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  1. docs/AI_RUN_BACKLOG.md +33 -1
  2. examples/ai_testing/my_games/current_session.txt +1 -1
  3. examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md +284 -0
  4. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.json +321 -0
  5. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.txt +193 -0
  6. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.json +321 -0
  7. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.txt +193 -0
  8. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.json +321 -0
  9. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.txt +193 -0
  10. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.json +321 -0
  11. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.txt +193 -0
  12. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.json +231 -0
  13. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.txt +138 -0
  14. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.json +232 -0
  15. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.txt +139 -0
  16. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.json +243 -0
  17. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.txt +145 -0
  18. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.json +304 -0
  19. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.txt +176 -0
  20. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.json +321 -0
  21. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.txt +193 -0
  22. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.json +321 -0
  23. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.txt +193 -0
  24. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.json +261 -0
  25. examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.txt +163 -0
  26. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_10_iter1.json +45 -0
  27. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_11_iter1.json +37 -0
  28. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_12_iter1.json +38 -0
  29. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_13_iter1.json +38 -0
  30. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_3_iter1.json +29 -0
  31. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_4_iter1.json +30 -0
  32. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_6_iter1.json +29 -0
  33. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_7_iter1.json +29 -0
  34. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_8_iter1.json +38 -0
  35. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json +35 -0
  36. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_11.json +35 -0
  37. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_12.json +35 -0
  38. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_3.json +27 -0
  39. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_4.json +28 -0
  40. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_5.json +25 -0
  41. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_6.json +33 -0
  42. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_7.json +25 -0
  43. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_8.json +25 -0
  44. examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_9.json +25 -0
  45. examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md +261 -0
  46. examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.json +321 -0
  47. examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.txt +193 -0
  48. examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.json +202 -0
  49. examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.txt +109 -0
  50. examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.json +223 -0
docs/AI_RUN_BACKLOG.md CHANGED
@@ -26,10 +26,12 @@ Current run: `examples/ai_testing/my_games/session_20260515_203358`
26
  | AI-RUN-016 | Fixed - smoke verified | Agent prompt/resources | High | Resource counts visible to agents do update after dice/resource spending, but the prompt does not explicitly state the dice result or resource distribution. Agents must infer what happened by diffing state, and `meta.dice` remains `null`. | `Alice/prompts/prompt_5.txt` before roll: Alice `O1 Wh2`, Bob `W1 B1 Wh1`, Charlie `S1 O1 Wh1`. `Alice/prompts/prompt_6.txt` after roll: Alice `S1 O1 Wh2`, Bob unchanged, Charlie `S1 O1 Wh2`, matching an 8 roll. But `what_just_happened` only says Alice rolled the dice and `meta.dice` is `null`. | `GameManager.get_full_state()` now preserves `dice_rolled` for AI state/meta, and dice events include explicit per-player resource distribution summaries. Added unit coverage for dice state and distribution formatting; manual smoke checks passed because pytest is not installed in the active env. |
27
  | AI-RUN-017 | Fixed - smoke verified | Agent action mapping | Critical | `steal_card` can be prompted and emitted with a player name, but the game engine expects a numeric player id. Bob repeatedly tried `{"target_player": "Charlie"}` after moving the robber, causing `ACTION_FAILED` instead of stealing. | `Bob/responses/response_7.json` through later responses emit `steal_card` with `"Charlie"`. `pycatan/ai/ai_user.py` passes `target_player` through unchanged for `ActionType.STEAL_CARD`, while `pycatan/management/game_manager.py` validates it as an integer (`target_player < 0`, indexes `self.game.players[target_player]`). Prompt example says `{"target_player": "Red"}`. | Implemented name/color/string-id normalization in `AIUser._convert_parameters` for `STEAL_CARD`; unknown names map to invalid id `-1` so the engine can return recoverable feedback. Added unit coverage; manual smoke checks passed because pytest is not installed in the active env. |
28
  | AI-RUN-018 | Fixed - smoke verified | Agent failure recovery | High | Failed actions are not fed back into the next AI prompt in a useful way, so the agent repeats the same invalid action. After Bob's failed `steal_card`, later prompts still show only `steal_card`/`wait_for_response` and `what_just_happened` incorrectly falls back to `Game is starting. Place your first settlement.` | `Bob/Bob.md` requests #8-#13 repeat `steal_card` against Charlie. `Bob/prompts/prompt_8.json` and later have `what_just_happened: "Game is starting. Place your first settlement."` despite being in `NORMAL_PLAY` with robber on hex 5. `AIUser.notify_action` only prints failed actions and does not call `AIManager.on_game_event`. | Implemented failure events on the acting agent via `AIUser.notify_action`; prompt context now combines the last event with the current phase prompt instead of falling back to setup text. Added unit coverage; manual smoke checks passed because pytest is not installed in the active env. |
29
- | AI-RUN-019 | Proposed | Debug workflow/session replay | High | There is no way to resume or fast-replay an AI game from a specific prior point with board state, turn phase, resources, chat history, and agent memory intact. Debugging late-turn bugs requires replaying from the beginning, which wastes time and LLM tokens. | Session folders contain prompts/responses/chat/memory logs, but no authoritative GameManager/Game snapshot that can be loaded by `PLAY_AI_AUTO.BAT` / `play_with_ai.py`. | Prefer creating a new derived session with lineage metadata, then either load checkpoints or fast-replay recorded successful actions through the existing game logic. Carry over or rebuild AI chat history, agent memory, and request counters so prompts remain consistent without confusing the original session. |
30
  | AI-RUN-020 | Fixed - smoke verified | Agent action mapping/trading | Critical | `trade_propose` can be emitted without `target_player`, but the engine requires that parameter. The action construction fails before a normal `Action` exists, so the failure-feedback path does not notify the agent and Alice repeats the same invalid trade proposal. | In `session_20260515_194515`, `Alice/responses/response_6.json` through `response_9.json` all emit `trade_propose` with only `offer` and `request`. `Alice/prompts/prompt_6.json` shows the `trade_propose` example also omits `target_player`. `ActionType.TRADE_PROPOSE` requires `target_player`, and construction failures return `ACTION_PROCESSING_ERROR` without an action to pass into `AIUser.notify_action`. | `trade_propose` examples/schema now require `target_player`; `AIUser` normalizes trade target names/colors/ids and aliases like `to`; `GameManager` now surfaces pre-Action processing errors back to AI agents. Smoke check confirms Alice-style trade maps Charlie to id `2` and construction errors become agent events. |
31
  | AI-RUN-021 | Fixed - smoke verified | Response parsing/fallback | Critical | A truncated LLM JSON response during a required setup action is parsed as `null`; unsafe fallback can choose an illegal action, illegal node, or illegal `END_TURN`. | `session_20260515_202759/Bob/responses/response_1.json` has `parsed: null` and raw content cut at `"note`, causing fallback `END_TURN`. In `session_20260515_203358/Charlie/responses/response_1.json`, the model says node 42 is the strong choice, but old fallback selected earlier-mentioned node 12. `Charlie/responses/response_5.json` and `response_6.json` were cut before `action`, causing illegal `END_TURN` while `PLACE_STARTING_ROAD` was required. | Raised `config_dev.yaml` `max_tokens` from 4096 to 20000 after discovering default config loading made the dev cap much lower than runtime default. Disabled thinking for stable JSON auto-runs, added `finish_reason` logging, recovered settlement nodes only after filtering occupied/adjacent blocked nodes, recovered setup roads from legal mentioned edges, and replaced unsafe parameterized-action `END_TURN` fallback with a retry of the required action. Compile and log-replay smoke checks passed. |
32
  | AI-RUN-022 | Fixed - smoke verified | Turn phase/trading | Critical | After a successful dice roll, `allowed_actions` moved to post-roll actions but `turn_phase` stayed `ROLL_DICE`, so prompts still told the agent to roll. Also AI trade resources used compact keys like `S`/`B`, causing valid offers to fail resource validation. | `session_20260515_205233/Alice/prompts/prompt_6.json` has post-roll actions and resources `S:1,O:1,Wh:2`, but `what_happened` still says `Roll the dice`. `Alice/response_6.json` proposes `offer: {"S":1}` for `{"B":1}` and the engine rejects it with `You don't have the required cards to offer`; prompts #7/#9 then repeat stale roll instructions, producing illegal `ROLL_DICE` failures and a misleading `[0,0]=0` failed-roll log entry. | `AIUser` now normalizes trade resource bundles from compact prompt codes (`W/B/S/Wh/O`) and natural aliases to engine names (`wood/brick/sheep/wheat/ore`). `GameManager._resource_name_to_card()` accepts the same aliases defensively. `_handle_roll_dice()` now sets `turn_phase = PLAYER_ACTIONS` after non-7 rolls so prompt text matches allowed actions. Compile and smoke checks passed. Requires a fresh run because the active process loaded old code. |
 
 
33
 
34
  ## Run Notes
35
 
@@ -113,3 +115,33 @@ Current run: `examples/ai_testing/my_games/session_20260515_203358`
113
  - Alice's valid-looking trade failed because the AI emitted compact resource keys from the prompt (`S` and `B`), while engine card validation expected full resource names.
114
  - Fixed resource normalization for player trades and bank trades, and set turn phase to `PLAYER_ACTIONS` immediately after non-7 dice rolls.
115
  - Verification: `py_compile` passed; smoke checks confirm `{"S": 1}` -> `{"sheep": 1}`, `{"B": 1}` -> `{"brick": 1}`, and GameManager accepts compact resource keys.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
26
  | AI-RUN-016 | Fixed - smoke verified | Agent prompt/resources | High | Resource counts visible to agents do update after dice/resource spending, but the prompt does not explicitly state the dice result or resource distribution. Agents must infer what happened by diffing state, and `meta.dice` remains `null`. | `Alice/prompts/prompt_5.txt` before roll: Alice `O1 Wh2`, Bob `W1 B1 Wh1`, Charlie `S1 O1 Wh1`. `Alice/prompts/prompt_6.txt` after roll: Alice `S1 O1 Wh2`, Bob unchanged, Charlie `S1 O1 Wh2`, matching an 8 roll. But `what_just_happened` only says Alice rolled the dice and `meta.dice` is `null`. | `GameManager.get_full_state()` now preserves `dice_rolled` for AI state/meta, and dice events include explicit per-player resource distribution summaries. Added unit coverage for dice state and distribution formatting; manual smoke checks passed because pytest is not installed in the active env. |
27
  | AI-RUN-017 | Fixed - smoke verified | Agent action mapping | Critical | `steal_card` can be prompted and emitted with a player name, but the game engine expects a numeric player id. Bob repeatedly tried `{"target_player": "Charlie"}` after moving the robber, causing `ACTION_FAILED` instead of stealing. | `Bob/responses/response_7.json` through later responses emit `steal_card` with `"Charlie"`. `pycatan/ai/ai_user.py` passes `target_player` through unchanged for `ActionType.STEAL_CARD`, while `pycatan/management/game_manager.py` validates it as an integer (`target_player < 0`, indexes `self.game.players[target_player]`). Prompt example says `{"target_player": "Red"}`. | Implemented name/color/string-id normalization in `AIUser._convert_parameters` for `STEAL_CARD`; unknown names map to invalid id `-1` so the engine can return recoverable feedback. Added unit coverage; manual smoke checks passed because pytest is not installed in the active env. |
28
  | AI-RUN-018 | Fixed - smoke verified | Agent failure recovery | High | Failed actions are not fed back into the next AI prompt in a useful way, so the agent repeats the same invalid action. After Bob's failed `steal_card`, later prompts still show only `steal_card`/`wait_for_response` and `what_just_happened` incorrectly falls back to `Game is starting. Place your first settlement.` | `Bob/Bob.md` requests #8-#13 repeat `steal_card` against Charlie. `Bob/prompts/prompt_8.json` and later have `what_just_happened: "Game is starting. Place your first settlement."` despite being in `NORMAL_PLAY` with robber on hex 5. `AIUser.notify_action` only prints failed actions and does not call `AIManager.on_game_event`. | Implemented failure events on the acting agent via `AIUser.notify_action`; prompt context now combines the last event with the current phase prompt instead of falling back to setup text. Added unit coverage; manual smoke checks passed because pytest is not installed in the active env. |
29
+ | AI-RUN-019 | Fixed - smoke verified | Debug workflow/session replay | High | There was no way to resume or fast-replay an AI game from a specific prior point with board state, turn phase, resources, chat history, and agent memory intact. Debugging late-turn bugs required replaying from the beginning, which wastes time and LLM tokens. | Session folders contain prompts/responses/chat/memory logs, but no authoritative GameManager/Game snapshot that can be loaded by `PLAY_AI_AUTO.BAT` / `play_with_ai.py`. | Added fast action replay for existing sessions: `play_with_ai.py` accepts `--replay-session` / `--resume-session`, infers player names in original first-response order, replays parsed decisions through normal `GameManager` logic without LLM calls, writes derived-session lineage metadata, rebuilds replayed memory/chat from recorded `note_to_self` / `say_outloud`, and then falls back to live AI when recorded decisions are exhausted or no longer match `allowed_actions`. Added `--replay-through`, `--replay-stop-before`, and `--replay-max-decisions`. Smoke checks passed for loader/order/marker validation/CLI; this is not yet a full authoritative snapshot restore. |
30
  | AI-RUN-020 | Fixed - smoke verified | Agent action mapping/trading | Critical | `trade_propose` can be emitted without `target_player`, but the engine requires that parameter. The action construction fails before a normal `Action` exists, so the failure-feedback path does not notify the agent and Alice repeats the same invalid trade proposal. | In `session_20260515_194515`, `Alice/responses/response_6.json` through `response_9.json` all emit `trade_propose` with only `offer` and `request`. `Alice/prompts/prompt_6.json` shows the `trade_propose` example also omits `target_player`. `ActionType.TRADE_PROPOSE` requires `target_player`, and construction failures return `ACTION_PROCESSING_ERROR` without an action to pass into `AIUser.notify_action`. | `trade_propose` examples/schema now require `target_player`; `AIUser` normalizes trade target names/colors/ids and aliases like `to`; `GameManager` now surfaces pre-Action processing errors back to AI agents. Smoke check confirms Alice-style trade maps Charlie to id `2` and construction errors become agent events. |
31
  | AI-RUN-021 | Fixed - smoke verified | Response parsing/fallback | Critical | A truncated LLM JSON response during a required setup action is parsed as `null`; unsafe fallback can choose an illegal action, illegal node, or illegal `END_TURN`. | `session_20260515_202759/Bob/responses/response_1.json` has `parsed: null` and raw content cut at `"note`, causing fallback `END_TURN`. In `session_20260515_203358/Charlie/responses/response_1.json`, the model says node 42 is the strong choice, but old fallback selected earlier-mentioned node 12. `Charlie/responses/response_5.json` and `response_6.json` were cut before `action`, causing illegal `END_TURN` while `PLACE_STARTING_ROAD` was required. | Raised `config_dev.yaml` `max_tokens` from 4096 to 20000 after discovering default config loading made the dev cap much lower than runtime default. Disabled thinking for stable JSON auto-runs, added `finish_reason` logging, recovered settlement nodes only after filtering occupied/adjacent blocked nodes, recovered setup roads from legal mentioned edges, and replaced unsafe parameterized-action `END_TURN` fallback with a retry of the required action. Compile and log-replay smoke checks passed. |
32
  | AI-RUN-022 | Fixed - smoke verified | Turn phase/trading | Critical | After a successful dice roll, `allowed_actions` moved to post-roll actions but `turn_phase` stayed `ROLL_DICE`, so prompts still told the agent to roll. Also AI trade resources used compact keys like `S`/`B`, causing valid offers to fail resource validation. | `session_20260515_205233/Alice/prompts/prompt_6.json` has post-roll actions and resources `S:1,O:1,Wh:2`, but `what_happened` still says `Roll the dice`. `Alice/response_6.json` proposes `offer: {"S":1}` for `{"B":1}` and the engine rejects it with `You don't have the required cards to offer`; prompts #7/#9 then repeat stale roll instructions, producing illegal `ROLL_DICE` failures and a misleading `[0,0]=0` failed-roll log entry. | `AIUser` now normalizes trade resource bundles from compact prompt codes (`W/B/S/Wh/O`) and natural aliases to engine names (`wood/brick/sheep/wheat/ore`). `GameManager._resource_name_to_card()` accepts the same aliases defensively. `_handle_roll_dice()` now sets `turn_phase = PLAYER_ACTIONS` after non-7 rolls so prompt text matches allowed actions. Compile and smoke checks passed. Requires a fresh run because the active process loaded old code. |
33
+ | AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. |
34
+ | AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. |
35
 
36
  ## Run Notes
37
 
 
115
  - Alice's valid-looking trade failed because the AI emitted compact resource keys from the prompt (`S` and `B`), while engine card validation expected full resource names.
116
  - Fixed resource normalization for player trades and bank trades, and set turn phase to `PLAYER_ACTIONS` immediately after non-7 dice rolls.
117
  - Verification: `py_compile` passed; smoke checks confirm `{"S": 1}` -> `{"sheep": 1}`, `{"B": 1}` -> `{"brick": 1}`, and GameManager accepts compact resource keys.
118
+
119
+ ### 2026-05-15 - Fast replay / derived sessions
120
+
121
+ - Implemented first-pass session replay for `AI-RUN-019`.
122
+ - Usage examples:
123
+ - `play_ai_auto.bat --replay-session session_20260515_205233 --replay-stop-before Alice:6`
124
+ - `python examples/ai_testing/play_with_ai.py --auto --replay-session session_20260515_205233 --replay-through Bob:4`
125
+ - Replay creates a new session instead of mutating the old one. `session_metadata.json` records `derived_from`, source session name, replay markers, and number of loaded decisions.
126
+ - Replay uses parsed response decisions from `response_*.json`, sorted by timestamp, and feeds them back through `AIUser._decision_to_action()` and normal `GameManager` rules.
127
+ - Replay also reapplies recorded `note_to_self` and `say_outloud`, so derived sessions rebuild agent memory and chat as the replay advances.
128
+ - Replay now infers player order from first response timestamps instead of folder-name sorting, validates replay markers case-insensitively, and stops replay cleanly if an old decision no longer matches the current state's `allowed_actions`.
129
+ - Verification: `py_compile` passed; dry loader checks on `session_20260515_205233` and `session_20260515_211742` inferred `Alice, Bob, Charlie`, loaded chronological decisions, validated `--replay-stop-before Alice:6`, `--replay-through Bob:4`, and rejected a missing marker.
130
+ - Limitations: this is fast-replay, not a full `GameManager` snapshot restore. If old logged decisions include a bug that now behaves differently, use `--replay-stop-before Player:N` to stop before that point and continue live with fixed code.
131
+
132
+ ### 2026-05-15 - Live run watch (`session_20260515_211742`)
133
+
134
+ - Game progressed into normal play: setup completed, resources/cards are visible in prompts, trade proposal/rejection worked, robber/steal sequence progressed, and agents are using tools before expansion decisions.
135
+ - Failure feedback is working live: after Alice's failed Road Building attempt, prompt #11 contains the exact failed action and engine error.
136
+ - New blocker logged as `AI-RUN-023`: development-card usage is not aligned between AI-facing `road_building` and engine-supported card type validation.
137
+
138
+ ### 2026-05-15 - Development-card replay fix
139
+
140
+ - Fixed `AI-RUN-023` after stopping `session_20260515_211742`.
141
+ - `AIUser` now normalizes dev-card aliases and parameter shapes before creating `Action(USE_DEV_CARD)`.
142
+ - `GameManager` now defensively accepts dev-card aliases and compact resource names for Monopoly/Year of Plenty.
143
+ - `USE_DEV_CARD` prompt examples now show card-specific params instead of only `{"card_type": "knight"}`.
144
+ - Verification:
145
+ - `py_compile` passed for `pycatan/ai/ai_user.py`, `pycatan/ai/ai_manager.py`, `pycatan/management/game_manager.py`, and `examples/ai_testing/play_with_ai.py`.
146
+ - Conversion smoke maps Alice's failed payload to `{'card_type': 'Road', 'road_one_coords': ..., 'road_two_coords': ...}`.
147
+ - Fast replay through `session_20260515_211742 --replay-through Alice:10` consumes Alice's `Road` dev card successfully instead of returning `Invalid card type: road_building`.
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
1
- session_20260515_211742
 
1
+ session_20260515_220558
examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md CHANGED
@@ -60,3 +60,287 @@ See: [prompt_2.json](prompts/prompt_2.json)
60
  **Action:** **place_starting_road** - {"from": 20, "to": 10}
61
 
62
  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
60
  **Action:** **place_starting_road** - {"from": 20, "to": 10}
61
 
62
  ---
63
+
64
+ ## Request #3 - 🎯 ACTIVE TURN
65
+
66
+ **Time:** 21:24:45
67
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
68
+
69
+
70
+ ### What Happened
71
+ It's your turn.
72
+ Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.
73
+
74
+ ### Prompt Sent
75
+ See: [prompt_3.json](prompts/prompt_3.json)
76
+
77
+ ### Response Received ✅
78
+
79
+ **Latency:** 0.00s | **Tokens:** 5861 (in:4614 out:346) | **Cost:** $0.003345
80
+
81
+ **Thinking:** My first settlement on node 20 provides Wood (11), Brick (6), and Sheep (8), giving me a strong start for building roads. However, I currently lack any Wheat or Ore production, which are essential for buying development cards and upgrading to cities later in the game. Looking at the available nodes, node 44 is highly attractive. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), totaling 10 pips (5+4+1). While the Ore number is low, the high probability of Wheat will be a massive asset. Node 35 was another consideration (Ore 3, Wheat 6, Sheep 11), but node 44 offers more total pips and stronger Wheat production. Node 14 is also a 10-pip option, but it provides more Wood, which I already have. Therefore, node 44 is the best choice to balance my economy and secure a versatile starting position.
82
+
83
+ **Note to Self:** Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.
84
+
85
+ **Says:** "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
86
+
87
+ **Action:** **place_starting_settlement** - {"node": 44}
88
+
89
+ ---
90
+
91
+ ## Request #4 - 🎯 ACTIVE TURN
92
+
93
+ **Time:** 21:26:16
94
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
95
+
96
+
97
+ ### What Happened
98
+ You just placed your starting settlement. Now place your starting road adjacent to it.
99
+ Current required action: Place your starting road adjacent to your new settlement.
100
+
101
+ ### Prompt Sent
102
+ See: [prompt_4.json](prompts/prompt_4.json)
103
+
104
+ ### Response Received ✅
105
+
106
+ **Latency:** 0.00s | **Tokens:** 4665 (in:3935 out:258) | **Cost:** $0.002742
107
+
108
+ **Thinking:** My second settlement at node 44 provides a strong income of Wheat (9 and 6) and some Ore (2). To expand, I have three options: node 43, 45, or 52. Node 43 is blocked for future settlements because it is adjacent to both my settlement at 44 and Bob's at 42, though it leads to node 33. Node 52 leads to 3:1 ports, which will be useful given my high Wheat production. Node 45 leads to node 35, which offers a good mix of Ore, Sheep, and Wheat (9 pips total). I've decided to point my road toward 45 to secure a path to the center and node 35, balancing my resource needs and maintaining flexibility.
109
+
110
+ **Note to Self:** Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.
111
+
112
+ **Says:** "heading towards the middle with this road, looking to pick up some more options for expansion later."
113
+
114
+ **Action:** **place_starting_road** - {"from": 44, "to": 45}
115
+
116
+ ---
117
+
118
+ ## Request #5 - 🎯 ACTIVE TURN
119
+
120
+ **Time:** 21:27:03
121
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
122
+
123
+
124
+ ### What Happened
125
+ It's your turn.
126
+ Current required action: Roll the dice to start your turn. Use: roll
127
+
128
+ ### Prompt Sent
129
+ See: [prompt_5.json](prompts/prompt_5.json)
130
+
131
+ ### Response Received ✅
132
+
133
+ **Latency:** 0.00s | **Tokens:** 1802 (in:1580 out:222) | **Cost:** $0.001456
134
+
135
+ **Thinking:** I have a solid setup with access to all five resources. Node 20 provides Wood (11), Brick (6), and Sheep (8), while node 44 gives me Wheat (9, 6) and Ore (2). My Ore production is currently very weak (only on a 2), so expanding towards node 35, which offers Ore (3) and Wheat (6), is a priority. I currently have 2 Wheat and 1 Ore in hand. The robber is on the Desert (Hex 10), so it's not currently blocking anyone. My only valid move at the start of the turn, since I have no development cards, is to roll the dice.
136
+
137
+ **Note to Self:** I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.
138
+
139
+ **Says:** "alright, let's see what the dice have in store for us. big numbers, please!"
140
+
141
+ **Action:** **roll_dice**
142
+
143
+ ---
144
+
145
+ ## Request #6 - 🎯 ACTIVE TURN
146
+
147
+ **Time:** 21:27:20
148
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
149
+
150
+
151
+ ### What Happened
152
+ Alice performed action: rolled the dice
153
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
154
+
155
+ ### Prompt Sent
156
+ See: [prompt_6.json](prompts/prompt_6.json)
157
+
158
+ ### Response Received ✅
159
+
160
+ **Latency:** 0.00s | **Tokens:** 6552 (in:5469 out:241) | **Cost:** $0.003458
161
+
162
+ **Thinking:** I've started with a strong position on Wheat (6, 9) and Ore (2, 5), but I'm currently lacking the Wood and Brick needed to expand. My road from node 44 is pointing towards node 35, which would give me Ore 3 and Sheep 11, or node 33 for even more Wheat (8, 6). Bob currently has a Brick and a Wood in his hand according to his starting resources and the recent rolls. I'll offer him a Wheat for a Brick to help me get a road down soon. Charlie also has Brick production, so he's a potential backup trade partner.
163
+
164
+ **Note to Self:** Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.
165
+
166
+ **Says:** "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving."
167
+
168
+ **Action:** **trade_propose** - {"target_player": "Bob", "offer": {"Wh": 1}, "request": {"B": 1}}
169
+
170
+ ---
171
+
172
+ ## Request #7 - 🎯 ACTIVE TURN
173
+
174
+ **Time:** 21:28:16
175
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
176
+
177
+
178
+ ### What Happened
179
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer
180
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
181
+
182
+ ### Prompt Sent
183
+ See: [prompt_7.json](prompts/prompt_7.json)
184
+
185
+ ### Response Received ✅
186
+
187
+ **Latency:** 0.00s | **Tokens:** 6783 (in:5727 out:243) | **Cost:** $0.003593
188
+
189
+ **Thinking:** I have 1 Ore, 2 Wheat, and 1 Sheep, which are the exact resources needed for a development card. Since Bob rejected my trade for Brick and I'm currently unable to build a road or settlement without Wood and Brick, buying a development card is the most productive use of my resources. It gives me a chance to pull a Road Building or Year of Plenty card, which would solve my expansion issues, or a Knight to protect my tiles later. I've already confirmed I have the resources, and node 35 remains my primary expansion target once I secure the materials for a road.
190
+
191
+ **Note to Self:** Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.
192
+
193
+ **Says:** "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead."
194
+
195
+ **Action:** **buy_dev_card**
196
+
197
+ ---
198
+
199
+ ## Request #8 - 🎯 ACTIVE TURN
200
+
201
+ **Time:** 21:28:56
202
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
203
+
204
+
205
+ ### What Happened
206
+ alice performed action: buy dev card
207
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
208
+
209
+ ### Prompt Sent
210
+ See: [prompt_8.json](prompts/prompt_8.json)
211
+
212
+ ### Response Received ✅
213
+
214
+ **Latency:** 0.00s | **Tokens:** 7547 (in:6144 out:301) | **Cost:** $0.003975
215
+
216
+ **Thinking:** I have just purchased a development card (Road Building) using my starting resources (Ore, Wheat, Sheep) and the Sheep I received from the dice roll of 8. Since standard rules prevent playing a development card on the same turn it was purchased, I cannot use the Road Building card yet. My current goal is to expand towards node 35, which offers a strong combination of Wheat (6), Ore (3), and Sheep (11). I am currently at node 45 with a road, making me only one road away from node 35. Charlie is at node 25 and could potentially contest this spot, but I am closer. With only 1 Wheat remaining and no immediate trade opportunities (Bob already rejected a trade), the best move is to end my turn and prepare to use the Road Building card next turn to secure my path to node 35.
217
+
218
+ **Note to Self:** I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.
219
+
220
+ **Says:** "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!"
221
+
222
+ **Action:** **end_turn**
223
+
224
+ ---
225
+
226
+ ## Request #9 - 🎯 ACTIVE TURN
227
+
228
+ **Time:** 21:33:25
229
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
230
+
231
+
232
+ ### What Happened
233
+ It's your turn.
234
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
235
+
236
+ ### Prompt Sent
237
+ See: [prompt_9.json](prompts/prompt_9.json)
238
+
239
+ ### Response Received ✅
240
+
241
+ **Latency:** 0.00s | **Tokens:** 1960 (in:1712 out:248) | **Cost:** $0.001600
242
+
243
+ **Thinking:** I have a Road Building development card and only 1 Wheat in hand. The robber is currently on one of my Wheat 9 hexes (Hex 14), which is slowing down my production. My plan from the previous turn was to use the Road Building card to expand from node 45 towards node 35 and 34. Node 35 is particularly attractive as it provides access to Sheep (11), Wheat (6), and Ore (3). Although I could play the development card before rolling, it's generally better to roll first to see what resources I get, as I might be able to build a settlement immediately after placing the roads if I get lucky with the dice. I'll start by rolling.
244
+
245
+ **Note to Self:** Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.
246
+
247
+ **Says:** "alright, let's see if the dice are on my side this time. come on, big numbers!"
248
+
249
+ **Action:** **roll_dice**
250
+
251
+ ---
252
+
253
+ ## Request #10 - 🎯 ACTIVE TURN
254
+
255
+ **Time:** 21:33:43
256
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
257
+
258
+
259
+ ### What Happened
260
+ Alice performed action: rolled the dice
261
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
262
+
263
+ ### Prompt Sent
264
+ See: [prompt_10.json](prompts/prompt_10.json)
265
+
266
+ ### Response Received ✅
267
+
268
+ **Latency:** 0.00s | **Tokens:** 8246 (in:6523 out:334) | **Cost:** $0.004263
269
+
270
+ **Thinking:** Alice just rolled a 5, which grants her a Brick from Hex 5 (B6) because her settlement at Node 20 is adjacent to it. She currently has 1 Wheat and 1 Brick in hand. She also has a Road Building development card. Her primary goal is to expand towards Node 35 (Sheep 11, Wheat 6, Ore 3) which has a total of 9 pips and provides much-needed Ore and Wheat. Node 35 is reachable from her current road at Node 45. Using the Road Building card now will allow her to secure the path to Node 35 and move further towards Node 34/33, which are also high-yield spots. While she could try to trade for Wood or Sheep, the Road Building card is a more efficient way to use her turn given that no one else seems to have Wood available for trade. I will play the Road Building card to place roads from 45 to 35 and from 35 to 34.
271
+
272
+ **Note to Self:** Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).
273
+
274
+ **Says:** "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
275
+
276
+ **Action:** **use_dev_card** - {"card_type": "road_building", "road_1": [45, 35], "road_2": [35, 34]}
277
+
278
+ ---
279
+
280
+ ## Request #11 - 🎯 ACTIVE TURN
281
+
282
+ **Time:** 21:35:21
283
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
284
+
285
+
286
+ ### What Happened
287
+ Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building
288
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
289
+
290
+ ### Prompt Sent
291
+ See: [prompt_11.json](prompts/prompt_11.json)
292
+
293
+ ### Response Received ✅
294
+
295
+ **Latency:** 0.00s | **Tokens:** 7921 (in:6407 out:267) | **Cost:** $0.004005
296
+
297
+ **Thinking:** Alice has a Road Building card (listed as 'road' in her dev cards) and needs to expand towards high-yield nodes. Her previous attempt to use the card failed because she used the card type 'road_building' instead of 'road'. Node 35 is a strong settlement target (9 pips: Sheep 11, Wheat 6, Ore 3) and is reachable from her current road end at 45. Building further to node 34 (7 pips) or 33 (9 pips) will secure more Wheat production. She currently only has 1 Wheat, so she cannot build a settlement this turn, but playing the 'road' card will set her up for the next turn.
298
+
299
+ **Note to Self:** Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.
300
+
301
+ **Says:** "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex."
302
+
303
+ **Action:** **use_dev_card** - {"card_type": "road", "road_1": [45, 35], "road_2": [35, 34]}
304
+
305
+ ---
306
+
307
+ ## Request #12 - 🎯 ACTIVE TURN
308
+
309
+ **Time:** 21:36:12
310
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
311
+
312
+
313
+ ### What Happened
314
+ Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road
315
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
316
+
317
+ ### Prompt Sent
318
+ See: [prompt_12.json](prompts/prompt_12.json)
319
+
320
+ ### Response Received ✅
321
+
322
+ **Latency:** 0.00s | **Tokens:** 6132 (in:5188 out:313) | **Cost:** $0.003533
323
+
324
+ **Thinking:** My previous attempt to use the Road Building card failed because the card type was incorrectly specified as 'road'. Looking at the player state, the card is listed as 'road' in my hidden dev cards, but the game engine rejected that name. In Catan, this card is typically called 'road_building'. I will correct the card type and re-attempt the move. I am building from my existing road at node 45 towards node 35 and then to node 34. This path is strategic as node 35 offers a strong mix of Wheat (6), Ore (3), and Sheep (11), and node 34 moves me closer to node 33, which has even higher Wheat yield. I currently only have 1 Wheat, so I'll need to wait for more resources to actually build a settlement at node 35.
325
+
326
+ **Note to Self:** Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.
327
+
328
+ **Says:** "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore."
329
+
330
+ **Action:** **use_dev_card** - {"card_type": "road_building", "road_1": [45, 35], "road_2": [35, 34]}
331
+
332
+ ---
333
+
334
+ ## Request #13 - 🎯 ACTIVE TURN
335
+
336
+ **Time:** 21:37:35
337
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
338
+
339
+
340
+ ### What Happened
341
+ Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building
342
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
343
+
344
+ ### Prompt Sent
345
+ See: [prompt_13.json](prompts/prompt_13.json)
346
+
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 10,
3
+ "timestamp": "2026-05-15T21:33:43.955085",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Bob",
20
+ "message": "alright, let's see some 9s or 5s! i really need to get this engine moving."
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
33
+ },
34
+ {
35
+ "from": "Bob",
36
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778869678.830187,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778869696.9856074
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
79
+ "recent_notes": [
80
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
81
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
82
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
83
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
84
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank",
113
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card",
123
+ "example_parameters": "{\"card_type\": \"knight\"}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank",
208
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card",
218
+ "example_parameters": "{\"card_type\": \"knight\"}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #10 for Alice ===
2
+ Timestamp: 2026-05-15T21:33:43.957674
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Alice performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Bob",
81
+ "message": "alright, let's see some 9s or 5s! i really need to get this engine moving."
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
94
+ },
95
+ {
96
+ "from": "Bob",
97
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778869678.830187,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778869696.9856074
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
140
+ "recent_notes": [
141
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
142
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
143
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
144
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
145
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank",
174
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card",
184
+ "example_parameters": "{\"card_type\": \"knight\"}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 11,
3
+ "timestamp": "2026-05-15T21:35:21.798032",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Bob",
20
+ "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
49
+ },
50
+ {
51
+ "from": "Alice",
52
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778869678.830187,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778869696.9856074
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
79
+ "recent_notes": [
80
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
81
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
82
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
83
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
84
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank",
113
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card",
123
+ "example_parameters": "{\"card_type\": \"knight\"}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank",
208
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card",
218
+ "example_parameters": "{\"card_type\": \"knight\"}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #11 for Alice ===
2
+ Timestamp: 2026-05-15T21:35:21.801166
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Bob",
81
+ "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
110
+ },
111
+ {
112
+ "from": "Alice",
113
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778869678.830187,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778869696.9856074
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
140
+ "recent_notes": [
141
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
142
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
143
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
144
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
145
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank",
174
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card",
184
+ "example_parameters": "{\"card_type\": \"knight\"}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 12,
3
+ "timestamp": "2026-05-15T21:36:12.764832",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Bob",
20
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
45
+ },
46
+ {
47
+ "from": "Alice",
48
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
49
+ },
50
+ {
51
+ "from": "Alice",
52
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778869678.830187,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778869696.9856074
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.",
79
+ "recent_notes": [
80
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
81
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
82
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
83
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
84
+ "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank",
113
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card",
123
+ "example_parameters": "{\"card_type\": \"knight\"}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank",
208
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card",
218
+ "example_parameters": "{\"card_type\": \"knight\"}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #12 for Alice ===
2
+ Timestamp: 2026-05-15T21:36:12.767633
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Bob",
81
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
106
+ },
107
+ {
108
+ "from": "Alice",
109
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
110
+ },
111
+ {
112
+ "from": "Alice",
113
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778869678.830187,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778869696.9856074
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.",
140
+ "recent_notes": [
141
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
142
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
143
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
144
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
145
+ "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank",
174
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card",
184
+ "example_parameters": "{\"card_type\": \"knight\"}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 13,
3
+ "timestamp": "2026-05-15T21:37:35.846226",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Bob",
20
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
25
+ },
26
+ {
27
+ "from": "Charlie",
28
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
41
+ },
42
+ {
43
+ "from": "Alice",
44
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
45
+ },
46
+ {
47
+ "from": "Alice",
48
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
49
+ },
50
+ {
51
+ "from": "Alice",
52
+ "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex."
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778869678.830187,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778869696.9856074
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.",
79
+ "recent_notes": [
80
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
81
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
82
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
83
+ "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.",
84
+ "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank",
113
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card",
123
+ "example_parameters": "{\"card_type\": \"knight\"}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank",
208
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card",
218
+ "example_parameters": "{\"card_type\": \"knight\"}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #13 for Alice ===
2
+ Timestamp: 2026-05-15T21:37:35.849442
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Bob",
81
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
86
+ },
87
+ {
88
+ "from": "Charlie",
89
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
102
+ },
103
+ {
104
+ "from": "Alice",
105
+ "message": "alright, let's see if the dice are on my side this time. come on, big numbers!"
106
+ },
107
+ {
108
+ "from": "Alice",
109
+ "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there."
110
+ },
111
+ {
112
+ "from": "Alice",
113
+ "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex."
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778869678.830187,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778869696.9856074
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.",
140
+ "recent_notes": [
141
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
142
+ "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
143
+ "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
144
+ "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.",
145
+ "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank",
174
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card",
184
+ "example_parameters": "{\"card_type\": \"knight\"}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.json ADDED
@@ -0,0 +1,231 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-15T21:24:45.478004",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!"
21
+ },
22
+ {
23
+ "from": "Alice",
24
+ "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "heading towards the coast, might need that port logic later on."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "heading towards the center, hopefully i can find some wheat up there."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "pointing this road towards the coast, that port might come in handy later on."
49
+ },
50
+ {
51
+ "from": "Bob",
52
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
53
+ },
54
+ {
55
+ "from": "Bob",
56
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
57
+ }
58
+ ]
59
+ },
60
+ "memory": {
61
+ "note_from_last_turn": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
62
+ "recent_notes": [
63
+ "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
64
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities."
65
+ ]
66
+ },
67
+ "constraints": {
68
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
69
+ "allowed_actions": [
70
+ {
71
+ "type": "place_starting_settlement",
72
+ "description": "Place your starting settlement",
73
+ "example_parameters": "{\"node\": X}"
74
+ }
75
+ ]
76
+ }
77
+ },
78
+ "response_schema": {
79
+ "type": "object",
80
+ "required": [
81
+ "internal_thinking",
82
+ "action"
83
+ ],
84
+ "properties": {
85
+ "internal_thinking": {
86
+ "type": "string",
87
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
88
+ "minLength": 120
89
+ },
90
+ "note_to_self": {
91
+ "type": "string",
92
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
93
+ "maxLength": 100
94
+ },
95
+ "say_outloud": {
96
+ "type": "string",
97
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
98
+ "maxLength": 120
99
+ },
100
+ "action": {
101
+ "type": "object",
102
+ "required": [
103
+ "type"
104
+ ],
105
+ "properties": {
106
+ "type": {
107
+ "type": "string",
108
+ "description": "The action type (must match one from allowed_actions in constraints)"
109
+ },
110
+ "parameters": {
111
+ "type": "string",
112
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
113
+ }
114
+ },
115
+ "propertyOrdering": [
116
+ "type",
117
+ "parameters"
118
+ ]
119
+ }
120
+ },
121
+ "propertyOrdering": [
122
+ "internal_thinking",
123
+ "note_to_self",
124
+ "say_outloud",
125
+ "action"
126
+ ]
127
+ },
128
+ "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.",
129
+ "allowed_actions": [
130
+ {
131
+ "type": "place_starting_settlement",
132
+ "description": "Place your starting settlement",
133
+ "example_parameters": "{\"node\": X}"
134
+ }
135
+ ],
136
+ "tools_schema": [
137
+ {
138
+ "name": "inspect_node",
139
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
140
+ "parameters": {
141
+ "type": "object",
142
+ "properties": {
143
+ "reasoning": {
144
+ "type": "string",
145
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
146
+ },
147
+ "node_id": {
148
+ "type": "integer",
149
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
150
+ }
151
+ },
152
+ "required": [
153
+ "reasoning",
154
+ "node_id"
155
+ ]
156
+ }
157
+ },
158
+ {
159
+ "name": "find_best_nodes",
160
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
161
+ "parameters": {
162
+ "type": "object",
163
+ "properties": {
164
+ "reasoning": {
165
+ "type": "string",
166
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
167
+ },
168
+ "min_pips": {
169
+ "type": "integer",
170
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
171
+ "default": 0
172
+ },
173
+ "must_have_resource": {
174
+ "type": "string",
175
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
176
+ "nullable": true
177
+ },
178
+ "exclude_blocked": {
179
+ "type": "boolean",
180
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
181
+ "default": true
182
+ },
183
+ "prefer_port": {
184
+ "type": "boolean",
185
+ "description": "Prioritize nodes with port access",
186
+ "default": false
187
+ },
188
+ "limit": {
189
+ "type": "integer",
190
+ "description": "Maximum number of results to return",
191
+ "default": 10
192
+ }
193
+ },
194
+ "required": [
195
+ "reasoning"
196
+ ]
197
+ }
198
+ },
199
+ {
200
+ "name": "analyze_path_potential",
201
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
202
+ "parameters": {
203
+ "type": "object",
204
+ "properties": {
205
+ "reasoning": {
206
+ "type": "string",
207
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
208
+ },
209
+ "from_node": {
210
+ "type": "integer",
211
+ "description": "Starting node ID (where you currently have a settlement/road)"
212
+ },
213
+ "direction_node": {
214
+ "type": "integer",
215
+ "description": "Specific neighbor to analyze, or omit to see all directions",
216
+ "nullable": true
217
+ },
218
+ "max_depth": {
219
+ "type": "integer",
220
+ "description": "How many steps ahead to look (1 or 2)",
221
+ "default": 2
222
+ }
223
+ },
224
+ "required": [
225
+ "reasoning",
226
+ "from_node"
227
+ ]
228
+ }
229
+ }
230
+ ]
231
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.txt ADDED
@@ -0,0 +1,138 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #3 for Alice ===
2
+ Timestamp: 2026-05-15T21:24:45.481038
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Alice",
81
+ "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!"
82
+ },
83
+ {
84
+ "from": "Alice",
85
+ "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "heading towards the coast, might need that port logic later on."
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "heading towards the center, hopefully i can find some wheat up there."
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "pointing this road towards the coast, that port might come in handy later on."
110
+ },
111
+ {
112
+ "from": "Bob",
113
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
114
+ },
115
+ {
116
+ "from": "Bob",
117
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
118
+ }
119
+ ]
120
+ },
121
+ "memory": {
122
+ "note_from_last_turn": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
123
+ "recent_notes": [
124
+ "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
125
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities."
126
+ ]
127
+ },
128
+ "constraints": {
129
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
130
+ "allowed_actions": [
131
+ {
132
+ "type": "place_starting_settlement",
133
+ "description": "Place your starting settlement",
134
+ "example_parameters": "{\"node\": X}"
135
+ }
136
+ ]
137
+ }
138
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.json ADDED
@@ -0,0 +1,232 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-15T21:26:16.920911",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on."
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "heading towards the coast, might need that port logic later on."
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "heading towards the center, hopefully i can find some wheat up there."
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "pointing this road towards the coast, that port might come in handy later on."
45
+ },
46
+ {
47
+ "from": "Bob",
48
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
49
+ },
50
+ {
51
+ "from": "Bob",
52
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
57
+ }
58
+ ]
59
+ },
60
+ "memory": {
61
+ "note_from_last_turn": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
62
+ "recent_notes": [
63
+ "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
64
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
65
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center."
66
+ ]
67
+ },
68
+ "constraints": {
69
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
70
+ "allowed_actions": [
71
+ {
72
+ "type": "place_starting_road",
73
+ "description": "Place your starting road",
74
+ "example_parameters": "{\"from\": X, \"to\": Y}"
75
+ }
76
+ ]
77
+ }
78
+ },
79
+ "response_schema": {
80
+ "type": "object",
81
+ "required": [
82
+ "internal_thinking",
83
+ "action"
84
+ ],
85
+ "properties": {
86
+ "internal_thinking": {
87
+ "type": "string",
88
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
89
+ "minLength": 120
90
+ },
91
+ "note_to_self": {
92
+ "type": "string",
93
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
94
+ "maxLength": 100
95
+ },
96
+ "say_outloud": {
97
+ "type": "string",
98
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
99
+ "maxLength": 120
100
+ },
101
+ "action": {
102
+ "type": "object",
103
+ "required": [
104
+ "type"
105
+ ],
106
+ "properties": {
107
+ "type": {
108
+ "type": "string",
109
+ "description": "The action type (must match one from allowed_actions in constraints)"
110
+ },
111
+ "parameters": {
112
+ "type": "string",
113
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
114
+ }
115
+ },
116
+ "propertyOrdering": [
117
+ "type",
118
+ "parameters"
119
+ ]
120
+ }
121
+ },
122
+ "propertyOrdering": [
123
+ "internal_thinking",
124
+ "note_to_self",
125
+ "say_outloud",
126
+ "action"
127
+ ]
128
+ },
129
+ "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
130
+ "allowed_actions": [
131
+ {
132
+ "type": "place_starting_road",
133
+ "description": "Place your starting road",
134
+ "example_parameters": "{\"from\": X, \"to\": Y}"
135
+ }
136
+ ],
137
+ "tools_schema": [
138
+ {
139
+ "name": "inspect_node",
140
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
141
+ "parameters": {
142
+ "type": "object",
143
+ "properties": {
144
+ "reasoning": {
145
+ "type": "string",
146
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
147
+ },
148
+ "node_id": {
149
+ "type": "integer",
150
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
151
+ }
152
+ },
153
+ "required": [
154
+ "reasoning",
155
+ "node_id"
156
+ ]
157
+ }
158
+ },
159
+ {
160
+ "name": "find_best_nodes",
161
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
162
+ "parameters": {
163
+ "type": "object",
164
+ "properties": {
165
+ "reasoning": {
166
+ "type": "string",
167
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
168
+ },
169
+ "min_pips": {
170
+ "type": "integer",
171
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
172
+ "default": 0
173
+ },
174
+ "must_have_resource": {
175
+ "type": "string",
176
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
177
+ "nullable": true
178
+ },
179
+ "exclude_blocked": {
180
+ "type": "boolean",
181
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
182
+ "default": true
183
+ },
184
+ "prefer_port": {
185
+ "type": "boolean",
186
+ "description": "Prioritize nodes with port access",
187
+ "default": false
188
+ },
189
+ "limit": {
190
+ "type": "integer",
191
+ "description": "Maximum number of results to return",
192
+ "default": 10
193
+ }
194
+ },
195
+ "required": [
196
+ "reasoning"
197
+ ]
198
+ }
199
+ },
200
+ {
201
+ "name": "analyze_path_potential",
202
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
203
+ "parameters": {
204
+ "type": "object",
205
+ "properties": {
206
+ "reasoning": {
207
+ "type": "string",
208
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
209
+ },
210
+ "from_node": {
211
+ "type": "integer",
212
+ "description": "Starting node ID (where you currently have a settlement/road)"
213
+ },
214
+ "direction_node": {
215
+ "type": "integer",
216
+ "description": "Specific neighbor to analyze, or omit to see all directions",
217
+ "nullable": true
218
+ },
219
+ "max_depth": {
220
+ "type": "integer",
221
+ "description": "How many steps ahead to look (1 or 2)",
222
+ "default": 2
223
+ }
224
+ },
225
+ "required": [
226
+ "reasoning",
227
+ "from_node"
228
+ ]
229
+ }
230
+ }
231
+ ]
232
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.txt ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #4 for Alice ===
2
+ Timestamp: 2026-05-15T21:26:16.922808
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ You just placed your starting settlement. Now place your starting road adjacent to it.
7
+ Current required action: Place your starting road adjacent to your new settlement.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Alice",
81
+ "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on."
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "heading towards the coast, might need that port logic later on."
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "heading towards the center, hopefully i can find some wheat up there."
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "pointing this road towards the coast, that port might come in handy later on."
106
+ },
107
+ {
108
+ "from": "Bob",
109
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
110
+ },
111
+ {
112
+ "from": "Bob",
113
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
118
+ }
119
+ ]
120
+ },
121
+ "memory": {
122
+ "note_from_last_turn": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
123
+ "recent_notes": [
124
+ "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
125
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
126
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center."
127
+ ]
128
+ },
129
+ "constraints": {
130
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
131
+ "allowed_actions": [
132
+ {
133
+ "type": "place_starting_road",
134
+ "description": "Place your starting road",
135
+ "example_parameters": "{\"from\": X, \"to\": Y}"
136
+ }
137
+ ]
138
+ }
139
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.json ADDED
@@ -0,0 +1,243 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-15T21:27:03.183568",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Bob",
20
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "heading towards the coast, might need that port logic later on."
25
+ },
26
+ {
27
+ "from": "Charlie",
28
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "heading towards the center, hopefully i can find some wheat up there."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "pointing this road towards the coast, that port might come in handy later on."
41
+ },
42
+ {
43
+ "from": "Bob",
44
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
45
+ },
46
+ {
47
+ "from": "Bob",
48
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
49
+ },
50
+ {
51
+ "from": "Alice",
52
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
57
+ }
58
+ ]
59
+ },
60
+ "memory": {
61
+ "note_from_last_turn": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
62
+ "recent_notes": [
63
+ "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
64
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
65
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
66
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space."
67
+ ]
68
+ },
69
+ "constraints": {
70
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
71
+ "allowed_actions": [
72
+ {
73
+ "type": "roll_dice",
74
+ "description": "Roll the dice",
75
+ "example_parameters": "{}"
76
+ },
77
+ {
78
+ "type": "use_dev_card",
79
+ "description": "Play a development card",
80
+ "example_parameters": "{\"card_type\": \"knight\"}"
81
+ }
82
+ ]
83
+ }
84
+ },
85
+ "response_schema": {
86
+ "type": "object",
87
+ "required": [
88
+ "internal_thinking",
89
+ "action"
90
+ ],
91
+ "properties": {
92
+ "internal_thinking": {
93
+ "type": "string",
94
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
95
+ "minLength": 120
96
+ },
97
+ "note_to_self": {
98
+ "type": "string",
99
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
100
+ "maxLength": 100
101
+ },
102
+ "say_outloud": {
103
+ "type": "string",
104
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
105
+ "maxLength": 120
106
+ },
107
+ "action": {
108
+ "type": "object",
109
+ "required": [
110
+ "type"
111
+ ],
112
+ "properties": {
113
+ "type": {
114
+ "type": "string",
115
+ "description": "The action type (must match one from allowed_actions in constraints)"
116
+ },
117
+ "parameters": {
118
+ "type": "string",
119
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
120
+ }
121
+ },
122
+ "propertyOrdering": [
123
+ "type",
124
+ "parameters"
125
+ ]
126
+ }
127
+ },
128
+ "propertyOrdering": [
129
+ "internal_thinking",
130
+ "note_to_self",
131
+ "say_outloud",
132
+ "action"
133
+ ]
134
+ },
135
+ "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll",
136
+ "allowed_actions": [
137
+ {
138
+ "type": "roll_dice",
139
+ "description": "Roll the dice",
140
+ "example_parameters": "{}"
141
+ },
142
+ {
143
+ "type": "use_dev_card",
144
+ "description": "Play a development card",
145
+ "example_parameters": "{\"card_type\": \"knight\"}"
146
+ }
147
+ ],
148
+ "tools_schema": [
149
+ {
150
+ "name": "inspect_node",
151
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
152
+ "parameters": {
153
+ "type": "object",
154
+ "properties": {
155
+ "reasoning": {
156
+ "type": "string",
157
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
158
+ },
159
+ "node_id": {
160
+ "type": "integer",
161
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
162
+ }
163
+ },
164
+ "required": [
165
+ "reasoning",
166
+ "node_id"
167
+ ]
168
+ }
169
+ },
170
+ {
171
+ "name": "find_best_nodes",
172
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
173
+ "parameters": {
174
+ "type": "object",
175
+ "properties": {
176
+ "reasoning": {
177
+ "type": "string",
178
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
179
+ },
180
+ "min_pips": {
181
+ "type": "integer",
182
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
183
+ "default": 0
184
+ },
185
+ "must_have_resource": {
186
+ "type": "string",
187
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
188
+ "nullable": true
189
+ },
190
+ "exclude_blocked": {
191
+ "type": "boolean",
192
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
193
+ "default": true
194
+ },
195
+ "prefer_port": {
196
+ "type": "boolean",
197
+ "description": "Prioritize nodes with port access",
198
+ "default": false
199
+ },
200
+ "limit": {
201
+ "type": "integer",
202
+ "description": "Maximum number of results to return",
203
+ "default": 10
204
+ }
205
+ },
206
+ "required": [
207
+ "reasoning"
208
+ ]
209
+ }
210
+ },
211
+ {
212
+ "name": "analyze_path_potential",
213
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
214
+ "parameters": {
215
+ "type": "object",
216
+ "properties": {
217
+ "reasoning": {
218
+ "type": "string",
219
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
220
+ },
221
+ "from_node": {
222
+ "type": "integer",
223
+ "description": "Starting node ID (where you currently have a settlement/road)"
224
+ },
225
+ "direction_node": {
226
+ "type": "integer",
227
+ "description": "Specific neighbor to analyze, or omit to see all directions",
228
+ "nullable": true
229
+ },
230
+ "max_depth": {
231
+ "type": "integer",
232
+ "description": "How many steps ahead to look (1 or 2)",
233
+ "default": 2
234
+ }
235
+ },
236
+ "required": [
237
+ "reasoning",
238
+ "from_node"
239
+ ]
240
+ }
241
+ }
242
+ ]
243
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.txt ADDED
@@ -0,0 +1,145 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #5 for Alice ===
2
+ Timestamp: 2026-05-15T21:27:03.185635
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Roll the dice to start your turn. Use: roll
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Bob",
81
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "heading towards the coast, might need that port logic later on."
86
+ },
87
+ {
88
+ "from": "Charlie",
89
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "heading towards the center, hopefully i can find some wheat up there."
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
98
+ },
99
+ {
100
+ "from": "Charlie",
101
+ "message": "pointing this road towards the coast, that port might come in handy later on."
102
+ },
103
+ {
104
+ "from": "Bob",
105
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
106
+ },
107
+ {
108
+ "from": "Bob",
109
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
110
+ },
111
+ {
112
+ "from": "Alice",
113
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
118
+ }
119
+ ]
120
+ },
121
+ "memory": {
122
+ "note_from_last_turn": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
123
+ "recent_notes": [
124
+ "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
125
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
126
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
127
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space."
128
+ ]
129
+ },
130
+ "constraints": {
131
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
132
+ "allowed_actions": [
133
+ {
134
+ "type": "roll_dice",
135
+ "description": "Roll the dice",
136
+ "example_parameters": "{}"
137
+ },
138
+ {
139
+ "type": "use_dev_card",
140
+ "description": "Play a development card",
141
+ "example_parameters": "{\"card_type\": \"knight\"}"
142
+ }
143
+ ]
144
+ }
145
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.json ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-15T21:27:20.019224",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Bob",
20
+ "message": "heading towards the coast, might need that port logic later on."
21
+ },
22
+ {
23
+ "from": "Charlie",
24
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
25
+ },
26
+ {
27
+ "from": "Charlie",
28
+ "message": "heading towards the center, hopefully i can find some wheat up there."
29
+ },
30
+ {
31
+ "from": "Charlie",
32
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "pointing this road towards the coast, that port might come in handy later on."
37
+ },
38
+ {
39
+ "from": "Bob",
40
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
41
+ },
42
+ {
43
+ "from": "Bob",
44
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
45
+ },
46
+ {
47
+ "from": "Alice",
48
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
49
+ },
50
+ {
51
+ "from": "Alice",
52
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "alright, let's see what the dice have in store for us. big numbers, please!"
57
+ }
58
+ ]
59
+ },
60
+ "memory": {
61
+ "note_from_last_turn": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
62
+ "recent_notes": [
63
+ "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
64
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
65
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
66
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
67
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it."
68
+ ]
69
+ },
70
+ "constraints": {
71
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
72
+ "allowed_actions": [
73
+ {
74
+ "type": "build_settlement",
75
+ "description": "Build a settlement at a node",
76
+ "example_parameters": "{\"node\": X}"
77
+ },
78
+ {
79
+ "type": "build_city",
80
+ "description": "Upgrade a settlement to a city",
81
+ "example_parameters": "{\"node\": X}"
82
+ },
83
+ {
84
+ "type": "build_road",
85
+ "description": "Build a road between two nodes",
86
+ "example_parameters": "{\"from\": X, \"to\": Y}"
87
+ },
88
+ {
89
+ "type": "trade_propose",
90
+ "description": "Propose a trade to other players",
91
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
92
+ },
93
+ {
94
+ "type": "trade_bank",
95
+ "description": "Trade resources with the bank",
96
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
97
+ },
98
+ {
99
+ "type": "buy_dev_card",
100
+ "description": "Buy a development card",
101
+ "example_parameters": "{}"
102
+ },
103
+ {
104
+ "type": "use_dev_card",
105
+ "description": "Play a development card",
106
+ "example_parameters": "{\"card_type\": \"knight\"}"
107
+ },
108
+ {
109
+ "type": "end_turn",
110
+ "description": "End your turn",
111
+ "example_parameters": "{}"
112
+ }
113
+ ]
114
+ }
115
+ },
116
+ "response_schema": {
117
+ "type": "object",
118
+ "required": [
119
+ "internal_thinking",
120
+ "action"
121
+ ],
122
+ "properties": {
123
+ "internal_thinking": {
124
+ "type": "string",
125
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
126
+ "minLength": 120
127
+ },
128
+ "note_to_self": {
129
+ "type": "string",
130
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
131
+ "maxLength": 100
132
+ },
133
+ "say_outloud": {
134
+ "type": "string",
135
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
136
+ "maxLength": 120
137
+ },
138
+ "action": {
139
+ "type": "object",
140
+ "required": [
141
+ "type"
142
+ ],
143
+ "properties": {
144
+ "type": {
145
+ "type": "string",
146
+ "description": "The action type (must match one from allowed_actions in constraints)"
147
+ },
148
+ "parameters": {
149
+ "type": "string",
150
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
151
+ }
152
+ },
153
+ "propertyOrdering": [
154
+ "type",
155
+ "parameters"
156
+ ]
157
+ }
158
+ },
159
+ "propertyOrdering": [
160
+ "internal_thinking",
161
+ "note_to_self",
162
+ "say_outloud",
163
+ "action"
164
+ ]
165
+ },
166
+ "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
167
+ "allowed_actions": [
168
+ {
169
+ "type": "build_settlement",
170
+ "description": "Build a settlement at a node",
171
+ "example_parameters": "{\"node\": X}"
172
+ },
173
+ {
174
+ "type": "build_city",
175
+ "description": "Upgrade a settlement to a city",
176
+ "example_parameters": "{\"node\": X}"
177
+ },
178
+ {
179
+ "type": "build_road",
180
+ "description": "Build a road between two nodes",
181
+ "example_parameters": "{\"from\": X, \"to\": Y}"
182
+ },
183
+ {
184
+ "type": "trade_propose",
185
+ "description": "Propose a trade to other players",
186
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
187
+ },
188
+ {
189
+ "type": "trade_bank",
190
+ "description": "Trade resources with the bank",
191
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
192
+ },
193
+ {
194
+ "type": "buy_dev_card",
195
+ "description": "Buy a development card",
196
+ "example_parameters": "{}"
197
+ },
198
+ {
199
+ "type": "use_dev_card",
200
+ "description": "Play a development card",
201
+ "example_parameters": "{\"card_type\": \"knight\"}"
202
+ },
203
+ {
204
+ "type": "end_turn",
205
+ "description": "End your turn",
206
+ "example_parameters": "{}"
207
+ }
208
+ ],
209
+ "tools_schema": [
210
+ {
211
+ "name": "inspect_node",
212
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
213
+ "parameters": {
214
+ "type": "object",
215
+ "properties": {
216
+ "reasoning": {
217
+ "type": "string",
218
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
219
+ },
220
+ "node_id": {
221
+ "type": "integer",
222
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
223
+ }
224
+ },
225
+ "required": [
226
+ "reasoning",
227
+ "node_id"
228
+ ]
229
+ }
230
+ },
231
+ {
232
+ "name": "find_best_nodes",
233
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
234
+ "parameters": {
235
+ "type": "object",
236
+ "properties": {
237
+ "reasoning": {
238
+ "type": "string",
239
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
240
+ },
241
+ "min_pips": {
242
+ "type": "integer",
243
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
244
+ "default": 0
245
+ },
246
+ "must_have_resource": {
247
+ "type": "string",
248
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
249
+ "nullable": true
250
+ },
251
+ "exclude_blocked": {
252
+ "type": "boolean",
253
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
254
+ "default": true
255
+ },
256
+ "prefer_port": {
257
+ "type": "boolean",
258
+ "description": "Prioritize nodes with port access",
259
+ "default": false
260
+ },
261
+ "limit": {
262
+ "type": "integer",
263
+ "description": "Maximum number of results to return",
264
+ "default": 10
265
+ }
266
+ },
267
+ "required": [
268
+ "reasoning"
269
+ ]
270
+ }
271
+ },
272
+ {
273
+ "name": "analyze_path_potential",
274
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
275
+ "parameters": {
276
+ "type": "object",
277
+ "properties": {
278
+ "reasoning": {
279
+ "type": "string",
280
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
281
+ },
282
+ "from_node": {
283
+ "type": "integer",
284
+ "description": "Starting node ID (where you currently have a settlement/road)"
285
+ },
286
+ "direction_node": {
287
+ "type": "integer",
288
+ "description": "Specific neighbor to analyze, or omit to see all directions",
289
+ "nullable": true
290
+ },
291
+ "max_depth": {
292
+ "type": "integer",
293
+ "description": "How many steps ahead to look (1 or 2)",
294
+ "default": 2
295
+ }
296
+ },
297
+ "required": [
298
+ "reasoning",
299
+ "from_node"
300
+ ]
301
+ }
302
+ }
303
+ ]
304
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.txt ADDED
@@ -0,0 +1,176 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #6 for Alice ===
2
+ Timestamp: 2026-05-15T21:27:20.021502
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Alice performed action: rolled the dice
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Bob",
81
+ "message": "heading towards the coast, might need that port logic later on."
82
+ },
83
+ {
84
+ "from": "Charlie",
85
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
86
+ },
87
+ {
88
+ "from": "Charlie",
89
+ "message": "heading towards the center, hopefully i can find some wheat up there."
90
+ },
91
+ {
92
+ "from": "Charlie",
93
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
94
+ },
95
+ {
96
+ "from": "Charlie",
97
+ "message": "pointing this road towards the coast, that port might come in handy later on."
98
+ },
99
+ {
100
+ "from": "Bob",
101
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
102
+ },
103
+ {
104
+ "from": "Bob",
105
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
106
+ },
107
+ {
108
+ "from": "Alice",
109
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
110
+ },
111
+ {
112
+ "from": "Alice",
113
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "alright, let's see what the dice have in store for us. big numbers, please!"
118
+ }
119
+ ]
120
+ },
121
+ "memory": {
122
+ "note_from_last_turn": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
123
+ "recent_notes": [
124
+ "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.",
125
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
126
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
127
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
128
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it."
129
+ ]
130
+ },
131
+ "constraints": {
132
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
133
+ "allowed_actions": [
134
+ {
135
+ "type": "build_settlement",
136
+ "description": "Build a settlement at a node",
137
+ "example_parameters": "{\"node\": X}"
138
+ },
139
+ {
140
+ "type": "build_city",
141
+ "description": "Upgrade a settlement to a city",
142
+ "example_parameters": "{\"node\": X}"
143
+ },
144
+ {
145
+ "type": "build_road",
146
+ "description": "Build a road between two nodes",
147
+ "example_parameters": "{\"from\": X, \"to\": Y}"
148
+ },
149
+ {
150
+ "type": "trade_propose",
151
+ "description": "Propose a trade to other players",
152
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
153
+ },
154
+ {
155
+ "type": "trade_bank",
156
+ "description": "Trade resources with the bank",
157
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
158
+ },
159
+ {
160
+ "type": "buy_dev_card",
161
+ "description": "Buy a development card",
162
+ "example_parameters": "{}"
163
+ },
164
+ {
165
+ "type": "use_dev_card",
166
+ "description": "Play a development card",
167
+ "example_parameters": "{\"card_type\": \"knight\"}"
168
+ },
169
+ {
170
+ "type": "end_turn",
171
+ "description": "End your turn",
172
+ "example_parameters": "{}"
173
+ }
174
+ ]
175
+ }
176
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "timestamp": "2026-05-15T21:28:16.989661",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "heading towards the center, hopefully i can find some wheat up there."
21
+ },
22
+ {
23
+ "from": "Charlie",
24
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
25
+ },
26
+ {
27
+ "from": "Charlie",
28
+ "message": "pointing this road towards the coast, that port might come in handy later on."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
33
+ },
34
+ {
35
+ "from": "Bob",
36
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
37
+ },
38
+ {
39
+ "from": "Alice",
40
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
41
+ },
42
+ {
43
+ "from": "Alice",
44
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
45
+ },
46
+ {
47
+ "from": "Alice",
48
+ "message": "alright, let's see what the dice have in store for us. big numbers, please!"
49
+ },
50
+ {
51
+ "from": "Alice",
52
+ "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving."
53
+ },
54
+ {
55
+ "from": "Bob",
56
+ "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778869678.830187,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778869696.9856074
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
79
+ "recent_notes": [
80
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
81
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
82
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
83
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
84
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank",
113
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card",
123
+ "example_parameters": "{\"card_type\": \"knight\"}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank",
208
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card",
218
+ "example_parameters": "{\"card_type\": \"knight\"}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #7 for Alice ===
2
+ Timestamp: 2026-05-15T21:28:16.991613
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "heading towards the center, hopefully i can find some wheat up there."
82
+ },
83
+ {
84
+ "from": "Charlie",
85
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
86
+ },
87
+ {
88
+ "from": "Charlie",
89
+ "message": "pointing this road towards the coast, that port might come in handy later on."
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
94
+ },
95
+ {
96
+ "from": "Bob",
97
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
98
+ },
99
+ {
100
+ "from": "Alice",
101
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
102
+ },
103
+ {
104
+ "from": "Alice",
105
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
106
+ },
107
+ {
108
+ "from": "Alice",
109
+ "message": "alright, let's see what the dice have in store for us. big numbers, please!"
110
+ },
111
+ {
112
+ "from": "Alice",
113
+ "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving."
114
+ },
115
+ {
116
+ "from": "Bob",
117
+ "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778869678.830187,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778869696.9856074
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
140
+ "recent_notes": [
141
+ "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.",
142
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
143
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
144
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
145
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank",
174
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card",
184
+ "example_parameters": "{\"card_type\": \"knight\"}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 8,
3
+ "timestamp": "2026-05-15T21:28:56.297662",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Charlie",
20
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
21
+ },
22
+ {
23
+ "from": "Charlie",
24
+ "message": "pointing this road towards the coast, that port might come in handy later on."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
33
+ },
34
+ {
35
+ "from": "Alice",
36
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
37
+ },
38
+ {
39
+ "from": "Alice",
40
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
41
+ },
42
+ {
43
+ "from": "Alice",
44
+ "message": "alright, let's see what the dice have in store for us. big numbers, please!"
45
+ },
46
+ {
47
+ "from": "Alice",
48
+ "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving."
49
+ },
50
+ {
51
+ "from": "Bob",
52
+ "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!"
53
+ },
54
+ {
55
+ "from": "Alice",
56
+ "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778869678.830187,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778869696.9856074
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
79
+ "recent_notes": [
80
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
81
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
82
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
83
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
84
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank",
113
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card",
123
+ "example_parameters": "{\"card_type\": \"knight\"}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank",
208
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card",
218
+ "example_parameters": "{\"card_type\": \"knight\"}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #8 for Alice ===
2
+ Timestamp: 2026-05-15T21:28:56.299614
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ alice performed action: buy dev card
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Charlie",
81
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
82
+ },
83
+ {
84
+ "from": "Charlie",
85
+ "message": "pointing this road towards the coast, that port might come in handy later on."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
94
+ },
95
+ {
96
+ "from": "Alice",
97
+ "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!"
98
+ },
99
+ {
100
+ "from": "Alice",
101
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
102
+ },
103
+ {
104
+ "from": "Alice",
105
+ "message": "alright, let's see what the dice have in store for us. big numbers, please!"
106
+ },
107
+ {
108
+ "from": "Alice",
109
+ "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving."
110
+ },
111
+ {
112
+ "from": "Bob",
113
+ "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!"
114
+ },
115
+ {
116
+ "from": "Alice",
117
+ "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778869678.830187,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778869696.9856074
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
140
+ "recent_notes": [
141
+ "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
142
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
143
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
144
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
145
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank",
174
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card",
184
+ "example_parameters": "{\"card_type\": \"knight\"}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.json ADDED
@@ -0,0 +1,261 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 9,
3
+ "timestamp": "2026-05-15T21:33:25.525617",
4
+ "player_name": "Alice",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Alice",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!"
21
+ },
22
+ {
23
+ "from": "Bob",
24
+ "message": "alright, let's see some 9s or 5s! i really need to get this engine moving."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
33
+ },
34
+ {
35
+ "from": "Bob",
36
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
37
+ },
38
+ {
39
+ "from": "Bob",
40
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
49
+ },
50
+ {
51
+ "from": "Charlie",
52
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
53
+ },
54
+ {
55
+ "from": "Charlie",
56
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778869678.830187,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778869696.9856074
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
79
+ "recent_notes": [
80
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
81
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
82
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
83
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
84
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "roll_dice",
92
+ "description": "Roll the dice",
93
+ "example_parameters": "{}"
94
+ },
95
+ {
96
+ "type": "use_dev_card",
97
+ "description": "Play a development card",
98
+ "example_parameters": "{\"card_type\": \"knight\"}"
99
+ }
100
+ ]
101
+ }
102
+ },
103
+ "response_schema": {
104
+ "type": "object",
105
+ "required": [
106
+ "internal_thinking",
107
+ "action"
108
+ ],
109
+ "properties": {
110
+ "internal_thinking": {
111
+ "type": "string",
112
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
113
+ "minLength": 120
114
+ },
115
+ "note_to_self": {
116
+ "type": "string",
117
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
118
+ "maxLength": 100
119
+ },
120
+ "say_outloud": {
121
+ "type": "string",
122
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
123
+ "maxLength": 120
124
+ },
125
+ "action": {
126
+ "type": "object",
127
+ "required": [
128
+ "type"
129
+ ],
130
+ "properties": {
131
+ "type": {
132
+ "type": "string",
133
+ "description": "The action type (must match one from allowed_actions in constraints)"
134
+ },
135
+ "parameters": {
136
+ "type": "string",
137
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
138
+ }
139
+ },
140
+ "propertyOrdering": [
141
+ "type",
142
+ "parameters"
143
+ ]
144
+ }
145
+ },
146
+ "propertyOrdering": [
147
+ "internal_thinking",
148
+ "note_to_self",
149
+ "say_outloud",
150
+ "action"
151
+ ]
152
+ },
153
+ "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
154
+ "allowed_actions": [
155
+ {
156
+ "type": "roll_dice",
157
+ "description": "Roll the dice",
158
+ "example_parameters": "{}"
159
+ },
160
+ {
161
+ "type": "use_dev_card",
162
+ "description": "Play a development card",
163
+ "example_parameters": "{\"card_type\": \"knight\"}"
164
+ }
165
+ ],
166
+ "tools_schema": [
167
+ {
168
+ "name": "inspect_node",
169
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
170
+ "parameters": {
171
+ "type": "object",
172
+ "properties": {
173
+ "reasoning": {
174
+ "type": "string",
175
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
176
+ },
177
+ "node_id": {
178
+ "type": "integer",
179
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
180
+ }
181
+ },
182
+ "required": [
183
+ "reasoning",
184
+ "node_id"
185
+ ]
186
+ }
187
+ },
188
+ {
189
+ "name": "find_best_nodes",
190
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
191
+ "parameters": {
192
+ "type": "object",
193
+ "properties": {
194
+ "reasoning": {
195
+ "type": "string",
196
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
197
+ },
198
+ "min_pips": {
199
+ "type": "integer",
200
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
201
+ "default": 0
202
+ },
203
+ "must_have_resource": {
204
+ "type": "string",
205
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
206
+ "nullable": true
207
+ },
208
+ "exclude_blocked": {
209
+ "type": "boolean",
210
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
211
+ "default": true
212
+ },
213
+ "prefer_port": {
214
+ "type": "boolean",
215
+ "description": "Prioritize nodes with port access",
216
+ "default": false
217
+ },
218
+ "limit": {
219
+ "type": "integer",
220
+ "description": "Maximum number of results to return",
221
+ "default": 10
222
+ }
223
+ },
224
+ "required": [
225
+ "reasoning"
226
+ ]
227
+ }
228
+ },
229
+ {
230
+ "name": "analyze_path_potential",
231
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
232
+ "parameters": {
233
+ "type": "object",
234
+ "properties": {
235
+ "reasoning": {
236
+ "type": "string",
237
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
238
+ },
239
+ "from_node": {
240
+ "type": "integer",
241
+ "description": "Starting node ID (where you currently have a settlement/road)"
242
+ },
243
+ "direction_node": {
244
+ "type": "integer",
245
+ "description": "Specific neighbor to analyze, or omit to see all directions",
246
+ "nullable": true
247
+ },
248
+ "max_depth": {
249
+ "type": "integer",
250
+ "description": "How many steps ahead to look (1 or 2)",
251
+ "default": 2
252
+ }
253
+ },
254
+ "required": [
255
+ "reasoning",
256
+ "from_node"
257
+ ]
258
+ }
259
+ }
260
+ ]
261
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.txt ADDED
@@ -0,0 +1,163 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #9 for Alice ===
2
+ Timestamp: 2026-05-15T21:33:25.530286
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ It's your turn.
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Alice",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Alice",
81
+ "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!"
82
+ },
83
+ {
84
+ "from": "Bob",
85
+ "message": "alright, let's see some 9s or 5s! i really need to get this engine moving."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
94
+ },
95
+ {
96
+ "from": "Bob",
97
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
98
+ },
99
+ {
100
+ "from": "Bob",
101
+ "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
102
+ },
103
+ {
104
+ "from": "Charlie",
105
+ "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it."
106
+ },
107
+ {
108
+ "from": "Charlie",
109
+ "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply."
110
+ },
111
+ {
112
+ "from": "Charlie",
113
+ "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me."
114
+ },
115
+ {
116
+ "from": "Charlie",
117
+ "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!"
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778869678.830187,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778869696.9856074
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
140
+ "recent_notes": [
141
+ "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
142
+ "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
143
+ "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
144
+ "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
145
+ "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "roll_dice",
153
+ "description": "Roll the dice",
154
+ "example_parameters": "{}"
155
+ },
156
+ {
157
+ "type": "use_dev_card",
158
+ "description": "Play a development card",
159
+ "example_parameters": "{\"card_type\": \"knight\"}"
160
+ }
161
+ ]
162
+ }
163
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_10_iter1.json ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 10,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T21:34:14.157416",
5
+ "player_name": "Alice",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "find_best_nodes",
14
+ "parameters": {
15
+ "reasoning": "Looking for high yield expansion spots near my current settlements (Nodes 20 and 44). Node 35 looks promising, but I want to see if there are better options."
16
+ }
17
+ },
18
+ {
19
+ "id": "call_2",
20
+ "name": "inspect_node",
21
+ "parameters": {
22
+ "reasoning": "Checking the yield and potential of node 35 as it's the primary expansion target from node 44.",
23
+ "node_id": 35
24
+ }
25
+ },
26
+ {
27
+ "id": "call_3",
28
+ "name": "analyze_path_potential",
29
+ "parameters": {
30
+ "reasoning": "Planning road expansion from my current road end at node 45 towards node 35 and beyond.",
31
+ "from_node": 45
32
+ }
33
+ }
34
+ ],
35
+ "model": "gemini-3-flash-preview",
36
+ "tokens": {
37
+ "prompt": 2025,
38
+ "completion": 0,
39
+ "thinking": 0,
40
+ "total": 2025
41
+ },
42
+ "finish_reason": null,
43
+ "latency_seconds": 0.0,
44
+ "error": null
45
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_11_iter1.json ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 11,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T21:35:39.856343",
5
+ "player_name": "Alice",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "find_best_nodes",
14
+ "parameters": {
15
+ "reasoning": "I need to find the best available settlement locations for Alice. She currently has roads leading to node 10 and node 45. I want to see if node 35 or others are viable and high-yield."
16
+ }
17
+ },
18
+ {
19
+ "id": "call_2",
20
+ "name": "analyze_path_potential",
21
+ "parameters": {
22
+ "from_node": 45,
23
+ "reasoning": "Alice has a road ending at 45. I want to see the potential of moving towards node 35 and beyond."
24
+ }
25
+ }
26
+ ],
27
+ "model": "gemini-3-flash-preview",
28
+ "tokens": {
29
+ "prompt": 2069,
30
+ "completion": 0,
31
+ "thinking": 0,
32
+ "total": 2069
33
+ },
34
+ "finish_reason": null,
35
+ "latency_seconds": 0.0,
36
+ "error": null
37
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_12_iter1.json ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 12,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T21:36:44.192185",
5
+ "player_name": "Alice",
6
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7
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8
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9
+ "has_tool_calls": true,
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+ "tool_calls": [
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+ {
12
+ "id": "call_1",
13
+ "name": "analyze_path_potential",
14
+ "parameters": {
15
+ "reasoning": "I want to verify the potential of the path from node 45 towards nodes 35 and 34, which I'm planning to reach using a Road Building card. I need to see what resources and ports are accessible.",
16
+ "from_node": 45
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "inspect_node",
22
+ "parameters": {
23
+ "reasoning": "Verifying the exact resource yields and pips for node 35 to confirm it's a high-priority target for my next settlement.",
24
+ "node_id": 35
25
+ }
26
+ }
27
+ ],
28
+ "model": "gemini-3-flash-preview",
29
+ "tokens": {
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+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_13_iter1.json ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 13,
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+ "timestamp": "2026-05-15T21:37:45.995867",
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+ "player_name": "Alice",
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+ "type": "intermediate",
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+ "has_tool_calls": true,
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+ "tool_calls": [
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+ {
12
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13
+ "name": "inspect_node",
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+ "parameters": {
15
+ "reasoning": "Checking the resources and neighbors of node 35 to confirm it is a good spot for a settlement after using the Road Building card.",
16
+ "node_id": 35
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "analyze_path_potential",
22
+ "parameters": {
23
+ "from_node": 45,
24
+ "reasoning": "Checking the path from node 45 to see where the Road Building card can take me. Node 35 and 34 are the intended targets."
25
+ }
26
+ }
27
+ ],
28
+ "model": "gemini-3-flash-preview",
29
+ "tokens": {
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+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_3_iter1.json ADDED
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1
+ {
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+ "request_number": 3,
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+ "timestamp": "2026-05-15T21:25:32.639016",
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+ "player_name": "Alice",
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+ "has_tool_calls": true,
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+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "find_best_nodes",
14
+ "parameters": {
15
+ "reasoning": "I'm looking for the best available nodes, specifically prioritizing Wheat and Ore since my first settlement (Node 20) already provides Wood, Brick, and Sheep. I want to maximize total pips while balancing my resource production."
16
+ }
17
+ }
18
+ ],
19
+ "model": "gemini-3-flash-preview",
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examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_4_iter1.json ADDED
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1
+ {
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+ "request_number": 4,
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+ "timestamp": "2026-05-15T21:26:29.182182",
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+ "player_name": "Alice",
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13
+ "name": "analyze_path_potential",
14
+ "parameters": {
15
+ "from_node": 44,
16
+ "reasoning": "Checking the potential of roads from my second settlement at node 44. I'm looking for the best path to expand, considering ports and future settlement locations. Node 52 leads towards a port, while 45 moves towards the center."
17
+ }
18
+ }
19
+ ],
20
+ "model": "gemini-3-flash-preview",
21
+ "tokens": {
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26
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examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_6_iter1.json ADDED
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1
+ {
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+ "request_number": 6,
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+ "iteration": 1,
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+ "timestamp": "2026-05-15T21:27:32.624746",
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+ "player_name": "Alice",
6
+ "type": "intermediate",
7
+ "success": true,
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+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "find_best_nodes",
14
+ "parameters": {
15
+ "reasoning": "I need to identify the best expansion spots to plan my road building. I'm currently at 44 and 20, and I need to balance my resources, specifically looking for Wood and Brick or better Ore/Wheat."
16
+ }
17
+ }
18
+ ],
19
+ "model": "gemini-3-flash-preview",
20
+ "tokens": {
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25
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examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_7_iter1.json ADDED
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1
+ {
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+ "request_number": 7,
3
+ "iteration": 1,
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+ "timestamp": "2026-05-15T21:28:27.948003",
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+ "player_name": "Alice",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "find_best_nodes",
14
+ "parameters": {
15
+ "reasoning": "I want to identify the most valuable expansion targets to plan my next moves, especially since I'm currently blocked on building roads."
16
+ }
17
+ }
18
+ ],
19
+ "model": "gemini-3-flash-preview",
20
+ "tokens": {
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25
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29
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_8_iter1.json ADDED
@@ -0,0 +1,38 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 8,
3
+ "iteration": 1,
4
+ "timestamp": "2026-05-15T21:29:20.258830",
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+ "player_name": "Alice",
6
+ "type": "intermediate",
7
+ "success": true,
8
+ "raw_content": "",
9
+ "has_tool_calls": true,
10
+ "tool_calls": [
11
+ {
12
+ "id": "call_1",
13
+ "name": "find_best_nodes",
14
+ "parameters": {
15
+ "reasoning": "I need to improve my Ore production to build cities and buy more development cards. Looking for the best available Ore spots.",
16
+ "must_have_resource": "Ore"
17
+ }
18
+ },
19
+ {
20
+ "id": "call_2",
21
+ "name": "analyze_path_potential",
22
+ "parameters": {
23
+ "from_node": 45,
24
+ "reasoning": "Checking expansion options from my current road end at 45. Looking to reach high-value nodes in the center."
25
+ }
26
+ }
27
+ ],
28
+ "model": "gemini-3-flash-preview",
29
+ "tokens": {
30
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33
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34
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+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 10,
3
+ "timestamp": "2026-05-15T21:35:21.784062",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"Alice just rolled a 5, which grants her a Brick from Hex 5 (B6) because her settlement at Node 20 is adjacent to it. She currently has 1 Wheat and 1 Brick in hand. She also has a Road Building development card. Her primary goal is to expand towards Node 35 (Sheep 11, Wheat 6, Ore 3) which has a total of 9 pips and provides much-needed Ore and Wheat. Node 35 is reachable from her current road at Node 45. Using the Road Building card now will allow her to secure the path to Node 35 and move further towards Node 34/33, which are also high-yield spots. While she could try to trade for Wood or Sheep, the Road Building card is a more efficient way to use her turn given that no one else seems to have Wood available for trade. I will play the Road Building card to place roads from 45 to 35 and from 35 to 34.\",\n \"note_to_self\": \"Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).\",\n \"say_outloud\": \"nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road_building\\\", \\\"road_1\\\": [45, 35], \\\"road_2\\\": [35, 34]}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "Alice just rolled a 5, which grants her a Brick from Hex 5 (B6) because her settlement at Node 20 is adjacent to it. She currently has 1 Wheat and 1 Brick in hand. She also has a Road Building development card. Her primary goal is to expand towards Node 35 (Sheep 11, Wheat 6, Ore 3) which has a total of 9 pips and provides much-needed Ore and Wheat. Node 35 is reachable from her current road at Node 45. Using the Road Building card now will allow her to secure the path to Node 35 and move further towards Node 34/33, which are also high-yield spots. While she could try to trade for Wood or Sheep, the Road Building card is a more efficient way to use her turn given that no one else seems to have Wood available for trade. I will play the Road Building card to place roads from 45 to 35 and from 35 to 34.",
10
+ "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).",
11
+ "say_outloud": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there.",
12
+ "action_type": "use_dev_card",
13
+ "parameters": {
14
+ "card_type": "road_building",
15
+ "road_1": [
16
+ 45,
17
+ 35
18
+ ],
19
+ "road_2": [
20
+ 35,
21
+ 34
22
+ ]
23
+ }
24
+ },
25
+ "model": "gemini-3-flash-preview",
26
+ "tokens": {
27
+ "prompt": 6523,
28
+ "completion": 334,
29
+ "thinking": 0,
30
+ "total": 8246
31
+ },
32
+ "finish_reason": null,
33
+ "latency_seconds": 0.0,
34
+ "error": null
35
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_11.json ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 11,
3
+ "timestamp": "2026-05-15T21:36:12.754522",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"Alice has a Road Building card (listed as 'road' in her dev cards) and needs to expand towards high-yield nodes. Her previous attempt to use the card failed because she used the card type 'road_building' instead of 'road'. Node 35 is a strong settlement target (9 pips: Sheep 11, Wheat 6, Ore 3) and is reachable from her current road end at 45. Building further to node 34 (7 pips) or 33 (9 pips) will secure more Wheat production. She currently only has 1 Wheat, so she cannot build a settlement this turn, but playing the 'road' card will set her up for the next turn.\",\n \"note_to_self\": \"Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.\",\n \"say_outloud\": \"oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road\\\", \\\"road_1\\\": [45, 35], \\\"road_2\\\": [35, 34]}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "Alice has a Road Building card (listed as 'road' in her dev cards) and needs to expand towards high-yield nodes. Her previous attempt to use the card failed because she used the card type 'road_building' instead of 'road'. Node 35 is a strong settlement target (9 pips: Sheep 11, Wheat 6, Ore 3) and is reachable from her current road end at 45. Building further to node 34 (7 pips) or 33 (9 pips) will secure more Wheat production. She currently only has 1 Wheat, so she cannot build a settlement this turn, but playing the 'road' card will set her up for the next turn.",
10
+ "note_to_self": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.",
11
+ "say_outloud": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex.",
12
+ "action_type": "use_dev_card",
13
+ "parameters": {
14
+ "card_type": "road",
15
+ "road_1": [
16
+ 45,
17
+ 35
18
+ ],
19
+ "road_2": [
20
+ 35,
21
+ 34
22
+ ]
23
+ }
24
+ },
25
+ "model": "gemini-3-flash-preview",
26
+ "tokens": {
27
+ "prompt": 6407,
28
+ "completion": 267,
29
+ "thinking": 0,
30
+ "total": 7921
31
+ },
32
+ "finish_reason": null,
33
+ "latency_seconds": 0.0,
34
+ "error": null
35
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_12.json ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 12,
3
+ "timestamp": "2026-05-15T21:37:35.833401",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"My previous attempt to use the Road Building card failed because the card type was incorrectly specified as 'road'. Looking at the player state, the card is listed as 'road' in my hidden dev cards, but the game engine rejected that name. In Catan, this card is typically called 'road_building'. I will correct the card type and re-attempt the move. I am building from my existing road at node 45 towards node 35 and then to node 34. This path is strategic as node 35 offers a strong mix of Wheat (6), Ore (3), and Sheep (11), and node 34 moves me closer to node 33, which has even higher Wheat yield. I currently only have 1 Wheat, so I'll need to wait for more resources to actually build a settlement at node 35.\",\n \"note_to_self\": \"Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.\",\n \"say_outloud\": \"third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road_building\\\", \\\"road_1\\\": [45, 35], \\\"road_2\\\": [35, 34]}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "My previous attempt to use the Road Building card failed because the card type was incorrectly specified as 'road'. Looking at the player state, the card is listed as 'road' in my hidden dev cards, but the game engine rejected that name. In Catan, this card is typically called 'road_building'. I will correct the card type and re-attempt the move. I am building from my existing road at node 45 towards node 35 and then to node 34. This path is strategic as node 35 offers a strong mix of Wheat (6), Ore (3), and Sheep (11), and node 34 moves me closer to node 33, which has even higher Wheat yield. I currently only have 1 Wheat, so I'll need to wait for more resources to actually build a settlement at node 35.",
10
+ "note_to_self": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.",
11
+ "say_outloud": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore.",
12
+ "action_type": "use_dev_card",
13
+ "parameters": {
14
+ "card_type": "road_building",
15
+ "road_1": [
16
+ 45,
17
+ 35
18
+ ],
19
+ "road_2": [
20
+ 35,
21
+ 34
22
+ ]
23
+ }
24
+ },
25
+ "model": "gemini-3-flash-preview",
26
+ "tokens": {
27
+ "prompt": 5188,
28
+ "completion": 313,
29
+ "thinking": 0,
30
+ "total": 6132
31
+ },
32
+ "finish_reason": null,
33
+ "latency_seconds": 0.0,
34
+ "error": null
35
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_3.json ADDED
@@ -0,0 +1,27 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-15T21:26:16.909480",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"My first settlement on node 20 provides Wood (11), Brick (6), and Sheep (8), giving me a strong start for building roads. However, I currently lack any Wheat or Ore production, which are essential for buying development cards and upgrading to cities later in the game. Looking at the available nodes, node 44 is highly attractive. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), totaling 10 pips (5+4+1). While the Ore number is low, the high probability of Wheat will be a massive asset. Node 35 was another consideration (Ore 3, Wheat 6, Sheep 11), but node 44 offers more total pips and stronger Wheat production. Node 14 is also a 10-pip option, but it provides more Wood, which I already have. Therefore, node 44 is the best choice to balance my economy and secure a versatile starting position.\",\n \"note_to_self\": \"Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.\",\n \"say_outloud\": \"gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "My first settlement on node 20 provides Wood (11), Brick (6), and Sheep (8), giving me a strong start for building roads. However, I currently lack any Wheat or Ore production, which are essential for buying development cards and upgrading to cities later in the game. Looking at the available nodes, node 44 is highly attractive. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), totaling 10 pips (5+4+1). While the Ore number is low, the high probability of Wheat will be a massive asset. Node 35 was another consideration (Ore 3, Wheat 6, Sheep 11), but node 44 offers more total pips and stronger Wheat production. Node 14 is also a 10-pip option, but it provides more Wood, which I already have. Therefore, node 44 is the best choice to balance my economy and secure a versatile starting position.",
10
+ "note_to_self": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.",
11
+ "say_outloud": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!",
12
+ "action_type": "place_starting_settlement",
13
+ "parameters": {
14
+ "node": 44
15
+ }
16
+ },
17
+ "model": "gemini-3-flash-preview",
18
+ "tokens": {
19
+ "prompt": 4614,
20
+ "completion": 346,
21
+ "thinking": 0,
22
+ "total": 5861
23
+ },
24
+ "finish_reason": null,
25
+ "latency_seconds": 0.0,
26
+ "error": null
27
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_4.json ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 4,
3
+ "timestamp": "2026-05-15T21:27:03.172602",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"My second settlement at node 44 provides a strong income of Wheat (9 and 6) and some Ore (2). To expand, I have three options: node 43, 45, or 52. Node 43 is blocked for future settlements because it is adjacent to both my settlement at 44 and Bob's at 42, though it leads to node 33. Node 52 leads to 3:1 ports, which will be useful given my high Wheat production. Node 45 leads to node 35, which offers a good mix of Ore, Sheep, and Wheat (9 pips total). I've decided to point my road toward 45 to secure a path to the center and node 35, balancing my resource needs and maintaining flexibility.\",\n \"note_to_self\": \"Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.\",\n \"say_outloud\": \"heading towards the middle with this road, looking to pick up some more options for expansion later.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "My second settlement at node 44 provides a strong income of Wheat (9 and 6) and some Ore (2). To expand, I have three options: node 43, 45, or 52. Node 43 is blocked for future settlements because it is adjacent to both my settlement at 44 and Bob's at 42, though it leads to node 33. Node 52 leads to 3:1 ports, which will be useful given my high Wheat production. Node 45 leads to node 35, which offers a good mix of Ore, Sheep, and Wheat (9 pips total). I've decided to point my road toward 45 to secure a path to the center and node 35, balancing my resource needs and maintaining flexibility.",
10
+ "note_to_self": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.",
11
+ "say_outloud": "heading towards the middle with this road, looking to pick up some more options for expansion later.",
12
+ "action_type": "place_starting_road",
13
+ "parameters": {
14
+ "from": 44,
15
+ "to": 45
16
+ }
17
+ },
18
+ "model": "gemini-3-flash-preview",
19
+ "tokens": {
20
+ "prompt": 3935,
21
+ "completion": 258,
22
+ "thinking": 0,
23
+ "total": 4665
24
+ },
25
+ "finish_reason": null,
26
+ "latency_seconds": 0.0,
27
+ "error": null
28
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_5.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 5,
3
+ "timestamp": "2026-05-15T21:27:20.009932",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have a solid setup with access to all five resources. Node 20 provides Wood (11), Brick (6), and Sheep (8), while node 44 gives me Wheat (9, 6) and Ore (2). My Ore production is currently very weak (only on a 2), so expanding towards node 35, which offers Ore (3) and Wheat (6), is a priority. I currently have 2 Wheat and 1 Ore in hand. The robber is on the Desert (Hex 10), so it's not currently blocking anyone. My only valid move at the start of the turn, since I have no development cards, is to roll the dice.\",\n \"note_to_self\": \"I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.\",\n \"say_outloud\": \"alright, let's see what the dice have in store for us. big numbers, please!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have a solid setup with access to all five resources. Node 20 provides Wood (11), Brick (6), and Sheep (8), while node 44 gives me Wheat (9, 6) and Ore (2). My Ore production is currently very weak (only on a 2), so expanding towards node 35, which offers Ore (3) and Wheat (6), is a priority. I currently have 2 Wheat and 1 Ore in hand. The robber is on the Desert (Hex 10), so it's not currently blocking anyone. My only valid move at the start of the turn, since I have no development cards, is to roll the dice.",
10
+ "note_to_self": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.",
11
+ "say_outloud": "alright, let's see what the dice have in store for us. big numbers, please!",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1580,
18
+ "completion": 222,
19
+ "thinking": 0,
20
+ "total": 1802
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_6.json ADDED
@@ -0,0 +1,33 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 6,
3
+ "timestamp": "2026-05-15T21:27:58.826290",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I've started with a strong position on Wheat (6, 9) and Ore (2, 5), but I'm currently lacking the Wood and Brick needed to expand. My road from node 44 is pointing towards node 35, which would give me Ore 3 and Sheep 11, or node 33 for even more Wheat (8, 6). Bob currently has a Brick and a Wood in his hand according to his starting resources and the recent rolls. I'll offer him a Wheat for a Brick to help me get a road down soon. Charlie also has Brick production, so he's a potential backup trade partner.\",\n \"note_to_self\": \"Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.\",\n \"say_outloud\": \"hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Bob\\\", \\\"offer\\\": {\\\"Wh\\\": 1}, \\\"request\\\": {\\\"B\\\": 1}}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I've started with a strong position on Wheat (6, 9) and Ore (2, 5), but I'm currently lacking the Wood and Brick needed to expand. My road from node 44 is pointing towards node 35, which would give me Ore 3 and Sheep 11, or node 33 for even more Wheat (8, 6). Bob currently has a Brick and a Wood in his hand according to his starting resources and the recent rolls. I'll offer him a Wheat for a Brick to help me get a road down soon. Charlie also has Brick production, so he's a potential backup trade partner.",
10
+ "note_to_self": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.",
11
+ "say_outloud": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving.",
12
+ "action_type": "trade_propose",
13
+ "parameters": {
14
+ "target_player": "Bob",
15
+ "offer": {
16
+ "Wh": 1
17
+ },
18
+ "request": {
19
+ "B": 1
20
+ }
21
+ }
22
+ },
23
+ "model": "gemini-3-flash-preview",
24
+ "tokens": {
25
+ "prompt": 5469,
26
+ "completion": 241,
27
+ "thinking": 0,
28
+ "total": 6552
29
+ },
30
+ "finish_reason": null,
31
+ "latency_seconds": 0.0,
32
+ "error": null
33
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_7.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 7,
3
+ "timestamp": "2026-05-15T21:28:56.286579",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have 1 Ore, 2 Wheat, and 1 Sheep, which are the exact resources needed for a development card. Since Bob rejected my trade for Brick and I'm currently unable to build a road or settlement without Wood and Brick, buying a development card is the most productive use of my resources. It gives me a chance to pull a Road Building or Year of Plenty card, which would solve my expansion issues, or a Knight to protect my tiles later. I've already confirmed I have the resources, and node 35 remains my primary expansion target once I secure the materials for a road.\",\n \"note_to_self\": \"Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.\",\n \"say_outloud\": \"tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have 1 Ore, 2 Wheat, and 1 Sheep, which are the exact resources needed for a development card. Since Bob rejected my trade for Brick and I'm currently unable to build a road or settlement without Wood and Brick, buying a development card is the most productive use of my resources. It gives me a chance to pull a Road Building or Year of Plenty card, which would solve my expansion issues, or a Knight to protect my tiles later. I've already confirmed I have the resources, and node 35 remains my primary expansion target once I secure the materials for a road.",
10
+ "note_to_self": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.",
11
+ "say_outloud": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead.",
12
+ "action_type": "buy_dev_card",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 5727,
18
+ "completion": 243,
19
+ "thinking": 0,
20
+ "total": 6783
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_8.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 8,
3
+ "timestamp": "2026-05-15T21:29:49.440977",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have just purchased a development card (Road Building) using my starting resources (Ore, Wheat, Sheep) and the Sheep I received from the dice roll of 8. Since standard rules prevent playing a development card on the same turn it was purchased, I cannot use the Road Building card yet. My current goal is to expand towards node 35, which offers a strong combination of Wheat (6), Ore (3), and Sheep (11). I am currently at node 45 with a road, making me only one road away from node 35. Charlie is at node 25 and could potentially contest this spot, but I am closer. With only 1 Wheat remaining and no immediate trade opportunities (Bob already rejected a trade), the best move is to end my turn and prepare to use the Road Building card next turn to secure my path to node 35.\",\n \"note_to_self\": \"I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.\",\n \"say_outloud\": \"not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have just purchased a development card (Road Building) using my starting resources (Ore, Wheat, Sheep) and the Sheep I received from the dice roll of 8. Since standard rules prevent playing a development card on the same turn it was purchased, I cannot use the Road Building card yet. My current goal is to expand towards node 35, which offers a strong combination of Wheat (6), Ore (3), and Sheep (11). I am currently at node 45 with a road, making me only one road away from node 35. Charlie is at node 25 and could potentially contest this spot, but I am closer. With only 1 Wheat remaining and no immediate trade opportunities (Bob already rejected a trade), the best move is to end my turn and prepare to use the Road Building card next turn to secure my path to node 35.",
10
+ "note_to_self": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.",
11
+ "say_outloud": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!",
12
+ "action_type": "end_turn",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 6144,
18
+ "completion": 301,
19
+ "thinking": 0,
20
+ "total": 7547
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_9.json ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 9,
3
+ "timestamp": "2026-05-15T21:33:43.944000",
4
+ "player_name": "Alice",
5
+ "type": "final",
6
+ "success": true,
7
+ "raw_content": "{\n \"internal_thinking\": \"I have a Road Building development card and only 1 Wheat in hand. The robber is currently on one of my Wheat 9 hexes (Hex 14), which is slowing down my production. My plan from the previous turn was to use the Road Building card to expand from node 45 towards node 35 and 34. Node 35 is particularly attractive as it provides access to Sheep (11), Wheat (6), and Ore (3). Although I could play the development card before rolling, it's generally better to roll first to see what resources I get, as I might be able to build a settlement immediately after placing the roads if I get lucky with the dice. I'll start by rolling.\",\n \"note_to_self\": \"Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.\",\n \"say_outloud\": \"alright, let's see if the dice are on my side this time. come on, big numbers!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}",
8
+ "parsed": {
9
+ "internal_thinking": "I have a Road Building development card and only 1 Wheat in hand. The robber is currently on one of my Wheat 9 hexes (Hex 14), which is slowing down my production. My plan from the previous turn was to use the Road Building card to expand from node 45 towards node 35 and 34. Node 35 is particularly attractive as it provides access to Sheep (11), Wheat (6), and Ore (3). Although I could play the development card before rolling, it's generally better to roll first to see what resources I get, as I might be able to build a settlement immediately after placing the roads if I get lucky with the dice. I'll start by rolling.",
10
+ "note_to_self": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.",
11
+ "say_outloud": "alright, let's see if the dice are on my side this time. come on, big numbers!",
12
+ "action_type": "roll_dice",
13
+ "parameters": {}
14
+ },
15
+ "model": "gemini-3-flash-preview",
16
+ "tokens": {
17
+ "prompt": 1712,
18
+ "completion": 248,
19
+ "thinking": 0,
20
+ "total": 1960
21
+ },
22
+ "finish_reason": null,
23
+ "latency_seconds": 0.0,
24
+ "error": null
25
+ }
examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md CHANGED
@@ -20,3 +20,264 @@ Current required action: Place your starting settlement.
20
  ### Prompt Sent
21
  See: [prompt_1.json](prompts/prompt_1.json)
22
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
20
  ### Prompt Sent
21
  See: [prompt_1.json](prompts/prompt_1.json)
22
 
23
+ ### Response Received ✅
24
+
25
+ **Latency:** 0.00s | **Tokens:** 4504 (in:3409 out:280) | **Cost:** $0.002544
26
+
27
+ **Thinking:** Alice has taken node 20, which is a strong Wood/Brick/Sheep spot. Looking at the board and the tool results, node 42 stands out as a premium location. It offers a high yield of 12 pips (Wheat 9, Ore 5, Wheat 9) and provides the essential Ore and Wheat needed for a strong city and development card strategy later in the game. While node 43 has a slightly higher total pip count (13), it is pure Wheat, making node 42 more balanced. Additionally, placing on node 42 strategically blocks adjacent high-yield nodes like 41 and 43. My road will eventually point towards node 41 or the 3:1 port at node 50 to ensure expansion and trading flexibility.
28
+
29
+ **Note to Self:** I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.
30
+
31
+ **Says:** "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
32
+
33
+ **Action:** **place_starting_settlement** - {"node": 42}
34
+
35
+ ---
36
+
37
+ ## Request #2 - 🎯 ACTIVE TURN
38
+
39
+ **Time:** 21:20:04
40
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
41
+
42
+
43
+ ### What Happened
44
+ You just placed your starting settlement. Now place your starting road adjacent to it.
45
+ Current required action: Place your starting road adjacent to your new settlement.
46
+
47
+ ### Prompt Sent
48
+ See: [prompt_2.json](prompts/prompt_2.json)
49
+
50
+ ### Response Received ✅
51
+
52
+ **Latency:** 0.00s | **Tokens:** 3767 (in:3038 out:283) | **Cost:** $0.002368
53
+
54
+ **Thinking:** I've placed my first settlement on node 42, which gives me a strong start in Ore (5) and Wheat (9, 9). My priority now is to find a path toward missing resources (Wood and Brick) or a port to utilize my high Wheat production. Analyzing the paths from 42:
55
+ - Path to 43 leads to more Wheat (6, 9, 9). While high pips (13), it's redundant.
56
+ - Path to 41 leads toward node 40, which features a Wood 2:1 port and access to Brick 10 and Ore 5. This is excellent for balancing my resource needs.
57
+ - Path to 50 leads to a 3:1 port at node 50, which is also useful but node 40's Wood port and Brick access seem more strategic for a Wheat/Ore heavy build.
58
+
59
+ I'll point my road toward 41 to set up for the Wood port and Brick access.
60
+
61
+ **Note to Self:** Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.
62
+
63
+ **Says:** "heading towards the coast, might need that port logic later on."
64
+
65
+ **Action:** **place_starting_road** - {"from": 42, "to": 41}
66
+
67
+ ---
68
+
69
+ ## Request #3 - 🎯 ACTIVE TURN
70
+
71
+ **Time:** 21:23:00
72
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
73
+
74
+
75
+ ### What Happened
76
+ It's your turn.
77
+ Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.
78
+
79
+ ### Prompt Sent
80
+ See: [prompt_3.json](prompts/prompt_3.json)
81
+
82
+ ### Response Received ✅
83
+
84
+ **Latency:** 0.00s | **Tokens:** 5648 (in:4445 out:339) | **Cost:** $0.003240
85
+
86
+ **Thinking:** After securing a strong Wheat/Ore base at node 42, my priority is to balance my resources with Brick and Wood. Node 31 is an excellent choice as it provides Wheat 9, Brick 10, and Wood 11. While node 14 has slightly higher total pips (10 vs 9), node 31 is strategically superior for two reasons: first, it provides Brick, which is essential for road building and currently missing from my setup; second, it is adjacent to node 41, which my first road already points toward. This allows me to connect my settlements almost immediately, securing a solid foundation and moving toward the 3:1 port at node 50. Additionally, since node 42 already touches two Wheat 9 hexes (H14 and H18), and node 31 touches H14, I will have a massive Wheat production that I can leverage through trading or a port.
87
+
88
+ **Note to Self:** I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.
89
+
90
+ **Says:** "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on."
91
+
92
+ **Action:** **place_starting_settlement** - {"node": 31}
93
+
94
+ ---
95
+
96
+ ## Request #4 - 🎯 ACTIVE TURN
97
+
98
+ **Time:** 21:24:05
99
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
100
+
101
+
102
+ ### What Happened
103
+ You just placed your starting settlement. Now place your starting road adjacent to it.
104
+ Current required action: Place your starting road adjacent to your new settlement.
105
+
106
+ ### Prompt Sent
107
+ See: [prompt_4.json](prompts/prompt_4.json)
108
+
109
+ ### Response Received ✅
110
+
111
+ **Latency:** 0.00s | **Tokens:** 4617 (in:3863 out:300) | **Cost:** $0.002831
112
+
113
+ **Thinking:** I've placed my second settlement at node 31 to balance my resource production with Brick and Wood, complementing the heavy Wheat and Ore from my first settlement at node 42. Now, I need to place my starting road. The path analysis shows that connecting node 31 to node 41 is the most strategic move. Not only does this link my two settlements (since I already have a road from 42 to 41), but it also positions me to reach node 40, which is a Wood port. Given my high Wheat production and the presence of Wood/Brick, securing a port early will be vital for trading. Connecting the settlements also gives me a head start on the Longest Road.
114
+
115
+ **Note to Self:** I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.
116
+
117
+ **Says:** "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on."
118
+
119
+ **Action:** **place_starting_road** - {"from": 31, "to": 41}
120
+
121
+ ---
122
+
123
+ ## Request #5 - 🎯 ACTIVE TURN
124
+
125
+ **Time:** 21:27:58
126
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
127
+
128
+
129
+ ### What Happened
130
+ trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick.
131
+ Current required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject.
132
+
133
+ ### Prompt Sent
134
+ See: [prompt_5.json](prompts/prompt_5.json)
135
+
136
+ ### Response Received ✅
137
+
138
+ **Latency:** 0.00s | **Tokens:** 2021 (in:1788 out:233) | **Cost:** $0.001593
139
+
140
+ **Thinking:** Alice is offering wheat for my brick. Looking at my resources, I have 1 wood, 1 brick, and 1 wheat. I need that brick to build a road toward the wood port (node 40) or the 3:1 port (node 50). Furthermore, I already have strong wheat production from nodes 31 and 42 (Wheat 9 and 14), so I don't really need to trade for more wheat right now. Alice has node 20 which gives her brick on 6s, but she's clearly short. I'll pass on this to keep my expansion options open.
141
+
142
+ **Note to Self:** Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.
143
+
144
+ **Says:** "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!"
145
+
146
+ **Action:** **trade_reject**
147
+
148
+ ---
149
+
150
+ ## Request #6 - 🎯 ACTIVE TURN
151
+
152
+ **Time:** 21:29:49
153
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
154
+
155
+
156
+ ### What Happened
157
+ It's your turn.
158
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
159
+
160
+ ### Prompt Sent
161
+ See: [prompt_6.json](prompts/prompt_6.json)
162
+
163
+ ### Response Received ✅
164
+
165
+ **Latency:** 0.00s | **Tokens:** 2100 (in:1839 out:261) | **Cost:** $0.001703
166
+
167
+ **Thinking:** It's the start of my turn and I need to roll the dice. I currently have a strong Wheat and Ore setup, especially with the double Wheat 9 at node 42. I've already connected my two settlements at node 41, which gives me flexibility. My immediate goal is to reach a port to trade off my surplus Wheat. Node 50 (3:1 port) is a prime target since it sits on the same high-yield Ore 5 and Wheat 9 hexes I'm already on. I have the resources for one road (1 Brick, 1 Wood), so I'll see what the roll brings before deciding where to place it. I'm keeping an eye on Alice as she's hunting for Brick, which I also need for my expansion.
168
+
169
+ **Note to Self:** Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.
170
+
171
+ **Says:** "alright, let's see some 9s or 5s! i really need to get this engine moving."
172
+
173
+ **Action:** **roll_dice**
174
+
175
+ ---
176
+
177
+ ## Request #7 - 🎯 ACTIVE TURN
178
+
179
+ **Time:** 21:30:08
180
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
181
+
182
+
183
+ ### What Happened
184
+ Bob performed action: rolled the dice
185
+ Current required action: Move the robber to a tile. Use: robber <tile_id> (click tiles in web view to see IDs)
186
+
187
+ ### Prompt Sent
188
+ See: [prompt_7.json](prompts/prompt_7.json)
189
+
190
+ ### Response Received ✅
191
+
192
+ **Latency:** 0.00s | **Tokens:** 2025 (in:1808 out:217) | **Cost:** $0.001555
193
+
194
+ **Thinking:** I rolled a 7. I need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot. It's a high-probability roll (6) and it's adjacent to both Alice (Node 20) and Charlie (Node 12). Alice has been looking for brick to build roads, so blocking this helps slow her down. Charlie currently has the most cards (4), making him the primary target for the steal. Blocking Hex 5 doesn't affect any of my own resource production (Wheat 9, Brick 10, Wood 11, Ore 5).
195
+
196
+ **Note to Self:** Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.
197
+
198
+ **Says:** "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
199
+
200
+ **Action:** **robber_move** - {"hex": 5}
201
+
202
+ ---
203
+
204
+ ## Request #8 - 🎯 ACTIVE TURN
205
+
206
+ **Time:** 21:30:34
207
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
208
+
209
+
210
+ ### What Happened
211
+ bob performed action: robber move
212
+ Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal <name_or_id>
213
+
214
+ ### Prompt Sent
215
+ See: [prompt_8.json](prompts/prompt_8.json)
216
+
217
+ ### Response Received ✅
218
+
219
+ **Latency:** 0.00s | **Tokens:** 1936 (in:1783 out:153) | **Cost:** $0.001351
220
+
221
+ **Thinking:** Charlie has 4 cards while Alice only has 1. Charlie also has a more diverse hand (Ore, Wheat, Sheep) which is more valuable to me right now since I'm lacking Sheep and Ore. Stealing from Charlie is the statistically superior choice.
222
+
223
+ **Note to Self:** Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.
224
+
225
+ **Says:** "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
226
+
227
+ **Action:** **steal_card** - {"target_player": "Charlie"}
228
+
229
+ ---
230
+
231
+ ## Request #9 - 🎯 ACTIVE TURN
232
+
233
+ **Time:** 21:30:45
234
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
235
+
236
+
237
+ ### What Happened
238
+ bob performed action: steal card
239
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
240
+
241
+ ### Prompt Sent
242
+ See: [prompt_9.json](prompts/prompt_9.json)
243
+
244
+ ### Response Received ✅
245
+
246
+ **Latency:** 0.00s | **Tokens:** 6683 (in:5597 out:266) | **Cost:** $0.003597
247
+
248
+ **Thinking:** I have the necessary resources (1 Brick, 1 Wood) to build a road. My current position at nodes 31, 41, and 42 gives me a strong Wheat engine, but I need to diversify. Node 40 is an excellent target because it provides access to Brick (10) and Ore (5), and more importantly, it houses a Wood 2:1 port. Since I already have Wood production on node 31, this port will be vital for trading. Node 50 is also an option for a 3:1 port, but securing the path to the Wood port at 40 feels like a more strategic move to prevent Charlie or Alice from cutting off my expansion in that direction.
249
+
250
+ **Note to Self:** I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.
251
+
252
+ **Says:** "going to push a bit further out. that wood port looks pretty tempting for later."
253
+
254
+ **Action:** **build_road** - {"from": 41, "to": 40}
255
+
256
+ ---
257
+
258
+ ## Request #10 - 🎯 ACTIVE TURN
259
+
260
+ **Time:** 21:31:16
261
+ **Tools:** inspect_node, find_best_nodes, analyze_path_potential
262
+
263
+
264
+ ### What Happened
265
+ bob built a road
266
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
267
+
268
+ ### Prompt Sent
269
+ See: [prompt_10.json](prompts/prompt_10.json)
270
+
271
+ ### Response Received ✅
272
+
273
+ **Latency:** 0.00s | **Tokens:** 5712 (in:4941 out:290) | **Cost:** $0.003341
274
+
275
+ **Thinking:** I have successfully extended my road to node 40, which is a Wood port (W2) and provides access to Ore (5) and Brick (10). This is a strategic position for my expansion. However, after building that road, I am left with only 2 Wheat in my hand. I cannot build a settlement (requires Wood, Brick, Wheat, Sheep), build another road (Wood, Brick), or buy a development card (Ore, Wheat, Sheep). Alice and Charlie also have very few resources, making a successful trade unlikely at this moment, especially since I only have Wheat to offer and they both already have some. My best move is to end my turn and wait for the dice to bring in more resources so I can settle on node 40.
276
+
277
+ **Note to Self:** I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.
278
+
279
+ **Says:** "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!"
280
+
281
+ **Action:** **end_turn**
282
+
283
+ ---
examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.json ADDED
@@ -0,0 +1,321 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 10,
3
+ "timestamp": "2026-05-15T21:31:16.159182",
4
+ "player_name": "Bob",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Bob",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
21
+ },
22
+ {
23
+ "from": "Alice",
24
+ "message": "alright, let's see what the dice have in store for us. big numbers, please!"
25
+ },
26
+ {
27
+ "from": "Alice",
28
+ "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!"
33
+ },
34
+ {
35
+ "from": "Alice",
36
+ "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead."
37
+ },
38
+ {
39
+ "from": "Alice",
40
+ "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!"
41
+ },
42
+ {
43
+ "from": "Bob",
44
+ "message": "alright, let's see some 9s or 5s! i really need to get this engine moving."
45
+ },
46
+ {
47
+ "from": "Bob",
48
+ "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
49
+ },
50
+ {
51
+ "from": "Bob",
52
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
53
+ },
54
+ {
55
+ "from": "Bob",
56
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
57
+ }
58
+ ],
59
+ "pending_trades": [
60
+ {
61
+ "trade_id": "trade_6_1",
62
+ "from": "Alice",
63
+ "to": "Bob",
64
+ "offer": {
65
+ "wheat": 1
66
+ },
67
+ "request": {
68
+ "brick": 1
69
+ },
70
+ "status": "rejected",
71
+ "timestamp": 1778869678.830187,
72
+ "responded_by": "Bob",
73
+ "resolved_at": 1778869696.9856074
74
+ }
75
+ ]
76
+ },
77
+ "memory": {
78
+ "note_from_last_turn": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
79
+ "recent_notes": [
80
+ "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
81
+ "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
82
+ "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
83
+ "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
84
+ "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40."
85
+ ]
86
+ },
87
+ "constraints": {
88
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
89
+ "allowed_actions": [
90
+ {
91
+ "type": "build_settlement",
92
+ "description": "Build a settlement at a node",
93
+ "example_parameters": "{\"node\": X}"
94
+ },
95
+ {
96
+ "type": "build_city",
97
+ "description": "Upgrade a settlement to a city",
98
+ "example_parameters": "{\"node\": X}"
99
+ },
100
+ {
101
+ "type": "build_road",
102
+ "description": "Build a road between two nodes",
103
+ "example_parameters": "{\"from\": X, \"to\": Y}"
104
+ },
105
+ {
106
+ "type": "trade_propose",
107
+ "description": "Propose a trade to other players",
108
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
109
+ },
110
+ {
111
+ "type": "trade_bank",
112
+ "description": "Trade resources with the bank",
113
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
114
+ },
115
+ {
116
+ "type": "buy_dev_card",
117
+ "description": "Buy a development card",
118
+ "example_parameters": "{}"
119
+ },
120
+ {
121
+ "type": "use_dev_card",
122
+ "description": "Play a development card",
123
+ "example_parameters": "{\"card_type\": \"knight\"}"
124
+ },
125
+ {
126
+ "type": "end_turn",
127
+ "description": "End your turn",
128
+ "example_parameters": "{}"
129
+ }
130
+ ]
131
+ }
132
+ },
133
+ "response_schema": {
134
+ "type": "object",
135
+ "required": [
136
+ "internal_thinking",
137
+ "action"
138
+ ],
139
+ "properties": {
140
+ "internal_thinking": {
141
+ "type": "string",
142
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
143
+ "minLength": 120
144
+ },
145
+ "note_to_self": {
146
+ "type": "string",
147
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
148
+ "maxLength": 100
149
+ },
150
+ "say_outloud": {
151
+ "type": "string",
152
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
153
+ "maxLength": 120
154
+ },
155
+ "action": {
156
+ "type": "object",
157
+ "required": [
158
+ "type"
159
+ ],
160
+ "properties": {
161
+ "type": {
162
+ "type": "string",
163
+ "description": "The action type (must match one from allowed_actions in constraints)"
164
+ },
165
+ "parameters": {
166
+ "type": "string",
167
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
168
+ }
169
+ },
170
+ "propertyOrdering": [
171
+ "type",
172
+ "parameters"
173
+ ]
174
+ }
175
+ },
176
+ "propertyOrdering": [
177
+ "internal_thinking",
178
+ "note_to_self",
179
+ "say_outloud",
180
+ "action"
181
+ ]
182
+ },
183
+ "what_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
184
+ "allowed_actions": [
185
+ {
186
+ "type": "build_settlement",
187
+ "description": "Build a settlement at a node",
188
+ "example_parameters": "{\"node\": X}"
189
+ },
190
+ {
191
+ "type": "build_city",
192
+ "description": "Upgrade a settlement to a city",
193
+ "example_parameters": "{\"node\": X}"
194
+ },
195
+ {
196
+ "type": "build_road",
197
+ "description": "Build a road between two nodes",
198
+ "example_parameters": "{\"from\": X, \"to\": Y}"
199
+ },
200
+ {
201
+ "type": "trade_propose",
202
+ "description": "Propose a trade to other players",
203
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
204
+ },
205
+ {
206
+ "type": "trade_bank",
207
+ "description": "Trade resources with the bank",
208
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
209
+ },
210
+ {
211
+ "type": "buy_dev_card",
212
+ "description": "Buy a development card",
213
+ "example_parameters": "{}"
214
+ },
215
+ {
216
+ "type": "use_dev_card",
217
+ "description": "Play a development card",
218
+ "example_parameters": "{\"card_type\": \"knight\"}"
219
+ },
220
+ {
221
+ "type": "end_turn",
222
+ "description": "End your turn",
223
+ "example_parameters": "{}"
224
+ }
225
+ ],
226
+ "tools_schema": [
227
+ {
228
+ "name": "inspect_node",
229
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
230
+ "parameters": {
231
+ "type": "object",
232
+ "properties": {
233
+ "reasoning": {
234
+ "type": "string",
235
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
236
+ },
237
+ "node_id": {
238
+ "type": "integer",
239
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
240
+ }
241
+ },
242
+ "required": [
243
+ "reasoning",
244
+ "node_id"
245
+ ]
246
+ }
247
+ },
248
+ {
249
+ "name": "find_best_nodes",
250
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
251
+ "parameters": {
252
+ "type": "object",
253
+ "properties": {
254
+ "reasoning": {
255
+ "type": "string",
256
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
257
+ },
258
+ "min_pips": {
259
+ "type": "integer",
260
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
261
+ "default": 0
262
+ },
263
+ "must_have_resource": {
264
+ "type": "string",
265
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
266
+ "nullable": true
267
+ },
268
+ "exclude_blocked": {
269
+ "type": "boolean",
270
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
271
+ "default": true
272
+ },
273
+ "prefer_port": {
274
+ "type": "boolean",
275
+ "description": "Prioritize nodes with port access",
276
+ "default": false
277
+ },
278
+ "limit": {
279
+ "type": "integer",
280
+ "description": "Maximum number of results to return",
281
+ "default": 10
282
+ }
283
+ },
284
+ "required": [
285
+ "reasoning"
286
+ ]
287
+ }
288
+ },
289
+ {
290
+ "name": "analyze_path_potential",
291
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
292
+ "parameters": {
293
+ "type": "object",
294
+ "properties": {
295
+ "reasoning": {
296
+ "type": "string",
297
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
298
+ },
299
+ "from_node": {
300
+ "type": "integer",
301
+ "description": "Starting node ID (where you currently have a settlement/road)"
302
+ },
303
+ "direction_node": {
304
+ "type": "integer",
305
+ "description": "Specific neighbor to analyze, or omit to see all directions",
306
+ "nullable": true
307
+ },
308
+ "max_depth": {
309
+ "type": "integer",
310
+ "description": "How many steps ahead to look (1 or 2)",
311
+ "default": 2
312
+ }
313
+ },
314
+ "required": [
315
+ "reasoning",
316
+ "from_node"
317
+ ]
318
+ }
319
+ }
320
+ ]
321
+ }
examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.txt ADDED
@@ -0,0 +1,193 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #10 for Bob ===
2
+ Timestamp: 2026-05-15T21:31:16.161171
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ bob built a road
7
+ Current required action: Your turn - build, trade, or end turn. Type 'help' for commands.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Bob",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Alice",
81
+ "message": "heading towards the middle with this road, looking to pick up some more options for expansion later."
82
+ },
83
+ {
84
+ "from": "Alice",
85
+ "message": "alright, let's see what the dice have in store for us. big numbers, please!"
86
+ },
87
+ {
88
+ "from": "Alice",
89
+ "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving."
90
+ },
91
+ {
92
+ "from": "Bob",
93
+ "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!"
94
+ },
95
+ {
96
+ "from": "Alice",
97
+ "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead."
98
+ },
99
+ {
100
+ "from": "Alice",
101
+ "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!"
102
+ },
103
+ {
104
+ "from": "Bob",
105
+ "message": "alright, let's see some 9s or 5s! i really need to get this engine moving."
106
+ },
107
+ {
108
+ "from": "Bob",
109
+ "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now."
110
+ },
111
+ {
112
+ "from": "Bob",
113
+ "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands."
114
+ },
115
+ {
116
+ "from": "Bob",
117
+ "message": "going to push a bit further out. that wood port looks pretty tempting for later."
118
+ }
119
+ ],
120
+ "pending_trades": [
121
+ {
122
+ "trade_id": "trade_6_1",
123
+ "from": "Alice",
124
+ "to": "Bob",
125
+ "offer": {
126
+ "wheat": 1
127
+ },
128
+ "request": {
129
+ "brick": 1
130
+ },
131
+ "status": "rejected",
132
+ "timestamp": 1778869678.830187,
133
+ "responded_by": "Bob",
134
+ "resolved_at": 1778869696.9856074
135
+ }
136
+ ]
137
+ },
138
+ "memory": {
139
+ "note_from_last_turn": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.",
140
+ "recent_notes": [
141
+ "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
142
+ "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.",
143
+ "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.",
144
+ "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.",
145
+ "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40."
146
+ ]
147
+ },
148
+ "constraints": {
149
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
150
+ "allowed_actions": [
151
+ {
152
+ "type": "build_settlement",
153
+ "description": "Build a settlement at a node",
154
+ "example_parameters": "{\"node\": X}"
155
+ },
156
+ {
157
+ "type": "build_city",
158
+ "description": "Upgrade a settlement to a city",
159
+ "example_parameters": "{\"node\": X}"
160
+ },
161
+ {
162
+ "type": "build_road",
163
+ "description": "Build a road between two nodes",
164
+ "example_parameters": "{\"from\": X, \"to\": Y}"
165
+ },
166
+ {
167
+ "type": "trade_propose",
168
+ "description": "Propose a trade to other players",
169
+ "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
170
+ },
171
+ {
172
+ "type": "trade_bank",
173
+ "description": "Trade resources with the bank",
174
+ "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
175
+ },
176
+ {
177
+ "type": "buy_dev_card",
178
+ "description": "Buy a development card",
179
+ "example_parameters": "{}"
180
+ },
181
+ {
182
+ "type": "use_dev_card",
183
+ "description": "Play a development card",
184
+ "example_parameters": "{\"card_type\": \"knight\"}"
185
+ },
186
+ {
187
+ "type": "end_turn",
188
+ "description": "End your turn",
189
+ "example_parameters": "{}"
190
+ }
191
+ ]
192
+ }
193
+ }
examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.json ADDED
@@ -0,0 +1,202 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 2,
3
+ "timestamp": "2026-05-15T21:20:04.374666",
4
+ "player_name": "Bob",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Bob",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!"
21
+ },
22
+ {
23
+ "from": "Alice",
24
+ "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
29
+ }
30
+ ]
31
+ },
32
+ "memory": {
33
+ "note_from_last_turn": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
34
+ "recent_notes": [
35
+ "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production."
36
+ ]
37
+ },
38
+ "constraints": {
39
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
40
+ "allowed_actions": [
41
+ {
42
+ "type": "place_starting_road",
43
+ "description": "Place your starting road",
44
+ "example_parameters": "{\"from\": X, \"to\": Y}"
45
+ }
46
+ ]
47
+ }
48
+ },
49
+ "response_schema": {
50
+ "type": "object",
51
+ "required": [
52
+ "internal_thinking",
53
+ "action"
54
+ ],
55
+ "properties": {
56
+ "internal_thinking": {
57
+ "type": "string",
58
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
59
+ "minLength": 120
60
+ },
61
+ "note_to_self": {
62
+ "type": "string",
63
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
64
+ "maxLength": 100
65
+ },
66
+ "say_outloud": {
67
+ "type": "string",
68
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
69
+ "maxLength": 120
70
+ },
71
+ "action": {
72
+ "type": "object",
73
+ "required": [
74
+ "type"
75
+ ],
76
+ "properties": {
77
+ "type": {
78
+ "type": "string",
79
+ "description": "The action type (must match one from allowed_actions in constraints)"
80
+ },
81
+ "parameters": {
82
+ "type": "string",
83
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
84
+ }
85
+ },
86
+ "propertyOrdering": [
87
+ "type",
88
+ "parameters"
89
+ ]
90
+ }
91
+ },
92
+ "propertyOrdering": [
93
+ "internal_thinking",
94
+ "note_to_self",
95
+ "say_outloud",
96
+ "action"
97
+ ]
98
+ },
99
+ "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
100
+ "allowed_actions": [
101
+ {
102
+ "type": "place_starting_road",
103
+ "description": "Place your starting road",
104
+ "example_parameters": "{\"from\": X, \"to\": Y}"
105
+ }
106
+ ],
107
+ "tools_schema": [
108
+ {
109
+ "name": "inspect_node",
110
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
111
+ "parameters": {
112
+ "type": "object",
113
+ "properties": {
114
+ "reasoning": {
115
+ "type": "string",
116
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
117
+ },
118
+ "node_id": {
119
+ "type": "integer",
120
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
121
+ }
122
+ },
123
+ "required": [
124
+ "reasoning",
125
+ "node_id"
126
+ ]
127
+ }
128
+ },
129
+ {
130
+ "name": "find_best_nodes",
131
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
132
+ "parameters": {
133
+ "type": "object",
134
+ "properties": {
135
+ "reasoning": {
136
+ "type": "string",
137
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
138
+ },
139
+ "min_pips": {
140
+ "type": "integer",
141
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
142
+ "default": 0
143
+ },
144
+ "must_have_resource": {
145
+ "type": "string",
146
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
147
+ "nullable": true
148
+ },
149
+ "exclude_blocked": {
150
+ "type": "boolean",
151
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
152
+ "default": true
153
+ },
154
+ "prefer_port": {
155
+ "type": "boolean",
156
+ "description": "Prioritize nodes with port access",
157
+ "default": false
158
+ },
159
+ "limit": {
160
+ "type": "integer",
161
+ "description": "Maximum number of results to return",
162
+ "default": 10
163
+ }
164
+ },
165
+ "required": [
166
+ "reasoning"
167
+ ]
168
+ }
169
+ },
170
+ {
171
+ "name": "analyze_path_potential",
172
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
173
+ "parameters": {
174
+ "type": "object",
175
+ "properties": {
176
+ "reasoning": {
177
+ "type": "string",
178
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
179
+ },
180
+ "from_node": {
181
+ "type": "integer",
182
+ "description": "Starting node ID (where you currently have a settlement/road)"
183
+ },
184
+ "direction_node": {
185
+ "type": "integer",
186
+ "description": "Specific neighbor to analyze, or omit to see all directions",
187
+ "nullable": true
188
+ },
189
+ "max_depth": {
190
+ "type": "integer",
191
+ "description": "How many steps ahead to look (1 or 2)",
192
+ "default": 2
193
+ }
194
+ },
195
+ "required": [
196
+ "reasoning",
197
+ "from_node"
198
+ ]
199
+ }
200
+ }
201
+ ]
202
+ }
examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.txt ADDED
@@ -0,0 +1,109 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ === Prompt #2 for Bob ===
2
+ Timestamp: 2026-05-15T21:20:04.377523
3
+ Active Turn: True
4
+
5
+ --- What Happened ---
6
+ You just placed your starting settlement. Now place your starting road adjacent to it.
7
+ Current required action: Place your starting road adjacent to your new settlement.
8
+
9
+ --- Tools Available ---
10
+ - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ...
11
+ - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead...
12
+ - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ...
13
+
14
+ --- Response Schema ---
15
+ {
16
+ "type": "object",
17
+ "required": [
18
+ "internal_thinking",
19
+ "action"
20
+ ],
21
+ "properties": {
22
+ "internal_thinking": {
23
+ "type": "string",
24
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
25
+ "minLength": 120
26
+ },
27
+ "note_to_self": {
28
+ "type": "string",
29
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
30
+ "maxLength": 100
31
+ },
32
+ "say_outloud": {
33
+ "type": "string",
34
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
35
+ "maxLength": 120
36
+ },
37
+ "action": {
38
+ "type": "object",
39
+ "required": [
40
+ "type"
41
+ ],
42
+ "properties": {
43
+ "type": {
44
+ "type": "string",
45
+ "description": "The action type (must match one from allowed_actions in constraints)"
46
+ },
47
+ "parameters": {
48
+ "type": "string",
49
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "type",
54
+ "parameters"
55
+ ]
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "internal_thinking",
60
+ "note_to_self",
61
+ "say_outloud",
62
+ "action"
63
+ ]
64
+ }
65
+
66
+ --- Prompt Content ---
67
+ {
68
+ "meta_data": {
69
+ "agent_name": "Bob",
70
+ "role": null
71
+ },
72
+ "task_context": {
73
+ "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.",
74
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
75
+ },
76
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}",
77
+ "social_context": {
78
+ "recent_chat": [
79
+ {
80
+ "from": "Alice",
81
+ "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!"
82
+ },
83
+ {
84
+ "from": "Alice",
85
+ "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on."
86
+ },
87
+ {
88
+ "from": "Bob",
89
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
90
+ }
91
+ ]
92
+ },
93
+ "memory": {
94
+ "note_from_last_turn": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
95
+ "recent_notes": [
96
+ "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production."
97
+ ]
98
+ },
99
+ "constraints": {
100
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
101
+ "allowed_actions": [
102
+ {
103
+ "type": "place_starting_road",
104
+ "description": "Place your starting road",
105
+ "example_parameters": "{\"from\": X, \"to\": Y}"
106
+ }
107
+ ]
108
+ }
109
+ }
examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.json ADDED
@@ -0,0 +1,223 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "request_number": 3,
3
+ "timestamp": "2026-05-15T21:23:00.827278",
4
+ "player_name": "Bob",
5
+ "is_active_turn": true,
6
+ "prompt": {
7
+ "meta_data": {
8
+ "agent_name": "Bob",
9
+ "role": null
10
+ },
11
+ "task_context": {
12
+ "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.",
13
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result."
14
+ },
15
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}",
16
+ "social_context": {
17
+ "recent_chat": [
18
+ {
19
+ "from": "Alice",
20
+ "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!"
21
+ },
22
+ {
23
+ "from": "Alice",
24
+ "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on."
25
+ },
26
+ {
27
+ "from": "Bob",
28
+ "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup."
29
+ },
30
+ {
31
+ "from": "Bob",
32
+ "message": "heading towards the coast, might need that port logic later on."
33
+ },
34
+ {
35
+ "from": "Charlie",
36
+ "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!"
37
+ },
38
+ {
39
+ "from": "Charlie",
40
+ "message": "heading towards the center, hopefully i can find some wheat up there."
41
+ },
42
+ {
43
+ "from": "Charlie",
44
+ "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone."
45
+ },
46
+ {
47
+ "from": "Charlie",
48
+ "message": "pointing this road towards the coast, that port might come in handy later on."
49
+ }
50
+ ]
51
+ },
52
+ "memory": {
53
+ "note_from_last_turn": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.",
54
+ "recent_notes": [
55
+ "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.",
56
+ "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start."
57
+ ]
58
+ },
59
+ "constraints": {
60
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
61
+ "allowed_actions": [
62
+ {
63
+ "type": "place_starting_settlement",
64
+ "description": "Place your starting settlement",
65
+ "example_parameters": "{\"node\": X}"
66
+ }
67
+ ]
68
+ }
69
+ },
70
+ "response_schema": {
71
+ "type": "object",
72
+ "required": [
73
+ "internal_thinking",
74
+ "action"
75
+ ],
76
+ "properties": {
77
+ "internal_thinking": {
78
+ "type": "string",
79
+ "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.",
80
+ "minLength": 120
81
+ },
82
+ "note_to_self": {
83
+ "type": "string",
84
+ "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').",
85
+ "maxLength": 100
86
+ },
87
+ "say_outloud": {
88
+ "type": "string",
89
+ "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.",
90
+ "maxLength": 120
91
+ },
92
+ "action": {
93
+ "type": "object",
94
+ "required": [
95
+ "type"
96
+ ],
97
+ "properties": {
98
+ "type": {
99
+ "type": "string",
100
+ "description": "The action type (must match one from allowed_actions in constraints)"
101
+ },
102
+ "parameters": {
103
+ "type": "string",
104
+ "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}"
105
+ }
106
+ },
107
+ "propertyOrdering": [
108
+ "type",
109
+ "parameters"
110
+ ]
111
+ }
112
+ },
113
+ "propertyOrdering": [
114
+ "internal_thinking",
115
+ "note_to_self",
116
+ "say_outloud",
117
+ "action"
118
+ ]
119
+ },
120
+ "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.",
121
+ "allowed_actions": [
122
+ {
123
+ "type": "place_starting_settlement",
124
+ "description": "Place your starting settlement",
125
+ "example_parameters": "{\"node\": X}"
126
+ }
127
+ ],
128
+ "tools_schema": [
129
+ {
130
+ "name": "inspect_node",
131
+ "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!",
132
+ "parameters": {
133
+ "type": "object",
134
+ "properties": {
135
+ "reasoning": {
136
+ "type": "string",
137
+ "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?"
138
+ },
139
+ "node_id": {
140
+ "type": "integer",
141
+ "description": "The node ID to inspect (e.g., 10, 18, 40)"
142
+ }
143
+ },
144
+ "required": [
145
+ "reasoning",
146
+ "node_id"
147
+ ]
148
+ }
149
+ },
150
+ {
151
+ "name": "find_best_nodes",
152
+ "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!",
153
+ "parameters": {
154
+ "type": "object",
155
+ "properties": {
156
+ "reasoning": {
157
+ "type": "string",
158
+ "description": "Explain your search strategy. What kind of position are you looking for and why?"
159
+ },
160
+ "min_pips": {
161
+ "type": "integer",
162
+ "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+",
163
+ "default": 0
164
+ },
165
+ "must_have_resource": {
166
+ "type": "string",
167
+ "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')",
168
+ "nullable": true
169
+ },
170
+ "exclude_blocked": {
171
+ "type": "boolean",
172
+ "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)",
173
+ "default": true
174
+ },
175
+ "prefer_port": {
176
+ "type": "boolean",
177
+ "description": "Prioritize nodes with port access",
178
+ "default": false
179
+ },
180
+ "limit": {
181
+ "type": "integer",
182
+ "description": "Maximum number of results to return",
183
+ "default": 10
184
+ }
185
+ },
186
+ "required": [
187
+ "reasoning"
188
+ ]
189
+ }
190
+ },
191
+ {
192
+ "name": "analyze_path_potential",
193
+ "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!",
194
+ "parameters": {
195
+ "type": "object",
196
+ "properties": {
197
+ "reasoning": {
198
+ "type": "string",
199
+ "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?"
200
+ },
201
+ "from_node": {
202
+ "type": "integer",
203
+ "description": "Starting node ID (where you currently have a settlement/road)"
204
+ },
205
+ "direction_node": {
206
+ "type": "integer",
207
+ "description": "Specific neighbor to analyze, or omit to see all directions",
208
+ "nullable": true
209
+ },
210
+ "max_depth": {
211
+ "type": "integer",
212
+ "description": "How many steps ahead to look (1 or 2)",
213
+ "default": 2
214
+ }
215
+ },
216
+ "required": [
217
+ "reasoning",
218
+ "from_node"
219
+ ]
220
+ }
221
+ }
222
+ ]
223
+ }