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Configuration error
EZTIME2025 commited on
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bbc10fd
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Parent(s): e36cfa2
fix AI
Browse files- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260109_001335/A/A.md +28 -0
- examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.json +95 -0
- examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.txt +89 -0
- examples/ai_testing/my_games/session_20260109_001335/A/responses/response_1.json +16 -0
- examples/ai_testing/my_games/session_20260109_001335/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_001517/A/A.md +28 -0
- examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.json +95 -0
- examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.txt +89 -0
- examples/ai_testing/my_games/session_20260109_001517/A/responses/response_1.json +16 -0
- examples/ai_testing/my_games/session_20260109_001517/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_001818/A/A.md +29 -0
- examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.json +95 -0
- examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.txt +89 -0
- examples/ai_testing/my_games/session_20260109_001818/A/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_001818/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_001931/A/A.md +28 -0
- examples/ai_testing/my_games/session_20260109_001931/A/prompts/prompt_1.json +95 -0
- examples/ai_testing/my_games/session_20260109_001931/A/prompts/prompt_1.txt +89 -0
- examples/ai_testing/my_games/session_20260109_001931/A/responses/response_1.json +16 -0
- examples/ai_testing/my_games/session_20260109_001931/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_002315/A/A.md +28 -0
- examples/ai_testing/my_games/session_20260109_002315/A/prompts/prompt_1.json +95 -0
- examples/ai_testing/my_games/session_20260109_002315/A/prompts/prompt_1.txt +89 -0
- examples/ai_testing/my_games/session_20260109_002315/A/responses/response_1.json +16 -0
- examples/ai_testing/my_games/session_20260109_002315/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_002646/A/A.md +28 -0
- examples/ai_testing/my_games/session_20260109_002646/A/prompts/prompt_1.json +92 -0
- examples/ai_testing/my_games/session_20260109_002646/A/prompts/prompt_1.txt +86 -0
- examples/ai_testing/my_games/session_20260109_002646/A/responses/response_1.json +16 -0
- examples/ai_testing/my_games/session_20260109_002646/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_003142/A/A.md +28 -0
- examples/ai_testing/my_games/session_20260109_003142/A/prompts/prompt_1.json +92 -0
- examples/ai_testing/my_games/session_20260109_003142/A/prompts/prompt_1.txt +86 -0
- examples/ai_testing/my_games/session_20260109_003142/A/responses/response_1.json +16 -0
- examples/ai_testing/my_games/session_20260109_003142/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_003424/A/A.md +29 -0
- examples/ai_testing/my_games/session_20260109_003424/A/prompts/prompt_1.json +92 -0
- examples/ai_testing/my_games/session_20260109_003424/A/prompts/prompt_1.txt +86 -0
- examples/ai_testing/my_games/session_20260109_003424/A/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_003424/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_003644/A/A.md +31 -0
- examples/ai_testing/my_games/session_20260109_003644/A/prompts/prompt_1.json +95 -0
- examples/ai_testing/my_games/session_20260109_003644/A/prompts/prompt_1.txt +89 -0
- examples/ai_testing/my_games/session_20260109_003644/A/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_003644/session_metadata.json +5 -0
- examples/ai_testing/play_with_ai.py +3 -2
- pycatan/ai/ai_manager.py +8 -7
- pycatan/ai/config.py +6 -6
- pycatan/ai/llm_client.py +41 -33
examples/ai_testing/my_games/current_session.txt
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session_20260109_003644
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examples/ai_testing/my_games/session_20260109_001335/A/A.md
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# AI Agent Log: A
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**Session:** session_20260109_001335
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**Started:** 2026-01-09 00:13:35
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**Model:** gemini-2.0-flash
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---
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## Request #1 - 🎯 ACTIVE TURN
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**Time:** 00:13:37
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### What Happened
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• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
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• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
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• Turn 0: Player 0's turn begins.
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• Turn 0: Player 0's turn begins.
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### Prompt Sent
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See: [prompt_1.json](prompts/prompt_1.json)
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### Response Failed ❌
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**Error:** 400 INVALID_ARGUMENT. {'error': {'code': 400, 'message': 'Unable to submit request because thinking is not supported by this model. Learn more: https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/gemini', 'status': 'INVALID_ARGUMENT'}}
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**Latency:** 0.54s
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---
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examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.json
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{
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"request_number": 1,
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"timestamp": "2026-01-09T00:13:37.229385",
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"player_name": "A",
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"is_active_turn": true,
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"prompt": {
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"meta_data": {
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"agent_name": "A",
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"role": null
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},
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"task_context": {
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"what_just_happened": "• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
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"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
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},
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"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"644b2993-1279-436d-b7e1-f0fd259a42d9\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
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"constraints": {
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"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
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"allowed_actions": [
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{
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"type": "place_starting_settlement",
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"description": "Place your starting settlement",
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"example_parameters": "{\"node\": 14}"
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},
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{
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"type": "wait_for_response",
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"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
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"example_parameters": "{}"
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}
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]
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}
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},
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"response_schema": {
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"type": "object",
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"required": [
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"internal_thinking",
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"action"
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],
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"properties": {
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"internal_thinking": {
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"type": "string",
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"description": "Private strategy. What's your plan and why?",
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"minLength": 1000
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},
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"note_to_self": {
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"type": "string",
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"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
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"maxLength": 100
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},
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"say_outloud": {
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"type": "string",
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"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
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"maxLength": 100
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},
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"action": {
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"type": "object",
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"required": [
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"type"
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],
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"properties": {
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"type": {
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"type": "string",
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"description": "The action type (must match one from allowed_actions in constraints)"
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},
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"parameters": {
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"type": "string",
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"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
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}
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},
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"propertyOrdering": [
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"type",
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"parameters"
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]
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}
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},
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"propertyOrdering": [
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"internal_thinking",
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"note_to_self",
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"say_outloud",
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"action"
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]
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},
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"what_happened": "• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
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"allowed_actions": [
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{
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"type": "place_starting_settlement",
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"description": "Place your starting settlement",
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"example_parameters": "{\"node\": 14}"
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},
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{
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"type": "wait_for_response",
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"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
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"example_parameters": "{}"
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}
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]
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}
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examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.txt
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=== Prompt #1 for A ===
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Timestamp: 2026-01-09T00:13:37.230114
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Active Turn: True
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--- What Happened ---
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• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
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| 7 |
+
• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
|
| 8 |
+
• Turn 0: Player 0's turn begins.
|
| 9 |
+
• Turn 0: Player 0's turn begins.
|
| 10 |
+
|
| 11 |
+
--- Response Schema ---
|
| 12 |
+
{
|
| 13 |
+
"type": "object",
|
| 14 |
+
"required": [
|
| 15 |
+
"internal_thinking",
|
| 16 |
+
"action"
|
| 17 |
+
],
|
| 18 |
+
"properties": {
|
| 19 |
+
"internal_thinking": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Private strategy. What's your plan and why?",
|
| 22 |
+
"minLength": 1000
|
| 23 |
+
},
|
| 24 |
+
"note_to_self": {
|
| 25 |
+
"type": "string",
|
| 26 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
+
"maxLength": 100
|
| 28 |
+
},
|
| 29 |
+
"say_outloud": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
+
"maxLength": 100
|
| 33 |
+
},
|
| 34 |
+
"action": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"required": [
|
| 37 |
+
"type"
|
| 38 |
+
],
|
| 39 |
+
"properties": {
|
| 40 |
+
"type": {
|
| 41 |
+
"type": "string",
|
| 42 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
+
},
|
| 44 |
+
"parameters": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
+
}
|
| 48 |
+
},
|
| 49 |
+
"propertyOrdering": [
|
| 50 |
+
"type",
|
| 51 |
+
"parameters"
|
| 52 |
+
]
|
| 53 |
+
}
|
| 54 |
+
},
|
| 55 |
+
"propertyOrdering": [
|
| 56 |
+
"internal_thinking",
|
| 57 |
+
"note_to_self",
|
| 58 |
+
"say_outloud",
|
| 59 |
+
"action"
|
| 60 |
+
]
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
--- Prompt Content ---
|
| 64 |
+
{
|
| 65 |
+
"meta_data": {
|
| 66 |
+
"agent_name": "A",
|
| 67 |
+
"role": null
|
| 68 |
+
},
|
| 69 |
+
"task_context": {
|
| 70 |
+
"what_just_happened": "• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
+
},
|
| 73 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"644b2993-1279-436d-b7e1-f0fd259a42d9\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
+
"constraints": {
|
| 75 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
+
"allowed_actions": [
|
| 77 |
+
{
|
| 78 |
+
"type": "place_starting_settlement",
|
| 79 |
+
"description": "Place your starting settlement",
|
| 80 |
+
"example_parameters": "{\"node\": 14}"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"type": "wait_for_response",
|
| 84 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
+
"example_parameters": "{}"
|
| 86 |
+
}
|
| 87 |
+
]
|
| 88 |
+
}
|
| 89 |
+
}
|
examples/ai_testing/my_games/session_20260109_001335/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:13:40.386368",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": false,
|
| 6 |
+
"raw_content": null,
|
| 7 |
+
"parsed": null,
|
| 8 |
+
"model": "gemini-2.0-flash-exp",
|
| 9 |
+
"tokens": {
|
| 10 |
+
"prompt": 0,
|
| 11 |
+
"completion": 0,
|
| 12 |
+
"total": 0
|
| 13 |
+
},
|
| 14 |
+
"latency_seconds": 0.5389194488525391,
|
| 15 |
+
"error": "400 INVALID_ARGUMENT. {'error': {'code': 400, 'message': 'Unable to submit request because thinking is not supported by this model. Learn more: https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/gemini', 'status': 'INVALID_ARGUMENT'}}"
|
| 16 |
+
}
|
examples/ai_testing/my_games/session_20260109_001335/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_001335",
|
| 3 |
+
"start_time": "2026-01-09T00:13:35.182525",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_001517/A/A.md
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_001517
|
| 4 |
+
**Started:** 2026-01-09 00:15:17
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:15:19
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
|
| 16 |
+
• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
|
| 17 |
+
• Turn 0: Player 0's turn begins.
|
| 18 |
+
• Turn 0: Player 0's turn begins.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Failed ❌
|
| 24 |
+
|
| 25 |
+
**Error:** 404 NOT_FOUND. {'error': {'code': 404, 'message': 'models/gemini-2.0-flash-thinking-exp is not found for API version v1beta, or is not supported for generateContent. Call ListModels to see the list of available models and their supported methods.', 'status': 'NOT_FOUND'}}
|
| 26 |
+
**Latency:** 0.18s
|
| 27 |
+
|
| 28 |
+
---
|
examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:15:19.674095",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"3163a004-80a4-4227-8a19-f13fa3f24f0f\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": 14}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why?",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": 14}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T00:15:19.675143
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
|
| 7 |
+
• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
|
| 8 |
+
• Turn 0: Player 0's turn begins.
|
| 9 |
+
• Turn 0: Player 0's turn begins.
|
| 10 |
+
|
| 11 |
+
--- Response Schema ---
|
| 12 |
+
{
|
| 13 |
+
"type": "object",
|
| 14 |
+
"required": [
|
| 15 |
+
"internal_thinking",
|
| 16 |
+
"action"
|
| 17 |
+
],
|
| 18 |
+
"properties": {
|
| 19 |
+
"internal_thinking": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Private strategy. What's your plan and why?",
|
| 22 |
+
"minLength": 1000
|
| 23 |
+
},
|
| 24 |
+
"note_to_self": {
|
| 25 |
+
"type": "string",
|
| 26 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
+
"maxLength": 100
|
| 28 |
+
},
|
| 29 |
+
"say_outloud": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
+
"maxLength": 100
|
| 33 |
+
},
|
| 34 |
+
"action": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"required": [
|
| 37 |
+
"type"
|
| 38 |
+
],
|
| 39 |
+
"properties": {
|
| 40 |
+
"type": {
|
| 41 |
+
"type": "string",
|
| 42 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
+
},
|
| 44 |
+
"parameters": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
+
}
|
| 48 |
+
},
|
| 49 |
+
"propertyOrdering": [
|
| 50 |
+
"type",
|
| 51 |
+
"parameters"
|
| 52 |
+
]
|
| 53 |
+
}
|
| 54 |
+
},
|
| 55 |
+
"propertyOrdering": [
|
| 56 |
+
"internal_thinking",
|
| 57 |
+
"note_to_self",
|
| 58 |
+
"say_outloud",
|
| 59 |
+
"action"
|
| 60 |
+
]
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
--- Prompt Content ---
|
| 64 |
+
{
|
| 65 |
+
"meta_data": {
|
| 66 |
+
"agent_name": "A",
|
| 67 |
+
"role": null
|
| 68 |
+
},
|
| 69 |
+
"task_context": {
|
| 70 |
+
"what_just_happened": "• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
+
},
|
| 73 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"3163a004-80a4-4227-8a19-f13fa3f24f0f\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
+
"constraints": {
|
| 75 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
+
"allowed_actions": [
|
| 77 |
+
{
|
| 78 |
+
"type": "place_starting_settlement",
|
| 79 |
+
"description": "Place your starting settlement",
|
| 80 |
+
"example_parameters": "{\"node\": 14}"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"type": "wait_for_response",
|
| 84 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
+
"example_parameters": "{}"
|
| 86 |
+
}
|
| 87 |
+
]
|
| 88 |
+
}
|
| 89 |
+
}
|
examples/ai_testing/my_games/session_20260109_001517/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:15:21.059718",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": false,
|
| 6 |
+
"raw_content": null,
|
| 7 |
+
"parsed": null,
|
| 8 |
+
"model": "gemini-2.0-flash-thinking-exp",
|
| 9 |
+
"tokens": {
|
| 10 |
+
"prompt": 0,
|
| 11 |
+
"completion": 0,
|
| 12 |
+
"total": 0
|
| 13 |
+
},
|
| 14 |
+
"latency_seconds": 0.18188214302062988,
|
| 15 |
+
"error": "404 NOT_FOUND. {'error': {'code': 404, 'message': 'models/gemini-2.0-flash-thinking-exp is not found for API version v1beta, or is not supported for generateContent. Call ListModels to see the list of available models and their supported methods.', 'status': 'NOT_FOUND'}}"
|
| 16 |
+
}
|
examples/ai_testing/my_games/session_20260109_001517/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_001517",
|
| 3 |
+
"start_time": "2026-01-09T00:15:17.619306",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_001818/A/A.md
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_001818
|
| 4 |
+
**Started:** 2026-01-09 00:18:18
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:18:20
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
|
| 16 |
+
• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
|
| 17 |
+
• Turn 0: Player 0's turn begins.
|
| 18 |
+
• Turn 0: Player 0's turn begins.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 20.28s | **Tokens:** 5520
|
| 26 |
+
|
| 27 |
+
**Thinking:** The goal is to place the first settlement optimally. An optimal settlement location provides high-probability resources (numbers 6, 8, 5, 9) and diverse resource types. I've identified a strong cluste...
|
| 28 |
+
|
| 29 |
+
---
|
examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
|
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|
|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:18:20.460260",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"83a90cb5-674c-42f4-b9f9-260766f8f54a\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": 14}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why?",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": 14}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T00:18:20.461419
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
|
| 7 |
+
• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
|
| 8 |
+
• Turn 0: Player 0's turn begins.
|
| 9 |
+
• Turn 0: Player 0's turn begins.
|
| 10 |
+
|
| 11 |
+
--- Response Schema ---
|
| 12 |
+
{
|
| 13 |
+
"type": "object",
|
| 14 |
+
"required": [
|
| 15 |
+
"internal_thinking",
|
| 16 |
+
"action"
|
| 17 |
+
],
|
| 18 |
+
"properties": {
|
| 19 |
+
"internal_thinking": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Private strategy. What's your plan and why?",
|
| 22 |
+
"minLength": 1000
|
| 23 |
+
},
|
| 24 |
+
"note_to_self": {
|
| 25 |
+
"type": "string",
|
| 26 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
+
"maxLength": 100
|
| 28 |
+
},
|
| 29 |
+
"say_outloud": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
+
"maxLength": 100
|
| 33 |
+
},
|
| 34 |
+
"action": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"required": [
|
| 37 |
+
"type"
|
| 38 |
+
],
|
| 39 |
+
"properties": {
|
| 40 |
+
"type": {
|
| 41 |
+
"type": "string",
|
| 42 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
+
},
|
| 44 |
+
"parameters": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
+
}
|
| 48 |
+
},
|
| 49 |
+
"propertyOrdering": [
|
| 50 |
+
"type",
|
| 51 |
+
"parameters"
|
| 52 |
+
]
|
| 53 |
+
}
|
| 54 |
+
},
|
| 55 |
+
"propertyOrdering": [
|
| 56 |
+
"internal_thinking",
|
| 57 |
+
"note_to_self",
|
| 58 |
+
"say_outloud",
|
| 59 |
+
"action"
|
| 60 |
+
]
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
--- Prompt Content ---
|
| 64 |
+
{
|
| 65 |
+
"meta_data": {
|
| 66 |
+
"agent_name": "A",
|
| 67 |
+
"role": null
|
| 68 |
+
},
|
| 69 |
+
"task_context": {
|
| 70 |
+
"what_just_happened": "• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
+
},
|
| 73 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"83a90cb5-674c-42f4-b9f9-260766f8f54a\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
+
"constraints": {
|
| 75 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
+
"allowed_actions": [
|
| 77 |
+
{
|
| 78 |
+
"type": "place_starting_settlement",
|
| 79 |
+
"description": "Place your starting settlement",
|
| 80 |
+
"example_parameters": "{\"node\": 14}"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"type": "wait_for_response",
|
| 84 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
+
"example_parameters": "{}"
|
| 86 |
+
}
|
| 87 |
+
]
|
| 88 |
+
}
|
| 89 |
+
}
|
examples/ai_testing/my_games/session_20260109_001818/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:18:41.865242",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\"internal_thinking\": \"The goal is to place the first settlement optimally. An optimal settlement location provides high-probability resources (numbers 6, 8, 5, 9) and diverse resource types. I've identified a strong cluster of hexes: Hex 5 (Brick 6), Hex 9 (Wood 11), and Hex 14 (Wheat 9). This combination offers Brick, Wood, and Wheat with excellent production numbers (6, 11, 9). This is ideal for early game development, providing resources for building (Wood, Brick) and for further development/cities (Wheat). The game state JSON, however, does not provide the 'N' (Nodes) lookup table, which means I cannot directly map this ideal physical location to a specific 'node' ID. Given this lack of information, I will select 'node: 14' as shown in the example parameters, assuming it represents a valid and reasonably central or good node on the board. Without the node-to-hex mapping, I cannot be more precise in my selection.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 14}\"}}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "The goal is to place the first settlement optimally. An optimal settlement location provides high-probability resources (numbers 6, 8, 5, 9) and diverse resource types. I've identified a strong cluster of hexes: Hex 5 (Brick 6), Hex 9 (Wood 11), and Hex 14 (Wheat 9). This combination offers Brick, Wood, and Wheat with excellent production numbers (6, 11, 9). This is ideal for early game development, providing resources for building (Wood, Brick) and for further development/cities (Wheat). The game state JSON, however, does not provide the 'N' (Nodes) lookup table, which means I cannot directly map this ideal physical location to a specific 'node' ID. Given this lack of information, I will select 'node: 14' as shown in the example parameters, assuming it represents a valid and reasonably central or good node on the board. Without the node-to-hex mapping, I cannot be more precise in my selection. [Response was too brief]",
|
| 9 |
+
"note_to_self": null,
|
| 10 |
+
"say_outloud": null,
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 14
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "models/gemini-2.5-flash",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 1698,
|
| 19 |
+
"completion": 251,
|
| 20 |
+
"total": 5520
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 20.28097152709961,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_001818/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_001818",
|
| 3 |
+
"start_time": "2026-01-09T00:18:18.406578",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_001931/A/A.md
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
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|
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|
|
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|
|
|
|
|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_001931
|
| 4 |
+
**Started:** 2026-01-09 00:19:31
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:19:33
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!
|
| 16 |
+
• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!
|
| 17 |
+
• Turn 0: Player 0's turn begins.
|
| 18 |
+
• Turn 0: Player 0's turn begins.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Failed ❌
|
| 24 |
+
|
| 25 |
+
**Error:** Unknown error
|
| 26 |
+
**Latency:** 17.50s
|
| 27 |
+
|
| 28 |
+
---
|
examples/ai_testing/my_games/session_20260109_001931/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:19:33.784747",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"d0748635-4fce-4fb8-a8cf-cd2bf088ea01\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": 14}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why?",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": 14}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_001931/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T00:19:33.786070
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!
|
| 7 |
+
• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!
|
| 8 |
+
• Turn 0: Player 0's turn begins.
|
| 9 |
+
• Turn 0: Player 0's turn begins.
|
| 10 |
+
|
| 11 |
+
--- Response Schema ---
|
| 12 |
+
{
|
| 13 |
+
"type": "object",
|
| 14 |
+
"required": [
|
| 15 |
+
"internal_thinking",
|
| 16 |
+
"action"
|
| 17 |
+
],
|
| 18 |
+
"properties": {
|
| 19 |
+
"internal_thinking": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Private strategy. What's your plan and why?",
|
| 22 |
+
"minLength": 1000
|
| 23 |
+
},
|
| 24 |
+
"note_to_self": {
|
| 25 |
+
"type": "string",
|
| 26 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
+
"maxLength": 100
|
| 28 |
+
},
|
| 29 |
+
"say_outloud": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
+
"maxLength": 100
|
| 33 |
+
},
|
| 34 |
+
"action": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"required": [
|
| 37 |
+
"type"
|
| 38 |
+
],
|
| 39 |
+
"properties": {
|
| 40 |
+
"type": {
|
| 41 |
+
"type": "string",
|
| 42 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
+
},
|
| 44 |
+
"parameters": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
+
}
|
| 48 |
+
},
|
| 49 |
+
"propertyOrdering": [
|
| 50 |
+
"type",
|
| 51 |
+
"parameters"
|
| 52 |
+
]
|
| 53 |
+
}
|
| 54 |
+
},
|
| 55 |
+
"propertyOrdering": [
|
| 56 |
+
"internal_thinking",
|
| 57 |
+
"note_to_self",
|
| 58 |
+
"say_outloud",
|
| 59 |
+
"action"
|
| 60 |
+
]
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
--- Prompt Content ---
|
| 64 |
+
{
|
| 65 |
+
"meta_data": {
|
| 66 |
+
"agent_name": "A",
|
| 67 |
+
"role": null
|
| 68 |
+
},
|
| 69 |
+
"task_context": {
|
| 70 |
+
"what_just_happened": "• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Game d0748635-4fce-4fb8-a8cf-cd2bf088ea01 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
+
},
|
| 73 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"d0748635-4fce-4fb8-a8cf-cd2bf088ea01\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
+
"constraints": {
|
| 75 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
+
"allowed_actions": [
|
| 77 |
+
{
|
| 78 |
+
"type": "place_starting_settlement",
|
| 79 |
+
"description": "Place your starting settlement",
|
| 80 |
+
"example_parameters": "{\"node\": 14}"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"type": "wait_for_response",
|
| 84 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
+
"example_parameters": "{}"
|
| 86 |
+
}
|
| 87 |
+
]
|
| 88 |
+
}
|
| 89 |
+
}
|
examples/ai_testing/my_games/session_20260109_001931/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:19:52.853870",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\"internal_thinking\":\"As Player 0 in the first round of setup, I need to place my initial settlement and road. My goal is to select a node that provides a good combination of resources and high-probability dice rolls. I've analyzed the board state to identify promising nodes. Node 19 stands out because it provides Wheat (9), Brick (10), and Ore (5). These are excellent resources for development (Wheat for cities, Brick for roads/settlements, Ore for cities) and the numbers (9, 10, 5) are all high-probability rolls. This offers strong early game potential for building and upgrading.\",\"action\":{\"type\":\"place_starting_settlement\",\"parameters\":\"{\\\"node\\\": ",
|
| 7 |
+
"parsed": null,
|
| 8 |
+
"model": "models/gemini-2.5-flash",
|
| 9 |
+
"tokens": {
|
| 10 |
+
"prompt": 1681,
|
| 11 |
+
"completion": 152,
|
| 12 |
+
"total": 5762
|
| 13 |
+
},
|
| 14 |
+
"latency_seconds": 17.496432304382324,
|
| 15 |
+
"error": null
|
| 16 |
+
}
|
examples/ai_testing/my_games/session_20260109_001931/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_001931",
|
| 3 |
+
"start_time": "2026-01-09T00:19:31.731224",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_002315/A/A.md
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_002315
|
| 4 |
+
**Started:** 2026-01-09 00:23:15
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:23:17
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!
|
| 16 |
+
• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!
|
| 17 |
+
• Turn 0: Player 0's turn begins.
|
| 18 |
+
• Turn 0: Player 0's turn begins.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Failed ❌
|
| 24 |
+
|
| 25 |
+
**Error:** Unknown error
|
| 26 |
+
**Latency:** 19.72s
|
| 27 |
+
|
| 28 |
+
---
|
examples/ai_testing/my_games/session_20260109_002315/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:23:17.696789",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"e22d9a99-f253-4ddd-9198-17f9d42b8132\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": 14}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why?",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": 14}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_002315/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T00:23:17.697523
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!
|
| 7 |
+
• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!
|
| 8 |
+
• Turn 0: Player 0's turn begins.
|
| 9 |
+
• Turn 0: Player 0's turn begins.
|
| 10 |
+
|
| 11 |
+
--- Response Schema ---
|
| 12 |
+
{
|
| 13 |
+
"type": "object",
|
| 14 |
+
"required": [
|
| 15 |
+
"internal_thinking",
|
| 16 |
+
"action"
|
| 17 |
+
],
|
| 18 |
+
"properties": {
|
| 19 |
+
"internal_thinking": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Private strategy. What's your plan and why?",
|
| 22 |
+
"minLength": 1000
|
| 23 |
+
},
|
| 24 |
+
"note_to_self": {
|
| 25 |
+
"type": "string",
|
| 26 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
+
"maxLength": 100
|
| 28 |
+
},
|
| 29 |
+
"say_outloud": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
+
"maxLength": 100
|
| 33 |
+
},
|
| 34 |
+
"action": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"required": [
|
| 37 |
+
"type"
|
| 38 |
+
],
|
| 39 |
+
"properties": {
|
| 40 |
+
"type": {
|
| 41 |
+
"type": "string",
|
| 42 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
+
},
|
| 44 |
+
"parameters": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
+
}
|
| 48 |
+
},
|
| 49 |
+
"propertyOrdering": [
|
| 50 |
+
"type",
|
| 51 |
+
"parameters"
|
| 52 |
+
]
|
| 53 |
+
}
|
| 54 |
+
},
|
| 55 |
+
"propertyOrdering": [
|
| 56 |
+
"internal_thinking",
|
| 57 |
+
"note_to_self",
|
| 58 |
+
"say_outloud",
|
| 59 |
+
"action"
|
| 60 |
+
]
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
--- Prompt Content ---
|
| 64 |
+
{
|
| 65 |
+
"meta_data": {
|
| 66 |
+
"agent_name": "A",
|
| 67 |
+
"role": null
|
| 68 |
+
},
|
| 69 |
+
"task_context": {
|
| 70 |
+
"what_just_happened": "• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Game e22d9a99-f253-4ddd-9198-17f9d42b8132 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
+
},
|
| 73 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"e22d9a99-f253-4ddd-9198-17f9d42b8132\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
+
"constraints": {
|
| 75 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
+
"allowed_actions": [
|
| 77 |
+
{
|
| 78 |
+
"type": "place_starting_settlement",
|
| 79 |
+
"description": "Place your starting settlement",
|
| 80 |
+
"example_parameters": "{\"node\": 14}"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"type": "wait_for_response",
|
| 84 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
+
"example_parameters": "{}"
|
| 86 |
+
}
|
| 87 |
+
]
|
| 88 |
+
}
|
| 89 |
+
}
|
examples/ai_testing/my_games/session_20260109_002315/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:23:38.815389",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\"internal_thinking\": \"The game is in the first setup round, and I need to place my starting settlement. I must choose a node that offers a good combination of resources with high probability numbers. My strategy is to prioritize diverse resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability tokens (6, 8, 5, 9). I will avoid placing near the desert hex (Hex 10). I will identify potential nodes by grouping adjacent hexes with favorable attributes. The combination of Hex 4 (S8), Hex 5 (B6), and Hex 9 (W11) provides Sheep, Brick, and Wood with probabilities 8, 6, and 11",
|
| 7 |
+
"parsed": null,
|
| 8 |
+
"model": "gemini-2.5-flash",
|
| 9 |
+
"tokens": {
|
| 10 |
+
"prompt": 1693,
|
| 11 |
+
"completion": 149,
|
| 12 |
+
"total": 5772
|
| 13 |
+
},
|
| 14 |
+
"latency_seconds": 19.721049070358276,
|
| 15 |
+
"error": null
|
| 16 |
+
}
|
examples/ai_testing/my_games/session_20260109_002315/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_002315",
|
| 3 |
+
"start_time": "2026-01-09T00:23:15.644145",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_002646/A/A.md
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_002646
|
| 4 |
+
**Started:** 2026-01-09 00:26:46
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:26:48
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!
|
| 16 |
+
• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!
|
| 17 |
+
• Turn 0: Player 0's turn begins.
|
| 18 |
+
• Turn 0: Player 0's turn begins.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Failed ❌
|
| 24 |
+
|
| 25 |
+
**Error:** Unknown error
|
| 26 |
+
**Latency:** 21.17s
|
| 27 |
+
|
| 28 |
+
---
|
examples/ai_testing/my_games/session_20260109_002646/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,92 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:26:48.615159",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"ccc3296f-05cc-4ae0-9c46-b0fa861e1212\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": 14}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
|
| 42 |
+
},
|
| 43 |
+
"note_to_self": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
|
| 46 |
+
},
|
| 47 |
+
"say_outloud": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
|
| 50 |
+
},
|
| 51 |
+
"action": {
|
| 52 |
+
"type": "object",
|
| 53 |
+
"required": [
|
| 54 |
+
"type"
|
| 55 |
+
],
|
| 56 |
+
"properties": {
|
| 57 |
+
"type": {
|
| 58 |
+
"type": "string",
|
| 59 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 60 |
+
},
|
| 61 |
+
"parameters": {
|
| 62 |
+
"type": "string",
|
| 63 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 64 |
+
}
|
| 65 |
+
},
|
| 66 |
+
"propertyOrdering": [
|
| 67 |
+
"type",
|
| 68 |
+
"parameters"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
"propertyOrdering": [
|
| 73 |
+
"internal_thinking",
|
| 74 |
+
"note_to_self",
|
| 75 |
+
"say_outloud",
|
| 76 |
+
"action"
|
| 77 |
+
]
|
| 78 |
+
},
|
| 79 |
+
"what_happened": "• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 80 |
+
"allowed_actions": [
|
| 81 |
+
{
|
| 82 |
+
"type": "place_starting_settlement",
|
| 83 |
+
"description": "Place your starting settlement",
|
| 84 |
+
"example_parameters": "{\"node\": 14}"
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"type": "wait_for_response",
|
| 88 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 89 |
+
"example_parameters": "{}"
|
| 90 |
+
}
|
| 91 |
+
]
|
| 92 |
+
}
|
examples/ai_testing/my_games/session_20260109_002646/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T00:26:48.616488
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!
|
| 7 |
+
• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!
|
| 8 |
+
• Turn 0: Player 0's turn begins.
|
| 9 |
+
• Turn 0: Player 0's turn begins.
|
| 10 |
+
|
| 11 |
+
--- Response Schema ---
|
| 12 |
+
{
|
| 13 |
+
"type": "object",
|
| 14 |
+
"required": [
|
| 15 |
+
"internal_thinking",
|
| 16 |
+
"action"
|
| 17 |
+
],
|
| 18 |
+
"properties": {
|
| 19 |
+
"internal_thinking": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
|
| 22 |
+
},
|
| 23 |
+
"note_to_self": {
|
| 24 |
+
"type": "string",
|
| 25 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
|
| 26 |
+
},
|
| 27 |
+
"say_outloud": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Game ccc3296f-05cc-4ae0-9c46-b0fa861e1212 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"ccc3296f-05cc-4ae0-9c46-b0fa861e1212\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 71 |
+
"constraints": {
|
| 72 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 73 |
+
"allowed_actions": [
|
| 74 |
+
{
|
| 75 |
+
"type": "place_starting_settlement",
|
| 76 |
+
"description": "Place your starting settlement",
|
| 77 |
+
"example_parameters": "{\"node\": 14}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "wait_for_response",
|
| 81 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 82 |
+
"example_parameters": "{}"
|
| 83 |
+
}
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
}
|
examples/ai_testing/my_games/session_20260109_002646/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:27:11.235052",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\"internal_thinking\": \"The game has just started, and it's my turn (Player 0) in the `SETUP_FIRST_ROUND` phase. My only allowed action is `PLACE_STARTING_SETTLEMENT`. The goal is to select the optimal node for my first settlement to maximize resource production and diversity, prioritizing high-probability dice rolls (6, 8, 5, 9).\\n\\nI need to analyze the board to identify nodes that connect to valuable hexes. Since the `N` (Nodes) lookup table is not explicitly provided in the game state, I must infer node connections based on the hexes' axial coordinates and standard Catan board geometry. I will look for intersections of three hexes",
|
| 7 |
+
"parsed": null,
|
| 8 |
+
"model": "gemini-2.5-flash",
|
| 9 |
+
"tokens": {
|
| 10 |
+
"prompt": 1686,
|
| 11 |
+
"completion": 153,
|
| 12 |
+
"total": 5767
|
| 13 |
+
},
|
| 14 |
+
"latency_seconds": 21.169161081314087,
|
| 15 |
+
"error": null
|
| 16 |
+
}
|
examples/ai_testing/my_games/session_20260109_002646/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_002646",
|
| 3 |
+
"start_time": "2026-01-09T00:26:46.560789",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_003142/A/A.md
ADDED
|
@@ -0,0 +1,28 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_003142
|
| 4 |
+
**Started:** 2026-01-09 00:31:42
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:31:44
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!
|
| 16 |
+
• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!
|
| 17 |
+
• Turn 0: Player 0's turn begins.
|
| 18 |
+
• Turn 0: Player 0's turn begins.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Failed ❌
|
| 24 |
+
|
| 25 |
+
**Error:** Unknown error
|
| 26 |
+
**Latency:** 18.62s
|
| 27 |
+
|
| 28 |
+
---
|
examples/ai_testing/my_games/session_20260109_003142/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,92 @@
|
|
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|
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|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:31:44.876592",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"114a80bb-2558-43ec-9481-10c44a657a29\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": 14}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
|
| 42 |
+
},
|
| 43 |
+
"note_to_self": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
|
| 46 |
+
},
|
| 47 |
+
"say_outloud": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
|
| 50 |
+
},
|
| 51 |
+
"action": {
|
| 52 |
+
"type": "object",
|
| 53 |
+
"required": [
|
| 54 |
+
"type"
|
| 55 |
+
],
|
| 56 |
+
"properties": {
|
| 57 |
+
"type": {
|
| 58 |
+
"type": "string",
|
| 59 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 60 |
+
},
|
| 61 |
+
"parameters": {
|
| 62 |
+
"type": "string",
|
| 63 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 64 |
+
}
|
| 65 |
+
},
|
| 66 |
+
"propertyOrdering": [
|
| 67 |
+
"type",
|
| 68 |
+
"parameters"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
"propertyOrdering": [
|
| 73 |
+
"internal_thinking",
|
| 74 |
+
"note_to_self",
|
| 75 |
+
"say_outloud",
|
| 76 |
+
"action"
|
| 77 |
+
]
|
| 78 |
+
},
|
| 79 |
+
"what_happened": "• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 80 |
+
"allowed_actions": [
|
| 81 |
+
{
|
| 82 |
+
"type": "place_starting_settlement",
|
| 83 |
+
"description": "Place your starting settlement",
|
| 84 |
+
"example_parameters": "{\"node\": 14}"
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"type": "wait_for_response",
|
| 88 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 89 |
+
"example_parameters": "{}"
|
| 90 |
+
}
|
| 91 |
+
]
|
| 92 |
+
}
|
examples/ai_testing/my_games/session_20260109_003142/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T00:31:44.877381
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!
|
| 7 |
+
• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!
|
| 8 |
+
• Turn 0: Player 0's turn begins.
|
| 9 |
+
• Turn 0: Player 0's turn begins.
|
| 10 |
+
|
| 11 |
+
--- Response Schema ---
|
| 12 |
+
{
|
| 13 |
+
"type": "object",
|
| 14 |
+
"required": [
|
| 15 |
+
"internal_thinking",
|
| 16 |
+
"action"
|
| 17 |
+
],
|
| 18 |
+
"properties": {
|
| 19 |
+
"internal_thinking": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
|
| 22 |
+
},
|
| 23 |
+
"note_to_self": {
|
| 24 |
+
"type": "string",
|
| 25 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
|
| 26 |
+
},
|
| 27 |
+
"say_outloud": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Game 114a80bb-2558-43ec-9481-10c44a657a29 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"114a80bb-2558-43ec-9481-10c44a657a29\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 71 |
+
"constraints": {
|
| 72 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 73 |
+
"allowed_actions": [
|
| 74 |
+
{
|
| 75 |
+
"type": "place_starting_settlement",
|
| 76 |
+
"description": "Place your starting settlement",
|
| 77 |
+
"example_parameters": "{\"node\": 14}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "wait_for_response",
|
| 81 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 82 |
+
"example_parameters": "{}"
|
| 83 |
+
}
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
}
|
examples/ai_testing/my_games/session_20260109_003142/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,16 @@
|
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:32:05.048373",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\"internal_thinking\": \"The game is in the `SETUP_FIRST_ROUND` phase, and as Player 0, I need to place my first settlement. The `allowed_actions` only includes `place_starting_settlement`, so I must choose a node. My strategy for the first settlement is to prioritize a good mix of basic resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability production numbers (6, 8, 5, 9). I want to avoid low-probability numbers (2, 3, 11, 12) if possible, and definitely avoid the desert. I will analyze the board state to identify the best node.\\n\\nFirst, I'll",
|
| 7 |
+
"parsed": null,
|
| 8 |
+
"model": "gemini-2.5-flash",
|
| 9 |
+
"tokens": {
|
| 10 |
+
"prompt": 1695,
|
| 11 |
+
"completion": 152,
|
| 12 |
+
"total": 5776
|
| 13 |
+
},
|
| 14 |
+
"latency_seconds": 18.62328004837036,
|
| 15 |
+
"error": null
|
| 16 |
+
}
|
examples/ai_testing/my_games/session_20260109_003142/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
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| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_003142",
|
| 3 |
+
"start_time": "2026-01-09T00:31:42.807451",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_003424/A/A.md
ADDED
|
@@ -0,0 +1,29 @@
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|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_003424
|
| 4 |
+
**Started:** 2026-01-09 00:34:24
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:34:26
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!
|
| 16 |
+
• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!
|
| 17 |
+
• Turn 0: Player 0's turn begins.
|
| 18 |
+
• Turn 0: Player 0's turn begins.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 24.12s | **Tokens:** 6751
|
| 26 |
+
|
| 27 |
+
**Thinking:** My objective is to place the first settlement on a node that provides a strong, diverse set of resources with high probability. I began by analyzing the `board_state.tiles` to identify hexes with favo...
|
| 28 |
+
|
| 29 |
+
---
|
examples/ai_testing/my_games/session_20260109_003424/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,92 @@
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:34:26.971359",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"6a5ecef0-ece7-4e68-9e3e-889d5c2529b2\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": 14}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
|
| 42 |
+
},
|
| 43 |
+
"note_to_self": {
|
| 44 |
+
"type": "string",
|
| 45 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
|
| 46 |
+
},
|
| 47 |
+
"say_outloud": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
|
| 50 |
+
},
|
| 51 |
+
"action": {
|
| 52 |
+
"type": "object",
|
| 53 |
+
"required": [
|
| 54 |
+
"type"
|
| 55 |
+
],
|
| 56 |
+
"properties": {
|
| 57 |
+
"type": {
|
| 58 |
+
"type": "string",
|
| 59 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 60 |
+
},
|
| 61 |
+
"parameters": {
|
| 62 |
+
"type": "string",
|
| 63 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 64 |
+
}
|
| 65 |
+
},
|
| 66 |
+
"propertyOrdering": [
|
| 67 |
+
"type",
|
| 68 |
+
"parameters"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
"propertyOrdering": [
|
| 73 |
+
"internal_thinking",
|
| 74 |
+
"note_to_self",
|
| 75 |
+
"say_outloud",
|
| 76 |
+
"action"
|
| 77 |
+
]
|
| 78 |
+
},
|
| 79 |
+
"what_happened": "• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 80 |
+
"allowed_actions": [
|
| 81 |
+
{
|
| 82 |
+
"type": "place_starting_settlement",
|
| 83 |
+
"description": "Place your starting settlement",
|
| 84 |
+
"example_parameters": "{\"node\": 14}"
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"type": "wait_for_response",
|
| 88 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 89 |
+
"example_parameters": "{}"
|
| 90 |
+
}
|
| 91 |
+
]
|
| 92 |
+
}
|
examples/ai_testing/my_games/session_20260109_003424/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T00:34:26.972844
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!
|
| 7 |
+
• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!
|
| 8 |
+
• Turn 0: Player 0's turn begins.
|
| 9 |
+
• Turn 0: Player 0's turn begins.
|
| 10 |
+
|
| 11 |
+
--- Response Schema ---
|
| 12 |
+
{
|
| 13 |
+
"type": "object",
|
| 14 |
+
"required": [
|
| 15 |
+
"internal_thinking",
|
| 16 |
+
"action"
|
| 17 |
+
],
|
| 18 |
+
"properties": {
|
| 19 |
+
"internal_thinking": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Private strategy. What's your plan and why? Be thorough and detailed (aim for several paragraphs)."
|
| 22 |
+
},
|
| 23 |
+
"note_to_self": {
|
| 24 |
+
"type": "string",
|
| 25 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise."
|
| 26 |
+
},
|
| 27 |
+
"say_outloud": {
|
| 28 |
+
"type": "string",
|
| 29 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload."
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Game 6a5ecef0-ece7-4e68-9e3e-889d5c2529b2 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"6a5ecef0-ece7-4e68-9e3e-889d5c2529b2\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 71 |
+
"constraints": {
|
| 72 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 73 |
+
"allowed_actions": [
|
| 74 |
+
{
|
| 75 |
+
"type": "place_starting_settlement",
|
| 76 |
+
"description": "Place your starting settlement",
|
| 77 |
+
"example_parameters": "{\"node\": 14}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "wait_for_response",
|
| 81 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 82 |
+
"example_parameters": "{}"
|
| 83 |
+
}
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
}
|
examples/ai_testing/my_games/session_20260109_003424/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:34:52.389565",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"My objective is to place the first settlement on a node that provides a strong, diverse set of resources with high probability. I began by analyzing the `board_state.tiles` to identify hexes with favorable resource types and high-probability token numbers (6, 8, 9, 10, 11, 12). \\n\\nI looked for intersections of three hexes that would yield a good mix of Wood (W), Brick (B), Sheep (S), Wheat (Wh), and Ore (O) with high-value tokens. Two particularly strong candidate nodes emerged:\\n1. The node connecting Hex 4 (S8), Hex 5 (B6), and Hex 9 (W11). This provides Sheep (8), Brick (6), and Wood (11). The sum of pips is 8+6+11=25, and it offers diverse basic resources.\\n2. The node connecting Hex 14 (Wh9), Hex 9 (W11), and Hex 13 (B10). This provides Wheat (9), Wood (11), and Brick (10). The sum of pips is 9+11+10=30, making it numerically stronger and still offering excellent resource diversity.\\n\\nI concluded that the node connecting Hex 14 (Wh9), Hex 9 (W11), and Hex 13 (B10) is the most optimal choice due to its high-value tokens (9, 11, 10) and the critical combination of Wheat, Wood, and Brick, which are essential for early game development (roads and settlements).\\n\\nA critical piece of information is missing from the provided `game_state` JSON: the \\\"N\\\" (Nodes) lookup table, which maps `NodeID` to the hexes it touches. Without this, I cannot determine the specific `node` ID that corresponds to my identified optimal location. Since `PLACE_STARTING_SETTLEMENT` is the only allowed action and requires a `node` parameter, I must provide an integer ID. In the absence of actual node mapping, I will use the `node` ID `14` as provided in the `example_parameters` for the `place_starting_settlement` action, acknowledging this is an arbitrary choice forced by the missing data. My strategic intent is clear, even if the specific node ID is a placeholder.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 14}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "My objective is to place the first settlement on a node that provides a strong, diverse set of resources with high probability. I began by analyzing the `board_state.tiles` to identify hexes with favorable resource types and high-probability token numbers (6, 8, 9, 10, 11, 12). \n\nI looked for intersections of three hexes that would yield a good mix of Wood (W), Brick (B), Sheep (S), Wheat (Wh), and Ore (O) with high-value tokens. Two particularly strong candidate nodes emerged:\n1. The node connecting Hex 4 (S8), Hex 5 (B6), and Hex 9 (W11). This provides Sheep (8), Brick (6), and Wood (11). The sum of pips is 8+6+11=25, and it offers diverse basic resources.\n2. The node connecting Hex 14 (Wh9), Hex 9 (W11), and Hex 13 (B10). This provides Wheat (9), Wood (11), and Brick (10). The sum of pips is 9+11+10=30, making it numerically stronger and still offering excellent resource diversity.\n\nI concluded that the node connecting Hex 14 (Wh9), Hex 9 (W11), and Hex 13 (B10) is the most optimal choice due to its high-value tokens (9, 11, 10) and the critical combination of Wheat, Wood, and Brick, which are essential for early game development (roads and settlements).\n\nA critical piece of information is missing from the provided `game_state` JSON: the \"N\" (Nodes) lookup table, which maps `NodeID` to the hexes it touches. Without this, I cannot determine the specific `node` ID that corresponds to my identified optimal location. Since `PLACE_STARTING_SETTLEMENT` is the only allowed action and requires a `node` parameter, I must provide an integer ID. In the absence of actual node mapping, I will use the `node` ID `14` as provided in the `example_parameters` for the `place_starting_settlement` action, acknowledging this is an arbitrary choice forced by the missing data. My strategic intent is clear, even if the specific node ID is a placeholder.",
|
| 9 |
+
"note_to_self": null,
|
| 10 |
+
"say_outloud": null,
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 14
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-2.5-flash",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 1689,
|
| 19 |
+
"completion": 561,
|
| 20 |
+
"total": 6751
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 24.123154163360596,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_003424/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_003424",
|
| 3 |
+
"start_time": "2026-01-09T00:34:24.923751",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_003644/A/A.md
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_003644
|
| 4 |
+
**Started:** 2026-01-09 00:36:44
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 00:36:46
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!
|
| 16 |
+
• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!
|
| 17 |
+
• Turn 0: Player 0's turn begins.
|
| 18 |
+
• Turn 0: Player 0's turn begins.
|
| 19 |
+
|
| 20 |
+
### Prompt Sent
|
| 21 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
+
|
| 23 |
+
### Response Received ✅
|
| 24 |
+
|
| 25 |
+
**Latency:** 24.26s | **Tokens:** 6721
|
| 26 |
+
|
| 27 |
+
**Thinking:** The game is in the setup phase, and I am the first player. I need to place my first settlement. My strategy is to secure a strong combination of resources, prioritizing a mix that supports both early ...
|
| 28 |
+
|
| 29 |
+
**Says:** "Hello everyone! Time to pick my first spot. Good luck!"
|
| 30 |
+
|
| 31 |
+
---
|
examples/ai_testing/my_games/session_20260109_003644/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
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|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:36:46.143250",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": 14}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why?",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": 14}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_003644/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T00:36:46.144068
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!
|
| 7 |
+
• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!
|
| 8 |
+
• Turn 0: Player 0's turn begins.
|
| 9 |
+
• Turn 0: Player 0's turn begins.
|
| 10 |
+
|
| 11 |
+
--- Response Schema ---
|
| 12 |
+
{
|
| 13 |
+
"type": "object",
|
| 14 |
+
"required": [
|
| 15 |
+
"internal_thinking",
|
| 16 |
+
"action"
|
| 17 |
+
],
|
| 18 |
+
"properties": {
|
| 19 |
+
"internal_thinking": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Private strategy. What's your plan and why?",
|
| 22 |
+
"minLength": 1000
|
| 23 |
+
},
|
| 24 |
+
"note_to_self": {
|
| 25 |
+
"type": "string",
|
| 26 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
+
"maxLength": 100
|
| 28 |
+
},
|
| 29 |
+
"say_outloud": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
+
"maxLength": 100
|
| 33 |
+
},
|
| 34 |
+
"action": {
|
| 35 |
+
"type": "object",
|
| 36 |
+
"required": [
|
| 37 |
+
"type"
|
| 38 |
+
],
|
| 39 |
+
"properties": {
|
| 40 |
+
"type": {
|
| 41 |
+
"type": "string",
|
| 42 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
+
},
|
| 44 |
+
"parameters": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
+
}
|
| 48 |
+
},
|
| 49 |
+
"propertyOrdering": [
|
| 50 |
+
"type",
|
| 51 |
+
"parameters"
|
| 52 |
+
]
|
| 53 |
+
}
|
| 54 |
+
},
|
| 55 |
+
"propertyOrdering": [
|
| 56 |
+
"internal_thinking",
|
| 57 |
+
"note_to_self",
|
| 58 |
+
"say_outloud",
|
| 59 |
+
"action"
|
| 60 |
+
]
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
--- Prompt Content ---
|
| 64 |
+
{
|
| 65 |
+
"meta_data": {
|
| 66 |
+
"agent_name": "A",
|
| 67 |
+
"role": null
|
| 68 |
+
},
|
| 69 |
+
"task_context": {
|
| 70 |
+
"what_just_happened": "• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Game 5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
+
},
|
| 73 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"5db5b63c-be30-47be-8d2a-1d2cdf8bc9b5\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
+
"constraints": {
|
| 75 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
+
"allowed_actions": [
|
| 77 |
+
{
|
| 78 |
+
"type": "place_starting_settlement",
|
| 79 |
+
"description": "Place your starting settlement",
|
| 80 |
+
"example_parameters": "{\"node\": 14}"
|
| 81 |
+
},
|
| 82 |
+
{
|
| 83 |
+
"type": "wait_for_response",
|
| 84 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
+
"example_parameters": "{}"
|
| 86 |
+
}
|
| 87 |
+
]
|
| 88 |
+
}
|
| 89 |
+
}
|
examples/ai_testing/my_games/session_20260109_003644/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T00:37:11.722239",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\"internal_thinking\": \"The game is in the setup phase, and I am the first player. I need to place my first settlement. My strategy is to secure a strong combination of resources, prioritizing a mix that supports both early expansion (Wood, Brick, Sheep) and later development (Wheat, Ore). I lack a direct node-to-hex mapping, so I must infer good locations from the hex data and use the example parameter for the node ID. I've identified a promising location around hexes H13 (Brick 10), H14 (Wheat 9), and H17 (Ore 5), which offers Brick, Wheat, and Ore with strong numbers (10, 9, 5). This combination is excellent for building cities and development cards early. Another strong option is Sheep 8, Brick 6, Wood 11 (from H4, H5, H9) for early expansion. Given the example parameter '{\\\"node\\\": 14}', I will use node 14, hoping it corresponds to the Brick/Wheat/Ore spot (as hex 14 is Wheat 9). This sets me up for a strong development path.\", \"say_outloud\": \"Hello everyone! Time to pick my first spot. Good luck!\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 14}\"}}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "The game is in the setup phase, and I am the first player. I need to place my first settlement. My strategy is to secure a strong combination of resources, prioritizing a mix that supports both early expansion (Wood, Brick, Sheep) and later development (Wheat, Ore). I lack a direct node-to-hex mapping, so I must infer good locations from the hex data and use the example parameter for the node ID. I've identified a promising location around hexes H13 (Brick 10), H14 (Wheat 9), and H17 (Ore 5), which offers Brick, Wheat, and Ore with strong numbers (10, 9, 5). This combination is excellent for building cities and development cards early. Another strong option is Sheep 8, Brick 6, Wood 11 (from H4, H5, H9) for early expansion. Given the example parameter '{\"node\": 14}', I will use node 14, hoping it corresponds to the Brick/Wheat/Ore spot (as hex 14 is Wheat 9). This sets me up for a strong development path. [Response was too brief]",
|
| 9 |
+
"note_to_self": null,
|
| 10 |
+
"say_outloud": "Hello everyone! Time to pick my first spot. Good luck!",
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 14
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-2.5-flash",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 1683,
|
| 19 |
+
"completion": 292,
|
| 20 |
+
"total": 6721
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 24.259368896484375,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_003644/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_003644",
|
| 3 |
+
"start_time": "2026-01-09T00:36:44.063990",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/play_with_ai.py
CHANGED
|
@@ -147,8 +147,9 @@ def create_game(player_configs: List[dict], send_to_llm: bool = True, manual_act
|
|
| 147 |
|
| 148 |
users.append(user)
|
| 149 |
|
| 150 |
-
# Create game manager
|
| 151 |
-
|
|
|
|
| 152 |
|
| 153 |
# Setup web visualization
|
| 154 |
web_viz = WebVisualization(port=5000, auto_open=False, debug=False)
|
|
|
|
| 147 |
|
| 148 |
users.append(user)
|
| 149 |
|
| 150 |
+
# Create game manager with optional random seed for reproducibility
|
| 151 |
+
# Use random_seed=0 for deterministic games, or None for random
|
| 152 |
+
game_manager = GameManager(users, random_seed=0)
|
| 153 |
|
| 154 |
# Setup web visualization
|
| 155 |
web_viz = WebVisualization(port=5000, auto_open=False, debug=False)
|
pycatan/ai/ai_manager.py
CHANGED
|
@@ -468,17 +468,17 @@ class AIManager:
|
|
| 468 |
"BUILD_SETTLEMENT": {
|
| 469 |
"type": "build_settlement",
|
| 470 |
"description": "Build a settlement at a node",
|
| 471 |
-
"example_parameters": "{\"node\":
|
| 472 |
},
|
| 473 |
"BUILD_CITY": {
|
| 474 |
"type": "build_city",
|
| 475 |
"description": "Upgrade a settlement to a city",
|
| 476 |
-
"example_parameters": "{\"node\":
|
| 477 |
},
|
| 478 |
"BUILD_ROAD": {
|
| 479 |
"type": "build_road",
|
| 480 |
"description": "Build a road between two nodes",
|
| 481 |
-
"example_parameters": "{\"from\":
|
| 482 |
},
|
| 483 |
"ROLL_DICE": {
|
| 484 |
"type": "roll_dice",
|
|
@@ -508,12 +508,12 @@ class AIManager:
|
|
| 508 |
"TRADE_PROPOSE": {
|
| 509 |
"type": "trade_propose",
|
| 510 |
"description": "Propose a trade to other players",
|
| 511 |
-
"example_parameters": "{\"offer\": {\"wood\":
|
| 512 |
},
|
| 513 |
"ROBBER_MOVE": {
|
| 514 |
"type": "robber_move",
|
| 515 |
"description": "Move the robber to a hex",
|
| 516 |
-
"example_parameters": "{\"hex\":
|
| 517 |
},
|
| 518 |
"STEAL_CARD": {
|
| 519 |
"type": "steal_card",
|
|
@@ -528,12 +528,12 @@ class AIManager:
|
|
| 528 |
"PLACE_STARTING_SETTLEMENT": {
|
| 529 |
"type": "place_starting_settlement",
|
| 530 |
"description": "Place your starting settlement",
|
| 531 |
-
"example_parameters": "{\"node\":
|
| 532 |
},
|
| 533 |
"PLACE_STARTING_ROAD": {
|
| 534 |
"type": "place_starting_road",
|
| 535 |
"description": "Place your starting road",
|
| 536 |
-
"example_parameters": "{\"from\":
|
| 537 |
},
|
| 538 |
"WAIT_FOR_RESPONSE": {
|
| 539 |
"type": "wait_for_response",
|
|
@@ -593,6 +593,7 @@ class AIManager:
|
|
| 593 |
kwargs = {
|
| 594 |
"response_schema": schema,
|
| 595 |
"enable_thinking": self.config.llm.enable_thinking,
|
|
|
|
| 596 |
}
|
| 597 |
|
| 598 |
if self.config.llm.enable_thinking:
|
|
|
|
| 468 |
"BUILD_SETTLEMENT": {
|
| 469 |
"type": "build_settlement",
|
| 470 |
"description": "Build a settlement at a node",
|
| 471 |
+
"example_parameters": "{\"node\": X}"
|
| 472 |
},
|
| 473 |
"BUILD_CITY": {
|
| 474 |
"type": "build_city",
|
| 475 |
"description": "Upgrade a settlement to a city",
|
| 476 |
+
"example_parameters": "{\"node\": X}"
|
| 477 |
},
|
| 478 |
"BUILD_ROAD": {
|
| 479 |
"type": "build_road",
|
| 480 |
"description": "Build a road between two nodes",
|
| 481 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 482 |
},
|
| 483 |
"ROLL_DICE": {
|
| 484 |
"type": "roll_dice",
|
|
|
|
| 508 |
"TRADE_PROPOSE": {
|
| 509 |
"type": "trade_propose",
|
| 510 |
"description": "Propose a trade to other players",
|
| 511 |
+
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 512 |
},
|
| 513 |
"ROBBER_MOVE": {
|
| 514 |
"type": "robber_move",
|
| 515 |
"description": "Move the robber to a hex",
|
| 516 |
+
"example_parameters": "{\"hex\": X}"
|
| 517 |
},
|
| 518 |
"STEAL_CARD": {
|
| 519 |
"type": "steal_card",
|
|
|
|
| 528 |
"PLACE_STARTING_SETTLEMENT": {
|
| 529 |
"type": "place_starting_settlement",
|
| 530 |
"description": "Place your starting settlement",
|
| 531 |
+
"example_parameters": "{\"node\": X}"
|
| 532 |
},
|
| 533 |
"PLACE_STARTING_ROAD": {
|
| 534 |
"type": "place_starting_road",
|
| 535 |
"description": "Place your starting road",
|
| 536 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 537 |
},
|
| 538 |
"WAIT_FOR_RESPONSE": {
|
| 539 |
"type": "wait_for_response",
|
|
|
|
| 593 |
kwargs = {
|
| 594 |
"response_schema": schema,
|
| 595 |
"enable_thinking": self.config.llm.enable_thinking,
|
| 596 |
+
"max_tokens": self.config.llm.max_tokens,
|
| 597 |
}
|
| 598 |
|
| 599 |
if self.config.llm.enable_thinking:
|
pycatan/ai/config.py
CHANGED
|
@@ -39,19 +39,19 @@ class LLMConfig:
|
|
| 39 |
|
| 40 |
# Provider settings
|
| 41 |
provider: str = "gemini" # "gemini", "openai", "anthropic", "azure"
|
| 42 |
-
model_name: str = "gemini-2.
|
| 43 |
|
| 44 |
# Generation parameters
|
| 45 |
temperature: float = 0.7
|
| 46 |
-
max_tokens: int =
|
| 47 |
top_p: float = 0.95
|
| 48 |
top_k: int = 40
|
| 49 |
|
| 50 |
# Thinking mode (Gemini 2.0+)
|
| 51 |
-
#
|
| 52 |
-
#
|
| 53 |
-
enable_thinking: bool = False #
|
| 54 |
-
thinking_budget: int =
|
| 55 |
|
| 56 |
# API settings
|
| 57 |
api_key_env_var: str = "GEMINI_API_KEY" # Environment variable name
|
|
|
|
| 39 |
|
| 40 |
# Provider settings
|
| 41 |
provider: str = "gemini" # "gemini", "openai", "anthropic", "azure"
|
| 42 |
+
model_name: str = "gemini-2.5-flash" # Current stable model (Jan 2026)
|
| 43 |
|
| 44 |
# Generation parameters
|
| 45 |
temperature: float = 0.7
|
| 46 |
+
max_tokens: int = 20000
|
| 47 |
top_p: float = 0.95
|
| 48 |
top_k: int = 40
|
| 49 |
|
| 50 |
# Thinking mode (Gemini 2.0+)
|
| 51 |
+
# Uses new google-genai SDK
|
| 52 |
+
# Note: Requires gemini-2.0-flash-thinking-exp model
|
| 53 |
+
enable_thinking: bool = False # Disabled - thinking tokens eat into output budget
|
| 54 |
+
thinking_budget: int = 3000 # Max tokens for thinking (3k default)
|
| 55 |
|
| 56 |
# API settings
|
| 57 |
api_key_env_var: str = "GEMINI_API_KEY" # Environment variable name
|
pycatan/ai/llm_client.py
CHANGED
|
@@ -112,11 +112,12 @@ class GeminiClient(LLMClient):
|
|
| 112 |
"""
|
| 113 |
Google Gemini LLM Client.
|
| 114 |
|
| 115 |
-
Supports Gemini models through the Google
|
|
|
|
| 116 |
"""
|
| 117 |
|
| 118 |
def __init__(self,
|
| 119 |
-
model: str = "
|
| 120 |
api_key: str = "",
|
| 121 |
temperature: float = 0.7,
|
| 122 |
max_tokens: Optional[int] = None,
|
|
@@ -126,7 +127,7 @@ class GeminiClient(LLMClient):
|
|
| 126 |
Initialize Gemini client.
|
| 127 |
|
| 128 |
Args:
|
| 129 |
-
model: Model name (e.g., "
|
| 130 |
api_key: Google API key
|
| 131 |
temperature: Sampling temperature (0.0-1.0)
|
| 132 |
max_tokens: Maximum tokens to generate
|
|
@@ -138,16 +139,19 @@ class GeminiClient(LLMClient):
|
|
| 138 |
self.temperature = temperature
|
| 139 |
self.max_tokens = max_tokens
|
| 140 |
self.response_format = response_format
|
|
|
|
| 141 |
|
| 142 |
-
# Initialize
|
| 143 |
try:
|
| 144 |
-
|
|
|
|
|
|
|
| 145 |
self.genai = genai
|
| 146 |
-
self.
|
| 147 |
-
self.
|
| 148 |
-
logger.info(f"Initialized Gemini client with model: {model}")
|
| 149 |
except ImportError:
|
| 150 |
-
logger.error("google-
|
| 151 |
raise
|
| 152 |
except Exception as e:
|
| 153 |
logger.error(f"Failed to initialize Gemini client: {e}")
|
|
@@ -155,7 +159,7 @@ class GeminiClient(LLMClient):
|
|
| 155 |
|
| 156 |
def generate(self, prompt: str, **kwargs) -> LLMResponse:
|
| 157 |
"""
|
| 158 |
-
Generate response from Gemini.
|
| 159 |
|
| 160 |
Args:
|
| 161 |
prompt: Prompt text (can be JSON string or plain text)
|
|
@@ -169,41 +173,46 @@ class GeminiClient(LLMClient):
|
|
| 169 |
"""
|
| 170 |
start_time = time.time()
|
| 171 |
|
| 172 |
-
#
|
| 173 |
-
|
| 174 |
"temperature": kwargs.get("temperature", self.temperature),
|
| 175 |
}
|
| 176 |
|
| 177 |
if self.max_tokens:
|
| 178 |
-
|
| 179 |
|
| 180 |
# Thinking mode (Gemini 2.0+)
|
| 181 |
if kwargs.get("enable_thinking", False):
|
| 182 |
-
|
| 183 |
-
|
| 184 |
-
|
|
|
|
|
|
|
| 185 |
|
| 186 |
# Set response format
|
| 187 |
response_format = kwargs.get("response_format", self.response_format)
|
| 188 |
if response_format == "json":
|
| 189 |
-
|
| 190 |
|
| 191 |
-
# Add
|
|
|
|
| 192 |
if "response_schema" in kwargs:
|
| 193 |
-
# NOTE: propertyOrdering works in AI Studio but NOT in Python SDK
|
| 194 |
-
# We need to remove it for the SDK to accept the schema
|
| 195 |
schema = kwargs["response_schema"]
|
| 196 |
cleaned_schema = self._remove_unsupported_fields(schema)
|
| 197 |
-
|
| 198 |
|
| 199 |
try:
|
| 200 |
logger.info(f"Sending request to Gemini ({self.model})...")
|
| 201 |
logger.debug(f"Prompt length: {len(prompt)} chars")
|
| 202 |
|
| 203 |
-
#
|
| 204 |
-
|
| 205 |
-
|
| 206 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 207 |
)
|
| 208 |
|
| 209 |
latency = time.time() - start_time
|
|
@@ -211,18 +220,17 @@ class GeminiClient(LLMClient):
|
|
| 211 |
# Extract content
|
| 212 |
content = response.text
|
| 213 |
|
| 214 |
-
# Token counting
|
| 215 |
-
# Try to get actual usage from response, fall back to estimation
|
| 216 |
thinking_tokens = 0
|
| 217 |
try:
|
| 218 |
-
if hasattr(response, 'usage_metadata'):
|
| 219 |
-
prompt_tokens = response.usage_metadata.prompt_token_count
|
| 220 |
-
completion_tokens = response.usage_metadata.candidates_token_count
|
| 221 |
-
total_tokens = response.usage_metadata.total_token_count
|
| 222 |
|
| 223 |
-
# Extract thinking tokens if available
|
| 224 |
if hasattr(response.usage_metadata, 'thoughts_token_count'):
|
| 225 |
-
thinking_tokens = response.usage_metadata.thoughts_token_count
|
| 226 |
|
| 227 |
logger.debug(f"Token counts from API: prompt={prompt_tokens}, completion={completion_tokens}, thinking={thinking_tokens}, total={total_tokens}")
|
| 228 |
else:
|
|
|
|
| 112 |
"""
|
| 113 |
Google Gemini LLM Client.
|
| 114 |
|
| 115 |
+
Supports Gemini models through the new Google GenAI SDK.
|
| 116 |
+
Includes support for thinking mode (Gemini 2.0+).
|
| 117 |
"""
|
| 118 |
|
| 119 |
def __init__(self,
|
| 120 |
+
model: str = "gemini-2.0-flash-exp",
|
| 121 |
api_key: str = "",
|
| 122 |
temperature: float = 0.7,
|
| 123 |
max_tokens: Optional[int] = None,
|
|
|
|
| 127 |
Initialize Gemini client.
|
| 128 |
|
| 129 |
Args:
|
| 130 |
+
model: Model name (e.g., "gemini-2.0-flash-exp")
|
| 131 |
api_key: Google API key
|
| 132 |
temperature: Sampling temperature (0.0-1.0)
|
| 133 |
max_tokens: Maximum tokens to generate
|
|
|
|
| 139 |
self.temperature = temperature
|
| 140 |
self.max_tokens = max_tokens
|
| 141 |
self.response_format = response_format
|
| 142 |
+
self.api_key = api_key
|
| 143 |
|
| 144 |
+
# Initialize new GenAI client
|
| 145 |
try:
|
| 146 |
+
from google import genai
|
| 147 |
+
from google.genai import types
|
| 148 |
+
|
| 149 |
self.genai = genai
|
| 150 |
+
self.types = types
|
| 151 |
+
self.client = genai.Client(api_key=api_key)
|
| 152 |
+
logger.info(f"Initialized Gemini client (new SDK) with model: {model}")
|
| 153 |
except ImportError:
|
| 154 |
+
logger.error("google-genai package not installed. Install with: pip install google-genai")
|
| 155 |
raise
|
| 156 |
except Exception as e:
|
| 157 |
logger.error(f"Failed to initialize Gemini client: {e}")
|
|
|
|
| 159 |
|
| 160 |
def generate(self, prompt: str, **kwargs) -> LLMResponse:
|
| 161 |
"""
|
| 162 |
+
Generate response from Gemini using new SDK.
|
| 163 |
|
| 164 |
Args:
|
| 165 |
prompt: Prompt text (can be JSON string or plain text)
|
|
|
|
| 173 |
"""
|
| 174 |
start_time = time.time()
|
| 175 |
|
| 176 |
+
# Build generation config
|
| 177 |
+
config_dict = {
|
| 178 |
"temperature": kwargs.get("temperature", self.temperature),
|
| 179 |
}
|
| 180 |
|
| 181 |
if self.max_tokens:
|
| 182 |
+
config_dict["max_output_tokens"] = kwargs.get("max_tokens", self.max_tokens)
|
| 183 |
|
| 184 |
# Thinking mode (Gemini 2.0+)
|
| 185 |
if kwargs.get("enable_thinking", False):
|
| 186 |
+
thinking_budget = kwargs.get("thinking_budget", 16000)
|
| 187 |
+
config_dict["thinking_config"] = self.types.ThinkingConfig(
|
| 188 |
+
thinking_budget=thinking_budget
|
| 189 |
+
)
|
| 190 |
+
logger.info(f"Thinking mode enabled with budget: {thinking_budget}")
|
| 191 |
|
| 192 |
# Set response format
|
| 193 |
response_format = kwargs.get("response_format", self.response_format)
|
| 194 |
if response_format == "json":
|
| 195 |
+
config_dict["response_mime_type"] = "application/json"
|
| 196 |
|
| 197 |
+
# Add response_json_schema if provided (enforces structure)
|
| 198 |
+
# Note: new SDK uses response_json_schema instead of response_schema
|
| 199 |
if "response_schema" in kwargs:
|
|
|
|
|
|
|
| 200 |
schema = kwargs["response_schema"]
|
| 201 |
cleaned_schema = self._remove_unsupported_fields(schema)
|
| 202 |
+
config_dict["response_json_schema"] = cleaned_schema
|
| 203 |
|
| 204 |
try:
|
| 205 |
logger.info(f"Sending request to Gemini ({self.model})...")
|
| 206 |
logger.debug(f"Prompt length: {len(prompt)} chars")
|
| 207 |
|
| 208 |
+
# Create generation config
|
| 209 |
+
generation_config = self.types.GenerateContentConfig(**config_dict)
|
| 210 |
+
|
| 211 |
+
# Generate response using new SDK
|
| 212 |
+
response = self.client.models.generate_content(
|
| 213 |
+
model=self.model,
|
| 214 |
+
contents=prompt,
|
| 215 |
+
config=generation_config
|
| 216 |
)
|
| 217 |
|
| 218 |
latency = time.time() - start_time
|
|
|
|
| 220 |
# Extract content
|
| 221 |
content = response.text
|
| 222 |
|
| 223 |
+
# Token counting from usage metadata
|
|
|
|
| 224 |
thinking_tokens = 0
|
| 225 |
try:
|
| 226 |
+
if hasattr(response, 'usage_metadata') and response.usage_metadata:
|
| 227 |
+
prompt_tokens = response.usage_metadata.prompt_token_count or 0
|
| 228 |
+
completion_tokens = response.usage_metadata.candidates_token_count or 0
|
| 229 |
+
total_tokens = response.usage_metadata.total_token_count or 0
|
| 230 |
|
| 231 |
+
# Extract thinking tokens if available
|
| 232 |
if hasattr(response.usage_metadata, 'thoughts_token_count'):
|
| 233 |
+
thinking_tokens = response.usage_metadata.thoughts_token_count or 0
|
| 234 |
|
| 235 |
logger.debug(f"Token counts from API: prompt={prompt_tokens}, completion={completion_tokens}, thinking={thinking_tokens}, total={total_tokens}")
|
| 236 |
else:
|