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  1. docs/STREAMING_IMPLEMENTATION.md +172 -0
  2. docs/STREAMING_SYSTEM.md +266 -0
  3. examples/ai_testing/my_games/current_session.txt +1 -1
  4. examples/ai_testing/my_games/session_20260109_170256/Alice/Alice.md +0 -736
  5. examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.json +0 -155
  6. examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.txt +0 -532
  7. examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.json +0 -155
  8. examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.txt +0 -342
  9. examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_1.json +0 -26
  10. examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_2.json +0 -27
  11. examples/ai_testing/my_games/session_20260109_170256/Bob/Bob.md +0 -219
  12. examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.json +0 -155
  13. examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.txt +0 -215
  14. examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_1.json +0 -26
  15. examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_2.json +0 -27
  16. examples/ai_testing/my_games/session_20260109_170256/Charlie/Charlie.md +0 -255
  17. examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.json +0 -155
  18. examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.txt +0 -315
  19. examples/ai_testing/my_games/session_20260109_170256/agent_memories.json +0 -10
  20. examples/ai_testing/my_games/session_20260109_170256/chat_history.json +0 -28
  21. examples/ai_testing/my_games/session_20260109_170256/session_metadata.json +0 -5
  22. examples/ai_testing/my_games/session_20260109_170804/Alice/Alice.md +0 -483
  23. examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.json +0 -155
  24. examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.txt +0 -385
  25. examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.json +0 -155
  26. examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.txt +0 -233
  27. examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_1.json +0 -26
  28. examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_2.json +0 -27
  29. examples/ai_testing/my_games/session_20260109_170804/Bob/Bob.md +0 -651
  30. examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.json +0 -155
  31. examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.txt +0 -511
  32. examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.json +0 -155
  33. examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.txt +0 -261
  34. examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_2_iter1.json +0 -47
  35. examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_1.json +0 -26
  36. examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_2.json +0 -27
  37. examples/ai_testing/my_games/session_20260109_170804/Charlie/Charlie.md +0 -455
  38. examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.json +0 -155
  39. examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.txt +0 -349
  40. examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.json +0 -155
  41. examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.txt +0 -171
  42. examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_1.json +0 -26
  43. examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_2.json +0 -27
  44. examples/ai_testing/my_games/session_20260109_170804/agent_memories.json +0 -14
  45. examples/ai_testing/my_games/session_20260109_170804/chat_history.json +0 -40
  46. examples/ai_testing/my_games/session_20260109_170804/session_metadata.json +0 -5
  47. examples/ai_testing/my_games/session_20260109_171236/Alice/Alice.md +0 -645
  48. examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.json +0 -155
  49. examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.txt +0 -545
  50. examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.json +0 -155
docs/STREAMING_IMPLEMENTATION.md ADDED
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1
+ # ✅ Streaming System Implementation - Complete!
2
+
3
+ ## 🎯 Summary
4
+
5
+ Successfully implemented a complete **real-time streaming system** for PyCatan AI agents!
6
+
7
+ ## 🚀 What Was Built
8
+
9
+ ### 1. **LLM Streaming** (`llm_client.py`)
10
+ ✅ Added `generate_stream()` method
11
+ ✅ Yields `StreamChunk` objects in real-time
12
+ ✅ Supports `include_thoughts=True` for thinking summaries
13
+ ✅ Handles thoughts, text, and function calls
14
+
15
+ ### 2. **AI Manager Integration** (`ai_manager.py`)
16
+ ✅ Added `_send_to_llm_stream()` method
17
+ ✅ Broadcasts chunks via `_broadcast_stream_chunk()`
18
+ ✅ Configurable streaming via `enable_streaming` flag
19
+ ✅ Full tool calling loop with streaming support
20
+
21
+ ### 3. **Stream Broadcasting** (`stream_broadcaster.py`)
22
+ ✅ New component for HTTP-based event broadcasting
23
+ ✅ Non-blocking POST requests to web viewer
24
+ ✅ Automatic failover if viewer unavailable
25
+
26
+ ### 4. **Web Viewer SSE** (`web_viewer.py`)
27
+ ✅ Added `/api/stream/<player_name>` SSE endpoint
28
+ ✅ Added `/api/stream/broadcast` POST endpoint
29
+ ✅ Per-player event queues with overflow protection
30
+ ✅ Automatic reconnection handling
31
+
32
+ ### 5. **Dynamic UI** (`viewer_dynamic.html`)
33
+ ✅ Real-time streaming containers for each player
34
+ ✅ Auto-scrolling content with animations
35
+ ✅ Visual indicators for thoughts, text, and tools
36
+ ✅ Auto-cleanup after stream completion
37
+
38
+ ### 6. **Configuration** (`config_dev.yaml`, `config.py`)
39
+ ✅ Added `enable_streaming` configuration option
40
+ ✅ Updated defaults to enable streaming by default
41
+ ✅ Enabled thinking mode for thought summaries
42
+
43
+ ### 7. **Dependencies** (`setup.py`)
44
+ ✅ Added `requests` library for HTTP broadcasting
45
+
46
+ ## 📋 Files Modified
47
+
48
+ 1. `pycatan/ai/llm_client.py` - Streaming generation
49
+ 2. `pycatan/ai/ai_manager.py` - Stream coordination
50
+ 3. `pycatan/ai/stream_broadcaster.py` - **NEW** HTTP broadcaster
51
+ 4. `pycatan/ai/config.py` - Configuration schema
52
+ 5. `pycatan/ai/config_dev.yaml` - Default config
53
+ 6. `examples/ai_testing/web_viewer.py` - SSE endpoints
54
+ 7. `examples/ai_testing/templates/viewer_dynamic.html` - UI updates
55
+ 8. `setup.py` - Dependencies
56
+ 9. `docs/STREAMING_SYSTEM.md` - **NEW** Complete documentation
57
+
58
+ ## 🎨 Visual Features
59
+
60
+ **Streaming Container:**
61
+ - 🟦 Blue pulsing border while streaming
62
+ - 🟩 Green border when complete
63
+ - 🔵 Blinking status indicator
64
+ - ⚡ Smooth animations for new chunks
65
+
66
+ **Chunk Types:**
67
+ - 💭 **Thoughts** - Purple, italic (AI reasoning)
68
+ - 📝 **Text** - Green (regular response)
69
+ - 🔧 **Function Calls** - Orange, monospace (tool usage)
70
+ - ✅ **Done** - Completion status
71
+
72
+ ## 🔧 How It Works
73
+
74
+ ```
75
+ 1. AI Manager creates prompt
76
+ 2. Calls llm_client.generate_stream()
77
+ 3. Gemini returns chunks with thoughts/text/tools
78
+ 4. Each chunk → StreamBroadcaster → HTTP POST
79
+ 5. Web Viewer receives POST → adds to queue
80
+ 6. Browser SSE connection → receives events
81
+ 7. JavaScript displays in real-time
82
+ 8. Stream completes → auto-cleanup after 3s
83
+ ```
84
+
85
+ ## 📊 Configuration
86
+
87
+ **Enable Everything:**
88
+ ```yaml
89
+ llm:
90
+ enable_streaming: true
91
+ enable_thinking: true
92
+ thinking_budget: 8000
93
+ ```
94
+
95
+ **Disable Streaming (fallback to traditional):**
96
+ ```yaml
97
+ llm:
98
+ enable_streaming: false
99
+ ```
100
+
101
+ ## 🎮 Testing
102
+
103
+ **To test:**
104
+ 1. Run `play_ai_auto.bat`
105
+ 2. Open `http://localhost:5001` in browser
106
+ 3. Watch real-time updates appear at top of page
107
+ 4. See thoughts, tool calls, and responses stream in
108
+ 5. Observe auto-cleanup when complete
109
+
110
+ ## 🌟 Benefits
111
+
112
+ ### For Development
113
+ - ✅ Immediate visual feedback
114
+ - ✅ Debug tool calling in real-time
115
+ - ✅ Understand AI reasoning process
116
+ - ✅ Better UX during long waits
117
+
118
+ ### For Users
119
+ - ✅ Transparent AI decision-making
120
+ - ✅ Engaging to watch
121
+ - ✅ Educational - see how AI thinks
122
+ - ✅ More entertaining than loading spinner
123
+
124
+ ## 📖 Documentation
125
+
126
+ See [STREAMING_SYSTEM.md](STREAMING_SYSTEM.md) for complete technical documentation including:
127
+ - Architecture diagrams
128
+ - API reference
129
+ - Troubleshooting guide
130
+ - Future enhancements
131
+
132
+ ## 🎯 Next Steps
133
+
134
+ The streaming system is production-ready! Possible future enhancements:
135
+ - [ ] Stream game board updates
136
+ - [ ] Filter streams by type
137
+ - [ ] Replay historical streams
138
+ - [ ] WebSocket alternative
139
+ - [ ] Multi-viewer support
140
+
141
+ ## ✅ Answers to Original Questions
142
+
143
+ ### 1. ניהול תקציב THINKING
144
+ **עכשיו:** מנוהל ב-`ai_manager.py` עם תמיכה מלאה ב-streaming:
145
+ - תקציב דינמי לכל iteration
146
+ - `thinking_budgets = [8000, 4000, 2000]` = 3 iterations
147
+ - או תקציב אחיד: `thinking_budget = 8000`
148
+
149
+ ### 2. שימוש ב-startChat
150
+ **לא** - המערכת משתמשת ב-`generate_content_stream` ישירות, ללא chat sessions.
151
+
152
+ ### 3. שימוש ב-STREAM
153
+ **כן!** עכשיו יש תמיכה מלאה:
154
+ ```python
155
+ for chunk in client.models.generate_content_stream(
156
+ model="gemini-3-flash-preview",
157
+ contents=prompt,
158
+ config=types.GenerateContentConfig(
159
+ thinking_config=types.ThinkingConfig(
160
+ include_thoughts=True # ✨ זה מה שחסר היה!
161
+ )
162
+ )
163
+ ):
164
+ if chunk.part.thought:
165
+ # 💭 מחשבות בזמן אמת!
166
+ elif chunk.part.function_call:
167
+ # 🔧 כלים בזמן אמת!
168
+ ```
169
+
170
+ ---
171
+
172
+ **Implementation Complete! 🎉**
docs/STREAMING_SYSTEM.md ADDED
@@ -0,0 +1,266 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🌊 Streaming System - Real-Time AI Updates
2
+
3
+ ## Overview
4
+
5
+ The PyCatan AI system now supports **real-time streaming** of AI agent thoughts, actions, and tool calls! This provides immediate visibility into what the AI is thinking and doing as it plays.
6
+
7
+ ## Architecture
8
+
9
+ ```
10
+ ┌─────────────┐ ┌──────────────┐ ┌─────────────┐
11
+ │ │ Stream │ │ SSE │ │
12
+ │ LLM Client ├────────►│ AI Manager ├────────►│ Web Viewer │
13
+ │ │ Chunks │ │ Events │ │
14
+ └─────────────┘ └──────────────┘ └─────────────┘
15
+
16
+ │ HTTP POST
17
+
18
+ ┌──────────────┐
19
+ │Stream │
20
+ │Broadcaster │
21
+ └──────────────┘
22
+ ```
23
+
24
+ ## Components
25
+
26
+ ### 1. LLM Client (`llm_client.py`)
27
+
28
+ **New:** `generate_stream()` method
29
+ - Uses `client.models.generate_content_stream()` for streaming
30
+ - Yields `StreamChunk` objects in real-time
31
+ - Supports `include_thoughts=True` in ThinkingConfig
32
+ - Handles three chunk types:
33
+ - `thought` - AI reasoning/thinking
34
+ - `text` - Regular response text
35
+ - `function_call` - Tool/function calls
36
+
37
+ **StreamChunk dataclass:**
38
+ ```python
39
+ @dataclass
40
+ class StreamChunk:
41
+ chunk_type: str # 'thought', 'text', 'function_call', 'done'
42
+ content: Optional[str] = None
43
+ function_call: Optional[Dict[str, Any]] = None
44
+ is_complete: bool = False
45
+ ```
46
+
47
+ ### 2. AI Manager (`ai_manager.py`)
48
+
49
+ **New:** `_send_to_llm_stream()` method
50
+ - Similar to `_send_to_llm()` but uses streaming
51
+ - Broadcasts chunks via `_broadcast_stream_chunk()`
52
+ - Supports tool calling loop with streaming
53
+ - Each iteration can stream thoughts and tool calls
54
+
55
+ **Configuration:**
56
+ - `config.llm.enable_streaming` - Enable/disable streaming (default: True)
57
+ - Falls back to regular mode if disabled
58
+
59
+ ### 3. Stream Broadcaster (`stream_broadcaster.py`)
60
+
61
+ **New component** that pushes events to web viewer:
62
+ - Sends HTTP POST to `http://localhost:5001/api/stream/broadcast`
63
+ - Non-blocking with short timeout (0.5s)
64
+ - Automatically disables if web viewer not available
65
+ - Converts StreamChunk → JSON event
66
+
67
+ ### 4. Web Viewer (`web_viewer.py`)
68
+
69
+ **New endpoints:**
70
+
71
+ **`GET /api/stream/<player_name>`** - SSE endpoint
72
+ - Returns Server-Sent Events stream
73
+ - Clients connect and receive real-time updates
74
+ - Sends keepalive pings every 30s
75
+ - Auto-reconnects on error
76
+
77
+ **`POST /api/stream/broadcast`** - Broadcast endpoint
78
+ - Receives events from AI Manager
79
+ - Pushes to player-specific queue
80
+ - Queue is non-blocking (max 1000 events)
81
+
82
+ **Event format:**
83
+ ```json
84
+ {
85
+ "type": "thought|text|function_call|done",
86
+ "timestamp": "ISO-8601",
87
+ "content": "...",
88
+ "function_call": {...}
89
+ }
90
+ ```
91
+
92
+ ### 5. Dynamic Viewer UI (`viewer_dynamic.html`)
93
+
94
+ **New features:**
95
+
96
+ **Streaming Container** - Shows live updates:
97
+ - Appears at top of page when streaming active
98
+ - Shows player name with blinking indicator
99
+ - Auto-scrolls as new chunks arrive
100
+ - Fades out after completion
101
+
102
+ **Visual feedback:**
103
+ - 💭 Purple border for thoughts
104
+ - 🔹 Green border for text
105
+ - 🔧 Orange border for function calls
106
+ - ✅ Done status with green indicator
107
+
108
+ **JavaScript functions:**
109
+ - `initStreaming()` - Connect to SSE for all players
110
+ - `connectPlayerStream(player)` - Create EventSource
111
+ - `handleStreamChunk(player, chunk)` - Process incoming chunk
112
+ - `addStreamChunk(container, type, content)` - Display chunk
113
+
114
+ ## Configuration
115
+
116
+ ### Enable Streaming
117
+
118
+ In `config_dev.yaml`:
119
+ ```yaml
120
+ llm:
121
+ enable_streaming: true # Enable real-time streaming
122
+ enable_thinking: true # Required for thought summaries
123
+ thinking_budget: 8000 # Budget for thinking tokens
124
+ ```
125
+
126
+ ### Disable Streaming
127
+
128
+ Set `enable_streaming: false` to use traditional request-response mode.
129
+
130
+ ## Usage
131
+
132
+ ### 1. Start the Game
133
+
134
+ Run `play_ai_auto.bat` which starts:
135
+ - Web Viewer on port 5001 (with SSE support)
136
+ - Game with AI agents
137
+ - LLM Logger console
138
+
139
+ ### 2. Watch Real-Time Updates
140
+
141
+ Open browser to `http://localhost:5001`:
142
+ - Streaming boxes appear when AI is thinking
143
+ - See thoughts, tool calls, and responses as they happen
144
+ - Boxes disappear when complete
145
+
146
+ ### 3. Review History
147
+
148
+ Completed requests are logged normally:
149
+ - Full prompt/response saved
150
+ - Tool iterations recorded
151
+ - All metadata preserved
152
+
153
+ ## Technical Details
154
+
155
+ ### Why SSE (Server-Sent Events)?
156
+
157
+ - One-way: Server → Client (perfect for our use case)
158
+ - Built-in reconnection
159
+ - Simple HTTP (no WebSocket complexity)
160
+ - Works with existing Flask app
161
+
162
+ ### Why HTTP POST for Broadcasting?
163
+
164
+ - Decoupled architecture
165
+ - AI Manager doesn't need to know about SSE
166
+ - Non-blocking (fire and forget)
167
+ - Web viewer can be offline without breaking AI
168
+
169
+ ### Token Budgets with Streaming
170
+
171
+ Streaming works with thinking budgets:
172
+ ```yaml
173
+ # Single budget for all iterations
174
+ thinking_budget: 8000
175
+ thinking_budgets: []
176
+
177
+ # OR: Dynamic budgets per iteration
178
+ thinking_budgets: [8000, 4000, 2000] # 3 iterations
179
+ ```
180
+
181
+ Each iteration streams its own thoughts and results.
182
+
183
+ ## Benefits
184
+
185
+ ### For Development
186
+ - **Immediate feedback** - See what AI is doing in real-time
187
+ - **Debug tool calls** - Watch function calling decisions
188
+ - **Monitor thinking** - Understand reasoning process
189
+ - **Better UX** - Know the system is working
190
+
191
+ ### For Users
192
+ - **Transparency** - See AI decision-making
193
+ - **Engagement** - Watch the game unfold
194
+ - **Understanding** - Learn how AI plays Catan
195
+ - **Entertainment** - More interesting than waiting
196
+
197
+ ## Future Enhancements
198
+
199
+ Possible additions:
200
+ - [ ] Stream to multiple viewers simultaneously
201
+ - [ ] Replay streaming for historical games
202
+ - [ ] Filter streams by type (thoughts only, tools only)
203
+ - [ ] Stream game state updates
204
+ - [ ] WebSocket option for bidirectional communication
205
+ - [ ] Stream compression for high-frequency updates
206
+
207
+ ## Troubleshooting
208
+
209
+ **No streaming visible:**
210
+ - Check `enable_streaming: true` in config
211
+ - Verify web viewer is running on port 5001
212
+ - Check browser console for connection errors
213
+ - Ensure `enable_thinking: true` for thought summaries
214
+
215
+ **Connection drops:**
216
+ - SSE reconnects automatically after 5s
217
+ - Check network/firewall
218
+ - Verify Flask not blocking long connections
219
+
220
+ **Missing chunks:**
221
+ - Queue size is 1000 - may drop old events
222
+ - Increase queue size in `web_viewer.py` if needed
223
+
224
+ ## API Reference
225
+
226
+ ### StreamChunk
227
+ ```python
228
+ chunk = StreamChunk(
229
+ chunk_type='thought', # or 'text', 'function_call', 'done'
230
+ content='Analyzing situation...',
231
+ is_complete=False
232
+ )
233
+ ```
234
+
235
+ ### SSE Event
236
+ ```javascript
237
+ {
238
+ type: 'thought',
239
+ timestamp: '2026-01-10T12:34:56',
240
+ content: 'I should build a settlement...'
241
+ }
242
+ ```
243
+
244
+ ### Broadcast API
245
+ ```bash
246
+ POST http://localhost:5001/api/stream/broadcast
247
+ Content-Type: application/json
248
+
249
+ {
250
+ "player_name": "Agent1",
251
+ "chunk_type": "thought",
252
+ "content": "Thinking..."
253
+ }
254
+ ```
255
+
256
+ ## Credits
257
+
258
+ Built on top of:
259
+ - **Google Gemini API** - Streaming support with thinking mode
260
+ - **Flask** - SSE server
261
+ - **Server-Sent Events** - Real-time browser updates
262
+ - **PyCatan** - Settlers of Catan implementation
263
+
264
+ ---
265
+
266
+ **Happy Streaming! 🌊**
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
1
- session_20260110_113005
 
1
+ session_20260515_184409
examples/ai_testing/my_games/session_20260109_170256/Alice/Alice.md DELETED
@@ -1,736 +0,0 @@
1
- # AI Agent Log: Alice
2
-
3
- **Session:** session_20260109_170256
4
- **Started:** 2026-01-09 17:02:56
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 17:02:58
13
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
-
15
-
16
- ### What Happened
17
- It's your turn.
18
-
19
- ### Prompt Sent
20
- See: [prompt_1.json](prompts/prompt_1.json)
21
-
22
-
23
- ### 🔧 Tool Follow-up (Iteration 2)
24
-
25
- **Time:** 17:03:20
26
-
27
- **Tool Results:**
28
- ```
29
- === Tool Results ===
30
-
31
- Tool: find_best_nodes
32
- Parameters: {
33
- "reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player."
34
- }
35
- Result:
36
- {
37
- "llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.",
38
- "query": {
39
- "min_pips": 0,
40
- "must_have_resource": null,
41
- "exclude_blocked": true,
42
- "prefer_port": false
43
- },
44
- "total_found": 54,
45
- "nodes": [
46
- {
47
- "node_id": 20,
48
- "resources": {
49
- "Wood": [
50
- 11
51
- ],
52
- "Brick": [
53
- 6
54
- ],
55
- "Sheep": [
56
- 8
57
- ]
58
- },
59
- "resources_detailed": [
60
- {
61
- "type": "Wood",
62
- "number": 11,
63
- "pips": 2
64
- },
65
- {
66
- "type": "Brick",
67
- "number": 6,
68
- "pips": 5
69
- },
70
- {
71
- "type": "Sheep",
72
- "number": 8,
73
- "pips": 5
74
- }
75
- ],
76
- "total_pips": 12,
77
- "port": null,
78
- "neighbors": [
79
- 19,
80
- 21,
81
- 10
82
- ],
83
- "score": 13.5,
84
- "can_build": true,
85
- "occupied": false
86
- },
87
- {
88
- "node_id": 43,
89
- "resources": {
90
- "Wheat": [
91
- 9,
92
- 6,
93
- 9
94
- ]
95
- },
96
- "resources_detailed": [
97
- {
98
- "type": "Wheat",
99
- "number": 9,
100
- "pips": 4
101
- },
102
- {
103
- "type": "Wheat",
104
- "number": 6,
105
- "pips": 5
106
- },
107
- {
108
- "type": "Wheat",
109
- "number": 9,
110
- "pips": 4
111
- }
112
- ],
113
- "total_pips": 13,
114
- "port": null,
115
- "neighbors": [
116
- 42,
117
- 44,
118
- 33
119
- ],
120
- "score": 13.5,
121
- "can_build": true,
122
- "occupied": false
123
- },
124
- {
125
- "node_id": 42,
126
- "resources": {
127
- "Wheat": [
128
- 9,
129
- 9
130
- ],
131
- "Ore": [
132
- 5
133
- ]
134
- },
135
- "resources_detailed": [
136
- {
137
- "type": "Wheat",
138
- "number": 9,
139
- "pips": 4
140
- },
141
- {
142
- "type": "Ore",
143
- "number": 5,
144
- "pips": 4
145
- },
146
- {
147
- "type": "Wheat",
148
- "number": 9,
149
- "pips": 4
150
- }
151
- ],
152
- "total_pips": 12,
153
- "port": null,
154
- "neighbors": [
155
- 41,
156
- 43,
157
- 50
158
- ],
159
- "score": 13.0,
160
- "can_build": true,
161
- "occupied": false
162
- },
163
- {
164
- "node_id": 10,
165
- "resources": {
166
- "Brick": [
167
- 6
168
- ],
169
- "Sheep": [
170
- 8
171
- ],
172
- "Wood": [
173
- 12
174
- ]
175
- },
176
- "resources_detailed": [
177
- {
178
- "type": "Brick",
179
- "number": 6,
180
- "pips": 5
181
- },
182
- {
183
- "type": "Sheep",
184
- "number": 8,
185
- "pips": 5
186
- },
187
- {
188
- "type": "Wood",
189
- "number": 12,
190
- "pips": 1
191
- }
192
- ],
193
- "total_pips": 11,
194
- "port": null,
195
- "neighbors": [
196
- 9,
197
- 11,
198
- 20
199
- ],
200
- "score": 12.5,
201
- "can_build": true,
202
- "occupied": false
203
- },
204
- {
205
- "node_id": 12,
206
- "resources": {
207
- "Wood": [
208
- 3
209
- ],
210
- "Brick": [
211
- 6
212
- ],
213
- "Sheep": [
214
- 5
215
- ]
216
- },
217
- "resources_detailed": [
218
- {
219
- "type": "Wood",
220
- "number": 3,
221
- "pips": 2
222
- },
223
- {
224
- "type": "Brick",
225
- "number": 6,
226
- "pips": 5
227
- },
228
- {
229
- "type": "Sheep",
230
- "number": 5,
231
- "pips": 4
232
- }
233
- ],
234
- "total_pips": 11,
235
- "port": null,
236
- "neighbors": [
237
- 11,
238
- 13,
239
- 22
240
- ],
241
- "score": 12.5,
242
- "can_build": true,
243
- "occupied": false
244
- },
245
- {
246
- "node_id": 41,
247
- "resources": {
248
- "Ore": [
249
- 5
250
- ],
251
- "Wheat": [
252
- 9
253
- ],
254
- "Brick": [
255
- 10
256
- ]
257
- },
258
- "resources_detailed": [
259
- {
260
- "type": "Ore",
261
- "number": 5,
262
- "pips": 4
263
- },
264
- {
265
- "type": "Wheat",
266
- "number": 9,
267
- "pips": 4
268
- },
269
- {
270
- "type": "Brick",
271
- "number": 10,
272
- "pips": 3
273
- }
274
- ],
275
- "total_pips": 11,
276
- "port": null,
277
- "neighbors": [
278
- 40,
279
- 42,
280
- 31
281
- ],
282
- "score": 12.5,
283
- "can_build": true,
284
- "occupied": false
285
- },
286
- {
287
- "node_id": 11,
288
- "resources": {
289
- "Brick": [
290
- 6
291
- ],
292
- "Sheep": [
293
- 5
294
- ],
295
- "Wood": [
296
- 12
297
- ]
298
- },
299
- "resources_detailed": [
300
- {
301
- "type": "Brick",
302
- "number": 6,
303
- "pips": 5
304
- },
305
- {
306
- "type": "Sheep",
307
- "number": 5,
308
- "pips": 4
309
- },
310
- {
311
- "type": "Wood",
312
- "number": 12,
313
- "pips": 1
314
- }
315
- ],
316
- "total_pips": 10,
317
- "port": null,
318
- "neighbors": [
319
- 10,
320
- 12,
321
- 3
322
- ],
323
- "score": 11.5,
324
- "can_build": true,
325
- "occupied": false
326
- },
327
- {
328
- "node_id": 19,
329
- "resources": {
330
- "Wood": [
331
- 11
332
- ],
333
- "Brick": [
334
- 10
335
- ],
336
- "Sheep": [
337
- 8
338
- ]
339
- },
340
- "resources_detailed": [
341
- {
342
- "type": "Wood",
343
- "number": 11,
344
- "pips": 2
345
- },
346
- {
347
- "type": "Brick",
348
- "number": 10,
349
- "pips": 3
350
- },
351
- {
352
- "type": "Sheep",
353
- "number": 8,
354
- "pips": 5
355
- }
356
- ],
357
- "total_pips": 10,
358
- "port": null,
359
- "neighbors": [
360
- 18,
361
- 20,
362
- 30
363
- ],
364
- "score": 11.5,
365
- "can_build": true,
366
- "occupied": false
367
- },
368
- {
369
- "node_id": 25,
370
- "resources": {
371
- "Sheep": [
372
- 4
373
- ],
374
- "Ore": [
375
- 3
376
- ],
377
- "Wheat": [
378
- 8
379
- ]
380
- },
381
- "resources_detailed": [
382
- {
383
- "type": "Sheep",
384
- "number": 4,
385
- "pips": 3
386
- },
387
- {
388
- "type": "Ore",
389
- "number": 3,
390
- "pips": 2
391
- },
392
- {
393
- "type": "Wheat",
394
- "number": 8,
395
- "pips": 5
396
- }
397
- ],
398
- "total_pips": 10,
399
- "port": null,
400
- "neighbors": [
401
- 24,
402
- 26,
403
- 36
404
- ],
405
- "score": 11.5,
406
- "can_build": true,
407
- "occupied": false
408
- },
409
- {
410
- "node_id": 26,
411
- "resources": {
412
- "Sheep": [
413
- 4
414
- ],
415
- "Wheat": [
416
- 8
417
- ]
418
- },
419
- "resources_detailed": [
420
- {
421
- "type": "Sheep",
422
- "number": 4,
423
- "pips": 3
424
- },
425
- {
426
- "type": "Wheat",
427
- "number": 8,
428
- "pips": 5
429
- }
430
- ],
431
- "total_pips": 8,
432
- "port": "O2",
433
- "neighbors": [
434
- 25,
435
- 27,
436
- 16
437
- ],
438
- "score": 11.5,
439
- "can_build": true,
440
- "occupied": false
441
- }
442
- ]
443
- }
444
- ---
445
-
446
- ```
447
-
448
- See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
449
-
450
- ### Response Received ✅
451
-
452
- **Latency:** 13.05s | **Tokens:** 13134 (in:6798 out:327) | **Cost:** $0.004380
453
-
454
- **Thinking:** I am the first player to place a settlement. I need a strong balance of resources and high probabilities. Node 20 is an excellent choice: it sits on Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips), totaling 12 pips. This provides the essential early-game resources for road building and expansion. While Node 43 has 13 pips, they are all on Wheat, which is too specialized for a first placement. Node 20 secures the best Brick on the board and a top-tier Sheep, giving me a solid foundation for the second round of placements. [Response was too brief]
455
-
456
- **Note to Self:** I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.
457
-
458
- **Says:** "hey everyone, good luck! i'll start things off here on the 6-8-11."
459
-
460
- **Action:** **place_starting_settlement** - {"node": 20}
461
-
462
- ---
463
-
464
- ## Request #2 - 🎯 ACTIVE TURN
465
-
466
- **Time:** 17:03:34
467
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
468
-
469
-
470
- ### What Happened
471
- You just placed your starting settlement. Now place your starting road adjacent to it.
472
-
473
- ### Prompt Sent
474
- See: [prompt_2.json](prompts/prompt_2.json)
475
-
476
-
477
- ### 🔧 Tool Follow-up (Iteration 2)
478
-
479
- **Time:** 17:04:01
480
-
481
- **Tool Results:**
482
- ```
483
- === Tool Results ===
484
-
485
- Tool: inspect_node
486
- Parameters: {
487
- "node_id": 19,
488
- "reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
489
- }
490
- Result:
491
- {
492
- "node_id": 19,
493
- "exists": true,
494
- "resources": {
495
- "Wood": [
496
- 11
497
- ],
498
- "Brick": [
499
- 10
500
- ],
501
- "Sheep": [
502
- 8
503
- ]
504
- },
505
- "resources_detailed": [
506
- {
507
- "type": "Wood",
508
- "number": 11,
509
- "pips": 2
510
- },
511
- {
512
- "type": "Brick",
513
- "number": 10,
514
- "pips": 3
515
- },
516
- {
517
- "type": "Sheep",
518
- "number": 8,
519
- "pips": 5
520
- }
521
- ],
522
- "total_pips": 10,
523
- "port": null,
524
- "neighbors": [
525
- 18,
526
- 20,
527
- 30
528
- ],
529
- "occupied": false,
530
- "occupied_by": null,
531
- "building_type": null,
532
- "can_build_here": false,
533
- "blocked_reason": "Too close to Alice's building at node 20",
534
- "llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
535
- }
536
- ---
537
-
538
- Tool: inspect_node
539
- Parameters: {
540
- "reasoning": "Checking the alternative path towards the center/desert.",
541
- "node_id": 21
542
- }
543
- Result:
544
- {
545
- "node_id": 21,
546
- "exists": true,
547
- "resources": {
548
- "Wood": [
549
- 11
550
- ],
551
- "Brick": [
552
- 6
553
- ]
554
- },
555
- "resources_detailed": [
556
- {
557
- "type": "Wood",
558
- "number": 11,
559
- "pips": 2
560
- },
561
- {
562
- "type": "Brick",
563
- "number": 6,
564
- "pips": 5
565
- }
566
- ],
567
- "total_pips": 7,
568
- "port": null,
569
- "neighbors": [
570
- 20,
571
- 22,
572
- 32
573
- ],
574
- "occupied": false,
575
- "occupied_by": null,
576
- "building_type": null,
577
- "can_build_here": false,
578
- "blocked_reason": "Too close to Alice's building at node 20",
579
- "llm_reasoning": "Checking the alternative path towards the center/desert."
580
- }
581
- ---
582
-
583
- Tool: analyze_path_potential
584
- Parameters: {
585
- "reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.",
586
- "from_node": 20
587
- }
588
- Result:
589
- {
590
- "llm_reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.",
591
- "from_node": 20,
592
- "total_directions": 3,
593
- "paths": [
594
- {
595
- "direction": 10,
596
- "depth_1": {
597
- "node_id": 10,
598
- "resources": {
599
- "Brick": [
600
- 6
601
- ],
602
- "Sheep": [
603
- 8
604
- ],
605
- "Wood": [
606
- 12
607
- ]
608
- },
609
- "total_pips": 11,
610
- "port": null,
611
- "can_build": false,
612
- "occupied": false
613
- },
614
- "depth_2": {
615
- "reachable_nodes": [
616
- {
617
- "node_id": 9,
618
- "total_pips": 6,
619
- "port": "?3",
620
- "can_build": true
621
- },
622
- {
623
- "node_id": 11,
624
- "total_pips": 10,
625
- "port": null,
626
- "can_build": true
627
- }
628
- ],
629
- "best_node": 11,
630
- "best_pips": 10
631
- },
632
- "highlights": [
633
- "Port (?3) at depth 2 (node 9)"
634
- ],
635
- "score": 17.5
636
- },
637
- {
638
- "direction": 19,
639
- "depth_1": {
640
- "node_id": 19,
641
- "resources": {
642
- "Wood": [
643
- 11
644
- ],
645
- "Brick": [
646
- 10
647
- ],
648
- "Sheep": [
649
- 8
650
- ]
651
- },
652
- "total_pips": 10,
653
- "port": null,
654
- "can_build": false,
655
- "occupied": false
656
- },
657
- "depth_2": {
658
- "reachable_nodes": [
659
- {
660
- "node_id": 18,
661
- "total_pips": 8,
662
- "port": null,
663
- "can_build": true
664
- },
665
- {
666
- "node_id": 30,
667
- "total_pips": 8,
668
- "port": null,
669
- "can_build": true
670
- }
671
- ],
672
- "best_node": 18,
673
- "best_pips": 8
674
- },
675
- "highlights": [],
676
- "score": 14.0
677
- },
678
- {
679
- "direction": 21,
680
- "depth_1": {
681
- "node_id": 21,
682
- "resources": {
683
- "Wood": [
684
- 11
685
- ],
686
- "Brick": [
687
- 6
688
- ]
689
- },
690
- "total_pips": 7,
691
- "port": null,
692
- "can_build": false,
693
- "occupied": false
694
- },
695
- "depth_2": {
696
- "reachable_nodes": [
697
- {
698
- "node_id": 22,
699
- "total_pips": 7,
700
- "port": null,
701
- "can_build": true
702
- },
703
- {
704
- "node_id": 32,
705
- "total_pips": 6,
706
- "port": null,
707
- "can_build": true
708
- }
709
- ],
710
- "best_node": 22,
711
- "best_pips": 7
712
- },
713
- "highlights": [],
714
- "score": 10.5
715
- }
716
- ]
717
- }
718
- ---
719
-
720
- ```
721
-
722
- See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
723
-
724
- ### Response Received ✅
725
-
726
- **Latency:** 6.55s | **Tokens:** 11472 (in:6242 out:386) | **Cost:** $0.004279
727
-
728
- **Thinking:** I've placed my first settlement on node 20, which gives me excellent access to Brick (6), Sheep (8), and some Wood (11). Now I need to decide the direction of my road. Analyzing the neighbors of node 20 (10, 19, and 21), node 10 stands out. It leads toward node 11 (high pips) and node 9 (a 3:1 port), which will be crucial for trading my surplus resources later. The path toward 19 is decent but has lower pip density, and 21 leads toward the desert. Therefore, building toward 10 is the strongest strategic move. [Response was too brief]
729
-
730
- **Note to Self:** I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.
731
-
732
- **Says:** "going to point my road towards the top, looks like some good spots to expand into later."
733
-
734
- **Action:** **place_starting_road** - {"from": 20, "to": 10}
735
-
736
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 1,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:03:20.007808",
5
- "player_name": "Alice",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 54,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_1_iter2.txt DELETED
@@ -1,532 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #1 ===
2
- Player: Alice
3
- Timestamp: 2026-01-09T17:03:20.009136
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: find_best_nodes
10
- Parameters: {
11
- "reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player."
12
- }
13
- Result:
14
- {
15
- "llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.",
16
- "query": {
17
- "min_pips": 0,
18
- "must_have_resource": null,
19
- "exclude_blocked": true,
20
- "prefer_port": false
21
- },
22
- "total_found": 54,
23
- "nodes": [
24
- {
25
- "node_id": 20,
26
- "resources": {
27
- "Wood": [
28
- 11
29
- ],
30
- "Brick": [
31
- 6
32
- ],
33
- "Sheep": [
34
- 8
35
- ]
36
- },
37
- "resources_detailed": [
38
- {
39
- "type": "Wood",
40
- "number": 11,
41
- "pips": 2
42
- },
43
- {
44
- "type": "Brick",
45
- "number": 6,
46
- "pips": 5
47
- },
48
- {
49
- "type": "Sheep",
50
- "number": 8,
51
- "pips": 5
52
- }
53
- ],
54
- "total_pips": 12,
55
- "port": null,
56
- "neighbors": [
57
- 19,
58
- 21,
59
- 10
60
- ],
61
- "score": 13.5,
62
- "can_build": true,
63
- "occupied": false
64
- },
65
- {
66
- "node_id": 43,
67
- "resources": {
68
- "Wheat": [
69
- 9,
70
- 6,
71
- 9
72
- ]
73
- },
74
- "resources_detailed": [
75
- {
76
- "type": "Wheat",
77
- "number": 9,
78
- "pips": 4
79
- },
80
- {
81
- "type": "Wheat",
82
- "number": 6,
83
- "pips": 5
84
- },
85
- {
86
- "type": "Wheat",
87
- "number": 9,
88
- "pips": 4
89
- }
90
- ],
91
- "total_pips": 13,
92
- "port": null,
93
- "neighbors": [
94
- 42,
95
- 44,
96
- 33
97
- ],
98
- "score": 13.5,
99
- "can_build": true,
100
- "occupied": false
101
- },
102
- {
103
- "node_id": 42,
104
- "resources": {
105
- "Wheat": [
106
- 9,
107
- 9
108
- ],
109
- "Ore": [
110
- 5
111
- ]
112
- },
113
- "resources_detailed": [
114
- {
115
- "type": "Wheat",
116
- "number": 9,
117
- "pips": 4
118
- },
119
- {
120
- "type": "Ore",
121
- "number": 5,
122
- "pips": 4
123
- },
124
- {
125
- "type": "Wheat",
126
- "number": 9,
127
- "pips": 4
128
- }
129
- ],
130
- "total_pips": 12,
131
- "port": null,
132
- "neighbors": [
133
- 41,
134
- 43,
135
- 50
136
- ],
137
- "score": 13.0,
138
- "can_build": true,
139
- "occupied": false
140
- },
141
- {
142
- "node_id": 10,
143
- "resources": {
144
- "Brick": [
145
- 6
146
- ],
147
- "Sheep": [
148
- 8
149
- ],
150
- "Wood": [
151
- 12
152
- ]
153
- },
154
- "resources_detailed": [
155
- {
156
- "type": "Brick",
157
- "number": 6,
158
- "pips": 5
159
- },
160
- {
161
- "type": "Sheep",
162
- "number": 8,
163
- "pips": 5
164
- },
165
- {
166
- "type": "Wood",
167
- "number": 12,
168
- "pips": 1
169
- }
170
- ],
171
- "total_pips": 11,
172
- "port": null,
173
- "neighbors": [
174
- 9,
175
- 11,
176
- 20
177
- ],
178
- "score": 12.5,
179
- "can_build": true,
180
- "occupied": false
181
- },
182
- {
183
- "node_id": 12,
184
- "resources": {
185
- "Wood": [
186
- 3
187
- ],
188
- "Brick": [
189
- 6
190
- ],
191
- "Sheep": [
192
- 5
193
- ]
194
- },
195
- "resources_detailed": [
196
- {
197
- "type": "Wood",
198
- "number": 3,
199
- "pips": 2
200
- },
201
- {
202
- "type": "Brick",
203
- "number": 6,
204
- "pips": 5
205
- },
206
- {
207
- "type": "Sheep",
208
- "number": 5,
209
- "pips": 4
210
- }
211
- ],
212
- "total_pips": 11,
213
- "port": null,
214
- "neighbors": [
215
- 11,
216
- 13,
217
- 22
218
- ],
219
- "score": 12.5,
220
- "can_build": true,
221
- "occupied": false
222
- },
223
- {
224
- "node_id": 41,
225
- "resources": {
226
- "Ore": [
227
- 5
228
- ],
229
- "Wheat": [
230
- 9
231
- ],
232
- "Brick": [
233
- 10
234
- ]
235
- },
236
- "resources_detailed": [
237
- {
238
- "type": "Ore",
239
- "number": 5,
240
- "pips": 4
241
- },
242
- {
243
- "type": "Wheat",
244
- "number": 9,
245
- "pips": 4
246
- },
247
- {
248
- "type": "Brick",
249
- "number": 10,
250
- "pips": 3
251
- }
252
- ],
253
- "total_pips": 11,
254
- "port": null,
255
- "neighbors": [
256
- 40,
257
- 42,
258
- 31
259
- ],
260
- "score": 12.5,
261
- "can_build": true,
262
- "occupied": false
263
- },
264
- {
265
- "node_id": 11,
266
- "resources": {
267
- "Brick": [
268
- 6
269
- ],
270
- "Sheep": [
271
- 5
272
- ],
273
- "Wood": [
274
- 12
275
- ]
276
- },
277
- "resources_detailed": [
278
- {
279
- "type": "Brick",
280
- "number": 6,
281
- "pips": 5
282
- },
283
- {
284
- "type": "Sheep",
285
- "number": 5,
286
- "pips": 4
287
- },
288
- {
289
- "type": "Wood",
290
- "number": 12,
291
- "pips": 1
292
- }
293
- ],
294
- "total_pips": 10,
295
- "port": null,
296
- "neighbors": [
297
- 10,
298
- 12,
299
- 3
300
- ],
301
- "score": 11.5,
302
- "can_build": true,
303
- "occupied": false
304
- },
305
- {
306
- "node_id": 19,
307
- "resources": {
308
- "Wood": [
309
- 11
310
- ],
311
- "Brick": [
312
- 10
313
- ],
314
- "Sheep": [
315
- 8
316
- ]
317
- },
318
- "resources_detailed": [
319
- {
320
- "type": "Wood",
321
- "number": 11,
322
- "pips": 2
323
- },
324
- {
325
- "type": "Brick",
326
- "number": 10,
327
- "pips": 3
328
- },
329
- {
330
- "type": "Sheep",
331
- "number": 8,
332
- "pips": 5
333
- }
334
- ],
335
- "total_pips": 10,
336
- "port": null,
337
- "neighbors": [
338
- 18,
339
- 20,
340
- 30
341
- ],
342
- "score": 11.5,
343
- "can_build": true,
344
- "occupied": false
345
- },
346
- {
347
- "node_id": 25,
348
- "resources": {
349
- "Sheep": [
350
- 4
351
- ],
352
- "Ore": [
353
- 3
354
- ],
355
- "Wheat": [
356
- 8
357
- ]
358
- },
359
- "resources_detailed": [
360
- {
361
- "type": "Sheep",
362
- "number": 4,
363
- "pips": 3
364
- },
365
- {
366
- "type": "Ore",
367
- "number": 3,
368
- "pips": 2
369
- },
370
- {
371
- "type": "Wheat",
372
- "number": 8,
373
- "pips": 5
374
- }
375
- ],
376
- "total_pips": 10,
377
- "port": null,
378
- "neighbors": [
379
- 24,
380
- 26,
381
- 36
382
- ],
383
- "score": 11.5,
384
- "can_build": true,
385
- "occupied": false
386
- },
387
- {
388
- "node_id": 26,
389
- "resources": {
390
- "Sheep": [
391
- 4
392
- ],
393
- "Wheat": [
394
- 8
395
- ]
396
- },
397
- "resources_detailed": [
398
- {
399
- "type": "Sheep",
400
- "number": 4,
401
- "pips": 3
402
- },
403
- {
404
- "type": "Wheat",
405
- "number": 8,
406
- "pips": 5
407
- }
408
- ],
409
- "total_pips": 8,
410
- "port": "O2",
411
- "neighbors": [
412
- 25,
413
- 27,
414
- 16
415
- ],
416
- "score": 11.5,
417
- "can_build": true,
418
- "occupied": false
419
- }
420
- ]
421
- }
422
- ---
423
-
424
-
425
- --- Full Context Sent to LLM ---
426
- {
427
- "meta_data": {
428
- "agent_name": "Alice",
429
- "role": null
430
- },
431
- "task_context": {
432
- "what_just_happened": "It's your turn.",
433
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
434
- },
435
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
436
- "constraints": {
437
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
438
- "allowed_actions": [
439
- {
440
- "type": "place_starting_settlement",
441
- "description": "Place your starting settlement",
442
- "example_parameters": "{\"node\": X}"
443
- },
444
- {
445
- "type": "wait_for_response",
446
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
447
- "example_parameters": "{}"
448
- }
449
- ]
450
- }
451
- }
452
-
453
- === Tool Results ===
454
-
455
- Tool: find_best_nodes
456
- Parameters: {
457
- "reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player."
458
- }
459
- Result:
460
- {
461
- "llm_reasoning": "I am looking for the highest pip value nodes with a good variety of resources (ideally Wood, Brick, and Wheat/Ore) to establish a strong start as the first player.",
462
- "query": {
463
- "min_pips": 0,
464
- "must_have_resource": null,
465
- "exclude_blocked": true,
466
- "prefer_port": false
467
- },
468
- "total_found": 54,
469
- "nodes": [
470
- {
471
- "node_id": 20,
472
- "resources": {
473
- "Wood": [
474
- 11
475
- ],
476
- "Brick": [
477
- 6
478
- ],
479
- "Sheep": [
480
- 8
481
- ]
482
- },
483
- "resources_detailed": [
484
- {
485
- "type": "Wood",
486
- "number": 11,
487
- "pips": 2
488
- },
489
- {
490
- "type": "Brick",
491
- "number": 6,
492
- "pips": 5
493
- },
494
- {
495
- "type": "Sheep",
496
- "number": 8,
497
- "pips": 5
498
- }
499
- ],
500
- "total_pips": 12,
501
- "port": null,
502
- "neighbors": [
503
- 19,
504
- 21,
505
- 10
506
- ],
507
- "score": 13.5,
508
- "can_build": true,
509
- "occupied": false
510
- },
511
- {
512
- "node_id": 43,
513
- "resources": {
514
- "Wheat": [
515
- 9,
516
- 6,
517
- 9
518
- ]
519
- },
520
- "resources_detailed": [
521
- {
522
- "type": "Wheat",
523
- "number": 9,
524
- "pips": 4
525
- },
526
- {
527
- "type": "Wheat",
528
- "number": 6,
529
- "pips": 5
530
- },
531
- {
532
- ... (truncated, full length: 10600 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 2,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:04:01.101286",
5
- "player_name": "Alice",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the alternative path towards the center/desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking the alternative path towards the center/desert.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 19,\n \"reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\nResult:\n{\n \"node_id\": 19,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the alternative path towards the center/desert.\",\n \"node_id\": 21\n}\nResult:\n{\n \"node_id\": 21,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 7,\n \"port\": null,\n \"neighbors\": [\n 20,\n 22,\n 32\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Alice's building at node 20\",\n \"llm_reasoning\": \"Checking the alternative path towards the center/desert.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Alice/prompts/iterations/prompt_2_iter2.txt DELETED
@@ -1,342 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #2 ===
2
- Player: Alice
3
- Timestamp: 2026-01-09T17:04:01.102221
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: inspect_node
10
- Parameters: {
11
- "node_id": 19,
12
- "reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
13
- }
14
- Result:
15
- {
16
- "node_id": 19,
17
- "exists": true,
18
- "resources": {
19
- "Wood": [
20
- 11
21
- ],
22
- "Brick": [
23
- 10
24
- ],
25
- "Sheep": [
26
- 8
27
- ]
28
- },
29
- "resources_detailed": [
30
- {
31
- "type": "Wood",
32
- "number": 11,
33
- "pips": 2
34
- },
35
- {
36
- "type": "Brick",
37
- "number": 10,
38
- "pips": 3
39
- },
40
- {
41
- "type": "Sheep",
42
- "number": 8,
43
- "pips": 5
44
- }
45
- ],
46
- "total_pips": 10,
47
- "port": null,
48
- "neighbors": [
49
- 18,
50
- 20,
51
- 30
52
- ],
53
- "occupied": false,
54
- "occupied_by": null,
55
- "building_type": null,
56
- "can_build_here": false,
57
- "blocked_reason": "Too close to Alice's building at node 20",
58
- "llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
59
- }
60
- ---
61
-
62
- Tool: inspect_node
63
- Parameters: {
64
- "reasoning": "Checking the alternative path towards the center/desert.",
65
- "node_id": 21
66
- }
67
- Result:
68
- {
69
- "node_id": 21,
70
- "exists": true,
71
- "resources": {
72
- "Wood": [
73
- 11
74
- ],
75
- "Brick": [
76
- 6
77
- ]
78
- },
79
- "resources_detailed": [
80
- {
81
- "type": "Wood",
82
- "number": 11,
83
- "pips": 2
84
- },
85
- {
86
- "type": "Brick",
87
- "number": 6,
88
- "pips": 5
89
- }
90
- ],
91
- "total_pips": 7,
92
- "port": null,
93
- "neighbors": [
94
- 20,
95
- 22,
96
- 32
97
- ],
98
- "occupied": false,
99
- "occupied_by": null,
100
- "building_type": null,
101
- "can_build_here": false,
102
- "blocked_reason": "Too close to Alice's building at node 20",
103
- "llm_reasoning": "Checking the alternative path towards the center/desert."
104
- }
105
- ---
106
-
107
- Tool: analyze_path_potential
108
- Parameters: {
109
- "reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.",
110
- "from_node": 20
111
- }
112
- Result:
113
- {
114
- "llm_reasoning": "Evaluating the best direction for my starting road to maximize expansion potential into Wheat or useful ports.",
115
- "from_node": 20,
116
- "total_directions": 3,
117
- "paths": [
118
- {
119
- "direction": 10,
120
- "depth_1": {
121
- "node_id": 10,
122
- "resources": {
123
- "Brick": [
124
- 6
125
- ],
126
- "Sheep": [
127
- 8
128
- ],
129
- "Wood": [
130
- 12
131
- ]
132
- },
133
- "total_pips": 11,
134
- "port": null,
135
- "can_build": false,
136
- "occupied": false
137
- },
138
- "depth_2": {
139
- "reachable_nodes": [
140
- {
141
- "node_id": 9,
142
- "total_pips": 6,
143
- "port": "?3",
144
- "can_build": true
145
- },
146
- {
147
- "node_id": 11,
148
- "total_pips": 10,
149
- "port": null,
150
- "can_build": true
151
- }
152
- ],
153
- "best_node": 11,
154
- "best_pips": 10
155
- },
156
- "highlights": [
157
- "Port (?3) at depth 2 (node 9)"
158
- ],
159
- "score": 17.5
160
- },
161
- {
162
- "direction": 19,
163
- "depth_1": {
164
- "node_id": 19,
165
- "resources": {
166
- "Wood": [
167
- 11
168
- ],
169
- "Brick": [
170
- 10
171
- ],
172
- "Sheep": [
173
- 8
174
- ]
175
- },
176
- "total_pips": 10,
177
- "port": null,
178
- "can_build": false,
179
- "occupied": false
180
- },
181
- "depth_2": {
182
- "reachable_nodes": [
183
- {
184
- "node_id": 18,
185
- "total_pips": 8,
186
- "port": null,
187
- "can_build": true
188
- },
189
- {
190
- "node_id": 30,
191
- "total_pips": 8,
192
- "port": null,
193
- "can_build": true
194
- }
195
- ],
196
- "best_node": 18,
197
- "best_pips": 8
198
- },
199
- "highlights": [],
200
- "score": 14.0
201
- },
202
- {
203
- "direction": 21,
204
- "depth_1": {
205
- "node_id": 21,
206
- "resources": {
207
- "Wood": [
208
- 11
209
- ],
210
- "Brick": [
211
- 6
212
- ]
213
- },
214
- "total_pips": 7,
215
- "port": null,
216
- "can_build": false,
217
- "occupied": false
218
- },
219
- "depth_2": {
220
- "reachable_nodes": [
221
- {
222
- "node_id": 22,
223
- "total_pips": 7,
224
- "port": null,
225
- "can_build": true
226
- },
227
- {
228
- "node_id": 32,
229
- "total_pips": 6,
230
- "port": null,
231
- "can_build": true
232
- }
233
- ],
234
- "best_node": 22,
235
- "best_pips": 7
236
- },
237
- "highlights": [],
238
- "score": 10.5
239
- }
240
- ]
241
- }
242
- ---
243
-
244
-
245
- --- Full Context Sent to LLM ---
246
- {
247
- "meta_data": {
248
- "agent_name": "Alice",
249
- "role": null
250
- },
251
- "task_context": {
252
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
253
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
254
- },
255
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
256
- "social_context": {
257
- "recent_chat": [
258
- {
259
- "from": "Alice",
260
- "message": "hey everyone, good luck! i'll start things off here on the 6-8-11."
261
- }
262
- ]
263
- },
264
- "memory": {
265
- "note_from_last_turn": "I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available."
266
- },
267
- "constraints": {
268
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
269
- "allowed_actions": [
270
- {
271
- "type": "place_starting_road",
272
- "description": "Place your starting road",
273
- "example_parameters": "{\"from\": X, \"to\": Y}"
274
- },
275
- {
276
- "type": "wait_for_response",
277
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
278
- "example_parameters": "{}"
279
- }
280
- ]
281
- }
282
- }
283
-
284
- === Tool Results ===
285
-
286
- Tool: inspect_node
287
- Parameters: {
288
- "node_id": 19,
289
- "reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
290
- }
291
- Result:
292
- {
293
- "node_id": 19,
294
- "exists": true,
295
- "resources": {
296
- "Wood": [
297
- 11
298
- ],
299
- "Brick": [
300
- 10
301
- ],
302
- "Sheep": [
303
- 8
304
- ]
305
- },
306
- "resources_detailed": [
307
- {
308
- "type": "Wood",
309
- "number": 11,
310
- "pips": 2
311
- },
312
- {
313
- "type": "Brick",
314
- "number": 10,
315
- "pips": 3
316
- },
317
- {
318
- "type": "Sheep",
319
- "number": 8,
320
- "pips": 5
321
- }
322
- ],
323
- "total_pips": 10,
324
- "port": null,
325
- "neighbors": [
326
- 18,
327
- 20,
328
- 30
329
- ],
330
- "occupied": false,
331
- "occupied_by": null,
332
- "building_type": null,
333
- "can_build_here": false,
334
- "blocked_reason": "Too close to Alice's building at node 20",
335
- "llm_reasoning": "Checking neighbors and hexes for expansion from my first settlement. Node 19 seems like a strong direction towards more Brick and Wood."
336
- }
337
- ---
338
-
339
- Tool: inspect_node
340
- Parameters: {
341
- "reasoning": "Checking the alternative path towards the c
342
- ... (truncated, full length: 8513 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_1.json DELETED
@@ -1,26 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T17:03:34.561344",
4
- "player_name": "Alice",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"I am the first player to place a settlement. I need a strong balance of resources and high probabilities. Node 20 is an excellent choice: it sits on Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips), totaling 12 pips. This provides the essential early-game resources for road building and expansion. While Node 43 has 13 pips, they are all on Wheat, which is too specialized for a first placement. Node 20 secures the best Brick on the board and a top-tier Sheep, giving me a solid foundation for the second round of placements.\",\n \"note_to_self\": \"I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.\",\n \"say_outloud\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
8
- "parsed": {
9
- "internal_thinking": "I am the first player to place a settlement. I need a strong balance of resources and high probabilities. Node 20 is an excellent choice: it sits on Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips), totaling 12 pips. This provides the essential early-game resources for road building and expansion. While Node 43 has 13 pips, they are all on Wheat, which is too specialized for a first placement. Node 20 secures the best Brick on the board and a top-tier Sheep, giving me a solid foundation for the second round of placements. [Response was too brief]",
10
- "note_to_self": "I've secured the best Brick (6) and Sheep (8). On my next turn, I should look for Wheat and Ore to balance my economy, ideally near Node 42 or 25 if they remain available.",
11
- "say_outloud": "hey everyone, good luck! i'll start things off here on the 6-8-11.",
12
- "action_type": "place_starting_settlement",
13
- "parameters": {
14
- "node": 20
15
- }
16
- },
17
- "model": "gemini-3-flash-preview",
18
- "tokens": {
19
- "prompt": 6798,
20
- "completion": 327,
21
- "thinking": 5064,
22
- "total": 13134
23
- },
24
- "latency_seconds": 13.047834157943726,
25
- "error": null
26
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Alice/responses/response_2.json DELETED
@@ -1,27 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T17:04:09.142497",
4
- "player_name": "Alice",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 20, which gives me excellent access to Brick (6), Sheep (8), and some Wood (11). Now I need to decide the direction of my road. Analyzing the neighbors of node 20 (10, 19, and 21), node 10 stands out. It leads toward node 11 (high pips) and node 9 (a 3:1 port), which will be crucial for trading my surplus resources later. The path toward 19 is decent but has lower pip density, and 21 leads toward the desert. Therefore, building toward 10 is the strongest strategic move.\",\n \"note_to_self\": \"I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.\",\n \"say_outloud\": \"going to point my road towards the top, looks like some good spots to expand into later.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
8
- "parsed": {
9
- "internal_thinking": "I've placed my first settlement on node 20, which gives me excellent access to Brick (6), Sheep (8), and some Wood (11). Now I need to decide the direction of my road. Analyzing the neighbors of node 20 (10, 19, and 21), node 10 stands out. It leads toward node 11 (high pips) and node 9 (a 3:1 port), which will be crucial for trading my surplus resources later. The path toward 19 is decent but has lower pip density, and 21 leads toward the desert. Therefore, building toward 10 is the strongest strategic move. [Response was too brief]",
10
- "note_to_self": "I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.",
11
- "say_outloud": "going to point my road towards the top, looks like some good spots to expand into later.",
12
- "action_type": "place_starting_road",
13
- "parameters": {
14
- "from": 20,
15
- "to": 10
16
- }
17
- },
18
- "model": "gemini-3-flash-preview",
19
- "tokens": {
20
- "prompt": 6242,
21
- "completion": 386,
22
- "thinking": 4120,
23
- "total": 11472
24
- },
25
- "latency_seconds": 6.5548481941223145,
26
- "error": null
27
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Bob/Bob.md DELETED
@@ -1,219 +0,0 @@
1
- # AI Agent Log: Bob
2
-
3
- **Session:** session_20260109_170256
4
- **Started:** 2026-01-09 17:02:56
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 17:04:09
13
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
-
15
-
16
- ### What Happened
17
- It's your turn.
18
-
19
- ### Prompt Sent
20
- See: [prompt_1.json](prompts/prompt_1.json)
21
-
22
- ### Response Received ✅
23
-
24
- **Latency:** 74.60s | **Tokens:** 15484 (in:2294 out:503) | **Cost:** $0.002656
25
-
26
- **Thinking:** Analyzing the board for high-yield and strategic resource combinations. Alice has already taken a very strong 12-pip spot at Node 20 (6-8-11 Brick/Sheep/Wood).
27
-
28
- Looking at the remaining options:
29
- 1. Node 43: (Wh9, Wh6, Wh9) - 13 pips. Extremely high yield, but all Wheat. Risky without a port.
30
- 2. Node 42: (Wh9, O5, Wh9) - 12 pips. High yield and provides Ore, which is scarce on this board (H17 is the only 5-Ore; other Ore hexes are 2 and 3).
31
- 3. Node 12: (W3, B6, S5) - 11 pips. Best remaining expansion spot (Wood/Brick).
32
- 4. Node 41: (O5, Wh9, B10) - 11 pips. Balanced Ore/Wheat/Brick.
33
-
34
- Strategic value of Node 42: It provides a strong foundation for an Ore/Wheat strategy (Cities/Dev Cards). More importantly, Node 42 is adjacent to both Node 43 (13 pips) and Node 41 (11 pips). By placing at 42, I secure a 12-pip spot and block the highest-yield spot on the board (43) and another strong contender (41), effectively dominating that corner of the map. I'll aim for a port or Wood/Brick on my second placement.
35
-
36
- **Note to Self:** Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.
37
-
38
- **Says:** "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me."
39
-
40
- **Action:** **place_starting_settlement** - {"node": 42}
41
-
42
- ---
43
-
44
- ## Request #2 - 🎯 ACTIVE TURN
45
-
46
- **Time:** 17:05:25
47
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
48
-
49
-
50
- ### What Happened
51
- You just placed your starting settlement. Now place your starting road adjacent to it.
52
-
53
- ### Prompt Sent
54
- See: [prompt_2.json](prompts/prompt_2.json)
55
-
56
-
57
- ### 🔧 Tool Follow-up (Iteration 2)
58
-
59
- **Time:** 17:05:34
60
-
61
- **Tool Results:**
62
- ```
63
- === Tool Results ===
64
-
65
- Tool: analyze_path_potential
66
- Parameters: {
67
- "from_node": 42,
68
- "reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port."
69
- }
70
- Result:
71
- {
72
- "llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.",
73
- "from_node": 42,
74
- "total_directions": 3,
75
- "paths": [
76
- {
77
- "direction": 43,
78
- "depth_1": {
79
- "node_id": 43,
80
- "resources": {
81
- "Wheat": [
82
- 9,
83
- 6,
84
- 9
85
- ]
86
- },
87
- "total_pips": 13,
88
- "port": null,
89
- "can_build": false,
90
- "occupied": false
91
- },
92
- "depth_2": {
93
- "reachable_nodes": [
94
- {
95
- "node_id": 44,
96
- "total_pips": 10,
97
- "port": null,
98
- "can_build": true
99
- },
100
- {
101
- "node_id": 33,
102
- "total_pips": 9,
103
- "port": null,
104
- "can_build": true
105
- }
106
- ],
107
- "best_node": 44,
108
- "best_pips": 10
109
- },
110
- "highlights": [
111
- "High-value node at depth 1"
112
- ],
113
- "score": 18.0
114
- },
115
- {
116
- "direction": 41,
117
- "depth_1": {
118
- "node_id": 41,
119
- "resources": {
120
- "Ore": [
121
- 5
122
- ],
123
- "Wheat": [
124
- 9
125
- ],
126
- "Brick": [
127
- 10
128
- ]
129
- },
130
- "total_pips": 11,
131
- "port": null,
132
- "can_build": false,
133
- "occupied": false
134
- },
135
- "depth_2": {
136
- "reachable_nodes": [
137
- {
138
- "node_id": 40,
139
- "total_pips": 7,
140
- "port": "W2",
141
- "can_build": true
142
- },
143
- {
144
- "node_id": 31,
145
- "total_pips": 9,
146
- "port": null,
147
- "can_build": true
148
- }
149
- ],
150
- "best_node": 31,
151
- "best_pips": 9
152
- },
153
- "highlights": [
154
- "Port (W2) at depth 2 (node 40)"
155
- ],
156
- "score": 17.0
157
- },
158
- {
159
- "direction": 50,
160
- "depth_1": {
161
- "node_id": 50,
162
- "resources": {
163
- "Wheat": [
164
- 9
165
- ],
166
- "Ore": [
167
- 5
168
- ]
169
- },
170
- "total_pips": 8,
171
- "port": "?3",
172
- "can_build": false,
173
- "occupied": false
174
- },
175
- "depth_2": {
176
- "reachable_nodes": [
177
- {
178
- "node_id": 49,
179
- "total_pips": 4,
180
- "port": null,
181
- "can_build": true
182
- },
183
- {
184
- "node_id": 51,
185
- "total_pips": 4,
186
- "port": "?3",
187
- "can_build": true
188
- }
189
- ],
190
- "best_node": 49,
191
- "best_pips": 4
192
- },
193
- "highlights": [
194
- "Port (?3) at depth 1",
195
- "Port (?3) at depth 2 (node 51)"
196
- ],
197
- "score": 14.5
198
- }
199
- ]
200
- }
201
- ---
202
-
203
- ```
204
-
205
- See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
206
-
207
- ### Response Received ✅
208
-
209
- **Latency:** 15.35s | **Tokens:** 9713 (in:5937 out:416) | **Cost:** $0.004216
210
-
211
- **Thinking:** I've placed my first settlement on node 42, which gives me access to Ore (5) and Wheat (9, 9). This is a strong start for a city/development card strategy, but I'm completely lacking Wood and Brick. Looking at the expansion possibilities from node 42, node 41 is the most attractive. It borders Brick (10), Ore (5), and Wheat (9), and it leads directly toward node 31 (Brick 10, Wood 11, Wheat 9) and the Wood 2:1 port at node 40. Node 43 is also high production (Wheat 6 and 9), but it doubles down on resources I already have. Node 50 leads to a 3:1 port but has lower overall pip value. Pointing toward 41 gives me the best chance to balance my resources as the game progresses. [Response was too brief]
212
-
213
- **Note to Self:** Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.
214
-
215
- **Says:** "pointing my road toward the middle, looking to balance out this wheat with some brick soon."
216
-
217
- **Action:** **place_starting_road** - {"from": 42, "to": 41}
218
-
219
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 2,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:05:34.549091",
5
- "player_name": "Bob",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"going to point my road towards the top, looks like some good spots to expand into later.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 42,\n \"reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.\",\n \"from_node\": 42,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 44,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 44,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"High-value node at depth 1\"\n ],\n \"score\": 18.0\n },\n {\n \"direction\": 41,\n \"depth_1\": {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 40,\n \"total_pips\": 7,\n \"port\": \"W2\",\n \"can_build\": true\n },\n {\n \"node_id\": 31,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 31,\n \"best_pips\": 9\n },\n \"highlights\": [\n \"Port (W2) at depth 2 (node 40)\"\n ],\n \"score\": 17.0\n },\n {\n \"direction\": 50,\n \"depth_1\": {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 49,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 49,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Port (?3) at depth 2 (node 51)\"\n ],\n \"score\": 14.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Bob/prompts/iterations/prompt_2_iter2.txt DELETED
@@ -1,215 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #2 ===
2
- Player: Bob
3
- Timestamp: 2026-01-09T17:05:34.549979
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: analyze_path_potential
10
- Parameters: {
11
- "from_node": 42,
12
- "reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port."
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.",
17
- "from_node": 42,
18
- "total_directions": 3,
19
- "paths": [
20
- {
21
- "direction": 43,
22
- "depth_1": {
23
- "node_id": 43,
24
- "resources": {
25
- "Wheat": [
26
- 9,
27
- 6,
28
- 9
29
- ]
30
- },
31
- "total_pips": 13,
32
- "port": null,
33
- "can_build": false,
34
- "occupied": false
35
- },
36
- "depth_2": {
37
- "reachable_nodes": [
38
- {
39
- "node_id": 44,
40
- "total_pips": 10,
41
- "port": null,
42
- "can_build": true
43
- },
44
- {
45
- "node_id": 33,
46
- "total_pips": 9,
47
- "port": null,
48
- "can_build": true
49
- }
50
- ],
51
- "best_node": 44,
52
- "best_pips": 10
53
- },
54
- "highlights": [
55
- "High-value node at depth 1"
56
- ],
57
- "score": 18.0
58
- },
59
- {
60
- "direction": 41,
61
- "depth_1": {
62
- "node_id": 41,
63
- "resources": {
64
- "Ore": [
65
- 5
66
- ],
67
- "Wheat": [
68
- 9
69
- ],
70
- "Brick": [
71
- 10
72
- ]
73
- },
74
- "total_pips": 11,
75
- "port": null,
76
- "can_build": false,
77
- "occupied": false
78
- },
79
- "depth_2": {
80
- "reachable_nodes": [
81
- {
82
- "node_id": 40,
83
- "total_pips": 7,
84
- "port": "W2",
85
- "can_build": true
86
- },
87
- {
88
- "node_id": 31,
89
- "total_pips": 9,
90
- "port": null,
91
- "can_build": true
92
- }
93
- ],
94
- "best_node": 31,
95
- "best_pips": 9
96
- },
97
- "highlights": [
98
- "Port (W2) at depth 2 (node 40)"
99
- ],
100
- "score": 17.0
101
- },
102
- {
103
- "direction": 50,
104
- "depth_1": {
105
- "node_id": 50,
106
- "resources": {
107
- "Wheat": [
108
- 9
109
- ],
110
- "Ore": [
111
- 5
112
- ]
113
- },
114
- "total_pips": 8,
115
- "port": "?3",
116
- "can_build": false,
117
- "occupied": false
118
- },
119
- "depth_2": {
120
- "reachable_nodes": [
121
- {
122
- "node_id": 49,
123
- "total_pips": 4,
124
- "port": null,
125
- "can_build": true
126
- },
127
- {
128
- "node_id": 51,
129
- "total_pips": 4,
130
- "port": "?3",
131
- "can_build": true
132
- }
133
- ],
134
- "best_node": 49,
135
- "best_pips": 4
136
- },
137
- "highlights": [
138
- "Port (?3) at depth 1",
139
- "Port (?3) at depth 2 (node 51)"
140
- ],
141
- "score": 14.5
142
- }
143
- ]
144
- }
145
- ---
146
-
147
-
148
- --- Full Context Sent to LLM ---
149
- {
150
- "meta_data": {
151
- "agent_name": "Bob",
152
- "role": null
153
- },
154
- "task_context": {
155
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
156
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
157
- },
158
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
159
- "social_context": {
160
- "recent_chat": [
161
- {
162
- "from": "Alice",
163
- "message": "hey everyone, good luck! i'll start things off here on the 6-8-11."
164
- },
165
- {
166
- "from": "Alice",
167
- "message": "going to point my road towards the top, looks like some good spots to expand into later."
168
- },
169
- {
170
- "from": "Bob",
171
- "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me."
172
- }
173
- ]
174
- },
175
- "memory": {
176
- "note_from_last_turn": "Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42."
177
- },
178
- "constraints": {
179
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
180
- "allowed_actions": [
181
- {
182
- "type": "place_starting_road",
183
- "description": "Place your starting road",
184
- "example_parameters": "{\"from\": X, \"to\": Y}"
185
- },
186
- {
187
- "type": "wait_for_response",
188
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
189
- "example_parameters": "{}"
190
- }
191
- ]
192
- }
193
- }
194
-
195
- === Tool Results ===
196
-
197
- Tool: analyze_path_potential
198
- Parameters: {
199
- "from_node": 42,
200
- "reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port."
201
- }
202
- Result:
203
- {
204
- "llm_reasoning": "I'm checking which direction from my settlement at node 42 offers the best expansion opportunities. Node 41 seems to lead toward brick and wood resources (Node 31), while node 50 leads toward a 3:1 port.",
205
- "from_node": 42,
206
- "total_directions": 3,
207
- "paths": [
208
- {
209
- "direction": 43,
210
- "depth_1": {
211
- "node_id": 43,
212
- "resources": {
213
- "Wheat": [
214
-
215
- ... (truncated, full length: 7397 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_1.json DELETED
@@ -1,26 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T17:05:25.258899",
4
- "player_name": "Bob",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for high-yield and strategic resource combinations. Alice has already taken a very strong 12-pip spot at Node 20 (6-8-11 Brick/Sheep/Wood). \\n\\nLooking at the remaining options:\\n1. Node 43: (Wh9, Wh6, Wh9) - 13 pips. Extremely high yield, but all Wheat. Risky without a port.\\n2. Node 42: (Wh9, O5, Wh9) - 12 pips. High yield and provides Ore, which is scarce on this board (H17 is the only 5-Ore; other Ore hexes are 2 and 3). \\n3. Node 12: (W3, B6, S5) - 11 pips. Best remaining expansion spot (Wood/Brick).\\n4. Node 41: (O5, Wh9, B10) - 11 pips. Balanced Ore/Wheat/Brick.\\n\\nStrategic value of Node 42: It provides a strong foundation for an Ore/Wheat strategy (Cities/Dev Cards). More importantly, Node 42 is adjacent to both Node 43 (13 pips) and Node 41 (11 pips). By placing at 42, I secure a 12-pip spot and block the highest-yield spot on the board (43) and another strong contender (41), effectively dominating that corner of the map. I'll aim for a port or Wood/Brick on my second placement.\",\n \"note_to_self\": \"Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.\",\n \"say_outloud\": \"hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n} ",
8
- "parsed": {
9
- "internal_thinking": "Analyzing the board for high-yield and strategic resource combinations. Alice has already taken a very strong 12-pip spot at Node 20 (6-8-11 Brick/Sheep/Wood). \n\nLooking at the remaining options:\n1. Node 43: (Wh9, Wh6, Wh9) - 13 pips. Extremely high yield, but all Wheat. Risky without a port.\n2. Node 42: (Wh9, O5, Wh9) - 12 pips. High yield and provides Ore, which is scarce on this board (H17 is the only 5-Ore; other Ore hexes are 2 and 3). \n3. Node 12: (W3, B6, S5) - 11 pips. Best remaining expansion spot (Wood/Brick).\n4. Node 41: (O5, Wh9, B10) - 11 pips. Balanced Ore/Wheat/Brick.\n\nStrategic value of Node 42: It provides a strong foundation for an Ore/Wheat strategy (Cities/Dev Cards). More importantly, Node 42 is adjacent to both Node 43 (13 pips) and Node 41 (11 pips). By placing at 42, I secure a 12-pip spot and block the highest-yield spot on the board (43) and another strong contender (41), effectively dominating that corner of the map. I'll aim for a port or Wood/Brick on my second placement.",
10
- "note_to_self": "Alice is moving towards the 6-8-12 cluster at Node 10. I have the second pick in the second round, so I should be able to snag a decent Wood/Brick spot like Node 11 or 19 to balance the Ore/Wheat from Node 42.",
11
- "say_outloud": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.",
12
- "action_type": "place_starting_settlement",
13
- "parameters": {
14
- "node": 42
15
- }
16
- },
17
- "model": "gemini-3-flash-preview",
18
- "tokens": {
19
- "prompt": 2294,
20
- "completion": 503,
21
- "thinking": 12687,
22
- "total": 15484
23
- },
24
- "latency_seconds": 74.60140585899353,
25
- "error": null
26
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Bob/responses/response_2.json DELETED
@@ -1,27 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T17:05:51.387467",
4
- "player_name": "Bob",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me access to Ore (5) and Wheat (9, 9). This is a strong start for a city/development card strategy, but I'm completely lacking Wood and Brick. Looking at the expansion possibilities from node 42, node 41 is the most attractive. It borders Brick (10), Ore (5), and Wheat (9), and it leads directly toward node 31 (Brick 10, Wood 11, Wheat 9) and the Wood 2:1 port at node 40. Node 43 is also high production (Wheat 6 and 9), but it doubles down on resources I already have. Node 50 leads to a 3:1 port but has lower overall pip value. Pointing toward 41 gives me the best chance to balance my resources as the game progresses.\",\n \"note_to_self\": \"Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.\",\n \"say_outloud\": \"pointing my road toward the middle, looking to balance out this wheat with some brick soon.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n}",
8
- "parsed": {
9
- "internal_thinking": "I've placed my first settlement on node 42, which gives me access to Ore (5) and Wheat (9, 9). This is a strong start for a city/development card strategy, but I'm completely lacking Wood and Brick. Looking at the expansion possibilities from node 42, node 41 is the most attractive. It borders Brick (10), Ore (5), and Wheat (9), and it leads directly toward node 31 (Brick 10, Wood 11, Wheat 9) and the Wood 2:1 port at node 40. Node 43 is also high production (Wheat 6 and 9), but it doubles down on resources I already have. Node 50 leads to a 3:1 port but has lower overall pip value. Pointing toward 41 gives me the best chance to balance my resources as the game progresses. [Response was too brief]",
10
- "note_to_self": "Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.",
11
- "say_outloud": "pointing my road toward the middle, looking to balance out this wheat with some brick soon.",
12
- "action_type": "place_starting_road",
13
- "parameters": {
14
- "from": 42,
15
- "to": 41
16
- }
17
- },
18
- "model": "gemini-3-flash-preview",
19
- "tokens": {
20
- "prompt": 5937,
21
- "completion": 416,
22
- "thinking": 2906,
23
- "total": 9713
24
- },
25
- "latency_seconds": 15.35095763206482,
26
- "error": null
27
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Charlie/Charlie.md DELETED
@@ -1,255 +0,0 @@
1
- # AI Agent Log: Charlie
2
-
3
- **Session:** session_20260109_170256
4
- **Started:** 2026-01-09 17:02:56
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 17:05:51
13
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
-
15
-
16
- ### What Happened
17
- It's your turn.
18
-
19
- ### Prompt Sent
20
- See: [prompt_1.json](prompts/prompt_1.json)
21
-
22
-
23
- ### 🔧 Tool Follow-up (Iteration 2)
24
-
25
- **Time:** 17:06:13
26
-
27
- **Tool Results:**
28
- ```
29
- === Tool Results ===
30
-
31
- Tool: find_best_nodes
32
- Parameters: {
33
- "min_pips": 10,
34
- "reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded."
35
- }
36
- Result:
37
- {
38
- "llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.",
39
- "query": {
40
- "min_pips": 10,
41
- "must_have_resource": null,
42
- "exclude_blocked": true,
43
- "prefer_port": false
44
- },
45
- "total_found": 5,
46
- "nodes": [
47
- {
48
- "node_id": 12,
49
- "resources": {
50
- "Wood": [
51
- 3
52
- ],
53
- "Brick": [
54
- 6
55
- ],
56
- "Sheep": [
57
- 5
58
- ]
59
- },
60
- "resources_detailed": [
61
- {
62
- "type": "Wood",
63
- "number": 3,
64
- "pips": 2
65
- },
66
- {
67
- "type": "Brick",
68
- "number": 6,
69
- "pips": 5
70
- },
71
- {
72
- "type": "Sheep",
73
- "number": 5,
74
- "pips": 4
75
- }
76
- ],
77
- "total_pips": 11,
78
- "port": null,
79
- "neighbors": [
80
- 11,
81
- 13,
82
- 22
83
- ],
84
- "score": 12.5,
85
- "can_build": true,
86
- "occupied": false
87
- },
88
- {
89
- "node_id": 11,
90
- "resources": {
91
- "Brick": [
92
- 6
93
- ],
94
- "Sheep": [
95
- 5
96
- ],
97
- "Wood": [
98
- 12
99
- ]
100
- },
101
- "resources_detailed": [
102
- {
103
- "type": "Brick",
104
- "number": 6,
105
- "pips": 5
106
- },
107
- {
108
- "type": "Sheep",
109
- "number": 5,
110
- "pips": 4
111
- },
112
- {
113
- "type": "Wood",
114
- "number": 12,
115
- "pips": 1
116
- }
117
- ],
118
- "total_pips": 10,
119
- "port": null,
120
- "neighbors": [
121
- 10,
122
- 12,
123
- 3
124
- ],
125
- "score": 11.5,
126
- "can_build": true,
127
- "occupied": false
128
- },
129
- {
130
- "node_id": 25,
131
- "resources": {
132
- "Sheep": [
133
- 4
134
- ],
135
- "Ore": [
136
- 3
137
- ],
138
- "Wheat": [
139
- 8
140
- ]
141
- },
142
- "resources_detailed": [
143
- {
144
- "type": "Sheep",
145
- "number": 4,
146
- "pips": 3
147
- },
148
- {
149
- "type": "Ore",
150
- "number": 3,
151
- "pips": 2
152
- },
153
- {
154
- "type": "Wheat",
155
- "number": 8,
156
- "pips": 5
157
- }
158
- ],
159
- "total_pips": 10,
160
- "port": null,
161
- "neighbors": [
162
- 24,
163
- 26,
164
- 36
165
- ],
166
- "score": 11.5,
167
- "can_build": true,
168
- "occupied": false
169
- },
170
- {
171
- "node_id": 14,
172
- "resources": {
173
- "Wheat": [
174
- 8
175
- ],
176
- "Wood": [
177
- 3,
178
- 4
179
- ]
180
- },
181
- "resources_detailed": [
182
- {
183
- "type": "Wheat",
184
- "number": 8,
185
- "pips": 5
186
- },
187
- {
188
- "type": "Wood",
189
- "number": 3,
190
- "pips": 2
191
- },
192
- {
193
- "type": "Wood",
194
- "number": 4,
195
- "pips": 3
196
- }
197
- ],
198
- "total_pips": 10,
199
- "port": null,
200
- "neighbors": [
201
- 13,
202
- 15,
203
- 24
204
- ],
205
- "score": 11.0,
206
- "can_build": true,
207
- "occupied": false
208
- },
209
- {
210
- "node_id": 44,
211
- "resources": {
212
- "Ore": [
213
- 2
214
- ],
215
- "Wheat": [
216
- 9,
217
- 6
218
- ]
219
- },
220
- "resources_detailed": [
221
- {
222
- "type": "Ore",
223
- "number": 2,
224
- "pips": 1
225
- },
226
- {
227
- "type": "Wheat",
228
- "number": 9,
229
- "pips": 4
230
- },
231
- {
232
- "type": "Wheat",
233
- "number": 6,
234
- "pips": 5
235
- }
236
- ],
237
- "total_pips": 10,
238
- "port": null,
239
- "neighbors": [
240
- 43,
241
- 45,
242
- 52
243
- ],
244
- "score": 11.0,
245
- "can_build": true,
246
- "occupied": false
247
- }
248
- ]
249
- }
250
- ---
251
-
252
- ```
253
-
254
- See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
255
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 1,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:06:13.650150",
5
- "player_name": "Charlie",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"],[42,\\\"Bob\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[42,41],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone, good luck! i'll start things off here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"going to point my road towards the top, looks like some good spots to expand into later.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"pointing my road toward the middle, looking to balance out this wheat with some brick soon.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 5,\n \"nodes\": [\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/Charlie/prompts/iterations/prompt_1_iter2.txt DELETED
@@ -1,315 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #1 ===
2
- Player: Charlie
3
- Timestamp: 2026-01-09T17:06:13.650817
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: find_best_nodes
10
- Parameters: {
11
- "min_pips": 10,
12
- "reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded."
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.",
17
- "query": {
18
- "min_pips": 10,
19
- "must_have_resource": null,
20
- "exclude_blocked": true,
21
- "prefer_port": false
22
- },
23
- "total_found": 5,
24
- "nodes": [
25
- {
26
- "node_id": 12,
27
- "resources": {
28
- "Wood": [
29
- 3
30
- ],
31
- "Brick": [
32
- 6
33
- ],
34
- "Sheep": [
35
- 5
36
- ]
37
- },
38
- "resources_detailed": [
39
- {
40
- "type": "Wood",
41
- "number": 3,
42
- "pips": 2
43
- },
44
- {
45
- "type": "Brick",
46
- "number": 6,
47
- "pips": 5
48
- },
49
- {
50
- "type": "Sheep",
51
- "number": 5,
52
- "pips": 4
53
- }
54
- ],
55
- "total_pips": 11,
56
- "port": null,
57
- "neighbors": [
58
- 11,
59
- 13,
60
- 22
61
- ],
62
- "score": 12.5,
63
- "can_build": true,
64
- "occupied": false
65
- },
66
- {
67
- "node_id": 11,
68
- "resources": {
69
- "Brick": [
70
- 6
71
- ],
72
- "Sheep": [
73
- 5
74
- ],
75
- "Wood": [
76
- 12
77
- ]
78
- },
79
- "resources_detailed": [
80
- {
81
- "type": "Brick",
82
- "number": 6,
83
- "pips": 5
84
- },
85
- {
86
- "type": "Sheep",
87
- "number": 5,
88
- "pips": 4
89
- },
90
- {
91
- "type": "Wood",
92
- "number": 12,
93
- "pips": 1
94
- }
95
- ],
96
- "total_pips": 10,
97
- "port": null,
98
- "neighbors": [
99
- 10,
100
- 12,
101
- 3
102
- ],
103
- "score": 11.5,
104
- "can_build": true,
105
- "occupied": false
106
- },
107
- {
108
- "node_id": 25,
109
- "resources": {
110
- "Sheep": [
111
- 4
112
- ],
113
- "Ore": [
114
- 3
115
- ],
116
- "Wheat": [
117
- 8
118
- ]
119
- },
120
- "resources_detailed": [
121
- {
122
- "type": "Sheep",
123
- "number": 4,
124
- "pips": 3
125
- },
126
- {
127
- "type": "Ore",
128
- "number": 3,
129
- "pips": 2
130
- },
131
- {
132
- "type": "Wheat",
133
- "number": 8,
134
- "pips": 5
135
- }
136
- ],
137
- "total_pips": 10,
138
- "port": null,
139
- "neighbors": [
140
- 24,
141
- 26,
142
- 36
143
- ],
144
- "score": 11.5,
145
- "can_build": true,
146
- "occupied": false
147
- },
148
- {
149
- "node_id": 14,
150
- "resources": {
151
- "Wheat": [
152
- 8
153
- ],
154
- "Wood": [
155
- 3,
156
- 4
157
- ]
158
- },
159
- "resources_detailed": [
160
- {
161
- "type": "Wheat",
162
- "number": 8,
163
- "pips": 5
164
- },
165
- {
166
- "type": "Wood",
167
- "number": 3,
168
- "pips": 2
169
- },
170
- {
171
- "type": "Wood",
172
- "number": 4,
173
- "pips": 3
174
- }
175
- ],
176
- "total_pips": 10,
177
- "port": null,
178
- "neighbors": [
179
- 13,
180
- 15,
181
- 24
182
- ],
183
- "score": 11.0,
184
- "can_build": true,
185
- "occupied": false
186
- },
187
- {
188
- "node_id": 44,
189
- "resources": {
190
- "Ore": [
191
- 2
192
- ],
193
- "Wheat": [
194
- 9,
195
- 6
196
- ]
197
- },
198
- "resources_detailed": [
199
- {
200
- "type": "Ore",
201
- "number": 2,
202
- "pips": 1
203
- },
204
- {
205
- "type": "Wheat",
206
- "number": 9,
207
- "pips": 4
208
- },
209
- {
210
- "type": "Wheat",
211
- "number": 6,
212
- "pips": 5
213
- }
214
- ],
215
- "total_pips": 10,
216
- "port": null,
217
- "neighbors": [
218
- 43,
219
- 45,
220
- 52
221
- ],
222
- "score": 11.0,
223
- "can_build": true,
224
- "occupied": false
225
- }
226
- ]
227
- }
228
- ---
229
-
230
-
231
- --- Full Context Sent to LLM ---
232
- {
233
- "meta_data": {
234
- "agent_name": "Charlie",
235
- "role": null
236
- },
237
- "task_context": {
238
- "what_just_happened": "It's your turn.",
239
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
240
- },
241
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
242
- "social_context": {
243
- "recent_chat": [
244
- {
245
- "from": "Alice",
246
- "message": "hey everyone, good luck! i'll start things off here on the 6-8-11."
247
- },
248
- {
249
- "from": "Alice",
250
- "message": "going to point my road towards the top, looks like some good spots to expand into later."
251
- },
252
- {
253
- "from": "Bob",
254
- "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me."
255
- },
256
- {
257
- "from": "Bob",
258
- "message": "pointing my road toward the middle, looking to balance out this wheat with some brick soon."
259
- }
260
- ]
261
- },
262
- "constraints": {
263
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
264
- "allowed_actions": [
265
- {
266
- "type": "place_starting_settlement",
267
- "description": "Place your starting settlement",
268
- "example_parameters": "{\"node\": X}"
269
- },
270
- {
271
- "type": "wait_for_response",
272
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
273
- "example_parameters": "{}"
274
- }
275
- ]
276
- }
277
- }
278
-
279
- === Tool Results ===
280
-
281
- Tool: find_best_nodes
282
- Parameters: {
283
- "min_pips": 10,
284
- "reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded."
285
- }
286
- Result:
287
- {
288
- "llm_reasoning": "Looking for high production spots for the first settlement. I am 3rd to place, so I want to secure a high-yield location before the board gets crowded.",
289
- "query": {
290
- "min_pips": 10,
291
- "must_have_resource": null,
292
- "exclude_blocked": true,
293
- "prefer_port": false
294
- },
295
- "total_found": 5,
296
- "nodes": [
297
- {
298
- "node_id": 12,
299
- "resources": {
300
- "Wood": [
301
- 3
302
- ],
303
- "Brick": [
304
- 6
305
- ],
306
- "Sheep": [
307
- 5
308
- ]
309
- },
310
- "resources_detailed": [
311
- {
312
- "type": "Wood",
313
- "number": 3,
314
- "pip
315
- ... (truncated, full length: 8106 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/agent_memories.json DELETED
@@ -1,10 +0,0 @@
1
- {
2
- "Alice": {
3
- "note_to_self": "I am prioritizing the path toward the 3:1 port at node 9 and the high-yield node 11.",
4
- "last_updated": "2026-01-09T17:05:51.390023"
5
- },
6
- "Bob": {
7
- "note_to_self": "Alice is prioritizing the Wood/Brick cluster at the top (nodes 10/20). I need to ensure my second settlement secures a reliable Wood or Brick source, possibly node 11 or 13 if they remain open, or expand quickly toward node 31.",
8
- "last_updated": "2026-01-09T17:05:51.390031"
9
- }
10
- }
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/chat_history.json DELETED
@@ -1,28 +0,0 @@
1
- {
2
- "messages": [
3
- {
4
- "timestamp": "2026-01-09T17:03:34.562504",
5
- "from": "Alice",
6
- "to": "all",
7
- "message": "hey everyone, good luck! i'll start things off here on the 6-8-11."
8
- },
9
- {
10
- "timestamp": "2026-01-09T17:04:09.152211",
11
- "from": "Alice",
12
- "to": "all",
13
- "message": "going to point my road towards the top, looks like some good spots to expand into later."
14
- },
15
- {
16
- "timestamp": "2026-01-09T17:05:25.269147",
17
- "from": "Bob",
18
- "to": "all",
19
- "message": "hey alice, that's a great spot. i think i'll set up down here on the ore and wheat, looks like a solid start for me."
20
- },
21
- {
22
- "timestamp": "2026-01-09T17:05:51.397285",
23
- "from": "Bob",
24
- "to": "all",
25
- "message": "pointing my road toward the middle, looking to balance out this wheat with some brick soon."
26
- }
27
- ]
28
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170256/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_170256",
3
- "start_time": "2026-01-09T17:02:56.603302",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Alice/Alice.md DELETED
@@ -1,483 +0,0 @@
1
- # AI Agent Log: Alice
2
-
3
- **Session:** session_20260109_170804
4
- **Started:** 2026-01-09 17:08:04
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 17:08:06
13
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
-
15
-
16
- ### What Happened
17
- It's your turn.
18
-
19
- ### Prompt Sent
20
- See: [prompt_1.json](prompts/prompt_1.json)
21
-
22
-
23
- ### 🔧 Tool Follow-up (Iteration 2)
24
-
25
- **Time:** 17:08:15
26
-
27
- **Tool Results:**
28
- ```
29
- === Tool Results ===
30
-
31
- Tool: find_best_nodes
32
- Parameters: {
33
- "min_pips": 11,
34
- "reasoning": "Looking for high yield starting positions with good resource diversity for the first placement."
35
- }
36
- Result:
37
- {
38
- "llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.",
39
- "query": {
40
- "min_pips": 11,
41
- "must_have_resource": null,
42
- "exclude_blocked": true,
43
- "prefer_port": false
44
- },
45
- "total_found": 6,
46
- "nodes": [
47
- {
48
- "node_id": 20,
49
- "resources": {
50
- "Wood": [
51
- 11
52
- ],
53
- "Brick": [
54
- 6
55
- ],
56
- "Sheep": [
57
- 8
58
- ]
59
- },
60
- "resources_detailed": [
61
- {
62
- "type": "Wood",
63
- "number": 11,
64
- "pips": 2
65
- },
66
- {
67
- "type": "Brick",
68
- "number": 6,
69
- "pips": 5
70
- },
71
- {
72
- "type": "Sheep",
73
- "number": 8,
74
- "pips": 5
75
- }
76
- ],
77
- "total_pips": 12,
78
- "port": null,
79
- "neighbors": [
80
- 19,
81
- 21,
82
- 10
83
- ],
84
- "score": 13.5,
85
- "can_build": true,
86
- "occupied": false
87
- },
88
- {
89
- "node_id": 43,
90
- "resources": {
91
- "Wheat": [
92
- 9,
93
- 6,
94
- 9
95
- ]
96
- },
97
- "resources_detailed": [
98
- {
99
- "type": "Wheat",
100
- "number": 9,
101
- "pips": 4
102
- },
103
- {
104
- "type": "Wheat",
105
- "number": 6,
106
- "pips": 5
107
- },
108
- {
109
- "type": "Wheat",
110
- "number": 9,
111
- "pips": 4
112
- }
113
- ],
114
- "total_pips": 13,
115
- "port": null,
116
- "neighbors": [
117
- 42,
118
- 44,
119
- 33
120
- ],
121
- "score": 13.5,
122
- "can_build": true,
123
- "occupied": false
124
- },
125
- {
126
- "node_id": 42,
127
- "resources": {
128
- "Wheat": [
129
- 9,
130
- 9
131
- ],
132
- "Ore": [
133
- 5
134
- ]
135
- },
136
- "resources_detailed": [
137
- {
138
- "type": "Wheat",
139
- "number": 9,
140
- "pips": 4
141
- },
142
- {
143
- "type": "Ore",
144
- "number": 5,
145
- "pips": 4
146
- },
147
- {
148
- "type": "Wheat",
149
- "number": 9,
150
- "pips": 4
151
- }
152
- ],
153
- "total_pips": 12,
154
- "port": null,
155
- "neighbors": [
156
- 41,
157
- 43,
158
- 50
159
- ],
160
- "score": 13.0,
161
- "can_build": true,
162
- "occupied": false
163
- },
164
- {
165
- "node_id": 10,
166
- "resources": {
167
- "Brick": [
168
- 6
169
- ],
170
- "Sheep": [
171
- 8
172
- ],
173
- "Wood": [
174
- 12
175
- ]
176
- },
177
- "resources_detailed": [
178
- {
179
- "type": "Brick",
180
- "number": 6,
181
- "pips": 5
182
- },
183
- {
184
- "type": "Sheep",
185
- "number": 8,
186
- "pips": 5
187
- },
188
- {
189
- "type": "Wood",
190
- "number": 12,
191
- "pips": 1
192
- }
193
- ],
194
- "total_pips": 11,
195
- "port": null,
196
- "neighbors": [
197
- 9,
198
- 11,
199
- 20
200
- ],
201
- "score": 12.5,
202
- "can_build": true,
203
- "occupied": false
204
- },
205
- {
206
- "node_id": 12,
207
- "resources": {
208
- "Wood": [
209
- 3
210
- ],
211
- "Brick": [
212
- 6
213
- ],
214
- "Sheep": [
215
- 5
216
- ]
217
- },
218
- "resources_detailed": [
219
- {
220
- "type": "Wood",
221
- "number": 3,
222
- "pips": 2
223
- },
224
- {
225
- "type": "Brick",
226
- "number": 6,
227
- "pips": 5
228
- },
229
- {
230
- "type": "Sheep",
231
- "number": 5,
232
- "pips": 4
233
- }
234
- ],
235
- "total_pips": 11,
236
- "port": null,
237
- "neighbors": [
238
- 11,
239
- 13,
240
- 22
241
- ],
242
- "score": 12.5,
243
- "can_build": true,
244
- "occupied": false
245
- },
246
- {
247
- "node_id": 41,
248
- "resources": {
249
- "Ore": [
250
- 5
251
- ],
252
- "Wheat": [
253
- 9
254
- ],
255
- "Brick": [
256
- 10
257
- ]
258
- },
259
- "resources_detailed": [
260
- {
261
- "type": "Ore",
262
- "number": 5,
263
- "pips": 4
264
- },
265
- {
266
- "type": "Wheat",
267
- "number": 9,
268
- "pips": 4
269
- },
270
- {
271
- "type": "Brick",
272
- "number": 10,
273
- "pips": 3
274
- }
275
- ],
276
- "total_pips": 11,
277
- "port": null,
278
- "neighbors": [
279
- 40,
280
- 42,
281
- 31
282
- ],
283
- "score": 12.5,
284
- "can_build": true,
285
- "occupied": false
286
- }
287
- ]
288
- }
289
- ---
290
-
291
- ```
292
-
293
- See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
294
-
295
- ### Response Received ✅
296
-
297
- **Latency:** 5.70s | **Tokens:** 8315 (in:5878 out:305) | **Cost:** $0.003854
298
-
299
- **Thinking:** This is the first placement of the game. I'm looking for high-yield nodes with a good mix of resources for early expansion (Wood and Brick). Node 20 stands out with a total of 12 pips, including a 6-Brick and an 8-Sheep, which are high-frequency numbers. It also provides 11-Wood. This gives me a strong foundation for building roads and settlements early on. Node 43 has 13 pips but is triple Wheat, which is too specialized for a first placement. Node 42 is good for an Ore/Wheat strategy but lacks the expansion materials I want right now. [Response was too brief]
300
-
301
- **Note to Self:** Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.
302
-
303
- **Says:** "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
304
-
305
- **Action:** **place_starting_settlement** - {"node": 20}
306
-
307
- ---
308
-
309
- ## Request #2 - 🎯 ACTIVE TURN
310
-
311
- **Time:** 17:08:23
312
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
313
-
314
-
315
- ### What Happened
316
- You just placed your starting settlement. Now place your starting road adjacent to it.
317
-
318
- ### Prompt Sent
319
- See: [prompt_2.json](prompts/prompt_2.json)
320
-
321
-
322
- ### 🔧 Tool Follow-up (Iteration 2)
323
-
324
- **Time:** 17:08:33
325
-
326
- **Tool Results:**
327
- ```
328
- === Tool Results ===
329
-
330
- Tool: analyze_path_potential
331
- Parameters: {
332
- "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
333
- "from_node": 20
334
- }
335
- Result:
336
- {
337
- "llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
338
- "from_node": 20,
339
- "total_directions": 3,
340
- "paths": [
341
- {
342
- "direction": 10,
343
- "depth_1": {
344
- "node_id": 10,
345
- "resources": {
346
- "Brick": [
347
- 6
348
- ],
349
- "Sheep": [
350
- 8
351
- ],
352
- "Wood": [
353
- 12
354
- ]
355
- },
356
- "total_pips": 11,
357
- "port": null,
358
- "can_build": false,
359
- "occupied": false
360
- },
361
- "depth_2": {
362
- "reachable_nodes": [
363
- {
364
- "node_id": 9,
365
- "total_pips": 6,
366
- "port": "?3",
367
- "can_build": true
368
- },
369
- {
370
- "node_id": 11,
371
- "total_pips": 10,
372
- "port": null,
373
- "can_build": true
374
- }
375
- ],
376
- "best_node": 11,
377
- "best_pips": 10
378
- },
379
- "highlights": [
380
- "Port (?3) at depth 2 (node 9)"
381
- ],
382
- "score": 17.5
383
- },
384
- {
385
- "direction": 19,
386
- "depth_1": {
387
- "node_id": 19,
388
- "resources": {
389
- "Wood": [
390
- 11
391
- ],
392
- "Brick": [
393
- 10
394
- ],
395
- "Sheep": [
396
- 8
397
- ]
398
- },
399
- "total_pips": 10,
400
- "port": null,
401
- "can_build": false,
402
- "occupied": false
403
- },
404
- "depth_2": {
405
- "reachable_nodes": [
406
- {
407
- "node_id": 18,
408
- "total_pips": 8,
409
- "port": null,
410
- "can_build": true
411
- },
412
- {
413
- "node_id": 30,
414
- "total_pips": 8,
415
- "port": null,
416
- "can_build": true
417
- }
418
- ],
419
- "best_node": 18,
420
- "best_pips": 8
421
- },
422
- "highlights": [],
423
- "score": 14.0
424
- },
425
- {
426
- "direction": 21,
427
- "depth_1": {
428
- "node_id": 21,
429
- "resources": {
430
- "Wood": [
431
- 11
432
- ],
433
- "Brick": [
434
- 6
435
- ]
436
- },
437
- "total_pips": 7,
438
- "port": null,
439
- "can_build": false,
440
- "occupied": false
441
- },
442
- "depth_2": {
443
- "reachable_nodes": [
444
- {
445
- "node_id": 22,
446
- "total_pips": 7,
447
- "port": null,
448
- "can_build": true
449
- },
450
- {
451
- "node_id": 32,
452
- "total_pips": 6,
453
- "port": null,
454
- "can_build": true
455
- }
456
- ],
457
- "best_node": 22,
458
- "best_pips": 7
459
- },
460
- "highlights": [],
461
- "score": 10.5
462
- }
463
- ]
464
- }
465
- ---
466
-
467
- ```
468
-
469
- See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
470
-
471
- ### Response Received ✅
472
-
473
- **Latency:** 10.40s | **Tokens:** 8889 (in:5586 out:304) | **Cost:** $0.003705
474
-
475
- **Thinking:** I've placed my first settlement on Node 20, which gives me great coverage on Wood (11), Brick (6), and Sheep (8). Now I need to decide which direction to point my starting road. Comparing the options: Node 10 has the highest pip value (12) and leads toward a 3:1 port (Node 9) and another solid production spot (Node 11). Node 19 is decent (10 pips) but leads toward slightly lower numbers. Node 21 includes the Desert. Heading toward 10 is the clear winner for expansion potential and securing a port early. [Response was too brief]
476
-
477
- **Note to Self:** Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.
478
-
479
- **Says:** "pointing my road north, seems like a good direction to head."
480
-
481
- **Action:** **place_starting_road** - {"from": 20, "to": 10}
482
-
483
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 1,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:08:15.840446",
5
- "player_name": "Alice",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 11,\n \"reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high yield starting positions with good resource diversity for the first placement.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_1_iter2.txt DELETED
@@ -1,385 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #1 ===
2
- Player: Alice
3
- Timestamp: 2026-01-09T17:08:15.841094
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: find_best_nodes
10
- Parameters: {
11
- "min_pips": 11,
12
- "reasoning": "Looking for high yield starting positions with good resource diversity for the first placement."
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.",
17
- "query": {
18
- "min_pips": 11,
19
- "must_have_resource": null,
20
- "exclude_blocked": true,
21
- "prefer_port": false
22
- },
23
- "total_found": 6,
24
- "nodes": [
25
- {
26
- "node_id": 20,
27
- "resources": {
28
- "Wood": [
29
- 11
30
- ],
31
- "Brick": [
32
- 6
33
- ],
34
- "Sheep": [
35
- 8
36
- ]
37
- },
38
- "resources_detailed": [
39
- {
40
- "type": "Wood",
41
- "number": 11,
42
- "pips": 2
43
- },
44
- {
45
- "type": "Brick",
46
- "number": 6,
47
- "pips": 5
48
- },
49
- {
50
- "type": "Sheep",
51
- "number": 8,
52
- "pips": 5
53
- }
54
- ],
55
- "total_pips": 12,
56
- "port": null,
57
- "neighbors": [
58
- 19,
59
- 21,
60
- 10
61
- ],
62
- "score": 13.5,
63
- "can_build": true,
64
- "occupied": false
65
- },
66
- {
67
- "node_id": 43,
68
- "resources": {
69
- "Wheat": [
70
- 9,
71
- 6,
72
- 9
73
- ]
74
- },
75
- "resources_detailed": [
76
- {
77
- "type": "Wheat",
78
- "number": 9,
79
- "pips": 4
80
- },
81
- {
82
- "type": "Wheat",
83
- "number": 6,
84
- "pips": 5
85
- },
86
- {
87
- "type": "Wheat",
88
- "number": 9,
89
- "pips": 4
90
- }
91
- ],
92
- "total_pips": 13,
93
- "port": null,
94
- "neighbors": [
95
- 42,
96
- 44,
97
- 33
98
- ],
99
- "score": 13.5,
100
- "can_build": true,
101
- "occupied": false
102
- },
103
- {
104
- "node_id": 42,
105
- "resources": {
106
- "Wheat": [
107
- 9,
108
- 9
109
- ],
110
- "Ore": [
111
- 5
112
- ]
113
- },
114
- "resources_detailed": [
115
- {
116
- "type": "Wheat",
117
- "number": 9,
118
- "pips": 4
119
- },
120
- {
121
- "type": "Ore",
122
- "number": 5,
123
- "pips": 4
124
- },
125
- {
126
- "type": "Wheat",
127
- "number": 9,
128
- "pips": 4
129
- }
130
- ],
131
- "total_pips": 12,
132
- "port": null,
133
- "neighbors": [
134
- 41,
135
- 43,
136
- 50
137
- ],
138
- "score": 13.0,
139
- "can_build": true,
140
- "occupied": false
141
- },
142
- {
143
- "node_id": 10,
144
- "resources": {
145
- "Brick": [
146
- 6
147
- ],
148
- "Sheep": [
149
- 8
150
- ],
151
- "Wood": [
152
- 12
153
- ]
154
- },
155
- "resources_detailed": [
156
- {
157
- "type": "Brick",
158
- "number": 6,
159
- "pips": 5
160
- },
161
- {
162
- "type": "Sheep",
163
- "number": 8,
164
- "pips": 5
165
- },
166
- {
167
- "type": "Wood",
168
- "number": 12,
169
- "pips": 1
170
- }
171
- ],
172
- "total_pips": 11,
173
- "port": null,
174
- "neighbors": [
175
- 9,
176
- 11,
177
- 20
178
- ],
179
- "score": 12.5,
180
- "can_build": true,
181
- "occupied": false
182
- },
183
- {
184
- "node_id": 12,
185
- "resources": {
186
- "Wood": [
187
- 3
188
- ],
189
- "Brick": [
190
- 6
191
- ],
192
- "Sheep": [
193
- 5
194
- ]
195
- },
196
- "resources_detailed": [
197
- {
198
- "type": "Wood",
199
- "number": 3,
200
- "pips": 2
201
- },
202
- {
203
- "type": "Brick",
204
- "number": 6,
205
- "pips": 5
206
- },
207
- {
208
- "type": "Sheep",
209
- "number": 5,
210
- "pips": 4
211
- }
212
- ],
213
- "total_pips": 11,
214
- "port": null,
215
- "neighbors": [
216
- 11,
217
- 13,
218
- 22
219
- ],
220
- "score": 12.5,
221
- "can_build": true,
222
- "occupied": false
223
- },
224
- {
225
- "node_id": 41,
226
- "resources": {
227
- "Ore": [
228
- 5
229
- ],
230
- "Wheat": [
231
- 9
232
- ],
233
- "Brick": [
234
- 10
235
- ]
236
- },
237
- "resources_detailed": [
238
- {
239
- "type": "Ore",
240
- "number": 5,
241
- "pips": 4
242
- },
243
- {
244
- "type": "Wheat",
245
- "number": 9,
246
- "pips": 4
247
- },
248
- {
249
- "type": "Brick",
250
- "number": 10,
251
- "pips": 3
252
- }
253
- ],
254
- "total_pips": 11,
255
- "port": null,
256
- "neighbors": [
257
- 40,
258
- 42,
259
- 31
260
- ],
261
- "score": 12.5,
262
- "can_build": true,
263
- "occupied": false
264
- }
265
- ]
266
- }
267
- ---
268
-
269
-
270
- --- Full Context Sent to LLM ---
271
- {
272
- "meta_data": {
273
- "agent_name": "Alice",
274
- "role": null
275
- },
276
- "task_context": {
277
- "what_just_happened": "It's your turn.",
278
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
279
- },
280
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
281
- "constraints": {
282
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
283
- "allowed_actions": [
284
- {
285
- "type": "place_starting_settlement",
286
- "description": "Place your starting settlement",
287
- "example_parameters": "{\"node\": X}"
288
- },
289
- {
290
- "type": "wait_for_response",
291
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
292
- "example_parameters": "{}"
293
- }
294
- ]
295
- }
296
- }
297
-
298
- === Tool Results ===
299
-
300
- Tool: find_best_nodes
301
- Parameters: {
302
- "min_pips": 11,
303
- "reasoning": "Looking for high yield starting positions with good resource diversity for the first placement."
304
- }
305
- Result:
306
- {
307
- "llm_reasoning": "Looking for high yield starting positions with good resource diversity for the first placement.",
308
- "query": {
309
- "min_pips": 11,
310
- "must_have_resource": null,
311
- "exclude_blocked": true,
312
- "prefer_port": false
313
- },
314
- "total_found": 6,
315
- "nodes": [
316
- {
317
- "node_id": 20,
318
- "resources": {
319
- "Wood": [
320
- 11
321
- ],
322
- "Brick": [
323
- 6
324
- ],
325
- "Sheep": [
326
- 8
327
- ]
328
- },
329
- "resources_detailed": [
330
- {
331
- "type": "Wood",
332
- "number": 11,
333
- "pips": 2
334
- },
335
- {
336
- "type": "Brick",
337
- "number": 6,
338
- "pips": 5
339
- },
340
- {
341
- "type": "Sheep",
342
- "number": 8,
343
- "pips": 5
344
- }
345
- ],
346
- "total_pips": 12,
347
- "port": null,
348
- "neighbors": [
349
- 19,
350
- 21,
351
- 10
352
- ],
353
- "score": 13.5,
354
- "can_build": true,
355
- "occupied": false
356
- },
357
- {
358
- "node_id": 43,
359
- "resources": {
360
- "Wheat": [
361
- 9,
362
- 6,
363
- 9
364
- ]
365
- },
366
- "resources_detailed": [
367
- {
368
- "type": "Wheat",
369
- "number": 9,
370
- "pips": 4
371
- },
372
- {
373
- "type": "Wheat",
374
- "number": 6,
375
- "pips": 5
376
- },
377
- {
378
- "type": "Wheat",
379
- "number": 9,
380
- "pips": 4
381
- }
382
- ],
383
- "total_pips": 13,
384
-
385
- ... (truncated, full length: 7903 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 2,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:08:33.816307",
5
- "player_name": "Alice",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Alice/prompts/iterations/prompt_2_iter2.txt DELETED
@@ -1,233 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #2 ===
2
- Player: Alice
3
- Timestamp: 2026-01-09T17:08:33.818445
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: analyze_path_potential
10
- Parameters: {
11
- "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
12
- "from_node": 20
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
17
- "from_node": 20,
18
- "total_directions": 3,
19
- "paths": [
20
- {
21
- "direction": 10,
22
- "depth_1": {
23
- "node_id": 10,
24
- "resources": {
25
- "Brick": [
26
- 6
27
- ],
28
- "Sheep": [
29
- 8
30
- ],
31
- "Wood": [
32
- 12
33
- ]
34
- },
35
- "total_pips": 11,
36
- "port": null,
37
- "can_build": false,
38
- "occupied": false
39
- },
40
- "depth_2": {
41
- "reachable_nodes": [
42
- {
43
- "node_id": 9,
44
- "total_pips": 6,
45
- "port": "?3",
46
- "can_build": true
47
- },
48
- {
49
- "node_id": 11,
50
- "total_pips": 10,
51
- "port": null,
52
- "can_build": true
53
- }
54
- ],
55
- "best_node": 11,
56
- "best_pips": 10
57
- },
58
- "highlights": [
59
- "Port (?3) at depth 2 (node 9)"
60
- ],
61
- "score": 17.5
62
- },
63
- {
64
- "direction": 19,
65
- "depth_1": {
66
- "node_id": 19,
67
- "resources": {
68
- "Wood": [
69
- 11
70
- ],
71
- "Brick": [
72
- 10
73
- ],
74
- "Sheep": [
75
- 8
76
- ]
77
- },
78
- "total_pips": 10,
79
- "port": null,
80
- "can_build": false,
81
- "occupied": false
82
- },
83
- "depth_2": {
84
- "reachable_nodes": [
85
- {
86
- "node_id": 18,
87
- "total_pips": 8,
88
- "port": null,
89
- "can_build": true
90
- },
91
- {
92
- "node_id": 30,
93
- "total_pips": 8,
94
- "port": null,
95
- "can_build": true
96
- }
97
- ],
98
- "best_node": 18,
99
- "best_pips": 8
100
- },
101
- "highlights": [],
102
- "score": 14.0
103
- },
104
- {
105
- "direction": 21,
106
- "depth_1": {
107
- "node_id": 21,
108
- "resources": {
109
- "Wood": [
110
- 11
111
- ],
112
- "Brick": [
113
- 6
114
- ]
115
- },
116
- "total_pips": 7,
117
- "port": null,
118
- "can_build": false,
119
- "occupied": false
120
- },
121
- "depth_2": {
122
- "reachable_nodes": [
123
- {
124
- "node_id": 22,
125
- "total_pips": 7,
126
- "port": null,
127
- "can_build": true
128
- },
129
- {
130
- "node_id": 32,
131
- "total_pips": 6,
132
- "port": null,
133
- "can_build": true
134
- }
135
- ],
136
- "best_node": 22,
137
- "best_pips": 7
138
- },
139
- "highlights": [],
140
- "score": 10.5
141
- }
142
- ]
143
- }
144
- ---
145
-
146
-
147
- --- Full Context Sent to LLM ---
148
- {
149
- "meta_data": {
150
- "agent_name": "Alice",
151
- "role": null
152
- },
153
- "task_context": {
154
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
155
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
156
- },
157
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
158
- "social_context": {
159
- "recent_chat": [
160
- {
161
- "from": "Alice",
162
- "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
163
- }
164
- ]
165
- },
166
- "memory": {
167
- "note_from_last_turn": "Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy."
168
- },
169
- "constraints": {
170
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
171
- "allowed_actions": [
172
- {
173
- "type": "place_starting_road",
174
- "description": "Place your starting road",
175
- "example_parameters": "{\"from\": X, \"to\": Y}"
176
- },
177
- {
178
- "type": "wait_for_response",
179
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
180
- "example_parameters": "{}"
181
- }
182
- ]
183
- }
184
- }
185
-
186
- === Tool Results ===
187
-
188
- Tool: analyze_path_potential
189
- Parameters: {
190
- "reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
191
- "from_node": 20
192
- }
193
- Result:
194
- {
195
- "llm_reasoning": "I want to see which direction from my starting settlement at node 20 offers the best expansion opportunities toward Wheat and Ore, or valuable ports.",
196
- "from_node": 20,
197
- "total_directions": 3,
198
- "paths": [
199
- {
200
- "direction": 10,
201
- "depth_1": {
202
- "node_id": 10,
203
- "resources": {
204
- "Brick": [
205
- 6
206
- ],
207
- "Sheep": [
208
- 8
209
- ],
210
- "Wood": [
211
- 12
212
- ]
213
- },
214
- "total_pips": 11,
215
- "port": null,
216
- "can_build": false,
217
- "occupied": false
218
- },
219
- "depth_2": {
220
- "reachable_nodes": [
221
- {
222
- "node_id": 9,
223
- "total_pips": 6,
224
- "port": "?3",
225
- "can_build": true
226
- },
227
- {
228
- "node_id": 11,
229
- "total_pips": 10,
230
- "port": null,
231
- "can_build": true
232
-
233
- ... (truncated, full length: 6789 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_1.json DELETED
@@ -1,26 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T17:08:23.250884",
4
- "player_name": "Alice",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"This is the first placement of the game. I'm looking for high-yield nodes with a good mix of resources for early expansion (Wood and Brick). Node 20 stands out with a total of 12 pips, including a 6-Brick and an 8-Sheep, which are high-frequency numbers. It also provides 11-Wood. This gives me a strong foundation for building roads and settlements early on. Node 43 has 13 pips but is triple Wheat, which is too specialized for a first placement. Node 42 is good for an Ore/Wheat strategy but lacks the expansion materials I want right now.\",\n \"note_to_self\": \"Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.\",\n \"say_outloud\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n} ",
8
- "parsed": {
9
- "internal_thinking": "This is the first placement of the game. I'm looking for high-yield nodes with a good mix of resources for early expansion (Wood and Brick). Node 20 stands out with a total of 12 pips, including a 6-Brick and an 8-Sheep, which are high-frequency numbers. It also provides 11-Wood. This gives me a strong foundation for building roads and settlements early on. Node 43 has 13 pips but is triple Wheat, which is too specialized for a first placement. Node 42 is good for an Ore/Wheat strategy but lacks the expansion materials I want right now. [Response was too brief]",
10
- "note_to_self": "Secured a strong 6/8/11 spot (Node 20). Need to look for Ore and Wheat in the second round to balance the economy.",
11
- "say_outloud": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.",
12
- "action_type": "place_starting_settlement",
13
- "parameters": {
14
- "node": 20
15
- }
16
- },
17
- "model": "gemini-3-flash-preview",
18
- "tokens": {
19
- "prompt": 5878,
20
- "completion": 305,
21
- "thinking": 1541,
22
- "total": 8315
23
- },
24
- "latency_seconds": 5.697848081588745,
25
- "error": null
26
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Alice/responses/response_2.json DELETED
@@ -1,27 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T17:08:45.900623",
4
- "player_name": "Alice",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on Node 20, which gives me great coverage on Wood (11), Brick (6), and Sheep (8). Now I need to decide which direction to point my starting road. Comparing the options: Node 10 has the highest pip value (12) and leads toward a 3:1 port (Node 9) and another solid production spot (Node 11). Node 19 is decent (10 pips) but leads toward slightly lower numbers. Node 21 includes the Desert. Heading toward 10 is the clear winner for expansion potential and securing a port early.\",\n \"note_to_self\": \"Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.\",\n \"say_outloud\": \"pointing my road north, seems like a good direction to head.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
8
- "parsed": {
9
- "internal_thinking": "I've placed my first settlement on Node 20, which gives me great coverage on Wood (11), Brick (6), and Sheep (8). Now I need to decide which direction to point my starting road. Comparing the options: Node 10 has the highest pip value (12) and leads toward a 3:1 port (Node 9) and another solid production spot (Node 11). Node 19 is decent (10 pips) but leads toward slightly lower numbers. Node 21 includes the Desert. Heading toward 10 is the clear winner for expansion potential and securing a port early. [Response was too brief]",
10
- "note_to_self": "Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.",
11
- "say_outloud": "pointing my road north, seems like a good direction to head.",
12
- "action_type": "place_starting_road",
13
- "parameters": {
14
- "from": 20,
15
- "to": 10
16
- }
17
- },
18
- "model": "gemini-3-flash-preview",
19
- "tokens": {
20
- "prompt": 5586,
21
- "completion": 304,
22
- "thinking": 2588,
23
- "total": 8889
24
- },
25
- "latency_seconds": 10.404049396514893,
26
- "error": null
27
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Bob/Bob.md DELETED
@@ -1,651 +0,0 @@
1
- # AI Agent Log: Bob
2
-
3
- **Session:** session_20260109_170804
4
- **Started:** 2026-01-09 17:08:04
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 17:08:45
13
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
-
15
-
16
- ### What Happened
17
- It's your turn.
18
-
19
- ### Prompt Sent
20
- See: [prompt_1.json](prompts/prompt_1.json)
21
-
22
-
23
- ### 🔧 Tool Follow-up (Iteration 2)
24
-
25
- **Time:** 17:09:00
26
-
27
- **Tool Results:**
28
- ```
29
- === Tool Results ===
30
-
31
- Tool: find_best_nodes
32
- Parameters: {
33
- "reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later."
34
- }
35
- Result:
36
- {
37
- "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.",
38
- "query": {
39
- "min_pips": 0,
40
- "must_have_resource": null,
41
- "exclude_blocked": true,
42
- "prefer_port": false
43
- },
44
- "total_found": 50,
45
- "nodes": [
46
- {
47
- "node_id": 43,
48
- "resources": {
49
- "Wheat": [
50
- 9,
51
- 6,
52
- 9
53
- ]
54
- },
55
- "resources_detailed": [
56
- {
57
- "type": "Wheat",
58
- "number": 9,
59
- "pips": 4
60
- },
61
- {
62
- "type": "Wheat",
63
- "number": 6,
64
- "pips": 5
65
- },
66
- {
67
- "type": "Wheat",
68
- "number": 9,
69
- "pips": 4
70
- }
71
- ],
72
- "total_pips": 13,
73
- "port": null,
74
- "neighbors": [
75
- 42,
76
- 44,
77
- 33
78
- ],
79
- "score": 13.5,
80
- "can_build": true,
81
- "occupied": false
82
- },
83
- {
84
- "node_id": 42,
85
- "resources": {
86
- "Wheat": [
87
- 9,
88
- 9
89
- ],
90
- "Ore": [
91
- 5
92
- ]
93
- },
94
- "resources_detailed": [
95
- {
96
- "type": "Wheat",
97
- "number": 9,
98
- "pips": 4
99
- },
100
- {
101
- "type": "Ore",
102
- "number": 5,
103
- "pips": 4
104
- },
105
- {
106
- "type": "Wheat",
107
- "number": 9,
108
- "pips": 4
109
- }
110
- ],
111
- "total_pips": 12,
112
- "port": null,
113
- "neighbors": [
114
- 41,
115
- 43,
116
- 50
117
- ],
118
- "score": 13.0,
119
- "can_build": true,
120
- "occupied": false
121
- },
122
- {
123
- "node_id": 12,
124
- "resources": {
125
- "Wood": [
126
- 3
127
- ],
128
- "Brick": [
129
- 6
130
- ],
131
- "Sheep": [
132
- 5
133
- ]
134
- },
135
- "resources_detailed": [
136
- {
137
- "type": "Wood",
138
- "number": 3,
139
- "pips": 2
140
- },
141
- {
142
- "type": "Brick",
143
- "number": 6,
144
- "pips": 5
145
- },
146
- {
147
- "type": "Sheep",
148
- "number": 5,
149
- "pips": 4
150
- }
151
- ],
152
- "total_pips": 11,
153
- "port": null,
154
- "neighbors": [
155
- 11,
156
- 13,
157
- 22
158
- ],
159
- "score": 12.5,
160
- "can_build": true,
161
- "occupied": false
162
- },
163
- {
164
- "node_id": 41,
165
- "resources": {
166
- "Ore": [
167
- 5
168
- ],
169
- "Wheat": [
170
- 9
171
- ],
172
- "Brick": [
173
- 10
174
- ]
175
- },
176
- "resources_detailed": [
177
- {
178
- "type": "Ore",
179
- "number": 5,
180
- "pips": 4
181
- },
182
- {
183
- "type": "Wheat",
184
- "number": 9,
185
- "pips": 4
186
- },
187
- {
188
- "type": "Brick",
189
- "number": 10,
190
- "pips": 3
191
- }
192
- ],
193
- "total_pips": 11,
194
- "port": null,
195
- "neighbors": [
196
- 40,
197
- 42,
198
- 31
199
- ],
200
- "score": 12.5,
201
- "can_build": true,
202
- "occupied": false
203
- },
204
- {
205
- "node_id": 11,
206
- "resources": {
207
- "Brick": [
208
- 6
209
- ],
210
- "Sheep": [
211
- 5
212
- ],
213
- "Wood": [
214
- 12
215
- ]
216
- },
217
- "resources_detailed": [
218
- {
219
- "type": "Brick",
220
- "number": 6,
221
- "pips": 5
222
- },
223
- {
224
- "type": "Sheep",
225
- "number": 5,
226
- "pips": 4
227
- },
228
- {
229
- "type": "Wood",
230
- "number": 12,
231
- "pips": 1
232
- }
233
- ],
234
- "total_pips": 10,
235
- "port": null,
236
- "neighbors": [
237
- 10,
238
- 12,
239
- 3
240
- ],
241
- "score": 11.5,
242
- "can_build": true,
243
- "occupied": false
244
- },
245
- {
246
- "node_id": 25,
247
- "resources": {
248
- "Sheep": [
249
- 4
250
- ],
251
- "Ore": [
252
- 3
253
- ],
254
- "Wheat": [
255
- 8
256
- ]
257
- },
258
- "resources_detailed": [
259
- {
260
- "type": "Sheep",
261
- "number": 4,
262
- "pips": 3
263
- },
264
- {
265
- "type": "Ore",
266
- "number": 3,
267
- "pips": 2
268
- },
269
- {
270
- "type": "Wheat",
271
- "number": 8,
272
- "pips": 5
273
- }
274
- ],
275
- "total_pips": 10,
276
- "port": null,
277
- "neighbors": [
278
- 24,
279
- 26,
280
- 36
281
- ],
282
- "score": 11.5,
283
- "can_build": true,
284
- "occupied": false
285
- },
286
- {
287
- "node_id": 26,
288
- "resources": {
289
- "Sheep": [
290
- 4
291
- ],
292
- "Wheat": [
293
- 8
294
- ]
295
- },
296
- "resources_detailed": [
297
- {
298
- "type": "Sheep",
299
- "number": 4,
300
- "pips": 3
301
- },
302
- {
303
- "type": "Wheat",
304
- "number": 8,
305
- "pips": 5
306
- }
307
- ],
308
- "total_pips": 8,
309
- "port": "O2",
310
- "neighbors": [
311
- 25,
312
- 27,
313
- 16
314
- ],
315
- "score": 11.5,
316
- "can_build": true,
317
- "occupied": false
318
- },
319
- {
320
- "node_id": 50,
321
- "resources": {
322
- "Wheat": [
323
- 9
324
- ],
325
- "Ore": [
326
- 5
327
- ]
328
- },
329
- "resources_detailed": [
330
- {
331
- "type": "Wheat",
332
- "number": 9,
333
- "pips": 4
334
- },
335
- {
336
- "type": "Ore",
337
- "number": 5,
338
- "pips": 4
339
- }
340
- ],
341
- "total_pips": 8,
342
- "port": "?3",
343
- "neighbors": [
344
- 49,
345
- 51,
346
- 42
347
- ],
348
- "score": 11.5,
349
- "can_build": true,
350
- "occupied": false
351
- },
352
- {
353
- "node_id": 14,
354
- "resources": {
355
- "Wheat": [
356
- 8
357
- ],
358
- "Wood": [
359
- 3,
360
- 4
361
- ]
362
- },
363
- "resources_detailed": [
364
- {
365
- "type": "Wheat",
366
- "number": 8,
367
- "pips": 5
368
- },
369
- {
370
- "type": "Wood",
371
- "number": 3,
372
- "pips": 2
373
- },
374
- {
375
- "type": "Wood",
376
- "number": 4,
377
- "pips": 3
378
- }
379
- ],
380
- "total_pips": 10,
381
- "port": null,
382
- "neighbors": [
383
- 13,
384
- 15,
385
- 24
386
- ],
387
- "score": 11.0,
388
- "can_build": true,
389
- "occupied": false
390
- },
391
- {
392
- "node_id": 44,
393
- "resources": {
394
- "Ore": [
395
- 2
396
- ],
397
- "Wheat": [
398
- 9,
399
- 6
400
- ]
401
- },
402
- "resources_detailed": [
403
- {
404
- "type": "Ore",
405
- "number": 2,
406
- "pips": 1
407
- },
408
- {
409
- "type": "Wheat",
410
- "number": 9,
411
- "pips": 4
412
- },
413
- {
414
- "type": "Wheat",
415
- "number": 6,
416
- "pips": 5
417
- }
418
- ],
419
- "total_pips": 10,
420
- "port": null,
421
- "neighbors": [
422
- 43,
423
- 45,
424
- 52
425
- ],
426
- "score": 11.0,
427
- "can_build": true,
428
- "occupied": false
429
- }
430
- ]
431
- }
432
- ---
433
-
434
- ```
435
-
436
- See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
437
-
438
- ### Response Received ✅
439
-
440
- **Latency:** 39.07s | **Tokens:** 16509 (in:6959 out:421) | **Cost:** $0.004743
441
-
442
- **Thinking:** Alice has taken a strong 12-pip spot (6-8-11) with good Wood/Brick/Sheep. Looking at the board, node 12 is a very strong balanced option with 11 pips (W3, B6, S5). It provides the core expansion resources (Wood and Brick) with a high-probability 6-Brick. While node 43 has more pips (13), it's entirely Wheat, which is less flexible for a first settlement. Node 42 is also tempting for Ore/Wheat, but I'll prioritize a balanced start and look to secure an Ore spot on my second placement. I'll place my settlement on node 12 and plan to build my road towards node 13 to access more Wood (W4) and stay away from Alice's expansion path. [Response was too brief]
443
-
444
- **Note to Self:** Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.
445
-
446
- **Says:** "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
447
-
448
- **Action:** **place_starting_settlement** - {"node": 12}
449
-
450
- ---
451
-
452
- ## Request #2 - 🎯 ACTIVE TURN
453
-
454
- **Time:** 17:09:41
455
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
456
-
457
-
458
- ### What Happened
459
- You just placed your starting settlement. Now place your starting road adjacent to it.
460
-
461
- ### Prompt Sent
462
- See: [prompt_2.json](prompts/prompt_2.json)
463
-
464
-
465
- ### 🔧 Tool Follow-up (Iteration 2)
466
-
467
- **Time:** 17:09:54
468
-
469
- **Tool Results:**
470
- ```
471
- === Tool Results ===
472
-
473
- Tool: inspect_node
474
- Parameters: {
475
- "reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.",
476
- "node_id": 12
477
- }
478
- Result:
479
- {
480
- "node_id": 12,
481
- "exists": true,
482
- "resources": {
483
- "Wood": [
484
- 3
485
- ],
486
- "Brick": [
487
- 6
488
- ],
489
- "Sheep": [
490
- 5
491
- ]
492
- },
493
- "resources_detailed": [
494
- {
495
- "type": "Wood",
496
- "number": 3,
497
- "pips": 2
498
- },
499
- {
500
- "type": "Brick",
501
- "number": 6,
502
- "pips": 5
503
- },
504
- {
505
- "type": "Sheep",
506
- "number": 5,
507
- "pips": 4
508
- }
509
- ],
510
- "total_pips": 11,
511
- "port": null,
512
- "neighbors": [
513
- 11,
514
- 13,
515
- 22
516
- ],
517
- "occupied": true,
518
- "occupied_by": "Bob",
519
- "building_type": "settlement",
520
- "can_build_here": false,
521
- "blocked_reason": "Occupied by Bob's settlement",
522
- "llm_reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement."
523
- }
524
- ---
525
-
526
- Tool: analyze_path_potential
527
- Parameters: {
528
- "reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
529
- "direction_node": 13,
530
- "from_node": 12
531
- }
532
- Result:
533
- {
534
- "llm_reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
535
- "from_node": 12,
536
- "total_directions": 1,
537
- "paths": [
538
- {
539
- "direction": 13,
540
- "depth_1": {
541
- "node_id": 13,
542
- "resources": {
543
- "Wood": [
544
- 3,
545
- 4
546
- ],
547
- "Sheep": [
548
- 5
549
- ]
550
- },
551
- "total_pips": 9,
552
- "port": null,
553
- "can_build": false,
554
- "occupied": false
555
- },
556
- "depth_2": {
557
- "reachable_nodes": [
558
- {
559
- "node_id": 14,
560
- "total_pips": 10,
561
- "port": null,
562
- "can_build": true
563
- },
564
- {
565
- "node_id": 5,
566
- "total_pips": 7,
567
- "port": null,
568
- "can_build": true
569
- }
570
- ],
571
- "best_node": 14,
572
- "best_pips": 10
573
- },
574
- "highlights": [],
575
- "score": 14.0
576
- }
577
- ]
578
- }
579
- ---
580
-
581
- Tool: analyze_path_potential
582
- Parameters: {
583
- "direction_node": 22,
584
- "reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
585
- "from_node": 12
586
- }
587
- Result:
588
- {
589
- "llm_reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
590
- "from_node": 12,
591
- "total_directions": 1,
592
- "paths": [
593
- {
594
- "direction": 22,
595
- "depth_1": {
596
- "node_id": 22,
597
- "resources": {
598
- "Wood": [
599
- 3
600
- ],
601
- "Brick": [
602
- 6
603
- ]
604
- },
605
- "total_pips": 7,
606
- "port": null,
607
- "can_build": false,
608
- "occupied": false
609
- },
610
- "depth_2": {
611
- "reachable_nodes": [
612
- {
613
- "node_id": 21,
614
- "total_pips": 7,
615
- "port": null,
616
- "can_build": false
617
- },
618
- {
619
- "node_id": 23,
620
- "total_pips": 4,
621
- "port": null,
622
- "can_build": true
623
- }
624
- ],
625
- "best_node": 21,
626
- "best_pips": 7
627
- },
628
- "highlights": [],
629
- "score": 10.5
630
- }
631
- ]
632
- }
633
- ---
634
-
635
- ```
636
-
637
- See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
638
-
639
- ### Response Received ✅
640
-
641
- **Latency:** 14.01s | **Tokens:** 10275 (in:6105 out:473) | **Cost:** $0.004471
642
-
643
- **Thinking:** I've placed my first settlement on node 12, which gives me a strong start on Brick (6), Sheep (5), and some Wood (3). My main goal now is to secure a path toward Wheat and Ore, as I'm currently lacking those. Looking at the board, node 13 (Wood 3, Wood 4, Sheep 5) leads directly to node 14, which sits on a high-probability Wheat hex (Wheat 8) along with more Wood. This seems like the most logical expansion route to ensure I have access to all resources. Pathing toward node 11 is less ideal because it leads toward Alice's settlement at node 10, and node 22 leads into the desert. I'll point my road toward node 13 to set up for that Wheat 8 spot. [Response was too brief]
644
-
645
- **Note to Self:** I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.
646
-
647
- **Says:** "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!"
648
-
649
- **Action:** **place_starting_road** - {"from": 12, "to": 13}
650
-
651
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 1,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:09:00.623088",
5
- "player_name": "Bob",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.\",\n \"query\": {\n \"min_pips\": 0,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 50,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 26,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 8,\n \"port\": \"O2\",\n \"neighbors\": [\n 25,\n 27,\n 16\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 50,\n \"resources\": {\n \"Wheat\": [\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"neighbors\": [\n 49,\n 51,\n 42\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_1_iter2.txt DELETED
@@ -1,511 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #1 ===
2
- Player: Bob
3
- Timestamp: 2026-01-09T17:09:00.623866
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: find_best_nodes
10
- Parameters: {
11
- "reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later."
12
- }
13
- Result:
14
- {
15
- "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.",
16
- "query": {
17
- "min_pips": 0,
18
- "must_have_resource": null,
19
- "exclude_blocked": true,
20
- "prefer_port": false
21
- },
22
- "total_found": 50,
23
- "nodes": [
24
- {
25
- "node_id": 43,
26
- "resources": {
27
- "Wheat": [
28
- 9,
29
- 6,
30
- 9
31
- ]
32
- },
33
- "resources_detailed": [
34
- {
35
- "type": "Wheat",
36
- "number": 9,
37
- "pips": 4
38
- },
39
- {
40
- "type": "Wheat",
41
- "number": 6,
42
- "pips": 5
43
- },
44
- {
45
- "type": "Wheat",
46
- "number": 9,
47
- "pips": 4
48
- }
49
- ],
50
- "total_pips": 13,
51
- "port": null,
52
- "neighbors": [
53
- 42,
54
- 44,
55
- 33
56
- ],
57
- "score": 13.5,
58
- "can_build": true,
59
- "occupied": false
60
- },
61
- {
62
- "node_id": 42,
63
- "resources": {
64
- "Wheat": [
65
- 9,
66
- 9
67
- ],
68
- "Ore": [
69
- 5
70
- ]
71
- },
72
- "resources_detailed": [
73
- {
74
- "type": "Wheat",
75
- "number": 9,
76
- "pips": 4
77
- },
78
- {
79
- "type": "Ore",
80
- "number": 5,
81
- "pips": 4
82
- },
83
- {
84
- "type": "Wheat",
85
- "number": 9,
86
- "pips": 4
87
- }
88
- ],
89
- "total_pips": 12,
90
- "port": null,
91
- "neighbors": [
92
- 41,
93
- 43,
94
- 50
95
- ],
96
- "score": 13.0,
97
- "can_build": true,
98
- "occupied": false
99
- },
100
- {
101
- "node_id": 12,
102
- "resources": {
103
- "Wood": [
104
- 3
105
- ],
106
- "Brick": [
107
- 6
108
- ],
109
- "Sheep": [
110
- 5
111
- ]
112
- },
113
- "resources_detailed": [
114
- {
115
- "type": "Wood",
116
- "number": 3,
117
- "pips": 2
118
- },
119
- {
120
- "type": "Brick",
121
- "number": 6,
122
- "pips": 5
123
- },
124
- {
125
- "type": "Sheep",
126
- "number": 5,
127
- "pips": 4
128
- }
129
- ],
130
- "total_pips": 11,
131
- "port": null,
132
- "neighbors": [
133
- 11,
134
- 13,
135
- 22
136
- ],
137
- "score": 12.5,
138
- "can_build": true,
139
- "occupied": false
140
- },
141
- {
142
- "node_id": 41,
143
- "resources": {
144
- "Ore": [
145
- 5
146
- ],
147
- "Wheat": [
148
- 9
149
- ],
150
- "Brick": [
151
- 10
152
- ]
153
- },
154
- "resources_detailed": [
155
- {
156
- "type": "Ore",
157
- "number": 5,
158
- "pips": 4
159
- },
160
- {
161
- "type": "Wheat",
162
- "number": 9,
163
- "pips": 4
164
- },
165
- {
166
- "type": "Brick",
167
- "number": 10,
168
- "pips": 3
169
- }
170
- ],
171
- "total_pips": 11,
172
- "port": null,
173
- "neighbors": [
174
- 40,
175
- 42,
176
- 31
177
- ],
178
- "score": 12.5,
179
- "can_build": true,
180
- "occupied": false
181
- },
182
- {
183
- "node_id": 11,
184
- "resources": {
185
- "Brick": [
186
- 6
187
- ],
188
- "Sheep": [
189
- 5
190
- ],
191
- "Wood": [
192
- 12
193
- ]
194
- },
195
- "resources_detailed": [
196
- {
197
- "type": "Brick",
198
- "number": 6,
199
- "pips": 5
200
- },
201
- {
202
- "type": "Sheep",
203
- "number": 5,
204
- "pips": 4
205
- },
206
- {
207
- "type": "Wood",
208
- "number": 12,
209
- "pips": 1
210
- }
211
- ],
212
- "total_pips": 10,
213
- "port": null,
214
- "neighbors": [
215
- 10,
216
- 12,
217
- 3
218
- ],
219
- "score": 11.5,
220
- "can_build": true,
221
- "occupied": false
222
- },
223
- {
224
- "node_id": 25,
225
- "resources": {
226
- "Sheep": [
227
- 4
228
- ],
229
- "Ore": [
230
- 3
231
- ],
232
- "Wheat": [
233
- 8
234
- ]
235
- },
236
- "resources_detailed": [
237
- {
238
- "type": "Sheep",
239
- "number": 4,
240
- "pips": 3
241
- },
242
- {
243
- "type": "Ore",
244
- "number": 3,
245
- "pips": 2
246
- },
247
- {
248
- "type": "Wheat",
249
- "number": 8,
250
- "pips": 5
251
- }
252
- ],
253
- "total_pips": 10,
254
- "port": null,
255
- "neighbors": [
256
- 24,
257
- 26,
258
- 36
259
- ],
260
- "score": 11.5,
261
- "can_build": true,
262
- "occupied": false
263
- },
264
- {
265
- "node_id": 26,
266
- "resources": {
267
- "Sheep": [
268
- 4
269
- ],
270
- "Wheat": [
271
- 8
272
- ]
273
- },
274
- "resources_detailed": [
275
- {
276
- "type": "Sheep",
277
- "number": 4,
278
- "pips": 3
279
- },
280
- {
281
- "type": "Wheat",
282
- "number": 8,
283
- "pips": 5
284
- }
285
- ],
286
- "total_pips": 8,
287
- "port": "O2",
288
- "neighbors": [
289
- 25,
290
- 27,
291
- 16
292
- ],
293
- "score": 11.5,
294
- "can_build": true,
295
- "occupied": false
296
- },
297
- {
298
- "node_id": 50,
299
- "resources": {
300
- "Wheat": [
301
- 9
302
- ],
303
- "Ore": [
304
- 5
305
- ]
306
- },
307
- "resources_detailed": [
308
- {
309
- "type": "Wheat",
310
- "number": 9,
311
- "pips": 4
312
- },
313
- {
314
- "type": "Ore",
315
- "number": 5,
316
- "pips": 4
317
- }
318
- ],
319
- "total_pips": 8,
320
- "port": "?3",
321
- "neighbors": [
322
- 49,
323
- 51,
324
- 42
325
- ],
326
- "score": 11.5,
327
- "can_build": true,
328
- "occupied": false
329
- },
330
- {
331
- "node_id": 14,
332
- "resources": {
333
- "Wheat": [
334
- 8
335
- ],
336
- "Wood": [
337
- 3,
338
- 4
339
- ]
340
- },
341
- "resources_detailed": [
342
- {
343
- "type": "Wheat",
344
- "number": 8,
345
- "pips": 5
346
- },
347
- {
348
- "type": "Wood",
349
- "number": 3,
350
- "pips": 2
351
- },
352
- {
353
- "type": "Wood",
354
- "number": 4,
355
- "pips": 3
356
- }
357
- ],
358
- "total_pips": 10,
359
- "port": null,
360
- "neighbors": [
361
- 13,
362
- 15,
363
- 24
364
- ],
365
- "score": 11.0,
366
- "can_build": true,
367
- "occupied": false
368
- },
369
- {
370
- "node_id": 44,
371
- "resources": {
372
- "Ore": [
373
- 2
374
- ],
375
- "Wheat": [
376
- 9,
377
- 6
378
- ]
379
- },
380
- "resources_detailed": [
381
- {
382
- "type": "Ore",
383
- "number": 2,
384
- "pips": 1
385
- },
386
- {
387
- "type": "Wheat",
388
- "number": 9,
389
- "pips": 4
390
- },
391
- {
392
- "type": "Wheat",
393
- "number": 6,
394
- "pips": 5
395
- }
396
- ],
397
- "total_pips": 10,
398
- "port": null,
399
- "neighbors": [
400
- 43,
401
- 45,
402
- 52
403
- ],
404
- "score": 11.0,
405
- "can_build": true,
406
- "occupied": false
407
- }
408
- ]
409
- }
410
- ---
411
-
412
-
413
- --- Full Context Sent to LLM ---
414
- {
415
- "meta_data": {
416
- "agent_name": "Bob",
417
- "role": null
418
- },
419
- "task_context": {
420
- "what_just_happened": "It's your turn.",
421
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
422
- },
423
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
424
- "social_context": {
425
- "recent_chat": [
426
- {
427
- "from": "Alice",
428
- "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
429
- },
430
- {
431
- "from": "Alice",
432
- "message": "pointing my road north, seems like a good direction to head."
433
- }
434
- ]
435
- },
436
- "constraints": {
437
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
438
- "allowed_actions": [
439
- {
440
- "type": "place_starting_settlement",
441
- "description": "Place your starting settlement",
442
- "example_parameters": "{\"node\": X}"
443
- },
444
- {
445
- "type": "wait_for_response",
446
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
447
- "example_parameters": "{}"
448
- }
449
- ]
450
- }
451
- }
452
-
453
- === Tool Results ===
454
-
455
- Tool: find_best_nodes
456
- Parameters: {
457
- "reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later."
458
- }
459
- Result:
460
- {
461
- "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, especially focusing on wood/brick for early expansion and wheat/ore for later.",
462
- "query": {
463
- "min_pips": 0,
464
- "must_have_resource": null,
465
- "exclude_blocked": true,
466
- "prefer_port": false
467
- },
468
- "total_found": 50,
469
- "nodes": [
470
- {
471
- "node_id": 43,
472
- "resources": {
473
- "Wheat": [
474
- 9,
475
- 6,
476
- 9
477
- ]
478
- },
479
- "resources_detailed": [
480
- {
481
- "type": "Wheat",
482
- "number": 9,
483
- "pips": 4
484
- },
485
- {
486
- "type": "Wheat",
487
- "number": 6,
488
- "pips": 5
489
- },
490
- {
491
- "type": "Wheat",
492
- "number": 9,
493
- "pips": 4
494
- }
495
- ],
496
- "total_pips": 13,
497
- "port": null,
498
- "neighbors": [
499
- 42,
500
- 44,
501
- 33
502
- ],
503
- "score": 13.5,
504
- "can_build": true,
505
- "occupied": false
506
- },
507
- {
508
- "node_id": 42,
509
- "resources": {
510
- "Wheat":
511
- ... (truncated, full length: 10735 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 2,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:09:54.863886",
5
- "player_name": "Bob",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"direction_node\": 13,\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": [\n 3,\n 4\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n }\n ]\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"direction_node\": 22,\n \"reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Bob\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Bob\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\",\n \"node_id\": 12\n}\nResult:\n{\n \"node_id\": 12,\n \"exists\": true,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"occupied\": true,\n \"occupied_by\": \"Bob\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Bob's settlement\",\n \"llm_reasoning\": \"Verifying the current settlement's neighbors and hexes to plan the road placement.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"direction_node\": 13,\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 13,\n \"depth_1\": {\n \"node_id\": 13,\n \"resources\": {\n \"Wood\": [\n 3,\n 4\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 14,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 5,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 14,\n \"best_pips\": 10\n },\n \"highlights\": [],\n \"score\": 14.0\n }\n ]\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"direction_node\": 22,\n \"reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12\n}\nResult:\n{\n \"llm_reasoning\": \"Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.\",\n \"from_node\": 12,\n \"total_directions\": 1,\n \"paths\": [\n {\n \"direction\": 22,\n \"depth_1\": {\n \"node_id\": 22,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 21,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 23,\n \"total_pips\": 4,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 21,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Bob/prompts/iterations/prompt_2_iter2.txt DELETED
@@ -1,261 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #2 ===
2
- Player: Bob
3
- Timestamp: 2026-01-09T17:09:54.864764
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: inspect_node
10
- Parameters: {
11
- "reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.",
12
- "node_id": 12
13
- }
14
- Result:
15
- {
16
- "node_id": 12,
17
- "exists": true,
18
- "resources": {
19
- "Wood": [
20
- 3
21
- ],
22
- "Brick": [
23
- 6
24
- ],
25
- "Sheep": [
26
- 5
27
- ]
28
- },
29
- "resources_detailed": [
30
- {
31
- "type": "Wood",
32
- "number": 3,
33
- "pips": 2
34
- },
35
- {
36
- "type": "Brick",
37
- "number": 6,
38
- "pips": 5
39
- },
40
- {
41
- "type": "Sheep",
42
- "number": 5,
43
- "pips": 4
44
- }
45
- ],
46
- "total_pips": 11,
47
- "port": null,
48
- "neighbors": [
49
- 11,
50
- 13,
51
- 22
52
- ],
53
- "occupied": true,
54
- "occupied_by": "Bob",
55
- "building_type": "settlement",
56
- "can_build_here": false,
57
- "blocked_reason": "Occupied by Bob's settlement",
58
- "llm_reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement."
59
- }
60
- ---
61
-
62
- Tool: analyze_path_potential
63
- Parameters: {
64
- "reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
65
- "direction_node": 13,
66
- "from_node": 12
67
- }
68
- Result:
69
- {
70
- "llm_reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
71
- "from_node": 12,
72
- "total_directions": 1,
73
- "paths": [
74
- {
75
- "direction": 13,
76
- "depth_1": {
77
- "node_id": 13,
78
- "resources": {
79
- "Wood": [
80
- 3,
81
- 4
82
- ],
83
- "Sheep": [
84
- 5
85
- ]
86
- },
87
- "total_pips": 9,
88
- "port": null,
89
- "can_build": false,
90
- "occupied": false
91
- },
92
- "depth_2": {
93
- "reachable_nodes": [
94
- {
95
- "node_id": 14,
96
- "total_pips": 10,
97
- "port": null,
98
- "can_build": true
99
- },
100
- {
101
- "node_id": 5,
102
- "total_pips": 7,
103
- "port": null,
104
- "can_build": true
105
- }
106
- ],
107
- "best_node": 14,
108
- "best_pips": 10
109
- },
110
- "highlights": [],
111
- "score": 14.0
112
- }
113
- ]
114
- }
115
- ---
116
-
117
- Tool: analyze_path_potential
118
- Parameters: {
119
- "direction_node": 22,
120
- "reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
121
- "from_node": 12
122
- }
123
- Result:
124
- {
125
- "llm_reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
126
- "from_node": 12,
127
- "total_directions": 1,
128
- "paths": [
129
- {
130
- "direction": 22,
131
- "depth_1": {
132
- "node_id": 22,
133
- "resources": {
134
- "Wood": [
135
- 3
136
- ],
137
- "Brick": [
138
- 6
139
- ]
140
- },
141
- "total_pips": 7,
142
- "port": null,
143
- "can_build": false,
144
- "occupied": false
145
- },
146
- "depth_2": {
147
- "reachable_nodes": [
148
- {
149
- "node_id": 21,
150
- "total_pips": 7,
151
- "port": null,
152
- "can_build": false
153
- },
154
- {
155
- "node_id": 23,
156
- "total_pips": 4,
157
- "port": null,
158
- "can_build": true
159
- }
160
- ],
161
- "best_node": 21,
162
- "best_pips": 7
163
- },
164
- "highlights": [],
165
- "score": 10.5
166
- }
167
- ]
168
- }
169
- ---
170
-
171
-
172
- --- Full Context Sent to LLM ---
173
- {
174
- "meta_data": {
175
- "agent_name": "Bob",
176
- "role": null
177
- },
178
- "task_context": {
179
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
180
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
181
- },
182
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
183
- "social_context": {
184
- "recent_chat": [
185
- {
186
- "from": "Alice",
187
- "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
188
- },
189
- {
190
- "from": "Alice",
191
- "message": "pointing my road north, seems like a good direction to head."
192
- },
193
- {
194
- "from": "Bob",
195
- "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
196
- }
197
- ]
198
- },
199
- "memory": {
200
- "note_from_last_turn": "Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me."
201
- },
202
- "constraints": {
203
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
204
- "allowed_actions": [
205
- {
206
- "type": "place_starting_road",
207
- "description": "Place your starting road",
208
- "example_parameters": "{\"from\": X, \"to\": Y}"
209
- },
210
- {
211
- "type": "wait_for_response",
212
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
213
- "example_parameters": "{}"
214
- }
215
- ]
216
- }
217
- }
218
-
219
- === Tool Results ===
220
-
221
- Tool: inspect_node
222
- Parameters: {
223
- "reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.",
224
- "node_id": 12
225
- }
226
- Result:
227
- {
228
- "node_id": 12,
229
- "exists": true,
230
- "resources": {
231
- "Wood": [
232
- 3
233
- ],
234
- "Brick": [
235
- 6
236
- ],
237
- "Sheep": [
238
- 5
239
- ]
240
- },
241
- "resources_detailed": [
242
- {
243
- "type": "Wood",
244
- "number": 3,
245
- "pips": 2
246
- },
247
- {
248
- "type": "Brick",
249
- "number": 6,
250
- "pips": 5
251
- },
252
- {
253
- "type": "Sheep",
254
- "number": 5,
255
- "pips": 4
256
- }
257
- ],
258
- "total_pips": 11,
259
- "port": null,
260
-
261
- ... (truncated, full length: 7689 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Bob/responses/intermediate/response_2_iter1.json DELETED
@@ -1,47 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "iteration": 1,
4
- "timestamp": "2026-01-09T17:09:51.630385",
5
- "player_name": "Bob",
6
- "type": "intermediate",
7
- "success": true,
8
- "raw_content": null,
9
- "has_tool_calls": true,
10
- "tool_calls": [
11
- {
12
- "id": "call_1",
13
- "name": "inspect_node",
14
- "parameters": {
15
- "reasoning": "Verifying the current settlement's neighbors and hexes to plan the road placement.",
16
- "node_id": 12
17
- }
18
- },
19
- {
20
- "id": "call_2",
21
- "name": "analyze_path_potential",
22
- "parameters": {
23
- "reasoning": "Checking the path towards Node 13 to see if it leads to better resources like Wheat or Ore for future expansion.",
24
- "direction_node": 13,
25
- "from_node": 12
26
- }
27
- },
28
- {
29
- "id": "call_3",
30
- "name": "analyze_path_potential",
31
- "parameters": {
32
- "direction_node": 22,
33
- "reasoning": "Checking the path towards Node 22 (near the desert) to compare with the Node 13 path.",
34
- "from_node": 12
35
- }
36
- }
37
- ],
38
- "model": "gemini-3-flash-preview",
39
- "tokens": {
40
- "prompt": 2484,
41
- "completion": 151,
42
- "thinking": 1221,
43
- "total": 3856
44
- },
45
- "latency_seconds": 8.731970310211182,
46
- "error": null
47
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_1.json DELETED
@@ -1,26 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T17:09:41.387601",
4
- "player_name": "Bob",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"Alice has taken a strong 12-pip spot (6-8-11) with good Wood/Brick/Sheep. Looking at the board, node 12 is a very strong balanced option with 11 pips (W3, B6, S5). It provides the core expansion resources (Wood and Brick) with a high-probability 6-Brick. While node 43 has more pips (13), it's entirely Wheat, which is less flexible for a first settlement. Node 42 is also tempting for Ore/Wheat, but I'll prioritize a balanced start and look to secure an Ore spot on my second placement. I'll place my settlement on node 12 and plan to build my road towards node 13 to access more Wood (W4) and stay away from Alice's expansion path.\",\n \"note_to_self\": \"Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.\",\n \"say_outloud\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}",
8
- "parsed": {
9
- "internal_thinking": "Alice has taken a strong 12-pip spot (6-8-11) with good Wood/Brick/Sheep. Looking at the board, node 12 is a very strong balanced option with 11 pips (W3, B6, S5). It provides the core expansion resources (Wood and Brick) with a high-probability 6-Brick. While node 43 has more pips (13), it's entirely Wheat, which is less flexible for a first settlement. Node 42 is also tempting for Ore/Wheat, but I'll prioritize a balanced start and look to secure an Ore spot on my second placement. I'll place my settlement on node 12 and plan to build my road towards node 13 to access more Wood (W4) and stay away from Alice's expansion path. [Response was too brief]",
10
- "note_to_self": "Alice is on the 6-8-11 and moving north towards the desert/wood. I've secured a strong 6-Brick and 5-Sheep. I need to prioritize an Ore/Wheat spot for my second settlement (5th overall) to ensure I don't get locked out of the city-building phase, especially since Charlie gets two picks before me.",
11
- "say_outloud": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.",
12
- "action_type": "place_starting_settlement",
13
- "parameters": {
14
- "node": 12
15
- }
16
- },
17
- "model": "gemini-3-flash-preview",
18
- "tokens": {
19
- "prompt": 6959,
20
- "completion": 421,
21
- "thinking": 8212,
22
- "total": 16509
23
- },
24
- "latency_seconds": 39.074209690093994,
25
- "error": null
26
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Bob/responses/response_2.json DELETED
@@ -1,27 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T17:10:10.554037",
4
- "player_name": "Bob",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 12, which gives me a strong start on Brick (6), Sheep (5), and some Wood (3). My main goal now is to secure a path toward Wheat and Ore, as I'm currently lacking those. Looking at the board, node 13 (Wood 3, Wood 4, Sheep 5) leads directly to node 14, which sits on a high-probability Wheat hex (Wheat 8) along with more Wood. This seems like the most logical expansion route to ensure I have access to all resources. Pathing toward node 11 is less ideal because it leads toward Alice's settlement at node 10, and node 22 leads into the desert. I'll point my road toward node 13 to set up for that Wheat 8 spot.\",\n \"note_to_self\": \"I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.\",\n \"say_outloud\": \"pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n} ",
8
- "parsed": {
9
- "internal_thinking": "I've placed my first settlement on node 12, which gives me a strong start on Brick (6), Sheep (5), and some Wood (3). My main goal now is to secure a path toward Wheat and Ore, as I'm currently lacking those. Looking at the board, node 13 (Wood 3, Wood 4, Sheep 5) leads directly to node 14, which sits on a high-probability Wheat hex (Wheat 8) along with more Wood. This seems like the most logical expansion route to ensure I have access to all resources. Pathing toward node 11 is less ideal because it leads toward Alice's settlement at node 10, and node 22 leads into the desert. I'll point my road toward node 13 to set up for that Wheat 8 spot. [Response was too brief]",
10
- "note_to_self": "I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.",
11
- "say_outloud": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!",
12
- "action_type": "place_starting_road",
13
- "parameters": {
14
- "from": 12,
15
- "to": 13
16
- }
17
- },
18
- "model": "gemini-3-flash-preview",
19
- "tokens": {
20
- "prompt": 6105,
21
- "completion": 473,
22
- "thinking": 3174,
23
- "total": 10275
24
- },
25
- "latency_seconds": 14.005532503128052,
26
- "error": null
27
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Charlie/Charlie.md DELETED
@@ -1,455 +0,0 @@
1
- # AI Agent Log: Charlie
2
-
3
- **Session:** session_20260109_170804
4
- **Started:** 2026-01-09 17:08:04
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 17:10:10
13
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
-
15
-
16
- ### What Happened
17
- It's your turn.
18
-
19
- ### Prompt Sent
20
- See: [prompt_1.json](prompts/prompt_1.json)
21
-
22
-
23
- ### 🔧 Tool Follow-up (Iteration 2)
24
-
25
- **Time:** 17:10:24
26
-
27
- **Tool Results:**
28
- ```
29
- === Tool Results ===
30
-
31
- Tool: find_best_nodes
32
- Parameters: {
33
- "min_pips": 10,
34
- "reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore."
35
- }
36
- Result:
37
- {
38
- "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.",
39
- "query": {
40
- "min_pips": 10,
41
- "must_have_resource": null,
42
- "exclude_blocked": true,
43
- "prefer_port": false
44
- },
45
- "total_found": 6,
46
- "nodes": [
47
- {
48
- "node_id": 43,
49
- "resources": {
50
- "Wheat": [
51
- 9,
52
- 6,
53
- 9
54
- ]
55
- },
56
- "resources_detailed": [
57
- {
58
- "type": "Wheat",
59
- "number": 9,
60
- "pips": 4
61
- },
62
- {
63
- "type": "Wheat",
64
- "number": 6,
65
- "pips": 5
66
- },
67
- {
68
- "type": "Wheat",
69
- "number": 9,
70
- "pips": 4
71
- }
72
- ],
73
- "total_pips": 13,
74
- "port": null,
75
- "neighbors": [
76
- 42,
77
- 44,
78
- 33
79
- ],
80
- "score": 13.5,
81
- "can_build": true,
82
- "occupied": false
83
- },
84
- {
85
- "node_id": 42,
86
- "resources": {
87
- "Wheat": [
88
- 9,
89
- 9
90
- ],
91
- "Ore": [
92
- 5
93
- ]
94
- },
95
- "resources_detailed": [
96
- {
97
- "type": "Wheat",
98
- "number": 9,
99
- "pips": 4
100
- },
101
- {
102
- "type": "Ore",
103
- "number": 5,
104
- "pips": 4
105
- },
106
- {
107
- "type": "Wheat",
108
- "number": 9,
109
- "pips": 4
110
- }
111
- ],
112
- "total_pips": 12,
113
- "port": null,
114
- "neighbors": [
115
- 41,
116
- 43,
117
- 50
118
- ],
119
- "score": 13.0,
120
- "can_build": true,
121
- "occupied": false
122
- },
123
- {
124
- "node_id": 41,
125
- "resources": {
126
- "Ore": [
127
- 5
128
- ],
129
- "Wheat": [
130
- 9
131
- ],
132
- "Brick": [
133
- 10
134
- ]
135
- },
136
- "resources_detailed": [
137
- {
138
- "type": "Ore",
139
- "number": 5,
140
- "pips": 4
141
- },
142
- {
143
- "type": "Wheat",
144
- "number": 9,
145
- "pips": 4
146
- },
147
- {
148
- "type": "Brick",
149
- "number": 10,
150
- "pips": 3
151
- }
152
- ],
153
- "total_pips": 11,
154
- "port": null,
155
- "neighbors": [
156
- 40,
157
- 42,
158
- 31
159
- ],
160
- "score": 12.5,
161
- "can_build": true,
162
- "occupied": false
163
- },
164
- {
165
- "node_id": 25,
166
- "resources": {
167
- "Sheep": [
168
- 4
169
- ],
170
- "Ore": [
171
- 3
172
- ],
173
- "Wheat": [
174
- 8
175
- ]
176
- },
177
- "resources_detailed": [
178
- {
179
- "type": "Sheep",
180
- "number": 4,
181
- "pips": 3
182
- },
183
- {
184
- "type": "Ore",
185
- "number": 3,
186
- "pips": 2
187
- },
188
- {
189
- "type": "Wheat",
190
- "number": 8,
191
- "pips": 5
192
- }
193
- ],
194
- "total_pips": 10,
195
- "port": null,
196
- "neighbors": [
197
- 24,
198
- 26,
199
- 36
200
- ],
201
- "score": 11.5,
202
- "can_build": true,
203
- "occupied": false
204
- },
205
- {
206
- "node_id": 14,
207
- "resources": {
208
- "Wheat": [
209
- 8
210
- ],
211
- "Wood": [
212
- 3,
213
- 4
214
- ]
215
- },
216
- "resources_detailed": [
217
- {
218
- "type": "Wheat",
219
- "number": 8,
220
- "pips": 5
221
- },
222
- {
223
- "type": "Wood",
224
- "number": 3,
225
- "pips": 2
226
- },
227
- {
228
- "type": "Wood",
229
- "number": 4,
230
- "pips": 3
231
- }
232
- ],
233
- "total_pips": 10,
234
- "port": null,
235
- "neighbors": [
236
- 13,
237
- 15,
238
- 24
239
- ],
240
- "score": 11.0,
241
- "can_build": true,
242
- "occupied": false
243
- },
244
- {
245
- "node_id": 44,
246
- "resources": {
247
- "Ore": [
248
- 2
249
- ],
250
- "Wheat": [
251
- 9,
252
- 6
253
- ]
254
- },
255
- "resources_detailed": [
256
- {
257
- "type": "Ore",
258
- "number": 2,
259
- "pips": 1
260
- },
261
- {
262
- "type": "Wheat",
263
- "number": 9,
264
- "pips": 4
265
- },
266
- {
267
- "type": "Wheat",
268
- "number": 6,
269
- "pips": 5
270
- }
271
- ],
272
- "total_pips": 10,
273
- "port": null,
274
- "neighbors": [
275
- 43,
276
- 45,
277
- 52
278
- ],
279
- "score": 11.0,
280
- "can_build": true,
281
- "occupied": false
282
- }
283
- ]
284
- }
285
- ---
286
-
287
- ```
288
-
289
- See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
290
-
291
- ### Response Received ✅
292
-
293
- **Latency:** 74.60s | **Tokens:** 22045 (in:6399 out:491) | **Cost:** $0.004672
294
-
295
- **Thinking:** Analyzing the board for the best starting position. Alice took Node 20 (11-6-8: Wood, Brick, Sheep) and Bob took Node 12 (3-6-5: Wood, Brick, Sheep). The highest yield area left is the Wheat/Ore cluster at the bottom. Node 43 has a massive 13-pip yield (Wheat 9, Wheat 6, Wheat 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). Since I am Charlie and it's a 3-player game, I will place my first and second settlements back-to-back (snake draft: Alice, Bob, Charlie, Charlie, Bob, Alice). This allows me to secure both Node 43 and Node 41 (Ore 5, Wheat 9, Brick 10) for a total of 24 pips. This 'Wheat/Ore' strategy is incredibly potent, especially since I'll control the best Ore spot (5) and the best Wheat spots (9, 6). I'll start by placing my first settlement on Node 43. [Response was too brief]
296
-
297
- **Note to Self:** Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.
298
-
299
- **Says:** "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going."
300
-
301
- **Action:** **place_starting_settlement** - {"node": 43}
302
-
303
- ---
304
-
305
- ## Request #2 - 🎯 ACTIVE TURN
306
-
307
- **Time:** 17:11:40
308
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
309
-
310
-
311
- ### What Happened
312
- You just placed your starting settlement. Now place your starting road adjacent to it.
313
-
314
- ### Prompt Sent
315
- See: [prompt_2.json](prompts/prompt_2.json)
316
-
317
-
318
- ### 🔧 Tool Follow-up (Iteration 2)
319
-
320
- **Time:** 17:11:52
321
-
322
- **Tool Results:**
323
- ```
324
- === Tool Results ===
325
-
326
- Tool: inspect_node
327
- Parameters: {
328
- "reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.",
329
- "node_id": 43
330
- }
331
- Result:
332
- {
333
- "node_id": 43,
334
- "exists": true,
335
- "resources": {
336
- "Wheat": [
337
- 9,
338
- 6,
339
- 9
340
- ]
341
- },
342
- "resources_detailed": [
343
- {
344
- "type": "Wheat",
345
- "number": 9,
346
- "pips": 4
347
- },
348
- {
349
- "type": "Wheat",
350
- "number": 6,
351
- "pips": 5
352
- },
353
- {
354
- "type": "Wheat",
355
- "number": 9,
356
- "pips": 4
357
- }
358
- ],
359
- "total_pips": 13,
360
- "port": null,
361
- "neighbors": [
362
- 42,
363
- 44,
364
- 33
365
- ],
366
- "occupied": true,
367
- "occupied_by": "Charlie",
368
- "building_type": "settlement",
369
- "can_build_here": false,
370
- "blocked_reason": "Occupied by Charlie's settlement",
371
- "llm_reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road."
372
- }
373
- ---
374
-
375
- Tool: inspect_node
376
- Parameters: {
377
- "reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port.",
378
- "node_id": 42
379
- }
380
- Result:
381
- {
382
- "node_id": 42,
383
- "exists": true,
384
- "resources": {
385
- "Wheat": [
386
- 9,
387
- 9
388
- ],
389
- "Ore": [
390
- 5
391
- ]
392
- },
393
- "resources_detailed": [
394
- {
395
- "type": "Wheat",
396
- "number": 9,
397
- "pips": 4
398
- },
399
- {
400
- "type": "Ore",
401
- "number": 5,
402
- "pips": 4
403
- },
404
- {
405
- "type": "Wheat",
406
- "number": 9,
407
- "pips": 4
408
- }
409
- ],
410
- "total_pips": 12,
411
- "port": null,
412
- "neighbors": [
413
- 41,
414
- 43,
415
- 50
416
- ],
417
- "occupied": false,
418
- "occupied_by": null,
419
- "building_type": null,
420
- "can_build_here": false,
421
- "blocked_reason": "Too close to Charlie's building at node 43",
422
- "llm_reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port."
423
- }
424
- ---
425
-
426
- ```
427
-
428
- See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
429
-
430
- ### Response Received ✅
431
-
432
- **Latency:** 5.71s | **Tokens:** 8266 (in:5901 out:373) | **Cost:** $0.004070
433
-
434
- **Thinking:** I have just placed my settlement at Node 43, which is a powerhouse for Wheat (6, 9, 9). To maximize my strategy, I need to secure a good source of Ore and Brick. Node 41 (9 Wheat, 5 Ore, 10 Brick) is an excellent target for my second settlement. To get there, I need to build a road from Node 43 to Node 42. This path also keeps the option open to reach the 3:1 port at Node 50 later on. Node 42 itself is a strong spot (9, 5, 9), though I can't build there yet due to the distance rule. Moving toward 42 is the most efficient way to expand toward the resources I'm currently lacking. [Response was too brief]
435
-
436
- **Note to Self:** Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.
437
-
438
- **Says:** "pointing my road toward the coast, looking to bridge these fields together."
439
-
440
- **Action:** **place_starting_road** - {"from": 43, "to": 42}
441
-
442
- ---
443
-
444
- ## Request #3 - 🎯 ACTIVE TURN
445
-
446
- **Time:** 17:11:59
447
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
448
-
449
-
450
- ### What Happened
451
- It's your turn.
452
-
453
- ### Prompt Sent
454
- See: [prompt_3.json](prompts/prompt_3.json)
455
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 1,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:10:24.432772",
5
- "player_name": "Charlie",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[12,13],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!\"\n }\n ]\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": [\n 2\n ],\n \"Wheat\": [\n 9,\n 6\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 2,\n \"pips\": 1\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_1_iter2.txt DELETED
@@ -1,349 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #1 ===
2
- Player: Charlie
3
- Timestamp: 2026-01-09T17:10:24.433656
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: find_best_nodes
10
- Parameters: {
11
- "min_pips": 10,
12
- "reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore."
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.",
17
- "query": {
18
- "min_pips": 10,
19
- "must_have_resource": null,
20
- "exclude_blocked": true,
21
- "prefer_port": false
22
- },
23
- "total_found": 6,
24
- "nodes": [
25
- {
26
- "node_id": 43,
27
- "resources": {
28
- "Wheat": [
29
- 9,
30
- 6,
31
- 9
32
- ]
33
- },
34
- "resources_detailed": [
35
- {
36
- "type": "Wheat",
37
- "number": 9,
38
- "pips": 4
39
- },
40
- {
41
- "type": "Wheat",
42
- "number": 6,
43
- "pips": 5
44
- },
45
- {
46
- "type": "Wheat",
47
- "number": 9,
48
- "pips": 4
49
- }
50
- ],
51
- "total_pips": 13,
52
- "port": null,
53
- "neighbors": [
54
- 42,
55
- 44,
56
- 33
57
- ],
58
- "score": 13.5,
59
- "can_build": true,
60
- "occupied": false
61
- },
62
- {
63
- "node_id": 42,
64
- "resources": {
65
- "Wheat": [
66
- 9,
67
- 9
68
- ],
69
- "Ore": [
70
- 5
71
- ]
72
- },
73
- "resources_detailed": [
74
- {
75
- "type": "Wheat",
76
- "number": 9,
77
- "pips": 4
78
- },
79
- {
80
- "type": "Ore",
81
- "number": 5,
82
- "pips": 4
83
- },
84
- {
85
- "type": "Wheat",
86
- "number": 9,
87
- "pips": 4
88
- }
89
- ],
90
- "total_pips": 12,
91
- "port": null,
92
- "neighbors": [
93
- 41,
94
- 43,
95
- 50
96
- ],
97
- "score": 13.0,
98
- "can_build": true,
99
- "occupied": false
100
- },
101
- {
102
- "node_id": 41,
103
- "resources": {
104
- "Ore": [
105
- 5
106
- ],
107
- "Wheat": [
108
- 9
109
- ],
110
- "Brick": [
111
- 10
112
- ]
113
- },
114
- "resources_detailed": [
115
- {
116
- "type": "Ore",
117
- "number": 5,
118
- "pips": 4
119
- },
120
- {
121
- "type": "Wheat",
122
- "number": 9,
123
- "pips": 4
124
- },
125
- {
126
- "type": "Brick",
127
- "number": 10,
128
- "pips": 3
129
- }
130
- ],
131
- "total_pips": 11,
132
- "port": null,
133
- "neighbors": [
134
- 40,
135
- 42,
136
- 31
137
- ],
138
- "score": 12.5,
139
- "can_build": true,
140
- "occupied": false
141
- },
142
- {
143
- "node_id": 25,
144
- "resources": {
145
- "Sheep": [
146
- 4
147
- ],
148
- "Ore": [
149
- 3
150
- ],
151
- "Wheat": [
152
- 8
153
- ]
154
- },
155
- "resources_detailed": [
156
- {
157
- "type": "Sheep",
158
- "number": 4,
159
- "pips": 3
160
- },
161
- {
162
- "type": "Ore",
163
- "number": 3,
164
- "pips": 2
165
- },
166
- {
167
- "type": "Wheat",
168
- "number": 8,
169
- "pips": 5
170
- }
171
- ],
172
- "total_pips": 10,
173
- "port": null,
174
- "neighbors": [
175
- 24,
176
- 26,
177
- 36
178
- ],
179
- "score": 11.5,
180
- "can_build": true,
181
- "occupied": false
182
- },
183
- {
184
- "node_id": 14,
185
- "resources": {
186
- "Wheat": [
187
- 8
188
- ],
189
- "Wood": [
190
- 3,
191
- 4
192
- ]
193
- },
194
- "resources_detailed": [
195
- {
196
- "type": "Wheat",
197
- "number": 8,
198
- "pips": 5
199
- },
200
- {
201
- "type": "Wood",
202
- "number": 3,
203
- "pips": 2
204
- },
205
- {
206
- "type": "Wood",
207
- "number": 4,
208
- "pips": 3
209
- }
210
- ],
211
- "total_pips": 10,
212
- "port": null,
213
- "neighbors": [
214
- 13,
215
- 15,
216
- 24
217
- ],
218
- "score": 11.0,
219
- "can_build": true,
220
- "occupied": false
221
- },
222
- {
223
- "node_id": 44,
224
- "resources": {
225
- "Ore": [
226
- 2
227
- ],
228
- "Wheat": [
229
- 9,
230
- 6
231
- ]
232
- },
233
- "resources_detailed": [
234
- {
235
- "type": "Ore",
236
- "number": 2,
237
- "pips": 1
238
- },
239
- {
240
- "type": "Wheat",
241
- "number": 9,
242
- "pips": 4
243
- },
244
- {
245
- "type": "Wheat",
246
- "number": 6,
247
- "pips": 5
248
- }
249
- ],
250
- "total_pips": 10,
251
- "port": null,
252
- "neighbors": [
253
- 43,
254
- 45,
255
- 52
256
- ],
257
- "score": 11.0,
258
- "can_build": true,
259
- "occupied": false
260
- }
261
- ]
262
- }
263
- ---
264
-
265
-
266
- --- Full Context Sent to LLM ---
267
- {
268
- "meta_data": {
269
- "agent_name": "Charlie",
270
- "role": null
271
- },
272
- "task_context": {
273
- "what_just_happened": "It's your turn.",
274
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
275
- },
276
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
277
- "social_context": {
278
- "recent_chat": [
279
- {
280
- "from": "Alice",
281
- "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
282
- },
283
- {
284
- "from": "Alice",
285
- "message": "pointing my road north, seems like a good direction to head."
286
- },
287
- {
288
- "from": "Bob",
289
- "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
290
- },
291
- {
292
- "from": "Bob",
293
- "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!"
294
- }
295
- ]
296
- },
297
- "constraints": {
298
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
299
- "allowed_actions": [
300
- {
301
- "type": "place_starting_settlement",
302
- "description": "Place your starting settlement",
303
- "example_parameters": "{\"node\": X}"
304
- },
305
- {
306
- "type": "wait_for_response",
307
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
308
- "example_parameters": "{}"
309
- }
310
- ]
311
- }
312
- }
313
-
314
- === Tool Results ===
315
-
316
- Tool: find_best_nodes
317
- Parameters: {
318
- "min_pips": 10,
319
- "reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore."
320
- }
321
- Result:
322
- {
323
- "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources. Node 43 and 42 seem strong due to high pips on Wheat and Ore.",
324
- "query": {
325
- "min_pips": 10,
326
- "must_have_resource": null,
327
- "exclude_blocked": true,
328
- "prefer_port": false
329
- },
330
- "total_found": 6,
331
- "nodes": [
332
- {
333
- "node_id": 43,
334
- "resources": {
335
- "Wheat": [
336
- 9,
337
- 6,
338
- 9
339
- ]
340
- },
341
- "resources_detailed": [
342
- {
343
- "type": "Wheat",
344
- "number": 9,
345
- "pips": 4
346
- },
347
- {
348
- "type": "Wheat"
349
- ... (truncated, full length: 8699 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 2,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:11:52.138070",
5
- "player_name": "Charlie",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 43\",\n \"llm_reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\"\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Charlie\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Charlie\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"Bob\\\",\\\"S\\\"],[20,\\\"Alice\\\",\\\"S\\\"],[43,\\\"Charlie\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"Alice\\\"],[[12,13],\\\"Bob\\\"]]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":1,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! good luck to us all. i'll start things off over here on the 6-8-11.\"\n },\n {\n \"from\": \"Alice\",\n \"message\": \"pointing my road north, seems like a good direction to head.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going.\"\n },\n {\n \"from\": \"Bob\",\n \"message\": \"pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!\"\n },\n {\n \"from\": \"Charlie\",\n \"message\": \"hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\",\n \"node_id\": 43\n}\nResult:\n{\n \"node_id\": 43,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"occupied\": true,\n \"occupied_by\": \"Charlie\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by Charlie's settlement\",\n \"llm_reasoning\": \"Verifying the neighbors of my current settlement to choose the best direction for my road.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\",\n \"node_id\": 42\n}\nResult:\n{\n \"node_id\": 42,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": false,\n \"blocked_reason\": \"Too close to Charlie's building at node 43\",\n \"llm_reasoning\": \"Checking if node 42 is a good path towards node 41 and the 3:1 port.\"\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Charlie/prompts/iterations/prompt_2_iter2.txt DELETED
@@ -1,171 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #2 ===
2
- Player: Charlie
3
- Timestamp: 2026-01-09T17:11:52.140646
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: inspect_node
10
- Parameters: {
11
- "reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.",
12
- "node_id": 43
13
- }
14
- Result:
15
- {
16
- "node_id": 43,
17
- "exists": true,
18
- "resources": {
19
- "Wheat": [
20
- 9,
21
- 6,
22
- 9
23
- ]
24
- },
25
- "resources_detailed": [
26
- {
27
- "type": "Wheat",
28
- "number": 9,
29
- "pips": 4
30
- },
31
- {
32
- "type": "Wheat",
33
- "number": 6,
34
- "pips": 5
35
- },
36
- {
37
- "type": "Wheat",
38
- "number": 9,
39
- "pips": 4
40
- }
41
- ],
42
- "total_pips": 13,
43
- "port": null,
44
- "neighbors": [
45
- 42,
46
- 44,
47
- 33
48
- ],
49
- "occupied": true,
50
- "occupied_by": "Charlie",
51
- "building_type": "settlement",
52
- "can_build_here": false,
53
- "blocked_reason": "Occupied by Charlie's settlement",
54
- "llm_reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road."
55
- }
56
- ---
57
-
58
- Tool: inspect_node
59
- Parameters: {
60
- "reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port.",
61
- "node_id": 42
62
- }
63
- Result:
64
- {
65
- "node_id": 42,
66
- "exists": true,
67
- "resources": {
68
- "Wheat": [
69
- 9,
70
- 9
71
- ],
72
- "Ore": [
73
- 5
74
- ]
75
- },
76
- "resources_detailed": [
77
- {
78
- "type": "Wheat",
79
- "number": 9,
80
- "pips": 4
81
- },
82
- {
83
- "type": "Ore",
84
- "number": 5,
85
- "pips": 4
86
- },
87
- {
88
- "type": "Wheat",
89
- "number": 9,
90
- "pips": 4
91
- }
92
- ],
93
- "total_pips": 12,
94
- "port": null,
95
- "neighbors": [
96
- 41,
97
- 43,
98
- 50
99
- ],
100
- "occupied": false,
101
- "occupied_by": null,
102
- "building_type": null,
103
- "can_build_here": false,
104
- "blocked_reason": "Too close to Charlie's building at node 43",
105
- "llm_reasoning": "Checking if node 42 is a good path towards node 41 and the 3:1 port."
106
- }
107
- ---
108
-
109
-
110
- --- Full Context Sent to LLM ---
111
- {
112
- "meta_data": {
113
- "agent_name": "Charlie",
114
- "role": null
115
- },
116
- "task_context": {
117
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
118
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
119
- },
120
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Bob\",\"S\"],[20,\"Alice\",\"S\"],[43,\"Charlie\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[12,13],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}",
121
- "social_context": {
122
- "recent_chat": [
123
- {
124
- "from": "Alice",
125
- "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
126
- },
127
- {
128
- "from": "Alice",
129
- "message": "pointing my road north, seems like a good direction to head."
130
- },
131
- {
132
- "from": "Bob",
133
- "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
134
- },
135
- {
136
- "from": "Bob",
137
- "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!"
138
- },
139
- {
140
- "from": "Charlie",
141
- "message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going."
142
- }
143
- ]
144
- },
145
- "memory": {
146
- "note_from_last_turn": "Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41."
147
- },
148
- "constraints": {
149
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
- "allowed_actions": [
151
- {
152
- "type": "place_starting_road",
153
- "description": "Place your starting road",
154
- "example_parameters": "{\"from\": X, \"to\": Y}"
155
- },
156
- {
157
- "type": "wait_for_response",
158
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
159
- "example_parameters": "{}"
160
- }
161
- ]
162
- }
163
- }
164
-
165
- === Tool Results ===
166
-
167
- Tool: inspect_node
168
- Parameters: {
169
- "reasoning": "Verifying the neighbors of my current settlement to choose the best direction for my road.",
170
- "no
171
- ... (truncated, full length: 6643 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_1.json DELETED
@@ -1,26 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T17:11:40.715557",
4
- "player_name": "Charlie",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the best starting position. Alice took Node 20 (11-6-8: Wood, Brick, Sheep) and Bob took Node 12 (3-6-5: Wood, Brick, Sheep). The highest yield area left is the Wheat/Ore cluster at the bottom. Node 43 has a massive 13-pip yield (Wheat 9, Wheat 6, Wheat 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). Since I am Charlie and it's a 3-player game, I will place my first and second settlements back-to-back (snake draft: Alice, Bob, Charlie, Charlie, Bob, Alice). This allows me to secure both Node 43 and Node 41 (Ore 5, Wheat 9, Brick 10) for a total of 24 pips. This 'Wheat/Ore' strategy is incredibly potent, especially since I'll control the best Ore spot (5) and the best Wheat spots (9, 6). I'll start by placing my first settlement on Node 43.\",\n \"note_to_self\": \"Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.\",\n \"say_outloud\": \"hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 43}\"\n }\n}",
8
- "parsed": {
9
- "internal_thinking": "Analyzing the board for the best starting position. Alice took Node 20 (11-6-8: Wood, Brick, Sheep) and Bob took Node 12 (3-6-5: Wood, Brick, Sheep). The highest yield area left is the Wheat/Ore cluster at the bottom. Node 43 has a massive 13-pip yield (Wheat 9, Wheat 6, Wheat 9). Node 42 is also strong with 12 pips (Wheat 9, Ore 5, Wheat 9). Since I am Charlie and it's a 3-player game, I will place my first and second settlements back-to-back (snake draft: Alice, Bob, Charlie, Charlie, Bob, Alice). This allows me to secure both Node 43 and Node 41 (Ore 5, Wheat 9, Brick 10) for a total of 24 pips. This 'Wheat/Ore' strategy is incredibly potent, especially since I'll control the best Ore spot (5) and the best Wheat spots (9, 6). I'll start by placing my first settlement on Node 43. [Response was too brief]",
10
- "note_to_self": "Planning to take Node 43 now and Node 41 immediately after for my second settlement. This will give me a dominant position in Wheat and Ore, with a decent Brick source. I'll need to trade for Wood and Sheep early on, or aim for the 3:1 port at Node 50 which is only one road away from Node 41.",
11
- "say_outloud": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going.",
12
- "action_type": "place_starting_settlement",
13
- "parameters": {
14
- "node": 43
15
- }
16
- },
17
- "model": "gemini-3-flash-preview",
18
- "tokens": {
19
- "prompt": 6399,
20
- "completion": 491,
21
- "thinking": 14551,
22
- "total": 22045
23
- },
24
- "latency_seconds": 74.6032395362854,
25
- "error": null
26
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/Charlie/responses/response_2.json DELETED
@@ -1,27 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T17:11:59.538240",
4
- "player_name": "Charlie",
5
- "type": "final",
6
- "success": true,
7
- "raw_content": "{\n \"internal_thinking\": \"I have just placed my settlement at Node 43, which is a powerhouse for Wheat (6, 9, 9). To maximize my strategy, I need to secure a good source of Ore and Brick. Node 41 (9 Wheat, 5 Ore, 10 Brick) is an excellent target for my second settlement. To get there, I need to build a road from Node 43 to Node 42. This path also keeps the option open to reach the 3:1 port at Node 50 later on. Node 42 itself is a strong spot (9, 5, 9), though I can't build there yet due to the distance rule. Moving toward 42 is the most efficient way to expand toward the resources I'm currently lacking.\",\n \"note_to_self\": \"Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.\",\n \"say_outloud\": \"pointing my road toward the coast, looking to bridge these fields together.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 43, \\\"to\\\": 42}\"\n }\n}",
8
- "parsed": {
9
- "internal_thinking": "I have just placed my settlement at Node 43, which is a powerhouse for Wheat (6, 9, 9). To maximize my strategy, I need to secure a good source of Ore and Brick. Node 41 (9 Wheat, 5 Ore, 10 Brick) is an excellent target for my second settlement. To get there, I need to build a road from Node 43 to Node 42. This path also keeps the option open to reach the 3:1 port at Node 50 later on. Node 42 itself is a strong spot (9, 5, 9), though I can't build there yet due to the distance rule. Moving toward 42 is the most efficient way to expand toward the resources I'm currently lacking. [Response was too brief]",
10
- "note_to_self": "Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.",
11
- "say_outloud": "pointing my road toward the coast, looking to bridge these fields together.",
12
- "action_type": "place_starting_road",
13
- "parameters": {
14
- "from": 43,
15
- "to": 42
16
- }
17
- },
18
- "model": "gemini-3-flash-preview",
19
- "tokens": {
20
- "prompt": 5901,
21
- "completion": 373,
22
- "thinking": 1671,
23
- "total": 8266
24
- },
25
- "latency_seconds": 5.708188056945801,
26
- "error": null
27
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/agent_memories.json DELETED
@@ -1,14 +0,0 @@
1
- {
2
- "Alice": {
3
- "note_to_self": "Headed north toward the 3:1 port and node 11. Still need to prioritize Wheat and Ore for my second placement to round out the economy.",
4
- "last_updated": "2026-01-09T17:11:59.540759"
5
- },
6
- "Bob": {
7
- "note_to_self": "I'm aiming for node 14 next to get Wheat 8. I need to keep an eye on Charlie's placements to see if he tries to block my access to the Wheat/Ore clusters in the center or bottom of the board.",
8
- "last_updated": "2026-01-09T17:11:59.540763"
9
- },
10
- "Charlie": {
11
- "note_to_self": "Headed toward Node 41 to pick up Ore and Brick. If that gets blocked, the 3:1 port at Node 50 is the backup plan.",
12
- "last_updated": "2026-01-09T17:11:59.540765"
13
- }
14
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/chat_history.json DELETED
@@ -1,40 +0,0 @@
1
- {
2
- "messages": [
3
- {
4
- "timestamp": "2026-01-09T17:08:23.252846",
5
- "from": "Alice",
6
- "to": "all",
7
- "message": "hey everyone! good luck to us all. i'll start things off over here on the 6-8-11."
8
- },
9
- {
10
- "timestamp": "2026-01-09T17:08:45.929102",
11
- "from": "Alice",
12
- "to": "all",
13
- "message": "pointing my road north, seems like a good direction to head."
14
- },
15
- {
16
- "timestamp": "2026-01-09T17:09:41.407227",
17
- "from": "Bob",
18
- "to": "all",
19
- "message": "hey alice, good luck! that 6-8-11 is a monster spot, nice choice. i think i'll grab this spot over by the 6-5-3 and see if i can get some early roads going."
20
- },
21
- {
22
- "timestamp": "2026-01-09T17:10:10.581089",
23
- "from": "Bob",
24
- "to": "all",
25
- "message": "pointing my road toward the coast, hoping to find some wheat soon. good luck charlie, your turn!"
26
- },
27
- {
28
- "timestamp": "2026-01-09T17:11:40.736101",
29
- "from": "Charlie",
30
- "to": "all",
31
- "message": "hey everyone! good luck. those are some solid spots you guys picked out. i think i'll try my luck down here by the wheat fields and see if i can get a good harvest going."
32
- },
33
- {
34
- "timestamp": "2026-01-09T17:11:59.560522",
35
- "from": "Charlie",
36
- "to": "all",
37
- "message": "pointing my road toward the coast, looking to bridge these fields together."
38
- }
39
- ]
40
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_170804/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_170804",
3
- "start_time": "2026-01-09T17:08:04.534226",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_171236/Alice/Alice.md DELETED
@@ -1,645 +0,0 @@
1
- # AI Agent Log: Alice
2
-
3
- **Session:** session_20260109_171236
4
- **Started:** 2026-01-09 17:12:36
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 17:12:38
13
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
-
15
-
16
- ### What Happened
17
- It's your turn.
18
-
19
- ### Prompt Sent
20
- See: [prompt_1.json](prompts/prompt_1.json)
21
-
22
-
23
- ### 🔧 Tool Follow-up (Iteration 2)
24
-
25
- **Time:** 17:12:51
26
-
27
- **Tool Results:**
28
- ```
29
- === Tool Results ===
30
-
31
- Tool: find_best_nodes
32
- Parameters: {
33
- "min_pips": 10,
34
- "reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)."
35
- }
36
- Result:
37
- {
38
- "llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).",
39
- "query": {
40
- "min_pips": 10,
41
- "must_have_resource": null,
42
- "exclude_blocked": true,
43
- "prefer_port": false
44
- },
45
- "total_found": 11,
46
- "nodes": [
47
- {
48
- "node_id": 20,
49
- "resources": {
50
- "Wood": [
51
- 11
52
- ],
53
- "Brick": [
54
- 6
55
- ],
56
- "Sheep": [
57
- 8
58
- ]
59
- },
60
- "resources_detailed": [
61
- {
62
- "type": "Wood",
63
- "number": 11,
64
- "pips": 2
65
- },
66
- {
67
- "type": "Brick",
68
- "number": 6,
69
- "pips": 5
70
- },
71
- {
72
- "type": "Sheep",
73
- "number": 8,
74
- "pips": 5
75
- }
76
- ],
77
- "total_pips": 12,
78
- "port": null,
79
- "neighbors": [
80
- 19,
81
- 21,
82
- 10
83
- ],
84
- "score": 13.5,
85
- "can_build": true,
86
- "occupied": false
87
- },
88
- {
89
- "node_id": 43,
90
- "resources": {
91
- "Wheat": [
92
- 9,
93
- 6,
94
- 9
95
- ]
96
- },
97
- "resources_detailed": [
98
- {
99
- "type": "Wheat",
100
- "number": 9,
101
- "pips": 4
102
- },
103
- {
104
- "type": "Wheat",
105
- "number": 6,
106
- "pips": 5
107
- },
108
- {
109
- "type": "Wheat",
110
- "number": 9,
111
- "pips": 4
112
- }
113
- ],
114
- "total_pips": 13,
115
- "port": null,
116
- "neighbors": [
117
- 42,
118
- 44,
119
- 33
120
- ],
121
- "score": 13.5,
122
- "can_build": true,
123
- "occupied": false
124
- },
125
- {
126
- "node_id": 42,
127
- "resources": {
128
- "Wheat": [
129
- 9,
130
- 9
131
- ],
132
- "Ore": [
133
- 5
134
- ]
135
- },
136
- "resources_detailed": [
137
- {
138
- "type": "Wheat",
139
- "number": 9,
140
- "pips": 4
141
- },
142
- {
143
- "type": "Ore",
144
- "number": 5,
145
- "pips": 4
146
- },
147
- {
148
- "type": "Wheat",
149
- "number": 9,
150
- "pips": 4
151
- }
152
- ],
153
- "total_pips": 12,
154
- "port": null,
155
- "neighbors": [
156
- 41,
157
- 43,
158
- 50
159
- ],
160
- "score": 13.0,
161
- "can_build": true,
162
- "occupied": false
163
- },
164
- {
165
- "node_id": 10,
166
- "resources": {
167
- "Brick": [
168
- 6
169
- ],
170
- "Sheep": [
171
- 8
172
- ],
173
- "Wood": [
174
- 12
175
- ]
176
- },
177
- "resources_detailed": [
178
- {
179
- "type": "Brick",
180
- "number": 6,
181
- "pips": 5
182
- },
183
- {
184
- "type": "Sheep",
185
- "number": 8,
186
- "pips": 5
187
- },
188
- {
189
- "type": "Wood",
190
- "number": 12,
191
- "pips": 1
192
- }
193
- ],
194
- "total_pips": 11,
195
- "port": null,
196
- "neighbors": [
197
- 9,
198
- 11,
199
- 20
200
- ],
201
- "score": 12.5,
202
- "can_build": true,
203
- "occupied": false
204
- },
205
- {
206
- "node_id": 12,
207
- "resources": {
208
- "Wood": [
209
- 3
210
- ],
211
- "Brick": [
212
- 6
213
- ],
214
- "Sheep": [
215
- 5
216
- ]
217
- },
218
- "resources_detailed": [
219
- {
220
- "type": "Wood",
221
- "number": 3,
222
- "pips": 2
223
- },
224
- {
225
- "type": "Brick",
226
- "number": 6,
227
- "pips": 5
228
- },
229
- {
230
- "type": "Sheep",
231
- "number": 5,
232
- "pips": 4
233
- }
234
- ],
235
- "total_pips": 11,
236
- "port": null,
237
- "neighbors": [
238
- 11,
239
- 13,
240
- 22
241
- ],
242
- "score": 12.5,
243
- "can_build": true,
244
- "occupied": false
245
- },
246
- {
247
- "node_id": 41,
248
- "resources": {
249
- "Ore": [
250
- 5
251
- ],
252
- "Wheat": [
253
- 9
254
- ],
255
- "Brick": [
256
- 10
257
- ]
258
- },
259
- "resources_detailed": [
260
- {
261
- "type": "Ore",
262
- "number": 5,
263
- "pips": 4
264
- },
265
- {
266
- "type": "Wheat",
267
- "number": 9,
268
- "pips": 4
269
- },
270
- {
271
- "type": "Brick",
272
- "number": 10,
273
- "pips": 3
274
- }
275
- ],
276
- "total_pips": 11,
277
- "port": null,
278
- "neighbors": [
279
- 40,
280
- 42,
281
- 31
282
- ],
283
- "score": 12.5,
284
- "can_build": true,
285
- "occupied": false
286
- },
287
- {
288
- "node_id": 11,
289
- "resources": {
290
- "Brick": [
291
- 6
292
- ],
293
- "Sheep": [
294
- 5
295
- ],
296
- "Wood": [
297
- 12
298
- ]
299
- },
300
- "resources_detailed": [
301
- {
302
- "type": "Brick",
303
- "number": 6,
304
- "pips": 5
305
- },
306
- {
307
- "type": "Sheep",
308
- "number": 5,
309
- "pips": 4
310
- },
311
- {
312
- "type": "Wood",
313
- "number": 12,
314
- "pips": 1
315
- }
316
- ],
317
- "total_pips": 10,
318
- "port": null,
319
- "neighbors": [
320
- 10,
321
- 12,
322
- 3
323
- ],
324
- "score": 11.5,
325
- "can_build": true,
326
- "occupied": false
327
- },
328
- {
329
- "node_id": 19,
330
- "resources": {
331
- "Wood": [
332
- 11
333
- ],
334
- "Brick": [
335
- 10
336
- ],
337
- "Sheep": [
338
- 8
339
- ]
340
- },
341
- "resources_detailed": [
342
- {
343
- "type": "Wood",
344
- "number": 11,
345
- "pips": 2
346
- },
347
- {
348
- "type": "Brick",
349
- "number": 10,
350
- "pips": 3
351
- },
352
- {
353
- "type": "Sheep",
354
- "number": 8,
355
- "pips": 5
356
- }
357
- ],
358
- "total_pips": 10,
359
- "port": null,
360
- "neighbors": [
361
- 18,
362
- 20,
363
- 30
364
- ],
365
- "score": 11.5,
366
- "can_build": true,
367
- "occupied": false
368
- },
369
- {
370
- "node_id": 25,
371
- "resources": {
372
- "Sheep": [
373
- 4
374
- ],
375
- "Ore": [
376
- 3
377
- ],
378
- "Wheat": [
379
- 8
380
- ]
381
- },
382
- "resources_detailed": [
383
- {
384
- "type": "Sheep",
385
- "number": 4,
386
- "pips": 3
387
- },
388
- {
389
- "type": "Ore",
390
- "number": 3,
391
- "pips": 2
392
- },
393
- {
394
- "type": "Wheat",
395
- "number": 8,
396
- "pips": 5
397
- }
398
- ],
399
- "total_pips": 10,
400
- "port": null,
401
- "neighbors": [
402
- 24,
403
- 26,
404
- 36
405
- ],
406
- "score": 11.5,
407
- "can_build": true,
408
- "occupied": false
409
- },
410
- {
411
- "node_id": 14,
412
- "resources": {
413
- "Wheat": [
414
- 8
415
- ],
416
- "Wood": [
417
- 3,
418
- 4
419
- ]
420
- },
421
- "resources_detailed": [
422
- {
423
- "type": "Wheat",
424
- "number": 8,
425
- "pips": 5
426
- },
427
- {
428
- "type": "Wood",
429
- "number": 3,
430
- "pips": 2
431
- },
432
- {
433
- "type": "Wood",
434
- "number": 4,
435
- "pips": 3
436
- }
437
- ],
438
- "total_pips": 10,
439
- "port": null,
440
- "neighbors": [
441
- 13,
442
- 15,
443
- 24
444
- ],
445
- "score": 11.0,
446
- "can_build": true,
447
- "occupied": false
448
- }
449
- ]
450
- }
451
- ---
452
-
453
- ```
454
-
455
- See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
456
-
457
- ### Response Received ✅
458
-
459
- **Latency:** 14.29s | **Tokens:** 11760 (in:6819 out:286) | **Cost:** $0.004268
460
-
461
- **Thinking:** As the first player to place, I want a high-yield location that provides a good mix of starting resources. Node 20 is an excellent choice, offering 12 total pips across three different resources: Brick (6), Sheep (8), and Wood (11). This variety is crucial for early road and settlement construction. While Node 43 has higher pips (13), it is heavily concentrated in Wheat, which could leave me resource-starved for expansion. Node 20 provides the best balance of probability and utility for my first settlement. [Response was too brief]
462
-
463
- **Note to Self:** Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy.
464
-
465
- **Says:** "hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation."
466
-
467
- **Action:** **place_starting_settlement** - {"node": 20}
468
-
469
- ---
470
-
471
- ## Request #2 - 🎯 ACTIVE TURN
472
-
473
- **Time:** 17:13:07
474
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
475
-
476
-
477
- ### What Happened
478
- You just placed your starting settlement. Now place your starting road adjacent to it.
479
-
480
- ### Prompt Sent
481
- See: [prompt_2.json](prompts/prompt_2.json)
482
-
483
-
484
- ### 🔧 Tool Follow-up (Iteration 2)
485
-
486
- **Time:** 17:13:15
487
-
488
- **Tool Results:**
489
- ```
490
- === Tool Results ===
491
-
492
- Tool: analyze_path_potential
493
- Parameters: {
494
- "reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.",
495
- "from_node": 20
496
- }
497
- Result:
498
- {
499
- "llm_reasoning": "Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.",
500
- "from_node": 20,
501
- "total_directions": 3,
502
- "paths": [
503
- {
504
- "direction": 10,
505
- "depth_1": {
506
- "node_id": 10,
507
- "resources": {
508
- "Brick": [
509
- 6
510
- ],
511
- "Sheep": [
512
- 8
513
- ],
514
- "Wood": [
515
- 12
516
- ]
517
- },
518
- "total_pips": 11,
519
- "port": null,
520
- "can_build": false,
521
- "occupied": false
522
- },
523
- "depth_2": {
524
- "reachable_nodes": [
525
- {
526
- "node_id": 9,
527
- "total_pips": 6,
528
- "port": "?3",
529
- "can_build": true
530
- },
531
- {
532
- "node_id": 11,
533
- "total_pips": 10,
534
- "port": null,
535
- "can_build": true
536
- }
537
- ],
538
- "best_node": 11,
539
- "best_pips": 10
540
- },
541
- "highlights": [
542
- "Port (?3) at depth 2 (node 9)"
543
- ],
544
- "score": 17.5
545
- },
546
- {
547
- "direction": 19,
548
- "depth_1": {
549
- "node_id": 19,
550
- "resources": {
551
- "Wood": [
552
- 11
553
- ],
554
- "Brick": [
555
- 10
556
- ],
557
- "Sheep": [
558
- 8
559
- ]
560
- },
561
- "total_pips": 10,
562
- "port": null,
563
- "can_build": false,
564
- "occupied": false
565
- },
566
- "depth_2": {
567
- "reachable_nodes": [
568
- {
569
- "node_id": 18,
570
- "total_pips": 8,
571
- "port": null,
572
- "can_build": true
573
- },
574
- {
575
- "node_id": 30,
576
- "total_pips": 8,
577
- "port": null,
578
- "can_build": true
579
- }
580
- ],
581
- "best_node": 18,
582
- "best_pips": 8
583
- },
584
- "highlights": [],
585
- "score": 14.0
586
- },
587
- {
588
- "direction": 21,
589
- "depth_1": {
590
- "node_id": 21,
591
- "resources": {
592
- "Wood": [
593
- 11
594
- ],
595
- "Brick": [
596
- 6
597
- ]
598
- },
599
- "total_pips": 7,
600
- "port": null,
601
- "can_build": false,
602
- "occupied": false
603
- },
604
- "depth_2": {
605
- "reachable_nodes": [
606
- {
607
- "node_id": 22,
608
- "total_pips": 7,
609
- "port": null,
610
- "can_build": true
611
- },
612
- {
613
- "node_id": 32,
614
- "total_pips": 6,
615
- "port": null,
616
- "can_build": true
617
- }
618
- ],
619
- "best_node": 22,
620
- "best_pips": 7
621
- },
622
- "highlights": [],
623
- "score": 10.5
624
- }
625
- ]
626
- }
627
- ---
628
-
629
- ```
630
-
631
- See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
632
-
633
- ### Response Received ✅
634
-
635
- **Latency:** 9.39s | **Tokens:** 8410 (in:5560 out:345) | **Cost:** $0.003815
636
-
637
- **Thinking:** I've placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my road. Looking at the neighbors of node 20 (10, 19, 21), node 10 is the most attractive direction. Moving towards node 10 allows me to reach node 11 (Brick 6, Sheep 5, Wood 12) for a total of 10 pips, or node 9 which is a 3:1 port. This expansion path reinforces my access to Brick and Sheep, which are essential for early-game road building and settlements. The other directions (19 and 21) lead to lower-yield nodes and don't offer immediate port access. [Response was too brief]
638
-
639
- **Note to Self:** Placed road towards node 10. Planning to expand to node 11 or the 3:1 port at node 9. Need to find Ore/Wheat for the second settlement.
640
-
641
- **Says:** "pointing this road up towards the port, seems like a good direction to expand."
642
-
643
- **Action:** **place_starting_road** - {"from": 20, "to": 10}
644
-
645
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 1,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:12:51.327154",
5
- "player_name": "Alice",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\"\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": [\n 9,\n 6,\n 9\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": [\n 9,\n 9\n ],\n \"Ore\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n }\n ],\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": [\n 3\n ],\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": [\n 5\n ],\n \"Wheat\": [\n 9\n ],\n \"Brick\": [\n 10\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Ore\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wheat\",\n \"number\": 9,\n \"pips\": 4\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n }\n ],\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 5\n ],\n \"Wood\": [\n 12\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Brick\",\n \"number\": 6,\n \"pips\": 5\n },\n {\n \"type\": \"Sheep\",\n \"number\": 5,\n \"pips\": 4\n },\n {\n \"type\": \"Wood\",\n \"number\": 12,\n \"pips\": 1\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wood\",\n \"number\": 11,\n \"pips\": 2\n },\n {\n \"type\": \"Brick\",\n \"number\": 10,\n \"pips\": 3\n },\n {\n \"type\": \"Sheep\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": [\n 4\n ],\n \"Ore\": [\n 3\n ],\n \"Wheat\": [\n 8\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Sheep\",\n \"number\": 4,\n \"pips\": 3\n },\n {\n \"type\": \"Ore\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": [\n 8\n ],\n \"Wood\": [\n 3,\n 4\n ]\n },\n \"resources_detailed\": [\n {\n \"type\": \"Wheat\",\n \"number\": 8,\n \"pips\": 5\n },\n {\n \"type\": \"Wood\",\n \"number\": 3,\n \"pips\": 2\n },\n {\n \"type\": \"Wood\",\n \"number\": 4,\n \"pips\": 3\n }\n ],\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_1_iter2.txt DELETED
@@ -1,545 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #1 ===
2
- Player: Alice
3
- Timestamp: 2026-01-09T17:12:51.327940
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: find_best_nodes
10
- Parameters: {
11
- "min_pips": 10,
12
- "reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)."
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).",
17
- "query": {
18
- "min_pips": 10,
19
- "must_have_resource": null,
20
- "exclude_blocked": true,
21
- "prefer_port": false
22
- },
23
- "total_found": 11,
24
- "nodes": [
25
- {
26
- "node_id": 20,
27
- "resources": {
28
- "Wood": [
29
- 11
30
- ],
31
- "Brick": [
32
- 6
33
- ],
34
- "Sheep": [
35
- 8
36
- ]
37
- },
38
- "resources_detailed": [
39
- {
40
- "type": "Wood",
41
- "number": 11,
42
- "pips": 2
43
- },
44
- {
45
- "type": "Brick",
46
- "number": 6,
47
- "pips": 5
48
- },
49
- {
50
- "type": "Sheep",
51
- "number": 8,
52
- "pips": 5
53
- }
54
- ],
55
- "total_pips": 12,
56
- "port": null,
57
- "neighbors": [
58
- 19,
59
- 21,
60
- 10
61
- ],
62
- "score": 13.5,
63
- "can_build": true,
64
- "occupied": false
65
- },
66
- {
67
- "node_id": 43,
68
- "resources": {
69
- "Wheat": [
70
- 9,
71
- 6,
72
- 9
73
- ]
74
- },
75
- "resources_detailed": [
76
- {
77
- "type": "Wheat",
78
- "number": 9,
79
- "pips": 4
80
- },
81
- {
82
- "type": "Wheat",
83
- "number": 6,
84
- "pips": 5
85
- },
86
- {
87
- "type": "Wheat",
88
- "number": 9,
89
- "pips": 4
90
- }
91
- ],
92
- "total_pips": 13,
93
- "port": null,
94
- "neighbors": [
95
- 42,
96
- 44,
97
- 33
98
- ],
99
- "score": 13.5,
100
- "can_build": true,
101
- "occupied": false
102
- },
103
- {
104
- "node_id": 42,
105
- "resources": {
106
- "Wheat": [
107
- 9,
108
- 9
109
- ],
110
- "Ore": [
111
- 5
112
- ]
113
- },
114
- "resources_detailed": [
115
- {
116
- "type": "Wheat",
117
- "number": 9,
118
- "pips": 4
119
- },
120
- {
121
- "type": "Ore",
122
- "number": 5,
123
- "pips": 4
124
- },
125
- {
126
- "type": "Wheat",
127
- "number": 9,
128
- "pips": 4
129
- }
130
- ],
131
- "total_pips": 12,
132
- "port": null,
133
- "neighbors": [
134
- 41,
135
- 43,
136
- 50
137
- ],
138
- "score": 13.0,
139
- "can_build": true,
140
- "occupied": false
141
- },
142
- {
143
- "node_id": 10,
144
- "resources": {
145
- "Brick": [
146
- 6
147
- ],
148
- "Sheep": [
149
- 8
150
- ],
151
- "Wood": [
152
- 12
153
- ]
154
- },
155
- "resources_detailed": [
156
- {
157
- "type": "Brick",
158
- "number": 6,
159
- "pips": 5
160
- },
161
- {
162
- "type": "Sheep",
163
- "number": 8,
164
- "pips": 5
165
- },
166
- {
167
- "type": "Wood",
168
- "number": 12,
169
- "pips": 1
170
- }
171
- ],
172
- "total_pips": 11,
173
- "port": null,
174
- "neighbors": [
175
- 9,
176
- 11,
177
- 20
178
- ],
179
- "score": 12.5,
180
- "can_build": true,
181
- "occupied": false
182
- },
183
- {
184
- "node_id": 12,
185
- "resources": {
186
- "Wood": [
187
- 3
188
- ],
189
- "Brick": [
190
- 6
191
- ],
192
- "Sheep": [
193
- 5
194
- ]
195
- },
196
- "resources_detailed": [
197
- {
198
- "type": "Wood",
199
- "number": 3,
200
- "pips": 2
201
- },
202
- {
203
- "type": "Brick",
204
- "number": 6,
205
- "pips": 5
206
- },
207
- {
208
- "type": "Sheep",
209
- "number": 5,
210
- "pips": 4
211
- }
212
- ],
213
- "total_pips": 11,
214
- "port": null,
215
- "neighbors": [
216
- 11,
217
- 13,
218
- 22
219
- ],
220
- "score": 12.5,
221
- "can_build": true,
222
- "occupied": false
223
- },
224
- {
225
- "node_id": 41,
226
- "resources": {
227
- "Ore": [
228
- 5
229
- ],
230
- "Wheat": [
231
- 9
232
- ],
233
- "Brick": [
234
- 10
235
- ]
236
- },
237
- "resources_detailed": [
238
- {
239
- "type": "Ore",
240
- "number": 5,
241
- "pips": 4
242
- },
243
- {
244
- "type": "Wheat",
245
- "number": 9,
246
- "pips": 4
247
- },
248
- {
249
- "type": "Brick",
250
- "number": 10,
251
- "pips": 3
252
- }
253
- ],
254
- "total_pips": 11,
255
- "port": null,
256
- "neighbors": [
257
- 40,
258
- 42,
259
- 31
260
- ],
261
- "score": 12.5,
262
- "can_build": true,
263
- "occupied": false
264
- },
265
- {
266
- "node_id": 11,
267
- "resources": {
268
- "Brick": [
269
- 6
270
- ],
271
- "Sheep": [
272
- 5
273
- ],
274
- "Wood": [
275
- 12
276
- ]
277
- },
278
- "resources_detailed": [
279
- {
280
- "type": "Brick",
281
- "number": 6,
282
- "pips": 5
283
- },
284
- {
285
- "type": "Sheep",
286
- "number": 5,
287
- "pips": 4
288
- },
289
- {
290
- "type": "Wood",
291
- "number": 12,
292
- "pips": 1
293
- }
294
- ],
295
- "total_pips": 10,
296
- "port": null,
297
- "neighbors": [
298
- 10,
299
- 12,
300
- 3
301
- ],
302
- "score": 11.5,
303
- "can_build": true,
304
- "occupied": false
305
- },
306
- {
307
- "node_id": 19,
308
- "resources": {
309
- "Wood": [
310
- 11
311
- ],
312
- "Brick": [
313
- 10
314
- ],
315
- "Sheep": [
316
- 8
317
- ]
318
- },
319
- "resources_detailed": [
320
- {
321
- "type": "Wood",
322
- "number": 11,
323
- "pips": 2
324
- },
325
- {
326
- "type": "Brick",
327
- "number": 10,
328
- "pips": 3
329
- },
330
- {
331
- "type": "Sheep",
332
- "number": 8,
333
- "pips": 5
334
- }
335
- ],
336
- "total_pips": 10,
337
- "port": null,
338
- "neighbors": [
339
- 18,
340
- 20,
341
- 30
342
- ],
343
- "score": 11.5,
344
- "can_build": true,
345
- "occupied": false
346
- },
347
- {
348
- "node_id": 25,
349
- "resources": {
350
- "Sheep": [
351
- 4
352
- ],
353
- "Ore": [
354
- 3
355
- ],
356
- "Wheat": [
357
- 8
358
- ]
359
- },
360
- "resources_detailed": [
361
- {
362
- "type": "Sheep",
363
- "number": 4,
364
- "pips": 3
365
- },
366
- {
367
- "type": "Ore",
368
- "number": 3,
369
- "pips": 2
370
- },
371
- {
372
- "type": "Wheat",
373
- "number": 8,
374
- "pips": 5
375
- }
376
- ],
377
- "total_pips": 10,
378
- "port": null,
379
- "neighbors": [
380
- 24,
381
- 26,
382
- 36
383
- ],
384
- "score": 11.5,
385
- "can_build": true,
386
- "occupied": false
387
- },
388
- {
389
- "node_id": 14,
390
- "resources": {
391
- "Wheat": [
392
- 8
393
- ],
394
- "Wood": [
395
- 3,
396
- 4
397
- ]
398
- },
399
- "resources_detailed": [
400
- {
401
- "type": "Wheat",
402
- "number": 8,
403
- "pips": 5
404
- },
405
- {
406
- "type": "Wood",
407
- "number": 3,
408
- "pips": 2
409
- },
410
- {
411
- "type": "Wood",
412
- "number": 4,
413
- "pips": 3
414
- }
415
- ],
416
- "total_pips": 10,
417
- "port": null,
418
- "neighbors": [
419
- 13,
420
- 15,
421
- 24
422
- ],
423
- "score": 11.0,
424
- "can_build": true,
425
- "occupied": false
426
- }
427
- ]
428
- }
429
- ---
430
-
431
-
432
- --- Full Context Sent to LLM ---
433
- {
434
- "meta_data": {
435
- "agent_name": "Alice",
436
- "role": null
437
- },
438
- "task_context": {
439
- "what_just_happened": "It's your turn.",
440
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
441
- },
442
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Alice\":{\"vp\":0,\"res\":{}},\"Bob\":{\"vp\":0,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
443
- "constraints": {
444
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
445
- "allowed_actions": [
446
- {
447
- "type": "place_starting_settlement",
448
- "description": "Place your starting settlement",
449
- "example_parameters": "{\"node\": X}"
450
- },
451
- {
452
- "type": "wait_for_response",
453
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
454
- "example_parameters": "{}"
455
- }
456
- ]
457
- }
458
- }
459
-
460
- === Tool Results ===
461
-
462
- Tool: find_best_nodes
463
- Parameters: {
464
- "min_pips": 10,
465
- "reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+)."
466
- }
467
- Result:
468
- {
469
- "llm_reasoning": "Looking for high-probability nodes for the first settlement. Priority on resource variety and high pips (10+).",
470
- "query": {
471
- "min_pips": 10,
472
- "must_have_resource": null,
473
- "exclude_blocked": true,
474
- "prefer_port": false
475
- },
476
- "total_found": 11,
477
- "nodes": [
478
- {
479
- "node_id": 20,
480
- "resources": {
481
- "Wood": [
482
- 11
483
- ],
484
- "Brick": [
485
- 6
486
- ],
487
- "Sheep": [
488
- 8
489
- ]
490
- },
491
- "resources_detailed": [
492
- {
493
- "type": "Wood",
494
- "number": 11,
495
- "pips": 2
496
- },
497
- {
498
- "type": "Brick",
499
- "number": 6,
500
- "pips": 5
501
- },
502
- {
503
- "type": "Sheep",
504
- "number": 8,
505
- "pips": 5
506
- }
507
- ],
508
- "total_pips": 12,
509
- "port": null,
510
- "neighbors": [
511
- 19,
512
- 21,
513
- 10
514
- ],
515
- "score": 13.5,
516
- "can_build": true,
517
- "occupied": false
518
- },
519
- {
520
- "node_id": 43,
521
- "resources": {
522
- "Wheat": [
523
- 9,
524
- 6,
525
- 9
526
- ]
527
- },
528
- "resources_detailed": [
529
- {
530
- "type": "Wheat",
531
- "number": 9,
532
- "pips": 4
533
- },
534
- {
535
- "type": "Wheat",
536
- "number": 6,
537
- "pips": 5
538
- },
539
- {
540
- "type": "Wheat",
541
- "number": 9,
542
- "pips": 4
543
- }
544
-
545
- ... (truncated, full length: 10615 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_171236/Alice/prompts/iterations/prompt_2_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 2,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T17:13:15.886620",
5
- "player_name": "Alice",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"Alice\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"Alice\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"Alice\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"Alice\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"Bob\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"Charlie\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"Alice\",\n \"message\": \"hey everyone! going to start things off by grabbing this spot with the 6 and 8. looks like a solid foundation.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on node 20. Looking for a high-yield Ore or Wheat spot for my second placement to balance the economy.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20\n}\nResult:\n{\n \"llm_reasoning\": \"Deciding which direction to point the starting road from node 20. Checking for future settlement spots or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": [\n 6\n ],\n \"Sheep\": [\n 8\n ],\n \"Wood\": [\n 12\n ]\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 10\n ],\n \"Sheep\": [\n 8\n ]\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": [\n 11\n ],\n \"Brick\": [\n 6\n ]\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
125
- "maxLength": 120
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }