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  1. .github/instructions/LOGGING_INTERMEDIATE_RESPONSES.md +136 -0
  2. examples/ai_testing/my_games/current_session.txt +1 -1
  3. examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.json +0 -155
  4. examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.txt +0 -248
  5. examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.json +0 -155
  6. examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.txt +0 -214
  7. examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.json +0 -190
  8. examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.txt +0 -91
  9. examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.json +0 -201
  10. examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.txt +0 -102
  11. examples/ai_testing/my_games/session_20260109_111341/A/responses/response_1.json +0 -24
  12. examples/ai_testing/my_games/session_20260109_111341/A/responses/response_2.json +0 -25
  13. examples/ai_testing/my_games/session_20260109_111341/agent_memories.json +0 -6
  14. examples/ai_testing/my_games/session_20260109_111341/chat_history.json +0 -10
  15. examples/ai_testing/my_games/session_20260109_111341/session_metadata.json +0 -5
  16. examples/ai_testing/my_games/session_20260109_111341/tool_executions.json +0 -292
  17. examples/ai_testing/my_games/session_20260109_112041/session_metadata.json +0 -5
  18. examples/ai_testing/my_games/session_20260109_112102/AI_1/AI_1.md +0 -1066
  19. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.json +0 -155
  20. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.txt +0 -311
  21. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.json +0 -155
  22. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.txt +0 -250
  23. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.json +0 -155
  24. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.txt +0 -146
  25. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.json +0 -155
  26. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.txt +0 -221
  27. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.json +0 -155
  28. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.txt +0 -263
  29. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.json +0 -190
  30. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.txt +0 -91
  31. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.json +0 -201
  32. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.txt +0 -102
  33. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.json +0 -237
  34. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.txt +0 -138
  35. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.json +0 -237
  36. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.txt +0 -138
  37. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.json +0 -247
  38. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.txt +0 -143
  39. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.json +0 -307
  40. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.txt +0 -173
  41. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.json +0 -307
  42. examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.txt +0 -173
  43. examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_1.json +0 -24
  44. examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_2.json +0 -25
  45. examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_3.json +0 -24
  46. examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_4.json +0 -25
  47. examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_5.json +0 -22
  48. examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_6.json +0 -22
  49. examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_7.json +0 -22
  50. examples/ai_testing/my_games/session_20260109_112102/AI_2/AI_2.md +0 -513
.github/instructions/LOGGING_INTERMEDIATE_RESPONSES.md ADDED
@@ -0,0 +1,136 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Intermediate Responses Logging
2
+
3
+ ## 📋 Overview
4
+
5
+ The system now saves **all intermediate LLM responses** - including raw content when the LLM requests tools instead of providing a final answer.
6
+
7
+ ## 🗂️ Directory Structure
8
+
9
+ ```
10
+ session_YYYYMMDD_HHMMSS/
11
+ ├── Alice/
12
+ │ ├── prompts/
13
+ │ │ ├── prompt_1.json # Initial prompt
14
+ │ │ └── iterations/
15
+ │ │ └── prompt_1_iter2.json # Follow-up with tool results
16
+ │ └── responses/
17
+ │ ├── response_1.json # Final response (type: "final")
18
+ │ └── intermediate/
19
+ │ └── response_1_iter1.json # NEW! Intermediate response with tool_calls
20
+ ├── tool_executions.json
21
+ └── llm_communication.log
22
+ ```
23
+
24
+ ## 📝 What Gets Saved
25
+
26
+ ### Intermediate Response Format
27
+ Location: `responses/intermediate/response_X_iterY.json`
28
+
29
+ ```json
30
+ {
31
+ "request_number": 1,
32
+ "iteration": 1,
33
+ "timestamp": "2026-01-09T16:07:34.123456",
34
+ "player_name": "Alice",
35
+ "type": "intermediate",
36
+ "success": true,
37
+ "raw_content": "...", // Raw LLM response content
38
+ "has_tool_calls": true,
39
+ "tool_calls": [ // Full tool_calls array from LLM
40
+ {
41
+ "name": "find_best_nodes",
42
+ "parameters": {
43
+ "reasoning": "Looking for high-yield nodes...",
44
+ "min_pips": 10
45
+ }
46
+ }
47
+ ],
48
+ "model": "gemini-2.0-flash-exp",
49
+ "tokens": {
50
+ "prompt": 2172,
51
+ "completion": 79,
52
+ "thinking": 0,
53
+ "total": 2251
54
+ },
55
+ "latency_seconds": 16.234,
56
+ "error": null
57
+ }
58
+ ```
59
+
60
+ ### Final Response Format
61
+ Location: `responses/response_X.json`
62
+
63
+ ```json
64
+ {
65
+ "request_number": 1,
66
+ "timestamp": "2026-01-09T16:09:24.617751",
67
+ "player_name": "Alice",
68
+ "type": "final", // Marked as final
69
+ "success": true,
70
+ "raw_content": "...", // Final structured response
71
+ "parsed": { // Parsed action
72
+ "action_type": "place_starting_settlement",
73
+ "parameters": {"node": 43}
74
+ },
75
+ "model": "gemini-2.0-flash-exp",
76
+ "tokens": {
77
+ "prompt": 3538, // Accumulated tokens
78
+ "completion": 355,
79
+ "thinking": 5366,
80
+ "total": 13070 // Total including all iterations + tools
81
+ },
82
+ "latency_seconds": 26.136,
83
+ "error": null
84
+ }
85
+ ```
86
+
87
+ ## 🔄 Complete Flow Example
88
+
89
+ 1. **Initial Prompt** → `prompts/prompt_1.json`
90
+ 2. **LLM Response (requests tools)** → `responses/intermediate/response_1_iter1.json` ✨ **NEW!**
91
+ 3. **Tool Execution** → `tool_executions.json`
92
+ 4. **Follow-up Prompt** → `prompts/iterations/prompt_1_iter2.json`
93
+ 5. **Final Response** → `responses/response_1.json`
94
+
95
+ ## 🎯 Benefits
96
+
97
+ 1. **Complete Audit Trail** - Every LLM interaction is saved
98
+ 2. **Debug Tool Requests** - See exactly what the LLM asked for
99
+ 3. **Analyze Reasoning** - Understand why tools were requested
100
+ 4. **Replay Capability** - Can reconstruct entire conversation
101
+ 5. **Cost Tracking** - Token counts for each iteration
102
+
103
+ ## 📊 Usage
104
+
105
+ The intermediate responses are automatically saved by `AILogger.log_intermediate_response()` whenever the LLM returns `tool_calls` instead of a final answer.
106
+
107
+ No changes needed to your code - it happens automatically!
108
+
109
+ ## 🔍 Finding Intermediate Responses
110
+
111
+ ```python
112
+ from pathlib import Path
113
+
114
+ session_dir = Path("examples/ai_testing/my_games/session_20260109_160732")
115
+
116
+ # Find all intermediate responses for Alice
117
+ intermediate_dir = session_dir / "Alice" / "responses" / "intermediate"
118
+ for response_file in intermediate_dir.glob("*.json"):
119
+ print(f"Found: {response_file.name}")
120
+ ```
121
+
122
+ ## 💡 Why This Matters
123
+
124
+ Previously, when the LLM requested tools, we only saved:
125
+ - That tools were requested (in logs)
126
+ - Which tools (in `tool_executions.json`)
127
+ - The follow-up prompt (in `iterations/`)
128
+
129
+ Now we **also save**:
130
+ - ✅ The raw LLM response content
131
+ - ✅ Full tool_calls structure
132
+ - ✅ Token counts for this specific iteration
133
+ - ✅ Timing information
134
+ - ✅ Any error messages
135
+
136
+ This gives complete visibility into the AI agent's decision-making process!
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
1
- session_20260109_155407
 
1
+ session_20260110_113005
examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 1,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T11:13:51.759875",
5
- "player_name": "A",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"A\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"A\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"A\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"B\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"min_pips\": 11\n}\nResult:\n{\n \"llm_reasoning\": \"Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.\",\n \"query\": {\n \"min_pips\": 11,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 6,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
125
- "maxLength": 100
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_1_iter2.txt DELETED
@@ -1,248 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #1 ===
2
- Player: A
3
- Timestamp: 2026-01-09T11:13:51.763036
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: find_best_nodes
10
- Parameters: {
11
- "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.",
12
- "min_pips": 11
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.",
17
- "query": {
18
- "min_pips": 11,
19
- "must_have_resource": null,
20
- "exclude_blocked": true,
21
- "prefer_port": false
22
- },
23
- "total_found": 6,
24
- "nodes": [
25
- {
26
- "node_id": 20,
27
- "resources": {
28
- "Wood": 11,
29
- "Brick": 6,
30
- "Sheep": 8
31
- },
32
- "total_pips": 12,
33
- "port": null,
34
- "neighbors": [
35
- 19,
36
- 21,
37
- 10
38
- ],
39
- "score": 13.5,
40
- "can_build": true,
41
- "occupied": false
42
- },
43
- {
44
- "node_id": 43,
45
- "resources": {
46
- "Wheat": 9
47
- },
48
- "total_pips": 13,
49
- "port": null,
50
- "neighbors": [
51
- 42,
52
- 44,
53
- 33
54
- ],
55
- "score": 13.5,
56
- "can_build": true,
57
- "occupied": false
58
- },
59
- {
60
- "node_id": 42,
61
- "resources": {
62
- "Wheat": 9,
63
- "Ore": 5
64
- },
65
- "total_pips": 12,
66
- "port": null,
67
- "neighbors": [
68
- 41,
69
- 43,
70
- 50
71
- ],
72
- "score": 13.0,
73
- "can_build": true,
74
- "occupied": false
75
- },
76
- {
77
- "node_id": 10,
78
- "resources": {
79
- "Brick": 6,
80
- "Sheep": 8,
81
- "Wood": 12
82
- },
83
- "total_pips": 11,
84
- "port": null,
85
- "neighbors": [
86
- 9,
87
- 11,
88
- 20
89
- ],
90
- "score": 12.5,
91
- "can_build": true,
92
- "occupied": false
93
- },
94
- {
95
- "node_id": 12,
96
- "resources": {
97
- "Wood": 3,
98
- "Brick": 6,
99
- "Sheep": 5
100
- },
101
- "total_pips": 11,
102
- "port": null,
103
- "neighbors": [
104
- 11,
105
- 13,
106
- 22
107
- ],
108
- "score": 12.5,
109
- "can_build": true,
110
- "occupied": false
111
- },
112
- {
113
- "node_id": 41,
114
- "resources": {
115
- "Ore": 5,
116
- "Wheat": 9,
117
- "Brick": 10
118
- },
119
- "total_pips": 11,
120
- "port": null,
121
- "neighbors": [
122
- 40,
123
- 42,
124
- 31
125
- ],
126
- "score": 12.5,
127
- "can_build": true,
128
- "occupied": false
129
- }
130
- ]
131
- }
132
- ---
133
-
134
-
135
- --- Full Context Sent to LLM ---
136
- {
137
- "meta_data": {
138
- "agent_name": "A",
139
- "role": null
140
- },
141
- "task_context": {
142
- "what_just_happened": "It's your turn.",
143
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
144
- },
145
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
146
- "constraints": {
147
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
148
- "allowed_actions": [
149
- {
150
- "type": "place_starting_settlement",
151
- "description": "Place your starting settlement",
152
- "example_parameters": "{\"node\": X}"
153
- },
154
- {
155
- "type": "wait_for_response",
156
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
157
- "example_parameters": "{}"
158
- }
159
- ]
160
- }
161
- }
162
-
163
- === Tool Results ===
164
-
165
- Tool: find_best_nodes
166
- Parameters: {
167
- "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.",
168
- "min_pips": 11
169
- }
170
- Result:
171
- {
172
- "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.",
173
- "query": {
174
- "min_pips": 11,
175
- "must_have_resource": null,
176
- "exclude_blocked": true,
177
- "prefer_port": false
178
- },
179
- "total_found": 6,
180
- "nodes": [
181
- {
182
- "node_id": 20,
183
- "resources": {
184
- "Wood": 11,
185
- "Brick": 6,
186
- "Sheep": 8
187
- },
188
- "total_pips": 12,
189
- "port": null,
190
- "neighbors": [
191
- 19,
192
- 21,
193
- 10
194
- ],
195
- "score": 13.5,
196
- "can_build": true,
197
- "occupied": false
198
- },
199
- {
200
- "node_id": 43,
201
- "resources": {
202
- "Wheat": 9
203
- },
204
- "total_pips": 13,
205
- "port": null,
206
- "neighbors": [
207
- 42,
208
- 44,
209
- 33
210
- ],
211
- "score": 13.5,
212
- "can_build": true,
213
- "occupied": false
214
- },
215
- {
216
- "node_id": 42,
217
- "resources": {
218
- "Wheat": 9,
219
- "Ore": 5
220
- },
221
- "total_pips": 12,
222
- "port": null,
223
- "neighbors": [
224
- 41,
225
- 43,
226
- 50
227
- ],
228
- "score": 13.0,
229
- "can_build": true,
230
- "occupied": false
231
- },
232
- {
233
- "node_id": 10,
234
- "resources": {
235
- "Brick": 6,
236
- "Sheep": 8,
237
- "Wood": 12
238
- },
239
- "total_pips": 11,
240
- "port": null,
241
- "neighbors": [
242
- 9,
243
- 11,
244
- 20
245
- ],
246
- "score": 12.5,
247
- "can_buil
248
- ... (truncated, full length: 5710 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 2,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T11:14:42.007240",
5
- "player_name": "A",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"A\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"A\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"A\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"A\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"B\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"A\",\n \"message\": \"Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\"\n}\nResult:\n{\n \"llm_reasoning\": \"I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
125
- "maxLength": 100
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/A/prompts/iterations/prompt_2_iter2.txt DELETED
@@ -1,214 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #2 ===
2
- Player: A
3
- Timestamp: 2026-01-09T11:14:42.010863
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: analyze_path_potential
10
- Parameters: {
11
- "from_node": 20,
12
- "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby."
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.",
17
- "from_node": 20,
18
- "total_directions": 3,
19
- "paths": [
20
- {
21
- "direction": 10,
22
- "depth_1": {
23
- "node_id": 10,
24
- "resources": {
25
- "Brick": 6,
26
- "Sheep": 8,
27
- "Wood": 12
28
- },
29
- "total_pips": 11,
30
- "port": null,
31
- "can_build": false,
32
- "occupied": false
33
- },
34
- "depth_2": {
35
- "reachable_nodes": [
36
- {
37
- "node_id": 9,
38
- "total_pips": 6,
39
- "port": "?3",
40
- "can_build": true
41
- },
42
- {
43
- "node_id": 11,
44
- "total_pips": 10,
45
- "port": null,
46
- "can_build": true
47
- }
48
- ],
49
- "best_node": 11,
50
- "best_pips": 10
51
- },
52
- "highlights": [
53
- "Port (?3) at depth 2 (node 9)"
54
- ],
55
- "score": 17.5
56
- },
57
- {
58
- "direction": 19,
59
- "depth_1": {
60
- "node_id": 19,
61
- "resources": {
62
- "Wood": 11,
63
- "Brick": 10,
64
- "Sheep": 8
65
- },
66
- "total_pips": 10,
67
- "port": null,
68
- "can_build": false,
69
- "occupied": false
70
- },
71
- "depth_2": {
72
- "reachable_nodes": [
73
- {
74
- "node_id": 18,
75
- "total_pips": 8,
76
- "port": null,
77
- "can_build": true
78
- },
79
- {
80
- "node_id": 30,
81
- "total_pips": 8,
82
- "port": null,
83
- "can_build": true
84
- }
85
- ],
86
- "best_node": 18,
87
- "best_pips": 8
88
- },
89
- "highlights": [],
90
- "score": 14.0
91
- },
92
- {
93
- "direction": 21,
94
- "depth_1": {
95
- "node_id": 21,
96
- "resources": {
97
- "Wood": 11,
98
- "Brick": 6
99
- },
100
- "total_pips": 7,
101
- "port": null,
102
- "can_build": false,
103
- "occupied": false
104
- },
105
- "depth_2": {
106
- "reachable_nodes": [
107
- {
108
- "node_id": 22,
109
- "total_pips": 7,
110
- "port": null,
111
- "can_build": true
112
- },
113
- {
114
- "node_id": 32,
115
- "total_pips": 6,
116
- "port": null,
117
- "can_build": true
118
- }
119
- ],
120
- "best_node": 22,
121
- "best_pips": 7
122
- },
123
- "highlights": [],
124
- "score": 10.5
125
- }
126
- ]
127
- }
128
- ---
129
-
130
-
131
- --- Full Context Sent to LLM ---
132
- {
133
- "meta_data": {
134
- "agent_name": "A",
135
- "role": null
136
- },
137
- "task_context": {
138
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
139
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
140
- },
141
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
142
- "social_context": {
143
- "recent_chat": [
144
- {
145
- "from": "A",
146
- "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!"
147
- }
148
- ]
149
- },
150
- "memory": {
151
- "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards."
152
- },
153
- "constraints": {
154
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
155
- "allowed_actions": [
156
- {
157
- "type": "place_starting_road",
158
- "description": "Place your starting road",
159
- "example_parameters": "{\"from\": X, \"to\": Y}"
160
- },
161
- {
162
- "type": "wait_for_response",
163
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
164
- "example_parameters": "{}"
165
- }
166
- ]
167
- }
168
- }
169
-
170
- === Tool Results ===
171
-
172
- Tool: analyze_path_potential
173
- Parameters: {
174
- "from_node": 20,
175
- "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby."
176
- }
177
- Result:
178
- {
179
- "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.",
180
- "from_node": 20,
181
- "total_directions": 3,
182
- "paths": [
183
- {
184
- "direction": 10,
185
- "depth_1": {
186
- "node_id": 10,
187
- "resources": {
188
- "Brick": 6,
189
- "Sheep": 8,
190
- "Wood": 12
191
- },
192
- "total_pips": 11,
193
- "port": null,
194
- "can_build": false,
195
- "occupied": false
196
- },
197
- "depth_2": {
198
- "reachable_nodes": [
199
- {
200
- "node_id": 9,
201
- "total_pips": 6,
202
- "port": "?3",
203
- "can_build": true
204
- },
205
- {
206
- "node_id": 11,
207
- "total_pips": 10,
208
- "port": null,
209
- "can_build": true
210
- }
211
- ],
212
- "best_node": 11,
213
-
214
- ... (truncated, full length: 6610 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.json DELETED
@@ -1,190 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T11:13:43.536370",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "It's your turn.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "It's your turn.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ],
95
- "tools_schema": [
96
- {
97
- "name": "inspect_node",
98
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
99
- "parameters": {
100
- "type": "object",
101
- "properties": {
102
- "reasoning": {
103
- "type": "string",
104
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
105
- },
106
- "node_id": {
107
- "type": "integer",
108
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
109
- }
110
- },
111
- "required": [
112
- "reasoning",
113
- "node_id"
114
- ]
115
- }
116
- },
117
- {
118
- "name": "find_best_nodes",
119
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
120
- "parameters": {
121
- "type": "object",
122
- "properties": {
123
- "reasoning": {
124
- "type": "string",
125
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
126
- },
127
- "min_pips": {
128
- "type": "integer",
129
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
130
- "default": 0
131
- },
132
- "must_have_resource": {
133
- "type": "string",
134
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
135
- "nullable": true
136
- },
137
- "exclude_blocked": {
138
- "type": "boolean",
139
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
140
- "default": true
141
- },
142
- "prefer_port": {
143
- "type": "boolean",
144
- "description": "Prioritize nodes with port access",
145
- "default": false
146
- },
147
- "limit": {
148
- "type": "integer",
149
- "description": "Maximum number of results to return",
150
- "default": 10
151
- }
152
- },
153
- "required": [
154
- "reasoning"
155
- ]
156
- }
157
- },
158
- {
159
- "name": "analyze_path_potential",
160
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
161
- "parameters": {
162
- "type": "object",
163
- "properties": {
164
- "reasoning": {
165
- "type": "string",
166
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
167
- },
168
- "from_node": {
169
- "type": "integer",
170
- "description": "Starting node ID (where you currently have a settlement/road)"
171
- },
172
- "direction_node": {
173
- "type": "integer",
174
- "description": "Specific neighbor to analyze, or omit to see all directions",
175
- "nullable": true
176
- },
177
- "max_depth": {
178
- "type": "integer",
179
- "description": "How many steps ahead to look (1 or 2)",
180
- "default": 2
181
- }
182
- },
183
- "required": [
184
- "reasoning",
185
- "from_node"
186
- ]
187
- }
188
- }
189
- ]
190
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_1.txt DELETED
@@ -1,91 +0,0 @@
1
- === Prompt #1 for A ===
2
- Timestamp: 2026-01-09T11:13:43.537938
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- It's your turn.
7
-
8
- --- Tools Available ---
9
- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
10
- - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
11
- - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
12
-
13
- --- Response Schema ---
14
- {
15
- "type": "object",
16
- "required": [
17
- "internal_thinking",
18
- "action"
19
- ],
20
- "properties": {
21
- "internal_thinking": {
22
- "type": "string",
23
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
24
- "minLength": 1000
25
- },
26
- "note_to_self": {
27
- "type": "string",
28
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
29
- "maxLength": 100
30
- },
31
- "say_outloud": {
32
- "type": "string",
33
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
34
- "maxLength": 100
35
- },
36
- "action": {
37
- "type": "object",
38
- "required": [
39
- "type"
40
- ],
41
- "properties": {
42
- "type": {
43
- "type": "string",
44
- "description": "The action type (must match one from allowed_actions in constraints)"
45
- },
46
- "parameters": {
47
- "type": "string",
48
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
49
- }
50
- },
51
- "propertyOrdering": [
52
- "type",
53
- "parameters"
54
- ]
55
- }
56
- },
57
- "propertyOrdering": [
58
- "internal_thinking",
59
- "note_to_self",
60
- "say_outloud",
61
- "action"
62
- ]
63
- }
64
-
65
- --- Prompt Content ---
66
- {
67
- "meta_data": {
68
- "agent_name": "A",
69
- "role": null
70
- },
71
- "task_context": {
72
- "what_just_happened": "It's your turn.",
73
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
74
- },
75
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
76
- "constraints": {
77
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
78
- "allowed_actions": [
79
- {
80
- "type": "place_starting_settlement",
81
- "description": "Place your starting settlement",
82
- "example_parameters": "{\"node\": X}"
83
- },
84
- {
85
- "type": "wait_for_response",
86
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
87
- "example_parameters": "{}"
88
- }
89
- ]
90
- }
91
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.json DELETED
@@ -1,201 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T11:14:33.227463",
4
- "player_name": "A",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "A",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
16
- "social_context": {
17
- "recent_chat": [
18
- {
19
- "from": "A",
20
- "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!"
21
- }
22
- ]
23
- },
24
- "memory": {
25
- "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards."
26
- },
27
- "constraints": {
28
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
29
- "allowed_actions": [
30
- {
31
- "type": "place_starting_road",
32
- "description": "Place your starting road",
33
- "example_parameters": "{\"from\": X, \"to\": Y}"
34
- },
35
- {
36
- "type": "wait_for_response",
37
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
38
- "example_parameters": "{}"
39
- }
40
- ]
41
- }
42
- },
43
- "response_schema": {
44
- "type": "object",
45
- "required": [
46
- "internal_thinking",
47
- "action"
48
- ],
49
- "properties": {
50
- "internal_thinking": {
51
- "type": "string",
52
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
53
- "minLength": 1000
54
- },
55
- "note_to_self": {
56
- "type": "string",
57
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
58
- "maxLength": 100
59
- },
60
- "say_outloud": {
61
- "type": "string",
62
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
63
- "maxLength": 100
64
- },
65
- "action": {
66
- "type": "object",
67
- "required": [
68
- "type"
69
- ],
70
- "properties": {
71
- "type": {
72
- "type": "string",
73
- "description": "The action type (must match one from allowed_actions in constraints)"
74
- },
75
- "parameters": {
76
- "type": "string",
77
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
78
- }
79
- },
80
- "propertyOrdering": [
81
- "type",
82
- "parameters"
83
- ]
84
- }
85
- },
86
- "propertyOrdering": [
87
- "internal_thinking",
88
- "note_to_self",
89
- "say_outloud",
90
- "action"
91
- ]
92
- },
93
- "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
94
- "allowed_actions": [
95
- {
96
- "type": "place_starting_road",
97
- "description": "Place your starting road",
98
- "example_parameters": "{\"from\": X, \"to\": Y}"
99
- },
100
- {
101
- "type": "wait_for_response",
102
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
103
- "example_parameters": "{}"
104
- }
105
- ],
106
- "tools_schema": [
107
- {
108
- "name": "inspect_node",
109
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
110
- "parameters": {
111
- "type": "object",
112
- "properties": {
113
- "reasoning": {
114
- "type": "string",
115
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
116
- },
117
- "node_id": {
118
- "type": "integer",
119
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
120
- }
121
- },
122
- "required": [
123
- "reasoning",
124
- "node_id"
125
- ]
126
- }
127
- },
128
- {
129
- "name": "find_best_nodes",
130
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
131
- "parameters": {
132
- "type": "object",
133
- "properties": {
134
- "reasoning": {
135
- "type": "string",
136
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
137
- },
138
- "min_pips": {
139
- "type": "integer",
140
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
141
- "default": 0
142
- },
143
- "must_have_resource": {
144
- "type": "string",
145
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
146
- "nullable": true
147
- },
148
- "exclude_blocked": {
149
- "type": "boolean",
150
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
151
- "default": true
152
- },
153
- "prefer_port": {
154
- "type": "boolean",
155
- "description": "Prioritize nodes with port access",
156
- "default": false
157
- },
158
- "limit": {
159
- "type": "integer",
160
- "description": "Maximum number of results to return",
161
- "default": 10
162
- }
163
- },
164
- "required": [
165
- "reasoning"
166
- ]
167
- }
168
- },
169
- {
170
- "name": "analyze_path_potential",
171
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
172
- "parameters": {
173
- "type": "object",
174
- "properties": {
175
- "reasoning": {
176
- "type": "string",
177
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
178
- },
179
- "from_node": {
180
- "type": "integer",
181
- "description": "Starting node ID (where you currently have a settlement/road)"
182
- },
183
- "direction_node": {
184
- "type": "integer",
185
- "description": "Specific neighbor to analyze, or omit to see all directions",
186
- "nullable": true
187
- },
188
- "max_depth": {
189
- "type": "integer",
190
- "description": "How many steps ahead to look (1 or 2)",
191
- "default": 2
192
- }
193
- },
194
- "required": [
195
- "reasoning",
196
- "from_node"
197
- ]
198
- }
199
- }
200
- ]
201
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/A/prompts/prompt_2.txt DELETED
@@ -1,102 +0,0 @@
1
- === Prompt #2 for A ===
2
- Timestamp: 2026-01-09T11:14:33.230635
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- You just placed your starting settlement. Now place your starting road adjacent to it.
7
-
8
- --- Tools Available ---
9
- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
10
- - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
11
- - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
12
-
13
- --- Response Schema ---
14
- {
15
- "type": "object",
16
- "required": [
17
- "internal_thinking",
18
- "action"
19
- ],
20
- "properties": {
21
- "internal_thinking": {
22
- "type": "string",
23
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
24
- "minLength": 1000
25
- },
26
- "note_to_self": {
27
- "type": "string",
28
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
29
- "maxLength": 100
30
- },
31
- "say_outloud": {
32
- "type": "string",
33
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
34
- "maxLength": 100
35
- },
36
- "action": {
37
- "type": "object",
38
- "required": [
39
- "type"
40
- ],
41
- "properties": {
42
- "type": {
43
- "type": "string",
44
- "description": "The action type (must match one from allowed_actions in constraints)"
45
- },
46
- "parameters": {
47
- "type": "string",
48
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
49
- }
50
- },
51
- "propertyOrdering": [
52
- "type",
53
- "parameters"
54
- ]
55
- }
56
- },
57
- "propertyOrdering": [
58
- "internal_thinking",
59
- "note_to_self",
60
- "say_outloud",
61
- "action"
62
- ]
63
- }
64
-
65
- --- Prompt Content ---
66
- {
67
- "meta_data": {
68
- "agent_name": "A",
69
- "role": null
70
- },
71
- "task_context": {
72
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
73
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
74
- },
75
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
76
- "social_context": {
77
- "recent_chat": [
78
- {
79
- "from": "A",
80
- "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!"
81
- }
82
- ]
83
- },
84
- "memory": {
85
- "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards."
86
- },
87
- "constraints": {
88
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
- "allowed_actions": [
90
- {
91
- "type": "place_starting_road",
92
- "description": "Place your starting road",
93
- "example_parameters": "{\"from\": X, \"to\": Y}"
94
- },
95
- {
96
- "type": "wait_for_response",
97
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
98
- "example_parameters": "{}"
99
- }
100
- ]
101
- }
102
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/A/responses/response_1.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T11:14:10.153507",
4
- "player_name": "A",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. My goal is to secure a high-yield starting position with a good balance of resources for early expansion (Wood/Brick) or a strong OWS (Ore/Wheat/Sheep) foundation. \\n\\nKey nodes identified:\\n- Node 20: Wood (11), Brick (6), Sheep (8). Total pips: 12. This is an excellent expansion node with high-probability Brick and Sheep.\\n- Node 43: Wheat (9), Wheat (6), Wheat (9). Total pips: 13. Incredible Wheat yield but lacks diversity.\\n- Node 42: Wheat (9), Ore (5), Wheat (9). Total pips: 12. Strong foundation for Cities and Development cards.\\n- Node 10: Brick (6), Sheep (8), Wood (12). Total pips: 11. Similar to Node 20 but slightly lower yield on Wood.\\n\\nI've decided to place my first settlement on Node 20. It provides the best balance of expansion resources (WBS) with a high pip count (12). This will allow me to build roads and settle quickly. I will look to pair this with a Wheat/Ore heavy node (like 42 or 41) in the second round of setup to round out my economy.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.\",\n \"say_outloud\": \"Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "Analyzing the board for the first settlement placement. My goal is to secure a high-yield starting position with a good balance of resources for early expansion (Wood/Brick) or a strong OWS (Ore/Wheat/Sheep) foundation. \n\nKey nodes identified:\n- Node 20: Wood (11), Brick (6), Sheep (8). Total pips: 12. This is an excellent expansion node with high-probability Brick and Sheep.\n- Node 43: Wheat (9), Wheat (6), Wheat (9). Total pips: 13. Incredible Wheat yield but lacks diversity.\n- Node 42: Wheat (9), Ore (5), Wheat (9). Total pips: 12. Strong foundation for Cities and Development cards.\n- Node 10: Brick (6), Sheep (8), Wood (12). Total pips: 11. Similar to Node 20 but slightly lower yield on Wood.\n\nI've decided to place my first settlement on Node 20. It provides the best balance of expansion resources (WBS) with a high pip count (12). This will allow me to build roads and settle quickly. I will look to pair this with a Wheat/Ore heavy node (like 42 or 41) in the second round of setup to round out my economy.",
9
- "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.",
10
- "say_outloud": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!",
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 20
14
- }
15
- },
16
- "model": "gemini-3-flash-preview",
17
- "tokens": {
18
- "prompt": 5212,
19
- "completion": 516,
20
- "total": 9376
21
- },
22
- "latency_seconds": 18.352734088897705,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/A/responses/response_2.json DELETED
@@ -1,25 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T11:14:56.424883",
4
- "player_name": "A",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which is an excellent starting position with a total of 12 pips from Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides a strong foundation for early road building and expansion. Now, I need to choose the best direction for my starting road. The adjacent nodes are 10, 19, and 21. \\n\\nAnalyzing the potential of these paths:\\n- Path towards Node 10: Leads to Node 11 (10 pips: B6, S5, W12) and Node 9 (a 3:1 port). This is the highest production potential for a future third settlement and offers trade flexibility.\\n- Path towards Node 19: Leads to Node 30 (8 pips) and Node 18 (8 pips). This direction is less productive.\\n- Path towards Node 21: Leads to Node 22 (7 pips) and the Desert.\\n\\nSecuring the path toward Node 10 is clearly superior as it positions me to double down on the high-yield Brick 6 and gain access to a port. My second settlement strategy remains focused on the Wheat/Ore cluster (specifically Node 42) to ensure I have all necessary resources for city growth and development cards.\",\n \"note_to_self\": \"First settlement on 20. Road placed towards 10 to target Node 11 (B6, S5, W12) or Node 9 (3:1 port). Second settlement priority: Node 42 (Wh9, O5, Wh9) to balance resource income.\",\n \"say_outloud\": \"I'll point my road towards Node 10. That Brick 6 is looking very attractive for future expansion!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "I have placed my first settlement on Node 20, which is an excellent starting position with a total of 12 pips from Brick 6 (5 pips), Sheep 8 (5 pips), and Wood 11 (2 pips). This provides a strong foundation for early road building and expansion. Now, I need to choose the best direction for my starting road. The adjacent nodes are 10, 19, and 21. \n\nAnalyzing the potential of these paths:\n- Path towards Node 10: Leads to Node 11 (10 pips: B6, S5, W12) and Node 9 (a 3:1 port). This is the highest production potential for a future third settlement and offers trade flexibility.\n- Path towards Node 19: Leads to Node 30 (8 pips) and Node 18 (8 pips). This direction is less productive.\n- Path towards Node 21: Leads to Node 22 (7 pips) and the Desert.\n\nSecuring the path toward Node 10 is clearly superior as it positions me to double down on the high-yield Brick 6 and gain access to a port. My second settlement strategy remains focused on the Wheat/Ore cluster (specifically Node 42) to ensure I have all necessary resources for city growth and development cards.",
9
- "note_to_self": "First settlement on 20. Road placed towards 10 to target Node 11 (B6, S5, W12) or Node 9 (3:1 port). Second settlement priority: Node 42 (Wh9, O5, Wh9) to balance resource income.",
10
- "say_outloud": "I'll point my road towards Node 10. That Brick 6 is looking very attractive for future expansion!",
11
- "action_type": "place_starting_road",
12
- "parameters": {
13
- "from": 20,
14
- "to": 10
15
- }
16
- },
17
- "model": "gemini-3-flash-preview",
18
- "tokens": {
19
- "prompt": 5598,
20
- "completion": 511,
21
- "total": 9802
22
- },
23
- "latency_seconds": 14.388614892959595,
24
- "error": null
25
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/agent_memories.json DELETED
@@ -1,6 +0,0 @@
1
- {
2
- "A": {
3
- "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Strategy is to secure Wood and Brick for early expansion. Target for second settlement is the Wheat/Ore cluster at the bottom (Nodes 42, 41, or 44) to ensure a path to Cities and Dev cards.",
4
- "last_updated": "2026-01-09T11:14:33.222261"
5
- }
6
- }
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/chat_history.json DELETED
@@ -1,10 +0,0 @@
1
- {
2
- "messages": [
3
- {
4
- "timestamp": "2026-01-09T11:14:33.223208",
5
- "from": "A",
6
- "to": "all",
7
- "message": "Going for a balanced start with Node 20. That Brick 6 and Sheep 8 look too good to pass up!"
8
- }
9
- ]
10
- }
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_111341",
3
- "start_time": "2026-01-09T11:13:41.459073",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_111341/tool_executions.json DELETED
@@ -1,292 +0,0 @@
1
- [
2
- {
3
- "timestamp": "2026-01-09T11:13:51.750143",
4
- "total_calls": 1,
5
- "successful": 1,
6
- "failed": 0,
7
- "total_time_ms": 0.9,
8
- "tokens": {
9
- "input": 42,
10
- "output": 332,
11
- "total": 374
12
- },
13
- "calls": [
14
- {
15
- "id": "call_1",
16
- "name": "find_best_nodes",
17
- "parameters": {
18
- "reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.",
19
- "min_pips": 11
20
- },
21
- "result": {
22
- "llm_reasoning": "Looking for high-probability nodes to establish a strong resource base for the first settlement. Priority is on nodes with 8, 6, 5, 9, 10.",
23
- "query": {
24
- "min_pips": 11,
25
- "must_have_resource": null,
26
- "exclude_blocked": true,
27
- "prefer_port": false
28
- },
29
- "total_found": 6,
30
- "nodes": [
31
- {
32
- "node_id": 20,
33
- "resources": {
34
- "Wood": 11,
35
- "Brick": 6,
36
- "Sheep": 8
37
- },
38
- "total_pips": 12,
39
- "port": null,
40
- "neighbors": [
41
- 19,
42
- 21,
43
- 10
44
- ],
45
- "score": 13.5,
46
- "can_build": true,
47
- "occupied": false
48
- },
49
- {
50
- "node_id": 43,
51
- "resources": {
52
- "Wheat": 9
53
- },
54
- "total_pips": 13,
55
- "port": null,
56
- "neighbors": [
57
- 42,
58
- 44,
59
- 33
60
- ],
61
- "score": 13.5,
62
- "can_build": true,
63
- "occupied": false
64
- },
65
- {
66
- "node_id": 42,
67
- "resources": {
68
- "Wheat": 9,
69
- "Ore": 5
70
- },
71
- "total_pips": 12,
72
- "port": null,
73
- "neighbors": [
74
- 41,
75
- 43,
76
- 50
77
- ],
78
- "score": 13.0,
79
- "can_build": true,
80
- "occupied": false
81
- },
82
- {
83
- "node_id": 10,
84
- "resources": {
85
- "Brick": 6,
86
- "Sheep": 8,
87
- "Wood": 12
88
- },
89
- "total_pips": 11,
90
- "port": null,
91
- "neighbors": [
92
- 9,
93
- 11,
94
- 20
95
- ],
96
- "score": 12.5,
97
- "can_build": true,
98
- "occupied": false
99
- },
100
- {
101
- "node_id": 12,
102
- "resources": {
103
- "Wood": 3,
104
- "Brick": 6,
105
- "Sheep": 5
106
- },
107
- "total_pips": 11,
108
- "port": null,
109
- "neighbors": [
110
- 11,
111
- 13,
112
- 22
113
- ],
114
- "score": 12.5,
115
- "can_build": true,
116
- "occupied": false
117
- },
118
- {
119
- "node_id": 41,
120
- "resources": {
121
- "Ore": 5,
122
- "Wheat": 9,
123
- "Brick": 10
124
- },
125
- "total_pips": 11,
126
- "port": null,
127
- "neighbors": [
128
- 40,
129
- 42,
130
- 31
131
- ],
132
- "score": 12.5,
133
- "can_build": true,
134
- "occupied": false
135
- }
136
- ]
137
- },
138
- "success": true,
139
- "error": null,
140
- "execution_time_ms": 0.7,
141
- "tokens": {
142
- "input": 42,
143
- "output": 332,
144
- "total": 374
145
- }
146
- }
147
- ]
148
- },
149
- {
150
- "timestamp": "2026-01-09T11:14:41.982619",
151
- "total_calls": 1,
152
- "successful": 1,
153
- "failed": 0,
154
- "total_time_ms": 0.38,
155
- "tokens": {
156
- "input": 39,
157
- "output": 356,
158
- "total": 395
159
- },
160
- "calls": [
161
- {
162
- "id": "call_1",
163
- "name": "analyze_path_potential",
164
- "parameters": {
165
- "from_node": 20,
166
- "reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby."
167
- },
168
- "result": {
169
- "llm_reasoning": "I want to see the best direction to build my first road from Node 20. I'm looking for high-production spots or ports nearby.",
170
- "from_node": 20,
171
- "total_directions": 3,
172
- "paths": [
173
- {
174
- "direction": 10,
175
- "depth_1": {
176
- "node_id": 10,
177
- "resources": {
178
- "Brick": 6,
179
- "Sheep": 8,
180
- "Wood": 12
181
- },
182
- "total_pips": 11,
183
- "port": null,
184
- "can_build": false,
185
- "occupied": false
186
- },
187
- "depth_2": {
188
- "reachable_nodes": [
189
- {
190
- "node_id": 9,
191
- "total_pips": 6,
192
- "port": "?3",
193
- "can_build": true
194
- },
195
- {
196
- "node_id": 11,
197
- "total_pips": 10,
198
- "port": null,
199
- "can_build": true
200
- }
201
- ],
202
- "best_node": 11,
203
- "best_pips": 10
204
- },
205
- "highlights": [
206
- "Port (?3) at depth 2 (node 9)"
207
- ],
208
- "score": 17.5
209
- },
210
- {
211
- "direction": 19,
212
- "depth_1": {
213
- "node_id": 19,
214
- "resources": {
215
- "Wood": 11,
216
- "Brick": 10,
217
- "Sheep": 8
218
- },
219
- "total_pips": 10,
220
- "port": null,
221
- "can_build": false,
222
- "occupied": false
223
- },
224
- "depth_2": {
225
- "reachable_nodes": [
226
- {
227
- "node_id": 18,
228
- "total_pips": 8,
229
- "port": null,
230
- "can_build": true
231
- },
232
- {
233
- "node_id": 30,
234
- "total_pips": 8,
235
- "port": null,
236
- "can_build": true
237
- }
238
- ],
239
- "best_node": 18,
240
- "best_pips": 8
241
- },
242
- "highlights": [],
243
- "score": 14.0
244
- },
245
- {
246
- "direction": 21,
247
- "depth_1": {
248
- "node_id": 21,
249
- "resources": {
250
- "Wood": 11,
251
- "Brick": 6
252
- },
253
- "total_pips": 7,
254
- "port": null,
255
- "can_build": false,
256
- "occupied": false
257
- },
258
- "depth_2": {
259
- "reachable_nodes": [
260
- {
261
- "node_id": 22,
262
- "total_pips": 7,
263
- "port": null,
264
- "can_build": true
265
- },
266
- {
267
- "node_id": 32,
268
- "total_pips": 6,
269
- "port": null,
270
- "can_build": true
271
- }
272
- ],
273
- "best_node": 22,
274
- "best_pips": 7
275
- },
276
- "highlights": [],
277
- "score": 10.5
278
- }
279
- ]
280
- },
281
- "success": true,
282
- "error": null,
283
- "execution_time_ms": 0.26,
284
- "tokens": {
285
- "input": 39,
286
- "output": 356,
287
- "total": 395
288
- }
289
- }
290
- ]
291
- }
292
- ]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112041/session_metadata.json DELETED
@@ -1,5 +0,0 @@
1
- {
2
- "session_id": "session_20260109_112041",
3
- "start_time": "2026-01-09T11:20:41.629693",
4
- "version": "2.0"
5
- }
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/AI_1.md DELETED
@@ -1,1066 +0,0 @@
1
- # AI Agent Log: AI_1
2
-
3
- **Session:** session_20260109_112102
4
- **Started:** 2026-01-09 11:21:02
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 11:21:04
13
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
-
15
-
16
- ### What Happened
17
- It's your turn.
18
-
19
- ### Prompt Sent
20
- See: [prompt_1.json](prompts/prompt_1.json)
21
-
22
-
23
- ### 🔧 Tool Follow-up (Iteration 2)
24
-
25
- **Time:** 11:21:17
26
-
27
- **Tool Results:**
28
- ```
29
- === Tool Results ===
30
-
31
- Tool: find_best_nodes
32
- Parameters: {
33
- "min_pips": 10,
34
- "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity."
35
- }
36
- Result:
37
- {
38
- "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.",
39
- "query": {
40
- "min_pips": 10,
41
- "must_have_resource": null,
42
- "exclude_blocked": true,
43
- "prefer_port": false
44
- },
45
- "total_found": 11,
46
- "nodes": [
47
- {
48
- "node_id": 20,
49
- "resources": {
50
- "Wood": 11,
51
- "Brick": 6,
52
- "Sheep": 8
53
- },
54
- "total_pips": 12,
55
- "port": null,
56
- "neighbors": [
57
- 19,
58
- 21,
59
- 10
60
- ],
61
- "score": 13.5,
62
- "can_build": true,
63
- "occupied": false
64
- },
65
- {
66
- "node_id": 43,
67
- "resources": {
68
- "Wheat": 9
69
- },
70
- "total_pips": 13,
71
- "port": null,
72
- "neighbors": [
73
- 42,
74
- 44,
75
- 33
76
- ],
77
- "score": 13.5,
78
- "can_build": true,
79
- "occupied": false
80
- },
81
- {
82
- "node_id": 42,
83
- "resources": {
84
- "Wheat": 9,
85
- "Ore": 5
86
- },
87
- "total_pips": 12,
88
- "port": null,
89
- "neighbors": [
90
- 41,
91
- 43,
92
- 50
93
- ],
94
- "score": 13.0,
95
- "can_build": true,
96
- "occupied": false
97
- },
98
- {
99
- "node_id": 10,
100
- "resources": {
101
- "Brick": 6,
102
- "Sheep": 8,
103
- "Wood": 12
104
- },
105
- "total_pips": 11,
106
- "port": null,
107
- "neighbors": [
108
- 9,
109
- 11,
110
- 20
111
- ],
112
- "score": 12.5,
113
- "can_build": true,
114
- "occupied": false
115
- },
116
- {
117
- "node_id": 12,
118
- "resources": {
119
- "Wood": 3,
120
- "Brick": 6,
121
- "Sheep": 5
122
- },
123
- "total_pips": 11,
124
- "port": null,
125
- "neighbors": [
126
- 11,
127
- 13,
128
- 22
129
- ],
130
- "score": 12.5,
131
- "can_build": true,
132
- "occupied": false
133
- },
134
- {
135
- "node_id": 41,
136
- "resources": {
137
- "Ore": 5,
138
- "Wheat": 9,
139
- "Brick": 10
140
- },
141
- "total_pips": 11,
142
- "port": null,
143
- "neighbors": [
144
- 40,
145
- 42,
146
- 31
147
- ],
148
- "score": 12.5,
149
- "can_build": true,
150
- "occupied": false
151
- },
152
- {
153
- "node_id": 11,
154
- "resources": {
155
- "Brick": 6,
156
- "Sheep": 5,
157
- "Wood": 12
158
- },
159
- "total_pips": 10,
160
- "port": null,
161
- "neighbors": [
162
- 10,
163
- 12,
164
- 3
165
- ],
166
- "score": 11.5,
167
- "can_build": true,
168
- "occupied": false
169
- },
170
- {
171
- "node_id": 19,
172
- "resources": {
173
- "Wood": 11,
174
- "Brick": 10,
175
- "Sheep": 8
176
- },
177
- "total_pips": 10,
178
- "port": null,
179
- "neighbors": [
180
- 18,
181
- 20,
182
- 30
183
- ],
184
- "score": 11.5,
185
- "can_build": true,
186
- "occupied": false
187
- },
188
- {
189
- "node_id": 25,
190
- "resources": {
191
- "Sheep": 4,
192
- "Ore": 3,
193
- "Wheat": 8
194
- },
195
- "total_pips": 10,
196
- "port": null,
197
- "neighbors": [
198
- 24,
199
- 26,
200
- 36
201
- ],
202
- "score": 11.5,
203
- "can_build": true,
204
- "occupied": false
205
- },
206
- {
207
- "node_id": 14,
208
- "resources": {
209
- "Wheat": 8,
210
- "Wood": 4
211
- },
212
- "total_pips": 10,
213
- "port": null,
214
- "neighbors": [
215
- 13,
216
- 15,
217
- 24
218
- ],
219
- "score": 11.0,
220
- "can_build": true,
221
- "occupied": false
222
- }
223
- ]
224
- }
225
- ---
226
-
227
- ```
228
-
229
- See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
230
-
231
- ### Response Received ✅
232
-
233
- **Latency:** 21.87s | **Tokens:** 12111 (in:5746 out:406) | **Cost:** $0.004091
234
-
235
- **Thinking:** The board analysis shows several high-yield nodes. Node 43 has the highest total pip count at 13, but it's exclusively Wheat (Hexes 18, 15, and 14). Node 20 and Node 42 both have 12 pips. Node 20 provides a balanced mix of Wood (11), Brick (6), and Sheep (8), which is ideal for early-game expansion and road building. Node 42 provides Wheat (9, 9) and Ore (5), which is better for late-game cities but might stall early growth. Given this is the first settlement, securing Wood and Brick on high-probability numbers (6 and 8) is a strong strategy. Therefore, I will place my settlement on Node 20, which offers a 12-pip yield and essential starting resources. [Response was too brief]
236
-
237
- **Note to Self:** Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.
238
-
239
- **Says:** "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!"
240
-
241
- **Action:** **place_starting_settlement** - {"node": 20}
242
-
243
- ---
244
-
245
- ## Request #2 - 🎯 ACTIVE TURN
246
-
247
- **Time:** 11:21:39
248
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
249
-
250
-
251
- ### What Happened
252
- You just placed your starting settlement. Now place your starting road adjacent to it.
253
-
254
- ### Prompt Sent
255
- See: [prompt_2.json](prompts/prompt_2.json)
256
-
257
-
258
- ### 🔧 Tool Follow-up (Iteration 2)
259
-
260
- **Time:** 11:21:45
261
-
262
- **Tool Results:**
263
- ```
264
- === Tool Results ===
265
-
266
- Tool: inspect_node
267
- Parameters: {
268
- "node_id": 20,
269
- "reasoning": "Verifying my current settlement's location and neighbors."
270
- }
271
- Result:
272
- {
273
- "node_id": 20,
274
- "exists": true,
275
- "resources": {
276
- "Wood": 11,
277
- "Brick": 6,
278
- "Sheep": 8
279
- },
280
- "total_pips": 12,
281
- "port": null,
282
- "neighbors": [
283
- 19,
284
- 21,
285
- 10
286
- ],
287
- "occupied": true,
288
- "occupied_by": "AI_1",
289
- "building_type": "settlement",
290
- "can_build_here": false,
291
- "blocked_reason": "Occupied by AI_1's settlement",
292
- "llm_reasoning": "Verifying my current settlement's location and neighbors."
293
- }
294
- ---
295
-
296
- Tool: analyze_path_potential
297
- Parameters: {
298
- "from_node": 20,
299
- "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports."
300
- }
301
- Result:
302
- {
303
- "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.",
304
- "from_node": 20,
305
- "total_directions": 3,
306
- "paths": [
307
- {
308
- "direction": 10,
309
- "depth_1": {
310
- "node_id": 10,
311
- "resources": {
312
- "Brick": 6,
313
- "Sheep": 8,
314
- "Wood": 12
315
- },
316
- "total_pips": 11,
317
- "port": null,
318
- "can_build": false,
319
- "occupied": false
320
- },
321
- "depth_2": {
322
- "reachable_nodes": [
323
- {
324
- "node_id": 9,
325
- "total_pips": 6,
326
- "port": "?3",
327
- "can_build": true
328
- },
329
- {
330
- "node_id": 11,
331
- "total_pips": 10,
332
- "port": null,
333
- "can_build": true
334
- }
335
- ],
336
- "best_node": 11,
337
- "best_pips": 10
338
- },
339
- "highlights": [
340
- "Port (?3) at depth 2 (node 9)"
341
- ],
342
- "score": 17.5
343
- },
344
- {
345
- "direction": 19,
346
- "depth_1": {
347
- "node_id": 19,
348
- "resources": {
349
- "Wood": 11,
350
- "Brick": 10,
351
- "Sheep": 8
352
- },
353
- "total_pips": 10,
354
- "port": null,
355
- "can_build": false,
356
- "occupied": false
357
- },
358
- "depth_2": {
359
- "reachable_nodes": [
360
- {
361
- "node_id": 18,
362
- "total_pips": 8,
363
- "port": null,
364
- "can_build": true
365
- },
366
- {
367
- "node_id": 30,
368
- "total_pips": 8,
369
- "port": null,
370
- "can_build": true
371
- }
372
- ],
373
- "best_node": 18,
374
- "best_pips": 8
375
- },
376
- "highlights": [],
377
- "score": 14.0
378
- },
379
- {
380
- "direction": 21,
381
- "depth_1": {
382
- "node_id": 21,
383
- "resources": {
384
- "Wood": 11,
385
- "Brick": 6
386
- },
387
- "total_pips": 7,
388
- "port": null,
389
- "can_build": false,
390
- "occupied": false
391
- },
392
- "depth_2": {
393
- "reachable_nodes": [
394
- {
395
- "node_id": 22,
396
- "total_pips": 7,
397
- "port": null,
398
- "can_build": true
399
- },
400
- {
401
- "node_id": 32,
402
- "total_pips": 6,
403
- "port": null,
404
- "can_build": true
405
- }
406
- ],
407
- "best_node": 22,
408
- "best_pips": 7
409
- },
410
- "highlights": [],
411
- "score": 10.5
412
- }
413
- ]
414
- }
415
- ---
416
-
417
- ```
418
-
419
- See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
420
-
421
- ### Response Received ✅
422
-
423
- **Latency:** 11.60s | **Tokens:** 9255 (in:5827 out:467) | **Cost:** $0.004314
424
-
425
- **Thinking:** I have placed my first settlement on Node 20, which provides access to Wood 11, Brick 6, and Sheep 8 (12 total pips). This is a strong starting position for expansion and early road building. My goal with the first road is to move toward the most productive adjacent nodes. Node 10 is the most attractive neighbor, as it is adjacent to Wood 12, Brick 6, and Sheep 8 (11 pips). While I cannot build a settlement directly on Node 10 due to the distance rule, moving toward it allows me to eventually reach Node 11 (Wood 12, Brick 6, Sheep 5) or Node 9 (3:1 Port). Direction 10 offers the highest yield potential for future expansion compared to directions 19 or 21. My long-term plan remains to secure Wheat and Ore with my second settlement to ensure a balanced economy for the mid-game. [Response was too brief]
426
-
427
- **Note to Self:** Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.
428
-
429
- **Says:** "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!"
430
-
431
- **Action:** **place_starting_road** - {"from": 20, "to": 10}
432
-
433
- ---
434
-
435
- ## Request #3 - 🎯 ACTIVE TURN
436
-
437
- **Time:** 11:27:35
438
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
439
-
440
-
441
- ### What Happened
442
- It's your turn.
443
-
444
- ### Prompt Sent
445
- See: [prompt_3.json](prompts/prompt_3.json)
446
-
447
-
448
- ### 🔧 Tool Follow-up (Iteration 2)
449
-
450
- **Time:** 11:28:00
451
-
452
- **Tool Results:**
453
- ```
454
- === Tool Results ===
455
-
456
- Tool: find_best_nodes
457
- Parameters: {
458
- "reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.",
459
- "min_pips": 9
460
- }
461
- Result:
462
- {
463
- "llm_reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.",
464
- "query": {
465
- "min_pips": 9,
466
- "must_have_resource": null,
467
- "exclude_blocked": true,
468
- "prefer_port": false
469
- },
470
- "total_found": 4,
471
- "nodes": [
472
- {
473
- "node_id": 14,
474
- "resources": {
475
- "Wheat": 8,
476
- "Wood": 4
477
- },
478
- "total_pips": 10,
479
- "port": null,
480
- "neighbors": [
481
- 13,
482
- 15,
483
- 24
484
- ],
485
- "score": 11.0,
486
- "can_build": true,
487
- "occupied": false
488
- },
489
- {
490
- "node_id": 44,
491
- "resources": {
492
- "Ore": 2,
493
- "Wheat": 6
494
- },
495
- "total_pips": 10,
496
- "port": null,
497
- "neighbors": [
498
- 43,
499
- 45,
500
- 52
501
- ],
502
- "score": 11.0,
503
- "can_build": true,
504
- "occupied": false
505
- },
506
- {
507
- "node_id": 35,
508
- "resources": {
509
- "Sheep": 11,
510
- "Wheat": 6,
511
- "Ore": 3
512
- },
513
- "total_pips": 9,
514
- "port": null,
515
- "neighbors": [
516
- 34,
517
- 36,
518
- 45
519
- ],
520
- "score": 10.5,
521
- "can_build": true,
522
- "occupied": false
523
- },
524
- {
525
- "node_id": 33,
526
- "resources": {
527
- "Wheat": 9
528
- },
529
- "total_pips": 9,
530
- "port": null,
531
- "neighbors": [
532
- 32,
533
- 34,
534
- 43
535
- ],
536
- "score": 9.5,
537
- "can_build": true,
538
- "occupied": false
539
- }
540
- ]
541
- }
542
- ---
543
-
544
- ```
545
-
546
- See: [prompt_3_iter2.json](prompts/iterations/prompt_3_iter2.json)
547
-
548
- ### Response Received ✅
549
-
550
- **Latency:** 35.36s | **Tokens:** 18301 (in:6776 out:492) | **Cost:** $0.004864
551
-
552
- **Thinking:** I have analyzed the board for the best remaining settlement location. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To balance my economy, I need Wheat and Ore. Node 44 is an excellent choice, providing access to two Wheat hexes (9 and 6) and one Ore hex (2), totaling 10 pips. While the Ore is low-frequency, the high Wheat production will allow for early development card purchases or city upgrades. Node 43 and 41 are blocked by AI_2's placements at 42 and 31. Other options like Node 35 or 33 offer slightly fewer pips or less resource diversity. By placing at 44, I secure all five resources. I plan to build my road towards Node 52, positioning myself to eventually reach Node 51, which offers a 3:1 port and a stronger Ore source (O5). [Response was too brief]
553
-
554
- **Note to Self:** Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement.
555
-
556
- **Says:** "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
557
-
558
- **Action:** **place_starting_settlement** - {"node": 44}
559
-
560
- ---
561
-
562
- ## Request #4 - 🎯 ACTIVE TURN
563
-
564
- **Time:** 11:28:35
565
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
566
-
567
-
568
- ### What Happened
569
- You just placed your starting settlement. Now place your starting road adjacent to it.
570
-
571
- ### Prompt Sent
572
- See: [prompt_4.json](prompts/prompt_4.json)
573
-
574
- ### Response Received ✅
575
-
576
- **Latency:** 35.07s | **Tokens:** 9667 (in:3112 out:417) | **Cost:** $0.002807
577
-
578
- **Thinking:** My second settlement at Node 44 provides Ore (2) and a strong Wheat income (9 and 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I have a full set of resources and a very strong production base on high-probability numbers (6, 8, 9, 11). To capitalize on the high Wheat yield, I need a port. Node 44 has three potential road directions: 43, 45, and 52. Node 52 is the most strategic choice as it sits between two 3:1 ports at Nodes 51 and 53. While Node 52 itself only touches two hexes, it is a vital stepping stone to securing trade flexibility. AI_2 is nearby at Node 42 and has already connected their settlements, but my path to the ports remains clear. I will build towards Node 52 to prepare for early port access. [Response was too brief]
579
-
580
- **Note to Self:** Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port.
581
-
582
- **Says:** "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!"
583
-
584
- **Action:** **place_starting_road** - {"from": 44, "to": 52}
585
-
586
- ---
587
-
588
- ## Request #5 - 🎯 ACTIVE TURN
589
-
590
- **Time:** 11:29:11
591
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
592
-
593
-
594
- ### What Happened
595
- It's your turn.
596
-
597
- ### Prompt Sent
598
- See: [prompt_5.json](prompts/prompt_5.json)
599
-
600
- ### Response Received ✅
601
-
602
- **Latency:** 7.59s | **Tokens:** 4329 (in:3151 out:321) | **Cost:** $0.002538
603
-
604
- **Thinking:** I have successfully placed my starting settlements to cover all five resources: Node 20 provides Wood (11), Brick (6), and Sheep (8), while Node 44 provides Ore (2) and Wheat (9, 6). My current resources are 1 Ore and 2 Wheat. My next immediate goal is to expand towards the 3:1 port at Node 51 or 53, having already built a road from Node 44 to Node 52. The robber is currently on the Desert (Hex 10), which is ideal as it's not blocking any production. Since it's the start of my turn and I have no development cards to play, I need to roll the dice to generate resources and advance my position. [Response was too brief]
605
-
606
- **Note to Self:** Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).
607
-
608
- **Says:** "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls."
609
-
610
- **Action:** **roll_dice**
611
-
612
- ---
613
-
614
- ## Request #6 - 🎯 ACTIVE TURN
615
-
616
- **Time:** 11:29:18
617
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
618
-
619
-
620
- ### What Happened
621
- AI_1 performed action: rolled the dice
622
-
623
- ### Prompt Sent
624
- See: [prompt_6.json](prompts/prompt_6.json)
625
-
626
-
627
- ### 🔧 Tool Follow-up (Iteration 2)
628
-
629
- **Time:** 11:29:31
630
-
631
- **Tool Results:**
632
- ```
633
- === Tool Results ===
634
-
635
- Tool: inspect_node
636
- Parameters: {
637
- "reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.",
638
- "node_id": 51
639
- }
640
- Result:
641
- {
642
- "node_id": 51,
643
- "exists": true,
644
- "resources": {
645
- "Wheat": 9
646
- },
647
- "total_pips": 4,
648
- "port": "?3",
649
- "neighbors": [
650
- 50,
651
- 52
652
- ],
653
- "occupied": false,
654
- "occupied_by": null,
655
- "building_type": null,
656
- "can_build_here": true,
657
- "blocked_reason": null,
658
- "llm_reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type."
659
- }
660
- ---
661
-
662
- Tool: inspect_node
663
- Parameters: {
664
- "node_id": 53,
665
- "reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road."
666
- }
667
- Result:
668
- {
669
- "node_id": 53,
670
- "exists": true,
671
- "resources": {
672
- "Ore": 2
673
- },
674
- "total_pips": 1,
675
- "port": "?3",
676
- "neighbors": [
677
- 52,
678
- 54
679
- ],
680
- "occupied": false,
681
- "occupied_by": null,
682
- "building_type": null,
683
- "can_build_here": true,
684
- "blocked_reason": null,
685
- "llm_reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road."
686
- }
687
- ---
688
-
689
- Tool: analyze_path_potential
690
- Parameters: {
691
- "reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.",
692
- "from_node": 52
693
- }
694
- Result:
695
- {
696
- "llm_reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.",
697
- "from_node": 52,
698
- "total_directions": 3,
699
- "paths": [
700
- {
701
- "direction": 44,
702
- "depth_1": {
703
- "node_id": 44,
704
- "resources": {
705
- "Ore": 2,
706
- "Wheat": 6
707
- },
708
- "total_pips": 10,
709
- "port": null,
710
- "can_build": false,
711
- "occupied": true
712
- },
713
- "depth_2": {
714
- "reachable_nodes": [
715
- {
716
- "node_id": 43,
717
- "total_pips": 13,
718
- "port": null,
719
- "can_build": false
720
- },
721
- {
722
- "node_id": 45,
723
- "total_pips": 8,
724
- "port": null,
725
- "can_build": false
726
- }
727
- ],
728
- "best_node": 43,
729
- "best_pips": 13
730
- },
731
- "highlights": [
732
- "High-value node at depth 2 (node 43, 13 pips)"
733
- ],
734
- "score": 16.5
735
- },
736
- {
737
- "direction": 51,
738
- "depth_1": {
739
- "node_id": 51,
740
- "resources": {
741
- "Wheat": 9
742
- },
743
- "total_pips": 4,
744
- "port": "?3",
745
- "can_build": true,
746
- "occupied": false
747
- },
748
- "depth_2": {
749
- "reachable_nodes": [
750
- {
751
- "node_id": 50,
752
- "total_pips": 8,
753
- "port": "?3",
754
- "can_build": false
755
- }
756
- ],
757
- "best_node": 50,
758
- "best_pips": 8
759
- },
760
- "highlights": [
761
- "Port (?3) at depth 1",
762
- "Can build settlement at depth 1",
763
- "Port (?3) at depth 2 (node 50)"
764
- ],
765
- "score": 13.5
766
- },
767
- {
768
- "direction": 53,
769
- "depth_1": {
770
- "node_id": 53,
771
- "resources": {
772
- "Ore": 2
773
- },
774
- "total_pips": 1,
775
- "port": "?3",
776
- "can_build": true,
777
- "occupied": false
778
- },
779
- "depth_2": {
780
- "reachable_nodes": [
781
- {
782
- "node_id": 54,
783
- "total_pips": 1,
784
- "port": "?3",
785
- "can_build": true
786
- }
787
- ],
788
- "best_node": 54,
789
- "best_pips": 1
790
- },
791
- "highlights": [
792
- "Port (?3) at depth 1",
793
- "Can build settlement at depth 1",
794
- "Port (?3) at depth 2 (node 54)"
795
- ],
796
- "score": 7.0
797
- }
798
- ]
799
- }
800
- ---
801
-
802
- ```
803
-
804
- See: [prompt_6_iter2.json](prompts/iterations/prompt_6_iter2.json)
805
-
806
- ### Response Received ✅
807
-
808
- **Latency:** 30.35s | **Tokens:** 16052 (in:8159 out:558) | **Cost:** $0.005753
809
-
810
- **Thinking:** I currently have 1 Ore, 1 Sheep, and 2 Wheat. My immediate goal is to expand towards the 3:1 port at node 51 to improve my trading flexibility, especially since my Ore production is limited to the low-probability O2 hex at node 44. To build a road and settlement, I need Wood and Brick, which I am currently lacking (producing on W11 and B6). AI_2 is the only player with Wood and Brick right now, but they are likely to use them for their own expansion. Since I can't build any structures or upgrade to a city (which requires 3 Ore), buying a development card is the most strategic move. It could grant me a Knight for future board control, a Victory Point, or a progress card like Road Building or Year of Plenty that would accelerate my path to the port. I'll spend 1 Ore, 1 Sheep, and 1 Wheat to buy a card, leaving me with 1 Wheat for future use. [Response was too brief]
811
-
812
- **Note to Self:** Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.
813
-
814
- **Says:** "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!"
815
-
816
- **Action:** **buy_dev_card**
817
-
818
- ---
819
-
820
- ## Request #7 - 🎯 ACTIVE TURN
821
-
822
- **Time:** 11:30:01
823
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
824
-
825
-
826
- ### What Happened
827
- ai 1 performed action: buy dev card
828
-
829
- ### Prompt Sent
830
- See: [prompt_7.json](prompts/prompt_7.json)
831
-
832
-
833
- ### 🔧 Tool Follow-up (Iteration 2)
834
-
835
- **Time:** 11:30:08
836
-
837
- **Tool Results:**
838
- ```
839
- === Tool Results ===
840
-
841
- Tool: inspect_node
842
- Parameters: {
843
- "node_id": 20,
844
- "reasoning": "Verify resource yield for AI_1's settlement at node 20."
845
- }
846
- Result:
847
- {
848
- "node_id": 20,
849
- "exists": true,
850
- "resources": {
851
- "Wood": 11,
852
- "Brick": 6,
853
- "Sheep": 8
854
- },
855
- "total_pips": 12,
856
- "port": null,
857
- "neighbors": [
858
- 19,
859
- 21,
860
- 10
861
- ],
862
- "occupied": true,
863
- "occupied_by": "AI_1",
864
- "building_type": "settlement",
865
- "can_build_here": false,
866
- "blocked_reason": "Occupied by AI_1's settlement",
867
- "llm_reasoning": "Verify resource yield for AI_1's settlement at node 20."
868
- }
869
- ---
870
-
871
- Tool: inspect_node
872
- Parameters: {
873
- "reasoning": "Verify resource yield for AI_1's settlement at node 44.",
874
- "node_id": 44
875
- }
876
- Result:
877
- {
878
- "node_id": 44,
879
- "exists": true,
880
- "resources": {
881
- "Ore": 2,
882
- "Wheat": 6
883
- },
884
- "total_pips": 10,
885
- "port": null,
886
- "neighbors": [
887
- 43,
888
- 45,
889
- 52
890
- ],
891
- "occupied": true,
892
- "occupied_by": "AI_1",
893
- "building_type": "settlement",
894
- "can_build_here": false,
895
- "blocked_reason": "Occupied by AI_1's settlement",
896
- "llm_reasoning": "Verify resource yield for AI_1's settlement at node 44."
897
- }
898
- ---
899
-
900
- Tool: inspect_node
901
- Parameters: {
902
- "reasoning": "Verify the port and neighbors for the target node 51.",
903
- "node_id": 51
904
- }
905
- Result:
906
- {
907
- "node_id": 51,
908
- "exists": true,
909
- "resources": {
910
- "Wheat": 9
911
- },
912
- "total_pips": 4,
913
- "port": "?3",
914
- "neighbors": [
915
- 50,
916
- 52
917
- ],
918
- "occupied": false,
919
- "occupied_by": null,
920
- "building_type": null,
921
- "can_build_here": true,
922
- "blocked_reason": null,
923
- "llm_reasoning": "Verify the port and neighbors for the target node 51."
924
- }
925
- ---
926
-
927
- Tool: analyze_path_potential
928
- Parameters: {
929
- "reasoning": "Check the path towards the port at node 51.",
930
- "from_node": 44
931
- }
932
- Result:
933
- {
934
- "llm_reasoning": "Check the path towards the port at node 51.",
935
- "from_node": 44,
936
- "total_directions": 3,
937
- "paths": [
938
- {
939
- "direction": 43,
940
- "depth_1": {
941
- "node_id": 43,
942
- "resources": {
943
- "Wheat": 9
944
- },
945
- "total_pips": 13,
946
- "port": null,
947
- "can_build": false,
948
- "occupied": false
949
- },
950
- "depth_2": {
951
- "reachable_nodes": [
952
- {
953
- "node_id": 42,
954
- "total_pips": 12,
955
- "port": null,
956
- "can_build": false
957
- },
958
- {
959
- "node_id": 33,
960
- "total_pips": 9,
961
- "port": null,
962
- "can_build": true
963
- }
964
- ],
965
- "best_node": 42,
966
- "best_pips": 12
967
- },
968
- "highlights": [
969
- "High-value node at depth 1",
970
- "High-value node at depth 2 (node 42, 12 pips)"
971
- ],
972
- "score": 19.0
973
- },
974
- {
975
- "direction": 45,
976
- "depth_1": {
977
- "node_id": 45,
978
- "resources": {
979
- "Ore": 2,
980
- "Sheep": 11,
981
- "Wheat": 6
982
- },
983
- "total_pips": 8,
984
- "port": null,
985
- "can_build": false,
986
- "occupied": false
987
- },
988
- "depth_2": {
989
- "reachable_nodes": [
990
- {
991
- "node_id": 46,
992
- "total_pips": 3,
993
- "port": null,
994
- "can_build": true
995
- },
996
- {
997
- "node_id": 35,
998
- "total_pips": 9,
999
- "port": null,
1000
- "can_build": true
1001
- }
1002
- ],
1003
- "best_node": 35,
1004
- "best_pips": 9
1005
- },
1006
- "highlights": [],
1007
- "score": 12.5
1008
- },
1009
- {
1010
- "direction": 52,
1011
- "depth_1": {
1012
- "node_id": 52,
1013
- "resources": {
1014
- "Ore": 2,
1015
- "Wheat": 9
1016
- },
1017
- "total_pips": 5,
1018
- "port": null,
1019
- "can_build": false,
1020
- "occupied": false
1021
- },
1022
- "depth_2": {
1023
- "reachable_nodes": [
1024
- {
1025
- "node_id": 51,
1026
- "total_pips": 4,
1027
- "port": "?3",
1028
- "can_build": true
1029
- },
1030
- {
1031
- "node_id": 53,
1032
- "total_pips": 1,
1033
- "port": "?3",
1034
- "can_build": true
1035
- }
1036
- ],
1037
- "best_node": 51,
1038
- "best_pips": 4
1039
- },
1040
- "highlights": [
1041
- "Port (?3) at depth 2 (node 51)",
1042
- "Port (?3) at depth 2 (node 53)"
1043
- ],
1044
- "score": 10.0
1045
- }
1046
- ]
1047
- }
1048
- ---
1049
-
1050
- ```
1051
-
1052
- See: [prompt_7_iter2.json](prompts/iterations/prompt_7_iter2.json)
1053
-
1054
- ### Response Received ✅
1055
-
1056
- **Latency:** 38.70s | **Tokens:** 16973 (in:8433 out:559) | **Cost:** $0.005893
1057
-
1058
- **Thinking:** I have just purchased a development card, which has been revealed in my hidden hand as a 'Road Building' card. According to standard Catan rules, I cannot play this card on the same turn it was purchased. My current resources are down to a single Wheat, which is insufficient for any further constructions, development card purchases, or meaningful trades. My position on the board is currently balanced, with settlements at Node 20 (W11, B6, S8) and Node 44 (O2, Wh9, Wh6). My next strategic move will be to use the Road Building card on my next turn to expand toward the 3:1 ports. Specifically, building from Node 10 to Node 9 will provide access to a port and the 8-Sheep/12-Wood hexes, while extending from Node 52 to Node 51 will secure another 3:1 port and the 9-Wheat hex. This expansion will also increase my road length, putting me in a better position for the Longest Road later in the game. Since I have no other viable actions this turn, I will conclude my turn. [Response was too brief]
1059
-
1060
- **Note to Self:** I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes.
1061
-
1062
- **Says:** "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!"
1063
-
1064
- **Action:** **end_turn**
1065
-
1066
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 1,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T11:21:17.246269",
5
- "player_name": "AI_1",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[],\\\"rds\\\":[]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"min_pips\": 10,\n \"reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.\",\n \"query\": {\n \"min_pips\": 10,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 11,\n \"nodes\": [\n {\n \"node_id\": 20,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"neighbors\": [\n 42,\n 44,\n 33\n ],\n \"score\": 13.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 42,\n \"resources\": {\n \"Wheat\": 9,\n \"Ore\": 5\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 41,\n 43,\n 50\n ],\n \"score\": 13.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 9,\n 11,\n 20\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 12,\n \"resources\": {\n \"Wood\": 3,\n \"Brick\": 6,\n \"Sheep\": 5\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 11,\n 13,\n 22\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 41,\n \"resources\": {\n \"Ore\": 5,\n \"Wheat\": 9,\n \"Brick\": 10\n },\n \"total_pips\": 11,\n \"port\": null,\n \"neighbors\": [\n 40,\n 42,\n 31\n ],\n \"score\": 12.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 11,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 5,\n \"Wood\": 12\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 10,\n 12,\n 3\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 18,\n 20,\n 30\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 25,\n \"resources\": {\n \"Sheep\": 4,\n \"Ore\": 3,\n \"Wheat\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 24,\n 26,\n 36\n ],\n \"score\": 11.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
125
- "maxLength": 100
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_1_iter2.txt DELETED
@@ -1,311 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #1 ===
2
- Player: AI_1
3
- Timestamp: 2026-01-09T11:21:17.247622
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: find_best_nodes
10
- Parameters: {
11
- "min_pips": 10,
12
- "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity."
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.",
17
- "query": {
18
- "min_pips": 10,
19
- "must_have_resource": null,
20
- "exclude_blocked": true,
21
- "prefer_port": false
22
- },
23
- "total_found": 11,
24
- "nodes": [
25
- {
26
- "node_id": 20,
27
- "resources": {
28
- "Wood": 11,
29
- "Brick": 6,
30
- "Sheep": 8
31
- },
32
- "total_pips": 12,
33
- "port": null,
34
- "neighbors": [
35
- 19,
36
- 21,
37
- 10
38
- ],
39
- "score": 13.5,
40
- "can_build": true,
41
- "occupied": false
42
- },
43
- {
44
- "node_id": 43,
45
- "resources": {
46
- "Wheat": 9
47
- },
48
- "total_pips": 13,
49
- "port": null,
50
- "neighbors": [
51
- 42,
52
- 44,
53
- 33
54
- ],
55
- "score": 13.5,
56
- "can_build": true,
57
- "occupied": false
58
- },
59
- {
60
- "node_id": 42,
61
- "resources": {
62
- "Wheat": 9,
63
- "Ore": 5
64
- },
65
- "total_pips": 12,
66
- "port": null,
67
- "neighbors": [
68
- 41,
69
- 43,
70
- 50
71
- ],
72
- "score": 13.0,
73
- "can_build": true,
74
- "occupied": false
75
- },
76
- {
77
- "node_id": 10,
78
- "resources": {
79
- "Brick": 6,
80
- "Sheep": 8,
81
- "Wood": 12
82
- },
83
- "total_pips": 11,
84
- "port": null,
85
- "neighbors": [
86
- 9,
87
- 11,
88
- 20
89
- ],
90
- "score": 12.5,
91
- "can_build": true,
92
- "occupied": false
93
- },
94
- {
95
- "node_id": 12,
96
- "resources": {
97
- "Wood": 3,
98
- "Brick": 6,
99
- "Sheep": 5
100
- },
101
- "total_pips": 11,
102
- "port": null,
103
- "neighbors": [
104
- 11,
105
- 13,
106
- 22
107
- ],
108
- "score": 12.5,
109
- "can_build": true,
110
- "occupied": false
111
- },
112
- {
113
- "node_id": 41,
114
- "resources": {
115
- "Ore": 5,
116
- "Wheat": 9,
117
- "Brick": 10
118
- },
119
- "total_pips": 11,
120
- "port": null,
121
- "neighbors": [
122
- 40,
123
- 42,
124
- 31
125
- ],
126
- "score": 12.5,
127
- "can_build": true,
128
- "occupied": false
129
- },
130
- {
131
- "node_id": 11,
132
- "resources": {
133
- "Brick": 6,
134
- "Sheep": 5,
135
- "Wood": 12
136
- },
137
- "total_pips": 10,
138
- "port": null,
139
- "neighbors": [
140
- 10,
141
- 12,
142
- 3
143
- ],
144
- "score": 11.5,
145
- "can_build": true,
146
- "occupied": false
147
- },
148
- {
149
- "node_id": 19,
150
- "resources": {
151
- "Wood": 11,
152
- "Brick": 10,
153
- "Sheep": 8
154
- },
155
- "total_pips": 10,
156
- "port": null,
157
- "neighbors": [
158
- 18,
159
- 20,
160
- 30
161
- ],
162
- "score": 11.5,
163
- "can_build": true,
164
- "occupied": false
165
- },
166
- {
167
- "node_id": 25,
168
- "resources": {
169
- "Sheep": 4,
170
- "Ore": 3,
171
- "Wheat": 8
172
- },
173
- "total_pips": 10,
174
- "port": null,
175
- "neighbors": [
176
- 24,
177
- 26,
178
- 36
179
- ],
180
- "score": 11.5,
181
- "can_build": true,
182
- "occupied": false
183
- },
184
- {
185
- "node_id": 14,
186
- "resources": {
187
- "Wheat": 8,
188
- "Wood": 4
189
- },
190
- "total_pips": 10,
191
- "port": null,
192
- "neighbors": [
193
- 13,
194
- 15,
195
- 24
196
- ],
197
- "score": 11.0,
198
- "can_build": true,
199
- "occupied": false
200
- }
201
- ]
202
- }
203
- ---
204
-
205
-
206
- --- Full Context Sent to LLM ---
207
- {
208
- "meta_data": {
209
- "agent_name": "AI_1",
210
- "role": null
211
- },
212
- "task_context": {
213
- "what_just_happened": "It's your turn.",
214
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
215
- },
216
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":0,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}",
217
- "constraints": {
218
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
219
- "allowed_actions": [
220
- {
221
- "type": "place_starting_settlement",
222
- "description": "Place your starting settlement",
223
- "example_parameters": "{\"node\": X}"
224
- },
225
- {
226
- "type": "wait_for_response",
227
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
228
- "example_parameters": "{}"
229
- }
230
- ]
231
- }
232
- }
233
-
234
- === Tool Results ===
235
-
236
- Tool: find_best_nodes
237
- Parameters: {
238
- "min_pips": 10,
239
- "reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity."
240
- }
241
- Result:
242
- {
243
- "llm_reasoning": "Seeking high-yield nodes for the first settlement. I've spotted a few 10+ pip nodes (N[12], N[43], N[11]) and want to find the absolute best available options including resource diversity.",
244
- "query": {
245
- "min_pips": 10,
246
- "must_have_resource": null,
247
- "exclude_blocked": true,
248
- "prefer_port": false
249
- },
250
- "total_found": 11,
251
- "nodes": [
252
- {
253
- "node_id": 20,
254
- "resources": {
255
- "Wood": 11,
256
- "Brick": 6,
257
- "Sheep": 8
258
- },
259
- "total_pips": 12,
260
- "port": null,
261
- "neighbors": [
262
- 19,
263
- 21,
264
- 10
265
- ],
266
- "score": 13.5,
267
- "can_build": true,
268
- "occupied": false
269
- },
270
- {
271
- "node_id": 43,
272
- "resources": {
273
- "Wheat": 9
274
- },
275
- "total_pips": 13,
276
- "port": null,
277
- "neighbors": [
278
- 42,
279
- 44,
280
- 33
281
- ],
282
- "score": 13.5,
283
- "can_build": true,
284
- "occupied": false
285
- },
286
- {
287
- "node_id": 42,
288
- "resources": {
289
- "Wheat": 9,
290
- "Ore": 5
291
- },
292
- "total_pips": 12,
293
- "port": null,
294
- "neighbors": [
295
- 41,
296
- 43,
297
- 50
298
- ],
299
- "score": 13.0,
300
- "can_build": true,
301
- "occupied": false
302
- },
303
- {
304
- "node_id": 10,
305
- "resources": {
306
- "Brick": 6,
307
- "Sheep": 8,
308
- "Wood": 12
309
- },
310
-
311
- ... (truncated, full length: 7039 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 2,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T11:21:45.346430",
5
- "player_name": "AI_1",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"You just placed your starting settlement. Now place your starting road adjacent to it.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"SETUP_FIRST_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[20,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":0,\\\"res\\\":{}},\\\"AI_3\\\":{\\\"vp\\\":0,\\\"res\\\":{}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_road\",\n \"description\": \"Place your starting road\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verifying my current settlement's location and neighbors.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"from_node\": 20,\n \"reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\"\n}\nResult:\n{\n \"llm_reasoning\": \"Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.\",\n \"from_node\": 20,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 10,\n \"depth_1\": {\n \"node_id\": 10,\n \"resources\": {\n \"Brick\": 6,\n \"Sheep\": 8,\n \"Wood\": 12\n },\n \"total_pips\": 11,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 9,\n \"total_pips\": 6,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 11,\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 11,\n \"best_pips\": 10\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 9)\"\n ],\n \"score\": 17.5\n },\n {\n \"direction\": 19,\n \"depth_1\": {\n \"node_id\": 19,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 10,\n \"Sheep\": 8\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 18,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 30,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 18,\n \"best_pips\": 8\n },\n \"highlights\": [],\n \"score\": 14.0\n },\n {\n \"direction\": 21,\n \"depth_1\": {\n \"node_id\": 21,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6\n },\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 22,\n \"total_pips\": 7,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 32,\n \"total_pips\": 6,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 22,\n \"best_pips\": 7\n },\n \"highlights\": [],\n \"score\": 10.5\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
125
- "maxLength": 100
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_2_iter2.txt DELETED
@@ -1,250 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #2 ===
2
- Player: AI_1
3
- Timestamp: 2026-01-09T11:21:45.351115
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: inspect_node
10
- Parameters: {
11
- "node_id": 20,
12
- "reasoning": "Verifying my current settlement's location and neighbors."
13
- }
14
- Result:
15
- {
16
- "node_id": 20,
17
- "exists": true,
18
- "resources": {
19
- "Wood": 11,
20
- "Brick": 6,
21
- "Sheep": 8
22
- },
23
- "total_pips": 12,
24
- "port": null,
25
- "neighbors": [
26
- 19,
27
- 21,
28
- 10
29
- ],
30
- "occupied": true,
31
- "occupied_by": "AI_1",
32
- "building_type": "settlement",
33
- "can_build_here": false,
34
- "blocked_reason": "Occupied by AI_1's settlement",
35
- "llm_reasoning": "Verifying my current settlement's location and neighbors."
36
- }
37
- ---
38
-
39
- Tool: analyze_path_potential
40
- Parameters: {
41
- "from_node": 20,
42
- "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports."
43
- }
44
- Result:
45
- {
46
- "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.",
47
- "from_node": 20,
48
- "total_directions": 3,
49
- "paths": [
50
- {
51
- "direction": 10,
52
- "depth_1": {
53
- "node_id": 10,
54
- "resources": {
55
- "Brick": 6,
56
- "Sheep": 8,
57
- "Wood": 12
58
- },
59
- "total_pips": 11,
60
- "port": null,
61
- "can_build": false,
62
- "occupied": false
63
- },
64
- "depth_2": {
65
- "reachable_nodes": [
66
- {
67
- "node_id": 9,
68
- "total_pips": 6,
69
- "port": "?3",
70
- "can_build": true
71
- },
72
- {
73
- "node_id": 11,
74
- "total_pips": 10,
75
- "port": null,
76
- "can_build": true
77
- }
78
- ],
79
- "best_node": 11,
80
- "best_pips": 10
81
- },
82
- "highlights": [
83
- "Port (?3) at depth 2 (node 9)"
84
- ],
85
- "score": 17.5
86
- },
87
- {
88
- "direction": 19,
89
- "depth_1": {
90
- "node_id": 19,
91
- "resources": {
92
- "Wood": 11,
93
- "Brick": 10,
94
- "Sheep": 8
95
- },
96
- "total_pips": 10,
97
- "port": null,
98
- "can_build": false,
99
- "occupied": false
100
- },
101
- "depth_2": {
102
- "reachable_nodes": [
103
- {
104
- "node_id": 18,
105
- "total_pips": 8,
106
- "port": null,
107
- "can_build": true
108
- },
109
- {
110
- "node_id": 30,
111
- "total_pips": 8,
112
- "port": null,
113
- "can_build": true
114
- }
115
- ],
116
- "best_node": 18,
117
- "best_pips": 8
118
- },
119
- "highlights": [],
120
- "score": 14.0
121
- },
122
- {
123
- "direction": 21,
124
- "depth_1": {
125
- "node_id": 21,
126
- "resources": {
127
- "Wood": 11,
128
- "Brick": 6
129
- },
130
- "total_pips": 7,
131
- "port": null,
132
- "can_build": false,
133
- "occupied": false
134
- },
135
- "depth_2": {
136
- "reachable_nodes": [
137
- {
138
- "node_id": 22,
139
- "total_pips": 7,
140
- "port": null,
141
- "can_build": true
142
- },
143
- {
144
- "node_id": 32,
145
- "total_pips": 6,
146
- "port": null,
147
- "can_build": true
148
- }
149
- ],
150
- "best_node": 22,
151
- "best_pips": 7
152
- },
153
- "highlights": [],
154
- "score": 10.5
155
- }
156
- ]
157
- }
158
- ---
159
-
160
-
161
- --- Full Context Sent to LLM ---
162
- {
163
- "meta_data": {
164
- "agent_name": "AI_1",
165
- "role": null
166
- },
167
- "task_context": {
168
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
169
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
170
- },
171
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}",
172
- "social_context": {
173
- "recent_chat": [
174
- {
175
- "from": "AI_1",
176
- "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!"
177
- }
178
- ]
179
- },
180
- "memory": {
181
- "note_from_last_turn": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game."
182
- },
183
- "constraints": {
184
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
185
- "allowed_actions": [
186
- {
187
- "type": "place_starting_road",
188
- "description": "Place your starting road",
189
- "example_parameters": "{\"from\": X, \"to\": Y}"
190
- },
191
- {
192
- "type": "wait_for_response",
193
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
194
- "example_parameters": "{}"
195
- }
196
- ]
197
- }
198
- }
199
-
200
- === Tool Results ===
201
-
202
- Tool: inspect_node
203
- Parameters: {
204
- "node_id": 20,
205
- "reasoning": "Verifying my current settlement's location and neighbors."
206
- }
207
- Result:
208
- {
209
- "node_id": 20,
210
- "exists": true,
211
- "resources": {
212
- "Wood": 11,
213
- "Brick": 6,
214
- "Sheep": 8
215
- },
216
- "total_pips": 12,
217
- "port": null,
218
- "neighbors": [
219
- 19,
220
- 21,
221
- 10
222
- ],
223
- "occupied": true,
224
- "occupied_by": "AI_1",
225
- "building_type": "settlement",
226
- "can_build_here": false,
227
- "blocked_reason": "Occupied by AI_1's settlement",
228
- "llm_reasoning": "Verifying my current settlement's location and neighbors."
229
- }
230
- ---
231
-
232
- Tool: analyze_path_potential
233
- Parameters: {
234
- "from_node": 20,
235
- "reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports."
236
- }
237
- Result:
238
- {
239
- "llm_reasoning": "Analyzing expansion paths from my first settlement at Node 20. looking for high-yield nodes or ports.",
240
- "from_node": 20,
241
- "total_directions": 3,
242
- "paths": [
243
- {
244
- "direction": 10,
245
- "depth_1": {
246
- "node_id": 10,
247
- "resources": {
248
- "Brick": 6,
249
- "Sh
250
- ... (truncated, full length: 7127 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 3,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T11:28:00.551130",
5
- "player_name": "AI_1",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"min_pips\": 9\n}\nResult:\n{\n \"llm_reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"query\": {\n \"min_pips\": 9,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"It's your turn.\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"SETUP_SECOND_ROUND\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"],[[31,41],\\\"AI_2\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":1,\\\"res\\\":{}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":1}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_1\",\n \"message\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"place_starting_settlement\",\n \"description\": \"Place your starting settlement\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: find_best_nodes\nParameters: {\n \"reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"min_pips\": 9\n}\nResult:\n{\n \"llm_reasoning\": \"I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.\",\n \"query\": {\n \"min_pips\": 9,\n \"must_have_resource\": null,\n \"exclude_blocked\": true,\n \"prefer_port\": false\n },\n \"total_found\": 4,\n \"nodes\": [\n {\n \"node_id\": 14,\n \"resources\": {\n \"Wheat\": 8,\n \"Wood\": 4\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 13,\n 15,\n 24\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"score\": 11.0,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 35,\n \"resources\": {\n \"Sheep\": 11,\n \"Wheat\": 6,\n \"Ore\": 3\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 34,\n 36,\n 45\n ],\n \"score\": 10.5,\n \"can_build\": true,\n \"occupied\": false\n },\n {\n \"node_id\": 33,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 9,\n \"port\": null,\n \"neighbors\": [\n 32,\n 34,\n 43\n ],\n \"score\": 9.5,\n \"can_build\": true,\n \"occupied\": false\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
125
- "maxLength": 100
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_3_iter2.txt DELETED
@@ -1,146 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #3 ===
2
- Player: AI_1
3
- Timestamp: 2026-01-09T11:28:00.554026
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: find_best_nodes
10
- Parameters: {
11
- "reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.",
12
- "min_pips": 9
13
- }
14
- Result:
15
- {
16
- "llm_reasoning": "I need to place my second settlement. I already have Wood, Brick, and Sheep from Node 20. I'm looking for a spot with Wheat and Ore, preferably with high pips. Node 44 (O2, Wh9, Wh6) looks promising, but I want to see if there are better options.",
17
- "query": {
18
- "min_pips": 9,
19
- "must_have_resource": null,
20
- "exclude_blocked": true,
21
- "prefer_port": false
22
- },
23
- "total_found": 4,
24
- "nodes": [
25
- {
26
- "node_id": 14,
27
- "resources": {
28
- "Wheat": 8,
29
- "Wood": 4
30
- },
31
- "total_pips": 10,
32
- "port": null,
33
- "neighbors": [
34
- 13,
35
- 15,
36
- 24
37
- ],
38
- "score": 11.0,
39
- "can_build": true,
40
- "occupied": false
41
- },
42
- {
43
- "node_id": 44,
44
- "resources": {
45
- "Ore": 2,
46
- "Wheat": 6
47
- },
48
- "total_pips": 10,
49
- "port": null,
50
- "neighbors": [
51
- 43,
52
- 45,
53
- 52
54
- ],
55
- "score": 11.0,
56
- "can_build": true,
57
- "occupied": false
58
- },
59
- {
60
- "node_id": 35,
61
- "resources": {
62
- "Sheep": 11,
63
- "Wheat": 6,
64
- "Ore": 3
65
- },
66
- "total_pips": 9,
67
- "port": null,
68
- "neighbors": [
69
- 34,
70
- 36,
71
- 45
72
- ],
73
- "score": 10.5,
74
- "can_build": true,
75
- "occupied": false
76
- },
77
- {
78
- "node_id": 33,
79
- "resources": {
80
- "Wheat": 9
81
- },
82
- "total_pips": 9,
83
- "port": null,
84
- "neighbors": [
85
- 32,
86
- 34,
87
- 43
88
- ],
89
- "score": 9.5,
90
- "can_build": true,
91
- "occupied": false
92
- }
93
- ]
94
- }
95
- ---
96
-
97
-
98
- --- Full Context Sent to LLM ---
99
- {
100
- "meta_data": {
101
- "agent_name": "AI_1",
102
- "role": null
103
- },
104
- "task_context": {
105
- "what_just_happened": "It's your turn.",
106
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
107
- },
108
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}",
109
- "social_context": {
110
- "recent_chat": [
111
- {
112
- "from": "AI_1",
113
- "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!"
114
- },
115
- {
116
- "from": "AI_1",
117
- "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!"
118
- },
119
- {
120
- "from": "AI_2",
121
- "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!"
122
- },
123
- {
124
- "from": "AI_2",
125
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
126
- },
127
- {
128
- "from": "AI_3",
129
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
130
- },
131
- {
132
- "from": "AI_3",
133
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
134
- },
135
- {
136
- "from": "AI_3",
137
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
138
- },
139
- {
140
- "from": "AI_3",
141
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
142
- },
143
- {
144
- "from": "AI_2",
145
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those
146
- ... (truncated, full length: 8246 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 6,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T11:29:31.587738",
5
- "player_name": "AI_1",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 53,\n \"reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\nResult:\n{\n \"node_id\": 53,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"neighbors\": [\n 52,\n 54\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52\n}\nResult:\n{\n \"llm_reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": true\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 43,\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 43,\n \"best_pips\": 13\n },\n \"highlights\": [\n \"High-value node at depth 2 (node 43, 13 pips)\"\n ],\n \"score\": 16.5\n },\n {\n \"direction\": 51,\n \"depth_1\": {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false\n }\n ],\n \"best_node\": 50,\n \"best_pips\": 8\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 13.5\n },\n {\n \"direction\": 53,\n \"depth_1\": {\n \"node_id\": 53,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 54,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 54,\n \"best_pips\": 1\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 54)\"\n ],\n \"score\": 7.0\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"AI_1 performed action: rolled the dice\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"NORMAL_PLAY\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"],[44,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"],[[31,41],\\\"AI_2\\\"],[[44,52],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":2}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":2}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"build_settlement\",\n \"description\": \"Build a settlement at a node\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_city\",\n \"description\": \"Upgrade a settlement to a city\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_road\",\n \"description\": \"Build a road between two nodes\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"trade_propose\",\n \"description\": \"Propose a trade to other players\",\n \"example_parameters\": \"{\\\"offer\\\": {\\\"wood\\\": X}, \\\"request\\\": {\\\"brick\\\": Y}}\"\n },\n {\n \"type\": \"trade_bank\",\n \"description\": \"Trade resources with the bank\",\n \"example_parameters\": \"{\\\"give\\\": \\\"wood\\\", \\\"receive\\\": \\\"brick\\\"}\"\n },\n {\n \"type\": \"buy_dev_card\",\n \"description\": \"Buy a development card\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"use_dev_card\",\n \"description\": \"Play a development card\",\n \"example_parameters\": \"{\\\"card_type\\\": \\\"knight\\\"}\"\n },\n {\n \"type\": \"end_turn\",\n \"description\": \"End your turn\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"node_id\": 53,\n \"reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\nResult:\n{\n \"node_id\": 53,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"neighbors\": [\n 52,\n 54\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52\n}\nResult:\n{\n \"llm_reasoning\": \"I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.\",\n \"from_node\": 52,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 44,\n \"depth_1\": {\n \"node_id\": 44,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": true\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 43,\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 45,\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false\n }\n ],\n \"best_node\": 43,\n \"best_pips\": 13\n },\n \"highlights\": [\n \"High-value node at depth 2 (node 43, 13 pips)\"\n ],\n \"score\": 16.5\n },\n {\n \"direction\": 51,\n \"depth_1\": {\n \"node_id\": 51,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 50,\n \"total_pips\": 8,\n \"port\": \"?3\",\n \"can_build\": false\n }\n ],\n \"best_node\": 50,\n \"best_pips\": 8\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 50)\"\n ],\n \"score\": 13.5\n },\n {\n \"direction\": 53,\n \"depth_1\": {\n \"node_id\": 53,\n \"resources\": {\n \"Ore\": 2\n },\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 54,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 54,\n \"best_pips\": 1\n },\n \"highlights\": [\n \"Port (?3) at depth 1\",\n \"Can build settlement at depth 1\",\n \"Port (?3) at depth 2 (node 54)\"\n ],\n \"score\": 7.0\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
125
- "maxLength": 100
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_6_iter2.txt DELETED
@@ -1,221 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #6 ===
2
- Player: AI_1
3
- Timestamp: 2026-01-09T11:29:31.590627
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: inspect_node
10
- Parameters: {
11
- "reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type.",
12
- "node_id": 51
13
- }
14
- Result:
15
- {
16
- "node_id": 51,
17
- "exists": true,
18
- "resources": {
19
- "Wheat": 9
20
- },
21
- "total_pips": 4,
22
- "port": "?3",
23
- "neighbors": [
24
- 50,
25
- 52
26
- ],
27
- "occupied": false,
28
- "occupied_by": null,
29
- "building_type": null,
30
- "can_build_here": true,
31
- "blocked_reason": null,
32
- "llm_reasoning": "Checking the 3:1 port node near my settlement at 44. I want to see which hexes it touches and confirm the port type."
33
- }
34
- ---
35
-
36
- Tool: inspect_node
37
- Parameters: {
38
- "node_id": 53,
39
- "reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road."
40
- }
41
- Result:
42
- {
43
- "node_id": 53,
44
- "exists": true,
45
- "resources": {
46
- "Ore": 2
47
- },
48
- "total_pips": 1,
49
- "port": "?3",
50
- "neighbors": [
51
- 52,
52
- 54
53
- ],
54
- "occupied": false,
55
- "occupied_by": null,
56
- "building_type": null,
57
- "can_build_here": true,
58
- "blocked_reason": null,
59
- "llm_reasoning": "Checking the other 3:1 port node near node 44. Comparing 51 and 53 to decide which way to build my road."
60
- }
61
- ---
62
-
63
- Tool: analyze_path_potential
64
- Parameters: {
65
- "reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.",
66
- "from_node": 52
67
- }
68
- Result:
69
- {
70
- "llm_reasoning": "I have a road ending at 52. I want to see the best direction to extend it to reach a port or a good settlement spot.",
71
- "from_node": 52,
72
- "total_directions": 3,
73
- "paths": [
74
- {
75
- "direction": 44,
76
- "depth_1": {
77
- "node_id": 44,
78
- "resources": {
79
- "Ore": 2,
80
- "Wheat": 6
81
- },
82
- "total_pips": 10,
83
- "port": null,
84
- "can_build": false,
85
- "occupied": true
86
- },
87
- "depth_2": {
88
- "reachable_nodes": [
89
- {
90
- "node_id": 43,
91
- "total_pips": 13,
92
- "port": null,
93
- "can_build": false
94
- },
95
- {
96
- "node_id": 45,
97
- "total_pips": 8,
98
- "port": null,
99
- "can_build": false
100
- }
101
- ],
102
- "best_node": 43,
103
- "best_pips": 13
104
- },
105
- "highlights": [
106
- "High-value node at depth 2 (node 43, 13 pips)"
107
- ],
108
- "score": 16.5
109
- },
110
- {
111
- "direction": 51,
112
- "depth_1": {
113
- "node_id": 51,
114
- "resources": {
115
- "Wheat": 9
116
- },
117
- "total_pips": 4,
118
- "port": "?3",
119
- "can_build": true,
120
- "occupied": false
121
- },
122
- "depth_2": {
123
- "reachable_nodes": [
124
- {
125
- "node_id": 50,
126
- "total_pips": 8,
127
- "port": "?3",
128
- "can_build": false
129
- }
130
- ],
131
- "best_node": 50,
132
- "best_pips": 8
133
- },
134
- "highlights": [
135
- "Port (?3) at depth 1",
136
- "Can build settlement at depth 1",
137
- "Port (?3) at depth 2 (node 50)"
138
- ],
139
- "score": 13.5
140
- },
141
- {
142
- "direction": 53,
143
- "depth_1": {
144
- "node_id": 53,
145
- "resources": {
146
- "Ore": 2
147
- },
148
- "total_pips": 1,
149
- "port": "?3",
150
- "can_build": true,
151
- "occupied": false
152
- },
153
- "depth_2": {
154
- "reachable_nodes": [
155
- {
156
- "node_id": 54,
157
- "total_pips": 1,
158
- "port": "?3",
159
- "can_build": true
160
- }
161
- ],
162
- "best_node": 54,
163
- "best_pips": 1
164
- },
165
- "highlights": [
166
- "Port (?3) at depth 1",
167
- "Can build settlement at depth 1",
168
- "Port (?3) at depth 2 (node 54)"
169
- ],
170
- "score": 7.0
171
- }
172
- ]
173
- }
174
- ---
175
-
176
-
177
- --- Full Context Sent to LLM ---
178
- {
179
- "meta_data": {
180
- "agent_name": "AI_1",
181
- "role": null
182
- },
183
- "task_context": {
184
- "what_just_happened": "AI_1 performed action: rolled the dice",
185
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
186
- },
187
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}",
188
- "social_context": {
189
- "recent_chat": [
190
- {
191
- "from": "AI_2",
192
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
193
- },
194
- {
195
- "from": "AI_3",
196
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
197
- },
198
- {
199
- "from": "AI_3",
200
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
201
- },
202
- {
203
- "from": "AI_3",
204
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
205
- },
206
- {
207
- "from": "AI_3",
208
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
209
- },
210
- {
211
- "from": "AI_2",
212
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
213
- },
214
- {
215
- "from": "AI_2",
216
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
217
- },
218
- {
219
- "from": "AI_1",
220
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to ever
221
- ... (truncated, full length: 11320 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.json DELETED
@@ -1,155 +0,0 @@
1
- {
2
- "original_request_number": 7,
3
- "iteration": 2,
4
- "timestamp": "2026-01-09T11:30:08.965796",
5
- "player_name": "AI_1",
6
- "type": "tool_followup",
7
- "tool_results": "=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify the port and neighbors for the target node 51.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verify the port and neighbors for the target node 51.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44\n}\nResult:\n{\n \"llm_reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 45,\n \"depth_1\": {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 46,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 12.5\n },\n {\n \"direction\": 52,\n \"depth_1\": {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 53,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 51,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 51)\",\n \"Port (?3) at depth 2 (node 53)\"\n ],\n \"score\": 10.0\n }\n ]\n}\n---\n",
8
- "full_context_sent": "{\n \"meta_data\": {\n \"agent_name\": \"AI_1\",\n \"role\": null\n },\n \"task_context\": {\n \"what_just_happened\": \"ai 1 performed action: buy dev card\",\n \"instructions\": \"Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action.\"\n },\n \"game_state\": \"\\n 1. LOOKUP TABLES:\\n • \\\"H\\\" (Hexes): Array where Index = HexID. Value = Resource+Num.\\n Example: H[1]=\\\"W12\\\" -> Hex 1 is Wood 12.\\n • \\\"N\\\" (Nodes): Array where Index = NodeID.\\n Format: [ [Neighbors], [HexIDs], Port? ]\\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\\n\\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\\n\\n3. STATE: \\\"bld\\\"=[NodeID, Owner, Type], \\\"rds\\\"=[[From,To], Owner].\\n\\n4. PLAYERS: \\\"res\\\"={Resource:Count}, \\\"dev\\\"={\\\"h\\\":[Hidden Cards], \\\"r\\\":[Revealed] (K=Knight)}, \\n \\\"stat\\\"=[\\\"LR\\\" (Longest Road), \\\"LA\\\" (Largest Army)].\\n\\n5. ROBBER: Located at HexID specified in \\\"meta.robber\\\". H[id] is blocked.\\n\\nJSON:\\n{\\\"meta\\\":{\\\"curr\\\":\\\"AI_1\\\",\\\"phase\\\":\\\"NORMAL_PLAY\\\",\\\"robber\\\":10,\\\"dice\\\":null},\\\"H\\\":[\\\"\\\",\\\"W12\\\",\\\"S5\\\",\\\"W4\\\",\\\"S8\\\",\\\"B6\\\",\\\"W3\\\",\\\"Wh8\\\",\\\"B10\\\",\\\"W11\\\",\\\"D\\\",\\\"O3\\\",\\\"S4\\\",\\\"B10\\\",\\\"Wh9\\\",\\\"Wh6\\\",\\\"S11\\\",\\\"O5\\\",\\\"Wh9\\\",\\\"O2\\\"],\\\"N\\\":[null,[[2,9],[1]],[[1,3],[1],\\\"Wh2\\\"],[[2,4,11],[2,1],\\\"Wh2\\\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\\\"B2\\\"],[[6,15],[3],\\\"B2\\\"],[[9,18],[4],\\\"?3\\\"],[[8,10,1],[4,1],\\\"?3\\\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\\\"O2\\\"],[[18,28],[8],\\\"S2\\\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\\\"O2\\\"],[[26,38],[12]],[[29,17],[8],\\\"S2\\\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\\\"?3\\\"],[[37,27],[12],\\\"?3\\\"],[[40,29],[13]],[[39,41,48],[17,13],\\\"W2\\\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\\\"W2\\\"],[[48,50],[17]],[[49,51,42],[18,17],\\\"?3\\\"],[[50,52],[18],\\\"?3\\\"],[[51,53,44],[19,18]],[[52,54],[19],\\\"?3\\\"],[[53,46],[19],\\\"?3\\\"]],\\\"state\\\":{\\\"bld\\\":[[12,\\\"AI_3\\\",\\\"S\\\"],[20,\\\"AI_1\\\",\\\"S\\\"],[25,\\\"AI_3\\\",\\\"S\\\"],[31,\\\"AI_2\\\",\\\"S\\\"],[42,\\\"AI_2\\\",\\\"S\\\"],[44,\\\"AI_1\\\",\\\"S\\\"]],\\\"rds\\\":[[[20,10],\\\"AI_1\\\"],[[42,41],\\\"AI_2\\\"],[[12,13],\\\"AI_3\\\"],[[25,24],\\\"AI_3\\\"],[[31,41],\\\"AI_2\\\"],[[44,52],\\\"AI_1\\\"]]},\\\"players\\\":{\\\"AI_1\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"Wh\\\":1},\\\"dev\\\":{\\\"h\\\":[\\\"road\\\"]}},\\\"AI_2\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"B\\\":1,\\\"Wh\\\":1,\\\"W\\\":1}},\\\"AI_3\\\":{\\\"vp\\\":2,\\\"res\\\":{\\\"O\\\":1,\\\"S\\\":1,\\\"Wh\\\":2}}}}\",\n \"social_context\": {\n \"recent_chat\": [\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone.\"\n },\n {\n \"from\": \"AI_3\",\n \"message\": \"I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!\"\n },\n {\n \"from\": \"AI_2\",\n \"message\": \"I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.\"\n },\n {\n \"from\": \"AI_1\",\n \"message\": \"The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!\"\n }\n ]\n },\n \"memory\": {\n \"note_from_last_turn\": \"Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.\"\n },\n \"constraints\": {\n \"usage_instructions\": \"Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.\",\n \"allowed_actions\": [\n {\n \"type\": \"build_settlement\",\n \"description\": \"Build a settlement at a node\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_city\",\n \"description\": \"Upgrade a settlement to a city\",\n \"example_parameters\": \"{\\\"node\\\": X}\"\n },\n {\n \"type\": \"build_road\",\n \"description\": \"Build a road between two nodes\",\n \"example_parameters\": \"{\\\"from\\\": X, \\\"to\\\": Y}\"\n },\n {\n \"type\": \"trade_propose\",\n \"description\": \"Propose a trade to other players\",\n \"example_parameters\": \"{\\\"offer\\\": {\\\"wood\\\": X}, \\\"request\\\": {\\\"brick\\\": Y}}\"\n },\n {\n \"type\": \"trade_bank\",\n \"description\": \"Trade resources with the bank\",\n \"example_parameters\": \"{\\\"give\\\": \\\"wood\\\", \\\"receive\\\": \\\"brick\\\"}\"\n },\n {\n \"type\": \"buy_dev_card\",\n \"description\": \"Buy a development card\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"use_dev_card\",\n \"description\": \"Play a development card\",\n \"example_parameters\": \"{\\\"card_type\\\": \\\"knight\\\"}\"\n },\n {\n \"type\": \"end_turn\",\n \"description\": \"End your turn\",\n \"example_parameters\": \"{}\"\n },\n {\n \"type\": \"wait_for_response\",\n \"description\": \"Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.\",\n \"example_parameters\": \"{}\"\n }\n ]\n }\n}\n\n=== Tool Results ===\n\nTool: inspect_node\nParameters: {\n \"node_id\": 20,\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\nResult:\n{\n \"node_id\": 20,\n \"exists\": true,\n \"resources\": {\n \"Wood\": 11,\n \"Brick\": 6,\n \"Sheep\": 8\n },\n \"total_pips\": 12,\n \"port\": null,\n \"neighbors\": [\n 19,\n 21,\n 10\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 20.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\",\n \"node_id\": 44\n}\nResult:\n{\n \"node_id\": 44,\n \"exists\": true,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 6\n },\n \"total_pips\": 10,\n \"port\": null,\n \"neighbors\": [\n 43,\n 45,\n 52\n ],\n \"occupied\": true,\n \"occupied_by\": \"AI_1\",\n \"building_type\": \"settlement\",\n \"can_build_here\": false,\n \"blocked_reason\": \"Occupied by AI_1's settlement\",\n \"llm_reasoning\": \"Verify resource yield for AI_1's settlement at node 44.\"\n}\n---\n\nTool: inspect_node\nParameters: {\n \"reasoning\": \"Verify the port and neighbors for the target node 51.\",\n \"node_id\": 51\n}\nResult:\n{\n \"node_id\": 51,\n \"exists\": true,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"neighbors\": [\n 50,\n 52\n ],\n \"occupied\": false,\n \"occupied_by\": null,\n \"building_type\": null,\n \"can_build_here\": true,\n \"blocked_reason\": null,\n \"llm_reasoning\": \"Verify the port and neighbors for the target node 51.\"\n}\n---\n\nTool: analyze_path_potential\nParameters: {\n \"reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44\n}\nResult:\n{\n \"llm_reasoning\": \"Check the path towards the port at node 51.\",\n \"from_node\": 44,\n \"total_directions\": 3,\n \"paths\": [\n {\n \"direction\": 43,\n \"depth_1\": {\n \"node_id\": 43,\n \"resources\": {\n \"Wheat\": 9\n },\n \"total_pips\": 13,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 42,\n \"total_pips\": 12,\n \"port\": null,\n \"can_build\": false\n },\n {\n \"node_id\": 33,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 42,\n \"best_pips\": 12\n },\n \"highlights\": [\n \"High-value node at depth 1\",\n \"High-value node at depth 2 (node 42, 12 pips)\"\n ],\n \"score\": 19.0\n },\n {\n \"direction\": 45,\n \"depth_1\": {\n \"node_id\": 45,\n \"resources\": {\n \"Ore\": 2,\n \"Sheep\": 11,\n \"Wheat\": 6\n },\n \"total_pips\": 8,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 46,\n \"total_pips\": 3,\n \"port\": null,\n \"can_build\": true\n },\n {\n \"node_id\": 35,\n \"total_pips\": 9,\n \"port\": null,\n \"can_build\": true\n }\n ],\n \"best_node\": 35,\n \"best_pips\": 9\n },\n \"highlights\": [],\n \"score\": 12.5\n },\n {\n \"direction\": 52,\n \"depth_1\": {\n \"node_id\": 52,\n \"resources\": {\n \"Ore\": 2,\n \"Wheat\": 9\n },\n \"total_pips\": 5,\n \"port\": null,\n \"can_build\": false,\n \"occupied\": false\n },\n \"depth_2\": {\n \"reachable_nodes\": [\n {\n \"node_id\": 51,\n \"total_pips\": 4,\n \"port\": \"?3\",\n \"can_build\": true\n },\n {\n \"node_id\": 53,\n \"total_pips\": 1,\n \"port\": \"?3\",\n \"can_build\": true\n }\n ],\n \"best_node\": 51,\n \"best_pips\": 4\n },\n \"highlights\": [\n \"Port (?3) at depth 2 (node 51)\",\n \"Port (?3) at depth 2 (node 53)\"\n ],\n \"score\": 10.0\n }\n ]\n}\n---\n\n\nNow provide your final answer based on the tool results:",
9
- "tools_schema": [
10
- {
11
- "name": "inspect_node",
12
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
13
- "parameters": {
14
- "type": "object",
15
- "properties": {
16
- "reasoning": {
17
- "type": "string",
18
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
19
- },
20
- "node_id": {
21
- "type": "integer",
22
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
23
- }
24
- },
25
- "required": [
26
- "reasoning",
27
- "node_id"
28
- ]
29
- }
30
- },
31
- {
32
- "name": "find_best_nodes",
33
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
34
- "parameters": {
35
- "type": "object",
36
- "properties": {
37
- "reasoning": {
38
- "type": "string",
39
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
40
- },
41
- "min_pips": {
42
- "type": "integer",
43
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
44
- "default": 0
45
- },
46
- "must_have_resource": {
47
- "type": "string",
48
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
49
- "nullable": true
50
- },
51
- "exclude_blocked": {
52
- "type": "boolean",
53
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
54
- "default": true
55
- },
56
- "prefer_port": {
57
- "type": "boolean",
58
- "description": "Prioritize nodes with port access",
59
- "default": false
60
- },
61
- "limit": {
62
- "type": "integer",
63
- "description": "Maximum number of results to return",
64
- "default": 10
65
- }
66
- },
67
- "required": [
68
- "reasoning"
69
- ]
70
- }
71
- },
72
- {
73
- "name": "analyze_path_potential",
74
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
75
- "parameters": {
76
- "type": "object",
77
- "properties": {
78
- "reasoning": {
79
- "type": "string",
80
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
81
- },
82
- "from_node": {
83
- "type": "integer",
84
- "description": "Starting node ID (where you currently have a settlement/road)"
85
- },
86
- "direction_node": {
87
- "type": "integer",
88
- "description": "Specific neighbor to analyze, or omit to see all directions",
89
- "nullable": true
90
- },
91
- "max_depth": {
92
- "type": "integer",
93
- "description": "How many steps ahead to look (1 or 2)",
94
- "default": 2
95
- }
96
- },
97
- "required": [
98
- "reasoning",
99
- "from_node"
100
- ]
101
- }
102
- }
103
- ],
104
- "tools_enabled": true,
105
- "response_schema": {
106
- "type": "object",
107
- "required": [
108
- "internal_thinking",
109
- "action"
110
- ],
111
- "properties": {
112
- "internal_thinking": {
113
- "type": "string",
114
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
115
- "minLength": 1000
116
- },
117
- "note_to_self": {
118
- "type": "string",
119
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
120
- "maxLength": 100
121
- },
122
- "say_outloud": {
123
- "type": "string",
124
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
125
- "maxLength": 100
126
- },
127
- "action": {
128
- "type": "object",
129
- "required": [
130
- "type"
131
- ],
132
- "properties": {
133
- "type": {
134
- "type": "string",
135
- "description": "The action type (must match one from allowed_actions in constraints)"
136
- },
137
- "parameters": {
138
- "type": "string",
139
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
140
- }
141
- },
142
- "propertyOrdering": [
143
- "type",
144
- "parameters"
145
- ]
146
- }
147
- },
148
- "propertyOrdering": [
149
- "internal_thinking",
150
- "note_to_self",
151
- "say_outloud",
152
- "action"
153
- ]
154
- }
155
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/iterations/prompt_7_iter2.txt DELETED
@@ -1,263 +0,0 @@
1
- === Tool Follow-up #2 for Prompt #7 ===
2
- Player: AI_1
3
- Timestamp: 2026-01-09T11:30:08.968401
4
- Tools Enabled: Yes
5
-
6
- --- Tool Results Appended ---
7
- === Tool Results ===
8
-
9
- Tool: inspect_node
10
- Parameters: {
11
- "node_id": 20,
12
- "reasoning": "Verify resource yield for AI_1's settlement at node 20."
13
- }
14
- Result:
15
- {
16
- "node_id": 20,
17
- "exists": true,
18
- "resources": {
19
- "Wood": 11,
20
- "Brick": 6,
21
- "Sheep": 8
22
- },
23
- "total_pips": 12,
24
- "port": null,
25
- "neighbors": [
26
- 19,
27
- 21,
28
- 10
29
- ],
30
- "occupied": true,
31
- "occupied_by": "AI_1",
32
- "building_type": "settlement",
33
- "can_build_here": false,
34
- "blocked_reason": "Occupied by AI_1's settlement",
35
- "llm_reasoning": "Verify resource yield for AI_1's settlement at node 20."
36
- }
37
- ---
38
-
39
- Tool: inspect_node
40
- Parameters: {
41
- "reasoning": "Verify resource yield for AI_1's settlement at node 44.",
42
- "node_id": 44
43
- }
44
- Result:
45
- {
46
- "node_id": 44,
47
- "exists": true,
48
- "resources": {
49
- "Ore": 2,
50
- "Wheat": 6
51
- },
52
- "total_pips": 10,
53
- "port": null,
54
- "neighbors": [
55
- 43,
56
- 45,
57
- 52
58
- ],
59
- "occupied": true,
60
- "occupied_by": "AI_1",
61
- "building_type": "settlement",
62
- "can_build_here": false,
63
- "blocked_reason": "Occupied by AI_1's settlement",
64
- "llm_reasoning": "Verify resource yield for AI_1's settlement at node 44."
65
- }
66
- ---
67
-
68
- Tool: inspect_node
69
- Parameters: {
70
- "reasoning": "Verify the port and neighbors for the target node 51.",
71
- "node_id": 51
72
- }
73
- Result:
74
- {
75
- "node_id": 51,
76
- "exists": true,
77
- "resources": {
78
- "Wheat": 9
79
- },
80
- "total_pips": 4,
81
- "port": "?3",
82
- "neighbors": [
83
- 50,
84
- 52
85
- ],
86
- "occupied": false,
87
- "occupied_by": null,
88
- "building_type": null,
89
- "can_build_here": true,
90
- "blocked_reason": null,
91
- "llm_reasoning": "Verify the port and neighbors for the target node 51."
92
- }
93
- ---
94
-
95
- Tool: analyze_path_potential
96
- Parameters: {
97
- "reasoning": "Check the path towards the port at node 51.",
98
- "from_node": 44
99
- }
100
- Result:
101
- {
102
- "llm_reasoning": "Check the path towards the port at node 51.",
103
- "from_node": 44,
104
- "total_directions": 3,
105
- "paths": [
106
- {
107
- "direction": 43,
108
- "depth_1": {
109
- "node_id": 43,
110
- "resources": {
111
- "Wheat": 9
112
- },
113
- "total_pips": 13,
114
- "port": null,
115
- "can_build": false,
116
- "occupied": false
117
- },
118
- "depth_2": {
119
- "reachable_nodes": [
120
- {
121
- "node_id": 42,
122
- "total_pips": 12,
123
- "port": null,
124
- "can_build": false
125
- },
126
- {
127
- "node_id": 33,
128
- "total_pips": 9,
129
- "port": null,
130
- "can_build": true
131
- }
132
- ],
133
- "best_node": 42,
134
- "best_pips": 12
135
- },
136
- "highlights": [
137
- "High-value node at depth 1",
138
- "High-value node at depth 2 (node 42, 12 pips)"
139
- ],
140
- "score": 19.0
141
- },
142
- {
143
- "direction": 45,
144
- "depth_1": {
145
- "node_id": 45,
146
- "resources": {
147
- "Ore": 2,
148
- "Sheep": 11,
149
- "Wheat": 6
150
- },
151
- "total_pips": 8,
152
- "port": null,
153
- "can_build": false,
154
- "occupied": false
155
- },
156
- "depth_2": {
157
- "reachable_nodes": [
158
- {
159
- "node_id": 46,
160
- "total_pips": 3,
161
- "port": null,
162
- "can_build": true
163
- },
164
- {
165
- "node_id": 35,
166
- "total_pips": 9,
167
- "port": null,
168
- "can_build": true
169
- }
170
- ],
171
- "best_node": 35,
172
- "best_pips": 9
173
- },
174
- "highlights": [],
175
- "score": 12.5
176
- },
177
- {
178
- "direction": 52,
179
- "depth_1": {
180
- "node_id": 52,
181
- "resources": {
182
- "Ore": 2,
183
- "Wheat": 9
184
- },
185
- "total_pips": 5,
186
- "port": null,
187
- "can_build": false,
188
- "occupied": false
189
- },
190
- "depth_2": {
191
- "reachable_nodes": [
192
- {
193
- "node_id": 51,
194
- "total_pips": 4,
195
- "port": "?3",
196
- "can_build": true
197
- },
198
- {
199
- "node_id": 53,
200
- "total_pips": 1,
201
- "port": "?3",
202
- "can_build": true
203
- }
204
- ],
205
- "best_node": 51,
206
- "best_pips": 4
207
- },
208
- "highlights": [
209
- "Port (?3) at depth 2 (node 51)",
210
- "Port (?3) at depth 2 (node 53)"
211
- ],
212
- "score": 10.0
213
- }
214
- ]
215
- }
216
- ---
217
-
218
-
219
- --- Full Context Sent to LLM ---
220
- {
221
- "meta_data": {
222
- "agent_name": "AI_1",
223
- "role": null
224
- },
225
- "task_context": {
226
- "what_just_happened": "ai 1 performed action: buy dev card",
227
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
228
- },
229
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}",
230
- "social_context": {
231
- "recent_chat": [
232
- {
233
- "from": "AI_3",
234
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
235
- },
236
- {
237
- "from": "AI_3",
238
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
239
- },
240
- {
241
- "from": "AI_3",
242
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
243
- },
244
- {
245
- "from": "AI_3",
246
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
247
- },
248
- {
249
- "from": "AI_2",
250
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
251
- },
252
- {
253
- "from": "AI_2",
254
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
255
- },
256
- {
257
- "from": "AI_1",
258
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
259
- },
260
- {
261
- "from": "AI_1",
262
- "message": "I'm placing my road towards the coast. With all these r
263
- ... (truncated, full length: 11868 chars)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.json DELETED
@@ -1,190 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T11:21:04.753783",
4
- "player_name": "AI_1",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "AI_1",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "It's your turn.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":0,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}",
16
- "constraints": {
17
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
18
- "allowed_actions": [
19
- {
20
- "type": "place_starting_settlement",
21
- "description": "Place your starting settlement",
22
- "example_parameters": "{\"node\": X}"
23
- },
24
- {
25
- "type": "wait_for_response",
26
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
27
- "example_parameters": "{}"
28
- }
29
- ]
30
- }
31
- },
32
- "response_schema": {
33
- "type": "object",
34
- "required": [
35
- "internal_thinking",
36
- "action"
37
- ],
38
- "properties": {
39
- "internal_thinking": {
40
- "type": "string",
41
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
42
- "minLength": 1000
43
- },
44
- "note_to_self": {
45
- "type": "string",
46
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
47
- "maxLength": 100
48
- },
49
- "say_outloud": {
50
- "type": "string",
51
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
52
- "maxLength": 100
53
- },
54
- "action": {
55
- "type": "object",
56
- "required": [
57
- "type"
58
- ],
59
- "properties": {
60
- "type": {
61
- "type": "string",
62
- "description": "The action type (must match one from allowed_actions in constraints)"
63
- },
64
- "parameters": {
65
- "type": "string",
66
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
67
- }
68
- },
69
- "propertyOrdering": [
70
- "type",
71
- "parameters"
72
- ]
73
- }
74
- },
75
- "propertyOrdering": [
76
- "internal_thinking",
77
- "note_to_self",
78
- "say_outloud",
79
- "action"
80
- ]
81
- },
82
- "what_happened": "It's your turn.",
83
- "allowed_actions": [
84
- {
85
- "type": "place_starting_settlement",
86
- "description": "Place your starting settlement",
87
- "example_parameters": "{\"node\": X}"
88
- },
89
- {
90
- "type": "wait_for_response",
91
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
92
- "example_parameters": "{}"
93
- }
94
- ],
95
- "tools_schema": [
96
- {
97
- "name": "inspect_node",
98
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
99
- "parameters": {
100
- "type": "object",
101
- "properties": {
102
- "reasoning": {
103
- "type": "string",
104
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
105
- },
106
- "node_id": {
107
- "type": "integer",
108
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
109
- }
110
- },
111
- "required": [
112
- "reasoning",
113
- "node_id"
114
- ]
115
- }
116
- },
117
- {
118
- "name": "find_best_nodes",
119
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
120
- "parameters": {
121
- "type": "object",
122
- "properties": {
123
- "reasoning": {
124
- "type": "string",
125
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
126
- },
127
- "min_pips": {
128
- "type": "integer",
129
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
130
- "default": 0
131
- },
132
- "must_have_resource": {
133
- "type": "string",
134
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
135
- "nullable": true
136
- },
137
- "exclude_blocked": {
138
- "type": "boolean",
139
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
140
- "default": true
141
- },
142
- "prefer_port": {
143
- "type": "boolean",
144
- "description": "Prioritize nodes with port access",
145
- "default": false
146
- },
147
- "limit": {
148
- "type": "integer",
149
- "description": "Maximum number of results to return",
150
- "default": 10
151
- }
152
- },
153
- "required": [
154
- "reasoning"
155
- ]
156
- }
157
- },
158
- {
159
- "name": "analyze_path_potential",
160
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
161
- "parameters": {
162
- "type": "object",
163
- "properties": {
164
- "reasoning": {
165
- "type": "string",
166
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
167
- },
168
- "from_node": {
169
- "type": "integer",
170
- "description": "Starting node ID (where you currently have a settlement/road)"
171
- },
172
- "direction_node": {
173
- "type": "integer",
174
- "description": "Specific neighbor to analyze, or omit to see all directions",
175
- "nullable": true
176
- },
177
- "max_depth": {
178
- "type": "integer",
179
- "description": "How many steps ahead to look (1 or 2)",
180
- "default": 2
181
- }
182
- },
183
- "required": [
184
- "reasoning",
185
- "from_node"
186
- ]
187
- }
188
- }
189
- ]
190
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_1.txt DELETED
@@ -1,91 +0,0 @@
1
- === Prompt #1 for AI_1 ===
2
- Timestamp: 2026-01-09T11:21:04.755599
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- It's your turn.
7
-
8
- --- Tools Available ---
9
- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
10
- - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
11
- - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
12
-
13
- --- Response Schema ---
14
- {
15
- "type": "object",
16
- "required": [
17
- "internal_thinking",
18
- "action"
19
- ],
20
- "properties": {
21
- "internal_thinking": {
22
- "type": "string",
23
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
24
- "minLength": 1000
25
- },
26
- "note_to_self": {
27
- "type": "string",
28
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
29
- "maxLength": 100
30
- },
31
- "say_outloud": {
32
- "type": "string",
33
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
34
- "maxLength": 100
35
- },
36
- "action": {
37
- "type": "object",
38
- "required": [
39
- "type"
40
- ],
41
- "properties": {
42
- "type": {
43
- "type": "string",
44
- "description": "The action type (must match one from allowed_actions in constraints)"
45
- },
46
- "parameters": {
47
- "type": "string",
48
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
49
- }
50
- },
51
- "propertyOrdering": [
52
- "type",
53
- "parameters"
54
- ]
55
- }
56
- },
57
- "propertyOrdering": [
58
- "internal_thinking",
59
- "note_to_self",
60
- "say_outloud",
61
- "action"
62
- ]
63
- }
64
-
65
- --- Prompt Content ---
66
- {
67
- "meta_data": {
68
- "agent_name": "AI_1",
69
- "role": null
70
- },
71
- "task_context": {
72
- "what_just_happened": "It's your turn.",
73
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
74
- },
75
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":0,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}",
76
- "constraints": {
77
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
78
- "allowed_actions": [
79
- {
80
- "type": "place_starting_settlement",
81
- "description": "Place your starting settlement",
82
- "example_parameters": "{\"node\": X}"
83
- },
84
- {
85
- "type": "wait_for_response",
86
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
87
- "example_parameters": "{}"
88
- }
89
- ]
90
- }
91
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.json DELETED
@@ -1,201 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T11:21:39.171344",
4
- "player_name": "AI_1",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "AI_1",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}",
16
- "social_context": {
17
- "recent_chat": [
18
- {
19
- "from": "AI_1",
20
- "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!"
21
- }
22
- ]
23
- },
24
- "memory": {
25
- "note_from_last_turn": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game."
26
- },
27
- "constraints": {
28
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
29
- "allowed_actions": [
30
- {
31
- "type": "place_starting_road",
32
- "description": "Place your starting road",
33
- "example_parameters": "{\"from\": X, \"to\": Y}"
34
- },
35
- {
36
- "type": "wait_for_response",
37
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
38
- "example_parameters": "{}"
39
- }
40
- ]
41
- }
42
- },
43
- "response_schema": {
44
- "type": "object",
45
- "required": [
46
- "internal_thinking",
47
- "action"
48
- ],
49
- "properties": {
50
- "internal_thinking": {
51
- "type": "string",
52
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
53
- "minLength": 1000
54
- },
55
- "note_to_self": {
56
- "type": "string",
57
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
58
- "maxLength": 100
59
- },
60
- "say_outloud": {
61
- "type": "string",
62
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
63
- "maxLength": 100
64
- },
65
- "action": {
66
- "type": "object",
67
- "required": [
68
- "type"
69
- ],
70
- "properties": {
71
- "type": {
72
- "type": "string",
73
- "description": "The action type (must match one from allowed_actions in constraints)"
74
- },
75
- "parameters": {
76
- "type": "string",
77
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
78
- }
79
- },
80
- "propertyOrdering": [
81
- "type",
82
- "parameters"
83
- ]
84
- }
85
- },
86
- "propertyOrdering": [
87
- "internal_thinking",
88
- "note_to_self",
89
- "say_outloud",
90
- "action"
91
- ]
92
- },
93
- "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
94
- "allowed_actions": [
95
- {
96
- "type": "place_starting_road",
97
- "description": "Place your starting road",
98
- "example_parameters": "{\"from\": X, \"to\": Y}"
99
- },
100
- {
101
- "type": "wait_for_response",
102
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
103
- "example_parameters": "{}"
104
- }
105
- ],
106
- "tools_schema": [
107
- {
108
- "name": "inspect_node",
109
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
110
- "parameters": {
111
- "type": "object",
112
- "properties": {
113
- "reasoning": {
114
- "type": "string",
115
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
116
- },
117
- "node_id": {
118
- "type": "integer",
119
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
120
- }
121
- },
122
- "required": [
123
- "reasoning",
124
- "node_id"
125
- ]
126
- }
127
- },
128
- {
129
- "name": "find_best_nodes",
130
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
131
- "parameters": {
132
- "type": "object",
133
- "properties": {
134
- "reasoning": {
135
- "type": "string",
136
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
137
- },
138
- "min_pips": {
139
- "type": "integer",
140
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
141
- "default": 0
142
- },
143
- "must_have_resource": {
144
- "type": "string",
145
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
146
- "nullable": true
147
- },
148
- "exclude_blocked": {
149
- "type": "boolean",
150
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
151
- "default": true
152
- },
153
- "prefer_port": {
154
- "type": "boolean",
155
- "description": "Prioritize nodes with port access",
156
- "default": false
157
- },
158
- "limit": {
159
- "type": "integer",
160
- "description": "Maximum number of results to return",
161
- "default": 10
162
- }
163
- },
164
- "required": [
165
- "reasoning"
166
- ]
167
- }
168
- },
169
- {
170
- "name": "analyze_path_potential",
171
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
172
- "parameters": {
173
- "type": "object",
174
- "properties": {
175
- "reasoning": {
176
- "type": "string",
177
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
178
- },
179
- "from_node": {
180
- "type": "integer",
181
- "description": "Starting node ID (where you currently have a settlement/road)"
182
- },
183
- "direction_node": {
184
- "type": "integer",
185
- "description": "Specific neighbor to analyze, or omit to see all directions",
186
- "nullable": true
187
- },
188
- "max_depth": {
189
- "type": "integer",
190
- "description": "How many steps ahead to look (1 or 2)",
191
- "default": 2
192
- }
193
- },
194
- "required": [
195
- "reasoning",
196
- "from_node"
197
- ]
198
- }
199
- }
200
- ]
201
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_2.txt DELETED
@@ -1,102 +0,0 @@
1
- === Prompt #2 for AI_1 ===
2
- Timestamp: 2026-01-09T11:21:39.176406
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- You just placed your starting settlement. Now place your starting road adjacent to it.
7
-
8
- --- Tools Available ---
9
- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
10
- - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
11
- - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
12
-
13
- --- Response Schema ---
14
- {
15
- "type": "object",
16
- "required": [
17
- "internal_thinking",
18
- "action"
19
- ],
20
- "properties": {
21
- "internal_thinking": {
22
- "type": "string",
23
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
24
- "minLength": 1000
25
- },
26
- "note_to_self": {
27
- "type": "string",
28
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
29
- "maxLength": 100
30
- },
31
- "say_outloud": {
32
- "type": "string",
33
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
34
- "maxLength": 100
35
- },
36
- "action": {
37
- "type": "object",
38
- "required": [
39
- "type"
40
- ],
41
- "properties": {
42
- "type": {
43
- "type": "string",
44
- "description": "The action type (must match one from allowed_actions in constraints)"
45
- },
46
- "parameters": {
47
- "type": "string",
48
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
49
- }
50
- },
51
- "propertyOrdering": [
52
- "type",
53
- "parameters"
54
- ]
55
- }
56
- },
57
- "propertyOrdering": [
58
- "internal_thinking",
59
- "note_to_self",
60
- "say_outloud",
61
- "action"
62
- ]
63
- }
64
-
65
- --- Prompt Content ---
66
- {
67
- "meta_data": {
68
- "agent_name": "AI_1",
69
- "role": null
70
- },
71
- "task_context": {
72
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
73
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
74
- },
75
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"AI_1\",\"S\"]],\"rds\":[]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":0,\"res\":{}},\"AI_3\":{\"vp\":0,\"res\":{}}}}",
76
- "social_context": {
77
- "recent_chat": [
78
- {
79
- "from": "AI_1",
80
- "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!"
81
- }
82
- ]
83
- },
84
- "memory": {
85
- "note_from_last_turn": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game."
86
- },
87
- "constraints": {
88
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
- "allowed_actions": [
90
- {
91
- "type": "place_starting_road",
92
- "description": "Place your starting road",
93
- "example_parameters": "{\"from\": X, \"to\": Y}"
94
- },
95
- {
96
- "type": "wait_for_response",
97
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
98
- "example_parameters": "{}"
99
- }
100
- ]
101
- }
102
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.json DELETED
@@ -1,237 +0,0 @@
1
- {
2
- "request_number": 3,
3
- "timestamp": "2026-01-09T11:27:35.792433",
4
- "player_name": "AI_1",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "AI_1",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "It's your turn.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}",
16
- "social_context": {
17
- "recent_chat": [
18
- {
19
- "from": "AI_1",
20
- "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!"
21
- },
22
- {
23
- "from": "AI_1",
24
- "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!"
25
- },
26
- {
27
- "from": "AI_2",
28
- "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!"
29
- },
30
- {
31
- "from": "AI_2",
32
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
33
- },
34
- {
35
- "from": "AI_3",
36
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
37
- },
38
- {
39
- "from": "AI_3",
40
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
41
- },
42
- {
43
- "from": "AI_3",
44
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
45
- },
46
- {
47
- "from": "AI_3",
48
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
49
- },
50
- {
51
- "from": "AI_2",
52
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
53
- },
54
- {
55
- "from": "AI_2",
56
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
57
- }
58
- ]
59
- },
60
- "memory": {
61
- "note_from_last_turn": "Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first."
62
- },
63
- "constraints": {
64
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
65
- "allowed_actions": [
66
- {
67
- "type": "place_starting_settlement",
68
- "description": "Place your starting settlement",
69
- "example_parameters": "{\"node\": X}"
70
- },
71
- {
72
- "type": "wait_for_response",
73
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
74
- "example_parameters": "{}"
75
- }
76
- ]
77
- }
78
- },
79
- "response_schema": {
80
- "type": "object",
81
- "required": [
82
- "internal_thinking",
83
- "action"
84
- ],
85
- "properties": {
86
- "internal_thinking": {
87
- "type": "string",
88
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
89
- "minLength": 1000
90
- },
91
- "note_to_self": {
92
- "type": "string",
93
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
94
- "maxLength": 100
95
- },
96
- "say_outloud": {
97
- "type": "string",
98
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
99
- "maxLength": 100
100
- },
101
- "action": {
102
- "type": "object",
103
- "required": [
104
- "type"
105
- ],
106
- "properties": {
107
- "type": {
108
- "type": "string",
109
- "description": "The action type (must match one from allowed_actions in constraints)"
110
- },
111
- "parameters": {
112
- "type": "string",
113
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
114
- }
115
- },
116
- "propertyOrdering": [
117
- "type",
118
- "parameters"
119
- ]
120
- }
121
- },
122
- "propertyOrdering": [
123
- "internal_thinking",
124
- "note_to_self",
125
- "say_outloud",
126
- "action"
127
- ]
128
- },
129
- "what_happened": "It's your turn.",
130
- "allowed_actions": [
131
- {
132
- "type": "place_starting_settlement",
133
- "description": "Place your starting settlement",
134
- "example_parameters": "{\"node\": X}"
135
- },
136
- {
137
- "type": "wait_for_response",
138
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
139
- "example_parameters": "{}"
140
- }
141
- ],
142
- "tools_schema": [
143
- {
144
- "name": "inspect_node",
145
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
146
- "parameters": {
147
- "type": "object",
148
- "properties": {
149
- "reasoning": {
150
- "type": "string",
151
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
152
- },
153
- "node_id": {
154
- "type": "integer",
155
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
156
- }
157
- },
158
- "required": [
159
- "reasoning",
160
- "node_id"
161
- ]
162
- }
163
- },
164
- {
165
- "name": "find_best_nodes",
166
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
167
- "parameters": {
168
- "type": "object",
169
- "properties": {
170
- "reasoning": {
171
- "type": "string",
172
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
173
- },
174
- "min_pips": {
175
- "type": "integer",
176
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
177
- "default": 0
178
- },
179
- "must_have_resource": {
180
- "type": "string",
181
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
182
- "nullable": true
183
- },
184
- "exclude_blocked": {
185
- "type": "boolean",
186
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
187
- "default": true
188
- },
189
- "prefer_port": {
190
- "type": "boolean",
191
- "description": "Prioritize nodes with port access",
192
- "default": false
193
- },
194
- "limit": {
195
- "type": "integer",
196
- "description": "Maximum number of results to return",
197
- "default": 10
198
- }
199
- },
200
- "required": [
201
- "reasoning"
202
- ]
203
- }
204
- },
205
- {
206
- "name": "analyze_path_potential",
207
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
208
- "parameters": {
209
- "type": "object",
210
- "properties": {
211
- "reasoning": {
212
- "type": "string",
213
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
214
- },
215
- "from_node": {
216
- "type": "integer",
217
- "description": "Starting node ID (where you currently have a settlement/road)"
218
- },
219
- "direction_node": {
220
- "type": "integer",
221
- "description": "Specific neighbor to analyze, or omit to see all directions",
222
- "nullable": true
223
- },
224
- "max_depth": {
225
- "type": "integer",
226
- "description": "How many steps ahead to look (1 or 2)",
227
- "default": 2
228
- }
229
- },
230
- "required": [
231
- "reasoning",
232
- "from_node"
233
- ]
234
- }
235
- }
236
- ]
237
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_3.txt DELETED
@@ -1,138 +0,0 @@
1
- === Prompt #3 for AI_1 ===
2
- Timestamp: 2026-01-09T11:27:35.795830
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- It's your turn.
7
-
8
- --- Tools Available ---
9
- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
10
- - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
11
- - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
12
-
13
- --- Response Schema ---
14
- {
15
- "type": "object",
16
- "required": [
17
- "internal_thinking",
18
- "action"
19
- ],
20
- "properties": {
21
- "internal_thinking": {
22
- "type": "string",
23
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
24
- "minLength": 1000
25
- },
26
- "note_to_self": {
27
- "type": "string",
28
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
29
- "maxLength": 100
30
- },
31
- "say_outloud": {
32
- "type": "string",
33
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
34
- "maxLength": 100
35
- },
36
- "action": {
37
- "type": "object",
38
- "required": [
39
- "type"
40
- ],
41
- "properties": {
42
- "type": {
43
- "type": "string",
44
- "description": "The action type (must match one from allowed_actions in constraints)"
45
- },
46
- "parameters": {
47
- "type": "string",
48
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
49
- }
50
- },
51
- "propertyOrdering": [
52
- "type",
53
- "parameters"
54
- ]
55
- }
56
- },
57
- "propertyOrdering": [
58
- "internal_thinking",
59
- "note_to_self",
60
- "say_outloud",
61
- "action"
62
- ]
63
- }
64
-
65
- --- Prompt Content ---
66
- {
67
- "meta_data": {
68
- "agent_name": "AI_1",
69
- "role": null
70
- },
71
- "task_context": {
72
- "what_just_happened": "It's your turn.",
73
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
74
- },
75
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":1,\"res\":{}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}",
76
- "social_context": {
77
- "recent_chat": [
78
- {
79
- "from": "AI_1",
80
- "message": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!"
81
- },
82
- {
83
- "from": "AI_1",
84
- "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!"
85
- },
86
- {
87
- "from": "AI_2",
88
- "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!"
89
- },
90
- {
91
- "from": "AI_2",
92
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
93
- },
94
- {
95
- "from": "AI_3",
96
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
97
- },
98
- {
99
- "from": "AI_3",
100
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
101
- },
102
- {
103
- "from": "AI_3",
104
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
105
- },
106
- {
107
- "from": "AI_3",
108
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
109
- },
110
- {
111
- "from": "AI_2",
112
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
113
- },
114
- {
115
- "from": "AI_2",
116
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
117
- }
118
- ]
119
- },
120
- "memory": {
121
- "note_from_last_turn": "Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first."
122
- },
123
- "constraints": {
124
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
125
- "allowed_actions": [
126
- {
127
- "type": "place_starting_settlement",
128
- "description": "Place your starting settlement",
129
- "example_parameters": "{\"node\": X}"
130
- },
131
- {
132
- "type": "wait_for_response",
133
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
134
- "example_parameters": "{}"
135
- }
136
- ]
137
- }
138
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.json DELETED
@@ -1,237 +0,0 @@
1
- {
2
- "request_number": 4,
3
- "timestamp": "2026-01-09T11:28:35.961759",
4
- "player_name": "AI_1",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "AI_1",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}",
16
- "social_context": {
17
- "recent_chat": [
18
- {
19
- "from": "AI_1",
20
- "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!"
21
- },
22
- {
23
- "from": "AI_2",
24
- "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!"
25
- },
26
- {
27
- "from": "AI_2",
28
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
29
- },
30
- {
31
- "from": "AI_3",
32
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
33
- },
34
- {
35
- "from": "AI_3",
36
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
37
- },
38
- {
39
- "from": "AI_3",
40
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
41
- },
42
- {
43
- "from": "AI_3",
44
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
45
- },
46
- {
47
- "from": "AI_2",
48
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
49
- },
50
- {
51
- "from": "AI_2",
52
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
53
- },
54
- {
55
- "from": "AI_1",
56
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
57
- }
58
- ]
59
- },
60
- "memory": {
61
- "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement."
62
- },
63
- "constraints": {
64
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
65
- "allowed_actions": [
66
- {
67
- "type": "place_starting_road",
68
- "description": "Place your starting road",
69
- "example_parameters": "{\"from\": X, \"to\": Y}"
70
- },
71
- {
72
- "type": "wait_for_response",
73
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
74
- "example_parameters": "{}"
75
- }
76
- ]
77
- }
78
- },
79
- "response_schema": {
80
- "type": "object",
81
- "required": [
82
- "internal_thinking",
83
- "action"
84
- ],
85
- "properties": {
86
- "internal_thinking": {
87
- "type": "string",
88
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
89
- "minLength": 1000
90
- },
91
- "note_to_self": {
92
- "type": "string",
93
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
94
- "maxLength": 100
95
- },
96
- "say_outloud": {
97
- "type": "string",
98
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
99
- "maxLength": 100
100
- },
101
- "action": {
102
- "type": "object",
103
- "required": [
104
- "type"
105
- ],
106
- "properties": {
107
- "type": {
108
- "type": "string",
109
- "description": "The action type (must match one from allowed_actions in constraints)"
110
- },
111
- "parameters": {
112
- "type": "string",
113
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
114
- }
115
- },
116
- "propertyOrdering": [
117
- "type",
118
- "parameters"
119
- ]
120
- }
121
- },
122
- "propertyOrdering": [
123
- "internal_thinking",
124
- "note_to_self",
125
- "say_outloud",
126
- "action"
127
- ]
128
- },
129
- "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
130
- "allowed_actions": [
131
- {
132
- "type": "place_starting_road",
133
- "description": "Place your starting road",
134
- "example_parameters": "{\"from\": X, \"to\": Y}"
135
- },
136
- {
137
- "type": "wait_for_response",
138
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
139
- "example_parameters": "{}"
140
- }
141
- ],
142
- "tools_schema": [
143
- {
144
- "name": "inspect_node",
145
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
146
- "parameters": {
147
- "type": "object",
148
- "properties": {
149
- "reasoning": {
150
- "type": "string",
151
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
152
- },
153
- "node_id": {
154
- "type": "integer",
155
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
156
- }
157
- },
158
- "required": [
159
- "reasoning",
160
- "node_id"
161
- ]
162
- }
163
- },
164
- {
165
- "name": "find_best_nodes",
166
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
167
- "parameters": {
168
- "type": "object",
169
- "properties": {
170
- "reasoning": {
171
- "type": "string",
172
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
173
- },
174
- "min_pips": {
175
- "type": "integer",
176
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
177
- "default": 0
178
- },
179
- "must_have_resource": {
180
- "type": "string",
181
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
182
- "nullable": true
183
- },
184
- "exclude_blocked": {
185
- "type": "boolean",
186
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
187
- "default": true
188
- },
189
- "prefer_port": {
190
- "type": "boolean",
191
- "description": "Prioritize nodes with port access",
192
- "default": false
193
- },
194
- "limit": {
195
- "type": "integer",
196
- "description": "Maximum number of results to return",
197
- "default": 10
198
- }
199
- },
200
- "required": [
201
- "reasoning"
202
- ]
203
- }
204
- },
205
- {
206
- "name": "analyze_path_potential",
207
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
208
- "parameters": {
209
- "type": "object",
210
- "properties": {
211
- "reasoning": {
212
- "type": "string",
213
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
214
- },
215
- "from_node": {
216
- "type": "integer",
217
- "description": "Starting node ID (where you currently have a settlement/road)"
218
- },
219
- "direction_node": {
220
- "type": "integer",
221
- "description": "Specific neighbor to analyze, or omit to see all directions",
222
- "nullable": true
223
- },
224
- "max_depth": {
225
- "type": "integer",
226
- "description": "How many steps ahead to look (1 or 2)",
227
- "default": 2
228
- }
229
- },
230
- "required": [
231
- "reasoning",
232
- "from_node"
233
- ]
234
- }
235
- }
236
- ]
237
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_4.txt DELETED
@@ -1,138 +0,0 @@
1
- === Prompt #4 for AI_1 ===
2
- Timestamp: 2026-01-09T11:28:35.965546
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- You just placed your starting settlement. Now place your starting road adjacent to it.
7
-
8
- --- Tools Available ---
9
- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
10
- - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
11
- - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
12
-
13
- --- Response Schema ---
14
- {
15
- "type": "object",
16
- "required": [
17
- "internal_thinking",
18
- "action"
19
- ],
20
- "properties": {
21
- "internal_thinking": {
22
- "type": "string",
23
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
24
- "minLength": 1000
25
- },
26
- "note_to_self": {
27
- "type": "string",
28
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
29
- "maxLength": 100
30
- },
31
- "say_outloud": {
32
- "type": "string",
33
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
34
- "maxLength": 100
35
- },
36
- "action": {
37
- "type": "object",
38
- "required": [
39
- "type"
40
- ],
41
- "properties": {
42
- "type": {
43
- "type": "string",
44
- "description": "The action type (must match one from allowed_actions in constraints)"
45
- },
46
- "parameters": {
47
- "type": "string",
48
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
49
- }
50
- },
51
- "propertyOrdering": [
52
- "type",
53
- "parameters"
54
- ]
55
- }
56
- },
57
- "propertyOrdering": [
58
- "internal_thinking",
59
- "note_to_self",
60
- "say_outloud",
61
- "action"
62
- ]
63
- }
64
-
65
- --- Prompt Content ---
66
- {
67
- "meta_data": {
68
- "agent_name": "AI_1",
69
- "role": null
70
- },
71
- "task_context": {
72
- "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
73
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
74
- },
75
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}",
76
- "social_context": {
77
- "recent_chat": [
78
- {
79
- "from": "AI_1",
80
- "message": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!"
81
- },
82
- {
83
- "from": "AI_2",
84
- "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!"
85
- },
86
- {
87
- "from": "AI_2",
88
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
89
- },
90
- {
91
- "from": "AI_3",
92
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
93
- },
94
- {
95
- "from": "AI_3",
96
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
97
- },
98
- {
99
- "from": "AI_3",
100
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
101
- },
102
- {
103
- "from": "AI_3",
104
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
105
- },
106
- {
107
- "from": "AI_2",
108
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
109
- },
110
- {
111
- "from": "AI_2",
112
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
113
- },
114
- {
115
- "from": "AI_1",
116
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
117
- }
118
- ]
119
- },
120
- "memory": {
121
- "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement."
122
- },
123
- "constraints": {
124
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
125
- "allowed_actions": [
126
- {
127
- "type": "place_starting_road",
128
- "description": "Place your starting road",
129
- "example_parameters": "{\"from\": X, \"to\": Y}"
130
- },
131
- {
132
- "type": "wait_for_response",
133
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
134
- "example_parameters": "{}"
135
- }
136
- ]
137
- }
138
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.json DELETED
@@ -1,247 +0,0 @@
1
- {
2
- "request_number": 5,
3
- "timestamp": "2026-01-09T11:29:11.107457",
4
- "player_name": "AI_1",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "AI_1",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "It's your turn.",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}",
16
- "social_context": {
17
- "recent_chat": [
18
- {
19
- "from": "AI_2",
20
- "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!"
21
- },
22
- {
23
- "from": "AI_2",
24
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
25
- },
26
- {
27
- "from": "AI_3",
28
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
29
- },
30
- {
31
- "from": "AI_3",
32
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
33
- },
34
- {
35
- "from": "AI_3",
36
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
37
- },
38
- {
39
- "from": "AI_3",
40
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
41
- },
42
- {
43
- "from": "AI_2",
44
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
45
- },
46
- {
47
- "from": "AI_2",
48
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
49
- },
50
- {
51
- "from": "AI_1",
52
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
53
- },
54
- {
55
- "from": "AI_1",
56
- "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!"
57
- }
58
- ]
59
- },
60
- "memory": {
61
- "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port."
62
- },
63
- "constraints": {
64
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
65
- "allowed_actions": [
66
- {
67
- "type": "roll_dice",
68
- "description": "Roll the dice",
69
- "example_parameters": "{}"
70
- },
71
- {
72
- "type": "use_dev_card",
73
- "description": "Play a development card",
74
- "example_parameters": "{\"card_type\": \"knight\"}"
75
- },
76
- {
77
- "type": "wait_for_response",
78
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
79
- "example_parameters": "{}"
80
- }
81
- ]
82
- }
83
- },
84
- "response_schema": {
85
- "type": "object",
86
- "required": [
87
- "internal_thinking",
88
- "action"
89
- ],
90
- "properties": {
91
- "internal_thinking": {
92
- "type": "string",
93
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
94
- "minLength": 1000
95
- },
96
- "note_to_self": {
97
- "type": "string",
98
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
99
- "maxLength": 100
100
- },
101
- "say_outloud": {
102
- "type": "string",
103
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
104
- "maxLength": 100
105
- },
106
- "action": {
107
- "type": "object",
108
- "required": [
109
- "type"
110
- ],
111
- "properties": {
112
- "type": {
113
- "type": "string",
114
- "description": "The action type (must match one from allowed_actions in constraints)"
115
- },
116
- "parameters": {
117
- "type": "string",
118
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
119
- }
120
- },
121
- "propertyOrdering": [
122
- "type",
123
- "parameters"
124
- ]
125
- }
126
- },
127
- "propertyOrdering": [
128
- "internal_thinking",
129
- "note_to_self",
130
- "say_outloud",
131
- "action"
132
- ]
133
- },
134
- "what_happened": "It's your turn.",
135
- "allowed_actions": [
136
- {
137
- "type": "roll_dice",
138
- "description": "Roll the dice",
139
- "example_parameters": "{}"
140
- },
141
- {
142
- "type": "use_dev_card",
143
- "description": "Play a development card",
144
- "example_parameters": "{\"card_type\": \"knight\"}"
145
- },
146
- {
147
- "type": "wait_for_response",
148
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
149
- "example_parameters": "{}"
150
- }
151
- ],
152
- "tools_schema": [
153
- {
154
- "name": "inspect_node",
155
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
156
- "parameters": {
157
- "type": "object",
158
- "properties": {
159
- "reasoning": {
160
- "type": "string",
161
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
162
- },
163
- "node_id": {
164
- "type": "integer",
165
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
166
- }
167
- },
168
- "required": [
169
- "reasoning",
170
- "node_id"
171
- ]
172
- }
173
- },
174
- {
175
- "name": "find_best_nodes",
176
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
177
- "parameters": {
178
- "type": "object",
179
- "properties": {
180
- "reasoning": {
181
- "type": "string",
182
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
183
- },
184
- "min_pips": {
185
- "type": "integer",
186
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
187
- "default": 0
188
- },
189
- "must_have_resource": {
190
- "type": "string",
191
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
192
- "nullable": true
193
- },
194
- "exclude_blocked": {
195
- "type": "boolean",
196
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
197
- "default": true
198
- },
199
- "prefer_port": {
200
- "type": "boolean",
201
- "description": "Prioritize nodes with port access",
202
- "default": false
203
- },
204
- "limit": {
205
- "type": "integer",
206
- "description": "Maximum number of results to return",
207
- "default": 10
208
- }
209
- },
210
- "required": [
211
- "reasoning"
212
- ]
213
- }
214
- },
215
- {
216
- "name": "analyze_path_potential",
217
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
218
- "parameters": {
219
- "type": "object",
220
- "properties": {
221
- "reasoning": {
222
- "type": "string",
223
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
224
- },
225
- "from_node": {
226
- "type": "integer",
227
- "description": "Starting node ID (where you currently have a settlement/road)"
228
- },
229
- "direction_node": {
230
- "type": "integer",
231
- "description": "Specific neighbor to analyze, or omit to see all directions",
232
- "nullable": true
233
- },
234
- "max_depth": {
235
- "type": "integer",
236
- "description": "How many steps ahead to look (1 or 2)",
237
- "default": 2
238
- }
239
- },
240
- "required": [
241
- "reasoning",
242
- "from_node"
243
- ]
244
- }
245
- }
246
- ]
247
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_5.txt DELETED
@@ -1,143 +0,0 @@
1
- === Prompt #5 for AI_1 ===
2
- Timestamp: 2026-01-09T11:29:11.112508
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- It's your turn.
7
-
8
- --- Tools Available ---
9
- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
10
- - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
11
- - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
12
-
13
- --- Response Schema ---
14
- {
15
- "type": "object",
16
- "required": [
17
- "internal_thinking",
18
- "action"
19
- ],
20
- "properties": {
21
- "internal_thinking": {
22
- "type": "string",
23
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
24
- "minLength": 1000
25
- },
26
- "note_to_self": {
27
- "type": "string",
28
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
29
- "maxLength": 100
30
- },
31
- "say_outloud": {
32
- "type": "string",
33
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
34
- "maxLength": 100
35
- },
36
- "action": {
37
- "type": "object",
38
- "required": [
39
- "type"
40
- ],
41
- "properties": {
42
- "type": {
43
- "type": "string",
44
- "description": "The action type (must match one from allowed_actions in constraints)"
45
- },
46
- "parameters": {
47
- "type": "string",
48
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
49
- }
50
- },
51
- "propertyOrdering": [
52
- "type",
53
- "parameters"
54
- ]
55
- }
56
- },
57
- "propertyOrdering": [
58
- "internal_thinking",
59
- "note_to_self",
60
- "say_outloud",
61
- "action"
62
- ]
63
- }
64
-
65
- --- Prompt Content ---
66
- {
67
- "meta_data": {
68
- "agent_name": "AI_1",
69
- "role": null
70
- },
71
- "task_context": {
72
- "what_just_happened": "It's your turn.",
73
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
74
- },
75
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}}}}",
76
- "social_context": {
77
- "recent_chat": [
78
- {
79
- "from": "AI_2",
80
- "message": "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!"
81
- },
82
- {
83
- "from": "AI_2",
84
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
85
- },
86
- {
87
- "from": "AI_3",
88
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
89
- },
90
- {
91
- "from": "AI_3",
92
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
93
- },
94
- {
95
- "from": "AI_3",
96
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
97
- },
98
- {
99
- "from": "AI_3",
100
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
101
- },
102
- {
103
- "from": "AI_2",
104
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
105
- },
106
- {
107
- "from": "AI_2",
108
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
109
- },
110
- {
111
- "from": "AI_1",
112
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
113
- },
114
- {
115
- "from": "AI_1",
116
- "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!"
117
- }
118
- ]
119
- },
120
- "memory": {
121
- "note_from_last_turn": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port."
122
- },
123
- "constraints": {
124
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
125
- "allowed_actions": [
126
- {
127
- "type": "roll_dice",
128
- "description": "Roll the dice",
129
- "example_parameters": "{}"
130
- },
131
- {
132
- "type": "use_dev_card",
133
- "description": "Play a development card",
134
- "example_parameters": "{\"card_type\": \"knight\"}"
135
- },
136
- {
137
- "type": "wait_for_response",
138
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
139
- "example_parameters": "{}"
140
- }
141
- ]
142
- }
143
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.json DELETED
@@ -1,307 +0,0 @@
1
- {
2
- "request_number": 6,
3
- "timestamp": "2026-01-09T11:29:18.753628",
4
- "player_name": "AI_1",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "AI_1",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "AI_1 performed action: rolled the dice",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}",
16
- "social_context": {
17
- "recent_chat": [
18
- {
19
- "from": "AI_2",
20
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
21
- },
22
- {
23
- "from": "AI_3",
24
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
25
- },
26
- {
27
- "from": "AI_3",
28
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
29
- },
30
- {
31
- "from": "AI_3",
32
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
33
- },
34
- {
35
- "from": "AI_3",
36
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
37
- },
38
- {
39
- "from": "AI_2",
40
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
41
- },
42
- {
43
- "from": "AI_2",
44
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
45
- },
46
- {
47
- "from": "AI_1",
48
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
49
- },
50
- {
51
- "from": "AI_1",
52
- "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!"
53
- },
54
- {
55
- "from": "AI_1",
56
- "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls."
57
- }
58
- ]
59
- },
60
- "memory": {
61
- "note_from_last_turn": "Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9)."
62
- },
63
- "constraints": {
64
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
65
- "allowed_actions": [
66
- {
67
- "type": "build_settlement",
68
- "description": "Build a settlement at a node",
69
- "example_parameters": "{\"node\": X}"
70
- },
71
- {
72
- "type": "build_city",
73
- "description": "Upgrade a settlement to a city",
74
- "example_parameters": "{\"node\": X}"
75
- },
76
- {
77
- "type": "build_road",
78
- "description": "Build a road between two nodes",
79
- "example_parameters": "{\"from\": X, \"to\": Y}"
80
- },
81
- {
82
- "type": "trade_propose",
83
- "description": "Propose a trade to other players",
84
- "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
85
- },
86
- {
87
- "type": "trade_bank",
88
- "description": "Trade resources with the bank",
89
- "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
90
- },
91
- {
92
- "type": "buy_dev_card",
93
- "description": "Buy a development card",
94
- "example_parameters": "{}"
95
- },
96
- {
97
- "type": "use_dev_card",
98
- "description": "Play a development card",
99
- "example_parameters": "{\"card_type\": \"knight\"}"
100
- },
101
- {
102
- "type": "end_turn",
103
- "description": "End your turn",
104
- "example_parameters": "{}"
105
- },
106
- {
107
- "type": "wait_for_response",
108
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
109
- "example_parameters": "{}"
110
- }
111
- ]
112
- }
113
- },
114
- "response_schema": {
115
- "type": "object",
116
- "required": [
117
- "internal_thinking",
118
- "action"
119
- ],
120
- "properties": {
121
- "internal_thinking": {
122
- "type": "string",
123
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
124
- "minLength": 1000
125
- },
126
- "note_to_self": {
127
- "type": "string",
128
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
129
- "maxLength": 100
130
- },
131
- "say_outloud": {
132
- "type": "string",
133
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
134
- "maxLength": 100
135
- },
136
- "action": {
137
- "type": "object",
138
- "required": [
139
- "type"
140
- ],
141
- "properties": {
142
- "type": {
143
- "type": "string",
144
- "description": "The action type (must match one from allowed_actions in constraints)"
145
- },
146
- "parameters": {
147
- "type": "string",
148
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
149
- }
150
- },
151
- "propertyOrdering": [
152
- "type",
153
- "parameters"
154
- ]
155
- }
156
- },
157
- "propertyOrdering": [
158
- "internal_thinking",
159
- "note_to_self",
160
- "say_outloud",
161
- "action"
162
- ]
163
- },
164
- "what_happened": "AI_1 performed action: rolled the dice",
165
- "allowed_actions": [
166
- {
167
- "type": "build_settlement",
168
- "description": "Build a settlement at a node",
169
- "example_parameters": "{\"node\": X}"
170
- },
171
- {
172
- "type": "build_city",
173
- "description": "Upgrade a settlement to a city",
174
- "example_parameters": "{\"node\": X}"
175
- },
176
- {
177
- "type": "build_road",
178
- "description": "Build a road between two nodes",
179
- "example_parameters": "{\"from\": X, \"to\": Y}"
180
- },
181
- {
182
- "type": "trade_propose",
183
- "description": "Propose a trade to other players",
184
- "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
- },
186
- {
187
- "type": "trade_bank",
188
- "description": "Trade resources with the bank",
189
- "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
190
- },
191
- {
192
- "type": "buy_dev_card",
193
- "description": "Buy a development card",
194
- "example_parameters": "{}"
195
- },
196
- {
197
- "type": "use_dev_card",
198
- "description": "Play a development card",
199
- "example_parameters": "{\"card_type\": \"knight\"}"
200
- },
201
- {
202
- "type": "end_turn",
203
- "description": "End your turn",
204
- "example_parameters": "{}"
205
- },
206
- {
207
- "type": "wait_for_response",
208
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
209
- "example_parameters": "{}"
210
- }
211
- ],
212
- "tools_schema": [
213
- {
214
- "name": "inspect_node",
215
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
216
- "parameters": {
217
- "type": "object",
218
- "properties": {
219
- "reasoning": {
220
- "type": "string",
221
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
222
- },
223
- "node_id": {
224
- "type": "integer",
225
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
226
- }
227
- },
228
- "required": [
229
- "reasoning",
230
- "node_id"
231
- ]
232
- }
233
- },
234
- {
235
- "name": "find_best_nodes",
236
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
237
- "parameters": {
238
- "type": "object",
239
- "properties": {
240
- "reasoning": {
241
- "type": "string",
242
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
243
- },
244
- "min_pips": {
245
- "type": "integer",
246
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
247
- "default": 0
248
- },
249
- "must_have_resource": {
250
- "type": "string",
251
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
252
- "nullable": true
253
- },
254
- "exclude_blocked": {
255
- "type": "boolean",
256
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
257
- "default": true
258
- },
259
- "prefer_port": {
260
- "type": "boolean",
261
- "description": "Prioritize nodes with port access",
262
- "default": false
263
- },
264
- "limit": {
265
- "type": "integer",
266
- "description": "Maximum number of results to return",
267
- "default": 10
268
- }
269
- },
270
- "required": [
271
- "reasoning"
272
- ]
273
- }
274
- },
275
- {
276
- "name": "analyze_path_potential",
277
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
278
- "parameters": {
279
- "type": "object",
280
- "properties": {
281
- "reasoning": {
282
- "type": "string",
283
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
284
- },
285
- "from_node": {
286
- "type": "integer",
287
- "description": "Starting node ID (where you currently have a settlement/road)"
288
- },
289
- "direction_node": {
290
- "type": "integer",
291
- "description": "Specific neighbor to analyze, or omit to see all directions",
292
- "nullable": true
293
- },
294
- "max_depth": {
295
- "type": "integer",
296
- "description": "How many steps ahead to look (1 or 2)",
297
- "default": 2
298
- }
299
- },
300
- "required": [
301
- "reasoning",
302
- "from_node"
303
- ]
304
- }
305
- }
306
- ]
307
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_6.txt DELETED
@@ -1,173 +0,0 @@
1
- === Prompt #6 for AI_1 ===
2
- Timestamp: 2026-01-09T11:29:18.757477
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- AI_1 performed action: rolled the dice
7
-
8
- --- Tools Available ---
9
- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
10
- - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
11
- - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
12
-
13
- --- Response Schema ---
14
- {
15
- "type": "object",
16
- "required": [
17
- "internal_thinking",
18
- "action"
19
- ],
20
- "properties": {
21
- "internal_thinking": {
22
- "type": "string",
23
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
24
- "minLength": 1000
25
- },
26
- "note_to_self": {
27
- "type": "string",
28
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
29
- "maxLength": 100
30
- },
31
- "say_outloud": {
32
- "type": "string",
33
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
34
- "maxLength": 100
35
- },
36
- "action": {
37
- "type": "object",
38
- "required": [
39
- "type"
40
- ],
41
- "properties": {
42
- "type": {
43
- "type": "string",
44
- "description": "The action type (must match one from allowed_actions in constraints)"
45
- },
46
- "parameters": {
47
- "type": "string",
48
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
49
- }
50
- },
51
- "propertyOrdering": [
52
- "type",
53
- "parameters"
54
- ]
55
- }
56
- },
57
- "propertyOrdering": [
58
- "internal_thinking",
59
- "note_to_self",
60
- "say_outloud",
61
- "action"
62
- ]
63
- }
64
-
65
- --- Prompt Content ---
66
- {
67
- "meta_data": {
68
- "agent_name": "AI_1",
69
- "role": null
70
- },
71
- "task_context": {
72
- "what_just_happened": "AI_1 performed action: rolled the dice",
73
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
74
- },
75
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}",
76
- "social_context": {
77
- "recent_chat": [
78
- {
79
- "from": "AI_2",
80
- "message": "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
81
- },
82
- {
83
- "from": "AI_3",
84
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
85
- },
86
- {
87
- "from": "AI_3",
88
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
89
- },
90
- {
91
- "from": "AI_3",
92
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
93
- },
94
- {
95
- "from": "AI_3",
96
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
97
- },
98
- {
99
- "from": "AI_2",
100
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
101
- },
102
- {
103
- "from": "AI_2",
104
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
105
- },
106
- {
107
- "from": "AI_1",
108
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
109
- },
110
- {
111
- "from": "AI_1",
112
- "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!"
113
- },
114
- {
115
- "from": "AI_1",
116
- "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls."
117
- }
118
- ]
119
- },
120
- "memory": {
121
- "note_from_last_turn": "Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9)."
122
- },
123
- "constraints": {
124
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
125
- "allowed_actions": [
126
- {
127
- "type": "build_settlement",
128
- "description": "Build a settlement at a node",
129
- "example_parameters": "{\"node\": X}"
130
- },
131
- {
132
- "type": "build_city",
133
- "description": "Upgrade a settlement to a city",
134
- "example_parameters": "{\"node\": X}"
135
- },
136
- {
137
- "type": "build_road",
138
- "description": "Build a road between two nodes",
139
- "example_parameters": "{\"from\": X, \"to\": Y}"
140
- },
141
- {
142
- "type": "trade_propose",
143
- "description": "Propose a trade to other players",
144
- "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
145
- },
146
- {
147
- "type": "trade_bank",
148
- "description": "Trade resources with the bank",
149
- "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
150
- },
151
- {
152
- "type": "buy_dev_card",
153
- "description": "Buy a development card",
154
- "example_parameters": "{}"
155
- },
156
- {
157
- "type": "use_dev_card",
158
- "description": "Play a development card",
159
- "example_parameters": "{\"card_type\": \"knight\"}"
160
- },
161
- {
162
- "type": "end_turn",
163
- "description": "End your turn",
164
- "example_parameters": "{}"
165
- },
166
- {
167
- "type": "wait_for_response",
168
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
169
- "example_parameters": "{}"
170
- }
171
- ]
172
- }
173
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.json DELETED
@@ -1,307 +0,0 @@
1
- {
2
- "request_number": 7,
3
- "timestamp": "2026-01-09T11:30:01.987731",
4
- "player_name": "AI_1",
5
- "is_active_turn": true,
6
- "prompt": {
7
- "meta_data": {
8
- "agent_name": "AI_1",
9
- "role": null
10
- },
11
- "task_context": {
12
- "what_just_happened": "ai 1 performed action: buy dev card",
13
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
14
- },
15
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}",
16
- "social_context": {
17
- "recent_chat": [
18
- {
19
- "from": "AI_3",
20
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
21
- },
22
- {
23
- "from": "AI_3",
24
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
25
- },
26
- {
27
- "from": "AI_3",
28
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
29
- },
30
- {
31
- "from": "AI_3",
32
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
33
- },
34
- {
35
- "from": "AI_2",
36
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
37
- },
38
- {
39
- "from": "AI_2",
40
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
41
- },
42
- {
43
- "from": "AI_1",
44
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
45
- },
46
- {
47
- "from": "AI_1",
48
- "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!"
49
- },
50
- {
51
- "from": "AI_1",
52
- "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls."
53
- },
54
- {
55
- "from": "AI_1",
56
- "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!"
57
- }
58
- ]
59
- },
60
- "memory": {
61
- "note_from_last_turn": "Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports."
62
- },
63
- "constraints": {
64
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
65
- "allowed_actions": [
66
- {
67
- "type": "build_settlement",
68
- "description": "Build a settlement at a node",
69
- "example_parameters": "{\"node\": X}"
70
- },
71
- {
72
- "type": "build_city",
73
- "description": "Upgrade a settlement to a city",
74
- "example_parameters": "{\"node\": X}"
75
- },
76
- {
77
- "type": "build_road",
78
- "description": "Build a road between two nodes",
79
- "example_parameters": "{\"from\": X, \"to\": Y}"
80
- },
81
- {
82
- "type": "trade_propose",
83
- "description": "Propose a trade to other players",
84
- "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
85
- },
86
- {
87
- "type": "trade_bank",
88
- "description": "Trade resources with the bank",
89
- "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
90
- },
91
- {
92
- "type": "buy_dev_card",
93
- "description": "Buy a development card",
94
- "example_parameters": "{}"
95
- },
96
- {
97
- "type": "use_dev_card",
98
- "description": "Play a development card",
99
- "example_parameters": "{\"card_type\": \"knight\"}"
100
- },
101
- {
102
- "type": "end_turn",
103
- "description": "End your turn",
104
- "example_parameters": "{}"
105
- },
106
- {
107
- "type": "wait_for_response",
108
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
109
- "example_parameters": "{}"
110
- }
111
- ]
112
- }
113
- },
114
- "response_schema": {
115
- "type": "object",
116
- "required": [
117
- "internal_thinking",
118
- "action"
119
- ],
120
- "properties": {
121
- "internal_thinking": {
122
- "type": "string",
123
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
124
- "minLength": 1000
125
- },
126
- "note_to_self": {
127
- "type": "string",
128
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
129
- "maxLength": 100
130
- },
131
- "say_outloud": {
132
- "type": "string",
133
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
134
- "maxLength": 100
135
- },
136
- "action": {
137
- "type": "object",
138
- "required": [
139
- "type"
140
- ],
141
- "properties": {
142
- "type": {
143
- "type": "string",
144
- "description": "The action type (must match one from allowed_actions in constraints)"
145
- },
146
- "parameters": {
147
- "type": "string",
148
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
149
- }
150
- },
151
- "propertyOrdering": [
152
- "type",
153
- "parameters"
154
- ]
155
- }
156
- },
157
- "propertyOrdering": [
158
- "internal_thinking",
159
- "note_to_self",
160
- "say_outloud",
161
- "action"
162
- ]
163
- },
164
- "what_happened": "ai 1 performed action: buy dev card",
165
- "allowed_actions": [
166
- {
167
- "type": "build_settlement",
168
- "description": "Build a settlement at a node",
169
- "example_parameters": "{\"node\": X}"
170
- },
171
- {
172
- "type": "build_city",
173
- "description": "Upgrade a settlement to a city",
174
- "example_parameters": "{\"node\": X}"
175
- },
176
- {
177
- "type": "build_road",
178
- "description": "Build a road between two nodes",
179
- "example_parameters": "{\"from\": X, \"to\": Y}"
180
- },
181
- {
182
- "type": "trade_propose",
183
- "description": "Propose a trade to other players",
184
- "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
185
- },
186
- {
187
- "type": "trade_bank",
188
- "description": "Trade resources with the bank",
189
- "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
190
- },
191
- {
192
- "type": "buy_dev_card",
193
- "description": "Buy a development card",
194
- "example_parameters": "{}"
195
- },
196
- {
197
- "type": "use_dev_card",
198
- "description": "Play a development card",
199
- "example_parameters": "{\"card_type\": \"knight\"}"
200
- },
201
- {
202
- "type": "end_turn",
203
- "description": "End your turn",
204
- "example_parameters": "{}"
205
- },
206
- {
207
- "type": "wait_for_response",
208
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
209
- "example_parameters": "{}"
210
- }
211
- ],
212
- "tools_schema": [
213
- {
214
- "name": "inspect_node",
215
- "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
216
- "parameters": {
217
- "type": "object",
218
- "properties": {
219
- "reasoning": {
220
- "type": "string",
221
- "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
222
- },
223
- "node_id": {
224
- "type": "integer",
225
- "description": "The node ID to inspect (e.g., 10, 18, 40)"
226
- }
227
- },
228
- "required": [
229
- "reasoning",
230
- "node_id"
231
- ]
232
- }
233
- },
234
- {
235
- "name": "find_best_nodes",
236
- "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
237
- "parameters": {
238
- "type": "object",
239
- "properties": {
240
- "reasoning": {
241
- "type": "string",
242
- "description": "Explain your search strategy. What kind of position are you looking for and why?"
243
- },
244
- "min_pips": {
245
- "type": "integer",
246
- "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
247
- "default": 0
248
- },
249
- "must_have_resource": {
250
- "type": "string",
251
- "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
252
- "nullable": true
253
- },
254
- "exclude_blocked": {
255
- "type": "boolean",
256
- "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
257
- "default": true
258
- },
259
- "prefer_port": {
260
- "type": "boolean",
261
- "description": "Prioritize nodes with port access",
262
- "default": false
263
- },
264
- "limit": {
265
- "type": "integer",
266
- "description": "Maximum number of results to return",
267
- "default": 10
268
- }
269
- },
270
- "required": [
271
- "reasoning"
272
- ]
273
- }
274
- },
275
- {
276
- "name": "analyze_path_potential",
277
- "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
278
- "parameters": {
279
- "type": "object",
280
- "properties": {
281
- "reasoning": {
282
- "type": "string",
283
- "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
284
- },
285
- "from_node": {
286
- "type": "integer",
287
- "description": "Starting node ID (where you currently have a settlement/road)"
288
- },
289
- "direction_node": {
290
- "type": "integer",
291
- "description": "Specific neighbor to analyze, or omit to see all directions",
292
- "nullable": true
293
- },
294
- "max_depth": {
295
- "type": "integer",
296
- "description": "How many steps ahead to look (1 or 2)",
297
- "default": 2
298
- }
299
- },
300
- "required": [
301
- "reasoning",
302
- "from_node"
303
- ]
304
- }
305
- }
306
- ]
307
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/prompts/prompt_7.txt DELETED
@@ -1,173 +0,0 @@
1
- === Prompt #7 for AI_1 ===
2
- Timestamp: 2026-01-09T11:30:01.991762
3
- Active Turn: True
4
-
5
- --- What Happened ---
6
- ai 1 performed action: buy dev card
7
-
8
- --- Tools Available ---
9
- - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
10
- - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
11
- - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
12
-
13
- --- Response Schema ---
14
- {
15
- "type": "object",
16
- "required": [
17
- "internal_thinking",
18
- "action"
19
- ],
20
- "properties": {
21
- "internal_thinking": {
22
- "type": "string",
23
- "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
24
- "minLength": 1000
25
- },
26
- "note_to_self": {
27
- "type": "string",
28
- "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
29
- "maxLength": 100
30
- },
31
- "say_outloud": {
32
- "type": "string",
33
- "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
34
- "maxLength": 100
35
- },
36
- "action": {
37
- "type": "object",
38
- "required": [
39
- "type"
40
- ],
41
- "properties": {
42
- "type": {
43
- "type": "string",
44
- "description": "The action type (must match one from allowed_actions in constraints)"
45
- },
46
- "parameters": {
47
- "type": "string",
48
- "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
49
- }
50
- },
51
- "propertyOrdering": [
52
- "type",
53
- "parameters"
54
- ]
55
- }
56
- },
57
- "propertyOrdering": [
58
- "internal_thinking",
59
- "note_to_self",
60
- "say_outloud",
61
- "action"
62
- ]
63
- }
64
-
65
- --- Prompt Content ---
66
- {
67
- "meta_data": {
68
- "agent_name": "AI_1",
69
- "role": null
70
- },
71
- "task_context": {
72
- "what_just_happened": "ai 1 performed action: buy dev card",
73
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
74
- },
75
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"AI_1\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"AI_3\",\"S\"],[20,\"AI_1\",\"S\"],[25,\"AI_3\",\"S\"],[31,\"AI_2\",\"S\"],[42,\"AI_2\",\"S\"],[44,\"AI_1\",\"S\"]],\"rds\":[[[20,10],\"AI_1\"],[[42,41],\"AI_2\"],[[12,13],\"AI_3\"],[[25,24],\"AI_3\"],[[31,41],\"AI_2\"],[[44,52],\"AI_1\"]]},\"players\":{\"AI_1\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"AI_2\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":1,\"W\":1}},\"AI_3\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":2}}}}",
76
- "social_context": {
77
- "recent_chat": [
78
- {
79
- "from": "AI_3",
80
- "message": "I'll take the spot near the mountains and forests at node 12. It looks like a great place to start building, and sharing that 6-Brick with AI_1 should help us both get some roads down early!"
81
- },
82
- {
83
- "from": "AI_3",
84
- "message": "I'll head towards the interior to pick up some of that Wheat. Good luck with the Wood, AI_1! It looks like there's plenty for everyone if we're smart about where we build."
85
- },
86
- {
87
- "from": "AI_3",
88
- "message": "I'm going to settle near the southern hills at node 25 to get a bit of everything. Having all the resources available should make for an interesting game! Good luck on your second placements, everyone."
89
- },
90
- {
91
- "from": "AI_3",
92
- "message": "I'm building my road towards the center to link up my settlements. It looks like a great way to expand my reach while picking up some more of that interior Wheat. Good luck with your final placements, everyone!"
93
- },
94
- {
95
- "from": "AI_2",
96
- "message": "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
97
- },
98
- {
99
- "from": "AI_2",
100
- "message": "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
101
- },
102
- {
103
- "from": "AI_1",
104
- "message": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!"
105
- },
106
- {
107
- "from": "AI_1",
108
- "message": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!"
109
- },
110
- {
111
- "from": "AI_1",
112
- "message": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls."
113
- },
114
- {
115
- "from": "AI_1",
116
- "message": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!"
117
- }
118
- ]
119
- },
120
- "memory": {
121
- "note_from_last_turn": "Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports."
122
- },
123
- "constraints": {
124
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
125
- "allowed_actions": [
126
- {
127
- "type": "build_settlement",
128
- "description": "Build a settlement at a node",
129
- "example_parameters": "{\"node\": X}"
130
- },
131
- {
132
- "type": "build_city",
133
- "description": "Upgrade a settlement to a city",
134
- "example_parameters": "{\"node\": X}"
135
- },
136
- {
137
- "type": "build_road",
138
- "description": "Build a road between two nodes",
139
- "example_parameters": "{\"from\": X, \"to\": Y}"
140
- },
141
- {
142
- "type": "trade_propose",
143
- "description": "Propose a trade to other players",
144
- "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
145
- },
146
- {
147
- "type": "trade_bank",
148
- "description": "Trade resources with the bank",
149
- "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
150
- },
151
- {
152
- "type": "buy_dev_card",
153
- "description": "Buy a development card",
154
- "example_parameters": "{}"
155
- },
156
- {
157
- "type": "use_dev_card",
158
- "description": "Play a development card",
159
- "example_parameters": "{\"card_type\": \"knight\"}"
160
- },
161
- {
162
- "type": "end_turn",
163
- "description": "End your turn",
164
- "example_parameters": "{}"
165
- },
166
- {
167
- "type": "wait_for_response",
168
- "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
169
- "example_parameters": "{}"
170
- }
171
- ]
172
- }
173
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_1.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 1,
3
- "timestamp": "2026-01-09T11:21:39.158406",
4
- "player_name": "AI_1",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"The board analysis shows several high-yield nodes. Node 43 has the highest total pip count at 13, but it's exclusively Wheat (Hexes 18, 15, and 14). Node 20 and Node 42 both have 12 pips. Node 20 provides a balanced mix of Wood (11), Brick (6), and Sheep (8), which is ideal for early-game expansion and road building. Node 42 provides Wheat (9, 9) and Ore (5), which is better for late-game cities but might stall early growth. Given this is the first settlement, securing Wood and Brick on high-probability numbers (6 and 8) is a strong strategy. Therefore, I will place my settlement on Node 20, which offers a 12-pip yield and essential starting resources.\",\n \"note_to_self\": \"Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.\",\n \"say_outloud\": \"Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "The board analysis shows several high-yield nodes. Node 43 has the highest total pip count at 13, but it's exclusively Wheat (Hexes 18, 15, and 14). Node 20 and Node 42 both have 12 pips. Node 20 provides a balanced mix of Wood (11), Brick (6), and Sheep (8), which is ideal for early-game expansion and road building. Node 42 provides Wheat (9, 9) and Ore (5), which is better for late-game cities but might stall early growth. Given this is the first settlement, securing Wood and Brick on high-probability numbers (6 and 8) is a strong strategy. Therefore, I will place my settlement on Node 20, which offers a 12-pip yield and essential starting resources. [Response was too brief]",
9
- "note_to_self": "Claimed Node 20 (Wood 11, Brick 6, Sheep 8). My next priority for the second settlement should be securing Wheat and Ore, ideally at Node 42 or 43, to balance my economy for the mid-to-late game.",
10
- "say_outloud": "Starting off with a strong position on the 6-Brick and 8-Sheep. Good luck everyone!",
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 20
14
- }
15
- },
16
- "model": "gemini-3-flash-preview",
17
- "tokens": {
18
- "prompt": 5746,
19
- "completion": 406,
20
- "total": 12111
21
- },
22
- "latency_seconds": 21.86633801460266,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_2.json DELETED
@@ -1,25 +0,0 @@
1
- {
2
- "request_number": 2,
3
- "timestamp": "2026-01-09T11:21:56.993553",
4
- "player_name": "AI_1",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which provides access to Wood 11, Brick 6, and Sheep 8 (12 total pips). This is a strong starting position for expansion and early road building. My goal with the first road is to move toward the most productive adjacent nodes. Node 10 is the most attractive neighbor, as it is adjacent to Wood 12, Brick 6, and Sheep 8 (11 pips). While I cannot build a settlement directly on Node 10 due to the distance rule, moving toward it allows me to eventually reach Node 11 (Wood 12, Brick 6, Sheep 5) or Node 9 (3:1 Port). Direction 10 offers the highest yield potential for future expansion compared to directions 19 or 21. My long-term plan remains to secure Wheat and Ore with my second settlement to ensure a balanced economy for the mid-game.\",\n \"note_to_self\": \"Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.\",\n \"say_outloud\": \"I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "I have placed my first settlement on Node 20, which provides access to Wood 11, Brick 6, and Sheep 8 (12 total pips). This is a strong starting position for expansion and early road building. My goal with the first road is to move toward the most productive adjacent nodes. Node 10 is the most attractive neighbor, as it is adjacent to Wood 12, Brick 6, and Sheep 8 (11 pips). While I cannot build a settlement directly on Node 10 due to the distance rule, moving toward it allows me to eventually reach Node 11 (Wood 12, Brick 6, Sheep 5) or Node 9 (3:1 Port). Direction 10 offers the highest yield potential for future expansion compared to directions 19 or 21. My long-term plan remains to secure Wheat and Ore with my second settlement to ensure a balanced economy for the mid-game. [Response was too brief]",
9
- "note_to_self": "Placed first settlement at Node 20 and road towards Node 10. Planning to place the second settlement on an Ore/Wheat heavy spot like Node 42 or 43 to balance the resource income. Need to watch if AI_2 or AI_3 take those spots first.",
10
- "say_outloud": "I've placed my first settlement on a solid production spot (W11, B6, S8) and I'm building my road towards the 12-Wood to maximize my early building potential. Looking forward to seeing where everyone else lands!",
11
- "action_type": "place_starting_road",
12
- "parameters": {
13
- "from": 20,
14
- "to": 10
15
- }
16
- },
17
- "model": "gemini-3-flash-preview",
18
- "tokens": {
19
- "prompt": 5827,
20
- "completion": 467,
21
- "total": 9255
22
- },
23
- "latency_seconds": 11.603061199188232,
24
- "error": null
25
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_3.json DELETED
@@ -1,24 +0,0 @@
1
- {
2
- "request_number": 3,
3
- "timestamp": "2026-01-09T11:28:35.945807",
4
- "player_name": "AI_1",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"I have analyzed the board for the best remaining settlement location. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To balance my economy, I need Wheat and Ore. Node 44 is an excellent choice, providing access to two Wheat hexes (9 and 6) and one Ore hex (2), totaling 10 pips. While the Ore is low-frequency, the high Wheat production will allow for early development card purchases or city upgrades. Node 43 and 41 are blocked by AI_2's placements at 42 and 31. Other options like Node 35 or 33 offer slightly fewer pips or less resource diversity. By placing at 44, I secure all five resources. I plan to build my road towards Node 52, positioning myself to eventually reach Node 51, which offers a 3:1 port and a stronger Ore source (O5).\",\n \"note_to_self\": \"Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement.\",\n \"say_outloud\": \"I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "I have analyzed the board for the best remaining settlement location. My first settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). To balance my economy, I need Wheat and Ore. Node 44 is an excellent choice, providing access to two Wheat hexes (9 and 6) and one Ore hex (2), totaling 10 pips. While the Ore is low-frequency, the high Wheat production will allow for early development card purchases or city upgrades. Node 43 and 41 are blocked by AI_2's placements at 42 and 31. Other options like Node 35 or 33 offer slightly fewer pips or less resource diversity. By placing at 44, I secure all five resources. I plan to build my road towards Node 52, positioning myself to eventually reach Node 51, which offers a 3:1 port and a stronger Ore source (O5). [Response was too brief]",
9
- "note_to_self": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51. Watch AI_2's expansion in the south as they are close to my new settlement.",
10
- "say_outloud": "I've decided to set up my second settlement at node 44. It gives me a good mix of wheat and ore to complement my early wood and brick production. Good luck to everyone as we head into the first round!",
11
- "action_type": "place_starting_settlement",
12
- "parameters": {
13
- "node": 44
14
- }
15
- },
16
- "model": "gemini-3-flash-preview",
17
- "tokens": {
18
- "prompt": 6776,
19
- "completion": 492,
20
- "total": 18301
21
- },
22
- "latency_seconds": 35.355122804641724,
23
- "error": null
24
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_4.json DELETED
@@ -1,25 +0,0 @@
1
- {
2
- "request_number": 4,
3
- "timestamp": "2026-01-09T11:29:11.086299",
4
- "player_name": "AI_1",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"My second settlement at Node 44 provides Ore (2) and a strong Wheat income (9 and 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I have a full set of resources and a very strong production base on high-probability numbers (6, 8, 9, 11). To capitalize on the high Wheat yield, I need a port. Node 44 has three potential road directions: 43, 45, and 52. Node 52 is the most strategic choice as it sits between two 3:1 ports at Nodes 51 and 53. While Node 52 itself only touches two hexes, it is a vital stepping stone to securing trade flexibility. AI_2 is nearby at Node 42 and has already connected their settlements, but my path to the ports remains clear. I will build towards Node 52 to prepare for early port access.\",\n \"note_to_self\": \"Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port.\",\n \"say_outloud\": \"I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "My second settlement at Node 44 provides Ore (2) and a strong Wheat income (9 and 6). Combined with my first settlement at Node 20 (Wood 11, Brick 6, Sheep 8), I have a full set of resources and a very strong production base on high-probability numbers (6, 8, 9, 11). To capitalize on the high Wheat yield, I need a port. Node 44 has three potential road directions: 43, 45, and 52. Node 52 is the most strategic choice as it sits between two 3:1 ports at Nodes 51 and 53. While Node 52 itself only touches two hexes, it is a vital stepping stone to securing trade flexibility. AI_2 is nearby at Node 42 and has already connected their settlements, but my path to the ports remains clear. I will build towards Node 52 to prepare for early port access. [Response was too brief]",
9
- "note_to_self": "Secured all five resources with Node 20 (W, B, S) and Node 44 (Wh, O). Focus on upgrading to a city on Node 44 or Node 20 early. Road path is set towards the 3:1 port at Node 51/53 via Node 52. Watch AI_2's expansion from Node 42; they might try to race for the 51 port.",
10
- "say_outloud": "I'm placing my road towards the coast. With all these resources coming in, I'll definitely need a good port to keep the trade flowing. Good luck to everyone, the board is looking very competitive!",
11
- "action_type": "place_starting_road",
12
- "parameters": {
13
- "from": 44,
14
- "to": 52
15
- }
16
- },
17
- "model": "gemini-3-flash-preview",
18
- "tokens": {
19
- "prompt": 3112,
20
- "completion": 417,
21
- "total": 9667
22
- },
23
- "latency_seconds": 35.07370352745056,
24
- "error": null
25
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_5.json DELETED
@@ -1,22 +0,0 @@
1
- {
2
- "request_number": 5,
3
- "timestamp": "2026-01-09T11:29:18.738313",
4
- "player_name": "AI_1",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"I have successfully placed my starting settlements to cover all five resources: Node 20 provides Wood (11), Brick (6), and Sheep (8), while Node 44 provides Ore (2) and Wheat (9, 6). My current resources are 1 Ore and 2 Wheat. My next immediate goal is to expand towards the 3:1 port at Node 51 or 53, having already built a road from Node 44 to Node 52. The robber is currently on the Desert (Hex 10), which is ideal as it's not blocking any production. Since it's the start of my turn and I have no development cards to play, I need to roll the dice to generate resources and advance my position.\",\n \"note_to_self\": \"Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).\",\n \"say_outloud\": \"Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ",
7
- "parsed": {
8
- "internal_thinking": "I have successfully placed my starting settlements to cover all five resources: Node 20 provides Wood (11), Brick (6), and Sheep (8), while Node 44 provides Ore (2) and Wheat (9, 6). My current resources are 1 Ore and 2 Wheat. My next immediate goal is to expand towards the 3:1 port at Node 51 or 53, having already built a road from Node 44 to Node 52. The robber is currently on the Desert (Hex 10), which is ideal as it's not blocking any production. Since it's the start of my turn and I have no development cards to play, I need to roll the dice to generate resources and advance my position. [Response was too brief]",
9
- "note_to_self": "Continue the path from Node 52 to Node 51 or 53 to secure the 3:1 port. Monitor AI_2's progress near Node 42, as they might compete for the southern ports. Priority for spending resources: Road to port, then upgrade Node 44 to a City to capitalize on the high-probability Wheat (6, 9).",
10
- "say_outloud": "Alright everyone, let's see what the dice have in store for us this turn! Good luck on the rolls.",
11
- "action_type": "roll_dice",
12
- "parameters": {}
13
- },
14
- "model": "gemini-3-flash-preview",
15
- "tokens": {
16
- "prompt": 3151,
17
- "completion": 321,
18
- "total": 4329
19
- },
20
- "latency_seconds": 7.585012912750244,
21
- "error": null
22
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_6.json DELETED
@@ -1,22 +0,0 @@
1
- {
2
- "request_number": 6,
3
- "timestamp": "2026-01-09T11:30:01.973183",
4
- "player_name": "AI_1",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"I currently have 1 Ore, 1 Sheep, and 2 Wheat. My immediate goal is to expand towards the 3:1 port at node 51 to improve my trading flexibility, especially since my Ore production is limited to the low-probability O2 hex at node 44. To build a road and settlement, I need Wood and Brick, which I am currently lacking (producing on W11 and B6). AI_2 is the only player with Wood and Brick right now, but they are likely to use them for their own expansion. Since I can't build any structures or upgrade to a city (which requires 3 Ore), buying a development card is the most strategic move. It could grant me a Knight for future board control, a Victory Point, or a progress card like Road Building or Year of Plenty that would accelerate my path to the port. I'll spend 1 Ore, 1 Sheep, and 1 Wheat to buy a card, leaving me with 1 Wheat for future use.\",\n \"note_to_self\": \"Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.\",\n \"say_outloud\": \"The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "I currently have 1 Ore, 1 Sheep, and 2 Wheat. My immediate goal is to expand towards the 3:1 port at node 51 to improve my trading flexibility, especially since my Ore production is limited to the low-probability O2 hex at node 44. To build a road and settlement, I need Wood and Brick, which I am currently lacking (producing on W11 and B6). AI_2 is the only player with Wood and Brick right now, but they are likely to use them for their own expansion. Since I can't build any structures or upgrade to a city (which requires 3 Ore), buying a development card is the most strategic move. It could grant me a Knight for future board control, a Victory Point, or a progress card like Road Building or Year of Plenty that would accelerate my path to the port. I'll spend 1 Ore, 1 Sheep, and 1 Wheat to buy a card, leaving me with 1 Wheat for future use. [Response was too brief]",
9
- "note_to_self": "Priority remains reaching the 3:1 port at node 51. Need Wood and Brick. If the dev card is a Road Building, use it immediately to reach node 51. If it's a Knight, hold it to protect my high-value Wheat hexes (6, 9) or the B6 hex. Continue monitoring AI_2's expansion near the southern ports.",
10
- "say_outloud": "The dice haven't been too kind with the building materials lately, so I'm going to see if a development card can give me a bit of an edge. Good luck on the next rolls, everyone!",
11
- "action_type": "buy_dev_card",
12
- "parameters": {}
13
- },
14
- "model": "gemini-3-flash-preview",
15
- "tokens": {
16
- "prompt": 8159,
17
- "completion": 558,
18
- "total": 16052
19
- },
20
- "latency_seconds": 30.34968852996826,
21
- "error": null
22
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_1/responses/response_7.json DELETED
@@ -1,22 +0,0 @@
1
- {
2
- "request_number": 7,
3
- "timestamp": "2026-01-09T11:30:47.690286",
4
- "player_name": "AI_1",
5
- "success": true,
6
- "raw_content": "{\n \"internal_thinking\": \"I have just purchased a development card, which has been revealed in my hidden hand as a 'Road Building' card. According to standard Catan rules, I cannot play this card on the same turn it was purchased. My current resources are down to a single Wheat, which is insufficient for any further constructions, development card purchases, or meaningful trades. My position on the board is currently balanced, with settlements at Node 20 (W11, B6, S8) and Node 44 (O2, Wh9, Wh6). My next strategic move will be to use the Road Building card on my next turn to expand toward the 3:1 ports. Specifically, building from Node 10 to Node 9 will provide access to a port and the 8-Sheep/12-Wood hexes, while extending from Node 52 to Node 51 will secure another 3:1 port and the 9-Wheat hex. This expansion will also increase my road length, putting me in a better position for the Longest Road later in the game. Since I have no other viable actions this turn, I will conclude my turn.\",\n \"note_to_self\": \"I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes.\",\n \"say_outloud\": \"I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
7
- "parsed": {
8
- "internal_thinking": "I have just purchased a development card, which has been revealed in my hidden hand as a 'Road Building' card. According to standard Catan rules, I cannot play this card on the same turn it was purchased. My current resources are down to a single Wheat, which is insufficient for any further constructions, development card purchases, or meaningful trades. My position on the board is currently balanced, with settlements at Node 20 (W11, B6, S8) and Node 44 (O2, Wh9, Wh6). My next strategic move will be to use the Road Building card on my next turn to expand toward the 3:1 ports. Specifically, building from Node 10 to Node 9 will provide access to a port and the 8-Sheep/12-Wood hexes, while extending from Node 52 to Node 51 will secure another 3:1 port and the 9-Wheat hex. This expansion will also increase my road length, putting me in a better position for the Longest Road later in the game. Since I have no other viable actions this turn, I will conclude my turn. [Response was too brief]",
9
- "note_to_self": "I have a Road Building card ready for next turn. Plan: Build roads [10, 9] and [52, 51] to secure two 3:1 ports. Priority for resources: Wood, Brick, and Sheep for settlements at these new nodes. Watch AI_2, who is expanding in the south near the 9-Wheat and 5-Ore hexes.",
10
- "say_outloud": "I've got my development card, so I'm curious to see how the next few rolls treat us. Good luck on your turns, everyone!",
11
- "action_type": "end_turn",
12
- "parameters": {}
13
- },
14
- "model": "gemini-3-flash-preview",
15
- "tokens": {
16
- "prompt": 8433,
17
- "completion": 559,
18
- "total": 16973
19
- },
20
- "latency_seconds": 38.69700312614441,
21
- "error": null
22
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/session_20260109_112102/AI_2/AI_2.md DELETED
@@ -1,513 +0,0 @@
1
- # AI Agent Log: AI_2
2
-
3
- **Session:** session_20260109_112102
4
- **Started:** 2026-01-09 11:21:02
5
- **Model:** gemini-2.0-flash
6
-
7
- ---
8
-
9
-
10
- ## Request #1 - 🎯 ACTIVE TURN
11
-
12
- **Time:** 11:21:57
13
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
14
-
15
-
16
- ### What Happened
17
- It's your turn.
18
-
19
- ### Prompt Sent
20
- See: [prompt_1.json](prompts/prompt_1.json)
21
-
22
-
23
- ### 🔧 Tool Follow-up (Iteration 2)
24
-
25
- **Time:** 11:22:04
26
-
27
- **Tool Results:**
28
- ```
29
- === Tool Results ===
30
-
31
- Tool: find_best_nodes
32
- Parameters: {
33
- "reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.",
34
- "min_pips": 10
35
- }
36
- Result:
37
- {
38
- "llm_reasoning": "Looking for high-yield starting positions with a good balance of resources, specifically prioritizing Wood, Brick, and Wheat/Ore for a strong start.",
39
- "query": {
40
- "min_pips": 10,
41
- "must_have_resource": null,
42
- "exclude_blocked": true,
43
- "prefer_port": false
44
- },
45
- "total_found": 8,
46
- "nodes": [
47
- {
48
- "node_id": 43,
49
- "resources": {
50
- "Wheat": 9
51
- },
52
- "total_pips": 13,
53
- "port": null,
54
- "neighbors": [
55
- 42,
56
- 44,
57
- 33
58
- ],
59
- "score": 13.5,
60
- "can_build": true,
61
- "occupied": false
62
- },
63
- {
64
- "node_id": 42,
65
- "resources": {
66
- "Wheat": 9,
67
- "Ore": 5
68
- },
69
- "total_pips": 12,
70
- "port": null,
71
- "neighbors": [
72
- 41,
73
- 43,
74
- 50
75
- ],
76
- "score": 13.0,
77
- "can_build": true,
78
- "occupied": false
79
- },
80
- {
81
- "node_id": 12,
82
- "resources": {
83
- "Wood": 3,
84
- "Brick": 6,
85
- "Sheep": 5
86
- },
87
- "total_pips": 11,
88
- "port": null,
89
- "neighbors": [
90
- 11,
91
- 13,
92
- 22
93
- ],
94
- "score": 12.5,
95
- "can_build": true,
96
- "occupied": false
97
- },
98
- {
99
- "node_id": 41,
100
- "resources": {
101
- "Ore": 5,
102
- "Wheat": 9,
103
- "Brick": 10
104
- },
105
- "total_pips": 11,
106
- "port": null,
107
- "neighbors": [
108
- 40,
109
- 42,
110
- 31
111
- ],
112
- "score": 12.5,
113
- "can_build": true,
114
- "occupied": false
115
- },
116
- {
117
- "node_id": 11,
118
- "resources": {
119
- "Brick": 6,
120
- "Sheep": 5,
121
- "Wood": 12
122
- },
123
- "total_pips": 10,
124
- "port": null,
125
- "neighbors": [
126
- 10,
127
- 12,
128
- 3
129
- ],
130
- "score": 11.5,
131
- "can_build": true,
132
- "occupied": false
133
- },
134
- {
135
- "node_id": 25,
136
- "resources": {
137
- "Sheep": 4,
138
- "Ore": 3,
139
- "Wheat": 8
140
- },
141
- "total_pips": 10,
142
- "port": null,
143
- "neighbors": [
144
- 24,
145
- 26,
146
- 36
147
- ],
148
- "score": 11.5,
149
- "can_build": true,
150
- "occupied": false
151
- },
152
- {
153
- "node_id": 14,
154
- "resources": {
155
- "Wheat": 8,
156
- "Wood": 4
157
- },
158
- "total_pips": 10,
159
- "port": null,
160
- "neighbors": [
161
- 13,
162
- 15,
163
- 24
164
- ],
165
- "score": 11.0,
166
- "can_build": true,
167
- "occupied": false
168
- },
169
- {
170
- "node_id": 44,
171
- "resources": {
172
- "Ore": 2,
173
- "Wheat": 6
174
- },
175
- "total_pips": 10,
176
- "port": null,
177
- "neighbors": [
178
- 43,
179
- 45,
180
- 52
181
- ],
182
- "score": 11.0,
183
- "can_build": true,
184
- "occupied": false
185
- }
186
- ]
187
- }
188
- ---
189
-
190
- ```
191
-
192
- See: [prompt_1_iter2.json](prompts/iterations/prompt_1_iter2.json)
193
-
194
- ### Response Received ✅
195
-
196
- **Latency:** 25.43s | **Tokens:** 12054 (in:5781 out:450) | **Cost:** $0.004240
197
-
198
- **Thinking:** After analyzing the board, I've identified several high-yield clusters. AI_1 has taken a strong position on the 6-Brick and 8-Sheep (Node 20). My priority is to secure a high-production spot that balances expansion and city-building potential. Node 42 stands out significantly; it borders two Wheat 9 tiles and an Ore 5 tile, providing a total of 12 pips (4+4+4) specifically for the Wheat/Ore strategy, which is essential for late-game cities and development cards. Node 43 is also tempting with 13 pips of pure Wheat (Wh6, Wh9, Wh9), but the inclusion of Ore on Node 42 makes it a more versatile first placement. Securing this powerhouse spot early is crucial as other players will likely target the high-yield Wheat/Ore cluster in the south. I'll aim for a Wood/Brick source with my second settlement to ensure I can actually build roads and expand. [Response was too brief]
199
-
200
- **Note to Self:** I've secured a massive Wheat/Ore engine at Node 42. For my second settlement, I must prioritize Wood and Brick (ideally the Wood 11 or Brick 10) to ensure I don't get stuck without expansion resources. Watch out for AI_1 or AI_3 trying to cut off my path to the coast or the nearby Wheat port at Node 2.
201
-
202
- **Says:** "That's a solid start, AI_1. I think I'll settle down in the southern fields; those Wheat tiles look like they'll be very productive this season!"
203
-
204
- **Action:** **place_starting_settlement** - {"node": 42}
205
-
206
- ---
207
-
208
- ## Request #2 - 🎯 ACTIVE TURN
209
-
210
- **Time:** 11:22:29
211
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
212
-
213
-
214
- ### What Happened
215
- You just placed your starting settlement. Now place your starting road adjacent to it.
216
-
217
- ### Prompt Sent
218
- See: [prompt_2.json](prompts/prompt_2.json)
219
-
220
-
221
- ### 🔧 Tool Follow-up (Iteration 2)
222
-
223
- **Time:** 11:22:39
224
-
225
- **Tool Results:**
226
- ```
227
- === Tool Results ===
228
-
229
- Tool: inspect_node
230
- Parameters: {
231
- "reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road.",
232
- "node_id": 42
233
- }
234
- Result:
235
- {
236
- "node_id": 42,
237
- "exists": true,
238
- "resources": {
239
- "Wheat": 9,
240
- "Ore": 5
241
- },
242
- "total_pips": 12,
243
- "port": null,
244
- "neighbors": [
245
- 41,
246
- 43,
247
- 50
248
- ],
249
- "occupied": true,
250
- "occupied_by": "AI_2",
251
- "building_type": "settlement",
252
- "can_build_here": false,
253
- "blocked_reason": "Occupied by AI_2's settlement",
254
- "llm_reasoning": "I just placed my settlement here. I need to verify its neighbors and the hexes it touches to plan my road."
255
- }
256
- ---
257
-
258
- Tool: analyze_path_potential
259
- Parameters: {
260
- "reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.",
261
- "from_node": 42
262
- }
263
- Result:
264
- {
265
- "llm_reasoning": "I want to see which direction offers the best expansion potential, specifically looking for Wood and Brick to complement my Wheat/Ore engine. Node 41 seems to lead towards Brick 10 and Wood 11.",
266
- "from_node": 42,
267
- "total_directions": 3,
268
- "paths": [
269
- {
270
- "direction": 43,
271
- "depth_1": {
272
- "node_id": 43,
273
- "resources": {
274
- "Wheat": 9
275
- },
276
- "total_pips": 13,
277
- "port": null,
278
- "can_build": false,
279
- "occupied": false
280
- },
281
- "depth_2": {
282
- "reachable_nodes": [
283
- {
284
- "node_id": 44,
285
- "total_pips": 10,
286
- "port": null,
287
- "can_build": true
288
- },
289
- {
290
- "node_id": 33,
291
- "total_pips": 9,
292
- "port": null,
293
- "can_build": true
294
- }
295
- ],
296
- "best_node": 44,
297
- "best_pips": 10
298
- },
299
- "highlights": [
300
- "High-value node at depth 1"
301
- ],
302
- "score": 18.0
303
- },
304
- {
305
- "direction": 41,
306
- "depth_1": {
307
- "node_id": 41,
308
- "resources": {
309
- "Ore": 5,
310
- "Wheat": 9,
311
- "Brick": 10
312
- },
313
- "total_pips": 11,
314
- "port": null,
315
- "can_build": false,
316
- "occupied": false
317
- },
318
- "depth_2": {
319
- "reachable_nodes": [
320
- {
321
- "node_id": 40,
322
- "total_pips": 7,
323
- "port": "W2",
324
- "can_build": true
325
- },
326
- {
327
- "node_id": 31,
328
- "total_pips": 9,
329
- "port": null,
330
- "can_build": true
331
- }
332
- ],
333
- "best_node": 31,
334
- "best_pips": 9
335
- },
336
- "highlights": [
337
- "Port (W2) at depth 2 (node 40)"
338
- ],
339
- "score": 17.0
340
- },
341
- {
342
- "direction": 50,
343
- "depth_1": {
344
- "node_id": 50,
345
- "resources": {
346
- "Wheat": 9,
347
- "Ore": 5
348
- },
349
- "total_pips": 8,
350
- "port": "?3",
351
- "can_build": false,
352
- "occupied": false
353
- },
354
- "depth_2": {
355
- "reachable_nodes": [
356
- {
357
- "node_id": 49,
358
- "total_pips": 4,
359
- "port": null,
360
- "can_build": true
361
- },
362
- {
363
- "node_id": 51,
364
- "total_pips": 4,
365
- "port": "?3",
366
- "can_build": true
367
- }
368
- ],
369
- "best_node": 49,
370
- "best_pips": 4
371
- },
372
- "highlights": [
373
- "Port (?3) at depth 1",
374
- "Port (?3) at depth 2 (node 51)"
375
- ],
376
- "score": 14.5
377
- }
378
- ]
379
- }
380
- ---
381
-
382
- ```
383
-
384
- See: [prompt_2_iter2.json](prompts/iterations/prompt_2_iter2.json)
385
-
386
- ### Response Received ✅
387
-
388
- **Latency:** 8.84s | **Tokens:** 10055 (in:6280 out:550) | **Cost:** $0.004790
389
-
390
- **Thinking:** I have placed my first settlement at Node 42, which provides strong Wheat and Ore production (Wheat 9, Ore 5, Wheat 9). This is a classic 'Ore-Wheat-Sheep' (OWS) strategy foundation, though I currently lack Sheep. To ensure I can expand, I need to secure Wood and Brick production.
391
-
392
- Looking at my immediate neighbors from Node 42 (41, 43, 50):
393
- 1. Node 41 leads toward Node 31, which is a high-value intersection of Wood 11, Brick 10, and Wheat 9. This is the most logical path for expansion as it provides the resources I currently lack.
394
- 2. Node 43 leads toward more Wheat (Wheat 6) and Sheep (Sheep 4/8/11 nearby), but the Wood/Brick combination at Node 31 is more critical for early building.
395
- 3. Node 50 leads to a 3:1 port, which is useful later but less urgent than securing expansion resources.
396
-
397
- Therefore, I will build my road from 42 to 41. This positions me to claim Node 31 or the Wood Port at Node 40 in the future. [Response was too brief]
398
-
399
- **Note to Self:** I am building towards Node 31 (W11, B10, Wh9) to balance my economy. My Wheat/Ore engine is strong, so I should prioritize Sheep and building resources in my second placement. AI_1 is currently focused on the northern part of the board, so the southern Wood/Brick spots should be relatively safe for now.
400
-
401
- **Says:** "I'm heading towards that Brick and Wood cluster. A balanced economy is key for a growing settlement!"
402
-
403
- **Action:** **place_starting_road** - {"from": 42, "to": 41}
404
-
405
- ---
406
-
407
- ## Request #3 - 🎯 ACTIVE TURN
408
-
409
- **Time:** 11:25:43
410
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
411
-
412
-
413
- ### What Happened
414
- It's your turn.
415
-
416
- ### Prompt Sent
417
- See: [prompt_3.json](prompts/prompt_3.json)
418
-
419
- ### Response Received ✅
420
-
421
- **Latency:** 95.06s | **Tokens:** 21390 (in:2889 out:478) | **Cost:** $0.002878
422
-
423
- **Thinking:** I have analyzed the current board state and identified Node 31 as the optimal location for my second settlement. My first settlement at Node 42 provides a strong base of Wheat (9, 9) and Ore (5). By placing my second settlement at Node 31, I will gain access to Wood (11) and Brick (10), while adding another Wheat (9) source to my production. This balances my economy, providing four of the five essential resources. Although I will be missing Sheep, the high production of Wheat and Ore will allow me to trade or buy development cards later. Furthermore, Node 31 is strategically located just two steps away from my first settlement (42 -> 41 -> 31). By building a road on the connecting node (41) later, I can link my settlements, putting me in a strong position for the Longest Road and creating a unified territory. The total pip value of my settlements will be 21 (12 from Node 42 and 9 from Node 31), which is very competitive. I will also start the game with 1 Wheat, 1 Brick, and 1 Wood from this placement, allowing for immediate road building.
424
-
425
- **Note to Self:** My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 31. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.
426
-
427
- **Says:** "I'm setting up my second home at node 31! It looks like a great spot to get some building materials moving and capitalize on those productive wheat fields. Good luck with the rest of the setup, everyone!"
428
-
429
- **Action:** **place_starting_settlement** - {"node": 31}
430
-
431
- ---
432
-
433
- ## Request #4 - 🎯 ACTIVE TURN
434
-
435
- **Time:** 11:27:18
436
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
437
-
438
-
439
- ### What Happened
440
- You just placed your starting settlement. Now place your starting road adjacent to it.
441
-
442
- ### Prompt Sent
443
- See: [prompt_4.json](prompts/prompt_4.json)
444
-
445
-
446
- ### 🔧 Tool Follow-up (Iteration 2)
447
-
448
- **Time:** 11:27:21
449
-
450
- **Tool Results:**
451
- ```
452
- === Tool Results ===
453
-
454
- Tool: inspect_node
455
- Parameters: {
456
- "node_id": 31,
457
- "reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road."
458
- }
459
- Result:
460
- {
461
- "node_id": 31,
462
- "exists": true,
463
- "resources": {
464
- "Wheat": 9,
465
- "Brick": 10,
466
- "Wood": 11
467
- },
468
- "total_pips": 9,
469
- "port": null,
470
- "neighbors": [
471
- 30,
472
- 32,
473
- 41
474
- ],
475
- "occupied": true,
476
- "occupied_by": "AI_2",
477
- "building_type": "settlement",
478
- "can_build_here": false,
479
- "blocked_reason": "Occupied by AI_2's settlement",
480
- "llm_reasoning": "I just placed my settlement at node 31. I need to see its neighbors to decide where to place my road."
481
- }
482
- ---
483
-
484
- ```
485
-
486
- See: [prompt_4_iter2.json](prompts/iterations/prompt_4_iter2.json)
487
-
488
- ### Response Received ✅
489
-
490
- **Latency:** 14.72s | **Tokens:** 9310 (in:6332 out:466) | **Cost:** $0.004564
491
-
492
- **Thinking:** I have placed my second settlement at node 31, which provides me with a strong mix of Wheat (9), Brick (10), and Wood (11). This complements my first settlement at node 42, which is heavily focused on Wheat (9, 9) and Ore (5). By placing my road from 31 to 41, I immediately connect my two settlements (since I already have a road from 42 to 41). This gives me a solid starting road length of 2 and creates a flexible corridor for expansion. From node 41, I can move toward node 40 to claim the Wood port or push further into the center. This setup gives me a production source for four of the five resources, with a particularly powerful Wheat engine (yielding 3 Wheat on a roll of 9). My next priority will be securing a Sheep source or utilizing a port to trade my excess Wheat. [Response was too brief]
493
-
494
- **Note to Self:** My economy is now balanced with strong Wheat/Ore and decent Wood/Brick. My Wheat engine is particularly powerful, yielding 3 Wheat every time a 9 is rolled. I need to secure a Sheep source or a port soon. The 3:1 port at Node 50/51 is nearby, and the Wood 2:1 port at Node 40/48 is also an option if I expand through Node 41. Watch AI_1's progress toward the Wood 12; they might compete for the northern routes.
495
-
496
- **Says:** "I've connected my settlements! With such a strong flow of wheat and building materials, I'm feeling very optimistic about my expansion potential. Good luck getting those sheep, everyone!"
497
-
498
- **Action:** **place_starting_road** - {"from": 31, "to": 41}
499
-
500
- ---
501
-
502
- ## Request #5 - 🎯 ACTIVE TURN
503
-
504
- **Time:** 11:30:47
505
- **Tools:** inspect_node, find_best_nodes, analyze_path_potential
506
-
507
-
508
- ### What Happened
509
- It's your turn.
510
-
511
- ### Prompt Sent
512
- See: [prompt_5.json](prompts/prompt_5.json)
513
-