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EZTIME2025 commited on
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Parent(s): bbc10fd
fix game state
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- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/session_20260108_220737/A/A.md +0 -33
- examples/ai_testing/my_games/session_20260108_220737/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260108_220737/A/prompts/prompt_1.txt +0 -37
- examples/ai_testing/my_games/session_20260108_220737/A/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260108_220737/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260108_221328/C/C.md +0 -31
- examples/ai_testing/my_games/session_20260108_221328/C/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260108_221328/C/prompts/prompt_1.txt +0 -37
- examples/ai_testing/my_games/session_20260108_221328/C/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260108_221328/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260108_221416/A/A.md +0 -33
- examples/ai_testing/my_games/session_20260108_221416/A/prompts/prompt_1.txt +0 -37
- examples/ai_testing/my_games/session_20260108_221416/A/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260108_221416/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260108_222919/A/A.md +0 -22
- examples/ai_testing/my_games/session_20260108_222919/B/B.md +0 -26
- examples/ai_testing/my_games/session_20260108_222919/B/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260108_222919/B/prompts/prompt_1.txt +0 -93
- examples/ai_testing/my_games/session_20260108_222919/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260108_223312/A/A.md +0 -22
- examples/ai_testing/my_games/session_20260108_223312/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260108_223627/A/A.md +0 -33
- examples/ai_testing/my_games/session_20260108_223627/A/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260108_223627/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260108_224106/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260108_224106/A/responses/response_1.json +0 -16
- examples/ai_testing/my_games/session_20260108_224106/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260108_224242/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260108_224242/shon/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260108_224242/shon/prompts/prompt_1.txt +0 -89
- examples/ai_testing/my_games/session_20260108_224242/shon/prompts/prompt_2.json +0 -95
- examples/ai_testing/my_games/session_20260108_224242/shon/prompts/prompt_2.txt +0 -89
- examples/ai_testing/my_games/session_20260108_224242/shon/responses/response_1.json +0 -24
- examples/ai_testing/my_games/session_20260108_224242/shon/responses/response_2.json +0 -24
- examples/ai_testing/my_games/session_20260108_224242/shon/shon.md +0 -58
- examples/ai_testing/my_games/session_20260109_001335/A/A.md +0 -28
- examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.txt +0 -89
- examples/ai_testing/my_games/session_20260109_001335/A/responses/response_1.json +0 -16
- examples/ai_testing/my_games/session_20260109_001335/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_001517/A/A.md +0 -28
- examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.txt +0 -89
- examples/ai_testing/my_games/session_20260109_001517/A/responses/response_1.json +0 -16
- examples/ai_testing/my_games/session_20260109_001517/session_metadata.json +0 -5
- examples/ai_testing/my_games/session_20260109_001818/A/A.md +0 -29
- examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.json +0 -95
- examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.txt +0 -89
- examples/ai_testing/my_games/session_20260109_001818/A/responses/response_1.json +0 -24
examples/ai_testing/my_games/current_session.txt
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session_20260109_012437
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examples/ai_testing/my_games/session_20260108_220737/A/A.md
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# AI Agent Log: A
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**Session:** session_20260108_220737
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**Started:** 2026-01-08 22:07:37
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**Model:** gemini-2.0-flash
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---
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## Request #1 - 🎯 ACTIVE TURN
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**Time:** 22:07:39
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### What Happened
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• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!
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• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!
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• Turn 0: Player 0's turn begins.
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• Turn 0: Player 0's turn begins.
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### Prompt Sent
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See: [prompt_1.json](prompts/prompt_1.json)
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### Response Received ✅
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**Latency:** 2.05s | **Tokens:** 1344
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**Thinking:** The game is in the setup phase, and I need to place my first settlement. I will choose a node that has access to a variety of resources to maximize my chances of getting a good start. I will choose no...
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**Note to Self:** Remember to place a road after placing the settlement.
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**Says:** "I will place my settlement on node 20."
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---
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examples/ai_testing/my_games/session_20260108_220737/A/prompts/prompt_1.json
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{
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"request_number": 1,
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"timestamp": "2026-01-08T22:07:39.994428",
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"player_name": "A",
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"is_active_turn": true,
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"prompt": {
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"meta_data": {
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"agent_name": "A",
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"role": null
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},
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"task_context": {
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"what_just_happened": "• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!\n• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
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"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
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},
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"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"13e4549e-7718-4b81-806a-055c4dbfd52d\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":6,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"mountains\",\"token\":4,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"fields\",\"token\":5,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"forest\",\"token\":9,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"mountains\",\"token\":6,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":8,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"pasture\",\"token\":10,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"hills\",\"token\":3,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"fields\",\"token\":10,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":5,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"pasture\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"hills\",\"token\":2,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"fields\",\"token\":12,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"forest\",\"token\":3,\"has_robber\":false}],\"robber_position\":[1,1]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
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"constraints": {
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"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
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"allowed_actions": [
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{
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"type": "place_starting_settlement",
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"description": "Place your starting settlement",
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"example_parameters": "{\"node\": 14}"
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},
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{
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"type": "wait_for_response",
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"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
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"example_parameters": "{}"
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}
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]
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}
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},
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"response_schema": {
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"type": "object",
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"required": [
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"internal_thinking",
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"action"
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],
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"properties": {
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"internal_thinking": {
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"type": "string",
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"description": "Private strategy. What's your plan and why?",
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"minLength": 50
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},
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"note_to_self": {
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"type": "string",
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"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
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"maxLength": 100
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},
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"say_outloud": {
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"type": "string",
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"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
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"maxLength": 100
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},
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"action": {
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"type": "object",
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"required": [
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"type"
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],
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"properties": {
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"type": {
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"type": "string",
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"description": "The action type (must match one from allowed_actions in constraints)"
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},
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"parameters": {
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"type": "string",
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"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
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}
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},
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"propertyOrdering": [
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"type",
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"parameters"
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]
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}
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},
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"propertyOrdering": [
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"internal_thinking",
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"note_to_self",
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"say_outloud",
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"action"
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]
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},
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"what_happened": "• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!\n• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
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"allowed_actions": [
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{
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"type": "place_starting_settlement",
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"description": "Place your starting settlement",
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"example_parameters": "{\"node\": 14}"
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},
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{
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"type": "wait_for_response",
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"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
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"example_parameters": "{}"
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}
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]
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}
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examples/ai_testing/my_games/session_20260108_220737/A/prompts/prompt_1.txt
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=== Prompt #1 for A ===
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Timestamp: 2026-01-08T22:07:39.995240
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Active Turn: True
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--- What Happened ---
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• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!
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• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!
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• Turn 0: Player 0's turn begins.
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• Turn 0: Player 0's turn begins.
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--- Prompt Content ---
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{
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"meta_data": {
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"agent_name": "A",
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"role": null
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},
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"task_context": {
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"what_just_happened": "• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!\n• Game 13e4549e-7718-4b81-806a-055c4dbfd52d has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
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"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
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},
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"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"13e4549e-7718-4b81-806a-055c4dbfd52d\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":6,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"mountains\",\"token\":4,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"fields\",\"token\":5,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"forest\",\"token\":9,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"mountains\",\"token\":6,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":8,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"pasture\",\"token\":10,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"hills\",\"token\":3,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"fields\",\"token\":10,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":5,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"pasture\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"hills\",\"token\":2,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"fields\",\"token\":12,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"forest\",\"token\":3,\"has_robber\":false}],\"robber_position\":[1,1]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 22 |
-
"constraints": {
|
| 23 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 24 |
-
"allowed_actions": [
|
| 25 |
-
{
|
| 26 |
-
"type": "place_starting_settlement",
|
| 27 |
-
"description": "Place your starting settlement",
|
| 28 |
-
"example_parameters": "{\"node\": 14}"
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"type": "wait_for_response",
|
| 32 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 33 |
-
"example_parameters": "{}"
|
| 34 |
-
}
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
}
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examples/ai_testing/my_games/session_20260108_220737/A/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:07:42.578656",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"The game is in the setup phase, and I need to place my first settlement. I will choose a node that has access to a variety of resources to maximize my chances of getting a good start. I will choose node 20 as it is adjacent to forest, pasture and fields. This placement will give me initial access to wood, sheep and wheat.\",\n \"action\": {\n \"type\": \"PLACE_STARTING_SETTLEMENT\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n },\n \"note_to_self\": \"Remember to place a road after placing the settlement.\",\n \"say_outloud\": \"I will place my settlement on node 20.\"\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "The game is in the setup phase, and I need to place my first settlement. I will choose a node that has access to a variety of resources to maximize my chances of getting a good start. I will choose node 20 as it is adjacent to forest, pasture and fields. This placement will give me initial access to wood, sheep and wheat.",
|
| 9 |
-
"note_to_self": "Remember to place a road after placing the settlement.",
|
| 10 |
-
"say_outloud": "I will place my settlement on node 20.",
|
| 11 |
-
"action_type": "PLACE_STARTING_SETTLEMENT",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 20
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.0-flash-exp",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1199,
|
| 19 |
-
"completion": 145,
|
| 20 |
-
"total": 1344
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 2.0501668453216553,
|
| 23 |
-
"error": null
|
| 24 |
-
}
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examples/ai_testing/my_games/session_20260108_220737/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260108_220737",
|
| 3 |
-
"start_time": "2026-01-08T22:07:37.937376",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
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examples/ai_testing/my_games/session_20260108_221328/C/C.md
DELETED
|
@@ -1,31 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: C
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260108_221328
|
| 4 |
-
**Started:** 2026-01-08 22:13:28
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 22:13:30
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!
|
| 16 |
-
• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
|
| 20 |
-
### Prompt Sent
|
| 21 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
-
|
| 23 |
-
### Response Received ✅
|
| 24 |
-
|
| 25 |
-
**Latency:** 1.89s | **Tokens:** 1309
|
| 26 |
-
|
| 27 |
-
**Thinking:** I need to place my first settlement. I will choose a location that gives me access to a variety of resources. I will prioritize locations with high probability numbers (6 or 8) and try to get access t...
|
| 28 |
-
|
| 29 |
-
**Note to Self:** Remember to place a road after the settlement.
|
| 30 |
-
|
| 31 |
-
---
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examples/ai_testing/my_games/session_20260108_221328/C/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:13:30.430700",
|
| 4 |
-
"player_name": "C",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "C",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!\n• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"8e33b2b8-c462-4c82-afc3-071e8b6afbee\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"hills\",\"token\":4,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"hills\",\"token\":3,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"forest\",\"token\":10,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"pasture\",\"token\":12,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"hills\",\"token\":2,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"mountains\",\"token\":9,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":6,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"fields\",\"token\":3,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":10,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false}],\"robber_position\":[3,3]},\"players_state\":[{\"player_id\":0,\"name\":\"C\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"D\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": 14}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 200
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!\n• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": 14}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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examples/ai_testing/my_games/session_20260108_221328/C/prompts/prompt_1.txt
DELETED
|
@@ -1,37 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for C ===
|
| 2 |
-
Timestamp: 2026-01-08T22:13:30.431892
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!
|
| 7 |
-
• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!
|
| 8 |
-
• Turn 0: Player 0's turn begins.
|
| 9 |
-
• Turn 0: Player 0's turn begins.
|
| 10 |
-
|
| 11 |
-
--- Prompt Content ---
|
| 12 |
-
{
|
| 13 |
-
"meta_data": {
|
| 14 |
-
"agent_name": "C",
|
| 15 |
-
"role": null
|
| 16 |
-
},
|
| 17 |
-
"task_context": {
|
| 18 |
-
"what_just_happened": "• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!\n• Game 8e33b2b8-c462-4c82-afc3-071e8b6afbee has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 19 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 20 |
-
},
|
| 21 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"8e33b2b8-c462-4c82-afc3-071e8b6afbee\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"hills\",\"token\":4,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"hills\",\"token\":3,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"forest\",\"token\":10,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"pasture\",\"token\":12,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"hills\",\"token\":2,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"mountains\",\"token\":9,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":6,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"fields\",\"token\":3,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":10,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false}],\"robber_position\":[3,3]},\"players_state\":[{\"player_id\":0,\"name\":\"C\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"D\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 22 |
-
"constraints": {
|
| 23 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 24 |
-
"allowed_actions": [
|
| 25 |
-
{
|
| 26 |
-
"type": "place_starting_settlement",
|
| 27 |
-
"description": "Place your starting settlement",
|
| 28 |
-
"example_parameters": "{\"node\": 14}"
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"type": "wait_for_response",
|
| 32 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 33 |
-
"example_parameters": "{}"
|
| 34 |
-
}
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
}
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|
examples/ai_testing/my_games/session_20260108_221328/C/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:13:32.906634",
|
| 4 |
-
"player_name": "C",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"I need to place my first settlement. I will choose a location that gives me access to a variety of resources. I will prioritize locations with high probability numbers (6 or 8) and try to get access to ore for development cards.\",\n \"action\": {\n \"type\": \"PLACE_STARTING_SETTLEMENT\",\n \"parameters\": \"{\\\"node\\\": 21}\"\n },\n \"note_to_self\": \"Remember to place a road after the settlement.\",\n \"say_outloud\": \"\"\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "I need to place my first settlement. I will choose a location that gives me access to a variety of resources. I will prioritize locations with high probability numbers (6 or 8) and try to get access to ore for development cards.",
|
| 9 |
-
"note_to_self": "Remember to place a road after the settlement.",
|
| 10 |
-
"say_outloud": "",
|
| 11 |
-
"action_type": "PLACE_STARTING_SETTLEMENT",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 21
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.0-flash-exp",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1199,
|
| 19 |
-
"completion": 110,
|
| 20 |
-
"total": 1309
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 1.887739658355713,
|
| 23 |
-
"error": null
|
| 24 |
-
}
|
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examples/ai_testing/my_games/session_20260108_221328/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260108_221328",
|
| 3 |
-
"start_time": "2026-01-08T22:13:28.374102",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
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examples/ai_testing/my_games/session_20260108_221416/A/A.md
DELETED
|
@@ -1,33 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260108_221416
|
| 4 |
-
**Started:** 2026-01-08 22:14:16
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 22:14:18
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game 3feae058-df26-4222-9f6c-c42d55d2e41d has started with 2 players!
|
| 16 |
-
• Game 3feae058-df26-4222-9f6c-c42d55d2e41d has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
|
| 20 |
-
### Prompt Sent
|
| 21 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
-
|
| 23 |
-
### Response Received ✅
|
| 24 |
-
|
| 25 |
-
**Latency:** 2.05s | **Tokens:** 1345
|
| 26 |
-
|
| 27 |
-
**Thinking:** The game is in the setup phase, and I need to place my first settlement. I will choose a node that has access to a variety of resources to maximize my chances of getting resources early in the game. L...
|
| 28 |
-
|
| 29 |
-
**Note to Self:** Remember to place the road in the next turn.
|
| 30 |
-
|
| 31 |
-
**Says:** "I will place my first settlement at node 20."
|
| 32 |
-
|
| 33 |
-
---
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examples/ai_testing/my_games/session_20260108_221416/A/prompts/prompt_1.txt
DELETED
|
@@ -1,37 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-08T22:14:18.830751
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game 3feae058-df26-4222-9f6c-c42d55d2e41d has started with 2 players!
|
| 7 |
-
• Game 3feae058-df26-4222-9f6c-c42d55d2e41d has started with 2 players!
|
| 8 |
-
• Turn 0: Player 0's turn begins.
|
| 9 |
-
• Turn 0: Player 0's turn begins.
|
| 10 |
-
|
| 11 |
-
--- Prompt Content ---
|
| 12 |
-
{
|
| 13 |
-
"meta_data": {
|
| 14 |
-
"agent_name": "A",
|
| 15 |
-
"role": null
|
| 16 |
-
},
|
| 17 |
-
"task_context": {
|
| 18 |
-
"what_just_happened": "• Game 3feae058-df26-4222-9f6c-c42d55d2e41d has started with 2 players!\n• Game 3feae058-df26-4222-9f6c-c42d55d2e41d has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 19 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 20 |
-
},
|
| 21 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"3feae058-df26-4222-9f6c-c42d55d2e41d\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"pasture\",\"token\":10,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"forest\",\"token\":2,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":5,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"pasture\",\"token\":6,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"forest\",\"token\":6,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"hills\",\"token\":8,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"hills\",\"token\":4,\"has_robber\":false}],\"robber_position\":[1,0]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 22 |
-
"constraints": {
|
| 23 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 24 |
-
"allowed_actions": [
|
| 25 |
-
{
|
| 26 |
-
"type": "place_starting_settlement",
|
| 27 |
-
"description": "Place your starting settlement",
|
| 28 |
-
"example_parameters": "{\"node\": 14}"
|
| 29 |
-
},
|
| 30 |
-
{
|
| 31 |
-
"type": "wait_for_response",
|
| 32 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 33 |
-
"example_parameters": "{}"
|
| 34 |
-
}
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
}
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examples/ai_testing/my_games/session_20260108_221416/A/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:14:21.356769",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"The game is in the setup phase, and I need to place my first settlement. I will choose a node that has access to a variety of resources to maximize my chances of getting resources early in the game. Looking at the board state, node 20 seems like a good option as it is adjacent to Pasture (Sheep), Fields (Wheat), and Hills (Brick).\",\n \"action\": {\n \"type\": \"PLACE_STARTING_SETTLEMENT\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n },\n \"note_to_self\": \"Remember to place the road in the next turn.\",\n \"say_outloud\": \"I will place my first settlement at node 20.\"\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "The game is in the setup phase, and I need to place my first settlement. I will choose a node that has access to a variety of resources to maximize my chances of getting resources early in the game. Looking at the board state, node 20 seems like a good option as it is adjacent to Pasture (Sheep), Fields (Wheat), and Hills (Brick). [Response was too brief]",
|
| 9 |
-
"note_to_self": "Remember to place the road in the next turn.",
|
| 10 |
-
"say_outloud": "I will place my first settlement at node 20.",
|
| 11 |
-
"action_type": "PLACE_STARTING_SETTLEMENT",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 20
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.0-flash-exp",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1199,
|
| 19 |
-
"completion": 146,
|
| 20 |
-
"total": 1345
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 2.04524564743042,
|
| 23 |
-
"error": null
|
| 24 |
-
}
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examples/ai_testing/my_games/session_20260108_221416/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260108_221416",
|
| 3 |
-
"start_time": "2026-01-08T22:14:16.761851",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
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examples/ai_testing/my_games/session_20260108_222919/A/A.md
DELETED
|
@@ -1,22 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260108_222919
|
| 4 |
-
**Started:** 2026-01-08 22:29:19
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 22:29:21
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!
|
| 16 |
-
• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
|
| 20 |
-
### Prompt Sent
|
| 21 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
-
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examples/ai_testing/my_games/session_20260108_222919/B/B.md
DELETED
|
@@ -1,26 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: B
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260108_222919
|
| 4 |
-
**Started:** 2026-01-08 22:29:19
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 22:32:29
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!
|
| 16 |
-
• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
• Player 0 ended their turn
|
| 20 |
-
• Player 0 ended their turn
|
| 21 |
-
• Turn 1: Player 1's turn begins.
|
| 22 |
-
• Turn 1: Player 1's turn begins.
|
| 23 |
-
|
| 24 |
-
### Prompt Sent
|
| 25 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 26 |
-
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examples/ai_testing/my_games/session_20260108_222919/B/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:32:29.514216",
|
| 4 |
-
"player_name": "B",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "B",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!\n• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.\n• Player 0 ended their turn\n• Player 0 ended their turn\n• Turn 1: Player 1's turn begins.\n• Turn 1: Player 1's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"a46aa39c-7765-4f3d-9c7a-fc1675373d56\",\"turn_number\":1,\"current_player\":1,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"pasture\",\"token\":6,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"fields\",\"token\":3,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"pasture\",\"token\":10,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"mountains\",\"token\":4,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":9,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"fields\",\"token\":2,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"hills\",\"token\":12,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"hills\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false}],\"robber_position\":[3,3]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": 14}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!\n• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.\n• Player 0 ended their turn\n• Player 0 ended their turn\n• Turn 1: Player 1's turn begins.\n• Turn 1: Player 1's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": 14}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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|
examples/ai_testing/my_games/session_20260108_222919/B/prompts/prompt_1.txt
DELETED
|
@@ -1,93 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for B ===
|
| 2 |
-
Timestamp: 2026-01-08T22:32:29.516254
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!
|
| 7 |
-
• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!
|
| 8 |
-
• Turn 0: Player 0's turn begins.
|
| 9 |
-
• Turn 0: Player 0's turn begins.
|
| 10 |
-
• Player 0 ended their turn
|
| 11 |
-
• Player 0 ended their turn
|
| 12 |
-
• Turn 1: Player 1's turn begins.
|
| 13 |
-
• Turn 1: Player 1's turn begins.
|
| 14 |
-
|
| 15 |
-
--- Response Schema ---
|
| 16 |
-
{
|
| 17 |
-
"type": "object",
|
| 18 |
-
"required": [
|
| 19 |
-
"internal_thinking",
|
| 20 |
-
"action"
|
| 21 |
-
],
|
| 22 |
-
"properties": {
|
| 23 |
-
"internal_thinking": {
|
| 24 |
-
"type": "string",
|
| 25 |
-
"description": "Private strategy. What's your plan and why?",
|
| 26 |
-
"minLength": 1000
|
| 27 |
-
},
|
| 28 |
-
"note_to_self": {
|
| 29 |
-
"type": "string",
|
| 30 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 31 |
-
"maxLength": 100
|
| 32 |
-
},
|
| 33 |
-
"say_outloud": {
|
| 34 |
-
"type": "string",
|
| 35 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 36 |
-
"maxLength": 100
|
| 37 |
-
},
|
| 38 |
-
"action": {
|
| 39 |
-
"type": "object",
|
| 40 |
-
"required": [
|
| 41 |
-
"type"
|
| 42 |
-
],
|
| 43 |
-
"properties": {
|
| 44 |
-
"type": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 47 |
-
},
|
| 48 |
-
"parameters": {
|
| 49 |
-
"type": "string",
|
| 50 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 51 |
-
}
|
| 52 |
-
},
|
| 53 |
-
"propertyOrdering": [
|
| 54 |
-
"type",
|
| 55 |
-
"parameters"
|
| 56 |
-
]
|
| 57 |
-
}
|
| 58 |
-
},
|
| 59 |
-
"propertyOrdering": [
|
| 60 |
-
"internal_thinking",
|
| 61 |
-
"note_to_self",
|
| 62 |
-
"say_outloud",
|
| 63 |
-
"action"
|
| 64 |
-
]
|
| 65 |
-
}
|
| 66 |
-
|
| 67 |
-
--- Prompt Content ---
|
| 68 |
-
{
|
| 69 |
-
"meta_data": {
|
| 70 |
-
"agent_name": "B",
|
| 71 |
-
"role": null
|
| 72 |
-
},
|
| 73 |
-
"task_context": {
|
| 74 |
-
"what_just_happened": "• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!\n• Game a46aa39c-7765-4f3d-9c7a-fc1675373d56 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.\n• Player 0 ended their turn\n• Player 0 ended their turn\n• Turn 1: Player 1's turn begins.\n• Turn 1: Player 1's turn begins.",
|
| 75 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 76 |
-
},
|
| 77 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"a46aa39c-7765-4f3d-9c7a-fc1675373d56\",\"turn_number\":1,\"current_player\":1,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"pasture\",\"token\":6,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"fields\",\"token\":3,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"pasture\",\"token\":10,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"mountains\",\"token\":4,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":9,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"fields\",\"token\":2,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"hills\",\"token\":12,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"hills\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false}],\"robber_position\":[3,3]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 78 |
-
"constraints": {
|
| 79 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 80 |
-
"allowed_actions": [
|
| 81 |
-
{
|
| 82 |
-
"type": "place_starting_settlement",
|
| 83 |
-
"description": "Place your starting settlement",
|
| 84 |
-
"example_parameters": "{\"node\": 14}"
|
| 85 |
-
},
|
| 86 |
-
{
|
| 87 |
-
"type": "wait_for_response",
|
| 88 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 89 |
-
"example_parameters": "{}"
|
| 90 |
-
}
|
| 91 |
-
]
|
| 92 |
-
}
|
| 93 |
-
}
|
|
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examples/ai_testing/my_games/session_20260108_222919/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260108_222919",
|
| 3 |
-
"start_time": "2026-01-08T22:29:19.019276",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
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examples/ai_testing/my_games/session_20260108_223312/A/A.md
DELETED
|
@@ -1,22 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260108_223312
|
| 4 |
-
**Started:** 2026-01-08 22:33:12
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 22:33:14
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game baa065b9-f08e-4c5b-a052-e7b82aee3348 has started with 2 players!
|
| 16 |
-
• Game baa065b9-f08e-4c5b-a052-e7b82aee3348 has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
|
| 20 |
-
### Prompt Sent
|
| 21 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
-
|
|
|
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|
examples/ai_testing/my_games/session_20260108_223312/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260108_223312",
|
| 3 |
-
"start_time": "2026-01-08T22:33:12.255567",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260108_223627/A/A.md
DELETED
|
@@ -1,33 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260108_223627
|
| 4 |
-
**Started:** 2026-01-08 22:36:27
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 22:36:29
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game 4f333137-6e86-40ca-99ff-cdc2141d7caa has started with 2 players!
|
| 16 |
-
• Game 4f333137-6e86-40ca-99ff-cdc2141d7caa has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
|
| 20 |
-
### Prompt Sent
|
| 21 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
-
|
| 23 |
-
### Response Received ✅
|
| 24 |
-
|
| 25 |
-
**Latency:** 2.42s | **Tokens:** 1976
|
| 26 |
-
|
| 27 |
-
**Thinking:** I need to place my first settlement. I should choose a location that gives me access to a variety of resources and good probabilities. Looking at the board state, I will choose node 20 as it has acces...
|
| 28 |
-
|
| 29 |
-
**Note to Self:** Remember to place the second settlement strategically to maximize resource diversity and probabilities.
|
| 30 |
-
|
| 31 |
-
**Says:** "I place my first settlement."
|
| 32 |
-
|
| 33 |
-
---
|
|
|
|
|
|
|
|
|
|
|
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|
examples/ai_testing/my_games/session_20260108_223627/A/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:36:33.060299",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"I need to place my first settlement. I should choose a location that gives me access to a variety of resources and good probabilities. Looking at the board state, I will choose node 20 as it has access to forest (2), field (10) and pasture (15). These resources have probabilities of 11, 6 and 9 respectively.\",\n \"action\": {\n \"type\": \"PLACE_STARTING_SETTLEMENT\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n },\n \"note_to_self\": \"Remember to place the second settlement strategically to maximize resource diversity and probabilities.\",\n \"say_outloud\": \"I place my first settlement.\"\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "I need to place my first settlement. I should choose a location that gives me access to a variety of resources and good probabilities. Looking at the board state, I will choose node 20 as it has access to forest (2), field (10) and pasture (15). These resources have probabilities of 11, 6 and 9 respectively. [Response was too brief]",
|
| 9 |
-
"note_to_self": "Remember to place the second settlement strategically to maximize resource diversity and probabilities.",
|
| 10 |
-
"say_outloud": "I place my first settlement.",
|
| 11 |
-
"action_type": "PLACE_STARTING_SETTLEMENT",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 20
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.0-flash-exp",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1814,
|
| 19 |
-
"completion": 162,
|
| 20 |
-
"total": 1976
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 2.420753002166748,
|
| 23 |
-
"error": null
|
| 24 |
-
}
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
examples/ai_testing/my_games/session_20260108_223627/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260108_223627",
|
| 3 |
-
"start_time": "2026-01-08T22:36:27.930320",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
|
|
|
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|
|
examples/ai_testing/my_games/session_20260108_224106/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:41:08.425593",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game 77699780-4e48-41bf-9965-d3b9044bad48 has started with 2 players!\n• Game 77699780-4e48-41bf-9965-d3b9044bad48 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"77699780-4e48-41bf-9965-d3b9044bad48\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":10,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"hills\",\"token\":3,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"hills\",\"token\":4,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":10,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"mountains\",\"token\":6,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"forest\",\"token\":9,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":11,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"mountains\",\"token\":9,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"fields\",\"token\":5,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"fields\",\"token\":4,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"forest\",\"token\":2,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"pasture\",\"token\":12,\"has_robber\":false}],\"robber_position\":[1,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": 14}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game 77699780-4e48-41bf-9965-d3b9044bad48 has started with 2 players!\n• Game 77699780-4e48-41bf-9965-d3b9044bad48 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": 14}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260108_224106/A/responses/response_1.json
DELETED
|
@@ -1,16 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:41:09.033520",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": false,
|
| 6 |
-
"raw_content": null,
|
| 7 |
-
"parsed": null,
|
| 8 |
-
"model": "gemini-2.0-flash-thinking-exp",
|
| 9 |
-
"tokens": {
|
| 10 |
-
"prompt": 0,
|
| 11 |
-
"completion": 0,
|
| 12 |
-
"total": 0
|
| 13 |
-
},
|
| 14 |
-
"latency_seconds": 0.0006978511810302734,
|
| 15 |
-
"error": "Unknown field for GenerationConfig: thinking_config"
|
| 16 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260108_224106/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260108_224106",
|
| 3 |
-
"start_time": "2026-01-08T22:41:06.372030",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260108_224242/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260108_224242",
|
| 3 |
-
"start_time": "2026-01-08T22:42:42.616283",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
examples/ai_testing/my_games/session_20260108_224242/shon/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:42:44.670209",
|
| 4 |
-
"player_name": "shon",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "shon",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"bef7f89a-adbf-4c0d-8160-0a0622dc18b4\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":10,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"hills\",\"token\":9,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"fields\",\"token\":3,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"hills\",\"token\":8,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":4,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"mountains\",\"token\":12,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":6,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"fields\",\"token\":5,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"forest\",\"token\":2,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"mountains\",\"token\":10,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"hills\",\"token\":3,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"pasture\",\"token\":9,\"has_robber\":false}],\"robber_position\":[4,0]},\"players_state\":[{\"player_id\":0,\"name\":\"shon\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"itay\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": 14}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": 14}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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|
examples/ai_testing/my_games/session_20260108_224242/shon/prompts/prompt_1.txt
DELETED
|
@@ -1,89 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for shon ===
|
| 2 |
-
Timestamp: 2026-01-08T22:42:44.671456
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!
|
| 7 |
-
• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!
|
| 8 |
-
• Turn 0: Player 0's turn begins.
|
| 9 |
-
• Turn 0: Player 0's turn begins.
|
| 10 |
-
|
| 11 |
-
--- Response Schema ---
|
| 12 |
-
{
|
| 13 |
-
"type": "object",
|
| 14 |
-
"required": [
|
| 15 |
-
"internal_thinking",
|
| 16 |
-
"action"
|
| 17 |
-
],
|
| 18 |
-
"properties": {
|
| 19 |
-
"internal_thinking": {
|
| 20 |
-
"type": "string",
|
| 21 |
-
"description": "Private strategy. What's your plan and why?",
|
| 22 |
-
"minLength": 1000
|
| 23 |
-
},
|
| 24 |
-
"note_to_self": {
|
| 25 |
-
"type": "string",
|
| 26 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
-
"maxLength": 100
|
| 28 |
-
},
|
| 29 |
-
"say_outloud": {
|
| 30 |
-
"type": "string",
|
| 31 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
-
"maxLength": 100
|
| 33 |
-
},
|
| 34 |
-
"action": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"required": [
|
| 37 |
-
"type"
|
| 38 |
-
],
|
| 39 |
-
"properties": {
|
| 40 |
-
"type": {
|
| 41 |
-
"type": "string",
|
| 42 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
-
},
|
| 44 |
-
"parameters": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
-
}
|
| 48 |
-
},
|
| 49 |
-
"propertyOrdering": [
|
| 50 |
-
"type",
|
| 51 |
-
"parameters"
|
| 52 |
-
]
|
| 53 |
-
}
|
| 54 |
-
},
|
| 55 |
-
"propertyOrdering": [
|
| 56 |
-
"internal_thinking",
|
| 57 |
-
"note_to_self",
|
| 58 |
-
"say_outloud",
|
| 59 |
-
"action"
|
| 60 |
-
]
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
--- Prompt Content ---
|
| 64 |
-
{
|
| 65 |
-
"meta_data": {
|
| 66 |
-
"agent_name": "shon",
|
| 67 |
-
"role": null
|
| 68 |
-
},
|
| 69 |
-
"task_context": {
|
| 70 |
-
"what_just_happened": "• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
-
},
|
| 73 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"bef7f89a-adbf-4c0d-8160-0a0622dc18b4\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":10,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"hills\",\"token\":9,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"fields\",\"token\":3,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"hills\",\"token\":8,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":4,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"mountains\",\"token\":12,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":6,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"fields\",\"token\":5,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"forest\",\"token\":2,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"mountains\",\"token\":10,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"hills\",\"token\":3,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"pasture\",\"token\":9,\"has_robber\":false}],\"robber_position\":[4,0]},\"players_state\":[{\"player_id\":0,\"name\":\"shon\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"itay\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
-
"constraints": {
|
| 75 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
-
"allowed_actions": [
|
| 77 |
-
{
|
| 78 |
-
"type": "place_starting_settlement",
|
| 79 |
-
"description": "Place your starting settlement",
|
| 80 |
-
"example_parameters": "{\"node\": 14}"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"type": "wait_for_response",
|
| 84 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
-
"example_parameters": "{}"
|
| 86 |
-
}
|
| 87 |
-
]
|
| 88 |
-
}
|
| 89 |
-
}
|
|
|
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|
examples/ai_testing/my_games/session_20260108_224242/shon/prompts/prompt_2.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-08T22:43:32.992251",
|
| 4 |
-
"player_name": "shon",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "shon",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"bef7f89a-adbf-4c0d-8160-0a0622dc18b4\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":10,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"hills\",\"token\":9,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"fields\",\"token\":3,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"hills\",\"token\":8,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":4,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"mountains\",\"token\":12,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":6,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"fields\",\"token\":5,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"forest\",\"token\":2,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"mountains\",\"token\":10,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"hills\",\"token\":3,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"pasture\",\"token\":9,\"has_robber\":false}],\"robber_position\":[4,0]},\"players_state\":[{\"player_id\":0,\"name\":\"shon\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"itay\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": 14}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": 14}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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|
examples/ai_testing/my_games/session_20260108_224242/shon/prompts/prompt_2.txt
DELETED
|
@@ -1,89 +0,0 @@
|
|
| 1 |
-
=== Prompt #2 for shon ===
|
| 2 |
-
Timestamp: 2026-01-08T22:43:32.993722
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!
|
| 7 |
-
• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!
|
| 8 |
-
• Turn 0: Player 0's turn begins.
|
| 9 |
-
• Turn 0: Player 0's turn begins.
|
| 10 |
-
|
| 11 |
-
--- Response Schema ---
|
| 12 |
-
{
|
| 13 |
-
"type": "object",
|
| 14 |
-
"required": [
|
| 15 |
-
"internal_thinking",
|
| 16 |
-
"action"
|
| 17 |
-
],
|
| 18 |
-
"properties": {
|
| 19 |
-
"internal_thinking": {
|
| 20 |
-
"type": "string",
|
| 21 |
-
"description": "Private strategy. What's your plan and why?",
|
| 22 |
-
"minLength": 1000
|
| 23 |
-
},
|
| 24 |
-
"note_to_self": {
|
| 25 |
-
"type": "string",
|
| 26 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
-
"maxLength": 100
|
| 28 |
-
},
|
| 29 |
-
"say_outloud": {
|
| 30 |
-
"type": "string",
|
| 31 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
-
"maxLength": 100
|
| 33 |
-
},
|
| 34 |
-
"action": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"required": [
|
| 37 |
-
"type"
|
| 38 |
-
],
|
| 39 |
-
"properties": {
|
| 40 |
-
"type": {
|
| 41 |
-
"type": "string",
|
| 42 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
-
},
|
| 44 |
-
"parameters": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
-
}
|
| 48 |
-
},
|
| 49 |
-
"propertyOrdering": [
|
| 50 |
-
"type",
|
| 51 |
-
"parameters"
|
| 52 |
-
]
|
| 53 |
-
}
|
| 54 |
-
},
|
| 55 |
-
"propertyOrdering": [
|
| 56 |
-
"internal_thinking",
|
| 57 |
-
"note_to_self",
|
| 58 |
-
"say_outloud",
|
| 59 |
-
"action"
|
| 60 |
-
]
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
--- Prompt Content ---
|
| 64 |
-
{
|
| 65 |
-
"meta_data": {
|
| 66 |
-
"agent_name": "shon",
|
| 67 |
-
"role": null
|
| 68 |
-
},
|
| 69 |
-
"task_context": {
|
| 70 |
-
"what_just_happened": "• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
-
},
|
| 73 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"bef7f89a-adbf-4c0d-8160-0a0622dc18b4\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":10,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"hills\",\"token\":9,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"mountains\",\"token\":11,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"fields\",\"token\":3,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"hills\",\"token\":8,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":4,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"forest\",\"token\":8,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"mountains\",\"token\":12,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"forest\",\"token\":6,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"fields\",\"token\":5,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"forest\",\"token\":2,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"mountains\",\"token\":10,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"hills\",\"token\":3,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"pasture\",\"token\":9,\"has_robber\":false}],\"robber_position\":[4,0]},\"players_state\":[{\"player_id\":0,\"name\":\"shon\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"itay\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
-
"constraints": {
|
| 75 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
-
"allowed_actions": [
|
| 77 |
-
{
|
| 78 |
-
"type": "place_starting_settlement",
|
| 79 |
-
"description": "Place your starting settlement",
|
| 80 |
-
"example_parameters": "{\"node\": 14}"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"type": "wait_for_response",
|
| 84 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
-
"example_parameters": "{}"
|
| 86 |
-
}
|
| 87 |
-
]
|
| 88 |
-
}
|
| 89 |
-
}
|
|
|
|
|
|
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|
examples/ai_testing/my_games/session_20260108_224242/shon/responses/response_1.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-08T22:42:47.096322",
|
| 4 |
-
"player_name": "shon",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"It is the first turn of the game, and I need to place my first settlement. I will choose a location that gives me access to a variety of resources. Node 20 is connected to hexes 5, 10, and 15 which represent Fields(3), Fields(6), and Pasture(5). These are good starting resources.\",\n \"action\": {\n \"type\": \"PLACE_STARTING_SETTLEMENT\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n },\n \"note_to_self\": \"Remember to place a road after placing the settlement.\",\n \"say_outloud\": \"Placing my first settlement.\"\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "It is the first turn of the game, and I need to place my first settlement. I will choose a location that gives me access to a variety of resources. Node 20 is connected to hexes 5, 10, and 15 which represent Fields(3), Fields(6), and Pasture(5). These are good starting resources. [Response was too brief]",
|
| 9 |
-
"note_to_self": "Remember to place a road after placing the settlement.",
|
| 10 |
-
"say_outloud": "Placing my first settlement.",
|
| 11 |
-
"action_type": "PLACE_STARTING_SETTLEMENT",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 20
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.0-flash-exp",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1818,
|
| 19 |
-
"completion": 158,
|
| 20 |
-
"total": 1976
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 1.8663063049316406,
|
| 23 |
-
"error": null
|
| 24 |
-
}
|
|
|
|
|
|
|
|
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|
|
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|
examples/ai_testing/my_games/session_20260108_224242/shon/responses/response_2.json
DELETED
|
@@ -1,24 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 2,
|
| 3 |
-
"timestamp": "2026-01-08T22:43:34.472659",
|
| 4 |
-
"player_name": "shon",
|
| 5 |
-
"success": true,
|
| 6 |
-
"raw_content": "{\n \"internal_thinking\": \"I need to place my starting settlement. I will choose a node that gives me access to a variety of resources and good dice roll probabilities. I will analyze the board state to find the best location.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 10}\"\n },\n \"note_to_self\": \"Remember to place a road after placing the settlement.\",\n \"say_outloud\": \"Placing my first settlement.\"\n}",
|
| 7 |
-
"parsed": {
|
| 8 |
-
"internal_thinking": "I need to place my starting settlement. I will choose a node that gives me access to a variety of resources and good dice roll probabilities. I will analyze the board state to find the best location. [Response was too brief]",
|
| 9 |
-
"note_to_self": "Remember to place a road after placing the settlement.",
|
| 10 |
-
"say_outloud": "Placing my first settlement.",
|
| 11 |
-
"action_type": "place_starting_settlement",
|
| 12 |
-
"parameters": {
|
| 13 |
-
"node": 10
|
| 14 |
-
}
|
| 15 |
-
},
|
| 16 |
-
"model": "gemini-2.0-flash-exp",
|
| 17 |
-
"tokens": {
|
| 18 |
-
"prompt": 1818,
|
| 19 |
-
"completion": 121,
|
| 20 |
-
"total": 1939
|
| 21 |
-
},
|
| 22 |
-
"latency_seconds": 1.474149465560913,
|
| 23 |
-
"error": null
|
| 24 |
-
}
|
|
|
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|
examples/ai_testing/my_games/session_20260108_224242/shon/shon.md
DELETED
|
@@ -1,58 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: shon
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260108_224242
|
| 4 |
-
**Started:** 2026-01-08 22:42:42
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 22:42:44
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!
|
| 16 |
-
• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
|
| 20 |
-
### Prompt Sent
|
| 21 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
-
|
| 23 |
-
### Response Received ✅
|
| 24 |
-
|
| 25 |
-
**Latency:** 1.87s | **Tokens:** 1976
|
| 26 |
-
|
| 27 |
-
**Thinking:** It is the first turn of the game, and I need to place my first settlement. I will choose a location that gives me access to a variety of resources. Node 20 is connected to hexes 5, 10, and 15 which re...
|
| 28 |
-
|
| 29 |
-
**Note to Self:** Remember to place a road after placing the settlement.
|
| 30 |
-
|
| 31 |
-
**Says:** "Placing my first settlement."
|
| 32 |
-
|
| 33 |
-
---
|
| 34 |
-
|
| 35 |
-
## Request #2 - 🎯 ACTIVE TURN
|
| 36 |
-
|
| 37 |
-
**Time:** 22:43:32
|
| 38 |
-
|
| 39 |
-
### What Happened
|
| 40 |
-
• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!
|
| 41 |
-
• Game bef7f89a-adbf-4c0d-8160-0a0622dc18b4 has started with 2 players!
|
| 42 |
-
• Turn 0: Player 0's turn begins.
|
| 43 |
-
• Turn 0: Player 0's turn begins.
|
| 44 |
-
|
| 45 |
-
### Prompt Sent
|
| 46 |
-
See: [prompt_2.json](prompts/prompt_2.json)
|
| 47 |
-
|
| 48 |
-
### Response Received ✅
|
| 49 |
-
|
| 50 |
-
**Latency:** 1.47s | **Tokens:** 1939
|
| 51 |
-
|
| 52 |
-
**Thinking:** I need to place my starting settlement. I will choose a node that gives me access to a variety of resources and good dice roll probabilities. I will analyze the board state to find the best location. ...
|
| 53 |
-
|
| 54 |
-
**Note to Self:** Remember to place a road after placing the settlement.
|
| 55 |
-
|
| 56 |
-
**Says:** "Placing my first settlement."
|
| 57 |
-
|
| 58 |
-
---
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|
examples/ai_testing/my_games/session_20260109_001335/A/A.md
DELETED
|
@@ -1,28 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_001335
|
| 4 |
-
**Started:** 2026-01-09 00:13:35
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 00:13:37
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
|
| 16 |
-
• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
|
| 20 |
-
### Prompt Sent
|
| 21 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
-
|
| 23 |
-
### Response Failed ❌
|
| 24 |
-
|
| 25 |
-
**Error:** 400 INVALID_ARGUMENT. {'error': {'code': 400, 'message': 'Unable to submit request because thinking is not supported by this model. Learn more: https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/gemini', 'status': 'INVALID_ARGUMENT'}}
|
| 26 |
-
**Latency:** 0.54s
|
| 27 |
-
|
| 28 |
-
---
|
|
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|
examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T00:13:37.229385",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"644b2993-1279-436d-b7e1-f0fd259a42d9\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": 14}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": 14}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
|
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|
examples/ai_testing/my_games/session_20260109_001335/A/prompts/prompt_1.txt
DELETED
|
@@ -1,89 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T00:13:37.230114
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
|
| 7 |
-
• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!
|
| 8 |
-
• Turn 0: Player 0's turn begins.
|
| 9 |
-
• Turn 0: Player 0's turn begins.
|
| 10 |
-
|
| 11 |
-
--- Response Schema ---
|
| 12 |
-
{
|
| 13 |
-
"type": "object",
|
| 14 |
-
"required": [
|
| 15 |
-
"internal_thinking",
|
| 16 |
-
"action"
|
| 17 |
-
],
|
| 18 |
-
"properties": {
|
| 19 |
-
"internal_thinking": {
|
| 20 |
-
"type": "string",
|
| 21 |
-
"description": "Private strategy. What's your plan and why?",
|
| 22 |
-
"minLength": 1000
|
| 23 |
-
},
|
| 24 |
-
"note_to_self": {
|
| 25 |
-
"type": "string",
|
| 26 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
-
"maxLength": 100
|
| 28 |
-
},
|
| 29 |
-
"say_outloud": {
|
| 30 |
-
"type": "string",
|
| 31 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
-
"maxLength": 100
|
| 33 |
-
},
|
| 34 |
-
"action": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"required": [
|
| 37 |
-
"type"
|
| 38 |
-
],
|
| 39 |
-
"properties": {
|
| 40 |
-
"type": {
|
| 41 |
-
"type": "string",
|
| 42 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
-
},
|
| 44 |
-
"parameters": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
-
}
|
| 48 |
-
},
|
| 49 |
-
"propertyOrdering": [
|
| 50 |
-
"type",
|
| 51 |
-
"parameters"
|
| 52 |
-
]
|
| 53 |
-
}
|
| 54 |
-
},
|
| 55 |
-
"propertyOrdering": [
|
| 56 |
-
"internal_thinking",
|
| 57 |
-
"note_to_self",
|
| 58 |
-
"say_outloud",
|
| 59 |
-
"action"
|
| 60 |
-
]
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
--- Prompt Content ---
|
| 64 |
-
{
|
| 65 |
-
"meta_data": {
|
| 66 |
-
"agent_name": "A",
|
| 67 |
-
"role": null
|
| 68 |
-
},
|
| 69 |
-
"task_context": {
|
| 70 |
-
"what_just_happened": "• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Game 644b2993-1279-436d-b7e1-f0fd259a42d9 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
-
},
|
| 73 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"644b2993-1279-436d-b7e1-f0fd259a42d9\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
-
"constraints": {
|
| 75 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
-
"allowed_actions": [
|
| 77 |
-
{
|
| 78 |
-
"type": "place_starting_settlement",
|
| 79 |
-
"description": "Place your starting settlement",
|
| 80 |
-
"example_parameters": "{\"node\": 14}"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"type": "wait_for_response",
|
| 84 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
-
"example_parameters": "{}"
|
| 86 |
-
}
|
| 87 |
-
]
|
| 88 |
-
}
|
| 89 |
-
}
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examples/ai_testing/my_games/session_20260109_001335/A/responses/response_1.json
DELETED
|
@@ -1,16 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T00:13:40.386368",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": false,
|
| 6 |
-
"raw_content": null,
|
| 7 |
-
"parsed": null,
|
| 8 |
-
"model": "gemini-2.0-flash-exp",
|
| 9 |
-
"tokens": {
|
| 10 |
-
"prompt": 0,
|
| 11 |
-
"completion": 0,
|
| 12 |
-
"total": 0
|
| 13 |
-
},
|
| 14 |
-
"latency_seconds": 0.5389194488525391,
|
| 15 |
-
"error": "400 INVALID_ARGUMENT. {'error': {'code': 400, 'message': 'Unable to submit request because thinking is not supported by this model. Learn more: https://cloud.google.com/vertex-ai/generative-ai/docs/model-reference/gemini', 'status': 'INVALID_ARGUMENT'}}"
|
| 16 |
-
}
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examples/ai_testing/my_games/session_20260109_001335/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_001335",
|
| 3 |
-
"start_time": "2026-01-09T00:13:35.182525",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
|
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examples/ai_testing/my_games/session_20260109_001517/A/A.md
DELETED
|
@@ -1,28 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_001517
|
| 4 |
-
**Started:** 2026-01-09 00:15:17
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 00:15:19
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
|
| 16 |
-
• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
|
| 20 |
-
### Prompt Sent
|
| 21 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
-
|
| 23 |
-
### Response Failed ❌
|
| 24 |
-
|
| 25 |
-
**Error:** 404 NOT_FOUND. {'error': {'code': 404, 'message': 'models/gemini-2.0-flash-thinking-exp is not found for API version v1beta, or is not supported for generateContent. Call ListModels to see the list of available models and their supported methods.', 'status': 'NOT_FOUND'}}
|
| 26 |
-
**Latency:** 0.18s
|
| 27 |
-
|
| 28 |
-
---
|
|
|
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|
examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T00:15:19.674095",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"3163a004-80a4-4227-8a19-f13fa3f24f0f\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": 14}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": 14}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
|
|
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examples/ai_testing/my_games/session_20260109_001517/A/prompts/prompt_1.txt
DELETED
|
@@ -1,89 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T00:15:19.675143
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
|
| 7 |
-
• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!
|
| 8 |
-
• Turn 0: Player 0's turn begins.
|
| 9 |
-
• Turn 0: Player 0's turn begins.
|
| 10 |
-
|
| 11 |
-
--- Response Schema ---
|
| 12 |
-
{
|
| 13 |
-
"type": "object",
|
| 14 |
-
"required": [
|
| 15 |
-
"internal_thinking",
|
| 16 |
-
"action"
|
| 17 |
-
],
|
| 18 |
-
"properties": {
|
| 19 |
-
"internal_thinking": {
|
| 20 |
-
"type": "string",
|
| 21 |
-
"description": "Private strategy. What's your plan and why?",
|
| 22 |
-
"minLength": 1000
|
| 23 |
-
},
|
| 24 |
-
"note_to_self": {
|
| 25 |
-
"type": "string",
|
| 26 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
-
"maxLength": 100
|
| 28 |
-
},
|
| 29 |
-
"say_outloud": {
|
| 30 |
-
"type": "string",
|
| 31 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
-
"maxLength": 100
|
| 33 |
-
},
|
| 34 |
-
"action": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"required": [
|
| 37 |
-
"type"
|
| 38 |
-
],
|
| 39 |
-
"properties": {
|
| 40 |
-
"type": {
|
| 41 |
-
"type": "string",
|
| 42 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
-
},
|
| 44 |
-
"parameters": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
-
}
|
| 48 |
-
},
|
| 49 |
-
"propertyOrdering": [
|
| 50 |
-
"type",
|
| 51 |
-
"parameters"
|
| 52 |
-
]
|
| 53 |
-
}
|
| 54 |
-
},
|
| 55 |
-
"propertyOrdering": [
|
| 56 |
-
"internal_thinking",
|
| 57 |
-
"note_to_self",
|
| 58 |
-
"say_outloud",
|
| 59 |
-
"action"
|
| 60 |
-
]
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
--- Prompt Content ---
|
| 64 |
-
{
|
| 65 |
-
"meta_data": {
|
| 66 |
-
"agent_name": "A",
|
| 67 |
-
"role": null
|
| 68 |
-
},
|
| 69 |
-
"task_context": {
|
| 70 |
-
"what_just_happened": "• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Game 3163a004-80a4-4227-8a19-f13fa3f24f0f has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
-
},
|
| 73 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"3163a004-80a4-4227-8a19-f13fa3f24f0f\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
-
"constraints": {
|
| 75 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
-
"allowed_actions": [
|
| 77 |
-
{
|
| 78 |
-
"type": "place_starting_settlement",
|
| 79 |
-
"description": "Place your starting settlement",
|
| 80 |
-
"example_parameters": "{\"node\": 14}"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"type": "wait_for_response",
|
| 84 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
-
"example_parameters": "{}"
|
| 86 |
-
}
|
| 87 |
-
]
|
| 88 |
-
}
|
| 89 |
-
}
|
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|
examples/ai_testing/my_games/session_20260109_001517/A/responses/response_1.json
DELETED
|
@@ -1,16 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T00:15:21.059718",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"success": false,
|
| 6 |
-
"raw_content": null,
|
| 7 |
-
"parsed": null,
|
| 8 |
-
"model": "gemini-2.0-flash-thinking-exp",
|
| 9 |
-
"tokens": {
|
| 10 |
-
"prompt": 0,
|
| 11 |
-
"completion": 0,
|
| 12 |
-
"total": 0
|
| 13 |
-
},
|
| 14 |
-
"latency_seconds": 0.18188214302062988,
|
| 15 |
-
"error": "404 NOT_FOUND. {'error': {'code': 404, 'message': 'models/gemini-2.0-flash-thinking-exp is not found for API version v1beta, or is not supported for generateContent. Call ListModels to see the list of available models and their supported methods.', 'status': 'NOT_FOUND'}}"
|
| 16 |
-
}
|
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|
examples/ai_testing/my_games/session_20260109_001517/session_metadata.json
DELETED
|
@@ -1,5 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"session_id": "session_20260109_001517",
|
| 3 |
-
"start_time": "2026-01-09T00:15:17.619306",
|
| 4 |
-
"version": "2.0"
|
| 5 |
-
}
|
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|
examples/ai_testing/my_games/session_20260109_001818/A/A.md
DELETED
|
@@ -1,29 +0,0 @@
|
|
| 1 |
-
# AI Agent Log: A
|
| 2 |
-
|
| 3 |
-
**Session:** session_20260109_001818
|
| 4 |
-
**Started:** 2026-01-09 00:18:18
|
| 5 |
-
**Model:** gemini-2.0-flash
|
| 6 |
-
|
| 7 |
-
---
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
## Request #1 - 🎯 ACTIVE TURN
|
| 11 |
-
|
| 12 |
-
**Time:** 00:18:20
|
| 13 |
-
|
| 14 |
-
### What Happened
|
| 15 |
-
• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
|
| 16 |
-
• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
|
| 17 |
-
• Turn 0: Player 0's turn begins.
|
| 18 |
-
• Turn 0: Player 0's turn begins.
|
| 19 |
-
|
| 20 |
-
### Prompt Sent
|
| 21 |
-
See: [prompt_1.json](prompts/prompt_1.json)
|
| 22 |
-
|
| 23 |
-
### Response Received ✅
|
| 24 |
-
|
| 25 |
-
**Latency:** 20.28s | **Tokens:** 5520
|
| 26 |
-
|
| 27 |
-
**Thinking:** The goal is to place the first settlement optimally. An optimal settlement location provides high-probability resources (numbers 6, 8, 5, 9) and diverse resource types. I've identified a strong cluste...
|
| 28 |
-
|
| 29 |
-
---
|
|
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examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.json
DELETED
|
@@ -1,95 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"request_number": 1,
|
| 3 |
-
"timestamp": "2026-01-09T00:18:20.460260",
|
| 4 |
-
"player_name": "A",
|
| 5 |
-
"is_active_turn": true,
|
| 6 |
-
"prompt": {
|
| 7 |
-
"meta_data": {
|
| 8 |
-
"agent_name": "A",
|
| 9 |
-
"role": null
|
| 10 |
-
},
|
| 11 |
-
"task_context": {
|
| 12 |
-
"what_just_happened": "• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 13 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 14 |
-
},
|
| 15 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"83a90cb5-674c-42f4-b9f9-260766f8f54a\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 16 |
-
"constraints": {
|
| 17 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 18 |
-
"allowed_actions": [
|
| 19 |
-
{
|
| 20 |
-
"type": "place_starting_settlement",
|
| 21 |
-
"description": "Place your starting settlement",
|
| 22 |
-
"example_parameters": "{\"node\": 14}"
|
| 23 |
-
},
|
| 24 |
-
{
|
| 25 |
-
"type": "wait_for_response",
|
| 26 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 27 |
-
"example_parameters": "{}"
|
| 28 |
-
}
|
| 29 |
-
]
|
| 30 |
-
}
|
| 31 |
-
},
|
| 32 |
-
"response_schema": {
|
| 33 |
-
"type": "object",
|
| 34 |
-
"required": [
|
| 35 |
-
"internal_thinking",
|
| 36 |
-
"action"
|
| 37 |
-
],
|
| 38 |
-
"properties": {
|
| 39 |
-
"internal_thinking": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Private strategy. What's your plan and why?",
|
| 42 |
-
"minLength": 1000
|
| 43 |
-
},
|
| 44 |
-
"note_to_self": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 47 |
-
"maxLength": 100
|
| 48 |
-
},
|
| 49 |
-
"say_outloud": {
|
| 50 |
-
"type": "string",
|
| 51 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 52 |
-
"maxLength": 100
|
| 53 |
-
},
|
| 54 |
-
"action": {
|
| 55 |
-
"type": "object",
|
| 56 |
-
"required": [
|
| 57 |
-
"type"
|
| 58 |
-
],
|
| 59 |
-
"properties": {
|
| 60 |
-
"type": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 63 |
-
},
|
| 64 |
-
"parameters": {
|
| 65 |
-
"type": "string",
|
| 66 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
"propertyOrdering": [
|
| 70 |
-
"type",
|
| 71 |
-
"parameters"
|
| 72 |
-
]
|
| 73 |
-
}
|
| 74 |
-
},
|
| 75 |
-
"propertyOrdering": [
|
| 76 |
-
"internal_thinking",
|
| 77 |
-
"note_to_self",
|
| 78 |
-
"say_outloud",
|
| 79 |
-
"action"
|
| 80 |
-
]
|
| 81 |
-
},
|
| 82 |
-
"what_happened": "• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 83 |
-
"allowed_actions": [
|
| 84 |
-
{
|
| 85 |
-
"type": "place_starting_settlement",
|
| 86 |
-
"description": "Place your starting settlement",
|
| 87 |
-
"example_parameters": "{\"node\": 14}"
|
| 88 |
-
},
|
| 89 |
-
{
|
| 90 |
-
"type": "wait_for_response",
|
| 91 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 92 |
-
"example_parameters": "{}"
|
| 93 |
-
}
|
| 94 |
-
]
|
| 95 |
-
}
|
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|
examples/ai_testing/my_games/session_20260109_001818/A/prompts/prompt_1.txt
DELETED
|
@@ -1,89 +0,0 @@
|
|
| 1 |
-
=== Prompt #1 for A ===
|
| 2 |
-
Timestamp: 2026-01-09T00:18:20.461419
|
| 3 |
-
Active Turn: True
|
| 4 |
-
|
| 5 |
-
--- What Happened ---
|
| 6 |
-
• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
|
| 7 |
-
• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!
|
| 8 |
-
• Turn 0: Player 0's turn begins.
|
| 9 |
-
• Turn 0: Player 0's turn begins.
|
| 10 |
-
|
| 11 |
-
--- Response Schema ---
|
| 12 |
-
{
|
| 13 |
-
"type": "object",
|
| 14 |
-
"required": [
|
| 15 |
-
"internal_thinking",
|
| 16 |
-
"action"
|
| 17 |
-
],
|
| 18 |
-
"properties": {
|
| 19 |
-
"internal_thinking": {
|
| 20 |
-
"type": "string",
|
| 21 |
-
"description": "Private strategy. What's your plan and why?",
|
| 22 |
-
"minLength": 1000
|
| 23 |
-
},
|
| 24 |
-
"note_to_self": {
|
| 25 |
-
"type": "string",
|
| 26 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 27 |
-
"maxLength": 100
|
| 28 |
-
},
|
| 29 |
-
"say_outloud": {
|
| 30 |
-
"type": "string",
|
| 31 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 32 |
-
"maxLength": 100
|
| 33 |
-
},
|
| 34 |
-
"action": {
|
| 35 |
-
"type": "object",
|
| 36 |
-
"required": [
|
| 37 |
-
"type"
|
| 38 |
-
],
|
| 39 |
-
"properties": {
|
| 40 |
-
"type": {
|
| 41 |
-
"type": "string",
|
| 42 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 43 |
-
},
|
| 44 |
-
"parameters": {
|
| 45 |
-
"type": "string",
|
| 46 |
-
"description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed"
|
| 47 |
-
}
|
| 48 |
-
},
|
| 49 |
-
"propertyOrdering": [
|
| 50 |
-
"type",
|
| 51 |
-
"parameters"
|
| 52 |
-
]
|
| 53 |
-
}
|
| 54 |
-
},
|
| 55 |
-
"propertyOrdering": [
|
| 56 |
-
"internal_thinking",
|
| 57 |
-
"note_to_self",
|
| 58 |
-
"say_outloud",
|
| 59 |
-
"action"
|
| 60 |
-
]
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
--- Prompt Content ---
|
| 64 |
-
{
|
| 65 |
-
"meta_data": {
|
| 66 |
-
"agent_name": "A",
|
| 67 |
-
"role": null
|
| 68 |
-
},
|
| 69 |
-
"task_context": {
|
| 70 |
-
"what_just_happened": "• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Game 83a90cb5-674c-42f4-b9f9-260766f8f54a has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Turn 0: Player 0's turn begins.",
|
| 71 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 72 |
-
},
|
| 73 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"game_id\":\"83a90cb5-674c-42f4-b9f9-260766f8f54a\",\"turn_number\":0,\"current_player\":0,\"game_phase\":\"SETUP_FIRST_ROUND\",\"turn_phase\":\"ROLL_DICE\",\"dice_rolled\":null,\"allowed_actions\":[\"PLACE_STARTING_SETTLEMENT\"],\"board_state\":{\"tiles\":[{\"id\":1,\"position\":[0,0],\"axial_coords\":[0,-2],\"type\":\"forest\",\"token\":12,\"has_robber\":false},{\"id\":2,\"position\":[0,1],\"axial_coords\":[1,-2],\"type\":\"pasture\",\"token\":5,\"has_robber\":false},{\"id\":3,\"position\":[0,2],\"axial_coords\":[2,-2],\"type\":\"forest\",\"token\":4,\"has_robber\":false},{\"id\":4,\"position\":[1,0],\"axial_coords\":[-1,-1],\"type\":\"pasture\",\"token\":8,\"has_robber\":false},{\"id\":5,\"position\":[1,1],\"axial_coords\":[0,-1],\"type\":\"hills\",\"token\":6,\"has_robber\":false},{\"id\":6,\"position\":[1,2],\"axial_coords\":[1,-1],\"type\":\"forest\",\"token\":3,\"has_robber\":false},{\"id\":7,\"position\":[1,3],\"axial_coords\":[2,-1],\"type\":\"fields\",\"token\":8,\"has_robber\":false},{\"id\":8,\"position\":[2,0],\"axial_coords\":[-2,0],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":9,\"position\":[2,1],\"axial_coords\":[-1,0],\"type\":\"forest\",\"token\":11,\"has_robber\":false},{\"id\":10,\"position\":[2,2],\"axial_coords\":[0,0],\"type\":\"desert\",\"token\":null,\"has_robber\":true},{\"id\":11,\"position\":[2,3],\"axial_coords\":[1,0],\"type\":\"mountains\",\"token\":3,\"has_robber\":false},{\"id\":12,\"position\":[2,4],\"axial_coords\":[2,0],\"type\":\"pasture\",\"token\":4,\"has_robber\":false},{\"id\":13,\"position\":[3,0],\"axial_coords\":[-2,1],\"type\":\"hills\",\"token\":10,\"has_robber\":false},{\"id\":14,\"position\":[3,1],\"axial_coords\":[-1,1],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":15,\"position\":[3,2],\"axial_coords\":[0,1],\"type\":\"fields\",\"token\":6,\"has_robber\":false},{\"id\":16,\"position\":[3,3],\"axial_coords\":[1,1],\"type\":\"pasture\",\"token\":11,\"has_robber\":false},{\"id\":17,\"position\":[4,0],\"axial_coords\":[-2,2],\"type\":\"mountains\",\"token\":5,\"has_robber\":false},{\"id\":18,\"position\":[4,1],\"axial_coords\":[-1,2],\"type\":\"fields\",\"token\":9,\"has_robber\":false},{\"id\":19,\"position\":[4,2],\"axial_coords\":[0,2],\"type\":\"mountains\",\"token\":2,\"has_robber\":false}],\"robber_position\":[2,2]},\"players_state\":[{\"player_id\":0,\"name\":\"A\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0},{\"player_id\":1,\"name\":\"B\",\"cards\":[],\"dev_cards\":[],\"settlements\":[],\"cities\":[],\"roads\":[],\"victory_points\":0,\"has_longest_road\":false,\"has_largest_army\":false,\"knights_played\":0}]}",
|
| 74 |
-
"constraints": {
|
| 75 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 76 |
-
"allowed_actions": [
|
| 77 |
-
{
|
| 78 |
-
"type": "place_starting_settlement",
|
| 79 |
-
"description": "Place your starting settlement",
|
| 80 |
-
"example_parameters": "{\"node\": 14}"
|
| 81 |
-
},
|
| 82 |
-
{
|
| 83 |
-
"type": "wait_for_response",
|
| 84 |
-
"description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.",
|
| 85 |
-
"example_parameters": "{}"
|
| 86 |
-
}
|
| 87 |
-
]
|
| 88 |
-
}
|
| 89 |
-
}
|
|
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examples/ai_testing/my_games/session_20260109_001818/A/responses/response_1.json
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{
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"request_number": 1,
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"timestamp": "2026-01-09T00:18:41.865242",
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"player_name": "A",
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"success": true,
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"raw_content": "{\"internal_thinking\": \"The goal is to place the first settlement optimally. An optimal settlement location provides high-probability resources (numbers 6, 8, 5, 9) and diverse resource types. I've identified a strong cluster of hexes: Hex 5 (Brick 6), Hex 9 (Wood 11), and Hex 14 (Wheat 9). This combination offers Brick, Wood, and Wheat with excellent production numbers (6, 11, 9). This is ideal for early game development, providing resources for building (Wood, Brick) and for further development/cities (Wheat). The game state JSON, however, does not provide the 'N' (Nodes) lookup table, which means I cannot directly map this ideal physical location to a specific 'node' ID. Given this lack of information, I will select 'node: 14' as shown in the example parameters, assuming it represents a valid and reasonably central or good node on the board. Without the node-to-hex mapping, I cannot be more precise in my selection.\", \"action\": {\"type\": \"place_starting_settlement\", \"parameters\": \"{\\\"node\\\": 14}\"}}",
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"parsed": {
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"internal_thinking": "The goal is to place the first settlement optimally. An optimal settlement location provides high-probability resources (numbers 6, 8, 5, 9) and diverse resource types. I've identified a strong cluster of hexes: Hex 5 (Brick 6), Hex 9 (Wood 11), and Hex 14 (Wheat 9). This combination offers Brick, Wood, and Wheat with excellent production numbers (6, 11, 9). This is ideal for early game development, providing resources for building (Wood, Brick) and for further development/cities (Wheat). The game state JSON, however, does not provide the 'N' (Nodes) lookup table, which means I cannot directly map this ideal physical location to a specific 'node' ID. Given this lack of information, I will select 'node: 14' as shown in the example parameters, assuming it represents a valid and reasonably central or good node on the board. Without the node-to-hex mapping, I cannot be more precise in my selection. [Response was too brief]",
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"note_to_self": null,
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"say_outloud": null,
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"action_type": "place_starting_settlement",
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"parameters": {
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"node": 14
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}
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},
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"model": "models/gemini-2.5-flash",
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"tokens": {
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"prompt": 1698,
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"completion": 251,
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"total": 5520
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},
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"latency_seconds": 20.28097152709961,
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"error": null
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}
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