| 160 |
+
},
|
| 161 |
+
"resources_detailed": [
|
| 162 |
+
{
|
| 163 |
+
"type": "Brick",
|
| 164 |
+
"number": 6,
|
| 165 |
+
"pips": 5
|
| 166 |
+
},
|
| 167 |
+
{
|
| 168 |
+
"type": "Sheep",
|
| 169 |
+
"number": 8,
|
| 170 |
+
"pips": 5
|
| 171 |
+
},
|
| 172 |
+
{
|
| 173 |
+
"type": "Wood",
|
| 174 |
+
"number": 12,
|
| 175 |
+
"pips": 1
|
| 176 |
+
}
|
| 177 |
+
],
|
| 178 |
+
"total_pips": 11,
|
| 179 |
+
"port": null,
|
| 180 |
+
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|
| 181 |
+
9,
|
| 182 |
+
11,
|
| 183 |
+
20
|
| 184 |
+
],
|
| 185 |
+
"score": 12.5,
|
| 186 |
+
"can_build": true,
|
| 187 |
+
"occupied": false
|
| 188 |
+
},
|
| 189 |
+
{
|
| 190 |
+
"node_id": 12,
|
| 191 |
+
"resources": {
|
| 192 |
+
"Wood": [
|
| 193 |
+
3
|
| 194 |
+
],
|
| 195 |
+
"Brick": [
|
| 196 |
+
6
|
| 197 |
+
],
|
| 198 |
+
"Sheep": [
|
| 199 |
+
5
|
| 200 |
+
]
|
| 201 |
+
},
|
| 202 |
+
"resources_detailed": [
|
| 203 |
+
{
|
| 204 |
+
"type": "Wood",
|
| 205 |
+
"number": 3,
|
| 206 |
+
"pips": 2
|
| 207 |
+
},
|
| 208 |
+
{
|
| 209 |
+
"type": "Brick",
|
| 210 |
+
"number": 6,
|
| 211 |
+
"pips": 5
|
| 212 |
+
},
|
| 213 |
+
{
|
| 214 |
+
"type": "Sheep",
|
| 215 |
+
"number": 5,
|
| 216 |
+
"pips": 4
|
| 217 |
+
}
|
| 218 |
+
],
|
| 219 |
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|
| 220 |
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"port": null,
|
| 221 |
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|
| 222 |
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11,
|
| 223 |
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13,
|
| 224 |
+
22
|
| 225 |
+
],
|
| 226 |
+
"score": 12.5,
|
| 227 |
+
"can_build": true,
|
| 228 |
+
"occupied": false
|
| 229 |
+
},
|
| 230 |
+
{
|
| 231 |
+
"node_id": 41,
|
| 232 |
+
"resources": {
|
| 233 |
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"Ore": [
|
| 234 |
+
5
|
| 235 |
+
],
|
| 236 |
+
"Wheat": [
|
| 237 |
+
9
|
| 238 |
+
],
|
| 239 |
+
"Brick": [
|
| 240 |
+
10
|
| 241 |
+
]
|
| 242 |
+
},
|
| 243 |
+
"resources_detailed": [
|
| 244 |
+
{
|
| 245 |
+
"type": "Ore",
|
| 246 |
+
"number": 5,
|
| 247 |
+
"pips": 4
|
| 248 |
+
},
|
| 249 |
+
{
|
| 250 |
+
"type": "Wheat",
|
| 251 |
+
"number": 9,
|
| 252 |
+
"pips": 4
|
| 253 |
+
},
|
| 254 |
+
{
|
| 255 |
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"type": "Brick",
|
| 256 |
+
"number": 10,
|
| 257 |
+
"pips": 3
|
| 258 |
+
}
|
| 259 |
+
],
|
| 260 |
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"total_pips": 11,
|
| 261 |
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"port": null,
|
| 262 |
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"neighbors": [
|
| 263 |
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40,
|
| 264 |
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42,
|
| 265 |
+
31
|
| 266 |
+
],
|
| 267 |
+
"score": 12.5,
|
| 268 |
+
"can_build": true,
|
| 269 |
+
"occupied": false
|
| 270 |
+
},
|
| 271 |
+
{
|
| 272 |
+
"node_id": 11,
|
| 273 |
+
"resources": {
|
| 274 |
+
"Brick": [
|
| 275 |
+
6
|
| 276 |
+
],
|
| 277 |
+
"Sheep": [
|
| 278 |
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5
|
| 279 |
+
],
|
| 280 |
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"Wood": [
|
| 281 |
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12
|
| 282 |
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]
|
| 283 |
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},
|
| 284 |
+
"resources_detailed": [
|
| 285 |
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{
|
| 286 |
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"type": "Brick",
|
| 287 |
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|
| 288 |
+
"pips": 5
|
| 289 |
+
},
|
| 290 |
+
{
|
| 291 |
+
"type": "Sheep",
|
| 292 |
+
"number": 5,
|
| 293 |
+
"pips": 4
|
| 294 |
+
},
|
| 295 |
+
{
|
| 296 |
+
"type": "Wood",
|
| 297 |
+
"number": 12,
|
| 298 |
+
"pips": 1
|
| 299 |
+
}
|
| 300 |
+
],
|
| 301 |
+
"total_pips": 10,
|
| 302 |
+
"port": null,
|
| 303 |
+
"neighbors": [
|
| 304 |
+
10,
|
| 305 |
+
12,
|
| 306 |
+
3
|
| 307 |
+
],
|
| 308 |
+
"score": 11.5,
|
| 309 |
+
"can_build": true,
|
| 310 |
+
"occupied": false
|
| 311 |
+
},
|
| 312 |
+
{
|
| 313 |
+
"node_id": 19,
|
| 314 |
+
"resources": {
|
| 315 |
+
"Wood": [
|
| 316 |
+
11
|
| 317 |
+
],
|
| 318 |
+
"Brick": [
|
| 319 |
+
10
|
| 320 |
+
],
|
| 321 |
+
"Sheep": [
|
| 322 |
+
8
|
| 323 |
+
]
|
| 324 |
+
},
|
| 325 |
+
"resources_detailed": [
|
| 326 |
+
{
|
| 327 |
+
"type": "Wood",
|
| 328 |
+
"number": 11,
|
| 329 |
+
"pips": 2
|
| 330 |
+
},
|
| 331 |
+
{
|
| 332 |
+
"type": "Brick",
|
| 333 |
+
"number": 10,
|
| 334 |
+
"pips": 3
|
| 335 |
+
},
|
| 336 |
+
{
|
| 337 |
+
"type": "Sheep",
|
| 338 |
+
"number": 8,
|
| 339 |
+
"pips": 5
|
| 340 |
+
}
|
| 341 |
+
],
|
| 342 |
+
"total_pips": 10,
|
| 343 |
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"port": null,
|
| 344 |
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"neighbors": [
|
| 345 |
+
18,
|
| 346 |
+
20,
|
| 347 |
+
30
|
| 348 |
+
],
|
| 349 |
+
"score": 11.5,
|
| 350 |
+
"can_build": true,
|
| 351 |
+
"occupied": false
|
| 352 |
+
},
|
| 353 |
+
{
|
| 354 |
+
"node_id": 25,
|
| 355 |
+
"resources": {
|
| 356 |
+
"Sheep": [
|
| 357 |
+
4
|
| 358 |
+
],
|
| 359 |
+
"Ore": [
|
| 360 |
+
3
|
| 361 |
+
],
|
| 362 |
+
"Wheat": [
|
| 363 |
+
8
|
| 364 |
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]
|
| 365 |
+
},
|
| 366 |
+
"resources_detailed": [
|
| 367 |
+
{
|
| 368 |
+
"type": "Sheep",
|
| 369 |
+
"number": 4,
|
| 370 |
+
"pips": 3
|
| 371 |
+
},
|
| 372 |
+
{
|
| 373 |
+
"type": "Ore",
|
| 374 |
+
"number": 3,
|
| 375 |
+
"pips": 2
|
| 376 |
+
},
|
| 377 |
+
{
|
| 378 |
+
"type": "Wheat",
|
| 379 |
+
"number": 8,
|
| 380 |
+
"pips": 5
|
| 381 |
+
}
|
| 382 |
+
],
|
| 383 |
+
"total_pips": 10,
|
| 384 |
+
"port": null,
|
| 385 |
+
"neighbors": [
|
| 386 |
+
24,
|
| 387 |
+
26,
|
| 388 |
+
36
|
| 389 |
+
],
|
| 390 |
+
"score": 11.5,
|
| 391 |
+
"can_build": true,
|
| 392 |
+
"occupied": false
|
| 393 |
+
},
|
| 394 |
+
{
|
| 395 |
+
"node_id": 14,
|
| 396 |
+
"resources": {
|
| 397 |
+
"Wheat": [
|
| 398 |
+
8
|
| 399 |
+
],
|
| 400 |
+
"Wood": [
|
| 401 |
+
3,
|
| 402 |
+
4
|
| 403 |
+
]
|
| 404 |
+
},
|
| 405 |
+
"resources_detailed": [
|
| 406 |
+
{
|
| 407 |
+
"type": "Wheat",
|
| 408 |
+
"number": 8,
|
| 409 |
+
"pips": 5
|
| 410 |
+
},
|
| 411 |
+
{
|
| 412 |
+
"type": "Wood",
|
| 413 |
+
"number": 3,
|
| 414 |
+
"pips": 2
|
| 415 |
+
},
|
| 416 |
+
{
|
| 417 |
+
"type": "Wood",
|
| 418 |
+
"number": 4,
|
| 419 |
+
"pips": 3
|
| 420 |
+
}
|
| 421 |
+
],
|
| 422 |
+
"total_pips": 10,
|
| 423 |
+
"port": null,
|
| 424 |
+
"neighbors": [
|
| 425 |
+
13,
|
| 426 |
+
15,
|
| 427 |
+
24
|
| 428 |
+
],
|
| 429 |
+
"score": 11.0,
|
| 430 |
+
"can_build": true,
|
| 431 |
+
"occupied": false
|
| 432 |
+
}
|
| 433 |
+
]
|
| 434 |
+
},
|
| 435 |
+
"success": true,
|
| 436 |
+
"error": null,
|
| 437 |
+
"execution_time_ms": 0.27,
|
| 438 |
+
"tokens": {
|
| 439 |
+
"input": 49,
|
| 440 |
+
"output": 912,
|
| 441 |
+
"total": 961
|
| 442 |
+
}
|
| 443 |
+
}
|
| 444 |
+
]
|
| 445 |
+
},
|
| 446 |
+
{
|
| 447 |
+
"timestamp": "2026-05-15T23:56:19.849477",
|
| 448 |
+
"total_calls": 1,
|
| 449 |
+
"successful": 1,
|
| 450 |
+
"failed": 0,
|
| 451 |
+
"total_time_ms": 0.27,
|
| 452 |
+
"tokens": {
|
| 453 |
+
"input": 64,
|
| 454 |
+
"output": 385,
|
| 455 |
+
"total": 449
|
| 456 |
+
},
|
| 457 |
+
"calls": [
|
| 458 |
+
{
|
| 459 |
+
"id": "call_1",
|
| 460 |
+
"name": "analyze_path_potential",
|
| 461 |
+
"parameters": {
|
| 462 |
+
"from_node": 20,
|
| 463 |
+
"reasoning": "I'm evaluating which road direction from Node 20 (W11, B6, S8) offers the best expansion. Node 10 leads toward a 3:1 port and more Wood/Brick/Sheep, while Node 19 leads toward more Brick and Sheep. Node 21 is near the desert."
|
| 464 |
+
},
|
| 465 |
+
"result": {
|
| 466 |
+
"llm_reasoning": "I'm evaluating which road direction from Node 20 (W11, B6, S8) offers the best expansion. Node 10 leads toward a 3:1 port and more Wood/Brick/Sheep, while Node 19 leads toward more Brick and Sheep. Node 21 is near the desert.",
|
| 467 |
+
"from_node": 20,
|
| 468 |
+
"total_directions": 3,
|
| 469 |
+
"paths": [
|
| 470 |
+
{
|
| 471 |
+
"direction": 10,
|
| 472 |
+
"depth_1": {
|
| 473 |
+
"node_id": 10,
|
| 474 |
+
"resources": {
|
| 475 |
+
"Brick": [
|
| 476 |
+
6
|
| 477 |
+
],
|
| 478 |
+
"Sheep": [
|
| 479 |
+
8
|
| 480 |
+
],
|
| 481 |
+
"Wood": [
|
| 482 |
+
12
|
| 483 |
+
]
|
| 484 |
+
},
|
| 485 |
+
"total_pips": 11,
|
| 486 |
+
"port": null,
|
| 487 |
+
"can_build": false,
|
| 488 |
+
"occupied": false
|
| 489 |
+
},
|
| 490 |
+
"depth_2": {
|
| 491 |
+
"reachable_nodes": [
|
| 492 |
+
{
|
| 493 |
+
"node_id": 9,
|
| 494 |
+
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|
| 495 |
+
"port": "?3",
|
| 496 |
+
"can_build": true
|
| 497 |
+
},
|
| 498 |
+
{
|
| 499 |
+
"node_id": 11,
|
| 500 |
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"total_pips": 10,
|
| 501 |
+
"port": null,
|
| 502 |
+
"can_build": true
|
| 503 |
+
}
|
| 504 |
+
],
|
| 505 |
+
"best_node": 11,
|
| 506 |
+
"best_pips": 10
|
| 507 |
+
},
|
| 508 |
+
"highlights": [
|
| 509 |
+
"Port (?3) at depth 2 (node 9)"
|
| 510 |
+
],
|
| 511 |
+
"score": 17.5
|
| 512 |
+
},
|
| 513 |
+
{
|
| 514 |
+
"direction": 19,
|
| 515 |
+
"depth_1": {
|
| 516 |
+
"node_id": 19,
|
| 517 |
+
"resources": {
|
| 518 |
+
"Wood": [
|
| 519 |
+
11
|
| 520 |
+
],
|
| 521 |
+
"Brick": [
|
| 522 |
+
10
|
| 523 |
+
],
|
| 524 |
+
"Sheep": [
|
| 525 |
+
8
|
| 526 |
+
]
|
| 527 |
+
},
|
| 528 |
+
"total_pips": 10,
|
| 529 |
+
"port": null,
|
| 530 |
+
"can_build": false,
|
| 531 |
+
"occupied": false
|
| 532 |
+
},
|
| 533 |
+
"depth_2": {
|
| 534 |
+
"reachable_nodes": [
|
| 535 |
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{
|
| 536 |
+
"node_id": 18,
|
| 537 |
+
"total_pips": 8,
|
| 538 |
+
"port": null,
|
| 539 |
+
"can_build": true
|
| 540 |
+
},
|
| 541 |
+
{
|
| 542 |
+
"node_id": 30,
|
| 543 |
+
"total_pips": 8,
|
| 544 |
+
"port": null,
|
| 545 |
+
"can_build": true
|
| 546 |
+
}
|
| 547 |
+
],
|
| 548 |
+
"best_node": 18,
|
| 549 |
+
"best_pips": 8
|
| 550 |
+
},
|
| 551 |
+
"highlights": [],
|
| 552 |
+
"score": 14.0
|
| 553 |
+
},
|
| 554 |
+
{
|
| 555 |
+
"direction": 21,
|
| 556 |
+
"depth_1": {
|
| 557 |
+
"node_id": 21,
|
| 558 |
+
"resources": {
|
| 559 |
+
"Wood": [
|
| 560 |
+
11
|
| 561 |
+
],
|
| 562 |
+
"Brick": [
|
| 563 |
+
6
|
| 564 |
+
]
|
| 565 |
+
},
|
| 566 |
+
"total_pips": 7,
|
| 567 |
+
"port": null,
|
| 568 |
+
"can_build": false,
|
| 569 |
+
"occupied": false
|
| 570 |
+
},
|
| 571 |
+
"depth_2": {
|
| 572 |
+
"reachable_nodes": [
|
| 573 |
+
{
|
| 574 |
+
"node_id": 22,
|
| 575 |
+
"total_pips": 7,
|
| 576 |
+
"port": null,
|
| 577 |
+
"can_build": true
|
| 578 |
+
},
|
| 579 |
+
{
|
| 580 |
+
"node_id": 32,
|
| 581 |
+
"total_pips": 6,
|
| 582 |
+
"port": null,
|
| 583 |
+
"can_build": true
|
| 584 |
+
}
|
| 585 |
+
],
|
| 586 |
+
"best_node": 22,
|
| 587 |
+
"best_pips": 7
|
| 588 |
+
},
|
| 589 |
+
"highlights": [],
|
| 590 |
+
"score": 10.5
|
| 591 |
+
}
|
| 592 |
+
]
|
| 593 |
+
},
|
| 594 |
+
"success": true,
|
| 595 |
+
"error": null,
|
| 596 |
+
"execution_time_ms": 0.17,
|
| 597 |
+
"tokens": {
|
| 598 |
+
"input": 64,
|
| 599 |
+
"output": 385,
|
| 600 |
+
"total": 449
|
| 601 |
+
}
|
| 602 |
+
}
|
| 603 |
+
]
|
| 604 |
+
},
|
| 605 |
+
{
|
| 606 |
+
"timestamp": "2026-05-15T23:56:40.687442",
|
| 607 |
+
"total_calls": 1,
|
| 608 |
+
"successful": 1,
|
| 609 |
+
"failed": 0,
|
| 610 |
+
"total_time_ms": 0.42,
|
| 611 |
+
"tokens": {
|
| 612 |
+
"input": 40,
|
| 613 |
+
"output": 872,
|
| 614 |
+
"total": 912
|
| 615 |
+
},
|
| 616 |
+
"calls": [
|
| 617 |
+
{
|
| 618 |
+
"id": "call_1",
|
| 619 |
+
"name": "find_best_nodes",
|
| 620 |
+
"parameters": {
|
| 621 |
+
"reasoning": "Looking for high yield nodes with a good resource mix for the first settlement. I want to prioritize nodes with 10+ pips and diverse resources."
|
| 622 |
+
},
|
| 623 |
+
"result": {
|
| 624 |
+
"llm_reasoning": "Looking for high yield nodes with a good resource mix for the first settlement. I want to prioritize nodes with 10+ pips and diverse resources.",
|
| 625 |
+
"query": {
|
| 626 |
+
"min_pips": 0,
|
| 627 |
+
"must_have_resource": null,
|
| 628 |
+
"exclude_blocked": true,
|
| 629 |
+
"prefer_port": false
|
| 630 |
+
},
|
| 631 |
+
"total_found": 50,
|
| 632 |
+
"nodes": [
|
| 633 |
+
{
|
| 634 |
+
"node_id": 43,
|
| 635 |
+
"resources": {
|
| 636 |
+
"Wheat": [
|
| 637 |
+
9,
|
| 638 |
+
6,
|
| 639 |
+
9
|
| 640 |
+
]
|
| 641 |
+
},
|
| 642 |
+
"resources_detailed": [
|
| 643 |
+
{
|
| 644 |
+
"type": "Wheat",
|
| 645 |
+
"number": 9,
|
| 646 |
+
"pips": 4
|
| 647 |
+
},
|
| 648 |
+
{
|
| 649 |
+
"type": "Wheat",
|
| 650 |
+
"number": 6,
|
| 651 |
+
"pips": 5
|
| 652 |
+
},
|
| 653 |
+
{
|
| 654 |
+
"type": "Wheat",
|
| 655 |
+
"number": 9,
|
| 656 |
+
"pips": 4
|
| 657 |
+
}
|
| 658 |
+
],
|
| 659 |
+
"total_pips": 13,
|
| 660 |
+
"port": null,
|
| 661 |
+
"neighbors": [
|
| 662 |
+
42,
|
| 663 |
+
44,
|
| 664 |
+
33
|
| 665 |
+
],
|
| 666 |
+
"score": 13.5,
|
| 667 |
+
"can_build": true,
|
| 668 |
+
"occupied": false
|
| 669 |
+
},
|
| 670 |
+
{
|
| 671 |
+
"node_id": 42,
|
| 672 |
+
"resources": {
|
| 673 |
+
"Wheat": [
|
| 674 |
+
9,
|
| 675 |
+
9
|
| 676 |
+
],
|
| 677 |
+
"Ore": [
|
| 678 |
+
5
|
| 679 |
+
]
|
| 680 |
+
},
|
| 681 |
+
"resources_detailed": [
|
| 682 |
+
{
|
| 683 |
+
"type": "Wheat",
|
| 684 |
+
"number": 9,
|
| 685 |
+
"pips": 4
|
| 686 |
+
},
|
| 687 |
+
{
|
| 688 |
+
"type": "Ore",
|
| 689 |
+
"number": 5,
|
| 690 |
+
"pips": 4
|
| 691 |
+
},
|
| 692 |
+
{
|
| 693 |
+
"type": "Wheat",
|
| 694 |
+
"number": 9,
|
| 695 |
+
"pips": 4
|
| 696 |
+
}
|
| 697 |
+
],
|
| 698 |
+
"total_pips": 12,
|
| 699 |
+
"port": null,
|
| 700 |
+
"neighbors": [
|
| 701 |
+
41,
|
| 702 |
+
43,
|
| 703 |
+
50
|
| 704 |
+
],
|
| 705 |
+
"score": 13.0,
|
| 706 |
+
"can_build": true,
|
| 707 |
+
"occupied": false
|
| 708 |
+
},
|
| 709 |
+
{
|
| 710 |
+
"node_id": 12,
|
| 711 |
+
"resources": {
|
| 712 |
+
"Wood": [
|
| 713 |
+
3
|
| 714 |
+
],
|
| 715 |
+
"Brick": [
|
| 716 |
+
6
|
| 717 |
+
],
|
| 718 |
+
"Sheep": [
|
| 719 |
+
5
|
| 720 |
+
]
|
| 721 |
+
},
|
| 722 |
+
"resources_detailed": [
|
| 723 |
+
{
|
| 724 |
+
"type": "Wood",
|
| 725 |
+
"number": 3,
|
| 726 |
+
"pips": 2
|
| 727 |
+
},
|
| 728 |
+
{
|
| 729 |
+
"type": "Brick",
|
| 730 |
+
"number": 6,
|
| 731 |
+
"pips": 5
|
| 732 |
+
},
|
| 733 |
+
{
|
| 734 |
+
"type": "Sheep",
|
| 735 |
+
"number": 5,
|
| 736 |
+
"pips": 4
|
| 737 |
+
}
|
| 738 |
+
],
|
| 739 |
+
"total_pips": 11,
|
| 740 |
+
"port": null,
|
| 741 |
+
"neighbors": [
|
| 742 |
+
11,
|
| 743 |
+
13,
|
| 744 |
+
22
|
| 745 |
+
],
|
| 746 |
+
"score": 12.5,
|
| 747 |
+
"can_build": true,
|
| 748 |
+
"occupied": false
|
| 749 |
+
},
|
| 750 |
+
{
|
| 751 |
+
"node_id": 41,
|
| 752 |
+
"resources": {
|
| 753 |
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5
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],
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9
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],
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10
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]
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},
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{
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| 767 |
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|
| 768 |
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},
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| 769 |
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{
|
| 770 |
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},
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{
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| 777 |
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| 778 |
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}
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40,
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42,
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31
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},
|
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{
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6
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5
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],
|
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|
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12
|
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]
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},
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{
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{
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},
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{
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|
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}
|
| 820 |
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],
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10,
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12,
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3
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],
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},
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{
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4
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],
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3
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],
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8
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]
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},
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{
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"type": "Sheep",
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|
| 849 |
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|
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},
|
| 851 |
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{
|
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|
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"number": 3,
|
| 854 |
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|
| 855 |
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},
|
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{
|
| 857 |
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"type": "Wheat",
|
| 858 |
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"number": 8,
|
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}
|
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],
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24,
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26,
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36
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],
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|
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},
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{
|
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4
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],
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8
|
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]
|
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},
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| 883 |
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"resources_detailed": [
|
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{
|
| 885 |
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"type": "Sheep",
|
| 886 |
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|
| 887 |
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"pips": 3
|
| 888 |
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},
|
| 889 |
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{
|
| 890 |
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"type": "Wheat",
|
| 891 |
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"number": 8,
|
| 892 |
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"pips": 5
|
| 893 |
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}
|
| 894 |
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],
|
| 895 |
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|
| 896 |
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"port": "O2",
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| 897 |
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| 898 |
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25,
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27,
|
| 900 |
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16
|
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],
|
| 902 |
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|
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},
|
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{
|
| 907 |
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|
| 908 |
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|
| 909 |
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9
|
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],
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| 912 |
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5
|
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]
|
| 915 |
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},
|
| 916 |
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{
|
| 918 |
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"type": "Wheat",
|
| 919 |
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|
| 920 |
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|
| 921 |
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},
|
| 922 |
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{
|
| 923 |
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"type": "Ore",
|
| 924 |
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|
| 925 |
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|
| 926 |
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}
|
| 927 |
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],
|
| 928 |
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|
| 929 |
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49,
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51,
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42
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],
|
| 935 |
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|
| 936 |
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|
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},
|
| 939 |
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{
|
| 940 |
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| 942 |
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8
|
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],
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3,
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4
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]
|
| 949 |
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},
|
| 950 |
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{
|
| 952 |
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|
| 953 |
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|
| 954 |
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|
| 955 |
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},
|
| 956 |
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{
|
| 957 |
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|
| 958 |
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|
| 959 |
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|
| 960 |
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},
|
| 961 |
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{
|
| 962 |
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|
| 963 |
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|
| 964 |
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|
| 965 |
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}
|
| 966 |
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],
|
| 967 |
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|
| 968 |
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|
| 969 |
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| 970 |
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13,
|
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15,
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| 972 |
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24
|
| 973 |
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],
|
| 974 |
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"score": 11.0,
|
| 975 |
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"can_build": true,
|
| 976 |
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"occupied": false
|
| 977 |
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},
|
| 978 |
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{
|
| 979 |
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"node_id": 44,
|
| 980 |
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|
| 981 |
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"Ore": [
|
| 982 |
+
2
|
| 983 |
+
],
|
| 984 |
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"Wheat": [
|
| 985 |
+
9,
|
| 986 |
+
6
|
| 987 |
+
]
|
| 988 |
+
},
|
| 989 |
+
"resources_detailed": [
|
| 990 |
+
{
|
| 991 |
+
"type": "Ore",
|
| 992 |
+
"number": 2,
|
| 993 |
+
"pips": 1
|
| 994 |
+
},
|
| 995 |
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{
|
| 996 |
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"type": "Wheat",
|
| 997 |
+
"number": 9,
|
| 998 |
+
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|
| 999 |
+
},
|
| 1000 |
+
{
|
| 1001 |
+
"type": "Wheat",
|
| 1002 |
+
"number": 6,
|
| 1003 |
+
"pips": 5
|
| 1004 |
+
}
|
| 1005 |
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],
|
| 1006 |
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|
| 1007 |
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|
| 1008 |
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|
| 1009 |
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43,
|
| 1010 |
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45,
|
| 1011 |
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52
|
| 1012 |
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],
|
| 1013 |
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|
| 1014 |
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|
| 1015 |
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"occupied": false
|
| 1016 |
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}
|
| 1017 |
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]
|
| 1018 |
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},
|
| 1019 |
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"success": true,
|
| 1020 |
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|
| 1021 |
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|
| 1022 |
+
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|
| 1023 |
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|
| 1024 |
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|
| 1025 |
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|
| 1026 |
+
}
|
| 1027 |
+
}
|
| 1028 |
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]
|
| 1029 |
+
},
|
| 1030 |
+
{
|
| 1031 |
+
"timestamp": "2026-05-15T23:57:20.524037",
|
| 1032 |
+
"total_calls": 1,
|
| 1033 |
+
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|
| 1034 |
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|
| 1035 |
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|
| 1036 |
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| 1037 |
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| 1038 |
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|
| 1039 |
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|
| 1040 |
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},
|
| 1041 |
+
"calls": [
|
| 1042 |
+
{
|
| 1043 |
+
"id": "call_1",
|
| 1044 |
+
"name": "analyze_path_potential",
|
| 1045 |
+
"parameters": {
|
| 1046 |
+
"reasoning": "Checking where to build my first road from node 12. I want to see which direction leads to the best second settlement or expansion opportunities, specifically looking for Wheat or Ore.",
|
| 1047 |
+
"from_node": 12
|
| 1048 |
+
},
|
| 1049 |
+
"result": {
|
| 1050 |
+
"llm_reasoning": "Checking where to build my first road from node 12. I want to see which direction leads to the best second settlement or expansion opportunities, specifically looking for Wheat or Ore.",
|
| 1051 |
+
"from_node": 12,
|
| 1052 |
+
"total_directions": 3,
|
| 1053 |
+
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|
| 1054 |
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{
|
| 1055 |
+
"direction": 11,
|
| 1056 |
+
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|
| 1057 |
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|
| 1058 |
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| 1059 |
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"Brick": [
|
| 1060 |
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6
|
| 1061 |
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],
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| 1062 |
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|
| 1063 |
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5
|
| 1064 |
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],
|
| 1065 |
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"Wood": [
|
| 1066 |
+
12
|
| 1067 |
+
]
|
| 1068 |
+
},
|
| 1069 |
+
"total_pips": 10,
|
| 1070 |
+
"port": null,
|
| 1071 |
+
"can_build": false,
|
| 1072 |
+
"occupied": false
|
| 1073 |
+
},
|
| 1074 |
+
"depth_2": {
|
| 1075 |
+
"reachable_nodes": [
|
| 1076 |
+
{
|
| 1077 |
+
"node_id": 10,
|
| 1078 |
+
"total_pips": 11,
|
| 1079 |
+
"port": null,
|
| 1080 |
+
"can_build": false
|
| 1081 |
+
},
|
| 1082 |
+
{
|
| 1083 |
+
"node_id": 3,
|
| 1084 |
+
"total_pips": 5,
|
| 1085 |
+
"port": "Wh2",
|
| 1086 |
+
"can_build": true
|
| 1087 |
+
}
|
| 1088 |
+
],
|
| 1089 |
+
"best_node": 10,
|
| 1090 |
+
"best_pips": 11
|
| 1091 |
+
},
|
| 1092 |
+
"highlights": [
|
| 1093 |
+
"Port (Wh2) at depth 2 (node 3)"
|
| 1094 |
+
],
|
| 1095 |
+
"score": 17.0
|
| 1096 |
+
},
|
| 1097 |
+
{
|
| 1098 |
+
"direction": 13,
|
| 1099 |
+
"depth_1": {
|
| 1100 |
+
"node_id": 13,
|
| 1101 |
+
"resources": {
|
| 1102 |
+
"Wood": [
|
| 1103 |
+
3,
|
| 1104 |
+
4
|
| 1105 |
+
],
|
| 1106 |
+
"Sheep": [
|
| 1107 |
+
5
|
| 1108 |
+
]
|
| 1109 |
+
},
|
| 1110 |
+
"total_pips": 9,
|
| 1111 |
+
"port": null,
|
| 1112 |
+
"can_build": false,
|
| 1113 |
+
"occupied": false
|
| 1114 |
+
},
|
| 1115 |
+
"depth_2": {
|
| 1116 |
+
"reachable_nodes": [
|
| 1117 |
+
{
|
| 1118 |
+
"node_id": 14,
|
| 1119 |
+
"total_pips": 10,
|
| 1120 |
+
"port": null,
|
| 1121 |
+
"can_build": true
|
| 1122 |
+
},
|
| 1123 |
+
{
|
| 1124 |
+
"node_id": 5,
|
| 1125 |
+
"total_pips": 7,
|
| 1126 |
+
"port": null,
|
| 1127 |
+
"can_build": true
|
| 1128 |
+
}
|
| 1129 |
+
],
|
| 1130 |
+
"best_node": 14,
|
| 1131 |
+
"best_pips": 10
|
| 1132 |
+
},
|
| 1133 |
+
"highlights": [],
|
| 1134 |
+
"score": 14.0
|
| 1135 |
+
},
|
| 1136 |
+
{
|
| 1137 |
+
"direction": 22,
|
| 1138 |
+
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|
| 1139 |
+
"node_id": 22,
|
| 1140 |
+
"resources": {
|
| 1141 |
+
"Wood": [
|
| 1142 |
+
3
|
| 1143 |
+
],
|
| 1144 |
+
"Brick": [
|
| 1145 |
+
6
|
| 1146 |
+
]
|
| 1147 |
+
},
|
| 1148 |
+
"total_pips": 7,
|
| 1149 |
+
"port": null,
|
| 1150 |
+
"can_build": false,
|
| 1151 |
+
"occupied": false
|
| 1152 |
+
},
|
| 1153 |
+
"depth_2": {
|
| 1154 |
+
"reachable_nodes": [
|
| 1155 |
+
{
|
| 1156 |
+
"node_id": 21,
|
| 1157 |
+
"total_pips": 7,
|
| 1158 |
+
"port": null,
|
| 1159 |
+
"can_build": false
|
| 1160 |
+
},
|
| 1161 |
+
{
|
| 1162 |
+
"node_id": 23,
|
| 1163 |
+
"total_pips": 4,
|
| 1164 |
+
"port": null,
|
| 1165 |
+
"can_build": true
|
| 1166 |
+
}
|
| 1167 |
+
],
|
| 1168 |
+
"best_node": 21,
|
| 1169 |
+
"best_pips": 7
|
| 1170 |
+
},
|
| 1171 |
+
"highlights": [],
|
| 1172 |
+
"score": 10.5
|
| 1173 |
+
}
|
| 1174 |
+
]
|
| 1175 |
+
},
|
| 1176 |
+
"success": true,
|
| 1177 |
+
"error": null,
|
| 1178 |
+
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|
| 1179 |
+
"tokens": {
|
| 1180 |
+
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|
| 1181 |
+
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|
| 1182 |
+
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|
| 1183 |
+
}
|
| 1184 |
+
}
|
| 1185 |
+
]
|
| 1186 |
+
},
|
| 1187 |
+
{
|
| 1188 |
+
"timestamp": "2026-05-15T23:57:53.711670",
|
| 1189 |
+
"total_calls": 1,
|
| 1190 |
+
"successful": 1,
|
| 1191 |
+
"failed": 0,
|
| 1192 |
+
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|
| 1193 |
+
"tokens": {
|
| 1194 |
+
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|
| 1195 |
+
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|
| 1196 |
+
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|
| 1197 |
+
},
|
| 1198 |
+
"calls": [
|
| 1199 |
+
{
|
| 1200 |
+
"id": "call_1",
|
| 1201 |
+
"name": "find_best_nodes",
|
| 1202 |
+
"parameters": {
|
| 1203 |
+
"reasoning": "I need to find the best starting locations based on resource yield (pips) and diversity. I'm looking for high-probability numbers (6, 8, 5, 9).",
|
| 1204 |
+
"min_pips": 10
|
| 1205 |
+
},
|
| 1206 |
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"result": {
|
| 1207 |
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"llm_reasoning": "I need to find the best starting locations based on resource yield (pips) and diversity. I'm looking for high-probability numbers (6, 8, 5, 9).",
|
| 1208 |
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"query": {
|
| 1209 |
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"min_pips": 10,
|
| 1210 |
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"must_have_resource": null,
|
| 1211 |
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"exclude_blocked": true,
|
| 1212 |
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"prefer_port": false
|
| 1213 |
+
},
|
| 1214 |
+
"total_found": 6,
|
| 1215 |
+
"nodes": [
|
| 1216 |
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{
|
| 1217 |
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"node_id": 43,
|
| 1218 |
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|
| 1219 |
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|
| 1220 |
+
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|
| 1221 |
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|
| 1222 |
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|
| 1223 |
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]
|
| 1224 |
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},
|
| 1225 |
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|
| 1226 |
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{
|
| 1227 |
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"type": "Wheat",
|
| 1228 |
+
"number": 9,
|
| 1229 |
+
"pips": 4
|
| 1230 |
+
},
|
| 1231 |
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{
|
| 1232 |
+
"type": "Wheat",
|
| 1233 |
+
"number": 6,
|
| 1234 |
+
"pips": 5
|
| 1235 |
+
},
|
| 1236 |
+
{
|
| 1237 |
+
"type": "Wheat",
|
| 1238 |
+
"number": 9,
|
| 1239 |
+
"pips": 4
|
| 1240 |
+
}
|
| 1241 |
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],
|
| 1242 |
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|
| 1243 |
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|
| 1244 |
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|
| 1245 |
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|
| 1246 |
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|
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|
| 1248 |
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|
| 1249 |
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|
| 1250 |
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|
| 1251 |
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|
| 1252 |
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},
|
| 1253 |
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{
|
| 1254 |
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|
| 1255 |
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|
| 1256 |
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|
| 1257 |
+
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|
| 1258 |
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|
| 1259 |
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|
| 1260 |
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|
| 1261 |
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|
| 1262 |
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|
| 1263 |
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|
| 1264 |
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| 1265 |
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|
| 1266 |
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|
| 1267 |
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|
| 1268 |
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|
| 1269 |
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|
| 1270 |
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|
| 1271 |
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|
| 1272 |
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|
| 1273 |
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|
| 1274 |
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|
| 1275 |
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|
| 1276 |
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|
| 1277 |
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|
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|
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|
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|
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}
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],
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{
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]
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},
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{
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|
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},
|
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"type": "Wheat",
|
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|
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|
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},
|
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{
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"type": "Wheat",
|
| 1437 |
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"number": 6,
|
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|
| 1439 |
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}
|
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],
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| 1441 |
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|
| 1451 |
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}
|
| 1452 |
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]
|
| 1453 |
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},
|
| 1454 |
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"success": true,
|
| 1455 |
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"error": null,
|
| 1456 |
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"execution_time_ms": 0.2,
|
| 1457 |
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"tokens": {
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"output": 564,
|
| 1460 |
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"total": 608
|
| 1461 |
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}
|
| 1462 |
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}
|
| 1463 |
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]
|
| 1464 |
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}
|
| 1465 |
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]
|
examples/ai_testing/my_games/session_20260515_235539/tts_cache/gemini/06de22273cced6c536ad47aae15a822529d328ffa6cabf1c38fbadf85c71958f.wav
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examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.json
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|
|
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|
|
|
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|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-15T23:57:47.197881",
|
| 4 |
+
"player_name": "ziv",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "ziv",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "hadar",
|
| 20 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "hadar",
|
| 24 |
+
"message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "shon",
|
| 28 |
+
"message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "shon",
|
| 32 |
+
"message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
|
| 33 |
+
}
|
| 34 |
+
]
|
| 35 |
+
},
|
| 36 |
+
"constraints": {
|
| 37 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 38 |
+
"allowed_actions": [
|
| 39 |
+
{
|
| 40 |
+
"type": "place_starting_settlement",
|
| 41 |
+
"description": "Place your starting settlement",
|
| 42 |
+
"example_parameters": "{\"node\": X}"
|
| 43 |
+
}
|
| 44 |
+
]
|
| 45 |
+
}
|
| 46 |
+
},
|
| 47 |
+
"response_schema": {
|
| 48 |
+
"type": "object",
|
| 49 |
+
"required": [
|
| 50 |
+
"internal_thinking",
|
| 51 |
+
"action"
|
| 52 |
+
],
|
| 53 |
+
"properties": {
|
| 54 |
+
"internal_thinking": {
|
| 55 |
+
"type": "string",
|
| 56 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 57 |
+
"minLength": 120
|
| 58 |
+
},
|
| 59 |
+
"note_to_self": {
|
| 60 |
+
"type": "string",
|
| 61 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 62 |
+
"maxLength": 100
|
| 63 |
+
},
|
| 64 |
+
"say_outloud": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 67 |
+
"maxLength": 120
|
| 68 |
+
},
|
| 69 |
+
"action": {
|
| 70 |
+
"type": "object",
|
| 71 |
+
"required": [
|
| 72 |
+
"type"
|
| 73 |
+
],
|
| 74 |
+
"properties": {
|
| 75 |
+
"type": {
|
| 76 |
+
"type": "string",
|
| 77 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 78 |
+
},
|
| 79 |
+
"parameters": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 82 |
+
}
|
| 83 |
+
},
|
| 84 |
+
"propertyOrdering": [
|
| 85 |
+
"type",
|
| 86 |
+
"parameters"
|
| 87 |
+
]
|
| 88 |
+
}
|
| 89 |
+
},
|
| 90 |
+
"propertyOrdering": [
|
| 91 |
+
"internal_thinking",
|
| 92 |
+
"note_to_self",
|
| 93 |
+
"say_outloud",
|
| 94 |
+
"action"
|
| 95 |
+
]
|
| 96 |
+
},
|
| 97 |
+
"what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 98 |
+
"allowed_actions": [
|
| 99 |
+
{
|
| 100 |
+
"type": "place_starting_settlement",
|
| 101 |
+
"description": "Place your starting settlement",
|
| 102 |
+
"example_parameters": "{\"node\": X}"
|
| 103 |
+
}
|
| 104 |
+
],
|
| 105 |
+
"tools_schema": [
|
| 106 |
+
{
|
| 107 |
+
"name": "inspect_node",
|
| 108 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 109 |
+
"parameters": {
|
| 110 |
+
"type": "object",
|
| 111 |
+
"properties": {
|
| 112 |
+
"reasoning": {
|
| 113 |
+
"type": "string",
|
| 114 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 115 |
+
},
|
| 116 |
+
"node_id": {
|
| 117 |
+
"type": "integer",
|
| 118 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 119 |
+
}
|
| 120 |
+
},
|
| 121 |
+
"required": [
|
| 122 |
+
"reasoning",
|
| 123 |
+
"node_id"
|
| 124 |
+
]
|
| 125 |
+
}
|
| 126 |
+
},
|
| 127 |
+
{
|
| 128 |
+
"name": "find_best_nodes",
|
| 129 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 130 |
+
"parameters": {
|
| 131 |
+
"type": "object",
|
| 132 |
+
"properties": {
|
| 133 |
+
"reasoning": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 136 |
+
},
|
| 137 |
+
"min_pips": {
|
| 138 |
+
"type": "integer",
|
| 139 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 140 |
+
"default": 0
|
| 141 |
+
},
|
| 142 |
+
"must_have_resource": {
|
| 143 |
+
"type": "string",
|
| 144 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 145 |
+
"nullable": true
|
| 146 |
+
},
|
| 147 |
+
"exclude_blocked": {
|
| 148 |
+
"type": "boolean",
|
| 149 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 150 |
+
"default": true
|
| 151 |
+
},
|
| 152 |
+
"prefer_port": {
|
| 153 |
+
"type": "boolean",
|
| 154 |
+
"description": "Prioritize nodes with port access",
|
| 155 |
+
"default": false
|
| 156 |
+
},
|
| 157 |
+
"limit": {
|
| 158 |
+
"type": "integer",
|
| 159 |
+
"description": "Maximum number of results to return",
|
| 160 |
+
"default": 10
|
| 161 |
+
}
|
| 162 |
+
},
|
| 163 |
+
"required": [
|
| 164 |
+
"reasoning"
|
| 165 |
+
]
|
| 166 |
+
}
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"name": "analyze_path_potential",
|
| 170 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 171 |
+
"parameters": {
|
| 172 |
+
"type": "object",
|
| 173 |
+
"properties": {
|
| 174 |
+
"reasoning": {
|
| 175 |
+
"type": "string",
|
| 176 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 177 |
+
},
|
| 178 |
+
"from_node": {
|
| 179 |
+
"type": "integer",
|
| 180 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 181 |
+
},
|
| 182 |
+
"direction_node": {
|
| 183 |
+
"type": "integer",
|
| 184 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 185 |
+
"nullable": true
|
| 186 |
+
},
|
| 187 |
+
"max_depth": {
|
| 188 |
+
"type": "integer",
|
| 189 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 190 |
+
"default": 2
|
| 191 |
+
}
|
| 192 |
+
},
|
| 193 |
+
"required": [
|
| 194 |
+
"reasoning",
|
| 195 |
+
"from_node"
|
| 196 |
+
]
|
| 197 |
+
}
|
| 198 |
+
}
|
| 199 |
+
]
|
| 200 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,107 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for ziv ===
|
| 2 |
+
Timestamp: 2026-05-15T23:57:47.200804
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
Current required action: Place your starting settlement.
|
| 8 |
+
|
| 9 |
+
--- Tools Available ---
|
| 10 |
+
- inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
|
| 11 |
+
- find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
|
| 12 |
+
- analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
|
| 13 |
+
|
| 14 |
+
--- Response Schema ---
|
| 15 |
+
{
|
| 16 |
+
"type": "object",
|
| 17 |
+
"required": [
|
| 18 |
+
"internal_thinking",
|
| 19 |
+
"action"
|
| 20 |
+
],
|
| 21 |
+
"properties": {
|
| 22 |
+
"internal_thinking": {
|
| 23 |
+
"type": "string",
|
| 24 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 25 |
+
"minLength": 120
|
| 26 |
+
},
|
| 27 |
+
"note_to_self": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 30 |
+
"maxLength": 100
|
| 31 |
+
},
|
| 32 |
+
"say_outloud": {
|
| 33 |
+
"type": "string",
|
| 34 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 35 |
+
"maxLength": 120
|
| 36 |
+
},
|
| 37 |
+
"action": {
|
| 38 |
+
"type": "object",
|
| 39 |
+
"required": [
|
| 40 |
+
"type"
|
| 41 |
+
],
|
| 42 |
+
"properties": {
|
| 43 |
+
"type": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 46 |
+
},
|
| 47 |
+
"parameters": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"type",
|
| 54 |
+
"parameters"
|
| 55 |
+
]
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"internal_thinking",
|
| 60 |
+
"note_to_self",
|
| 61 |
+
"say_outloud",
|
| 62 |
+
"action"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
--- Prompt Content ---
|
| 67 |
+
{
|
| 68 |
+
"meta_data": {
|
| 69 |
+
"agent_name": "ziv",
|
| 70 |
+
"role": null
|
| 71 |
+
},
|
| 72 |
+
"task_context": {
|
| 73 |
+
"what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 74 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 75 |
+
},
|
| 76 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 77 |
+
"social_context": {
|
| 78 |
+
"recent_chat": [
|
| 79 |
+
{
|
| 80 |
+
"from": "hadar",
|
| 81 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"from": "hadar",
|
| 85 |
+
"message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"from": "shon",
|
| 89 |
+
"message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"from": "shon",
|
| 93 |
+
"message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
|
| 94 |
+
}
|
| 95 |
+
]
|
| 96 |
+
},
|
| 97 |
+
"constraints": {
|
| 98 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 99 |
+
"allowed_actions": [
|
| 100 |
+
{
|
| 101 |
+
"type": "place_starting_settlement",
|
| 102 |
+
"description": "Place your starting settlement",
|
| 103 |
+
"example_parameters": "{\"node\": X}"
|
| 104 |
+
}
|
| 105 |
+
]
|
| 106 |
+
}
|
| 107 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/ziv/responses/intermediate/response_1_iter1.json
ADDED
|
@@ -0,0 +1,30 @@
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"iteration": 1,
|
| 4 |
+
"timestamp": "2026-05-15T23:57:53.213338",
|
| 5 |
+
"player_name": "ziv",
|
| 6 |
+
"type": "intermediate",
|
| 7 |
+
"success": true,
|
| 8 |
+
"raw_content": "",
|
| 9 |
+
"has_tool_calls": true,
|
| 10 |
+
"tool_calls": [
|
| 11 |
+
{
|
| 12 |
+
"id": "call_1",
|
| 13 |
+
"name": "find_best_nodes",
|
| 14 |
+
"parameters": {
|
| 15 |
+
"reasoning": "I need to find the best starting locations based on resource yield (pips) and diversity. I'm looking for high-probability numbers (6, 8, 5, 9).",
|
| 16 |
+
"min_pips": 10
|
| 17 |
+
}
|
| 18 |
+
}
|
| 19 |
+
],
|
| 20 |
+
"model": "gemini-3-flash-preview",
|
| 21 |
+
"tokens": {
|
| 22 |
+
"prompt": 1019,
|
| 23 |
+
"completion": 0,
|
| 24 |
+
"thinking": 0,
|
| 25 |
+
"total": 1019
|
| 26 |
+
},
|
| 27 |
+
"finish_reason": null,
|
| 28 |
+
"latency_seconds": 0.0,
|
| 29 |
+
"error": null
|
| 30 |
+
}
|
examples/ai_testing/my_games/session_20260515_235539/ziv/ziv.md
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: ziv
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260515_235539
|
| 4 |
+
**Started:** 2026-05-15 23:55:39
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 23:57:47
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
Current required action: Place your starting settlement.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
examples/ai_testing/my_games/session_20260515_235949/agent_memories.json
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"hadar": {
|
| 3 |
+
"note_to_self": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
|
| 4 |
+
"long_term_summary": null,
|
| 5 |
+
"recent_notes": [
|
| 6 |
+
{
|
| 7 |
+
"note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
|
| 8 |
+
"timestamp": 1778878790.6055846
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
|
| 12 |
+
"timestamp": 1778878790.6111894
|
| 13 |
+
}
|
| 14 |
+
],
|
| 15 |
+
"compaction_count": 0,
|
| 16 |
+
"last_updated": "2026-05-15T23:59:50.611189",
|
| 17 |
+
"long_term_updated": null
|
| 18 |
+
},
|
| 19 |
+
"shon": {
|
| 20 |
+
"note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
|
| 21 |
+
"long_term_summary": null,
|
| 22 |
+
"recent_notes": [
|
| 23 |
+
{
|
| 24 |
+
"note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
|
| 25 |
+
"timestamp": 1778878790.615308
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
|
| 29 |
+
"timestamp": 1778878790.618185
|
| 30 |
+
}
|
| 31 |
+
],
|
| 32 |
+
"compaction_count": 0,
|
| 33 |
+
"last_updated": "2026-05-15T23:59:50.618185",
|
| 34 |
+
"long_term_updated": null
|
| 35 |
+
}
|
| 36 |
+
}
|
examples/ai_testing/my_games/session_20260515_235949/chat_history.json
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
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|
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-05-15T23:59:50.606473",
|
| 5 |
+
"from": "hadar",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
|
| 8 |
+
},
|
| 9 |
+
{
|
| 10 |
+
"timestamp": "2026-05-15T23:59:50.612839",
|
| 11 |
+
"from": "hadar",
|
| 12 |
+
"to": "all",
|
| 13 |
+
"message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
|
| 14 |
+
},
|
| 15 |
+
{
|
| 16 |
+
"timestamp": "2026-05-15T23:59:50.615941",
|
| 17 |
+
"from": "shon",
|
| 18 |
+
"to": "all",
|
| 19 |
+
"message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"timestamp": "2026-05-15T23:59:50.618876",
|
| 23 |
+
"from": "shon",
|
| 24 |
+
"to": "all",
|
| 25 |
+
"message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
|
| 26 |
+
}
|
| 27 |
+
]
|
| 28 |
+
}
|
examples/ai_testing/my_games/session_20260515_235949/session_metadata.json
ADDED
|
@@ -0,0 +1,18 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_235949",
|
| 3 |
+
"start_time": "2026-05-15T23:59:49.571435",
|
| 4 |
+
"version": "2.0",
|
| 5 |
+
"tts_cache": {
|
| 6 |
+
"enabled": "true",
|
| 7 |
+
"path": "examples\\ai_testing\\my_games\\session_20260515_235539\\tts_cache",
|
| 8 |
+
"source": "replay_session_default"
|
| 9 |
+
},
|
| 10 |
+
"derived_from": "examples\\ai_testing\\my_games\\session_20260515_235539",
|
| 11 |
+
"replay": {
|
| 12 |
+
"source_session": "session_20260515_235539",
|
| 13 |
+
"decisions_loaded": 4,
|
| 14 |
+
"replay_through": null,
|
| 15 |
+
"replay_stop_before": null,
|
| 16 |
+
"mode": "watch_replay_visual_playback"
|
| 17 |
+
}
|
| 18 |
+
}
|
examples/ai_testing/my_games/session_20260515_235949/session_summary.json
ADDED
|
@@ -0,0 +1,218 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260515_235949",
|
| 3 |
+
"start_time": "2026-05-15T23:59:49.571435",
|
| 4 |
+
"end_time": "2026-05-16T00:02:24.356656",
|
| 5 |
+
"duration_seconds": 154.785225,
|
| 6 |
+
"agents": {
|
| 7 |
+
"hadar": {
|
| 8 |
+
"player_name": "hadar",
|
| 9 |
+
"player_id": 0,
|
| 10 |
+
"player_color": "Red",
|
| 11 |
+
"memory": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
|
| 12 |
+
"memory_updated_at": 1778878790.6111894,
|
| 13 |
+
"compacted_memory": null,
|
| 14 |
+
"compacted_memory_updated_at": null,
|
| 15 |
+
"compaction_count": 0,
|
| 16 |
+
"memory_history": [
|
| 17 |
+
{
|
| 18 |
+
"note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
|
| 19 |
+
"timestamp": 1778878790.6055846
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
|
| 23 |
+
"timestamp": 1778878790.6111894
|
| 24 |
+
}
|
| 25 |
+
],
|
| 26 |
+
"chat_summaries": [],
|
| 27 |
+
"recent_events": [
|
| 28 |
+
{
|
| 29 |
+
"type": "game_start",
|
| 30 |
+
"message": "Game 796c05ab-5bc4-4220-a036-8c454ba5b1ef has started with 3 players!",
|
| 31 |
+
"timestamp": 1778878790.6043522
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"type": "turn_change",
|
| 35 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 36 |
+
"timestamp": 1778878790.6043656
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"type": "action_performed",
|
| 40 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 41 |
+
"timestamp": 1778878790.6089365
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"type": "action_performed",
|
| 45 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 46 |
+
"timestamp": 1778878790.6137836
|
| 47 |
+
},
|
| 48 |
+
{
|
| 49 |
+
"type": "turn_change",
|
| 50 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 51 |
+
"timestamp": 1778878790.6142433
|
| 52 |
+
},
|
| 53 |
+
{
|
| 54 |
+
"type": "action_performed",
|
| 55 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 56 |
+
"timestamp": 1778878790.6170514
|
| 57 |
+
},
|
| 58 |
+
{
|
| 59 |
+
"type": "action_performed",
|
| 60 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 61 |
+
"timestamp": 1778878790.6197453
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"type": "turn_change",
|
| 65 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 66 |
+
"timestamp": 1778878790.6201787
|
| 67 |
+
}
|
| 68 |
+
],
|
| 69 |
+
"last_prompt_number": 0,
|
| 70 |
+
"stats": {
|
| 71 |
+
"player_name": "hadar",
|
| 72 |
+
"player_id": 0,
|
| 73 |
+
"total_requests": 0,
|
| 74 |
+
"successful_requests": 0,
|
| 75 |
+
"failed_requests": 0,
|
| 76 |
+
"total_tokens_used": 0,
|
| 77 |
+
"success_rate": "N/A"
|
| 78 |
+
}
|
| 79 |
+
},
|
| 80 |
+
"shon": {
|
| 81 |
+
"player_name": "shon",
|
| 82 |
+
"player_id": 1,
|
| 83 |
+
"player_color": "Blue",
|
| 84 |
+
"memory": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
|
| 85 |
+
"memory_updated_at": 1778878790.618185,
|
| 86 |
+
"compacted_memory": null,
|
| 87 |
+
"compacted_memory_updated_at": null,
|
| 88 |
+
"compaction_count": 0,
|
| 89 |
+
"memory_history": [
|
| 90 |
+
{
|
| 91 |
+
"note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
|
| 92 |
+
"timestamp": 1778878790.615308
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
|
| 96 |
+
"timestamp": 1778878790.618185
|
| 97 |
+
}
|
| 98 |
+
],
|
| 99 |
+
"chat_summaries": [],
|
| 100 |
+
"recent_events": [
|
| 101 |
+
{
|
| 102 |
+
"type": "game_start",
|
| 103 |
+
"message": "Game 796c05ab-5bc4-4220-a036-8c454ba5b1ef has started with 3 players!",
|
| 104 |
+
"timestamp": 1778878790.604355
|
| 105 |
+
},
|
| 106 |
+
{
|
| 107 |
+
"type": "turn_change",
|
| 108 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 109 |
+
"timestamp": 1778878790.6043658
|
| 110 |
+
},
|
| 111 |
+
{
|
| 112 |
+
"type": "action_performed",
|
| 113 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 114 |
+
"timestamp": 1778878790.6089377
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"type": "action_performed",
|
| 118 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 119 |
+
"timestamp": 1778878790.6137843
|
| 120 |
+
},
|
| 121 |
+
{
|
| 122 |
+
"type": "turn_change",
|
| 123 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 124 |
+
"timestamp": 1778878790.614244
|
| 125 |
+
},
|
| 126 |
+
{
|
| 127 |
+
"type": "action_performed",
|
| 128 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 129 |
+
"timestamp": 1778878790.617052
|
| 130 |
+
},
|
| 131 |
+
{
|
| 132 |
+
"type": "action_performed",
|
| 133 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 134 |
+
"timestamp": 1778878790.619746
|
| 135 |
+
},
|
| 136 |
+
{
|
| 137 |
+
"type": "turn_change",
|
| 138 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 139 |
+
"timestamp": 1778878790.6201792
|
| 140 |
+
}
|
| 141 |
+
],
|
| 142 |
+
"last_prompt_number": 0,
|
| 143 |
+
"stats": {
|
| 144 |
+
"player_name": "shon",
|
| 145 |
+
"player_id": 1,
|
| 146 |
+
"total_requests": 0,
|
| 147 |
+
"successful_requests": 0,
|
| 148 |
+
"failed_requests": 0,
|
| 149 |
+
"total_tokens_used": 0,
|
| 150 |
+
"success_rate": "N/A"
|
| 151 |
+
}
|
| 152 |
+
},
|
| 153 |
+
"ziv": {
|
| 154 |
+
"player_name": "ziv",
|
| 155 |
+
"player_id": 2,
|
| 156 |
+
"player_color": "White",
|
| 157 |
+
"memory": null,
|
| 158 |
+
"memory_updated_at": null,
|
| 159 |
+
"compacted_memory": null,
|
| 160 |
+
"compacted_memory_updated_at": null,
|
| 161 |
+
"compaction_count": 0,
|
| 162 |
+
"memory_history": [],
|
| 163 |
+
"chat_summaries": [],
|
| 164 |
+
"recent_events": [
|
| 165 |
+
{
|
| 166 |
+
"type": "game_start",
|
| 167 |
+
"message": "Game 796c05ab-5bc4-4220-a036-8c454ba5b1ef has started with 3 players!",
|
| 168 |
+
"timestamp": 1778878790.6043558
|
| 169 |
+
},
|
| 170 |
+
{
|
| 171 |
+
"type": "turn_change",
|
| 172 |
+
"message": "Turn 0: Player 0's turn begins.",
|
| 173 |
+
"timestamp": 1778878790.604366
|
| 174 |
+
},
|
| 175 |
+
{
|
| 176 |
+
"type": "action_performed",
|
| 177 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 178 |
+
"timestamp": 1778878790.6089385
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"type": "action_performed",
|
| 182 |
+
"message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 183 |
+
"timestamp": 1778878790.6137853
|
| 184 |
+
},
|
| 185 |
+
{
|
| 186 |
+
"type": "turn_change",
|
| 187 |
+
"message": "Turn 1: Player 1's turn begins.",
|
| 188 |
+
"timestamp": 1778878790.6142445
|
| 189 |
+
},
|
| 190 |
+
{
|
| 191 |
+
"type": "action_performed",
|
| 192 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
|
| 193 |
+
"timestamp": 1778878790.6170526
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"type": "action_performed",
|
| 197 |
+
"message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
|
| 198 |
+
"timestamp": 1778878790.6197464
|
| 199 |
+
},
|
| 200 |
+
{
|
| 201 |
+
"type": "turn_change",
|
| 202 |
+
"message": "Turn 2: Player 2's turn begins.",
|
| 203 |
+
"timestamp": 1778878790.6201797
|
| 204 |
+
}
|
| 205 |
+
],
|
| 206 |
+
"last_prompt_number": 0,
|
| 207 |
+
"stats": {
|
| 208 |
+
"player_name": "ziv",
|
| 209 |
+
"player_id": 2,
|
| 210 |
+
"total_requests": 0,
|
| 211 |
+
"successful_requests": 0,
|
| 212 |
+
"failed_requests": 0,
|
| 213 |
+
"total_tokens_used": 0,
|
| 214 |
+
"success_rate": "N/A"
|
| 215 |
+
}
|
| 216 |
+
}
|
| 217 |
+
}
|
| 218 |
+
}
|
examples/ai_testing/my_games/session_20260516_000342/agent_memories.json
ADDED
|
@@ -0,0 +1,61 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"hadar": {
|
| 3 |
+
"note_to_self": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.",
|
| 4 |
+
"long_term_summary": null,
|
| 5 |
+
"recent_notes": [
|
| 6 |
+
{
|
| 7 |
+
"note": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.",
|
| 8 |
+
"timestamp": 1778879066.947894
|
| 9 |
+
},
|
| 10 |
+
{
|
| 11 |
+
"note": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.",
|
| 12 |
+
"timestamp": 1778879088.5667243
|
| 13 |
+
}
|
| 14 |
+
],
|
| 15 |
+
"compaction_count": 0,
|
| 16 |
+
"last_updated": "2026-05-16T00:04:48.566724",
|
| 17 |
+
"long_term_updated": null
|
| 18 |
+
},
|
| 19 |
+
"shon": {
|
| 20 |
+
"note_to_self": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.",
|
| 21 |
+
"long_term_summary": null,
|
| 22 |
+
"recent_notes": [
|
| 23 |
+
{
|
| 24 |
+
"note": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).",
|
| 25 |
+
"timestamp": 1778879131.746489
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"note": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.",
|
| 29 |
+
"timestamp": 1778879158.233023
|
| 30 |
+
}
|
| 31 |
+
],
|
| 32 |
+
"compaction_count": 0,
|
| 33 |
+
"last_updated": "2026-05-16T00:05:58.233023",
|
| 34 |
+
"long_term_updated": null
|
| 35 |
+
},
|
| 36 |
+
"ziv": {
|
| 37 |
+
"note_to_self": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.",
|
| 38 |
+
"long_term_summary": null,
|
| 39 |
+
"recent_notes": [
|
| 40 |
+
{
|
| 41 |
+
"note": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.",
|
| 42 |
+
"timestamp": 1778879224.932584
|
| 43 |
+
},
|
| 44 |
+
{
|
| 45 |
+
"note": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.",
|
| 46 |
+
"timestamp": 1778879245.5378482
|
| 47 |
+
},
|
| 48 |
+
{
|
| 49 |
+
"note": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.",
|
| 50 |
+
"timestamp": 1778879305.0633385
|
| 51 |
+
},
|
| 52 |
+
{
|
| 53 |
+
"note": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.",
|
| 54 |
+
"timestamp": 1778879335.5485466
|
| 55 |
+
}
|
| 56 |
+
],
|
| 57 |
+
"compaction_count": 0,
|
| 58 |
+
"last_updated": "2026-05-16T00:08:55.548547",
|
| 59 |
+
"long_term_updated": null
|
| 60 |
+
}
|
| 61 |
+
}
|
examples/ai_testing/my_games/session_20260516_000342/chat_history.json
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-05-16T00:04:26.949076",
|
| 5 |
+
"from": "hadar",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו."
|
| 8 |
+
},
|
| 9 |
+
{
|
| 10 |
+
"timestamp": "2026-05-16T00:04:48.567758",
|
| 11 |
+
"from": "hadar",
|
| 12 |
+
"to": "all",
|
| 13 |
+
"message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך."
|
| 14 |
+
},
|
| 15 |
+
{
|
| 16 |
+
"timestamp": "2026-05-16T00:05:31.747917",
|
| 17 |
+
"from": "shon",
|
| 18 |
+
"to": "all",
|
| 19 |
+
"message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו."
|
| 20 |
+
},
|
| 21 |
+
{
|
| 22 |
+
"timestamp": "2026-05-16T00:05:58.233605",
|
| 23 |
+
"from": "shon",
|
| 24 |
+
"to": "all",
|
| 25 |
+
"message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך."
|
| 26 |
+
},
|
| 27 |
+
{
|
| 28 |
+
"timestamp": "2026-05-16T00:07:04.933339",
|
| 29 |
+
"from": "ziv",
|
| 30 |
+
"to": "all",
|
| 31 |
+
"message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה."
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"timestamp": "2026-05-16T00:07:25.539338",
|
| 35 |
+
"from": "ziv",
|
| 36 |
+
"to": "all",
|
| 37 |
+
"message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם."
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"timestamp": "2026-05-16T00:08:25.065433",
|
| 41 |
+
"from": "ziv",
|
| 42 |
+
"to": "all",
|
| 43 |
+
"message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק."
|
| 44 |
+
},
|
| 45 |
+
{
|
| 46 |
+
"timestamp": "2026-05-16T00:08:55.549183",
|
| 47 |
+
"from": "ziv",
|
| 48 |
+
"to": "all",
|
| 49 |
+
"message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך."
|
| 50 |
+
}
|
| 51 |
+
]
|
| 52 |
+
}
|
examples/ai_testing/my_games/session_20260516_000342/hadar/hadar.md
ADDED
|
@@ -0,0 +1,62 @@
|
|
|
|
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|
|
|
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|
|
|
|
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|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: hadar
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260516_000342
|
| 4 |
+
**Started:** 2026-05-16 00:03:42
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:03:45
|
| 13 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
+
|
| 15 |
+
|
| 16 |
+
### What Happened
|
| 17 |
+
It's your turn.
|
| 18 |
+
Current required action: Place your starting settlement.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 0.00s | **Tokens:** 4730 (in:3547 out:246) | **Cost:** $0.002511
|
| 26 |
+
|
| 27 |
+
**Thinking:** I am the first player to place a settlement. After analyzing the board using the 'find_best_nodes' tool, Node 20 stands out as the most balanced high-yield option. It provides Wood (11), Brick (6), and Sheep (8) with a total of 12 pips. This combination is ideal for early-game expansion, specifically for building roads and settlements. While Node 43 has a higher pip count (13), it is exclusively Wheat, which is risky for a first placement. Node 20 offers a solid foundation without being blocked by the Desert (Hex 10). I will secure this spot and look for Ore/Wheat in the second round.
|
| 28 |
+
|
| 29 |
+
**Note to Self:** I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.
|
| 30 |
+
|
| 31 |
+
**Says:** "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו."
|
| 32 |
+
|
| 33 |
+
**Action:** **place_starting_settlement** - {"node": 20}
|
| 34 |
+
|
| 35 |
+
---
|
| 36 |
+
|
| 37 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 38 |
+
|
| 39 |
+
**Time:** 00:04:26
|
| 40 |
+
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
### What Happened
|
| 44 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 45 |
+
Current required action: Place your starting road adjacent to your new settlement.
|
| 46 |
+
|
| 47 |
+
### Prompt Sent
|
| 48 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 49 |
+
|
| 50 |
+
### Response Received ✅
|
| 51 |
+
|
| 52 |
+
**Latency:** 0.00s | **Tokens:** 3404 (in:2796 out:203) | **Cost:** $0.002007
|
| 53 |
+
|
| 54 |
+
**Thinking:** I have placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Based on the path analysis, building towards node 10 is the strongest option. It leads to node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield nodes. Node 10 itself provides a bridge to high-probability spots for my third or fourth settlement.
|
| 55 |
+
|
| 56 |
+
**Note to Self:** Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.
|
| 57 |
+
|
| 58 |
+
**Says:** "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך."
|
| 59 |
+
|
| 60 |
+
**Action:** **place_starting_road** - {"from": 20, "to": 10}
|
| 61 |
+
|
| 62 |
+
---
|
examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,180 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-05-16T00:03:45.440169",
|
| 4 |
+
"player_name": "hadar",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "hadar",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
}
|
| 24 |
+
]
|
| 25 |
+
}
|
| 26 |
+
},
|
| 27 |
+
"response_schema": {
|
| 28 |
+
"type": "object",
|
| 29 |
+
"required": [
|
| 30 |
+
"internal_thinking",
|
| 31 |
+
"action"
|
| 32 |
+
],
|
| 33 |
+
"properties": {
|
| 34 |
+
"internal_thinking": {
|
| 35 |
+
"type": "string",
|
| 36 |
+
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 37 |
+
"minLength": 120
|
| 38 |
+
},
|
| 39 |
+
"note_to_self": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 42 |
+
"maxLength": 100
|
| 43 |
+
},
|
| 44 |
+
"say_outloud": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
|
| 47 |
+
"maxLength": 120
|
| 48 |
+
},
|
| 49 |
+
"action": {
|
| 50 |
+
"type": "object",
|
| 51 |
+
"required": [
|
| 52 |
+
"type"
|
| 53 |
+
],
|
| 54 |
+
"properties": {
|
| 55 |
+
"type": {
|
| 56 |
+
"type": "string",
|
| 57 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 58 |
+
},
|
| 59 |
+
"parameters": {
|
| 60 |
+
"type": "string",
|
| 61 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 62 |
+
}
|
| 63 |
+
},
|
| 64 |
+
"propertyOrdering": [
|
| 65 |
+
"type",
|
| 66 |
+
"parameters"
|
| 67 |
+
]
|
| 68 |
+
}
|
| 69 |
+
},
|
| 70 |
+
"propertyOrdering": [
|
| 71 |
+
"internal_thinking",
|
| 72 |
+
"note_to_self",
|
| 73 |
+
"say_outloud",
|
| 74 |
+
"action"
|
| 75 |
+
]
|
| 76 |
+
},
|
| 77 |
+
"what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
|
| 78 |
+
"allowed_actions": [
|
| 79 |
+
{
|
| 80 |
+
"type": "place_starting_settlement",
|
| 81 |
+
"description": "Place your starting settlement",
|
| 82 |
+
"example_parameters": "{\"node\": X}"
|
| 83 |
+
}
|
| 84 |
+
],
|
| 85 |
+
"tools_schema": [
|
| 86 |
+
{
|
| 87 |
+
"name": "inspect_node",
|
| 88 |
+
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 89 |
+
"parameters": {
|
| 90 |
+
"type": "object",
|
| 91 |
+
"properties": {
|
| 92 |
+
"reasoning": {
|
| 93 |
+
"type": "string",
|
| 94 |
+
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 95 |
+
},
|
| 96 |
+
"node_id": {
|
| 97 |
+
"type": "integer",
|
| 98 |
+
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 99 |
+
}
|
| 100 |
+
},
|
| 101 |
+
"required": [
|
| 102 |
+
"reasoning",
|
| 103 |
+
"node_id"
|
| 104 |
+
]
|
| 105 |
+
}
|
| 106 |
+
},
|
| 107 |
+
{
|
| 108 |
+
"name": "find_best_nodes",
|
| 109 |
+
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 110 |
+
"parameters": {
|
| 111 |
+
"type": "object",
|
| 112 |
+
"properties": {
|
| 113 |
+
"reasoning": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 116 |
+
},
|
| 117 |
+
"min_pips": {
|
| 118 |
+
"type": "integer",
|
| 119 |
+
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 120 |
+
"default": 0
|
| 121 |
+
},
|
| 122 |
+
"must_have_resource": {
|
| 123 |
+
"type": "string",
|
| 124 |
+
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 125 |
+
"nullable": true
|
| 126 |
+
},
|
| 127 |
+
"exclude_blocked": {
|
| 128 |
+
"type": "boolean",
|
| 129 |
+
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 130 |
+
"default": true
|
| 131 |
+
},
|
| 132 |
+
"prefer_port": {
|
| 133 |
+
"type": "boolean",
|
| 134 |
+
"description": "Prioritize nodes with port access",
|
| 135 |
+
"default": false
|
| 136 |
+
},
|
| 137 |
+
"limit": {
|
| 138 |
+
"type": "integer",
|
| 139 |
+
"description": "Maximum number of results to return",
|
| 140 |
+
"default": 10
|
| 141 |
+
}
|
| 142 |
+
},
|
| 143 |
+
"required": [
|
| 144 |
+
"reasoning"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"name": "analyze_path_potential",
|
| 150 |
+
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 151 |
+
"parameters": {
|
| 152 |
+
"type": "object",
|
| 153 |
+
"properties": {
|
| 154 |
+
"reasoning": {
|
| 155 |
+
"type": "string",
|
| 156 |
+
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 157 |
+
},
|
| 158 |
+
"from_node": {
|
| 159 |
+
"type": "integer",
|
| 160 |
+
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 161 |
+
},
|
| 162 |
+
"direction_node": {
|
| 163 |
+
"type": "integer",
|
| 164 |
+
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 165 |
+
"nullable": true
|
| 166 |
+
},
|
| 167 |
+
"max_depth": {
|
| 168 |
+
"type": "integer",
|
| 169 |
+
"description": "How many steps ahead to look (1 or 2)",
|
| 170 |
+
"default": 2
|
| 171 |
+
}
|
| 172 |
+
},
|
| 173 |
+
"required": [
|
| 174 |
+
"reasoning",
|
| 175 |
+
"from_node"
|
| 176 |
+
]
|
| 177 |
+
}
|
| 178 |
+
}
|
| 179 |
+
]
|
| 180 |
+
}
|