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- docs/STREAMING_IMPLEMENTATION.md +172 -0
- docs/STREAMING_SYSTEM.md +266 -0
- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260109_170256/Alice/Alice.md +0 -736
- examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.txt +0 -532
- examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.txt +0 -342
- examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_1.json +0 -26
- examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_2.json +0 -27
- examples/ai_testing/my_games/session_20260109_170256/Bob/Bob.md +0 -219
- examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.txt +0 -215
- examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_1.json +0 -26
- examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_2.json +0 -27
- examples/ai_testing/my_games/session_20260109_170256/Charlie/Charlie.md +0 -255
- examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.txt +0 -315
- examples/ai_testing/my_games/session_20260109_170256/agent_memories.json +0 -10
- examples/ai_testing/my_games/session_20260109_170256/chat_history.json +0 -28
- examples/ai_testing/my_games/session_20260109_170256/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_170804/Alice/Alice.md +0 -483
- examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.txt +0 -385
- examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.txt +0 -233
- examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_1.json +0 -26
- examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_2.json +0 -27
- examples/ai_testing/my_games/session_20260109_170804/Bob/Bob.md +0 -651
- examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.txt +0 -511
- examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.txt +0 -261
- examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_2_iter1.json +0 -47
- examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_1.json +0 -26
- examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_2.json +0 -27
- examples/ai_testing/my_games/session_20260109_170804/Charlie/Charlie.md +0 -455
- examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.txt +0 -349
- examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.txt +0 -171
- examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_1.json +0 -26
- examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_2.json +0 -27
- examples/ai_testing/my_games/session_20260109_170804/agent_memories.json +0 -14
- examples/ai_testing/my_games/session_20260109_170804/chat_history.json +0 -40
- examples/ai_testing/my_games/session_20260109_170804/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_171236/Alice/Alice.md +0 -645
- examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.json +0 -155
- examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.txt +0 -545
- examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.json +0 -155
docs/STREAMING_IMPLEMENTATION.md
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| 1 |
+
# ✅ Streaming System Implementation - Complete!
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| 2 |
+
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| 3 |
+
## 🎯 Summary
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| 4 |
+
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| 5 |
+
Successfully implemented a complete **real-time streaming system** for PyCatan AI agents!
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| 6 |
+
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| 7 |
+
## 🚀 What Was Built
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| 8 |
+
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| 9 |
+
### 1. **LLM Streaming** (`llm_client.py`)
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✅ Added `generate_stream()` method
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✅ Yields `StreamChunk` objects in real-time
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| 12 |
+
✅ Supports `include_thoughts=True` for thinking summaries
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| 13 |
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✅ Handles thoughts, text, and function calls
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| 14 |
+
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+
### 2. **AI Manager Integration** (`ai_manager.py`)
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+
✅ Added `_send_to_llm_stream()` method
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| 17 |
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✅ Broadcasts chunks via `_broadcast_stream_chunk()`
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✅ Configurable streaming via `enable_streaming` flag
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✅ Full tool calling loop with streaming support
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| 20 |
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+
### 3. **Stream Broadcasting** (`stream_broadcaster.py`)
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✅ New component for HTTP-based event broadcasting
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✅ Non-blocking POST requests to web viewer
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✅ Automatic failover if viewer unavailable
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+
### 4. **Web Viewer SSE** (`web_viewer.py`)
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✅ Added `/api/stream/<player_name>` SSE endpoint
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✅ Added `/api/stream/broadcast` POST endpoint
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✅ Per-player event queues with overflow protection
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✅ Automatic reconnection handling
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+
### 5. **Dynamic UI** (`viewer_dynamic.html`)
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| 33 |
+
✅ Real-time streaming containers for each player
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✅ Auto-scrolling content with animations
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+
✅ Visual indicators for thoughts, text, and tools
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| 36 |
+
✅ Auto-cleanup after stream completion
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| 37 |
+
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| 38 |
+
### 6. **Configuration** (`config_dev.yaml`, `config.py`)
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| 39 |
+
✅ Added `enable_streaming` configuration option
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| 40 |
+
✅ Updated defaults to enable streaming by default
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| 41 |
+
✅ Enabled thinking mode for thought summaries
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| 42 |
+
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+
### 7. **Dependencies** (`setup.py`)
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| 44 |
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✅ Added `requests` library for HTTP broadcasting
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+
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+
## 📋 Files Modified
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+
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1. `pycatan/ai/llm_client.py` - Streaming generation
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| 49 |
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2. `pycatan/ai/ai_manager.py` - Stream coordination
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| 50 |
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3. `pycatan/ai/stream_broadcaster.py` - **NEW** HTTP broadcaster
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| 51 |
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4. `pycatan/ai/config.py` - Configuration schema
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| 52 |
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5. `pycatan/ai/config_dev.yaml` - Default config
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| 53 |
+
6. `examples/ai_testing/web_viewer.py` - SSE endpoints
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| 54 |
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7. `examples/ai_testing/templates/viewer_dynamic.html` - UI updates
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| 55 |
+
8. `setup.py` - Dependencies
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| 56 |
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9. `docs/STREAMING_SYSTEM.md` - **NEW** Complete documentation
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+
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+
## 🎨 Visual Features
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+
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+
**Streaming Container:**
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| 61 |
+
- 🟦 Blue pulsing border while streaming
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- 🟩 Green border when complete
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+
- 🔵 Blinking status indicator
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+
- ⚡ Smooth animations for new chunks
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| 65 |
+
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+
**Chunk Types:**
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| 67 |
+
- 💭 **Thoughts** - Purple, italic (AI reasoning)
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+
- 📝 **Text** - Green (regular response)
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| 69 |
+
- 🔧 **Function Calls** - Orange, monospace (tool usage)
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| 70 |
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- ✅ **Done** - Completion status
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| 71 |
+
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| 72 |
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## 🔧 How It Works
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| 73 |
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| 74 |
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```
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1. AI Manager creates prompt
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2. Calls llm_client.generate_stream()
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| 77 |
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3. Gemini returns chunks with thoughts/text/tools
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| 78 |
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4. Each chunk → StreamBroadcaster → HTTP POST
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| 79 |
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5. Web Viewer receives POST → adds to queue
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| 80 |
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6. Browser SSE connection → receives events
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| 81 |
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7. JavaScript displays in real-time
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| 82 |
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8. Stream completes → auto-cleanup after 3s
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| 83 |
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```
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| 84 |
+
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## 📊 Configuration
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| 86 |
+
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**Enable Everything:**
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| 88 |
+
```yaml
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| 89 |
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llm:
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| 90 |
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enable_streaming: true
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| 91 |
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enable_thinking: true
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| 92 |
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thinking_budget: 8000
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| 93 |
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```
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| 94 |
+
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| 95 |
+
**Disable Streaming (fallback to traditional):**
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| 96 |
+
```yaml
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| 97 |
+
llm:
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| 98 |
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enable_streaming: false
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| 99 |
+
```
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| 100 |
+
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| 101 |
+
## 🎮 Testing
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| 102 |
+
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+
**To test:**
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| 104 |
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1. Run `play_ai_auto.bat`
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| 105 |
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2. Open `http://localhost:5001` in browser
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| 106 |
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3. Watch real-time updates appear at top of page
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| 107 |
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4. See thoughts, tool calls, and responses stream in
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| 108 |
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5. Observe auto-cleanup when complete
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| 109 |
+
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| 110 |
+
## 🌟 Benefits
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| 111 |
+
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| 112 |
+
### For Development
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| 113 |
+
- ✅ Immediate visual feedback
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| 114 |
+
- ✅ Debug tool calling in real-time
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| 115 |
+
- ✅ Understand AI reasoning process
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| 116 |
+
- ✅ Better UX during long waits
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| 117 |
+
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| 118 |
+
### For Users
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| 119 |
+
- ✅ Transparent AI decision-making
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| 120 |
+
- ✅ Engaging to watch
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| 121 |
+
- ✅ Educational - see how AI thinks
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| 122 |
+
- ✅ More entertaining than loading spinner
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| 123 |
+
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| 124 |
+
## 📖 Documentation
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| 125 |
+
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| 126 |
+
See [STREAMING_SYSTEM.md](STREAMING_SYSTEM.md) for complete technical documentation including:
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| 127 |
+
- Architecture diagrams
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| 128 |
+
- API reference
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| 129 |
+
- Troubleshooting guide
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| 130 |
+
- Future enhancements
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| 131 |
+
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| 132 |
+
## 🎯 Next Steps
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| 133 |
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| 134 |
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The streaming system is production-ready! Possible future enhancements:
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| 135 |
+
- [ ] Stream game board updates
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| 136 |
+
- [ ] Filter streams by type
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| 137 |
+
- [ ] Replay historical streams
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| 138 |
+
- [ ] WebSocket alternative
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| 139 |
+
- [ ] Multi-viewer support
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| 140 |
+
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| 141 |
+
## ✅ Answers to Original Questions
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| 142 |
+
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| 143 |
+
### 1. ניהול תקציב THINKING
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| 144 |
+
**עכשיו:** מנוהל ב-`ai_manager.py` עם תמיכה מלאה ב-streaming:
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| 145 |
+
- תקציב דינמי לכל iteration
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| 146 |
+
- `thinking_budgets = [8000, 4000, 2000]` = 3 iterations
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| 147 |
+
- או תקציב אחיד: `thinking_budget = 8000`
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| 148 |
+
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| 149 |
+
### 2. שימוש ב-startChat
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| 150 |
+
**לא** - המערכת משתמשת ב-`generate_content_stream` ישירות, ללא chat sessions.
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| 151 |
+
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| 152 |
+
### 3. שימוש ב-STREAM
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| 153 |
+
**כן!** עכשיו יש תמיכה מלאה:
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| 154 |
+
```python
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| 155 |
+
for chunk in client.models.generate_content_stream(
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| 156 |
+
model="gemini-3-flash-preview",
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| 157 |
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contents=prompt,
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| 158 |
+
config=types.GenerateContentConfig(
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| 159 |
+
thinking_config=types.ThinkingConfig(
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| 160 |
+
include_thoughts=True # ✨ זה מה שחסר היה!
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| 161 |
+
)
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| 162 |
+
)
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| 163 |
+
):
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| 164 |
+
if chunk.part.thought:
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| 165 |
+
# 💭 מחשבות בזמן אמת!
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| 166 |
+
elif chunk.part.function_call:
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| 167 |
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# 🔧 כלים בזמן אמת!
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| 168 |
+
```
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| 169 |
+
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| 170 |
+
---
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| 171 |
+
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| 172 |
+
**Implementation Complete! 🎉**
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docs/STREAMING_SYSTEM.md
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|
| 1 |
+
# 🌊 Streaming System - Real-Time AI Updates
|
| 2 |
+
|
| 3 |
+
## Overview
|
| 4 |
+
|
| 5 |
+
The PyCatan AI system now supports **real-time streaming** of AI agent thoughts, actions, and tool calls! This provides immediate visibility into what the AI is thinking and doing as it plays.
|
| 6 |
+
|
| 7 |
+
## Architecture
|
| 8 |
+
|
| 9 |
+
```
|
| 10 |
+
┌─────────────┐ ┌──────────────┐ ┌─────────────┐
|
| 11 |
+
│ │ Stream │ │ SSE │ │
|
| 12 |
+
│ LLM Client ├────────►│ AI Manager ├────────►│ Web Viewer │
|
| 13 |
+
│ │ Chunks │ │ Events │ │
|
| 14 |
+
└─────────────┘ └──────────────┘ └─────────────┘
|
| 15 |
+
│
|
| 16 |
+
│ HTTP POST
|
| 17 |
+
▼
|
| 18 |
+
┌──────────────┐
|
| 19 |
+
│Stream │
|
| 20 |
+
│Broadcaster │
|
| 21 |
+
└──────────────┘
|
| 22 |
+
```
|
| 23 |
+
|
| 24 |
+
## Components
|
| 25 |
+
|
| 26 |
+
### 1. LLM Client (`llm_client.py`)
|
| 27 |
+
|
| 28 |
+
**New:** `generate_stream()` method
|
| 29 |
+
- Uses `client.models.generate_content_stream()` for streaming
|
| 30 |
+
- Yields `StreamChunk` objects in real-time
|
| 31 |
+
- Supports `include_thoughts=True` in ThinkingConfig
|
| 32 |
+
- Handles three chunk types:
|
| 33 |
+
- `thought` - AI reasoning/thinking
|
| 34 |
+
- `text` - Regular response text
|
| 35 |
+
- `function_call` - Tool/function calls
|
| 36 |
+
|
| 37 |
+
**StreamChunk dataclass:**
|
| 38 |
+
```python
|
| 39 |
+
@dataclass
|
| 40 |
+
class StreamChunk:
|
| 41 |
+
chunk_type: str # 'thought', 'text', 'function_call', 'done'
|
| 42 |
+
content: Optional[str] = None
|
| 43 |
+
function_call: Optional[Dict[str, Any]] = None
|
| 44 |
+
is_complete: bool = False
|
| 45 |
+
```
|
| 46 |
+
|
| 47 |
+
### 2. AI Manager (`ai_manager.py`)
|
| 48 |
+
|
| 49 |
+
**New:** `_send_to_llm_stream()` method
|
| 50 |
+
- Similar to `_send_to_llm()` but uses streaming
|
| 51 |
+
- Broadcasts chunks via `_broadcast_stream_chunk()`
|
| 52 |
+
- Supports tool calling loop with streaming
|
| 53 |
+
- Each iteration can stream thoughts and tool calls
|
| 54 |
+
|
| 55 |
+
**Configuration:**
|
| 56 |
+
- `config.llm.enable_streaming` - Enable/disable streaming (default: True)
|
| 57 |
+
- Falls back to regular mode if disabled
|
| 58 |
+
|
| 59 |
+
### 3. Stream Broadcaster (`stream_broadcaster.py`)
|
| 60 |
+
|
| 61 |
+
**New component** that pushes events to web viewer:
|
| 62 |
+
- Sends HTTP POST to `http://localhost:5001/api/stream/broadcast`
|
| 63 |
+
- Non-blocking with short timeout (0.5s)
|
| 64 |
+
- Automatically disables if web viewer not available
|
| 65 |
+
- Converts StreamChunk → JSON event
|
| 66 |
+
|
| 67 |
+
### 4. Web Viewer (`web_viewer.py`)
|
| 68 |
+
|
| 69 |
+
**New endpoints:**
|
| 70 |
+
|
| 71 |
+
**`GET /api/stream/<player_name>`** - SSE endpoint
|
| 72 |
+
- Returns Server-Sent Events stream
|
| 73 |
+
- Clients connect and receive real-time updates
|
| 74 |
+
- Sends keepalive pings every 30s
|
| 75 |
+
- Auto-reconnects on error
|
| 76 |
+
|
| 77 |
+
**`POST /api/stream/broadcast`** - Broadcast endpoint
|
| 78 |
+
- Receives events from AI Manager
|
| 79 |
+
- Pushes to player-specific queue
|
| 80 |
+
- Queue is non-blocking (max 1000 events)
|
| 81 |
+
|
| 82 |
+
**Event format:**
|
| 83 |
+
```json
|
| 84 |
+
{
|
| 85 |
+
"type": "thought|text|function_call|done",
|
| 86 |
+
"timestamp": "ISO-8601",
|
| 87 |
+
"content": "...",
|
| 88 |
+
"function_call": {...}
|
| 89 |
+
}
|
| 90 |
+
```
|
| 91 |
+
|
| 92 |
+
### 5. Dynamic Viewer UI (`viewer_dynamic.html`)
|
| 93 |
+
|
| 94 |
+
**New features:**
|
| 95 |
+
|
| 96 |
+
**Streaming Container** - Shows live updates:
|
| 97 |
+
- Appears at top of page when streaming active
|
| 98 |
+
- Shows player name with blinking indicator
|
| 99 |
+
- Auto-scrolls as new chunks arrive
|
| 100 |
+
- Fades out after completion
|
| 101 |
+
|
| 102 |
+
**Visual feedback:**
|
| 103 |
+
- 💭 Purple border for thoughts
|
| 104 |
+
- 🔹 Green border for text
|
| 105 |
+
- 🔧 Orange border for function calls
|
| 106 |
+
- ✅ Done status with green indicator
|
| 107 |
+
|
| 108 |
+
**JavaScript functions:**
|
| 109 |
+
- `initStreaming()` - Connect to SSE for all players
|
| 110 |
+
- `connectPlayerStream(player)` - Create EventSource
|
| 111 |
+
- `handleStreamChunk(player, chunk)` - Process incoming chunk
|
| 112 |
+
- `addStreamChunk(container, type, content)` - Display chunk
|
| 113 |
+
|
| 114 |
+
## Configuration
|
| 115 |
+
|
| 116 |
+
### Enable Streaming
|
| 117 |
+
|
| 118 |
+
In `config_dev.yaml`:
|
| 119 |
+
```yaml
|
| 120 |
+
llm:
|
| 121 |
+
enable_streaming: true # Enable real-time streaming
|
| 122 |
+
enable_thinking: true # Required for thought summaries
|
| 123 |
+
thinking_budget: 8000 # Budget for thinking tokens
|
| 124 |
+
```
|
| 125 |
+
|
| 126 |
+
### Disable Streaming
|
| 127 |
+
|
| 128 |
+
Set `enable_streaming: false` to use traditional request-response mode.
|
| 129 |
+
|
| 130 |
+
## Usage
|
| 131 |
+
|
| 132 |
+
### 1. Start the Game
|
| 133 |
+
|
| 134 |
+
Run `play_ai_auto.bat` which starts:
|
| 135 |
+
- Web Viewer on port 5001 (with SSE support)
|
| 136 |
+
- Game with AI agents
|
| 137 |
+
- LLM Logger console
|
| 138 |
+
|
| 139 |
+
### 2. Watch Real-Time Updates
|
| 140 |
+
|
| 141 |
+
Open browser to `http://localhost:5001`:
|
| 142 |
+
- Streaming boxes appear when AI is thinking
|
| 143 |
+
- See thoughts, tool calls, and responses as they happen
|
| 144 |
+
- Boxes disappear when complete
|
| 145 |
+
|
| 146 |
+
### 3. Review History
|
| 147 |
+
|
| 148 |
+
Completed requests are logged normally:
|
| 149 |
+
- Full prompt/response saved
|
| 150 |
+
- Tool iterations recorded
|
| 151 |
+
- All metadata preserved
|
| 152 |
+
|
| 153 |
+
## Technical Details
|
| 154 |
+
|
| 155 |
+
### Why SSE (Server-Sent Events)?
|
| 156 |
+
|
| 157 |
+
- One-way: Server → Client (perfect for our use case)
|
| 158 |
+
- Built-in reconnection
|
| 159 |
+
- Simple HTTP (no WebSocket complexity)
|
| 160 |
+
- Works with existing Flask app
|
| 161 |
+
|
| 162 |
+
### Why HTTP POST for Broadcasting?
|
| 163 |
+
|
| 164 |
+
- Decoupled architecture
|
| 165 |
+
- AI Manager doesn't need to know about SSE
|
| 166 |
+
- Non-blocking (fire and forget)
|
| 167 |
+
- Web viewer can be offline without breaking AI
|
| 168 |
+
|
| 169 |
+
### Token Budgets with Streaming
|
| 170 |
+
|
| 171 |
+
Streaming works with thinking budgets:
|
| 172 |
+
```yaml
|
| 173 |
+
# Single budget for all iterations
|
| 174 |
+
thinking_budget: 8000
|
| 175 |
+
thinking_budgets: []
|
| 176 |
+
|
| 177 |
+
# OR: Dynamic budgets per iteration
|
| 178 |
+
thinking_budgets: [8000, 4000, 2000] # 3 iterations
|
| 179 |
+
```
|
| 180 |
+
|
| 181 |
+
Each iteration streams its own thoughts and results.
|
| 182 |
+
|
| 183 |
+
## Benefits
|
| 184 |
+
|
| 185 |
+
### For Development
|
| 186 |
+
- **Immediate feedback** - See what AI is doing in real-time
|
| 187 |
+
- **Debug tool calls** - Watch function calling decisions
|
| 188 |
+
- **Monitor thinking** - Understand reasoning process
|
| 189 |
+
- **Better UX** - Know the system is working
|
| 190 |
+
|
| 191 |
+
### For Users
|
| 192 |
+
- **Transparency** - See AI decision-making
|
| 193 |
+
- **Engagement** - Watch the game unfold
|
| 194 |
+
- **Understanding** - Learn how AI plays Catan
|
| 195 |
+
- **Entertainment** - More interesting than waiting
|
| 196 |
+
|
| 197 |
+
## Future Enhancements
|
| 198 |
+
|
| 199 |
+
Possible additions:
|
| 200 |
+
- [ ] Stream to multiple viewers simultaneously
|
| 201 |
+
- [ ] Replay streaming for historical games
|
| 202 |
+
- [ ] Filter streams by type (thoughts only, tools only)
|
| 203 |
+
- [ ] Stream game state updates
|
| 204 |
+
- [ ] WebSocket option for bidirectional communication
|
| 205 |
+
- [ ] Stream compression for high-frequency updates
|
| 206 |
+
|
| 207 |
+
## Troubleshooting
|
| 208 |
+
|
| 209 |
+
**No streaming visible:**
|
| 210 |
+
- Check `enable_streaming: true` in config
|
| 211 |
+
- Verify web viewer is running on port 5001
|
| 212 |
+
- Check browser console for connection errors
|
| 213 |
+
- Ensure `enable_thinking: true` for thought summaries
|
| 214 |
+
|
| 215 |
+
**Connection drops:**
|
| 216 |
+
- SSE reconnects automatically after 5s
|
| 217 |
+
- Check network/firewall
|
| 218 |
+
- Verify Flask not blocking long connections
|
| 219 |
+
|
| 220 |
+
**Missing chunks:**
|
| 221 |
+
- Queue size is 1000 - may drop old events
|
| 222 |
+
- Increase queue size in `web_viewer.py` if needed
|
| 223 |
+
|
| 224 |
+
## API Reference
|
| 225 |
+
|
| 226 |
+
### StreamChunk
|
| 227 |
+
```python
|
| 228 |
+
chunk = StreamChunk(
|
| 229 |
+
chunk_type='thought', # or 'text', 'function_call', 'done'
|
| 230 |
+
content='Analyzing situation...',
|
| 231 |
+
is_complete=False
|
| 232 |
+
)
|
| 233 |
+
```
|
| 234 |
+
|
| 235 |
+
### SSE Event
|
| 236 |
+
```javascript
|
| 237 |
+
{
|
| 238 |
+
type: 'thought',
|
| 239 |
+
timestamp: '2026-01-10T12:34:56',
|
| 240 |
+
content: 'I should build a settlement...'
|
| 241 |
+
}
|
| 242 |
+
```
|
| 243 |
+
|
| 244 |
+
### Broadcast API
|
| 245 |
+
```bash
|
| 246 |
+
POST http://localhost:5001/api/stream/broadcast
|
| 247 |
+
Content-Type: application/json
|
| 248 |
+
|
| 249 |
+
{
|
| 250 |
+
"player_name": "Agent1",
|
| 251 |
+
"chunk_type": "thought",
|
| 252 |
+
"content": "Thinking..."
|
| 253 |
+
}
|
| 254 |
+
```
|
| 255 |
+
|
| 256 |
+
## Credits
|
| 257 |
+
|
| 258 |
+
Built on top of:
|
| 259 |
+
- **Google Gemini API** - Streaming support with thinking mode
|
| 260 |
+
- **Flask** - SSE server
|
| 261 |
+
- **Server-Sent Events** - Real-time browser updates
|
| 262 |
+
- **PyCatan** - Settlers of Catan implementation
|
| 263 |
+
|
| 264 |
+
---
|
| 265 |
+
|
| 266 |
+
**Happy Streaming! 🌊**
|
examples/ai_testing/my_games/current_session.txt
CHANGED
|
@@ -1 +1 @@
|
|
| 1 |
-
|
|
|
|
| 1 |
+
session_20260515_184409
|
examples/ai_testing/my_games/session_20260109_170256/Alice/Alice.md
DELETED
|
@@ -1,736 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: Alice
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_170256
|
| 4 |
-
**Started:** 2026-01-09 17:02:56
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 17:02:58
|
| 13 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
### What Happened
|
| 17 |
-
It's your turn.
|
| 18 |
-
|
| 19 |
-
### Prompt Sent
|
| 20 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
-
|
| 25 |
-
**Time:** 17:03:20
|
| 26 |
-
|
| 27 |
-
**Tool Results:**
|
| 28 |
-
```
|
| 29 |
-
=== Tool Results ===
|
| 30 |
-
|
| 31 |
-
Tool: find_best_nodes
|
| 32 |
-
Parameters: {
|
| 33 |
-
"reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player."
|
| 34 |
-
}
|
| 35 |
-
Result:
|
| 36 |
-
{
|
| 37 |
-
"llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.",
|
| 38 |
-
"query": {
|
| 39 |
-
"min_pips": 0,
|
| 40 |
-
"must_have_resource": null,
|
| 41 |
-
"exclude_blocked": true,
|
| 42 |
-
"prefer_port": false
|
| 43 |
-
},
|
| 44 |
-
"total_found": 54,
|
| 45 |
-
"nodes": [
|
| 46 |
-
{
|
| 47 |
-
"node_id": 20,
|
| 48 |
-
"resources": {
|
| 49 |
-
"Wood": [
|
| 50 |
-
11
|
| 51 |
-
],
|
| 52 |
-
"Brick": [
|
| 53 |
-
6
|
| 54 |
-
],
|
| 55 |
-
"Sheep": [
|
| 56 |
-
8
|
| 57 |
-
]
|
| 58 |
-
},
|
| 59 |
-
"resources_detailed": [
|
| 60 |
-
{
|
| 61 |
-
"type": "Wood",
|
| 62 |
-
"number": 11,
|
| 63 |
-
"pips": 2
|
| 64 |
-
},
|
| 65 |
-
{
|
| 66 |
-
"type": "Brick",
|
| 67 |
-
"number": 6,
|
| 68 |
-
"pips": 5
|
| 69 |
-
},
|
| 70 |
-
{
|
| 71 |
-
"type": "Sheep",
|
| 72 |
-
"number": 8,
|
| 73 |
-
"pips": 5
|
| 74 |
-
}
|
| 75 |
-
],
|
| 76 |
-
"total_pips": 12,
|
| 77 |
-
"port": null,
|
| 78 |
-
"neighbors": [
|
| 79 |
-
19,
|
| 80 |
-
21,
|
| 81 |
-
10
|
| 82 |
-
],
|
| 83 |
-
"score": 13.5,
|
| 84 |
-
"can_build": true,
|
| 85 |
-
"occupied": false
|
| 86 |
-
},
|
| 87 |
-
{
|
| 88 |
-
"node_id": 43,
|
| 89 |
-
"resources": {
|
| 90 |
-
"Wheat": [
|
| 91 |
-
9,
|
| 92 |
-
6,
|
| 93 |
-
9
|
| 94 |
-
]
|
| 95 |
-
},
|
| 96 |
-
"resources_detailed": [
|
| 97 |
-
{
|
| 98 |
-
"type": "Wheat",
|
| 99 |
-
"number": 9,
|
| 100 |
-
"pips": 4
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"type": "Wheat",
|
| 104 |
-
"number": 6,
|
| 105 |
-
"pips": 5
|
| 106 |
-
},
|
| 107 |
-
{
|
| 108 |
-
"type": "Wheat",
|
| 109 |
-
"number": 9,
|
| 110 |
-
"pips": 4
|
| 111 |
-
}
|
| 112 |
-
],
|
| 113 |
-
"total_pips": 13,
|
| 114 |
-
"port": null,
|
| 115 |
-
"neighbors": [
|
| 116 |
-
42,
|
| 117 |
-
44,
|
| 118 |
-
33
|
| 119 |
-
],
|
| 120 |
-
"score": 13.5,
|
| 121 |
-
"can_build": true,
|
| 122 |
-
"occupied": false
|
| 123 |
-
},
|
| 124 |
-
{
|
| 125 |
-
"node_id": 42,
|
| 126 |
-
"resources": {
|
| 127 |
-
"Wheat": [
|
| 128 |
-
9,
|
| 129 |
-
9
|
| 130 |
-
],
|
| 131 |
-
"Ore": [
|
| 132 |
-
5
|
| 133 |
-
]
|
| 134 |
-
},
|
| 135 |
-
"resources_detailed": [
|
| 136 |
-
{
|
| 137 |
-
"type": "Wheat",
|
| 138 |
-
"number": 9,
|
| 139 |
-
"pips": 4
|
| 140 |
-
},
|
| 141 |
-
{
|
| 142 |
-
"type": "Ore",
|
| 143 |
-
"number": 5,
|
| 144 |
-
"pips": 4
|
| 145 |
-
},
|
| 146 |
-
{
|
| 147 |
-
"type": "Wheat",
|
| 148 |
-
"number": 9,
|
| 149 |
-
"pips": 4
|
| 150 |
-
}
|
| 151 |
-
],
|
| 152 |
-
"total_pips": 12,
|
| 153 |
-
"port": null,
|
| 154 |
-
"neighbors": [
|
| 155 |
-
41,
|
| 156 |
-
43,
|
| 157 |
-
50
|
| 158 |
-
],
|
| 159 |
-
"score": 13.0,
|
| 160 |
-
"can_build": true,
|
| 161 |
-
"occupied": false
|
| 162 |
-
},
|
| 163 |
-
{
|
| 164 |
-
"node_id": 10,
|
| 165 |
-
"resources": {
|
| 166 |
-
"Brick": [
|
| 167 |
-
6
|
| 168 |
-
],
|
| 169 |
-
"Sheep": [
|
| 170 |
-
8
|
| 171 |
-
],
|
| 172 |
-
"Wood": [
|
| 173 |
-
12
|
| 174 |
-
]
|
| 175 |
-
},
|
| 176 |
-
"resources_detailed": [
|
| 177 |
-
{
|
| 178 |
-
"type": "Brick",
|
| 179 |
-
"number": 6,
|
| 180 |
-
"pips": 5
|
| 181 |
-
},
|
| 182 |
-
{
|
| 183 |
-
"type": "Sheep",
|
| 184 |
-
"number": 8,
|
| 185 |
-
"pips": 5
|
| 186 |
-
},
|
| 187 |
-
{
|
| 188 |
-
"type": "Wood",
|
| 189 |
-
"number": 12,
|
| 190 |
-
"pips": 1
|
| 191 |
-
}
|
| 192 |
-
],
|
| 193 |
-
"total_pips": 11,
|
| 194 |
-
"port": null,
|
| 195 |
-
"neighbors": [
|
| 196 |
-
9,
|
| 197 |
-
11,
|
| 198 |
-
20
|
| 199 |
-
],
|
| 200 |
-
"score": 12.5,
|
| 201 |
-
"can_build": true,
|
| 202 |
-
"occupied": false
|
| 203 |
-
},
|
| 204 |
-
{
|
| 205 |
-
"node_id": 12,
|
| 206 |
-
"resources": {
|
| 207 |
-
"Wood": [
|
| 208 |
-
3
|
| 209 |
-
],
|
| 210 |
-
"Brick": [
|
| 211 |
-
6
|
| 212 |
-
],
|
| 213 |
-
"Sheep": [
|
| 214 |
-
5
|
| 215 |
-
]
|
| 216 |
-
},
|
| 217 |
-
"resources_detailed": [
|
| 218 |
-
{
|
| 219 |
-
"type": "Wood",
|
| 220 |
-
"number": 3,
|
| 221 |
-
"pips": 2
|
| 222 |
-
},
|
| 223 |
-
{
|
| 224 |
-
"type": "Brick",
|
| 225 |
-
"number": 6,
|
| 226 |
-
"pips": 5
|
| 227 |
-
},
|
| 228 |
-
{
|
| 229 |
-
"type": "Sheep",
|
| 230 |
-
"number": 5,
|
| 231 |
-
"pips": 4
|
| 232 |
-
}
|
| 233 |
-
],
|
| 234 |
-
"total_pips": 11,
|
| 235 |
-
"port": null,
|
| 236 |
-
"neighbors": [
|
| 237 |
-
11,
|
| 238 |
-
13,
|
| 239 |
-
22
|
| 240 |
-
],
|
| 241 |
-
"score": 12.5,
|
| 242 |
-
"can_build": true,
|
| 243 |
-
"occupied": false
|
| 244 |
-
},
|
| 245 |
-
{
|
| 246 |
-
"node_id": 41,
|
| 247 |
-
"resources": {
|
| 248 |
-
"Ore": [
|
| 249 |
-
5
|
| 250 |
-
],
|
| 251 |
-
"Wheat": [
|
| 252 |
-
9
|
| 253 |
-
],
|
| 254 |
-
"Brick": [
|
| 255 |
-
10
|
| 256 |
-
]
|
| 257 |
-
},
|
| 258 |
-
"resources_detailed": [
|
| 259 |
-
{
|
| 260 |
-
"type": "Ore",
|
| 261 |
-
"number": 5,
|
| 262 |
-
"pips": 4
|
| 263 |
-
},
|
| 264 |
-
{
|
| 265 |
-
"type": "Wheat",
|
| 266 |
-
"number": 9,
|
| 267 |
-
"pips": 4
|
| 268 |
-
},
|
| 269 |
-
{
|
| 270 |
-
"type": "Brick",
|
| 271 |
-
"number": 10,
|
| 272 |
-
"pips": 3
|
| 273 |
-
}
|
| 274 |
-
],
|
| 275 |
-
"total_pips": 11,
|
| 276 |
-
"port": null,
|
| 277 |
-
"neighbors": [
|
| 278 |
-
40,
|
| 279 |
-
42,
|
| 280 |
-
31
|
| 281 |
-
],
|
| 282 |
-
"score": 12.5,
|
| 283 |
-
"can_build": true,
|
| 284 |
-
"occupied": false
|
| 285 |
-
},
|
| 286 |
-
{
|
| 287 |
-
"node_id": 11,
|
| 288 |
-
"resources": {
|
| 289 |
-
"Brick": [
|
| 290 |
-
6
|
| 291 |
-
],
|
| 292 |
-
"Sheep": [
|
| 293 |
-
5
|
| 294 |
-
],
|
| 295 |
-
"Wood": [
|
| 296 |
-
12
|
| 297 |
-
]
|
| 298 |
-
},
|
| 299 |
-
"resources_detailed": [
|
| 300 |
-
{
|
| 301 |
-
"type": "Brick",
|
| 302 |
-
"number": 6,
|
| 303 |
-
"pips": 5
|
| 304 |
-
},
|
| 305 |
-
{
|
| 306 |
-
"type": "Sheep",
|
| 307 |
-
"number": 5,
|
| 308 |
-
"pips": 4
|
| 309 |
-
},
|
| 310 |
-
{
|
| 311 |
-
"type": "Wood",
|
| 312 |
-
"number": 12,
|
| 313 |
-
"pips": 1
|
| 314 |
-
}
|
| 315 |
-
],
|
| 316 |
-
"total_pips": 10,
|
| 317 |
-
"port": null,
|
| 318 |
-
"neighbors": [
|
| 319 |
-
10,
|
| 320 |
-
12,
|
| 321 |
-
3
|
| 322 |
-
],
|
| 323 |
-
"score": 11.5,
|
| 324 |
-
"can_build": true,
|
| 325 |
-
"occupied": false
|
| 326 |
-
},
|
| 327 |
-
{
|
| 328 |
-
"node_id": 19,
|
| 329 |
-
"resources": {
|
| 330 |
-
"Wood": [
|
| 331 |
-
11
|
| 332 |
-
],
|
| 333 |
-
"Brick": [
|
| 334 |
-
10
|
| 335 |
-
],
|
| 336 |
-
"Sheep": [
|
| 337 |
-
8
|
| 338 |
-
]
|
| 339 |
-
},
|
| 340 |
-
"resources_detailed": [
|
| 341 |
-
{
|
| 342 |
-
"type": "Wood",
|
| 343 |
-
"number": 11,
|
| 344 |
-
"pips": 2
|
| 345 |
-
},
|
| 346 |
-
{
|
| 347 |
-
"type": "Brick",
|
| 348 |
-
"number": 10,
|
| 349 |
-
"pips": 3
|
| 350 |
-
},
|
| 351 |
-
{
|
| 352 |
-
"type": "Sheep",
|
| 353 |
-
"number": 8,
|
| 354 |
-
"pips": 5
|
| 355 |
-
}
|
| 356 |
-
],
|
| 357 |
-
"total_pips": 10,
|
| 358 |
-
"port": null,
|
| 359 |
-
"neighbors": [
|
| 360 |
-
18,
|
| 361 |
-
20,
|
| 362 |
-
30
|
| 363 |
-
],
|
| 364 |
-
"score": 11.5,
|
| 365 |
-
"can_build": true,
|
| 366 |
-
"occupied": false
|
| 367 |
-
},
|
| 368 |
-
{
|
| 369 |
-
"node_id": 25,
|
| 370 |
-
"resources": {
|
| 371 |
-
"Sheep": [
|
| 372 |
-
4
|
| 373 |
-
],
|
| 374 |
-
"Ore": [
|
| 375 |
-
3
|
| 376 |
-
],
|
| 377 |
-
"Wheat": [
|
| 378 |
-
8
|
| 379 |
-
]
|
| 380 |
-
},
|
| 381 |
-
"resources_detailed": [
|
| 382 |
-
{
|
| 383 |
-
"type": "Sheep",
|
| 384 |
-
"number": 4,
|
| 385 |
-
"pips": 3
|
| 386 |
-
},
|
| 387 |
-
{
|
| 388 |
-
"type": "Ore",
|
| 389 |
-
"number": 3,
|
| 390 |
-
"pips": 2
|
| 391 |
-
},
|
| 392 |
-
{
|
| 393 |
-
"type": "Wheat",
|
| 394 |
-
"number": 8,
|
| 395 |
-
"pips": 5
|
| 396 |
-
}
|
| 397 |
-
],
|
| 398 |
-
"total_pips": 10,
|
| 399 |
-
"port": null,
|
| 400 |
-
"neighbors": [
|
| 401 |
-
24,
|
| 402 |
-
26,
|
| 403 |
-
36
|
| 404 |
-
],
|
| 405 |
-
"score": 11.5,
|
| 406 |
-
"can_build": true,
|
| 407 |
-
"occupied": false
|
| 408 |
-
},
|
| 409 |
-
{
|
| 410 |
-
"node_id": 26,
|
| 411 |
-
"resources": {
|
| 412 |
-
"Sheep": [
|
| 413 |
-
4
|
| 414 |
-
],
|
| 415 |
-
"Wheat": [
|
| 416 |
-
8
|
| 417 |
-
]
|
| 418 |
-
},
|
| 419 |
-
"resources_detailed": [
|
| 420 |
-
{
|
| 421 |
-
"type": "Sheep",
|
| 422 |
-
"number": 4,
|
| 423 |
-
"pips": 3
|
| 424 |
-
},
|
| 425 |
-
{
|
| 426 |
-
"type": "Wheat",
|
| 427 |
-
"number": 8,
|
| 428 |
-
"pips": 5
|
| 429 |
-
}
|
| 430 |
-
],
|
| 431 |
-
"total_pips": 8,
|
| 432 |
-
"port": "O2",
|
| 433 |
-
"neighbors": [
|
| 434 |
-
25,
|
| 435 |
-
27,
|
| 436 |
-
16
|
| 437 |
-
],
|
| 438 |
-
"score": 11.5,
|
| 439 |
-
"can_build": true,
|
| 440 |
-
"occupied": false
|
| 441 |
-
}
|
| 442 |
-
]
|
| 443 |
-
}
|
| 444 |
-
---
|
| 445 |
-
|
| 446 |
-
```
|
| 447 |
-
|
| 448 |
-
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 449 |
-
|
| 450 |
-
### Response Received ✅
|
| 451 |
-
|
| 452 |
-
**Latency:** 13.05s | **Tokens:** 13134 (in:6798 out:327) | **Cost:** $0.004380
|
| 453 |
-
|
| 454 |
-
**Thinking:** I am the first player to place a settlement. I need a strong balance of resources and high probabilities. Node 20 is an excellent choice: it sits on Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips), totaling 12 pips. This provides the essential early-game resources for road building and expansion. While Node 43 has 13 pips, they are all on Wheat, which is too specialized for a first placement. Node 20 secures the best Brick on the board and a top-tier Sheep, giving me a solid foundation for the second round of placements. [Response was too brief]
|
| 455 |
-
|
| 456 |
-
**Note to Self:** I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.
|
| 457 |
-
|
| 458 |
-
**Says:** "hey everyone, good luck! i'll start things off here on the 6-8-11."
|
| 459 |
-
|
| 460 |
-
**Action:** **place_starting_settlement** - {"node": 20}
|
| 461 |
-
|
| 462 |
-
---
|
| 463 |
-
|
| 464 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 465 |
-
|
| 466 |
-
**Time:** 17:03:34
|
| 467 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 468 |
-
|
| 469 |
-
|
| 470 |
-
### What Happened
|
| 471 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 472 |
-
|
| 473 |
-
### Prompt Sent
|
| 474 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 475 |
-
|
| 476 |
-
|
| 477 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 478 |
-
|
| 479 |
-
**Time:** 17:04:01
|
| 480 |
-
|
| 481 |
-
**Tool Results:**
|
| 482 |
-
```
|
| 483 |
-
=== Tool Results ===
|
| 484 |
-
|
| 485 |
-
Tool: inspect_node
|
| 486 |
-
Parameters: {
|
| 487 |
-
"node_id": 19,
|
| 488 |
-
"reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
|
| 489 |
-
}
|
| 490 |
-
Result:
|
| 491 |
-
{
|
| 492 |
-
"node_id": 19,
|
| 493 |
-
"exists": true,
|
| 494 |
-
"resources": {
|
| 495 |
-
"Wood": [
|
| 496 |
-
11
|
| 497 |
-
],
|
| 498 |
-
"Brick": [
|
| 499 |
-
10
|
| 500 |
-
],
|
| 501 |
-
"Sheep": [
|
| 502 |
-
8
|
| 503 |
-
]
|
| 504 |
-
},
|
| 505 |
-
"resources_detailed": [
|
| 506 |
-
{
|
| 507 |
-
"type": "Wood",
|
| 508 |
-
"number": 11,
|
| 509 |
-
"pips": 2
|
| 510 |
-
},
|
| 511 |
-
{
|
| 512 |
-
"type": "Brick",
|
| 513 |
-
"number": 10,
|
| 514 |
-
"pips": 3
|
| 515 |
-
},
|
| 516 |
-
{
|
| 517 |
-
"type": "Sheep",
|
| 518 |
-
"number": 8,
|
| 519 |
-
"pips": 5
|
| 520 |
-
}
|
| 521 |
-
],
|
| 522 |
-
"total_pips": 10,
|
| 523 |
-
"port": null,
|
| 524 |
-
"neighbors": [
|
| 525 |
-
18,
|
| 526 |
-
20,
|
| 527 |
-
30
|
| 528 |
-
],
|
| 529 |
-
"occupied": false,
|
| 530 |
-
"occupied_by": null,
|
| 531 |
-
"building_type": null,
|
| 532 |
-
"can_build_here": false,
|
| 533 |
-
"blocked_reason": "Too close to Alice's building at node 20",
|
| 534 |
-
"llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
|
| 535 |
-
}
|
| 536 |
-
---
|
| 537 |
-
|
| 538 |
-
Tool: inspect_node
|
| 539 |
-
Parameters: {
|
| 540 |
-
"reasoning": "Checking the alternative path towards the center/desert.",
|
| 541 |
-
"node_id": 21
|
| 542 |
-
}
|
| 543 |
-
Result:
|
| 544 |
-
{
|
| 545 |
-
"node_id": 21,
|
| 546 |
-
"exists": true,
|
| 547 |
-
"resources": {
|
| 548 |
-
"Wood": [
|
| 549 |
-
11
|
| 550 |
-
],
|
| 551 |
-
"Brick": [
|
| 552 |
-
6
|
| 553 |
-
]
|
| 554 |
-
},
|
| 555 |
-
"resources_detailed": [
|
| 556 |
-
{
|
| 557 |
-
"type": "Wood",
|
| 558 |
-
"number": 11,
|
| 559 |
-
"pips": 2
|
| 560 |
-
},
|
| 561 |
-
{
|
| 562 |
-
"type": "Brick",
|
| 563 |
-
"number": 6,
|
| 564 |
-
"pips": 5
|
| 565 |
-
}
|
| 566 |
-
],
|
| 567 |
-
"total_pips": 7,
|
| 568 |
-
"port": null,
|
| 569 |
-
"neighbors": [
|
| 570 |
-
20,
|
| 571 |
-
22,
|
| 572 |
-
32
|
| 573 |
-
],
|
| 574 |
-
"occupied": false,
|
| 575 |
-
"occupied_by": null,
|
| 576 |
-
"building_type": null,
|
| 577 |
-
"can_build_here": false,
|
| 578 |
-
"blocked_reason": "Too close to Alice's building at node 20",
|
| 579 |
-
"llm_reasoning": "Checking the alternative path towards the center/desert."
|
| 580 |
-
}
|
| 581 |
-
---
|
| 582 |
-
|
| 583 |
-
Tool: analyze_path_potential
|
| 584 |
-
Parameters: {
|
| 585 |
-
"reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.",
|
| 586 |
-
"from_node": 20
|
| 587 |
-
}
|
| 588 |
-
Result:
|
| 589 |
-
{
|
| 590 |
-
"llm_reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.",
|
| 591 |
-
"from_node": 20,
|
| 592 |
-
"total_directions": 3,
|
| 593 |
-
"paths": [
|
| 594 |
-
{
|
| 595 |
-
"direction": 10,
|
| 596 |
-
"depth_1": {
|
| 597 |
-
"node_id": 10,
|
| 598 |
-
"resources": {
|
| 599 |
-
"Brick": [
|
| 600 |
-
6
|
| 601 |
-
],
|
| 602 |
-
"Sheep": [
|
| 603 |
-
8
|
| 604 |
-
],
|
| 605 |
-
"Wood": [
|
| 606 |
-
12
|
| 607 |
-
]
|
| 608 |
-
},
|
| 609 |
-
"total_pips": 11,
|
| 610 |
-
"port": null,
|
| 611 |
-
"can_build": false,
|
| 612 |
-
"occupied": false
|
| 613 |
-
},
|
| 614 |
-
"depth_2": {
|
| 615 |
-
"reachable_nodes": [
|
| 616 |
-
{
|
| 617 |
-
"node_id": 9,
|
| 618 |
-
"total_pips": 6,
|
| 619 |
-
"port": "?3",
|
| 620 |
-
"can_build": true
|
| 621 |
-
},
|
| 622 |
-
{
|
| 623 |
-
"node_id": 11,
|
| 624 |
-
"total_pips": 10,
|
| 625 |
-
"port": null,
|
| 626 |
-
"can_build": true
|
| 627 |
-
}
|
| 628 |
-
],
|
| 629 |
-
"best_node": 11,
|
| 630 |
-
"best_pips": 10
|
| 631 |
-
},
|
| 632 |
-
"highlights": [
|
| 633 |
-
"Port (?3) at depth 2 (node 9)"
|
| 634 |
-
],
|
| 635 |
-
"score": 17.5
|
| 636 |
-
},
|
| 637 |
-
{
|
| 638 |
-
"direction": 19,
|
| 639 |
-
"depth_1": {
|
| 640 |
-
"node_id": 19,
|
| 641 |
-
"resources": {
|
| 642 |
-
"Wood": [
|
| 643 |
-
11
|
| 644 |
-
],
|
| 645 |
-
"Brick": [
|
| 646 |
-
10
|
| 647 |
-
],
|
| 648 |
-
"Sheep": [
|
| 649 |
-
8
|
| 650 |
-
]
|
| 651 |
-
},
|
| 652 |
-
"total_pips": 10,
|
| 653 |
-
"port": null,
|
| 654 |
-
"can_build": false,
|
| 655 |
-
"occupied": false
|
| 656 |
-
},
|
| 657 |
-
"depth_2": {
|
| 658 |
-
"reachable_nodes": [
|
| 659 |
-
{
|
| 660 |
-
"node_id": 18,
|
| 661 |
-
"total_pips": 8,
|
| 662 |
-
"port": null,
|
| 663 |
-
"can_build": true
|
| 664 |
-
},
|
| 665 |
-
{
|
| 666 |
-
"node_id": 30,
|
| 667 |
-
"total_pips": 8,
|
| 668 |
-
"port": null,
|
| 669 |
-
"can_build": true
|
| 670 |
-
}
|
| 671 |
-
],
|
| 672 |
-
"best_node": 18,
|
| 673 |
-
"best_pips": 8
|
| 674 |
-
},
|
| 675 |
-
"highlights": [],
|
| 676 |
-
"score": 14.0
|
| 677 |
-
},
|
| 678 |
-
{
|
| 679 |
-
"direction": 21,
|
| 680 |
-
"depth_1": {
|
| 681 |
-
"node_id": 21,
|
| 682 |
-
"resources": {
|
| 683 |
-
"Wood": [
|
| 684 |
-
11
|
| 685 |
-
],
|
| 686 |
-
"Brick": [
|
| 687 |
-
6
|
| 688 |
-
]
|
| 689 |
-
},
|
| 690 |
-
"total_pips": 7,
|
| 691 |
-
"port": null,
|
| 692 |
-
"can_build": false,
|
| 693 |
-
"occupied": false
|
| 694 |
-
},
|
| 695 |
-
"depth_2": {
|
| 696 |
-
"reachable_nodes": [
|
| 697 |
-
{
|
| 698 |
-
"node_id": 22,
|
| 699 |
-
"total_pips": 7,
|
| 700 |
-
"port": null,
|
| 701 |
-
"can_build": true
|
| 702 |
-
},
|
| 703 |
-
{
|
| 704 |
-
"node_id": 32,
|
| 705 |
-
"total_pips": 6,
|
| 706 |
-
"port": null,
|
| 707 |
-
"can_build": true
|
| 708 |
-
}
|
| 709 |
-
],
|
| 710 |
-
"best_node": 22,
|
| 711 |
-
"best_pips": 7
|
| 712 |
-
},
|
| 713 |
-
"highlights": [],
|
| 714 |
-
"score": 10.5
|
| 715 |
-
}
|
| 716 |
-
]
|
| 717 |
-
}
|
| 718 |
-
---
|
| 719 |
-
|
| 720 |
-
```
|
| 721 |
-
|
| 722 |
-
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 723 |
-
|
| 724 |
-
### Response Received ✅
|
| 725 |
-
|
| 726 |
-
**Latency:** 6.55s | **Tokens:** 11472 (in:6242 out:386) | **Cost:** $0.004279
|
| 727 |
-
|
| 728 |
-
**Thinking:** I've placed my first settlement on node 20, which gives me excellent access to Brick (6), Sheep (8), and some Wood (11). Now I need to decide the direction of my road. Analyzing the neighbors of node 20 (10, 19, and 21), node 10 stands out. It leads toward node 11 (high pips) and node 9 (a 3:1 port), which will be crucial for trading my surplus resources later. The path toward 19 is decent but has lower pip density, and 21 leads toward the desert. Therefore, building toward 10 is the strongest strategic move. [Response was too brief]
|
| 729 |
-
|
| 730 |
-
**Note to Self:** I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.
|
| 731 |
-
|
| 732 |
-
**Says:** "going to point my road towards the top, looks like some good spots to expand into later."
|
| 733 |
-
|
| 734 |
-
**Action:** **place_starting_road** - {"from": 20, "to": 10}
|
| 735 |
-
|
| 736 |
-
---
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examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 1,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:03:20.007808",
|
| 5 |
-
"player_name": "Alice",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
|
|
|
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|
examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.txt
DELETED
|
@@ -1,532 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
-
Player: Alice
|
| 3 |
-
Timestamp: 2026-01-09T17:03:20.009136
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: find_best_nodes
|
| 10 |
-
Parameters: {
|
| 11 |
-
"reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player."
|
| 12 |
-
}
|
| 13 |
-
Result:
|
| 14 |
-
{
|
| 15 |
-
"llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.",
|
| 16 |
-
"query": {
|
| 17 |
-
"min_pips": 0,
|
| 18 |
-
"must_have_resource": null,
|
| 19 |
-
"exclude_blocked": true,
|
| 20 |
-
"prefer_port": false
|
| 21 |
-
},
|
| 22 |
-
"total_found": 54,
|
| 23 |
-
"nodes": [
|
| 24 |
-
{
|
| 25 |
-
"node_id": 20,
|
| 26 |
-
"resources": {
|
| 27 |
-
"Wood": [
|
| 28 |
-
11
|
| 29 |
-
],
|
| 30 |
-
"Brick": [
|
| 31 |
-
6
|
| 32 |
-
],
|
| 33 |
-
"Sheep": [
|
| 34 |
-
8
|
| 35 |
-
]
|
| 36 |
-
},
|
| 37 |
-
"resources_detailed": [
|
| 38 |
-
{
|
| 39 |
-
"type": "Wood",
|
| 40 |
-
"number": 11,
|
| 41 |
-
"pips": 2
|
| 42 |
-
},
|
| 43 |
-
{
|
| 44 |
-
"type": "Brick",
|
| 45 |
-
"number": 6,
|
| 46 |
-
"pips": 5
|
| 47 |
-
},
|
| 48 |
-
{
|
| 49 |
-
"type": "Sheep",
|
| 50 |
-
"number": 8,
|
| 51 |
-
"pips": 5
|
| 52 |
-
}
|
| 53 |
-
],
|
| 54 |
-
"total_pips": 12,
|
| 55 |
-
"port": null,
|
| 56 |
-
"neighbors": [
|
| 57 |
-
19,
|
| 58 |
-
21,
|
| 59 |
-
10
|
| 60 |
-
],
|
| 61 |
-
"score": 13.5,
|
| 62 |
-
"can_build": true,
|
| 63 |
-
"occupied": false
|
| 64 |
-
},
|
| 65 |
-
{
|
| 66 |
-
"node_id": 43,
|
| 67 |
-
"resources": {
|
| 68 |
-
"Wheat": [
|
| 69 |
-
9,
|
| 70 |
-
6,
|
| 71 |
-
9
|
| 72 |
-
]
|
| 73 |
-
},
|
| 74 |
-
"resources_detailed": [
|
| 75 |
-
{
|
| 76 |
-
"type": "Wheat",
|
| 77 |
-
"number": 9,
|
| 78 |
-
"pips": 4
|
| 79 |
-
},
|
| 80 |
-
{
|
| 81 |
-
"type": "Wheat",
|
| 82 |
-
"number": 6,
|
| 83 |
-
"pips": 5
|
| 84 |
-
},
|
| 85 |
-
{
|
| 86 |
-
"type": "Wheat",
|
| 87 |
-
"number": 9,
|
| 88 |
-
"pips": 4
|
| 89 |
-
}
|
| 90 |
-
],
|
| 91 |
-
"total_pips": 13,
|
| 92 |
-
"port": null,
|
| 93 |
-
"neighbors": [
|
| 94 |
-
42,
|
| 95 |
-
44,
|
| 96 |
-
33
|
| 97 |
-
],
|
| 98 |
-
"score": 13.5,
|
| 99 |
-
"can_build": true,
|
| 100 |
-
"occupied": false
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"node_id": 42,
|
| 104 |
-
"resources": {
|
| 105 |
-
"Wheat": [
|
| 106 |
-
9,
|
| 107 |
-
9
|
| 108 |
-
],
|
| 109 |
-
"Ore": [
|
| 110 |
-
5
|
| 111 |
-
]
|
| 112 |
-
},
|
| 113 |
-
"resources_detailed": [
|
| 114 |
-
{
|
| 115 |
-
"type": "Wheat",
|
| 116 |
-
"number": 9,
|
| 117 |
-
"pips": 4
|
| 118 |
-
},
|
| 119 |
-
{
|
| 120 |
-
"type": "Ore",
|
| 121 |
-
"number": 5,
|
| 122 |
-
"pips": 4
|
| 123 |
-
},
|
| 124 |
-
{
|
| 125 |
-
"type": "Wheat",
|
| 126 |
-
"number": 9,
|
| 127 |
-
"pips": 4
|
| 128 |
-
}
|
| 129 |
-
],
|
| 130 |
-
"total_pips": 12,
|
| 131 |
-
"port": null,
|
| 132 |
-
"neighbors": [
|
| 133 |
-
41,
|
| 134 |
-
43,
|
| 135 |
-
50
|
| 136 |
-
],
|
| 137 |
-
"score": 13.0,
|
| 138 |
-
"can_build": true,
|
| 139 |
-
"occupied": false
|
| 140 |
-
},
|
| 141 |
-
{
|
| 142 |
-
"node_id": 10,
|
| 143 |
-
"resources": {
|
| 144 |
-
"Brick": [
|
| 145 |
-
6
|
| 146 |
-
],
|
| 147 |
-
"Sheep": [
|
| 148 |
-
8
|
| 149 |
-
],
|
| 150 |
-
"Wood": [
|
| 151 |
-
12
|
| 152 |
-
]
|
| 153 |
-
},
|
| 154 |
-
"resources_detailed": [
|
| 155 |
-
{
|
| 156 |
-
"type": "Brick",
|
| 157 |
-
"number": 6,
|
| 158 |
-
"pips": 5
|
| 159 |
-
},
|
| 160 |
-
{
|
| 161 |
-
"type": "Sheep",
|
| 162 |
-
"number": 8,
|
| 163 |
-
"pips": 5
|
| 164 |
-
},
|
| 165 |
-
{
|
| 166 |
-
"type": "Wood",
|
| 167 |
-
"number": 12,
|
| 168 |
-
"pips": 1
|
| 169 |
-
}
|
| 170 |
-
],
|
| 171 |
-
"total_pips": 11,
|
| 172 |
-
"port": null,
|
| 173 |
-
"neighbors": [
|
| 174 |
-
9,
|
| 175 |
-
11,
|
| 176 |
-
20
|
| 177 |
-
],
|
| 178 |
-
"score": 12.5,
|
| 179 |
-
"can_build": true,
|
| 180 |
-
"occupied": false
|
| 181 |
-
},
|
| 182 |
-
{
|
| 183 |
-
"node_id": 12,
|
| 184 |
-
"resources": {
|
| 185 |
-
"Wood": [
|
| 186 |
-
3
|
| 187 |
-
],
|
| 188 |
-
"Brick": [
|
| 189 |
-
6
|
| 190 |
-
],
|
| 191 |
-
"Sheep": [
|
| 192 |
-
5
|
| 193 |
-
]
|
| 194 |
-
},
|
| 195 |
-
"resources_detailed": [
|
| 196 |
-
{
|
| 197 |
-
"type": "Wood",
|
| 198 |
-
"number": 3,
|
| 199 |
-
"pips": 2
|
| 200 |
-
},
|
| 201 |
-
{
|
| 202 |
-
"type": "Brick",
|
| 203 |
-
"number": 6,
|
| 204 |
-
"pips": 5
|
| 205 |
-
},
|
| 206 |
-
{
|
| 207 |
-
"type": "Sheep",
|
| 208 |
-
"number": 5,
|
| 209 |
-
"pips": 4
|
| 210 |
-
}
|
| 211 |
-
],
|
| 212 |
-
"total_pips": 11,
|
| 213 |
-
"port": null,
|
| 214 |
-
"neighbors": [
|
| 215 |
-
11,
|
| 216 |
-
13,
|
| 217 |
-
22
|
| 218 |
-
],
|
| 219 |
-
"score": 12.5,
|
| 220 |
-
"can_build": true,
|
| 221 |
-
"occupied": false
|
| 222 |
-
},
|
| 223 |
-
{
|
| 224 |
-
"node_id": 41,
|
| 225 |
-
"resources": {
|
| 226 |
-
"Ore": [
|
| 227 |
-
5
|
| 228 |
-
],
|
| 229 |
-
"Wheat": [
|
| 230 |
-
9
|
| 231 |
-
],
|
| 232 |
-
"Brick": [
|
| 233 |
-
10
|
| 234 |
-
]
|
| 235 |
-
},
|
| 236 |
-
"resources_detailed": [
|
| 237 |
-
{
|
| 238 |
-
"type": "Ore",
|
| 239 |
-
"number": 5,
|
| 240 |
-
"pips": 4
|
| 241 |
-
},
|
| 242 |
-
{
|
| 243 |
-
"type": "Wheat",
|
| 244 |
-
"number": 9,
|
| 245 |
-
"pips": 4
|
| 246 |
-
},
|
| 247 |
-
{
|
| 248 |
-
"type": "Brick",
|
| 249 |
-
"number": 10,
|
| 250 |
-
"pips": 3
|
| 251 |
-
}
|
| 252 |
-
],
|
| 253 |
-
"total_pips": 11,
|
| 254 |
-
"port": null,
|
| 255 |
-
"neighbors": [
|
| 256 |
-
40,
|
| 257 |
-
42,
|
| 258 |
-
31
|
| 259 |
-
],
|
| 260 |
-
"score": 12.5,
|
| 261 |
-
"can_build": true,
|
| 262 |
-
"occupied": false
|
| 263 |
-
},
|
| 264 |
-
{
|
| 265 |
-
"node_id": 11,
|
| 266 |
-
"resources": {
|
| 267 |
-
"Brick": [
|
| 268 |
-
6
|
| 269 |
-
],
|
| 270 |
-
"Sheep": [
|
| 271 |
-
5
|
| 272 |
-
],
|
| 273 |
-
"Wood": [
|
| 274 |
-
12
|
| 275 |
-
]
|
| 276 |
-
},
|
| 277 |
-
"resources_detailed": [
|
| 278 |
-
{
|
| 279 |
-
"type": "Brick",
|
| 280 |
-
"number": 6,
|
| 281 |
-
"pips": 5
|
| 282 |
-
},
|
| 283 |
-
{
|
| 284 |
-
"type": "Sheep",
|
| 285 |
-
"number": 5,
|
| 286 |
-
"pips": 4
|
| 287 |
-
},
|
| 288 |
-
{
|
| 289 |
-
"type": "Wood",
|
| 290 |
-
"number": 12,
|
| 291 |
-
"pips": 1
|
| 292 |
-
}
|
| 293 |
-
],
|
| 294 |
-
"total_pips": 10,
|
| 295 |
-
"port": null,
|
| 296 |
-
"neighbors": [
|
| 297 |
-
10,
|
| 298 |
-
12,
|
| 299 |
-
3
|
| 300 |
-
],
|
| 301 |
-
"score": 11.5,
|
| 302 |
-
"can_build": true,
|
| 303 |
-
"occupied": false
|
| 304 |
-
},
|
| 305 |
-
{
|
| 306 |
-
"node_id": 19,
|
| 307 |
-
"resources": {
|
| 308 |
-
"Wood": [
|
| 309 |
-
11
|
| 310 |
-
],
|
| 311 |
-
"Brick": [
|
| 312 |
-
10
|
| 313 |
-
],
|
| 314 |
-
"Sheep": [
|
| 315 |
-
8
|
| 316 |
-
]
|
| 317 |
-
},
|
| 318 |
-
"resources_detailed": [
|
| 319 |
-
{
|
| 320 |
-
"type": "Wood",
|
| 321 |
-
"number": 11,
|
| 322 |
-
"pips": 2
|
| 323 |
-
},
|
| 324 |
-
{
|
| 325 |
-
"type": "Brick",
|
| 326 |
-
"number": 10,
|
| 327 |
-
"pips": 3
|
| 328 |
-
},
|
| 329 |
-
{
|
| 330 |
-
"type": "Sheep",
|
| 331 |
-
"number": 8,
|
| 332 |
-
"pips": 5
|
| 333 |
-
}
|
| 334 |
-
],
|
| 335 |
-
"total_pips": 10,
|
| 336 |
-
"port": null,
|
| 337 |
-
"neighbors": [
|
| 338 |
-
18,
|
| 339 |
-
20,
|
| 340 |
-
30
|
| 341 |
-
],
|
| 342 |
-
"score": 11.5,
|
| 343 |
-
"can_build": true,
|
| 344 |
-
"occupied": false
|
| 345 |
-
},
|
| 346 |
-
{
|
| 347 |
-
"node_id": 25,
|
| 348 |
-
"resources": {
|
| 349 |
-
"Sheep": [
|
| 350 |
-
4
|
| 351 |
-
],
|
| 352 |
-
"Ore": [
|
| 353 |
-
3
|
| 354 |
-
],
|
| 355 |
-
"Wheat": [
|
| 356 |
-
8
|
| 357 |
-
]
|
| 358 |
-
},
|
| 359 |
-
"resources_detailed": [
|
| 360 |
-
{
|
| 361 |
-
"type": "Sheep",
|
| 362 |
-
"number": 4,
|
| 363 |
-
"pips": 3
|
| 364 |
-
},
|
| 365 |
-
{
|
| 366 |
-
"type": "Ore",
|
| 367 |
-
"number": 3,
|
| 368 |
-
"pips": 2
|
| 369 |
-
},
|
| 370 |
-
{
|
| 371 |
-
"type": "Wheat",
|
| 372 |
-
"number": 8,
|
| 373 |
-
"pips": 5
|
| 374 |
-
}
|
| 375 |
-
],
|
| 376 |
-
"total_pips": 10,
|
| 377 |
-
"port": null,
|
| 378 |
-
"neighbors": [
|
| 379 |
-
24,
|
| 380 |
-
26,
|
| 381 |
-
36
|
| 382 |
-
],
|
| 383 |
-
"score": 11.5,
|
| 384 |
-
"can_build": true,
|
| 385 |
-
"occupied": false
|
| 386 |
-
},
|
| 387 |
-
{
|
| 388 |
-
"node_id": 26,
|
| 389 |
-
"resources": {
|
| 390 |
-
"Sheep": [
|
| 391 |
-
4
|
| 392 |
-
],
|
| 393 |
-
"Wheat": [
|
| 394 |
-
8
|
| 395 |
-
]
|
| 396 |
-
},
|
| 397 |
-
"resources_detailed": [
|
| 398 |
-
{
|
| 399 |
-
"type": "Sheep",
|
| 400 |
-
"number": 4,
|
| 401 |
-
"pips": 3
|
| 402 |
-
},
|
| 403 |
-
{
|
| 404 |
-
"type": "Wheat",
|
| 405 |
-
"number": 8,
|
| 406 |
-
"pips": 5
|
| 407 |
-
}
|
| 408 |
-
],
|
| 409 |
-
"total_pips": 8,
|
| 410 |
-
"port": "O2",
|
| 411 |
-
"neighbors": [
|
| 412 |
-
25,
|
| 413 |
-
27,
|
| 414 |
-
16
|
| 415 |
-
],
|
| 416 |
-
"score": 11.5,
|
| 417 |
-
"can_build": true,
|
| 418 |
-
"occupied": false
|
| 419 |
-
}
|
| 420 |
-
]
|
| 421 |
-
}
|
| 422 |
-
---
|
| 423 |
-
|
| 424 |
-
|
| 425 |
-
--- Full Context Sent to LLM ---
|
| 426 |
-
{
|
| 427 |
-
"meta_data": {
|
| 428 |
-
"agent_name": "Alice",
|
| 429 |
-
"role": null
|
| 430 |
-
},
|
| 431 |
-
"task_context": {
|
| 432 |
-
"what_just_happened": "It's your turn.",
|
| 433 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 434 |
-
},
|
| 435 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 436 |
-
"constraints": {
|
| 437 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 438 |
-
"allowed_actions": [
|
| 439 |
-
{
|
| 440 |
-
"type": "place_starting_settlement",
|
| 441 |
-
"description": "Place your starting settlement",
|
| 442 |
-
"example_parameters": "{\"node\": X}"
|
| 443 |
-
},
|
| 444 |
-
{
|
| 445 |
-
"type": "wait_for_response",
|
| 446 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 447 |
-
"example_parameters": "{}"
|
| 448 |
-
}
|
| 449 |
-
]
|
| 450 |
-
}
|
| 451 |
-
}
|
| 452 |
-
|
| 453 |
-
=== Tool Results ===
|
| 454 |
-
|
| 455 |
-
Tool: find_best_nodes
|
| 456 |
-
Parameters: {
|
| 457 |
-
"reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player."
|
| 458 |
-
}
|
| 459 |
-
Result:
|
| 460 |
-
{
|
| 461 |
-
"llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.",
|
| 462 |
-
"query": {
|
| 463 |
-
"min_pips": 0,
|
| 464 |
-
"must_have_resource": null,
|
| 465 |
-
"exclude_blocked": true,
|
| 466 |
-
"prefer_port": false
|
| 467 |
-
},
|
| 468 |
-
"total_found": 54,
|
| 469 |
-
"nodes": [
|
| 470 |
-
{
|
| 471 |
-
"node_id": 20,
|
| 472 |
-
"resources": {
|
| 473 |
-
"Wood": [
|
| 474 |
-
11
|
| 475 |
-
],
|
| 476 |
-
"Brick": [
|
| 477 |
-
6
|
| 478 |
-
],
|
| 479 |
-
"Sheep": [
|
| 480 |
-
8
|
| 481 |
-
]
|
| 482 |
-
},
|
| 483 |
-
"resources_detailed": [
|
| 484 |
-
{
|
| 485 |
-
"type": "Wood",
|
| 486 |
-
"number": 11,
|
| 487 |
-
"pips": 2
|
| 488 |
-
},
|
| 489 |
-
{
|
| 490 |
-
"type": "Brick",
|
| 491 |
-
"number": 6,
|
| 492 |
-
"pips": 5
|
| 493 |
-
},
|
| 494 |
-
{
|
| 495 |
-
"type": "Sheep",
|
| 496 |
-
"number": 8,
|
| 497 |
-
"pips": 5
|
| 498 |
-
}
|
| 499 |
-
],
|
| 500 |
-
"total_pips": 12,
|
| 501 |
-
"port": null,
|
| 502 |
-
"neighbors": [
|
| 503 |
-
19,
|
| 504 |
-
21,
|
| 505 |
-
10
|
| 506 |
-
],
|
| 507 |
-
"score": 13.5,
|
| 508 |
-
"can_build": true,
|
| 509 |
-
"occupied": false
|
| 510 |
-
},
|
| 511 |
-
{
|
| 512 |
-
"node_id": 43,
|
| 513 |
-
"resources": {
|
| 514 |
-
"Wheat": [
|
| 515 |
-
9,
|
| 516 |
-
6,
|
| 517 |
-
9
|
| 518 |
-
]
|
| 519 |
-
},
|
| 520 |
-
"resources_detailed": [
|
| 521 |
-
{
|
| 522 |
-
"type": "Wheat",
|
| 523 |
-
"number": 9,
|
| 524 |
-
"pips": 4
|
| 525 |
-
},
|
| 526 |
-
{
|
| 527 |
-
"type": "Wheat",
|
| 528 |
-
"number": 6,
|
| 529 |
-
"pips": 5
|
| 530 |
-
},
|
| 531 |
-
{
|
| 532 |
-
... (truncated, full length: 10600 chars)
|
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examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 2,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:04:01.101286",
|
| 5 |
-
"player_name": "Alice",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the alternative path towards the center/desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking the alternative path towards the center/desert.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the alternative path towards the center/desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking the alternative path towards the center/desert.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.txt
DELETED
|
@@ -1,342 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #2 ===
|
| 2 |
-
Player: Alice
|
| 3 |
-
Timestamp: 2026-01-09T17:04:01.102221
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: inspect_node
|
| 10 |
-
Parameters: {
|
| 11 |
-
"node_id": 19,
|
| 12 |
-
"reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
|
| 13 |
-
}
|
| 14 |
-
Result:
|
| 15 |
-
{
|
| 16 |
-
"node_id": 19,
|
| 17 |
-
"exists": true,
|
| 18 |
-
"resources": {
|
| 19 |
-
"Wood": [
|
| 20 |
-
11
|
| 21 |
-
],
|
| 22 |
-
"Brick": [
|
| 23 |
-
10
|
| 24 |
-
],
|
| 25 |
-
"Sheep": [
|
| 26 |
-
8
|
| 27 |
-
]
|
| 28 |
-
},
|
| 29 |
-
"resources_detailed": [
|
| 30 |
-
{
|
| 31 |
-
"type": "Wood",
|
| 32 |
-
"number": 11,
|
| 33 |
-
"pips": 2
|
| 34 |
-
},
|
| 35 |
-
{
|
| 36 |
-
"type": "Brick",
|
| 37 |
-
"number": 10,
|
| 38 |
-
"pips": 3
|
| 39 |
-
},
|
| 40 |
-
{
|
| 41 |
-
"type": "Sheep",
|
| 42 |
-
"number": 8,
|
| 43 |
-
"pips": 5
|
| 44 |
-
}
|
| 45 |
-
],
|
| 46 |
-
"total_pips": 10,
|
| 47 |
-
"port": null,
|
| 48 |
-
"neighbors": [
|
| 49 |
-
18,
|
| 50 |
-
20,
|
| 51 |
-
30
|
| 52 |
-
],
|
| 53 |
-
"occupied": false,
|
| 54 |
-
"occupied_by": null,
|
| 55 |
-
"building_type": null,
|
| 56 |
-
"can_build_here": false,
|
| 57 |
-
"blocked_reason": "Too close to Alice's building at node 20",
|
| 58 |
-
"llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
|
| 59 |
-
}
|
| 60 |
-
---
|
| 61 |
-
|
| 62 |
-
Tool: inspect_node
|
| 63 |
-
Parameters: {
|
| 64 |
-
"reasoning": "Checking the alternative path towards the center/desert.",
|
| 65 |
-
"node_id": 21
|
| 66 |
-
}
|
| 67 |
-
Result:
|
| 68 |
-
{
|
| 69 |
-
"node_id": 21,
|
| 70 |
-
"exists": true,
|
| 71 |
-
"resources": {
|
| 72 |
-
"Wood": [
|
| 73 |
-
11
|
| 74 |
-
],
|
| 75 |
-
"Brick": [
|
| 76 |
-
6
|
| 77 |
-
]
|
| 78 |
-
},
|
| 79 |
-
"resources_detailed": [
|
| 80 |
-
{
|
| 81 |
-
"type": "Wood",
|
| 82 |
-
"number": 11,
|
| 83 |
-
"pips": 2
|
| 84 |
-
},
|
| 85 |
-
{
|
| 86 |
-
"type": "Brick",
|
| 87 |
-
"number": 6,
|
| 88 |
-
"pips": 5
|
| 89 |
-
}
|
| 90 |
-
],
|
| 91 |
-
"total_pips": 7,
|
| 92 |
-
"port": null,
|
| 93 |
-
"neighbors": [
|
| 94 |
-
20,
|
| 95 |
-
22,
|
| 96 |
-
32
|
| 97 |
-
],
|
| 98 |
-
"occupied": false,
|
| 99 |
-
"occupied_by": null,
|
| 100 |
-
"building_type": null,
|
| 101 |
-
"can_build_here": false,
|
| 102 |
-
"blocked_reason": "Too close to Alice's building at node 20",
|
| 103 |
-
"llm_reasoning": "Checking the alternative path towards the center/desert."
|
| 104 |
-
}
|
| 105 |
-
---
|
| 106 |
-
|
| 107 |
-
Tool: analyze_path_potential
|
| 108 |
-
Parameters: {
|
| 109 |
-
"reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.",
|
| 110 |
-
"from_node": 20
|
| 111 |
-
}
|
| 112 |
-
Result:
|
| 113 |
-
{
|
| 114 |
-
"llm_reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.",
|
| 115 |
-
"from_node": 20,
|
| 116 |
-
"total_directions": 3,
|
| 117 |
-
"paths": [
|
| 118 |
-
{
|
| 119 |
-
"direction": 10,
|
| 120 |
-
"depth_1": {
|
| 121 |
-
"node_id": 10,
|
| 122 |
-
"resources": {
|
| 123 |
-
"Brick": [
|
| 124 |
-
6
|
| 125 |
-
],
|
| 126 |
-
"Sheep": [
|
| 127 |
-
8
|
| 128 |
-
],
|
| 129 |
-
"Wood": [
|
| 130 |
-
12
|
| 131 |
-
]
|
| 132 |
-
},
|
| 133 |
-
"total_pips": 11,
|
| 134 |
-
"port": null,
|
| 135 |
-
"can_build": false,
|
| 136 |
-
"occupied": false
|
| 137 |
-
},
|
| 138 |
-
"depth_2": {
|
| 139 |
-
"reachable_nodes": [
|
| 140 |
-
{
|
| 141 |
-
"node_id": 9,
|
| 142 |
-
"total_pips": 6,
|
| 143 |
-
"port": "?3",
|
| 144 |
-
"can_build": true
|
| 145 |
-
},
|
| 146 |
-
{
|
| 147 |
-
"node_id": 11,
|
| 148 |
-
"total_pips": 10,
|
| 149 |
-
"port": null,
|
| 150 |
-
"can_build": true
|
| 151 |
-
}
|
| 152 |
-
],
|
| 153 |
-
"best_node": 11,
|
| 154 |
-
"best_pips": 10
|
| 155 |
-
},
|
| 156 |
-
"highlights": [
|
| 157 |
-
"Port (?3) at depth 2 (node 9)"
|
| 158 |
-
],
|
| 159 |
-
"score": 17.5
|
| 160 |
-
},
|
| 161 |
-
{
|
| 162 |
-
"direction": 19,
|
| 163 |
-
"depth_1": {
|
| 164 |
-
"node_id": 19,
|
| 165 |
-
"resources": {
|
| 166 |
-
"Wood": [
|
| 167 |
-
11
|
| 168 |
-
],
|
| 169 |
-
"Brick": [
|
| 170 |
-
10
|
| 171 |
-
],
|
| 172 |
-
"Sheep": [
|
| 173 |
-
8
|
| 174 |
-
]
|
| 175 |
-
},
|
| 176 |
-
"total_pips": 10,
|
| 177 |
-
"port": null,
|
| 178 |
-
"can_build": false,
|
| 179 |
-
"occupied": false
|
| 180 |
-
},
|
| 181 |
-
"depth_2": {
|
| 182 |
-
"reachable_nodes": [
|
| 183 |
-
{
|
| 184 |
-
"node_id": 18,
|
| 185 |
-
"total_pips": 8,
|
| 186 |
-
"port": null,
|
| 187 |
-
"can_build": true
|
| 188 |
-
},
|
| 189 |
-
{
|
| 190 |
-
"node_id": 30,
|
| 191 |
-
"total_pips": 8,
|
| 192 |
-
"port": null,
|
| 193 |
-
"can_build": true
|
| 194 |
-
}
|
| 195 |
-
],
|
| 196 |
-
"best_node": 18,
|
| 197 |
-
"best_pips": 8
|
| 198 |
-
},
|
| 199 |
-
"highlights": [],
|
| 200 |
-
"score": 14.0
|
| 201 |
-
},
|
| 202 |
-
{
|
| 203 |
-
"direction": 21,
|
| 204 |
-
"depth_1": {
|
| 205 |
-
"node_id": 21,
|
| 206 |
-
"resources": {
|
| 207 |
-
"Wood": [
|
| 208 |
-
11
|
| 209 |
-
],
|
| 210 |
-
"Brick": [
|
| 211 |
-
6
|
| 212 |
-
]
|
| 213 |
-
},
|
| 214 |
-
"total_pips": 7,
|
| 215 |
-
"port": null,
|
| 216 |
-
"can_build": false,
|
| 217 |
-
"occupied": false
|
| 218 |
-
},
|
| 219 |
-
"depth_2": {
|
| 220 |
-
"reachable_nodes": [
|
| 221 |
-
{
|
| 222 |
-
"node_id": 22,
|
| 223 |
-
"total_pips": 7,
|
| 224 |
-
"port": null,
|
| 225 |
-
"can_build": true
|
| 226 |
-
},
|
| 227 |
-
{
|
| 228 |
-
"node_id": 32,
|
| 229 |
-
"total_pips": 6,
|
| 230 |
-
"port": null,
|
| 231 |
-
"can_build": true
|
| 232 |
-
}
|
| 233 |
-
],
|
| 234 |
-
"best_node": 22,
|
| 235 |
-
"best_pips": 7
|
| 236 |
-
},
|
| 237 |
-
"highlights": [],
|
| 238 |
-
"score": 10.5
|
| 239 |
-
}
|
| 240 |
-
]
|
| 241 |
-
}
|
| 242 |
-
---
|
| 243 |
-
|
| 244 |
-
|
| 245 |
-
--- Full Context Sent to LLM ---
|
| 246 |
-
{
|
| 247 |
-
"meta_data": {
|
| 248 |
-
"agent_name": "Alice",
|
| 249 |
-
"role": null
|
| 250 |
-
},
|
| 251 |
-
"task_context": {
|
| 252 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 253 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 254 |
-
},
|
| 255 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 256 |
-
"social_context": {
|
| 257 |
-
"recent_chat": [
|
| 258 |
-
{
|
| 259 |
-
"from": "Alice",
|
| 260 |
-
"message": "hey everyone, good luck! i'll start things off here on the 6-8-11."
|
| 261 |
-
}
|
| 262 |
-
]
|
| 263 |
-
},
|
| 264 |
-
"memory": {
|
| 265 |
-
"note_from_last_turn": "I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available."
|
| 266 |
-
},
|
| 267 |
-
"constraints": {
|
| 268 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 269 |
-
"allowed_actions": [
|
| 270 |
-
{
|
| 271 |
-
"type": "place_starting_road",
|
| 272 |
-
"description": "Place your starting road",
|
| 273 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 274 |
-
},
|
| 275 |
-
{
|
| 276 |
-
"type": "wait_for_response",
|
| 277 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 278 |
-
"example_parameters": "{}"
|
| 279 |
-
}
|
| 280 |
-
]
|
| 281 |
-
}
|
| 282 |
-
}
|
| 283 |
-
|
| 284 |
-
=== Tool Results ===
|
| 285 |
-
|
| 286 |
-
Tool: inspect_node
|
| 287 |
-
Parameters: {
|
| 288 |
-
"node_id": 19,
|
| 289 |
-
"reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
|
| 290 |
-
}
|
| 291 |
-
Result:
|
| 292 |
-
{
|
| 293 |
-
"node_id": 19,
|
| 294 |
-
"exists": true,
|
| 295 |
-
"resources": {
|
| 296 |
-
"Wood": [
|
| 297 |
-
11
|
| 298 |
-
],
|
| 299 |
-
"Brick": [
|
| 300 |
-
10
|
| 301 |
-
],
|
| 302 |
-
"Sheep": [
|
| 303 |
-
8
|
| 304 |
-
]
|
| 305 |
-
},
|
| 306 |
-
"resources_detailed": [
|
| 307 |
-
{
|
| 308 |
-
"type": "Wood",
|
| 309 |
-
"number": 11,
|
| 310 |
-
"pips": 2
|
| 311 |
-
},
|
| 312 |
-
{
|
| 313 |
-
"type": "Brick",
|
| 314 |
-
"number": 10,
|
| 315 |
-
"pips": 3
|
| 316 |
-
},
|
| 317 |
-
{
|
| 318 |
-
"type": "Sheep",
|
| 319 |
-
"number": 8,
|
| 320 |
-
"pips": 5
|
| 321 |
-
}
|
| 322 |
-
],
|
| 323 |
-
"total_pips": 10,
|
| 324 |
-
"port": null,
|
| 325 |
-
"neighbors": [
|
| 326 |
-
18,
|
| 327 |
-
20,
|
| 328 |
-
30
|
| 329 |
-
],
|
| 330 |
-
"occupied": false,
|
| 331 |
-
"occupied_by": null,
|
| 332 |
-
"building_type": null,
|
| 333 |
-
"can_build_here": false,
|
| 334 |
-
"blocked_reason": "Too close to Alice's building at node 20",
|
| 335 |
-
"llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
|
| 336 |
-
}
|
| 337 |
-
---
|
| 338 |
-
|
| 339 |
-
Tool: inspect_node
|
| 340 |
-
Parameters: {
|
| 341 |
-
"reasoning": "Checking the alternative path towards the c
|
| 342 |
-
... (truncated, full length: 8513 chars)
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|
examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_1.json
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T17:03:34.561344",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I am the first player to place a settlement. I need a strong balance of resources and high probabilities. Node 20 is an excellent choice: it sits on Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips), totaling 12 pips. This provides the essential early-game resources for road building and expansion. While Node 43 has 13 pips, they are all on Wheat, which is too specialized for a first placement. Node 20 secures the best Brick on the board and a top-tier Sheep, giving me a solid foundation for the second round of placements.\",\n \"note_to_self\": \"I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.\",\n \"say_outloud\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I am the first player to place a settlement. I need a strong balance of resources and high probabilities. Node 20 is an excellent choice: it sits on Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips), totaling 12 pips. This provides the essential early-game resources for road building and expansion. While Node 43 has 13 pips, they are all on Wheat, which is too specialized for a first placement. Node 20 secures the best Brick on the board and a top-tier Sheep, giving me a solid foundation for the second round of placements. [Response was too brief]",
|
| 10 |
-
"note_to_self": "I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.",
|
| 11 |
-
"say_outloud": "hey everyone, good luck! i'll start things off here on the 6-8-11.",
|
| 12 |
-
"action_type": "place_starting_settlement",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"node": 20
|
| 15 |
-
}
|
| 16 |
-
},
|
| 17 |
-
"model": "gemini-3-flash-preview",
|
| 18 |
-
"tokens": {
|
| 19 |
-
"prompt": 6798,
|
| 20 |
-
"completion": 327,
|
| 21 |
-
"thinking": 5064,
|
| 22 |
-
"total": 13134
|
| 23 |
-
},
|
| 24 |
-
"latency_seconds": 13.047834157943726,
|
| 25 |
-
"error": null
|
| 26 |
-
}
|
|
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examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_2.json
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-09T17:04:09.142497",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me excellent access to Brick (6), Sheep (8), and some Wood (11). Now I need to decide the direction of my road. Analyzing the neighbors of node 20 (10, 19, and 21), node 10 stands out. It leads toward node 11 (high pips) and node 9 (a 3:1 port), which will be crucial for trading my surplus resources later. The path toward 19 is decent but has lower pip density, and 21 leads toward the desert. Therefore, building toward 10 is the strongest strategic move.\",\n \"note_to_self\": \"I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.\",\n \"say_outloud\": \"going to point my road towards the top, looks like some good spots to expand into later.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I've placed my first settlement on node 20, which gives me excellent access to Brick (6), Sheep (8), and some Wood (11). Now I need to decide the direction of my road. Analyzing the neighbors of node 20 (10, 19, and 21), node 10 stands out. It leads toward node 11 (high pips) and node 9 (a 3:1 port), which will be crucial for trading my surplus resources later. The path toward 19 is decent but has lower pip density, and 21 leads toward the desert. Therefore, building toward 10 is the strongest strategic move. [Response was too brief]",
|
| 10 |
-
"note_to_self": "I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.",
|
| 11 |
-
"say_outloud": "going to point my road towards the top, looks like some good spots to expand into later.",
|
| 12 |
-
"action_type": "place_starting_road",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"from": 20,
|
| 15 |
-
"to": 10
|
| 16 |
-
}
|
| 17 |
-
},
|
| 18 |
-
"model": "gemini-3-flash-preview",
|
| 19 |
-
"tokens": {
|
| 20 |
-
"prompt": 6242,
|
| 21 |
-
"completion": 386,
|
| 22 |
-
"thinking": 4120,
|
| 23 |
-
"total": 11472
|
| 24 |
-
},
|
| 25 |
-
"latency_seconds": 6.5548481941223145,
|
| 26 |
-
"error": null
|
| 27 |
-
}
|
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examples/ai_testing/my_games/session_20260109_170256/Bob/Bob.md
DELETED
|
@@ -1,219 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: Bob
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_170256
|
| 4 |
-
**Started:** 2026-01-09 17:02:56
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 17:04:09
|
| 13 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
### What Happened
|
| 17 |
-
It's your turn.
|
| 18 |
-
|
| 19 |
-
### Prompt Sent
|
| 20 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
-
|
| 22 |
-
### Response Received ✅
|
| 23 |
-
|
| 24 |
-
**Latency:** 74.60s | **Tokens:** 15484 (in:2294 out:503) | **Cost:** $0.002656
|
| 25 |
-
|
| 26 |
-
**Thinking:** Analyzing the board for high-yield and strategic resource combinations. Alice has already taken a very strong 12-pip spot at Node 20 (6-8-11 Brick/Sheep/Wood).
|
| 27 |
-
|
| 28 |
-
Looking at the remaining options:
|
| 29 |
-
1. Node 43: (Wh9, Wh6, Wh9) - 13 pips. Extremely high yield, but all Wheat. Risky without a port.
|
| 30 |
-
2. Node 42: (Wh9, O5, Wh9) - 12 pips. High yield and provides Ore, which is scarce on this board (H17 is the only 5-Ore; other Ore hexes are 2 and 3).
|
| 31 |
-
3. Node 12: (W3, B6, S5) - 11 pips. Best remaining expansion spot (Wood/Brick).
|
| 32 |
-
4. Node 41: (O5, Wh9, B10) - 11 pips. Balanced Ore/Wheat/Brick.
|
| 33 |
-
|
| 34 |
-
Strategic value of Node 42: It provides a strong foundation for an Ore/Wheat strategy (Cities/Dev Cards). More importantly, Node 42 is adjacent to both Node 43 (13 pips) and Node 41 (11 pips). By placing at 42, I secure a 12-pip spot and block the highest-yield spot on the board (43) and another strong contender (41), effectively dominating that corner of the map. I'll aim for a port or Wood/Brick on my second placement.
|
| 35 |
-
|
| 36 |
-
**Note to Self:** Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.
|
| 37 |
-
|
| 38 |
-
**Says:** "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me."
|
| 39 |
-
|
| 40 |
-
**Action:** **place_starting_settlement** - {"node": 42}
|
| 41 |
-
|
| 42 |
-
---
|
| 43 |
-
|
| 44 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 45 |
-
|
| 46 |
-
**Time:** 17:05:25
|
| 47 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 48 |
-
|
| 49 |
-
|
| 50 |
-
### What Happened
|
| 51 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 52 |
-
|
| 53 |
-
### Prompt Sent
|
| 54 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 55 |
-
|
| 56 |
-
|
| 57 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 58 |
-
|
| 59 |
-
**Time:** 17:05:34
|
| 60 |
-
|
| 61 |
-
**Tool Results:**
|
| 62 |
-
```
|
| 63 |
-
=== Tool Results ===
|
| 64 |
-
|
| 65 |
-
Tool: analyze_path_potential
|
| 66 |
-
Parameters: {
|
| 67 |
-
"from_node": 42,
|
| 68 |
-
"reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port."
|
| 69 |
-
}
|
| 70 |
-
Result:
|
| 71 |
-
{
|
| 72 |
-
"llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.",
|
| 73 |
-
"from_node": 42,
|
| 74 |
-
"total_directions": 3,
|
| 75 |
-
"paths": [
|
| 76 |
-
{
|
| 77 |
-
"direction": 43,
|
| 78 |
-
"depth_1": {
|
| 79 |
-
"node_id": 43,
|
| 80 |
-
"resources": {
|
| 81 |
-
"Wheat": [
|
| 82 |
-
9,
|
| 83 |
-
6,
|
| 84 |
-
9
|
| 85 |
-
]
|
| 86 |
-
},
|
| 87 |
-
"total_pips": 13,
|
| 88 |
-
"port": null,
|
| 89 |
-
"can_build": false,
|
| 90 |
-
"occupied": false
|
| 91 |
-
},
|
| 92 |
-
"depth_2": {
|
| 93 |
-
"reachable_nodes": [
|
| 94 |
-
{
|
| 95 |
-
"node_id": 44,
|
| 96 |
-
"total_pips": 10,
|
| 97 |
-
"port": null,
|
| 98 |
-
"can_build": true
|
| 99 |
-
},
|
| 100 |
-
{
|
| 101 |
-
"node_id": 33,
|
| 102 |
-
"total_pips": 9,
|
| 103 |
-
"port": null,
|
| 104 |
-
"can_build": true
|
| 105 |
-
}
|
| 106 |
-
],
|
| 107 |
-
"best_node": 44,
|
| 108 |
-
"best_pips": 10
|
| 109 |
-
},
|
| 110 |
-
"highlights": [
|
| 111 |
-
"High-value node at depth 1"
|
| 112 |
-
],
|
| 113 |
-
"score": 18.0
|
| 114 |
-
},
|
| 115 |
-
{
|
| 116 |
-
"direction": 41,
|
| 117 |
-
"depth_1": {
|
| 118 |
-
"node_id": 41,
|
| 119 |
-
"resources": {
|
| 120 |
-
"Ore": [
|
| 121 |
-
5
|
| 122 |
-
],
|
| 123 |
-
"Wheat": [
|
| 124 |
-
9
|
| 125 |
-
],
|
| 126 |
-
"Brick": [
|
| 127 |
-
10
|
| 128 |
-
]
|
| 129 |
-
},
|
| 130 |
-
"total_pips": 11,
|
| 131 |
-
"port": null,
|
| 132 |
-
"can_build": false,
|
| 133 |
-
"occupied": false
|
| 134 |
-
},
|
| 135 |
-
"depth_2": {
|
| 136 |
-
"reachable_nodes": [
|
| 137 |
-
{
|
| 138 |
-
"node_id": 40,
|
| 139 |
-
"total_pips": 7,
|
| 140 |
-
"port": "W2",
|
| 141 |
-
"can_build": true
|
| 142 |
-
},
|
| 143 |
-
{
|
| 144 |
-
"node_id": 31,
|
| 145 |
-
"total_pips": 9,
|
| 146 |
-
"port": null,
|
| 147 |
-
"can_build": true
|
| 148 |
-
}
|
| 149 |
-
],
|
| 150 |
-
"best_node": 31,
|
| 151 |
-
"best_pips": 9
|
| 152 |
-
},
|
| 153 |
-
"highlights": [
|
| 154 |
-
"Port (W2) at depth 2 (node 40)"
|
| 155 |
-
],
|
| 156 |
-
"score": 17.0
|
| 157 |
-
},
|
| 158 |
-
{
|
| 159 |
-
"direction": 50,
|
| 160 |
-
"depth_1": {
|
| 161 |
-
"node_id": 50,
|
| 162 |
-
"resources": {
|
| 163 |
-
"Wheat": [
|
| 164 |
-
9
|
| 165 |
-
],
|
| 166 |
-
"Ore": [
|
| 167 |
-
5
|
| 168 |
-
]
|
| 169 |
-
},
|
| 170 |
-
"total_pips": 8,
|
| 171 |
-
"port": "?3",
|
| 172 |
-
"can_build": false,
|
| 173 |
-
"occupied": false
|
| 174 |
-
},
|
| 175 |
-
"depth_2": {
|
| 176 |
-
"reachable_nodes": [
|
| 177 |
-
{
|
| 178 |
-
"node_id": 49,
|
| 179 |
-
"total_pips": 4,
|
| 180 |
-
"port": null,
|
| 181 |
-
"can_build": true
|
| 182 |
-
},
|
| 183 |
-
{
|
| 184 |
-
"node_id": 51,
|
| 185 |
-
"total_pips": 4,
|
| 186 |
-
"port": "?3",
|
| 187 |
-
"can_build": true
|
| 188 |
-
}
|
| 189 |
-
],
|
| 190 |
-
"best_node": 49,
|
| 191 |
-
"best_pips": 4
|
| 192 |
-
},
|
| 193 |
-
"highlights": [
|
| 194 |
-
"Port (?3) at depth 1",
|
| 195 |
-
"Port (?3) at depth 2 (node 51)"
|
| 196 |
-
],
|
| 197 |
-
"score": 14.5
|
| 198 |
-
}
|
| 199 |
-
]
|
| 200 |
-
}
|
| 201 |
-
---
|
| 202 |
-
|
| 203 |
-
```
|
| 204 |
-
|
| 205 |
-
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 206 |
-
|
| 207 |
-
### Response Received ✅
|
| 208 |
-
|
| 209 |
-
**Latency:** 15.35s | **Tokens:** 9713 (in:5937 out:416) | **Cost:** $0.004216
|
| 210 |
-
|
| 211 |
-
**Thinking:** I've placed my first settlement on node 42, which gives me access to Ore (5) and Wheat (9, 9). This is a strong start for a city/development card strategy, but I'm completely lacking Wood and Brick. Looking at the expansion possibilities from node 42, node 41 is the most attractive. It borders Brick (10), Ore (5), and Wheat (9), and it leads directly toward node 31 (Brick 10, Wood 11, Wheat 9) and the Wood 2:1 port at node 40. Node 43 is also high production (Wheat 6 and 9), but it doubles down on resources I already have. Node 50 leads to a 3:1 port but has lower overall pip value. Pointing toward 41 gives me the best chance to balance my resources as the game progresses. [Response was too brief]
|
| 212 |
-
|
| 213 |
-
**Note to Self:** Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.
|
| 214 |
-
|
| 215 |
-
**Says:** "pointing my road toward the middle, looking to balance out this wheat with some brick soon."
|
| 216 |
-
|
| 217 |
-
**Action:** **place_starting_road** - {"from": 42, "to": 41}
|
| 218 |
-
|
| 219 |
-
---
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examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 2,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:05:34.549091",
|
| 5 |
-
"player_name": "Bob",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"going to point my road towards the top, looks like some good spots to expand into later.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
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|
examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.txt
DELETED
|
@@ -1,215 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #2 ===
|
| 2 |
-
Player: Bob
|
| 3 |
-
Timestamp: 2026-01-09T17:05:34.549979
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: analyze_path_potential
|
| 10 |
-
Parameters: {
|
| 11 |
-
"from_node": 42,
|
| 12 |
-
"reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port."
|
| 13 |
-
}
|
| 14 |
-
Result:
|
| 15 |
-
{
|
| 16 |
-
"llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.",
|
| 17 |
-
"from_node": 42,
|
| 18 |
-
"total_directions": 3,
|
| 19 |
-
"paths": [
|
| 20 |
-
{
|
| 21 |
-
"direction": 43,
|
| 22 |
-
"depth_1": {
|
| 23 |
-
"node_id": 43,
|
| 24 |
-
"resources": {
|
| 25 |
-
"Wheat": [
|
| 26 |
-
9,
|
| 27 |
-
6,
|
| 28 |
-
9
|
| 29 |
-
]
|
| 30 |
-
},
|
| 31 |
-
"total_pips": 13,
|
| 32 |
-
"port": null,
|
| 33 |
-
"can_build": false,
|
| 34 |
-
"occupied": false
|
| 35 |
-
},
|
| 36 |
-
"depth_2": {
|
| 37 |
-
"reachable_nodes": [
|
| 38 |
-
{
|
| 39 |
-
"node_id": 44,
|
| 40 |
-
"total_pips": 10,
|
| 41 |
-
"port": null,
|
| 42 |
-
"can_build": true
|
| 43 |
-
},
|
| 44 |
-
{
|
| 45 |
-
"node_id": 33,
|
| 46 |
-
"total_pips": 9,
|
| 47 |
-
"port": null,
|
| 48 |
-
"can_build": true
|
| 49 |
-
}
|
| 50 |
-
],
|
| 51 |
-
"best_node": 44,
|
| 52 |
-
"best_pips": 10
|
| 53 |
-
},
|
| 54 |
-
"highlights": [
|
| 55 |
-
"High-value node at depth 1"
|
| 56 |
-
],
|
| 57 |
-
"score": 18.0
|
| 58 |
-
},
|
| 59 |
-
{
|
| 60 |
-
"direction": 41,
|
| 61 |
-
"depth_1": {
|
| 62 |
-
"node_id": 41,
|
| 63 |
-
"resources": {
|
| 64 |
-
"Ore": [
|
| 65 |
-
5
|
| 66 |
-
],
|
| 67 |
-
"Wheat": [
|
| 68 |
-
9
|
| 69 |
-
],
|
| 70 |
-
"Brick": [
|
| 71 |
-
10
|
| 72 |
-
]
|
| 73 |
-
},
|
| 74 |
-
"total_pips": 11,
|
| 75 |
-
"port": null,
|
| 76 |
-
"can_build": false,
|
| 77 |
-
"occupied": false
|
| 78 |
-
},
|
| 79 |
-
"depth_2": {
|
| 80 |
-
"reachable_nodes": [
|
| 81 |
-
{
|
| 82 |
-
"node_id": 40,
|
| 83 |
-
"total_pips": 7,
|
| 84 |
-
"port": "W2",
|
| 85 |
-
"can_build": true
|
| 86 |
-
},
|
| 87 |
-
{
|
| 88 |
-
"node_id": 31,
|
| 89 |
-
"total_pips": 9,
|
| 90 |
-
"port": null,
|
| 91 |
-
"can_build": true
|
| 92 |
-
}
|
| 93 |
-
],
|
| 94 |
-
"best_node": 31,
|
| 95 |
-
"best_pips": 9
|
| 96 |
-
},
|
| 97 |
-
"highlights": [
|
| 98 |
-
"Port (W2) at depth 2 (node 40)"
|
| 99 |
-
],
|
| 100 |
-
"score": 17.0
|
| 101 |
-
},
|
| 102 |
-
{
|
| 103 |
-
"direction": 50,
|
| 104 |
-
"depth_1": {
|
| 105 |
-
"node_id": 50,
|
| 106 |
-
"resources": {
|
| 107 |
-
"Wheat": [
|
| 108 |
-
9
|
| 109 |
-
],
|
| 110 |
-
"Ore": [
|
| 111 |
-
5
|
| 112 |
-
]
|
| 113 |
-
},
|
| 114 |
-
"total_pips": 8,
|
| 115 |
-
"port": "?3",
|
| 116 |
-
"can_build": false,
|
| 117 |
-
"occupied": false
|
| 118 |
-
},
|
| 119 |
-
"depth_2": {
|
| 120 |
-
"reachable_nodes": [
|
| 121 |
-
{
|
| 122 |
-
"node_id": 49,
|
| 123 |
-
"total_pips": 4,
|
| 124 |
-
"port": null,
|
| 125 |
-
"can_build": true
|
| 126 |
-
},
|
| 127 |
-
{
|
| 128 |
-
"node_id": 51,
|
| 129 |
-
"total_pips": 4,
|
| 130 |
-
"port": "?3",
|
| 131 |
-
"can_build": true
|
| 132 |
-
}
|
| 133 |
-
],
|
| 134 |
-
"best_node": 49,
|
| 135 |
-
"best_pips": 4
|
| 136 |
-
},
|
| 137 |
-
"highlights": [
|
| 138 |
-
"Port (?3) at depth 1",
|
| 139 |
-
"Port (?3) at depth 2 (node 51)"
|
| 140 |
-
],
|
| 141 |
-
"score": 14.5
|
| 142 |
-
}
|
| 143 |
-
]
|
| 144 |
-
}
|
| 145 |
-
---
|
| 146 |
-
|
| 147 |
-
|
| 148 |
-
--- Full Context Sent to LLM ---
|
| 149 |
-
{
|
| 150 |
-
"meta_data": {
|
| 151 |
-
"agent_name": "Bob",
|
| 152 |
-
"role": null
|
| 153 |
-
},
|
| 154 |
-
"task_context": {
|
| 155 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 156 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 157 |
-
},
|
| 158 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 159 |
-
"social_context": {
|
| 160 |
-
"recent_chat": [
|
| 161 |
-
{
|
| 162 |
-
"from": "Alice",
|
| 163 |
-
"message": "hey everyone, good luck! i'll start things off here on the 6-8-11."
|
| 164 |
-
},
|
| 165 |
-
{
|
| 166 |
-
"from": "Alice",
|
| 167 |
-
"message": "going to point my road towards the top, looks like some good spots to expand into later."
|
| 168 |
-
},
|
| 169 |
-
{
|
| 170 |
-
"from": "Bob",
|
| 171 |
-
"message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me."
|
| 172 |
-
}
|
| 173 |
-
]
|
| 174 |
-
},
|
| 175 |
-
"memory": {
|
| 176 |
-
"note_from_last_turn": "Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42."
|
| 177 |
-
},
|
| 178 |
-
"constraints": {
|
| 179 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 180 |
-
"allowed_actions": [
|
| 181 |
-
{
|
| 182 |
-
"type": "place_starting_road",
|
| 183 |
-
"description": "Place your starting road",
|
| 184 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 185 |
-
},
|
| 186 |
-
{
|
| 187 |
-
"type": "wait_for_response",
|
| 188 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 189 |
-
"example_parameters": "{}"
|
| 190 |
-
}
|
| 191 |
-
]
|
| 192 |
-
}
|
| 193 |
-
}
|
| 194 |
-
|
| 195 |
-
=== Tool Results ===
|
| 196 |
-
|
| 197 |
-
Tool: analyze_path_potential
|
| 198 |
-
Parameters: {
|
| 199 |
-
"from_node": 42,
|
| 200 |
-
"reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port."
|
| 201 |
-
}
|
| 202 |
-
Result:
|
| 203 |
-
{
|
| 204 |
-
"llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.",
|
| 205 |
-
"from_node": 42,
|
| 206 |
-
"total_directions": 3,
|
| 207 |
-
"paths": [
|
| 208 |
-
{
|
| 209 |
-
"direction": 43,
|
| 210 |
-
"depth_1": {
|
| 211 |
-
"node_id": 43,
|
| 212 |
-
"resources": {
|
| 213 |
-
"Wheat": [
|
| 214 |
-
|
| 215 |
-
... (truncated, full length: 7397 chars)
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|
examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_1.json
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T17:05:25.258899",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"Analyzing the board for high-yield and strategic resource combinations. Alice has already taken a very strong 12-pip spot at Node 20 (6-8-11 Brick/Sheep/Wood). \\n\\nLooking at the remaining options:\\n1. Node 43: (Wh9, Wh6, Wh9) - 13 pips. Extremely high yield, but all Wheat. Risky without a port.\\n2. Node 42: (Wh9, O5, Wh9) - 12 pips. High yield and provides Ore, which is scarce on this board (H17 is the only 5-Ore; other Ore hexes are 2 and 3). \\n3. Node 12: (W3, B6, S5) - 11 pips. Best remaining expansion spot (Wood/Brick).\\n4. Node 41: (O5, Wh9, B10) - 11 pips. Balanced Ore/Wheat/Brick.\\n\\nStrategic value of Node 42: It provides a strong foundation for an Ore/Wheat strategy (Cities/Dev Cards). More importantly, Node 42 is adjacent to both Node 43 (13 pips) and Node 41 (11 pips). By placing at 42, I secure a 12-pip spot and block the highest-yield spot on the board (43) and another strong contender (41), effectively dominating that corner of the map. I'll aim for a port or Wood/Brick on my second placement.\",\n \"note_to_self\": \"Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.\",\n \"say_outloud\": \"hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "Analyzing the board for high-yield and strategic resource combinations. Alice has already taken a very strong 12-pip spot at Node 20 (6-8-11 Brick/Sheep/Wood). \n\nLooking at the remaining options:\n1. Node 43: (Wh9, Wh6, Wh9) - 13 pips. Extremely high yield, but all Wheat. Risky without a port.\n2. Node 42: (Wh9, O5, Wh9) - 12 pips. High yield and provides Ore, which is scarce on this board (H17 is the only 5-Ore; other Ore hexes are 2 and 3). \n3. Node 12: (W3, B6, S5) - 11 pips. Best remaining expansion spot (Wood/Brick).\n4. Node 41: (O5, Wh9, B10) - 11 pips. Balanced Ore/Wheat/Brick.\n\nStrategic value of Node 42: It provides a strong foundation for an Ore/Wheat strategy (Cities/Dev Cards). More importantly, Node 42 is adjacent to both Node 43 (13 pips) and Node 41 (11 pips). By placing at 42, I secure a 12-pip spot and block the highest-yield spot on the board (43) and another strong contender (41), effectively dominating that corner of the map. I'll aim for a port or Wood/Brick on my second placement.",
|
| 10 |
-
"note_to_self": "Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.",
|
| 11 |
-
"say_outloud": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.",
|
| 12 |
-
"action_type": "place_starting_settlement",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"node": 42
|
| 15 |
-
}
|
| 16 |
-
},
|
| 17 |
-
"model": "gemini-3-flash-preview",
|
| 18 |
-
"tokens": {
|
| 19 |
-
"prompt": 2294,
|
| 20 |
-
"completion": 503,
|
| 21 |
-
"thinking": 12687,
|
| 22 |
-
"total": 15484
|
| 23 |
-
},
|
| 24 |
-
"latency_seconds": 74.60140585899353,
|
| 25 |
-
"error": null
|
| 26 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_2.json
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-09T17:05:51.387467",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me access to Ore (5) and Wheat (9, 9). This is a strong start for a city/development card strategy, but I'm completely lacking Wood and Brick. Looking at the expansion possibilities from node 42, node 41 is the most attractive. It borders Brick (10), Ore (5), and Wheat (9), and it leads directly toward node 31 (Brick 10, Wood 11, Wheat 9) and the Wood 2:1 port at node 40. Node 43 is also high production (Wheat 6 and 9), but it doubles down on resources I already have. Node 50 leads to a 3:1 port but has lower overall pip value. Pointing toward 41 gives me the best chance to balance my resources as the game progresses.\",\n \"note_to_self\": \"Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.\",\n \"say_outloud\": \"pointing my road toward the middle, looking to balance out this wheat with some brick soon.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I've placed my first settlement on node 42, which gives me access to Ore (5) and Wheat (9, 9). This is a strong start for a city/development card strategy, but I'm completely lacking Wood and Brick. Looking at the expansion possibilities from node 42, node 41 is the most attractive. It borders Brick (10), Ore (5), and Wheat (9), and it leads directly toward node 31 (Brick 10, Wood 11, Wheat 9) and the Wood 2:1 port at node 40. Node 43 is also high production (Wheat 6 and 9), but it doubles down on resources I already have. Node 50 leads to a 3:1 port but has lower overall pip value. Pointing toward 41 gives me the best chance to balance my resources as the game progresses. [Response was too brief]",
|
| 10 |
-
"note_to_self": "Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.",
|
| 11 |
-
"say_outloud": "pointing my road toward the middle, looking to balance out this wheat with some brick soon.",
|
| 12 |
-
"action_type": "place_starting_road",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"from": 42,
|
| 15 |
-
"to": 41
|
| 16 |
-
}
|
| 17 |
-
},
|
| 18 |
-
"model": "gemini-3-flash-preview",
|
| 19 |
-
"tokens": {
|
| 20 |
-
"prompt": 5937,
|
| 21 |
-
"completion": 416,
|
| 22 |
-
"thinking": 2906,
|
| 23 |
-
"total": 9713
|
| 24 |
-
},
|
| 25 |
-
"latency_seconds": 15.35095763206482,
|
| 26 |
-
"error": null
|
| 27 |
-
}
|
|
|
|
|
|
|
|
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|
examples/ai_testing/my_games/session_20260109_170256/Charlie/Charlie.md
DELETED
|
@@ -1,255 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: Charlie
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_170256
|
| 4 |
-
**Started:** 2026-01-09 17:02:56
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 17:05:51
|
| 13 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
### What Happened
|
| 17 |
-
It's your turn.
|
| 18 |
-
|
| 19 |
-
### Prompt Sent
|
| 20 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
-
|
| 25 |
-
**Time:** 17:06:13
|
| 26 |
-
|
| 27 |
-
**Tool Results:**
|
| 28 |
-
```
|
| 29 |
-
=== Tool Results ===
|
| 30 |
-
|
| 31 |
-
Tool: find_best_nodes
|
| 32 |
-
Parameters: {
|
| 33 |
-
"min_pips": 10,
|
| 34 |
-
"reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded."
|
| 35 |
-
}
|
| 36 |
-
Result:
|
| 37 |
-
{
|
| 38 |
-
"llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.",
|
| 39 |
-
"query": {
|
| 40 |
-
"min_pips": 10,
|
| 41 |
-
"must_have_resource": null,
|
| 42 |
-
"exclude_blocked": true,
|
| 43 |
-
"prefer_port": false
|
| 44 |
-
},
|
| 45 |
-
"total_found": 5,
|
| 46 |
-
"nodes": [
|
| 47 |
-
{
|
| 48 |
-
"node_id": 12,
|
| 49 |
-
"resources": {
|
| 50 |
-
"Wood": [
|
| 51 |
-
3
|
| 52 |
-
],
|
| 53 |
-
"Brick": [
|
| 54 |
-
6
|
| 55 |
-
],
|
| 56 |
-
"Sheep": [
|
| 57 |
-
5
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"resources_detailed": [
|
| 61 |
-
{
|
| 62 |
-
"type": "Wood",
|
| 63 |
-
"number": 3,
|
| 64 |
-
"pips": 2
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"type": "Brick",
|
| 68 |
-
"number": 6,
|
| 69 |
-
"pips": 5
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "Sheep",
|
| 73 |
-
"number": 5,
|
| 74 |
-
"pips": 4
|
| 75 |
-
}
|
| 76 |
-
],
|
| 77 |
-
"total_pips": 11,
|
| 78 |
-
"port": null,
|
| 79 |
-
"neighbors": [
|
| 80 |
-
11,
|
| 81 |
-
13,
|
| 82 |
-
22
|
| 83 |
-
],
|
| 84 |
-
"score": 12.5,
|
| 85 |
-
"can_build": true,
|
| 86 |
-
"occupied": false
|
| 87 |
-
},
|
| 88 |
-
{
|
| 89 |
-
"node_id": 11,
|
| 90 |
-
"resources": {
|
| 91 |
-
"Brick": [
|
| 92 |
-
6
|
| 93 |
-
],
|
| 94 |
-
"Sheep": [
|
| 95 |
-
5
|
| 96 |
-
],
|
| 97 |
-
"Wood": [
|
| 98 |
-
12
|
| 99 |
-
]
|
| 100 |
-
},
|
| 101 |
-
"resources_detailed": [
|
| 102 |
-
{
|
| 103 |
-
"type": "Brick",
|
| 104 |
-
"number": 6,
|
| 105 |
-
"pips": 5
|
| 106 |
-
},
|
| 107 |
-
{
|
| 108 |
-
"type": "Sheep",
|
| 109 |
-
"number": 5,
|
| 110 |
-
"pips": 4
|
| 111 |
-
},
|
| 112 |
-
{
|
| 113 |
-
"type": "Wood",
|
| 114 |
-
"number": 12,
|
| 115 |
-
"pips": 1
|
| 116 |
-
}
|
| 117 |
-
],
|
| 118 |
-
"total_pips": 10,
|
| 119 |
-
"port": null,
|
| 120 |
-
"neighbors": [
|
| 121 |
-
10,
|
| 122 |
-
12,
|
| 123 |
-
3
|
| 124 |
-
],
|
| 125 |
-
"score": 11.5,
|
| 126 |
-
"can_build": true,
|
| 127 |
-
"occupied": false
|
| 128 |
-
},
|
| 129 |
-
{
|
| 130 |
-
"node_id": 25,
|
| 131 |
-
"resources": {
|
| 132 |
-
"Sheep": [
|
| 133 |
-
4
|
| 134 |
-
],
|
| 135 |
-
"Ore": [
|
| 136 |
-
3
|
| 137 |
-
],
|
| 138 |
-
"Wheat": [
|
| 139 |
-
8
|
| 140 |
-
]
|
| 141 |
-
},
|
| 142 |
-
"resources_detailed": [
|
| 143 |
-
{
|
| 144 |
-
"type": "Sheep",
|
| 145 |
-
"number": 4,
|
| 146 |
-
"pips": 3
|
| 147 |
-
},
|
| 148 |
-
{
|
| 149 |
-
"type": "Ore",
|
| 150 |
-
"number": 3,
|
| 151 |
-
"pips": 2
|
| 152 |
-
},
|
| 153 |
-
{
|
| 154 |
-
"type": "Wheat",
|
| 155 |
-
"number": 8,
|
| 156 |
-
"pips": 5
|
| 157 |
-
}
|
| 158 |
-
],
|
| 159 |
-
"total_pips": 10,
|
| 160 |
-
"port": null,
|
| 161 |
-
"neighbors": [
|
| 162 |
-
24,
|
| 163 |
-
26,
|
| 164 |
-
36
|
| 165 |
-
],
|
| 166 |
-
"score": 11.5,
|
| 167 |
-
"can_build": true,
|
| 168 |
-
"occupied": false
|
| 169 |
-
},
|
| 170 |
-
{
|
| 171 |
-
"node_id": 14,
|
| 172 |
-
"resources": {
|
| 173 |
-
"Wheat": [
|
| 174 |
-
8
|
| 175 |
-
],
|
| 176 |
-
"Wood": [
|
| 177 |
-
3,
|
| 178 |
-
4
|
| 179 |
-
]
|
| 180 |
-
},
|
| 181 |
-
"resources_detailed": [
|
| 182 |
-
{
|
| 183 |
-
"type": "Wheat",
|
| 184 |
-
"number": 8,
|
| 185 |
-
"pips": 5
|
| 186 |
-
},
|
| 187 |
-
{
|
| 188 |
-
"type": "Wood",
|
| 189 |
-
"number": 3,
|
| 190 |
-
"pips": 2
|
| 191 |
-
},
|
| 192 |
-
{
|
| 193 |
-
"type": "Wood",
|
| 194 |
-
"number": 4,
|
| 195 |
-
"pips": 3
|
| 196 |
-
}
|
| 197 |
-
],
|
| 198 |
-
"total_pips": 10,
|
| 199 |
-
"port": null,
|
| 200 |
-
"neighbors": [
|
| 201 |
-
13,
|
| 202 |
-
15,
|
| 203 |
-
24
|
| 204 |
-
],
|
| 205 |
-
"score": 11.0,
|
| 206 |
-
"can_build": true,
|
| 207 |
-
"occupied": false
|
| 208 |
-
},
|
| 209 |
-
{
|
| 210 |
-
"node_id": 44,
|
| 211 |
-
"resources": {
|
| 212 |
-
"Ore": [
|
| 213 |
-
2
|
| 214 |
-
],
|
| 215 |
-
"Wheat": [
|
| 216 |
-
9,
|
| 217 |
-
6
|
| 218 |
-
]
|
| 219 |
-
},
|
| 220 |
-
"resources_detailed": [
|
| 221 |
-
{
|
| 222 |
-
"type": "Ore",
|
| 223 |
-
"number": 2,
|
| 224 |
-
"pips": 1
|
| 225 |
-
},
|
| 226 |
-
{
|
| 227 |
-
"type": "Wheat",
|
| 228 |
-
"number": 9,
|
| 229 |
-
"pips": 4
|
| 230 |
-
},
|
| 231 |
-
{
|
| 232 |
-
"type": "Wheat",
|
| 233 |
-
"number": 6,
|
| 234 |
-
"pips": 5
|
| 235 |
-
}
|
| 236 |
-
],
|
| 237 |
-
"total_pips": 10,
|
| 238 |
-
"port": null,
|
| 239 |
-
"neighbors": [
|
| 240 |
-
43,
|
| 241 |
-
45,
|
| 242 |
-
52
|
| 243 |
-
],
|
| 244 |
-
"score": 11.0,
|
| 245 |
-
"can_build": true,
|
| 246 |
-
"occupied": false
|
| 247 |
-
}
|
| 248 |
-
]
|
| 249 |
-
}
|
| 250 |
-
---
|
| 251 |
-
|
| 252 |
-
```
|
| 253 |
-
|
| 254 |
-
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 255 |
-
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|
examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 1,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:06:13.650150",
|
| 5 |
-
"player_name": "Charlie",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"going to point my road towards the top, looks like some good spots to expand into later.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"pointing my road toward the middle, looking to balance out this wheat with some brick soon.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
|
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examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.txt
DELETED
|
@@ -1,315 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
-
Player: Charlie
|
| 3 |
-
Timestamp: 2026-01-09T17:06:13.650817
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: find_best_nodes
|
| 10 |
-
Parameters: {
|
| 11 |
-
"min_pips": 10,
|
| 12 |
-
"reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded."
|
| 13 |
-
}
|
| 14 |
-
Result:
|
| 15 |
-
{
|
| 16 |
-
"llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.",
|
| 17 |
-
"query": {
|
| 18 |
-
"min_pips": 10,
|
| 19 |
-
"must_have_resource": null,
|
| 20 |
-
"exclude_blocked": true,
|
| 21 |
-
"prefer_port": false
|
| 22 |
-
},
|
| 23 |
-
"total_found": 5,
|
| 24 |
-
"nodes": [
|
| 25 |
-
{
|
| 26 |
-
"node_id": 12,
|
| 27 |
-
"resources": {
|
| 28 |
-
"Wood": [
|
| 29 |
-
3
|
| 30 |
-
],
|
| 31 |
-
"Brick": [
|
| 32 |
-
6
|
| 33 |
-
],
|
| 34 |
-
"Sheep": [
|
| 35 |
-
5
|
| 36 |
-
]
|
| 37 |
-
},
|
| 38 |
-
"resources_detailed": [
|
| 39 |
-
{
|
| 40 |
-
"type": "Wood",
|
| 41 |
-
"number": 3,
|
| 42 |
-
"pips": 2
|
| 43 |
-
},
|
| 44 |
-
{
|
| 45 |
-
"type": "Brick",
|
| 46 |
-
"number": 6,
|
| 47 |
-
"pips": 5
|
| 48 |
-
},
|
| 49 |
-
{
|
| 50 |
-
"type": "Sheep",
|
| 51 |
-
"number": 5,
|
| 52 |
-
"pips": 4
|
| 53 |
-
}
|
| 54 |
-
],
|
| 55 |
-
"total_pips": 11,
|
| 56 |
-
"port": null,
|
| 57 |
-
"neighbors": [
|
| 58 |
-
11,
|
| 59 |
-
13,
|
| 60 |
-
22
|
| 61 |
-
],
|
| 62 |
-
"score": 12.5,
|
| 63 |
-
"can_build": true,
|
| 64 |
-
"occupied": false
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"node_id": 11,
|
| 68 |
-
"resources": {
|
| 69 |
-
"Brick": [
|
| 70 |
-
6
|
| 71 |
-
],
|
| 72 |
-
"Sheep": [
|
| 73 |
-
5
|
| 74 |
-
],
|
| 75 |
-
"Wood": [
|
| 76 |
-
12
|
| 77 |
-
]
|
| 78 |
-
},
|
| 79 |
-
"resources_detailed": [
|
| 80 |
-
{
|
| 81 |
-
"type": "Brick",
|
| 82 |
-
"number": 6,
|
| 83 |
-
"pips": 5
|
| 84 |
-
},
|
| 85 |
-
{
|
| 86 |
-
"type": "Sheep",
|
| 87 |
-
"number": 5,
|
| 88 |
-
"pips": 4
|
| 89 |
-
},
|
| 90 |
-
{
|
| 91 |
-
"type": "Wood",
|
| 92 |
-
"number": 12,
|
| 93 |
-
"pips": 1
|
| 94 |
-
}
|
| 95 |
-
],
|
| 96 |
-
"total_pips": 10,
|
| 97 |
-
"port": null,
|
| 98 |
-
"neighbors": [
|
| 99 |
-
10,
|
| 100 |
-
12,
|
| 101 |
-
3
|
| 102 |
-
],
|
| 103 |
-
"score": 11.5,
|
| 104 |
-
"can_build": true,
|
| 105 |
-
"occupied": false
|
| 106 |
-
},
|
| 107 |
-
{
|
| 108 |
-
"node_id": 25,
|
| 109 |
-
"resources": {
|
| 110 |
-
"Sheep": [
|
| 111 |
-
4
|
| 112 |
-
],
|
| 113 |
-
"Ore": [
|
| 114 |
-
3
|
| 115 |
-
],
|
| 116 |
-
"Wheat": [
|
| 117 |
-
8
|
| 118 |
-
]
|
| 119 |
-
},
|
| 120 |
-
"resources_detailed": [
|
| 121 |
-
{
|
| 122 |
-
"type": "Sheep",
|
| 123 |
-
"number": 4,
|
| 124 |
-
"pips": 3
|
| 125 |
-
},
|
| 126 |
-
{
|
| 127 |
-
"type": "Ore",
|
| 128 |
-
"number": 3,
|
| 129 |
-
"pips": 2
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"type": "Wheat",
|
| 133 |
-
"number": 8,
|
| 134 |
-
"pips": 5
|
| 135 |
-
}
|
| 136 |
-
],
|
| 137 |
-
"total_pips": 10,
|
| 138 |
-
"port": null,
|
| 139 |
-
"neighbors": [
|
| 140 |
-
24,
|
| 141 |
-
26,
|
| 142 |
-
36
|
| 143 |
-
],
|
| 144 |
-
"score": 11.5,
|
| 145 |
-
"can_build": true,
|
| 146 |
-
"occupied": false
|
| 147 |
-
},
|
| 148 |
-
{
|
| 149 |
-
"node_id": 14,
|
| 150 |
-
"resources": {
|
| 151 |
-
"Wheat": [
|
| 152 |
-
8
|
| 153 |
-
],
|
| 154 |
-
"Wood": [
|
| 155 |
-
3,
|
| 156 |
-
4
|
| 157 |
-
]
|
| 158 |
-
},
|
| 159 |
-
"resources_detailed": [
|
| 160 |
-
{
|
| 161 |
-
"type": "Wheat",
|
| 162 |
-
"number": 8,
|
| 163 |
-
"pips": 5
|
| 164 |
-
},
|
| 165 |
-
{
|
| 166 |
-
"type": "Wood",
|
| 167 |
-
"number": 3,
|
| 168 |
-
"pips": 2
|
| 169 |
-
},
|
| 170 |
-
{
|
| 171 |
-
"type": "Wood",
|
| 172 |
-
"number": 4,
|
| 173 |
-
"pips": 3
|
| 174 |
-
}
|
| 175 |
-
],
|
| 176 |
-
"total_pips": 10,
|
| 177 |
-
"port": null,
|
| 178 |
-
"neighbors": [
|
| 179 |
-
13,
|
| 180 |
-
15,
|
| 181 |
-
24
|
| 182 |
-
],
|
| 183 |
-
"score": 11.0,
|
| 184 |
-
"can_build": true,
|
| 185 |
-
"occupied": false
|
| 186 |
-
},
|
| 187 |
-
{
|
| 188 |
-
"node_id": 44,
|
| 189 |
-
"resources": {
|
| 190 |
-
"Ore": [
|
| 191 |
-
2
|
| 192 |
-
],
|
| 193 |
-
"Wheat": [
|
| 194 |
-
9,
|
| 195 |
-
6
|
| 196 |
-
]
|
| 197 |
-
},
|
| 198 |
-
"resources_detailed": [
|
| 199 |
-
{
|
| 200 |
-
"type": "Ore",
|
| 201 |
-
"number": 2,
|
| 202 |
-
"pips": 1
|
| 203 |
-
},
|
| 204 |
-
{
|
| 205 |
-
"type": "Wheat",
|
| 206 |
-
"number": 9,
|
| 207 |
-
"pips": 4
|
| 208 |
-
},
|
| 209 |
-
{
|
| 210 |
-
"type": "Wheat",
|
| 211 |
-
"number": 6,
|
| 212 |
-
"pips": 5
|
| 213 |
-
}
|
| 214 |
-
],
|
| 215 |
-
"total_pips": 10,
|
| 216 |
-
"port": null,
|
| 217 |
-
"neighbors": [
|
| 218 |
-
43,
|
| 219 |
-
45,
|
| 220 |
-
52
|
| 221 |
-
],
|
| 222 |
-
"score": 11.0,
|
| 223 |
-
"can_build": true,
|
| 224 |
-
"occupied": false
|
| 225 |
-
}
|
| 226 |
-
]
|
| 227 |
-
}
|
| 228 |
-
---
|
| 229 |
-
|
| 230 |
-
|
| 231 |
-
--- Full Context Sent to LLM ---
|
| 232 |
-
{
|
| 233 |
-
"meta_data": {
|
| 234 |
-
"agent_name": "Charlie",
|
| 235 |
-
"role": null
|
| 236 |
-
},
|
| 237 |
-
"task_context": {
|
| 238 |
-
"what_just_happened": "It's your turn.",
|
| 239 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 240 |
-
},
|
| 241 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 242 |
-
"social_context": {
|
| 243 |
-
"recent_chat": [
|
| 244 |
-
{
|
| 245 |
-
"from": "Alice",
|
| 246 |
-
"message": "hey everyone, good luck! i'll start things off here on the 6-8-11."
|
| 247 |
-
},
|
| 248 |
-
{
|
| 249 |
-
"from": "Alice",
|
| 250 |
-
"message": "going to point my road towards the top, looks like some good spots to expand into later."
|
| 251 |
-
},
|
| 252 |
-
{
|
| 253 |
-
"from": "Bob",
|
| 254 |
-
"message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me."
|
| 255 |
-
},
|
| 256 |
-
{
|
| 257 |
-
"from": "Bob",
|
| 258 |
-
"message": "pointing my road toward the middle, looking to balance out this wheat with some brick soon."
|
| 259 |
-
}
|
| 260 |
-
]
|
| 261 |
-
},
|
| 262 |
-
"constraints": {
|
| 263 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 264 |
-
"allowed_actions": [
|
| 265 |
-
{
|
| 266 |
-
"type": "place_starting_settlement",
|
| 267 |
-
"description": "Place your starting settlement",
|
| 268 |
-
"example_parameters": "{\"node\": X}"
|
| 269 |
-
},
|
| 270 |
-
{
|
| 271 |
-
"type": "wait_for_response",
|
| 272 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 273 |
-
"example_parameters": "{}"
|
| 274 |
-
}
|
| 275 |
-
]
|
| 276 |
-
}
|
| 277 |
-
}
|
| 278 |
-
|
| 279 |
-
=== Tool Results ===
|
| 280 |
-
|
| 281 |
-
Tool: find_best_nodes
|
| 282 |
-
Parameters: {
|
| 283 |
-
"min_pips": 10,
|
| 284 |
-
"reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded."
|
| 285 |
-
}
|
| 286 |
-
Result:
|
| 287 |
-
{
|
| 288 |
-
"llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.",
|
| 289 |
-
"query": {
|
| 290 |
-
"min_pips": 10,
|
| 291 |
-
"must_have_resource": null,
|
| 292 |
-
"exclude_blocked": true,
|
| 293 |
-
"prefer_port": false
|
| 294 |
-
},
|
| 295 |
-
"total_found": 5,
|
| 296 |
-
"nodes": [
|
| 297 |
-
{
|
| 298 |
-
"node_id": 12,
|
| 299 |
-
"resources": {
|
| 300 |
-
"Wood": [
|
| 301 |
-
3
|
| 302 |
-
],
|
| 303 |
-
"Brick": [
|
| 304 |
-
6
|
| 305 |
-
],
|
| 306 |
-
"Sheep": [
|
| 307 |
-
5
|
| 308 |
-
]
|
| 309 |
-
},
|
| 310 |
-
"resources_detailed": [
|
| 311 |
-
{
|
| 312 |
-
"type": "Wood",
|
| 313 |
-
"number": 3,
|
| 314 |
-
"pip
|
| 315 |
-
... (truncated, full length: 8106 chars)
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|
examples/ai_testing/my_games/session_20260109_170256/agent_memories.json
DELETED
|
@@ -1,10 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"Alice": {
|
| 3 |
-
"note_to_self": "I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.",
|
| 4 |
-
"last_updated": "2026-01-09T17:05:51.390023"
|
| 5 |
-
},
|
| 6 |
-
"Bob": {
|
| 7 |
-
"note_to_self": "Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.",
|
| 8 |
-
"last_updated": "2026-01-09T17:05:51.390031"
|
| 9 |
-
}
|
| 10 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260109_170256/chat_history.json
DELETED
|
@@ -1,28 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"messages": [
|
| 3 |
-
{
|
| 4 |
-
"timestamp": "2026-01-09T17:03:34.562504",
|
| 5 |
-
"from": "Alice",
|
| 6 |
-
"to": "all",
|
| 7 |
-
"message": "hey everyone, good luck! i'll start things off here on the 6-8-11."
|
| 8 |
-
},
|
| 9 |
-
{
|
| 10 |
-
"timestamp": "2026-01-09T17:04:09.152211",
|
| 11 |
-
"from": "Alice",
|
| 12 |
-
"to": "all",
|
| 13 |
-
"message": "going to point my road towards the top, looks like some good spots to expand into later."
|
| 14 |
-
},
|
| 15 |
-
{
|
| 16 |
-
"timestamp": "2026-01-09T17:05:25.269147",
|
| 17 |
-
"from": "Bob",
|
| 18 |
-
"to": "all",
|
| 19 |
-
"message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me."
|
| 20 |
-
},
|
| 21 |
-
{
|
| 22 |
-
"timestamp": "2026-01-09T17:05:51.397285",
|
| 23 |
-
"from": "Bob",
|
| 24 |
-
"to": "all",
|
| 25 |
-
"message": "pointing my road toward the middle, looking to balance out this wheat with some brick soon."
|
| 26 |
-
}
|
| 27 |
-
]
|
| 28 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260109_170256/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_170256",
|
| 3 |
-
"start_time": "2026-01-09T17:02:56.603302",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260109_170804/Alice/Alice.md
DELETED
|
@@ -1,483 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: Alice
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_170804
|
| 4 |
-
**Started:** 2026-01-09 17:08:04
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 17:08:06
|
| 13 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
### What Happened
|
| 17 |
-
It's your turn.
|
| 18 |
-
|
| 19 |
-
### Prompt Sent
|
| 20 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
-
|
| 25 |
-
**Time:** 17:08:15
|
| 26 |
-
|
| 27 |
-
**Tool Results:**
|
| 28 |
-
```
|
| 29 |
-
=== Tool Results ===
|
| 30 |
-
|
| 31 |
-
Tool: find_best_nodes
|
| 32 |
-
Parameters: {
|
| 33 |
-
"min_pips": 11,
|
| 34 |
-
"reasoning": "Looking for high yield starting positions with good resource diversity for the first placement."
|
| 35 |
-
}
|
| 36 |
-
Result:
|
| 37 |
-
{
|
| 38 |
-
"llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.",
|
| 39 |
-
"query": {
|
| 40 |
-
"min_pips": 11,
|
| 41 |
-
"must_have_resource": null,
|
| 42 |
-
"exclude_blocked": true,
|
| 43 |
-
"prefer_port": false
|
| 44 |
-
},
|
| 45 |
-
"total_found": 6,
|
| 46 |
-
"nodes": [
|
| 47 |
-
{
|
| 48 |
-
"node_id": 20,
|
| 49 |
-
"resources": {
|
| 50 |
-
"Wood": [
|
| 51 |
-
11
|
| 52 |
-
],
|
| 53 |
-
"Brick": [
|
| 54 |
-
6
|
| 55 |
-
],
|
| 56 |
-
"Sheep": [
|
| 57 |
-
8
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"resources_detailed": [
|
| 61 |
-
{
|
| 62 |
-
"type": "Wood",
|
| 63 |
-
"number": 11,
|
| 64 |
-
"pips": 2
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"type": "Brick",
|
| 68 |
-
"number": 6,
|
| 69 |
-
"pips": 5
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "Sheep",
|
| 73 |
-
"number": 8,
|
| 74 |
-
"pips": 5
|
| 75 |
-
}
|
| 76 |
-
],
|
| 77 |
-
"total_pips": 12,
|
| 78 |
-
"port": null,
|
| 79 |
-
"neighbors": [
|
| 80 |
-
19,
|
| 81 |
-
21,
|
| 82 |
-
10
|
| 83 |
-
],
|
| 84 |
-
"score": 13.5,
|
| 85 |
-
"can_build": true,
|
| 86 |
-
"occupied": false
|
| 87 |
-
},
|
| 88 |
-
{
|
| 89 |
-
"node_id": 43,
|
| 90 |
-
"resources": {
|
| 91 |
-
"Wheat": [
|
| 92 |
-
9,
|
| 93 |
-
6,
|
| 94 |
-
9
|
| 95 |
-
]
|
| 96 |
-
},
|
| 97 |
-
"resources_detailed": [
|
| 98 |
-
{
|
| 99 |
-
"type": "Wheat",
|
| 100 |
-
"number": 9,
|
| 101 |
-
"pips": 4
|
| 102 |
-
},
|
| 103 |
-
{
|
| 104 |
-
"type": "Wheat",
|
| 105 |
-
"number": 6,
|
| 106 |
-
"pips": 5
|
| 107 |
-
},
|
| 108 |
-
{
|
| 109 |
-
"type": "Wheat",
|
| 110 |
-
"number": 9,
|
| 111 |
-
"pips": 4
|
| 112 |
-
}
|
| 113 |
-
],
|
| 114 |
-
"total_pips": 13,
|
| 115 |
-
"port": null,
|
| 116 |
-
"neighbors": [
|
| 117 |
-
42,
|
| 118 |
-
44,
|
| 119 |
-
33
|
| 120 |
-
],
|
| 121 |
-
"score": 13.5,
|
| 122 |
-
"can_build": true,
|
| 123 |
-
"occupied": false
|
| 124 |
-
},
|
| 125 |
-
{
|
| 126 |
-
"node_id": 42,
|
| 127 |
-
"resources": {
|
| 128 |
-
"Wheat": [
|
| 129 |
-
9,
|
| 130 |
-
9
|
| 131 |
-
],
|
| 132 |
-
"Ore": [
|
| 133 |
-
5
|
| 134 |
-
]
|
| 135 |
-
},
|
| 136 |
-
"resources_detailed": [
|
| 137 |
-
{
|
| 138 |
-
"type": "Wheat",
|
| 139 |
-
"number": 9,
|
| 140 |
-
"pips": 4
|
| 141 |
-
},
|
| 142 |
-
{
|
| 143 |
-
"type": "Ore",
|
| 144 |
-
"number": 5,
|
| 145 |
-
"pips": 4
|
| 146 |
-
},
|
| 147 |
-
{
|
| 148 |
-
"type": "Wheat",
|
| 149 |
-
"number": 9,
|
| 150 |
-
"pips": 4
|
| 151 |
-
}
|
| 152 |
-
],
|
| 153 |
-
"total_pips": 12,
|
| 154 |
-
"port": null,
|
| 155 |
-
"neighbors": [
|
| 156 |
-
41,
|
| 157 |
-
43,
|
| 158 |
-
50
|
| 159 |
-
],
|
| 160 |
-
"score": 13.0,
|
| 161 |
-
"can_build": true,
|
| 162 |
-
"occupied": false
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"node_id": 10,
|
| 166 |
-
"resources": {
|
| 167 |
-
"Brick": [
|
| 168 |
-
6
|
| 169 |
-
],
|
| 170 |
-
"Sheep": [
|
| 171 |
-
8
|
| 172 |
-
],
|
| 173 |
-
"Wood": [
|
| 174 |
-
12
|
| 175 |
-
]
|
| 176 |
-
},
|
| 177 |
-
"resources_detailed": [
|
| 178 |
-
{
|
| 179 |
-
"type": "Brick",
|
| 180 |
-
"number": 6,
|
| 181 |
-
"pips": 5
|
| 182 |
-
},
|
| 183 |
-
{
|
| 184 |
-
"type": "Sheep",
|
| 185 |
-
"number": 8,
|
| 186 |
-
"pips": 5
|
| 187 |
-
},
|
| 188 |
-
{
|
| 189 |
-
"type": "Wood",
|
| 190 |
-
"number": 12,
|
| 191 |
-
"pips": 1
|
| 192 |
-
}
|
| 193 |
-
],
|
| 194 |
-
"total_pips": 11,
|
| 195 |
-
"port": null,
|
| 196 |
-
"neighbors": [
|
| 197 |
-
9,
|
| 198 |
-
11,
|
| 199 |
-
20
|
| 200 |
-
],
|
| 201 |
-
"score": 12.5,
|
| 202 |
-
"can_build": true,
|
| 203 |
-
"occupied": false
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"node_id": 12,
|
| 207 |
-
"resources": {
|
| 208 |
-
"Wood": [
|
| 209 |
-
3
|
| 210 |
-
],
|
| 211 |
-
"Brick": [
|
| 212 |
-
6
|
| 213 |
-
],
|
| 214 |
-
"Sheep": [
|
| 215 |
-
5
|
| 216 |
-
]
|
| 217 |
-
},
|
| 218 |
-
"resources_detailed": [
|
| 219 |
-
{
|
| 220 |
-
"type": "Wood",
|
| 221 |
-
"number": 3,
|
| 222 |
-
"pips": 2
|
| 223 |
-
},
|
| 224 |
-
{
|
| 225 |
-
"type": "Brick",
|
| 226 |
-
"number": 6,
|
| 227 |
-
"pips": 5
|
| 228 |
-
},
|
| 229 |
-
{
|
| 230 |
-
"type": "Sheep",
|
| 231 |
-
"number": 5,
|
| 232 |
-
"pips": 4
|
| 233 |
-
}
|
| 234 |
-
],
|
| 235 |
-
"total_pips": 11,
|
| 236 |
-
"port": null,
|
| 237 |
-
"neighbors": [
|
| 238 |
-
11,
|
| 239 |
-
13,
|
| 240 |
-
22
|
| 241 |
-
],
|
| 242 |
-
"score": 12.5,
|
| 243 |
-
"can_build": true,
|
| 244 |
-
"occupied": false
|
| 245 |
-
},
|
| 246 |
-
{
|
| 247 |
-
"node_id": 41,
|
| 248 |
-
"resources": {
|
| 249 |
-
"Ore": [
|
| 250 |
-
5
|
| 251 |
-
],
|
| 252 |
-
"Wheat": [
|
| 253 |
-
9
|
| 254 |
-
],
|
| 255 |
-
"Brick": [
|
| 256 |
-
10
|
| 257 |
-
]
|
| 258 |
-
},
|
| 259 |
-
"resources_detailed": [
|
| 260 |
-
{
|
| 261 |
-
"type": "Ore",
|
| 262 |
-
"number": 5,
|
| 263 |
-
"pips": 4
|
| 264 |
-
},
|
| 265 |
-
{
|
| 266 |
-
"type": "Wheat",
|
| 267 |
-
"number": 9,
|
| 268 |
-
"pips": 4
|
| 269 |
-
},
|
| 270 |
-
{
|
| 271 |
-
"type": "Brick",
|
| 272 |
-
"number": 10,
|
| 273 |
-
"pips": 3
|
| 274 |
-
}
|
| 275 |
-
],
|
| 276 |
-
"total_pips": 11,
|
| 277 |
-
"port": null,
|
| 278 |
-
"neighbors": [
|
| 279 |
-
40,
|
| 280 |
-
42,
|
| 281 |
-
31
|
| 282 |
-
],
|
| 283 |
-
"score": 12.5,
|
| 284 |
-
"can_build": true,
|
| 285 |
-
"occupied": false
|
| 286 |
-
}
|
| 287 |
-
]
|
| 288 |
-
}
|
| 289 |
-
---
|
| 290 |
-
|
| 291 |
-
```
|
| 292 |
-
|
| 293 |
-
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 294 |
-
|
| 295 |
-
### Response Received ✅
|
| 296 |
-
|
| 297 |
-
**Latency:** 5.70s | **Tokens:** 8315 (in:5878 out:305) | **Cost:** $0.003854
|
| 298 |
-
|
| 299 |
-
**Thinking:** This is the first placement of the game. I'm looking for high-yield nodes with a good mix of resources for early expansion (Wood and Brick). Node 20 stands out with a total of 12 pips, including a 6-Brick and an 8-Sheep, which are high-frequency numbers. It also provides 11-Wood. This gives me a strong foundation for building roads and settlements early on. Node 43 has 13 pips but is triple Wheat, which is too specialized for a first placement. Node 42 is good for an Ore/Wheat strategy but lacks the expansion materials I want right now. [Response was too brief]
|
| 300 |
-
|
| 301 |
-
**Note to Self:** Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.
|
| 302 |
-
|
| 303 |
-
**Says:** "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
|
| 304 |
-
|
| 305 |
-
**Action:** **place_starting_settlement** - {"node": 20}
|
| 306 |
-
|
| 307 |
-
---
|
| 308 |
-
|
| 309 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 310 |
-
|
| 311 |
-
**Time:** 17:08:23
|
| 312 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 313 |
-
|
| 314 |
-
|
| 315 |
-
### What Happened
|
| 316 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 317 |
-
|
| 318 |
-
### Prompt Sent
|
| 319 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 320 |
-
|
| 321 |
-
|
| 322 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 323 |
-
|
| 324 |
-
**Time:** 17:08:33
|
| 325 |
-
|
| 326 |
-
**Tool Results:**
|
| 327 |
-
```
|
| 328 |
-
=== Tool Results ===
|
| 329 |
-
|
| 330 |
-
Tool: analyze_path_potential
|
| 331 |
-
Parameters: {
|
| 332 |
-
"reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
|
| 333 |
-
"from_node": 20
|
| 334 |
-
}
|
| 335 |
-
Result:
|
| 336 |
-
{
|
| 337 |
-
"llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
|
| 338 |
-
"from_node": 20,
|
| 339 |
-
"total_directions": 3,
|
| 340 |
-
"paths": [
|
| 341 |
-
{
|
| 342 |
-
"direction": 10,
|
| 343 |
-
"depth_1": {
|
| 344 |
-
"node_id": 10,
|
| 345 |
-
"resources": {
|
| 346 |
-
"Brick": [
|
| 347 |
-
6
|
| 348 |
-
],
|
| 349 |
-
"Sheep": [
|
| 350 |
-
8
|
| 351 |
-
],
|
| 352 |
-
"Wood": [
|
| 353 |
-
12
|
| 354 |
-
]
|
| 355 |
-
},
|
| 356 |
-
"total_pips": 11,
|
| 357 |
-
"port": null,
|
| 358 |
-
"can_build": false,
|
| 359 |
-
"occupied": false
|
| 360 |
-
},
|
| 361 |
-
"depth_2": {
|
| 362 |
-
"reachable_nodes": [
|
| 363 |
-
{
|
| 364 |
-
"node_id": 9,
|
| 365 |
-
"total_pips": 6,
|
| 366 |
-
"port": "?3",
|
| 367 |
-
"can_build": true
|
| 368 |
-
},
|
| 369 |
-
{
|
| 370 |
-
"node_id": 11,
|
| 371 |
-
"total_pips": 10,
|
| 372 |
-
"port": null,
|
| 373 |
-
"can_build": true
|
| 374 |
-
}
|
| 375 |
-
],
|
| 376 |
-
"best_node": 11,
|
| 377 |
-
"best_pips": 10
|
| 378 |
-
},
|
| 379 |
-
"highlights": [
|
| 380 |
-
"Port (?3) at depth 2 (node 9)"
|
| 381 |
-
],
|
| 382 |
-
"score": 17.5
|
| 383 |
-
},
|
| 384 |
-
{
|
| 385 |
-
"direction": 19,
|
| 386 |
-
"depth_1": {
|
| 387 |
-
"node_id": 19,
|
| 388 |
-
"resources": {
|
| 389 |
-
"Wood": [
|
| 390 |
-
11
|
| 391 |
-
],
|
| 392 |
-
"Brick": [
|
| 393 |
-
10
|
| 394 |
-
],
|
| 395 |
-
"Sheep": [
|
| 396 |
-
8
|
| 397 |
-
]
|
| 398 |
-
},
|
| 399 |
-
"total_pips": 10,
|
| 400 |
-
"port": null,
|
| 401 |
-
"can_build": false,
|
| 402 |
-
"occupied": false
|
| 403 |
-
},
|
| 404 |
-
"depth_2": {
|
| 405 |
-
"reachable_nodes": [
|
| 406 |
-
{
|
| 407 |
-
"node_id": 18,
|
| 408 |
-
"total_pips": 8,
|
| 409 |
-
"port": null,
|
| 410 |
-
"can_build": true
|
| 411 |
-
},
|
| 412 |
-
{
|
| 413 |
-
"node_id": 30,
|
| 414 |
-
"total_pips": 8,
|
| 415 |
-
"port": null,
|
| 416 |
-
"can_build": true
|
| 417 |
-
}
|
| 418 |
-
],
|
| 419 |
-
"best_node": 18,
|
| 420 |
-
"best_pips": 8
|
| 421 |
-
},
|
| 422 |
-
"highlights": [],
|
| 423 |
-
"score": 14.0
|
| 424 |
-
},
|
| 425 |
-
{
|
| 426 |
-
"direction": 21,
|
| 427 |
-
"depth_1": {
|
| 428 |
-
"node_id": 21,
|
| 429 |
-
"resources": {
|
| 430 |
-
"Wood": [
|
| 431 |
-
11
|
| 432 |
-
],
|
| 433 |
-
"Brick": [
|
| 434 |
-
6
|
| 435 |
-
]
|
| 436 |
-
},
|
| 437 |
-
"total_pips": 7,
|
| 438 |
-
"port": null,
|
| 439 |
-
"can_build": false,
|
| 440 |
-
"occupied": false
|
| 441 |
-
},
|
| 442 |
-
"depth_2": {
|
| 443 |
-
"reachable_nodes": [
|
| 444 |
-
{
|
| 445 |
-
"node_id": 22,
|
| 446 |
-
"total_pips": 7,
|
| 447 |
-
"port": null,
|
| 448 |
-
"can_build": true
|
| 449 |
-
},
|
| 450 |
-
{
|
| 451 |
-
"node_id": 32,
|
| 452 |
-
"total_pips": 6,
|
| 453 |
-
"port": null,
|
| 454 |
-
"can_build": true
|
| 455 |
-
}
|
| 456 |
-
],
|
| 457 |
-
"best_node": 22,
|
| 458 |
-
"best_pips": 7
|
| 459 |
-
},
|
| 460 |
-
"highlights": [],
|
| 461 |
-
"score": 10.5
|
| 462 |
-
}
|
| 463 |
-
]
|
| 464 |
-
}
|
| 465 |
-
---
|
| 466 |
-
|
| 467 |
-
```
|
| 468 |
-
|
| 469 |
-
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 470 |
-
|
| 471 |
-
### Response Received ✅
|
| 472 |
-
|
| 473 |
-
**Latency:** 10.40s | **Tokens:** 8889 (in:5586 out:304) | **Cost:** $0.003705
|
| 474 |
-
|
| 475 |
-
**Thinking:** I've placed my first settlement on Node 20, which gives me great coverage on Wood (11), Brick (6), and Sheep (8). Now I need to decide which direction to point my starting road. Comparing the options: Node 10 has the highest pip value (12) and leads toward a 3:1 port (Node 9) and another solid production spot (Node 11). Node 19 is decent (10 pips) but leads toward slightly lower numbers. Node 21 includes the Desert. Heading toward 10 is the clear winner for expansion potential and securing a port early. [Response was too brief]
|
| 476 |
-
|
| 477 |
-
**Note to Self:** Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.
|
| 478 |
-
|
| 479 |
-
**Says:** "pointing my road north, seems like a good direction to head."
|
| 480 |
-
|
| 481 |
-
**Action:** **place_starting_road** - {"from": 20, "to": 10}
|
| 482 |
-
|
| 483 |
-
---
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examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 1,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:08:15.840446",
|
| 5 |
-
"player_name": "Alice",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
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examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.txt
DELETED
|
@@ -1,385 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
-
Player: Alice
|
| 3 |
-
Timestamp: 2026-01-09T17:08:15.841094
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: find_best_nodes
|
| 10 |
-
Parameters: {
|
| 11 |
-
"min_pips": 11,
|
| 12 |
-
"reasoning": "Looking for high yield starting positions with good resource diversity for the first placement."
|
| 13 |
-
}
|
| 14 |
-
Result:
|
| 15 |
-
{
|
| 16 |
-
"llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.",
|
| 17 |
-
"query": {
|
| 18 |
-
"min_pips": 11,
|
| 19 |
-
"must_have_resource": null,
|
| 20 |
-
"exclude_blocked": true,
|
| 21 |
-
"prefer_port": false
|
| 22 |
-
},
|
| 23 |
-
"total_found": 6,
|
| 24 |
-
"nodes": [
|
| 25 |
-
{
|
| 26 |
-
"node_id": 20,
|
| 27 |
-
"resources": {
|
| 28 |
-
"Wood": [
|
| 29 |
-
11
|
| 30 |
-
],
|
| 31 |
-
"Brick": [
|
| 32 |
-
6
|
| 33 |
-
],
|
| 34 |
-
"Sheep": [
|
| 35 |
-
8
|
| 36 |
-
]
|
| 37 |
-
},
|
| 38 |
-
"resources_detailed": [
|
| 39 |
-
{
|
| 40 |
-
"type": "Wood",
|
| 41 |
-
"number": 11,
|
| 42 |
-
"pips": 2
|
| 43 |
-
},
|
| 44 |
-
{
|
| 45 |
-
"type": "Brick",
|
| 46 |
-
"number": 6,
|
| 47 |
-
"pips": 5
|
| 48 |
-
},
|
| 49 |
-
{
|
| 50 |
-
"type": "Sheep",
|
| 51 |
-
"number": 8,
|
| 52 |
-
"pips": 5
|
| 53 |
-
}
|
| 54 |
-
],
|
| 55 |
-
"total_pips": 12,
|
| 56 |
-
"port": null,
|
| 57 |
-
"neighbors": [
|
| 58 |
-
19,
|
| 59 |
-
21,
|
| 60 |
-
10
|
| 61 |
-
],
|
| 62 |
-
"score": 13.5,
|
| 63 |
-
"can_build": true,
|
| 64 |
-
"occupied": false
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"node_id": 43,
|
| 68 |
-
"resources": {
|
| 69 |
-
"Wheat": [
|
| 70 |
-
9,
|
| 71 |
-
6,
|
| 72 |
-
9
|
| 73 |
-
]
|
| 74 |
-
},
|
| 75 |
-
"resources_detailed": [
|
| 76 |
-
{
|
| 77 |
-
"type": "Wheat",
|
| 78 |
-
"number": 9,
|
| 79 |
-
"pips": 4
|
| 80 |
-
},
|
| 81 |
-
{
|
| 82 |
-
"type": "Wheat",
|
| 83 |
-
"number": 6,
|
| 84 |
-
"pips": 5
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"type": "Wheat",
|
| 88 |
-
"number": 9,
|
| 89 |
-
"pips": 4
|
| 90 |
-
}
|
| 91 |
-
],
|
| 92 |
-
"total_pips": 13,
|
| 93 |
-
"port": null,
|
| 94 |
-
"neighbors": [
|
| 95 |
-
42,
|
| 96 |
-
44,
|
| 97 |
-
33
|
| 98 |
-
],
|
| 99 |
-
"score": 13.5,
|
| 100 |
-
"can_build": true,
|
| 101 |
-
"occupied": false
|
| 102 |
-
},
|
| 103 |
-
{
|
| 104 |
-
"node_id": 42,
|
| 105 |
-
"resources": {
|
| 106 |
-
"Wheat": [
|
| 107 |
-
9,
|
| 108 |
-
9
|
| 109 |
-
],
|
| 110 |
-
"Ore": [
|
| 111 |
-
5
|
| 112 |
-
]
|
| 113 |
-
},
|
| 114 |
-
"resources_detailed": [
|
| 115 |
-
{
|
| 116 |
-
"type": "Wheat",
|
| 117 |
-
"number": 9,
|
| 118 |
-
"pips": 4
|
| 119 |
-
},
|
| 120 |
-
{
|
| 121 |
-
"type": "Ore",
|
| 122 |
-
"number": 5,
|
| 123 |
-
"pips": 4
|
| 124 |
-
},
|
| 125 |
-
{
|
| 126 |
-
"type": "Wheat",
|
| 127 |
-
"number": 9,
|
| 128 |
-
"pips": 4
|
| 129 |
-
}
|
| 130 |
-
],
|
| 131 |
-
"total_pips": 12,
|
| 132 |
-
"port": null,
|
| 133 |
-
"neighbors": [
|
| 134 |
-
41,
|
| 135 |
-
43,
|
| 136 |
-
50
|
| 137 |
-
],
|
| 138 |
-
"score": 13.0,
|
| 139 |
-
"can_build": true,
|
| 140 |
-
"occupied": false
|
| 141 |
-
},
|
| 142 |
-
{
|
| 143 |
-
"node_id": 10,
|
| 144 |
-
"resources": {
|
| 145 |
-
"Brick": [
|
| 146 |
-
6
|
| 147 |
-
],
|
| 148 |
-
"Sheep": [
|
| 149 |
-
8
|
| 150 |
-
],
|
| 151 |
-
"Wood": [
|
| 152 |
-
12
|
| 153 |
-
]
|
| 154 |
-
},
|
| 155 |
-
"resources_detailed": [
|
| 156 |
-
{
|
| 157 |
-
"type": "Brick",
|
| 158 |
-
"number": 6,
|
| 159 |
-
"pips": 5
|
| 160 |
-
},
|
| 161 |
-
{
|
| 162 |
-
"type": "Sheep",
|
| 163 |
-
"number": 8,
|
| 164 |
-
"pips": 5
|
| 165 |
-
},
|
| 166 |
-
{
|
| 167 |
-
"type": "Wood",
|
| 168 |
-
"number": 12,
|
| 169 |
-
"pips": 1
|
| 170 |
-
}
|
| 171 |
-
],
|
| 172 |
-
"total_pips": 11,
|
| 173 |
-
"port": null,
|
| 174 |
-
"neighbors": [
|
| 175 |
-
9,
|
| 176 |
-
11,
|
| 177 |
-
20
|
| 178 |
-
],
|
| 179 |
-
"score": 12.5,
|
| 180 |
-
"can_build": true,
|
| 181 |
-
"occupied": false
|
| 182 |
-
},
|
| 183 |
-
{
|
| 184 |
-
"node_id": 12,
|
| 185 |
-
"resources": {
|
| 186 |
-
"Wood": [
|
| 187 |
-
3
|
| 188 |
-
],
|
| 189 |
-
"Brick": [
|
| 190 |
-
6
|
| 191 |
-
],
|
| 192 |
-
"Sheep": [
|
| 193 |
-
5
|
| 194 |
-
]
|
| 195 |
-
},
|
| 196 |
-
"resources_detailed": [
|
| 197 |
-
{
|
| 198 |
-
"type": "Wood",
|
| 199 |
-
"number": 3,
|
| 200 |
-
"pips": 2
|
| 201 |
-
},
|
| 202 |
-
{
|
| 203 |
-
"type": "Brick",
|
| 204 |
-
"number": 6,
|
| 205 |
-
"pips": 5
|
| 206 |
-
},
|
| 207 |
-
{
|
| 208 |
-
"type": "Sheep",
|
| 209 |
-
"number": 5,
|
| 210 |
-
"pips": 4
|
| 211 |
-
}
|
| 212 |
-
],
|
| 213 |
-
"total_pips": 11,
|
| 214 |
-
"port": null,
|
| 215 |
-
"neighbors": [
|
| 216 |
-
11,
|
| 217 |
-
13,
|
| 218 |
-
22
|
| 219 |
-
],
|
| 220 |
-
"score": 12.5,
|
| 221 |
-
"can_build": true,
|
| 222 |
-
"occupied": false
|
| 223 |
-
},
|
| 224 |
-
{
|
| 225 |
-
"node_id": 41,
|
| 226 |
-
"resources": {
|
| 227 |
-
"Ore": [
|
| 228 |
-
5
|
| 229 |
-
],
|
| 230 |
-
"Wheat": [
|
| 231 |
-
9
|
| 232 |
-
],
|
| 233 |
-
"Brick": [
|
| 234 |
-
10
|
| 235 |
-
]
|
| 236 |
-
},
|
| 237 |
-
"resources_detailed": [
|
| 238 |
-
{
|
| 239 |
-
"type": "Ore",
|
| 240 |
-
"number": 5,
|
| 241 |
-
"pips": 4
|
| 242 |
-
},
|
| 243 |
-
{
|
| 244 |
-
"type": "Wheat",
|
| 245 |
-
"number": 9,
|
| 246 |
-
"pips": 4
|
| 247 |
-
},
|
| 248 |
-
{
|
| 249 |
-
"type": "Brick",
|
| 250 |
-
"number": 10,
|
| 251 |
-
"pips": 3
|
| 252 |
-
}
|
| 253 |
-
],
|
| 254 |
-
"total_pips": 11,
|
| 255 |
-
"port": null,
|
| 256 |
-
"neighbors": [
|
| 257 |
-
40,
|
| 258 |
-
42,
|
| 259 |
-
31
|
| 260 |
-
],
|
| 261 |
-
"score": 12.5,
|
| 262 |
-
"can_build": true,
|
| 263 |
-
"occupied": false
|
| 264 |
-
}
|
| 265 |
-
]
|
| 266 |
-
}
|
| 267 |
-
---
|
| 268 |
-
|
| 269 |
-
|
| 270 |
-
--- Full Context Sent to LLM ---
|
| 271 |
-
{
|
| 272 |
-
"meta_data": {
|
| 273 |
-
"agent_name": "Alice",
|
| 274 |
-
"role": null
|
| 275 |
-
},
|
| 276 |
-
"task_context": {
|
| 277 |
-
"what_just_happened": "It's your turn.",
|
| 278 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 279 |
-
},
|
| 280 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 281 |
-
"constraints": {
|
| 282 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 283 |
-
"allowed_actions": [
|
| 284 |
-
{
|
| 285 |
-
"type": "place_starting_settlement",
|
| 286 |
-
"description": "Place your starting settlement",
|
| 287 |
-
"example_parameters": "{\"node\": X}"
|
| 288 |
-
},
|
| 289 |
-
{
|
| 290 |
-
"type": "wait_for_response",
|
| 291 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 292 |
-
"example_parameters": "{}"
|
| 293 |
-
}
|
| 294 |
-
]
|
| 295 |
-
}
|
| 296 |
-
}
|
| 297 |
-
|
| 298 |
-
=== Tool Results ===
|
| 299 |
-
|
| 300 |
-
Tool: find_best_nodes
|
| 301 |
-
Parameters: {
|
| 302 |
-
"min_pips": 11,
|
| 303 |
-
"reasoning": "Looking for high yield starting positions with good resource diversity for the first placement."
|
| 304 |
-
}
|
| 305 |
-
Result:
|
| 306 |
-
{
|
| 307 |
-
"llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.",
|
| 308 |
-
"query": {
|
| 309 |
-
"min_pips": 11,
|
| 310 |
-
"must_have_resource": null,
|
| 311 |
-
"exclude_blocked": true,
|
| 312 |
-
"prefer_port": false
|
| 313 |
-
},
|
| 314 |
-
"total_found": 6,
|
| 315 |
-
"nodes": [
|
| 316 |
-
{
|
| 317 |
-
"node_id": 20,
|
| 318 |
-
"resources": {
|
| 319 |
-
"Wood": [
|
| 320 |
-
11
|
| 321 |
-
],
|
| 322 |
-
"Brick": [
|
| 323 |
-
6
|
| 324 |
-
],
|
| 325 |
-
"Sheep": [
|
| 326 |
-
8
|
| 327 |
-
]
|
| 328 |
-
},
|
| 329 |
-
"resources_detailed": [
|
| 330 |
-
{
|
| 331 |
-
"type": "Wood",
|
| 332 |
-
"number": 11,
|
| 333 |
-
"pips": 2
|
| 334 |
-
},
|
| 335 |
-
{
|
| 336 |
-
"type": "Brick",
|
| 337 |
-
"number": 6,
|
| 338 |
-
"pips": 5
|
| 339 |
-
},
|
| 340 |
-
{
|
| 341 |
-
"type": "Sheep",
|
| 342 |
-
"number": 8,
|
| 343 |
-
"pips": 5
|
| 344 |
-
}
|
| 345 |
-
],
|
| 346 |
-
"total_pips": 12,
|
| 347 |
-
"port": null,
|
| 348 |
-
"neighbors": [
|
| 349 |
-
19,
|
| 350 |
-
21,
|
| 351 |
-
10
|
| 352 |
-
],
|
| 353 |
-
"score": 13.5,
|
| 354 |
-
"can_build": true,
|
| 355 |
-
"occupied": false
|
| 356 |
-
},
|
| 357 |
-
{
|
| 358 |
-
"node_id": 43,
|
| 359 |
-
"resources": {
|
| 360 |
-
"Wheat": [
|
| 361 |
-
9,
|
| 362 |
-
6,
|
| 363 |
-
9
|
| 364 |
-
]
|
| 365 |
-
},
|
| 366 |
-
"resources_detailed": [
|
| 367 |
-
{
|
| 368 |
-
"type": "Wheat",
|
| 369 |
-
"number": 9,
|
| 370 |
-
"pips": 4
|
| 371 |
-
},
|
| 372 |
-
{
|
| 373 |
-
"type": "Wheat",
|
| 374 |
-
"number": 6,
|
| 375 |
-
"pips": 5
|
| 376 |
-
},
|
| 377 |
-
{
|
| 378 |
-
"type": "Wheat",
|
| 379 |
-
"number": 9,
|
| 380 |
-
"pips": 4
|
| 381 |
-
}
|
| 382 |
-
],
|
| 383 |
-
"total_pips": 13,
|
| 384 |
-
|
| 385 |
-
... (truncated, full length: 7903 chars)
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examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 2,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:08:33.816307",
|
| 5 |
-
"player_name": "Alice",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
|
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|
examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.txt
DELETED
|
@@ -1,233 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #2 ===
|
| 2 |
-
Player: Alice
|
| 3 |
-
Timestamp: 2026-01-09T17:08:33.818445
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: analyze_path_potential
|
| 10 |
-
Parameters: {
|
| 11 |
-
"reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
|
| 12 |
-
"from_node": 20
|
| 13 |
-
}
|
| 14 |
-
Result:
|
| 15 |
-
{
|
| 16 |
-
"llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
|
| 17 |
-
"from_node": 20,
|
| 18 |
-
"total_directions": 3,
|
| 19 |
-
"paths": [
|
| 20 |
-
{
|
| 21 |
-
"direction": 10,
|
| 22 |
-
"depth_1": {
|
| 23 |
-
"node_id": 10,
|
| 24 |
-
"resources": {
|
| 25 |
-
"Brick": [
|
| 26 |
-
6
|
| 27 |
-
],
|
| 28 |
-
"Sheep": [
|
| 29 |
-
8
|
| 30 |
-
],
|
| 31 |
-
"Wood": [
|
| 32 |
-
12
|
| 33 |
-
]
|
| 34 |
-
},
|
| 35 |
-
"total_pips": 11,
|
| 36 |
-
"port": null,
|
| 37 |
-
"can_build": false,
|
| 38 |
-
"occupied": false
|
| 39 |
-
},
|
| 40 |
-
"depth_2": {
|
| 41 |
-
"reachable_nodes": [
|
| 42 |
-
{
|
| 43 |
-
"node_id": 9,
|
| 44 |
-
"total_pips": 6,
|
| 45 |
-
"port": "?3",
|
| 46 |
-
"can_build": true
|
| 47 |
-
},
|
| 48 |
-
{
|
| 49 |
-
"node_id": 11,
|
| 50 |
-
"total_pips": 10,
|
| 51 |
-
"port": null,
|
| 52 |
-
"can_build": true
|
| 53 |
-
}
|
| 54 |
-
],
|
| 55 |
-
"best_node": 11,
|
| 56 |
-
"best_pips": 10
|
| 57 |
-
},
|
| 58 |
-
"highlights": [
|
| 59 |
-
"Port (?3) at depth 2 (node 9)"
|
| 60 |
-
],
|
| 61 |
-
"score": 17.5
|
| 62 |
-
},
|
| 63 |
-
{
|
| 64 |
-
"direction": 19,
|
| 65 |
-
"depth_1": {
|
| 66 |
-
"node_id": 19,
|
| 67 |
-
"resources": {
|
| 68 |
-
"Wood": [
|
| 69 |
-
11
|
| 70 |
-
],
|
| 71 |
-
"Brick": [
|
| 72 |
-
10
|
| 73 |
-
],
|
| 74 |
-
"Sheep": [
|
| 75 |
-
8
|
| 76 |
-
]
|
| 77 |
-
},
|
| 78 |
-
"total_pips": 10,
|
| 79 |
-
"port": null,
|
| 80 |
-
"can_build": false,
|
| 81 |
-
"occupied": false
|
| 82 |
-
},
|
| 83 |
-
"depth_2": {
|
| 84 |
-
"reachable_nodes": [
|
| 85 |
-
{
|
| 86 |
-
"node_id": 18,
|
| 87 |
-
"total_pips": 8,
|
| 88 |
-
"port": null,
|
| 89 |
-
"can_build": true
|
| 90 |
-
},
|
| 91 |
-
{
|
| 92 |
-
"node_id": 30,
|
| 93 |
-
"total_pips": 8,
|
| 94 |
-
"port": null,
|
| 95 |
-
"can_build": true
|
| 96 |
-
}
|
| 97 |
-
],
|
| 98 |
-
"best_node": 18,
|
| 99 |
-
"best_pips": 8
|
| 100 |
-
},
|
| 101 |
-
"highlights": [],
|
| 102 |
-
"score": 14.0
|
| 103 |
-
},
|
| 104 |
-
{
|
| 105 |
-
"direction": 21,
|
| 106 |
-
"depth_1": {
|
| 107 |
-
"node_id": 21,
|
| 108 |
-
"resources": {
|
| 109 |
-
"Wood": [
|
| 110 |
-
11
|
| 111 |
-
],
|
| 112 |
-
"Brick": [
|
| 113 |
-
6
|
| 114 |
-
]
|
| 115 |
-
},
|
| 116 |
-
"total_pips": 7,
|
| 117 |
-
"port": null,
|
| 118 |
-
"can_build": false,
|
| 119 |
-
"occupied": false
|
| 120 |
-
},
|
| 121 |
-
"depth_2": {
|
| 122 |
-
"reachable_nodes": [
|
| 123 |
-
{
|
| 124 |
-
"node_id": 22,
|
| 125 |
-
"total_pips": 7,
|
| 126 |
-
"port": null,
|
| 127 |
-
"can_build": true
|
| 128 |
-
},
|
| 129 |
-
{
|
| 130 |
-
"node_id": 32,
|
| 131 |
-
"total_pips": 6,
|
| 132 |
-
"port": null,
|
| 133 |
-
"can_build": true
|
| 134 |
-
}
|
| 135 |
-
],
|
| 136 |
-
"best_node": 22,
|
| 137 |
-
"best_pips": 7
|
| 138 |
-
},
|
| 139 |
-
"highlights": [],
|
| 140 |
-
"score": 10.5
|
| 141 |
-
}
|
| 142 |
-
]
|
| 143 |
-
}
|
| 144 |
-
---
|
| 145 |
-
|
| 146 |
-
|
| 147 |
-
--- Full Context Sent to LLM ---
|
| 148 |
-
{
|
| 149 |
-
"meta_data": {
|
| 150 |
-
"agent_name": "Alice",
|
| 151 |
-
"role": null
|
| 152 |
-
},
|
| 153 |
-
"task_context": {
|
| 154 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 155 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 156 |
-
},
|
| 157 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 158 |
-
"social_context": {
|
| 159 |
-
"recent_chat": [
|
| 160 |
-
{
|
| 161 |
-
"from": "Alice",
|
| 162 |
-
"message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
|
| 163 |
-
}
|
| 164 |
-
]
|
| 165 |
-
},
|
| 166 |
-
"memory": {
|
| 167 |
-
"note_from_last_turn": "Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy."
|
| 168 |
-
},
|
| 169 |
-
"constraints": {
|
| 170 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 171 |
-
"allowed_actions": [
|
| 172 |
-
{
|
| 173 |
-
"type": "place_starting_road",
|
| 174 |
-
"description": "Place your starting road",
|
| 175 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 176 |
-
},
|
| 177 |
-
{
|
| 178 |
-
"type": "wait_for_response",
|
| 179 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 180 |
-
"example_parameters": "{}"
|
| 181 |
-
}
|
| 182 |
-
]
|
| 183 |
-
}
|
| 184 |
-
}
|
| 185 |
-
|
| 186 |
-
=== Tool Results ===
|
| 187 |
-
|
| 188 |
-
Tool: analyze_path_potential
|
| 189 |
-
Parameters: {
|
| 190 |
-
"reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
|
| 191 |
-
"from_node": 20
|
| 192 |
-
}
|
| 193 |
-
Result:
|
| 194 |
-
{
|
| 195 |
-
"llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
|
| 196 |
-
"from_node": 20,
|
| 197 |
-
"total_directions": 3,
|
| 198 |
-
"paths": [
|
| 199 |
-
{
|
| 200 |
-
"direction": 10,
|
| 201 |
-
"depth_1": {
|
| 202 |
-
"node_id": 10,
|
| 203 |
-
"resources": {
|
| 204 |
-
"Brick": [
|
| 205 |
-
6
|
| 206 |
-
],
|
| 207 |
-
"Sheep": [
|
| 208 |
-
8
|
| 209 |
-
],
|
| 210 |
-
"Wood": [
|
| 211 |
-
12
|
| 212 |
-
]
|
| 213 |
-
},
|
| 214 |
-
"total_pips": 11,
|
| 215 |
-
"port": null,
|
| 216 |
-
"can_build": false,
|
| 217 |
-
"occupied": false
|
| 218 |
-
},
|
| 219 |
-
"depth_2": {
|
| 220 |
-
"reachable_nodes": [
|
| 221 |
-
{
|
| 222 |
-
"node_id": 9,
|
| 223 |
-
"total_pips": 6,
|
| 224 |
-
"port": "?3",
|
| 225 |
-
"can_build": true
|
| 226 |
-
},
|
| 227 |
-
{
|
| 228 |
-
"node_id": 11,
|
| 229 |
-
"total_pips": 10,
|
| 230 |
-
"port": null,
|
| 231 |
-
"can_build": true
|
| 232 |
-
|
| 233 |
-
... (truncated, full length: 6789 chars)
|
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|
examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_1.json
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T17:08:23.250884",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"This is the first placement of the game. I'm looking for high-yield nodes with a good mix of resources for early expansion (Wood and Brick). Node 20 stands out with a total of 12 pips, including a 6-Brick and an 8-Sheep, which are high-frequency numbers. It also provides 11-Wood. This gives me a strong foundation for building roads and settlements early on. Node 43 has 13 pips but is triple Wheat, which is too specialized for a first placement. Node 42 is good for an Ore/Wheat strategy but lacks the expansion materials I want right now.\",\n \"note_to_self\": \"Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.\",\n \"say_outloud\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "This is the first placement of the game. I'm looking for high-yield nodes with a good mix of resources for early expansion (Wood and Brick). Node 20 stands out with a total of 12 pips, including a 6-Brick and an 8-Sheep, which are high-frequency numbers. It also provides 11-Wood. This gives me a strong foundation for building roads and settlements early on. Node 43 has 13 pips but is triple Wheat, which is too specialized for a first placement. Node 42 is good for an Ore/Wheat strategy but lacks the expansion materials I want right now. [Response was too brief]",
|
| 10 |
-
"note_to_self": "Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.",
|
| 11 |
-
"say_outloud": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.",
|
| 12 |
-
"action_type": "place_starting_settlement",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"node": 20
|
| 15 |
-
}
|
| 16 |
-
},
|
| 17 |
-
"model": "gemini-3-flash-preview",
|
| 18 |
-
"tokens": {
|
| 19 |
-
"prompt": 5878,
|
| 20 |
-
"completion": 305,
|
| 21 |
-
"thinking": 1541,
|
| 22 |
-
"total": 8315
|
| 23 |
-
},
|
| 24 |
-
"latency_seconds": 5.697848081588745,
|
| 25 |
-
"error": null
|
| 26 |
-
}
|
|
|
|
|
|
|
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|
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|
|
examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_2.json
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-09T17:08:45.900623",
|
| 4 |
-
"player_name": "Alice",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on Node 20, which gives me great coverage on Wood (11), Brick (6), and Sheep (8). Now I need to decide which direction to point my starting road. Comparing the options: Node 10 has the highest pip value (12) and leads toward a 3:1 port (Node 9) and another solid production spot (Node 11). Node 19 is decent (10 pips) but leads toward slightly lower numbers. Node 21 includes the Desert. Heading toward 10 is the clear winner for expansion potential and securing a port early.\",\n \"note_to_self\": \"Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.\",\n \"say_outloud\": \"pointing my road north, seems like a good direction to head.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I've placed my first settlement on Node 20, which gives me great coverage on Wood (11), Brick (6), and Sheep (8). Now I need to decide which direction to point my starting road. Comparing the options: Node 10 has the highest pip value (12) and leads toward a 3:1 port (Node 9) and another solid production spot (Node 11). Node 19 is decent (10 pips) but leads toward slightly lower numbers. Node 21 includes the Desert. Heading toward 10 is the clear winner for expansion potential and securing a port early. [Response was too brief]",
|
| 10 |
-
"note_to_self": "Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.",
|
| 11 |
-
"say_outloud": "pointing my road north, seems like a good direction to head.",
|
| 12 |
-
"action_type": "place_starting_road",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"from": 20,
|
| 15 |
-
"to": 10
|
| 16 |
-
}
|
| 17 |
-
},
|
| 18 |
-
"model": "gemini-3-flash-preview",
|
| 19 |
-
"tokens": {
|
| 20 |
-
"prompt": 5586,
|
| 21 |
-
"completion": 304,
|
| 22 |
-
"thinking": 2588,
|
| 23 |
-
"total": 8889
|
| 24 |
-
},
|
| 25 |
-
"latency_seconds": 10.404049396514893,
|
| 26 |
-
"error": null
|
| 27 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
|
examples/ai_testing/my_games/session_20260109_170804/Bob/Bob.md
DELETED
|
@@ -1,651 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: Bob
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_170804
|
| 4 |
-
**Started:** 2026-01-09 17:08:04
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 17:08:45
|
| 13 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
### What Happened
|
| 17 |
-
It's your turn.
|
| 18 |
-
|
| 19 |
-
### Prompt Sent
|
| 20 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
-
|
| 25 |
-
**Time:** 17:09:00
|
| 26 |
-
|
| 27 |
-
**Tool Results:**
|
| 28 |
-
```
|
| 29 |
-
=== Tool Results ===
|
| 30 |
-
|
| 31 |
-
Tool: find_best_nodes
|
| 32 |
-
Parameters: {
|
| 33 |
-
"reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later."
|
| 34 |
-
}
|
| 35 |
-
Result:
|
| 36 |
-
{
|
| 37 |
-
"llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.",
|
| 38 |
-
"query": {
|
| 39 |
-
"min_pips": 0,
|
| 40 |
-
"must_have_resource": null,
|
| 41 |
-
"exclude_blocked": true,
|
| 42 |
-
"prefer_port": false
|
| 43 |
-
},
|
| 44 |
-
"total_found": 50,
|
| 45 |
-
"nodes": [
|
| 46 |
-
{
|
| 47 |
-
"node_id": 43,
|
| 48 |
-
"resources": {
|
| 49 |
-
"Wheat": [
|
| 50 |
-
9,
|
| 51 |
-
6,
|
| 52 |
-
9
|
| 53 |
-
]
|
| 54 |
-
},
|
| 55 |
-
"resources_detailed": [
|
| 56 |
-
{
|
| 57 |
-
"type": "Wheat",
|
| 58 |
-
"number": 9,
|
| 59 |
-
"pips": 4
|
| 60 |
-
},
|
| 61 |
-
{
|
| 62 |
-
"type": "Wheat",
|
| 63 |
-
"number": 6,
|
| 64 |
-
"pips": 5
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"type": "Wheat",
|
| 68 |
-
"number": 9,
|
| 69 |
-
"pips": 4
|
| 70 |
-
}
|
| 71 |
-
],
|
| 72 |
-
"total_pips": 13,
|
| 73 |
-
"port": null,
|
| 74 |
-
"neighbors": [
|
| 75 |
-
42,
|
| 76 |
-
44,
|
| 77 |
-
33
|
| 78 |
-
],
|
| 79 |
-
"score": 13.5,
|
| 80 |
-
"can_build": true,
|
| 81 |
-
"occupied": false
|
| 82 |
-
},
|
| 83 |
-
{
|
| 84 |
-
"node_id": 42,
|
| 85 |
-
"resources": {
|
| 86 |
-
"Wheat": [
|
| 87 |
-
9,
|
| 88 |
-
9
|
| 89 |
-
],
|
| 90 |
-
"Ore": [
|
| 91 |
-
5
|
| 92 |
-
]
|
| 93 |
-
},
|
| 94 |
-
"resources_detailed": [
|
| 95 |
-
{
|
| 96 |
-
"type": "Wheat",
|
| 97 |
-
"number": 9,
|
| 98 |
-
"pips": 4
|
| 99 |
-
},
|
| 100 |
-
{
|
| 101 |
-
"type": "Ore",
|
| 102 |
-
"number": 5,
|
| 103 |
-
"pips": 4
|
| 104 |
-
},
|
| 105 |
-
{
|
| 106 |
-
"type": "Wheat",
|
| 107 |
-
"number": 9,
|
| 108 |
-
"pips": 4
|
| 109 |
-
}
|
| 110 |
-
],
|
| 111 |
-
"total_pips": 12,
|
| 112 |
-
"port": null,
|
| 113 |
-
"neighbors": [
|
| 114 |
-
41,
|
| 115 |
-
43,
|
| 116 |
-
50
|
| 117 |
-
],
|
| 118 |
-
"score": 13.0,
|
| 119 |
-
"can_build": true,
|
| 120 |
-
"occupied": false
|
| 121 |
-
},
|
| 122 |
-
{
|
| 123 |
-
"node_id": 12,
|
| 124 |
-
"resources": {
|
| 125 |
-
"Wood": [
|
| 126 |
-
3
|
| 127 |
-
],
|
| 128 |
-
"Brick": [
|
| 129 |
-
6
|
| 130 |
-
],
|
| 131 |
-
"Sheep": [
|
| 132 |
-
5
|
| 133 |
-
]
|
| 134 |
-
},
|
| 135 |
-
"resources_detailed": [
|
| 136 |
-
{
|
| 137 |
-
"type": "Wood",
|
| 138 |
-
"number": 3,
|
| 139 |
-
"pips": 2
|
| 140 |
-
},
|
| 141 |
-
{
|
| 142 |
-
"type": "Brick",
|
| 143 |
-
"number": 6,
|
| 144 |
-
"pips": 5
|
| 145 |
-
},
|
| 146 |
-
{
|
| 147 |
-
"type": "Sheep",
|
| 148 |
-
"number": 5,
|
| 149 |
-
"pips": 4
|
| 150 |
-
}
|
| 151 |
-
],
|
| 152 |
-
"total_pips": 11,
|
| 153 |
-
"port": null,
|
| 154 |
-
"neighbors": [
|
| 155 |
-
11,
|
| 156 |
-
13,
|
| 157 |
-
22
|
| 158 |
-
],
|
| 159 |
-
"score": 12.5,
|
| 160 |
-
"can_build": true,
|
| 161 |
-
"occupied": false
|
| 162 |
-
},
|
| 163 |
-
{
|
| 164 |
-
"node_id": 41,
|
| 165 |
-
"resources": {
|
| 166 |
-
"Ore": [
|
| 167 |
-
5
|
| 168 |
-
],
|
| 169 |
-
"Wheat": [
|
| 170 |
-
9
|
| 171 |
-
],
|
| 172 |
-
"Brick": [
|
| 173 |
-
10
|
| 174 |
-
]
|
| 175 |
-
},
|
| 176 |
-
"resources_detailed": [
|
| 177 |
-
{
|
| 178 |
-
"type": "Ore",
|
| 179 |
-
"number": 5,
|
| 180 |
-
"pips": 4
|
| 181 |
-
},
|
| 182 |
-
{
|
| 183 |
-
"type": "Wheat",
|
| 184 |
-
"number": 9,
|
| 185 |
-
"pips": 4
|
| 186 |
-
},
|
| 187 |
-
{
|
| 188 |
-
"type": "Brick",
|
| 189 |
-
"number": 10,
|
| 190 |
-
"pips": 3
|
| 191 |
-
}
|
| 192 |
-
],
|
| 193 |
-
"total_pips": 11,
|
| 194 |
-
"port": null,
|
| 195 |
-
"neighbors": [
|
| 196 |
-
40,
|
| 197 |
-
42,
|
| 198 |
-
31
|
| 199 |
-
],
|
| 200 |
-
"score": 12.5,
|
| 201 |
-
"can_build": true,
|
| 202 |
-
"occupied": false
|
| 203 |
-
},
|
| 204 |
-
{
|
| 205 |
-
"node_id": 11,
|
| 206 |
-
"resources": {
|
| 207 |
-
"Brick": [
|
| 208 |
-
6
|
| 209 |
-
],
|
| 210 |
-
"Sheep": [
|
| 211 |
-
5
|
| 212 |
-
],
|
| 213 |
-
"Wood": [
|
| 214 |
-
12
|
| 215 |
-
]
|
| 216 |
-
},
|
| 217 |
-
"resources_detailed": [
|
| 218 |
-
{
|
| 219 |
-
"type": "Brick",
|
| 220 |
-
"number": 6,
|
| 221 |
-
"pips": 5
|
| 222 |
-
},
|
| 223 |
-
{
|
| 224 |
-
"type": "Sheep",
|
| 225 |
-
"number": 5,
|
| 226 |
-
"pips": 4
|
| 227 |
-
},
|
| 228 |
-
{
|
| 229 |
-
"type": "Wood",
|
| 230 |
-
"number": 12,
|
| 231 |
-
"pips": 1
|
| 232 |
-
}
|
| 233 |
-
],
|
| 234 |
-
"total_pips": 10,
|
| 235 |
-
"port": null,
|
| 236 |
-
"neighbors": [
|
| 237 |
-
10,
|
| 238 |
-
12,
|
| 239 |
-
3
|
| 240 |
-
],
|
| 241 |
-
"score": 11.5,
|
| 242 |
-
"can_build": true,
|
| 243 |
-
"occupied": false
|
| 244 |
-
},
|
| 245 |
-
{
|
| 246 |
-
"node_id": 25,
|
| 247 |
-
"resources": {
|
| 248 |
-
"Sheep": [
|
| 249 |
-
4
|
| 250 |
-
],
|
| 251 |
-
"Ore": [
|
| 252 |
-
3
|
| 253 |
-
],
|
| 254 |
-
"Wheat": [
|
| 255 |
-
8
|
| 256 |
-
]
|
| 257 |
-
},
|
| 258 |
-
"resources_detailed": [
|
| 259 |
-
{
|
| 260 |
-
"type": "Sheep",
|
| 261 |
-
"number": 4,
|
| 262 |
-
"pips": 3
|
| 263 |
-
},
|
| 264 |
-
{
|
| 265 |
-
"type": "Ore",
|
| 266 |
-
"number": 3,
|
| 267 |
-
"pips": 2
|
| 268 |
-
},
|
| 269 |
-
{
|
| 270 |
-
"type": "Wheat",
|
| 271 |
-
"number": 8,
|
| 272 |
-
"pips": 5
|
| 273 |
-
}
|
| 274 |
-
],
|
| 275 |
-
"total_pips": 10,
|
| 276 |
-
"port": null,
|
| 277 |
-
"neighbors": [
|
| 278 |
-
24,
|
| 279 |
-
26,
|
| 280 |
-
36
|
| 281 |
-
],
|
| 282 |
-
"score": 11.5,
|
| 283 |
-
"can_build": true,
|
| 284 |
-
"occupied": false
|
| 285 |
-
},
|
| 286 |
-
{
|
| 287 |
-
"node_id": 26,
|
| 288 |
-
"resources": {
|
| 289 |
-
"Sheep": [
|
| 290 |
-
4
|
| 291 |
-
],
|
| 292 |
-
"Wheat": [
|
| 293 |
-
8
|
| 294 |
-
]
|
| 295 |
-
},
|
| 296 |
-
"resources_detailed": [
|
| 297 |
-
{
|
| 298 |
-
"type": "Sheep",
|
| 299 |
-
"number": 4,
|
| 300 |
-
"pips": 3
|
| 301 |
-
},
|
| 302 |
-
{
|
| 303 |
-
"type": "Wheat",
|
| 304 |
-
"number": 8,
|
| 305 |
-
"pips": 5
|
| 306 |
-
}
|
| 307 |
-
],
|
| 308 |
-
"total_pips": 8,
|
| 309 |
-
"port": "O2",
|
| 310 |
-
"neighbors": [
|
| 311 |
-
25,
|
| 312 |
-
27,
|
| 313 |
-
16
|
| 314 |
-
],
|
| 315 |
-
"score": 11.5,
|
| 316 |
-
"can_build": true,
|
| 317 |
-
"occupied": false
|
| 318 |
-
},
|
| 319 |
-
{
|
| 320 |
-
"node_id": 50,
|
| 321 |
-
"resources": {
|
| 322 |
-
"Wheat": [
|
| 323 |
-
9
|
| 324 |
-
],
|
| 325 |
-
"Ore": [
|
| 326 |
-
5
|
| 327 |
-
]
|
| 328 |
-
},
|
| 329 |
-
"resources_detailed": [
|
| 330 |
-
{
|
| 331 |
-
"type": "Wheat",
|
| 332 |
-
"number": 9,
|
| 333 |
-
"pips": 4
|
| 334 |
-
},
|
| 335 |
-
{
|
| 336 |
-
"type": "Ore",
|
| 337 |
-
"number": 5,
|
| 338 |
-
"pips": 4
|
| 339 |
-
}
|
| 340 |
-
],
|
| 341 |
-
"total_pips": 8,
|
| 342 |
-
"port": "?3",
|
| 343 |
-
"neighbors": [
|
| 344 |
-
49,
|
| 345 |
-
51,
|
| 346 |
-
42
|
| 347 |
-
],
|
| 348 |
-
"score": 11.5,
|
| 349 |
-
"can_build": true,
|
| 350 |
-
"occupied": false
|
| 351 |
-
},
|
| 352 |
-
{
|
| 353 |
-
"node_id": 14,
|
| 354 |
-
"resources": {
|
| 355 |
-
"Wheat": [
|
| 356 |
-
8
|
| 357 |
-
],
|
| 358 |
-
"Wood": [
|
| 359 |
-
3,
|
| 360 |
-
4
|
| 361 |
-
]
|
| 362 |
-
},
|
| 363 |
-
"resources_detailed": [
|
| 364 |
-
{
|
| 365 |
-
"type": "Wheat",
|
| 366 |
-
"number": 8,
|
| 367 |
-
"pips": 5
|
| 368 |
-
},
|
| 369 |
-
{
|
| 370 |
-
"type": "Wood",
|
| 371 |
-
"number": 3,
|
| 372 |
-
"pips": 2
|
| 373 |
-
},
|
| 374 |
-
{
|
| 375 |
-
"type": "Wood",
|
| 376 |
-
"number": 4,
|
| 377 |
-
"pips": 3
|
| 378 |
-
}
|
| 379 |
-
],
|
| 380 |
-
"total_pips": 10,
|
| 381 |
-
"port": null,
|
| 382 |
-
"neighbors": [
|
| 383 |
-
13,
|
| 384 |
-
15,
|
| 385 |
-
24
|
| 386 |
-
],
|
| 387 |
-
"score": 11.0,
|
| 388 |
-
"can_build": true,
|
| 389 |
-
"occupied": false
|
| 390 |
-
},
|
| 391 |
-
{
|
| 392 |
-
"node_id": 44,
|
| 393 |
-
"resources": {
|
| 394 |
-
"Ore": [
|
| 395 |
-
2
|
| 396 |
-
],
|
| 397 |
-
"Wheat": [
|
| 398 |
-
9,
|
| 399 |
-
6
|
| 400 |
-
]
|
| 401 |
-
},
|
| 402 |
-
"resources_detailed": [
|
| 403 |
-
{
|
| 404 |
-
"type": "Ore",
|
| 405 |
-
"number": 2,
|
| 406 |
-
"pips": 1
|
| 407 |
-
},
|
| 408 |
-
{
|
| 409 |
-
"type": "Wheat",
|
| 410 |
-
"number": 9,
|
| 411 |
-
"pips": 4
|
| 412 |
-
},
|
| 413 |
-
{
|
| 414 |
-
"type": "Wheat",
|
| 415 |
-
"number": 6,
|
| 416 |
-
"pips": 5
|
| 417 |
-
}
|
| 418 |
-
],
|
| 419 |
-
"total_pips": 10,
|
| 420 |
-
"port": null,
|
| 421 |
-
"neighbors": [
|
| 422 |
-
43,
|
| 423 |
-
45,
|
| 424 |
-
52
|
| 425 |
-
],
|
| 426 |
-
"score": 11.0,
|
| 427 |
-
"can_build": true,
|
| 428 |
-
"occupied": false
|
| 429 |
-
}
|
| 430 |
-
]
|
| 431 |
-
}
|
| 432 |
-
---
|
| 433 |
-
|
| 434 |
-
```
|
| 435 |
-
|
| 436 |
-
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 437 |
-
|
| 438 |
-
### Response Received ✅
|
| 439 |
-
|
| 440 |
-
**Latency:** 39.07s | **Tokens:** 16509 (in:6959 out:421) | **Cost:** $0.004743
|
| 441 |
-
|
| 442 |
-
**Thinking:** Alice has taken a strong 12-pip spot (6-8-11) with good Wood/Brick/Sheep. Looking at the board, node 12 is a very strong balanced option with 11 pips (W3, B6, S5). It provides the core expansion resources (Wood and Brick) with a high-probability 6-Brick. While node 43 has more pips (13), it's entirely Wheat, which is less flexible for a first settlement. Node 42 is also tempting for Ore/Wheat, but I'll prioritize a balanced start and look to secure an Ore spot on my second placement. I'll place my settlement on node 12 and plan to build my road towards node 13 to access more Wood (W4) and stay away from Alice's expansion path. [Response was too brief]
|
| 443 |
-
|
| 444 |
-
**Note to Self:** Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.
|
| 445 |
-
|
| 446 |
-
**Says:** "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
|
| 447 |
-
|
| 448 |
-
**Action:** **place_starting_settlement** - {"node": 12}
|
| 449 |
-
|
| 450 |
-
---
|
| 451 |
-
|
| 452 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 453 |
-
|
| 454 |
-
**Time:** 17:09:41
|
| 455 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 456 |
-
|
| 457 |
-
|
| 458 |
-
### What Happened
|
| 459 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 460 |
-
|
| 461 |
-
### Prompt Sent
|
| 462 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 463 |
-
|
| 464 |
-
|
| 465 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 466 |
-
|
| 467 |
-
**Time:** 17:09:54
|
| 468 |
-
|
| 469 |
-
**Tool Results:**
|
| 470 |
-
```
|
| 471 |
-
=== Tool Results ===
|
| 472 |
-
|
| 473 |
-
Tool: inspect_node
|
| 474 |
-
Parameters: {
|
| 475 |
-
"reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.",
|
| 476 |
-
"node_id": 12
|
| 477 |
-
}
|
| 478 |
-
Result:
|
| 479 |
-
{
|
| 480 |
-
"node_id": 12,
|
| 481 |
-
"exists": true,
|
| 482 |
-
"resources": {
|
| 483 |
-
"Wood": [
|
| 484 |
-
3
|
| 485 |
-
],
|
| 486 |
-
"Brick": [
|
| 487 |
-
6
|
| 488 |
-
],
|
| 489 |
-
"Sheep": [
|
| 490 |
-
5
|
| 491 |
-
]
|
| 492 |
-
},
|
| 493 |
-
"resources_detailed": [
|
| 494 |
-
{
|
| 495 |
-
"type": "Wood",
|
| 496 |
-
"number": 3,
|
| 497 |
-
"pips": 2
|
| 498 |
-
},
|
| 499 |
-
{
|
| 500 |
-
"type": "Brick",
|
| 501 |
-
"number": 6,
|
| 502 |
-
"pips": 5
|
| 503 |
-
},
|
| 504 |
-
{
|
| 505 |
-
"type": "Sheep",
|
| 506 |
-
"number": 5,
|
| 507 |
-
"pips": 4
|
| 508 |
-
}
|
| 509 |
-
],
|
| 510 |
-
"total_pips": 11,
|
| 511 |
-
"port": null,
|
| 512 |
-
"neighbors": [
|
| 513 |
-
11,
|
| 514 |
-
13,
|
| 515 |
-
22
|
| 516 |
-
],
|
| 517 |
-
"occupied": true,
|
| 518 |
-
"occupied_by": "Bob",
|
| 519 |
-
"building_type": "settlement",
|
| 520 |
-
"can_build_here": false,
|
| 521 |
-
"blocked_reason": "Occupied by Bob's settlement",
|
| 522 |
-
"llm_reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement."
|
| 523 |
-
}
|
| 524 |
-
---
|
| 525 |
-
|
| 526 |
-
Tool: analyze_path_potential
|
| 527 |
-
Parameters: {
|
| 528 |
-
"reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
|
| 529 |
-
"direction_node": 13,
|
| 530 |
-
"from_node": 12
|
| 531 |
-
}
|
| 532 |
-
Result:
|
| 533 |
-
{
|
| 534 |
-
"llm_reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
|
| 535 |
-
"from_node": 12,
|
| 536 |
-
"total_directions": 1,
|
| 537 |
-
"paths": [
|
| 538 |
-
{
|
| 539 |
-
"direction": 13,
|
| 540 |
-
"depth_1": {
|
| 541 |
-
"node_id": 13,
|
| 542 |
-
"resources": {
|
| 543 |
-
"Wood": [
|
| 544 |
-
3,
|
| 545 |
-
4
|
| 546 |
-
],
|
| 547 |
-
"Sheep": [
|
| 548 |
-
5
|
| 549 |
-
]
|
| 550 |
-
},
|
| 551 |
-
"total_pips": 9,
|
| 552 |
-
"port": null,
|
| 553 |
-
"can_build": false,
|
| 554 |
-
"occupied": false
|
| 555 |
-
},
|
| 556 |
-
"depth_2": {
|
| 557 |
-
"reachable_nodes": [
|
| 558 |
-
{
|
| 559 |
-
"node_id": 14,
|
| 560 |
-
"total_pips": 10,
|
| 561 |
-
"port": null,
|
| 562 |
-
"can_build": true
|
| 563 |
-
},
|
| 564 |
-
{
|
| 565 |
-
"node_id": 5,
|
| 566 |
-
"total_pips": 7,
|
| 567 |
-
"port": null,
|
| 568 |
-
"can_build": true
|
| 569 |
-
}
|
| 570 |
-
],
|
| 571 |
-
"best_node": 14,
|
| 572 |
-
"best_pips": 10
|
| 573 |
-
},
|
| 574 |
-
"highlights": [],
|
| 575 |
-
"score": 14.0
|
| 576 |
-
}
|
| 577 |
-
]
|
| 578 |
-
}
|
| 579 |
-
---
|
| 580 |
-
|
| 581 |
-
Tool: analyze_path_potential
|
| 582 |
-
Parameters: {
|
| 583 |
-
"direction_node": 22,
|
| 584 |
-
"reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
|
| 585 |
-
"from_node": 12
|
| 586 |
-
}
|
| 587 |
-
Result:
|
| 588 |
-
{
|
| 589 |
-
"llm_reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
|
| 590 |
-
"from_node": 12,
|
| 591 |
-
"total_directions": 1,
|
| 592 |
-
"paths": [
|
| 593 |
-
{
|
| 594 |
-
"direction": 22,
|
| 595 |
-
"depth_1": {
|
| 596 |
-
"node_id": 22,
|
| 597 |
-
"resources": {
|
| 598 |
-
"Wood": [
|
| 599 |
-
3
|
| 600 |
-
],
|
| 601 |
-
"Brick": [
|
| 602 |
-
6
|
| 603 |
-
]
|
| 604 |
-
},
|
| 605 |
-
"total_pips": 7,
|
| 606 |
-
"port": null,
|
| 607 |
-
"can_build": false,
|
| 608 |
-
"occupied": false
|
| 609 |
-
},
|
| 610 |
-
"depth_2": {
|
| 611 |
-
"reachable_nodes": [
|
| 612 |
-
{
|
| 613 |
-
"node_id": 21,
|
| 614 |
-
"total_pips": 7,
|
| 615 |
-
"port": null,
|
| 616 |
-
"can_build": false
|
| 617 |
-
},
|
| 618 |
-
{
|
| 619 |
-
"node_id": 23,
|
| 620 |
-
"total_pips": 4,
|
| 621 |
-
"port": null,
|
| 622 |
-
"can_build": true
|
| 623 |
-
}
|
| 624 |
-
],
|
| 625 |
-
"best_node": 21,
|
| 626 |
-
"best_pips": 7
|
| 627 |
-
},
|
| 628 |
-
"highlights": [],
|
| 629 |
-
"score": 10.5
|
| 630 |
-
}
|
| 631 |
-
]
|
| 632 |
-
}
|
| 633 |
-
---
|
| 634 |
-
|
| 635 |
-
```
|
| 636 |
-
|
| 637 |
-
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 638 |
-
|
| 639 |
-
### Response Received ✅
|
| 640 |
-
|
| 641 |
-
**Latency:** 14.01s | **Tokens:** 10275 (in:6105 out:473) | **Cost:** $0.004471
|
| 642 |
-
|
| 643 |
-
**Thinking:** I've placed my first settlement on node 12, which gives me a strong start on Brick (6), Sheep (5), and some Wood (3). My main goal now is to secure a path toward Wheat and Ore, as I'm currently lacking those. Looking at the board, node 13 (Wood 3, Wood 4, Sheep 5) leads directly to node 14, which sits on a high-probability Wheat hex (Wheat 8) along with more Wood. This seems like the most logical expansion route to ensure I have access to all resources. Pathing toward node 11 is less ideal because it leads toward Alice's settlement at node 10, and node 22 leads into the desert. I'll point my road toward node 13 to set up for that Wheat 8 spot. [Response was too brief]
|
| 644 |
-
|
| 645 |
-
**Note to Self:** I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.
|
| 646 |
-
|
| 647 |
-
**Says:** "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!"
|
| 648 |
-
|
| 649 |
-
**Action:** **place_starting_road** - {"from": 12, "to": 13}
|
| 650 |
-
|
| 651 |
-
---
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|
examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 1,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:09:00.623088",
|
| 5 |
-
"player_name": "Bob",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
|
|
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|
|
examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.txt
DELETED
|
@@ -1,511 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
-
Player: Bob
|
| 3 |
-
Timestamp: 2026-01-09T17:09:00.623866
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: find_best_nodes
|
| 10 |
-
Parameters: {
|
| 11 |
-
"reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later."
|
| 12 |
-
}
|
| 13 |
-
Result:
|
| 14 |
-
{
|
| 15 |
-
"llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.",
|
| 16 |
-
"query": {
|
| 17 |
-
"min_pips": 0,
|
| 18 |
-
"must_have_resource": null,
|
| 19 |
-
"exclude_blocked": true,
|
| 20 |
-
"prefer_port": false
|
| 21 |
-
},
|
| 22 |
-
"total_found": 50,
|
| 23 |
-
"nodes": [
|
| 24 |
-
{
|
| 25 |
-
"node_id": 43,
|
| 26 |
-
"resources": {
|
| 27 |
-
"Wheat": [
|
| 28 |
-
9,
|
| 29 |
-
6,
|
| 30 |
-
9
|
| 31 |
-
]
|
| 32 |
-
},
|
| 33 |
-
"resources_detailed": [
|
| 34 |
-
{
|
| 35 |
-
"type": "Wheat",
|
| 36 |
-
"number": 9,
|
| 37 |
-
"pips": 4
|
| 38 |
-
},
|
| 39 |
-
{
|
| 40 |
-
"type": "Wheat",
|
| 41 |
-
"number": 6,
|
| 42 |
-
"pips": 5
|
| 43 |
-
},
|
| 44 |
-
{
|
| 45 |
-
"type": "Wheat",
|
| 46 |
-
"number": 9,
|
| 47 |
-
"pips": 4
|
| 48 |
-
}
|
| 49 |
-
],
|
| 50 |
-
"total_pips": 13,
|
| 51 |
-
"port": null,
|
| 52 |
-
"neighbors": [
|
| 53 |
-
42,
|
| 54 |
-
44,
|
| 55 |
-
33
|
| 56 |
-
],
|
| 57 |
-
"score": 13.5,
|
| 58 |
-
"can_build": true,
|
| 59 |
-
"occupied": false
|
| 60 |
-
},
|
| 61 |
-
{
|
| 62 |
-
"node_id": 42,
|
| 63 |
-
"resources": {
|
| 64 |
-
"Wheat": [
|
| 65 |
-
9,
|
| 66 |
-
9
|
| 67 |
-
],
|
| 68 |
-
"Ore": [
|
| 69 |
-
5
|
| 70 |
-
]
|
| 71 |
-
},
|
| 72 |
-
"resources_detailed": [
|
| 73 |
-
{
|
| 74 |
-
"type": "Wheat",
|
| 75 |
-
"number": 9,
|
| 76 |
-
"pips": 4
|
| 77 |
-
},
|
| 78 |
-
{
|
| 79 |
-
"type": "Ore",
|
| 80 |
-
"number": 5,
|
| 81 |
-
"pips": 4
|
| 82 |
-
},
|
| 83 |
-
{
|
| 84 |
-
"type": "Wheat",
|
| 85 |
-
"number": 9,
|
| 86 |
-
"pips": 4
|
| 87 |
-
}
|
| 88 |
-
],
|
| 89 |
-
"total_pips": 12,
|
| 90 |
-
"port": null,
|
| 91 |
-
"neighbors": [
|
| 92 |
-
41,
|
| 93 |
-
43,
|
| 94 |
-
50
|
| 95 |
-
],
|
| 96 |
-
"score": 13.0,
|
| 97 |
-
"can_build": true,
|
| 98 |
-
"occupied": false
|
| 99 |
-
},
|
| 100 |
-
{
|
| 101 |
-
"node_id": 12,
|
| 102 |
-
"resources": {
|
| 103 |
-
"Wood": [
|
| 104 |
-
3
|
| 105 |
-
],
|
| 106 |
-
"Brick": [
|
| 107 |
-
6
|
| 108 |
-
],
|
| 109 |
-
"Sheep": [
|
| 110 |
-
5
|
| 111 |
-
]
|
| 112 |
-
},
|
| 113 |
-
"resources_detailed": [
|
| 114 |
-
{
|
| 115 |
-
"type": "Wood",
|
| 116 |
-
"number": 3,
|
| 117 |
-
"pips": 2
|
| 118 |
-
},
|
| 119 |
-
{
|
| 120 |
-
"type": "Brick",
|
| 121 |
-
"number": 6,
|
| 122 |
-
"pips": 5
|
| 123 |
-
},
|
| 124 |
-
{
|
| 125 |
-
"type": "Sheep",
|
| 126 |
-
"number": 5,
|
| 127 |
-
"pips": 4
|
| 128 |
-
}
|
| 129 |
-
],
|
| 130 |
-
"total_pips": 11,
|
| 131 |
-
"port": null,
|
| 132 |
-
"neighbors": [
|
| 133 |
-
11,
|
| 134 |
-
13,
|
| 135 |
-
22
|
| 136 |
-
],
|
| 137 |
-
"score": 12.5,
|
| 138 |
-
"can_build": true,
|
| 139 |
-
"occupied": false
|
| 140 |
-
},
|
| 141 |
-
{
|
| 142 |
-
"node_id": 41,
|
| 143 |
-
"resources": {
|
| 144 |
-
"Ore": [
|
| 145 |
-
5
|
| 146 |
-
],
|
| 147 |
-
"Wheat": [
|
| 148 |
-
9
|
| 149 |
-
],
|
| 150 |
-
"Brick": [
|
| 151 |
-
10
|
| 152 |
-
]
|
| 153 |
-
},
|
| 154 |
-
"resources_detailed": [
|
| 155 |
-
{
|
| 156 |
-
"type": "Ore",
|
| 157 |
-
"number": 5,
|
| 158 |
-
"pips": 4
|
| 159 |
-
},
|
| 160 |
-
{
|
| 161 |
-
"type": "Wheat",
|
| 162 |
-
"number": 9,
|
| 163 |
-
"pips": 4
|
| 164 |
-
},
|
| 165 |
-
{
|
| 166 |
-
"type": "Brick",
|
| 167 |
-
"number": 10,
|
| 168 |
-
"pips": 3
|
| 169 |
-
}
|
| 170 |
-
],
|
| 171 |
-
"total_pips": 11,
|
| 172 |
-
"port": null,
|
| 173 |
-
"neighbors": [
|
| 174 |
-
40,
|
| 175 |
-
42,
|
| 176 |
-
31
|
| 177 |
-
],
|
| 178 |
-
"score": 12.5,
|
| 179 |
-
"can_build": true,
|
| 180 |
-
"occupied": false
|
| 181 |
-
},
|
| 182 |
-
{
|
| 183 |
-
"node_id": 11,
|
| 184 |
-
"resources": {
|
| 185 |
-
"Brick": [
|
| 186 |
-
6
|
| 187 |
-
],
|
| 188 |
-
"Sheep": [
|
| 189 |
-
5
|
| 190 |
-
],
|
| 191 |
-
"Wood": [
|
| 192 |
-
12
|
| 193 |
-
]
|
| 194 |
-
},
|
| 195 |
-
"resources_detailed": [
|
| 196 |
-
{
|
| 197 |
-
"type": "Brick",
|
| 198 |
-
"number": 6,
|
| 199 |
-
"pips": 5
|
| 200 |
-
},
|
| 201 |
-
{
|
| 202 |
-
"type": "Sheep",
|
| 203 |
-
"number": 5,
|
| 204 |
-
"pips": 4
|
| 205 |
-
},
|
| 206 |
-
{
|
| 207 |
-
"type": "Wood",
|
| 208 |
-
"number": 12,
|
| 209 |
-
"pips": 1
|
| 210 |
-
}
|
| 211 |
-
],
|
| 212 |
-
"total_pips": 10,
|
| 213 |
-
"port": null,
|
| 214 |
-
"neighbors": [
|
| 215 |
-
10,
|
| 216 |
-
12,
|
| 217 |
-
3
|
| 218 |
-
],
|
| 219 |
-
"score": 11.5,
|
| 220 |
-
"can_build": true,
|
| 221 |
-
"occupied": false
|
| 222 |
-
},
|
| 223 |
-
{
|
| 224 |
-
"node_id": 25,
|
| 225 |
-
"resources": {
|
| 226 |
-
"Sheep": [
|
| 227 |
-
4
|
| 228 |
-
],
|
| 229 |
-
"Ore": [
|
| 230 |
-
3
|
| 231 |
-
],
|
| 232 |
-
"Wheat": [
|
| 233 |
-
8
|
| 234 |
-
]
|
| 235 |
-
},
|
| 236 |
-
"resources_detailed": [
|
| 237 |
-
{
|
| 238 |
-
"type": "Sheep",
|
| 239 |
-
"number": 4,
|
| 240 |
-
"pips": 3
|
| 241 |
-
},
|
| 242 |
-
{
|
| 243 |
-
"type": "Ore",
|
| 244 |
-
"number": 3,
|
| 245 |
-
"pips": 2
|
| 246 |
-
},
|
| 247 |
-
{
|
| 248 |
-
"type": "Wheat",
|
| 249 |
-
"number": 8,
|
| 250 |
-
"pips": 5
|
| 251 |
-
}
|
| 252 |
-
],
|
| 253 |
-
"total_pips": 10,
|
| 254 |
-
"port": null,
|
| 255 |
-
"neighbors": [
|
| 256 |
-
24,
|
| 257 |
-
26,
|
| 258 |
-
36
|
| 259 |
-
],
|
| 260 |
-
"score": 11.5,
|
| 261 |
-
"can_build": true,
|
| 262 |
-
"occupied": false
|
| 263 |
-
},
|
| 264 |
-
{
|
| 265 |
-
"node_id": 26,
|
| 266 |
-
"resources": {
|
| 267 |
-
"Sheep": [
|
| 268 |
-
4
|
| 269 |
-
],
|
| 270 |
-
"Wheat": [
|
| 271 |
-
8
|
| 272 |
-
]
|
| 273 |
-
},
|
| 274 |
-
"resources_detailed": [
|
| 275 |
-
{
|
| 276 |
-
"type": "Sheep",
|
| 277 |
-
"number": 4,
|
| 278 |
-
"pips": 3
|
| 279 |
-
},
|
| 280 |
-
{
|
| 281 |
-
"type": "Wheat",
|
| 282 |
-
"number": 8,
|
| 283 |
-
"pips": 5
|
| 284 |
-
}
|
| 285 |
-
],
|
| 286 |
-
"total_pips": 8,
|
| 287 |
-
"port": "O2",
|
| 288 |
-
"neighbors": [
|
| 289 |
-
25,
|
| 290 |
-
27,
|
| 291 |
-
16
|
| 292 |
-
],
|
| 293 |
-
"score": 11.5,
|
| 294 |
-
"can_build": true,
|
| 295 |
-
"occupied": false
|
| 296 |
-
},
|
| 297 |
-
{
|
| 298 |
-
"node_id": 50,
|
| 299 |
-
"resources": {
|
| 300 |
-
"Wheat": [
|
| 301 |
-
9
|
| 302 |
-
],
|
| 303 |
-
"Ore": [
|
| 304 |
-
5
|
| 305 |
-
]
|
| 306 |
-
},
|
| 307 |
-
"resources_detailed": [
|
| 308 |
-
{
|
| 309 |
-
"type": "Wheat",
|
| 310 |
-
"number": 9,
|
| 311 |
-
"pips": 4
|
| 312 |
-
},
|
| 313 |
-
{
|
| 314 |
-
"type": "Ore",
|
| 315 |
-
"number": 5,
|
| 316 |
-
"pips": 4
|
| 317 |
-
}
|
| 318 |
-
],
|
| 319 |
-
"total_pips": 8,
|
| 320 |
-
"port": "?3",
|
| 321 |
-
"neighbors": [
|
| 322 |
-
49,
|
| 323 |
-
51,
|
| 324 |
-
42
|
| 325 |
-
],
|
| 326 |
-
"score": 11.5,
|
| 327 |
-
"can_build": true,
|
| 328 |
-
"occupied": false
|
| 329 |
-
},
|
| 330 |
-
{
|
| 331 |
-
"node_id": 14,
|
| 332 |
-
"resources": {
|
| 333 |
-
"Wheat": [
|
| 334 |
-
8
|
| 335 |
-
],
|
| 336 |
-
"Wood": [
|
| 337 |
-
3,
|
| 338 |
-
4
|
| 339 |
-
]
|
| 340 |
-
},
|
| 341 |
-
"resources_detailed": [
|
| 342 |
-
{
|
| 343 |
-
"type": "Wheat",
|
| 344 |
-
"number": 8,
|
| 345 |
-
"pips": 5
|
| 346 |
-
},
|
| 347 |
-
{
|
| 348 |
-
"type": "Wood",
|
| 349 |
-
"number": 3,
|
| 350 |
-
"pips": 2
|
| 351 |
-
},
|
| 352 |
-
{
|
| 353 |
-
"type": "Wood",
|
| 354 |
-
"number": 4,
|
| 355 |
-
"pips": 3
|
| 356 |
-
}
|
| 357 |
-
],
|
| 358 |
-
"total_pips": 10,
|
| 359 |
-
"port": null,
|
| 360 |
-
"neighbors": [
|
| 361 |
-
13,
|
| 362 |
-
15,
|
| 363 |
-
24
|
| 364 |
-
],
|
| 365 |
-
"score": 11.0,
|
| 366 |
-
"can_build": true,
|
| 367 |
-
"occupied": false
|
| 368 |
-
},
|
| 369 |
-
{
|
| 370 |
-
"node_id": 44,
|
| 371 |
-
"resources": {
|
| 372 |
-
"Ore": [
|
| 373 |
-
2
|
| 374 |
-
],
|
| 375 |
-
"Wheat": [
|
| 376 |
-
9,
|
| 377 |
-
6
|
| 378 |
-
]
|
| 379 |
-
},
|
| 380 |
-
"resources_detailed": [
|
| 381 |
-
{
|
| 382 |
-
"type": "Ore",
|
| 383 |
-
"number": 2,
|
| 384 |
-
"pips": 1
|
| 385 |
-
},
|
| 386 |
-
{
|
| 387 |
-
"type": "Wheat",
|
| 388 |
-
"number": 9,
|
| 389 |
-
"pips": 4
|
| 390 |
-
},
|
| 391 |
-
{
|
| 392 |
-
"type": "Wheat",
|
| 393 |
-
"number": 6,
|
| 394 |
-
"pips": 5
|
| 395 |
-
}
|
| 396 |
-
],
|
| 397 |
-
"total_pips": 10,
|
| 398 |
-
"port": null,
|
| 399 |
-
"neighbors": [
|
| 400 |
-
43,
|
| 401 |
-
45,
|
| 402 |
-
52
|
| 403 |
-
],
|
| 404 |
-
"score": 11.0,
|
| 405 |
-
"can_build": true,
|
| 406 |
-
"occupied": false
|
| 407 |
-
}
|
| 408 |
-
]
|
| 409 |
-
}
|
| 410 |
-
---
|
| 411 |
-
|
| 412 |
-
|
| 413 |
-
--- Full Context Sent to LLM ---
|
| 414 |
-
{
|
| 415 |
-
"meta_data": {
|
| 416 |
-
"agent_name": "Bob",
|
| 417 |
-
"role": null
|
| 418 |
-
},
|
| 419 |
-
"task_context": {
|
| 420 |
-
"what_just_happened": "It's your turn.",
|
| 421 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 422 |
-
},
|
| 423 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 424 |
-
"social_context": {
|
| 425 |
-
"recent_chat": [
|
| 426 |
-
{
|
| 427 |
-
"from": "Alice",
|
| 428 |
-
"message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
|
| 429 |
-
},
|
| 430 |
-
{
|
| 431 |
-
"from": "Alice",
|
| 432 |
-
"message": "pointing my road north, seems like a good direction to head."
|
| 433 |
-
}
|
| 434 |
-
]
|
| 435 |
-
},
|
| 436 |
-
"constraints": {
|
| 437 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 438 |
-
"allowed_actions": [
|
| 439 |
-
{
|
| 440 |
-
"type": "place_starting_settlement",
|
| 441 |
-
"description": "Place your starting settlement",
|
| 442 |
-
"example_parameters": "{\"node\": X}"
|
| 443 |
-
},
|
| 444 |
-
{
|
| 445 |
-
"type": "wait_for_response",
|
| 446 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 447 |
-
"example_parameters": "{}"
|
| 448 |
-
}
|
| 449 |
-
]
|
| 450 |
-
}
|
| 451 |
-
}
|
| 452 |
-
|
| 453 |
-
=== Tool Results ===
|
| 454 |
-
|
| 455 |
-
Tool: find_best_nodes
|
| 456 |
-
Parameters: {
|
| 457 |
-
"reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later."
|
| 458 |
-
}
|
| 459 |
-
Result:
|
| 460 |
-
{
|
| 461 |
-
"llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.",
|
| 462 |
-
"query": {
|
| 463 |
-
"min_pips": 0,
|
| 464 |
-
"must_have_resource": null,
|
| 465 |
-
"exclude_blocked": true,
|
| 466 |
-
"prefer_port": false
|
| 467 |
-
},
|
| 468 |
-
"total_found": 50,
|
| 469 |
-
"nodes": [
|
| 470 |
-
{
|
| 471 |
-
"node_id": 43,
|
| 472 |
-
"resources": {
|
| 473 |
-
"Wheat": [
|
| 474 |
-
9,
|
| 475 |
-
6,
|
| 476 |
-
9
|
| 477 |
-
]
|
| 478 |
-
},
|
| 479 |
-
"resources_detailed": [
|
| 480 |
-
{
|
| 481 |
-
"type": "Wheat",
|
| 482 |
-
"number": 9,
|
| 483 |
-
"pips": 4
|
| 484 |
-
},
|
| 485 |
-
{
|
| 486 |
-
"type": "Wheat",
|
| 487 |
-
"number": 6,
|
| 488 |
-
"pips": 5
|
| 489 |
-
},
|
| 490 |
-
{
|
| 491 |
-
"type": "Wheat",
|
| 492 |
-
"number": 9,
|
| 493 |
-
"pips": 4
|
| 494 |
-
}
|
| 495 |
-
],
|
| 496 |
-
"total_pips": 13,
|
| 497 |
-
"port": null,
|
| 498 |
-
"neighbors": [
|
| 499 |
-
42,
|
| 500 |
-
44,
|
| 501 |
-
33
|
| 502 |
-
],
|
| 503 |
-
"score": 13.5,
|
| 504 |
-
"can_build": true,
|
| 505 |
-
"occupied": false
|
| 506 |
-
},
|
| 507 |
-
{
|
| 508 |
-
"node_id": 42,
|
| 509 |
-
"resources": {
|
| 510 |
-
"Wheat":
|
| 511 |
-
... (truncated, full length: 10735 chars)
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examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 2,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:09:54.863886",
|
| 5 |
-
"player_name": "Bob",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"direction_node\": 13,\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": [\n 3,\n 4\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n }\n ]\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"direction_node\": 22,\n \"reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"direction_node\": 13,\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": [\n 3,\n 4\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n }\n ]\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"direction_node\": 22,\n \"reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
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|
examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.txt
DELETED
|
@@ -1,261 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #2 ===
|
| 2 |
-
Player: Bob
|
| 3 |
-
Timestamp: 2026-01-09T17:09:54.864764
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: inspect_node
|
| 10 |
-
Parameters: {
|
| 11 |
-
"reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.",
|
| 12 |
-
"node_id": 12
|
| 13 |
-
}
|
| 14 |
-
Result:
|
| 15 |
-
{
|
| 16 |
-
"node_id": 12,
|
| 17 |
-
"exists": true,
|
| 18 |
-
"resources": {
|
| 19 |
-
"Wood": [
|
| 20 |
-
3
|
| 21 |
-
],
|
| 22 |
-
"Brick": [
|
| 23 |
-
6
|
| 24 |
-
],
|
| 25 |
-
"Sheep": [
|
| 26 |
-
5
|
| 27 |
-
]
|
| 28 |
-
},
|
| 29 |
-
"resources_detailed": [
|
| 30 |
-
{
|
| 31 |
-
"type": "Wood",
|
| 32 |
-
"number": 3,
|
| 33 |
-
"pips": 2
|
| 34 |
-
},
|
| 35 |
-
{
|
| 36 |
-
"type": "Brick",
|
| 37 |
-
"number": 6,
|
| 38 |
-
"pips": 5
|
| 39 |
-
},
|
| 40 |
-
{
|
| 41 |
-
"type": "Sheep",
|
| 42 |
-
"number": 5,
|
| 43 |
-
"pips": 4
|
| 44 |
-
}
|
| 45 |
-
],
|
| 46 |
-
"total_pips": 11,
|
| 47 |
-
"port": null,
|
| 48 |
-
"neighbors": [
|
| 49 |
-
11,
|
| 50 |
-
13,
|
| 51 |
-
22
|
| 52 |
-
],
|
| 53 |
-
"occupied": true,
|
| 54 |
-
"occupied_by": "Bob",
|
| 55 |
-
"building_type": "settlement",
|
| 56 |
-
"can_build_here": false,
|
| 57 |
-
"blocked_reason": "Occupied by Bob's settlement",
|
| 58 |
-
"llm_reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement."
|
| 59 |
-
}
|
| 60 |
-
---
|
| 61 |
-
|
| 62 |
-
Tool: analyze_path_potential
|
| 63 |
-
Parameters: {
|
| 64 |
-
"reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
|
| 65 |
-
"direction_node": 13,
|
| 66 |
-
"from_node": 12
|
| 67 |
-
}
|
| 68 |
-
Result:
|
| 69 |
-
{
|
| 70 |
-
"llm_reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
|
| 71 |
-
"from_node": 12,
|
| 72 |
-
"total_directions": 1,
|
| 73 |
-
"paths": [
|
| 74 |
-
{
|
| 75 |
-
"direction": 13,
|
| 76 |
-
"depth_1": {
|
| 77 |
-
"node_id": 13,
|
| 78 |
-
"resources": {
|
| 79 |
-
"Wood": [
|
| 80 |
-
3,
|
| 81 |
-
4
|
| 82 |
-
],
|
| 83 |
-
"Sheep": [
|
| 84 |
-
5
|
| 85 |
-
]
|
| 86 |
-
},
|
| 87 |
-
"total_pips": 9,
|
| 88 |
-
"port": null,
|
| 89 |
-
"can_build": false,
|
| 90 |
-
"occupied": false
|
| 91 |
-
},
|
| 92 |
-
"depth_2": {
|
| 93 |
-
"reachable_nodes": [
|
| 94 |
-
{
|
| 95 |
-
"node_id": 14,
|
| 96 |
-
"total_pips": 10,
|
| 97 |
-
"port": null,
|
| 98 |
-
"can_build": true
|
| 99 |
-
},
|
| 100 |
-
{
|
| 101 |
-
"node_id": 5,
|
| 102 |
-
"total_pips": 7,
|
| 103 |
-
"port": null,
|
| 104 |
-
"can_build": true
|
| 105 |
-
}
|
| 106 |
-
],
|
| 107 |
-
"best_node": 14,
|
| 108 |
-
"best_pips": 10
|
| 109 |
-
},
|
| 110 |
-
"highlights": [],
|
| 111 |
-
"score": 14.0
|
| 112 |
-
}
|
| 113 |
-
]
|
| 114 |
-
}
|
| 115 |
-
---
|
| 116 |
-
|
| 117 |
-
Tool: analyze_path_potential
|
| 118 |
-
Parameters: {
|
| 119 |
-
"direction_node": 22,
|
| 120 |
-
"reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
|
| 121 |
-
"from_node": 12
|
| 122 |
-
}
|
| 123 |
-
Result:
|
| 124 |
-
{
|
| 125 |
-
"llm_reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
|
| 126 |
-
"from_node": 12,
|
| 127 |
-
"total_directions": 1,
|
| 128 |
-
"paths": [
|
| 129 |
-
{
|
| 130 |
-
"direction": 22,
|
| 131 |
-
"depth_1": {
|
| 132 |
-
"node_id": 22,
|
| 133 |
-
"resources": {
|
| 134 |
-
"Wood": [
|
| 135 |
-
3
|
| 136 |
-
],
|
| 137 |
-
"Brick": [
|
| 138 |
-
6
|
| 139 |
-
]
|
| 140 |
-
},
|
| 141 |
-
"total_pips": 7,
|
| 142 |
-
"port": null,
|
| 143 |
-
"can_build": false,
|
| 144 |
-
"occupied": false
|
| 145 |
-
},
|
| 146 |
-
"depth_2": {
|
| 147 |
-
"reachable_nodes": [
|
| 148 |
-
{
|
| 149 |
-
"node_id": 21,
|
| 150 |
-
"total_pips": 7,
|
| 151 |
-
"port": null,
|
| 152 |
-
"can_build": false
|
| 153 |
-
},
|
| 154 |
-
{
|
| 155 |
-
"node_id": 23,
|
| 156 |
-
"total_pips": 4,
|
| 157 |
-
"port": null,
|
| 158 |
-
"can_build": true
|
| 159 |
-
}
|
| 160 |
-
],
|
| 161 |
-
"best_node": 21,
|
| 162 |
-
"best_pips": 7
|
| 163 |
-
},
|
| 164 |
-
"highlights": [],
|
| 165 |
-
"score": 10.5
|
| 166 |
-
}
|
| 167 |
-
]
|
| 168 |
-
}
|
| 169 |
-
---
|
| 170 |
-
|
| 171 |
-
|
| 172 |
-
--- Full Context Sent to LLM ---
|
| 173 |
-
{
|
| 174 |
-
"meta_data": {
|
| 175 |
-
"agent_name": "Bob",
|
| 176 |
-
"role": null
|
| 177 |
-
},
|
| 178 |
-
"task_context": {
|
| 179 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 180 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 181 |
-
},
|
| 182 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 183 |
-
"social_context": {
|
| 184 |
-
"recent_chat": [
|
| 185 |
-
{
|
| 186 |
-
"from": "Alice",
|
| 187 |
-
"message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
|
| 188 |
-
},
|
| 189 |
-
{
|
| 190 |
-
"from": "Alice",
|
| 191 |
-
"message": "pointing my road north, seems like a good direction to head."
|
| 192 |
-
},
|
| 193 |
-
{
|
| 194 |
-
"from": "Bob",
|
| 195 |
-
"message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
|
| 196 |
-
}
|
| 197 |
-
]
|
| 198 |
-
},
|
| 199 |
-
"memory": {
|
| 200 |
-
"note_from_last_turn": "Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me."
|
| 201 |
-
},
|
| 202 |
-
"constraints": {
|
| 203 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 204 |
-
"allowed_actions": [
|
| 205 |
-
{
|
| 206 |
-
"type": "place_starting_road",
|
| 207 |
-
"description": "Place your starting road",
|
| 208 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 209 |
-
},
|
| 210 |
-
{
|
| 211 |
-
"type": "wait_for_response",
|
| 212 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 213 |
-
"example_parameters": "{}"
|
| 214 |
-
}
|
| 215 |
-
]
|
| 216 |
-
}
|
| 217 |
-
}
|
| 218 |
-
|
| 219 |
-
=== Tool Results ===
|
| 220 |
-
|
| 221 |
-
Tool: inspect_node
|
| 222 |
-
Parameters: {
|
| 223 |
-
"reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.",
|
| 224 |
-
"node_id": 12
|
| 225 |
-
}
|
| 226 |
-
Result:
|
| 227 |
-
{
|
| 228 |
-
"node_id": 12,
|
| 229 |
-
"exists": true,
|
| 230 |
-
"resources": {
|
| 231 |
-
"Wood": [
|
| 232 |
-
3
|
| 233 |
-
],
|
| 234 |
-
"Brick": [
|
| 235 |
-
6
|
| 236 |
-
],
|
| 237 |
-
"Sheep": [
|
| 238 |
-
5
|
| 239 |
-
]
|
| 240 |
-
},
|
| 241 |
-
"resources_detailed": [
|
| 242 |
-
{
|
| 243 |
-
"type": "Wood",
|
| 244 |
-
"number": 3,
|
| 245 |
-
"pips": 2
|
| 246 |
-
},
|
| 247 |
-
{
|
| 248 |
-
"type": "Brick",
|
| 249 |
-
"number": 6,
|
| 250 |
-
"pips": 5
|
| 251 |
-
},
|
| 252 |
-
{
|
| 253 |
-
"type": "Sheep",
|
| 254 |
-
"number": 5,
|
| 255 |
-
"pips": 4
|
| 256 |
-
}
|
| 257 |
-
],
|
| 258 |
-
"total_pips": 11,
|
| 259 |
-
"port": null,
|
| 260 |
-
|
| 261 |
-
... (truncated, full length: 7689 chars)
|
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examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_2_iter1.json
DELETED
|
@@ -1,47 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"iteration": 1,
|
| 4 |
-
"timestamp": "2026-01-09T17:09:51.630385",
|
| 5 |
-
"player_name": "Bob",
|
| 6 |
-
"type": "intermediate",
|
| 7 |
-
"success": true,
|
| 8 |
-
"raw_content": null,
|
| 9 |
-
"has_tool_calls": true,
|
| 10 |
-
"tool_calls": [
|
| 11 |
-
{
|
| 12 |
-
"id": "call_1",
|
| 13 |
-
"name": "inspect_node",
|
| 14 |
-
"parameters": {
|
| 15 |
-
"reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.",
|
| 16 |
-
"node_id": 12
|
| 17 |
-
}
|
| 18 |
-
},
|
| 19 |
-
{
|
| 20 |
-
"id": "call_2",
|
| 21 |
-
"name": "analyze_path_potential",
|
| 22 |
-
"parameters": {
|
| 23 |
-
"reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
|
| 24 |
-
"direction_node": 13,
|
| 25 |
-
"from_node": 12
|
| 26 |
-
}
|
| 27 |
-
},
|
| 28 |
-
{
|
| 29 |
-
"id": "call_3",
|
| 30 |
-
"name": "analyze_path_potential",
|
| 31 |
-
"parameters": {
|
| 32 |
-
"direction_node": 22,
|
| 33 |
-
"reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
|
| 34 |
-
"from_node": 12
|
| 35 |
-
}
|
| 36 |
-
}
|
| 37 |
-
],
|
| 38 |
-
"model": "gemini-3-flash-preview",
|
| 39 |
-
"tokens": {
|
| 40 |
-
"prompt": 2484,
|
| 41 |
-
"completion": 151,
|
| 42 |
-
"thinking": 1221,
|
| 43 |
-
"total": 3856
|
| 44 |
-
},
|
| 45 |
-
"latency_seconds": 8.731970310211182,
|
| 46 |
-
"error": null
|
| 47 |
-
}
|
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|
|
examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_1.json
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T17:09:41.387601",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"Alice has taken a strong 12-pip spot (6-8-11) with good Wood/Brick/Sheep. Looking at the board, node 12 is a very strong balanced option with 11 pips (W3, B6, S5). It provides the core expansion resources (Wood and Brick) with a high-probability 6-Brick. While node 43 has more pips (13), it's entirely Wheat, which is less flexible for a first settlement. Node 42 is also tempting for Ore/Wheat, but I'll prioritize a balanced start and look to secure an Ore spot on my second placement. I'll place my settlement on node 12 and plan to build my road towards node 13 to access more Wood (W4) and stay away from Alice's expansion path.\",\n \"note_to_self\": \"Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.\",\n \"say_outloud\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "Alice has taken a strong 12-pip spot (6-8-11) with good Wood/Brick/Sheep. Looking at the board, node 12 is a very strong balanced option with 11 pips (W3, B6, S5). It provides the core expansion resources (Wood and Brick) with a high-probability 6-Brick. While node 43 has more pips (13), it's entirely Wheat, which is less flexible for a first settlement. Node 42 is also tempting for Ore/Wheat, but I'll prioritize a balanced start and look to secure an Ore spot on my second placement. I'll place my settlement on node 12 and plan to build my road towards node 13 to access more Wood (W4) and stay away from Alice's expansion path. [Response was too brief]",
|
| 10 |
-
"note_to_self": "Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.",
|
| 11 |
-
"say_outloud": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.",
|
| 12 |
-
"action_type": "place_starting_settlement",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"node": 12
|
| 15 |
-
}
|
| 16 |
-
},
|
| 17 |
-
"model": "gemini-3-flash-preview",
|
| 18 |
-
"tokens": {
|
| 19 |
-
"prompt": 6959,
|
| 20 |
-
"completion": 421,
|
| 21 |
-
"thinking": 8212,
|
| 22 |
-
"total": 16509
|
| 23 |
-
},
|
| 24 |
-
"latency_seconds": 39.074209690093994,
|
| 25 |
-
"error": null
|
| 26 |
-
}
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_2.json
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-09T17:10:10.554037",
|
| 4 |
-
"player_name": "Bob",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 12, which gives me a strong start on Brick (6), Sheep (5), and some Wood (3). My main goal now is to secure a path toward Wheat and Ore, as I'm currently lacking those. Looking at the board, node 13 (Wood 3, Wood 4, Sheep 5) leads directly to node 14, which sits on a high-probability Wheat hex (Wheat 8) along with more Wood. This seems like the most logical expansion route to ensure I have access to all resources. Pathing toward node 11 is less ideal because it leads toward Alice's settlement at node 10, and node 22 leads into the desert. I'll point my road toward node 13 to set up for that Wheat 8 spot.\",\n \"note_to_self\": \"I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.\",\n \"say_outloud\": \"pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n} ",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I've placed my first settlement on node 12, which gives me a strong start on Brick (6), Sheep (5), and some Wood (3). My main goal now is to secure a path toward Wheat and Ore, as I'm currently lacking those. Looking at the board, node 13 (Wood 3, Wood 4, Sheep 5) leads directly to node 14, which sits on a high-probability Wheat hex (Wheat 8) along with more Wood. This seems like the most logical expansion route to ensure I have access to all resources. Pathing toward node 11 is less ideal because it leads toward Alice's settlement at node 10, and node 22 leads into the desert. I'll point my road toward node 13 to set up for that Wheat 8 spot. [Response was too brief]",
|
| 10 |
-
"note_to_self": "I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.",
|
| 11 |
-
"say_outloud": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!",
|
| 12 |
-
"action_type": "place_starting_road",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"from": 12,
|
| 15 |
-
"to": 13
|
| 16 |
-
}
|
| 17 |
-
},
|
| 18 |
-
"model": "gemini-3-flash-preview",
|
| 19 |
-
"tokens": {
|
| 20 |
-
"prompt": 6105,
|
| 21 |
-
"completion": 473,
|
| 22 |
-
"thinking": 3174,
|
| 23 |
-
"total": 10275
|
| 24 |
-
},
|
| 25 |
-
"latency_seconds": 14.005532503128052,
|
| 26 |
-
"error": null
|
| 27 |
-
}
|
|
|
|
|
|
|
|
|
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|
examples/ai_testing/my_games/session_20260109_170804/Charlie/Charlie.md
DELETED
|
@@ -1,455 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: Charlie
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_170804
|
| 4 |
-
**Started:** 2026-01-09 17:08:04
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 17:10:10
|
| 13 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
### What Happened
|
| 17 |
-
It's your turn.
|
| 18 |
-
|
| 19 |
-
### Prompt Sent
|
| 20 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
-
|
| 25 |
-
**Time:** 17:10:24
|
| 26 |
-
|
| 27 |
-
**Tool Results:**
|
| 28 |
-
```
|
| 29 |
-
=== Tool Results ===
|
| 30 |
-
|
| 31 |
-
Tool: find_best_nodes
|
| 32 |
-
Parameters: {
|
| 33 |
-
"min_pips": 10,
|
| 34 |
-
"reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore."
|
| 35 |
-
}
|
| 36 |
-
Result:
|
| 37 |
-
{
|
| 38 |
-
"llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.",
|
| 39 |
-
"query": {
|
| 40 |
-
"min_pips": 10,
|
| 41 |
-
"must_have_resource": null,
|
| 42 |
-
"exclude_blocked": true,
|
| 43 |
-
"prefer_port": false
|
| 44 |
-
},
|
| 45 |
-
"total_found": 6,
|
| 46 |
-
"nodes": [
|
| 47 |
-
{
|
| 48 |
-
"node_id": 43,
|
| 49 |
-
"resources": {
|
| 50 |
-
"Wheat": [
|
| 51 |
-
9,
|
| 52 |
-
6,
|
| 53 |
-
9
|
| 54 |
-
]
|
| 55 |
-
},
|
| 56 |
-
"resources_detailed": [
|
| 57 |
-
{
|
| 58 |
-
"type": "Wheat",
|
| 59 |
-
"number": 9,
|
| 60 |
-
"pips": 4
|
| 61 |
-
},
|
| 62 |
-
{
|
| 63 |
-
"type": "Wheat",
|
| 64 |
-
"number": 6,
|
| 65 |
-
"pips": 5
|
| 66 |
-
},
|
| 67 |
-
{
|
| 68 |
-
"type": "Wheat",
|
| 69 |
-
"number": 9,
|
| 70 |
-
"pips": 4
|
| 71 |
-
}
|
| 72 |
-
],
|
| 73 |
-
"total_pips": 13,
|
| 74 |
-
"port": null,
|
| 75 |
-
"neighbors": [
|
| 76 |
-
42,
|
| 77 |
-
44,
|
| 78 |
-
33
|
| 79 |
-
],
|
| 80 |
-
"score": 13.5,
|
| 81 |
-
"can_build": true,
|
| 82 |
-
"occupied": false
|
| 83 |
-
},
|
| 84 |
-
{
|
| 85 |
-
"node_id": 42,
|
| 86 |
-
"resources": {
|
| 87 |
-
"Wheat": [
|
| 88 |
-
9,
|
| 89 |
-
9
|
| 90 |
-
],
|
| 91 |
-
"Ore": [
|
| 92 |
-
5
|
| 93 |
-
]
|
| 94 |
-
},
|
| 95 |
-
"resources_detailed": [
|
| 96 |
-
{
|
| 97 |
-
"type": "Wheat",
|
| 98 |
-
"number": 9,
|
| 99 |
-
"pips": 4
|
| 100 |
-
},
|
| 101 |
-
{
|
| 102 |
-
"type": "Ore",
|
| 103 |
-
"number": 5,
|
| 104 |
-
"pips": 4
|
| 105 |
-
},
|
| 106 |
-
{
|
| 107 |
-
"type": "Wheat",
|
| 108 |
-
"number": 9,
|
| 109 |
-
"pips": 4
|
| 110 |
-
}
|
| 111 |
-
],
|
| 112 |
-
"total_pips": 12,
|
| 113 |
-
"port": null,
|
| 114 |
-
"neighbors": [
|
| 115 |
-
41,
|
| 116 |
-
43,
|
| 117 |
-
50
|
| 118 |
-
],
|
| 119 |
-
"score": 13.0,
|
| 120 |
-
"can_build": true,
|
| 121 |
-
"occupied": false
|
| 122 |
-
},
|
| 123 |
-
{
|
| 124 |
-
"node_id": 41,
|
| 125 |
-
"resources": {
|
| 126 |
-
"Ore": [
|
| 127 |
-
5
|
| 128 |
-
],
|
| 129 |
-
"Wheat": [
|
| 130 |
-
9
|
| 131 |
-
],
|
| 132 |
-
"Brick": [
|
| 133 |
-
10
|
| 134 |
-
]
|
| 135 |
-
},
|
| 136 |
-
"resources_detailed": [
|
| 137 |
-
{
|
| 138 |
-
"type": "Ore",
|
| 139 |
-
"number": 5,
|
| 140 |
-
"pips": 4
|
| 141 |
-
},
|
| 142 |
-
{
|
| 143 |
-
"type": "Wheat",
|
| 144 |
-
"number": 9,
|
| 145 |
-
"pips": 4
|
| 146 |
-
},
|
| 147 |
-
{
|
| 148 |
-
"type": "Brick",
|
| 149 |
-
"number": 10,
|
| 150 |
-
"pips": 3
|
| 151 |
-
}
|
| 152 |
-
],
|
| 153 |
-
"total_pips": 11,
|
| 154 |
-
"port": null,
|
| 155 |
-
"neighbors": [
|
| 156 |
-
40,
|
| 157 |
-
42,
|
| 158 |
-
31
|
| 159 |
-
],
|
| 160 |
-
"score": 12.5,
|
| 161 |
-
"can_build": true,
|
| 162 |
-
"occupied": false
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"node_id": 25,
|
| 166 |
-
"resources": {
|
| 167 |
-
"Sheep": [
|
| 168 |
-
4
|
| 169 |
-
],
|
| 170 |
-
"Ore": [
|
| 171 |
-
3
|
| 172 |
-
],
|
| 173 |
-
"Wheat": [
|
| 174 |
-
8
|
| 175 |
-
]
|
| 176 |
-
},
|
| 177 |
-
"resources_detailed": [
|
| 178 |
-
{
|
| 179 |
-
"type": "Sheep",
|
| 180 |
-
"number": 4,
|
| 181 |
-
"pips": 3
|
| 182 |
-
},
|
| 183 |
-
{
|
| 184 |
-
"type": "Ore",
|
| 185 |
-
"number": 3,
|
| 186 |
-
"pips": 2
|
| 187 |
-
},
|
| 188 |
-
{
|
| 189 |
-
"type": "Wheat",
|
| 190 |
-
"number": 8,
|
| 191 |
-
"pips": 5
|
| 192 |
-
}
|
| 193 |
-
],
|
| 194 |
-
"total_pips": 10,
|
| 195 |
-
"port": null,
|
| 196 |
-
"neighbors": [
|
| 197 |
-
24,
|
| 198 |
-
26,
|
| 199 |
-
36
|
| 200 |
-
],
|
| 201 |
-
"score": 11.5,
|
| 202 |
-
"can_build": true,
|
| 203 |
-
"occupied": false
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"node_id": 14,
|
| 207 |
-
"resources": {
|
| 208 |
-
"Wheat": [
|
| 209 |
-
8
|
| 210 |
-
],
|
| 211 |
-
"Wood": [
|
| 212 |
-
3,
|
| 213 |
-
4
|
| 214 |
-
]
|
| 215 |
-
},
|
| 216 |
-
"resources_detailed": [
|
| 217 |
-
{
|
| 218 |
-
"type": "Wheat",
|
| 219 |
-
"number": 8,
|
| 220 |
-
"pips": 5
|
| 221 |
-
},
|
| 222 |
-
{
|
| 223 |
-
"type": "Wood",
|
| 224 |
-
"number": 3,
|
| 225 |
-
"pips": 2
|
| 226 |
-
},
|
| 227 |
-
{
|
| 228 |
-
"type": "Wood",
|
| 229 |
-
"number": 4,
|
| 230 |
-
"pips": 3
|
| 231 |
-
}
|
| 232 |
-
],
|
| 233 |
-
"total_pips": 10,
|
| 234 |
-
"port": null,
|
| 235 |
-
"neighbors": [
|
| 236 |
-
13,
|
| 237 |
-
15,
|
| 238 |
-
24
|
| 239 |
-
],
|
| 240 |
-
"score": 11.0,
|
| 241 |
-
"can_build": true,
|
| 242 |
-
"occupied": false
|
| 243 |
-
},
|
| 244 |
-
{
|
| 245 |
-
"node_id": 44,
|
| 246 |
-
"resources": {
|
| 247 |
-
"Ore": [
|
| 248 |
-
2
|
| 249 |
-
],
|
| 250 |
-
"Wheat": [
|
| 251 |
-
9,
|
| 252 |
-
6
|
| 253 |
-
]
|
| 254 |
-
},
|
| 255 |
-
"resources_detailed": [
|
| 256 |
-
{
|
| 257 |
-
"type": "Ore",
|
| 258 |
-
"number": 2,
|
| 259 |
-
"pips": 1
|
| 260 |
-
},
|
| 261 |
-
{
|
| 262 |
-
"type": "Wheat",
|
| 263 |
-
"number": 9,
|
| 264 |
-
"pips": 4
|
| 265 |
-
},
|
| 266 |
-
{
|
| 267 |
-
"type": "Wheat",
|
| 268 |
-
"number": 6,
|
| 269 |
-
"pips": 5
|
| 270 |
-
}
|
| 271 |
-
],
|
| 272 |
-
"total_pips": 10,
|
| 273 |
-
"port": null,
|
| 274 |
-
"neighbors": [
|
| 275 |
-
43,
|
| 276 |
-
45,
|
| 277 |
-
52
|
| 278 |
-
],
|
| 279 |
-
"score": 11.0,
|
| 280 |
-
"can_build": true,
|
| 281 |
-
"occupied": false
|
| 282 |
-
}
|
| 283 |
-
]
|
| 284 |
-
}
|
| 285 |
-
---
|
| 286 |
-
|
| 287 |
-
```
|
| 288 |
-
|
| 289 |
-
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 290 |
-
|
| 291 |
-
### Response Received ✅
|
| 292 |
-
|
| 293 |
-
**Latency:** 74.60s | **Tokens:** 22045 (in:6399 out:491) | **Cost:** $0.004672
|
| 294 |
-
|
| 295 |
-
**Thinking:** Analyzing the board for the best starting position. Alice took Node 20 (11-6-8: Wood, Brick, Sheep) and Bob took Node 12 (3-6-5: Wood, Brick, Sheep). The highest yield area left is the Wheat/Ore cluster at the bottom. Node 43 has a massive 13-pip yield (Wheat 9, Wheat 6, Wheat 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). Since I am Charlie and it's a 3-player game, I will place my first and second settlements back-to-back (snake draft: Alice, Bob, Charlie, Charlie, Bob, Alice). This allows me to secure both Node 43 and Node 41 (Ore 5, Wheat 9, Brick 10) for a total of 24 pips. This 'Wheat/Ore' strategy is incredibly potent, especially since I'll control the best Ore spot (5) and the best Wheat spots (9, 6). I'll start by placing my first settlement on Node 43. [Response was too brief]
|
| 296 |
-
|
| 297 |
-
**Note to Self:** Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.
|
| 298 |
-
|
| 299 |
-
**Says:** "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going."
|
| 300 |
-
|
| 301 |
-
**Action:** **place_starting_settlement** - {"node": 43}
|
| 302 |
-
|
| 303 |
-
---
|
| 304 |
-
|
| 305 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 306 |
-
|
| 307 |
-
**Time:** 17:11:40
|
| 308 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 309 |
-
|
| 310 |
-
|
| 311 |
-
### What Happened
|
| 312 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 313 |
-
|
| 314 |
-
### Prompt Sent
|
| 315 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 316 |
-
|
| 317 |
-
|
| 318 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 319 |
-
|
| 320 |
-
**Time:** 17:11:52
|
| 321 |
-
|
| 322 |
-
**Tool Results:**
|
| 323 |
-
```
|
| 324 |
-
=== Tool Results ===
|
| 325 |
-
|
| 326 |
-
Tool: inspect_node
|
| 327 |
-
Parameters: {
|
| 328 |
-
"reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.",
|
| 329 |
-
"node_id": 43
|
| 330 |
-
}
|
| 331 |
-
Result:
|
| 332 |
-
{
|
| 333 |
-
"node_id": 43,
|
| 334 |
-
"exists": true,
|
| 335 |
-
"resources": {
|
| 336 |
-
"Wheat": [
|
| 337 |
-
9,
|
| 338 |
-
6,
|
| 339 |
-
9
|
| 340 |
-
]
|
| 341 |
-
},
|
| 342 |
-
"resources_detailed": [
|
| 343 |
-
{
|
| 344 |
-
"type": "Wheat",
|
| 345 |
-
"number": 9,
|
| 346 |
-
"pips": 4
|
| 347 |
-
},
|
| 348 |
-
{
|
| 349 |
-
"type": "Wheat",
|
| 350 |
-
"number": 6,
|
| 351 |
-
"pips": 5
|
| 352 |
-
},
|
| 353 |
-
{
|
| 354 |
-
"type": "Wheat",
|
| 355 |
-
"number": 9,
|
| 356 |
-
"pips": 4
|
| 357 |
-
}
|
| 358 |
-
],
|
| 359 |
-
"total_pips": 13,
|
| 360 |
-
"port": null,
|
| 361 |
-
"neighbors": [
|
| 362 |
-
42,
|
| 363 |
-
44,
|
| 364 |
-
33
|
| 365 |
-
],
|
| 366 |
-
"occupied": true,
|
| 367 |
-
"occupied_by": "Charlie",
|
| 368 |
-
"building_type": "settlement",
|
| 369 |
-
"can_build_here": false,
|
| 370 |
-
"blocked_reason": "Occupied by Charlie's settlement",
|
| 371 |
-
"llm_reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road."
|
| 372 |
-
}
|
| 373 |
-
---
|
| 374 |
-
|
| 375 |
-
Tool: inspect_node
|
| 376 |
-
Parameters: {
|
| 377 |
-
"reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port.",
|
| 378 |
-
"node_id": 42
|
| 379 |
-
}
|
| 380 |
-
Result:
|
| 381 |
-
{
|
| 382 |
-
"node_id": 42,
|
| 383 |
-
"exists": true,
|
| 384 |
-
"resources": {
|
| 385 |
-
"Wheat": [
|
| 386 |
-
9,
|
| 387 |
-
9
|
| 388 |
-
],
|
| 389 |
-
"Ore": [
|
| 390 |
-
5
|
| 391 |
-
]
|
| 392 |
-
},
|
| 393 |
-
"resources_detailed": [
|
| 394 |
-
{
|
| 395 |
-
"type": "Wheat",
|
| 396 |
-
"number": 9,
|
| 397 |
-
"pips": 4
|
| 398 |
-
},
|
| 399 |
-
{
|
| 400 |
-
"type": "Ore",
|
| 401 |
-
"number": 5,
|
| 402 |
-
"pips": 4
|
| 403 |
-
},
|
| 404 |
-
{
|
| 405 |
-
"type": "Wheat",
|
| 406 |
-
"number": 9,
|
| 407 |
-
"pips": 4
|
| 408 |
-
}
|
| 409 |
-
],
|
| 410 |
-
"total_pips": 12,
|
| 411 |
-
"port": null,
|
| 412 |
-
"neighbors": [
|
| 413 |
-
41,
|
| 414 |
-
43,
|
| 415 |
-
50
|
| 416 |
-
],
|
| 417 |
-
"occupied": false,
|
| 418 |
-
"occupied_by": null,
|
| 419 |
-
"building_type": null,
|
| 420 |
-
"can_build_here": false,
|
| 421 |
-
"blocked_reason": "Too close to Charlie's building at node 43",
|
| 422 |
-
"llm_reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port."
|
| 423 |
-
}
|
| 424 |
-
---
|
| 425 |
-
|
| 426 |
-
```
|
| 427 |
-
|
| 428 |
-
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 429 |
-
|
| 430 |
-
### Response Received ✅
|
| 431 |
-
|
| 432 |
-
**Latency:** 5.71s | **Tokens:** 8266 (in:5901 out:373) | **Cost:** $0.004070
|
| 433 |
-
|
| 434 |
-
**Thinking:** I have just placed my settlement at Node 43, which is a powerhouse for Wheat (6, 9, 9). To maximize my strategy, I need to secure a good source of Ore and Brick. Node 41 (9 Wheat, 5 Ore, 10 Brick) is an excellent target for my second settlement. To get there, I need to build a road from Node 43 to Node 42. This path also keeps the option open to reach the 3:1 port at Node 50 later on. Node 42 itself is a strong spot (9, 5, 9), though I can't build there yet due to the distance rule. Moving toward 42 is the most efficient way to expand toward the resources I'm currently lacking. [Response was too brief]
|
| 435 |
-
|
| 436 |
-
**Note to Self:** Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.
|
| 437 |
-
|
| 438 |
-
**Says:** "pointing my road toward the coast, looking to bridge these fields together."
|
| 439 |
-
|
| 440 |
-
**Action:** **place_starting_road** - {"from": 43, "to": 42}
|
| 441 |
-
|
| 442 |
-
---
|
| 443 |
-
|
| 444 |
-
## Request #3 - 🎯 ACTIVE TURN
|
| 445 |
-
|
| 446 |
-
**Time:** 17:11:59
|
| 447 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 448 |
-
|
| 449 |
-
|
| 450 |
-
### What Happened
|
| 451 |
-
It's your turn.
|
| 452 |
-
|
| 453 |
-
### Prompt Sent
|
| 454 |
-
See: [prompt_3.json](prompts/prompt_3.json)
|
| 455 |
-
|
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examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 1,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:10:24.432772",
|
| 5 |
-
"player_name": "Charlie",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[12,13],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.txt
DELETED
|
@@ -1,349 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
-
Player: Charlie
|
| 3 |
-
Timestamp: 2026-01-09T17:10:24.433656
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: find_best_nodes
|
| 10 |
-
Parameters: {
|
| 11 |
-
"min_pips": 10,
|
| 12 |
-
"reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore."
|
| 13 |
-
}
|
| 14 |
-
Result:
|
| 15 |
-
{
|
| 16 |
-
"llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.",
|
| 17 |
-
"query": {
|
| 18 |
-
"min_pips": 10,
|
| 19 |
-
"must_have_resource": null,
|
| 20 |
-
"exclude_blocked": true,
|
| 21 |
-
"prefer_port": false
|
| 22 |
-
},
|
| 23 |
-
"total_found": 6,
|
| 24 |
-
"nodes": [
|
| 25 |
-
{
|
| 26 |
-
"node_id": 43,
|
| 27 |
-
"resources": {
|
| 28 |
-
"Wheat": [
|
| 29 |
-
9,
|
| 30 |
-
6,
|
| 31 |
-
9
|
| 32 |
-
]
|
| 33 |
-
},
|
| 34 |
-
"resources_detailed": [
|
| 35 |
-
{
|
| 36 |
-
"type": "Wheat",
|
| 37 |
-
"number": 9,
|
| 38 |
-
"pips": 4
|
| 39 |
-
},
|
| 40 |
-
{
|
| 41 |
-
"type": "Wheat",
|
| 42 |
-
"number": 6,
|
| 43 |
-
"pips": 5
|
| 44 |
-
},
|
| 45 |
-
{
|
| 46 |
-
"type": "Wheat",
|
| 47 |
-
"number": 9,
|
| 48 |
-
"pips": 4
|
| 49 |
-
}
|
| 50 |
-
],
|
| 51 |
-
"total_pips": 13,
|
| 52 |
-
"port": null,
|
| 53 |
-
"neighbors": [
|
| 54 |
-
42,
|
| 55 |
-
44,
|
| 56 |
-
33
|
| 57 |
-
],
|
| 58 |
-
"score": 13.5,
|
| 59 |
-
"can_build": true,
|
| 60 |
-
"occupied": false
|
| 61 |
-
},
|
| 62 |
-
{
|
| 63 |
-
"node_id": 42,
|
| 64 |
-
"resources": {
|
| 65 |
-
"Wheat": [
|
| 66 |
-
9,
|
| 67 |
-
9
|
| 68 |
-
],
|
| 69 |
-
"Ore": [
|
| 70 |
-
5
|
| 71 |
-
]
|
| 72 |
-
},
|
| 73 |
-
"resources_detailed": [
|
| 74 |
-
{
|
| 75 |
-
"type": "Wheat",
|
| 76 |
-
"number": 9,
|
| 77 |
-
"pips": 4
|
| 78 |
-
},
|
| 79 |
-
{
|
| 80 |
-
"type": "Ore",
|
| 81 |
-
"number": 5,
|
| 82 |
-
"pips": 4
|
| 83 |
-
},
|
| 84 |
-
{
|
| 85 |
-
"type": "Wheat",
|
| 86 |
-
"number": 9,
|
| 87 |
-
"pips": 4
|
| 88 |
-
}
|
| 89 |
-
],
|
| 90 |
-
"total_pips": 12,
|
| 91 |
-
"port": null,
|
| 92 |
-
"neighbors": [
|
| 93 |
-
41,
|
| 94 |
-
43,
|
| 95 |
-
50
|
| 96 |
-
],
|
| 97 |
-
"score": 13.0,
|
| 98 |
-
"can_build": true,
|
| 99 |
-
"occupied": false
|
| 100 |
-
},
|
| 101 |
-
{
|
| 102 |
-
"node_id": 41,
|
| 103 |
-
"resources": {
|
| 104 |
-
"Ore": [
|
| 105 |
-
5
|
| 106 |
-
],
|
| 107 |
-
"Wheat": [
|
| 108 |
-
9
|
| 109 |
-
],
|
| 110 |
-
"Brick": [
|
| 111 |
-
10
|
| 112 |
-
]
|
| 113 |
-
},
|
| 114 |
-
"resources_detailed": [
|
| 115 |
-
{
|
| 116 |
-
"type": "Ore",
|
| 117 |
-
"number": 5,
|
| 118 |
-
"pips": 4
|
| 119 |
-
},
|
| 120 |
-
{
|
| 121 |
-
"type": "Wheat",
|
| 122 |
-
"number": 9,
|
| 123 |
-
"pips": 4
|
| 124 |
-
},
|
| 125 |
-
{
|
| 126 |
-
"type": "Brick",
|
| 127 |
-
"number": 10,
|
| 128 |
-
"pips": 3
|
| 129 |
-
}
|
| 130 |
-
],
|
| 131 |
-
"total_pips": 11,
|
| 132 |
-
"port": null,
|
| 133 |
-
"neighbors": [
|
| 134 |
-
40,
|
| 135 |
-
42,
|
| 136 |
-
31
|
| 137 |
-
],
|
| 138 |
-
"score": 12.5,
|
| 139 |
-
"can_build": true,
|
| 140 |
-
"occupied": false
|
| 141 |
-
},
|
| 142 |
-
{
|
| 143 |
-
"node_id": 25,
|
| 144 |
-
"resources": {
|
| 145 |
-
"Sheep": [
|
| 146 |
-
4
|
| 147 |
-
],
|
| 148 |
-
"Ore": [
|
| 149 |
-
3
|
| 150 |
-
],
|
| 151 |
-
"Wheat": [
|
| 152 |
-
8
|
| 153 |
-
]
|
| 154 |
-
},
|
| 155 |
-
"resources_detailed": [
|
| 156 |
-
{
|
| 157 |
-
"type": "Sheep",
|
| 158 |
-
"number": 4,
|
| 159 |
-
"pips": 3
|
| 160 |
-
},
|
| 161 |
-
{
|
| 162 |
-
"type": "Ore",
|
| 163 |
-
"number": 3,
|
| 164 |
-
"pips": 2
|
| 165 |
-
},
|
| 166 |
-
{
|
| 167 |
-
"type": "Wheat",
|
| 168 |
-
"number": 8,
|
| 169 |
-
"pips": 5
|
| 170 |
-
}
|
| 171 |
-
],
|
| 172 |
-
"total_pips": 10,
|
| 173 |
-
"port": null,
|
| 174 |
-
"neighbors": [
|
| 175 |
-
24,
|
| 176 |
-
26,
|
| 177 |
-
36
|
| 178 |
-
],
|
| 179 |
-
"score": 11.5,
|
| 180 |
-
"can_build": true,
|
| 181 |
-
"occupied": false
|
| 182 |
-
},
|
| 183 |
-
{
|
| 184 |
-
"node_id": 14,
|
| 185 |
-
"resources": {
|
| 186 |
-
"Wheat": [
|
| 187 |
-
8
|
| 188 |
-
],
|
| 189 |
-
"Wood": [
|
| 190 |
-
3,
|
| 191 |
-
4
|
| 192 |
-
]
|
| 193 |
-
},
|
| 194 |
-
"resources_detailed": [
|
| 195 |
-
{
|
| 196 |
-
"type": "Wheat",
|
| 197 |
-
"number": 8,
|
| 198 |
-
"pips": 5
|
| 199 |
-
},
|
| 200 |
-
{
|
| 201 |
-
"type": "Wood",
|
| 202 |
-
"number": 3,
|
| 203 |
-
"pips": 2
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"type": "Wood",
|
| 207 |
-
"number": 4,
|
| 208 |
-
"pips": 3
|
| 209 |
-
}
|
| 210 |
-
],
|
| 211 |
-
"total_pips": 10,
|
| 212 |
-
"port": null,
|
| 213 |
-
"neighbors": [
|
| 214 |
-
13,
|
| 215 |
-
15,
|
| 216 |
-
24
|
| 217 |
-
],
|
| 218 |
-
"score": 11.0,
|
| 219 |
-
"can_build": true,
|
| 220 |
-
"occupied": false
|
| 221 |
-
},
|
| 222 |
-
{
|
| 223 |
-
"node_id": 44,
|
| 224 |
-
"resources": {
|
| 225 |
-
"Ore": [
|
| 226 |
-
2
|
| 227 |
-
],
|
| 228 |
-
"Wheat": [
|
| 229 |
-
9,
|
| 230 |
-
6
|
| 231 |
-
]
|
| 232 |
-
},
|
| 233 |
-
"resources_detailed": [
|
| 234 |
-
{
|
| 235 |
-
"type": "Ore",
|
| 236 |
-
"number": 2,
|
| 237 |
-
"pips": 1
|
| 238 |
-
},
|
| 239 |
-
{
|
| 240 |
-
"type": "Wheat",
|
| 241 |
-
"number": 9,
|
| 242 |
-
"pips": 4
|
| 243 |
-
},
|
| 244 |
-
{
|
| 245 |
-
"type": "Wheat",
|
| 246 |
-
"number": 6,
|
| 247 |
-
"pips": 5
|
| 248 |
-
}
|
| 249 |
-
],
|
| 250 |
-
"total_pips": 10,
|
| 251 |
-
"port": null,
|
| 252 |
-
"neighbors": [
|
| 253 |
-
43,
|
| 254 |
-
45,
|
| 255 |
-
52
|
| 256 |
-
],
|
| 257 |
-
"score": 11.0,
|
| 258 |
-
"can_build": true,
|
| 259 |
-
"occupied": false
|
| 260 |
-
}
|
| 261 |
-
]
|
| 262 |
-
}
|
| 263 |
-
---
|
| 264 |
-
|
| 265 |
-
|
| 266 |
-
--- Full Context Sent to LLM ---
|
| 267 |
-
{
|
| 268 |
-
"meta_data": {
|
| 269 |
-
"agent_name": "Charlie",
|
| 270 |
-
"role": null
|
| 271 |
-
},
|
| 272 |
-
"task_context": {
|
| 273 |
-
"what_just_happened": "It's your turn.",
|
| 274 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 275 |
-
},
|
| 276 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 277 |
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"social_context": {
|
| 278 |
-
"recent_chat": [
|
| 279 |
-
{
|
| 280 |
-
"from": "Alice",
|
| 281 |
-
"message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
|
| 282 |
-
},
|
| 283 |
-
{
|
| 284 |
-
"from": "Alice",
|
| 285 |
-
"message": "pointing my road north, seems like a good direction to head."
|
| 286 |
-
},
|
| 287 |
-
{
|
| 288 |
-
"from": "Bob",
|
| 289 |
-
"message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
|
| 290 |
-
},
|
| 291 |
-
{
|
| 292 |
-
"from": "Bob",
|
| 293 |
-
"message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!"
|
| 294 |
-
}
|
| 295 |
-
]
|
| 296 |
-
},
|
| 297 |
-
"constraints": {
|
| 298 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 299 |
-
"allowed_actions": [
|
| 300 |
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{
|
| 301 |
-
"type": "place_starting_settlement",
|
| 302 |
-
"description": "Place your starting settlement",
|
| 303 |
-
"example_parameters": "{\"node\": X}"
|
| 304 |
-
},
|
| 305 |
-
{
|
| 306 |
-
"type": "wait_for_response",
|
| 307 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 308 |
-
"example_parameters": "{}"
|
| 309 |
-
}
|
| 310 |
-
]
|
| 311 |
-
}
|
| 312 |
-
}
|
| 313 |
-
|
| 314 |
-
=== Tool Results ===
|
| 315 |
-
|
| 316 |
-
Tool: find_best_nodes
|
| 317 |
-
Parameters: {
|
| 318 |
-
"min_pips": 10,
|
| 319 |
-
"reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore."
|
| 320 |
-
}
|
| 321 |
-
Result:
|
| 322 |
-
{
|
| 323 |
-
"llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.",
|
| 324 |
-
"query": {
|
| 325 |
-
"min_pips": 10,
|
| 326 |
-
"must_have_resource": null,
|
| 327 |
-
"exclude_blocked": true,
|
| 328 |
-
"prefer_port": false
|
| 329 |
-
},
|
| 330 |
-
"total_found": 6,
|
| 331 |
-
"nodes": [
|
| 332 |
-
{
|
| 333 |
-
"node_id": 43,
|
| 334 |
-
"resources": {
|
| 335 |
-
"Wheat": [
|
| 336 |
-
9,
|
| 337 |
-
6,
|
| 338 |
-
9
|
| 339 |
-
]
|
| 340 |
-
},
|
| 341 |
-
"resources_detailed": [
|
| 342 |
-
{
|
| 343 |
-
"type": "Wheat",
|
| 344 |
-
"number": 9,
|
| 345 |
-
"pips": 4
|
| 346 |
-
},
|
| 347 |
-
{
|
| 348 |
-
"type": "Wheat"
|
| 349 |
-
... (truncated, full length: 8699 chars)
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|
examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 2,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:11:52.138070",
|
| 5 |
-
"player_name": "Charlie",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 43\",\n \"llm_reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\"\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[43,\\\"Charlie\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[12,13],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 43\",\n \"llm_reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
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|
examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.txt
DELETED
|
@@ -1,171 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #2 ===
|
| 2 |
-
Player: Charlie
|
| 3 |
-
Timestamp: 2026-01-09T17:11:52.140646
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: inspect_node
|
| 10 |
-
Parameters: {
|
| 11 |
-
"reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.",
|
| 12 |
-
"node_id": 43
|
| 13 |
-
}
|
| 14 |
-
Result:
|
| 15 |
-
{
|
| 16 |
-
"node_id": 43,
|
| 17 |
-
"exists": true,
|
| 18 |
-
"resources": {
|
| 19 |
-
"Wheat": [
|
| 20 |
-
9,
|
| 21 |
-
6,
|
| 22 |
-
9
|
| 23 |
-
]
|
| 24 |
-
},
|
| 25 |
-
"resources_detailed": [
|
| 26 |
-
{
|
| 27 |
-
"type": "Wheat",
|
| 28 |
-
"number": 9,
|
| 29 |
-
"pips": 4
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"type": "Wheat",
|
| 33 |
-
"number": 6,
|
| 34 |
-
"pips": 5
|
| 35 |
-
},
|
| 36 |
-
{
|
| 37 |
-
"type": "Wheat",
|
| 38 |
-
"number": 9,
|
| 39 |
-
"pips": 4
|
| 40 |
-
}
|
| 41 |
-
],
|
| 42 |
-
"total_pips": 13,
|
| 43 |
-
"port": null,
|
| 44 |
-
"neighbors": [
|
| 45 |
-
42,
|
| 46 |
-
44,
|
| 47 |
-
33
|
| 48 |
-
],
|
| 49 |
-
"occupied": true,
|
| 50 |
-
"occupied_by": "Charlie",
|
| 51 |
-
"building_type": "settlement",
|
| 52 |
-
"can_build_here": false,
|
| 53 |
-
"blocked_reason": "Occupied by Charlie's settlement",
|
| 54 |
-
"llm_reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road."
|
| 55 |
-
}
|
| 56 |
-
---
|
| 57 |
-
|
| 58 |
-
Tool: inspect_node
|
| 59 |
-
Parameters: {
|
| 60 |
-
"reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port.",
|
| 61 |
-
"node_id": 42
|
| 62 |
-
}
|
| 63 |
-
Result:
|
| 64 |
-
{
|
| 65 |
-
"node_id": 42,
|
| 66 |
-
"exists": true,
|
| 67 |
-
"resources": {
|
| 68 |
-
"Wheat": [
|
| 69 |
-
9,
|
| 70 |
-
9
|
| 71 |
-
],
|
| 72 |
-
"Ore": [
|
| 73 |
-
5
|
| 74 |
-
]
|
| 75 |
-
},
|
| 76 |
-
"resources_detailed": [
|
| 77 |
-
{
|
| 78 |
-
"type": "Wheat",
|
| 79 |
-
"number": 9,
|
| 80 |
-
"pips": 4
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"type": "Ore",
|
| 84 |
-
"number": 5,
|
| 85 |
-
"pips": 4
|
| 86 |
-
},
|
| 87 |
-
{
|
| 88 |
-
"type": "Wheat",
|
| 89 |
-
"number": 9,
|
| 90 |
-
"pips": 4
|
| 91 |
-
}
|
| 92 |
-
],
|
| 93 |
-
"total_pips": 12,
|
| 94 |
-
"port": null,
|
| 95 |
-
"neighbors": [
|
| 96 |
-
41,
|
| 97 |
-
43,
|
| 98 |
-
50
|
| 99 |
-
],
|
| 100 |
-
"occupied": false,
|
| 101 |
-
"occupied_by": null,
|
| 102 |
-
"building_type": null,
|
| 103 |
-
"can_build_here": false,
|
| 104 |
-
"blocked_reason": "Too close to Charlie's building at node 43",
|
| 105 |
-
"llm_reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port."
|
| 106 |
-
}
|
| 107 |
-
---
|
| 108 |
-
|
| 109 |
-
|
| 110 |
-
--- Full Context Sent to LLM ---
|
| 111 |
-
{
|
| 112 |
-
"meta_data": {
|
| 113 |
-
"agent_name": "Charlie",
|
| 114 |
-
"role": null
|
| 115 |
-
},
|
| 116 |
-
"task_context": {
|
| 117 |
-
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 118 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 119 |
-
},
|
| 120 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}",
|
| 121 |
-
"social_context": {
|
| 122 |
-
"recent_chat": [
|
| 123 |
-
{
|
| 124 |
-
"from": "Alice",
|
| 125 |
-
"message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
|
| 126 |
-
},
|
| 127 |
-
{
|
| 128 |
-
"from": "Alice",
|
| 129 |
-
"message": "pointing my road north, seems like a good direction to head."
|
| 130 |
-
},
|
| 131 |
-
{
|
| 132 |
-
"from": "Bob",
|
| 133 |
-
"message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
|
| 134 |
-
},
|
| 135 |
-
{
|
| 136 |
-
"from": "Bob",
|
| 137 |
-
"message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!"
|
| 138 |
-
},
|
| 139 |
-
{
|
| 140 |
-
"from": "Charlie",
|
| 141 |
-
"message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going."
|
| 142 |
-
}
|
| 143 |
-
]
|
| 144 |
-
},
|
| 145 |
-
"memory": {
|
| 146 |
-
"note_from_last_turn": "Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41."
|
| 147 |
-
},
|
| 148 |
-
"constraints": {
|
| 149 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 150 |
-
"allowed_actions": [
|
| 151 |
-
{
|
| 152 |
-
"type": "place_starting_road",
|
| 153 |
-
"description": "Place your starting road",
|
| 154 |
-
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 155 |
-
},
|
| 156 |
-
{
|
| 157 |
-
"type": "wait_for_response",
|
| 158 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 159 |
-
"example_parameters": "{}"
|
| 160 |
-
}
|
| 161 |
-
]
|
| 162 |
-
}
|
| 163 |
-
}
|
| 164 |
-
|
| 165 |
-
=== Tool Results ===
|
| 166 |
-
|
| 167 |
-
Tool: inspect_node
|
| 168 |
-
Parameters: {
|
| 169 |
-
"reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.",
|
| 170 |
-
"no
|
| 171 |
-
... (truncated, full length: 6643 chars)
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examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_1.json
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T17:11:40.715557",
|
| 4 |
-
"player_name": "Charlie",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the best starting position. Alice took Node 20 (11-6-8: Wood, Brick, Sheep) and Bob took Node 12 (3-6-5: Wood, Brick, Sheep). The highest yield area left is the Wheat/Ore cluster at the bottom. Node 43 has a massive 13-pip yield (Wheat 9, Wheat 6, Wheat 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). Since I am Charlie and it's a 3-player game, I will place my first and second settlements back-to-back (snake draft: Alice, Bob, Charlie, Charlie, Bob, Alice). This allows me to secure both Node 43 and Node 41 (Ore 5, Wheat 9, Brick 10) for a total of 24 pips. This 'Wheat/Ore' strategy is incredibly potent, especially since I'll control the best Ore spot (5) and the best Wheat spots (9, 6). I'll start by placing my first settlement on Node 43.\",\n \"note_to_self\": \"Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.\",\n \"say_outloud\": \"hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 43}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "Analyzing the board for the best starting position. Alice took Node 20 (11-6-8: Wood, Brick, Sheep) and Bob took Node 12 (3-6-5: Wood, Brick, Sheep). The highest yield area left is the Wheat/Ore cluster at the bottom. Node 43 has a massive 13-pip yield (Wheat 9, Wheat 6, Wheat 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). Since I am Charlie and it's a 3-player game, I will place my first and second settlements back-to-back (snake draft: Alice, Bob, Charlie, Charlie, Bob, Alice). This allows me to secure both Node 43 and Node 41 (Ore 5, Wheat 9, Brick 10) for a total of 24 pips. This 'Wheat/Ore' strategy is incredibly potent, especially since I'll control the best Ore spot (5) and the best Wheat spots (9, 6). I'll start by placing my first settlement on Node 43. [Response was too brief]",
|
| 10 |
-
"note_to_self": "Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.",
|
| 11 |
-
"say_outloud": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going.",
|
| 12 |
-
"action_type": "place_starting_settlement",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"node": 43
|
| 15 |
-
}
|
| 16 |
-
},
|
| 17 |
-
"model": "gemini-3-flash-preview",
|
| 18 |
-
"tokens": {
|
| 19 |
-
"prompt": 6399,
|
| 20 |
-
"completion": 491,
|
| 21 |
-
"thinking": 14551,
|
| 22 |
-
"total": 22045
|
| 23 |
-
},
|
| 24 |
-
"latency_seconds": 74.6032395362854,
|
| 25 |
-
"error": null
|
| 26 |
-
}
|
|
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examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_2.json
DELETED
|
@@ -1,27 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-09T17:11:59.538240",
|
| 4 |
-
"player_name": "Charlie",
|
| 5 |
-
"type": "final",
|
| 6 |
-
"success": true,
|
| 7 |
-
"raw_content": "{\n \"internal_thinking\": \"I have just placed my settlement at Node 43, which is a powerhouse for Wheat (6, 9, 9). To maximize my strategy, I need to secure a good source of Ore and Brick. Node 41 (9 Wheat, 5 Ore, 10 Brick) is an excellent target for my second settlement. To get there, I need to build a road from Node 43 to Node 42. This path also keeps the option open to reach the 3:1 port at Node 50 later on. Node 42 itself is a strong spot (9, 5, 9), though I can't build there yet due to the distance rule. Moving toward 42 is the most efficient way to expand toward the resources I'm currently lacking.\",\n \"note_to_self\": \"Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.\",\n \"say_outloud\": \"pointing my road toward the coast, looking to bridge these fields together.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 43, \\\"to\\\": 42}\"\n }\n}",
|
| 8 |
-
"parsed": {
|
| 9 |
-
"internal_thinking": "I have just placed my settlement at Node 43, which is a powerhouse for Wheat (6, 9, 9). To maximize my strategy, I need to secure a good source of Ore and Brick. Node 41 (9 Wheat, 5 Ore, 10 Brick) is an excellent target for my second settlement. To get there, I need to build a road from Node 43 to Node 42. This path also keeps the option open to reach the 3:1 port at Node 50 later on. Node 42 itself is a strong spot (9, 5, 9), though I can't build there yet due to the distance rule. Moving toward 42 is the most efficient way to expand toward the resources I'm currently lacking. [Response was too brief]",
|
| 10 |
-
"note_to_self": "Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.",
|
| 11 |
-
"say_outloud": "pointing my road toward the coast, looking to bridge these fields together.",
|
| 12 |
-
"action_type": "place_starting_road",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"from": 43,
|
| 15 |
-
"to": 42
|
| 16 |
-
}
|
| 17 |
-
},
|
| 18 |
-
"model": "gemini-3-flash-preview",
|
| 19 |
-
"tokens": {
|
| 20 |
-
"prompt": 5901,
|
| 21 |
-
"completion": 373,
|
| 22 |
-
"thinking": 1671,
|
| 23 |
-
"total": 8266
|
| 24 |
-
},
|
| 25 |
-
"latency_seconds": 5.708188056945801,
|
| 26 |
-
"error": null
|
| 27 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_170804/agent_memories.json
DELETED
|
@@ -1,14 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"Alice": {
|
| 3 |
-
"note_to_self": "Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.",
|
| 4 |
-
"last_updated": "2026-01-09T17:11:59.540759"
|
| 5 |
-
},
|
| 6 |
-
"Bob": {
|
| 7 |
-
"note_to_self": "I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.",
|
| 8 |
-
"last_updated": "2026-01-09T17:11:59.540763"
|
| 9 |
-
},
|
| 10 |
-
"Charlie": {
|
| 11 |
-
"note_to_self": "Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.",
|
| 12 |
-
"last_updated": "2026-01-09T17:11:59.540765"
|
| 13 |
-
}
|
| 14 |
-
}
|
|
|
|
|
|
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examples/ai_testing/my_games/session_20260109_170804/chat_history.json
DELETED
|
@@ -1,40 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"messages": [
|
| 3 |
-
{
|
| 4 |
-
"timestamp": "2026-01-09T17:08:23.252846",
|
| 5 |
-
"from": "Alice",
|
| 6 |
-
"to": "all",
|
| 7 |
-
"message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
|
| 8 |
-
},
|
| 9 |
-
{
|
| 10 |
-
"timestamp": "2026-01-09T17:08:45.929102",
|
| 11 |
-
"from": "Alice",
|
| 12 |
-
"to": "all",
|
| 13 |
-
"message": "pointing my road north, seems like a good direction to head."
|
| 14 |
-
},
|
| 15 |
-
{
|
| 16 |
-
"timestamp": "2026-01-09T17:09:41.407227",
|
| 17 |
-
"from": "Bob",
|
| 18 |
-
"to": "all",
|
| 19 |
-
"message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
|
| 20 |
-
},
|
| 21 |
-
{
|
| 22 |
-
"timestamp": "2026-01-09T17:10:10.581089",
|
| 23 |
-
"from": "Bob",
|
| 24 |
-
"to": "all",
|
| 25 |
-
"message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!"
|
| 26 |
-
},
|
| 27 |
-
{
|
| 28 |
-
"timestamp": "2026-01-09T17:11:40.736101",
|
| 29 |
-
"from": "Charlie",
|
| 30 |
-
"to": "all",
|
| 31 |
-
"message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going."
|
| 32 |
-
},
|
| 33 |
-
{
|
| 34 |
-
"timestamp": "2026-01-09T17:11:59.560522",
|
| 35 |
-
"from": "Charlie",
|
| 36 |
-
"to": "all",
|
| 37 |
-
"message": "pointing my road toward the coast, looking to bridge these fields together."
|
| 38 |
-
}
|
| 39 |
-
]
|
| 40 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260109_170804/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_170804",
|
| 3 |
-
"start_time": "2026-01-09T17:08:04.534226",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260109_171236/Alice/Alice.md
DELETED
|
@@ -1,645 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: Alice
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_171236
|
| 4 |
-
**Started:** 2026-01-09 17:12:36
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 17:12:38
|
| 13 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
### What Happened
|
| 17 |
-
It's your turn.
|
| 18 |
-
|
| 19 |
-
### Prompt Sent
|
| 20 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 21 |
-
|
| 22 |
-
|
| 23 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 24 |
-
|
| 25 |
-
**Time:** 17:12:51
|
| 26 |
-
|
| 27 |
-
**Tool Results:**
|
| 28 |
-
```
|
| 29 |
-
=== Tool Results ===
|
| 30 |
-
|
| 31 |
-
Tool: find_best_nodes
|
| 32 |
-
Parameters: {
|
| 33 |
-
"min_pips": 10,
|
| 34 |
-
"reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)."
|
| 35 |
-
}
|
| 36 |
-
Result:
|
| 37 |
-
{
|
| 38 |
-
"llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).",
|
| 39 |
-
"query": {
|
| 40 |
-
"min_pips": 10,
|
| 41 |
-
"must_have_resource": null,
|
| 42 |
-
"exclude_blocked": true,
|
| 43 |
-
"prefer_port": false
|
| 44 |
-
},
|
| 45 |
-
"total_found": 11,
|
| 46 |
-
"nodes": [
|
| 47 |
-
{
|
| 48 |
-
"node_id": 20,
|
| 49 |
-
"resources": {
|
| 50 |
-
"Wood": [
|
| 51 |
-
11
|
| 52 |
-
],
|
| 53 |
-
"Brick": [
|
| 54 |
-
6
|
| 55 |
-
],
|
| 56 |
-
"Sheep": [
|
| 57 |
-
8
|
| 58 |
-
]
|
| 59 |
-
},
|
| 60 |
-
"resources_detailed": [
|
| 61 |
-
{
|
| 62 |
-
"type": "Wood",
|
| 63 |
-
"number": 11,
|
| 64 |
-
"pips": 2
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"type": "Brick",
|
| 68 |
-
"number": 6,
|
| 69 |
-
"pips": 5
|
| 70 |
-
},
|
| 71 |
-
{
|
| 72 |
-
"type": "Sheep",
|
| 73 |
-
"number": 8,
|
| 74 |
-
"pips": 5
|
| 75 |
-
}
|
| 76 |
-
],
|
| 77 |
-
"total_pips": 12,
|
| 78 |
-
"port": null,
|
| 79 |
-
"neighbors": [
|
| 80 |
-
19,
|
| 81 |
-
21,
|
| 82 |
-
10
|
| 83 |
-
],
|
| 84 |
-
"score": 13.5,
|
| 85 |
-
"can_build": true,
|
| 86 |
-
"occupied": false
|
| 87 |
-
},
|
| 88 |
-
{
|
| 89 |
-
"node_id": 43,
|
| 90 |
-
"resources": {
|
| 91 |
-
"Wheat": [
|
| 92 |
-
9,
|
| 93 |
-
6,
|
| 94 |
-
9
|
| 95 |
-
]
|
| 96 |
-
},
|
| 97 |
-
"resources_detailed": [
|
| 98 |
-
{
|
| 99 |
-
"type": "Wheat",
|
| 100 |
-
"number": 9,
|
| 101 |
-
"pips": 4
|
| 102 |
-
},
|
| 103 |
-
{
|
| 104 |
-
"type": "Wheat",
|
| 105 |
-
"number": 6,
|
| 106 |
-
"pips": 5
|
| 107 |
-
},
|
| 108 |
-
{
|
| 109 |
-
"type": "Wheat",
|
| 110 |
-
"number": 9,
|
| 111 |
-
"pips": 4
|
| 112 |
-
}
|
| 113 |
-
],
|
| 114 |
-
"total_pips": 13,
|
| 115 |
-
"port": null,
|
| 116 |
-
"neighbors": [
|
| 117 |
-
42,
|
| 118 |
-
44,
|
| 119 |
-
33
|
| 120 |
-
],
|
| 121 |
-
"score": 13.5,
|
| 122 |
-
"can_build": true,
|
| 123 |
-
"occupied": false
|
| 124 |
-
},
|
| 125 |
-
{
|
| 126 |
-
"node_id": 42,
|
| 127 |
-
"resources": {
|
| 128 |
-
"Wheat": [
|
| 129 |
-
9,
|
| 130 |
-
9
|
| 131 |
-
],
|
| 132 |
-
"Ore": [
|
| 133 |
-
5
|
| 134 |
-
]
|
| 135 |
-
},
|
| 136 |
-
"resources_detailed": [
|
| 137 |
-
{
|
| 138 |
-
"type": "Wheat",
|
| 139 |
-
"number": 9,
|
| 140 |
-
"pips": 4
|
| 141 |
-
},
|
| 142 |
-
{
|
| 143 |
-
"type": "Ore",
|
| 144 |
-
"number": 5,
|
| 145 |
-
"pips": 4
|
| 146 |
-
},
|
| 147 |
-
{
|
| 148 |
-
"type": "Wheat",
|
| 149 |
-
"number": 9,
|
| 150 |
-
"pips": 4
|
| 151 |
-
}
|
| 152 |
-
],
|
| 153 |
-
"total_pips": 12,
|
| 154 |
-
"port": null,
|
| 155 |
-
"neighbors": [
|
| 156 |
-
41,
|
| 157 |
-
43,
|
| 158 |
-
50
|
| 159 |
-
],
|
| 160 |
-
"score": 13.0,
|
| 161 |
-
"can_build": true,
|
| 162 |
-
"occupied": false
|
| 163 |
-
},
|
| 164 |
-
{
|
| 165 |
-
"node_id": 10,
|
| 166 |
-
"resources": {
|
| 167 |
-
"Brick": [
|
| 168 |
-
6
|
| 169 |
-
],
|
| 170 |
-
"Sheep": [
|
| 171 |
-
8
|
| 172 |
-
],
|
| 173 |
-
"Wood": [
|
| 174 |
-
12
|
| 175 |
-
]
|
| 176 |
-
},
|
| 177 |
-
"resources_detailed": [
|
| 178 |
-
{
|
| 179 |
-
"type": "Brick",
|
| 180 |
-
"number": 6,
|
| 181 |
-
"pips": 5
|
| 182 |
-
},
|
| 183 |
-
{
|
| 184 |
-
"type": "Sheep",
|
| 185 |
-
"number": 8,
|
| 186 |
-
"pips": 5
|
| 187 |
-
},
|
| 188 |
-
{
|
| 189 |
-
"type": "Wood",
|
| 190 |
-
"number": 12,
|
| 191 |
-
"pips": 1
|
| 192 |
-
}
|
| 193 |
-
],
|
| 194 |
-
"total_pips": 11,
|
| 195 |
-
"port": null,
|
| 196 |
-
"neighbors": [
|
| 197 |
-
9,
|
| 198 |
-
11,
|
| 199 |
-
20
|
| 200 |
-
],
|
| 201 |
-
"score": 12.5,
|
| 202 |
-
"can_build": true,
|
| 203 |
-
"occupied": false
|
| 204 |
-
},
|
| 205 |
-
{
|
| 206 |
-
"node_id": 12,
|
| 207 |
-
"resources": {
|
| 208 |
-
"Wood": [
|
| 209 |
-
3
|
| 210 |
-
],
|
| 211 |
-
"Brick": [
|
| 212 |
-
6
|
| 213 |
-
],
|
| 214 |
-
"Sheep": [
|
| 215 |
-
5
|
| 216 |
-
]
|
| 217 |
-
},
|
| 218 |
-
"resources_detailed": [
|
| 219 |
-
{
|
| 220 |
-
"type": "Wood",
|
| 221 |
-
"number": 3,
|
| 222 |
-
"pips": 2
|
| 223 |
-
},
|
| 224 |
-
{
|
| 225 |
-
"type": "Brick",
|
| 226 |
-
"number": 6,
|
| 227 |
-
"pips": 5
|
| 228 |
-
},
|
| 229 |
-
{
|
| 230 |
-
"type": "Sheep",
|
| 231 |
-
"number": 5,
|
| 232 |
-
"pips": 4
|
| 233 |
-
}
|
| 234 |
-
],
|
| 235 |
-
"total_pips": 11,
|
| 236 |
-
"port": null,
|
| 237 |
-
"neighbors": [
|
| 238 |
-
11,
|
| 239 |
-
13,
|
| 240 |
-
22
|
| 241 |
-
],
|
| 242 |
-
"score": 12.5,
|
| 243 |
-
"can_build": true,
|
| 244 |
-
"occupied": false
|
| 245 |
-
},
|
| 246 |
-
{
|
| 247 |
-
"node_id": 41,
|
| 248 |
-
"resources": {
|
| 249 |
-
"Ore": [
|
| 250 |
-
5
|
| 251 |
-
],
|
| 252 |
-
"Wheat": [
|
| 253 |
-
9
|
| 254 |
-
],
|
| 255 |
-
"Brick": [
|
| 256 |
-
10
|
| 257 |
-
]
|
| 258 |
-
},
|
| 259 |
-
"resources_detailed": [
|
| 260 |
-
{
|
| 261 |
-
"type": "Ore",
|
| 262 |
-
"number": 5,
|
| 263 |
-
"pips": 4
|
| 264 |
-
},
|
| 265 |
-
{
|
| 266 |
-
"type": "Wheat",
|
| 267 |
-
"number": 9,
|
| 268 |
-
"pips": 4
|
| 269 |
-
},
|
| 270 |
-
{
|
| 271 |
-
"type": "Brick",
|
| 272 |
-
"number": 10,
|
| 273 |
-
"pips": 3
|
| 274 |
-
}
|
| 275 |
-
],
|
| 276 |
-
"total_pips": 11,
|
| 277 |
-
"port": null,
|
| 278 |
-
"neighbors": [
|
| 279 |
-
40,
|
| 280 |
-
42,
|
| 281 |
-
31
|
| 282 |
-
],
|
| 283 |
-
"score": 12.5,
|
| 284 |
-
"can_build": true,
|
| 285 |
-
"occupied": false
|
| 286 |
-
},
|
| 287 |
-
{
|
| 288 |
-
"node_id": 11,
|
| 289 |
-
"resources": {
|
| 290 |
-
"Brick": [
|
| 291 |
-
6
|
| 292 |
-
],
|
| 293 |
-
"Sheep": [
|
| 294 |
-
5
|
| 295 |
-
],
|
| 296 |
-
"Wood": [
|
| 297 |
-
12
|
| 298 |
-
]
|
| 299 |
-
},
|
| 300 |
-
"resources_detailed": [
|
| 301 |
-
{
|
| 302 |
-
"type": "Brick",
|
| 303 |
-
"number": 6,
|
| 304 |
-
"pips": 5
|
| 305 |
-
},
|
| 306 |
-
{
|
| 307 |
-
"type": "Sheep",
|
| 308 |
-
"number": 5,
|
| 309 |
-
"pips": 4
|
| 310 |
-
},
|
| 311 |
-
{
|
| 312 |
-
"type": "Wood",
|
| 313 |
-
"number": 12,
|
| 314 |
-
"pips": 1
|
| 315 |
-
}
|
| 316 |
-
],
|
| 317 |
-
"total_pips": 10,
|
| 318 |
-
"port": null,
|
| 319 |
-
"neighbors": [
|
| 320 |
-
10,
|
| 321 |
-
12,
|
| 322 |
-
3
|
| 323 |
-
],
|
| 324 |
-
"score": 11.5,
|
| 325 |
-
"can_build": true,
|
| 326 |
-
"occupied": false
|
| 327 |
-
},
|
| 328 |
-
{
|
| 329 |
-
"node_id": 19,
|
| 330 |
-
"resources": {
|
| 331 |
-
"Wood": [
|
| 332 |
-
11
|
| 333 |
-
],
|
| 334 |
-
"Brick": [
|
| 335 |
-
10
|
| 336 |
-
],
|
| 337 |
-
"Sheep": [
|
| 338 |
-
8
|
| 339 |
-
]
|
| 340 |
-
},
|
| 341 |
-
"resources_detailed": [
|
| 342 |
-
{
|
| 343 |
-
"type": "Wood",
|
| 344 |
-
"number": 11,
|
| 345 |
-
"pips": 2
|
| 346 |
-
},
|
| 347 |
-
{
|
| 348 |
-
"type": "Brick",
|
| 349 |
-
"number": 10,
|
| 350 |
-
"pips": 3
|
| 351 |
-
},
|
| 352 |
-
{
|
| 353 |
-
"type": "Sheep",
|
| 354 |
-
"number": 8,
|
| 355 |
-
"pips": 5
|
| 356 |
-
}
|
| 357 |
-
],
|
| 358 |
-
"total_pips": 10,
|
| 359 |
-
"port": null,
|
| 360 |
-
"neighbors": [
|
| 361 |
-
18,
|
| 362 |
-
20,
|
| 363 |
-
30
|
| 364 |
-
],
|
| 365 |
-
"score": 11.5,
|
| 366 |
-
"can_build": true,
|
| 367 |
-
"occupied": false
|
| 368 |
-
},
|
| 369 |
-
{
|
| 370 |
-
"node_id": 25,
|
| 371 |
-
"resources": {
|
| 372 |
-
"Sheep": [
|
| 373 |
-
4
|
| 374 |
-
],
|
| 375 |
-
"Ore": [
|
| 376 |
-
3
|
| 377 |
-
],
|
| 378 |
-
"Wheat": [
|
| 379 |
-
8
|
| 380 |
-
]
|
| 381 |
-
},
|
| 382 |
-
"resources_detailed": [
|
| 383 |
-
{
|
| 384 |
-
"type": "Sheep",
|
| 385 |
-
"number": 4,
|
| 386 |
-
"pips": 3
|
| 387 |
-
},
|
| 388 |
-
{
|
| 389 |
-
"type": "Ore",
|
| 390 |
-
"number": 3,
|
| 391 |
-
"pips": 2
|
| 392 |
-
},
|
| 393 |
-
{
|
| 394 |
-
"type": "Wheat",
|
| 395 |
-
"number": 8,
|
| 396 |
-
"pips": 5
|
| 397 |
-
}
|
| 398 |
-
],
|
| 399 |
-
"total_pips": 10,
|
| 400 |
-
"port": null,
|
| 401 |
-
"neighbors": [
|
| 402 |
-
24,
|
| 403 |
-
26,
|
| 404 |
-
36
|
| 405 |
-
],
|
| 406 |
-
"score": 11.5,
|
| 407 |
-
"can_build": true,
|
| 408 |
-
"occupied": false
|
| 409 |
-
},
|
| 410 |
-
{
|
| 411 |
-
"node_id": 14,
|
| 412 |
-
"resources": {
|
| 413 |
-
"Wheat": [
|
| 414 |
-
8
|
| 415 |
-
],
|
| 416 |
-
"Wood": [
|
| 417 |
-
3,
|
| 418 |
-
4
|
| 419 |
-
]
|
| 420 |
-
},
|
| 421 |
-
"resources_detailed": [
|
| 422 |
-
{
|
| 423 |
-
"type": "Wheat",
|
| 424 |
-
"number": 8,
|
| 425 |
-
"pips": 5
|
| 426 |
-
},
|
| 427 |
-
{
|
| 428 |
-
"type": "Wood",
|
| 429 |
-
"number": 3,
|
| 430 |
-
"pips": 2
|
| 431 |
-
},
|
| 432 |
-
{
|
| 433 |
-
"type": "Wood",
|
| 434 |
-
"number": 4,
|
| 435 |
-
"pips": 3
|
| 436 |
-
}
|
| 437 |
-
],
|
| 438 |
-
"total_pips": 10,
|
| 439 |
-
"port": null,
|
| 440 |
-
"neighbors": [
|
| 441 |
-
13,
|
| 442 |
-
15,
|
| 443 |
-
24
|
| 444 |
-
],
|
| 445 |
-
"score": 11.0,
|
| 446 |
-
"can_build": true,
|
| 447 |
-
"occupied": false
|
| 448 |
-
}
|
| 449 |
-
]
|
| 450 |
-
}
|
| 451 |
-
---
|
| 452 |
-
|
| 453 |
-
```
|
| 454 |
-
|
| 455 |
-
See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
|
| 456 |
-
|
| 457 |
-
### Response Received ✅
|
| 458 |
-
|
| 459 |
-
**Latency:** 14.29s | **Tokens:** 11760 (in:6819 out:286) | **Cost:** $0.004268
|
| 460 |
-
|
| 461 |
-
**Thinking:** As the first player to place, I want a high-yield location that provides a good mix of starting resources. Node 20 is an excellent choice, offering 12 total pips across three different resources: Brick (6), Sheep (8), and Wood (11). This variety is crucial for early road and settlement construction. While Node 43 has higher pips (13), it is heavily concentrated in Wheat, which could leave me resource-starved for expansion. Node 20 provides the best balance of probability and utility for my first settlement. [Response was too brief]
|
| 462 |
-
|
| 463 |
-
**Note to Self:** Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy.
|
| 464 |
-
|
| 465 |
-
**Says:** "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation."
|
| 466 |
-
|
| 467 |
-
**Action:** **place_starting_settlement** - {"node": 20}
|
| 468 |
-
|
| 469 |
-
---
|
| 470 |
-
|
| 471 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 472 |
-
|
| 473 |
-
**Time:** 17:13:07
|
| 474 |
-
**Tools:** inspect_node, find_best_nodes, analyze_path_potential
|
| 475 |
-
|
| 476 |
-
|
| 477 |
-
### What Happened
|
| 478 |
-
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 479 |
-
|
| 480 |
-
### Prompt Sent
|
| 481 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 482 |
-
|
| 483 |
-
|
| 484 |
-
### 🔧 Tool Follow-up (Iteration 2)
|
| 485 |
-
|
| 486 |
-
**Time:** 17:13:15
|
| 487 |
-
|
| 488 |
-
**Tool Results:**
|
| 489 |
-
```
|
| 490 |
-
=== Tool Results ===
|
| 491 |
-
|
| 492 |
-
Tool: analyze_path_potential
|
| 493 |
-
Parameters: {
|
| 494 |
-
"reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.",
|
| 495 |
-
"from_node": 20
|
| 496 |
-
}
|
| 497 |
-
Result:
|
| 498 |
-
{
|
| 499 |
-
"llm_reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.",
|
| 500 |
-
"from_node": 20,
|
| 501 |
-
"total_directions": 3,
|
| 502 |
-
"paths": [
|
| 503 |
-
{
|
| 504 |
-
"direction": 10,
|
| 505 |
-
"depth_1": {
|
| 506 |
-
"node_id": 10,
|
| 507 |
-
"resources": {
|
| 508 |
-
"Brick": [
|
| 509 |
-
6
|
| 510 |
-
],
|
| 511 |
-
"Sheep": [
|
| 512 |
-
8
|
| 513 |
-
],
|
| 514 |
-
"Wood": [
|
| 515 |
-
12
|
| 516 |
-
]
|
| 517 |
-
},
|
| 518 |
-
"total_pips": 11,
|
| 519 |
-
"port": null,
|
| 520 |
-
"can_build": false,
|
| 521 |
-
"occupied": false
|
| 522 |
-
},
|
| 523 |
-
"depth_2": {
|
| 524 |
-
"reachable_nodes": [
|
| 525 |
-
{
|
| 526 |
-
"node_id": 9,
|
| 527 |
-
"total_pips": 6,
|
| 528 |
-
"port": "?3",
|
| 529 |
-
"can_build": true
|
| 530 |
-
},
|
| 531 |
-
{
|
| 532 |
-
"node_id": 11,
|
| 533 |
-
"total_pips": 10,
|
| 534 |
-
"port": null,
|
| 535 |
-
"can_build": true
|
| 536 |
-
}
|
| 537 |
-
],
|
| 538 |
-
"best_node": 11,
|
| 539 |
-
"best_pips": 10
|
| 540 |
-
},
|
| 541 |
-
"highlights": [
|
| 542 |
-
"Port (?3) at depth 2 (node 9)"
|
| 543 |
-
],
|
| 544 |
-
"score": 17.5
|
| 545 |
-
},
|
| 546 |
-
{
|
| 547 |
-
"direction": 19,
|
| 548 |
-
"depth_1": {
|
| 549 |
-
"node_id": 19,
|
| 550 |
-
"resources": {
|
| 551 |
-
"Wood": [
|
| 552 |
-
11
|
| 553 |
-
],
|
| 554 |
-
"Brick": [
|
| 555 |
-
10
|
| 556 |
-
],
|
| 557 |
-
"Sheep": [
|
| 558 |
-
8
|
| 559 |
-
]
|
| 560 |
-
},
|
| 561 |
-
"total_pips": 10,
|
| 562 |
-
"port": null,
|
| 563 |
-
"can_build": false,
|
| 564 |
-
"occupied": false
|
| 565 |
-
},
|
| 566 |
-
"depth_2": {
|
| 567 |
-
"reachable_nodes": [
|
| 568 |
-
{
|
| 569 |
-
"node_id": 18,
|
| 570 |
-
"total_pips": 8,
|
| 571 |
-
"port": null,
|
| 572 |
-
"can_build": true
|
| 573 |
-
},
|
| 574 |
-
{
|
| 575 |
-
"node_id": 30,
|
| 576 |
-
"total_pips": 8,
|
| 577 |
-
"port": null,
|
| 578 |
-
"can_build": true
|
| 579 |
-
}
|
| 580 |
-
],
|
| 581 |
-
"best_node": 18,
|
| 582 |
-
"best_pips": 8
|
| 583 |
-
},
|
| 584 |
-
"highlights": [],
|
| 585 |
-
"score": 14.0
|
| 586 |
-
},
|
| 587 |
-
{
|
| 588 |
-
"direction": 21,
|
| 589 |
-
"depth_1": {
|
| 590 |
-
"node_id": 21,
|
| 591 |
-
"resources": {
|
| 592 |
-
"Wood": [
|
| 593 |
-
11
|
| 594 |
-
],
|
| 595 |
-
"Brick": [
|
| 596 |
-
6
|
| 597 |
-
]
|
| 598 |
-
},
|
| 599 |
-
"total_pips": 7,
|
| 600 |
-
"port": null,
|
| 601 |
-
"can_build": false,
|
| 602 |
-
"occupied": false
|
| 603 |
-
},
|
| 604 |
-
"depth_2": {
|
| 605 |
-
"reachable_nodes": [
|
| 606 |
-
{
|
| 607 |
-
"node_id": 22,
|
| 608 |
-
"total_pips": 7,
|
| 609 |
-
"port": null,
|
| 610 |
-
"can_build": true
|
| 611 |
-
},
|
| 612 |
-
{
|
| 613 |
-
"node_id": 32,
|
| 614 |
-
"total_pips": 6,
|
| 615 |
-
"port": null,
|
| 616 |
-
"can_build": true
|
| 617 |
-
}
|
| 618 |
-
],
|
| 619 |
-
"best_node": 22,
|
| 620 |
-
"best_pips": 7
|
| 621 |
-
},
|
| 622 |
-
"highlights": [],
|
| 623 |
-
"score": 10.5
|
| 624 |
-
}
|
| 625 |
-
]
|
| 626 |
-
}
|
| 627 |
-
---
|
| 628 |
-
|
| 629 |
-
```
|
| 630 |
-
|
| 631 |
-
See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
|
| 632 |
-
|
| 633 |
-
### Response Received ✅
|
| 634 |
-
|
| 635 |
-
**Latency:** 9.39s | **Tokens:** 8410 (in:5560 out:345) | **Cost:** $0.003815
|
| 636 |
-
|
| 637 |
-
**Thinking:** I've placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the neighbors of node 20 (10, 19, 21), node 10 is the most attractive direction. Moving towards node 10 allows me to reach node 11 (Brick 6, Sheep 5, Wood 12) for a total of 10 pips, or node 9 which is a 3:1 port. This expansion path reinforces my access to Brick and Sheep, which are essential for early-game road building and settlements. The other directions (19 and 21) lead to lower-yield nodes and don't offer immediate port access. [Response was too brief]
|
| 638 |
-
|
| 639 |
-
**Note to Self:** Placed road towards node 10. Planning to expand to node 11 or the 3:1 port at node 9. Need to find Ore/Wheat for the second settlement.
|
| 640 |
-
|
| 641 |
-
**Says:** "pointing this road up towards the port, seems like a good direction to expand."
|
| 642 |
-
|
| 643 |
-
**Action:** **place_starting_road** - {"from": 20, "to": 10}
|
| 644 |
-
|
| 645 |
-
---
|
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examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"original_request_number": 1,
|
| 3 |
-
"iteration": 2,
|
| 4 |
-
"timestamp": "2026-01-09T17:12:51.327154",
|
| 5 |
-
"player_name": "Alice",
|
| 6 |
-
"type": "tool_followup",
|
| 7 |
-
"tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
|
| 8 |
-
"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
|
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|
examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.txt
DELETED
|
@@ -1,545 +0,0 @@
|
|
| 1 |
-
=== Tool Follow-up #2 for Prompt #1 ===
|
| 2 |
-
Player: Alice
|
| 3 |
-
Timestamp: 2026-01-09T17:12:51.327940
|
| 4 |
-
Tools Enabled: Yes
|
| 5 |
-
|
| 6 |
-
--- Tool Results Appended ---
|
| 7 |
-
=== Tool Results ===
|
| 8 |
-
|
| 9 |
-
Tool: find_best_nodes
|
| 10 |
-
Parameters: {
|
| 11 |
-
"min_pips": 10,
|
| 12 |
-
"reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)."
|
| 13 |
-
}
|
| 14 |
-
Result:
|
| 15 |
-
{
|
| 16 |
-
"llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).",
|
| 17 |
-
"query": {
|
| 18 |
-
"min_pips": 10,
|
| 19 |
-
"must_have_resource": null,
|
| 20 |
-
"exclude_blocked": true,
|
| 21 |
-
"prefer_port": false
|
| 22 |
-
},
|
| 23 |
-
"total_found": 11,
|
| 24 |
-
"nodes": [
|
| 25 |
-
{
|
| 26 |
-
"node_id": 20,
|
| 27 |
-
"resources": {
|
| 28 |
-
"Wood": [
|
| 29 |
-
11
|
| 30 |
-
],
|
| 31 |
-
"Brick": [
|
| 32 |
-
6
|
| 33 |
-
],
|
| 34 |
-
"Sheep": [
|
| 35 |
-
8
|
| 36 |
-
]
|
| 37 |
-
},
|
| 38 |
-
"resources_detailed": [
|
| 39 |
-
{
|
| 40 |
-
"type": "Wood",
|
| 41 |
-
"number": 11,
|
| 42 |
-
"pips": 2
|
| 43 |
-
},
|
| 44 |
-
{
|
| 45 |
-
"type": "Brick",
|
| 46 |
-
"number": 6,
|
| 47 |
-
"pips": 5
|
| 48 |
-
},
|
| 49 |
-
{
|
| 50 |
-
"type": "Sheep",
|
| 51 |
-
"number": 8,
|
| 52 |
-
"pips": 5
|
| 53 |
-
}
|
| 54 |
-
],
|
| 55 |
-
"total_pips": 12,
|
| 56 |
-
"port": null,
|
| 57 |
-
"neighbors": [
|
| 58 |
-
19,
|
| 59 |
-
21,
|
| 60 |
-
10
|
| 61 |
-
],
|
| 62 |
-
"score": 13.5,
|
| 63 |
-
"can_build": true,
|
| 64 |
-
"occupied": false
|
| 65 |
-
},
|
| 66 |
-
{
|
| 67 |
-
"node_id": 43,
|
| 68 |
-
"resources": {
|
| 69 |
-
"Wheat": [
|
| 70 |
-
9,
|
| 71 |
-
6,
|
| 72 |
-
9
|
| 73 |
-
]
|
| 74 |
-
},
|
| 75 |
-
"resources_detailed": [
|
| 76 |
-
{
|
| 77 |
-
"type": "Wheat",
|
| 78 |
-
"number": 9,
|
| 79 |
-
"pips": 4
|
| 80 |
-
},
|
| 81 |
-
{
|
| 82 |
-
"type": "Wheat",
|
| 83 |
-
"number": 6,
|
| 84 |
-
"pips": 5
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"type": "Wheat",
|
| 88 |
-
"number": 9,
|
| 89 |
-
"pips": 4
|
| 90 |
-
}
|
| 91 |
-
],
|
| 92 |
-
"total_pips": 13,
|
| 93 |
-
"port": null,
|
| 94 |
-
"neighbors": [
|
| 95 |
-
42,
|
| 96 |
-
44,
|
| 97 |
-
33
|
| 98 |
-
],
|
| 99 |
-
"score": 13.5,
|
| 100 |
-
"can_build": true,
|
| 101 |
-
"occupied": false
|
| 102 |
-
},
|
| 103 |
-
{
|
| 104 |
-
"node_id": 42,
|
| 105 |
-
"resources": {
|
| 106 |
-
"Wheat": [
|
| 107 |
-
9,
|
| 108 |
-
9
|
| 109 |
-
],
|
| 110 |
-
"Ore": [
|
| 111 |
-
5
|
| 112 |
-
]
|
| 113 |
-
},
|
| 114 |
-
"resources_detailed": [
|
| 115 |
-
{
|
| 116 |
-
"type": "Wheat",
|
| 117 |
-
"number": 9,
|
| 118 |
-
"pips": 4
|
| 119 |
-
},
|
| 120 |
-
{
|
| 121 |
-
"type": "Ore",
|
| 122 |
-
"number": 5,
|
| 123 |
-
"pips": 4
|
| 124 |
-
},
|
| 125 |
-
{
|
| 126 |
-
"type": "Wheat",
|
| 127 |
-
"number": 9,
|
| 128 |
-
"pips": 4
|
| 129 |
-
}
|
| 130 |
-
],
|
| 131 |
-
"total_pips": 12,
|
| 132 |
-
"port": null,
|
| 133 |
-
"neighbors": [
|
| 134 |
-
41,
|
| 135 |
-
43,
|
| 136 |
-
50
|
| 137 |
-
],
|
| 138 |
-
"score": 13.0,
|
| 139 |
-
"can_build": true,
|
| 140 |
-
"occupied": false
|
| 141 |
-
},
|
| 142 |
-
{
|
| 143 |
-
"node_id": 10,
|
| 144 |
-
"resources": {
|
| 145 |
-
"Brick": [
|
| 146 |
-
6
|
| 147 |
-
],
|
| 148 |
-
"Sheep": [
|
| 149 |
-
8
|
| 150 |
-
],
|
| 151 |
-
"Wood": [
|
| 152 |
-
12
|
| 153 |
-
]
|
| 154 |
-
},
|
| 155 |
-
"resources_detailed": [
|
| 156 |
-
{
|
| 157 |
-
"type": "Brick",
|
| 158 |
-
"number": 6,
|
| 159 |
-
"pips": 5
|
| 160 |
-
},
|
| 161 |
-
{
|
| 162 |
-
"type": "Sheep",
|
| 163 |
-
"number": 8,
|
| 164 |
-
"pips": 5
|
| 165 |
-
},
|
| 166 |
-
{
|
| 167 |
-
"type": "Wood",
|
| 168 |
-
"number": 12,
|
| 169 |
-
"pips": 1
|
| 170 |
-
}
|
| 171 |
-
],
|
| 172 |
-
"total_pips": 11,
|
| 173 |
-
"port": null,
|
| 174 |
-
"neighbors": [
|
| 175 |
-
9,
|
| 176 |
-
11,
|
| 177 |
-
20
|
| 178 |
-
],
|
| 179 |
-
"score": 12.5,
|
| 180 |
-
"can_build": true,
|
| 181 |
-
"occupied": false
|
| 182 |
-
},
|
| 183 |
-
{
|
| 184 |
-
"node_id": 12,
|
| 185 |
-
"resources": {
|
| 186 |
-
"Wood": [
|
| 187 |
-
3
|
| 188 |
-
],
|
| 189 |
-
"Brick": [
|
| 190 |
-
6
|
| 191 |
-
],
|
| 192 |
-
"Sheep": [
|
| 193 |
-
5
|
| 194 |
-
]
|
| 195 |
-
},
|
| 196 |
-
"resources_detailed": [
|
| 197 |
-
{
|
| 198 |
-
"type": "Wood",
|
| 199 |
-
"number": 3,
|
| 200 |
-
"pips": 2
|
| 201 |
-
},
|
| 202 |
-
{
|
| 203 |
-
"type": "Brick",
|
| 204 |
-
"number": 6,
|
| 205 |
-
"pips": 5
|
| 206 |
-
},
|
| 207 |
-
{
|
| 208 |
-
"type": "Sheep",
|
| 209 |
-
"number": 5,
|
| 210 |
-
"pips": 4
|
| 211 |
-
}
|
| 212 |
-
],
|
| 213 |
-
"total_pips": 11,
|
| 214 |
-
"port": null,
|
| 215 |
-
"neighbors": [
|
| 216 |
-
11,
|
| 217 |
-
13,
|
| 218 |
-
22
|
| 219 |
-
],
|
| 220 |
-
"score": 12.5,
|
| 221 |
-
"can_build": true,
|
| 222 |
-
"occupied": false
|
| 223 |
-
},
|
| 224 |
-
{
|
| 225 |
-
"node_id": 41,
|
| 226 |
-
"resources": {
|
| 227 |
-
"Ore": [
|
| 228 |
-
5
|
| 229 |
-
],
|
| 230 |
-
"Wheat": [
|
| 231 |
-
9
|
| 232 |
-
],
|
| 233 |
-
"Brick": [
|
| 234 |
-
10
|
| 235 |
-
]
|
| 236 |
-
},
|
| 237 |
-
"resources_detailed": [
|
| 238 |
-
{
|
| 239 |
-
"type": "Ore",
|
| 240 |
-
"number": 5,
|
| 241 |
-
"pips": 4
|
| 242 |
-
},
|
| 243 |
-
{
|
| 244 |
-
"type": "Wheat",
|
| 245 |
-
"number": 9,
|
| 246 |
-
"pips": 4
|
| 247 |
-
},
|
| 248 |
-
{
|
| 249 |
-
"type": "Brick",
|
| 250 |
-
"number": 10,
|
| 251 |
-
"pips": 3
|
| 252 |
-
}
|
| 253 |
-
],
|
| 254 |
-
"total_pips": 11,
|
| 255 |
-
"port": null,
|
| 256 |
-
"neighbors": [
|
| 257 |
-
40,
|
| 258 |
-
42,
|
| 259 |
-
31
|
| 260 |
-
],
|
| 261 |
-
"score": 12.5,
|
| 262 |
-
"can_build": true,
|
| 263 |
-
"occupied": false
|
| 264 |
-
},
|
| 265 |
-
{
|
| 266 |
-
"node_id": 11,
|
| 267 |
-
"resources": {
|
| 268 |
-
"Brick": [
|
| 269 |
-
6
|
| 270 |
-
],
|
| 271 |
-
"Sheep": [
|
| 272 |
-
5
|
| 273 |
-
],
|
| 274 |
-
"Wood": [
|
| 275 |
-
12
|
| 276 |
-
]
|
| 277 |
-
},
|
| 278 |
-
"resources_detailed": [
|
| 279 |
-
{
|
| 280 |
-
"type": "Brick",
|
| 281 |
-
"number": 6,
|
| 282 |
-
"pips": 5
|
| 283 |
-
},
|
| 284 |
-
{
|
| 285 |
-
"type": "Sheep",
|
| 286 |
-
"number": 5,
|
| 287 |
-
"pips": 4
|
| 288 |
-
},
|
| 289 |
-
{
|
| 290 |
-
"type": "Wood",
|
| 291 |
-
"number": 12,
|
| 292 |
-
"pips": 1
|
| 293 |
-
}
|
| 294 |
-
],
|
| 295 |
-
"total_pips": 10,
|
| 296 |
-
"port": null,
|
| 297 |
-
"neighbors": [
|
| 298 |
-
10,
|
| 299 |
-
12,
|
| 300 |
-
3
|
| 301 |
-
],
|
| 302 |
-
"score": 11.5,
|
| 303 |
-
"can_build": true,
|
| 304 |
-
"occupied": false
|
| 305 |
-
},
|
| 306 |
-
{
|
| 307 |
-
"node_id": 19,
|
| 308 |
-
"resources": {
|
| 309 |
-
"Wood": [
|
| 310 |
-
11
|
| 311 |
-
],
|
| 312 |
-
"Brick": [
|
| 313 |
-
10
|
| 314 |
-
],
|
| 315 |
-
"Sheep": [
|
| 316 |
-
8
|
| 317 |
-
]
|
| 318 |
-
},
|
| 319 |
-
"resources_detailed": [
|
| 320 |
-
{
|
| 321 |
-
"type": "Wood",
|
| 322 |
-
"number": 11,
|
| 323 |
-
"pips": 2
|
| 324 |
-
},
|
| 325 |
-
{
|
| 326 |
-
"type": "Brick",
|
| 327 |
-
"number": 10,
|
| 328 |
-
"pips": 3
|
| 329 |
-
},
|
| 330 |
-
{
|
| 331 |
-
"type": "Sheep",
|
| 332 |
-
"number": 8,
|
| 333 |
-
"pips": 5
|
| 334 |
-
}
|
| 335 |
-
],
|
| 336 |
-
"total_pips": 10,
|
| 337 |
-
"port": null,
|
| 338 |
-
"neighbors": [
|
| 339 |
-
18,
|
| 340 |
-
20,
|
| 341 |
-
30
|
| 342 |
-
],
|
| 343 |
-
"score": 11.5,
|
| 344 |
-
"can_build": true,
|
| 345 |
-
"occupied": false
|
| 346 |
-
},
|
| 347 |
-
{
|
| 348 |
-
"node_id": 25,
|
| 349 |
-
"resources": {
|
| 350 |
-
"Sheep": [
|
| 351 |
-
4
|
| 352 |
-
],
|
| 353 |
-
"Ore": [
|
| 354 |
-
3
|
| 355 |
-
],
|
| 356 |
-
"Wheat": [
|
| 357 |
-
8
|
| 358 |
-
]
|
| 359 |
-
},
|
| 360 |
-
"resources_detailed": [
|
| 361 |
-
{
|
| 362 |
-
"type": "Sheep",
|
| 363 |
-
"number": 4,
|
| 364 |
-
"pips": 3
|
| 365 |
-
},
|
| 366 |
-
{
|
| 367 |
-
"type": "Ore",
|
| 368 |
-
"number": 3,
|
| 369 |
-
"pips": 2
|
| 370 |
-
},
|
| 371 |
-
{
|
| 372 |
-
"type": "Wheat",
|
| 373 |
-
"number": 8,
|
| 374 |
-
"pips": 5
|
| 375 |
-
}
|
| 376 |
-
],
|
| 377 |
-
"total_pips": 10,
|
| 378 |
-
"port": null,
|
| 379 |
-
"neighbors": [
|
| 380 |
-
24,
|
| 381 |
-
26,
|
| 382 |
-
36
|
| 383 |
-
],
|
| 384 |
-
"score": 11.5,
|
| 385 |
-
"can_build": true,
|
| 386 |
-
"occupied": false
|
| 387 |
-
},
|
| 388 |
-
{
|
| 389 |
-
"node_id": 14,
|
| 390 |
-
"resources": {
|
| 391 |
-
"Wheat": [
|
| 392 |
-
8
|
| 393 |
-
],
|
| 394 |
-
"Wood": [
|
| 395 |
-
3,
|
| 396 |
-
4
|
| 397 |
-
]
|
| 398 |
-
},
|
| 399 |
-
"resources_detailed": [
|
| 400 |
-
{
|
| 401 |
-
"type": "Wheat",
|
| 402 |
-
"number": 8,
|
| 403 |
-
"pips": 5
|
| 404 |
-
},
|
| 405 |
-
{
|
| 406 |
-
"type": "Wood",
|
| 407 |
-
"number": 3,
|
| 408 |
-
"pips": 2
|
| 409 |
-
},
|
| 410 |
-
{
|
| 411 |
-
"type": "Wood",
|
| 412 |
-
"number": 4,
|
| 413 |
-
"pips": 3
|
| 414 |
-
}
|
| 415 |
-
],
|
| 416 |
-
"total_pips": 10,
|
| 417 |
-
"port": null,
|
| 418 |
-
"neighbors": [
|
| 419 |
-
13,
|
| 420 |
-
15,
|
| 421 |
-
24
|
| 422 |
-
],
|
| 423 |
-
"score": 11.0,
|
| 424 |
-
"can_build": true,
|
| 425 |
-
"occupied": false
|
| 426 |
-
}
|
| 427 |
-
]
|
| 428 |
-
}
|
| 429 |
-
---
|
| 430 |
-
|
| 431 |
-
|
| 432 |
-
--- Full Context Sent to LLM ---
|
| 433 |
-
{
|
| 434 |
-
"meta_data": {
|
| 435 |
-
"agent_name": "Alice",
|
| 436 |
-
"role": null
|
| 437 |
-
},
|
| 438 |
-
"task_context": {
|
| 439 |
-
"what_just_happened": "It's your turn.",
|
| 440 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 441 |
-
},
|
| 442 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
|
| 443 |
-
"constraints": {
|
| 444 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 445 |
-
"allowed_actions": [
|
| 446 |
-
{
|
| 447 |
-
"type": "place_starting_settlement",
|
| 448 |
-
"description": "Place your starting settlement",
|
| 449 |
-
"example_parameters": "{\"node\": X}"
|
| 450 |
-
},
|
| 451 |
-
{
|
| 452 |
-
"type": "wait_for_response",
|
| 453 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 454 |
-
"example_parameters": "{}"
|
| 455 |
-
}
|
| 456 |
-
]
|
| 457 |
-
}
|
| 458 |
-
}
|
| 459 |
-
|
| 460 |
-
=== Tool Results ===
|
| 461 |
-
|
| 462 |
-
Tool: find_best_nodes
|
| 463 |
-
Parameters: {
|
| 464 |
-
"min_pips": 10,
|
| 465 |
-
"reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)."
|
| 466 |
-
}
|
| 467 |
-
Result:
|
| 468 |
-
{
|
| 469 |
-
"llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).",
|
| 470 |
-
"query": {
|
| 471 |
-
"min_pips": 10,
|
| 472 |
-
"must_have_resource": null,
|
| 473 |
-
"exclude_blocked": true,
|
| 474 |
-
"prefer_port": false
|
| 475 |
-
},
|
| 476 |
-
"total_found": 11,
|
| 477 |
-
"nodes": [
|
| 478 |
-
{
|
| 479 |
-
"node_id": 20,
|
| 480 |
-
"resources": {
|
| 481 |
-
"Wood": [
|
| 482 |
-
11
|
| 483 |
-
],
|
| 484 |
-
"Brick": [
|
| 485 |
-
6
|
| 486 |
-
],
|
| 487 |
-
"Sheep": [
|
| 488 |
-
8
|
| 489 |
-
]
|
| 490 |
-
},
|
| 491 |
-
"resources_detailed": [
|
| 492 |
-
{
|
| 493 |
-
"type": "Wood",
|
| 494 |
-
"number": 11,
|
| 495 |
-
"pips": 2
|
| 496 |
-
},
|
| 497 |
-
{
|
| 498 |
-
"type": "Brick",
|
| 499 |
-
"number": 6,
|
| 500 |
-
"pips": 5
|
| 501 |
-
},
|
| 502 |
-
{
|
| 503 |
-
"type": "Sheep",
|
| 504 |
-
"number": 8,
|
| 505 |
-
"pips": 5
|
| 506 |
-
}
|
| 507 |
-
],
|
| 508 |
-
"total_pips": 12,
|
| 509 |
-
"port": null,
|
| 510 |
-
"neighbors": [
|
| 511 |
-
19,
|
| 512 |
-
21,
|
| 513 |
-
10
|
| 514 |
-
],
|
| 515 |
-
"score": 13.5,
|
| 516 |
-
"can_build": true,
|
| 517 |
-
"occupied": false
|
| 518 |
-
},
|
| 519 |
-
{
|
| 520 |
-
"node_id": 43,
|
| 521 |
-
"resources": {
|
| 522 |
-
"Wheat": [
|
| 523 |
-
9,
|
| 524 |
-
6,
|
| 525 |
-
9
|
| 526 |
-
]
|
| 527 |
-
},
|
| 528 |
-
"resources_detailed": [
|
| 529 |
-
{
|
| 530 |
-
"type": "Wheat",
|
| 531 |
-
"number": 9,
|
| 532 |
-
"pips": 4
|
| 533 |
-
},
|
| 534 |
-
{
|
| 535 |
-
"type": "Wheat",
|
| 536 |
-
"number": 6,
|
| 537 |
-
"pips": 5
|
| 538 |
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examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.json
DELETED
|
@@ -1,155 +0,0 @@
|
|
| 1 |
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{
|
| 2 |
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"original_request_number": 2,
|
| 3 |
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"iteration": 2,
|
| 4 |
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"timestamp": "2026-01-09T17:13:15.886620",
|
| 5 |
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"player_name": "Alice",
|
| 6 |
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"type": "tool_followup",
|
| 7 |
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"tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
|
| 8 |
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"full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
|
| 9 |
-
"tools_schema": [
|
| 10 |
-
{
|
| 11 |
-
"name": "inspect_node",
|
| 12 |
-
"description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
|
| 13 |
-
"parameters": {
|
| 14 |
-
"type": "object",
|
| 15 |
-
"properties": {
|
| 16 |
-
"reasoning": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
|
| 19 |
-
},
|
| 20 |
-
"node_id": {
|
| 21 |
-
"type": "integer",
|
| 22 |
-
"description": "The node ID to inspect (e.g., 10, 18, 40)"
|
| 23 |
-
}
|
| 24 |
-
},
|
| 25 |
-
"required": [
|
| 26 |
-
"reasoning",
|
| 27 |
-
"node_id"
|
| 28 |
-
]
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
{
|
| 32 |
-
"name": "find_best_nodes",
|
| 33 |
-
"description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
|
| 34 |
-
"parameters": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"properties": {
|
| 37 |
-
"reasoning": {
|
| 38 |
-
"type": "string",
|
| 39 |
-
"description": "Explain your search strategy. What kind of position are you looking for and why?"
|
| 40 |
-
},
|
| 41 |
-
"min_pips": {
|
| 42 |
-
"type": "integer",
|
| 43 |
-
"description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
|
| 44 |
-
"default": 0
|
| 45 |
-
},
|
| 46 |
-
"must_have_resource": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
|
| 49 |
-
"nullable": true
|
| 50 |
-
},
|
| 51 |
-
"exclude_blocked": {
|
| 52 |
-
"type": "boolean",
|
| 53 |
-
"description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
|
| 54 |
-
"default": true
|
| 55 |
-
},
|
| 56 |
-
"prefer_port": {
|
| 57 |
-
"type": "boolean",
|
| 58 |
-
"description": "Prioritize nodes with port access",
|
| 59 |
-
"default": false
|
| 60 |
-
},
|
| 61 |
-
"limit": {
|
| 62 |
-
"type": "integer",
|
| 63 |
-
"description": "Maximum number of results to return",
|
| 64 |
-
"default": 10
|
| 65 |
-
}
|
| 66 |
-
},
|
| 67 |
-
"required": [
|
| 68 |
-
"reasoning"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
{
|
| 73 |
-
"name": "analyze_path_potential",
|
| 74 |
-
"description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
|
| 75 |
-
"parameters": {
|
| 76 |
-
"type": "object",
|
| 77 |
-
"properties": {
|
| 78 |
-
"reasoning": {
|
| 79 |
-
"type": "string",
|
| 80 |
-
"description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
|
| 81 |
-
},
|
| 82 |
-
"from_node": {
|
| 83 |
-
"type": "integer",
|
| 84 |
-
"description": "Starting node ID (where you currently have a settlement/road)"
|
| 85 |
-
},
|
| 86 |
-
"direction_node": {
|
| 87 |
-
"type": "integer",
|
| 88 |
-
"description": "Specific neighbor to analyze, or omit to see all directions",
|
| 89 |
-
"nullable": true
|
| 90 |
-
},
|
| 91 |
-
"max_depth": {
|
| 92 |
-
"type": "integer",
|
| 93 |
-
"description": "How many steps ahead to look (1 or 2)",
|
| 94 |
-
"default": 2
|
| 95 |
-
}
|
| 96 |
-
},
|
| 97 |
-
"required": [
|
| 98 |
-
"reasoning",
|
| 99 |
-
"from_node"
|
| 100 |
-
]
|
| 101 |
-
}
|
| 102 |
-
}
|
| 103 |
-
],
|
| 104 |
-
"tools_enabled": true,
|
| 105 |
-
"response_schema": {
|
| 106 |
-
"type": "object",
|
| 107 |
-
"required": [
|
| 108 |
-
"internal_thinking",
|
| 109 |
-
"action"
|
| 110 |
-
],
|
| 111 |
-
"properties": {
|
| 112 |
-
"internal_thinking": {
|
| 113 |
-
"type": "string",
|
| 114 |
-
"description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
|
| 115 |
-
"minLength": 1000
|
| 116 |
-
},
|
| 117 |
-
"note_to_self": {
|
| 118 |
-
"type": "string",
|
| 119 |
-
"description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
|
| 120 |
-
"maxLength": 100
|
| 121 |
-
},
|
| 122 |
-
"say_outloud": {
|
| 123 |
-
"type": "string",
|
| 124 |
-
"description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
|
| 125 |
-
"maxLength": 120
|
| 126 |
-
},
|
| 127 |
-
"action": {
|
| 128 |
-
"type": "object",
|
| 129 |
-
"required": [
|
| 130 |
-
"type"
|
| 131 |
-
],
|
| 132 |
-
"properties": {
|
| 133 |
-
"type": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 136 |
-
},
|
| 137 |
-
"parameters": {
|
| 138 |
-
"type": "string",
|
| 139 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
|
| 140 |
-
}
|
| 141 |
-
},
|
| 142 |
-
"propertyOrdering": [
|
| 143 |
-
"type",
|
| 144 |
-
"parameters"
|
| 145 |
-
]
|
| 146 |
-
}
|
| 147 |
-
},
|
| 148 |
-
"propertyOrdering": [
|
| 149 |
-
"internal_thinking",
|
| 150 |
-
"note_to_self",
|
| 151 |
-
"say_outloud",
|
| 152 |
-
"action"
|
| 153 |
-
]
|
| 154 |
-
}
|
| 155 |
-
}
|
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