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  1. .env.example +13 -10
  2. AI_GAME_COMMANDS.md +253 -0
  3. ANALYSE_GAME.bat +75 -0
  4. REPLAY_GUIDE.md +9 -5
  5. examples/ai_testing/my_games/current_session.txt +1 -0
  6. examples/ai_testing/my_games/session_20260515_235517/agent_memories.json +1 -0
  7. examples/ai_testing/my_games/session_20260515_235517/session_metadata.json +10 -0
  8. examples/ai_testing/my_games/session_20260515_235517/session_summary.json +761 -0
  9. examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.json +180 -0
  10. examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.txt +87 -0
  11. examples/ai_testing/my_games/session_20260515_235517/shon/shon.md +22 -0
  12. examples/ai_testing/my_games/session_20260515_235539/agent_memories.json +36 -0
  13. examples/ai_testing/my_games/session_20260515_235539/chat_history.json +28 -0
  14. examples/ai_testing/my_games/session_20260515_235539/hadar/hadar.md +62 -0
  15. examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.json +180 -0
  16. examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.txt +87 -0
  17. examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.json +194 -0
  18. examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.txt +101 -0
  19. examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_1_iter1.json +30 -0
  20. examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_2_iter1.json +30 -0
  21. examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_1.json +27 -0
  22. examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_2.json +28 -0
  23. examples/ai_testing/my_games/session_20260515_235539/session_metadata.json +10 -0
  24. examples/ai_testing/my_games/session_20260515_235539/session_summary.json +850 -0
  25. examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.json +192 -0
  26. examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.txt +99 -0
  27. examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.json +202 -0
  28. examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.txt +109 -0
  29. examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_1_iter1.json +29 -0
  30. examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_2_iter1.json +30 -0
  31. examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_1.json +27 -0
  32. examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_2.json +28 -0
  33. examples/ai_testing/my_games/session_20260515_235539/shon/shon.md +70 -0
  34. examples/ai_testing/my_games/session_20260515_235539/tool_executions.json +1465 -0
  35. examples/ai_testing/my_games/session_20260515_235539/tts_cache/gemini/06de22273cced6c536ad47aae15a822529d328ffa6cabf1c38fbadf85c71958f.wav +3 -0
  36. examples/ai_testing/my_games/session_20260515_235539/tts_cache/gemini/3837860427bcb995c9fe072296f87a22b33608c7934554e238b5e88266245a0f.wav +3 -0
  37. examples/ai_testing/my_games/session_20260515_235539/tts_cache/gemini/62a79c14d834641ed35055d1876466beee0a911c79961f62e1978d0d738a228b.wav +3 -0
  38. examples/ai_testing/my_games/session_20260515_235539/tts_cache/gemini/7f20033d2139895342bd253db88a114b8178701030f51e3612c7ee6550abbb8d.wav +3 -0
  39. examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.json +200 -0
  40. examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.txt +107 -0
  41. examples/ai_testing/my_games/session_20260515_235539/ziv/responses/intermediate/response_1_iter1.json +30 -0
  42. examples/ai_testing/my_games/session_20260515_235539/ziv/ziv.md +22 -0
  43. examples/ai_testing/my_games/session_20260515_235949/agent_memories.json +36 -0
  44. examples/ai_testing/my_games/session_20260515_235949/chat_history.json +28 -0
  45. examples/ai_testing/my_games/session_20260515_235949/session_metadata.json +18 -0
  46. examples/ai_testing/my_games/session_20260515_235949/session_summary.json +218 -0
  47. examples/ai_testing/my_games/session_20260516_000342/agent_memories.json +61 -0
  48. examples/ai_testing/my_games/session_20260516_000342/chat_history.json +52 -0
  49. examples/ai_testing/my_games/session_20260516_000342/hadar/hadar.md +62 -0
  50. examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.json +180 -0
.env.example CHANGED
@@ -67,9 +67,12 @@ AI_TTS_CACHE_ENABLED=true
67
  GEMINI_TTS_ENABLED=true
68
  GEMINI_TTS_MODEL_ID=gemini-3.1-flash-tts-preview
69
  GEMINI_TTS_VOICE_NAME=Kore
70
- GEMINI_TTS_VOICE_ALICE=Achernar
71
- GEMINI_TTS_VOICE_BOB=Achird
72
- GEMINI_TTS_VOICE_CHARLIE=Alnilam
 
 
 
73
  GEMINI_TTS_PLAY_AUDIO=true
74
  GEMINI_TTS_VERIFY_SSL=true
75
  GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation] {text}
@@ -77,9 +80,8 @@ GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation
77
  # ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID.
78
  #
79
  # Set ELEVENLABS_DEFAULT_VOICE_ID to any voice from your ElevenLabs library.
80
- # Per-player voice overrides are optional. Player names are uppercased and
81
- # non-alphanumeric characters become underscores, e.g. "Charlie Brown" ->
82
- # ELEVENLABS_VOICE_CHARLIE_BROWN.
83
 
84
  ELEVENLABS_TTS_ENABLED=false
85
  ELEVENLABS_DEFAULT_VOICE_ID=
@@ -88,10 +90,11 @@ ELEVENLABS_TTS_OUTPUT_FORMAT=pcm_16000
88
  ELEVENLABS_TTS_PLAY_AUDIO=true
89
  ELEVENLABS_TTS_VERIFY_SSL=true
90
 
91
- # Optional per-player voices
92
- # ELEVENLABS_VOICE_ALICE=
93
- # ELEVENLABS_VOICE_BOB=
94
- # ELEVENLABS_VOICE_CHARLIE=
 
95
 
96
  # Optional tuning
97
  # ELEVENLABS_TTS_LANGUAGE_CODE=he
 
67
  GEMINI_TTS_ENABLED=true
68
  GEMINI_TTS_MODEL_ID=gemini-3.1-flash-tts-preview
69
  GEMINI_TTS_VOICE_NAME=Kore
70
+ # Per-player voices are keyed by player slot, so renaming Alice/Bob/etc.
71
+ # does not change who sounds like whom. PLAYER1 and PLAYER_1 both work.
72
+ GEMINI_TTS_VOICE_PLAYER_1=Achernar
73
+ GEMINI_TTS_VOICE_PLAYER_2=Achird
74
+ GEMINI_TTS_VOICE_PLAYER_3=Alnilam
75
+ # GEMINI_TTS_VOICE_PLAYER_4=Kore
76
  GEMINI_TTS_PLAY_AUDIO=true
77
  GEMINI_TTS_VERIFY_SSL=true
78
  GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation] {text}
 
80
  # ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID.
81
  #
82
  # Set ELEVENLABS_DEFAULT_VOICE_ID to any voice from your ElevenLabs library.
83
+ # Per-player voice overrides are optional and should be keyed by player slot,
84
+ # so renaming the player does not change the voice.
 
85
 
86
  ELEVENLABS_TTS_ENABLED=false
87
  ELEVENLABS_DEFAULT_VOICE_ID=
 
90
  ELEVENLABS_TTS_PLAY_AUDIO=true
91
  ELEVENLABS_TTS_VERIFY_SSL=true
92
 
93
+ # Optional per-player voices. PLAYER1 and PLAYER_1 both work.
94
+ # ELEVENLABS_VOICE_PLAYER_1=
95
+ # ELEVENLABS_VOICE_PLAYER_2=
96
+ # ELEVENLABS_VOICE_PLAYER_3=
97
+ # ELEVENLABS_VOICE_PLAYER_4=
98
 
99
  # Optional tuning
100
  # ELEVENLABS_TTS_LANGUAGE_CODE=he
AI_GAME_COMMANDS.md ADDED
@@ -0,0 +1,253 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # PyCatan AI - פקודות הרצה חשובות
2
+
3
+ מסמך קצר לפקודות היומיומיות של הרצת משחק, המשך מסשן קודם, replay, ושפת צ'אט.
4
+
5
+ ## ריצה חדשה רגילה
6
+
7
+ ```powershell
8
+ .\play_ai_auto.bat
9
+ ```
10
+
11
+ פותח:
12
+
13
+ - Board / Unified view: `http://localhost:5000/unified`
14
+ - AI Viewer: `http://localhost:5001`
15
+ - LLM Logger console
16
+
17
+ כל ריצה יוצרת סשן חדש תחת:
18
+
19
+ ```text
20
+ examples\ai_testing\my_games\session_YYYYMMDD_HHMMSS
21
+ ```
22
+
23
+ ## ריצה חדשה עם צ'אט בעברית
24
+
25
+ ```powershell
26
+ .\play_ai_auto.bat --hebrew-chat
27
+ ```
28
+
29
+ ## ריצה חדשה עם צ'אט באנגלית
30
+
31
+ ```powershell
32
+ .\play_ai_auto.bat --english-chat
33
+ ```
34
+
35
+ אפשר גם להשתמש בצורה הכללית:
36
+
37
+ ```powershell
38
+ .\play_ai_auto.bat --chat-language hebrew
39
+ .\play_ai_auto.bat --chat-language english
40
+ ```
41
+
42
+ ## ריצה עם שמות שחקנים
43
+
44
+ ```powershell
45
+ .\play_ai_auto.bat --names Hadar Shon Ziv --hebrew-chat
46
+ ```
47
+
48
+ מספר השמות קובע את מספר השחקנים.
49
+
50
+ ## ריצה עם מסך הגדרות
51
+
52
+ ```powershell
53
+ .\PLAY_WITH_SET_SETTINGS.bat
54
+ ```
55
+
56
+ זה פותח דף בדפדפן לבחירת model, API key, מספר שחקנים, שמות ושפת table-talk.
57
+
58
+ אפשר להעביר גם flags:
59
+
60
+ ```powershell
61
+ .\PLAY_WITH_SET_SETTINGS.bat --hebrew-chat
62
+ ```
63
+
64
+ ## לראות מה הסשן הנוכחי
65
+
66
+ ```powershell
67
+ Get-Content examples\ai_testing\my_games\current_session.txt
68
+ ```
69
+
70
+ ## למצוא סשנים אחרונים
71
+
72
+ ```powershell
73
+ Get-ChildItem examples\ai_testing\my_games -Directory |
74
+ Sort-Object LastWriteTime -Descending |
75
+ Select-Object -First 10 Name,LastWriteTime
76
+ ```
77
+
78
+ ## להמשיך סשן קודם
79
+
80
+ בפועל זה fast replay: הקוד משחק מחדש את הפעולות המוקלטות מהר, ואז ממשיך live עם הקוד הנוכחי.
81
+
82
+ ```powershell
83
+ .\play_ai_auto.bat --replay-session session_20260515_235539
84
+ ```
85
+
86
+ חשוב: זה יוצר סשן חדש נגזר. הסשן המקורי לא משתנה.
87
+
88
+ אל תשתמש כסורס בסשן שנוצר על ידי `--watch-replay`. סשן כזה הוא תצוגה בלבד ובדרך כלל אין בו `responses/response_*.json`. אם פתחת `session_metadata.json` ורואים:
89
+
90
+ ```json
91
+ "mode": "watch_replay_visual_playback"
92
+ ```
93
+
94
+ אז צריך להשתמש בסשן המקורי שמופיע תחת `replay.source_session` או `derived_from`.
95
+
96
+ ## לעצור לפני נקודת באג ולהמשיך live
97
+
98
+ אם הבאג קרה בפעולה של שחקן מסוים, עדיף לעצור לפני הפעולה החשודה:
99
+
100
+ ```powershell
101
+ .\play_ai_auto.bat --replay-session session_20260515_235539 --replay-stop-before Shon:4
102
+ ```
103
+
104
+ המשמעות: משחזר הכל עד לפני `Shon` בקשה 4, ואז נותן ל-AI להחליט מחדש עם הקוד המתוקן.
105
+
106
+ ## לשחזר כולל פעולה מסוימת ואז להמשיך
107
+
108
+ אם הפעולה כבר ידועה כתקינה ורוצים לדלג עליה:
109
+
110
+ ```powershell
111
+ .\play_ai_auto.bat --replay-session session_20260515_235539 --replay-through Shon:4
112
+ ```
113
+
114
+ זה משחזר גם את `Shon:4`, כולל צ'אט וזיכרון שהוקלטו שם.
115
+
116
+ ## איך למצוא את `Player:N`
117
+
118
+ פתח את תיקיית הסשן:
119
+
120
+ ```text
121
+ examples\ai_testing\my_games\session_YYYYMMDD_HHMMSS
122
+ ```
123
+
124
+ ואז חפש אצל השחקן:
125
+
126
+ ```text
127
+ <Player>\prompts\prompt_N.json
128
+ <Player>\responses\response_N.json
129
+ ```
130
+
131
+ אם הקובץ הוא:
132
+
133
+ ```text
134
+ examples\ai_testing\my_games\session_20260515_235539\Shon\responses\response_4.json
135
+ ```
136
+
137
+ אז הסמן הוא:
138
+
139
+ ```text
140
+ Shon:4
141
+ ```
142
+
143
+ ## Replay וצ'אט בעברית/אנגלית
144
+
145
+ דוגמה להמשך סשן ישן, אבל הודעות חדשות בעברית:
146
+
147
+ ```powershell
148
+ .\play_ai_auto.bat --replay-session session_20260515_235539 --hebrew-chat
149
+ ```
150
+
151
+ דוגמה להמשך סשן ישן, אבל הודעות חדשות באנגלית:
152
+
153
+ ```powershell
154
+ .\play_ai_auto.bat --replay-session session_20260515_235539 --english-chat
155
+ ```
156
+
157
+ חשוב: הודעות שכבר הוקלטו בסשן המקורי נשארות בשפה המקורית שלהן. הדגל `--hebrew-chat` או `--english-chat` משפיע בעיקר על ההודעות החדשות אחרי שהמשחק ממשיך live.
158
+
159
+ ## לא להציג צ'אט ישן בזמן replay
160
+
161
+ אם לא רוצים שהצ'אט הישן יוזרק מחדש:
162
+
163
+ ```powershell
164
+ .\play_ai_auto.bat --replay-session session_20260515_235539 --replay-skip-chat --hebrew-chat
165
+ ```
166
+
167
+ זה שימושי אם הצ'אט הישן הכיל אמונה שגויה או בלבול סביב באג.
168
+
169
+ ## צפייה ב-replay בלי להמשיך AI live
170
+
171
+ ```powershell
172
+ .\play_ai_auto.bat --watch-replay --replay-session session_20260515_235539 --replay-delay 2.5
173
+ ```
174
+
175
+ עם צ'אט שמופיע קצת לפני הפעולה:
176
+
177
+ ```powershell
178
+ .\play_ai_auto.bat --watch-replay --replay-session session_20260515_235539 --replay-delay 2.5 --replay-text-lead 0.5
179
+ ```
180
+
181
+ ## ניתוח משחק מוקלט - ANALYSE_GAME
182
+
183
+ כשרוצים לא רק לצפות בריפליי אלא להבין את קבלת ההחלטות של השחקנים:
184
+
185
+ ```powershell
186
+ .\ANALYSE_GAME.bat --session session_20260516_002753
187
+ ```
188
+
189
+ אפשר גם להעביר אופציות ריפליי רגילות:
190
+
191
+ ```powershell
192
+ .\ANALYSE_GAME.bat --session session_20260516_002753 --replay-delay 1.5 --replay-text-lead 0.5
193
+ ```
194
+
195
+ זה פותח את ה-Unified View במצב replay ונותן כפתור `Analyse` ליד בקרי הריפליי. עוצרים על נקודה בסליידר ולוחצים `Analyse` כדי לפתוח פופאפ Decision Trace.
196
+
197
+ בפופאפ רואים את המציאות כפי שהמודל ראה אותה באותו רגע, מתוך קובץ הפרומפט המקורי:
198
+
199
+ - `task_context`: מה קרה ומה התבקש ממנו לעשות.
200
+ - `game_state`: מצב המשחק הדחוס/מסונן שנכנס לפרומפט.
201
+ - `memory`: הזיכרון שהיה לו לפני ההחלטה.
202
+ - `Compacted long-term memory`: סיכום זיכרון מקומפקט אם היה `prompt.memory.long_term_summary`.
203
+ - `Recent notes`: הזיכרונות האחרונים שנשארו אחרי compaction.
204
+ - `social_context`: צ'אט, סיכומי הודעות, וטריידים שהיו זמינים לו.
205
+ - `Compacted message summaries`: סיכומי הודעות אם היו `prompt.social_context.last_summaries` או `recent_summaries`.
206
+ - `Tool calls`: איזה כלים הפעיל, למה, מה הקלט, ומה הפלט.
207
+ - `Internal thinking`: הנימוק הפרטי שהמודל החזיר.
208
+ - `note_to_self`: מה נשמר לזיכרון הבא.
209
+ - `say_outloud`: מה נאמר לשחקנים.
210
+ - `Action`: הפעולה שנבחרה.
211
+ - `Engine Result`: האם הפעולה הצליחה ומה המנוע רשם.
212
+
213
+ חשוב: `ANALYSE_GAME` לא עושה קריאות LLM חדשות. הוא קורא את קבצי הסשן המוקלטים:
214
+
215
+ ```text
216
+ <Player>\prompts\prompt_N.json
217
+ <Player>\responses\response_N.json
218
+ <Player>\responses\intermediate\response_N_iterM.json
219
+ tool_executions.json
220
+ chat_history.json
221
+ agent_memories.json
222
+ ```
223
+
224
+ לגבי cache:
225
+
226
+ - מהלכי המשחק עצמם משוחזרים מה-responses המוקלטים, לא מ-cache של לוח.
227
+ - אם יש קול/TTS, מצב watch/analyse משתמש כברירת מחדל ב-`tts_cache` של הסשן שמנתחים:
228
+
229
+ ```text
230
+ examples\ai_testing\my_games\<session>\tts_cache
231
+ ```
232
+
233
+ - אם הקלטה קולית קיימת שם, היא תנוגן מה-cache.
234
+ - אם אין קובץ TTS קיים, ייתכן שהמערכת תכין/תייצר אודיו לפי הגדרות ה-TTS, אבל לא תשלח את המשחק ל-LLM מחדש.
235
+
236
+ ## חיפוש תקלות בסשן
237
+
238
+ ```powershell
239
+ Select-String -Path examples\ai_testing\my_games\session_20260515_235539\**\*.json,examples\ai_testing\my_games\session_20260515_235539\llm_communication.log `
240
+ -Pattern "ACTION_FAILED|Invalid|failed|Error|Traceback|not allowed" `
241
+ -CaseSensitive:$false
242
+ ```
243
+
244
+ ## כלל אצבע לדיבוג
245
+
246
+ 1. מריצים משחק רגיל.
247
+ 2. כשיש באג, עוצרים.
248
+ 3. מוצאים את `Player:N` שבו הבאג קרה.
249
+ 4. מתקנים קוד.
250
+ 5. מריצים עם `--replay-stop-before Player:N`.
251
+ 6. אם תקין, ממשיכים את הסשן החדש ומעדכנים backlog.
252
+
253
+ למידע מפורט יותר על replay, ראה גם `REPLAY_GUIDE.md`.
ANALYSE_GAME.bat ADDED
@@ -0,0 +1,75 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ @echo off
2
+ REM ============================================
3
+ REM PyCatan AI Game Analysis Replay
4
+ REM ============================================
5
+ REM Opens a recorded session as a visual replay with
6
+ REM per-decision analysis: memory, prompt context, tools,
7
+ REM thinking, communication, action, and engine result.
8
+ REM ============================================
9
+
10
+ cd /d "%~dp0"
11
+
12
+ where python >nul 2>nul
13
+ if %ERRORLEVEL% NEQ 0 (
14
+ echo ERROR: Python not found in PATH
15
+ pause
16
+ exit /b 1
17
+ )
18
+
19
+ if exist ".venv\Scripts\python.exe" (
20
+ set PYTHON_CMD=.venv\Scripts\python.exe
21
+ echo [OK] Using virtual environment
22
+ ) else (
23
+ set PYTHON_CMD=python
24
+ echo [!] No virtual environment found, using system Python
25
+ )
26
+
27
+ set HAS_SESSION=0
28
+ set NORMALIZED_ARGS=
29
+
30
+ :parse_args
31
+ if "%~1"=="" goto after_parse
32
+ if /I "%~1"=="--session" (
33
+ if "%~2"=="" (
34
+ echo ERROR: --session requires a session name or path.
35
+ pause
36
+ exit /b 1
37
+ )
38
+ set HAS_SESSION=1
39
+ set NORMALIZED_ARGS=%NORMALIZED_ARGS% --replay-session "%~2"
40
+ shift
41
+ shift
42
+ goto parse_args
43
+ )
44
+ if /I "%~1"=="--replay-session" set HAS_SESSION=1
45
+ if /I "%~1"=="--resume-session" set HAS_SESSION=1
46
+ set NORMALIZED_ARGS=%NORMALIZED_ARGS% %1
47
+ shift
48
+ goto parse_args
49
+
50
+ :after_parse
51
+ if "%HAS_SESSION%"=="0" (
52
+ echo.
53
+ echo Usage:
54
+ echo ANALYSE_GAME.bat --session session_YYYYMMDD_HHMMSS
55
+ echo.
56
+ echo You can also pass any replay options, for example:
57
+ echo ANALYSE_GAME.bat --session session_20260516_000342 --replay-delay 1.5
58
+ echo.
59
+ pause
60
+ exit /b 1
61
+ )
62
+
63
+ echo.
64
+ echo ================================================================================
65
+ echo ANALYSE GAME - VISUAL REPLAY WITH DECISION TRACE
66
+ echo ================================================================================
67
+ echo.
68
+ echo The browser will open when the replay timeline is ready.
69
+ echo Use Play/Pause or the slider, then click Analyse to inspect the current decision.
70
+ echo.
71
+
72
+ %PYTHON_CMD% examples\ai_testing\play_with_ai.py --auto --analyse-game %NORMALIZED_ARGS%
73
+
74
+ echo.
75
+ pause
REPLAY_GUIDE.md CHANGED
@@ -28,9 +28,11 @@ This opens the normal board/unified view with video-like timeline controls:
28
  play/pause, previous/next, jump to start/end, and a draggable slider. The replay
29
  is rebuilt from recorded parsed actions, so board state, action log, resources,
30
  and chat can be scrubbed backward and forward. Recorded `say_outloud` messages
31
- are shown with the action. If TTS is enabled in `.env`, forward playback also
32
- speaks those messages; generated clips are cached under the replayed session's
33
- `tts_cache/` folder by default and reused on later runs of that same session.
 
 
34
 
35
  ## How Replay Works
36
 
@@ -185,8 +187,10 @@ Visual replay options:
185
  ```
186
 
187
  Use `--replay-skip-chat` to hide old table talk, or `--replay-speak` to force
188
- speech during a non-watch replay. TTS cache is per session by default and can
189
- be controlled with `AI_TTS_CACHE_ENABLED` and `AI_TTS_CACHE_DIR` in `.env`.
 
 
190
 
191
  ## Recommended Debug Workflow
192
 
 
28
  play/pause, previous/next, jump to start/end, and a draggable slider. The replay
29
  is rebuilt from recorded parsed actions, so board state, action log, resources,
30
  and chat can be scrubbed backward and forward. Recorded `say_outloud` messages
31
+ are shown just before the related action. If TTS is enabled in `.env`, forward
32
+ playback speaks those messages before rendering the action; generated clips are
33
+ cached under the replayed session's `tts_cache/` folder by default and reused
34
+ on later runs of that same session. Use `--replay-text-lead 0.5` to make the
35
+ chat appear a little earlier before the game action.
36
 
37
  ## How Replay Works
38
 
 
187
  ```
188
 
189
  Use `--replay-skip-chat` to hide old table talk, or `--replay-speak` to force
190
+ speech during a non-watch replay. In watch replay, `--replay-text-lead 0.25`
191
+ controls how long chat is visible before the matching action appears. TTS cache
192
+ is per session by default and can be controlled with `AI_TTS_CACHE_ENABLED` and
193
+ `AI_TTS_CACHE_DIR` in `.env`.
194
 
195
  ## Recommended Debug Workflow
196
 
examples/ai_testing/my_games/current_session.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ session_20260516_004645
examples/ai_testing/my_games/session_20260515_235517/agent_memories.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {}
examples/ai_testing/my_games/session_20260515_235517/session_metadata.json ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260515_235517",
3
+ "start_time": "2026-05-15T23:55:17.939008",
4
+ "version": "2.0",
5
+ "tts_cache": {
6
+ "enabled": "true",
7
+ "path": "examples\\ai_testing\\my_games\\session_20260515_235517\\tts_cache",
8
+ "source": "session_default"
9
+ }
10
+ }
examples/ai_testing/my_games/session_20260515_235517/session_summary.json ADDED
@@ -0,0 +1,761 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260515_235517",
3
+ "start_time": "2026-05-15T23:55:17.939008",
4
+ "end_time": "2026-05-15T23:55:23.763654",
5
+ "duration_seconds": 5.82465,
6
+ "agents": {
7
+ "shon": {
8
+ "player_name": "shon",
9
+ "player_id": 0,
10
+ "player_color": "Red",
11
+ "memory": null,
12
+ "memory_updated_at": null,
13
+ "compacted_memory": null,
14
+ "compacted_memory_updated_at": null,
15
+ "compaction_count": 0,
16
+ "memory_history": [],
17
+ "chat_summaries": [],
18
+ "recent_events": [
19
+ {
20
+ "type": "game_start",
21
+ "message": "Game c01c8769-b168-46b6-9e79-0baedd54b1bd has started with 3 players!",
22
+ "timestamp": 1778878520.9748135
23
+ },
24
+ {
25
+ "type": "turn_change",
26
+ "message": "Turn 0: Player 0's turn begins.",
27
+ "timestamp": 1778878520.9748461
28
+ }
29
+ ],
30
+ "last_prompt_number": 1,
31
+ "stats": {
32
+ "player_name": "shon",
33
+ "player_id": 0,
34
+ "total_requests": 1,
35
+ "successful_requests": 0,
36
+ "failed_requests": 0,
37
+ "total_tokens_used": 0,
38
+ "success_rate": "0.0%"
39
+ }
40
+ },
41
+ "hadar": {
42
+ "player_name": "hadar",
43
+ "player_id": 1,
44
+ "player_color": "Blue",
45
+ "memory": null,
46
+ "memory_updated_at": null,
47
+ "compacted_memory": null,
48
+ "compacted_memory_updated_at": null,
49
+ "compaction_count": 0,
50
+ "memory_history": [],
51
+ "chat_summaries": [],
52
+ "recent_events": [
53
+ {
54
+ "type": "game_start",
55
+ "message": "Game c01c8769-b168-46b6-9e79-0baedd54b1bd has started with 3 players!",
56
+ "timestamp": 1778878520.9748197
57
+ },
58
+ {
59
+ "type": "turn_change",
60
+ "message": "Turn 0: Player 0's turn begins.",
61
+ "timestamp": 1778878520.9748466
62
+ }
63
+ ],
64
+ "last_prompt_number": 0,
65
+ "stats": {
66
+ "player_name": "hadar",
67
+ "player_id": 1,
68
+ "total_requests": 0,
69
+ "successful_requests": 0,
70
+ "failed_requests": 0,
71
+ "total_tokens_used": 0,
72
+ "success_rate": "N/A"
73
+ }
74
+ },
75
+ "ziv": {
76
+ "player_name": "ziv",
77
+ "player_id": 2,
78
+ "player_color": "White",
79
+ "memory": null,
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+ "memory_updated_at": null,
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+ "compacted_memory": null,
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+ "compacted_memory_updated_at": null,
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+ {
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+ "type": "game_start",
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+ "message": "Game c01c8769-b168-46b6-9e79-0baedd54b1bd has started with 3 players!",
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+ "timestamp": 1778878520.9748335
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+ },
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+ {
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+ "type": "turn_change",
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+ "message": "Turn 0: Player 0's turn begins.",
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+ "timestamp": 1778878520.9748473
96
+ }
97
+ ],
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+ "last_prompt_number": 0,
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+ "stats": {
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+ "player_name": "ziv",
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+ "player_id": 2,
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+ "total_requests": 0,
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+ "successful_requests": 0,
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+ "failed_requests": 0,
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+ "total_tokens_used": 0,
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+ "success_rate": "N/A"
107
+ }
108
+ }
109
+ },
110
+ "final_game_state": {
111
+ "meta": {
112
+ "curr": "shon",
113
+ "phase": "SETUP_FIRST_ROUND",
114
+ "robber": 10,
115
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537
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539
+ ],
540
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541
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542
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543
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544
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545
+ ],
546
+ [
547
+ [
548
+ 36,
549
+ 38,
550
+ 47
551
+ ],
552
+ [
553
+ 16,
554
+ 12
555
+ ],
556
+ "?3"
557
+ ],
558
+ [
559
+ [
560
+ 37,
561
+ 27
562
+ ],
563
+ [
564
+ 12
565
+ ],
566
+ "?3"
567
+ ],
568
+ [
569
+ [
570
+ 40,
571
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573
+ [
574
+ 13
575
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576
+ ],
577
+ [
578
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579
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580
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581
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582
+ ],
583
+ [
584
+ 17,
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+ ],
587
+ "W2"
588
+ ],
589
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590
+ [
591
+ 40,
592
+ 42,
593
+ 31
594
+ ],
595
+ [
596
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597
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600
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601
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602
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603
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604
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605
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606
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607
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608
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610
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611
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612
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613
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614
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615
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616
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617
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618
+ ],
619
+ [
620
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621
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622
+ 14
623
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624
+ ],
625
+ [
626
+ [
627
+ 43,
628
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629
+ 52
630
+ ],
631
+ [
632
+ 19,
633
+ 18,
634
+ 15
635
+ ]
636
+ ],
637
+ [
638
+ [
639
+ 44,
640
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641
+ 35
642
+ ],
643
+ [
644
+ 19,
645
+ 16,
646
+ 15
647
+ ]
648
+ ],
649
+ [
650
+ [
651
+ 45,
652
+ 47,
653
+ 54
654
+ ],
655
+ [
656
+ 19,
657
+ 16
658
+ ]
659
+ ],
660
+ [
661
+ [
662
+ 46,
663
+ 37
664
+ ],
665
+ [
666
+ 16
667
+ ]
668
+ ],
669
+ [
670
+ [
671
+ 49,
672
+ 40
673
+ ],
674
+ [
675
+ 17
676
+ ],
677
+ "W2"
678
+ ],
679
+ [
680
+ [
681
+ 48,
682
+ 50
683
+ ],
684
+ [
685
+ 17
686
+ ]
687
+ ],
688
+ [
689
+ [
690
+ 49,
691
+ 51,
692
+ 42
693
+ ],
694
+ [
695
+ 18,
696
+ 17
697
+ ],
698
+ "?3"
699
+ ],
700
+ [
701
+ [
702
+ 50,
703
+ 52
704
+ ],
705
+ [
706
+ 18
707
+ ],
708
+ "?3"
709
+ ],
710
+ [
711
+ [
712
+ 51,
713
+ 53,
714
+ 44
715
+ ],
716
+ [
717
+ 19,
718
+ 18
719
+ ]
720
+ ],
721
+ [
722
+ [
723
+ 52,
724
+ 54
725
+ ],
726
+ [
727
+ 19
728
+ ],
729
+ "?3"
730
+ ],
731
+ [
732
+ [
733
+ 53,
734
+ 46
735
+ ],
736
+ [
737
+ 19
738
+ ],
739
+ "?3"
740
+ ]
741
+ ],
742
+ "state": {
743
+ "bld": [],
744
+ "rds": []
745
+ },
746
+ "players": {
747
+ "shon": {
748
+ "vp": 0,
749
+ "res": {}
750
+ },
751
+ "hadar": {
752
+ "vp": 0,
753
+ "res": {}
754
+ },
755
+ "ziv": {
756
+ "vp": 0,
757
+ "res": {}
758
+ }
759
+ }
760
+ }
761
+ }
examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.json ADDED
@@ -0,0 +1,180 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:55:20.979121",
4
+ "player_name": "shon",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "shon",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": X}"
23
+ }
24
+ ]
25
+ }
26
+ },
27
+ "response_schema": {
28
+ "type": "object",
29
+ "required": [
30
+ "internal_thinking",
31
+ "action"
32
+ ],
33
+ "properties": {
34
+ "internal_thinking": {
35
+ "type": "string",
36
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
37
+ "minLength": 120
38
+ },
39
+ "note_to_self": {
40
+ "type": "string",
41
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
42
+ "maxLength": 100
43
+ },
44
+ "say_outloud": {
45
+ "type": "string",
46
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
47
+ "maxLength": 120
48
+ },
49
+ "action": {
50
+ "type": "object",
51
+ "required": [
52
+ "type"
53
+ ],
54
+ "properties": {
55
+ "type": {
56
+ "type": "string",
57
+ "description": "The action type (must match one from allowed_actions in constraints)"
58
+ },
59
+ "parameters": {
60
+ "type": "string",
61
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
62
+ }
63
+ },
64
+ "propertyOrdering": [
65
+ "type",
66
+ "parameters"
67
+ ]
68
+ }
69
+ },
70
+ "propertyOrdering": [
71
+ "internal_thinking",
72
+ "note_to_self",
73
+ "say_outloud",
74
+ "action"
75
+ ]
76
+ },
77
+ "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
78
+ "allowed_actions": [
79
+ {
80
+ "type": "place_starting_settlement",
81
+ "description": "Place your starting settlement",
82
+ "example_parameters": "{\"node\": X}"
83
+ }
84
+ ],
85
+ "tools_schema": [
86
+ {
87
+ "name": "inspect_node",
88
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
89
+ "parameters": {
90
+ "type": "object",
91
+ "properties": {
92
+ "reasoning": {
93
+ "type": "string",
94
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
95
+ },
96
+ "node_id": {
97
+ "type": "integer",
98
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
99
+ }
100
+ },
101
+ "required": [
102
+ "reasoning",
103
+ "node_id"
104
+ ]
105
+ }
106
+ },
107
+ {
108
+ "name": "find_best_nodes",
109
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
110
+ "parameters": {
111
+ "type": "object",
112
+ "properties": {
113
+ "reasoning": {
114
+ "type": "string",
115
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
116
+ },
117
+ "min_pips": {
118
+ "type": "integer",
119
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
120
+ "default": 0
121
+ },
122
+ "must_have_resource": {
123
+ "type": "string",
124
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
125
+ "nullable": true
126
+ },
127
+ "exclude_blocked": {
128
+ "type": "boolean",
129
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
130
+ "default": true
131
+ },
132
+ "prefer_port": {
133
+ "type": "boolean",
134
+ "description": "Prioritize nodes with port access",
135
+ "default": false
136
+ },
137
+ "limit": {
138
+ "type": "integer",
139
+ "description": "Maximum number of results to return",
140
+ "default": 10
141
+ }
142
+ },
143
+ "required": [
144
+ "reasoning"
145
+ ]
146
+ }
147
+ },
148
+ {
149
+ "name": "analyze_path_potential",
150
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
151
+ "parameters": {
152
+ "type": "object",
153
+ "properties": {
154
+ "reasoning": {
155
+ "type": "string",
156
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
157
+ },
158
+ "from_node": {
159
+ "type": "integer",
160
+ "description": "Starting node ID (where you currently have a settlement/road)"
161
+ },
162
+ "direction_node": {
163
+ "type": "integer",
164
+ "description": "Specific neighbor to analyze, or omit to see all directions",
165
+ "nullable": true
166
+ },
167
+ "max_depth": {
168
+ "type": "integer",
169
+ "description": "How many steps ahead to look (1 or 2)",
170
+ "default": 2
171
+ }
172
+ },
173
+ "required": [
174
+ "reasoning",
175
+ "from_node"
176
+ ]
177
+ }
178
+ }
179
+ ]
180
+ }
examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.txt ADDED
@@ -0,0 +1,87 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for shon ===
2
+ Timestamp: 2026-05-15T23:55:20.980445
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Place your starting settlement.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "shon",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
77
+ "constraints": {
78
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
79
+ "allowed_actions": [
80
+ {
81
+ "type": "place_starting_settlement",
82
+ "description": "Place your starting settlement",
83
+ "example_parameters": "{\"node\": X}"
84
+ }
85
+ ]
86
+ }
87
+ }
examples/ai_testing/my_games/session_20260515_235517/shon/shon.md ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: shon
2
+
3
+ **Session:** session_20260515_235517
4
+ **Started:** 2026-05-15 23:55:17
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 23:55:20
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ It's your turn.
18
+ Current required action: Place your starting settlement.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
examples/ai_testing/my_games/session_20260515_235539/agent_memories.json ADDED
@@ -0,0 +1,36 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "hadar": {
3
+ "note_to_self": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
4
+ "long_term_summary": null,
5
+ "recent_notes": [
6
+ {
7
+ "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
8
+ "timestamp": 1778878569.5490694
9
+ },
10
+ {
11
+ "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
12
+ "timestamp": 1778878595.4781375
13
+ }
14
+ ],
15
+ "compaction_count": 0,
16
+ "last_updated": "2026-05-15T23:56:35.478137",
17
+ "long_term_updated": null
18
+ },
19
+ "shon": {
20
+ "note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
21
+ "long_term_summary": null,
22
+ "recent_notes": [
23
+ {
24
+ "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
25
+ "timestamp": 1778878628.11089
26
+ },
27
+ {
28
+ "note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
29
+ "timestamp": 1778878667.191802
30
+ }
31
+ ],
32
+ "compaction_count": 0,
33
+ "last_updated": "2026-05-15T23:57:47.191802",
34
+ "long_term_updated": null
35
+ }
36
+ }
examples/ai_testing/my_games/session_20260515_235539/chat_history.json ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "messages": [
3
+ {
4
+ "timestamp": "2026-05-15T23:56:09.549664",
5
+ "from": "hadar",
6
+ "to": "all",
7
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
8
+ },
9
+ {
10
+ "timestamp": "2026-05-15T23:56:35.478930",
11
+ "from": "hadar",
12
+ "to": "all",
13
+ "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
14
+ },
15
+ {
16
+ "timestamp": "2026-05-15T23:57:08.111728",
17
+ "from": "shon",
18
+ "to": "all",
19
+ "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
20
+ },
21
+ {
22
+ "timestamp": "2026-05-15T23:57:47.192758",
23
+ "from": "shon",
24
+ "to": "all",
25
+ "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
26
+ }
27
+ ]
28
+ }
examples/ai_testing/my_games/session_20260515_235539/hadar/hadar.md ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: hadar
2
+
3
+ **Session:** session_20260515_235539
4
+ **Started:** 2026-05-15 23:55:39
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 23:55:42
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ It's your turn.
18
+ Current required action: Place your starting settlement.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 0.00s | **Tokens:** 4775 (in:3571 out:243) | **Cost:** $0.002515
26
+
27
+ **Thinking:** I have analyzed the board to find the best starting position. Node 20 stands out as one of the strongest available spots with a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This provides a very balanced start for expansion, especially with the high probability of getting Brick and Sheep. While Node 43 has 13 pips, it is entirely Wheat, which lacks diversity for a first settlement. Node 42 is also strong with 12 pips (Ore and Wheat), but Node 20's combination of road-building materials and sheep is ideal for the initial setup phase. I will place my first settlement on Node 20.
28
+
29
+ **Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.
30
+
31
+ **Says:** "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
32
+
33
+ **Action:** **place_starting_settlement** - {"node": 20}
34
+
35
+ ---
36
+
37
+ ## Request #2 - 🎯 ACTIVE TURN
38
+
39
+ **Time:** 23:56:09
40
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
41
+
42
+
43
+ ### What Happened
44
+ You just placed your starting settlement. Now place your starting road adjacent to it.
45
+ Current required action: Place your starting road adjacent to your new settlement.
46
+
47
+ ### Prompt Sent
48
+ See: [prompt_2.json](prompts/prompt_2.json)
49
+
50
+ ### Response Received ✅
51
+
52
+ **Latency:** 0.00s | **Tokens:** 3460 (in:2794 out:217) | **Cost:** $0.002048
53
+
54
+ **Thinking:** I placed my first settlement on Node 20, which gives me Wood (11), Brick (6), and Sheep (8). Now I need to place a road. Based on the path analysis, extending towards Node 10 is the strongest move. Node 10 itself provides high pip values (11 pips with Wood 12, Brick 6, and Sheep 8) and leads directly to a 3:1 port at Node 9. This gives me a solid foundation for Wood and Brick production and a way to trade them efficiently later. The other directions lead towards the desert or lower-value nodes.
55
+
56
+ **Note to Self:** Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.
57
+
58
+ **Says:** "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
59
+
60
+ **Action:** **place_starting_road** - {"from": 20, "to": 10}
61
+
62
+ ---
examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.json ADDED
@@ -0,0 +1,180 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:55:42.938594",
4
+ "player_name": "hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": X}"
23
+ }
24
+ ]
25
+ }
26
+ },
27
+ "response_schema": {
28
+ "type": "object",
29
+ "required": [
30
+ "internal_thinking",
31
+ "action"
32
+ ],
33
+ "properties": {
34
+ "internal_thinking": {
35
+ "type": "string",
36
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
37
+ "minLength": 120
38
+ },
39
+ "note_to_self": {
40
+ "type": "string",
41
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
42
+ "maxLength": 100
43
+ },
44
+ "say_outloud": {
45
+ "type": "string",
46
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
47
+ "maxLength": 120
48
+ },
49
+ "action": {
50
+ "type": "object",
51
+ "required": [
52
+ "type"
53
+ ],
54
+ "properties": {
55
+ "type": {
56
+ "type": "string",
57
+ "description": "The action type (must match one from allowed_actions in constraints)"
58
+ },
59
+ "parameters": {
60
+ "type": "string",
61
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
62
+ }
63
+ },
64
+ "propertyOrdering": [
65
+ "type",
66
+ "parameters"
67
+ ]
68
+ }
69
+ },
70
+ "propertyOrdering": [
71
+ "internal_thinking",
72
+ "note_to_self",
73
+ "say_outloud",
74
+ "action"
75
+ ]
76
+ },
77
+ "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
78
+ "allowed_actions": [
79
+ {
80
+ "type": "place_starting_settlement",
81
+ "description": "Place your starting settlement",
82
+ "example_parameters": "{\"node\": X}"
83
+ }
84
+ ],
85
+ "tools_schema": [
86
+ {
87
+ "name": "inspect_node",
88
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
89
+ "parameters": {
90
+ "type": "object",
91
+ "properties": {
92
+ "reasoning": {
93
+ "type": "string",
94
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
95
+ },
96
+ "node_id": {
97
+ "type": "integer",
98
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
99
+ }
100
+ },
101
+ "required": [
102
+ "reasoning",
103
+ "node_id"
104
+ ]
105
+ }
106
+ },
107
+ {
108
+ "name": "find_best_nodes",
109
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
110
+ "parameters": {
111
+ "type": "object",
112
+ "properties": {
113
+ "reasoning": {
114
+ "type": "string",
115
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
116
+ },
117
+ "min_pips": {
118
+ "type": "integer",
119
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
120
+ "default": 0
121
+ },
122
+ "must_have_resource": {
123
+ "type": "string",
124
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
125
+ "nullable": true
126
+ },
127
+ "exclude_blocked": {
128
+ "type": "boolean",
129
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
130
+ "default": true
131
+ },
132
+ "prefer_port": {
133
+ "type": "boolean",
134
+ "description": "Prioritize nodes with port access",
135
+ "default": false
136
+ },
137
+ "limit": {
138
+ "type": "integer",
139
+ "description": "Maximum number of results to return",
140
+ "default": 10
141
+ }
142
+ },
143
+ "required": [
144
+ "reasoning"
145
+ ]
146
+ }
147
+ },
148
+ {
149
+ "name": "analyze_path_potential",
150
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
151
+ "parameters": {
152
+ "type": "object",
153
+ "properties": {
154
+ "reasoning": {
155
+ "type": "string",
156
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
157
+ },
158
+ "from_node": {
159
+ "type": "integer",
160
+ "description": "Starting node ID (where you currently have a settlement/road)"
161
+ },
162
+ "direction_node": {
163
+ "type": "integer",
164
+ "description": "Specific neighbor to analyze, or omit to see all directions",
165
+ "nullable": true
166
+ },
167
+ "max_depth": {
168
+ "type": "integer",
169
+ "description": "How many steps ahead to look (1 or 2)",
170
+ "default": 2
171
+ }
172
+ },
173
+ "required": [
174
+ "reasoning",
175
+ "from_node"
176
+ ]
177
+ }
178
+ }
179
+ ]
180
+ }
examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.txt ADDED
@@ -0,0 +1,87 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for hadar ===
2
+ Timestamp: 2026-05-15T23:55:42.939824
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Place your starting settlement.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "hadar",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
77
+ "constraints": {
78
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
79
+ "allowed_actions": [
80
+ {
81
+ "type": "place_starting_settlement",
82
+ "description": "Place your starting settlement",
83
+ "example_parameters": "{\"node\": X}"
84
+ }
85
+ ]
86
+ }
87
+ }
examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.json ADDED
@@ -0,0 +1,194 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T23:56:09.557276",
4
+ "player_name": "hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "hadar",
20
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
21
+ }
22
+ ]
23
+ },
24
+ "memory": {
25
+ "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
26
+ "recent_notes": [
27
+ "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy."
28
+ ]
29
+ },
30
+ "constraints": {
31
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
32
+ "allowed_actions": [
33
+ {
34
+ "type": "place_starting_road",
35
+ "description": "Place your starting road",
36
+ "example_parameters": "{\"from\": X, \"to\": Y}"
37
+ }
38
+ ]
39
+ }
40
+ },
41
+ "response_schema": {
42
+ "type": "object",
43
+ "required": [
44
+ "internal_thinking",
45
+ "action"
46
+ ],
47
+ "properties": {
48
+ "internal_thinking": {
49
+ "type": "string",
50
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
51
+ "minLength": 120
52
+ },
53
+ "note_to_self": {
54
+ "type": "string",
55
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
56
+ "maxLength": 100
57
+ },
58
+ "say_outloud": {
59
+ "type": "string",
60
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
61
+ "maxLength": 120
62
+ },
63
+ "action": {
64
+ "type": "object",
65
+ "required": [
66
+ "type"
67
+ ],
68
+ "properties": {
69
+ "type": {
70
+ "type": "string",
71
+ "description": "The action type (must match one from allowed_actions in constraints)"
72
+ },
73
+ "parameters": {
74
+ "type": "string",
75
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
76
+ }
77
+ },
78
+ "propertyOrdering": [
79
+ "type",
80
+ "parameters"
81
+ ]
82
+ }
83
+ },
84
+ "propertyOrdering": [
85
+ "internal_thinking",
86
+ "note_to_self",
87
+ "say_outloud",
88
+ "action"
89
+ ]
90
+ },
91
+ "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
92
+ "allowed_actions": [
93
+ {
94
+ "type": "place_starting_road",
95
+ "description": "Place your starting road",
96
+ "example_parameters": "{\"from\": X, \"to\": Y}"
97
+ }
98
+ ],
99
+ "tools_schema": [
100
+ {
101
+ "name": "inspect_node",
102
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
103
+ "parameters": {
104
+ "type": "object",
105
+ "properties": {
106
+ "reasoning": {
107
+ "type": "string",
108
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
109
+ },
110
+ "node_id": {
111
+ "type": "integer",
112
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
113
+ }
114
+ },
115
+ "required": [
116
+ "reasoning",
117
+ "node_id"
118
+ ]
119
+ }
120
+ },
121
+ {
122
+ "name": "find_best_nodes",
123
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
124
+ "parameters": {
125
+ "type": "object",
126
+ "properties": {
127
+ "reasoning": {
128
+ "type": "string",
129
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
130
+ },
131
+ "min_pips": {
132
+ "type": "integer",
133
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
134
+ "default": 0
135
+ },
136
+ "must_have_resource": {
137
+ "type": "string",
138
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
139
+ "nullable": true
140
+ },
141
+ "exclude_blocked": {
142
+ "type": "boolean",
143
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
144
+ "default": true
145
+ },
146
+ "prefer_port": {
147
+ "type": "boolean",
148
+ "description": "Prioritize nodes with port access",
149
+ "default": false
150
+ },
151
+ "limit": {
152
+ "type": "integer",
153
+ "description": "Maximum number of results to return",
154
+ "default": 10
155
+ }
156
+ },
157
+ "required": [
158
+ "reasoning"
159
+ ]
160
+ }
161
+ },
162
+ {
163
+ "name": "analyze_path_potential",
164
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
165
+ "parameters": {
166
+ "type": "object",
167
+ "properties": {
168
+ "reasoning": {
169
+ "type": "string",
170
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
171
+ },
172
+ "from_node": {
173
+ "type": "integer",
174
+ "description": "Starting node ID (where you currently have a settlement/road)"
175
+ },
176
+ "direction_node": {
177
+ "type": "integer",
178
+ "description": "Specific neighbor to analyze, or omit to see all directions",
179
+ "nullable": true
180
+ },
181
+ "max_depth": {
182
+ "type": "integer",
183
+ "description": "How many steps ahead to look (1 or 2)",
184
+ "default": 2
185
+ }
186
+ },
187
+ "required": [
188
+ "reasoning",
189
+ "from_node"
190
+ ]
191
+ }
192
+ }
193
+ ]
194
+ }
examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.txt ADDED
@@ -0,0 +1,101 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for hadar ===
2
+ Timestamp: 2026-05-15T23:56:09.560296
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ You just placed your starting settlement. Now place your starting road adjacent to it.
7
+ Current required action: Place your starting road adjacent to your new settlement.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "hadar",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "hadar",
81
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
82
+ }
83
+ ]
84
+ },
85
+ "memory": {
86
+ "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
87
+ "recent_notes": [
88
+ "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy."
89
+ ]
90
+ },
91
+ "constraints": {
92
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
93
+ "allowed_actions": [
94
+ {
95
+ "type": "place_starting_road",
96
+ "description": "Place your starting road",
97
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examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.json ADDED
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+ {
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+ "request_number": 1,
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+ "timestamp": "2026-05-15T23:56:35.483738",
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+ "player_name": "shon",
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+ "is_active_turn": true,
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+ "prompt": {
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+ "meta_data": {
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+ "agent_name": "shon",
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+ "role": null
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+ },
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+ "task_context": {
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+ "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
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+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
16
+ "social_context": {
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+ "recent_chat": [
18
+ {
19
+ "from": "hadar",
20
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
21
+ },
22
+ {
23
+ "from": "hadar",
24
+ "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
25
+ }
26
+ ]
27
+ },
28
+ "constraints": {
29
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
30
+ "allowed_actions": [
31
+ {
32
+ "type": "place_starting_settlement",
33
+ "description": "Place your starting settlement",
34
+ "example_parameters": "{\"node\": X}"
35
+ }
36
+ ]
37
+ }
38
+ },
39
+ "response_schema": {
40
+ "type": "object",
41
+ "required": [
42
+ "internal_thinking",
43
+ "action"
44
+ ],
45
+ "properties": {
46
+ "internal_thinking": {
47
+ "type": "string",
48
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
49
+ "minLength": 120
50
+ },
51
+ "note_to_self": {
52
+ "type": "string",
53
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
54
+ "maxLength": 100
55
+ },
56
+ "say_outloud": {
57
+ "type": "string",
58
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
59
+ "maxLength": 120
60
+ },
61
+ "action": {
62
+ "type": "object",
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+ "required": [
64
+ "type"
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+ ],
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+ "properties": {
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+ "type": {
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+ "type": "string",
69
+ "description": "The action type (must match one from allowed_actions in constraints)"
70
+ },
71
+ "parameters": {
72
+ "type": "string",
73
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
74
+ }
75
+ },
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+ "propertyOrdering": [
77
+ "type",
78
+ "parameters"
79
+ ]
80
+ }
81
+ },
82
+ "propertyOrdering": [
83
+ "internal_thinking",
84
+ "note_to_self",
85
+ "say_outloud",
86
+ "action"
87
+ ]
88
+ },
89
+ "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
90
+ "allowed_actions": [
91
+ {
92
+ "type": "place_starting_settlement",
93
+ "description": "Place your starting settlement",
94
+ "example_parameters": "{\"node\": X}"
95
+ }
96
+ ],
97
+ "tools_schema": [
98
+ {
99
+ "name": "inspect_node",
100
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
101
+ "parameters": {
102
+ "type": "object",
103
+ "properties": {
104
+ "reasoning": {
105
+ "type": "string",
106
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
107
+ },
108
+ "node_id": {
109
+ "type": "integer",
110
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
111
+ }
112
+ },
113
+ "required": [
114
+ "reasoning",
115
+ "node_id"
116
+ ]
117
+ }
118
+ },
119
+ {
120
+ "name": "find_best_nodes",
121
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
122
+ "parameters": {
123
+ "type": "object",
124
+ "properties": {
125
+ "reasoning": {
126
+ "type": "string",
127
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
128
+ },
129
+ "min_pips": {
130
+ "type": "integer",
131
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
132
+ "default": 0
133
+ },
134
+ "must_have_resource": {
135
+ "type": "string",
136
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
137
+ "nullable": true
138
+ },
139
+ "exclude_blocked": {
140
+ "type": "boolean",
141
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
142
+ "default": true
143
+ },
144
+ "prefer_port": {
145
+ "type": "boolean",
146
+ "description": "Prioritize nodes with port access",
147
+ "default": false
148
+ },
149
+ "limit": {
150
+ "type": "integer",
151
+ "description": "Maximum number of results to return",
152
+ "default": 10
153
+ }
154
+ },
155
+ "required": [
156
+ "reasoning"
157
+ ]
158
+ }
159
+ },
160
+ {
161
+ "name": "analyze_path_potential",
162
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
163
+ "parameters": {
164
+ "type": "object",
165
+ "properties": {
166
+ "reasoning": {
167
+ "type": "string",
168
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
169
+ },
170
+ "from_node": {
171
+ "type": "integer",
172
+ "description": "Starting node ID (where you currently have a settlement/road)"
173
+ },
174
+ "direction_node": {
175
+ "type": "integer",
176
+ "description": "Specific neighbor to analyze, or omit to see all directions",
177
+ "nullable": true
178
+ },
179
+ "max_depth": {
180
+ "type": "integer",
181
+ "description": "How many steps ahead to look (1 or 2)",
182
+ "default": 2
183
+ }
184
+ },
185
+ "required": [
186
+ "reasoning",
187
+ "from_node"
188
+ ]
189
+ }
190
+ }
191
+ ]
192
+ }
examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.txt ADDED
@@ -0,0 +1,99 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for shon ===
2
+ Timestamp: 2026-05-15T23:56:35.487291
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Place your starting settlement.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "shon",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "hadar",
81
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
82
+ },
83
+ {
84
+ "from": "hadar",
85
+ "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
86
+ }
87
+ ]
88
+ },
89
+ "constraints": {
90
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
91
+ "allowed_actions": [
92
+ {
93
+ "type": "place_starting_settlement",
94
+ "description": "Place your starting settlement",
95
+ "example_parameters": "{\"node\": X}"
96
+ }
97
+ ]
98
+ }
99
+ }
examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.json ADDED
@@ -0,0 +1,202 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T23:57:08.117156",
4
+ "player_name": "shon",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "shon",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "hadar",
20
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
21
+ },
22
+ {
23
+ "from": "hadar",
24
+ "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
25
+ },
26
+ {
27
+ "from": "shon",
28
+ "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
29
+ }
30
+ ]
31
+ },
32
+ "memory": {
33
+ "note_from_last_turn": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
34
+ "recent_notes": [
35
+ "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon."
36
+ ]
37
+ },
38
+ "constraints": {
39
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
40
+ "allowed_actions": [
41
+ {
42
+ "type": "place_starting_road",
43
+ "description": "Place your starting road",
44
+ "example_parameters": "{\"from\": X, \"to\": Y}"
45
+ }
46
+ ]
47
+ }
48
+ },
49
+ "response_schema": {
50
+ "type": "object",
51
+ "required": [
52
+ "internal_thinking",
53
+ "action"
54
+ ],
55
+ "properties": {
56
+ "internal_thinking": {
57
+ "type": "string",
58
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
59
+ "minLength": 120
60
+ },
61
+ "note_to_self": {
62
+ "type": "string",
63
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
64
+ "maxLength": 100
65
+ },
66
+ "say_outloud": {
67
+ "type": "string",
68
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
69
+ "maxLength": 120
70
+ },
71
+ "action": {
72
+ "type": "object",
73
+ "required": [
74
+ "type"
75
+ ],
76
+ "properties": {
77
+ "type": {
78
+ "type": "string",
79
+ "description": "The action type (must match one from allowed_actions in constraints)"
80
+ },
81
+ "parameters": {
82
+ "type": "string",
83
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
84
+ }
85
+ },
86
+ "propertyOrdering": [
87
+ "type",
88
+ "parameters"
89
+ ]
90
+ }
91
+ },
92
+ "propertyOrdering": [
93
+ "internal_thinking",
94
+ "note_to_self",
95
+ "say_outloud",
96
+ "action"
97
+ ]
98
+ },
99
+ "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
100
+ "allowed_actions": [
101
+ {
102
+ "type": "place_starting_road",
103
+ "description": "Place your starting road",
104
+ "example_parameters": "{\"from\": X, \"to\": Y}"
105
+ }
106
+ ],
107
+ "tools_schema": [
108
+ {
109
+ "name": "inspect_node",
110
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
111
+ "parameters": {
112
+ "type": "object",
113
+ "properties": {
114
+ "reasoning": {
115
+ "type": "string",
116
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
117
+ },
118
+ "node_id": {
119
+ "type": "integer",
120
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
121
+ }
122
+ },
123
+ "required": [
124
+ "reasoning",
125
+ "node_id"
126
+ ]
127
+ }
128
+ },
129
+ {
130
+ "name": "find_best_nodes",
131
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
132
+ "parameters": {
133
+ "type": "object",
134
+ "properties": {
135
+ "reasoning": {
136
+ "type": "string",
137
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
138
+ },
139
+ "min_pips": {
140
+ "type": "integer",
141
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
142
+ "default": 0
143
+ },
144
+ "must_have_resource": {
145
+ "type": "string",
146
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
147
+ "nullable": true
148
+ },
149
+ "exclude_blocked": {
150
+ "type": "boolean",
151
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
152
+ "default": true
153
+ },
154
+ "prefer_port": {
155
+ "type": "boolean",
156
+ "description": "Prioritize nodes with port access",
157
+ "default": false
158
+ },
159
+ "limit": {
160
+ "type": "integer",
161
+ "description": "Maximum number of results to return",
162
+ "default": 10
163
+ }
164
+ },
165
+ "required": [
166
+ "reasoning"
167
+ ]
168
+ }
169
+ },
170
+ {
171
+ "name": "analyze_path_potential",
172
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
173
+ "parameters": {
174
+ "type": "object",
175
+ "properties": {
176
+ "reasoning": {
177
+ "type": "string",
178
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
179
+ },
180
+ "from_node": {
181
+ "type": "integer",
182
+ "description": "Starting node ID (where you currently have a settlement/road)"
183
+ },
184
+ "direction_node": {
185
+ "type": "integer",
186
+ "description": "Specific neighbor to analyze, or omit to see all directions",
187
+ "nullable": true
188
+ },
189
+ "max_depth": {
190
+ "type": "integer",
191
+ "description": "How many steps ahead to look (1 or 2)",
192
+ "default": 2
193
+ }
194
+ },
195
+ "required": [
196
+ "reasoning",
197
+ "from_node"
198
+ ]
199
+ }
200
+ }
201
+ ]
202
+ }
examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.txt ADDED
@@ -0,0 +1,109 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for shon ===
2
+ Timestamp: 2026-05-15T23:57:08.119722
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ You just placed your starting settlement. Now place your starting road adjacent to it.
7
+ Current required action: Place your starting road adjacent to your new settlement.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "shon",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "hadar",
81
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
82
+ },
83
+ {
84
+ "from": "hadar",
85
+ "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
86
+ },
87
+ {
88
+ "from": "shon",
89
+ "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
90
+ }
91
+ ]
92
+ },
93
+ "memory": {
94
+ "note_from_last_turn": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
95
+ "recent_notes": [
96
+ "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon."
97
+ ]
98
+ },
99
+ "constraints": {
100
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
101
+ "allowed_actions": [
102
+ {
103
+ "type": "place_starting_road",
104
+ "description": "Place your starting road",
105
+ "example_parameters": "{\"from\": X, \"to\": Y}"
106
+ }
107
+ ]
108
+ }
109
+ }
examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_1_iter1.json ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T23:56:40.189125",
5
+ "player_name": "shon",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "find_best_nodes",
14
+ "parameters": {
15
+ "reasoning": "Looking for high yield nodes with a good resource mix for the first settlement. I want to prioritize nodes with 10+ pips and diverse resources."
16
+ }
17
+ }
18
+ ],
19
+ "model": "gemini-3-flash-preview",
20
+ "tokens": {
21
+ "prompt": 948,
22
+ "completion": 0,
23
+ "thinking": 0,
24
+ "total": 948
25
+ },
26
+ "finish_reason": null,
27
+ "latency_seconds": 0.0,
28
+ "error": null
29
+ }
examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_2_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T23:57:20.025562",
5
+ "player_name": "shon",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "analyze_path_potential",
14
+ "parameters": {
15
+ "reasoning": "Checking where to build my first road from node 12. I want to see which direction leads to the best second settlement or expansion opportunities, specifically looking for Wheat or Ore.",
16
+ "from_node": 12
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 1070,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 1070
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_1.json ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-15T23:57:08.108687",
4
+ "player_name": "shon",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. Hadar has already taken node 20, which covers Wood 11, Brick 6, and Sheep 8. \\n\\nLooking for high yield and resource diversity. \\n- Node 43 has the highest yield (13 pips) but is purely Wheat (9, 6, 9).\\n- Node 42 has 12 pips (Wheat 9, Ore 5, Wheat 9).\\n- Node 12 has 11 pips (Wood 3, Brick 6, Sheep 5). This provides a great balance of expansion resources (Wood/Brick) and Sheep.\\n- Node 41 has 11 pips (Ore 5, Wheat 9, Brick 10).\\n\\nSince Wood and Ore are relatively scarce on this board compared to Wheat, securing a strong Brick (6) and Sheep (5) with some Wood (3) at Node 12 seems like the most balanced opening to ensure I can build roads and settlements early. Hadar is also on the B6 tile, so competition for that resource will be high. Node 12 is 3 edges away from Hadar's settlement at 20, so it's a valid placement.\",\n \"note_to_self\": \"Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.\",\n \"say_outloud\": \"אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "Analyzing the board for the first settlement placement. Hadar has already taken node 20, which covers Wood 11, Brick 6, and Sheep 8. \n\nLooking for high yield and resource diversity. \n- Node 43 has the highest yield (13 pips) but is purely Wheat (9, 6, 9).\n- Node 42 has 12 pips (Wheat 9, Ore 5, Wheat 9).\n- Node 12 has 11 pips (Wood 3, Brick 6, Sheep 5). This provides a great balance of expansion resources (Wood/Brick) and Sheep.\n- Node 41 has 11 pips (Ore 5, Wheat 9, Brick 10).\n\nSince Wood and Ore are relatively scarce on this board compared to Wheat, securing a strong Brick (6) and Sheep (5) with some Wood (3) at Node 12 seems like the most balanced opening to ensure I can build roads and settlements early. Hadar is also on the B6 tile, so competition for that resource will be high. Node 12 is 3 edges away from Hadar's settlement at 20, so it's a valid placement.",
10
+ "note_to_self": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
11
+ "say_outloud": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!",
12
+ "action_type": "place_starting_settlement",
13
+ "parameters": {
14
+ "node": 12
15
+ }
16
+ },
17
+ "model": "gemini-3-flash-preview",
18
+ "tokens": {
19
+ "prompt": 3640,
20
+ "completion": 305,
21
+ "thinking": 0,
22
+ "total": 4857
23
+ },
24
+ "finish_reason": null,
25
+ "latency_seconds": 0.0,
26
+ "error": null
27
+ }
examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_2.json ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T23:57:47.186356",
4
+ "player_name": "shon",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at node 12, which gives me access to Brick (6), Sheep (5), and Wood (3). I am currently lacking Wheat and Ore. Looking at the potential paths from node 12 using the analysis tool, the path toward node 13 is the most promising. From node 13, I can reach node 14, which provides Wheat (8) and more Wood (3, 4). Even better, node 14 leads to node 24, which provides Ore (3) along with Wheat and Wood. This direction balances my resource income and sets up a strong expansion toward necessary resources. Node 11 is less attractive because it's adjacent to the nodes blocked by Hadar's settlement at 20, and the Wheat port at node 3 has very low production (5 pips). Therefore, I will place my road from 12 to 13.\",\n \"note_to_self\": \"Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.\",\n \"say_outloud\": \"בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have placed my first settlement at node 12, which gives me access to Brick (6), Sheep (5), and Wood (3). I am currently lacking Wheat and Ore. Looking at the potential paths from node 12 using the analysis tool, the path toward node 13 is the most promising. From node 13, I can reach node 14, which provides Wheat (8) and more Wood (3, 4). Even better, node 14 leads to node 24, which provides Ore (3) along with Wheat and Wood. This direction balances my resource income and sets up a strong expansion toward necessary resources. Node 11 is less attractive because it's adjacent to the nodes blocked by Hadar's settlement at 20, and the Wheat port at node 3 has very low production (5 pips). Therefore, I will place my road from 12 to 13.",
10
+ "note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
11
+ "say_outloud": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב.",
12
+ "action_type": "place_starting_road",
13
+ "parameters": {
14
+ "from": 12,
15
+ "to": 13
16
+ }
17
+ },
18
+ "model": "gemini-3-flash-preview",
19
+ "tokens": {
20
+ "prompt": 2889,
21
+ "completion": 286,
22
+ "thinking": 0,
23
+ "total": 3601
24
+ },
25
+ "finish_reason": null,
26
+ "latency_seconds": 0.0,
27
+ "error": null
28
+ }
examples/ai_testing/my_games/session_20260515_235539/shon/shon.md ADDED
@@ -0,0 +1,70 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: shon
2
+
3
+ **Session:** session_20260515_235539
4
+ **Started:** 2026-05-15 23:55:39
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 23:56:35
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ It's your turn.
18
+ Current required action: Place your starting settlement.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 0.00s | **Tokens:** 4857 (in:3640 out:305) | **Cost:** $0.002735
26
+
27
+ **Thinking:** Analyzing the board for the first settlement placement. Hadar has already taken node 20, which covers Wood 11, Brick 6, and Sheep 8.
28
+
29
+ Looking for high yield and resource diversity.
30
+ - Node 43 has the highest yield (13 pips) but is purely Wheat (9, 6, 9).
31
+ - Node 42 has 12 pips (Wheat 9, Ore 5, Wheat 9).
32
+ - Node 12 has 11 pips (Wood 3, Brick 6, Sheep 5). This provides a great balance of expansion resources (Wood/Brick) and Sheep.
33
+ - Node 41 has 11 pips (Ore 5, Wheat 9, Brick 10).
34
+
35
+ Since Wood and Ore are relatively scarce on this board compared to Wheat, securing a strong Brick (6) and Sheep (5) with some Wood (3) at Node 12 seems like the most balanced opening to ensure I can build roads and settlements early. Hadar is also on the B6 tile, so competition for that resource will be high. Node 12 is 3 edges away from Hadar's settlement at 20, so it's a valid placement.
36
+
37
+ **Note to Self:** Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.
38
+
39
+ **Says:** "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
40
+
41
+ **Action:** **place_starting_settlement** - {"node": 12}
42
+
43
+ ---
44
+
45
+ ## Request #2 - 🎯 ACTIVE TURN
46
+
47
+ **Time:** 23:57:08
48
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
49
+
50
+
51
+ ### What Happened
52
+ You just placed your starting settlement. Now place your starting road adjacent to it.
53
+ Current required action: Place your starting road adjacent to your new settlement.
54
+
55
+ ### Prompt Sent
56
+ See: [prompt_2.json](prompts/prompt_2.json)
57
+
58
+ ### Response Received ✅
59
+
60
+ **Latency:** 0.00s | **Tokens:** 3601 (in:2889 out:286) | **Cost:** $0.002302
61
+
62
+ **Thinking:** I have placed my first settlement at node 12, which gives me access to Brick (6), Sheep (5), and Wood (3). I am currently lacking Wheat and Ore. Looking at the potential paths from node 12 using the analysis tool, the path toward node 13 is the most promising. From node 13, I can reach node 14, which provides Wheat (8) and more Wood (3, 4). Even better, node 14 leads to node 24, which provides Ore (3) along with Wheat and Wood. This direction balances my resource income and sets up a strong expansion toward necessary resources. Node 11 is less attractive because it's adjacent to the nodes blocked by Hadar's settlement at 20, and the Wheat port at node 3 has very low production (5 pips). Therefore, I will place my road from 12 to 13.
63
+
64
+ **Note to Self:** Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.
65
+
66
+ **Says:** "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
67
+
68
+ **Action:** **place_starting_road** - {"from": 12, "to": 13}
69
+
70
+ ---
examples/ai_testing/my_games/session_20260515_235539/tool_executions.json ADDED
@@ -0,0 +1,1465 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ [
2
+ {
3
+ "timestamp": "2026-05-15T23:55:48.812503",
4
+ "total_calls": 1,
5
+ "successful": 1,
6
+ "failed": 0,
7
+ "total_time_ms": 0.47,
8
+ "tokens": {
9
+ "input": 49,
10
+ "output": 912,
11
+ "total": 961
12
+ },
13
+ "calls": [
14
+ {
15
+ "id": "call_1",
16
+ "name": "find_best_nodes",
17
+ "parameters": {
18
+ "reasoning": "I'm looking for the best starting positions with high resource yield and diversity. Since it's the first settlement, I want to maximize my early game resource income.",
19
+ "min_pips": 10
20
+ },
21
+ "result": {
22
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+ ]
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+ {
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+ "timestamp": "2026-05-15T23:56:19.849477",
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+ "id": "call_1",
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+ },
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+ "result": {
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+ "llm_reasoning": "I'm evaluating which road direction from Node 20 (W11, B6, S8) offers the best expansion. Node 10 leads toward a 3:1 port and more Wood/Brick/Sheep, while Node 19 leads toward more Brick and Sheep. Node 21 is near the desert.",
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+ },
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+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "hadar",
20
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
21
+ },
22
+ {
23
+ "from": "hadar",
24
+ "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
25
+ },
26
+ {
27
+ "from": "shon",
28
+ "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
29
+ },
30
+ {
31
+ "from": "shon",
32
+ "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
33
+ }
34
+ ]
35
+ },
36
+ "constraints": {
37
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
38
+ "allowed_actions": [
39
+ {
40
+ "type": "place_starting_settlement",
41
+ "description": "Place your starting settlement",
42
+ "example_parameters": "{\"node\": X}"
43
+ }
44
+ ]
45
+ }
46
+ },
47
+ "response_schema": {
48
+ "type": "object",
49
+ "required": [
50
+ "internal_thinking",
51
+ "action"
52
+ ],
53
+ "properties": {
54
+ "internal_thinking": {
55
+ "type": "string",
56
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
57
+ "minLength": 120
58
+ },
59
+ "note_to_self": {
60
+ "type": "string",
61
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
62
+ "maxLength": 100
63
+ },
64
+ "say_outloud": {
65
+ "type": "string",
66
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
67
+ "maxLength": 120
68
+ },
69
+ "action": {
70
+ "type": "object",
71
+ "required": [
72
+ "type"
73
+ ],
74
+ "properties": {
75
+ "type": {
76
+ "type": "string",
77
+ "description": "The action type (must match one from allowed_actions in constraints)"
78
+ },
79
+ "parameters": {
80
+ "type": "string",
81
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
82
+ }
83
+ },
84
+ "propertyOrdering": [
85
+ "type",
86
+ "parameters"
87
+ ]
88
+ }
89
+ },
90
+ "propertyOrdering": [
91
+ "internal_thinking",
92
+ "note_to_self",
93
+ "say_outloud",
94
+ "action"
95
+ ]
96
+ },
97
+ "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
98
+ "allowed_actions": [
99
+ {
100
+ "type": "place_starting_settlement",
101
+ "description": "Place your starting settlement",
102
+ "example_parameters": "{\"node\": X}"
103
+ }
104
+ ],
105
+ "tools_schema": [
106
+ {
107
+ "name": "inspect_node",
108
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
109
+ "parameters": {
110
+ "type": "object",
111
+ "properties": {
112
+ "reasoning": {
113
+ "type": "string",
114
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
115
+ },
116
+ "node_id": {
117
+ "type": "integer",
118
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
119
+ }
120
+ },
121
+ "required": [
122
+ "reasoning",
123
+ "node_id"
124
+ ]
125
+ }
126
+ },
127
+ {
128
+ "name": "find_best_nodes",
129
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
130
+ "parameters": {
131
+ "type": "object",
132
+ "properties": {
133
+ "reasoning": {
134
+ "type": "string",
135
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
136
+ },
137
+ "min_pips": {
138
+ "type": "integer",
139
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
140
+ "default": 0
141
+ },
142
+ "must_have_resource": {
143
+ "type": "string",
144
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
145
+ "nullable": true
146
+ },
147
+ "exclude_blocked": {
148
+ "type": "boolean",
149
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
150
+ "default": true
151
+ },
152
+ "prefer_port": {
153
+ "type": "boolean",
154
+ "description": "Prioritize nodes with port access",
155
+ "default": false
156
+ },
157
+ "limit": {
158
+ "type": "integer",
159
+ "description": "Maximum number of results to return",
160
+ "default": 10
161
+ }
162
+ },
163
+ "required": [
164
+ "reasoning"
165
+ ]
166
+ }
167
+ },
168
+ {
169
+ "name": "analyze_path_potential",
170
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
171
+ "parameters": {
172
+ "type": "object",
173
+ "properties": {
174
+ "reasoning": {
175
+ "type": "string",
176
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
177
+ },
178
+ "from_node": {
179
+ "type": "integer",
180
+ "description": "Starting node ID (where you currently have a settlement/road)"
181
+ },
182
+ "direction_node": {
183
+ "type": "integer",
184
+ "description": "Specific neighbor to analyze, or omit to see all directions",
185
+ "nullable": true
186
+ },
187
+ "max_depth": {
188
+ "type": "integer",
189
+ "description": "How many steps ahead to look (1 or 2)",
190
+ "default": 2
191
+ }
192
+ },
193
+ "required": [
194
+ "reasoning",
195
+ "from_node"
196
+ ]
197
+ }
198
+ }
199
+ ]
200
+ }
examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.txt ADDED
@@ -0,0 +1,107 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for ziv ===
2
+ Timestamp: 2026-05-15T23:57:47.200804
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Place your starting settlement.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "ziv",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "hadar",
81
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
82
+ },
83
+ {
84
+ "from": "hadar",
85
+ "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
86
+ },
87
+ {
88
+ "from": "shon",
89
+ "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
90
+ },
91
+ {
92
+ "from": "shon",
93
+ "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
94
+ }
95
+ ]
96
+ },
97
+ "constraints": {
98
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
99
+ "allowed_actions": [
100
+ {
101
+ "type": "place_starting_settlement",
102
+ "description": "Place your starting settlement",
103
+ "example_parameters": "{\"node\": X}"
104
+ }
105
+ ]
106
+ }
107
+ }
examples/ai_testing/my_games/session_20260515_235539/ziv/responses/intermediate/response_1_iter1.json ADDED
@@ -0,0 +1,30 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T23:57:53.213338",
5
+ "player_name": "ziv",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "find_best_nodes",
14
+ "parameters": {
15
+ "reasoning": "I need to find the best starting locations based on resource yield (pips) and diversity. I'm looking for high-probability numbers (6, 8, 5, 9).",
16
+ "min_pips": 10
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
22
+ "prompt": 1019,
23
+ "completion": 0,
24
+ "thinking": 0,
25
+ "total": 1019
26
+ },
27
+ "finish_reason": null,
28
+ "latency_seconds": 0.0,
29
+ "error": null
30
+ }
examples/ai_testing/my_games/session_20260515_235539/ziv/ziv.md ADDED
@@ -0,0 +1,22 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: ziv
2
+
3
+ **Session:** session_20260515_235539
4
+ **Started:** 2026-05-15 23:55:39
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 23:57:47
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ It's your turn.
18
+ Current required action: Place your starting settlement.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
examples/ai_testing/my_games/session_20260515_235949/agent_memories.json ADDED
@@ -0,0 +1,36 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "hadar": {
3
+ "note_to_self": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
4
+ "long_term_summary": null,
5
+ "recent_notes": [
6
+ {
7
+ "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
8
+ "timestamp": 1778878790.6055846
9
+ },
10
+ {
11
+ "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
12
+ "timestamp": 1778878790.6111894
13
+ }
14
+ ],
15
+ "compaction_count": 0,
16
+ "last_updated": "2026-05-15T23:59:50.611189",
17
+ "long_term_updated": null
18
+ },
19
+ "shon": {
20
+ "note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
21
+ "long_term_summary": null,
22
+ "recent_notes": [
23
+ {
24
+ "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
25
+ "timestamp": 1778878790.615308
26
+ },
27
+ {
28
+ "note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
29
+ "timestamp": 1778878790.618185
30
+ }
31
+ ],
32
+ "compaction_count": 0,
33
+ "last_updated": "2026-05-15T23:59:50.618185",
34
+ "long_term_updated": null
35
+ }
36
+ }
examples/ai_testing/my_games/session_20260515_235949/chat_history.json ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "messages": [
3
+ {
4
+ "timestamp": "2026-05-15T23:59:50.606473",
5
+ "from": "hadar",
6
+ "to": "all",
7
+ "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!"
8
+ },
9
+ {
10
+ "timestamp": "2026-05-15T23:59:50.612839",
11
+ "from": "hadar",
12
+ "to": "all",
13
+ "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!"
14
+ },
15
+ {
16
+ "timestamp": "2026-05-15T23:59:50.615941",
17
+ "from": "shon",
18
+ "to": "all",
19
+ "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!"
20
+ },
21
+ {
22
+ "timestamp": "2026-05-15T23:59:50.618876",
23
+ "from": "shon",
24
+ "to": "all",
25
+ "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב."
26
+ }
27
+ ]
28
+ }
examples/ai_testing/my_games/session_20260515_235949/session_metadata.json ADDED
@@ -0,0 +1,18 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260515_235949",
3
+ "start_time": "2026-05-15T23:59:49.571435",
4
+ "version": "2.0",
5
+ "tts_cache": {
6
+ "enabled": "true",
7
+ "path": "examples\\ai_testing\\my_games\\session_20260515_235539\\tts_cache",
8
+ "source": "replay_session_default"
9
+ },
10
+ "derived_from": "examples\\ai_testing\\my_games\\session_20260515_235539",
11
+ "replay": {
12
+ "source_session": "session_20260515_235539",
13
+ "decisions_loaded": 4,
14
+ "replay_through": null,
15
+ "replay_stop_before": null,
16
+ "mode": "watch_replay_visual_playback"
17
+ }
18
+ }
examples/ai_testing/my_games/session_20260515_235949/session_summary.json ADDED
@@ -0,0 +1,218 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260515_235949",
3
+ "start_time": "2026-05-15T23:59:49.571435",
4
+ "end_time": "2026-05-16T00:02:24.356656",
5
+ "duration_seconds": 154.785225,
6
+ "agents": {
7
+ "hadar": {
8
+ "player_name": "hadar",
9
+ "player_id": 0,
10
+ "player_color": "Red",
11
+ "memory": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
12
+ "memory_updated_at": 1778878790.6111894,
13
+ "compacted_memory": null,
14
+ "compacted_memory_updated_at": null,
15
+ "compaction_count": 0,
16
+ "memory_history": [
17
+ {
18
+ "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.",
19
+ "timestamp": 1778878790.6055846
20
+ },
21
+ {
22
+ "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.",
23
+ "timestamp": 1778878790.6111894
24
+ }
25
+ ],
26
+ "chat_summaries": [],
27
+ "recent_events": [
28
+ {
29
+ "type": "game_start",
30
+ "message": "Game 796c05ab-5bc4-4220-a036-8c454ba5b1ef has started with 3 players!",
31
+ "timestamp": 1778878790.6043522
32
+ },
33
+ {
34
+ "type": "turn_change",
35
+ "message": "Turn 0: Player 0's turn begins.",
36
+ "timestamp": 1778878790.6043656
37
+ },
38
+ {
39
+ "type": "action_performed",
40
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
41
+ "timestamp": 1778878790.6089365
42
+ },
43
+ {
44
+ "type": "action_performed",
45
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
46
+ "timestamp": 1778878790.6137836
47
+ },
48
+ {
49
+ "type": "turn_change",
50
+ "message": "Turn 1: Player 1's turn begins.",
51
+ "timestamp": 1778878790.6142433
52
+ },
53
+ {
54
+ "type": "action_performed",
55
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
56
+ "timestamp": 1778878790.6170514
57
+ },
58
+ {
59
+ "type": "action_performed",
60
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
61
+ "timestamp": 1778878790.6197453
62
+ },
63
+ {
64
+ "type": "turn_change",
65
+ "message": "Turn 2: Player 2's turn begins.",
66
+ "timestamp": 1778878790.6201787
67
+ }
68
+ ],
69
+ "last_prompt_number": 0,
70
+ "stats": {
71
+ "player_name": "hadar",
72
+ "player_id": 0,
73
+ "total_requests": 0,
74
+ "successful_requests": 0,
75
+ "failed_requests": 0,
76
+ "total_tokens_used": 0,
77
+ "success_rate": "N/A"
78
+ }
79
+ },
80
+ "shon": {
81
+ "player_name": "shon",
82
+ "player_id": 1,
83
+ "player_color": "Blue",
84
+ "memory": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
85
+ "memory_updated_at": 1778878790.618185,
86
+ "compacted_memory": null,
87
+ "compacted_memory_updated_at": null,
88
+ "compaction_count": 0,
89
+ "memory_history": [
90
+ {
91
+ "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.",
92
+ "timestamp": 1778878790.615308
93
+ },
94
+ {
95
+ "note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.",
96
+ "timestamp": 1778878790.618185
97
+ }
98
+ ],
99
+ "chat_summaries": [],
100
+ "recent_events": [
101
+ {
102
+ "type": "game_start",
103
+ "message": "Game 796c05ab-5bc4-4220-a036-8c454ba5b1ef has started with 3 players!",
104
+ "timestamp": 1778878790.604355
105
+ },
106
+ {
107
+ "type": "turn_change",
108
+ "message": "Turn 0: Player 0's turn begins.",
109
+ "timestamp": 1778878790.6043658
110
+ },
111
+ {
112
+ "type": "action_performed",
113
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
114
+ "timestamp": 1778878790.6089377
115
+ },
116
+ {
117
+ "type": "action_performed",
118
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
119
+ "timestamp": 1778878790.6137843
120
+ },
121
+ {
122
+ "type": "turn_change",
123
+ "message": "Turn 1: Player 1's turn begins.",
124
+ "timestamp": 1778878790.614244
125
+ },
126
+ {
127
+ "type": "action_performed",
128
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
129
+ "timestamp": 1778878790.617052
130
+ },
131
+ {
132
+ "type": "action_performed",
133
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
134
+ "timestamp": 1778878790.619746
135
+ },
136
+ {
137
+ "type": "turn_change",
138
+ "message": "Turn 2: Player 2's turn begins.",
139
+ "timestamp": 1778878790.6201792
140
+ }
141
+ ],
142
+ "last_prompt_number": 0,
143
+ "stats": {
144
+ "player_name": "shon",
145
+ "player_id": 1,
146
+ "total_requests": 0,
147
+ "successful_requests": 0,
148
+ "failed_requests": 0,
149
+ "total_tokens_used": 0,
150
+ "success_rate": "N/A"
151
+ }
152
+ },
153
+ "ziv": {
154
+ "player_name": "ziv",
155
+ "player_id": 2,
156
+ "player_color": "White",
157
+ "memory": null,
158
+ "memory_updated_at": null,
159
+ "compacted_memory": null,
160
+ "compacted_memory_updated_at": null,
161
+ "compaction_count": 0,
162
+ "memory_history": [],
163
+ "chat_summaries": [],
164
+ "recent_events": [
165
+ {
166
+ "type": "game_start",
167
+ "message": "Game 796c05ab-5bc4-4220-a036-8c454ba5b1ef has started with 3 players!",
168
+ "timestamp": 1778878790.6043558
169
+ },
170
+ {
171
+ "type": "turn_change",
172
+ "message": "Turn 0: Player 0's turn begins.",
173
+ "timestamp": 1778878790.604366
174
+ },
175
+ {
176
+ "type": "action_performed",
177
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
178
+ "timestamp": 1778878790.6089385
179
+ },
180
+ {
181
+ "type": "action_performed",
182
+ "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD",
183
+ "timestamp": 1778878790.6137853
184
+ },
185
+ {
186
+ "type": "turn_change",
187
+ "message": "Turn 1: Player 1's turn begins.",
188
+ "timestamp": 1778878790.6142445
189
+ },
190
+ {
191
+ "type": "action_performed",
192
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT",
193
+ "timestamp": 1778878790.6170526
194
+ },
195
+ {
196
+ "type": "action_performed",
197
+ "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD",
198
+ "timestamp": 1778878790.6197464
199
+ },
200
+ {
201
+ "type": "turn_change",
202
+ "message": "Turn 2: Player 2's turn begins.",
203
+ "timestamp": 1778878790.6201797
204
+ }
205
+ ],
206
+ "last_prompt_number": 0,
207
+ "stats": {
208
+ "player_name": "ziv",
209
+ "player_id": 2,
210
+ "total_requests": 0,
211
+ "successful_requests": 0,
212
+ "failed_requests": 0,
213
+ "total_tokens_used": 0,
214
+ "success_rate": "N/A"
215
+ }
216
+ }
217
+ }
218
+ }
examples/ai_testing/my_games/session_20260516_000342/agent_memories.json ADDED
@@ -0,0 +1,61 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "hadar": {
3
+ "note_to_self": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.",
4
+ "long_term_summary": null,
5
+ "recent_notes": [
6
+ {
7
+ "note": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.",
8
+ "timestamp": 1778879066.947894
9
+ },
10
+ {
11
+ "note": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.",
12
+ "timestamp": 1778879088.5667243
13
+ }
14
+ ],
15
+ "compaction_count": 0,
16
+ "last_updated": "2026-05-16T00:04:48.566724",
17
+ "long_term_updated": null
18
+ },
19
+ "shon": {
20
+ "note_to_self": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.",
21
+ "long_term_summary": null,
22
+ "recent_notes": [
23
+ {
24
+ "note": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).",
25
+ "timestamp": 1778879131.746489
26
+ },
27
+ {
28
+ "note": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.",
29
+ "timestamp": 1778879158.233023
30
+ }
31
+ ],
32
+ "compaction_count": 0,
33
+ "last_updated": "2026-05-16T00:05:58.233023",
34
+ "long_term_updated": null
35
+ },
36
+ "ziv": {
37
+ "note_to_self": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.",
38
+ "long_term_summary": null,
39
+ "recent_notes": [
40
+ {
41
+ "note": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.",
42
+ "timestamp": 1778879224.932584
43
+ },
44
+ {
45
+ "note": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.",
46
+ "timestamp": 1778879245.5378482
47
+ },
48
+ {
49
+ "note": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.",
50
+ "timestamp": 1778879305.0633385
51
+ },
52
+ {
53
+ "note": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.",
54
+ "timestamp": 1778879335.5485466
55
+ }
56
+ ],
57
+ "compaction_count": 0,
58
+ "last_updated": "2026-05-16T00:08:55.548547",
59
+ "long_term_updated": null
60
+ }
61
+ }
examples/ai_testing/my_games/session_20260516_000342/chat_history.json ADDED
@@ -0,0 +1,52 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "messages": [
3
+ {
4
+ "timestamp": "2026-05-16T00:04:26.949076",
5
+ "from": "hadar",
6
+ "to": "all",
7
+ "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו."
8
+ },
9
+ {
10
+ "timestamp": "2026-05-16T00:04:48.567758",
11
+ "from": "hadar",
12
+ "to": "all",
13
+ "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך."
14
+ },
15
+ {
16
+ "timestamp": "2026-05-16T00:05:31.747917",
17
+ "from": "shon",
18
+ "to": "all",
19
+ "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו."
20
+ },
21
+ {
22
+ "timestamp": "2026-05-16T00:05:58.233605",
23
+ "from": "shon",
24
+ "to": "all",
25
+ "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך."
26
+ },
27
+ {
28
+ "timestamp": "2026-05-16T00:07:04.933339",
29
+ "from": "ziv",
30
+ "to": "all",
31
+ "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה."
32
+ },
33
+ {
34
+ "timestamp": "2026-05-16T00:07:25.539338",
35
+ "from": "ziv",
36
+ "to": "all",
37
+ "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם."
38
+ },
39
+ {
40
+ "timestamp": "2026-05-16T00:08:25.065433",
41
+ "from": "ziv",
42
+ "to": "all",
43
+ "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק."
44
+ },
45
+ {
46
+ "timestamp": "2026-05-16T00:08:55.549183",
47
+ "from": "ziv",
48
+ "to": "all",
49
+ "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך."
50
+ }
51
+ ]
52
+ }
examples/ai_testing/my_games/session_20260516_000342/hadar/hadar.md ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: hadar
2
+
3
+ **Session:** session_20260516_000342
4
+ **Started:** 2026-05-16 00:03:42
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:03:45
13
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
+
15
+
16
+ ### What Happened
17
+ It's your turn.
18
+ Current required action: Place your starting settlement.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 0.00s | **Tokens:** 4730 (in:3547 out:246) | **Cost:** $0.002511
26
+
27
+ **Thinking:** I am the first player to place a settlement. After analyzing the board using the 'find_best_nodes' tool, Node 20 stands out as the most balanced high-yield option. It provides Wood (11), Brick (6), and Sheep (8) with a total of 12 pips. This combination is ideal for early-game expansion, specifically for building roads and settlements. While Node 43 has a higher pip count (13), it is exclusively Wheat, which is risky for a first placement. Node 20 offers a solid foundation without being blocked by the Desert (Hex 10). I will secure this spot and look for Ore/Wheat in the second round.
28
+
29
+ **Note to Self:** I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.
30
+
31
+ **Says:** "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו."
32
+
33
+ **Action:** **place_starting_settlement** - {"node": 20}
34
+
35
+ ---
36
+
37
+ ## Request #2 - 🎯 ACTIVE TURN
38
+
39
+ **Time:** 00:04:26
40
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
41
+
42
+
43
+ ### What Happened
44
+ You just placed your starting settlement. Now place your starting road adjacent to it.
45
+ Current required action: Place your starting road adjacent to your new settlement.
46
+
47
+ ### Prompt Sent
48
+ See: [prompt_2.json](prompts/prompt_2.json)
49
+
50
+ ### Response Received ✅
51
+
52
+ **Latency:** 0.00s | **Tokens:** 3404 (in:2796 out:203) | **Cost:** $0.002007
53
+
54
+ **Thinking:** I have placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Based on the path analysis, building towards node 10 is the strongest option. It leads to node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield nodes. Node 10 itself provides a bridge to high-probability spots for my third or fourth settlement.
55
+
56
+ **Note to Self:** Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.
57
+
58
+ **Says:** "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך."
59
+
60
+ **Action:** **place_starting_road** - {"from": 20, "to": 10}
61
+
62
+ ---
examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.json ADDED
@@ -0,0 +1,180 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-05-16T00:03:45.440169",
4
+ "player_name": "hadar",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "hadar",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": X}"
23
+ }
24
+ ]
25
+ }
26
+ },
27
+ "response_schema": {
28
+ "type": "object",
29
+ "required": [
30
+ "internal_thinking",
31
+ "action"
32
+ ],
33
+ "properties": {
34
+ "internal_thinking": {
35
+ "type": "string",
36
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
37
+ "minLength": 120
38
+ },
39
+ "note_to_self": {
40
+ "type": "string",
41
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
42
+ "maxLength": 100
43
+ },
44
+ "say_outloud": {
45
+ "type": "string",
46
+ "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.",
47
+ "maxLength": 120
48
+ },
49
+ "action": {
50
+ "type": "object",
51
+ "required": [
52
+ "type"
53
+ ],
54
+ "properties": {
55
+ "type": {
56
+ "type": "string",
57
+ "description": "The action type (must match one from allowed_actions in constraints)"
58
+ },
59
+ "parameters": {
60
+ "type": "string",
61
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
62
+ }
63
+ },
64
+ "propertyOrdering": [
65
+ "type",
66
+ "parameters"
67
+ ]
68
+ }
69
+ },
70
+ "propertyOrdering": [
71
+ "internal_thinking",
72
+ "note_to_self",
73
+ "say_outloud",
74
+ "action"
75
+ ]
76
+ },
77
+ "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.",
78
+ "allowed_actions": [
79
+ {
80
+ "type": "place_starting_settlement",
81
+ "description": "Place your starting settlement",
82
+ "example_parameters": "{\"node\": X}"
83
+ }
84
+ ],
85
+ "tools_schema": [
86
+ {
87
+ "name": "inspect_node",
88
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
89
+ "parameters": {
90
+ "type": "object",
91
+ "properties": {
92
+ "reasoning": {
93
+ "type": "string",
94
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
95
+ },
96
+ "node_id": {
97
+ "type": "integer",
98
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
99
+ }
100
+ },
101
+ "required": [
102
+ "reasoning",
103
+ "node_id"
104
+ ]
105
+ }
106
+ },
107
+ {
108
+ "name": "find_best_nodes",
109
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
110
+ "parameters": {
111
+ "type": "object",
112
+ "properties": {
113
+ "reasoning": {
114
+ "type": "string",
115
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
116
+ },
117
+ "min_pips": {
118
+ "type": "integer",
119
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
120
+ "default": 0
121
+ },
122
+ "must_have_resource": {
123
+ "type": "string",
124
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
125
+ "nullable": true
126
+ },
127
+ "exclude_blocked": {
128
+ "type": "boolean",
129
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
130
+ "default": true
131
+ },
132
+ "prefer_port": {
133
+ "type": "boolean",
134
+ "description": "Prioritize nodes with port access",
135
+ "default": false
136
+ },
137
+ "limit": {
138
+ "type": "integer",
139
+ "description": "Maximum number of results to return",
140
+ "default": 10
141
+ }
142
+ },
143
+ "required": [
144
+ "reasoning"
145
+ ]
146
+ }
147
+ },
148
+ {
149
+ "name": "analyze_path_potential",
150
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
151
+ "parameters": {
152
+ "type": "object",
153
+ "properties": {
154
+ "reasoning": {
155
+ "type": "string",
156
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
157
+ },
158
+ "from_node": {
159
+ "type": "integer",
160
+ "description": "Starting node ID (where you currently have a settlement/road)"
161
+ },
162
+ "direction_node": {
163
+ "type": "integer",
164
+ "description": "Specific neighbor to analyze, or omit to see all directions",
165
+ "nullable": true
166
+ },
167
+ "max_depth": {
168
+ "type": "integer",
169
+ "description": "How many steps ahead to look (1 or 2)",
170
+ "default": 2
171
+ }
172
+ },
173
+ "required": [
174
+ "reasoning",
175
+ "from_node"
176
+ ]
177
+ }
178
+ }
179
+ ]
180
+ }