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EZTIME2025 commited on
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Parent(s): c7f3125
improve logger
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- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260109_023135/B/B.md +23 -0
- examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.json +104 -0
- examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.txt +99 -0
- examples/ai_testing/my_games/session_20260109_023918/A/A.md +46 -0
- examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.json +95 -0
- examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.txt +86 -0
- examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.json +95 -0
- examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.txt +86 -0
- examples/ai_testing/my_games/session_20260109_023918/A/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_023918/A/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260109_023918/B/B.md +30 -0
- examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.json +103 -0
- examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.txt +94 -0
- examples/ai_testing/my_games/session_20260109_023918/B/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_023918/chat_history.json +8 -0
- examples/ai_testing/my_games/session_20260109_023918/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_024536/A/A.md +48 -0
- examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.json +95 -0
- examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.txt +86 -0
- examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.json +95 -0
- examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.txt +86 -0
- examples/ai_testing/my_games/session_20260109_024536/A/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_024536/A/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260109_024536/R/R.md +74 -0
- examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.json +103 -0
- examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.txt +94 -0
- examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.json +110 -0
- examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.txt +101 -0
- examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.json +114 -0
- examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.txt +105 -0
- examples/ai_testing/my_games/session_20260109_024536/R/responses/response_1.json +24 -0
- examples/ai_testing/my_games/session_20260109_024536/R/responses/response_2.json +25 -0
- examples/ai_testing/my_games/session_20260109_024536/R/responses/response_3.json +25 -0
- examples/ai_testing/my_games/session_20260109_024536/agent_memories.json +10 -0
- examples/ai_testing/my_games/session_20260109_024536/chat_history.json +22 -0
- examples/ai_testing/my_games/session_20260109_024536/session_metadata.json +5 -0
- examples/ai_testing/my_games/session_20260109_025726/A/A.md +136 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.json +95 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.txt +86 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.json +95 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.txt +86 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.json +122 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.txt +113 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.json +126 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.txt +117 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.json +140 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.txt +126 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.json +204 -0
- examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.txt +160 -0
examples/ai_testing/my_games/current_session.txt
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session_20260109_025726
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examples/ai_testing/my_games/session_20260109_023135/B/B.md
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# AI Agent Log: B
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**Session:** session_20260109_023135
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**Started:** 2026-01-09 02:31:35
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**Model:** gemini-2.0-flash
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---
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## Request #1 - 🎯 ACTIVE TURN
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**Time:** 02:38:06
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### What Happened
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• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!
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• Turn 0: Player 0's turn begins.
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• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
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• Player 0 ended their turn
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• Turn 1: Player 1's turn begins.
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### Prompt Sent
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See: [prompt_1.json](prompts/prompt_1.json)
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examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.json
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{
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"request_number": 1,
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"timestamp": "2026-01-09T02:38:06.425169",
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"player_name": "B",
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"is_active_turn": true,
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"prompt": {
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"meta_data": {
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"agent_name": "B",
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"role": null
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},
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"task_context": {
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"what_just_happened": "• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 ended their turn\n• Turn 1: Player 1's turn begins.",
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"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
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},
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"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
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"social_context": {
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"recent_chat": [
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{
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"from": "A",
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"message": "I'm starting strong with a focus on early expansion! Let's see what the board has in store.",
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"timestamp": 1767918800.7420254
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}
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]
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},
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"constraints": {
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"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
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"allowed_actions": [
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{
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"type": "place_starting_settlement",
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"description": "Place your starting settlement",
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"example_parameters": "{\"node\": X}"
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},
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{
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"type": "wait_for_response",
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"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
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"example_parameters": "{}"
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}
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]
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}
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},
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"response_schema": {
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"type": "object",
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"required": [
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"internal_thinking",
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"action"
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],
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"properties": {
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"internal_thinking": {
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"type": "string",
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"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
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"minLength": 1000
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},
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"note_to_self": {
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"type": "string",
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"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
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"maxLength": 100
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},
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"say_outloud": {
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"type": "string",
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"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
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"maxLength": 100
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},
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"action": {
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"type": "object",
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"required": [
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"type"
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],
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"properties": {
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"type": {
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"type": "string",
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"description": "The action type (must match one from allowed_actions in constraints)"
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},
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"parameters": {
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"type": "string",
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"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
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}
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},
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"propertyOrdering": [
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"type",
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"parameters"
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]
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}
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},
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"propertyOrdering": [
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"internal_thinking",
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"note_to_self",
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"say_outloud",
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"action"
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]
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},
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"what_happened": "• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 ended their turn\n• Turn 1: Player 1's turn begins.",
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"allowed_actions": [
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{
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"type": "place_starting_settlement",
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"description": "Place your starting settlement",
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"example_parameters": "{\"node\": X}"
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},
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{
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"type": "wait_for_response",
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"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
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"example_parameters": "{}"
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}
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]
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}
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examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.txt
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=== Prompt #1 for B ===
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Timestamp: 2026-01-09T02:38:06.427400
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Active Turn: True
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--- What Happened ---
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| 6 |
+
• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!
|
| 7 |
+
• Turn 0: Player 0's turn begins.
|
| 8 |
+
• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT
|
| 9 |
+
• Player 0 ended their turn
|
| 10 |
+
• Turn 1: Player 1's turn begins.
|
| 11 |
+
|
| 12 |
+
--- Response Schema ---
|
| 13 |
+
{
|
| 14 |
+
"type": "object",
|
| 15 |
+
"required": [
|
| 16 |
+
"internal_thinking",
|
| 17 |
+
"action"
|
| 18 |
+
],
|
| 19 |
+
"properties": {
|
| 20 |
+
"internal_thinking": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 23 |
+
"minLength": 1000
|
| 24 |
+
},
|
| 25 |
+
"note_to_self": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
},
|
| 30 |
+
"say_outloud": {
|
| 31 |
+
"type": "string",
|
| 32 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 33 |
+
"maxLength": 100
|
| 34 |
+
},
|
| 35 |
+
"action": {
|
| 36 |
+
"type": "object",
|
| 37 |
+
"required": [
|
| 38 |
+
"type"
|
| 39 |
+
],
|
| 40 |
+
"properties": {
|
| 41 |
+
"type": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 44 |
+
},
|
| 45 |
+
"parameters": {
|
| 46 |
+
"type": "string",
|
| 47 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 48 |
+
}
|
| 49 |
+
},
|
| 50 |
+
"propertyOrdering": [
|
| 51 |
+
"type",
|
| 52 |
+
"parameters"
|
| 53 |
+
]
|
| 54 |
+
}
|
| 55 |
+
},
|
| 56 |
+
"propertyOrdering": [
|
| 57 |
+
"internal_thinking",
|
| 58 |
+
"note_to_self",
|
| 59 |
+
"say_outloud",
|
| 60 |
+
"action"
|
| 61 |
+
]
|
| 62 |
+
}
|
| 63 |
+
|
| 64 |
+
--- Prompt Content ---
|
| 65 |
+
{
|
| 66 |
+
"meta_data": {
|
| 67 |
+
"agent_name": "B",
|
| 68 |
+
"role": null
|
| 69 |
+
},
|
| 70 |
+
"task_context": {
|
| 71 |
+
"what_just_happened": "• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 ended their turn\n• Turn 1: Player 1's turn begins.",
|
| 72 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 73 |
+
},
|
| 74 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 75 |
+
"social_context": {
|
| 76 |
+
"recent_chat": [
|
| 77 |
+
{
|
| 78 |
+
"from": "A",
|
| 79 |
+
"message": "I'm starting strong with a focus on early expansion! Let's see what the board has in store.",
|
| 80 |
+
"timestamp": 1767918800.7420254
|
| 81 |
+
}
|
| 82 |
+
]
|
| 83 |
+
},
|
| 84 |
+
"constraints": {
|
| 85 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 86 |
+
"allowed_actions": [
|
| 87 |
+
{
|
| 88 |
+
"type": "place_starting_settlement",
|
| 89 |
+
"description": "Place your starting settlement",
|
| 90 |
+
"example_parameters": "{\"node\": X}"
|
| 91 |
+
},
|
| 92 |
+
{
|
| 93 |
+
"type": "wait_for_response",
|
| 94 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 95 |
+
"example_parameters": "{}"
|
| 96 |
+
}
|
| 97 |
+
]
|
| 98 |
+
}
|
| 99 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/A/A.md
ADDED
|
@@ -0,0 +1,46 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_023918
|
| 4 |
+
**Started:** 2026-01-09 02:39:18
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 02:39:20
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
It's your turn.
|
| 16 |
+
|
| 17 |
+
### Prompt Sent
|
| 18 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 19 |
+
|
| 20 |
+
### Response Received ✅
|
| 21 |
+
|
| 22 |
+
**Latency:** 29.51s | **Tokens:** 9080
|
| 23 |
+
|
| 24 |
+
**Thinking:** As player A in the first round of setup, my primary goal is to place a starting settlement that maximizes resource production and provides a balanced set of resources for early game expansion. I need ...
|
| 25 |
+
|
| 26 |
+
---
|
| 27 |
+
|
| 28 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 29 |
+
|
| 30 |
+
**Time:** 02:40:10
|
| 31 |
+
|
| 32 |
+
### What Happened
|
| 33 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 34 |
+
|
| 35 |
+
### Prompt Sent
|
| 36 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 37 |
+
|
| 38 |
+
### Response Received ✅
|
| 39 |
+
|
| 40 |
+
**Latency:** 18.31s | **Tokens:** 5517
|
| 41 |
+
|
| 42 |
+
**Thinking:** My starting settlement is at Node 20, providing W11, B6, S8. I need to place a road adjacent to Node 20. The available neighbors are 19, 21, and 10. I analyzed each option for immediate resource gain ...
|
| 43 |
+
|
| 44 |
+
**Says:** "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port."
|
| 45 |
+
|
| 46 |
+
---
|
examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T02:39:20.661122",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "It's your turn.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": X}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T02:39:20.662564
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "It's your turn.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 71 |
+
"constraints": {
|
| 72 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 73 |
+
"allowed_actions": [
|
| 74 |
+
{
|
| 75 |
+
"type": "place_starting_settlement",
|
| 76 |
+
"description": "Place your starting settlement",
|
| 77 |
+
"example_parameters": "{\"node\": X}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "wait_for_response",
|
| 81 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 82 |
+
"example_parameters": "{}"
|
| 83 |
+
}
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T02:40:10.277538",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_road",
|
| 21 |
+
"description": "Place your starting road",
|
| 22 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_road",
|
| 86 |
+
"description": "Place your starting road",
|
| 87 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,86 @@
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| 1 |
+
=== Prompt #2 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T02:40:10.279680
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 71 |
+
"constraints": {
|
| 72 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 73 |
+
"allowed_actions": [
|
| 74 |
+
{
|
| 75 |
+
"type": "place_starting_road",
|
| 76 |
+
"description": "Place your starting road",
|
| 77 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "wait_for_response",
|
| 81 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 82 |
+
"example_parameters": "{}"
|
| 83 |
+
}
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T02:39:51.623335",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\"internal_thinking\":\"As player A in the first round of setup, my primary goal is to place a starting settlement that maximizes resource production and provides a balanced set of resources for early game expansion. I need Wood and Brick for roads, and Wheat and Sheep for settlements and development cards. Ore becomes more important in the mid to late game for cities and development cards. I must avoid nodes adjacent to the desert (Hex 10) for my initial placement, as they provide fewer resources. I will prioritize nodes that border three hexes and have high-probability numbers (6, 8, 5, 9). I have carefully reviewed all possible nodes.\\n\\nAfter analyzing the board, Node 20 stands out as the optimal choice. It connects to Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This combination provides Wood, Brick, and Sheep, which are the essential resources for rapid expansion in the early game. The production numbers (6, 8, 11) are excellent, with 6 and 8 being the highest probability rolls after 7, ensuring a consistent income. The total pips for this node are 3 (for 11) + 5 (for 6) + 5 (for 8) = 13, which is one of the highest on the board for a non-desert node. This placement allows me to quickly build roads and a second settlement, securing more resources and strategic positions. Other strong contenders like Node 10, Node 11, and Node 12 also offer Wood, Brick, and Sheep, but their number combinations (e.g., W12, W3) are slightly less favorable than Node 20's W11. Nodes rich in Ore and Wheat are good for later stages but less crucial for the very first settlement where expansion is key.\",\"action\":{\"type\":\"place_starting_settlement\",\"parameters\":\"{\\\"node\\\": 20}\"}}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "As player A in the first round of setup, my primary goal is to place a starting settlement that maximizes resource production and provides a balanced set of resources for early game expansion. I need Wood and Brick for roads, and Wheat and Sheep for settlements and development cards. Ore becomes more important in the mid to late game for cities and development cards. I must avoid nodes adjacent to the desert (Hex 10) for my initial placement, as they provide fewer resources. I will prioritize nodes that border three hexes and have high-probability numbers (6, 8, 5, 9). I have carefully reviewed all possible nodes.\n\nAfter analyzing the board, Node 20 stands out as the optimal choice. It connects to Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This combination provides Wood, Brick, and Sheep, which are the essential resources for rapid expansion in the early game. The production numbers (6, 8, 11) are excellent, with 6 and 8 being the highest probability rolls after 7, ensuring a consistent income. The total pips for this node are 3 (for 11) + 5 (for 6) + 5 (for 8) = 13, which is one of the highest on the board for a non-desert node. This placement allows me to quickly build roads and a second settlement, securing more resources and strategic positions. Other strong contenders like Node 10, Node 11, and Node 12 also offer Wood, Brick, and Sheep, but their number combinations (e.g., W12, W3) are slightly less favorable than Node 20's W11. Nodes rich in Ore and Wheat are good for later stages but less crucial for the very first settlement where expansion is key.",
|
| 9 |
+
"note_to_self": null,
|
| 10 |
+
"say_outloud": null,
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 20
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-2.5-flash",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 1576,
|
| 19 |
+
"completion": 419,
|
| 20 |
+
"total": 9080
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 29.512682914733887,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/A/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T02:40:28.590447",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"My starting settlement is at Node 20, providing W11, B6, S8. I need to place a road adjacent to Node 20. The available neighbors are 19, 21, and 10. I analyzed each option for immediate resource gain and long-term strategic potential, considering future settlement locations and access to ports. \\n\\nPlacing a road from 20 to 19 would connect to Hex 8 (B10), giving me two Brick hexes (B6, B10), W11, and S8. This is decent for road building but doesn't offer diverse new resources or a port access point. \\n\\nPlacing a road from 20 to 21 would not connect to any new hexes immediately. This path leads towards Node 22 (H10-Desert, H6-W3, H5-B6). If I settled at Node 22, I would gain W3, resulting in two Wood (W11, W3), two Brick (B6), and one Sheep (S8). While this is a good resource mix for building, Node 22 is adjacent to the Desert, making it a less desirable settlement location.\\n\\nPlacing a road from 20 to 10 immediately connects to Hex 1 (W12), adding a second Wood hex to my production (W11, W12, B6, S8). This path leads towards Node 11 (H5-B6, H2-S5, H1-W12). A settlement at Node 11 would provide S5 and W12. Combined with Node 20, I would have a balanced production of 2x Wood (W11, W12), 1x Brick (B6), and 2x Sheep (S8, S5), with good numbers (11, 12, 6, 8, 5). Crucially, Node 11 is adjacent to Node 3, which is a Wheat 2:1 port. Gaining access to a specific 2:1 port, especially for Wheat, is a significant strategic advantage for future development cards and cities, even if I don't produce Wheat directly yet. This option offers the best balance of immediate resource gain and long-term strategic potential for expansion and trade. Therefore, the road between 20 and 10 is the optimal choice.\",\n \"say_outloud\": \"I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "My starting settlement is at Node 20, providing W11, B6, S8. I need to place a road adjacent to Node 20. The available neighbors are 19, 21, and 10. I analyzed each option for immediate resource gain and long-term strategic potential, considering future settlement locations and access to ports. \n\nPlacing a road from 20 to 19 would connect to Hex 8 (B10), giving me two Brick hexes (B6, B10), W11, and S8. This is decent for road building but doesn't offer diverse new resources or a port access point. \n\nPlacing a road from 20 to 21 would not connect to any new hexes immediately. This path leads towards Node 22 (H10-Desert, H6-W3, H5-B6). If I settled at Node 22, I would gain W3, resulting in two Wood (W11, W3), two Brick (B6), and one Sheep (S8). While this is a good resource mix for building, Node 22 is adjacent to the Desert, making it a less desirable settlement location.\n\nPlacing a road from 20 to 10 immediately connects to Hex 1 (W12), adding a second Wood hex to my production (W11, W12, B6, S8). This path leads towards Node 11 (H5-B6, H2-S5, H1-W12). A settlement at Node 11 would provide S5 and W12. Combined with Node 20, I would have a balanced production of 2x Wood (W11, W12), 1x Brick (B6), and 2x Sheep (S8, S5), with good numbers (11, 12, 6, 8, 5). Crucially, Node 11 is adjacent to Node 3, which is a Wheat 2:1 port. Gaining access to a specific 2:1 port, especially for Wheat, is a significant strategic advantage for future development cards and cities, even if I don't produce Wheat directly yet. This option offers the best balance of immediate resource gain and long-term strategic potential for expansion and trade. Therefore, the road between 20 and 10 is the optimal choice.",
|
| 9 |
+
"note_to_self": null,
|
| 10 |
+
"say_outloud": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port.",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 20,
|
| 14 |
+
"to": 10
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-2.5-flash",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 1598,
|
| 20 |
+
"completion": 615,
|
| 21 |
+
"total": 5517
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 18.30614137649536,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/B/B.md
ADDED
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@@ -0,0 +1,30 @@
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|
| 1 |
+
# AI Agent Log: B
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_023918
|
| 4 |
+
**Started:** 2026-01-09 02:39:18
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 02:40:49
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
It's your turn.
|
| 16 |
+
|
| 17 |
+
### Prompt Sent
|
| 18 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 19 |
+
|
| 20 |
+
### Response Received ✅
|
| 21 |
+
|
| 22 |
+
**Latency:** 52.21s | **Tokens:** 12989
|
| 23 |
+
|
| 24 |
+
**Thinking:** I am in the SETUP_FIRST_ROUND phase, meaning I need to place my first settlement and a road. My opponent 'A' has placed a settlement at Node 20, securing Wood (11), Brick (6), and Sheep (8). This give...
|
| 25 |
+
|
| 26 |
+
**Note to Self:** Prioritize claiming Node 40 for my second settlement to secure the W2 port. This will be crucial for balancing my resource production and ensuring I have access to Wood for future building. Keep an eye on opponent A's expansion to see if they target any key Ore/Wheat spots.
|
| 27 |
+
|
| 28 |
+
**Says:** "I'm settling on a spot with good Ore, Wheat, and Brick. Looking forward to building up my development quickly!"
|
| 29 |
+
|
| 30 |
+
---
|
examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,103 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T02:40:49.466797",
|
| 4 |
+
"player_name": "B",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "B",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "A",
|
| 20 |
+
"message": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port."
|
| 21 |
+
}
|
| 22 |
+
]
|
| 23 |
+
},
|
| 24 |
+
"constraints": {
|
| 25 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 26 |
+
"allowed_actions": [
|
| 27 |
+
{
|
| 28 |
+
"type": "place_starting_settlement",
|
| 29 |
+
"description": "Place your starting settlement",
|
| 30 |
+
"example_parameters": "{\"node\": X}"
|
| 31 |
+
},
|
| 32 |
+
{
|
| 33 |
+
"type": "wait_for_response",
|
| 34 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 35 |
+
"example_parameters": "{}"
|
| 36 |
+
}
|
| 37 |
+
]
|
| 38 |
+
}
|
| 39 |
+
},
|
| 40 |
+
"response_schema": {
|
| 41 |
+
"type": "object",
|
| 42 |
+
"required": [
|
| 43 |
+
"internal_thinking",
|
| 44 |
+
"action"
|
| 45 |
+
],
|
| 46 |
+
"properties": {
|
| 47 |
+
"internal_thinking": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 50 |
+
"minLength": 1000
|
| 51 |
+
},
|
| 52 |
+
"note_to_self": {
|
| 53 |
+
"type": "string",
|
| 54 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 55 |
+
"maxLength": 100
|
| 56 |
+
},
|
| 57 |
+
"say_outloud": {
|
| 58 |
+
"type": "string",
|
| 59 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 60 |
+
"maxLength": 100
|
| 61 |
+
},
|
| 62 |
+
"action": {
|
| 63 |
+
"type": "object",
|
| 64 |
+
"required": [
|
| 65 |
+
"type"
|
| 66 |
+
],
|
| 67 |
+
"properties": {
|
| 68 |
+
"type": {
|
| 69 |
+
"type": "string",
|
| 70 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 71 |
+
},
|
| 72 |
+
"parameters": {
|
| 73 |
+
"type": "string",
|
| 74 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 75 |
+
}
|
| 76 |
+
},
|
| 77 |
+
"propertyOrdering": [
|
| 78 |
+
"type",
|
| 79 |
+
"parameters"
|
| 80 |
+
]
|
| 81 |
+
}
|
| 82 |
+
},
|
| 83 |
+
"propertyOrdering": [
|
| 84 |
+
"internal_thinking",
|
| 85 |
+
"note_to_self",
|
| 86 |
+
"say_outloud",
|
| 87 |
+
"action"
|
| 88 |
+
]
|
| 89 |
+
},
|
| 90 |
+
"what_happened": "It's your turn.",
|
| 91 |
+
"allowed_actions": [
|
| 92 |
+
{
|
| 93 |
+
"type": "place_starting_settlement",
|
| 94 |
+
"description": "Place your starting settlement",
|
| 95 |
+
"example_parameters": "{\"node\": X}"
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"type": "wait_for_response",
|
| 99 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 100 |
+
"example_parameters": "{}"
|
| 101 |
+
}
|
| 102 |
+
]
|
| 103 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for B ===
|
| 2 |
+
Timestamp: 2026-01-09T02:40:49.468577
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "B",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "It's your turn.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 71 |
+
"social_context": {
|
| 72 |
+
"recent_chat": [
|
| 73 |
+
{
|
| 74 |
+
"from": "A",
|
| 75 |
+
"message": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port."
|
| 76 |
+
}
|
| 77 |
+
]
|
| 78 |
+
},
|
| 79 |
+
"constraints": {
|
| 80 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 81 |
+
"allowed_actions": [
|
| 82 |
+
{
|
| 83 |
+
"type": "place_starting_settlement",
|
| 84 |
+
"description": "Place your starting settlement",
|
| 85 |
+
"example_parameters": "{\"node\": X}"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"type": "wait_for_response",
|
| 89 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 90 |
+
"example_parameters": "{}"
|
| 91 |
+
}
|
| 92 |
+
]
|
| 93 |
+
}
|
| 94 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/B/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T02:41:41.687293",
|
| 4 |
+
"player_name": "B",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"I am in the SETUP_FIRST_ROUND phase, meaning I need to place my first settlement and a road. My opponent 'A' has placed a settlement at Node 20, securing Wood (11), Brick (6), and Sheep (8). This gives them a strong start for basic building resources and puts them in a good position for the early game.\\n\\nMy primary goal for this first placement is to establish a strong, diverse resource base with reliable production numbers. I have carefully analyzed the available nodes, prioritizing those that connect to three hexes with good probability numbers (6, 8, 5, 9, 10) and offer a balanced resource mix for both early expansion and future development.\\n\\nInitially, I considered Node 11 (B6, S5, W12) as it provides Wood, Brick, and Sheep, which are essential for building roads and settlements. However, the W12 is a very poor number, and overall, my WBS production would be weaker than opponent A's. Competing directly for WBS with inferior numbers would put me at a disadvantage.\\n\\nAfter further evaluation, Node 41 emerges as the optimal choice. Node 41 connects to Hex 17 (O5), Hex 14 (Wh9), and Hex 13 (B10). This provides me with:\\n* Ore (5): A strong number for a high-value resource, crucial for purchasing development cards and upgrading settlements to cities.\\n* Wheat (9): A decent number for another key resource, also vital for development cards and cities.\\n* Brick (10): A reliable number for a building resource, necessary for expanding my road network and placing my second settlement.\\n\\nThe combined probability (pips: 5+9+10 = 24) is strong, and all three resources have decent-to-good numbers. This combination positions me exceptionally well for future city upgrades and strategic development card purchases, allowing me to build a powerful long-term economy.\\n\\nWhile Node 41 lacks direct Wood and Sheep production, which are crucial for early expansion, the board's Wood and Sheep hexes generally have poor numbers (e.g., W12, W11, W3, S11, S4). Attempting to secure these low-yield hexes would compromise my overall resource efficiency. My strategy will be to place my road from Node 41 towards Node 40. Node 40 connects to Hex 17 (O5) and Hex 13 (B10) and, critically, hosts a Wood 2:1 port. By securing Node 41 and aiming for Node 40 with my second settlement, I will gain access to a powerful W2 port. This port will allow me to efficiently trade my abundant Ore, Wheat, and Brick for Wood (or any other missing resource) at a favorable 2:1 ratio, effectively mitigating the initial lack of Wood. This approach prioritizes a robust, flexible economy with strong numbers on high-value resources, using the port to address resource gaps, rather than settling for mediocre initial WBS production.\",\n \"note_to_self\": \"Prioritize claiming Node 40 for my second settlement to secure the W2 port. This will be crucial for balancing my resource production and ensuring I have access to Wood for future building. Keep an eye on opponent A's expansion to see if they target any key Ore/Wheat spots.\",\n \"say_outloud\": \"I'm settling on a spot with good Ore, Wheat, and Brick. Looking forward to building up my development quickly!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "I am in the SETUP_FIRST_ROUND phase, meaning I need to place my first settlement and a road. My opponent 'A' has placed a settlement at Node 20, securing Wood (11), Brick (6), and Sheep (8). This gives them a strong start for basic building resources and puts them in a good position for the early game.\n\nMy primary goal for this first placement is to establish a strong, diverse resource base with reliable production numbers. I have carefully analyzed the available nodes, prioritizing those that connect to three hexes with good probability numbers (6, 8, 5, 9, 10) and offer a balanced resource mix for both early expansion and future development.\n\nInitially, I considered Node 11 (B6, S5, W12) as it provides Wood, Brick, and Sheep, which are essential for building roads and settlements. However, the W12 is a very poor number, and overall, my WBS production would be weaker than opponent A's. Competing directly for WBS with inferior numbers would put me at a disadvantage.\n\nAfter further evaluation, Node 41 emerges as the optimal choice. Node 41 connects to Hex 17 (O5), Hex 14 (Wh9), and Hex 13 (B10). This provides me with:\n* Ore (5): A strong number for a high-value resource, crucial for purchasing development cards and upgrading settlements to cities.\n* Wheat (9): A decent number for another key resource, also vital for development cards and cities.\n* Brick (10): A reliable number for a building resource, necessary for expanding my road network and placing my second settlement.\n\nThe combined probability (pips: 5+9+10 = 24) is strong, and all three resources have decent-to-good numbers. This combination positions me exceptionally well for future city upgrades and strategic development card purchases, allowing me to build a powerful long-term economy.\n\nWhile Node 41 lacks direct Wood and Sheep production, which are crucial for early expansion, the board's Wood and Sheep hexes generally have poor numbers (e.g., W12, W11, W3, S11, S4). Attempting to secure these low-yield hexes would compromise my overall resource efficiency. My strategy will be to place my road from Node 41 towards Node 40. Node 40 connects to Hex 17 (O5) and Hex 13 (B10) and, critically, hosts a Wood 2:1 port. By securing Node 41 and aiming for Node 40 with my second settlement, I will gain access to a powerful W2 port. This port will allow me to efficiently trade my abundant Ore, Wheat, and Brick for Wood (or any other missing resource) at a favorable 2:1 ratio, effectively mitigating the initial lack of Wood. This approach prioritizes a robust, flexible economy with strong numbers on high-value resources, using the port to address resource gaps, rather than settling for mediocre initial WBS production.",
|
| 9 |
+
"note_to_self": "Prioritize claiming Node 40 for my second settlement to secure the W2 port. This will be crucial for balancing my resource production and ensuring I have access to Wood for future building. Keep an eye on opponent A's expansion to see if they target any key Ore/Wheat spots.",
|
| 10 |
+
"say_outloud": "I'm settling on a spot with good Ore, Wheat, and Brick. Looking forward to building up my development quickly!",
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 41
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-2.5-flash",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 1664,
|
| 19 |
+
"completion": 817,
|
| 20 |
+
"total": 12989
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 52.21445083618164,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_023918/chat_history.json
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
| 1 |
+
[
|
| 2 |
+
{
|
| 3 |
+
"timestamp": "2026-01-09T02:40:49.459525",
|
| 4 |
+
"from": "A",
|
| 5 |
+
"to": "all",
|
| 6 |
+
"message": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port."
|
| 7 |
+
}
|
| 8 |
+
]
|
examples/ai_testing/my_games/session_20260109_023918/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_023918",
|
| 3 |
+
"start_time": "2026-01-09T02:39:18.602045",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/A/A.md
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_024536
|
| 4 |
+
**Started:** 2026-01-09 02:45:36
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 02:45:38
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
It's your turn.
|
| 16 |
+
|
| 17 |
+
### Prompt Sent
|
| 18 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 19 |
+
|
| 20 |
+
### Response Received ✅
|
| 21 |
+
|
| 22 |
+
**Latency:** 27.35s | **Tokens:** 7900
|
| 23 |
+
|
| 24 |
+
**Thinking:** My primary goal is to place the first settlement on a node that offers a high probability of yielding diverse and essential resources for early game development. I prioritize Wood, Brick, and Sheep fo...
|
| 25 |
+
|
| 26 |
+
---
|
| 27 |
+
|
| 28 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 29 |
+
|
| 30 |
+
**Time:** 02:47:22
|
| 31 |
+
|
| 32 |
+
### What Happened
|
| 33 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 34 |
+
|
| 35 |
+
### Prompt Sent
|
| 36 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 37 |
+
|
| 38 |
+
### Response Received ✅
|
| 39 |
+
|
| 40 |
+
**Latency:** 18.31s | **Tokens:** 5494
|
| 41 |
+
|
| 42 |
+
**Thinking:** My settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). The goal for this turn is to place a starting road adjacent to this settlement. I have three possible road placements: 20-19...
|
| 43 |
+
|
| 44 |
+
**Note to Self:** My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.
|
| 45 |
+
|
| 46 |
+
**Says:** "I'm placing my road to expand towards new opportunities!"
|
| 47 |
+
|
| 48 |
+
---
|
examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T02:45:38.492186",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "It's your turn.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": X}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T02:45:38.493095
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "It's your turn.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}",
|
| 71 |
+
"constraints": {
|
| 72 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 73 |
+
"allowed_actions": [
|
| 74 |
+
{
|
| 75 |
+
"type": "place_starting_settlement",
|
| 76 |
+
"description": "Place your starting settlement",
|
| 77 |
+
"example_parameters": "{\"node\": X}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "wait_for_response",
|
| 81 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 82 |
+
"example_parameters": "{}"
|
| 83 |
+
}
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T02:47:22.938097",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_road",
|
| 21 |
+
"description": "Place your starting road",
|
| 22 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_road",
|
| 86 |
+
"description": "Place your starting road",
|
| 87 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
=== Prompt #2 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T02:47:22.939342
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}",
|
| 71 |
+
"constraints": {
|
| 72 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 73 |
+
"allowed_actions": [
|
| 74 |
+
{
|
| 75 |
+
"type": "place_starting_road",
|
| 76 |
+
"description": "Place your starting road",
|
| 77 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "wait_for_response",
|
| 81 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 82 |
+
"example_parameters": "{}"
|
| 83 |
+
}
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/A/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T02:46:07.359882",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"My primary goal is to place the first settlement on a node that offers a high probability of yielding diverse and essential resources for early game development. I prioritize Wood, Brick, and Sheep for building roads and additional settlements, with Wheat being the next critical resource. Ore is valuable for later game cities and development cards but less immediate for the first settlement.\\n\\nI have analyzed the `H` (Hexes) and `N` (Nodes) data to identify promising locations. I focused on nodes connected to three hexes, aiming for a strong combination of high-frequency numbers (6, 8, 5, 9) and resource diversity.\\n\\nSeveral nodes provide good resource combinations, but after careful review, Node 20 stands out as the optimal choice. Node 20 is connected to Hexes 9, 5, and 4. These correspond to:\\n* H[9]: Wood 11 (2/36 probability)\\n* H[5]: Brick 6 (5/36 probability)\\n* H[4]: Sheep 8 (5/36 probability)\\n\\nThe total probability of rolling a resource on Node 20 is (2 + 5 + 5) / 36 = 12/36. This is one of the highest probabilities for any node, and it provides Wood, Brick, and Sheep – all crucial resources for building roads (Wood + Brick) and future settlements (Wood + Brick + Sheep + Wheat). While Wheat is missing from this initial spot, the high yield of the other three fundamental resources provides a strong foundation for early expansion. I will aim to secure Wheat with my second settlement.\\n\\nOther strong contenders like Node 10 (Brick 6, Sheep 8, Wood 12; total 11/36) and Node 19 (Wood 11, Brick 10, Sheep 8; total 10/36) were considered, but Node 20 offers a slightly better overall probability distribution. Port locations were also evaluated, but none offered a sufficiently strong resource combination for a first settlement to outweigh the benefits of Node 20's raw resource output.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "My primary goal is to place the first settlement on a node that offers a high probability of yielding diverse and essential resources for early game development. I prioritize Wood, Brick, and Sheep for building roads and additional settlements, with Wheat being the next critical resource. Ore is valuable for later game cities and development cards but less immediate for the first settlement.\n\nI have analyzed the `H` (Hexes) and `N` (Nodes) data to identify promising locations. I focused on nodes connected to three hexes, aiming for a strong combination of high-frequency numbers (6, 8, 5, 9) and resource diversity.\n\nSeveral nodes provide good resource combinations, but after careful review, Node 20 stands out as the optimal choice. Node 20 is connected to Hexes 9, 5, and 4. These correspond to:\n* H[9]: Wood 11 (2/36 probability)\n* H[5]: Brick 6 (5/36 probability)\n* H[4]: Sheep 8 (5/36 probability)\n\nThe total probability of rolling a resource on Node 20 is (2 + 5 + 5) / 36 = 12/36. This is one of the highest probabilities for any node, and it provides Wood, Brick, and Sheep – all crucial resources for building roads (Wood + Brick) and future settlements (Wood + Brick + Sheep + Wheat). While Wheat is missing from this initial spot, the high yield of the other three fundamental resources provides a strong foundation for early expansion. I will aim to secure Wheat with my second settlement.\n\nOther strong contenders like Node 10 (Brick 6, Sheep 8, Wood 12; total 11/36) and Node 19 (Wood 11, Brick 10, Sheep 8; total 10/36) were considered, but Node 20 offers a slightly better overall probability distribution. Port locations were also evaluated, but none offered a sufficiently strong resource combination for a first settlement to outweigh the benefits of Node 20's raw resource output.",
|
| 9 |
+
"note_to_self": null,
|
| 10 |
+
"say_outloud": null,
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 20
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-2.5-flash",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 1576,
|
| 19 |
+
"completion": 506,
|
| 20 |
+
"total": 7900
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 27.346529483795166,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/A/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T02:47:41.249113",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\"internal_thinking\":\"My settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). The goal for this turn is to place a starting road adjacent to this settlement. I have three possible road placements: 20-19, 20-21, or 20-10. I need to choose the path that best facilitates future expansion and resource diversification, particularly aiming for Wheat and Ore, which I currently lack.I will analyze each potential road placement:1. Road 20-19: This path leads towards nodes 18 and 30. Node 19 itself connects to Hexes 9 (W11), 8 (B10), and 4 (S8). Node 18 connects to Hexes 8 (B10) and 4 (S8), offering no new resource types. Node 30 connects to Hexes 13 (B10), 9 (W11), and 8 (B10), again offering no new resource types beyond more Wood and Brick. This path does not enhance my resource diversity.2. Road 20-10: This path leads towards nodes 9 and 11. Node 10 connects to Hexes 5 (B6), 4 (S8), and 1 (W12). Node 9 connects to Hexes 4 (S8) and 1 (W12) and has a ?3 port. While a port is useful, it's not a specific resource port and doesn't introduce new resource types. Node 11 connects to Hexes 5 (B6), 2 (S5), and 1 (W12), offering more Brick, Sheep, and Wood but no new types. This path also doesn't improve resource diversity significantly.3. Road 20-21: Node 21 connects to Hexes 10 (Desert), 9 (W11), and 5 (B6). While Node 21 directly exposes me to a Desert hex, it's the gateway to Node 32. Node 32 connects to Hexes 14 (Wh9), 10 (Desert), and 9 (W11). This is a critical discovery: Hex 14 is Wheat 9. By placing a road from 20 to 21, I position myself to build a future settlement at Node 32, which would grant me access to Wheat, a resource I desperately need for development cards and further settlement expansion. This would complete a crucial set of resources (Wood, Brick, Sheep, Wheat).Given the options, the path towards Wheat via Node 21 and then Node 32 is the most strategically advantageous. It directly addresses my need for resource diversification and sets me up for a stronger mid-game.\",\"note_to_self\":\"My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.\",\"say_outloud\":\"I'm placing my road to expand towards new opportunities!\",\"action\":{\"type\":\"place_starting_road\",\"parameters\":\"{\\\"from\\\": 20, \\\"to\\\": 21}\"}}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "My settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). The goal for this turn is to place a starting road adjacent to this settlement. I have three possible road placements: 20-19, 20-21, or 20-10. I need to choose the path that best facilitates future expansion and resource diversification, particularly aiming for Wheat and Ore, which I currently lack.I will analyze each potential road placement:1. Road 20-19: This path leads towards nodes 18 and 30. Node 19 itself connects to Hexes 9 (W11), 8 (B10), and 4 (S8). Node 18 connects to Hexes 8 (B10) and 4 (S8), offering no new resource types. Node 30 connects to Hexes 13 (B10), 9 (W11), and 8 (B10), again offering no new resource types beyond more Wood and Brick. This path does not enhance my resource diversity.2. Road 20-10: This path leads towards nodes 9 and 11. Node 10 connects to Hexes 5 (B6), 4 (S8), and 1 (W12). Node 9 connects to Hexes 4 (S8) and 1 (W12) and has a ?3 port. While a port is useful, it's not a specific resource port and doesn't introduce new resource types. Node 11 connects to Hexes 5 (B6), 2 (S5), and 1 (W12), offering more Brick, Sheep, and Wood but no new types. This path also doesn't improve resource diversity significantly.3. Road 20-21: Node 21 connects to Hexes 10 (Desert), 9 (W11), and 5 (B6). While Node 21 directly exposes me to a Desert hex, it's the gateway to Node 32. Node 32 connects to Hexes 14 (Wh9), 10 (Desert), and 9 (W11). This is a critical discovery: Hex 14 is Wheat 9. By placing a road from 20 to 21, I position myself to build a future settlement at Node 32, which would grant me access to Wheat, a resource I desperately need for development cards and further settlement expansion. This would complete a crucial set of resources (Wood, Brick, Sheep, Wheat).Given the options, the path towards Wheat via Node 21 and then Node 32 is the most strategically advantageous. It directly addresses my need for resource diversification and sets me up for a stronger mid-game.",
|
| 9 |
+
"note_to_self": "My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.",
|
| 10 |
+
"say_outloud": "I'm placing my road to expand towards new opportunities!",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 20,
|
| 14 |
+
"to": 21
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-2.5-flash",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 1598,
|
| 20 |
+
"completion": 734,
|
| 21 |
+
"total": 5494
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 18.305805683135986,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/R/R.md
ADDED
|
@@ -0,0 +1,74 @@
|
|
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|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: R
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_024536
|
| 4 |
+
**Started:** 2026-01-09 02:45:36
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 02:48:55
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
It's your turn.
|
| 16 |
+
|
| 17 |
+
### Prompt Sent
|
| 18 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 19 |
+
|
| 20 |
+
### Response Received ✅
|
| 21 |
+
|
| 22 |
+
**Latency:** 29.86s | **Tokens:** 8245
|
| 23 |
+
|
| 24 |
+
**Thinking:** The current phase is SETUP_FIRST_ROUND, meaning I must place my first settlement. Player A has already settled at Node 20, gaining Wood (11), Brick (6), and Sheep (8). My primary goal is to secure a l...
|
| 25 |
+
|
| 26 |
+
**Note to Self:** Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement.
|
| 27 |
+
|
| 28 |
+
**Says:** "I'm settling at a strategic point to ensure a balanced resource flow for future growth!"
|
| 29 |
+
|
| 30 |
+
---
|
| 31 |
+
|
| 32 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 33 |
+
|
| 34 |
+
**Time:** 02:49:44
|
| 35 |
+
|
| 36 |
+
### What Happened
|
| 37 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 38 |
+
|
| 39 |
+
### Prompt Sent
|
| 40 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 41 |
+
|
| 42 |
+
### Response Received ✅
|
| 43 |
+
|
| 44 |
+
**Latency:** 12.21s | **Tokens:** 4481
|
| 45 |
+
|
| 46 |
+
**Thinking:** My starting settlement at Node 31 provides Wood (11), Brick (10), and Wheat (9). This is a strong production base for building roads and future settlements. The key resource missing for a second settl...
|
| 47 |
+
|
| 48 |
+
**Note to Self:** My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).
|
| 49 |
+
|
| 50 |
+
**Says:** "I'm building my road towards new opportunities and resources as well!"
|
| 51 |
+
|
| 52 |
+
---
|
| 53 |
+
|
| 54 |
+
## Request #3 - 🎯 ACTIVE TURN
|
| 55 |
+
|
| 56 |
+
**Time:** 02:50:22
|
| 57 |
+
|
| 58 |
+
### What Happened
|
| 59 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 60 |
+
|
| 61 |
+
### Prompt Sent
|
| 62 |
+
See: [prompt_3.json](prompts/prompt_3.json)
|
| 63 |
+
|
| 64 |
+
### Response Received ✅
|
| 65 |
+
|
| 66 |
+
**Latency:** 10.80s | **Tokens:** 4097
|
| 67 |
+
|
| 68 |
+
**Thinking:** My first settlement is strategically placed at Node 31, yielding Wood (W11), Brick (B10), and Wheat (Wh9). For my starting road, I need to choose an adjacent node that optimizes my resource access and...
|
| 69 |
+
|
| 70 |
+
**Note to Self:** Successfully placed my road from 31 to 19, gaining access to Sheep (S8). My current resource access is now W, B, Wh, S from good numbers (W11, B10, Wh9, S8). My next priority is to identify the best location for my second settlement, ideally with a port or strong numbers, utilizing the new road path or other available options. I need to keep an eye on what resources I have and what I need for my second settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).
|
| 71 |
+
|
| 72 |
+
**Says:** "My road is set, expanding my reach and securing vital resources for future growth!"
|
| 73 |
+
|
| 74 |
+
---
|
examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,103 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T02:48:55.272473",
|
| 4 |
+
"player_name": "R",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "R",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "A",
|
| 20 |
+
"message": "I'm placing my road to expand towards new opportunities!"
|
| 21 |
+
}
|
| 22 |
+
]
|
| 23 |
+
},
|
| 24 |
+
"constraints": {
|
| 25 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 26 |
+
"allowed_actions": [
|
| 27 |
+
{
|
| 28 |
+
"type": "place_starting_settlement",
|
| 29 |
+
"description": "Place your starting settlement",
|
| 30 |
+
"example_parameters": "{\"node\": X}"
|
| 31 |
+
},
|
| 32 |
+
{
|
| 33 |
+
"type": "wait_for_response",
|
| 34 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 35 |
+
"example_parameters": "{}"
|
| 36 |
+
}
|
| 37 |
+
]
|
| 38 |
+
}
|
| 39 |
+
},
|
| 40 |
+
"response_schema": {
|
| 41 |
+
"type": "object",
|
| 42 |
+
"required": [
|
| 43 |
+
"internal_thinking",
|
| 44 |
+
"action"
|
| 45 |
+
],
|
| 46 |
+
"properties": {
|
| 47 |
+
"internal_thinking": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 50 |
+
"minLength": 1000
|
| 51 |
+
},
|
| 52 |
+
"note_to_self": {
|
| 53 |
+
"type": "string",
|
| 54 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 55 |
+
"maxLength": 100
|
| 56 |
+
},
|
| 57 |
+
"say_outloud": {
|
| 58 |
+
"type": "string",
|
| 59 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 60 |
+
"maxLength": 100
|
| 61 |
+
},
|
| 62 |
+
"action": {
|
| 63 |
+
"type": "object",
|
| 64 |
+
"required": [
|
| 65 |
+
"type"
|
| 66 |
+
],
|
| 67 |
+
"properties": {
|
| 68 |
+
"type": {
|
| 69 |
+
"type": "string",
|
| 70 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 71 |
+
},
|
| 72 |
+
"parameters": {
|
| 73 |
+
"type": "string",
|
| 74 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 75 |
+
}
|
| 76 |
+
},
|
| 77 |
+
"propertyOrdering": [
|
| 78 |
+
"type",
|
| 79 |
+
"parameters"
|
| 80 |
+
]
|
| 81 |
+
}
|
| 82 |
+
},
|
| 83 |
+
"propertyOrdering": [
|
| 84 |
+
"internal_thinking",
|
| 85 |
+
"note_to_self",
|
| 86 |
+
"say_outloud",
|
| 87 |
+
"action"
|
| 88 |
+
]
|
| 89 |
+
},
|
| 90 |
+
"what_happened": "It's your turn.",
|
| 91 |
+
"allowed_actions": [
|
| 92 |
+
{
|
| 93 |
+
"type": "place_starting_settlement",
|
| 94 |
+
"description": "Place your starting settlement",
|
| 95 |
+
"example_parameters": "{\"node\": X}"
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"type": "wait_for_response",
|
| 99 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 100 |
+
"example_parameters": "{}"
|
| 101 |
+
}
|
| 102 |
+
]
|
| 103 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for R ===
|
| 2 |
+
Timestamp: 2026-01-09T02:48:55.274886
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "R",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "It's your turn.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}",
|
| 71 |
+
"social_context": {
|
| 72 |
+
"recent_chat": [
|
| 73 |
+
{
|
| 74 |
+
"from": "A",
|
| 75 |
+
"message": "I'm placing my road to expand towards new opportunities!"
|
| 76 |
+
}
|
| 77 |
+
]
|
| 78 |
+
},
|
| 79 |
+
"constraints": {
|
| 80 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 81 |
+
"allowed_actions": [
|
| 82 |
+
{
|
| 83 |
+
"type": "place_starting_settlement",
|
| 84 |
+
"description": "Place your starting settlement",
|
| 85 |
+
"example_parameters": "{\"node\": X}"
|
| 86 |
+
},
|
| 87 |
+
{
|
| 88 |
+
"type": "wait_for_response",
|
| 89 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 90 |
+
"example_parameters": "{}"
|
| 91 |
+
}
|
| 92 |
+
]
|
| 93 |
+
}
|
| 94 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,110 @@
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T02:49:44.328961",
|
| 4 |
+
"player_name": "R",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "R",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "A",
|
| 20 |
+
"message": "I'm placing my road to expand towards new opportunities!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "R",
|
| 24 |
+
"message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!"
|
| 25 |
+
}
|
| 26 |
+
]
|
| 27 |
+
},
|
| 28 |
+
"memory": {
|
| 29 |
+
"note_from_last_turn": "Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement."
|
| 30 |
+
},
|
| 31 |
+
"constraints": {
|
| 32 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 33 |
+
"allowed_actions": [
|
| 34 |
+
{
|
| 35 |
+
"type": "place_starting_road",
|
| 36 |
+
"description": "Place your starting road",
|
| 37 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 38 |
+
},
|
| 39 |
+
{
|
| 40 |
+
"type": "wait_for_response",
|
| 41 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 42 |
+
"example_parameters": "{}"
|
| 43 |
+
}
|
| 44 |
+
]
|
| 45 |
+
}
|
| 46 |
+
},
|
| 47 |
+
"response_schema": {
|
| 48 |
+
"type": "object",
|
| 49 |
+
"required": [
|
| 50 |
+
"internal_thinking",
|
| 51 |
+
"action"
|
| 52 |
+
],
|
| 53 |
+
"properties": {
|
| 54 |
+
"internal_thinking": {
|
| 55 |
+
"type": "string",
|
| 56 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 57 |
+
"minLength": 1000
|
| 58 |
+
},
|
| 59 |
+
"note_to_self": {
|
| 60 |
+
"type": "string",
|
| 61 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 62 |
+
"maxLength": 100
|
| 63 |
+
},
|
| 64 |
+
"say_outloud": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 67 |
+
"maxLength": 100
|
| 68 |
+
},
|
| 69 |
+
"action": {
|
| 70 |
+
"type": "object",
|
| 71 |
+
"required": [
|
| 72 |
+
"type"
|
| 73 |
+
],
|
| 74 |
+
"properties": {
|
| 75 |
+
"type": {
|
| 76 |
+
"type": "string",
|
| 77 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 78 |
+
},
|
| 79 |
+
"parameters": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 82 |
+
}
|
| 83 |
+
},
|
| 84 |
+
"propertyOrdering": [
|
| 85 |
+
"type",
|
| 86 |
+
"parameters"
|
| 87 |
+
]
|
| 88 |
+
}
|
| 89 |
+
},
|
| 90 |
+
"propertyOrdering": [
|
| 91 |
+
"internal_thinking",
|
| 92 |
+
"note_to_self",
|
| 93 |
+
"say_outloud",
|
| 94 |
+
"action"
|
| 95 |
+
]
|
| 96 |
+
},
|
| 97 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 98 |
+
"allowed_actions": [
|
| 99 |
+
{
|
| 100 |
+
"type": "place_starting_road",
|
| 101 |
+
"description": "Place your starting road",
|
| 102 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"type": "wait_for_response",
|
| 106 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 107 |
+
"example_parameters": "{}"
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for R ===
|
| 2 |
+
Timestamp: 2026-01-09T02:49:44.330532
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "R",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}",
|
| 71 |
+
"social_context": {
|
| 72 |
+
"recent_chat": [
|
| 73 |
+
{
|
| 74 |
+
"from": "A",
|
| 75 |
+
"message": "I'm placing my road to expand towards new opportunities!"
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"from": "R",
|
| 79 |
+
"message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!"
|
| 80 |
+
}
|
| 81 |
+
]
|
| 82 |
+
},
|
| 83 |
+
"memory": {
|
| 84 |
+
"note_from_last_turn": "Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement."
|
| 85 |
+
},
|
| 86 |
+
"constraints": {
|
| 87 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 88 |
+
"allowed_actions": [
|
| 89 |
+
{
|
| 90 |
+
"type": "place_starting_road",
|
| 91 |
+
"description": "Place your starting road",
|
| 92 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"type": "wait_for_response",
|
| 96 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 97 |
+
"example_parameters": "{}"
|
| 98 |
+
}
|
| 99 |
+
]
|
| 100 |
+
}
|
| 101 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.json
ADDED
|
@@ -0,0 +1,114 @@
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"timestamp": "2026-01-09T02:50:22.447137",
|
| 4 |
+
"player_name": "R",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "R",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "A",
|
| 20 |
+
"message": "I'm placing my road to expand towards new opportunities!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "R",
|
| 24 |
+
"message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "R",
|
| 28 |
+
"message": "I'm building my road towards new opportunities and resources as well!"
|
| 29 |
+
}
|
| 30 |
+
]
|
| 31 |
+
},
|
| 32 |
+
"memory": {
|
| 33 |
+
"note_from_last_turn": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8)."
|
| 34 |
+
},
|
| 35 |
+
"constraints": {
|
| 36 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 37 |
+
"allowed_actions": [
|
| 38 |
+
{
|
| 39 |
+
"type": "place_starting_road",
|
| 40 |
+
"description": "Place your starting road",
|
| 41 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 42 |
+
},
|
| 43 |
+
{
|
| 44 |
+
"type": "wait_for_response",
|
| 45 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 46 |
+
"example_parameters": "{}"
|
| 47 |
+
}
|
| 48 |
+
]
|
| 49 |
+
}
|
| 50 |
+
},
|
| 51 |
+
"response_schema": {
|
| 52 |
+
"type": "object",
|
| 53 |
+
"required": [
|
| 54 |
+
"internal_thinking",
|
| 55 |
+
"action"
|
| 56 |
+
],
|
| 57 |
+
"properties": {
|
| 58 |
+
"internal_thinking": {
|
| 59 |
+
"type": "string",
|
| 60 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 61 |
+
"minLength": 1000
|
| 62 |
+
},
|
| 63 |
+
"note_to_self": {
|
| 64 |
+
"type": "string",
|
| 65 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 66 |
+
"maxLength": 100
|
| 67 |
+
},
|
| 68 |
+
"say_outloud": {
|
| 69 |
+
"type": "string",
|
| 70 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 71 |
+
"maxLength": 100
|
| 72 |
+
},
|
| 73 |
+
"action": {
|
| 74 |
+
"type": "object",
|
| 75 |
+
"required": [
|
| 76 |
+
"type"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"type": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 82 |
+
},
|
| 83 |
+
"parameters": {
|
| 84 |
+
"type": "string",
|
| 85 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 86 |
+
}
|
| 87 |
+
},
|
| 88 |
+
"propertyOrdering": [
|
| 89 |
+
"type",
|
| 90 |
+
"parameters"
|
| 91 |
+
]
|
| 92 |
+
}
|
| 93 |
+
},
|
| 94 |
+
"propertyOrdering": [
|
| 95 |
+
"internal_thinking",
|
| 96 |
+
"note_to_self",
|
| 97 |
+
"say_outloud",
|
| 98 |
+
"action"
|
| 99 |
+
]
|
| 100 |
+
},
|
| 101 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 102 |
+
"allowed_actions": [
|
| 103 |
+
{
|
| 104 |
+
"type": "place_starting_road",
|
| 105 |
+
"description": "Place your starting road",
|
| 106 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 107 |
+
},
|
| 108 |
+
{
|
| 109 |
+
"type": "wait_for_response",
|
| 110 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 111 |
+
"example_parameters": "{}"
|
| 112 |
+
}
|
| 113 |
+
]
|
| 114 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.txt
ADDED
|
@@ -0,0 +1,105 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #3 for R ===
|
| 2 |
+
Timestamp: 2026-01-09T02:50:22.449861
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "R",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}",
|
| 71 |
+
"social_context": {
|
| 72 |
+
"recent_chat": [
|
| 73 |
+
{
|
| 74 |
+
"from": "A",
|
| 75 |
+
"message": "I'm placing my road to expand towards new opportunities!"
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"from": "R",
|
| 79 |
+
"message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!"
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"from": "R",
|
| 83 |
+
"message": "I'm building my road towards new opportunities and resources as well!"
|
| 84 |
+
}
|
| 85 |
+
]
|
| 86 |
+
},
|
| 87 |
+
"memory": {
|
| 88 |
+
"note_from_last_turn": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8)."
|
| 89 |
+
},
|
| 90 |
+
"constraints": {
|
| 91 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 92 |
+
"allowed_actions": [
|
| 93 |
+
{
|
| 94 |
+
"type": "place_starting_road",
|
| 95 |
+
"description": "Place your starting road",
|
| 96 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"type": "wait_for_response",
|
| 100 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 101 |
+
"example_parameters": "{}"
|
| 102 |
+
}
|
| 103 |
+
]
|
| 104 |
+
}
|
| 105 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/R/responses/response_1.json
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T02:49:25.133547",
|
| 4 |
+
"player_name": "R",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"The current phase is SETUP_FIRST_ROUND, meaning I must place my first settlement. Player A has already settled at Node 20, gaining Wood (11), Brick (6), and Sheep (8). My primary goal is to secure a location with a diverse set of resources, prioritizing Wood and Brick for immediate road building, alongside Wheat, Sheep, or Ore for future expansion and development. High-probability dice rolls (6s and 8s) are preferred, but consistent rolls (9s, 10s, 5s) are also valuable. The chosen node cannot be adjacent to Node 20 (i.e., not 19, 21, or 10).\\n\\nI evaluated several nodes:\\n- Node 11 (B6, S5, W12): Decent Brick, but low probability Wood and Sheep.\\n- Node 14 (Wh8, W3, W4): Excellent Wheat, but very poor Wood production.\\n- Node 18 (B10, S8): Strong Brick and Sheep, but only two hexes, limiting resource diversity.\\n- Node 25 (S4, O3, Wh8): Good Wheat, but low probability Sheep and Ore.\\n- Node 31 (Wh9, B10, W11): Offers Wheat (9), Brick (10), and Wood (11). This is a well-rounded combination for early expansion (W+B for roads) and future settlements/cities (Wh). The numbers (9, 10, 11) provide a solid, consistent income.\\n- Node 35 (S11, Wh6, O3): Good Sheep and Wheat, but low probability Ore, and lacks critical Wood/Brick for early roads.\\n- Node 41 (O5, Wh9, B10): Provides Ore (5), Wheat (9), and Brick (10). While it has Brick and Wheat, the O5 is a low probability, and crucially, it lacks Wood, which would hinder early road construction.\\n\\nComparing Node 31 and Node 41, Node 31 provides Wood, Brick, and Wheat with good, consistent numbers (9, 10, 11). This combination is superior for the first settlement because Wood and Brick are essential for building roads to expand rapidly. While Node 41 offers Ore, its O5 probability is a drawback, and the absence of Wood makes it less ideal for initial expansion. Therefore, Node 31 is the optimal choice for its balanced resource production and strong potential for early game development.\",\n \"note_to_self\": \"Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement.\",\n \"say_outloud\": \"I'm settling at a strategic point to ensure a balanced resource flow for future growth!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "The current phase is SETUP_FIRST_ROUND, meaning I must place my first settlement. Player A has already settled at Node 20, gaining Wood (11), Brick (6), and Sheep (8). My primary goal is to secure a location with a diverse set of resources, prioritizing Wood and Brick for immediate road building, alongside Wheat, Sheep, or Ore for future expansion and development. High-probability dice rolls (6s and 8s) are preferred, but consistent rolls (9s, 10s, 5s) are also valuable. The chosen node cannot be adjacent to Node 20 (i.e., not 19, 21, or 10).\n\nI evaluated several nodes:\n- Node 11 (B6, S5, W12): Decent Brick, but low probability Wood and Sheep.\n- Node 14 (Wh8, W3, W4): Excellent Wheat, but very poor Wood production.\n- Node 18 (B10, S8): Strong Brick and Sheep, but only two hexes, limiting resource diversity.\n- Node 25 (S4, O3, Wh8): Good Wheat, but low probability Sheep and Ore.\n- Node 31 (Wh9, B10, W11): Offers Wheat (9), Brick (10), and Wood (11). This is a well-rounded combination for early expansion (W+B for roads) and future settlements/cities (Wh). The numbers (9, 10, 11) provide a solid, consistent income.\n- Node 35 (S11, Wh6, O3): Good Sheep and Wheat, but low probability Ore, and lacks critical Wood/Brick for early roads.\n- Node 41 (O5, Wh9, B10): Provides Ore (5), Wheat (9), and Brick (10). While it has Brick and Wheat, the O5 is a low probability, and crucially, it lacks Wood, which would hinder early road construction.\n\nComparing Node 31 and Node 41, Node 31 provides Wood, Brick, and Wheat with good, consistent numbers (9, 10, 11). This combination is superior for the first settlement because Wood and Brick are essential for building roads to expand rapidly. While Node 41 offers Ore, its O5 probability is a drawback, and the absence of Wood makes it less ideal for initial expansion. Therefore, Node 31 is the optimal choice for its balanced resource production and strong potential for early game development.",
|
| 9 |
+
"note_to_self": "Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement.",
|
| 10 |
+
"say_outloud": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!",
|
| 11 |
+
"action_type": "place_starting_settlement",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"node": 31
|
| 14 |
+
}
|
| 15 |
+
},
|
| 16 |
+
"model": "gemini-2.5-flash",
|
| 17 |
+
"tokens": {
|
| 18 |
+
"prompt": 1648,
|
| 19 |
+
"completion": 693,
|
| 20 |
+
"total": 8245
|
| 21 |
+
},
|
| 22 |
+
"latency_seconds": 29.855432987213135,
|
| 23 |
+
"error": null
|
| 24 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/R/responses/response_2.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T02:49:56.546316",
|
| 4 |
+
"player_name": "R",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\"internal_thinking\":\"My starting settlement at Node 31 provides Wood (11), Brick (10), and Wheat (9). This is a strong production base for building roads and future settlements. The key resource missing for a second settlement is Sheep. Analyzing the available road placements from Node 31:\\n1. Road to Node 30: Node 30 is adjacent to Hexes 13 (Brick 10) and 8 (Wheat 8). Building here does not provide any new resources that my current settlement at Node 31 doesn't already produce. It would lead towards Node 39, which is also primarily Brick-focused.\\n2. Road to Node 32: Node 32 is adjacent to Hexes 14 (Wheat 9), 13 (Brick 10), and 9 (Wood 11). These are the exact same hexes as Node 31. This road would not provide access to any new resources and would lead towards Node 33, which borders a desert hex (Hex 10).\\n3. Road to Node 19: Node 19 is adjacent to Hexes 9 (Wood 11), 8 (Wheat 8), and 4 (Sheep 8). Placing a road to Node 19 immediately connects me to a source of Sheep (Hex 4, S8). This is crucial as Sheep is the only resource I lack from my starting settlement for building a second settlement. Furthermore, Node 19 itself is a strong node (W11, Wh8, S8) and opens up expansion towards other potentially good nodes like 20 (W11, B6, S8) which also has brick.\\n\\nTherefore, placing a road from 31 to 19 is the most strategic choice as it grants access to the missing Sheep resource, enabling faster expansion and the placement of a second settlement. This aligns with my goal of securing a balanced resource flow for future growth, as noted in my memory.\",\"note_to_self\":\"My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).\",\"say_outloud\":\"I'm building my road towards new opportunities and resources as well!\",\"action\":{\"type\":\"place_starting_road\",\"parameters\":\"{\\\"from\\\": 31, \\\"to\\\": 19}\"}}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "My starting settlement at Node 31 provides Wood (11), Brick (10), and Wheat (9). This is a strong production base for building roads and future settlements. The key resource missing for a second settlement is Sheep. Analyzing the available road placements from Node 31:\n1. Road to Node 30: Node 30 is adjacent to Hexes 13 (Brick 10) and 8 (Wheat 8). Building here does not provide any new resources that my current settlement at Node 31 doesn't already produce. It would lead towards Node 39, which is also primarily Brick-focused.\n2. Road to Node 32: Node 32 is adjacent to Hexes 14 (Wheat 9), 13 (Brick 10), and 9 (Wood 11). These are the exact same hexes as Node 31. This road would not provide access to any new resources and would lead towards Node 33, which borders a desert hex (Hex 10).\n3. Road to Node 19: Node 19 is adjacent to Hexes 9 (Wood 11), 8 (Wheat 8), and 4 (Sheep 8). Placing a road to Node 19 immediately connects me to a source of Sheep (Hex 4, S8). This is crucial as Sheep is the only resource I lack from my starting settlement for building a second settlement. Furthermore, Node 19 itself is a strong node (W11, Wh8, S8) and opens up expansion towards other potentially good nodes like 20 (W11, B6, S8) which also has brick.\n\nTherefore, placing a road from 31 to 19 is the most strategic choice as it grants access to the missing Sheep resource, enabling faster expansion and the placement of a second settlement. This aligns with my goal of securing a balanced resource flow for future growth, as noted in my memory.",
|
| 9 |
+
"note_to_self": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).",
|
| 10 |
+
"say_outloud": "I'm building my road towards new opportunities and resources as well!",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 31,
|
| 14 |
+
"to": 19
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-2.5-flash",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 1785,
|
| 20 |
+
"completion": 601,
|
| 21 |
+
"total": 4481
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 12.212778568267822,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/R/responses/response_3.json
ADDED
|
@@ -0,0 +1,25 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"timestamp": "2026-01-09T02:50:33.257660",
|
| 4 |
+
"player_name": "R",
|
| 5 |
+
"success": true,
|
| 6 |
+
"raw_content": "{\n \"internal_thinking\": \"My first settlement is strategically placed at Node 31, yielding Wood (W11), Brick (B10), and Wheat (Wh9). For my starting road, I need to choose an adjacent node that optimizes my resource access and future expansion. The neighbors of Node 31 are 30, 32, and 19. I will analyze each option:\\n\\n1. **Node 32**: This node shares all three hexes with Node 31 (Hex 14 Wh9, Hex 13 B10, Hex 9 W11). Building a road to 32 would not provide access to any new resources, making it a suboptimal choice for initial expansion.\\n\\n2. **Node 30**: This node connects to Hex 13 (B10) and Hex 8 (Wh8). While Wh8 is a decent number, I already have access to Wheat (Wh9) from my settlement at 31. This path doesn't introduce a new resource type that is critical for my second settlement.\\n\\n3. **Node 19**: This node connects to Hex 9 (W11), Hex 8 (Wh8), and Hex 4 (S8). Building a road from 31 to 19 immediately grants me access to Sheep (S8), a crucial resource that I currently lack from my settlement at 31. Acquiring Sheep is essential for building my second settlement, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. This path also leads towards the center of the board, potentially opening up more favorable locations for my second settlement or future cities. Node 19 itself is a strong location with W11, Wh8, and S8, making it a good candidate for a future city or a second settlement if I can extend further.\\n\\nBased on this analysis, building a road from 31 to 19 is the optimal move. It provides immediate access to a new, vital resource (Sheep), enhances my resource diversity, and aligns with my long-term strategy for efficient expansion and securing my second settlement.\",\n \"note_to_self\": \"Successfully placed my road from 31 to 19, gaining access to Sheep (S8). My current resource access is now W, B, Wh, S from good numbers (W11, B10, Wh9, S8). My next priority is to identify the best location for my second settlement, ideally with a port or strong numbers, utilizing the new road path or other available options. I need to keep an eye on what resources I have and what I need for my second settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"My road is set, expanding my reach and securing vital resources for future growth!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 19}\"\n }\n}",
|
| 7 |
+
"parsed": {
|
| 8 |
+
"internal_thinking": "My first settlement is strategically placed at Node 31, yielding Wood (W11), Brick (B10), and Wheat (Wh9). For my starting road, I need to choose an adjacent node that optimizes my resource access and future expansion. The neighbors of Node 31 are 30, 32, and 19. I will analyze each option:\n\n1. **Node 32**: This node shares all three hexes with Node 31 (Hex 14 Wh9, Hex 13 B10, Hex 9 W11). Building a road to 32 would not provide access to any new resources, making it a suboptimal choice for initial expansion.\n\n2. **Node 30**: This node connects to Hex 13 (B10) and Hex 8 (Wh8). While Wh8 is a decent number, I already have access to Wheat (Wh9) from my settlement at 31. This path doesn't introduce a new resource type that is critical for my second settlement.\n\n3. **Node 19**: This node connects to Hex 9 (W11), Hex 8 (Wh8), and Hex 4 (S8). Building a road from 31 to 19 immediately grants me access to Sheep (S8), a crucial resource that I currently lack from my settlement at 31. Acquiring Sheep is essential for building my second settlement, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. This path also leads towards the center of the board, potentially opening up more favorable locations for my second settlement or future cities. Node 19 itself is a strong location with W11, Wh8, and S8, making it a good candidate for a future city or a second settlement if I can extend further.\n\nBased on this analysis, building a road from 31 to 19 is the optimal move. It provides immediate access to a new, vital resource (Sheep), enhances my resource diversity, and aligns with my long-term strategy for efficient expansion and securing my second settlement.",
|
| 9 |
+
"note_to_self": "Successfully placed my road from 31 to 19, gaining access to Sheep (S8). My current resource access is now W, B, Wh, S from good numbers (W11, B10, Wh9, S8). My next priority is to identify the best location for my second settlement, ideally with a port or strong numbers, utilizing the new road path or other available options. I need to keep an eye on what resources I have and what I need for my second settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).",
|
| 10 |
+
"say_outloud": "My road is set, expanding my reach and securing vital resources for future growth!",
|
| 11 |
+
"action_type": "place_starting_road",
|
| 12 |
+
"parameters": {
|
| 13 |
+
"from": 31,
|
| 14 |
+
"to": 19
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"model": "gemini-2.5-flash",
|
| 18 |
+
"tokens": {
|
| 19 |
+
"prompt": 1880,
|
| 20 |
+
"completion": 664,
|
| 21 |
+
"total": 4097
|
| 22 |
+
},
|
| 23 |
+
"latency_seconds": 10.804342031478882,
|
| 24 |
+
"error": null
|
| 25 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/agent_memories.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"A": {
|
| 3 |
+
"note_to_self": "My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.",
|
| 4 |
+
"last_updated": "2026-01-09T02:50:22.442169"
|
| 5 |
+
},
|
| 6 |
+
"R": {
|
| 7 |
+
"note_to_self": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).",
|
| 8 |
+
"last_updated": "2026-01-09T02:50:22.442180"
|
| 9 |
+
}
|
| 10 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/chat_history.json
ADDED
|
@@ -0,0 +1,22 @@
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"timestamp": "2026-01-09T02:48:55.267010",
|
| 5 |
+
"from": "A",
|
| 6 |
+
"to": "all",
|
| 7 |
+
"message": "I'm placing my road to expand towards new opportunities!"
|
| 8 |
+
},
|
| 9 |
+
{
|
| 10 |
+
"timestamp": "2026-01-09T02:49:44.325148",
|
| 11 |
+
"from": "R",
|
| 12 |
+
"to": "all",
|
| 13 |
+
"message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!"
|
| 14 |
+
},
|
| 15 |
+
{
|
| 16 |
+
"timestamp": "2026-01-09T02:50:22.443276",
|
| 17 |
+
"from": "R",
|
| 18 |
+
"to": "all",
|
| 19 |
+
"message": "I'm building my road towards new opportunities and resources as well!"
|
| 20 |
+
}
|
| 21 |
+
]
|
| 22 |
+
}
|
examples/ai_testing/my_games/session_20260109_024536/session_metadata.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"session_id": "session_20260109_024536",
|
| 3 |
+
"start_time": "2026-01-09T02:45:36.439374",
|
| 4 |
+
"version": "2.0"
|
| 5 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/A.md
ADDED
|
@@ -0,0 +1,136 @@
|
|
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|
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|
|
|
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|
|
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|
|
|
|
|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# AI Agent Log: A
|
| 2 |
+
|
| 3 |
+
**Session:** session_20260109_025726
|
| 4 |
+
**Started:** 2026-01-09 02:57:26
|
| 5 |
+
**Model:** gemini-2.0-flash
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
+
|
| 12 |
+
**Time:** 02:57:28
|
| 13 |
+
|
| 14 |
+
### What Happened
|
| 15 |
+
It's your turn.
|
| 16 |
+
|
| 17 |
+
### Prompt Sent
|
| 18 |
+
See: [prompt_1.json](prompts/prompt_1.json)
|
| 19 |
+
|
| 20 |
+
### Response Received ✅
|
| 21 |
+
|
| 22 |
+
**Latency:** 37.28s | **Tokens:** 10067
|
| 23 |
+
|
| 24 |
+
**Thinking:** My primary goal for the first settlement is to secure a strong and diverse resource base with high-probability dice rolls, while also considering future expansion opportunities. I analyzed several nod...
|
| 25 |
+
|
| 26 |
+
---
|
| 27 |
+
|
| 28 |
+
## Request #2 - 🎯 ACTIVE TURN
|
| 29 |
+
|
| 30 |
+
**Time:** 02:58:28
|
| 31 |
+
|
| 32 |
+
### What Happened
|
| 33 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 34 |
+
|
| 35 |
+
### Prompt Sent
|
| 36 |
+
See: [prompt_2.json](prompts/prompt_2.json)
|
| 37 |
+
|
| 38 |
+
### Response Received ✅
|
| 39 |
+
|
| 40 |
+
**Latency:** 12.74s | **Tokens:** 4311
|
| 41 |
+
|
| 42 |
+
**Thinking:** The current game phase is SETUP_FIRST_ROUND, and I have just placed my initial settlement at Node 41. My task is to place a road adjacent to this settlement. My settlement at Node 41 provides access t...
|
| 43 |
+
|
| 44 |
+
**Note to Self:** My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes.
|
| 45 |
+
|
| 46 |
+
**Says:** "Alright, time to lay down some road and start building my empire!"
|
| 47 |
+
|
| 48 |
+
---
|
| 49 |
+
|
| 50 |
+
## Request #3 - 🎯 ACTIVE TURN
|
| 51 |
+
|
| 52 |
+
**Time:** 03:03:07
|
| 53 |
+
|
| 54 |
+
### What Happened
|
| 55 |
+
It's your turn.
|
| 56 |
+
|
| 57 |
+
### Prompt Sent
|
| 58 |
+
See: [prompt_3.json](prompts/prompt_3.json)
|
| 59 |
+
|
| 60 |
+
### Response Received ✅
|
| 61 |
+
|
| 62 |
+
**Latency:** 23.39s | **Tokens:** 6902
|
| 63 |
+
|
| 64 |
+
**Thinking:** My first settlement at Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). For my second settlement in this setup round, my primary goal is to diversify my resource production to acquire Wood and...
|
| 65 |
+
|
| 66 |
+
**Note to Self:** My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities.
|
| 67 |
+
|
| 68 |
+
**Says:** "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth."
|
| 69 |
+
|
| 70 |
+
---
|
| 71 |
+
|
| 72 |
+
## Request #4 - 🎯 ACTIVE TURN
|
| 73 |
+
|
| 74 |
+
**Time:** 03:04:35
|
| 75 |
+
|
| 76 |
+
### What Happened
|
| 77 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 78 |
+
|
| 79 |
+
### Prompt Sent
|
| 80 |
+
See: [prompt_4.json](prompts/prompt_4.json)
|
| 81 |
+
|
| 82 |
+
### Response Received ✅
|
| 83 |
+
|
| 84 |
+
**Latency:** 35.37s | **Tokens:** 9687
|
| 85 |
+
|
| 86 |
+
**Thinking:** My current task is to place my second starting road. Based on the game state, Player A (me) has two settlements (Nodes 13 and 41) and only one road (41-31). Player B has two settlements and two roads....
|
| 87 |
+
|
| 88 |
+
**Note to Self:** My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion.
|
| 89 |
+
|
| 90 |
+
**Says:** "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!"
|
| 91 |
+
|
| 92 |
+
---
|
| 93 |
+
|
| 94 |
+
## Request #5 - 🎯 ACTIVE TURN
|
| 95 |
+
|
| 96 |
+
**Time:** 03:05:20
|
| 97 |
+
|
| 98 |
+
### What Happened
|
| 99 |
+
It's your turn.
|
| 100 |
+
|
| 101 |
+
### Prompt Sent
|
| 102 |
+
See: [prompt_5.json](prompts/prompt_5.json)
|
| 103 |
+
|
| 104 |
+
### Response Received ✅
|
| 105 |
+
|
| 106 |
+
**Latency:** 10.03s | **Tokens:** 3988
|
| 107 |
+
|
| 108 |
+
**Thinking:** My current resources are 2 Wood and 1 Sheep. I have no development cards. It is the NORMAL_PLAY phase, and it is my turn. My settlements are located at Node 13, which provides Wood (3, 4) and Sheep (5...
|
| 109 |
+
|
| 110 |
+
**Note to Self:** My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore.
|
| 111 |
+
|
| 112 |
+
**Says:** "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!"
|
| 113 |
+
|
| 114 |
+
---
|
| 115 |
+
|
| 116 |
+
## Request #6 - 🎯 ACTIVE TURN
|
| 117 |
+
|
| 118 |
+
**Time:** 03:06:04
|
| 119 |
+
|
| 120 |
+
### What Happened
|
| 121 |
+
Player 0 performed action: ActionType.ROLL_DICE
|
| 122 |
+
|
| 123 |
+
### Prompt Sent
|
| 124 |
+
See: [prompt_6.json](prompts/prompt_6.json)
|
| 125 |
+
|
| 126 |
+
### Response Received ✅
|
| 127 |
+
|
| 128 |
+
**Latency:** 25.94s | **Tokens:** 7793
|
| 129 |
+
|
| 130 |
+
**Thinking:** My current resources are 2 Wood and 1 Sheep. Upon reviewing the game state, I cannot afford any actions at this moment. Building a road requires 1 Wood and 1 Brick, a settlement requires 1 Wood, 1 Bri...
|
| 131 |
+
|
| 132 |
+
**Note to Self:** Current resources: W:2, S:1. Still need Brick, Wheat, and Ore for expansion and dev cards. Priority is to build roads towards the W2 port at Node 40 and the B2 port at Node 7. My settlements are at Node 13 (W3, S5, S5) and Node 41 (O5, Wh9, B10), providing a good resource spread. Player B is focused on Ore; keep an eye on their expansion and resource accumulation, especially with their O2 port at Node 16. Next turn, after dice roll, assess resources for road building towards ports.
|
| 133 |
+
|
| 134 |
+
**Says:** "No moves for me this turn, just waiting for the dice to roll next time!"
|
| 135 |
+
|
| 136 |
+
---
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 1,
|
| 3 |
+
"timestamp": "2026-01-09T02:57:28.776768",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_settlement",
|
| 21 |
+
"description": "Place your starting settlement",
|
| 22 |
+
"example_parameters": "{\"node\": X}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "It's your turn.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_settlement",
|
| 86 |
+
"description": "Place your starting settlement",
|
| 87 |
+
"example_parameters": "{\"node\": X}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #1 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T02:57:28.780256
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "It's your turn.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 71 |
+
"constraints": {
|
| 72 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 73 |
+
"allowed_actions": [
|
| 74 |
+
{
|
| 75 |
+
"type": "place_starting_settlement",
|
| 76 |
+
"description": "Place your starting settlement",
|
| 77 |
+
"example_parameters": "{\"node\": X}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "wait_for_response",
|
| 81 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 82 |
+
"example_parameters": "{}"
|
| 83 |
+
}
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,95 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 2,
|
| 3 |
+
"timestamp": "2026-01-09T02:58:28.512559",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 16 |
+
"constraints": {
|
| 17 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
+
"allowed_actions": [
|
| 19 |
+
{
|
| 20 |
+
"type": "place_starting_road",
|
| 21 |
+
"description": "Place your starting road",
|
| 22 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 23 |
+
},
|
| 24 |
+
{
|
| 25 |
+
"type": "wait_for_response",
|
| 26 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
+
"example_parameters": "{}"
|
| 28 |
+
}
|
| 29 |
+
]
|
| 30 |
+
}
|
| 31 |
+
},
|
| 32 |
+
"response_schema": {
|
| 33 |
+
"type": "object",
|
| 34 |
+
"required": [
|
| 35 |
+
"internal_thinking",
|
| 36 |
+
"action"
|
| 37 |
+
],
|
| 38 |
+
"properties": {
|
| 39 |
+
"internal_thinking": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 42 |
+
"minLength": 1000
|
| 43 |
+
},
|
| 44 |
+
"note_to_self": {
|
| 45 |
+
"type": "string",
|
| 46 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 47 |
+
"maxLength": 100
|
| 48 |
+
},
|
| 49 |
+
"say_outloud": {
|
| 50 |
+
"type": "string",
|
| 51 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 52 |
+
"maxLength": 100
|
| 53 |
+
},
|
| 54 |
+
"action": {
|
| 55 |
+
"type": "object",
|
| 56 |
+
"required": [
|
| 57 |
+
"type"
|
| 58 |
+
],
|
| 59 |
+
"properties": {
|
| 60 |
+
"type": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
+
},
|
| 64 |
+
"parameters": {
|
| 65 |
+
"type": "string",
|
| 66 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
+
}
|
| 68 |
+
},
|
| 69 |
+
"propertyOrdering": [
|
| 70 |
+
"type",
|
| 71 |
+
"parameters"
|
| 72 |
+
]
|
| 73 |
+
}
|
| 74 |
+
},
|
| 75 |
+
"propertyOrdering": [
|
| 76 |
+
"internal_thinking",
|
| 77 |
+
"note_to_self",
|
| 78 |
+
"say_outloud",
|
| 79 |
+
"action"
|
| 80 |
+
]
|
| 81 |
+
},
|
| 82 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 83 |
+
"allowed_actions": [
|
| 84 |
+
{
|
| 85 |
+
"type": "place_starting_road",
|
| 86 |
+
"description": "Place your starting road",
|
| 87 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"type": "wait_for_response",
|
| 91 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
+
"example_parameters": "{}"
|
| 93 |
+
}
|
| 94 |
+
]
|
| 95 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,86 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #2 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T02:58:28.513608
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}",
|
| 71 |
+
"constraints": {
|
| 72 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 73 |
+
"allowed_actions": [
|
| 74 |
+
{
|
| 75 |
+
"type": "place_starting_road",
|
| 76 |
+
"description": "Place your starting road",
|
| 77 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"type": "wait_for_response",
|
| 81 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 82 |
+
"example_parameters": "{}"
|
| 83 |
+
}
|
| 84 |
+
]
|
| 85 |
+
}
|
| 86 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.json
ADDED
|
@@ -0,0 +1,122 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 3,
|
| 3 |
+
"timestamp": "2026-01-09T03:03:07.225295",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "A",
|
| 20 |
+
"message": "Alright, time to lay down some road and start building my empire!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "B",
|
| 24 |
+
"message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "B",
|
| 28 |
+
"message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "B",
|
| 32 |
+
"message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "B",
|
| 36 |
+
"message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!"
|
| 37 |
+
}
|
| 38 |
+
]
|
| 39 |
+
},
|
| 40 |
+
"memory": {
|
| 41 |
+
"note_from_last_turn": "My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes."
|
| 42 |
+
},
|
| 43 |
+
"constraints": {
|
| 44 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 45 |
+
"allowed_actions": [
|
| 46 |
+
{
|
| 47 |
+
"type": "place_starting_settlement",
|
| 48 |
+
"description": "Place your starting settlement",
|
| 49 |
+
"example_parameters": "{\"node\": X}"
|
| 50 |
+
},
|
| 51 |
+
{
|
| 52 |
+
"type": "wait_for_response",
|
| 53 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 54 |
+
"example_parameters": "{}"
|
| 55 |
+
}
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"response_schema": {
|
| 60 |
+
"type": "object",
|
| 61 |
+
"required": [
|
| 62 |
+
"internal_thinking",
|
| 63 |
+
"action"
|
| 64 |
+
],
|
| 65 |
+
"properties": {
|
| 66 |
+
"internal_thinking": {
|
| 67 |
+
"type": "string",
|
| 68 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 69 |
+
"minLength": 1000
|
| 70 |
+
},
|
| 71 |
+
"note_to_self": {
|
| 72 |
+
"type": "string",
|
| 73 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 74 |
+
"maxLength": 100
|
| 75 |
+
},
|
| 76 |
+
"say_outloud": {
|
| 77 |
+
"type": "string",
|
| 78 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 79 |
+
"maxLength": 100
|
| 80 |
+
},
|
| 81 |
+
"action": {
|
| 82 |
+
"type": "object",
|
| 83 |
+
"required": [
|
| 84 |
+
"type"
|
| 85 |
+
],
|
| 86 |
+
"properties": {
|
| 87 |
+
"type": {
|
| 88 |
+
"type": "string",
|
| 89 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 90 |
+
},
|
| 91 |
+
"parameters": {
|
| 92 |
+
"type": "string",
|
| 93 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 94 |
+
}
|
| 95 |
+
},
|
| 96 |
+
"propertyOrdering": [
|
| 97 |
+
"type",
|
| 98 |
+
"parameters"
|
| 99 |
+
]
|
| 100 |
+
}
|
| 101 |
+
},
|
| 102 |
+
"propertyOrdering": [
|
| 103 |
+
"internal_thinking",
|
| 104 |
+
"note_to_self",
|
| 105 |
+
"say_outloud",
|
| 106 |
+
"action"
|
| 107 |
+
]
|
| 108 |
+
},
|
| 109 |
+
"what_happened": "It's your turn.",
|
| 110 |
+
"allowed_actions": [
|
| 111 |
+
{
|
| 112 |
+
"type": "place_starting_settlement",
|
| 113 |
+
"description": "Place your starting settlement",
|
| 114 |
+
"example_parameters": "{\"node\": X}"
|
| 115 |
+
},
|
| 116 |
+
{
|
| 117 |
+
"type": "wait_for_response",
|
| 118 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 119 |
+
"example_parameters": "{}"
|
| 120 |
+
}
|
| 121 |
+
]
|
| 122 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.txt
ADDED
|
@@ -0,0 +1,113 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #3 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T03:03:07.227478
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "It's your turn.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}",
|
| 71 |
+
"social_context": {
|
| 72 |
+
"recent_chat": [
|
| 73 |
+
{
|
| 74 |
+
"from": "A",
|
| 75 |
+
"message": "Alright, time to lay down some road and start building my empire!"
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"from": "B",
|
| 79 |
+
"message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!"
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"from": "B",
|
| 83 |
+
"message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need."
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"from": "B",
|
| 87 |
+
"message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network."
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"from": "B",
|
| 91 |
+
"message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!"
|
| 92 |
+
}
|
| 93 |
+
]
|
| 94 |
+
},
|
| 95 |
+
"memory": {
|
| 96 |
+
"note_from_last_turn": "My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes."
|
| 97 |
+
},
|
| 98 |
+
"constraints": {
|
| 99 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 100 |
+
"allowed_actions": [
|
| 101 |
+
{
|
| 102 |
+
"type": "place_starting_settlement",
|
| 103 |
+
"description": "Place your starting settlement",
|
| 104 |
+
"example_parameters": "{\"node\": X}"
|
| 105 |
+
},
|
| 106 |
+
{
|
| 107 |
+
"type": "wait_for_response",
|
| 108 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 109 |
+
"example_parameters": "{}"
|
| 110 |
+
}
|
| 111 |
+
]
|
| 112 |
+
}
|
| 113 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.json
ADDED
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@@ -0,0 +1,126 @@
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| 1 |
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{
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| 2 |
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"request_number": 4,
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| 3 |
+
"timestamp": "2026-01-09T03:04:35.756529",
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| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
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| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
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| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
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| 14 |
+
},
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| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "A",
|
| 20 |
+
"message": "Alright, time to lay down some road and start building my empire!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "B",
|
| 24 |
+
"message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "B",
|
| 28 |
+
"message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "B",
|
| 32 |
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"message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
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"from": "B",
|
| 36 |
+
"message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!"
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
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"from": "A",
|
| 40 |
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"message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth."
|
| 41 |
+
}
|
| 42 |
+
]
|
| 43 |
+
},
|
| 44 |
+
"memory": {
|
| 45 |
+
"note_from_last_turn": "My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities."
|
| 46 |
+
},
|
| 47 |
+
"constraints": {
|
| 48 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 49 |
+
"allowed_actions": [
|
| 50 |
+
{
|
| 51 |
+
"type": "place_starting_road",
|
| 52 |
+
"description": "Place your starting road",
|
| 53 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 54 |
+
},
|
| 55 |
+
{
|
| 56 |
+
"type": "wait_for_response",
|
| 57 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 58 |
+
"example_parameters": "{}"
|
| 59 |
+
}
|
| 60 |
+
]
|
| 61 |
+
}
|
| 62 |
+
},
|
| 63 |
+
"response_schema": {
|
| 64 |
+
"type": "object",
|
| 65 |
+
"required": [
|
| 66 |
+
"internal_thinking",
|
| 67 |
+
"action"
|
| 68 |
+
],
|
| 69 |
+
"properties": {
|
| 70 |
+
"internal_thinking": {
|
| 71 |
+
"type": "string",
|
| 72 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 73 |
+
"minLength": 1000
|
| 74 |
+
},
|
| 75 |
+
"note_to_self": {
|
| 76 |
+
"type": "string",
|
| 77 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 78 |
+
"maxLength": 100
|
| 79 |
+
},
|
| 80 |
+
"say_outloud": {
|
| 81 |
+
"type": "string",
|
| 82 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 83 |
+
"maxLength": 100
|
| 84 |
+
},
|
| 85 |
+
"action": {
|
| 86 |
+
"type": "object",
|
| 87 |
+
"required": [
|
| 88 |
+
"type"
|
| 89 |
+
],
|
| 90 |
+
"properties": {
|
| 91 |
+
"type": {
|
| 92 |
+
"type": "string",
|
| 93 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 94 |
+
},
|
| 95 |
+
"parameters": {
|
| 96 |
+
"type": "string",
|
| 97 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 98 |
+
}
|
| 99 |
+
},
|
| 100 |
+
"propertyOrdering": [
|
| 101 |
+
"type",
|
| 102 |
+
"parameters"
|
| 103 |
+
]
|
| 104 |
+
}
|
| 105 |
+
},
|
| 106 |
+
"propertyOrdering": [
|
| 107 |
+
"internal_thinking",
|
| 108 |
+
"note_to_self",
|
| 109 |
+
"say_outloud",
|
| 110 |
+
"action"
|
| 111 |
+
]
|
| 112 |
+
},
|
| 113 |
+
"what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 114 |
+
"allowed_actions": [
|
| 115 |
+
{
|
| 116 |
+
"type": "place_starting_road",
|
| 117 |
+
"description": "Place your starting road",
|
| 118 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 119 |
+
},
|
| 120 |
+
{
|
| 121 |
+
"type": "wait_for_response",
|
| 122 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 123 |
+
"example_parameters": "{}"
|
| 124 |
+
}
|
| 125 |
+
]
|
| 126 |
+
}
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examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.txt
ADDED
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@@ -0,0 +1,117 @@
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| 1 |
+
=== Prompt #4 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T03:04:35.757616
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
You just placed your starting settlement. Now place your starting road adjacent to it.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}",
|
| 71 |
+
"social_context": {
|
| 72 |
+
"recent_chat": [
|
| 73 |
+
{
|
| 74 |
+
"from": "A",
|
| 75 |
+
"message": "Alright, time to lay down some road and start building my empire!"
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"from": "B",
|
| 79 |
+
"message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!"
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"from": "B",
|
| 83 |
+
"message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need."
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"from": "B",
|
| 87 |
+
"message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network."
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"from": "B",
|
| 91 |
+
"message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"from": "A",
|
| 95 |
+
"message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth."
|
| 96 |
+
}
|
| 97 |
+
]
|
| 98 |
+
},
|
| 99 |
+
"memory": {
|
| 100 |
+
"note_from_last_turn": "My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities."
|
| 101 |
+
},
|
| 102 |
+
"constraints": {
|
| 103 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 104 |
+
"allowed_actions": [
|
| 105 |
+
{
|
| 106 |
+
"type": "place_starting_road",
|
| 107 |
+
"description": "Place your starting road",
|
| 108 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"type": "wait_for_response",
|
| 112 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 113 |
+
"example_parameters": "{}"
|
| 114 |
+
}
|
| 115 |
+
]
|
| 116 |
+
}
|
| 117 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.json
ADDED
|
@@ -0,0 +1,140 @@
|
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|
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|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 5,
|
| 3 |
+
"timestamp": "2026-01-09T03:05:20.425463",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "It's your turn.",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "A",
|
| 20 |
+
"message": "Alright, time to lay down some road and start building my empire!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "B",
|
| 24 |
+
"message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "B",
|
| 28 |
+
"message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "B",
|
| 32 |
+
"message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "B",
|
| 36 |
+
"message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!"
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "A",
|
| 40 |
+
"message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "A",
|
| 44 |
+
"message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!"
|
| 45 |
+
}
|
| 46 |
+
]
|
| 47 |
+
},
|
| 48 |
+
"memory": {
|
| 49 |
+
"note_from_last_turn": "My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion."
|
| 50 |
+
},
|
| 51 |
+
"constraints": {
|
| 52 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 53 |
+
"allowed_actions": [
|
| 54 |
+
{
|
| 55 |
+
"type": "roll_dice",
|
| 56 |
+
"description": "Roll the dice",
|
| 57 |
+
"example_parameters": "{}"
|
| 58 |
+
},
|
| 59 |
+
{
|
| 60 |
+
"type": "use_dev_card",
|
| 61 |
+
"description": "Play a development card",
|
| 62 |
+
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 63 |
+
},
|
| 64 |
+
{
|
| 65 |
+
"type": "wait_for_response",
|
| 66 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 67 |
+
"example_parameters": "{}"
|
| 68 |
+
}
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
"response_schema": {
|
| 73 |
+
"type": "object",
|
| 74 |
+
"required": [
|
| 75 |
+
"internal_thinking",
|
| 76 |
+
"action"
|
| 77 |
+
],
|
| 78 |
+
"properties": {
|
| 79 |
+
"internal_thinking": {
|
| 80 |
+
"type": "string",
|
| 81 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 82 |
+
"minLength": 1000
|
| 83 |
+
},
|
| 84 |
+
"note_to_self": {
|
| 85 |
+
"type": "string",
|
| 86 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 87 |
+
"maxLength": 100
|
| 88 |
+
},
|
| 89 |
+
"say_outloud": {
|
| 90 |
+
"type": "string",
|
| 91 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 92 |
+
"maxLength": 100
|
| 93 |
+
},
|
| 94 |
+
"action": {
|
| 95 |
+
"type": "object",
|
| 96 |
+
"required": [
|
| 97 |
+
"type"
|
| 98 |
+
],
|
| 99 |
+
"properties": {
|
| 100 |
+
"type": {
|
| 101 |
+
"type": "string",
|
| 102 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 103 |
+
},
|
| 104 |
+
"parameters": {
|
| 105 |
+
"type": "string",
|
| 106 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 107 |
+
}
|
| 108 |
+
},
|
| 109 |
+
"propertyOrdering": [
|
| 110 |
+
"type",
|
| 111 |
+
"parameters"
|
| 112 |
+
]
|
| 113 |
+
}
|
| 114 |
+
},
|
| 115 |
+
"propertyOrdering": [
|
| 116 |
+
"internal_thinking",
|
| 117 |
+
"note_to_self",
|
| 118 |
+
"say_outloud",
|
| 119 |
+
"action"
|
| 120 |
+
]
|
| 121 |
+
},
|
| 122 |
+
"what_happened": "It's your turn.",
|
| 123 |
+
"allowed_actions": [
|
| 124 |
+
{
|
| 125 |
+
"type": "roll_dice",
|
| 126 |
+
"description": "Roll the dice",
|
| 127 |
+
"example_parameters": "{}"
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"type": "use_dev_card",
|
| 131 |
+
"description": "Play a development card",
|
| 132 |
+
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 133 |
+
},
|
| 134 |
+
{
|
| 135 |
+
"type": "wait_for_response",
|
| 136 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 137 |
+
"example_parameters": "{}"
|
| 138 |
+
}
|
| 139 |
+
]
|
| 140 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.txt
ADDED
|
@@ -0,0 +1,126 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
=== Prompt #5 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T03:05:20.426291
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
It's your turn.
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "It's your turn.",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}",
|
| 71 |
+
"social_context": {
|
| 72 |
+
"recent_chat": [
|
| 73 |
+
{
|
| 74 |
+
"from": "A",
|
| 75 |
+
"message": "Alright, time to lay down some road and start building my empire!"
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"from": "B",
|
| 79 |
+
"message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!"
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"from": "B",
|
| 83 |
+
"message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need."
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"from": "B",
|
| 87 |
+
"message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network."
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"from": "B",
|
| 91 |
+
"message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"from": "A",
|
| 95 |
+
"message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth."
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"from": "A",
|
| 99 |
+
"message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!"
|
| 100 |
+
}
|
| 101 |
+
]
|
| 102 |
+
},
|
| 103 |
+
"memory": {
|
| 104 |
+
"note_from_last_turn": "My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion."
|
| 105 |
+
},
|
| 106 |
+
"constraints": {
|
| 107 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 108 |
+
"allowed_actions": [
|
| 109 |
+
{
|
| 110 |
+
"type": "roll_dice",
|
| 111 |
+
"description": "Roll the dice",
|
| 112 |
+
"example_parameters": "{}"
|
| 113 |
+
},
|
| 114 |
+
{
|
| 115 |
+
"type": "use_dev_card",
|
| 116 |
+
"description": "Play a development card",
|
| 117 |
+
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
"type": "wait_for_response",
|
| 121 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 122 |
+
"example_parameters": "{}"
|
| 123 |
+
}
|
| 124 |
+
]
|
| 125 |
+
}
|
| 126 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.json
ADDED
|
@@ -0,0 +1,204 @@
|
|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"request_number": 6,
|
| 3 |
+
"timestamp": "2026-01-09T03:06:04.279297",
|
| 4 |
+
"player_name": "A",
|
| 5 |
+
"is_active_turn": true,
|
| 6 |
+
"prompt": {
|
| 7 |
+
"meta_data": {
|
| 8 |
+
"agent_name": "A",
|
| 9 |
+
"role": null
|
| 10 |
+
},
|
| 11 |
+
"task_context": {
|
| 12 |
+
"what_just_happened": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 13 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
+
},
|
| 15 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":2}}}}",
|
| 16 |
+
"social_context": {
|
| 17 |
+
"recent_chat": [
|
| 18 |
+
{
|
| 19 |
+
"from": "A",
|
| 20 |
+
"message": "Alright, time to lay down some road and start building my empire!"
|
| 21 |
+
},
|
| 22 |
+
{
|
| 23 |
+
"from": "B",
|
| 24 |
+
"message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!"
|
| 25 |
+
},
|
| 26 |
+
{
|
| 27 |
+
"from": "B",
|
| 28 |
+
"message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need."
|
| 29 |
+
},
|
| 30 |
+
{
|
| 31 |
+
"from": "B",
|
| 32 |
+
"message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network."
|
| 33 |
+
},
|
| 34 |
+
{
|
| 35 |
+
"from": "B",
|
| 36 |
+
"message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!"
|
| 37 |
+
},
|
| 38 |
+
{
|
| 39 |
+
"from": "A",
|
| 40 |
+
"message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth."
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"from": "A",
|
| 44 |
+
"message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!"
|
| 45 |
+
},
|
| 46 |
+
{
|
| 47 |
+
"from": "A",
|
| 48 |
+
"message": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!"
|
| 49 |
+
}
|
| 50 |
+
]
|
| 51 |
+
},
|
| 52 |
+
"memory": {
|
| 53 |
+
"note_from_last_turn": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore."
|
| 54 |
+
},
|
| 55 |
+
"constraints": {
|
| 56 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 57 |
+
"allowed_actions": [
|
| 58 |
+
{
|
| 59 |
+
"type": "build_settlement",
|
| 60 |
+
"description": "Build a settlement at a node",
|
| 61 |
+
"example_parameters": "{\"node\": X}"
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"type": "build_city",
|
| 65 |
+
"description": "Upgrade a settlement to a city",
|
| 66 |
+
"example_parameters": "{\"node\": X}"
|
| 67 |
+
},
|
| 68 |
+
{
|
| 69 |
+
"type": "build_road",
|
| 70 |
+
"description": "Build a road between two nodes",
|
| 71 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 72 |
+
},
|
| 73 |
+
{
|
| 74 |
+
"type": "trade_propose",
|
| 75 |
+
"description": "Propose a trade to other players",
|
| 76 |
+
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"type": "trade_bank",
|
| 80 |
+
"description": "Trade resources with the bank",
|
| 81 |
+
"example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
|
| 82 |
+
},
|
| 83 |
+
{
|
| 84 |
+
"type": "buy_dev_card",
|
| 85 |
+
"description": "Buy a development card",
|
| 86 |
+
"example_parameters": "{}"
|
| 87 |
+
},
|
| 88 |
+
{
|
| 89 |
+
"type": "use_dev_card",
|
| 90 |
+
"description": "Play a development card",
|
| 91 |
+
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"type": "end_turn",
|
| 95 |
+
"description": "End your turn",
|
| 96 |
+
"example_parameters": "{}"
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"type": "wait_for_response",
|
| 100 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 101 |
+
"example_parameters": "{}"
|
| 102 |
+
}
|
| 103 |
+
]
|
| 104 |
+
}
|
| 105 |
+
},
|
| 106 |
+
"response_schema": {
|
| 107 |
+
"type": "object",
|
| 108 |
+
"required": [
|
| 109 |
+
"internal_thinking",
|
| 110 |
+
"action"
|
| 111 |
+
],
|
| 112 |
+
"properties": {
|
| 113 |
+
"internal_thinking": {
|
| 114 |
+
"type": "string",
|
| 115 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 116 |
+
"minLength": 1000
|
| 117 |
+
},
|
| 118 |
+
"note_to_self": {
|
| 119 |
+
"type": "string",
|
| 120 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 121 |
+
"maxLength": 100
|
| 122 |
+
},
|
| 123 |
+
"say_outloud": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 126 |
+
"maxLength": 100
|
| 127 |
+
},
|
| 128 |
+
"action": {
|
| 129 |
+
"type": "object",
|
| 130 |
+
"required": [
|
| 131 |
+
"type"
|
| 132 |
+
],
|
| 133 |
+
"properties": {
|
| 134 |
+
"type": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 137 |
+
},
|
| 138 |
+
"parameters": {
|
| 139 |
+
"type": "string",
|
| 140 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 141 |
+
}
|
| 142 |
+
},
|
| 143 |
+
"propertyOrdering": [
|
| 144 |
+
"type",
|
| 145 |
+
"parameters"
|
| 146 |
+
]
|
| 147 |
+
}
|
| 148 |
+
},
|
| 149 |
+
"propertyOrdering": [
|
| 150 |
+
"internal_thinking",
|
| 151 |
+
"note_to_self",
|
| 152 |
+
"say_outloud",
|
| 153 |
+
"action"
|
| 154 |
+
]
|
| 155 |
+
},
|
| 156 |
+
"what_happened": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 157 |
+
"allowed_actions": [
|
| 158 |
+
{
|
| 159 |
+
"type": "build_settlement",
|
| 160 |
+
"description": "Build a settlement at a node",
|
| 161 |
+
"example_parameters": "{\"node\": X}"
|
| 162 |
+
},
|
| 163 |
+
{
|
| 164 |
+
"type": "build_city",
|
| 165 |
+
"description": "Upgrade a settlement to a city",
|
| 166 |
+
"example_parameters": "{\"node\": X}"
|
| 167 |
+
},
|
| 168 |
+
{
|
| 169 |
+
"type": "build_road",
|
| 170 |
+
"description": "Build a road between two nodes",
|
| 171 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
"type": "trade_propose",
|
| 175 |
+
"description": "Propose a trade to other players",
|
| 176 |
+
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 177 |
+
},
|
| 178 |
+
{
|
| 179 |
+
"type": "trade_bank",
|
| 180 |
+
"description": "Trade resources with the bank",
|
| 181 |
+
"example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"type": "buy_dev_card",
|
| 185 |
+
"description": "Buy a development card",
|
| 186 |
+
"example_parameters": "{}"
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"type": "use_dev_card",
|
| 190 |
+
"description": "Play a development card",
|
| 191 |
+
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 192 |
+
},
|
| 193 |
+
{
|
| 194 |
+
"type": "end_turn",
|
| 195 |
+
"description": "End your turn",
|
| 196 |
+
"example_parameters": "{}"
|
| 197 |
+
},
|
| 198 |
+
{
|
| 199 |
+
"type": "wait_for_response",
|
| 200 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 201 |
+
"example_parameters": "{}"
|
| 202 |
+
}
|
| 203 |
+
]
|
| 204 |
+
}
|
examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.txt
ADDED
|
@@ -0,0 +1,160 @@
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
=== Prompt #6 for A ===
|
| 2 |
+
Timestamp: 2026-01-09T03:06:04.280351
|
| 3 |
+
Active Turn: True
|
| 4 |
+
|
| 5 |
+
--- What Happened ---
|
| 6 |
+
Player 0 performed action: ActionType.ROLL_DICE
|
| 7 |
+
|
| 8 |
+
--- Response Schema ---
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data",
|
| 19 |
+
"minLength": 1000
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "string",
|
| 43 |
+
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 44 |
+
}
|
| 45 |
+
},
|
| 46 |
+
"propertyOrdering": [
|
| 47 |
+
"type",
|
| 48 |
+
"parameters"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"internal_thinking",
|
| 54 |
+
"note_to_self",
|
| 55 |
+
"say_outloud",
|
| 56 |
+
"action"
|
| 57 |
+
]
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
--- Prompt Content ---
|
| 61 |
+
{
|
| 62 |
+
"meta_data": {
|
| 63 |
+
"agent_name": "A",
|
| 64 |
+
"role": null
|
| 65 |
+
},
|
| 66 |
+
"task_context": {
|
| 67 |
+
"what_just_happened": "Player 0 performed action: ActionType.ROLL_DICE",
|
| 68 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 69 |
+
},
|
| 70 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":2}}}}",
|
| 71 |
+
"social_context": {
|
| 72 |
+
"recent_chat": [
|
| 73 |
+
{
|
| 74 |
+
"from": "A",
|
| 75 |
+
"message": "Alright, time to lay down some road and start building my empire!"
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"from": "B",
|
| 79 |
+
"message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!"
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"from": "B",
|
| 83 |
+
"message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need."
|
| 84 |
+
},
|
| 85 |
+
{
|
| 86 |
+
"from": "B",
|
| 87 |
+
"message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network."
|
| 88 |
+
},
|
| 89 |
+
{
|
| 90 |
+
"from": "B",
|
| 91 |
+
"message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!"
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"from": "A",
|
| 95 |
+
"message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth."
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"from": "A",
|
| 99 |
+
"message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!"
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"from": "A",
|
| 103 |
+
"message": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!"
|
| 104 |
+
}
|
| 105 |
+
]
|
| 106 |
+
},
|
| 107 |
+
"memory": {
|
| 108 |
+
"note_from_last_turn": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore."
|
| 109 |
+
},
|
| 110 |
+
"constraints": {
|
| 111 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 112 |
+
"allowed_actions": [
|
| 113 |
+
{
|
| 114 |
+
"type": "build_settlement",
|
| 115 |
+
"description": "Build a settlement at a node",
|
| 116 |
+
"example_parameters": "{\"node\": X}"
|
| 117 |
+
},
|
| 118 |
+
{
|
| 119 |
+
"type": "build_city",
|
| 120 |
+
"description": "Upgrade a settlement to a city",
|
| 121 |
+
"example_parameters": "{\"node\": X}"
|
| 122 |
+
},
|
| 123 |
+
{
|
| 124 |
+
"type": "build_road",
|
| 125 |
+
"description": "Build a road between two nodes",
|
| 126 |
+
"example_parameters": "{\"from\": X, \"to\": Y}"
|
| 127 |
+
},
|
| 128 |
+
{
|
| 129 |
+
"type": "trade_propose",
|
| 130 |
+
"description": "Propose a trade to other players",
|
| 131 |
+
"example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}"
|
| 132 |
+
},
|
| 133 |
+
{
|
| 134 |
+
"type": "trade_bank",
|
| 135 |
+
"description": "Trade resources with the bank",
|
| 136 |
+
"example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}"
|
| 137 |
+
},
|
| 138 |
+
{
|
| 139 |
+
"type": "buy_dev_card",
|
| 140 |
+
"description": "Buy a development card",
|
| 141 |
+
"example_parameters": "{}"
|
| 142 |
+
},
|
| 143 |
+
{
|
| 144 |
+
"type": "use_dev_card",
|
| 145 |
+
"description": "Play a development card",
|
| 146 |
+
"example_parameters": "{\"card_type\": \"knight\"}"
|
| 147 |
+
},
|
| 148 |
+
{
|
| 149 |
+
"type": "end_turn",
|
| 150 |
+
"description": "End your turn",
|
| 151 |
+
"example_parameters": "{}"
|
| 152 |
+
},
|
| 153 |
+
{
|
| 154 |
+
"type": "wait_for_response",
|
| 155 |
+
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 156 |
+
"example_parameters": "{}"
|
| 157 |
+
}
|
| 158 |
+
]
|
| 159 |
+
}
|
| 160 |
+
}
|