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  1. examples/ai_testing/my_games/current_session.txt +1 -1
  2. examples/ai_testing/my_games/session_20260109_001335/A/A.md +28 -0
  3. examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.json +95 -0
  4. examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.txt +89 -0
  5. examples/ai_testing/my_games/session_20260109_001335/A/responses/response_1.json +16 -0
  6. examples/ai_testing/my_games/session_20260109_001335/session_metadata.json +5 -0
  7. examples/ai_testing/my_games/session_20260109_001517/A/A.md +28 -0
  8. examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.json +95 -0
  9. examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.txt +89 -0
  10. examples/ai_testing/my_games/session_20260109_001517/A/responses/response_1.json +16 -0
  11. examples/ai_testing/my_games/session_20260109_001517/session_metadata.json +5 -0
  12. examples/ai_testing/my_games/session_20260109_001818/A/A.md +29 -0
  13. examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.json +95 -0
  14. examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.txt +89 -0
  15. examples/ai_testing/my_games/session_20260109_001818/A/responses/response_1.json +24 -0
  16. examples/ai_testing/my_games/session_20260109_001818/session_metadata.json +5 -0
  17. examples/ai_testing/my_games/session_20260109_001931/A/A.md +28 -0
  18. examples/ai_testing/my_games/session_20260109_001931/A/prompts/prompt_1.json +95 -0
  19. examples/ai_testing/my_games/session_20260109_001931/A/prompts/prompt_1.txt +89 -0
  20. examples/ai_testing/my_games/session_20260109_001931/A/responses/response_1.json +16 -0
  21. examples/ai_testing/my_games/session_20260109_001931/session_metadata.json +5 -0
  22. examples/ai_testing/my_games/session_20260109_002315/A/A.md +28 -0
  23. examples/ai_testing/my_games/session_20260109_002315/A/prompts/prompt_1.json +95 -0
  24. examples/ai_testing/my_games/session_20260109_002315/A/prompts/prompt_1.txt +89 -0
  25. examples/ai_testing/my_games/session_20260109_002315/A/responses/response_1.json +16 -0
  26. examples/ai_testing/my_games/session_20260109_002315/session_metadata.json +5 -0
  27. examples/ai_testing/my_games/session_20260109_002646/A/A.md +28 -0
  28. examples/ai_testing/my_games/session_20260109_002646/A/prompts/prompt_1.json +92 -0
  29. examples/ai_testing/my_games/session_20260109_002646/A/prompts/prompt_1.txt +86 -0
  30. examples/ai_testing/my_games/session_20260109_002646/A/responses/response_1.json +16 -0
  31. examples/ai_testing/my_games/session_20260109_002646/session_metadata.json +5 -0
  32. examples/ai_testing/my_games/session_20260109_003142/A/A.md +28 -0
  33. examples/ai_testing/my_games/session_20260109_003142/A/prompts/prompt_1.json +92 -0
  34. examples/ai_testing/my_games/session_20260109_003142/A/prompts/prompt_1.txt +86 -0
  35. examples/ai_testing/my_games/session_20260109_003142/A/responses/response_1.json +16 -0
  36. examples/ai_testing/my_games/session_20260109_003142/session_metadata.json +5 -0
  37. examples/ai_testing/my_games/session_20260109_003424/A/A.md +29 -0
  38. examples/ai_testing/my_games/session_20260109_003424/A/prompts/prompt_1.json +92 -0
  39. examples/ai_testing/my_games/session_20260109_003424/A/prompts/prompt_1.txt +86 -0
  40. examples/ai_testing/my_games/session_20260109_003424/A/responses/response_1.json +24 -0
  41. examples/ai_testing/my_games/session_20260109_003424/session_metadata.json +5 -0
  42. examples/ai_testing/my_games/session_20260109_003644/A/A.md +31 -0
  43. examples/ai_testing/my_games/session_20260109_003644/A/prompts/prompt_1.json +95 -0
  44. examples/ai_testing/my_games/session_20260109_003644/A/prompts/prompt_1.txt +89 -0
  45. examples/ai_testing/my_games/session_20260109_003644/A/responses/response_1.json +24 -0
  46. examples/ai_testing/my_games/session_20260109_003644/session_metadata.json +5 -0
  47. examples/ai_testing/play_with_ai.py +3 -2
  48. pycatan/ai/ai_manager.py +8 -7
  49. pycatan/ai/config.py +6 -6
  50. pycatan/ai/llm_client.py +41 -33
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
1
- session_20260108_224242
 
1
+ session_20260109_003644
examples/ai_testing/my_games/session_20260109_001335/A/A.md ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: A
2
+
3
+ **Session:** session_20260109_001335
4
+ **Started:** 2026-01-09 00:13:35
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:13:37
13
+
14
+ ### What Happened
15
+ • Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
16
+ • Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
17
+ • Turn 0: Player 0's turn begins.
18
+ • Turn 0: Player 0's turn begins.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Failed ❌
24
+
25
+ **Error:** 400 INVALID_ARGUMENT. {'error': {'code': 400, 'message': 'Unable to submit request because thinking is not supported by this model. Learn more: https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/gemini', 'status': 'INVALID_ARGUMENT'}}
26
+ **Latency:** 0.54s
27
+
28
+ ---
examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.json ADDED
@@ -0,0 +1,95 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:13:37.229385",
4
+ "player_name": "A",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "A",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"644b2993-1279-436d-b7e1-f0fd259a42d9\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": 14}"
23
+ },
24
+ {
25
+ "type": "wait_for_response",
26
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
+ "example_parameters": "{}"
28
+ }
29
+ ]
30
+ }
31
+ },
32
+ "response_schema": {
33
+ "type": "object",
34
+ "required": [
35
+ "internal_thinking",
36
+ "action"
37
+ ],
38
+ "properties": {
39
+ "internal_thinking": {
40
+ "type": "string",
41
+ "description": "Private strategy. What's your plan and why?",
42
+ "minLength": 1000
43
+ },
44
+ "note_to_self": {
45
+ "type": "string",
46
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
+ "maxLength": 100
48
+ },
49
+ "say_outloud": {
50
+ "type": "string",
51
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
+ "maxLength": 100
53
+ },
54
+ "action": {
55
+ "type": "object",
56
+ "required": [
57
+ "type"
58
+ ],
59
+ "properties": {
60
+ "type": {
61
+ "type": "string",
62
+ "description": "The action type (must match one from allowed_actions in constraints)"
63
+ },
64
+ "parameters": {
65
+ "type": "string",
66
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
+ }
68
+ },
69
+ "propertyOrdering": [
70
+ "type",
71
+ "parameters"
72
+ ]
73
+ }
74
+ },
75
+ "propertyOrdering": [
76
+ "internal_thinking",
77
+ "note_to_self",
78
+ "say_outloud",
79
+ "action"
80
+ ]
81
+ },
82
+ "what_happened": "• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
83
+ "allowed_actions": [
84
+ {
85
+ "type": "place_starting_settlement",
86
+ "description": "Place your starting settlement",
87
+ "example_parameters": "{\"node\": 14}"
88
+ },
89
+ {
90
+ "type": "wait_for_response",
91
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
+ "example_parameters": "{}"
93
+ }
94
+ ]
95
+ }
examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.txt ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for A ===
2
+ Timestamp: 2026-01-09T00:13:37.230114
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ • Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
7
+ • Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
8
+ • Turn 0: Player 0's turn begins.
9
+ • Turn 0: Player 0's turn begins.
10
+
11
+ --- Response Schema ---
12
+ {
13
+ "type": "object",
14
+ "required": [
15
+ "internal_thinking",
16
+ "action"
17
+ ],
18
+ "properties": {
19
+ "internal_thinking": {
20
+ "type": "string",
21
+ "description": "Private strategy. What's your plan and why?",
22
+ "minLength": 1000
23
+ },
24
+ "note_to_self": {
25
+ "type": "string",
26
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
27
+ "maxLength": 100
28
+ },
29
+ "say_outloud": {
30
+ "type": "string",
31
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
32
+ "maxLength": 100
33
+ },
34
+ "action": {
35
+ "type": "object",
36
+ "required": [
37
+ "type"
38
+ ],
39
+ "properties": {
40
+ "type": {
41
+ "type": "string",
42
+ "description": "The action type (must match one from allowed_actions in constraints)"
43
+ },
44
+ "parameters": {
45
+ "type": "string",
46
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
47
+ }
48
+ },
49
+ "propertyOrdering": [
50
+ "type",
51
+ "parameters"
52
+ ]
53
+ }
54
+ },
55
+ "propertyOrdering": [
56
+ "internal_thinking",
57
+ "note_to_self",
58
+ "say_outloud",
59
+ "action"
60
+ ]
61
+ }
62
+
63
+ --- Prompt Content ---
64
+ {
65
+ "meta_data": {
66
+ "agent_name": "A",
67
+ "role": null
68
+ },
69
+ "task_context": {
70
+ "what_just_happened": "• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
71
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
72
+ },
73
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"644b2993-1279-436d-b7e1-f0fd259a42d9\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
74
+ "constraints": {
75
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
76
+ "allowed_actions": [
77
+ {
78
+ "type": "place_starting_settlement",
79
+ "description": "Place your starting settlement",
80
+ "example_parameters": "{\"node\": 14}"
81
+ },
82
+ {
83
+ "type": "wait_for_response",
84
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
85
+ "example_parameters": "{}"
86
+ }
87
+ ]
88
+ }
89
+ }
examples/ai_testing/my_games/session_20260109_001335/A/responses/response_1.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:13:40.386368",
4
+ "player_name": "A",
5
+ "success": false,
6
+ "raw_content": null,
7
+ "parsed": null,
8
+ "model": "gemini-2.0-flash-exp",
9
+ "tokens": {
10
+ "prompt": 0,
11
+ "completion": 0,
12
+ "total": 0
13
+ },
14
+ "latency_seconds": 0.5389194488525391,
15
+ "error": "400 INVALID_ARGUMENT. {'error': {'code': 400, 'message': 'Unable to submit request because thinking is not supported by this model. Learn more: https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/gemini', 'status': 'INVALID_ARGUMENT'}}"
16
+ }
examples/ai_testing/my_games/session_20260109_001335/session_metadata.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260109_001335",
3
+ "start_time": "2026-01-09T00:13:35.182525",
4
+ "version": "2.0"
5
+ }
examples/ai_testing/my_games/session_20260109_001517/A/A.md ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: A
2
+
3
+ **Session:** session_20260109_001517
4
+ **Started:** 2026-01-09 00:15:17
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:15:19
13
+
14
+ ### What Happened
15
+ • Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
16
+ • Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
17
+ • Turn 0: Player 0's turn begins.
18
+ • Turn 0: Player 0's turn begins.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Failed ❌
24
+
25
+ **Error:** 404 NOT_FOUND. {'error': {'code': 404, 'message': 'models/gemini-2.0-flash-thinking-exp is not found for API version v1beta, or is not supported for generateContent. Call ListModels to see the list of available models and their supported methods.', 'status': 'NOT_FOUND'}}
26
+ **Latency:** 0.18s
27
+
28
+ ---
examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.json ADDED
@@ -0,0 +1,95 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:15:19.674095",
4
+ "player_name": "A",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "A",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"3163a004-80a4-4227-8a19-f13fa3f24f0f\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": 14}"
23
+ },
24
+ {
25
+ "type": "wait_for_response",
26
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
+ "example_parameters": "{}"
28
+ }
29
+ ]
30
+ }
31
+ },
32
+ "response_schema": {
33
+ "type": "object",
34
+ "required": [
35
+ "internal_thinking",
36
+ "action"
37
+ ],
38
+ "properties": {
39
+ "internal_thinking": {
40
+ "type": "string",
41
+ "description": "Private strategy. What's your plan and why?",
42
+ "minLength": 1000
43
+ },
44
+ "note_to_self": {
45
+ "type": "string",
46
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
+ "maxLength": 100
48
+ },
49
+ "say_outloud": {
50
+ "type": "string",
51
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
+ "maxLength": 100
53
+ },
54
+ "action": {
55
+ "type": "object",
56
+ "required": [
57
+ "type"
58
+ ],
59
+ "properties": {
60
+ "type": {
61
+ "type": "string",
62
+ "description": "The action type (must match one from allowed_actions in constraints)"
63
+ },
64
+ "parameters": {
65
+ "type": "string",
66
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
+ }
68
+ },
69
+ "propertyOrdering": [
70
+ "type",
71
+ "parameters"
72
+ ]
73
+ }
74
+ },
75
+ "propertyOrdering": [
76
+ "internal_thinking",
77
+ "note_to_self",
78
+ "say_outloud",
79
+ "action"
80
+ ]
81
+ },
82
+ "what_happened": "• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
83
+ "allowed_actions": [
84
+ {
85
+ "type": "place_starting_settlement",
86
+ "description": "Place your starting settlement",
87
+ "example_parameters": "{\"node\": 14}"
88
+ },
89
+ {
90
+ "type": "wait_for_response",
91
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
+ "example_parameters": "{}"
93
+ }
94
+ ]
95
+ }
examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.txt ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for A ===
2
+ Timestamp: 2026-01-09T00:15:19.675143
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ • Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
7
+ • Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
8
+ • Turn 0: Player 0's turn begins.
9
+ • Turn 0: Player 0's turn begins.
10
+
11
+ --- Response Schema ---
12
+ {
13
+ "type": "object",
14
+ "required": [
15
+ "internal_thinking",
16
+ "action"
17
+ ],
18
+ "properties": {
19
+ "internal_thinking": {
20
+ "type": "string",
21
+ "description": "Private strategy. What's your plan and why?",
22
+ "minLength": 1000
23
+ },
24
+ "note_to_self": {
25
+ "type": "string",
26
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
27
+ "maxLength": 100
28
+ },
29
+ "say_outloud": {
30
+ "type": "string",
31
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
32
+ "maxLength": 100
33
+ },
34
+ "action": {
35
+ "type": "object",
36
+ "required": [
37
+ "type"
38
+ ],
39
+ "properties": {
40
+ "type": {
41
+ "type": "string",
42
+ "description": "The action type (must match one from allowed_actions in constraints)"
43
+ },
44
+ "parameters": {
45
+ "type": "string",
46
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
47
+ }
48
+ },
49
+ "propertyOrdering": [
50
+ "type",
51
+ "parameters"
52
+ ]
53
+ }
54
+ },
55
+ "propertyOrdering": [
56
+ "internal_thinking",
57
+ "note_to_self",
58
+ "say_outloud",
59
+ "action"
60
+ ]
61
+ }
62
+
63
+ --- Prompt Content ---
64
+ {
65
+ "meta_data": {
66
+ "agent_name": "A",
67
+ "role": null
68
+ },
69
+ "task_context": {
70
+ "what_just_happened": "• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
71
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
72
+ },
73
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"3163a004-80a4-4227-8a19-f13fa3f24f0f\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
74
+ "constraints": {
75
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
76
+ "allowed_actions": [
77
+ {
78
+ "type": "place_starting_settlement",
79
+ "description": "Place your starting settlement",
80
+ "example_parameters": "{\"node\": 14}"
81
+ },
82
+ {
83
+ "type": "wait_for_response",
84
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
85
+ "example_parameters": "{}"
86
+ }
87
+ ]
88
+ }
89
+ }
examples/ai_testing/my_games/session_20260109_001517/A/responses/response_1.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:15:21.059718",
4
+ "player_name": "A",
5
+ "success": false,
6
+ "raw_content": null,
7
+ "parsed": null,
8
+ "model": "gemini-2.0-flash-thinking-exp",
9
+ "tokens": {
10
+ "prompt": 0,
11
+ "completion": 0,
12
+ "total": 0
13
+ },
14
+ "latency_seconds": 0.18188214302062988,
15
+ "error": "404 NOT_FOUND. {'error': {'code': 404, 'message': 'models/gemini-2.0-flash-thinking-exp is not found for API version v1beta, or is not supported for generateContent. Call ListModels to see the list of available models and their supported methods.', 'status': 'NOT_FOUND'}}"
16
+ }
examples/ai_testing/my_games/session_20260109_001517/session_metadata.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260109_001517",
3
+ "start_time": "2026-01-09T00:15:17.619306",
4
+ "version": "2.0"
5
+ }
examples/ai_testing/my_games/session_20260109_001818/A/A.md ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: A
2
+
3
+ **Session:** session_20260109_001818
4
+ **Started:** 2026-01-09 00:18:18
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:18:20
13
+
14
+ ### What Happened
15
+ • Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
16
+ • Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
17
+ • Turn 0: Player 0's turn begins.
18
+ • Turn 0: Player 0's turn begins.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 20.28s | **Tokens:** 5520
26
+
27
+ **Thinking:** The goal is to place the first settlement optimally. An optimal settlement location provides high-probability resources (numbers 6, 8, 5, 9) and diverse resource types. I've identified a strong cluste...
28
+
29
+ ---
examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.json ADDED
@@ -0,0 +1,95 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:18:20.460260",
4
+ "player_name": "A",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "A",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"83a90cb5-674c-42f4-b9f9-260766f8f54a\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": 14}"
23
+ },
24
+ {
25
+ "type": "wait_for_response",
26
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
+ "example_parameters": "{}"
28
+ }
29
+ ]
30
+ }
31
+ },
32
+ "response_schema": {
33
+ "type": "object",
34
+ "required": [
35
+ "internal_thinking",
36
+ "action"
37
+ ],
38
+ "properties": {
39
+ "internal_thinking": {
40
+ "type": "string",
41
+ "description": "Private strategy. What's your plan and why?",
42
+ "minLength": 1000
43
+ },
44
+ "note_to_self": {
45
+ "type": "string",
46
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
+ "maxLength": 100
48
+ },
49
+ "say_outloud": {
50
+ "type": "string",
51
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
+ "maxLength": 100
53
+ },
54
+ "action": {
55
+ "type": "object",
56
+ "required": [
57
+ "type"
58
+ ],
59
+ "properties": {
60
+ "type": {
61
+ "type": "string",
62
+ "description": "The action type (must match one from allowed_actions in constraints)"
63
+ },
64
+ "parameters": {
65
+ "type": "string",
66
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
+ }
68
+ },
69
+ "propertyOrdering": [
70
+ "type",
71
+ "parameters"
72
+ ]
73
+ }
74
+ },
75
+ "propertyOrdering": [
76
+ "internal_thinking",
77
+ "note_to_self",
78
+ "say_outloud",
79
+ "action"
80
+ ]
81
+ },
82
+ "what_happened": "• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
83
+ "allowed_actions": [
84
+ {
85
+ "type": "place_starting_settlement",
86
+ "description": "Place your starting settlement",
87
+ "example_parameters": "{\"node\": 14}"
88
+ },
89
+ {
90
+ "type": "wait_for_response",
91
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
+ "example_parameters": "{}"
93
+ }
94
+ ]
95
+ }
examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.txt ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for A ===
2
+ Timestamp: 2026-01-09T00:18:20.461419
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ • Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
7
+ • Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
8
+ • Turn 0: Player 0's turn begins.
9
+ • Turn 0: Player 0's turn begins.
10
+
11
+ --- Response Schema ---
12
+ {
13
+ "type": "object",
14
+ "required": [
15
+ "internal_thinking",
16
+ "action"
17
+ ],
18
+ "properties": {
19
+ "internal_thinking": {
20
+ "type": "string",
21
+ "description": "Private strategy. What's your plan and why?",
22
+ "minLength": 1000
23
+ },
24
+ "note_to_self": {
25
+ "type": "string",
26
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
27
+ "maxLength": 100
28
+ },
29
+ "say_outloud": {
30
+ "type": "string",
31
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
32
+ "maxLength": 100
33
+ },
34
+ "action": {
35
+ "type": "object",
36
+ "required": [
37
+ "type"
38
+ ],
39
+ "properties": {
40
+ "type": {
41
+ "type": "string",
42
+ "description": "The action type (must match one from allowed_actions in constraints)"
43
+ },
44
+ "parameters": {
45
+ "type": "string",
46
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
47
+ }
48
+ },
49
+ "propertyOrdering": [
50
+ "type",
51
+ "parameters"
52
+ ]
53
+ }
54
+ },
55
+ "propertyOrdering": [
56
+ "internal_thinking",
57
+ "note_to_self",
58
+ "say_outloud",
59
+ "action"
60
+ ]
61
+ }
62
+
63
+ --- Prompt Content ---
64
+ {
65
+ "meta_data": {
66
+ "agent_name": "A",
67
+ "role": null
68
+ },
69
+ "task_context": {
70
+ "what_just_happened": "• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
71
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
72
+ },
73
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"83a90cb5-674c-42f4-b9f9-260766f8f54a\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
74
+ "constraints": {
75
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
76
+ "allowed_actions": [
77
+ {
78
+ "type": "place_starting_settlement",
79
+ "description": "Place your starting settlement",
80
+ "example_parameters": "{\"node\": 14}"
81
+ },
82
+ {
83
+ "type": "wait_for_response",
84
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
85
+ "example_parameters": "{}"
86
+ }
87
+ ]
88
+ }
89
+ }
examples/ai_testing/my_games/session_20260109_001818/A/responses/response_1.json ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:18:41.865242",
4
+ "player_name": "A",
5
+ "success": true,
6
+ "raw_content": "{\"internal_thinking\": \"The goal is to place the first settlement optimally. An optimal settlement location provides high-probability resources (numbers 6, 8, 5, 9) and diverse resource types. I've identified a strong cluster of hexes: Hex 5 (Brick 6), Hex 9 (Wood 11), and Hex 14 (Wheat 9). This combination offers Brick, Wood, and Wheat with excellent production numbers (6, 11, 9). This is ideal for early game development, providing resources for building (Wood, Brick) and for further development/cities (Wheat). The game state JSON, however, does not provide the 'N' (Nodes) lookup table, which means I cannot directly map this ideal physical location to a specific 'node' ID. Given this lack of information, I will select 'node: 14' as shown in the example parameters, assuming it represents a valid and reasonably central or good node on the board. Without the node-to-hex mapping, I cannot be more precise in my selection.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 14}\"}}",
7
+ "parsed": {
8
+ "internal_thinking": "The goal is to place the first settlement optimally. An optimal settlement location provides high-probability resources (numbers 6, 8, 5, 9) and diverse resource types. I've identified a strong cluster of hexes: Hex 5 (Brick 6), Hex 9 (Wood 11), and Hex 14 (Wheat 9). This combination offers Brick, Wood, and Wheat with excellent production numbers (6, 11, 9). This is ideal for early game development, providing resources for building (Wood, Brick) and for further development/cities (Wheat). The game state JSON, however, does not provide the 'N' (Nodes) lookup table, which means I cannot directly map this ideal physical location to a specific 'node' ID. Given this lack of information, I will select 'node: 14' as shown in the example parameters, assuming it represents a valid and reasonably central or good node on the board. Without the node-to-hex mapping, I cannot be more precise in my selection. [Response was too brief]",
9
+ "note_to_self": null,
10
+ "say_outloud": null,
11
+ "action_type": "place_starting_settlement",
12
+ "parameters": {
13
+ "node": 14
14
+ }
15
+ },
16
+ "model": "models/gemini-2.5-flash",
17
+ "tokens": {
18
+ "prompt": 1698,
19
+ "completion": 251,
20
+ "total": 5520
21
+ },
22
+ "latency_seconds": 20.28097152709961,
23
+ "error": null
24
+ }
examples/ai_testing/my_games/session_20260109_001818/session_metadata.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260109_001818",
3
+ "start_time": "2026-01-09T00:18:18.406578",
4
+ "version": "2.0"
5
+ }
examples/ai_testing/my_games/session_20260109_001931/A/A.md ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: A
2
+
3
+ **Session:** session_20260109_001931
4
+ **Started:** 2026-01-09 00:19:31
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:19:33
13
+
14
+ ### What Happened
15
+ • Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!
16
+ • Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!
17
+ • Turn 0: Player 0's turn begins.
18
+ • Turn 0: Player 0's turn begins.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Failed ❌
24
+
25
+ **Error:** Unknown error
26
+ **Latency:** 17.50s
27
+
28
+ ---
examples/ai_testing/my_games/session_20260109_001931/A/prompts/prompt_1.json ADDED
@@ -0,0 +1,95 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:19:33.784747",
4
+ "player_name": "A",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "A",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"d0748635-4fce-4fb8-a8cf-cd2bf088ea01\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": 14}"
23
+ },
24
+ {
25
+ "type": "wait_for_response",
26
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
+ "example_parameters": "{}"
28
+ }
29
+ ]
30
+ }
31
+ },
32
+ "response_schema": {
33
+ "type": "object",
34
+ "required": [
35
+ "internal_thinking",
36
+ "action"
37
+ ],
38
+ "properties": {
39
+ "internal_thinking": {
40
+ "type": "string",
41
+ "description": "Private strategy. What's your plan and why?",
42
+ "minLength": 1000
43
+ },
44
+ "note_to_self": {
45
+ "type": "string",
46
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
+ "maxLength": 100
48
+ },
49
+ "say_outloud": {
50
+ "type": "string",
51
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
+ "maxLength": 100
53
+ },
54
+ "action": {
55
+ "type": "object",
56
+ "required": [
57
+ "type"
58
+ ],
59
+ "properties": {
60
+ "type": {
61
+ "type": "string",
62
+ "description": "The action type (must match one from allowed_actions in constraints)"
63
+ },
64
+ "parameters": {
65
+ "type": "string",
66
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
+ }
68
+ },
69
+ "propertyOrdering": [
70
+ "type",
71
+ "parameters"
72
+ ]
73
+ }
74
+ },
75
+ "propertyOrdering": [
76
+ "internal_thinking",
77
+ "note_to_self",
78
+ "say_outloud",
79
+ "action"
80
+ ]
81
+ },
82
+ "what_happened": "• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
83
+ "allowed_actions": [
84
+ {
85
+ "type": "place_starting_settlement",
86
+ "description": "Place your starting settlement",
87
+ "example_parameters": "{\"node\": 14}"
88
+ },
89
+ {
90
+ "type": "wait_for_response",
91
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
+ "example_parameters": "{}"
93
+ }
94
+ ]
95
+ }
examples/ai_testing/my_games/session_20260109_001931/A/prompts/prompt_1.txt ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for A ===
2
+ Timestamp: 2026-01-09T00:19:33.786070
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ • Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!
7
+ • Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!
8
+ • Turn 0: Player 0's turn begins.
9
+ • Turn 0: Player 0's turn begins.
10
+
11
+ --- Response Schema ---
12
+ {
13
+ "type": "object",
14
+ "required": [
15
+ "internal_thinking",
16
+ "action"
17
+ ],
18
+ "properties": {
19
+ "internal_thinking": {
20
+ "type": "string",
21
+ "description": "Private strategy. What's your plan and why?",
22
+ "minLength": 1000
23
+ },
24
+ "note_to_self": {
25
+ "type": "string",
26
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
27
+ "maxLength": 100
28
+ },
29
+ "say_outloud": {
30
+ "type": "string",
31
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
32
+ "maxLength": 100
33
+ },
34
+ "action": {
35
+ "type": "object",
36
+ "required": [
37
+ "type"
38
+ ],
39
+ "properties": {
40
+ "type": {
41
+ "type": "string",
42
+ "description": "The action type (must match one from allowed_actions in constraints)"
43
+ },
44
+ "parameters": {
45
+ "type": "string",
46
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
47
+ }
48
+ },
49
+ "propertyOrdering": [
50
+ "type",
51
+ "parameters"
52
+ ]
53
+ }
54
+ },
55
+ "propertyOrdering": [
56
+ "internal_thinking",
57
+ "note_to_self",
58
+ "say_outloud",
59
+ "action"
60
+ ]
61
+ }
62
+
63
+ --- Prompt Content ---
64
+ {
65
+ "meta_data": {
66
+ "agent_name": "A",
67
+ "role": null
68
+ },
69
+ "task_context": {
70
+ "what_just_happened": "• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
71
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
72
+ },
73
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"d0748635-4fce-4fb8-a8cf-cd2bf088ea01\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
74
+ "constraints": {
75
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
76
+ "allowed_actions": [
77
+ {
78
+ "type": "place_starting_settlement",
79
+ "description": "Place your starting settlement",
80
+ "example_parameters": "{\"node\": 14}"
81
+ },
82
+ {
83
+ "type": "wait_for_response",
84
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
85
+ "example_parameters": "{}"
86
+ }
87
+ ]
88
+ }
89
+ }
examples/ai_testing/my_games/session_20260109_001931/A/responses/response_1.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:19:52.853870",
4
+ "player_name": "A",
5
+ "success": true,
6
+ "raw_content": "{\"internal_thinking\":\"As Player 0 in the first round of setup, I need to place my initial settlement and road. My goal is to select a node that provides a good combination of resources and high-probability dice rolls. I've analyzed the board state to identify promising nodes. Node 19 stands out because it provides Wheat (9), Brick (10), and Ore (5). These are excellent resources for development (Wheat for cities, Brick for roads/settlements, Ore for cities) and the numbers (9, 10, 5) are all high-probability rolls. This offers strong early game potential for building and upgrading.\",\"action\":{\"type\":\"place_starting_settlement\",\"parameters\":\"{\\\"node\\\": ",
7
+ "parsed": null,
8
+ "model": "models/gemini-2.5-flash",
9
+ "tokens": {
10
+ "prompt": 1681,
11
+ "completion": 152,
12
+ "total": 5762
13
+ },
14
+ "latency_seconds": 17.496432304382324,
15
+ "error": null
16
+ }
examples/ai_testing/my_games/session_20260109_001931/session_metadata.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260109_001931",
3
+ "start_time": "2026-01-09T00:19:31.731224",
4
+ "version": "2.0"
5
+ }
examples/ai_testing/my_games/session_20260109_002315/A/A.md ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: A
2
+
3
+ **Session:** session_20260109_002315
4
+ **Started:** 2026-01-09 00:23:15
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:23:17
13
+
14
+ ### What Happened
15
+ • Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!
16
+ • Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!
17
+ • Turn 0: Player 0's turn begins.
18
+ • Turn 0: Player 0's turn begins.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Failed ❌
24
+
25
+ **Error:** Unknown error
26
+ **Latency:** 19.72s
27
+
28
+ ---
examples/ai_testing/my_games/session_20260109_002315/A/prompts/prompt_1.json ADDED
@@ -0,0 +1,95 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:23:17.696789",
4
+ "player_name": "A",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "A",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"e22d9a99-f253-4ddd-9198-17f9d42b8132\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": 14}"
23
+ },
24
+ {
25
+ "type": "wait_for_response",
26
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
+ "example_parameters": "{}"
28
+ }
29
+ ]
30
+ }
31
+ },
32
+ "response_schema": {
33
+ "type": "object",
34
+ "required": [
35
+ "internal_thinking",
36
+ "action"
37
+ ],
38
+ "properties": {
39
+ "internal_thinking": {
40
+ "type": "string",
41
+ "description": "Private strategy. What's your plan and why?",
42
+ "minLength": 1000
43
+ },
44
+ "note_to_self": {
45
+ "type": "string",
46
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
+ "maxLength": 100
48
+ },
49
+ "say_outloud": {
50
+ "type": "string",
51
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
+ "maxLength": 100
53
+ },
54
+ "action": {
55
+ "type": "object",
56
+ "required": [
57
+ "type"
58
+ ],
59
+ "properties": {
60
+ "type": {
61
+ "type": "string",
62
+ "description": "The action type (must match one from allowed_actions in constraints)"
63
+ },
64
+ "parameters": {
65
+ "type": "string",
66
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
+ }
68
+ },
69
+ "propertyOrdering": [
70
+ "type",
71
+ "parameters"
72
+ ]
73
+ }
74
+ },
75
+ "propertyOrdering": [
76
+ "internal_thinking",
77
+ "note_to_self",
78
+ "say_outloud",
79
+ "action"
80
+ ]
81
+ },
82
+ "what_happened": "• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
83
+ "allowed_actions": [
84
+ {
85
+ "type": "place_starting_settlement",
86
+ "description": "Place your starting settlement",
87
+ "example_parameters": "{\"node\": 14}"
88
+ },
89
+ {
90
+ "type": "wait_for_response",
91
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
+ "example_parameters": "{}"
93
+ }
94
+ ]
95
+ }
examples/ai_testing/my_games/session_20260109_002315/A/prompts/prompt_1.txt ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for A ===
2
+ Timestamp: 2026-01-09T00:23:17.697523
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ • Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!
7
+ • Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!
8
+ • Turn 0: Player 0's turn begins.
9
+ • Turn 0: Player 0's turn begins.
10
+
11
+ --- Response Schema ---
12
+ {
13
+ "type": "object",
14
+ "required": [
15
+ "internal_thinking",
16
+ "action"
17
+ ],
18
+ "properties": {
19
+ "internal_thinking": {
20
+ "type": "string",
21
+ "description": "Private strategy. What's your plan and why?",
22
+ "minLength": 1000
23
+ },
24
+ "note_to_self": {
25
+ "type": "string",
26
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
27
+ "maxLength": 100
28
+ },
29
+ "say_outloud": {
30
+ "type": "string",
31
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
32
+ "maxLength": 100
33
+ },
34
+ "action": {
35
+ "type": "object",
36
+ "required": [
37
+ "type"
38
+ ],
39
+ "properties": {
40
+ "type": {
41
+ "type": "string",
42
+ "description": "The action type (must match one from allowed_actions in constraints)"
43
+ },
44
+ "parameters": {
45
+ "type": "string",
46
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
47
+ }
48
+ },
49
+ "propertyOrdering": [
50
+ "type",
51
+ "parameters"
52
+ ]
53
+ }
54
+ },
55
+ "propertyOrdering": [
56
+ "internal_thinking",
57
+ "note_to_self",
58
+ "say_outloud",
59
+ "action"
60
+ ]
61
+ }
62
+
63
+ --- Prompt Content ---
64
+ {
65
+ "meta_data": {
66
+ "agent_name": "A",
67
+ "role": null
68
+ },
69
+ "task_context": {
70
+ "what_just_happened": "• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
71
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
72
+ },
73
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"e22d9a99-f253-4ddd-9198-17f9d42b8132\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
74
+ "constraints": {
75
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
76
+ "allowed_actions": [
77
+ {
78
+ "type": "place_starting_settlement",
79
+ "description": "Place your starting settlement",
80
+ "example_parameters": "{\"node\": 14}"
81
+ },
82
+ {
83
+ "type": "wait_for_response",
84
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
85
+ "example_parameters": "{}"
86
+ }
87
+ ]
88
+ }
89
+ }
examples/ai_testing/my_games/session_20260109_002315/A/responses/response_1.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:23:38.815389",
4
+ "player_name": "A",
5
+ "success": true,
6
+ "raw_content": "{\"internal_thinking\": \"The game is in the first setup round, and I need to place my starting settlement. I must choose a node that offers a good combination of resources with high probability numbers. My strategy is to prioritize diverse resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability tokens (6, 8, 5, 9). I will avoid placing near the desert hex (Hex 10). I will identify potential nodes by grouping adjacent hexes with favorable attributes. The combination of Hex 4 (S8), Hex 5 (B6), and Hex 9 (W11) provides Sheep, Brick, and Wood with probabilities 8, 6, and 11",
7
+ "parsed": null,
8
+ "model": "gemini-2.5-flash",
9
+ "tokens": {
10
+ "prompt": 1693,
11
+ "completion": 149,
12
+ "total": 5772
13
+ },
14
+ "latency_seconds": 19.721049070358276,
15
+ "error": null
16
+ }
examples/ai_testing/my_games/session_20260109_002315/session_metadata.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260109_002315",
3
+ "start_time": "2026-01-09T00:23:15.644145",
4
+ "version": "2.0"
5
+ }
examples/ai_testing/my_games/session_20260109_002646/A/A.md ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: A
2
+
3
+ **Session:** session_20260109_002646
4
+ **Started:** 2026-01-09 00:26:46
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:26:48
13
+
14
+ ### What Happened
15
+ • Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!
16
+ • Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!
17
+ • Turn 0: Player 0's turn begins.
18
+ • Turn 0: Player 0's turn begins.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Failed ❌
24
+
25
+ **Error:** Unknown error
26
+ **Latency:** 21.17s
27
+
28
+ ---
examples/ai_testing/my_games/session_20260109_002646/A/prompts/prompt_1.json ADDED
@@ -0,0 +1,92 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:26:48.615159",
4
+ "player_name": "A",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "A",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"ccc3296f-05cc-4ae0-9c46-b0fa861e1212\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": 14}"
23
+ },
24
+ {
25
+ "type": "wait_for_response",
26
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
+ "example_parameters": "{}"
28
+ }
29
+ ]
30
+ }
31
+ },
32
+ "response_schema": {
33
+ "type": "object",
34
+ "required": [
35
+ "internal_thinking",
36
+ "action"
37
+ ],
38
+ "properties": {
39
+ "internal_thinking": {
40
+ "type": "string",
41
+ "description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
42
+ },
43
+ "note_to_self": {
44
+ "type": "string",
45
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
46
+ },
47
+ "say_outloud": {
48
+ "type": "string",
49
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
50
+ },
51
+ "action": {
52
+ "type": "object",
53
+ "required": [
54
+ "type"
55
+ ],
56
+ "properties": {
57
+ "type": {
58
+ "type": "string",
59
+ "description": "The action type (must match one from allowed_actions in constraints)"
60
+ },
61
+ "parameters": {
62
+ "type": "string",
63
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
64
+ }
65
+ },
66
+ "propertyOrdering": [
67
+ "type",
68
+ "parameters"
69
+ ]
70
+ }
71
+ },
72
+ "propertyOrdering": [
73
+ "internal_thinking",
74
+ "note_to_self",
75
+ "say_outloud",
76
+ "action"
77
+ ]
78
+ },
79
+ "what_happened": "• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
80
+ "allowed_actions": [
81
+ {
82
+ "type": "place_starting_settlement",
83
+ "description": "Place your starting settlement",
84
+ "example_parameters": "{\"node\": 14}"
85
+ },
86
+ {
87
+ "type": "wait_for_response",
88
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
89
+ "example_parameters": "{}"
90
+ }
91
+ ]
92
+ }
examples/ai_testing/my_games/session_20260109_002646/A/prompts/prompt_1.txt ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for A ===
2
+ Timestamp: 2026-01-09T00:26:48.616488
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ • Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!
7
+ • Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!
8
+ • Turn 0: Player 0's turn begins.
9
+ • Turn 0: Player 0's turn begins.
10
+
11
+ --- Response Schema ---
12
+ {
13
+ "type": "object",
14
+ "required": [
15
+ "internal_thinking",
16
+ "action"
17
+ ],
18
+ "properties": {
19
+ "internal_thinking": {
20
+ "type": "string",
21
+ "description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
22
+ },
23
+ "note_to_self": {
24
+ "type": "string",
25
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
26
+ },
27
+ "say_outloud": {
28
+ "type": "string",
29
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
30
+ },
31
+ "action": {
32
+ "type": "object",
33
+ "required": [
34
+ "type"
35
+ ],
36
+ "properties": {
37
+ "type": {
38
+ "type": "string",
39
+ "description": "The action type (must match one from allowed_actions in constraints)"
40
+ },
41
+ "parameters": {
42
+ "type": "string",
43
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
44
+ }
45
+ },
46
+ "propertyOrdering": [
47
+ "type",
48
+ "parameters"
49
+ ]
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "internal_thinking",
54
+ "note_to_self",
55
+ "say_outloud",
56
+ "action"
57
+ ]
58
+ }
59
+
60
+ --- Prompt Content ---
61
+ {
62
+ "meta_data": {
63
+ "agent_name": "A",
64
+ "role": null
65
+ },
66
+ "task_context": {
67
+ "what_just_happened": "• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
68
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
69
+ },
70
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"ccc3296f-05cc-4ae0-9c46-b0fa861e1212\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
71
+ "constraints": {
72
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
73
+ "allowed_actions": [
74
+ {
75
+ "type": "place_starting_settlement",
76
+ "description": "Place your starting settlement",
77
+ "example_parameters": "{\"node\": 14}"
78
+ },
79
+ {
80
+ "type": "wait_for_response",
81
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
82
+ "example_parameters": "{}"
83
+ }
84
+ ]
85
+ }
86
+ }
examples/ai_testing/my_games/session_20260109_002646/A/responses/response_1.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:27:11.235052",
4
+ "player_name": "A",
5
+ "success": true,
6
+ "raw_content": "{\"internal_thinking\": \"The game has just started, and it's my turn (Player 0) in the `SETUP_FIRST_ROUND` phase. My only allowed action is `PLACE_STARTING_SETTLEMENT`. The goal is to select the optimal node for my first settlement to maximize resource production and diversity, prioritizing high-probability dice rolls (6, 8, 5, 9).\\n\\nI need to analyze the board to identify nodes that connect to valuable hexes. Since the `N` (Nodes) lookup table is not explicitly provided in the game state, I must infer node connections based on the hexes' axial coordinates and standard Catan board geometry. I will look for intersections of three hexes",
7
+ "parsed": null,
8
+ "model": "gemini-2.5-flash",
9
+ "tokens": {
10
+ "prompt": 1686,
11
+ "completion": 153,
12
+ "total": 5767
13
+ },
14
+ "latency_seconds": 21.169161081314087,
15
+ "error": null
16
+ }
examples/ai_testing/my_games/session_20260109_002646/session_metadata.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260109_002646",
3
+ "start_time": "2026-01-09T00:26:46.560789",
4
+ "version": "2.0"
5
+ }
examples/ai_testing/my_games/session_20260109_003142/A/A.md ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: A
2
+
3
+ **Session:** session_20260109_003142
4
+ **Started:** 2026-01-09 00:31:42
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:31:44
13
+
14
+ ### What Happened
15
+ • Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!
16
+ • Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!
17
+ • Turn 0: Player 0's turn begins.
18
+ • Turn 0: Player 0's turn begins.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Failed ❌
24
+
25
+ **Error:** Unknown error
26
+ **Latency:** 18.62s
27
+
28
+ ---
examples/ai_testing/my_games/session_20260109_003142/A/prompts/prompt_1.json ADDED
@@ -0,0 +1,92 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:31:44.876592",
4
+ "player_name": "A",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "A",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"114a80bb-2558-43ec-9481-10c44a657a29\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": 14}"
23
+ },
24
+ {
25
+ "type": "wait_for_response",
26
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
+ "example_parameters": "{}"
28
+ }
29
+ ]
30
+ }
31
+ },
32
+ "response_schema": {
33
+ "type": "object",
34
+ "required": [
35
+ "internal_thinking",
36
+ "action"
37
+ ],
38
+ "properties": {
39
+ "internal_thinking": {
40
+ "type": "string",
41
+ "description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
42
+ },
43
+ "note_to_self": {
44
+ "type": "string",
45
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
46
+ },
47
+ "say_outloud": {
48
+ "type": "string",
49
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
50
+ },
51
+ "action": {
52
+ "type": "object",
53
+ "required": [
54
+ "type"
55
+ ],
56
+ "properties": {
57
+ "type": {
58
+ "type": "string",
59
+ "description": "The action type (must match one from allowed_actions in constraints)"
60
+ },
61
+ "parameters": {
62
+ "type": "string",
63
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
64
+ }
65
+ },
66
+ "propertyOrdering": [
67
+ "type",
68
+ "parameters"
69
+ ]
70
+ }
71
+ },
72
+ "propertyOrdering": [
73
+ "internal_thinking",
74
+ "note_to_self",
75
+ "say_outloud",
76
+ "action"
77
+ ]
78
+ },
79
+ "what_happened": "• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
80
+ "allowed_actions": [
81
+ {
82
+ "type": "place_starting_settlement",
83
+ "description": "Place your starting settlement",
84
+ "example_parameters": "{\"node\": 14}"
85
+ },
86
+ {
87
+ "type": "wait_for_response",
88
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
89
+ "example_parameters": "{}"
90
+ }
91
+ ]
92
+ }
examples/ai_testing/my_games/session_20260109_003142/A/prompts/prompt_1.txt ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for A ===
2
+ Timestamp: 2026-01-09T00:31:44.877381
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ • Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!
7
+ • Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!
8
+ • Turn 0: Player 0's turn begins.
9
+ • Turn 0: Player 0's turn begins.
10
+
11
+ --- Response Schema ---
12
+ {
13
+ "type": "object",
14
+ "required": [
15
+ "internal_thinking",
16
+ "action"
17
+ ],
18
+ "properties": {
19
+ "internal_thinking": {
20
+ "type": "string",
21
+ "description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
22
+ },
23
+ "note_to_self": {
24
+ "type": "string",
25
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
26
+ },
27
+ "say_outloud": {
28
+ "type": "string",
29
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
30
+ },
31
+ "action": {
32
+ "type": "object",
33
+ "required": [
34
+ "type"
35
+ ],
36
+ "properties": {
37
+ "type": {
38
+ "type": "string",
39
+ "description": "The action type (must match one from allowed_actions in constraints)"
40
+ },
41
+ "parameters": {
42
+ "type": "string",
43
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
44
+ }
45
+ },
46
+ "propertyOrdering": [
47
+ "type",
48
+ "parameters"
49
+ ]
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "internal_thinking",
54
+ "note_to_self",
55
+ "say_outloud",
56
+ "action"
57
+ ]
58
+ }
59
+
60
+ --- Prompt Content ---
61
+ {
62
+ "meta_data": {
63
+ "agent_name": "A",
64
+ "role": null
65
+ },
66
+ "task_context": {
67
+ "what_just_happened": "• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
68
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
69
+ },
70
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"114a80bb-2558-43ec-9481-10c44a657a29\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
71
+ "constraints": {
72
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
73
+ "allowed_actions": [
74
+ {
75
+ "type": "place_starting_settlement",
76
+ "description": "Place your starting settlement",
77
+ "example_parameters": "{\"node\": 14}"
78
+ },
79
+ {
80
+ "type": "wait_for_response",
81
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
82
+ "example_parameters": "{}"
83
+ }
84
+ ]
85
+ }
86
+ }
examples/ai_testing/my_games/session_20260109_003142/A/responses/response_1.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:32:05.048373",
4
+ "player_name": "A",
5
+ "success": true,
6
+ "raw_content": "{\"internal_thinking\": \"The game is in the `SETUP_FIRST_ROUND` phase, and as Player 0, I need to place my first settlement. The `allowed_actions` only includes `place_starting_settlement`, so I must choose a node. My strategy for the first settlement is to prioritize a good mix of basic resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability production numbers (6, 8, 5, 9). I want to avoid low-probability numbers (2, 3, 11, 12) if possible, and definitely avoid the desert. I will analyze the board state to identify the best node.\\n\\nFirst, I'll",
7
+ "parsed": null,
8
+ "model": "gemini-2.5-flash",
9
+ "tokens": {
10
+ "prompt": 1695,
11
+ "completion": 152,
12
+ "total": 5776
13
+ },
14
+ "latency_seconds": 18.62328004837036,
15
+ "error": null
16
+ }
examples/ai_testing/my_games/session_20260109_003142/session_metadata.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260109_003142",
3
+ "start_time": "2026-01-09T00:31:42.807451",
4
+ "version": "2.0"
5
+ }
examples/ai_testing/my_games/session_20260109_003424/A/A.md ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: A
2
+
3
+ **Session:** session_20260109_003424
4
+ **Started:** 2026-01-09 00:34:24
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:34:26
13
+
14
+ ### What Happened
15
+ • Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!
16
+ • Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!
17
+ • Turn 0: Player 0's turn begins.
18
+ • Turn 0: Player 0's turn begins.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 24.12s | **Tokens:** 6751
26
+
27
+ **Thinking:** My objective is to place the first settlement on a node that provides a strong, diverse set of resources with high probability. I began by analyzing the `board_state.tiles` to identify hexes with favo...
28
+
29
+ ---
examples/ai_testing/my_games/session_20260109_003424/A/prompts/prompt_1.json ADDED
@@ -0,0 +1,92 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:34:26.971359",
4
+ "player_name": "A",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "A",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"6a5ecef0-ece7-4e68-9e3e-889d5c2529b2\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": 14}"
23
+ },
24
+ {
25
+ "type": "wait_for_response",
26
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
+ "example_parameters": "{}"
28
+ }
29
+ ]
30
+ }
31
+ },
32
+ "response_schema": {
33
+ "type": "object",
34
+ "required": [
35
+ "internal_thinking",
36
+ "action"
37
+ ],
38
+ "properties": {
39
+ "internal_thinking": {
40
+ "type": "string",
41
+ "description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
42
+ },
43
+ "note_to_self": {
44
+ "type": "string",
45
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
46
+ },
47
+ "say_outloud": {
48
+ "type": "string",
49
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
50
+ },
51
+ "action": {
52
+ "type": "object",
53
+ "required": [
54
+ "type"
55
+ ],
56
+ "properties": {
57
+ "type": {
58
+ "type": "string",
59
+ "description": "The action type (must match one from allowed_actions in constraints)"
60
+ },
61
+ "parameters": {
62
+ "type": "string",
63
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
64
+ }
65
+ },
66
+ "propertyOrdering": [
67
+ "type",
68
+ "parameters"
69
+ ]
70
+ }
71
+ },
72
+ "propertyOrdering": [
73
+ "internal_thinking",
74
+ "note_to_self",
75
+ "say_outloud",
76
+ "action"
77
+ ]
78
+ },
79
+ "what_happened": "• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
80
+ "allowed_actions": [
81
+ {
82
+ "type": "place_starting_settlement",
83
+ "description": "Place your starting settlement",
84
+ "example_parameters": "{\"node\": 14}"
85
+ },
86
+ {
87
+ "type": "wait_for_response",
88
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
89
+ "example_parameters": "{}"
90
+ }
91
+ ]
92
+ }
examples/ai_testing/my_games/session_20260109_003424/A/prompts/prompt_1.txt ADDED
@@ -0,0 +1,86 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for A ===
2
+ Timestamp: 2026-01-09T00:34:26.972844
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ • Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!
7
+ • Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!
8
+ • Turn 0: Player 0's turn begins.
9
+ • Turn 0: Player 0's turn begins.
10
+
11
+ --- Response Schema ---
12
+ {
13
+ "type": "object",
14
+ "required": [
15
+ "internal_thinking",
16
+ "action"
17
+ ],
18
+ "properties": {
19
+ "internal_thinking": {
20
+ "type": "string",
21
+ "description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
22
+ },
23
+ "note_to_self": {
24
+ "type": "string",
25
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
26
+ },
27
+ "say_outloud": {
28
+ "type": "string",
29
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
30
+ },
31
+ "action": {
32
+ "type": "object",
33
+ "required": [
34
+ "type"
35
+ ],
36
+ "properties": {
37
+ "type": {
38
+ "type": "string",
39
+ "description": "The action type (must match one from allowed_actions in constraints)"
40
+ },
41
+ "parameters": {
42
+ "type": "string",
43
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
44
+ }
45
+ },
46
+ "propertyOrdering": [
47
+ "type",
48
+ "parameters"
49
+ ]
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "internal_thinking",
54
+ "note_to_self",
55
+ "say_outloud",
56
+ "action"
57
+ ]
58
+ }
59
+
60
+ --- Prompt Content ---
61
+ {
62
+ "meta_data": {
63
+ "agent_name": "A",
64
+ "role": null
65
+ },
66
+ "task_context": {
67
+ "what_just_happened": "• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
68
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
69
+ },
70
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"6a5ecef0-ece7-4e68-9e3e-889d5c2529b2\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
71
+ "constraints": {
72
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
73
+ "allowed_actions": [
74
+ {
75
+ "type": "place_starting_settlement",
76
+ "description": "Place your starting settlement",
77
+ "example_parameters": "{\"node\": 14}"
78
+ },
79
+ {
80
+ "type": "wait_for_response",
81
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
82
+ "example_parameters": "{}"
83
+ }
84
+ ]
85
+ }
86
+ }
examples/ai_testing/my_games/session_20260109_003424/A/responses/response_1.json ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:34:52.389565",
4
+ "player_name": "A",
5
+ "success": true,
6
+ "raw_content": "{\n \"internal_thinking\": \"My objective is to place the first settlement on a node that provides a strong, diverse set of resources with high probability. I began by analyzing the `board_state.tiles` to identify hexes with favorable resource types and high-probability token numbers (6, 8, 9, 10, 11, 12). \\n\\nI looked for intersections of three hexes that would yield a good mix of Wood (W), Brick (B), Sheep (S), Wheat (Wh), and Ore (O) with high-value tokens. Two particularly strong candidate nodes emerged:\\n1. The node connecting Hex 4 (S8), Hex 5 (B6), and Hex 9 (W11). This provides Sheep (8), Brick (6), and Wood (11). The sum of pips is 8+6+11=25, and it offers diverse basic resources.\\n2. The node connecting Hex 14 (Wh9), Hex 9 (W11), and Hex 13 (B10). This provides Wheat (9), Wood (11), and Brick (10). The sum of pips is 9+11+10=30, making it numerically stronger and still offering excellent resource diversity.\\n\\nI concluded that the node connecting Hex 14 (Wh9), Hex 9 (W11), and Hex 13 (B10) is the most optimal choice due to its high-value tokens (9, 11, 10) and the critical combination of Wheat, Wood, and Brick, which are essential for early game development (roads and settlements).\\n\\nA critical piece of information is missing from the provided `game_state` JSON: the \\\"N\\\" (Nodes) lookup table, which maps `NodeID` to the hexes it touches. Without this, I cannot determine the specific `node` ID that corresponds to my identified optimal location. Since `PLACE_STARTING_SETTLEMENT` is the only allowed action and requires a `node` parameter, I must provide an integer ID. In the absence of actual node mapping, I will use the `node` ID `14` as provided in the `example_parameters` for the `place_starting_settlement` action, acknowledging this is an arbitrary choice forced by the missing data. My strategic intent is clear, even if the specific node ID is a placeholder.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 14}\"\n }\n}",
7
+ "parsed": {
8
+ "internal_thinking": "My objective is to place the first settlement on a node that provides a strong, diverse set of resources with high probability. I began by analyzing the `board_state.tiles` to identify hexes with favorable resource types and high-probability token numbers (6, 8, 9, 10, 11, 12). \n\nI looked for intersections of three hexes that would yield a good mix of Wood (W), Brick (B), Sheep (S), Wheat (Wh), and Ore (O) with high-value tokens. Two particularly strong candidate nodes emerged:\n1. The node connecting Hex 4 (S8), Hex 5 (B6), and Hex 9 (W11). This provides Sheep (8), Brick (6), and Wood (11). The sum of pips is 8+6+11=25, and it offers diverse basic resources.\n2. The node connecting Hex 14 (Wh9), Hex 9 (W11), and Hex 13 (B10). This provides Wheat (9), Wood (11), and Brick (10). The sum of pips is 9+11+10=30, making it numerically stronger and still offering excellent resource diversity.\n\nI concluded that the node connecting Hex 14 (Wh9), Hex 9 (W11), and Hex 13 (B10) is the most optimal choice due to its high-value tokens (9, 11, 10) and the critical combination of Wheat, Wood, and Brick, which are essential for early game development (roads and settlements).\n\nA critical piece of information is missing from the provided `game_state` JSON: the \"N\" (Nodes) lookup table, which maps `NodeID` to the hexes it touches. Without this, I cannot determine the specific `node` ID that corresponds to my identified optimal location. Since `PLACE_STARTING_SETTLEMENT` is the only allowed action and requires a `node` parameter, I must provide an integer ID. In the absence of actual node mapping, I will use the `node` ID `14` as provided in the `example_parameters` for the `place_starting_settlement` action, acknowledging this is an arbitrary choice forced by the missing data. My strategic intent is clear, even if the specific node ID is a placeholder.",
9
+ "note_to_self": null,
10
+ "say_outloud": null,
11
+ "action_type": "place_starting_settlement",
12
+ "parameters": {
13
+ "node": 14
14
+ }
15
+ },
16
+ "model": "gemini-2.5-flash",
17
+ "tokens": {
18
+ "prompt": 1689,
19
+ "completion": 561,
20
+ "total": 6751
21
+ },
22
+ "latency_seconds": 24.123154163360596,
23
+ "error": null
24
+ }
examples/ai_testing/my_games/session_20260109_003424/session_metadata.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260109_003424",
3
+ "start_time": "2026-01-09T00:34:24.923751",
4
+ "version": "2.0"
5
+ }
examples/ai_testing/my_games/session_20260109_003644/A/A.md ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Agent Log: A
2
+
3
+ **Session:** session_20260109_003644
4
+ **Started:** 2026-01-09 00:36:44
5
+ **Model:** gemini-2.0-flash
6
+
7
+ ---
8
+
9
+
10
+ ## Request #1 - 🎯 ACTIVE TURN
11
+
12
+ **Time:** 00:36:46
13
+
14
+ ### What Happened
15
+ • Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!
16
+ • Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!
17
+ • Turn 0: Player 0's turn begins.
18
+ • Turn 0: Player 0's turn begins.
19
+
20
+ ### Prompt Sent
21
+ See: [prompt_1.json](prompts/prompt_1.json)
22
+
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 24.26s | **Tokens:** 6721
26
+
27
+ **Thinking:** The game is in the setup phase, and I am the first player. I need to place my first settlement. My strategy is to secure a strong combination of resources, prioritizing a mix that supports both early ...
28
+
29
+ **Says:** "Hello everyone! Time to pick my first spot. Good luck!"
30
+
31
+ ---
examples/ai_testing/my_games/session_20260109_003644/A/prompts/prompt_1.json ADDED
@@ -0,0 +1,95 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:36:46.143250",
4
+ "player_name": "A",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "A",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
16
+ "constraints": {
17
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
+ "allowed_actions": [
19
+ {
20
+ "type": "place_starting_settlement",
21
+ "description": "Place your starting settlement",
22
+ "example_parameters": "{\"node\": 14}"
23
+ },
24
+ {
25
+ "type": "wait_for_response",
26
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
+ "example_parameters": "{}"
28
+ }
29
+ ]
30
+ }
31
+ },
32
+ "response_schema": {
33
+ "type": "object",
34
+ "required": [
35
+ "internal_thinking",
36
+ "action"
37
+ ],
38
+ "properties": {
39
+ "internal_thinking": {
40
+ "type": "string",
41
+ "description": "Private strategy. What's your plan and why?",
42
+ "minLength": 1000
43
+ },
44
+ "note_to_self": {
45
+ "type": "string",
46
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
47
+ "maxLength": 100
48
+ },
49
+ "say_outloud": {
50
+ "type": "string",
51
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
52
+ "maxLength": 100
53
+ },
54
+ "action": {
55
+ "type": "object",
56
+ "required": [
57
+ "type"
58
+ ],
59
+ "properties": {
60
+ "type": {
61
+ "type": "string",
62
+ "description": "The action type (must match one from allowed_actions in constraints)"
63
+ },
64
+ "parameters": {
65
+ "type": "string",
66
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
+ }
68
+ },
69
+ "propertyOrdering": [
70
+ "type",
71
+ "parameters"
72
+ ]
73
+ }
74
+ },
75
+ "propertyOrdering": [
76
+ "internal_thinking",
77
+ "note_to_self",
78
+ "say_outloud",
79
+ "action"
80
+ ]
81
+ },
82
+ "what_happened": "• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
83
+ "allowed_actions": [
84
+ {
85
+ "type": "place_starting_settlement",
86
+ "description": "Place your starting settlement",
87
+ "example_parameters": "{\"node\": 14}"
88
+ },
89
+ {
90
+ "type": "wait_for_response",
91
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
+ "example_parameters": "{}"
93
+ }
94
+ ]
95
+ }
examples/ai_testing/my_games/session_20260109_003644/A/prompts/prompt_1.txt ADDED
@@ -0,0 +1,89 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #1 for A ===
2
+ Timestamp: 2026-01-09T00:36:46.144068
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ • Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!
7
+ • Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!
8
+ • Turn 0: Player 0's turn begins.
9
+ • Turn 0: Player 0's turn begins.
10
+
11
+ --- Response Schema ---
12
+ {
13
+ "type": "object",
14
+ "required": [
15
+ "internal_thinking",
16
+ "action"
17
+ ],
18
+ "properties": {
19
+ "internal_thinking": {
20
+ "type": "string",
21
+ "description": "Private strategy. What's your plan and why?",
22
+ "minLength": 1000
23
+ },
24
+ "note_to_self": {
25
+ "type": "string",
26
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
27
+ "maxLength": 100
28
+ },
29
+ "say_outloud": {
30
+ "type": "string",
31
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
32
+ "maxLength": 100
33
+ },
34
+ "action": {
35
+ "type": "object",
36
+ "required": [
37
+ "type"
38
+ ],
39
+ "properties": {
40
+ "type": {
41
+ "type": "string",
42
+ "description": "The action type (must match one from allowed_actions in constraints)"
43
+ },
44
+ "parameters": {
45
+ "type": "string",
46
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
47
+ }
48
+ },
49
+ "propertyOrdering": [
50
+ "type",
51
+ "parameters"
52
+ ]
53
+ }
54
+ },
55
+ "propertyOrdering": [
56
+ "internal_thinking",
57
+ "note_to_self",
58
+ "say_outloud",
59
+ "action"
60
+ ]
61
+ }
62
+
63
+ --- Prompt Content ---
64
+ {
65
+ "meta_data": {
66
+ "agent_name": "A",
67
+ "role": null
68
+ },
69
+ "task_context": {
70
+ "what_just_happened": "• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
71
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
72
+ },
73
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
74
+ "constraints": {
75
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
76
+ "allowed_actions": [
77
+ {
78
+ "type": "place_starting_settlement",
79
+ "description": "Place your starting settlement",
80
+ "example_parameters": "{\"node\": 14}"
81
+ },
82
+ {
83
+ "type": "wait_for_response",
84
+ "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
85
+ "example_parameters": "{}"
86
+ }
87
+ ]
88
+ }
89
+ }
examples/ai_testing/my_games/session_20260109_003644/A/responses/response_1.json ADDED
@@ -0,0 +1,24 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 1,
3
+ "timestamp": "2026-01-09T00:37:11.722239",
4
+ "player_name": "A",
5
+ "success": true,
6
+ "raw_content": "{\"internal_thinking\": \"The game is in the setup phase, and I am the first player. I need to place my first settlement. My strategy is to secure a strong combination of resources, prioritizing a mix that supports both early expansion (Wood, Brick, Sheep) and later development (Wheat, Ore). I lack a direct node-to-hex mapping, so I must infer good locations from the hex data and use the example parameter for the node ID. I've identified a promising location around hexes H13 (Brick 10), H14 (Wheat 9), and H17 (Ore 5), which offers Brick, Wheat, and Ore with strong numbers (10, 9, 5). This combination is excellent for building cities and development cards early. Another strong option is Sheep 8, Brick 6, Wood 11 (from H4, H5, H9) for early expansion. Given the example parameter '{\\\"node\\\": 14}', I will use node 14, hoping it corresponds to the Brick/Wheat/Ore spot (as hex 14 is Wheat 9). This sets me up for a strong development path.\", \"say_outloud\": \"Hello everyone! Time to pick my first spot. Good luck!\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 14}\"}}",
7
+ "parsed": {
8
+ "internal_thinking": "The game is in the setup phase, and I am the first player. I need to place my first settlement. My strategy is to secure a strong combination of resources, prioritizing a mix that supports both early expansion (Wood, Brick, Sheep) and later development (Wheat, Ore). I lack a direct node-to-hex mapping, so I must infer good locations from the hex data and use the example parameter for the node ID. I've identified a promising location around hexes H13 (Brick 10), H14 (Wheat 9), and H17 (Ore 5), which offers Brick, Wheat, and Ore with strong numbers (10, 9, 5). This combination is excellent for building cities and development cards early. Another strong option is Sheep 8, Brick 6, Wood 11 (from H4, H5, H9) for early expansion. Given the example parameter '{\"node\": 14}', I will use node 14, hoping it corresponds to the Brick/Wheat/Ore spot (as hex 14 is Wheat 9). This sets me up for a strong development path. [Response was too brief]",
9
+ "note_to_self": null,
10
+ "say_outloud": "Hello everyone! Time to pick my first spot. Good luck!",
11
+ "action_type": "place_starting_settlement",
12
+ "parameters": {
13
+ "node": 14
14
+ }
15
+ },
16
+ "model": "gemini-2.5-flash",
17
+ "tokens": {
18
+ "prompt": 1683,
19
+ "completion": 292,
20
+ "total": 6721
21
+ },
22
+ "latency_seconds": 24.259368896484375,
23
+ "error": null
24
+ }
examples/ai_testing/my_games/session_20260109_003644/session_metadata.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "session_id": "session_20260109_003644",
3
+ "start_time": "2026-01-09T00:36:44.063990",
4
+ "version": "2.0"
5
+ }
examples/ai_testing/play_with_ai.py CHANGED
@@ -147,8 +147,9 @@ def create_game(player_configs: List[dict], send_to_llm: bool = True, manual_act
147
 
148
  users.append(user)
149
 
150
- # Create game manager
151
- game_manager = GameManager(users)
 
152
 
153
  # Setup web visualization
154
  web_viz = WebVisualization(port=5000, auto_open=False, debug=False)
 
147
 
148
  users.append(user)
149
 
150
+ # Create game manager with optional random seed for reproducibility
151
+ # Use random_seed=0 for deterministic games, or None for random
152
+ game_manager = GameManager(users, random_seed=0)
153
 
154
  # Setup web visualization
155
  web_viz = WebVisualization(port=5000, auto_open=False, debug=False)
pycatan/ai/ai_manager.py CHANGED
@@ -468,17 +468,17 @@ class AIManager:
468
  "BUILD_SETTLEMENT": {
469
  "type": "build_settlement",
470
  "description": "Build a settlement at a node",
471
- "example_parameters": "{\"node\": 14}"
472
  },
473
  "BUILD_CITY": {
474
  "type": "build_city",
475
  "description": "Upgrade a settlement to a city",
476
- "example_parameters": "{\"node\": 14}"
477
  },
478
  "BUILD_ROAD": {
479
  "type": "build_road",
480
  "description": "Build a road between two nodes",
481
- "example_parameters": "{\"from\": 14, \"to\": 15}"
482
  },
483
  "ROLL_DICE": {
484
  "type": "roll_dice",
@@ -508,12 +508,12 @@ class AIManager:
508
  "TRADE_PROPOSE": {
509
  "type": "trade_propose",
510
  "description": "Propose a trade to other players",
511
- "example_parameters": "{\"offer\": {\"wood\": 1}, \"request\": {\"brick\": 1}}"
512
  },
513
  "ROBBER_MOVE": {
514
  "type": "robber_move",
515
  "description": "Move the robber to a hex",
516
- "example_parameters": "{\"hex\": 7}"
517
  },
518
  "STEAL_CARD": {
519
  "type": "steal_card",
@@ -528,12 +528,12 @@ class AIManager:
528
  "PLACE_STARTING_SETTLEMENT": {
529
  "type": "place_starting_settlement",
530
  "description": "Place your starting settlement",
531
- "example_parameters": "{\"node\": 14}"
532
  },
533
  "PLACE_STARTING_ROAD": {
534
  "type": "place_starting_road",
535
  "description": "Place your starting road",
536
- "example_parameters": "{\"from\": 14, \"to\": 15}"
537
  },
538
  "WAIT_FOR_RESPONSE": {
539
  "type": "wait_for_response",
@@ -593,6 +593,7 @@ class AIManager:
593
  kwargs = {
594
  "response_schema": schema,
595
  "enable_thinking": self.config.llm.enable_thinking,
 
596
  }
597
 
598
  if self.config.llm.enable_thinking:
 
468
  "BUILD_SETTLEMENT": {
469
  "type": "build_settlement",
470
  "description": "Build a settlement at a node",
471
+ "example_parameters": "{\"node\": X}"
472
  },
473
  "BUILD_CITY": {
474
  "type": "build_city",
475
  "description": "Upgrade a settlement to a city",
476
+ "example_parameters": "{\"node\": X}"
477
  },
478
  "BUILD_ROAD": {
479
  "type": "build_road",
480
  "description": "Build a road between two nodes",
481
+ "example_parameters": "{\"from\": X, \"to\": Y}"
482
  },
483
  "ROLL_DICE": {
484
  "type": "roll_dice",
 
508
  "TRADE_PROPOSE": {
509
  "type": "trade_propose",
510
  "description": "Propose a trade to other players",
511
+ "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
512
  },
513
  "ROBBER_MOVE": {
514
  "type": "robber_move",
515
  "description": "Move the robber to a hex",
516
+ "example_parameters": "{\"hex\": X}"
517
  },
518
  "STEAL_CARD": {
519
  "type": "steal_card",
 
528
  "PLACE_STARTING_SETTLEMENT": {
529
  "type": "place_starting_settlement",
530
  "description": "Place your starting settlement",
531
+ "example_parameters": "{\"node\": X}"
532
  },
533
  "PLACE_STARTING_ROAD": {
534
  "type": "place_starting_road",
535
  "description": "Place your starting road",
536
+ "example_parameters": "{\"from\": X, \"to\": Y}"
537
  },
538
  "WAIT_FOR_RESPONSE": {
539
  "type": "wait_for_response",
 
593
  kwargs = {
594
  "response_schema": schema,
595
  "enable_thinking": self.config.llm.enable_thinking,
596
+ "max_tokens": self.config.llm.max_tokens,
597
  }
598
 
599
  if self.config.llm.enable_thinking:
pycatan/ai/config.py CHANGED
@@ -39,19 +39,19 @@ class LLMConfig:
39
 
40
  # Provider settings
41
  provider: str = "gemini" # "gemini", "openai", "anthropic", "azure"
42
- model_name: str = "gemini-2.0-flash-exp"
43
 
44
  # Generation parameters
45
  temperature: float = 0.7
46
- max_tokens: int = 4096
47
  top_p: float = 0.95
48
  top_k: int = 40
49
 
50
  # Thinking mode (Gemini 2.0+)
51
- # NOTE: Requires google.genai SDK (not google.generativeai)
52
- # Currently disabled - old SDK doesn't support thinking_config
53
- enable_thinking: bool = False # Enable thinking mode
54
- thinking_budget: int = 16000 # Max tokens for thinking (16k default)
55
 
56
  # API settings
57
  api_key_env_var: str = "GEMINI_API_KEY" # Environment variable name
 
39
 
40
  # Provider settings
41
  provider: str = "gemini" # "gemini", "openai", "anthropic", "azure"
42
+ model_name: str = "gemini-2.5-flash" # Current stable model (Jan 2026)
43
 
44
  # Generation parameters
45
  temperature: float = 0.7
46
+ max_tokens: int = 20000
47
  top_p: float = 0.95
48
  top_k: int = 40
49
 
50
  # Thinking mode (Gemini 2.0+)
51
+ # Uses new google-genai SDK
52
+ # Note: Requires gemini-2.0-flash-thinking-exp model
53
+ enable_thinking: bool = False # Disabled - thinking tokens eat into output budget
54
+ thinking_budget: int = 3000 # Max tokens for thinking (3k default)
55
 
56
  # API settings
57
  api_key_env_var: str = "GEMINI_API_KEY" # Environment variable name
pycatan/ai/llm_client.py CHANGED
@@ -112,11 +112,12 @@ class GeminiClient(LLMClient):
112
  """
113
  Google Gemini LLM Client.
114
 
115
- Supports Gemini models through the Google Generative AI API.
 
116
  """
117
 
118
  def __init__(self,
119
- model: str = "models/gemini-2.5-flash",
120
  api_key: str = "",
121
  temperature: float = 0.7,
122
  max_tokens: Optional[int] = None,
@@ -126,7 +127,7 @@ class GeminiClient(LLMClient):
126
  Initialize Gemini client.
127
 
128
  Args:
129
- model: Model name (e.g., "models/gemini-2.5-flash")
130
  api_key: Google API key
131
  temperature: Sampling temperature (0.0-1.0)
132
  max_tokens: Maximum tokens to generate
@@ -138,16 +139,19 @@ class GeminiClient(LLMClient):
138
  self.temperature = temperature
139
  self.max_tokens = max_tokens
140
  self.response_format = response_format
 
141
 
142
- # Initialize Gemini client
143
  try:
144
- import google.generativeai as genai
 
 
145
  self.genai = genai
146
- self.genai.configure(api_key=api_key)
147
- self.model_instance = genai.GenerativeModel(model)
148
- logger.info(f"Initialized Gemini client with model: {model}")
149
  except ImportError:
150
- logger.error("google-generativeai package not installed. Install with: pip install google-generativeai")
151
  raise
152
  except Exception as e:
153
  logger.error(f"Failed to initialize Gemini client: {e}")
@@ -155,7 +159,7 @@ class GeminiClient(LLMClient):
155
 
156
  def generate(self, prompt: str, **kwargs) -> LLMResponse:
157
  """
158
- Generate response from Gemini.
159
 
160
  Args:
161
  prompt: Prompt text (can be JSON string or plain text)
@@ -169,41 +173,46 @@ class GeminiClient(LLMClient):
169
  """
170
  start_time = time.time()
171
 
172
- # Prepare generation config
173
- generation_config = {
174
  "temperature": kwargs.get("temperature", self.temperature),
175
  }
176
 
177
  if self.max_tokens:
178
- generation_config["max_output_tokens"] = kwargs.get("max_tokens", self.max_tokens)
179
 
180
  # Thinking mode (Gemini 2.0+)
181
  if kwargs.get("enable_thinking", False):
182
- generation_config["thinking_config"] = {
183
- "thinking_budget": kwargs.get("thinking_budget", 16000)
184
- }
 
 
185
 
186
  # Set response format
187
  response_format = kwargs.get("response_format", self.response_format)
188
  if response_format == "json":
189
- generation_config["response_mime_type"] = "application/json"
190
 
191
- # Add response_schema if provided (enforces structure)
 
192
  if "response_schema" in kwargs:
193
- # NOTE: propertyOrdering works in AI Studio but NOT in Python SDK
194
- # We need to remove it for the SDK to accept the schema
195
  schema = kwargs["response_schema"]
196
  cleaned_schema = self._remove_unsupported_fields(schema)
197
- generation_config["response_schema"] = cleaned_schema
198
 
199
  try:
200
  logger.info(f"Sending request to Gemini ({self.model})...")
201
  logger.debug(f"Prompt length: {len(prompt)} chars")
202
 
203
- # Generate response
204
- response = self.model_instance.generate_content(
205
- prompt,
206
- generation_config=generation_config
 
 
 
 
207
  )
208
 
209
  latency = time.time() - start_time
@@ -211,18 +220,17 @@ class GeminiClient(LLMClient):
211
  # Extract content
212
  content = response.text
213
 
214
- # Token counting
215
- # Try to get actual usage from response, fall back to estimation
216
  thinking_tokens = 0
217
  try:
218
- if hasattr(response, 'usage_metadata'):
219
- prompt_tokens = response.usage_metadata.prompt_token_count
220
- completion_tokens = response.usage_metadata.candidates_token_count
221
- total_tokens = response.usage_metadata.total_token_count
222
 
223
- # Extract thinking tokens if available (Gemini 2.0 thinking mode)
224
  if hasattr(response.usage_metadata, 'thoughts_token_count'):
225
- thinking_tokens = response.usage_metadata.thoughts_token_count
226
 
227
  logger.debug(f"Token counts from API: prompt={prompt_tokens}, completion={completion_tokens}, thinking={thinking_tokens}, total={total_tokens}")
228
  else:
 
112
  """
113
  Google Gemini LLM Client.
114
 
115
+ Supports Gemini models through the new Google GenAI SDK.
116
+ Includes support for thinking mode (Gemini 2.0+).
117
  """
118
 
119
  def __init__(self,
120
+ model: str = "gemini-2.0-flash-exp",
121
  api_key: str = "",
122
  temperature: float = 0.7,
123
  max_tokens: Optional[int] = None,
 
127
  Initialize Gemini client.
128
 
129
  Args:
130
+ model: Model name (e.g., "gemini-2.0-flash-exp")
131
  api_key: Google API key
132
  temperature: Sampling temperature (0.0-1.0)
133
  max_tokens: Maximum tokens to generate
 
139
  self.temperature = temperature
140
  self.max_tokens = max_tokens
141
  self.response_format = response_format
142
+ self.api_key = api_key
143
 
144
+ # Initialize new GenAI client
145
  try:
146
+ from google import genai
147
+ from google.genai import types
148
+
149
  self.genai = genai
150
+ self.types = types
151
+ self.client = genai.Client(api_key=api_key)
152
+ logger.info(f"Initialized Gemini client (new SDK) with model: {model}")
153
  except ImportError:
154
+ logger.error("google-genai package not installed. Install with: pip install google-genai")
155
  raise
156
  except Exception as e:
157
  logger.error(f"Failed to initialize Gemini client: {e}")
 
159
 
160
  def generate(self, prompt: str, **kwargs) -> LLMResponse:
161
  """
162
+ Generate response from Gemini using new SDK.
163
 
164
  Args:
165
  prompt: Prompt text (can be JSON string or plain text)
 
173
  """
174
  start_time = time.time()
175
 
176
+ # Build generation config
177
+ config_dict = {
178
  "temperature": kwargs.get("temperature", self.temperature),
179
  }
180
 
181
  if self.max_tokens:
182
+ config_dict["max_output_tokens"] = kwargs.get("max_tokens", self.max_tokens)
183
 
184
  # Thinking mode (Gemini 2.0+)
185
  if kwargs.get("enable_thinking", False):
186
+ thinking_budget = kwargs.get("thinking_budget", 16000)
187
+ config_dict["thinking_config"] = self.types.ThinkingConfig(
188
+ thinking_budget=thinking_budget
189
+ )
190
+ logger.info(f"Thinking mode enabled with budget: {thinking_budget}")
191
 
192
  # Set response format
193
  response_format = kwargs.get("response_format", self.response_format)
194
  if response_format == "json":
195
+ config_dict["response_mime_type"] = "application/json"
196
 
197
+ # Add response_json_schema if provided (enforces structure)
198
+ # Note: new SDK uses response_json_schema instead of response_schema
199
  if "response_schema" in kwargs:
 
 
200
  schema = kwargs["response_schema"]
201
  cleaned_schema = self._remove_unsupported_fields(schema)
202
+ config_dict["response_json_schema"] = cleaned_schema
203
 
204
  try:
205
  logger.info(f"Sending request to Gemini ({self.model})...")
206
  logger.debug(f"Prompt length: {len(prompt)} chars")
207
 
208
+ # Create generation config
209
+ generation_config = self.types.GenerateContentConfig(**config_dict)
210
+
211
+ # Generate response using new SDK
212
+ response = self.client.models.generate_content(
213
+ model=self.model,
214
+ contents=prompt,
215
+ config=generation_config
216
  )
217
 
218
  latency = time.time() - start_time
 
220
  # Extract content
221
  content = response.text
222
 
223
+ # Token counting from usage metadata
 
224
  thinking_tokens = 0
225
  try:
226
+ if hasattr(response, 'usage_metadata') and response.usage_metadata:
227
+ prompt_tokens = response.usage_metadata.prompt_token_count or 0
228
+ completion_tokens = response.usage_metadata.candidates_token_count or 0
229
+ total_tokens = response.usage_metadata.total_token_count or 0
230
 
231
+ # Extract thinking tokens if available
232
  if hasattr(response.usage_metadata, 'thoughts_token_count'):
233
+ thinking_tokens = response.usage_metadata.thoughts_token_count or 0
234
 
235
  logger.debug(f"Token counts from API: prompt={prompt_tokens}, completion={completion_tokens}, thinking={thinking_tokens}, total={total_tokens}")
236
  else: