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fixing logs view
Browse files- QUICKSTART_API.md +0 -31
- examples/ai_testing/my_games/ai_logs/session_20260104_011246/agent_memories.json +0 -4
- examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_digeo.md +0 -496
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/agent_memories.json +5 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/chat_history.json +39 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_A.md +732 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_B.md +760 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_C.md +739 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.txt +55 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.txt +55 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.json +102 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.txt +115 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_020405/requests.json +0 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_021627/agent_memories.json +3 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_021627/player_hadar.md +171 -0
- examples/ai_testing/my_games/ai_logs/{session_20260104_011246/player_hadar.md โ session_20260104_021627/player_shon.md} +28 -217
- examples/ai_testing/my_games/ai_logs/{session_20260104_011246/player_shon.md โ session_20260104_021627/player_z.md} +21 -211
- examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ session_20260104_021627}/prompts/prompt_player_hadar.json +2 -2
- examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ session_20260104_021627}/prompts/prompt_player_hadar.txt +3 -3
- examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ session_20260104_021627}/prompts/prompt_player_shon.json +6 -5
- examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ session_20260104_021627}/prompts/prompt_player_shon.txt +7 -6
- examples/ai_testing/my_games/ai_logs/{session_20260104_011246/prompts/prompt_player_digeo.json โ session_20260104_021627/prompts/prompt_player_z.json} +4 -4
- examples/ai_testing/my_games/ai_logs/{session_20260104_011246/prompts/prompt_player_digeo.txt โ session_20260104_021627/prompts/prompt_player_z.txt} +6 -6
- examples/ai_testing/my_games/ai_logs/session_20260104_021627/requests.json +248 -0
- examples/ai_testing/my_games/current_session.txt +1 -1
- examples/ai_testing/my_games/current_state.json +10 -17
- examples/ai_testing/my_games/current_state_optimized.txt +2 -2
- examples/ai_testing/play_and_capture.py +5 -0
- examples/ai_testing/request_tracker.py +167 -0
- examples/ai_testing/sample_states/captured_game.json +3 -3
- examples/ai_testing/sample_states/captured_game_optimized.txt +2 -2
- examples/ai_testing/templates/viewer_enhanced.html +1046 -0
- examples/ai_testing/test_ai_live.py +282 -103
- examples/ai_testing/web_viewer.py +105 -4
- pycatan/ai/response_parser.py +10 -7
- start.bat +8 -6
- test_harbors_display.py +0 -70
QUICKSTART_API.md
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# Quick Start - API Key Setup
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## ๐ Fast Setup (2 minutes)
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### 1. Copy the template:
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```bash
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copy .env.example .env
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```
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### 2. Get your Gemini API key:
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- Copy the key
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### 3. Edit `.env` file and paste your key:
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```
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GEMINI_API_KEY=AIzaSyC_paste_your_key_here
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```
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### 4. Test it works:
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```bash
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python examples/test_ai_config.py
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```
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## ๐ Full Documentation
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See [docs/AI_SETUP.md](docs/AI_SETUP.md) for complete setup guide.
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## โ
Security
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- `.env` is NOT committed to Git (safe!)
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- Only `.env.example` (template) is in Git
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- Your API keys stay on your machine only
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examples/ai_testing/my_games/ai_logs/session_20260104_011246/agent_memories.json
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{
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"digeo": "Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement.",
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"hadar": "My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."
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}
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examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_digeo.md
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# ๐ค AI Agent Log - Player DIGEO
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---
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**Session:** `session_20260104_011246`
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**Model:** `models/gemini-2.5-flash`
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**Started:** 2026-01-04 01:13:02
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---
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## ๐ Request #1
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**Timestamp:** 2026-01-04 01:13:02
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<details>
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<summary><strong>๐ Expected Response Schema</strong></summary>
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```json
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{
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"type": "object",
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"required": [
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"internal_thinking"
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],
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"properties": {
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"internal_thinking": {
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"type": "string",
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"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
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"minLength": 30
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},
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"note_to_self": {
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"type": "string",
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"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
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"maxLength": 100
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},
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"say_outloud": {
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"type": "string",
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"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
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"maxLength": 100
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},
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"propertyOrdering": [
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"internal_thinking",
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"say_outloud"
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]
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}
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```
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</details>
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<details>
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<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
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```json
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{
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"meta_data": {
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"agent_name": "digeo",
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"role": "You are player 'digeo'. Play strategically to win."
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},
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"task_context": {
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"what_just_happened": "Player hadar is placing their first settlement.",
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"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
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},
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"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
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```
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</details>
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### โ
Response Received
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- **Latency:** 14.56s
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- **Tokens:** 891 (prompt: 688, completion: 203)
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<details>
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<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
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```json
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{"internal_thinking": "Hadar is placing their first settlement. I need to anticipate their move to plan my own. The most attractive nodes for a first settlement offer a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability dice rolls (6, 8, 5, 9). Key contenders for Hadar are Node 20 (W11, B6, S8 - numbers 11,6,8) and Node 10 (B6, S8, W12 - numbers 6,8,12), both offering a strong W/B/S base. Other good options include Node 24 (O3, Wh8, W3 - numbers 3,8,3) and Node 25 (S4, O3, Wh8 - numbers 4,3,8) for early Ore/Wheat access. I expect Hadar to pick one of the W/B/S nodes with a 6 or 8. My strategy for my turn will be to secure a balanced resource production, ideally including Ore and Wheat with good numbers, or a strong W/B/S spot if the Ore/Wheat spots are taken by Hadar or Shon."}
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```
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</details>
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### โ
Parse Success
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### ๐ฏ AI Response
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#### ๐ญ Internal Thinking
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> Hadar is placing their first settlement. I need to anticipate their move to plan my own. The most attractive nodes for a first settlement offer a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability dice rolls (6, 8, 5, 9). Key contenders for Hadar are Node 20 (W11, B6, S8 - numbers 11,6,8) and Node 10 (B6, S8, W12 - numbers 6,8,12), both offering a strong W/B/S base. Other good options include Node 24 (O3, Wh8, W3 - numbers 3,8,3) and Node 25 (S4, O3, Wh8 - numbers 4,3,8) for early Ore/Wheat access. I expect Hadar to pick one of the W/B/S nodes with a 6 or 8. My strategy for my turn will be to secure a balanced resource production, ideally including Ore and Wheat with good numbers, or a strong W/B/S spot if the Ore/Wheat spots are taken by Hadar or Shon.
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<details>
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<summary><strong>๐ Raw JSON (Debug)</strong></summary>
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```json
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{
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"internal_thinking": "Hadar is placing their first settlement. I need to anticipate their move to plan my own. The most attractive nodes for a first settlement offer a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability dice rolls (6, 8, 5, 9). Key contenders for Hadar are Node 20 (W11, B6, S8 - numbers 11,6,8) and Node 10 (B6, S8, W12 - numbers 6,8,12), both offering a strong W/B/S base. Other good options include Node 24 (O3, Wh8, W3 - numbers 3,8,3) and Node 25 (S4, O3, Wh8 - numbers 4,3,8) for early Ore/Wheat access. I expect Hadar to pick one of the W/B/S nodes with a 6 or 8. My strategy for my turn will be to secure a balanced resource production, ideally including Ore and Wheat with good numbers, or a strong W/B/S spot if the Ore/Wheat spots are taken by Hadar or Shon."
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}
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```
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</details>
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## ๐ Request #2
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**Timestamp:** 2026-01-04 01:13:51
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<details>
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<summary><strong>๐ Expected Response Schema</strong></summary>
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```json
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"required": [
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"internal_thinking"
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"properties": {
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"internal_thinking": {
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"type": "string",
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"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
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"minLength": 30
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},
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"note_to_self": {
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"type": "string",
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"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
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"maxLength": 100
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},
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"say_outloud": {
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"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
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"maxLength": 100
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}
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},
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"propertyOrdering": [
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```
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</details>
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<details>
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<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
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```json
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{
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"meta_data": {
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"agent_name": "digeo",
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"role": "You are player 'digeo'. Play strategically to win."
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},
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"task_context": {
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"what_just_happened": "Player hadar is placing their first settlement.",
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"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
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},
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"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
|
| 162 |
-
}
|
| 163 |
-
```
|
| 164 |
-
</details>
|
| 165 |
-
|
| 166 |
-
|
| 167 |
-
### โ
Response Received
|
| 168 |
-
|
| 169 |
-
- **Latency:** 6.12s
|
| 170 |
-
- **Tokens:** 765 (prompt: 688, completion: 77)
|
| 171 |
-
|
| 172 |
-
<details>
|
| 173 |
-
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 174 |
-
|
| 175 |
-
```json
|
| 176 |
-
{"internal_thinking": "Hadar is placing their first settlement. I need to observe their choice and Shon's choice. My strategy for my first settlement will be to prioritize a location with strong resource production (good numbers and diverse resources like wood, brick, and wheat) to ensure a balanced start."}
|
| 177 |
-
```
|
| 178 |
-
</details>
|
| 179 |
-
|
| 180 |
-
|
| 181 |
-
### โ
Parse Success
|
| 182 |
-
|
| 183 |
-
|
| 184 |
-
### ๐ฏ AI Response
|
| 185 |
-
|
| 186 |
-
#### ๐ญ Internal Thinking
|
| 187 |
-
|
| 188 |
-
> Hadar is placing their first settlement. I need to observe their choice and Shon's choice. My strategy for my first settlement will be to prioritize a location with strong resource production (good numbers and diverse resources like wood, brick, and wheat) to ensure a balanced start.
|
| 189 |
-
|
| 190 |
-
|
| 191 |
-
<details>
|
| 192 |
-
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 193 |
-
|
| 194 |
-
```json
|
| 195 |
-
{
|
| 196 |
-
"internal_thinking": "Hadar is placing their first settlement. I need to observe their choice and Shon's choice. My strategy for my first settlement will be to prioritize a location with strong resource production (good numbers and diverse resources like wood, brick, and wheat) to ensure a balanced start."
|
| 197 |
-
}
|
| 198 |
-
```
|
| 199 |
-
</details>
|
| 200 |
-
|
| 201 |
-
|
| 202 |
-
## ๐ Request #2
|
| 203 |
-
|
| 204 |
-
**Timestamp:** 2026-01-04 01:14:17
|
| 205 |
-
|
| 206 |
-
|
| 207 |
-
<details>
|
| 208 |
-
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 209 |
-
|
| 210 |
-
```json
|
| 211 |
-
{
|
| 212 |
-
"type": "object",
|
| 213 |
-
"required": [
|
| 214 |
-
"internal_thinking"
|
| 215 |
-
],
|
| 216 |
-
"properties": {
|
| 217 |
-
"internal_thinking": {
|
| 218 |
-
"type": "string",
|
| 219 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 220 |
-
"minLength": 30
|
| 221 |
-
},
|
| 222 |
-
"note_to_self": {
|
| 223 |
-
"type": "string",
|
| 224 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 225 |
-
"maxLength": 100
|
| 226 |
-
},
|
| 227 |
-
"say_outloud": {
|
| 228 |
-
"type": "string",
|
| 229 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 230 |
-
"maxLength": 100
|
| 231 |
-
}
|
| 232 |
-
},
|
| 233 |
-
"propertyOrdering": [
|
| 234 |
-
"internal_thinking",
|
| 235 |
-
"note_to_self",
|
| 236 |
-
"say_outloud"
|
| 237 |
-
]
|
| 238 |
-
}
|
| 239 |
-
```
|
| 240 |
-
</details>
|
| 241 |
-
|
| 242 |
-
<details>
|
| 243 |
-
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 244 |
-
|
| 245 |
-
```json
|
| 246 |
-
{
|
| 247 |
-
"meta_data": {
|
| 248 |
-
"agent_name": "digeo",
|
| 249 |
-
"role": "You are player 'digeo'. Play strategically to win."
|
| 250 |
-
},
|
| 251 |
-
"task_context": {
|
| 252 |
-
"what_just_happened": "Player hadar placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 253 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 254 |
-
},
|
| 255 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
|
| 256 |
-
}
|
| 257 |
-
```
|
| 258 |
-
</details>
|
| 259 |
-
|
| 260 |
-
|
| 261 |
-
### โ
Response Received
|
| 262 |
-
|
| 263 |
-
- **Latency:** 6.33s
|
| 264 |
-
- **Tokens:** 842 (prompt: 708, completion: 134)
|
| 265 |
-
|
| 266 |
-
<details>
|
| 267 |
-
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 268 |
-
|
| 269 |
-
```json
|
| 270 |
-
{"internal_thinking": "Hadar placed their first settlement at node 10, which yields Brick 6, Sheep 8, and Wood 12. They are now placing their first road. The most strategic move for Hadar would be to connect to node 9 to secure the ?3 port. This gives them good early trading flexibility. I will observe this likely move and plan my own settlement and road placements accordingly, aiming for strong resource production and access to desirable hexes or ports.", "note_to_self": "Hadar likely to take ?3 port at Node 9.", "say_outloud": ""}
|
| 271 |
-
```
|
| 272 |
-
</details>
|
| 273 |
-
|
| 274 |
-
|
| 275 |
-
### โ
Parse Success
|
| 276 |
-
|
| 277 |
-
|
| 278 |
-
### ๐ฏ AI Response
|
| 279 |
-
|
| 280 |
-
#### ๐ญ Internal Thinking
|
| 281 |
-
|
| 282 |
-
> Hadar placed their first settlement at node 10, which yields Brick 6, Sheep 8, and Wood 12. They are now placing their first road. The most strategic move for Hadar would be to connect to node 9 to secure the ?3 port. This gives them good early trading flexibility. I will observe this likely move and plan my own settlement and road placements accordingly, aiming for strong resource production and access to desirable hexes or ports.
|
| 283 |
-
|
| 284 |
-
#### ๐ Note to Self
|
| 285 |
-
|
| 286 |
-
*"Hadar likely to take ?3 port at Node 9."*
|
| 287 |
-
|
| 288 |
-
|
| 289 |
-
<details>
|
| 290 |
-
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 291 |
-
|
| 292 |
-
```json
|
| 293 |
-
{
|
| 294 |
-
"internal_thinking": "Hadar placed their first settlement at node 10, which yields Brick 6, Sheep 8, and Wood 12. They are now placing their first road. The most strategic move for Hadar would be to connect to node 9 to secure the ?3 port. This gives them good early trading flexibility. I will observe this likely move and plan my own settlement and road placements accordingly, aiming for strong resource production and access to desirable hexes or ports.",
|
| 295 |
-
"note_to_self": "Hadar likely to take ?3 port at Node 9.",
|
| 296 |
-
"say_outloud": ""
|
| 297 |
-
}
|
| 298 |
-
```
|
| 299 |
-
</details>
|
| 300 |
-
|
| 301 |
-
|
| 302 |
-
## ๐ Request #2
|
| 303 |
-
|
| 304 |
-
**Timestamp:** 2026-01-04 01:16:07
|
| 305 |
-
|
| 306 |
-
|
| 307 |
-
<details>
|
| 308 |
-
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 309 |
-
|
| 310 |
-
```json
|
| 311 |
-
{
|
| 312 |
-
"type": "object",
|
| 313 |
-
"required": [
|
| 314 |
-
"internal_thinking"
|
| 315 |
-
],
|
| 316 |
-
"properties": {
|
| 317 |
-
"internal_thinking": {
|
| 318 |
-
"type": "string",
|
| 319 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 320 |
-
"minLength": 30
|
| 321 |
-
},
|
| 322 |
-
"note_to_self": {
|
| 323 |
-
"type": "string",
|
| 324 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 325 |
-
"maxLength": 100
|
| 326 |
-
},
|
| 327 |
-
"say_outloud": {
|
| 328 |
-
"type": "string",
|
| 329 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 330 |
-
"maxLength": 100
|
| 331 |
-
}
|
| 332 |
-
},
|
| 333 |
-
"propertyOrdering": [
|
| 334 |
-
"internal_thinking",
|
| 335 |
-
"note_to_self",
|
| 336 |
-
"say_outloud"
|
| 337 |
-
]
|
| 338 |
-
}
|
| 339 |
-
```
|
| 340 |
-
</details>
|
| 341 |
-
|
| 342 |
-
<details>
|
| 343 |
-
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 344 |
-
|
| 345 |
-
```json
|
| 346 |
-
{
|
| 347 |
-
"meta_data": {
|
| 348 |
-
"agent_name": "digeo",
|
| 349 |
-
"role": "You are player 'digeo'. Play strategically to win."
|
| 350 |
-
},
|
| 351 |
-
"task_context": {
|
| 352 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 353 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 354 |
-
},
|
| 355 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
|
| 356 |
-
}
|
| 357 |
-
```
|
| 358 |
-
</details>
|
| 359 |
-
|
| 360 |
-
|
| 361 |
-
### โ
Response Received
|
| 362 |
-
|
| 363 |
-
- **Latency:** 14.56s
|
| 364 |
-
- **Tokens:** 907 (prompt: 697, completion: 210)
|
| 365 |
-
|
| 366 |
-
<details>
|
| 367 |
-
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 368 |
-
|
| 369 |
-
```json
|
| 370 |
-
{
|
| 371 |
-
"internal_thinking": "Player shon is placing their first settlement. Hadar has already secured a strong starting position at Node 10 (W12, S8, B6). My strategy is to observe shon's move and then identify the best remaining spot for my first settlement. I'm looking for a diverse set of resources, ideally including Wood and Brick, combined with high-probability numbers (6s, 8s, 5s, 9s). I've pre-identified several strong nodes: Node 11 (O3, B6, S8), Node 13 (O3, Wh8, W3), Node 14 (B10, Wh8, W3), Node 17 (O5, S11, Wh8), Node 18 (O5, S11, W11 with S2 port), and Node 19 (O5, B10, W11). I expect shon to take one of these prime locations, but I should still have solid options for my turn.",
|
| 372 |
-
"note_to_self": "Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement."
|
| 373 |
-
}
|
| 374 |
-
```
|
| 375 |
-
</details>
|
| 376 |
-
|
| 377 |
-
|
| 378 |
-
### โ
Parse Success
|
| 379 |
-
|
| 380 |
-
|
| 381 |
-
### ๐ฏ AI Response
|
| 382 |
-
|
| 383 |
-
#### ๐ญ Internal Thinking
|
| 384 |
-
|
| 385 |
-
> Player shon is placing their first settlement. Hadar has already secured a strong starting position at Node 10 (W12, S8, B6). My strategy is to observe shon's move and then identify the best remaining spot for my first settlement. I'm looking for a diverse set of resources, ideally including Wood and Brick, combined with high-probability numbers (6s, 8s, 5s, 9s). I've pre-identified several strong nodes: Node 11 (O3, B6, S8), Node 13 (O3, Wh8, W3), Node 14 (B10, Wh8, W3), Node 17 (O5, S11, Wh8), Node 18 (O5, S11, W11 with S2 port), and Node 19 (O5, B10, W11). I expect shon to take one of these prime locations, but I should still have solid options for my turn.
|
| 386 |
-
|
| 387 |
-
#### ๐ Note to Self
|
| 388 |
-
|
| 389 |
-
*"Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement."*
|
| 390 |
-
|
| 391 |
-
|
| 392 |
-
<details>
|
| 393 |
-
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 394 |
-
|
| 395 |
-
```json
|
| 396 |
-
{
|
| 397 |
-
"internal_thinking": "Player shon is placing their first settlement. Hadar has already secured a strong starting position at Node 10 (W12, S8, B6). My strategy is to observe shon's move and then identify the best remaining spot for my first settlement. I'm looking for a diverse set of resources, ideally including Wood and Brick, combined with high-probability numbers (6s, 8s, 5s, 9s). I've pre-identified several strong nodes: Node 11 (O3, B6, S8), Node 13 (O3, Wh8, W3), Node 14 (B10, Wh8, W3), Node 17 (O5, S11, Wh8), Node 18 (O5, S11, W11 with S2 port), and Node 19 (O5, B10, W11). I expect shon to take one of these prime locations, but I should still have solid options for my turn.",
|
| 398 |
-
"note_to_self": "Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement."
|
| 399 |
-
}
|
| 400 |
-
```
|
| 401 |
-
</details>
|
| 402 |
-
|
| 403 |
-
|
| 404 |
-
## ๐ Request #2
|
| 405 |
-
|
| 406 |
-
**Timestamp:** 2026-01-04 01:18:49
|
| 407 |
-
|
| 408 |
-
|
| 409 |
-
<details>
|
| 410 |
-
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 411 |
-
|
| 412 |
-
```json
|
| 413 |
-
{
|
| 414 |
-
"type": "object",
|
| 415 |
-
"required": [
|
| 416 |
-
"internal_thinking"
|
| 417 |
-
],
|
| 418 |
-
"properties": {
|
| 419 |
-
"internal_thinking": {
|
| 420 |
-
"type": "string",
|
| 421 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 422 |
-
"minLength": 30
|
| 423 |
-
},
|
| 424 |
-
"note_to_self": {
|
| 425 |
-
"type": "string",
|
| 426 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 427 |
-
"maxLength": 100
|
| 428 |
-
},
|
| 429 |
-
"say_outloud": {
|
| 430 |
-
"type": "string",
|
| 431 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 432 |
-
"maxLength": 100
|
| 433 |
-
}
|
| 434 |
-
},
|
| 435 |
-
"propertyOrdering": [
|
| 436 |
-
"internal_thinking",
|
| 437 |
-
"note_to_self",
|
| 438 |
-
"say_outloud"
|
| 439 |
-
]
|
| 440 |
-
}
|
| 441 |
-
```
|
| 442 |
-
</details>
|
| 443 |
-
|
| 444 |
-
<details>
|
| 445 |
-
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 446 |
-
|
| 447 |
-
```json
|
| 448 |
-
{
|
| 449 |
-
"meta_data": {
|
| 450 |
-
"agent_name": "digeo",
|
| 451 |
-
"role": "You are player 'digeo'. Play strategically to win."
|
| 452 |
-
},
|
| 453 |
-
"task_context": {
|
| 454 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 455 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 456 |
-
},
|
| 457 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
|
| 458 |
-
}
|
| 459 |
-
```
|
| 460 |
-
</details>
|
| 461 |
-
|
| 462 |
-
|
| 463 |
-
### โ
Response Received
|
| 464 |
-
|
| 465 |
-
- **Latency:** 8.45s
|
| 466 |
-
- **Tokens:** 832 (prompt: 697, completion: 135)
|
| 467 |
-
|
| 468 |
-
<details>
|
| 469 |
-
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 470 |
-
|
| 471 |
-
```json
|
| 472 |
-
{"internal_thinking": "Player 'shon' is placing their first settlement. I am observing the board to see what resources and numbers 'shon' prioritizes. Hadar already took Node 10 (W12, S8, B6), a strong start. I will evaluate the remaining high-value spots for my first settlement, focusing on good resource diversity and high-probability numbers (6, 8, 5, 9). Key spots include Node 5 (B6, S8, W4), Node 12 (W3, B6, S5), and Node 31 (Wh9, B10, W11). My goal is to secure a balanced production for early game expansion and future development."}
|
| 473 |
-
```
|
| 474 |
-
</details>
|
| 475 |
-
|
| 476 |
-
|
| 477 |
-
### โ
Parse Success
|
| 478 |
-
|
| 479 |
-
|
| 480 |
-
### ๐ฏ AI Response
|
| 481 |
-
|
| 482 |
-
#### ๐ญ Internal Thinking
|
| 483 |
-
|
| 484 |
-
> Player 'shon' is placing their first settlement. I am observing the board to see what resources and numbers 'shon' prioritizes. Hadar already took Node 10 (W12, S8, B6), a strong start. I will evaluate the remaining high-value spots for my first settlement, focusing on good resource diversity and high-probability numbers (6, 8, 5, 9). Key spots include Node 5 (B6, S8, W4), Node 12 (W3, B6, S5), and Node 31 (Wh9, B10, W11). My goal is to secure a balanced production for early game expansion and future development.
|
| 485 |
-
|
| 486 |
-
|
| 487 |
-
<details>
|
| 488 |
-
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 489 |
-
|
| 490 |
-
```json
|
| 491 |
-
{
|
| 492 |
-
"internal_thinking": "Player 'shon' is placing their first settlement. I am observing the board to see what resources and numbers 'shon' prioritizes. Hadar already took Node 10 (W12, S8, B6), a strong start. I will evaluate the remaining high-value spots for my first settlement, focusing on good resource diversity and high-probability numbers (6, 8, 5, 9). Key spots include Node 5 (B6, S8, W4), Node 12 (W3, B6, S5), and Node 31 (Wh9, B10, W11). My goal is to secure a balanced production for early game expansion and future development."
|
| 493 |
-
}
|
| 494 |
-
```
|
| 495 |
-
</details>
|
| 496 |
-
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
|
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|
|
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/agent_memories.json
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"C": "The 'target' parameter is not explicitly defined in the schema, but I infer from 'from' and 'to' in example. I will use 'from' and 'to' as per the schema's example parameter for clarity.",
|
| 3 |
+
"A": "Target Wheat/Ore for second settlement. Node 45 (O2, Wh9, Wh6) is a strong contender.",
|
| 4 |
+
"B": "Wait for C's placement before planning my second settlement road and location."
|
| 5 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/chat_history.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"msg": 1,
|
| 5 |
+
"player": "A",
|
| 6 |
+
"message": "I'm starting strong with Wood, Brick, and Sheep! Ready to build some roads."
|
| 7 |
+
},
|
| 8 |
+
{
|
| 9 |
+
"msg": 2,
|
| 10 |
+
"player": "B",
|
| 11 |
+
"message": "I'm looking for a good starting spot."
|
| 12 |
+
},
|
| 13 |
+
{
|
| 14 |
+
"msg": 3,
|
| 15 |
+
"player": "B",
|
| 16 |
+
"message": "I'm settling on the Wheat 8, Wood 4, and Brick 10. Let's get building!"
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"msg": 4,
|
| 20 |
+
"player": "B",
|
| 21 |
+
"message": "Alright, road laid! Good luck everyone!"
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"msg": 5,
|
| 25 |
+
"player": "B",
|
| 26 |
+
"message": "No current message."
|
| 27 |
+
},
|
| 28 |
+
{
|
| 29 |
+
"msg": 6,
|
| 30 |
+
"player": "C",
|
| 31 |
+
"message": "I'm building my road."
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
"msg": 7,
|
| 35 |
+
"player": "B",
|
| 36 |
+
"message": "C, looking good with that settlement! What's next for your road?"
|
| 37 |
+
}
|
| 38 |
+
]
|
| 39 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_A.md
ADDED
|
@@ -0,0 +1,732 @@
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| 1 |
+
# ๐ค AI Agent Log - Player A
|
| 2 |
+
|
| 3 |
+
---
|
| 4 |
+
|
| 5 |
+
**Session:** `session_20260104_020405`
|
| 6 |
+
|
| 7 |
+
**Model:** `models/gemini-2.5-flash`
|
| 8 |
+
|
| 9 |
+
**Started:** 2026-01-04 02:04:20
|
| 10 |
+
|
| 11 |
+
---
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
## ๐ Request #1
|
| 15 |
+
|
| 16 |
+
**Timestamp:** 2026-01-04 02:04:20
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
<details>
|
| 20 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 21 |
+
|
| 22 |
+
```json
|
| 23 |
+
{
|
| 24 |
+
"type": "object",
|
| 25 |
+
"required": [
|
| 26 |
+
"internal_thinking",
|
| 27 |
+
"action"
|
| 28 |
+
],
|
| 29 |
+
"properties": {
|
| 30 |
+
"internal_thinking": {
|
| 31 |
+
"type": "string",
|
| 32 |
+
"description": "Private strategy. What's your plan and why?",
|
| 33 |
+
"minLength": 50
|
| 34 |
+
},
|
| 35 |
+
"note_to_self": {
|
| 36 |
+
"type": "string",
|
| 37 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 38 |
+
"maxLength": 100
|
| 39 |
+
},
|
| 40 |
+
"say_outloud": {
|
| 41 |
+
"type": "string",
|
| 42 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 43 |
+
"maxLength": 100
|
| 44 |
+
},
|
| 45 |
+
"action": {
|
| 46 |
+
"type": "object",
|
| 47 |
+
"required": [
|
| 48 |
+
"type",
|
| 49 |
+
"parameters"
|
| 50 |
+
],
|
| 51 |
+
"properties": {
|
| 52 |
+
"type": {
|
| 53 |
+
"type": "string",
|
| 54 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 55 |
+
},
|
| 56 |
+
"parameters": {
|
| 57 |
+
"type": "object",
|
| 58 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 59 |
+
"properties": {
|
| 60 |
+
"target": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The target of the action (if applicable)"
|
| 63 |
+
},
|
| 64 |
+
"amount": {
|
| 65 |
+
"type": "number",
|
| 66 |
+
"description": "The amount (if applicable)"
|
| 67 |
+
},
|
| 68 |
+
"location": {
|
| 69 |
+
"type": "string",
|
| 70 |
+
"description": "The location (if applicable)"
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"propertyOrdering": [
|
| 74 |
+
"target",
|
| 75 |
+
"amount",
|
| 76 |
+
"location"
|
| 77 |
+
]
|
| 78 |
+
}
|
| 79 |
+
},
|
| 80 |
+
"propertyOrdering": [
|
| 81 |
+
"type",
|
| 82 |
+
"parameters"
|
| 83 |
+
]
|
| 84 |
+
}
|
| 85 |
+
},
|
| 86 |
+
"propertyOrdering": [
|
| 87 |
+
"internal_thinking",
|
| 88 |
+
"note_to_self",
|
| 89 |
+
"say_outloud",
|
| 90 |
+
"action"
|
| 91 |
+
]
|
| 92 |
+
}
|
| 93 |
+
```
|
| 94 |
+
</details>
|
| 95 |
+
|
| 96 |
+
<details>
|
| 97 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 98 |
+
|
| 99 |
+
```json
|
| 100 |
+
{
|
| 101 |
+
"meta_data": {
|
| 102 |
+
"agent_name": "A",
|
| 103 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 104 |
+
},
|
| 105 |
+
"task_context": {
|
| 106 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 107 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 108 |
+
},
|
| 109 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 110 |
+
"constraints": {
|
| 111 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 112 |
+
"allowed_actions": [
|
| 113 |
+
{
|
| 114 |
+
"action": "place_settlement",
|
| 115 |
+
"description": "Place your starting settlement on an available node",
|
| 116 |
+
"example_parameters": {
|
| 117 |
+
"location": "20"
|
| 118 |
+
}
|
| 119 |
+
},
|
| 120 |
+
{
|
| 121 |
+
"action": "wait_for_response",
|
| 122 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 123 |
+
"example_parameters": {}
|
| 124 |
+
}
|
| 125 |
+
]
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
```
|
| 129 |
+
</details>
|
| 130 |
+
|
| 131 |
+
|
| 132 |
+
### โ
Response Received
|
| 133 |
+
|
| 134 |
+
- **Latency:** 19.05s
|
| 135 |
+
- **Tokens:** 1023 (prompt: 825, completion: 198)
|
| 136 |
+
|
| 137 |
+
<details>
|
| 138 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 139 |
+
|
| 140 |
+
```json
|
| 141 |
+
{"internal_thinking": "As player 'A' in the setup phase, my priority is to establish a strong resource base for early game development and future expansion. I analyzed the available nodes, focusing on those with a good diversity of resources and high-probability production numbers (6, 8, 5, 9, 10).Node 20 (W11, B6, S8) stands out. It provides Wood, Brick, and Sheep, which are essential resources for building roads and additional settlements in the early game. The production numbers (6, 8, 11) are solid, with 6 and 8 being high-probability rolls. This location will enable me to quickly expand and secure more territory.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}, "say_outloud": "I'm starting strong with Wood, Brick, and Sheep! Ready to build some roads."}
|
| 142 |
+
```
|
| 143 |
+
</details>
|
| 144 |
+
|
| 145 |
+
|
| 146 |
+
### โ
Parse Success
|
| 147 |
+
|
| 148 |
+
|
| 149 |
+
### ๐ฏ AI Response
|
| 150 |
+
|
| 151 |
+
#### ๐ญ Internal Thinking
|
| 152 |
+
|
| 153 |
+
> As player 'A' in the setup phase, my priority is to establish a strong resource base for early game development and future expansion. I analyzed the available nodes, focusing on those with a good diversity of resources and high-probability production numbers (6, 8, 5, 9, 10).Node 20 (W11, B6, S8) stands out. It provides Wood, Brick, and Sheep, which are essential resources for building roads and additional settlements in the early game. The production numbers (6, 8, 11) are solid, with 6 and 8 being high-probability rolls. This location will enable me to quickly expand and secure more territory.
|
| 154 |
+
|
| 155 |
+
#### ๐ฌ Says Out Loud
|
| 156 |
+
|
| 157 |
+
**"I'm starting strong with Wood, Brick, and Sheep! Ready to build some roads."**
|
| 158 |
+
|
| 159 |
+
#### ๐ฎ Action
|
| 160 |
+
|
| 161 |
+
- **Type:** `place_settlement`
|
| 162 |
+
|
| 163 |
+
- **Parameters:** `{'location': '20'}`
|
| 164 |
+
|
| 165 |
+
|
| 166 |
+
<details>
|
| 167 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 168 |
+
|
| 169 |
+
```json
|
| 170 |
+
{
|
| 171 |
+
"internal_thinking": "As player 'A' in the setup phase, my priority is to establish a strong resource base for early game development and future expansion. I analyzed the available nodes, focusing on those with a good diversity of resources and high-probability production numbers (6, 8, 5, 9, 10).Node 20 (W11, B6, S8) stands out. It provides Wood, Brick, and Sheep, which are essential resources for building roads and additional settlements in the early game. The production numbers (6, 8, 11) are solid, with 6 and 8 being high-probability rolls. This location will enable me to quickly expand and secure more territory.",
|
| 172 |
+
"action": {
|
| 173 |
+
"type": "place_settlement",
|
| 174 |
+
"parameters": {
|
| 175 |
+
"location": "20"
|
| 176 |
+
}
|
| 177 |
+
},
|
| 178 |
+
"say_outloud": "I'm starting strong with Wood, Brick, and Sheep! Ready to build some roads."
|
| 179 |
+
}
|
| 180 |
+
```
|
| 181 |
+
</details>
|
| 182 |
+
|
| 183 |
+
|
| 184 |
+
## ๐ Request #2
|
| 185 |
+
|
| 186 |
+
**Timestamp:** 2026-01-04 02:06:19
|
| 187 |
+
|
| 188 |
+
|
| 189 |
+
<details>
|
| 190 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 191 |
+
|
| 192 |
+
```json
|
| 193 |
+
{
|
| 194 |
+
"type": "object",
|
| 195 |
+
"required": [
|
| 196 |
+
"internal_thinking",
|
| 197 |
+
"action"
|
| 198 |
+
],
|
| 199 |
+
"properties": {
|
| 200 |
+
"internal_thinking": {
|
| 201 |
+
"type": "string",
|
| 202 |
+
"description": "Private strategy. What's your plan and why?",
|
| 203 |
+
"minLength": 50
|
| 204 |
+
},
|
| 205 |
+
"note_to_self": {
|
| 206 |
+
"type": "string",
|
| 207 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 208 |
+
"maxLength": 100
|
| 209 |
+
},
|
| 210 |
+
"say_outloud": {
|
| 211 |
+
"type": "string",
|
| 212 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 213 |
+
"maxLength": 100
|
| 214 |
+
},
|
| 215 |
+
"action": {
|
| 216 |
+
"type": "object",
|
| 217 |
+
"required": [
|
| 218 |
+
"type",
|
| 219 |
+
"parameters"
|
| 220 |
+
],
|
| 221 |
+
"properties": {
|
| 222 |
+
"type": {
|
| 223 |
+
"type": "string",
|
| 224 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 225 |
+
},
|
| 226 |
+
"parameters": {
|
| 227 |
+
"type": "object",
|
| 228 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 229 |
+
"properties": {
|
| 230 |
+
"target": {
|
| 231 |
+
"type": "string",
|
| 232 |
+
"description": "The target of the action (if applicable)"
|
| 233 |
+
},
|
| 234 |
+
"amount": {
|
| 235 |
+
"type": "number",
|
| 236 |
+
"description": "The amount (if applicable)"
|
| 237 |
+
},
|
| 238 |
+
"location": {
|
| 239 |
+
"type": "string",
|
| 240 |
+
"description": "The location (if applicable)"
|
| 241 |
+
}
|
| 242 |
+
},
|
| 243 |
+
"propertyOrdering": [
|
| 244 |
+
"target",
|
| 245 |
+
"amount",
|
| 246 |
+
"location"
|
| 247 |
+
]
|
| 248 |
+
}
|
| 249 |
+
},
|
| 250 |
+
"propertyOrdering": [
|
| 251 |
+
"type",
|
| 252 |
+
"parameters"
|
| 253 |
+
]
|
| 254 |
+
}
|
| 255 |
+
},
|
| 256 |
+
"propertyOrdering": [
|
| 257 |
+
"internal_thinking",
|
| 258 |
+
"note_to_self",
|
| 259 |
+
"say_outloud",
|
| 260 |
+
"action"
|
| 261 |
+
]
|
| 262 |
+
}
|
| 263 |
+
```
|
| 264 |
+
</details>
|
| 265 |
+
|
| 266 |
+
<details>
|
| 267 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 268 |
+
|
| 269 |
+
```json
|
| 270 |
+
{
|
| 271 |
+
"meta_data": {
|
| 272 |
+
"agent_name": "A",
|
| 273 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 274 |
+
},
|
| 275 |
+
"task_context": {
|
| 276 |
+
"what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
|
| 277 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 278 |
+
},
|
| 279 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 280 |
+
"constraints": {
|
| 281 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 282 |
+
"allowed_actions": [
|
| 283 |
+
{
|
| 284 |
+
"action": "build_road",
|
| 285 |
+
"description": "Place your starting road connecting to your settlement",
|
| 286 |
+
"example_parameters": {
|
| 287 |
+
"from": "20",
|
| 288 |
+
"to": "21"
|
| 289 |
+
}
|
| 290 |
+
},
|
| 291 |
+
{
|
| 292 |
+
"action": "wait_for_response",
|
| 293 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 294 |
+
"example_parameters": {}
|
| 295 |
+
}
|
| 296 |
+
]
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
```
|
| 300 |
+
</details>
|
| 301 |
+
|
| 302 |
+
|
| 303 |
+
### โ
Response Received
|
| 304 |
+
|
| 305 |
+
- **Latency:** 10.54s
|
| 306 |
+
- **Tokens:** 1008 (prompt: 829, completion: 179)
|
| 307 |
+
|
| 308 |
+
<details>
|
| 309 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 310 |
+
|
| 311 |
+
```json
|
| 312 |
+
{"internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). I need to place a road. I have two main strategic options: connecting to node 19 or node 10. Node 19 offers W11, B10, S8. Node 10 offers B6, S8, W12. Both are good for core resources. However, placing the road to node 10 opens up a path towards node 9, which is a very strong potential second settlement location (S8, W12, W12) and also hosts a 3:1 port. This port will be crucial for trading my abundant wood, brick, and sheep for wheat and ore, which I currently lack. Therefore, extending towards node 10 is the best strategic move.", "action": {"type": "build_road", "parameters": {"target": "A-road-20-10"}}}
|
| 313 |
+
```
|
| 314 |
+
</details>
|
| 315 |
+
|
| 316 |
+
|
| 317 |
+
### โ
Parse Success
|
| 318 |
+
|
| 319 |
+
|
| 320 |
+
### ๐ฏ AI Response
|
| 321 |
+
|
| 322 |
+
#### ๐ญ Internal Thinking
|
| 323 |
+
|
| 324 |
+
> My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). I need to place a road. I have two main strategic options: connecting to node 19 or node 10. Node 19 offers W11, B10, S8. Node 10 offers B6, S8, W12. Both are good for core resources. However, placing the road to node 10 opens up a path towards node 9, which is a very strong potential second settlement location (S8, W12, W12) and also hosts a 3:1 port. This port will be crucial for trading my abundant wood, brick, and sheep for wheat and ore, which I currently lack. Therefore, extending towards node 10 is the best strategic move.
|
| 325 |
+
|
| 326 |
+
#### ๐ฎ Action
|
| 327 |
+
|
| 328 |
+
- **Type:** `build_road`
|
| 329 |
+
|
| 330 |
+
- **Parameters:** `{'target': 'A-road-20-10'}`
|
| 331 |
+
|
| 332 |
+
|
| 333 |
+
<details>
|
| 334 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 335 |
+
|
| 336 |
+
```json
|
| 337 |
+
{
|
| 338 |
+
"internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). I need to place a road. I have two main strategic options: connecting to node 19 or node 10. Node 19 offers W11, B10, S8. Node 10 offers B6, S8, W12. Both are good for core resources. However, placing the road to node 10 opens up a path towards node 9, which is a very strong potential second settlement location (S8, W12, W12) and also hosts a 3:1 port. This port will be crucial for trading my abundant wood, brick, and sheep for wheat and ore, which I currently lack. Therefore, extending towards node 10 is the best strategic move.",
|
| 339 |
+
"action": {
|
| 340 |
+
"type": "build_road",
|
| 341 |
+
"parameters": {
|
| 342 |
+
"target": "A-road-20-10"
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
}
|
| 346 |
+
```
|
| 347 |
+
</details>
|
| 348 |
+
|
| 349 |
+
|
| 350 |
+
## ๐ Request #2
|
| 351 |
+
|
| 352 |
+
**Timestamp:** 2026-01-04 02:07:28
|
| 353 |
+
|
| 354 |
+
|
| 355 |
+
<details>
|
| 356 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 357 |
+
|
| 358 |
+
```json
|
| 359 |
+
{
|
| 360 |
+
"type": "object",
|
| 361 |
+
"required": [
|
| 362 |
+
"internal_thinking"
|
| 363 |
+
],
|
| 364 |
+
"properties": {
|
| 365 |
+
"internal_thinking": {
|
| 366 |
+
"type": "string",
|
| 367 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 368 |
+
"minLength": 30
|
| 369 |
+
},
|
| 370 |
+
"note_to_self": {
|
| 371 |
+
"type": "string",
|
| 372 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 373 |
+
"maxLength": 100
|
| 374 |
+
},
|
| 375 |
+
"say_outloud": {
|
| 376 |
+
"type": "string",
|
| 377 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 378 |
+
"maxLength": 100
|
| 379 |
+
}
|
| 380 |
+
},
|
| 381 |
+
"propertyOrdering": [
|
| 382 |
+
"internal_thinking",
|
| 383 |
+
"note_to_self",
|
| 384 |
+
"say_outloud"
|
| 385 |
+
]
|
| 386 |
+
}
|
| 387 |
+
```
|
| 388 |
+
</details>
|
| 389 |
+
|
| 390 |
+
<details>
|
| 391 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 392 |
+
|
| 393 |
+
```json
|
| 394 |
+
{
|
| 395 |
+
"meta_data": {
|
| 396 |
+
"agent_name": "A",
|
| 397 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 398 |
+
},
|
| 399 |
+
"task_context": {
|
| 400 |
+
"what_just_happened": "Player B is placing their first settlement.",
|
| 401 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 402 |
+
},
|
| 403 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 404 |
+
}
|
| 405 |
+
```
|
| 406 |
+
</details>
|
| 407 |
+
|
| 408 |
+
|
| 409 |
+
### โ
Response Received
|
| 410 |
+
|
| 411 |
+
- **Latency:** 9.79s
|
| 412 |
+
- **Tokens:** 866 (prompt: 689, completion: 177)
|
| 413 |
+
|
| 414 |
+
<details>
|
| 415 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 416 |
+
|
| 417 |
+
```json
|
| 418 |
+
{"internal_thinking": "It is Player B's turn to place their first settlement. My first settlement is at Node 20, giving me access to Wood (11), Brick (6), and Sheep (8). For my second settlement, I will need to prioritize Wheat and Ore. I will observe where B places their settlement and road, as they will likely target good Wheat/Ore spots or high-probability numbers. Possible good spots for my second settlement to get Wheat and Ore include Node 25 (S4, O3, Wh8), Node 43 (Wh9, O5, Wh9), or Node 45 (O2, Wh9, Wh6). Node 45 looks particularly strong with a 6, Ore, and two Wheats.", "note_to_self": "Target Wheat/Ore for second settlement. Node 45 (O2, Wh9, Wh6) is a strong contender.", "say_outloud": ""}
|
| 419 |
+
```
|
| 420 |
+
</details>
|
| 421 |
+
|
| 422 |
+
|
| 423 |
+
### โ
Parse Success
|
| 424 |
+
|
| 425 |
+
|
| 426 |
+
### ๐ฏ AI Response
|
| 427 |
+
|
| 428 |
+
#### ๐ญ Internal Thinking
|
| 429 |
+
|
| 430 |
+
> It is Player B's turn to place their first settlement. My first settlement is at Node 20, giving me access to Wood (11), Brick (6), and Sheep (8). For my second settlement, I will need to prioritize Wheat and Ore. I will observe where B places their settlement and road, as they will likely target good Wheat/Ore spots or high-probability numbers. Possible good spots for my second settlement to get Wheat and Ore include Node 25 (S4, O3, Wh8), Node 43 (Wh9, O5, Wh9), or Node 45 (O2, Wh9, Wh6). Node 45 looks particularly strong with a 6, Ore, and two Wheats.
|
| 431 |
+
|
| 432 |
+
#### ๐ Note to Self
|
| 433 |
+
|
| 434 |
+
*"Target Wheat/Ore for second settlement. Node 45 (O2, Wh9, Wh6) is a strong contender."*
|
| 435 |
+
|
| 436 |
+
|
| 437 |
+
<details>
|
| 438 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 439 |
+
|
| 440 |
+
```json
|
| 441 |
+
{
|
| 442 |
+
"internal_thinking": "It is Player B's turn to place their first settlement. My first settlement is at Node 20, giving me access to Wood (11), Brick (6), and Sheep (8). For my second settlement, I will need to prioritize Wheat and Ore. I will observe where B places their settlement and road, as they will likely target good Wheat/Ore spots or high-probability numbers. Possible good spots for my second settlement to get Wheat and Ore include Node 25 (S4, O3, Wh8), Node 43 (Wh9, O5, Wh9), or Node 45 (O2, Wh9, Wh6). Node 45 looks particularly strong with a 6, Ore, and two Wheats.",
|
| 443 |
+
"note_to_self": "Target Wheat/Ore for second settlement. Node 45 (O2, Wh9, Wh6) is a strong contender.",
|
| 444 |
+
"say_outloud": ""
|
| 445 |
+
}
|
| 446 |
+
```
|
| 447 |
+
</details>
|
| 448 |
+
|
| 449 |
+
|
| 450 |
+
## ๐ Request #2
|
| 451 |
+
|
| 452 |
+
**Timestamp:** 2026-01-04 02:08:17
|
| 453 |
+
|
| 454 |
+
|
| 455 |
+
<details>
|
| 456 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 457 |
+
|
| 458 |
+
```json
|
| 459 |
+
{
|
| 460 |
+
"type": "object",
|
| 461 |
+
"required": [
|
| 462 |
+
"internal_thinking"
|
| 463 |
+
],
|
| 464 |
+
"properties": {
|
| 465 |
+
"internal_thinking": {
|
| 466 |
+
"type": "string",
|
| 467 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 468 |
+
"minLength": 30
|
| 469 |
+
},
|
| 470 |
+
"note_to_self": {
|
| 471 |
+
"type": "string",
|
| 472 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 473 |
+
"maxLength": 100
|
| 474 |
+
},
|
| 475 |
+
"say_outloud": {
|
| 476 |
+
"type": "string",
|
| 477 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 478 |
+
"maxLength": 100
|
| 479 |
+
}
|
| 480 |
+
},
|
| 481 |
+
"propertyOrdering": [
|
| 482 |
+
"internal_thinking",
|
| 483 |
+
"note_to_self",
|
| 484 |
+
"say_outloud"
|
| 485 |
+
]
|
| 486 |
+
}
|
| 487 |
+
```
|
| 488 |
+
</details>
|
| 489 |
+
|
| 490 |
+
<details>
|
| 491 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 492 |
+
|
| 493 |
+
```json
|
| 494 |
+
{
|
| 495 |
+
"meta_data": {
|
| 496 |
+
"agent_name": "A",
|
| 497 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 498 |
+
},
|
| 499 |
+
"task_context": {
|
| 500 |
+
"what_just_happened": "Player B placed their first settlement at node 15 and is now choosing where to place their starting road.",
|
| 501 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 502 |
+
},
|
| 503 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 504 |
+
}
|
| 505 |
+
```
|
| 506 |
+
</details>
|
| 507 |
+
|
| 508 |
+
|
| 509 |
+
### โ
Response Received
|
| 510 |
+
|
| 511 |
+
- **Latency:** 15.32s
|
| 512 |
+
- **Tokens:** 853 (prompt: 708, completion: 145)
|
| 513 |
+
|
| 514 |
+
<details>
|
| 515 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 516 |
+
|
| 517 |
+
```json
|
| 518 |
+
{"internal_thinking": "Player B just placed their first settlement at node 15 (B2, W4). I predict B will place their first road from 15 to 7 to gain immediate access to the Brick 2:1 port, as they produce Brick. This doesn't directly block my preferred second settlement spots. My current settlement at 20 (W11, B6, S8, W12) provides ample Wood, Brick, and Sheep. My strategy for my second settlement will be to secure Wheat and Ore, aiming for spots like Node 23 (O3, Wh10, S11) or Node 33 (O3, Wh10, B10) to diversify my resource income. I will observe C's placements carefully."}
|
| 519 |
+
```
|
| 520 |
+
</details>
|
| 521 |
+
|
| 522 |
+
|
| 523 |
+
### โ
Parse Success
|
| 524 |
+
|
| 525 |
+
|
| 526 |
+
### ๐ฏ AI Response
|
| 527 |
+
|
| 528 |
+
#### ๐ญ Internal Thinking
|
| 529 |
+
|
| 530 |
+
> Player B just placed their first settlement at node 15 (B2, W4). I predict B will place their first road from 15 to 7 to gain immediate access to the Brick 2:1 port, as they produce Brick. This doesn't directly block my preferred second settlement spots. My current settlement at 20 (W11, B6, S8, W12) provides ample Wood, Brick, and Sheep. My strategy for my second settlement will be to secure Wheat and Ore, aiming for spots like Node 23 (O3, Wh10, S11) or Node 33 (O3, Wh10, B10) to diversify my resource income. I will observe C's placements carefully.
|
| 531 |
+
|
| 532 |
+
|
| 533 |
+
<details>
|
| 534 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 535 |
+
|
| 536 |
+
```json
|
| 537 |
+
{
|
| 538 |
+
"internal_thinking": "Player B just placed their first settlement at node 15 (B2, W4). I predict B will place their first road from 15 to 7 to gain immediate access to the Brick 2:1 port, as they produce Brick. This doesn't directly block my preferred second settlement spots. My current settlement at 20 (W11, B6, S8, W12) provides ample Wood, Brick, and Sheep. My strategy for my second settlement will be to secure Wheat and Ore, aiming for spots like Node 23 (O3, Wh10, S11) or Node 33 (O3, Wh10, B10) to diversify my resource income. I will observe C's placements carefully."
|
| 539 |
+
}
|
| 540 |
+
```
|
| 541 |
+
</details>
|
| 542 |
+
|
| 543 |
+
|
| 544 |
+
## ๐ Request #2
|
| 545 |
+
|
| 546 |
+
**Timestamp:** 2026-01-04 02:09:11
|
| 547 |
+
|
| 548 |
+
|
| 549 |
+
<details>
|
| 550 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 551 |
+
|
| 552 |
+
```json
|
| 553 |
+
{
|
| 554 |
+
"type": "object",
|
| 555 |
+
"required": [
|
| 556 |
+
"internal_thinking"
|
| 557 |
+
],
|
| 558 |
+
"properties": {
|
| 559 |
+
"internal_thinking": {
|
| 560 |
+
"type": "string",
|
| 561 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 562 |
+
"minLength": 30
|
| 563 |
+
},
|
| 564 |
+
"note_to_self": {
|
| 565 |
+
"type": "string",
|
| 566 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 567 |
+
"maxLength": 100
|
| 568 |
+
},
|
| 569 |
+
"say_outloud": {
|
| 570 |
+
"type": "string",
|
| 571 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 572 |
+
"maxLength": 100
|
| 573 |
+
}
|
| 574 |
+
},
|
| 575 |
+
"propertyOrdering": [
|
| 576 |
+
"internal_thinking",
|
| 577 |
+
"note_to_self",
|
| 578 |
+
"say_outloud"
|
| 579 |
+
]
|
| 580 |
+
}
|
| 581 |
+
```
|
| 582 |
+
</details>
|
| 583 |
+
|
| 584 |
+
<details>
|
| 585 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 586 |
+
|
| 587 |
+
```json
|
| 588 |
+
{
|
| 589 |
+
"meta_data": {
|
| 590 |
+
"agent_name": "A",
|
| 591 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 592 |
+
},
|
| 593 |
+
"task_context": {
|
| 594 |
+
"what_just_happened": "Player C is placing their first settlement.",
|
| 595 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 596 |
+
},
|
| 597 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 598 |
+
}
|
| 599 |
+
```
|
| 600 |
+
</details>
|
| 601 |
+
|
| 602 |
+
|
| 603 |
+
### โ
Response Received
|
| 604 |
+
|
| 605 |
+
- **Latency:** 25.84s
|
| 606 |
+
- **Tokens:** 874 (prompt: 697, completion: 177)
|
| 607 |
+
|
| 608 |
+
<details>
|
| 609 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 610 |
+
|
| 611 |
+
```json
|
| 612 |
+
{"internal_thinking":"Player C is placing their first settlement. My first settlement is at Node 20 (W11, B6, S8), giving me Wood, Brick, and Sheep. My primary goal for my second settlement (which I will place last in the first round) is to secure Wheat and Ore production. I am observing C's placement to see which high-value Ore/Wheat spots become unavailable. Key potential nodes for my second settlement that offer Ore and Wheat include Node 41 (O5, Wh9, B10), Node 31 (Wh9, B10, W11), Node 50 (Wh9, O5, ?3:1), Node 42 (Wh9, O5, Wh9), and Node 24/25 (O3, Wh8, W3). I will prioritize securing a balanced O/Wh spot with good numbers, potentially with a useful port, after C and B have made their choices."}
|
| 613 |
+
```
|
| 614 |
+
</details>
|
| 615 |
+
|
| 616 |
+
|
| 617 |
+
### โ
Parse Success
|
| 618 |
+
|
| 619 |
+
|
| 620 |
+
### ๐ฏ AI Response
|
| 621 |
+
|
| 622 |
+
#### ๐ญ Internal Thinking
|
| 623 |
+
|
| 624 |
+
> Player C is placing their first settlement. My first settlement is at Node 20 (W11, B6, S8), giving me Wood, Brick, and Sheep. My primary goal for my second settlement (which I will place last in the first round) is to secure Wheat and Ore production. I am observing C's placement to see which high-value Ore/Wheat spots become unavailable. Key potential nodes for my second settlement that offer Ore and Wheat include Node 41 (O5, Wh9, B10), Node 31 (Wh9, B10, W11), Node 50 (Wh9, O5, ?3:1), Node 42 (Wh9, O5, Wh9), and Node 24/25 (O3, Wh8, W3). I will prioritize securing a balanced O/Wh spot with good numbers, potentially with a useful port, after C and B have made their choices.
|
| 625 |
+
|
| 626 |
+
|
| 627 |
+
<details>
|
| 628 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 629 |
+
|
| 630 |
+
```json
|
| 631 |
+
{
|
| 632 |
+
"internal_thinking": "Player C is placing their first settlement. My first settlement is at Node 20 (W11, B6, S8), giving me Wood, Brick, and Sheep. My primary goal for my second settlement (which I will place last in the first round) is to secure Wheat and Ore production. I am observing C's placement to see which high-value Ore/Wheat spots become unavailable. Key potential nodes for my second settlement that offer Ore and Wheat include Node 41 (O5, Wh9, B10), Node 31 (Wh9, B10, W11), Node 50 (Wh9, O5, ?3:1), Node 42 (Wh9, O5, Wh9), and Node 24/25 (O3, Wh8, W3). I will prioritize securing a balanced O/Wh spot with good numbers, potentially with a useful port, after C and B have made their choices."
|
| 633 |
+
}
|
| 634 |
+
```
|
| 635 |
+
</details>
|
| 636 |
+
|
| 637 |
+
|
| 638 |
+
## ๐ Request #2
|
| 639 |
+
|
| 640 |
+
**Timestamp:** 2026-01-04 02:13:33
|
| 641 |
+
|
| 642 |
+
|
| 643 |
+
<details>
|
| 644 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 645 |
+
|
| 646 |
+
```json
|
| 647 |
+
{
|
| 648 |
+
"type": "object",
|
| 649 |
+
"required": [
|
| 650 |
+
"internal_thinking"
|
| 651 |
+
],
|
| 652 |
+
"properties": {
|
| 653 |
+
"internal_thinking": {
|
| 654 |
+
"type": "string",
|
| 655 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 656 |
+
"minLength": 30
|
| 657 |
+
},
|
| 658 |
+
"note_to_self": {
|
| 659 |
+
"type": "string",
|
| 660 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 661 |
+
"maxLength": 100
|
| 662 |
+
},
|
| 663 |
+
"say_outloud": {
|
| 664 |
+
"type": "string",
|
| 665 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 666 |
+
"maxLength": 100
|
| 667 |
+
}
|
| 668 |
+
},
|
| 669 |
+
"propertyOrdering": [
|
| 670 |
+
"internal_thinking",
|
| 671 |
+
"note_to_self",
|
| 672 |
+
"say_outloud"
|
| 673 |
+
]
|
| 674 |
+
}
|
| 675 |
+
```
|
| 676 |
+
</details>
|
| 677 |
+
|
| 678 |
+
<details>
|
| 679 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 680 |
+
|
| 681 |
+
```json
|
| 682 |
+
{
|
| 683 |
+
"meta_data": {
|
| 684 |
+
"agent_name": "A",
|
| 685 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 686 |
+
},
|
| 687 |
+
"task_context": {
|
| 688 |
+
"what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
|
| 689 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 690 |
+
},
|
| 691 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
|
| 692 |
+
}
|
| 693 |
+
```
|
| 694 |
+
</details>
|
| 695 |
+
|
| 696 |
+
|
| 697 |
+
### โ
Response Received
|
| 698 |
+
|
| 699 |
+
- **Latency:** 14.86s
|
| 700 |
+
- **Tokens:** 902 (prompt: 717, completion: 185)
|
| 701 |
+
|
| 702 |
+
<details>
|
| 703 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 704 |
+
|
| 705 |
+
```json
|
| 706 |
+
{"internal_thinking":"C placed their first settlement at node 12, giving them Wood 3, Brick 6, and Sheep 5. These are strong starting resources and numbers. For their road, I predict C will choose [12,22] to connect to Node 22, which gives them access to Ore 3. This would be a very strong move for C, securing early Ore production. My current settlement at Node 20 gives me Wood 11, Brick 10, and Sheep 8. For my second settlement, my priority will be to acquire Wheat and Ore. Nodes 32 (Wh9, W11, O3) and 43 (Wh9, W11, O5) look like excellent targets to secure both desired resources with good numbers. I will observe B's and C's next moves closely to see which of these spots remain available for me.","note_to_self":"","say_outloud":""}
|
| 707 |
+
```
|
| 708 |
+
</details>
|
| 709 |
+
|
| 710 |
+
|
| 711 |
+
### โ
Parse Success
|
| 712 |
+
|
| 713 |
+
|
| 714 |
+
### ๐ฏ AI Response
|
| 715 |
+
|
| 716 |
+
#### ๐ญ Internal Thinking
|
| 717 |
+
|
| 718 |
+
> C placed their first settlement at node 12, giving them Wood 3, Brick 6, and Sheep 5. These are strong starting resources and numbers. For their road, I predict C will choose [12,22] to connect to Node 22, which gives them access to Ore 3. This would be a very strong move for C, securing early Ore production. My current settlement at Node 20 gives me Wood 11, Brick 10, and Sheep 8. For my second settlement, my priority will be to acquire Wheat and Ore. Nodes 32 (Wh9, W11, O3) and 43 (Wh9, W11, O5) look like excellent targets to secure both desired resources with good numbers. I will observe B's and C's next moves closely to see which of these spots remain available for me.
|
| 719 |
+
|
| 720 |
+
|
| 721 |
+
<details>
|
| 722 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 723 |
+
|
| 724 |
+
```json
|
| 725 |
+
{
|
| 726 |
+
"internal_thinking": "C placed their first settlement at node 12, giving them Wood 3, Brick 6, and Sheep 5. These are strong starting resources and numbers. For their road, I predict C will choose [12,22] to connect to Node 22, which gives them access to Ore 3. This would be a very strong move for C, securing early Ore production. My current settlement at Node 20 gives me Wood 11, Brick 10, and Sheep 8. For my second settlement, my priority will be to acquire Wheat and Ore. Nodes 32 (Wh9, W11, O3) and 43 (Wh9, W11, O5) look like excellent targets to secure both desired resources with good numbers. I will observe B's and C's next moves closely to see which of these spots remain available for me.",
|
| 727 |
+
"note_to_self": "",
|
| 728 |
+
"say_outloud": ""
|
| 729 |
+
}
|
| 730 |
+
```
|
| 731 |
+
</details>
|
| 732 |
+
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_B.md
ADDED
|
@@ -0,0 +1,760 @@
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|
| 1 |
+
# ๐ค AI Agent Log - Player B
|
| 2 |
+
|
| 3 |
+
---
|
| 4 |
+
|
| 5 |
+
**Session:** `session_20260104_020405`
|
| 6 |
+
|
| 7 |
+
**Model:** `models/gemini-2.5-flash`
|
| 8 |
+
|
| 9 |
+
**Started:** 2026-01-04 02:04:20
|
| 10 |
+
|
| 11 |
+
---
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
## ๐ Request #1
|
| 15 |
+
|
| 16 |
+
**Timestamp:** 2026-01-04 02:04:20
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
<details>
|
| 20 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 21 |
+
|
| 22 |
+
```json
|
| 23 |
+
{
|
| 24 |
+
"type": "object",
|
| 25 |
+
"required": [
|
| 26 |
+
"internal_thinking"
|
| 27 |
+
],
|
| 28 |
+
"properties": {
|
| 29 |
+
"internal_thinking": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 32 |
+
"minLength": 30
|
| 33 |
+
},
|
| 34 |
+
"note_to_self": {
|
| 35 |
+
"type": "string",
|
| 36 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 37 |
+
"maxLength": 100
|
| 38 |
+
},
|
| 39 |
+
"say_outloud": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 42 |
+
"maxLength": 100
|
| 43 |
+
}
|
| 44 |
+
},
|
| 45 |
+
"propertyOrdering": [
|
| 46 |
+
"internal_thinking",
|
| 47 |
+
"note_to_self",
|
| 48 |
+
"say_outloud"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
```
|
| 52 |
+
</details>
|
| 53 |
+
|
| 54 |
+
<details>
|
| 55 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 56 |
+
|
| 57 |
+
```json
|
| 58 |
+
{
|
| 59 |
+
"meta_data": {
|
| 60 |
+
"agent_name": "B",
|
| 61 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 62 |
+
},
|
| 63 |
+
"task_context": {
|
| 64 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 65 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
+
},
|
| 67 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 68 |
+
}
|
| 69 |
+
```
|
| 70 |
+
</details>
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
### โ
Response Received
|
| 74 |
+
|
| 75 |
+
- **Latency:** 18.52s
|
| 76 |
+
- **Tokens:** 927 (prompt: 681, completion: 246)
|
| 77 |
+
|
| 78 |
+
<details>
|
| 79 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 80 |
+
|
| 81 |
+
```json
|
| 82 |
+
{"internal_thinking": "Player A is placing their first settlement. I need to observe their choice and then select the best available spot for my own first settlement and road. My strategy is to prioritize high-yield nodes with diverse resources, focusing on Wheat and Ore for future city building, alongside Wood/Brick for expansion. I've identified several strong nodes: Node 15 (Wh8, S8, W4) with double 8s, Node 42 (Wh9, Wh9, B10) with double 9s, Node 41 (Wh9, O5, B10) with Wheat, Ore, Brick on 9, 5, 10, and Node 21 (W11, B6, S8) with Wood, Brick, Sheep on 11, 6, 8. I anticipate A will take one of the highest production spots like Node 15 or 42. If A takes Node 15, I will aim for Node 41 for its excellent resource diversity (Wheat, Ore, Brick) on good numbers, providing a strong foundation for city development. If A takes Node 41 or 42, I will prioritize Node 15 if available, or the next best production spot with a good resource mix.", "note_to_self": "", "say_outloud": ""}
|
| 83 |
+
```
|
| 84 |
+
</details>
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
### โ
Parse Success
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
### ๐ฏ AI Response
|
| 91 |
+
|
| 92 |
+
#### ๐ญ Internal Thinking
|
| 93 |
+
|
| 94 |
+
> Player A is placing their first settlement. I need to observe their choice and then select the best available spot for my own first settlement and road. My strategy is to prioritize high-yield nodes with diverse resources, focusing on Wheat and Ore for future city building, alongside Wood/Brick for expansion. I've identified several strong nodes: Node 15 (Wh8, S8, W4) with double 8s, Node 42 (Wh9, Wh9, B10) with double 9s, Node 41 (Wh9, O5, B10) with Wheat, Ore, Brick on 9, 5, 10, and Node 21 (W11, B6, S8) with Wood, Brick, Sheep on 11, 6, 8. I anticipate A will take one of the highest production spots like Node 15 or 42. If A takes Node 15, I will aim for Node 41 for its excellent resource diversity (Wheat, Ore, Brick) on good numbers, providing a strong foundation for city development. If A takes Node 41 or 42, I will prioritize Node 15 if available, or the next best production spot with a good resource mix.
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
<details>
|
| 98 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 99 |
+
|
| 100 |
+
```json
|
| 101 |
+
{
|
| 102 |
+
"internal_thinking": "Player A is placing their first settlement. I need to observe their choice and then select the best available spot for my own first settlement and road. My strategy is to prioritize high-yield nodes with diverse resources, focusing on Wheat and Ore for future city building, alongside Wood/Brick for expansion. I've identified several strong nodes: Node 15 (Wh8, S8, W4) with double 8s, Node 42 (Wh9, Wh9, B10) with double 9s, Node 41 (Wh9, O5, B10) with Wheat, Ore, Brick on 9, 5, 10, and Node 21 (W11, B6, S8) with Wood, Brick, Sheep on 11, 6, 8. I anticipate A will take one of the highest production spots like Node 15 or 42. If A takes Node 15, I will aim for Node 41 for its excellent resource diversity (Wheat, Ore, Brick) on good numbers, providing a strong foundation for city development. If A takes Node 41 or 42, I will prioritize Node 15 if available, or the next best production spot with a good resource mix.",
|
| 103 |
+
"note_to_self": "",
|
| 104 |
+
"say_outloud": ""
|
| 105 |
+
}
|
| 106 |
+
```
|
| 107 |
+
</details>
|
| 108 |
+
|
| 109 |
+
|
| 110 |
+
## ๐ Request #2
|
| 111 |
+
|
| 112 |
+
**Timestamp:** 2026-01-04 02:06:19
|
| 113 |
+
|
| 114 |
+
|
| 115 |
+
<details>
|
| 116 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 117 |
+
|
| 118 |
+
```json
|
| 119 |
+
{
|
| 120 |
+
"type": "object",
|
| 121 |
+
"required": [
|
| 122 |
+
"internal_thinking"
|
| 123 |
+
],
|
| 124 |
+
"properties": {
|
| 125 |
+
"internal_thinking": {
|
| 126 |
+
"type": "string",
|
| 127 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 128 |
+
"minLength": 30
|
| 129 |
+
},
|
| 130 |
+
"note_to_self": {
|
| 131 |
+
"type": "string",
|
| 132 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 133 |
+
"maxLength": 100
|
| 134 |
+
},
|
| 135 |
+
"say_outloud": {
|
| 136 |
+
"type": "string",
|
| 137 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 138 |
+
"maxLength": 100
|
| 139 |
+
}
|
| 140 |
+
},
|
| 141 |
+
"propertyOrdering": [
|
| 142 |
+
"internal_thinking",
|
| 143 |
+
"note_to_self",
|
| 144 |
+
"say_outloud"
|
| 145 |
+
]
|
| 146 |
+
}
|
| 147 |
+
```
|
| 148 |
+
</details>
|
| 149 |
+
|
| 150 |
+
<details>
|
| 151 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 152 |
+
|
| 153 |
+
```json
|
| 154 |
+
{
|
| 155 |
+
"meta_data": {
|
| 156 |
+
"agent_name": "B",
|
| 157 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 158 |
+
},
|
| 159 |
+
"task_context": {
|
| 160 |
+
"what_just_happened": "Player A placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 161 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 162 |
+
},
|
| 163 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 164 |
+
}
|
| 165 |
+
```
|
| 166 |
+
</details>
|
| 167 |
+
|
| 168 |
+
|
| 169 |
+
### โ
Response Received
|
| 170 |
+
|
| 171 |
+
- **Latency:** 20.11s
|
| 172 |
+
- **Tokens:** 852 (prompt: 700, completion: 152)
|
| 173 |
+
|
| 174 |
+
<details>
|
| 175 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 176 |
+
|
| 177 |
+
```json
|
| 178 |
+
{"internal_thinking": "Player A placed settlement at 20 (W11, B6, S8). My goal is to secure a balanced resource production for my first settlement. Node 36 (S4, O3, Wh8) offers a good mix of Sheep, Ore, and Wheat, which are crucial for development cards and cities. The numbers 4, 3, 8 are decent. Placing a road from 36 to 25 will connect me to Hex 6 (W3), adding Wood to my resource production. This gives me S4, O3, Wh8, W3, covering 4 out of 5 resources and providing a strong, flexible start. This choice doesn't conflict with A's current position.", "say_outloud": "I'm looking for a good starting spot."}
|
| 179 |
+
```
|
| 180 |
+
</details>
|
| 181 |
+
|
| 182 |
+
|
| 183 |
+
### โ
Parse Success
|
| 184 |
+
|
| 185 |
+
|
| 186 |
+
### ๐ฏ AI Response
|
| 187 |
+
|
| 188 |
+
#### ๐ญ Internal Thinking
|
| 189 |
+
|
| 190 |
+
> Player A placed settlement at 20 (W11, B6, S8). My goal is to secure a balanced resource production for my first settlement. Node 36 (S4, O3, Wh8) offers a good mix of Sheep, Ore, and Wheat, which are crucial for development cards and cities. The numbers 4, 3, 8 are decent. Placing a road from 36 to 25 will connect me to Hex 6 (W3), adding Wood to my resource production. This gives me S4, O3, Wh8, W3, covering 4 out of 5 resources and providing a strong, flexible start. This choice doesn't conflict with A's current position.
|
| 191 |
+
|
| 192 |
+
#### ๐ฌ Says Out Loud
|
| 193 |
+
|
| 194 |
+
**"I'm looking for a good starting spot."**
|
| 195 |
+
|
| 196 |
+
|
| 197 |
+
<details>
|
| 198 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 199 |
+
|
| 200 |
+
```json
|
| 201 |
+
{
|
| 202 |
+
"internal_thinking": "Player A placed settlement at 20 (W11, B6, S8). My goal is to secure a balanced resource production for my first settlement. Node 36 (S4, O3, Wh8) offers a good mix of Sheep, Ore, and Wheat, which are crucial for development cards and cities. The numbers 4, 3, 8 are decent. Placing a road from 36 to 25 will connect me to Hex 6 (W3), adding Wood to my resource production. This gives me S4, O3, Wh8, W3, covering 4 out of 5 resources and providing a strong, flexible start. This choice doesn't conflict with A's current position.",
|
| 203 |
+
"say_outloud": "I'm looking for a good starting spot."
|
| 204 |
+
}
|
| 205 |
+
```
|
| 206 |
+
</details>
|
| 207 |
+
|
| 208 |
+
|
| 209 |
+
## ๐ Request #2
|
| 210 |
+
|
| 211 |
+
**Timestamp:** 2026-01-04 02:07:28
|
| 212 |
+
|
| 213 |
+
|
| 214 |
+
<details>
|
| 215 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 216 |
+
|
| 217 |
+
```json
|
| 218 |
+
{
|
| 219 |
+
"type": "object",
|
| 220 |
+
"required": [
|
| 221 |
+
"internal_thinking",
|
| 222 |
+
"action"
|
| 223 |
+
],
|
| 224 |
+
"properties": {
|
| 225 |
+
"internal_thinking": {
|
| 226 |
+
"type": "string",
|
| 227 |
+
"description": "Private strategy. What's your plan and why?",
|
| 228 |
+
"minLength": 50
|
| 229 |
+
},
|
| 230 |
+
"note_to_self": {
|
| 231 |
+
"type": "string",
|
| 232 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 233 |
+
"maxLength": 100
|
| 234 |
+
},
|
| 235 |
+
"say_outloud": {
|
| 236 |
+
"type": "string",
|
| 237 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 238 |
+
"maxLength": 100
|
| 239 |
+
},
|
| 240 |
+
"action": {
|
| 241 |
+
"type": "object",
|
| 242 |
+
"required": [
|
| 243 |
+
"type",
|
| 244 |
+
"parameters"
|
| 245 |
+
],
|
| 246 |
+
"properties": {
|
| 247 |
+
"type": {
|
| 248 |
+
"type": "string",
|
| 249 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 250 |
+
},
|
| 251 |
+
"parameters": {
|
| 252 |
+
"type": "object",
|
| 253 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 254 |
+
"properties": {
|
| 255 |
+
"target": {
|
| 256 |
+
"type": "string",
|
| 257 |
+
"description": "The target of the action (if applicable)"
|
| 258 |
+
},
|
| 259 |
+
"amount": {
|
| 260 |
+
"type": "number",
|
| 261 |
+
"description": "The amount (if applicable)"
|
| 262 |
+
},
|
| 263 |
+
"location": {
|
| 264 |
+
"type": "string",
|
| 265 |
+
"description": "The location (if applicable)"
|
| 266 |
+
}
|
| 267 |
+
},
|
| 268 |
+
"propertyOrdering": [
|
| 269 |
+
"target",
|
| 270 |
+
"amount",
|
| 271 |
+
"location"
|
| 272 |
+
]
|
| 273 |
+
}
|
| 274 |
+
},
|
| 275 |
+
"propertyOrdering": [
|
| 276 |
+
"type",
|
| 277 |
+
"parameters"
|
| 278 |
+
]
|
| 279 |
+
}
|
| 280 |
+
},
|
| 281 |
+
"propertyOrdering": [
|
| 282 |
+
"internal_thinking",
|
| 283 |
+
"note_to_self",
|
| 284 |
+
"say_outloud",
|
| 285 |
+
"action"
|
| 286 |
+
]
|
| 287 |
+
}
|
| 288 |
+
```
|
| 289 |
+
</details>
|
| 290 |
+
|
| 291 |
+
<details>
|
| 292 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 293 |
+
|
| 294 |
+
```json
|
| 295 |
+
{
|
| 296 |
+
"meta_data": {
|
| 297 |
+
"agent_name": "B",
|
| 298 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 299 |
+
},
|
| 300 |
+
"task_context": {
|
| 301 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 302 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 303 |
+
},
|
| 304 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 305 |
+
"constraints": {
|
| 306 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 307 |
+
"allowed_actions": [
|
| 308 |
+
{
|
| 309 |
+
"action": "place_settlement",
|
| 310 |
+
"description": "Place your starting settlement on an available node",
|
| 311 |
+
"example_parameters": {
|
| 312 |
+
"location": "20"
|
| 313 |
+
}
|
| 314 |
+
},
|
| 315 |
+
{
|
| 316 |
+
"action": "wait_for_response",
|
| 317 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 318 |
+
"example_parameters": {}
|
| 319 |
+
}
|
| 320 |
+
]
|
| 321 |
+
}
|
| 322 |
+
}
|
| 323 |
+
```
|
| 324 |
+
</details>
|
| 325 |
+
|
| 326 |
+
|
| 327 |
+
### โ
Response Received
|
| 328 |
+
|
| 329 |
+
- **Latency:** 41.48s
|
| 330 |
+
- **Tokens:** 1279 (prompt: 833, completion: 446)
|
| 331 |
+
|
| 332 |
+
<details>
|
| 333 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 334 |
+
|
| 335 |
+
```json
|
| 336 |
+
{"internal_thinking": "I am player B and it's my first turn to place a settlement. My goal is to maximize resource production, especially for essential early-game resources like Wood, Brick, and Wheat, while also considering future expansion and resource diversity.Player A has settled on Node 20. This means nodes 10, 19, and 21 are blocked for my settlement placement due to the 'two nodes away' rule.I will evaluate candidate nodes based on their resource types, production numbers (pips), and potential for future growth.1. Node 12 (W3, B6, S5): Production pips = 3+6+5 = 14. Good diversity (Wood, Brick, Sheep). '6' is a high number.2. Node 15 (Wh8, W4, B10): Production pips = 8+4+10 = 22. Excellent diversity (Wheat, Wood, Brick) and very high production numbers, including an '8' and a '10'. This provides all basic resources for early development (roads, settlements) and Wheat for cities.3. Node 25 (S4, O3, Wh8): Production pips = 4+3+8 = 15. Good diversity (Sheep, Ore, Wheat) and an '8'. Strong for future cities but '3' and '4' are lower numbers for early production.Comparing these, Node 15 offers the best combination of resource diversity and high production numbers (8, 4, 10). It provides the core resources needed to expand quickly.For the road, I will place it towards Node 16. Node 16 connects to Hexes H[7]=Wh8, H[12]=S4 and has an O2 port. This road choice will give me access to Sheep (S4), adding more diversity to my resource pool (now Wh, W, B, S), and positions me for a valuable Ore port later if I can get Ore. Road to Node 7 (B2 port) would provide more wood/brick but less diversity.", "action": {"type": "place_settlement", "parameters": {"location": "15"}}, "say_outloud": "I'm settling on the Wheat 8, Wood 4, and Brick 10. Let's get building!"}
|
| 337 |
+
```
|
| 338 |
+
</details>
|
| 339 |
+
|
| 340 |
+
|
| 341 |
+
### โ
Parse Success
|
| 342 |
+
|
| 343 |
+
|
| 344 |
+
### ๐ฏ AI Response
|
| 345 |
+
|
| 346 |
+
#### ๐ญ Internal Thinking
|
| 347 |
+
|
| 348 |
+
> I am player B and it's my first turn to place a settlement. My goal is to maximize resource production, especially for essential early-game resources like Wood, Brick, and Wheat, while also considering future expansion and resource diversity.Player A has settled on Node 20. This means nodes 10, 19, and 21 are blocked for my settlement placement due to the 'two nodes away' rule.I will evaluate candidate nodes based on their resource types, production numbers (pips), and potential for future growth.1. Node 12 (W3, B6, S5): Production pips = 3+6+5 = 14. Good diversity (Wood, Brick, Sheep). '6' is a high number.2. Node 15 (Wh8, W4, B10): Production pips = 8+4+10 = 22. Excellent diversity (Wheat, Wood, Brick) and very high production numbers, including an '8' and a '10'. This provides all basic resources for early development (roads, settlements) and Wheat for cities.3. Node 25 (S4, O3, Wh8): Production pips = 4+3+8 = 15. Good diversity (Sheep, Ore, Wheat) and an '8'. Strong for future cities but '3' and '4' are lower numbers for early production.Comparing these, Node 15 offers the best combination of resource diversity and high production numbers (8, 4, 10). It provides the core resources needed to expand quickly.For the road, I will place it towards Node 16. Node 16 connects to Hexes H[7]=Wh8, H[12]=S4 and has an O2 port. This road choice will give me access to Sheep (S4), adding more diversity to my resource pool (now Wh, W, B, S), and positions me for a valuable Ore port later if I can get Ore. Road to Node 7 (B2 port) would provide more wood/brick but less diversity.
|
| 349 |
+
|
| 350 |
+
#### ๐ฌ Says Out Loud
|
| 351 |
+
|
| 352 |
+
**"I'm settling on the Wheat 8, Wood 4, and Brick 10. Let's get building!"**
|
| 353 |
+
|
| 354 |
+
#### ๐ฎ Action
|
| 355 |
+
|
| 356 |
+
- **Type:** `place_settlement`
|
| 357 |
+
|
| 358 |
+
- **Parameters:** `{'location': '15'}`
|
| 359 |
+
|
| 360 |
+
|
| 361 |
+
<details>
|
| 362 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 363 |
+
|
| 364 |
+
```json
|
| 365 |
+
{
|
| 366 |
+
"internal_thinking": "I am player B and it's my first turn to place a settlement. My goal is to maximize resource production, especially for essential early-game resources like Wood, Brick, and Wheat, while also considering future expansion and resource diversity.Player A has settled on Node 20. This means nodes 10, 19, and 21 are blocked for my settlement placement due to the 'two nodes away' rule.I will evaluate candidate nodes based on their resource types, production numbers (pips), and potential for future growth.1. Node 12 (W3, B6, S5): Production pips = 3+6+5 = 14. Good diversity (Wood, Brick, Sheep). '6' is a high number.2. Node 15 (Wh8, W4, B10): Production pips = 8+4+10 = 22. Excellent diversity (Wheat, Wood, Brick) and very high production numbers, including an '8' and a '10'. This provides all basic resources for early development (roads, settlements) and Wheat for cities.3. Node 25 (S4, O3, Wh8): Production pips = 4+3+8 = 15. Good diversity (Sheep, Ore, Wheat) and an '8'. Strong for future cities but '3' and '4' are lower numbers for early production.Comparing these, Node 15 offers the best combination of resource diversity and high production numbers (8, 4, 10). It provides the core resources needed to expand quickly.For the road, I will place it towards Node 16. Node 16 connects to Hexes H[7]=Wh8, H[12]=S4 and has an O2 port. This road choice will give me access to Sheep (S4), adding more diversity to my resource pool (now Wh, W, B, S), and positions me for a valuable Ore port later if I can get Ore. Road to Node 7 (B2 port) would provide more wood/brick but less diversity.",
|
| 367 |
+
"action": {
|
| 368 |
+
"type": "place_settlement",
|
| 369 |
+
"parameters": {
|
| 370 |
+
"location": "15"
|
| 371 |
+
}
|
| 372 |
+
},
|
| 373 |
+
"say_outloud": "I'm settling on the Wheat 8, Wood 4, and Brick 10. Let's get building!"
|
| 374 |
+
}
|
| 375 |
+
```
|
| 376 |
+
</details>
|
| 377 |
+
|
| 378 |
+
|
| 379 |
+
## ๐ Request #2
|
| 380 |
+
|
| 381 |
+
**Timestamp:** 2026-01-04 02:08:17
|
| 382 |
+
|
| 383 |
+
|
| 384 |
+
<details>
|
| 385 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 386 |
+
|
| 387 |
+
```json
|
| 388 |
+
{
|
| 389 |
+
"type": "object",
|
| 390 |
+
"required": [
|
| 391 |
+
"internal_thinking",
|
| 392 |
+
"action"
|
| 393 |
+
],
|
| 394 |
+
"properties": {
|
| 395 |
+
"internal_thinking": {
|
| 396 |
+
"type": "string",
|
| 397 |
+
"description": "Private strategy. What's your plan and why?",
|
| 398 |
+
"minLength": 50
|
| 399 |
+
},
|
| 400 |
+
"note_to_self": {
|
| 401 |
+
"type": "string",
|
| 402 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 403 |
+
"maxLength": 100
|
| 404 |
+
},
|
| 405 |
+
"say_outloud": {
|
| 406 |
+
"type": "string",
|
| 407 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 408 |
+
"maxLength": 100
|
| 409 |
+
},
|
| 410 |
+
"action": {
|
| 411 |
+
"type": "object",
|
| 412 |
+
"required": [
|
| 413 |
+
"type",
|
| 414 |
+
"parameters"
|
| 415 |
+
],
|
| 416 |
+
"properties": {
|
| 417 |
+
"type": {
|
| 418 |
+
"type": "string",
|
| 419 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 420 |
+
},
|
| 421 |
+
"parameters": {
|
| 422 |
+
"type": "object",
|
| 423 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 424 |
+
"properties": {
|
| 425 |
+
"target": {
|
| 426 |
+
"type": "string",
|
| 427 |
+
"description": "The target of the action (if applicable)"
|
| 428 |
+
},
|
| 429 |
+
"amount": {
|
| 430 |
+
"type": "number",
|
| 431 |
+
"description": "The amount (if applicable)"
|
| 432 |
+
},
|
| 433 |
+
"location": {
|
| 434 |
+
"type": "string",
|
| 435 |
+
"description": "The location (if applicable)"
|
| 436 |
+
}
|
| 437 |
+
},
|
| 438 |
+
"propertyOrdering": [
|
| 439 |
+
"target",
|
| 440 |
+
"amount",
|
| 441 |
+
"location"
|
| 442 |
+
]
|
| 443 |
+
}
|
| 444 |
+
},
|
| 445 |
+
"propertyOrdering": [
|
| 446 |
+
"type",
|
| 447 |
+
"parameters"
|
| 448 |
+
]
|
| 449 |
+
}
|
| 450 |
+
},
|
| 451 |
+
"propertyOrdering": [
|
| 452 |
+
"internal_thinking",
|
| 453 |
+
"note_to_self",
|
| 454 |
+
"say_outloud",
|
| 455 |
+
"action"
|
| 456 |
+
]
|
| 457 |
+
}
|
| 458 |
+
```
|
| 459 |
+
</details>
|
| 460 |
+
|
| 461 |
+
<details>
|
| 462 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 463 |
+
|
| 464 |
+
```json
|
| 465 |
+
{
|
| 466 |
+
"meta_data": {
|
| 467 |
+
"agent_name": "B",
|
| 468 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 469 |
+
},
|
| 470 |
+
"task_context": {
|
| 471 |
+
"what_just_happened": "You placed your first settlement at node 15. Now place a road connecting to it.",
|
| 472 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 473 |
+
},
|
| 474 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 475 |
+
"constraints": {
|
| 476 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 477 |
+
"allowed_actions": [
|
| 478 |
+
{
|
| 479 |
+
"action": "build_road",
|
| 480 |
+
"description": "Place your starting road connecting to your settlement",
|
| 481 |
+
"example_parameters": {
|
| 482 |
+
"from": "20",
|
| 483 |
+
"to": "21"
|
| 484 |
+
}
|
| 485 |
+
},
|
| 486 |
+
{
|
| 487 |
+
"action": "wait_for_response",
|
| 488 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 489 |
+
"example_parameters": {}
|
| 490 |
+
}
|
| 491 |
+
]
|
| 492 |
+
}
|
| 493 |
+
}
|
| 494 |
+
```
|
| 495 |
+
</details>
|
| 496 |
+
|
| 497 |
+
|
| 498 |
+
### โ
Response Received
|
| 499 |
+
|
| 500 |
+
- **Latency:** 11.10s
|
| 501 |
+
- **Tokens:** 1041 (prompt: 837, completion: 204)
|
| 502 |
+
|
| 503 |
+
<details>
|
| 504 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 505 |
+
|
| 506 |
+
```json
|
| 507 |
+
{
|
| 508 |
+
"internal_thinking": "My first settlement is at node 15, which yields Brick (B2) and Sheep (S8). I need to place a road connecting to this settlement. Node 15 connects to nodes 14, 16, and 7. Node 16 has an ORE 2:1 port, and node 7 has a BRICK 2:1 port. While a BRICK port would allow me to trade my abundant brick efficiently, an ORE port is generally more strategically valuable in the long run for building cities and development cards. Acquiring ore is crucial, and having a 2:1 port for it will be very beneficial, even if I don't produce it directly from this settlement. Therefore, I will build a road from 15 to 16 to secure access to the ORE port.",
|
| 509 |
+
"action": {
|
| 510 |
+
"type": "build_road",
|
| 511 |
+
"parameters": {
|
| 512 |
+
"target": "16-15"
|
| 513 |
+
}
|
| 514 |
+
},
|
| 515 |
+
"say_outloud": "Alright, road laid! Good luck everyone!"
|
| 516 |
+
}
|
| 517 |
+
```
|
| 518 |
+
</details>
|
| 519 |
+
|
| 520 |
+
|
| 521 |
+
### โ
Parse Success
|
| 522 |
+
|
| 523 |
+
|
| 524 |
+
### ๐ฏ AI Response
|
| 525 |
+
|
| 526 |
+
#### ๐ญ Internal Thinking
|
| 527 |
+
|
| 528 |
+
> My first settlement is at node 15, which yields Brick (B2) and Sheep (S8). I need to place a road connecting to this settlement. Node 15 connects to nodes 14, 16, and 7. Node 16 has an ORE 2:1 port, and node 7 has a BRICK 2:1 port. While a BRICK port would allow me to trade my abundant brick efficiently, an ORE port is generally more strategically valuable in the long run for building cities and development cards. Acquiring ore is crucial, and having a 2:1 port for it will be very beneficial, even if I don't produce it directly from this settlement. Therefore, I will build a road from 15 to 16 to secure access to the ORE port.
|
| 529 |
+
|
| 530 |
+
#### ๐ฌ Says Out Loud
|
| 531 |
+
|
| 532 |
+
**"Alright, road laid! Good luck everyone!"**
|
| 533 |
+
|
| 534 |
+
#### ๐ฎ Action
|
| 535 |
+
|
| 536 |
+
- **Type:** `build_road`
|
| 537 |
+
|
| 538 |
+
- **Parameters:** `{'target': '16-15'}`
|
| 539 |
+
|
| 540 |
+
|
| 541 |
+
<details>
|
| 542 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 543 |
+
|
| 544 |
+
```json
|
| 545 |
+
{
|
| 546 |
+
"internal_thinking": "My first settlement is at node 15, which yields Brick (B2) and Sheep (S8). I need to place a road connecting to this settlement. Node 15 connects to nodes 14, 16, and 7. Node 16 has an ORE 2:1 port, and node 7 has a BRICK 2:1 port. While a BRICK port would allow me to trade my abundant brick efficiently, an ORE port is generally more strategically valuable in the long run for building cities and development cards. Acquiring ore is crucial, and having a 2:1 port for it will be very beneficial, even if I don't produce it directly from this settlement. Therefore, I will build a road from 15 to 16 to secure access to the ORE port.",
|
| 547 |
+
"action": {
|
| 548 |
+
"type": "build_road",
|
| 549 |
+
"parameters": {
|
| 550 |
+
"target": "16-15"
|
| 551 |
+
}
|
| 552 |
+
},
|
| 553 |
+
"say_outloud": "Alright, road laid! Good luck everyone!"
|
| 554 |
+
}
|
| 555 |
+
```
|
| 556 |
+
</details>
|
| 557 |
+
|
| 558 |
+
|
| 559 |
+
## ๐ Request #2
|
| 560 |
+
|
| 561 |
+
**Timestamp:** 2026-01-04 02:09:11
|
| 562 |
+
|
| 563 |
+
|
| 564 |
+
<details>
|
| 565 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 566 |
+
|
| 567 |
+
```json
|
| 568 |
+
{
|
| 569 |
+
"type": "object",
|
| 570 |
+
"required": [
|
| 571 |
+
"internal_thinking"
|
| 572 |
+
],
|
| 573 |
+
"properties": {
|
| 574 |
+
"internal_thinking": {
|
| 575 |
+
"type": "string",
|
| 576 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 577 |
+
"minLength": 30
|
| 578 |
+
},
|
| 579 |
+
"note_to_self": {
|
| 580 |
+
"type": "string",
|
| 581 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 582 |
+
"maxLength": 100
|
| 583 |
+
},
|
| 584 |
+
"say_outloud": {
|
| 585 |
+
"type": "string",
|
| 586 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 587 |
+
"maxLength": 100
|
| 588 |
+
}
|
| 589 |
+
},
|
| 590 |
+
"propertyOrdering": [
|
| 591 |
+
"internal_thinking",
|
| 592 |
+
"note_to_self",
|
| 593 |
+
"say_outloud"
|
| 594 |
+
]
|
| 595 |
+
}
|
| 596 |
+
```
|
| 597 |
+
</details>
|
| 598 |
+
|
| 599 |
+
<details>
|
| 600 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 601 |
+
|
| 602 |
+
```json
|
| 603 |
+
{
|
| 604 |
+
"meta_data": {
|
| 605 |
+
"agent_name": "B",
|
| 606 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 607 |
+
},
|
| 608 |
+
"task_context": {
|
| 609 |
+
"what_just_happened": "Player C is placing their first settlement.",
|
| 610 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 611 |
+
},
|
| 612 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 613 |
+
}
|
| 614 |
+
```
|
| 615 |
+
</details>
|
| 616 |
+
|
| 617 |
+
|
| 618 |
+
### โ
Response Received
|
| 619 |
+
|
| 620 |
+
- **Latency:** 15.65s
|
| 621 |
+
- **Tokens:** 861 (prompt: 697, completion: 164)
|
| 622 |
+
|
| 623 |
+
<details>
|
| 624 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 625 |
+
|
| 626 |
+
```json
|
| 627 |
+
{"internal_thinking": "Player C is placing their first settlement. My current settlement at Node 15 gives me Wood (3,4) and Wheat (8). For my second settlement, I need to prioritize Brick, Sheep, and Ore. I'm observing C's placement to see which good spots are taken. Potential high-value nodes for my second settlement include Node 5 (B6, S8, W4), Node 13 (B6, S5, W12), Node 14 (B10, S5, W12), and nodes with Ore like Node 33 (O3, W11, Wh8) or Node 42 (O5, W12). I will adapt my strategy based on C's and A's choices.", "note_to_self": "Wait for C's placement before planning my second settlement road and location.", "say_outloud": "No current message."}
|
| 628 |
+
```
|
| 629 |
+
</details>
|
| 630 |
+
|
| 631 |
+
|
| 632 |
+
### โ
Parse Success
|
| 633 |
+
|
| 634 |
+
|
| 635 |
+
### ๐ฏ AI Response
|
| 636 |
+
|
| 637 |
+
#### ๐ญ Internal Thinking
|
| 638 |
+
|
| 639 |
+
> Player C is placing their first settlement. My current settlement at Node 15 gives me Wood (3,4) and Wheat (8). For my second settlement, I need to prioritize Brick, Sheep, and Ore. I'm observing C's placement to see which good spots are taken. Potential high-value nodes for my second settlement include Node 5 (B6, S8, W4), Node 13 (B6, S5, W12), Node 14 (B10, S5, W12), and nodes with Ore like Node 33 (O3, W11, Wh8) or Node 42 (O5, W12). I will adapt my strategy based on C's and A's choices.
|
| 640 |
+
|
| 641 |
+
#### ๐ Note to Self
|
| 642 |
+
|
| 643 |
+
*"Wait for C's placement before planning my second settlement road and location."*
|
| 644 |
+
|
| 645 |
+
#### ๐ฌ Says Out Loud
|
| 646 |
+
|
| 647 |
+
**"No current message."**
|
| 648 |
+
|
| 649 |
+
|
| 650 |
+
<details>
|
| 651 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 652 |
+
|
| 653 |
+
```json
|
| 654 |
+
{
|
| 655 |
+
"internal_thinking": "Player C is placing their first settlement. My current settlement at Node 15 gives me Wood (3,4) and Wheat (8). For my second settlement, I need to prioritize Brick, Sheep, and Ore. I'm observing C's placement to see which good spots are taken. Potential high-value nodes for my second settlement include Node 5 (B6, S8, W4), Node 13 (B6, S5, W12), Node 14 (B10, S5, W12), and nodes with Ore like Node 33 (O3, W11, Wh8) or Node 42 (O5, W12). I will adapt my strategy based on C's and A's choices.",
|
| 656 |
+
"note_to_self": "Wait for C's placement before planning my second settlement road and location.",
|
| 657 |
+
"say_outloud": "No current message."
|
| 658 |
+
}
|
| 659 |
+
```
|
| 660 |
+
</details>
|
| 661 |
+
|
| 662 |
+
|
| 663 |
+
## ๐ Request #2
|
| 664 |
+
|
| 665 |
+
**Timestamp:** 2026-01-04 02:13:33
|
| 666 |
+
|
| 667 |
+
|
| 668 |
+
<details>
|
| 669 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 670 |
+
|
| 671 |
+
```json
|
| 672 |
+
{
|
| 673 |
+
"type": "object",
|
| 674 |
+
"required": [
|
| 675 |
+
"internal_thinking"
|
| 676 |
+
],
|
| 677 |
+
"properties": {
|
| 678 |
+
"internal_thinking": {
|
| 679 |
+
"type": "string",
|
| 680 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 681 |
+
"minLength": 30
|
| 682 |
+
},
|
| 683 |
+
"note_to_self": {
|
| 684 |
+
"type": "string",
|
| 685 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 686 |
+
"maxLength": 100
|
| 687 |
+
},
|
| 688 |
+
"say_outloud": {
|
| 689 |
+
"type": "string",
|
| 690 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 691 |
+
"maxLength": 100
|
| 692 |
+
}
|
| 693 |
+
},
|
| 694 |
+
"propertyOrdering": [
|
| 695 |
+
"internal_thinking",
|
| 696 |
+
"note_to_self",
|
| 697 |
+
"say_outloud"
|
| 698 |
+
]
|
| 699 |
+
}
|
| 700 |
+
```
|
| 701 |
+
</details>
|
| 702 |
+
|
| 703 |
+
<details>
|
| 704 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 705 |
+
|
| 706 |
+
```json
|
| 707 |
+
{
|
| 708 |
+
"meta_data": {
|
| 709 |
+
"agent_name": "B",
|
| 710 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 711 |
+
},
|
| 712 |
+
"task_context": {
|
| 713 |
+
"what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
|
| 714 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 715 |
+
},
|
| 716 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
|
| 717 |
+
}
|
| 718 |
+
```
|
| 719 |
+
</details>
|
| 720 |
+
|
| 721 |
+
|
| 722 |
+
### โ
Response Received
|
| 723 |
+
|
| 724 |
+
- **Latency:** 11.88s
|
| 725 |
+
- **Tokens:** 903 (prompt: 717, completion: 186)
|
| 726 |
+
|
| 727 |
+
<details>
|
| 728 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 729 |
+
|
| 730 |
+
```json
|
| 731 |
+
{"internal_thinking": "C has placed their first settlement at Node 12, securing W3, B6, S5. This is a good start for common resources. C will now place their road from node 12. Potential road placements are [12,11] (accessing W12, S5, B6), [12,13] (accessing S5, W4, W3), or [12,22] (accessing D, W3, B6). [12,22] is unlikely due to the desert. Both [12,11] and [12,13] provide good resource expansion. My own position (B) at Node 15 (Wh8, W3, W4) with a road to the ORE PORT at Node 16 is strong. My strategy for the second settlement will be to focus on getting ore and brick/sheep to complete my resource set. I am currently waiting for C to place their road.", "say_outloud": "C, looking good with that settlement! What's next for your road?"}
|
| 732 |
+
```
|
| 733 |
+
</details>
|
| 734 |
+
|
| 735 |
+
|
| 736 |
+
### โ
Parse Success
|
| 737 |
+
|
| 738 |
+
|
| 739 |
+
### ๐ฏ AI Response
|
| 740 |
+
|
| 741 |
+
#### ๐ญ Internal Thinking
|
| 742 |
+
|
| 743 |
+
> C has placed their first settlement at Node 12, securing W3, B6, S5. This is a good start for common resources. C will now place their road from node 12. Potential road placements are [12,11] (accessing W12, S5, B6), [12,13] (accessing S5, W4, W3), or [12,22] (accessing D, W3, B6). [12,22] is unlikely due to the desert. Both [12,11] and [12,13] provide good resource expansion. My own position (B) at Node 15 (Wh8, W3, W4) with a road to the ORE PORT at Node 16 is strong. My strategy for the second settlement will be to focus on getting ore and brick/sheep to complete my resource set. I am currently waiting for C to place their road.
|
| 744 |
+
|
| 745 |
+
#### ๐ฌ Says Out Loud
|
| 746 |
+
|
| 747 |
+
**"C, looking good with that settlement! What's next for your road?"**
|
| 748 |
+
|
| 749 |
+
|
| 750 |
+
<details>
|
| 751 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 752 |
+
|
| 753 |
+
```json
|
| 754 |
+
{
|
| 755 |
+
"internal_thinking": "C has placed their first settlement at Node 12, securing W3, B6, S5. This is a good start for common resources. C will now place their road from node 12. Potential road placements are [12,11] (accessing W12, S5, B6), [12,13] (accessing S5, W4, W3), or [12,22] (accessing D, W3, B6). [12,22] is unlikely due to the desert. Both [12,11] and [12,13] provide good resource expansion. My own position (B) at Node 15 (Wh8, W3, W4) with a road to the ORE PORT at Node 16 is strong. My strategy for the second settlement will be to focus on getting ore and brick/sheep to complete my resource set. I am currently waiting for C to place their road.",
|
| 756 |
+
"say_outloud": "C, looking good with that settlement! What's next for your road?"
|
| 757 |
+
}
|
| 758 |
+
```
|
| 759 |
+
</details>
|
| 760 |
+
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_C.md
ADDED
|
@@ -0,0 +1,739 @@
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|
| 1 |
+
# ๐ค AI Agent Log - Player C
|
| 2 |
+
|
| 3 |
+
---
|
| 4 |
+
|
| 5 |
+
**Session:** `session_20260104_020405`
|
| 6 |
+
|
| 7 |
+
**Model:** `models/gemini-2.5-flash`
|
| 8 |
+
|
| 9 |
+
**Started:** 2026-01-04 02:04:20
|
| 10 |
+
|
| 11 |
+
---
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
## ๐ Request #1
|
| 15 |
+
|
| 16 |
+
**Timestamp:** 2026-01-04 02:04:20
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
<details>
|
| 20 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 21 |
+
|
| 22 |
+
```json
|
| 23 |
+
{
|
| 24 |
+
"type": "object",
|
| 25 |
+
"required": [
|
| 26 |
+
"internal_thinking"
|
| 27 |
+
],
|
| 28 |
+
"properties": {
|
| 29 |
+
"internal_thinking": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 32 |
+
"minLength": 30
|
| 33 |
+
},
|
| 34 |
+
"note_to_self": {
|
| 35 |
+
"type": "string",
|
| 36 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 37 |
+
"maxLength": 100
|
| 38 |
+
},
|
| 39 |
+
"say_outloud": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 42 |
+
"maxLength": 100
|
| 43 |
+
}
|
| 44 |
+
},
|
| 45 |
+
"propertyOrdering": [
|
| 46 |
+
"internal_thinking",
|
| 47 |
+
"note_to_self",
|
| 48 |
+
"say_outloud"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
```
|
| 52 |
+
</details>
|
| 53 |
+
|
| 54 |
+
<details>
|
| 55 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 56 |
+
|
| 57 |
+
```json
|
| 58 |
+
{
|
| 59 |
+
"meta_data": {
|
| 60 |
+
"agent_name": "C",
|
| 61 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 62 |
+
},
|
| 63 |
+
"task_context": {
|
| 64 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 65 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
+
},
|
| 67 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 68 |
+
}
|
| 69 |
+
```
|
| 70 |
+
</details>
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
### โ
Response Received
|
| 74 |
+
|
| 75 |
+
- **Latency:** 32.90s
|
| 76 |
+
- **Tokens:** 924 (prompt: 681, completion: 243)
|
| 77 |
+
|
| 78 |
+
<details>
|
| 79 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 80 |
+
|
| 81 |
+
```json
|
| 82 |
+
{"internal_thinking": "Player A is making their first settlement. I need to observe their choice and Player B's choice to determine my optimal first settlement location. My primary goal is to secure a diverse set of high-yield resources. My top potential spots, in order of preference, are: 1. Node 20 (W11, B6, S8 - Wood, Brick, Sheep, Pips 12) for its excellent early game resource balance. 2. Node 42 (O5, Wh6, Wh9 - Ore, Wheat, Wheat, Pips 13) for very high production, especially Wheat and Ore for cities. 3. Node 43 (Wh9, O5, Wh9 - Wheat, Ore, Wheat, Pips 12) similar to N42, high production. 4. Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick, Pips 11) for good diversity including Ore, Wheat, and Brick. 5. Node 10 (B6, S8, W12 - Brick, Sheep, Wood, Pips 11) for strong early game resources. I will prioritize a spot that gives strong early game resources (W,B,S,Wh) and good numbers, aiming to cover all 5 resources over my two settlements. I am waiting for A's action."}
|
| 83 |
+
```
|
| 84 |
+
</details>
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
### โ
Parse Success
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
### ๐ฏ AI Response
|
| 91 |
+
|
| 92 |
+
#### ๐ญ Internal Thinking
|
| 93 |
+
|
| 94 |
+
> Player A is making their first settlement. I need to observe their choice and Player B's choice to determine my optimal first settlement location. My primary goal is to secure a diverse set of high-yield resources. My top potential spots, in order of preference, are: 1. Node 20 (W11, B6, S8 - Wood, Brick, Sheep, Pips 12) for its excellent early game resource balance. 2. Node 42 (O5, Wh6, Wh9 - Ore, Wheat, Wheat, Pips 13) for very high production, especially Wheat and Ore for cities. 3. Node 43 (Wh9, O5, Wh9 - Wheat, Ore, Wheat, Pips 12) similar to N42, high production. 4. Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick, Pips 11) for good diversity including Ore, Wheat, and Brick. 5. Node 10 (B6, S8, W12 - Brick, Sheep, Wood, Pips 11) for strong early game resources. I will prioritize a spot that gives strong early game resources (W,B,S,Wh) and good numbers, aiming to cover all 5 resources over my two settlements. I am waiting for A's action.
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
<details>
|
| 98 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 99 |
+
|
| 100 |
+
```json
|
| 101 |
+
{
|
| 102 |
+
"internal_thinking": "Player A is making their first settlement. I need to observe their choice and Player B's choice to determine my optimal first settlement location. My primary goal is to secure a diverse set of high-yield resources. My top potential spots, in order of preference, are: 1. Node 20 (W11, B6, S8 - Wood, Brick, Sheep, Pips 12) for its excellent early game resource balance. 2. Node 42 (O5, Wh6, Wh9 - Ore, Wheat, Wheat, Pips 13) for very high production, especially Wheat and Ore for cities. 3. Node 43 (Wh9, O5, Wh9 - Wheat, Ore, Wheat, Pips 12) similar to N42, high production. 4. Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick, Pips 11) for good diversity including Ore, Wheat, and Brick. 5. Node 10 (B6, S8, W12 - Brick, Sheep, Wood, Pips 11) for strong early game resources. I will prioritize a spot that gives strong early game resources (W,B,S,Wh) and good numbers, aiming to cover all 5 resources over my two settlements. I am waiting for A's action."
|
| 103 |
+
}
|
| 104 |
+
```
|
| 105 |
+
</details>
|
| 106 |
+
|
| 107 |
+
|
| 108 |
+
## ๐ Request #2
|
| 109 |
+
|
| 110 |
+
**Timestamp:** 2026-01-04 02:06:19
|
| 111 |
+
|
| 112 |
+
|
| 113 |
+
<details>
|
| 114 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 115 |
+
|
| 116 |
+
```json
|
| 117 |
+
{
|
| 118 |
+
"type": "object",
|
| 119 |
+
"required": [
|
| 120 |
+
"internal_thinking"
|
| 121 |
+
],
|
| 122 |
+
"properties": {
|
| 123 |
+
"internal_thinking": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 126 |
+
"minLength": 30
|
| 127 |
+
},
|
| 128 |
+
"note_to_self": {
|
| 129 |
+
"type": "string",
|
| 130 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 131 |
+
"maxLength": 100
|
| 132 |
+
},
|
| 133 |
+
"say_outloud": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 136 |
+
"maxLength": 100
|
| 137 |
+
}
|
| 138 |
+
},
|
| 139 |
+
"propertyOrdering": [
|
| 140 |
+
"internal_thinking",
|
| 141 |
+
"note_to_self",
|
| 142 |
+
"say_outloud"
|
| 143 |
+
]
|
| 144 |
+
}
|
| 145 |
+
```
|
| 146 |
+
</details>
|
| 147 |
+
|
| 148 |
+
<details>
|
| 149 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 150 |
+
|
| 151 |
+
```json
|
| 152 |
+
{
|
| 153 |
+
"meta_data": {
|
| 154 |
+
"agent_name": "C",
|
| 155 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 156 |
+
},
|
| 157 |
+
"task_context": {
|
| 158 |
+
"what_just_happened": "Player A placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 159 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 160 |
+
},
|
| 161 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 162 |
+
}
|
| 163 |
+
```
|
| 164 |
+
</details>
|
| 165 |
+
|
| 166 |
+
|
| 167 |
+
### โ
Response Received
|
| 168 |
+
|
| 169 |
+
- **Latency:** 22.52s
|
| 170 |
+
- **Tokens:** 917 (prompt: 700, completion: 217)
|
| 171 |
+
|
| 172 |
+
<details>
|
| 173 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 174 |
+
|
| 175 |
+
```json
|
| 176 |
+
{"internal_thinking": "Player A placed their first settlement at N20 (W11, B6, S8). Now A is placing their first road. I predict A will place their road from N20 to N10. N10 (B6, S8, W12) is the strongest adjacent node and blocking it would prevent other players from taking it. If A blocks N10, then Player B will likely take N11 (B6, Wh8, W12) for their first settlement. This would leave C (me) to take N12 (W3, B6, Wh8) or a symmetrical node like N13 or N14. If A does not block N10, then B will likely take N10, and I will aim for N11. In either scenario, I anticipate getting B6, Wh8, and a Wood (either W12 or W3), giving me good starting resources including Wheat. My second settlement will need to focus on acquiring Ore.", "note_to_self": "My first settlement should prioritize N11 if available, otherwise N12/N13/N14. Aim for Ore with the second settlement."}
|
| 177 |
+
```
|
| 178 |
+
</details>
|
| 179 |
+
|
| 180 |
+
|
| 181 |
+
### โ
Parse Success
|
| 182 |
+
|
| 183 |
+
|
| 184 |
+
### ๐ฏ AI Response
|
| 185 |
+
|
| 186 |
+
#### ๐ญ Internal Thinking
|
| 187 |
+
|
| 188 |
+
> Player A placed their first settlement at N20 (W11, B6, S8). Now A is placing their first road. I predict A will place their road from N20 to N10. N10 (B6, S8, W12) is the strongest adjacent node and blocking it would prevent other players from taking it. If A blocks N10, then Player B will likely take N11 (B6, Wh8, W12) for their first settlement. This would leave C (me) to take N12 (W3, B6, Wh8) or a symmetrical node like N13 or N14. If A does not block N10, then B will likely take N10, and I will aim for N11. In either scenario, I anticipate getting B6, Wh8, and a Wood (either W12 or W3), giving me good starting resources including Wheat. My second settlement will need to focus on acquiring Ore.
|
| 189 |
+
|
| 190 |
+
#### ๐ Note to Self
|
| 191 |
+
|
| 192 |
+
*"My first settlement should prioritize N11 if available, otherwise N12/N13/N14. Aim for Ore with the second settlement."*
|
| 193 |
+
|
| 194 |
+
|
| 195 |
+
<details>
|
| 196 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 197 |
+
|
| 198 |
+
```json
|
| 199 |
+
{
|
| 200 |
+
"internal_thinking": "Player A placed their first settlement at N20 (W11, B6, S8). Now A is placing their first road. I predict A will place their road from N20 to N10. N10 (B6, S8, W12) is the strongest adjacent node and blocking it would prevent other players from taking it. If A blocks N10, then Player B will likely take N11 (B6, Wh8, W12) for their first settlement. This would leave C (me) to take N12 (W3, B6, Wh8) or a symmetrical node like N13 or N14. If A does not block N10, then B will likely take N10, and I will aim for N11. In either scenario, I anticipate getting B6, Wh8, and a Wood (either W12 or W3), giving me good starting resources including Wheat. My second settlement will need to focus on acquiring Ore.",
|
| 201 |
+
"note_to_self": "My first settlement should prioritize N11 if available, otherwise N12/N13/N14. Aim for Ore with the second settlement."
|
| 202 |
+
}
|
| 203 |
+
```
|
| 204 |
+
</details>
|
| 205 |
+
|
| 206 |
+
|
| 207 |
+
## ๐ Request #2
|
| 208 |
+
|
| 209 |
+
**Timestamp:** 2026-01-04 02:07:28
|
| 210 |
+
|
| 211 |
+
|
| 212 |
+
<details>
|
| 213 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 214 |
+
|
| 215 |
+
```json
|
| 216 |
+
{
|
| 217 |
+
"type": "object",
|
| 218 |
+
"required": [
|
| 219 |
+
"internal_thinking"
|
| 220 |
+
],
|
| 221 |
+
"properties": {
|
| 222 |
+
"internal_thinking": {
|
| 223 |
+
"type": "string",
|
| 224 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 225 |
+
"minLength": 30
|
| 226 |
+
},
|
| 227 |
+
"note_to_self": {
|
| 228 |
+
"type": "string",
|
| 229 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 230 |
+
"maxLength": 100
|
| 231 |
+
},
|
| 232 |
+
"say_outloud": {
|
| 233 |
+
"type": "string",
|
| 234 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 235 |
+
"maxLength": 100
|
| 236 |
+
}
|
| 237 |
+
},
|
| 238 |
+
"propertyOrdering": [
|
| 239 |
+
"internal_thinking",
|
| 240 |
+
"note_to_self",
|
| 241 |
+
"say_outloud"
|
| 242 |
+
]
|
| 243 |
+
}
|
| 244 |
+
```
|
| 245 |
+
</details>
|
| 246 |
+
|
| 247 |
+
<details>
|
| 248 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 249 |
+
|
| 250 |
+
```json
|
| 251 |
+
{
|
| 252 |
+
"meta_data": {
|
| 253 |
+
"agent_name": "C",
|
| 254 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 255 |
+
},
|
| 256 |
+
"task_context": {
|
| 257 |
+
"what_just_happened": "Player B is placing their first settlement.",
|
| 258 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 259 |
+
},
|
| 260 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 261 |
+
}
|
| 262 |
+
```
|
| 263 |
+
</details>
|
| 264 |
+
|
| 265 |
+
|
| 266 |
+
### โ
Response Received
|
| 267 |
+
|
| 268 |
+
- **Latency:** 13.88s
|
| 269 |
+
- **Tokens:** 818 (prompt: 689, completion: 129)
|
| 270 |
+
|
| 271 |
+
<details>
|
| 272 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 273 |
+
|
| 274 |
+
```json
|
| 275 |
+
{"internal_thinking": "It's Player B's turn to place their first settlement. I need to observe their choice to inform my own first settlement placement. My top priorities for a first settlement are Node 42 (Wh9, O5, Wh9) for its ore and wheat, or Node 30 (B10, Wh9, W11) for its strong numbers and resource diversity (including wheat). Both are excellent for long-term development. If both are taken, I will re-evaluate, potentially looking at Node 21 (W11, B6, S8) which is similar to A's strong starting position."}
|
| 276 |
+
```
|
| 277 |
+
</details>
|
| 278 |
+
|
| 279 |
+
|
| 280 |
+
### โ
Parse Success
|
| 281 |
+
|
| 282 |
+
|
| 283 |
+
### ๐ฏ AI Response
|
| 284 |
+
|
| 285 |
+
#### ๐ญ Internal Thinking
|
| 286 |
+
|
| 287 |
+
> It's Player B's turn to place their first settlement. I need to observe their choice to inform my own first settlement placement. My top priorities for a first settlement are Node 42 (Wh9, O5, Wh9) for its ore and wheat, or Node 30 (B10, Wh9, W11) for its strong numbers and resource diversity (including wheat). Both are excellent for long-term development. If both are taken, I will re-evaluate, potentially looking at Node 21 (W11, B6, S8) which is similar to A's strong starting position.
|
| 288 |
+
|
| 289 |
+
|
| 290 |
+
<details>
|
| 291 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 292 |
+
|
| 293 |
+
```json
|
| 294 |
+
{
|
| 295 |
+
"internal_thinking": "It's Player B's turn to place their first settlement. I need to observe their choice to inform my own first settlement placement. My top priorities for a first settlement are Node 42 (Wh9, O5, Wh9) for its ore and wheat, or Node 30 (B10, Wh9, W11) for its strong numbers and resource diversity (including wheat). Both are excellent for long-term development. If both are taken, I will re-evaluate, potentially looking at Node 21 (W11, B6, S8) which is similar to A's strong starting position."
|
| 296 |
+
}
|
| 297 |
+
```
|
| 298 |
+
</details>
|
| 299 |
+
|
| 300 |
+
|
| 301 |
+
## ๐ Request #2
|
| 302 |
+
|
| 303 |
+
**Timestamp:** 2026-01-04 02:08:17
|
| 304 |
+
|
| 305 |
+
|
| 306 |
+
<details>
|
| 307 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 308 |
+
|
| 309 |
+
```json
|
| 310 |
+
{
|
| 311 |
+
"type": "object",
|
| 312 |
+
"required": [
|
| 313 |
+
"internal_thinking"
|
| 314 |
+
],
|
| 315 |
+
"properties": {
|
| 316 |
+
"internal_thinking": {
|
| 317 |
+
"type": "string",
|
| 318 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 319 |
+
"minLength": 30
|
| 320 |
+
},
|
| 321 |
+
"note_to_self": {
|
| 322 |
+
"type": "string",
|
| 323 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 324 |
+
"maxLength": 100
|
| 325 |
+
},
|
| 326 |
+
"say_outloud": {
|
| 327 |
+
"type": "string",
|
| 328 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 329 |
+
"maxLength": 100
|
| 330 |
+
}
|
| 331 |
+
},
|
| 332 |
+
"propertyOrdering": [
|
| 333 |
+
"internal_thinking",
|
| 334 |
+
"note_to_self",
|
| 335 |
+
"say_outloud"
|
| 336 |
+
]
|
| 337 |
+
}
|
| 338 |
+
```
|
| 339 |
+
</details>
|
| 340 |
+
|
| 341 |
+
<details>
|
| 342 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 343 |
+
|
| 344 |
+
```json
|
| 345 |
+
{
|
| 346 |
+
"meta_data": {
|
| 347 |
+
"agent_name": "C",
|
| 348 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 349 |
+
},
|
| 350 |
+
"task_context": {
|
| 351 |
+
"what_just_happened": "Player B placed their first settlement at node 15 and is now choosing where to place their starting road.",
|
| 352 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 353 |
+
},
|
| 354 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 355 |
+
}
|
| 356 |
+
```
|
| 357 |
+
</details>
|
| 358 |
+
|
| 359 |
+
|
| 360 |
+
### โ
Response Received
|
| 361 |
+
|
| 362 |
+
- **Latency:** 53.48s
|
| 363 |
+
- **Tokens:** 1043 (prompt: 708, completion: 335)
|
| 364 |
+
|
| 365 |
+
<details>
|
| 366 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 367 |
+
|
| 368 |
+
```json
|
| 369 |
+
{"internal_thinking": "Player B just placed their first settlement at node 15 (W3,W4). Player A has a settlement at 20 (W11,B6,S8). I need to find a starting location with diverse resources and good numbers, prioritizing Wheat and Ore for cities. Considering the strict interpretation of the N array, Node 24 (O3, Wh8, B3) provides Ore, Wheat, and Brick with an excellent Wh8. Node 25 (S4, O3, Wh8) provides Sheep, Ore, and Wheat with Wh8 and S4. Node 11 (B6, S5, W12) provides Brick, Sheep, Wood with 6,5,12. After evaluating all available nodes and applying the distance rule (no settlements on adjacent nodes to 15 or 20), Nodes 11, 24, 25, 26 are strong contenders. I will choose Node 24 first for its Wheat, Ore, and Brick (O3, Wh8, B3), which are crucial for early city development and road building. I will then build a road towards Node 25, which would be an ideal location for my second settlement, providing Sheep, Ore, and Wheat (S4, O3, Wh8). This combination would give me O, Wh, B, S resources with good numbers (8,6,5,4,3) and allow for quick city upgrades and development card purchases. B's road choice from 15 (likely towards 14 for B,W,S) does not impact my chosen nodes.", "note_to_self": "First settlement: 24 (O3, Wh8, B3). First road: [24,25]. Aim for 2nd settlement at 25 (S4, O3, Wh8) for a full set of resources."}
|
| 370 |
+
```
|
| 371 |
+
</details>
|
| 372 |
+
|
| 373 |
+
|
| 374 |
+
### โ
Parse Success
|
| 375 |
+
|
| 376 |
+
|
| 377 |
+
### ๐ฏ AI Response
|
| 378 |
+
|
| 379 |
+
#### ๐ญ Internal Thinking
|
| 380 |
+
|
| 381 |
+
> Player B just placed their first settlement at node 15 (W3,W4). Player A has a settlement at 20 (W11,B6,S8). I need to find a starting location with diverse resources and good numbers, prioritizing Wheat and Ore for cities. Considering the strict interpretation of the N array, Node 24 (O3, Wh8, B3) provides Ore, Wheat, and Brick with an excellent Wh8. Node 25 (S4, O3, Wh8) provides Sheep, Ore, and Wheat with Wh8 and S4. Node 11 (B6, S5, W12) provides Brick, Sheep, Wood with 6,5,12. After evaluating all available nodes and applying the distance rule (no settlements on adjacent nodes to 15 or 20), Nodes 11, 24, 25, 26 are strong contenders. I will choose Node 24 first for its Wheat, Ore, and Brick (O3, Wh8, B3), which are crucial for early city development and road building. I will then build a road towards Node 25, which would be an ideal location for my second settlement, providing Sheep, Ore, and Wheat (S4, O3, Wh8). This combination would give me O, Wh, B, S resources with good numbers (8,6,5,4,3) and allow for quick city upgrades and development card purchases. B's road choice from 15 (likely towards 14 for B,W,S) does not impact my chosen nodes.
|
| 382 |
+
|
| 383 |
+
#### ๐ Note to Self
|
| 384 |
+
|
| 385 |
+
*"First settlement: 24 (O3, Wh8, B3). First road: [24,25]. Aim for 2nd settlement at 25 (S4, O3, Wh8) for a full set of resources."*
|
| 386 |
+
|
| 387 |
+
|
| 388 |
+
<details>
|
| 389 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 390 |
+
|
| 391 |
+
```json
|
| 392 |
+
{
|
| 393 |
+
"internal_thinking": "Player B just placed their first settlement at node 15 (W3,W4). Player A has a settlement at 20 (W11,B6,S8). I need to find a starting location with diverse resources and good numbers, prioritizing Wheat and Ore for cities. Considering the strict interpretation of the N array, Node 24 (O3, Wh8, B3) provides Ore, Wheat, and Brick with an excellent Wh8. Node 25 (S4, O3, Wh8) provides Sheep, Ore, and Wheat with Wh8 and S4. Node 11 (B6, S5, W12) provides Brick, Sheep, Wood with 6,5,12. After evaluating all available nodes and applying the distance rule (no settlements on adjacent nodes to 15 or 20), Nodes 11, 24, 25, 26 are strong contenders. I will choose Node 24 first for its Wheat, Ore, and Brick (O3, Wh8, B3), which are crucial for early city development and road building. I will then build a road towards Node 25, which would be an ideal location for my second settlement, providing Sheep, Ore, and Wheat (S4, O3, Wh8). This combination would give me O, Wh, B, S resources with good numbers (8,6,5,4,3) and allow for quick city upgrades and development card purchases. B's road choice from 15 (likely towards 14 for B,W,S) does not impact my chosen nodes.",
|
| 394 |
+
"note_to_self": "First settlement: 24 (O3, Wh8, B3). First road: [24,25]. Aim for 2nd settlement at 25 (S4, O3, Wh8) for a full set of resources."
|
| 395 |
+
}
|
| 396 |
+
```
|
| 397 |
+
</details>
|
| 398 |
+
|
| 399 |
+
|
| 400 |
+
## ๐ Request #2
|
| 401 |
+
|
| 402 |
+
**Timestamp:** 2026-01-04 02:09:11
|
| 403 |
+
|
| 404 |
+
|
| 405 |
+
<details>
|
| 406 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 407 |
+
|
| 408 |
+
```json
|
| 409 |
+
{
|
| 410 |
+
"type": "object",
|
| 411 |
+
"required": [
|
| 412 |
+
"internal_thinking",
|
| 413 |
+
"action"
|
| 414 |
+
],
|
| 415 |
+
"properties": {
|
| 416 |
+
"internal_thinking": {
|
| 417 |
+
"type": "string",
|
| 418 |
+
"description": "Private strategy. What's your plan and why?",
|
| 419 |
+
"minLength": 50
|
| 420 |
+
},
|
| 421 |
+
"note_to_self": {
|
| 422 |
+
"type": "string",
|
| 423 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 424 |
+
"maxLength": 100
|
| 425 |
+
},
|
| 426 |
+
"say_outloud": {
|
| 427 |
+
"type": "string",
|
| 428 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 429 |
+
"maxLength": 100
|
| 430 |
+
},
|
| 431 |
+
"action": {
|
| 432 |
+
"type": "object",
|
| 433 |
+
"required": [
|
| 434 |
+
"type",
|
| 435 |
+
"parameters"
|
| 436 |
+
],
|
| 437 |
+
"properties": {
|
| 438 |
+
"type": {
|
| 439 |
+
"type": "string",
|
| 440 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 441 |
+
},
|
| 442 |
+
"parameters": {
|
| 443 |
+
"type": "object",
|
| 444 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 445 |
+
"properties": {
|
| 446 |
+
"target": {
|
| 447 |
+
"type": "string",
|
| 448 |
+
"description": "The target of the action (if applicable)"
|
| 449 |
+
},
|
| 450 |
+
"amount": {
|
| 451 |
+
"type": "number",
|
| 452 |
+
"description": "The amount (if applicable)"
|
| 453 |
+
},
|
| 454 |
+
"location": {
|
| 455 |
+
"type": "string",
|
| 456 |
+
"description": "The location (if applicable)"
|
| 457 |
+
}
|
| 458 |
+
},
|
| 459 |
+
"propertyOrdering": [
|
| 460 |
+
"target",
|
| 461 |
+
"amount",
|
| 462 |
+
"location"
|
| 463 |
+
]
|
| 464 |
+
}
|
| 465 |
+
},
|
| 466 |
+
"propertyOrdering": [
|
| 467 |
+
"type",
|
| 468 |
+
"parameters"
|
| 469 |
+
]
|
| 470 |
+
}
|
| 471 |
+
},
|
| 472 |
+
"propertyOrdering": [
|
| 473 |
+
"internal_thinking",
|
| 474 |
+
"note_to_self",
|
| 475 |
+
"say_outloud",
|
| 476 |
+
"action"
|
| 477 |
+
]
|
| 478 |
+
}
|
| 479 |
+
```
|
| 480 |
+
</details>
|
| 481 |
+
|
| 482 |
+
<details>
|
| 483 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 484 |
+
|
| 485 |
+
```json
|
| 486 |
+
{
|
| 487 |
+
"meta_data": {
|
| 488 |
+
"agent_name": "C",
|
| 489 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 490 |
+
},
|
| 491 |
+
"task_context": {
|
| 492 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 493 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 494 |
+
},
|
| 495 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 496 |
+
"constraints": {
|
| 497 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 498 |
+
"allowed_actions": [
|
| 499 |
+
{
|
| 500 |
+
"action": "place_settlement",
|
| 501 |
+
"description": "Place your starting settlement on an available node",
|
| 502 |
+
"example_parameters": {
|
| 503 |
+
"location": "20"
|
| 504 |
+
}
|
| 505 |
+
},
|
| 506 |
+
{
|
| 507 |
+
"action": "wait_for_response",
|
| 508 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 509 |
+
"example_parameters": {}
|
| 510 |
+
}
|
| 511 |
+
]
|
| 512 |
+
}
|
| 513 |
+
}
|
| 514 |
+
```
|
| 515 |
+
</details>
|
| 516 |
+
|
| 517 |
+
|
| 518 |
+
### โ
Response Received
|
| 519 |
+
|
| 520 |
+
- **Latency:** 11.34s
|
| 521 |
+
- **Tokens:** 1024 (prompt: 841, completion: 183)
|
| 522 |
+
|
| 523 |
+
<details>
|
| 524 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 525 |
+
|
| 526 |
+
```json
|
| 527 |
+
{"internal_thinking": "As player C, it's my first turn in the setup phase. My goal is to place my settlement on a strategic node that provides a strong, diverse set of resources, ideally with good production numbers (6 or 8). I evaluated several available nodes: Node 14 (Wh8, W3, W4), Node 25 (S4, O3, Wh8), and Node 12 (W3, B6, S5). Node 12 offers an excellent combination of Wood, Brick, and Sheep, including a valuable Brick 6. This mix is ideal for building roads and settlements quickly, providing a solid foundation for early expansion. Node 25 was also strong with Wheat 8, but Node 12 provides a better immediate balance of core building materials.", "action": {"type": "place_settlement", "parameters": {"location": "12"}}}
|
| 528 |
+
```
|
| 529 |
+
</details>
|
| 530 |
+
|
| 531 |
+
|
| 532 |
+
### โ
Parse Success
|
| 533 |
+
|
| 534 |
+
|
| 535 |
+
### ๐ฏ AI Response
|
| 536 |
+
|
| 537 |
+
#### ๐ญ Internal Thinking
|
| 538 |
+
|
| 539 |
+
> As player C, it's my first turn in the setup phase. My goal is to place my settlement on a strategic node that provides a strong, diverse set of resources, ideally with good production numbers (6 or 8). I evaluated several available nodes: Node 14 (Wh8, W3, W4), Node 25 (S4, O3, Wh8), and Node 12 (W3, B6, S5). Node 12 offers an excellent combination of Wood, Brick, and Sheep, including a valuable Brick 6. This mix is ideal for building roads and settlements quickly, providing a solid foundation for early expansion. Node 25 was also strong with Wheat 8, but Node 12 provides a better immediate balance of core building materials.
|
| 540 |
+
|
| 541 |
+
#### ๐ฎ Action
|
| 542 |
+
|
| 543 |
+
- **Type:** `place_settlement`
|
| 544 |
+
|
| 545 |
+
- **Parameters:** `{'location': '12'}`
|
| 546 |
+
|
| 547 |
+
|
| 548 |
+
<details>
|
| 549 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 550 |
+
|
| 551 |
+
```json
|
| 552 |
+
{
|
| 553 |
+
"internal_thinking": "As player C, it's my first turn in the setup phase. My goal is to place my settlement on a strategic node that provides a strong, diverse set of resources, ideally with good production numbers (6 or 8). I evaluated several available nodes: Node 14 (Wh8, W3, W4), Node 25 (S4, O3, Wh8), and Node 12 (W3, B6, S5). Node 12 offers an excellent combination of Wood, Brick, and Sheep, including a valuable Brick 6. This mix is ideal for building roads and settlements quickly, providing a solid foundation for early expansion. Node 25 was also strong with Wheat 8, but Node 12 provides a better immediate balance of core building materials.",
|
| 554 |
+
"action": {
|
| 555 |
+
"type": "place_settlement",
|
| 556 |
+
"parameters": {
|
| 557 |
+
"location": "12"
|
| 558 |
+
}
|
| 559 |
+
}
|
| 560 |
+
}
|
| 561 |
+
```
|
| 562 |
+
</details>
|
| 563 |
+
|
| 564 |
+
|
| 565 |
+
## ๐ Request #2
|
| 566 |
+
|
| 567 |
+
**Timestamp:** 2026-01-04 02:13:33
|
| 568 |
+
|
| 569 |
+
|
| 570 |
+
<details>
|
| 571 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 572 |
+
|
| 573 |
+
```json
|
| 574 |
+
{
|
| 575 |
+
"type": "object",
|
| 576 |
+
"required": [
|
| 577 |
+
"internal_thinking",
|
| 578 |
+
"action"
|
| 579 |
+
],
|
| 580 |
+
"properties": {
|
| 581 |
+
"internal_thinking": {
|
| 582 |
+
"type": "string",
|
| 583 |
+
"description": "Private strategy. What's your plan and why?",
|
| 584 |
+
"minLength": 50
|
| 585 |
+
},
|
| 586 |
+
"note_to_self": {
|
| 587 |
+
"type": "string",
|
| 588 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 589 |
+
"maxLength": 100
|
| 590 |
+
},
|
| 591 |
+
"say_outloud": {
|
| 592 |
+
"type": "string",
|
| 593 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 594 |
+
"maxLength": 100
|
| 595 |
+
},
|
| 596 |
+
"action": {
|
| 597 |
+
"type": "object",
|
| 598 |
+
"required": [
|
| 599 |
+
"type",
|
| 600 |
+
"parameters"
|
| 601 |
+
],
|
| 602 |
+
"properties": {
|
| 603 |
+
"type": {
|
| 604 |
+
"type": "string",
|
| 605 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 606 |
+
},
|
| 607 |
+
"parameters": {
|
| 608 |
+
"type": "object",
|
| 609 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 610 |
+
"properties": {
|
| 611 |
+
"target": {
|
| 612 |
+
"type": "string",
|
| 613 |
+
"description": "The target of the action (if applicable)"
|
| 614 |
+
},
|
| 615 |
+
"amount": {
|
| 616 |
+
"type": "number",
|
| 617 |
+
"description": "The amount (if applicable)"
|
| 618 |
+
},
|
| 619 |
+
"location": {
|
| 620 |
+
"type": "string",
|
| 621 |
+
"description": "The location (if applicable)"
|
| 622 |
+
}
|
| 623 |
+
},
|
| 624 |
+
"propertyOrdering": [
|
| 625 |
+
"target",
|
| 626 |
+
"amount",
|
| 627 |
+
"location"
|
| 628 |
+
]
|
| 629 |
+
}
|
| 630 |
+
},
|
| 631 |
+
"propertyOrdering": [
|
| 632 |
+
"type",
|
| 633 |
+
"parameters"
|
| 634 |
+
]
|
| 635 |
+
}
|
| 636 |
+
},
|
| 637 |
+
"propertyOrdering": [
|
| 638 |
+
"internal_thinking",
|
| 639 |
+
"note_to_self",
|
| 640 |
+
"say_outloud",
|
| 641 |
+
"action"
|
| 642 |
+
]
|
| 643 |
+
}
|
| 644 |
+
```
|
| 645 |
+
</details>
|
| 646 |
+
|
| 647 |
+
<details>
|
| 648 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 649 |
+
|
| 650 |
+
```json
|
| 651 |
+
{
|
| 652 |
+
"meta_data": {
|
| 653 |
+
"agent_name": "C",
|
| 654 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 655 |
+
},
|
| 656 |
+
"task_context": {
|
| 657 |
+
"what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
|
| 658 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 659 |
+
},
|
| 660 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}",
|
| 661 |
+
"constraints": {
|
| 662 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 663 |
+
"allowed_actions": [
|
| 664 |
+
{
|
| 665 |
+
"action": "build_road",
|
| 666 |
+
"description": "Place your starting road connecting to your settlement",
|
| 667 |
+
"example_parameters": {
|
| 668 |
+
"from": "20",
|
| 669 |
+
"to": "21"
|
| 670 |
+
}
|
| 671 |
+
},
|
| 672 |
+
{
|
| 673 |
+
"action": "wait_for_response",
|
| 674 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 675 |
+
"example_parameters": {}
|
| 676 |
+
}
|
| 677 |
+
]
|
| 678 |
+
}
|
| 679 |
+
}
|
| 680 |
+
```
|
| 681 |
+
</details>
|
| 682 |
+
|
| 683 |
+
|
| 684 |
+
### โ
Response Received
|
| 685 |
+
|
| 686 |
+
- **Latency:** 7.41s
|
| 687 |
+
- **Tokens:** 1064 (prompt: 845, completion: 219)
|
| 688 |
+
|
| 689 |
+
<details>
|
| 690 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 691 |
+
|
| 692 |
+
```json
|
| 693 |
+
{"internal_thinking": "My settlement is at node 12 (B3, B6, S5). I need to place a road connecting to it. I will analyze the neighboring nodes to find the best strategic direction for future settlements and resource acquisition. Node 11 (W12, S5, B6) is a good choice because it gives me access to Wood 12, a high-yield hex, which is crucial for building more roads and settlements. Furthermore, extending towards node 11 opens up excellent future settlement spots at node 10 (B6, S8, W12) and node 3 (S5, W12), which offer strong, diversified resources.", "action": {"type": "build_road", "parameters": {"target": "C_road_12_11"}}, "note_to_self": "The 'target' parameter is not explicitly defined in the schema, but I infer from 'from' and 'to' in example. I will use 'from' and 'to' as per the schema's example parameter for clarity.", "say_outloud": "I'm building my road."}
|
| 694 |
+
```
|
| 695 |
+
</details>
|
| 696 |
+
|
| 697 |
+
|
| 698 |
+
### โ
Parse Success
|
| 699 |
+
|
| 700 |
+
|
| 701 |
+
### ๐ฏ AI Response
|
| 702 |
+
|
| 703 |
+
#### ๐ญ Internal Thinking
|
| 704 |
+
|
| 705 |
+
> My settlement is at node 12 (B3, B6, S5). I need to place a road connecting to it. I will analyze the neighboring nodes to find the best strategic direction for future settlements and resource acquisition. Node 11 (W12, S5, B6) is a good choice because it gives me access to Wood 12, a high-yield hex, which is crucial for building more roads and settlements. Furthermore, extending towards node 11 opens up excellent future settlement spots at node 10 (B6, S8, W12) and node 3 (S5, W12), which offer strong, diversified resources.
|
| 706 |
+
|
| 707 |
+
#### ๐ Note to Self
|
| 708 |
+
|
| 709 |
+
*"The 'target' parameter is not explicitly defined in the schema, but I infer from 'from' and 'to' in example. I will use 'from' and 'to' as per the schema's example parameter for clarity."*
|
| 710 |
+
|
| 711 |
+
#### ๐ฌ Says Out Loud
|
| 712 |
+
|
| 713 |
+
**"I'm building my road."**
|
| 714 |
+
|
| 715 |
+
#### ๐ฎ Action
|
| 716 |
+
|
| 717 |
+
- **Type:** `build_road`
|
| 718 |
+
|
| 719 |
+
- **Parameters:** `{'target': 'C_road_12_11'}`
|
| 720 |
+
|
| 721 |
+
|
| 722 |
+
<details>
|
| 723 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 724 |
+
|
| 725 |
+
```json
|
| 726 |
+
{
|
| 727 |
+
"internal_thinking": "My settlement is at node 12 (B3, B6, S5). I need to place a road connecting to it. I will analyze the neighboring nodes to find the best strategic direction for future settlements and resource acquisition. Node 11 (W12, S5, B6) is a good choice because it gives me access to Wood 12, a high-yield hex, which is crucial for building more roads and settlements. Furthermore, extending towards node 11 opens up excellent future settlement spots at node 10 (B6, S8, W12) and node 3 (S5, W12), which offer strong, diversified resources.",
|
| 728 |
+
"action": {
|
| 729 |
+
"type": "build_road",
|
| 730 |
+
"parameters": {
|
| 731 |
+
"target": "C_road_12_11"
|
| 732 |
+
}
|
| 733 |
+
},
|
| 734 |
+
"note_to_self": "The 'target' parameter is not explicitly defined in the schema, but I infer from 'from' and 'to' in example. I will use 'from' and 'to' as per the schema's example parameter for clarity.",
|
| 735 |
+
"say_outloud": "I'm building my road."
|
| 736 |
+
}
|
| 737 |
+
```
|
| 738 |
+
</details>
|
| 739 |
+
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "A",
|
| 34 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.txt
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER A
|
| 3 |
+
Generated: 2026-01-04 02:13:44
|
| 4 |
+
================================================================================
|
| 5 |
+
|
| 6 |
+
๐ RESPONSE SCHEMA (Expected LLM Output Format)
|
| 7 |
+
--------------------------------------------------------------------------------
|
| 8 |
+
{
|
| 9 |
+
"type": "object",
|
| 10 |
+
"required": [
|
| 11 |
+
"internal_thinking"
|
| 12 |
+
],
|
| 13 |
+
"properties": {
|
| 14 |
+
"internal_thinking": {
|
| 15 |
+
"type": "string",
|
| 16 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 17 |
+
"minLength": 30
|
| 18 |
+
},
|
| 19 |
+
"note_to_self": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 22 |
+
"maxLength": 100
|
| 23 |
+
},
|
| 24 |
+
"say_outloud": {
|
| 25 |
+
"type": "string",
|
| 26 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 27 |
+
"maxLength": 100
|
| 28 |
+
}
|
| 29 |
+
},
|
| 30 |
+
"propertyOrdering": [
|
| 31 |
+
"internal_thinking",
|
| 32 |
+
"note_to_self",
|
| 33 |
+
"say_outloud"
|
| 34 |
+
]
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
================================================================================
|
| 38 |
+
๐จ PROMPT TO SEND TO LLM
|
| 39 |
+
================================================================================
|
| 40 |
+
|
| 41 |
+
{
|
| 42 |
+
"meta_data": {
|
| 43 |
+
"agent_name": "A",
|
| 44 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 45 |
+
},
|
| 46 |
+
"task_context": {
|
| 47 |
+
"what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
|
| 48 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 49 |
+
},
|
| 50 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
================================================================================
|
| 54 |
+
END OF PROMPT
|
| 55 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "B",
|
| 34 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.txt
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER B
|
| 3 |
+
Generated: 2026-01-04 02:13:44
|
| 4 |
+
================================================================================
|
| 5 |
+
|
| 6 |
+
๐ RESPONSE SCHEMA (Expected LLM Output Format)
|
| 7 |
+
--------------------------------------------------------------------------------
|
| 8 |
+
{
|
| 9 |
+
"type": "object",
|
| 10 |
+
"required": [
|
| 11 |
+
"internal_thinking"
|
| 12 |
+
],
|
| 13 |
+
"properties": {
|
| 14 |
+
"internal_thinking": {
|
| 15 |
+
"type": "string",
|
| 16 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 17 |
+
"minLength": 30
|
| 18 |
+
},
|
| 19 |
+
"note_to_self": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 22 |
+
"maxLength": 100
|
| 23 |
+
},
|
| 24 |
+
"say_outloud": {
|
| 25 |
+
"type": "string",
|
| 26 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 27 |
+
"maxLength": 100
|
| 28 |
+
}
|
| 29 |
+
},
|
| 30 |
+
"propertyOrdering": [
|
| 31 |
+
"internal_thinking",
|
| 32 |
+
"note_to_self",
|
| 33 |
+
"say_outloud"
|
| 34 |
+
]
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
================================================================================
|
| 38 |
+
๐จ PROMPT TO SEND TO LLM
|
| 39 |
+
================================================================================
|
| 40 |
+
|
| 41 |
+
{
|
| 42 |
+
"meta_data": {
|
| 43 |
+
"agent_name": "B",
|
| 44 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 45 |
+
},
|
| 46 |
+
"task_context": {
|
| 47 |
+
"what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
|
| 48 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 49 |
+
},
|
| 50 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
================================================================================
|
| 54 |
+
END OF PROMPT
|
| 55 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.json
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking",
|
| 6 |
+
"action"
|
| 7 |
+
],
|
| 8 |
+
"properties": {
|
| 9 |
+
"internal_thinking": {
|
| 10 |
+
"type": "string",
|
| 11 |
+
"description": "Private strategy. What's your plan and why?",
|
| 12 |
+
"minLength": 50
|
| 13 |
+
},
|
| 14 |
+
"note_to_self": {
|
| 15 |
+
"type": "string",
|
| 16 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 17 |
+
"maxLength": 100
|
| 18 |
+
},
|
| 19 |
+
"say_outloud": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 22 |
+
"maxLength": 100
|
| 23 |
+
},
|
| 24 |
+
"action": {
|
| 25 |
+
"type": "object",
|
| 26 |
+
"required": [
|
| 27 |
+
"type",
|
| 28 |
+
"parameters"
|
| 29 |
+
],
|
| 30 |
+
"properties": {
|
| 31 |
+
"type": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 34 |
+
},
|
| 35 |
+
"parameters": {
|
| 36 |
+
"type": "object",
|
| 37 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 38 |
+
"properties": {
|
| 39 |
+
"target": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "The target of the action (if applicable)"
|
| 42 |
+
},
|
| 43 |
+
"amount": {
|
| 44 |
+
"type": "number",
|
| 45 |
+
"description": "The amount (if applicable)"
|
| 46 |
+
},
|
| 47 |
+
"location": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "The location (if applicable)"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"target",
|
| 54 |
+
"amount",
|
| 55 |
+
"location"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"type",
|
| 61 |
+
"parameters"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
},
|
| 65 |
+
"propertyOrdering": [
|
| 66 |
+
"internal_thinking",
|
| 67 |
+
"note_to_self",
|
| 68 |
+
"say_outloud",
|
| 69 |
+
"action"
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
|
| 73 |
+
"prompt": {
|
| 74 |
+
"meta_data": {
|
| 75 |
+
"agent_name": "C",
|
| 76 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 77 |
+
},
|
| 78 |
+
"task_context": {
|
| 79 |
+
"what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
|
| 80 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
+
},
|
| 82 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}",
|
| 83 |
+
"constraints": {
|
| 84 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
+
"allowed_actions": [
|
| 86 |
+
{
|
| 87 |
+
"action": "build_road",
|
| 88 |
+
"description": "Place your starting road connecting to your settlement",
|
| 89 |
+
"example_parameters": {
|
| 90 |
+
"from": "20",
|
| 91 |
+
"to": "21"
|
| 92 |
+
}
|
| 93 |
+
},
|
| 94 |
+
{
|
| 95 |
+
"action": "wait_for_response",
|
| 96 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 97 |
+
"example_parameters": {}
|
| 98 |
+
}
|
| 99 |
+
]
|
| 100 |
+
}
|
| 101 |
+
}
|
| 102 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.txt
ADDED
|
@@ -0,0 +1,115 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER C
|
| 3 |
+
Generated: 2026-01-04 02:13:44
|
| 4 |
+
================================================================================
|
| 5 |
+
|
| 6 |
+
๐ RESPONSE SCHEMA (Expected LLM Output Format)
|
| 7 |
+
--------------------------------------------------------------------------------
|
| 8 |
+
{
|
| 9 |
+
"type": "object",
|
| 10 |
+
"required": [
|
| 11 |
+
"internal_thinking",
|
| 12 |
+
"action"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Private strategy. What's your plan and why?",
|
| 18 |
+
"minLength": 50
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
},
|
| 30 |
+
"action": {
|
| 31 |
+
"type": "object",
|
| 32 |
+
"required": [
|
| 33 |
+
"type",
|
| 34 |
+
"parameters"
|
| 35 |
+
],
|
| 36 |
+
"properties": {
|
| 37 |
+
"type": {
|
| 38 |
+
"type": "string",
|
| 39 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 40 |
+
},
|
| 41 |
+
"parameters": {
|
| 42 |
+
"type": "object",
|
| 43 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 44 |
+
"properties": {
|
| 45 |
+
"target": {
|
| 46 |
+
"type": "string",
|
| 47 |
+
"description": "The target of the action (if applicable)"
|
| 48 |
+
},
|
| 49 |
+
"amount": {
|
| 50 |
+
"type": "number",
|
| 51 |
+
"description": "The amount (if applicable)"
|
| 52 |
+
},
|
| 53 |
+
"location": {
|
| 54 |
+
"type": "string",
|
| 55 |
+
"description": "The location (if applicable)"
|
| 56 |
+
}
|
| 57 |
+
},
|
| 58 |
+
"propertyOrdering": [
|
| 59 |
+
"target",
|
| 60 |
+
"amount",
|
| 61 |
+
"location"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
},
|
| 65 |
+
"propertyOrdering": [
|
| 66 |
+
"type",
|
| 67 |
+
"parameters"
|
| 68 |
+
]
|
| 69 |
+
}
|
| 70 |
+
},
|
| 71 |
+
"propertyOrdering": [
|
| 72 |
+
"internal_thinking",
|
| 73 |
+
"note_to_self",
|
| 74 |
+
"say_outloud",
|
| 75 |
+
"action"
|
| 76 |
+
]
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
================================================================================
|
| 80 |
+
๐จ PROMPT TO SEND TO LLM
|
| 81 |
+
================================================================================
|
| 82 |
+
|
| 83 |
+
{
|
| 84 |
+
"meta_data": {
|
| 85 |
+
"agent_name": "C",
|
| 86 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 87 |
+
},
|
| 88 |
+
"task_context": {
|
| 89 |
+
"what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
|
| 90 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 91 |
+
},
|
| 92 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}",
|
| 93 |
+
"constraints": {
|
| 94 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 95 |
+
"allowed_actions": [
|
| 96 |
+
{
|
| 97 |
+
"action": "build_road",
|
| 98 |
+
"description": "Place your starting road connecting to your settlement",
|
| 99 |
+
"example_parameters": {
|
| 100 |
+
"from": "20",
|
| 101 |
+
"to": "21"
|
| 102 |
+
}
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"action": "wait_for_response",
|
| 106 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 107 |
+
"example_parameters": {}
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
================================================================================
|
| 114 |
+
END OF PROMPT
|
| 115 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_020405/requests.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
examples/ai_testing/my_games/ai_logs/session_20260104_021627/agent_memories.json
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"hadar": "Monitor shon's placement to inform my own strategy."
|
| 3 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_021627/player_hadar.md
ADDED
|
@@ -0,0 +1,171 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# ๐ค AI Agent Log - Player HADAR
|
| 2 |
+
|
| 3 |
+
---
|
| 4 |
+
|
| 5 |
+
**Session:** `session_20260104_021627`
|
| 6 |
+
|
| 7 |
+
**Model:** `models/gemini-2.5-flash`
|
| 8 |
+
|
| 9 |
+
**Started:** 2026-01-04 02:16:45
|
| 10 |
+
|
| 11 |
+
---
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
## ๐ Request #1
|
| 15 |
+
|
| 16 |
+
**Timestamp:** 2026-01-04 02:16:45
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
<details>
|
| 20 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 21 |
+
|
| 22 |
+
```json
|
| 23 |
+
{
|
| 24 |
+
"type": "object",
|
| 25 |
+
"required": [
|
| 26 |
+
"internal_thinking"
|
| 27 |
+
],
|
| 28 |
+
"properties": {
|
| 29 |
+
"internal_thinking": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 32 |
+
"minLength": 30
|
| 33 |
+
},
|
| 34 |
+
"note_to_self": {
|
| 35 |
+
"type": "string",
|
| 36 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 37 |
+
"maxLength": 100
|
| 38 |
+
},
|
| 39 |
+
"say_outloud": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 42 |
+
"maxLength": 100
|
| 43 |
+
}
|
| 44 |
+
},
|
| 45 |
+
"propertyOrdering": [
|
| 46 |
+
"internal_thinking",
|
| 47 |
+
"note_to_self",
|
| 48 |
+
"say_outloud"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
```
|
| 52 |
+
</details>
|
| 53 |
+
|
| 54 |
+
<details>
|
| 55 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 56 |
+
|
| 57 |
+
```json
|
| 58 |
+
{
|
| 59 |
+
"meta_data": {
|
| 60 |
+
"agent_name": "hadar",
|
| 61 |
+
"role": "You are player 'hadar'. Play strategically to win."
|
| 62 |
+
},
|
| 63 |
+
"task_context": {
|
| 64 |
+
"what_just_happened": "Player shon is placing their first settlement.",
|
| 65 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
+
},
|
| 67 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 68 |
+
}
|
| 69 |
+
```
|
| 70 |
+
</details>
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
### โ
Response Received
|
| 74 |
+
|
| 75 |
+
- **Latency:** 2.11s
|
| 76 |
+
- **Tokens:** 748 (prompt: 686, completion: 62)
|
| 77 |
+
|
| 78 |
+
<details>
|
| 79 |
+
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 80 |
+
|
| 81 |
+
```json
|
| 82 |
+
{"internal_thinking": "It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.", "note_to_self": "Monitor shon's placement to inform my own strategy.", "say_outloud": ""}
|
| 83 |
+
```
|
| 84 |
+
</details>
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
### โ
Parse Success
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
### ๐ฏ AI Response
|
| 91 |
+
|
| 92 |
+
#### ๐ญ Internal Thinking
|
| 93 |
+
|
| 94 |
+
> It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.
|
| 95 |
+
|
| 96 |
+
#### ๐ Note to Self
|
| 97 |
+
|
| 98 |
+
*"Monitor shon's placement to inform my own strategy."*
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
<details>
|
| 102 |
+
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 103 |
+
|
| 104 |
+
```json
|
| 105 |
+
{
|
| 106 |
+
"internal_thinking": "It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.",
|
| 107 |
+
"note_to_self": "Monitor shon's placement to inform my own strategy.",
|
| 108 |
+
"say_outloud": ""
|
| 109 |
+
}
|
| 110 |
+
```
|
| 111 |
+
</details>
|
| 112 |
+
|
| 113 |
+
|
| 114 |
+
## ๐ Request #2
|
| 115 |
+
|
| 116 |
+
**Timestamp:** 2026-01-04 02:17:51
|
| 117 |
+
|
| 118 |
+
|
| 119 |
+
<details>
|
| 120 |
+
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 121 |
+
|
| 122 |
+
```json
|
| 123 |
+
{
|
| 124 |
+
"type": "object",
|
| 125 |
+
"required": [
|
| 126 |
+
"internal_thinking"
|
| 127 |
+
],
|
| 128 |
+
"properties": {
|
| 129 |
+
"internal_thinking": {
|
| 130 |
+
"type": "string",
|
| 131 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 132 |
+
"minLength": 30
|
| 133 |
+
},
|
| 134 |
+
"note_to_self": {
|
| 135 |
+
"type": "string",
|
| 136 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 137 |
+
"maxLength": 100
|
| 138 |
+
},
|
| 139 |
+
"say_outloud": {
|
| 140 |
+
"type": "string",
|
| 141 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 142 |
+
"maxLength": 100
|
| 143 |
+
}
|
| 144 |
+
},
|
| 145 |
+
"propertyOrdering": [
|
| 146 |
+
"internal_thinking",
|
| 147 |
+
"note_to_self",
|
| 148 |
+
"say_outloud"
|
| 149 |
+
]
|
| 150 |
+
}
|
| 151 |
+
```
|
| 152 |
+
</details>
|
| 153 |
+
|
| 154 |
+
<details>
|
| 155 |
+
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 156 |
+
|
| 157 |
+
```json
|
| 158 |
+
{
|
| 159 |
+
"meta_data": {
|
| 160 |
+
"agent_name": "hadar",
|
| 161 |
+
"role": "You are player 'hadar'. Play strategically to win."
|
| 162 |
+
},
|
| 163 |
+
"task_context": {
|
| 164 |
+
"what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 165 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 166 |
+
},
|
| 167 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 168 |
+
}
|
| 169 |
+
```
|
| 170 |
+
</details>
|
| 171 |
+
|
examples/ai_testing/my_games/ai_logs/{session_20260104_011246/player_hadar.md โ session_20260104_021627/player_shon.md}
RENAMED
|
@@ -1,19 +1,19 @@
|
|
| 1 |
-
# ๐ค AI Agent Log - Player
|
| 2 |
|
| 3 |
---
|
| 4 |
|
| 5 |
-
**Session:** `
|
| 6 |
|
| 7 |
**Model:** `models/gemini-2.5-flash`
|
| 8 |
|
| 9 |
-
**Started:** 2026-01-04
|
| 10 |
|
| 11 |
---
|
| 12 |
|
| 13 |
|
| 14 |
## ๐ Request #1
|
| 15 |
|
| 16 |
-
**Timestamp:** 2026-01-04
|
| 17 |
|
| 18 |
|
| 19 |
<details>
|
|
@@ -99,14 +99,14 @@
|
|
| 99 |
```json
|
| 100 |
{
|
| 101 |
"meta_data": {
|
| 102 |
-
"agent_name": "
|
| 103 |
-
"role": "You are player '
|
| 104 |
},
|
| 105 |
"task_context": {
|
| 106 |
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 107 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 108 |
},
|
| 109 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"
|
| 110 |
"constraints": {
|
| 111 |
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 112 |
"allowed_actions": [
|
|
@@ -131,14 +131,14 @@
|
|
| 131 |
|
| 132 |
### โ
Response Received
|
| 133 |
|
| 134 |
-
- **Latency:**
|
| 135 |
-
- **Tokens:**
|
| 136 |
|
| 137 |
<details>
|
| 138 |
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 139 |
|
| 140 |
```json
|
| 141 |
-
{"internal_thinking": "I
|
| 142 |
```
|
| 143 |
</details>
|
| 144 |
|
|
@@ -150,7 +150,13 @@
|
|
| 150 |
|
| 151 |
#### ๐ญ Internal Thinking
|
| 152 |
|
| 153 |
-
>
|
|
|
|
|
|
|
|
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|
| 154 |
|
| 155 |
|
| 156 |
<details>
|
|
@@ -158,11 +164,13 @@
|
|
| 158 |
|
| 159 |
```json
|
| 160 |
{
|
| 161 |
-
"
|
| 162 |
-
"
|
| 163 |
-
"
|
| 164 |
-
|
| 165 |
-
|
|
|
|
|
|
|
| 166 |
}
|
| 167 |
```
|
| 168 |
</details>
|
|
@@ -170,7 +178,7 @@
|
|
| 170 |
|
| 171 |
## ๐ Request #2
|
| 172 |
|
| 173 |
-
**Timestamp:** 2026-01-04
|
| 174 |
|
| 175 |
|
| 176 |
<details>
|
|
@@ -256,14 +264,14 @@
|
|
| 256 |
```json
|
| 257 |
{
|
| 258 |
"meta_data": {
|
| 259 |
-
"agent_name": "
|
| 260 |
-
"role": "You are player '
|
| 261 |
},
|
| 262 |
"task_context": {
|
| 263 |
"what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
|
| 264 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 265 |
},
|
| 266 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"
|
| 267 |
"constraints": {
|
| 268 |
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 269 |
"allowed_actions": [
|
|
@@ -286,200 +294,3 @@
|
|
| 286 |
```
|
| 287 |
</details>
|
| 288 |
|
| 289 |
-
|
| 290 |
-
### โ
Response Received
|
| 291 |
-
|
| 292 |
-
- **Latency:** 5.96s
|
| 293 |
-
- **Tokens:** 943 (prompt: 835, completion: 108)
|
| 294 |
-
|
| 295 |
-
<details>
|
| 296 |
-
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 297 |
-
|
| 298 |
-
```json
|
| 299 |
-
{"internal_thinking":"My settlement is at node 10, which provides Wood, Sheep, and Brick. As it's the first road placement, securing a port early is a strong strategic move for future resource flexibility. Node 9 is a ?3 port and a direct neighbor of node 10. Therefore, I will build a road from 10 to 9 to gain access to this port.","action":{"type":"build_road","parameters":{"target":"hadar_road_1_10-9_0.0_0.0_0.0_0.0_0.0_0.0"}}}
|
| 300 |
-
```
|
| 301 |
-
</details>
|
| 302 |
-
|
| 303 |
-
|
| 304 |
-
### โ
Parse Success
|
| 305 |
-
|
| 306 |
-
|
| 307 |
-
### ๐ฏ AI Response
|
| 308 |
-
|
| 309 |
-
#### ๐ญ Internal Thinking
|
| 310 |
-
|
| 311 |
-
> [No reasoning provided] [Response was too brief]
|
| 312 |
-
|
| 313 |
-
|
| 314 |
-
<details>
|
| 315 |
-
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 316 |
-
|
| 317 |
-
```json
|
| 318 |
-
{
|
| 319 |
-
"type": "build_road",
|
| 320 |
-
"parameters": {
|
| 321 |
-
"target": "hadar_road_1_10-9_0.0_0.0_0.0_0.0_0.0_0.0"
|
| 322 |
-
},
|
| 323 |
-
"internal_thinking": "[No reasoning provided] [Response was too brief]"
|
| 324 |
-
}
|
| 325 |
-
```
|
| 326 |
-
</details>
|
| 327 |
-
|
| 328 |
-
|
| 329 |
-
## ๐ Request #2
|
| 330 |
-
|
| 331 |
-
**Timestamp:** 2026-01-04 01:16:22
|
| 332 |
-
|
| 333 |
-
|
| 334 |
-
<details>
|
| 335 |
-
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 336 |
-
|
| 337 |
-
```json
|
| 338 |
-
{
|
| 339 |
-
"type": "object",
|
| 340 |
-
"required": [
|
| 341 |
-
"internal_thinking"
|
| 342 |
-
],
|
| 343 |
-
"properties": {
|
| 344 |
-
"internal_thinking": {
|
| 345 |
-
"type": "string",
|
| 346 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 347 |
-
"minLength": 30
|
| 348 |
-
},
|
| 349 |
-
"note_to_self": {
|
| 350 |
-
"type": "string",
|
| 351 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 352 |
-
"maxLength": 100
|
| 353 |
-
},
|
| 354 |
-
"say_outloud": {
|
| 355 |
-
"type": "string",
|
| 356 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 357 |
-
"maxLength": 100
|
| 358 |
-
}
|
| 359 |
-
},
|
| 360 |
-
"propertyOrdering": [
|
| 361 |
-
"internal_thinking",
|
| 362 |
-
"note_to_self",
|
| 363 |
-
"say_outloud"
|
| 364 |
-
]
|
| 365 |
-
}
|
| 366 |
-
```
|
| 367 |
-
</details>
|
| 368 |
-
|
| 369 |
-
<details>
|
| 370 |
-
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 371 |
-
|
| 372 |
-
```json
|
| 373 |
-
{
|
| 374 |
-
"meta_data": {
|
| 375 |
-
"agent_name": "hadar",
|
| 376 |
-
"role": "You are player 'hadar'. Play strategically to win."
|
| 377 |
-
},
|
| 378 |
-
"task_context": {
|
| 379 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 380 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 381 |
-
},
|
| 382 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
|
| 383 |
-
}
|
| 384 |
-
```
|
| 385 |
-
</details>
|
| 386 |
-
|
| 387 |
-
|
| 388 |
-
### โ
Response Received
|
| 389 |
-
|
| 390 |
-
- **Latency:** 3.51s
|
| 391 |
-
- **Tokens:** 816 (prompt: 697, completion: 119)
|
| 392 |
-
|
| 393 |
-
<details>
|
| 394 |
-
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 395 |
-
|
| 396 |
-
```json
|
| 397 |
-
{"internal_thinking": "It is currently player shon's turn to place their first settlement. I need to wait for shon, then digeo, then shon again to place their second settlement before it is my turn to place my second settlement and road. I will observe their placements to plan my next move, aiming for complementary resources and good numbers.", "note_to_self": "My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."}
|
| 398 |
-
```
|
| 399 |
-
</details>
|
| 400 |
-
|
| 401 |
-
|
| 402 |
-
### โ
Parse Success
|
| 403 |
-
|
| 404 |
-
|
| 405 |
-
### ๐ฏ AI Response
|
| 406 |
-
|
| 407 |
-
#### ๐ญ Internal Thinking
|
| 408 |
-
|
| 409 |
-
> It is currently player shon's turn to place their first settlement. I need to wait for shon, then digeo, then shon again to place their second settlement before it is my turn to place my second settlement and road. I will observe their placements to plan my next move, aiming for complementary resources and good numbers.
|
| 410 |
-
|
| 411 |
-
#### ๐ Note to Self
|
| 412 |
-
|
| 413 |
-
*"My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."*
|
| 414 |
-
|
| 415 |
-
|
| 416 |
-
<details>
|
| 417 |
-
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 418 |
-
|
| 419 |
-
```json
|
| 420 |
-
{
|
| 421 |
-
"internal_thinking": "It is currently player shon's turn to place their first settlement. I need to wait for shon, then digeo, then shon again to place their second settlement before it is my turn to place my second settlement and road. I will observe their placements to plan my next move, aiming for complementary resources and good numbers.",
|
| 422 |
-
"note_to_self": "My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."
|
| 423 |
-
}
|
| 424 |
-
```
|
| 425 |
-
</details>
|
| 426 |
-
|
| 427 |
-
|
| 428 |
-
## ๐ Request #2
|
| 429 |
-
|
| 430 |
-
**Timestamp:** 2026-01-04 01:18:57
|
| 431 |
-
|
| 432 |
-
|
| 433 |
-
<details>
|
| 434 |
-
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 435 |
-
|
| 436 |
-
```json
|
| 437 |
-
{
|
| 438 |
-
"type": "object",
|
| 439 |
-
"required": [
|
| 440 |
-
"internal_thinking"
|
| 441 |
-
],
|
| 442 |
-
"properties": {
|
| 443 |
-
"internal_thinking": {
|
| 444 |
-
"type": "string",
|
| 445 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 446 |
-
"minLength": 30
|
| 447 |
-
},
|
| 448 |
-
"note_to_self": {
|
| 449 |
-
"type": "string",
|
| 450 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 451 |
-
"maxLength": 100
|
| 452 |
-
},
|
| 453 |
-
"say_outloud": {
|
| 454 |
-
"type": "string",
|
| 455 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 456 |
-
"maxLength": 100
|
| 457 |
-
}
|
| 458 |
-
},
|
| 459 |
-
"propertyOrdering": [
|
| 460 |
-
"internal_thinking",
|
| 461 |
-
"note_to_self",
|
| 462 |
-
"say_outloud"
|
| 463 |
-
]
|
| 464 |
-
}
|
| 465 |
-
```
|
| 466 |
-
</details>
|
| 467 |
-
|
| 468 |
-
<details>
|
| 469 |
-
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 470 |
-
|
| 471 |
-
```json
|
| 472 |
-
{
|
| 473 |
-
"meta_data": {
|
| 474 |
-
"agent_name": "hadar",
|
| 475 |
-
"role": "You are player 'hadar'. Play strategically to win."
|
| 476 |
-
},
|
| 477 |
-
"task_context": {
|
| 478 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 479 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 480 |
-
},
|
| 481 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
|
| 482 |
-
}
|
| 483 |
-
```
|
| 484 |
-
</details>
|
| 485 |
-
|
|
|
|
| 1 |
+
# ๐ค AI Agent Log - Player SHON
|
| 2 |
|
| 3 |
---
|
| 4 |
|
| 5 |
+
**Session:** `session_20260104_021627`
|
| 6 |
|
| 7 |
**Model:** `models/gemini-2.5-flash`
|
| 8 |
|
| 9 |
+
**Started:** 2026-01-04 02:16:45
|
| 10 |
|
| 11 |
---
|
| 12 |
|
| 13 |
|
| 14 |
## ๐ Request #1
|
| 15 |
|
| 16 |
+
**Timestamp:** 2026-01-04 02:16:45
|
| 17 |
|
| 18 |
|
| 19 |
<details>
|
|
|
|
| 99 |
```json
|
| 100 |
{
|
| 101 |
"meta_data": {
|
| 102 |
+
"agent_name": "shon",
|
| 103 |
+
"role": "You are player 'shon'. Play strategically to win."
|
| 104 |
},
|
| 105 |
"task_context": {
|
| 106 |
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 107 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 108 |
},
|
| 109 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
|
| 110 |
"constraints": {
|
| 111 |
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 112 |
"allowed_actions": [
|
|
|
|
| 131 |
|
| 132 |
### โ
Response Received
|
| 133 |
|
| 134 |
+
- **Latency:** 13.82s
|
| 135 |
+
- **Tokens:** 1058 (prompt: 829, completion: 229)
|
| 136 |
|
| 137 |
<details>
|
| 138 |
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 139 |
|
| 140 |
```json
|
| 141 |
+
{"internal_thinking": "I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.", "action": {"type": "place_settlement", "parameters": {"location": "10"}}}
|
| 142 |
```
|
| 143 |
</details>
|
| 144 |
|
|
|
|
| 150 |
|
| 151 |
#### ๐ญ Internal Thinking
|
| 152 |
|
| 153 |
+
> I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.
|
| 154 |
+
|
| 155 |
+
#### ๐ฎ Action
|
| 156 |
+
|
| 157 |
+
- **Type:** `place_settlement`
|
| 158 |
+
|
| 159 |
+
- **Parameters:** `{'location': '10'}`
|
| 160 |
|
| 161 |
|
| 162 |
<details>
|
|
|
|
| 164 |
|
| 165 |
```json
|
| 166 |
{
|
| 167 |
+
"internal_thinking": "I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.",
|
| 168 |
+
"action": {
|
| 169 |
+
"type": "place_settlement",
|
| 170 |
+
"parameters": {
|
| 171 |
+
"location": "10"
|
| 172 |
+
}
|
| 173 |
+
}
|
| 174 |
}
|
| 175 |
```
|
| 176 |
</details>
|
|
|
|
| 178 |
|
| 179 |
## ๐ Request #2
|
| 180 |
|
| 181 |
+
**Timestamp:** 2026-01-04 02:17:51
|
| 182 |
|
| 183 |
|
| 184 |
<details>
|
|
|
|
| 264 |
```json
|
| 265 |
{
|
| 266 |
"meta_data": {
|
| 267 |
+
"agent_name": "shon",
|
| 268 |
+
"role": "You are player 'shon'. Play strategically to win."
|
| 269 |
},
|
| 270 |
"task_context": {
|
| 271 |
"what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
|
| 272 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 273 |
},
|
| 274 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
|
| 275 |
"constraints": {
|
| 276 |
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 277 |
"allowed_actions": [
|
|
|
|
| 294 |
```
|
| 295 |
</details>
|
| 296 |
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examples/ai_testing/my_games/ai_logs/{session_20260104_011246/player_shon.md โ session_20260104_021627/player_z.md}
RENAMED
|
@@ -1,19 +1,19 @@
|
|
| 1 |
-
# ๐ค AI Agent Log - Player
|
| 2 |
|
| 3 |
---
|
| 4 |
|
| 5 |
-
**Session:** `
|
| 6 |
|
| 7 |
**Model:** `models/gemini-2.5-flash`
|
| 8 |
|
| 9 |
-
**Started:** 2026-01-04
|
| 10 |
|
| 11 |
---
|
| 12 |
|
| 13 |
|
| 14 |
## ๐ Request #1
|
| 15 |
|
| 16 |
-
**Timestamp:** 2026-01-04
|
| 17 |
|
| 18 |
|
| 19 |
<details>
|
|
@@ -57,14 +57,14 @@
|
|
| 57 |
```json
|
| 58 |
{
|
| 59 |
"meta_data": {
|
| 60 |
-
"agent_name": "
|
| 61 |
-
"role": "You are player '
|
| 62 |
},
|
| 63 |
"task_context": {
|
| 64 |
-
"what_just_happened": "Player
|
| 65 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
},
|
| 67 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"
|
| 68 |
}
|
| 69 |
```
|
| 70 |
</details>
|
|
@@ -72,14 +72,17 @@
|
|
| 72 |
|
| 73 |
### โ
Response Received
|
| 74 |
|
| 75 |
-
- **Latency:**
|
| 76 |
-
- **Tokens:**
|
| 77 |
|
| 78 |
<details>
|
| 79 |
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 80 |
|
| 81 |
```json
|
| 82 |
-
{
|
|
|
|
|
|
|
|
|
|
| 83 |
```
|
| 84 |
</details>
|
| 85 |
|
|
@@ -91,7 +94,7 @@
|
|
| 91 |
|
| 92 |
#### ๐ญ Internal Thinking
|
| 93 |
|
| 94 |
-
> Player
|
| 95 |
|
| 96 |
|
| 97 |
<details>
|
|
@@ -99,7 +102,7 @@
|
|
| 99 |
|
| 100 |
```json
|
| 101 |
{
|
| 102 |
-
"internal_thinking": "Player
|
| 103 |
"say_outloud": ""
|
| 104 |
}
|
| 105 |
```
|
|
@@ -108,7 +111,7 @@
|
|
| 108 |
|
| 109 |
## ๐ Request #2
|
| 110 |
|
| 111 |
-
**Timestamp:** 2026-01-04
|
| 112 |
|
| 113 |
|
| 114 |
<details>
|
|
@@ -152,207 +155,14 @@
|
|
| 152 |
```json
|
| 153 |
{
|
| 154 |
"meta_data": {
|
| 155 |
-
"agent_name": "
|
| 156 |
-
"role": "You are player '
|
| 157 |
},
|
| 158 |
"task_context": {
|
| 159 |
-
"what_just_happened": "Player
|
| 160 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 161 |
},
|
| 162 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"
|
| 163 |
-
}
|
| 164 |
-
```
|
| 165 |
-
</details>
|
| 166 |
-
|
| 167 |
-
|
| 168 |
-
### โ
Response Received
|
| 169 |
-
|
| 170 |
-
- **Latency:** 19.89s
|
| 171 |
-
- **Tokens:** 877 (prompt: 708, completion: 169)
|
| 172 |
-
|
| 173 |
-
<details>
|
| 174 |
-
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 175 |
-
|
| 176 |
-
```json
|
| 177 |
-
{"internal_thinking": "Hadar placed their first settlement at Node 10, securing Wood 12, Sheep 8, and Brick 6, which is a strong start for basic resources. I anticipate Hadar might place their road from 10 to 20 to secure Node 20 (B6, S8, W11), which is an excellent spot due to its high-probability numbers and resource diversity. For my first settlement, my primary target is Node 20 if it remains available. If blocked, Node 11 (B6, S5, W12) is a strong alternative for basic resources. I'll also consider Node 41 (O5, Wh9, B10) for a more development-focused start. I will observe Hadar's road placement and Digeo's turn before making my final decision.", "say_outloud": ""}
|
| 178 |
-
```
|
| 179 |
-
</details>
|
| 180 |
-
|
| 181 |
-
|
| 182 |
-
### โ
Parse Success
|
| 183 |
-
|
| 184 |
-
|
| 185 |
-
### ๐ฏ AI Response
|
| 186 |
-
|
| 187 |
-
#### ๐ญ Internal Thinking
|
| 188 |
-
|
| 189 |
-
> Hadar placed their first settlement at Node 10, securing Wood 12, Sheep 8, and Brick 6, which is a strong start for basic resources. I anticipate Hadar might place their road from 10 to 20 to secure Node 20 (B6, S8, W11), which is an excellent spot due to its high-probability numbers and resource diversity. For my first settlement, my primary target is Node 20 if it remains available. If blocked, Node 11 (B6, S5, W12) is a strong alternative for basic resources. I'll also consider Node 41 (O5, Wh9, B10) for a more development-focused start. I will observe Hadar's road placement and Digeo's turn before making my final decision.
|
| 190 |
-
|
| 191 |
-
|
| 192 |
-
<details>
|
| 193 |
-
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 194 |
-
|
| 195 |
-
```json
|
| 196 |
-
{
|
| 197 |
-
"internal_thinking": "Hadar placed their first settlement at Node 10, securing Wood 12, Sheep 8, and Brick 6, which is a strong start for basic resources. I anticipate Hadar might place their road from 10 to 20 to secure Node 20 (B6, S8, W11), which is an excellent spot due to its high-probability numbers and resource diversity. For my first settlement, my primary target is Node 20 if it remains available. If blocked, Node 11 (B6, S5, W12) is a strong alternative for basic resources. I'll also consider Node 41 (O5, Wh9, B10) for a more development-focused start. I will observe Hadar's road placement and Digeo's turn before making my final decision.",
|
| 198 |
-
"say_outloud": ""
|
| 199 |
-
}
|
| 200 |
-
```
|
| 201 |
-
</details>
|
| 202 |
-
|
| 203 |
-
|
| 204 |
-
## ๐ Request #2
|
| 205 |
-
|
| 206 |
-
**Timestamp:** 2026-01-04 01:16:25
|
| 207 |
-
|
| 208 |
-
|
| 209 |
-
<details>
|
| 210 |
-
<summary><strong>๐ Expected Response Schema</strong></summary>
|
| 211 |
-
|
| 212 |
-
```json
|
| 213 |
-
{
|
| 214 |
-
"type": "object",
|
| 215 |
-
"required": [
|
| 216 |
-
"internal_thinking",
|
| 217 |
-
"action"
|
| 218 |
-
],
|
| 219 |
-
"properties": {
|
| 220 |
-
"internal_thinking": {
|
| 221 |
-
"type": "string",
|
| 222 |
-
"description": "Private strategy. What's your plan and why?",
|
| 223 |
-
"minLength": 50
|
| 224 |
-
},
|
| 225 |
-
"note_to_self": {
|
| 226 |
-
"type": "string",
|
| 227 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 228 |
-
"maxLength": 100
|
| 229 |
-
},
|
| 230 |
-
"say_outloud": {
|
| 231 |
-
"type": "string",
|
| 232 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 233 |
-
"maxLength": 100
|
| 234 |
-
},
|
| 235 |
-
"action": {
|
| 236 |
-
"type": "object",
|
| 237 |
-
"required": [
|
| 238 |
-
"type",
|
| 239 |
-
"parameters"
|
| 240 |
-
],
|
| 241 |
-
"properties": {
|
| 242 |
-
"type": {
|
| 243 |
-
"type": "string",
|
| 244 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 245 |
-
},
|
| 246 |
-
"parameters": {
|
| 247 |
-
"type": "object",
|
| 248 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 249 |
-
"properties": {
|
| 250 |
-
"target": {
|
| 251 |
-
"type": "string",
|
| 252 |
-
"description": "The target of the action (if applicable)"
|
| 253 |
-
},
|
| 254 |
-
"amount": {
|
| 255 |
-
"type": "number",
|
| 256 |
-
"description": "The amount (if applicable)"
|
| 257 |
-
},
|
| 258 |
-
"location": {
|
| 259 |
-
"type": "string",
|
| 260 |
-
"description": "The location (if applicable)"
|
| 261 |
-
}
|
| 262 |
-
},
|
| 263 |
-
"propertyOrdering": [
|
| 264 |
-
"target",
|
| 265 |
-
"amount",
|
| 266 |
-
"location"
|
| 267 |
-
]
|
| 268 |
-
}
|
| 269 |
-
},
|
| 270 |
-
"propertyOrdering": [
|
| 271 |
-
"type",
|
| 272 |
-
"parameters"
|
| 273 |
-
]
|
| 274 |
-
}
|
| 275 |
-
},
|
| 276 |
-
"propertyOrdering": [
|
| 277 |
-
"internal_thinking",
|
| 278 |
-
"note_to_self",
|
| 279 |
-
"say_outloud",
|
| 280 |
-
"action"
|
| 281 |
-
]
|
| 282 |
-
}
|
| 283 |
-
```
|
| 284 |
-
</details>
|
| 285 |
-
|
| 286 |
-
<details>
|
| 287 |
-
<summary><strong>๐ค Prompt Sent to Gemini</strong></summary>
|
| 288 |
-
|
| 289 |
-
```json
|
| 290 |
-
{
|
| 291 |
-
"meta_data": {
|
| 292 |
-
"agent_name": "shon",
|
| 293 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 294 |
-
},
|
| 295 |
-
"task_context": {
|
| 296 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 297 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 298 |
-
},
|
| 299 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
|
| 300 |
-
"constraints": {
|
| 301 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 302 |
-
"allowed_actions": [
|
| 303 |
-
{
|
| 304 |
-
"action": "place_settlement",
|
| 305 |
-
"description": "Place your starting settlement on an available node",
|
| 306 |
-
"example_parameters": {
|
| 307 |
-
"location": "20"
|
| 308 |
-
}
|
| 309 |
-
},
|
| 310 |
-
{
|
| 311 |
-
"action": "wait_for_response",
|
| 312 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 313 |
-
"example_parameters": {}
|
| 314 |
-
}
|
| 315 |
-
]
|
| 316 |
-
}
|
| 317 |
-
}
|
| 318 |
-
```
|
| 319 |
-
</details>
|
| 320 |
-
|
| 321 |
-
|
| 322 |
-
### โ
Response Received
|
| 323 |
-
|
| 324 |
-
- **Latency:** 16.33s
|
| 325 |
-
- **Tokens:** 1000 (prompt: 840, completion: 160)
|
| 326 |
-
|
| 327 |
-
<details>
|
| 328 |
-
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 329 |
-
|
| 330 |
-
```json
|
| 331 |
-
{"internal_thinking": "My goal is to place the first settlement strategically. I will analyze available nodes to find one with high-probability dice rolls and a good mix of essential resources. I prioritize Wood and Brick for early expansion (roads and second settlement), along with Sheep or Wheat. Node 20 (W11, B6, S8) provides Wood, Brick, and Sheep, with high-probability numbers (11, 6, 8) totaling 12 pips. This node offers a strong foundation for resource production and immediate expansion capabilities. Node 10 is occupied by hadar, so Node 20 is available.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}}
|
| 332 |
-
```
|
| 333 |
-
</details>
|
| 334 |
-
|
| 335 |
-
|
| 336 |
-
### โ
Parse Success
|
| 337 |
-
|
| 338 |
-
|
| 339 |
-
### ๐ฏ AI Response
|
| 340 |
-
|
| 341 |
-
#### ๐ญ Internal Thinking
|
| 342 |
-
|
| 343 |
-
> [No reasoning provided] [Response was too brief]
|
| 344 |
-
|
| 345 |
-
|
| 346 |
-
<details>
|
| 347 |
-
<summary><strong>๐ Raw JSON (Debug)</strong></summary>
|
| 348 |
-
|
| 349 |
-
```json
|
| 350 |
-
{
|
| 351 |
-
"type": "place_settlement",
|
| 352 |
-
"parameters": {
|
| 353 |
-
"location": "20"
|
| 354 |
-
},
|
| 355 |
-
"internal_thinking": "[No reasoning provided] [Response was too brief]"
|
| 356 |
}
|
| 357 |
```
|
| 358 |
</details>
|
|
|
|
| 1 |
+
# ๐ค AI Agent Log - Player Z
|
| 2 |
|
| 3 |
---
|
| 4 |
|
| 5 |
+
**Session:** `session_20260104_021627`
|
| 6 |
|
| 7 |
**Model:** `models/gemini-2.5-flash`
|
| 8 |
|
| 9 |
+
**Started:** 2026-01-04 02:16:45
|
| 10 |
|
| 11 |
---
|
| 12 |
|
| 13 |
|
| 14 |
## ๐ Request #1
|
| 15 |
|
| 16 |
+
**Timestamp:** 2026-01-04 02:16:45
|
| 17 |
|
| 18 |
|
| 19 |
<details>
|
|
|
|
| 57 |
```json
|
| 58 |
{
|
| 59 |
"meta_data": {
|
| 60 |
+
"agent_name": "z",
|
| 61 |
+
"role": "You are player 'z'. Play strategically to win."
|
| 62 |
},
|
| 63 |
"task_context": {
|
| 64 |
+
"what_just_happened": "Player shon is placing their first settlement.",
|
| 65 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
},
|
| 67 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 68 |
}
|
| 69 |
```
|
| 70 |
</details>
|
|
|
|
| 72 |
|
| 73 |
### โ
Response Received
|
| 74 |
|
| 75 |
+
- **Latency:** 39.61s
|
| 76 |
+
- **Tokens:** 1004 (prompt: 684, completion: 320)
|
| 77 |
|
| 78 |
<details>
|
| 79 |
<summary><strong>๐ฅ Raw Response from Gemini</strong></summary>
|
| 80 |
|
| 81 |
```json
|
| 82 |
+
{
|
| 83 |
+
"internal_thinking": "Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.",
|
| 84 |
+
"say_outloud": ""
|
| 85 |
+
}
|
| 86 |
```
|
| 87 |
</details>
|
| 88 |
|
|
|
|
| 94 |
|
| 95 |
#### ๐ญ Internal Thinking
|
| 96 |
|
| 97 |
+
> Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.
|
| 98 |
|
| 99 |
|
| 100 |
<details>
|
|
|
|
| 102 |
|
| 103 |
```json
|
| 104 |
{
|
| 105 |
+
"internal_thinking": "Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.",
|
| 106 |
"say_outloud": ""
|
| 107 |
}
|
| 108 |
```
|
|
|
|
| 111 |
|
| 112 |
## ๐ Request #2
|
| 113 |
|
| 114 |
+
**Timestamp:** 2026-01-04 02:17:51
|
| 115 |
|
| 116 |
|
| 117 |
<details>
|
|
|
|
| 155 |
```json
|
| 156 |
{
|
| 157 |
"meta_data": {
|
| 158 |
+
"agent_name": "z",
|
| 159 |
+
"role": "You are player 'z'. Play strategically to win."
|
| 160 |
},
|
| 161 |
"task_context": {
|
| 162 |
+
"what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 163 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 164 |
},
|
| 165 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
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|
| 166 |
}
|
| 167 |
```
|
| 168 |
</details>
|
examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ session_20260104_021627}/prompts/prompt_player_hadar.json
RENAMED
|
@@ -34,9 +34,9 @@
|
|
| 34 |
"role": "You are player 'hadar'. Play strategically to win."
|
| 35 |
},
|
| 36 |
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon
|
| 38 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"
|
| 41 |
}
|
| 42 |
}
|
|
|
|
| 34 |
"role": "You are player 'hadar'. Play strategically to win."
|
| 35 |
},
|
| 36 |
"task_context": {
|
| 37 |
+
"what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 38 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
}
|
| 42 |
}
|
examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ session_20260104_021627}/prompts/prompt_player_hadar.txt
RENAMED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
================================================================================
|
| 2 |
AI AGENT PROMPT - PLAYER HADAR
|
| 3 |
-
Generated: 2026-01-04
|
| 4 |
================================================================================
|
| 5 |
|
| 6 |
๐ RESPONSE SCHEMA (Expected LLM Output Format)
|
|
@@ -44,10 +44,10 @@ Generated: 2026-01-04 01:18:48
|
|
| 44 |
"role": "You are player 'hadar'. Play strategically to win."
|
| 45 |
},
|
| 46 |
"task_context": {
|
| 47 |
-
"what_just_happened": "Player shon
|
| 48 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 49 |
},
|
| 50 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"
|
| 51 |
}
|
| 52 |
|
| 53 |
================================================================================
|
|
|
|
| 1 |
================================================================================
|
| 2 |
AI AGENT PROMPT - PLAYER HADAR
|
| 3 |
+
Generated: 2026-01-04 02:17:50
|
| 4 |
================================================================================
|
| 5 |
|
| 6 |
๐ RESPONSE SCHEMA (Expected LLM Output Format)
|
|
|
|
| 44 |
"role": "You are player 'hadar'. Play strategically to win."
|
| 45 |
},
|
| 46 |
"task_context": {
|
| 47 |
+
"what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 48 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 49 |
},
|
| 50 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 51 |
}
|
| 52 |
|
| 53 |
================================================================================
|
examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ session_20260104_021627}/prompts/prompt_player_shon.json
RENAMED
|
@@ -76,18 +76,19 @@
|
|
| 76 |
"role": "You are player 'shon'. Play strategically to win."
|
| 77 |
},
|
| 78 |
"task_context": {
|
| 79 |
-
"what_just_happened": "
|
| 80 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
},
|
| 82 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"
|
| 83 |
"constraints": {
|
| 84 |
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
"allowed_actions": [
|
| 86 |
{
|
| 87 |
-
"action": "
|
| 88 |
-
"description": "Place your starting
|
| 89 |
"example_parameters": {
|
| 90 |
-
"
|
|
|
|
| 91 |
}
|
| 92 |
},
|
| 93 |
{
|
|
|
|
| 76 |
"role": "You are player 'shon'. Play strategically to win."
|
| 77 |
},
|
| 78 |
"task_context": {
|
| 79 |
+
"what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
|
| 80 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
},
|
| 82 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
|
| 83 |
"constraints": {
|
| 84 |
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
"allowed_actions": [
|
| 86 |
{
|
| 87 |
+
"action": "build_road",
|
| 88 |
+
"description": "Place your starting road connecting to your settlement",
|
| 89 |
"example_parameters": {
|
| 90 |
+
"from": "20",
|
| 91 |
+
"to": "21"
|
| 92 |
}
|
| 93 |
},
|
| 94 |
{
|
examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ session_20260104_021627}/prompts/prompt_player_shon.txt
RENAMED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
================================================================================
|
| 2 |
AI AGENT PROMPT - PLAYER SHON
|
| 3 |
-
Generated: 2026-01-04
|
| 4 |
================================================================================
|
| 5 |
|
| 6 |
๐ RESPONSE SCHEMA (Expected LLM Output Format)
|
|
@@ -86,18 +86,19 @@ Generated: 2026-01-04 01:18:48
|
|
| 86 |
"role": "You are player 'shon'. Play strategically to win."
|
| 87 |
},
|
| 88 |
"task_context": {
|
| 89 |
-
"what_just_happened": "
|
| 90 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 91 |
},
|
| 92 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"
|
| 93 |
"constraints": {
|
| 94 |
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 95 |
"allowed_actions": [
|
| 96 |
{
|
| 97 |
-
"action": "
|
| 98 |
-
"description": "Place your starting
|
| 99 |
"example_parameters": {
|
| 100 |
-
"
|
|
|
|
| 101 |
}
|
| 102 |
},
|
| 103 |
{
|
|
|
|
| 1 |
================================================================================
|
| 2 |
AI AGENT PROMPT - PLAYER SHON
|
| 3 |
+
Generated: 2026-01-04 02:17:50
|
| 4 |
================================================================================
|
| 5 |
|
| 6 |
๐ RESPONSE SCHEMA (Expected LLM Output Format)
|
|
|
|
| 86 |
"role": "You are player 'shon'. Play strategically to win."
|
| 87 |
},
|
| 88 |
"task_context": {
|
| 89 |
+
"what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
|
| 90 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 91 |
},
|
| 92 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
|
| 93 |
"constraints": {
|
| 94 |
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 95 |
"allowed_actions": [
|
| 96 |
{
|
| 97 |
+
"action": "build_road",
|
| 98 |
+
"description": "Place your starting road connecting to your settlement",
|
| 99 |
"example_parameters": {
|
| 100 |
+
"from": "20",
|
| 101 |
+
"to": "21"
|
| 102 |
}
|
| 103 |
},
|
| 104 |
{
|
examples/ai_testing/my_games/ai_logs/{session_20260104_011246/prompts/prompt_player_digeo.json โ session_20260104_021627/prompts/prompt_player_z.json}
RENAMED
|
@@ -30,13 +30,13 @@
|
|
| 30 |
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
"prompt": {
|
| 32 |
"meta_data": {
|
| 33 |
-
"agent_name": "
|
| 34 |
-
"role": "You are player '
|
| 35 |
},
|
| 36 |
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon
|
| 38 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"
|
| 41 |
}
|
| 42 |
}
|
|
|
|
| 30 |
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
"prompt": {
|
| 32 |
"meta_data": {
|
| 33 |
+
"agent_name": "z",
|
| 34 |
+
"role": "You are player 'z'. Play strategically to win."
|
| 35 |
},
|
| 36 |
"task_context": {
|
| 37 |
+
"what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 38 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
}
|
| 42 |
}
|
examples/ai_testing/my_games/ai_logs/{session_20260104_011246/prompts/prompt_player_digeo.txt โ session_20260104_021627/prompts/prompt_player_z.txt}
RENAMED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER
|
| 3 |
-
Generated: 2026-01-04
|
| 4 |
================================================================================
|
| 5 |
|
| 6 |
๐ RESPONSE SCHEMA (Expected LLM Output Format)
|
|
@@ -40,14 +40,14 @@ Generated: 2026-01-04 01:18:48
|
|
| 40 |
|
| 41 |
{
|
| 42 |
"meta_data": {
|
| 43 |
-
"agent_name": "
|
| 44 |
-
"role": "You are player '
|
| 45 |
},
|
| 46 |
"task_context": {
|
| 47 |
-
"what_just_happened": "Player shon
|
| 48 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 49 |
},
|
| 50 |
-
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"
|
| 51 |
}
|
| 52 |
|
| 53 |
================================================================================
|
|
|
|
| 1 |
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER Z
|
| 3 |
+
Generated: 2026-01-04 02:17:50
|
| 4 |
================================================================================
|
| 5 |
|
| 6 |
๐ RESPONSE SCHEMA (Expected LLM Output Format)
|
|
|
|
| 40 |
|
| 41 |
{
|
| 42 |
"meta_data": {
|
| 43 |
+
"agent_name": "z",
|
| 44 |
+
"role": "You are player 'z'. Play strategically to win."
|
| 45 |
},
|
| 46 |
"task_context": {
|
| 47 |
+
"what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 48 |
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 49 |
},
|
| 50 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 51 |
}
|
| 52 |
|
| 53 |
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_021627/requests.json
ADDED
|
@@ -0,0 +1,248 @@
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|
| 1 |
+
{
|
| 2 |
+
"requests": [
|
| 3 |
+
{
|
| 4 |
+
"request_id": "req_0001",
|
| 5 |
+
"timestamp": "2026-01-04T02:16:45.167885",
|
| 6 |
+
"player_name": "hadar",
|
| 7 |
+
"trigger": "Player shon is placing their first settlement.",
|
| 8 |
+
"game_context": {
|
| 9 |
+
"phase": "Unknown",
|
| 10 |
+
"current_player": "Unknown"
|
| 11 |
+
},
|
| 12 |
+
"prompt": {
|
| 13 |
+
"meta_data": {
|
| 14 |
+
"agent_name": "hadar",
|
| 15 |
+
"role": "You are player 'hadar'. Play strategically to win."
|
| 16 |
+
},
|
| 17 |
+
"task_context": {
|
| 18 |
+
"what_just_happened": "Player shon is placing their first settlement.",
|
| 19 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 20 |
+
},
|
| 21 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 22 |
+
},
|
| 23 |
+
"response": {
|
| 24 |
+
"internal_thinking": "It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.",
|
| 25 |
+
"note_to_self": "Monitor shon's placement to inform my own strategy.",
|
| 26 |
+
"say_outloud": ""
|
| 27 |
+
},
|
| 28 |
+
"raw_response": "{\"internal_thinking\": \"It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.\", \"note_to_self\": \"Monitor shon's placement to inform my own strategy.\", \"say_outloud\": \"\"}",
|
| 29 |
+
"metadata": {
|
| 30 |
+
"request_num": 1,
|
| 31 |
+
"timestamp": "2026-01-04 02:16:45",
|
| 32 |
+
"model": "models/gemini-2.5-flash",
|
| 33 |
+
"latency_seconds": 2.109477996826172,
|
| 34 |
+
"total_tokens": 748,
|
| 35 |
+
"prompt_tokens": 686,
|
| 36 |
+
"completion_tokens": 62,
|
| 37 |
+
"parse_success": true
|
| 38 |
+
},
|
| 39 |
+
"is_new": true,
|
| 40 |
+
"response_timestamp": "2026-01-04T02:16:47.287080"
|
| 41 |
+
},
|
| 42 |
+
{
|
| 43 |
+
"request_id": "req_0002",
|
| 44 |
+
"timestamp": "2026-01-04T02:16:45.168196",
|
| 45 |
+
"player_name": "shon",
|
| 46 |
+
"trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 47 |
+
"game_context": {
|
| 48 |
+
"phase": "Unknown",
|
| 49 |
+
"current_player": "Unknown"
|
| 50 |
+
},
|
| 51 |
+
"prompt": {
|
| 52 |
+
"meta_data": {
|
| 53 |
+
"agent_name": "shon",
|
| 54 |
+
"role": "You are player 'shon'. Play strategically to win."
|
| 55 |
+
},
|
| 56 |
+
"task_context": {
|
| 57 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 58 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 59 |
+
},
|
| 60 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
|
| 61 |
+
"constraints": {
|
| 62 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 63 |
+
"allowed_actions": [
|
| 64 |
+
{
|
| 65 |
+
"action": "place_settlement",
|
| 66 |
+
"description": "Place your starting settlement on an available node",
|
| 67 |
+
"example_parameters": {
|
| 68 |
+
"location": "20"
|
| 69 |
+
}
|
| 70 |
+
},
|
| 71 |
+
{
|
| 72 |
+
"action": "wait_for_response",
|
| 73 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 74 |
+
"example_parameters": {}
|
| 75 |
+
}
|
| 76 |
+
]
|
| 77 |
+
}
|
| 78 |
+
},
|
| 79 |
+
"response": {
|
| 80 |
+
"internal_thinking": "I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.",
|
| 81 |
+
"action": {
|
| 82 |
+
"type": "place_settlement",
|
| 83 |
+
"parameters": {
|
| 84 |
+
"location": "10"
|
| 85 |
+
}
|
| 86 |
+
}
|
| 87 |
+
},
|
| 88 |
+
"raw_response": "{\"internal_thinking\": \"I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"10\"}}}",
|
| 89 |
+
"metadata": {
|
| 90 |
+
"request_num": 1,
|
| 91 |
+
"timestamp": "2026-01-04 02:16:45",
|
| 92 |
+
"model": "models/gemini-2.5-flash",
|
| 93 |
+
"latency_seconds": 13.821681022644043,
|
| 94 |
+
"total_tokens": 1058,
|
| 95 |
+
"prompt_tokens": 829,
|
| 96 |
+
"completion_tokens": 229,
|
| 97 |
+
"parse_success": true
|
| 98 |
+
},
|
| 99 |
+
"is_new": true,
|
| 100 |
+
"response_timestamp": "2026-01-04T02:16:59.002232"
|
| 101 |
+
},
|
| 102 |
+
{
|
| 103 |
+
"request_id": "req_0003",
|
| 104 |
+
"timestamp": "2026-01-04T02:16:45.169710",
|
| 105 |
+
"player_name": "z",
|
| 106 |
+
"trigger": "Player shon is placing their first settlement.",
|
| 107 |
+
"game_context": {
|
| 108 |
+
"phase": "Unknown",
|
| 109 |
+
"current_player": "Unknown"
|
| 110 |
+
},
|
| 111 |
+
"prompt": {
|
| 112 |
+
"meta_data": {
|
| 113 |
+
"agent_name": "z",
|
| 114 |
+
"role": "You are player 'z'. Play strategically to win."
|
| 115 |
+
},
|
| 116 |
+
"task_context": {
|
| 117 |
+
"what_just_happened": "Player shon is placing their first settlement.",
|
| 118 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 119 |
+
},
|
| 120 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 121 |
+
},
|
| 122 |
+
"response": {
|
| 123 |
+
"internal_thinking": "Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.",
|
| 124 |
+
"say_outloud": ""
|
| 125 |
+
},
|
| 126 |
+
"raw_response": "{\n \"internal_thinking\": \"Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.\",\n \"say_outloud\": \"\"\n}",
|
| 127 |
+
"metadata": {
|
| 128 |
+
"request_num": 1,
|
| 129 |
+
"timestamp": "2026-01-04 02:16:45",
|
| 130 |
+
"model": "models/gemini-2.5-flash",
|
| 131 |
+
"latency_seconds": 39.60540437698364,
|
| 132 |
+
"total_tokens": 1004,
|
| 133 |
+
"prompt_tokens": 684,
|
| 134 |
+
"completion_tokens": 320,
|
| 135 |
+
"parse_success": true
|
| 136 |
+
},
|
| 137 |
+
"is_new": true,
|
| 138 |
+
"response_timestamp": "2026-01-04T02:17:24.782860"
|
| 139 |
+
},
|
| 140 |
+
{
|
| 141 |
+
"request_id": "req_0004",
|
| 142 |
+
"timestamp": "2026-01-04T02:17:51.143715",
|
| 143 |
+
"player_name": "hadar",
|
| 144 |
+
"trigger": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 145 |
+
"game_context": {
|
| 146 |
+
"phase": "Unknown",
|
| 147 |
+
"current_player": "Unknown"
|
| 148 |
+
},
|
| 149 |
+
"prompt": {
|
| 150 |
+
"meta_data": {
|
| 151 |
+
"agent_name": "hadar",
|
| 152 |
+
"role": "You are player 'hadar'. Play strategically to win."
|
| 153 |
+
},
|
| 154 |
+
"task_context": {
|
| 155 |
+
"what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 156 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 157 |
+
},
|
| 158 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 159 |
+
},
|
| 160 |
+
"response": null,
|
| 161 |
+
"raw_response": null,
|
| 162 |
+
"metadata": {
|
| 163 |
+
"request_num": 2,
|
| 164 |
+
"timestamp": "2026-01-04 02:17:51",
|
| 165 |
+
"model": "models/gemini-2.5-flash"
|
| 166 |
+
},
|
| 167 |
+
"is_new": true
|
| 168 |
+
},
|
| 169 |
+
{
|
| 170 |
+
"request_id": "req_0005",
|
| 171 |
+
"timestamp": "2026-01-04T02:17:51.145038",
|
| 172 |
+
"player_name": "shon",
|
| 173 |
+
"trigger": "You placed your first settlement at node 10. Now place a road connecting to it.",
|
| 174 |
+
"game_context": {
|
| 175 |
+
"phase": "Unknown",
|
| 176 |
+
"current_player": "Unknown"
|
| 177 |
+
},
|
| 178 |
+
"prompt": {
|
| 179 |
+
"meta_data": {
|
| 180 |
+
"agent_name": "shon",
|
| 181 |
+
"role": "You are player 'shon'. Play strategically to win."
|
| 182 |
+
},
|
| 183 |
+
"task_context": {
|
| 184 |
+
"what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
|
| 185 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 186 |
+
},
|
| 187 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
|
| 188 |
+
"constraints": {
|
| 189 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 190 |
+
"allowed_actions": [
|
| 191 |
+
{
|
| 192 |
+
"action": "build_road",
|
| 193 |
+
"description": "Place your starting road connecting to your settlement",
|
| 194 |
+
"example_parameters": {
|
| 195 |
+
"from": "20",
|
| 196 |
+
"to": "21"
|
| 197 |
+
}
|
| 198 |
+
},
|
| 199 |
+
{
|
| 200 |
+
"action": "wait_for_response",
|
| 201 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 202 |
+
"example_parameters": {}
|
| 203 |
+
}
|
| 204 |
+
]
|
| 205 |
+
}
|
| 206 |
+
},
|
| 207 |
+
"response": null,
|
| 208 |
+
"raw_response": null,
|
| 209 |
+
"metadata": {
|
| 210 |
+
"request_num": 2,
|
| 211 |
+
"timestamp": "2026-01-04 02:17:51",
|
| 212 |
+
"model": "models/gemini-2.5-flash"
|
| 213 |
+
},
|
| 214 |
+
"is_new": true
|
| 215 |
+
},
|
| 216 |
+
{
|
| 217 |
+
"request_id": "req_0006",
|
| 218 |
+
"timestamp": "2026-01-04T02:17:51.145827",
|
| 219 |
+
"player_name": "z",
|
| 220 |
+
"trigger": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 221 |
+
"game_context": {
|
| 222 |
+
"phase": "Unknown",
|
| 223 |
+
"current_player": "Unknown"
|
| 224 |
+
},
|
| 225 |
+
"prompt": {
|
| 226 |
+
"meta_data": {
|
| 227 |
+
"agent_name": "z",
|
| 228 |
+
"role": "You are player 'z'. Play strategically to win."
|
| 229 |
+
},
|
| 230 |
+
"task_context": {
|
| 231 |
+
"what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
|
| 232 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 233 |
+
},
|
| 234 |
+
"game_state": "\n 1. LOOKUP TABLES:\n โข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
|
| 235 |
+
},
|
| 236 |
+
"response": null,
|
| 237 |
+
"raw_response": null,
|
| 238 |
+
"metadata": {
|
| 239 |
+
"request_num": 2,
|
| 240 |
+
"timestamp": "2026-01-04 02:17:51",
|
| 241 |
+
"model": "models/gemini-2.5-flash"
|
| 242 |
+
},
|
| 243 |
+
"is_new": true
|
| 244 |
+
}
|
| 245 |
+
],
|
| 246 |
+
"total_count": 6,
|
| 247 |
+
"last_updated": "2026-01-04T02:17:51.145991"
|
| 248 |
+
}
|
examples/ai_testing/my_games/current_session.txt
CHANGED
|
@@ -1 +1 @@
|
|
| 1 |
-
C:\GIT_new\PyCatan_AI\examples\ai_testing\my_games\ai_logs\
|
|
|
|
| 1 |
+
C:\GIT_new\PyCatan_AI\examples\ai_testing\my_games\ai_logs\session_20260104_021627
|
examples/ai_testing/my_games/current_state.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
| 1 |
{
|
| 2 |
-
"timestamp": "2026-01-
|
| 3 |
-
"state_number":
|
| 4 |
"state": {
|
| 5 |
"hexes": [
|
| 6 |
{
|
|
@@ -126,14 +126,7 @@
|
|
| 126 |
}
|
| 127 |
],
|
| 128 |
"cities": [],
|
| 129 |
-
"roads": [
|
| 130 |
-
{
|
| 131 |
-
"id": 1,
|
| 132 |
-
"from": 10,
|
| 133 |
-
"to": 9,
|
| 134 |
-
"player": 1
|
| 135 |
-
}
|
| 136 |
-
],
|
| 137 |
"harbors": [
|
| 138 |
{
|
| 139 |
"id": 1,
|
|
@@ -202,15 +195,15 @@
|
|
| 202 |
"players": [
|
| 203 |
{
|
| 204 |
"id": 0,
|
| 205 |
-
"name": "
|
| 206 |
"victory_points": 1,
|
| 207 |
"total_cards": 0,
|
| 208 |
"cards_list": [],
|
| 209 |
"dev_cards_list": [],
|
| 210 |
"settlements": 1,
|
| 211 |
"cities": 0,
|
| 212 |
-
"roads":
|
| 213 |
-
"longest_road":
|
| 214 |
"has_longest_road": false,
|
| 215 |
"knights": 0,
|
| 216 |
"knights_played": 0,
|
|
@@ -218,7 +211,7 @@
|
|
| 218 |
},
|
| 219 |
{
|
| 220 |
"id": 1,
|
| 221 |
-
"name": "
|
| 222 |
"victory_points": 0,
|
| 223 |
"total_cards": 0,
|
| 224 |
"cards_list": [],
|
|
@@ -234,7 +227,7 @@
|
|
| 234 |
},
|
| 235 |
{
|
| 236 |
"id": 2,
|
| 237 |
-
"name": "
|
| 238 |
"victory_points": 0,
|
| 239 |
"total_cards": 0,
|
| 240 |
"cards_list": [],
|
|
@@ -249,7 +242,7 @@
|
|
| 249 |
"has_largest_army": false
|
| 250 |
}
|
| 251 |
],
|
| 252 |
-
"current_player":
|
| 253 |
"current_phase": "SETUP_FIRST_ROUND",
|
| 254 |
"robber_position": [
|
| 255 |
2,
|
|
@@ -257,7 +250,7 @@
|
|
| 257 |
],
|
| 258 |
"dice_result": null,
|
| 259 |
"allowed_actions": [
|
| 260 |
-
"
|
| 261 |
],
|
| 262 |
"points": [
|
| 263 |
{
|
|
|
|
| 1 |
{
|
| 2 |
+
"timestamp": "2026-01-04T02:17:49.973529",
|
| 3 |
+
"state_number": 3,
|
| 4 |
"state": {
|
| 5 |
"hexes": [
|
| 6 |
{
|
|
|
|
| 126 |
}
|
| 127 |
],
|
| 128 |
"cities": [],
|
| 129 |
+
"roads": [],
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 130 |
"harbors": [
|
| 131 |
{
|
| 132 |
"id": 1,
|
|
|
|
| 195 |
"players": [
|
| 196 |
{
|
| 197 |
"id": 0,
|
| 198 |
+
"name": "shon",
|
| 199 |
"victory_points": 1,
|
| 200 |
"total_cards": 0,
|
| 201 |
"cards_list": [],
|
| 202 |
"dev_cards_list": [],
|
| 203 |
"settlements": 1,
|
| 204 |
"cities": 0,
|
| 205 |
+
"roads": 0,
|
| 206 |
+
"longest_road": 0,
|
| 207 |
"has_longest_road": false,
|
| 208 |
"knights": 0,
|
| 209 |
"knights_played": 0,
|
|
|
|
| 211 |
},
|
| 212 |
{
|
| 213 |
"id": 1,
|
| 214 |
+
"name": "hadar",
|
| 215 |
"victory_points": 0,
|
| 216 |
"total_cards": 0,
|
| 217 |
"cards_list": [],
|
|
|
|
| 227 |
},
|
| 228 |
{
|
| 229 |
"id": 2,
|
| 230 |
+
"name": "z",
|
| 231 |
"victory_points": 0,
|
| 232 |
"total_cards": 0,
|
| 233 |
"cards_list": [],
|
|
|
|
| 242 |
"has_largest_army": false
|
| 243 |
}
|
| 244 |
],
|
| 245 |
+
"current_player": 0,
|
| 246 |
"current_phase": "SETUP_FIRST_ROUND",
|
| 247 |
"robber_position": [
|
| 248 |
2,
|
|
|
|
| 250 |
],
|
| 251 |
"dice_result": null,
|
| 252 |
"allowed_actions": [
|
| 253 |
+
"PLACE_STARTING_ROAD"
|
| 254 |
],
|
| 255 |
"points": [
|
| 256 |
{
|
examples/ai_testing/my_games/current_state_optimized.txt
CHANGED
|
@@ -20,6 +20,6 @@ JSON:
|
|
| 20 |
"meta":{"curr":"shon","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
|
| 21 |
"H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
|
| 22 |
"N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
|
| 23 |
-
"state":{"bld":[[10,"
|
| 24 |
-
"players":{"
|
| 25 |
}
|
|
|
|
| 20 |
"meta":{"curr":"shon","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
|
| 21 |
"H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
|
| 22 |
"N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
|
| 23 |
+
"state":{"bld":[[10,"shon","S"]],"rds":[]},
|
| 24 |
+
"players":{"shon":{"vp":1,"res":{}},"hadar":{"vp":0,"res":{}},"z":{"vp":0,"res":{}}}
|
| 25 |
}
|
examples/ai_testing/play_and_capture.py
CHANGED
|
@@ -418,6 +418,11 @@ def main():
|
|
| 418 |
# Start game
|
| 419 |
game = RealGame()
|
| 420 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 421 |
# ๐ฏ CRITICAL: Patch GameManager to install turn start callback
|
| 422 |
# This ensures state is saved at the BEGINNING of each turn
|
| 423 |
from pycatan.management.game_manager import GameManager
|
|
|
|
| 418 |
# Start game
|
| 419 |
game = RealGame()
|
| 420 |
|
| 421 |
+
print("\n๐ Game board visualization will open automatically...")
|
| 422 |
+
print(" ๐ Game Board: http://localhost:5000")
|
| 423 |
+
print(" ๐ค AI Viewer: http://localhost:5001")
|
| 424 |
+
print()
|
| 425 |
+
|
| 426 |
# ๐ฏ CRITICAL: Patch GameManager to install turn start callback
|
| 427 |
# This ensures state is saved at the BEGINNING of each turn
|
| 428 |
from pycatan.management.game_manager import GameManager
|
examples/ai_testing/request_tracker.py
ADDED
|
@@ -0,0 +1,167 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
Request Tracker - Track all AI requests with metadata
|
| 3 |
+
------------------------------------------------------
|
| 4 |
+
Saves structured data about each AI request including:
|
| 5 |
+
- What triggered it
|
| 6 |
+
- Game context
|
| 7 |
+
- Request/response data
|
| 8 |
+
- Timing information
|
| 9 |
+
"""
|
| 10 |
+
|
| 11 |
+
import json
|
| 12 |
+
from pathlib import Path
|
| 13 |
+
from datetime import datetime
|
| 14 |
+
from typing import Dict, Any, Optional, List
|
| 15 |
+
|
| 16 |
+
|
| 17 |
+
class RequestTracker:
|
| 18 |
+
"""Tracks all AI requests with full context and metadata."""
|
| 19 |
+
|
| 20 |
+
def __init__(self, session_dir: Path):
|
| 21 |
+
self.session_dir = session_dir
|
| 22 |
+
self.requests_file = session_dir / "requests.json"
|
| 23 |
+
self.requests: List[Dict[str, Any]] = []
|
| 24 |
+
self.load()
|
| 25 |
+
|
| 26 |
+
def load(self):
|
| 27 |
+
"""Load existing requests from file."""
|
| 28 |
+
if self.requests_file.exists():
|
| 29 |
+
try:
|
| 30 |
+
with open(self.requests_file, 'r', encoding='utf-8') as f:
|
| 31 |
+
data = json.load(f)
|
| 32 |
+
self.requests = data.get("requests", [])
|
| 33 |
+
except Exception as e:
|
| 34 |
+
print(f"Warning: Could not load requests: {e}")
|
| 35 |
+
self.requests = []
|
| 36 |
+
|
| 37 |
+
def add_request(
|
| 38 |
+
self,
|
| 39 |
+
player_name: str,
|
| 40 |
+
trigger: str,
|
| 41 |
+
game_phase: str,
|
| 42 |
+
current_player: str,
|
| 43 |
+
prompt_data: Dict[str, Any],
|
| 44 |
+
response_data: Optional[Dict[str, Any]] = None,
|
| 45 |
+
metadata: Optional[Dict[str, Any]] = None
|
| 46 |
+
) -> str:
|
| 47 |
+
"""
|
| 48 |
+
Add a new AI request.
|
| 49 |
+
|
| 50 |
+
Args:
|
| 51 |
+
player_name: Name of the player/agent
|
| 52 |
+
trigger: What caused this request (e.g., "turn_start", "state_change")
|
| 53 |
+
game_phase: Current game phase (e.g., "SETUP_FIRST_ROUND", "MAIN_GAME")
|
| 54 |
+
current_player: Who's turn it is
|
| 55 |
+
prompt_data: The prompt sent to LLM
|
| 56 |
+
response_data: The response from LLM (optional, can be added later)
|
| 57 |
+
metadata: Additional metadata (timing, tokens, etc.)
|
| 58 |
+
|
| 59 |
+
Returns:
|
| 60 |
+
Request ID
|
| 61 |
+
"""
|
| 62 |
+
request_id = f"req_{len(self.requests) + 1:04d}"
|
| 63 |
+
timestamp = datetime.now().isoformat()
|
| 64 |
+
|
| 65 |
+
request = {
|
| 66 |
+
"request_id": request_id,
|
| 67 |
+
"timestamp": timestamp,
|
| 68 |
+
"player_name": player_name,
|
| 69 |
+
"trigger": trigger,
|
| 70 |
+
"game_context": {
|
| 71 |
+
"phase": game_phase,
|
| 72 |
+
"current_player": current_player,
|
| 73 |
+
},
|
| 74 |
+
"prompt": prompt_data,
|
| 75 |
+
"response": response_data,
|
| 76 |
+
"raw_response": None, # Store unprocessed LLM response
|
| 77 |
+
"metadata": metadata or {},
|
| 78 |
+
"is_new": True # Flag for UI to show as new
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
self.requests.append(request)
|
| 82 |
+
self.save()
|
| 83 |
+
return request_id
|
| 84 |
+
|
| 85 |
+
def update_response(self, request_id: str, response_data: Dict[str, Any], raw_response: Optional[str] = None, metadata: Optional[Dict[str, Any]] = None):
|
| 86 |
+
"""Update request with response data."""
|
| 87 |
+
for req in self.requests:
|
| 88 |
+
if req["request_id"] == request_id:
|
| 89 |
+
req["response"] = response_data
|
| 90 |
+
if raw_response:
|
| 91 |
+
req["raw_response"] = raw_response
|
| 92 |
+
if metadata:
|
| 93 |
+
req["metadata"].update(metadata)
|
| 94 |
+
req["response_timestamp"] = datetime.now().isoformat()
|
| 95 |
+
self.save()
|
| 96 |
+
return True
|
| 97 |
+
return False
|
| 98 |
+
|
| 99 |
+
def mark_as_viewed(self, request_id: str):
|
| 100 |
+
"""Mark request as viewed (not new anymore)."""
|
| 101 |
+
for req in self.requests:
|
| 102 |
+
if req["request_id"] == request_id:
|
| 103 |
+
req["is_new"] = False
|
| 104 |
+
self.save()
|
| 105 |
+
return True
|
| 106 |
+
return False
|
| 107 |
+
|
| 108 |
+
def mark_all_as_viewed(self):
|
| 109 |
+
"""Mark all requests as viewed."""
|
| 110 |
+
for req in self.requests:
|
| 111 |
+
req["is_new"] = False
|
| 112 |
+
self.save()
|
| 113 |
+
|
| 114 |
+
def get_new_count(self) -> int:
|
| 115 |
+
"""Get count of new (unviewed) requests."""
|
| 116 |
+
return sum(1 for req in self.requests if req.get("is_new", False))
|
| 117 |
+
|
| 118 |
+
def get_player_requests(self, player_name: str) -> List[Dict[str, Any]]:
|
| 119 |
+
"""Get all requests for a specific player."""
|
| 120 |
+
return [req for req in self.requests if req["player_name"] == player_name]
|
| 121 |
+
|
| 122 |
+
def get_new_player_requests(self, player_name: str) -> List[Dict[str, Any]]:
|
| 123 |
+
"""Get new requests for a specific player."""
|
| 124 |
+
return [req for req in self.requests
|
| 125 |
+
if req["player_name"] == player_name and req.get("is_new", False)]
|
| 126 |
+
|
| 127 |
+
def save(self):
|
| 128 |
+
"""Save requests to file."""
|
| 129 |
+
try:
|
| 130 |
+
with open(self.requests_file, 'w', encoding='utf-8') as f:
|
| 131 |
+
json.dump({
|
| 132 |
+
"requests": self.requests,
|
| 133 |
+
"total_count": len(self.requests),
|
| 134 |
+
"last_updated": datetime.now().isoformat()
|
| 135 |
+
}, f, indent=2, ensure_ascii=False)
|
| 136 |
+
except Exception as e:
|
| 137 |
+
print(f"Error saving requests: {e}")
|
| 138 |
+
|
| 139 |
+
def get_all_requests(self) -> List[Dict[str, Any]]:
|
| 140 |
+
"""Get all requests."""
|
| 141 |
+
return self.requests
|
| 142 |
+
|
| 143 |
+
def get_stats(self) -> Dict[str, Any]:
|
| 144 |
+
"""Get statistics about requests."""
|
| 145 |
+
players = {}
|
| 146 |
+
for req in self.requests:
|
| 147 |
+
player = req["player_name"]
|
| 148 |
+
if player not in players:
|
| 149 |
+
players[player] = {
|
| 150 |
+
"total": 0,
|
| 151 |
+
"new": 0,
|
| 152 |
+
"phases": set()
|
| 153 |
+
}
|
| 154 |
+
players[player]["total"] += 1
|
| 155 |
+
if req.get("is_new", False):
|
| 156 |
+
players[player]["new"] += 1
|
| 157 |
+
players[player]["phases"].add(req["game_context"]["phase"])
|
| 158 |
+
|
| 159 |
+
# Convert sets to lists for JSON serialization
|
| 160 |
+
for player_data in players.values():
|
| 161 |
+
player_data["phases"] = list(player_data["phases"])
|
| 162 |
+
|
| 163 |
+
return {
|
| 164 |
+
"total_requests": len(self.requests),
|
| 165 |
+
"new_requests": self.get_new_count(),
|
| 166 |
+
"players": players
|
| 167 |
+
}
|
examples/ai_testing/sample_states/captured_game.json
CHANGED
|
@@ -186,7 +186,7 @@
|
|
| 186 |
"players": [
|
| 187 |
{
|
| 188 |
"id": 0,
|
| 189 |
-
"name": "
|
| 190 |
"victory_points": 0,
|
| 191 |
"total_cards": 0,
|
| 192 |
"cards_list": [],
|
|
@@ -202,7 +202,7 @@
|
|
| 202 |
},
|
| 203 |
{
|
| 204 |
"id": 1,
|
| 205 |
-
"name": "
|
| 206 |
"victory_points": 0,
|
| 207 |
"total_cards": 0,
|
| 208 |
"cards_list": [],
|
|
@@ -218,7 +218,7 @@
|
|
| 218 |
},
|
| 219 |
{
|
| 220 |
"id": 2,
|
| 221 |
-
"name": "
|
| 222 |
"victory_points": 0,
|
| 223 |
"total_cards": 0,
|
| 224 |
"cards_list": [],
|
|
|
|
| 186 |
"players": [
|
| 187 |
{
|
| 188 |
"id": 0,
|
| 189 |
+
"name": "a",
|
| 190 |
"victory_points": 0,
|
| 191 |
"total_cards": 0,
|
| 192 |
"cards_list": [],
|
|
|
|
| 202 |
},
|
| 203 |
{
|
| 204 |
"id": 1,
|
| 205 |
+
"name": "b",
|
| 206 |
"victory_points": 0,
|
| 207 |
"total_cards": 0,
|
| 208 |
"cards_list": [],
|
|
|
|
| 218 |
},
|
| 219 |
{
|
| 220 |
"id": 2,
|
| 221 |
+
"name": "c",
|
| 222 |
"victory_points": 0,
|
| 223 |
"total_cards": 0,
|
| 224 |
"cards_list": [],
|
examples/ai_testing/sample_states/captured_game_optimized.txt
CHANGED
|
@@ -17,9 +17,9 @@
|
|
| 17 |
|
| 18 |
JSON:
|
| 19 |
{
|
| 20 |
-
"meta":{"curr":"
|
| 21 |
"H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
|
| 22 |
"N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
|
| 23 |
"state":{"bld":[],"rds":[]},
|
| 24 |
-
"players":{"
|
| 25 |
}
|
|
|
|
| 17 |
|
| 18 |
JSON:
|
| 19 |
{
|
| 20 |
+
"meta":{"curr":"a","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
|
| 21 |
"H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
|
| 22 |
"N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
|
| 23 |
"state":{"bld":[],"rds":[]},
|
| 24 |
+
"players":{"a":{"vp":0,"res":{}},"b":{"vp":0,"res":{}},"c":{"vp":0,"res":{}}}
|
| 25 |
}
|
examples/ai_testing/templates/viewer_enhanced.html
ADDED
|
@@ -0,0 +1,1046 @@
|
|
|
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|
|
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>๐ฎ AI Catan Viewer - Enhanced</title>
|
| 7 |
+
<style>
|
| 8 |
+
* {
|
| 9 |
+
margin: 0;
|
| 10 |
+
padding: 0;
|
| 11 |
+
box-sizing: border-box;
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
body {
|
| 15 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
| 16 |
+
background: #1e1e1e;
|
| 17 |
+
color: #d4d4d4;
|
| 18 |
+
height: 100vh;
|
| 19 |
+
overflow: hidden;
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
.container {
|
| 23 |
+
display: flex;
|
| 24 |
+
height: 100vh;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
/* Sidebar */
|
| 28 |
+
.sidebar {
|
| 29 |
+
width: 280px;
|
| 30 |
+
background: #252526;
|
| 31 |
+
border-right: 1px solid #3e3e42;
|
| 32 |
+
display: flex;
|
| 33 |
+
flex-direction: column;
|
| 34 |
+
overflow-y: auto;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
.sidebar-header {
|
| 38 |
+
padding: 20px;
|
| 39 |
+
background: #007acc;
|
| 40 |
+
color: white;
|
| 41 |
+
font-weight: bold;
|
| 42 |
+
font-size: 18px;
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
.sidebar-section {
|
| 46 |
+
padding: 15px;
|
| 47 |
+
border-bottom: 1px solid #3e3e42;
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
.sidebar-section h3 {
|
| 51 |
+
font-size: 12px;
|
| 52 |
+
color: #858585;
|
| 53 |
+
text-transform: uppercase;
|
| 54 |
+
margin-bottom: 10px;
|
| 55 |
+
font-weight: 600;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
.nav-item {
|
| 59 |
+
padding: 10px 15px;
|
| 60 |
+
margin: 5px 0;
|
| 61 |
+
border-radius: 5px;
|
| 62 |
+
cursor: pointer;
|
| 63 |
+
transition: all 0.2s;
|
| 64 |
+
display: flex;
|
| 65 |
+
align-items: center;
|
| 66 |
+
gap: 10px;
|
| 67 |
+
position: relative;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
.nav-item:hover {
|
| 71 |
+
background: #2a2d2e;
|
| 72 |
+
}
|
| 73 |
+
|
| 74 |
+
.nav-item.active {
|
| 75 |
+
background: #37373d;
|
| 76 |
+
border-left: 3px solid #007acc;
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
.nav-item .icon {
|
| 80 |
+
font-size: 18px;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
.badge {
|
| 84 |
+
margin-left: auto;
|
| 85 |
+
background: #007acc;
|
| 86 |
+
padding: 2px 8px;
|
| 87 |
+
border-radius: 10px;
|
| 88 |
+
font-size: 11px;
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
.badge.new {
|
| 92 |
+
background: #f48771;
|
| 93 |
+
animation: pulse-badge 2s infinite;
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
@keyframes pulse-badge {
|
| 97 |
+
0%, 100% { opacity: 1; transform: scale(1); }
|
| 98 |
+
50% { opacity: 0.8; transform: scale(1.05); }
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
/* Main content */
|
| 102 |
+
.content {
|
| 103 |
+
flex: 1;
|
| 104 |
+
display: flex;
|
| 105 |
+
flex-direction: column;
|
| 106 |
+
overflow: hidden;
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
.content-header {
|
| 110 |
+
padding: 20px;
|
| 111 |
+
background: #2d2d30;
|
| 112 |
+
border-bottom: 1px solid #3e3e42;
|
| 113 |
+
display: flex;
|
| 114 |
+
justify-content: space-between;
|
| 115 |
+
align-items: center;
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
.content-header h1 {
|
| 119 |
+
font-size: 24px;
|
| 120 |
+
color: #cccccc;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.header-actions {
|
| 124 |
+
display: flex;
|
| 125 |
+
gap: 10px;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
.btn {
|
| 129 |
+
padding: 8px 16px;
|
| 130 |
+
border-radius: 5px;
|
| 131 |
+
border: none;
|
| 132 |
+
cursor: pointer;
|
| 133 |
+
font-size: 12px;
|
| 134 |
+
font-weight: bold;
|
| 135 |
+
transition: all 0.2s;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
.btn-primary {
|
| 139 |
+
background: #007acc;
|
| 140 |
+
color: white;
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
.btn-primary:hover {
|
| 144 |
+
background: #005a9e;
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
.status-badge {
|
| 148 |
+
padding: 8px 16px;
|
| 149 |
+
border-radius: 20px;
|
| 150 |
+
font-size: 12px;
|
| 151 |
+
font-weight: bold;
|
| 152 |
+
display: flex;
|
| 153 |
+
align-items: center;
|
| 154 |
+
gap: 8px;
|
| 155 |
+
}
|
| 156 |
+
|
| 157 |
+
.status-badge.live {
|
| 158 |
+
background: #0e8a0e;
|
| 159 |
+
color: white;
|
| 160 |
+
}
|
| 161 |
+
|
| 162 |
+
.status-badge .pulse {
|
| 163 |
+
width: 8px;
|
| 164 |
+
height: 8px;
|
| 165 |
+
background: white;
|
| 166 |
+
border-radius: 50%;
|
| 167 |
+
animation: pulse 2s infinite;
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
@keyframes pulse {
|
| 171 |
+
0%, 100% { opacity: 1; }
|
| 172 |
+
50% { opacity: 0.3; }
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
.content-body {
|
| 176 |
+
flex: 1;
|
| 177 |
+
overflow-y: auto;
|
| 178 |
+
padding: 20px;
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
/* Request Cards - Collapsible */
|
| 182 |
+
.request-card {
|
| 183 |
+
background: #252526;
|
| 184 |
+
border: 1px solid #3e3e42;
|
| 185 |
+
border-radius: 8px;
|
| 186 |
+
margin-bottom: 10px;
|
| 187 |
+
overflow: hidden;
|
| 188 |
+
transition: all 0.2s;
|
| 189 |
+
}
|
| 190 |
+
|
| 191 |
+
.request-card.new {
|
| 192 |
+
border-left: 4px solid #f48771;
|
| 193 |
+
box-shadow: 0 0 10px rgba(244, 135, 113, 0.2);
|
| 194 |
+
}
|
| 195 |
+
|
| 196 |
+
.request-header {
|
| 197 |
+
padding: 15px 20px;
|
| 198 |
+
cursor: pointer;
|
| 199 |
+
display: flex;
|
| 200 |
+
align-items: center;
|
| 201 |
+
gap: 15px;
|
| 202 |
+
background: #2d2d30;
|
| 203 |
+
transition: background 0.2s;
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
.request-header:hover {
|
| 207 |
+
background: #333336;
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
.request-card.expanded .request-header {
|
| 211 |
+
background: #37373d;
|
| 212 |
+
border-bottom: 1px solid #3e3e42;
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
.request-num {
|
| 216 |
+
font-size: 16px;
|
| 217 |
+
font-weight: bold;
|
| 218 |
+
color: #4ec9b0;
|
| 219 |
+
min-width: 60px;
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
.request-summary {
|
| 223 |
+
flex: 1;
|
| 224 |
+
display: flex;
|
| 225 |
+
flex-direction: column;
|
| 226 |
+
gap: 5px;
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
.request-trigger {
|
| 230 |
+
font-size: 14px;
|
| 231 |
+
color: #d4d4d4;
|
| 232 |
+
font-weight: 500;
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
.request-meta {
|
| 236 |
+
font-size: 12px;
|
| 237 |
+
color: #858585;
|
| 238 |
+
display: flex;
|
| 239 |
+
gap: 15px;
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
.request-expand-icon {
|
| 243 |
+
font-size: 20px;
|
| 244 |
+
color: #858585;
|
| 245 |
+
transition: transform 0.2s;
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
.request-card.expanded .request-expand-icon {
|
| 249 |
+
transform: rotate(90deg);
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
.request-body {
|
| 253 |
+
max-height: 0;
|
| 254 |
+
overflow: hidden;
|
| 255 |
+
transition: max-height 0.3s ease-out;
|
| 256 |
+
}
|
| 257 |
+
|
| 258 |
+
.request-card.expanded .request-body {
|
| 259 |
+
max-height: 5000px;
|
| 260 |
+
transition: max-height 0.5s ease-in;
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
.request-content {
|
| 264 |
+
padding: 20px;
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
.request-section {
|
| 268 |
+
margin-bottom: 25px;
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
.request-section h4 {
|
| 272 |
+
color: #4fc1ff;
|
| 273 |
+
margin-bottom: 12px;
|
| 274 |
+
font-size: 16px;
|
| 275 |
+
padding-bottom: 8px;
|
| 276 |
+
border-bottom: 2px solid #3e3e42;
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
.thinking-box {
|
| 280 |
+
background: #1e1e1e;
|
| 281 |
+
padding: 15px;
|
| 282 |
+
border-radius: 6px;
|
| 283 |
+
border-left: 4px solid #007acc;
|
| 284 |
+
color: #d4d4d4;
|
| 285 |
+
line-height: 1.6;
|
| 286 |
+
}
|
| 287 |
+
|
| 288 |
+
.note-box {
|
| 289 |
+
background: #1e1e1e;
|
| 290 |
+
padding: 15px;
|
| 291 |
+
border-radius: 6px;
|
| 292 |
+
border-left: 4px solid #ce9178;
|
| 293 |
+
font-style: italic;
|
| 294 |
+
color: #ce9178;
|
| 295 |
+
line-height: 1.6;
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
.chat-box {
|
| 299 |
+
background: #1e1e1e;
|
| 300 |
+
padding: 15px;
|
| 301 |
+
border-radius: 6px;
|
| 302 |
+
border-left: 4px solid #4ec9b0;
|
| 303 |
+
color: #4ec9b0;
|
| 304 |
+
font-weight: 500;
|
| 305 |
+
line-height: 1.6;
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
.action-box {
|
| 309 |
+
background: #1e1e1e;
|
| 310 |
+
padding: 15px;
|
| 311 |
+
border-radius: 6px;
|
| 312 |
+
border-left: 4px solid #dcdcaa;
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
.action-box .action-type {
|
| 316 |
+
font-size: 18px;
|
| 317 |
+
color: #dcdcaa;
|
| 318 |
+
font-weight: bold;
|
| 319 |
+
margin-bottom: 8px;
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
.action-box .action-params {
|
| 323 |
+
color: #9cdcfe;
|
| 324 |
+
font-family: 'Consolas', monospace;
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
.stats-grid {
|
| 328 |
+
display: flex;
|
| 329 |
+
gap: 15px;
|
| 330 |
+
margin-bottom: 15px;
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
.stat-card {
|
| 334 |
+
flex: 1;
|
| 335 |
+
background: #2d2d30;
|
| 336 |
+
padding: 12px;
|
| 337 |
+
border-radius: 6px;
|
| 338 |
+
border: 1px solid #3e3e42;
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
.stat-value {
|
| 342 |
+
font-size: 24px;
|
| 343 |
+
font-weight: bold;
|
| 344 |
+
color: #4ec9b0;
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
.stat-label {
|
| 348 |
+
font-size: 11px;
|
| 349 |
+
color: #858585;
|
| 350 |
+
text-transform: uppercase;
|
| 351 |
+
margin-top: 4px;
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
.empty-state {
|
| 355 |
+
text-align: center;
|
| 356 |
+
padding: 60px 20px;
|
| 357 |
+
color: #858585;
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
.empty-state .icon {
|
| 361 |
+
font-size: 48px;
|
| 362 |
+
margin-bottom: 20px;
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
/* Scrollbar styling */
|
| 366 |
+
::-webkit-scrollbar {
|
| 367 |
+
width: 12px;
|
| 368 |
+
height: 12px;
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
::-webkit-scrollbar-track {
|
| 372 |
+
background: #1e1e1e;
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
::-webkit-scrollbar-thumb {
|
| 376 |
+
background: #424242;
|
| 377 |
+
border-radius: 6px;
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
::-webkit-scrollbar-thumb:hover {
|
| 381 |
+
background: #4e4e4e;
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
/* Loading spinner */
|
| 385 |
+
.loading {
|
| 386 |
+
display: flex;
|
| 387 |
+
justify-content: center;
|
| 388 |
+
align-items: center;
|
| 389 |
+
padding: 40px;
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
.spinner {
|
| 393 |
+
width: 40px;
|
| 394 |
+
height: 40px;
|
| 395 |
+
border: 4px solid #3e3e42;
|
| 396 |
+
border-top-color: #007acc;
|
| 397 |
+
border-radius: 50%;
|
| 398 |
+
animation: spin 1s linear infinite;
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
@keyframes spin {
|
| 402 |
+
to { transform: rotate(360deg); }
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
/* Filter Bar */
|
| 406 |
+
.filter-bar {
|
| 407 |
+
background: #2d2d30;
|
| 408 |
+
padding: 15px 20px;
|
| 409 |
+
border-bottom: 1px solid #3e3e42;
|
| 410 |
+
display: flex;
|
| 411 |
+
gap: 10px;
|
| 412 |
+
align-items: center;
|
| 413 |
+
}
|
| 414 |
+
|
| 415 |
+
.filter-btn {
|
| 416 |
+
padding: 6px 12px;
|
| 417 |
+
border-radius: 4px;
|
| 418 |
+
border: 1px solid #3e3e42;
|
| 419 |
+
background: #1e1e1e;
|
| 420 |
+
color: #d4d4d4;
|
| 421 |
+
cursor: pointer;
|
| 422 |
+
font-size: 12px;
|
| 423 |
+
transition: all 0.2s;
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
.filter-btn:hover {
|
| 427 |
+
background: #2a2d2e;
|
| 428 |
+
border-color: #007acc;
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
.filter-btn.active {
|
| 432 |
+
background: #007acc;
|
| 433 |
+
border-color: #007acc;
|
| 434 |
+
color: white;
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
/* Details/Summary styling */
|
| 438 |
+
details {
|
| 439 |
+
background: #1e1e1e;
|
| 440 |
+
border: 1px solid #3e3e42;
|
| 441 |
+
border-radius: 6px;
|
| 442 |
+
padding: 10px;
|
| 443 |
+
margin: 15px 0;
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
details summary {
|
| 447 |
+
cursor: pointer;
|
| 448 |
+
font-weight: bold;
|
| 449 |
+
color: #4fc1ff;
|
| 450 |
+
padding: 8px;
|
| 451 |
+
user-select: none;
|
| 452 |
+
transition: color 0.2s, background 0.2s;
|
| 453 |
+
border-radius: 4px;
|
| 454 |
+
}
|
| 455 |
+
|
| 456 |
+
details summary:hover {
|
| 457 |
+
color: #9cdcfe;
|
| 458 |
+
background: #2a2d2e;
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
details[open] summary {
|
| 462 |
+
margin-bottom: 10px;
|
| 463 |
+
background: #2a2d2e;
|
| 464 |
+
}
|
| 465 |
+
|
| 466 |
+
details pre {
|
| 467 |
+
background: #2d2d30;
|
| 468 |
+
padding: 15px;
|
| 469 |
+
border-radius: 6px;
|
| 470 |
+
overflow-x: auto;
|
| 471 |
+
font-size: 12px;
|
| 472 |
+
line-height: 1.4;
|
| 473 |
+
margin: 0;
|
| 474 |
+
border-left: 3px solid #007acc;
|
| 475 |
+
}
|
| 476 |
+
|
| 477 |
+
details pre code {
|
| 478 |
+
font-family: 'Consolas', 'Monaco', 'Courier New', monospace;
|
| 479 |
+
color: #d4d4d4;
|
| 480 |
+
}
|
| 481 |
+
</style>
|
| 482 |
+
</head>
|
| 483 |
+
<body>
|
| 484 |
+
<div class="container">
|
| 485 |
+
<!-- Sidebar -->
|
| 486 |
+
<div class="sidebar">
|
| 487 |
+
<div class="sidebar-header">
|
| 488 |
+
๐ฎ AI Catan Viewer
|
| 489 |
+
</div>
|
| 490 |
+
|
| 491 |
+
<div class="sidebar-section">
|
| 492 |
+
<h3>Players</h3>
|
| 493 |
+
<div id="players-nav"></div>
|
| 494 |
+
</div>
|
| 495 |
+
|
| 496 |
+
<div class="sidebar-section">
|
| 497 |
+
<h3>Views</h3>
|
| 498 |
+
<div class="nav-item active" onclick="showView('requests')">
|
| 499 |
+
<span class="icon">๐</span>
|
| 500 |
+
<span>All Requests</span>
|
| 501 |
+
<span class="badge" id="total-requests">0</span>
|
| 502 |
+
</div>
|
| 503 |
+
<div class="nav-item" onclick="showView('chat')">
|
| 504 |
+
<span class="icon">๐ฌ</span>
|
| 505 |
+
<span>Chat History</span>
|
| 506 |
+
<span class="badge" id="chat-count">0</span>
|
| 507 |
+
</div>
|
| 508 |
+
<div class="nav-item" onclick="showView('memories')">
|
| 509 |
+
<span class="icon">๐</span>
|
| 510 |
+
<span>Agent Memories</span>
|
| 511 |
+
</div>
|
| 512 |
+
</div>
|
| 513 |
+
</div>
|
| 514 |
+
|
| 515 |
+
<!-- Main Content -->
|
| 516 |
+
<div class="content">
|
| 517 |
+
<div class="content-header">
|
| 518 |
+
<h1 id="content-title">All Requests</h1>
|
| 519 |
+
<div class="header-actions">
|
| 520 |
+
<button class="btn btn-primary" onclick="refreshData()" title="Refresh data manually">๐ Refresh</button>
|
| 521 |
+
<button class="btn btn-primary" onclick="markAllViewed()">Mark All as Read</button>
|
| 522 |
+
<div class="status-badge live" id="auto-refresh-badge" onclick="toggleAutoRefresh()" style="cursor: pointer;" title="Click to toggle auto-refresh">
|
| 523 |
+
<div class="pulse"></div>
|
| 524 |
+
<span id="refresh-status">AUTO</span>
|
| 525 |
+
</div>
|
| 526 |
+
</div>
|
| 527 |
+
</div>
|
| 528 |
+
|
| 529 |
+
<div class="filter-bar" id="filter-bar" style="display: none;">
|
| 530 |
+
<span style="font-size: 12px; color: #858585;">Filter:</span>
|
| 531 |
+
<button class="filter-btn active" onclick="filterRequests('all')">All</button>
|
| 532 |
+
<button class="filter-btn" onclick="filterRequests('new')">New Only</button>
|
| 533 |
+
<button class="filter-btn" onclick="filterRequests('has_action')">Has Action</button>
|
| 534 |
+
</div>
|
| 535 |
+
|
| 536 |
+
<div class="content-body" id="content-body">
|
| 537 |
+
<div class="loading">
|
| 538 |
+
<div class="spinner"></div>
|
| 539 |
+
</div>
|
| 540 |
+
</div>
|
| 541 |
+
</div>
|
| 542 |
+
</div>
|
| 543 |
+
|
| 544 |
+
<script>
|
| 545 |
+
let sessionData = null;
|
| 546 |
+
let currentView = 'requests';
|
| 547 |
+
let currentPlayer = null;
|
| 548 |
+
let currentFilter = 'all';
|
| 549 |
+
let expandedRequests = new Set(); // Track which requests are expanded
|
| 550 |
+
let scrollPosition = 0; // Track scroll position
|
| 551 |
+
let autoRefreshEnabled = false; // Start with auto-refresh OFF
|
| 552 |
+
let refreshInterval = null;
|
| 553 |
+
|
| 554 |
+
async function loadData() {
|
| 555 |
+
// Save current scroll position
|
| 556 |
+
const contentBody = document.getElementById('content-body');
|
| 557 |
+
if (contentBody) {
|
| 558 |
+
scrollPosition = contentBody.scrollTop;
|
| 559 |
+
}
|
| 560 |
+
try {
|
| 561 |
+
const response = await fetch('/api/current');
|
| 562 |
+
if (!response.ok) {
|
| 563 |
+
showEmptyState('No Active Session', 'Start a game to see AI activity');
|
| 564 |
+
return;
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
sessionData = await response.json();
|
| 568 |
+
updateSidebar();
|
| 569 |
+
updateView();
|
| 570 |
+
|
| 571 |
+
// Restore scroll position after a short delay (after DOM update)
|
| 572 |
+
setTimeout(() => {
|
| 573 |
+
const contentBody = document.getElementById('content-body');
|
| 574 |
+
if (contentBody) {
|
| 575 |
+
contentBody.scrollTop = scrollPosition;
|
| 576 |
+
}
|
| 577 |
+
}, 50);
|
| 578 |
+
} catch (error) {
|
| 579 |
+
console.error('Error loading data:', error);
|
| 580 |
+
}
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
function updateSidebar() {
|
| 584 |
+
// Update players nav
|
| 585 |
+
const playersStats = sessionData.players_stats || {};
|
| 586 |
+
const playersHTML = Object.entries(playersStats).map(([player, stats]) => {
|
| 587 |
+
const badge = stats.new > 0
|
| 588 |
+
? `<span class="badge new">${stats.new}</span>`
|
| 589 |
+
: `<span class="badge">${stats.total}</span>`;
|
| 590 |
+
|
| 591 |
+
return `
|
| 592 |
+
<div class="nav-item ${currentPlayer === player ? 'active' : ''}" onclick="showPlayer('${player}')">
|
| 593 |
+
<span class="icon">๐ค</span>
|
| 594 |
+
<span>${player.toUpperCase()}</span>
|
| 595 |
+
${badge}
|
| 596 |
+
</div>
|
| 597 |
+
`;
|
| 598 |
+
}).join('');
|
| 599 |
+
|
| 600 |
+
document.getElementById('players-nav').innerHTML = playersHTML || '<p style="color: #858585; font-size: 12px;">No players yet</p>';
|
| 601 |
+
|
| 602 |
+
// Update counts
|
| 603 |
+
document.getElementById('total-requests').textContent = sessionData.requests ? sessionData.requests.length : 0;
|
| 604 |
+
document.getElementById('chat-count').textContent = sessionData.chat ? sessionData.chat.length : 0;
|
| 605 |
+
|
| 606 |
+
// Highlight new requests
|
| 607 |
+
const newCount = sessionData.new_requests_count || 0;
|
| 608 |
+
if (newCount > 0 && currentView === 'requests') {
|
| 609 |
+
const totalBadge = document.getElementById('total-requests');
|
| 610 |
+
totalBadge.classList.add('new');
|
| 611 |
+
}
|
| 612 |
+
}
|
| 613 |
+
|
| 614 |
+
function updateView() {
|
| 615 |
+
if (!sessionData) return;
|
| 616 |
+
|
| 617 |
+
if (currentView === 'requests') {
|
| 618 |
+
showRequests();
|
| 619 |
+
} else if (currentView === 'chat') {
|
| 620 |
+
showChat();
|
| 621 |
+
} else if (currentView === 'memories') {
|
| 622 |
+
showMemories();
|
| 623 |
+
}
|
| 624 |
+
}
|
| 625 |
+
|
| 626 |
+
function showRequests() {
|
| 627 |
+
document.getElementById('filter-bar').style.display = 'flex';
|
| 628 |
+
|
| 629 |
+
let requests = sessionData.requests || [];
|
| 630 |
+
|
| 631 |
+
// Apply player filter
|
| 632 |
+
if (currentPlayer) {
|
| 633 |
+
requests = requests.filter(r => r.player_name === currentPlayer);
|
| 634 |
+
document.getElementById('content-title').textContent = `${currentPlayer.toUpperCase()}'s Requests`;
|
| 635 |
+
} else {
|
| 636 |
+
document.getElementById('content-title').textContent = 'All Requests';
|
| 637 |
+
}
|
| 638 |
+
|
| 639 |
+
// Apply status filter
|
| 640 |
+
if (currentFilter === 'new') {
|
| 641 |
+
requests = requests.filter(r => r.is_new);
|
| 642 |
+
} else if (currentFilter === 'has_action') {
|
| 643 |
+
requests = requests.filter(r => r.response && r.response.action);
|
| 644 |
+
}
|
| 645 |
+
|
| 646 |
+
if (requests.length === 0) {
|
| 647 |
+
document.getElementById('content-body').innerHTML = `
|
| 648 |
+
<div class="empty-state">
|
| 649 |
+
<div class="icon">๐</div>
|
| 650 |
+
<h3>No Requests Yet</h3>
|
| 651 |
+
<p>AI requests will appear here during gameplay</p>
|
| 652 |
+
</div>
|
| 653 |
+
`;
|
| 654 |
+
return;
|
| 655 |
+
}
|
| 656 |
+
|
| 657 |
+
// Show statistics
|
| 658 |
+
const stats = calculateStats(requests);
|
| 659 |
+
const statsHTML = `
|
| 660 |
+
<div class="stats-grid">
|
| 661 |
+
<div class="stat-card">
|
| 662 |
+
<div class="stat-value">${stats.total}</div>
|
| 663 |
+
<div class="stat-label">Total Requests</div>
|
| 664 |
+
</div>
|
| 665 |
+
<div class="stat-card">
|
| 666 |
+
<div class="stat-value">${stats.new}</div>
|
| 667 |
+
<div class="stat-label">New</div>
|
| 668 |
+
</div>
|
| 669 |
+
<div class="stat-card">
|
| 670 |
+
<div class="stat-value">${stats.avgLatency}s</div>
|
| 671 |
+
<div class="stat-label">Avg Response Time</div>
|
| 672 |
+
</div>
|
| 673 |
+
<div class="stat-card">
|
| 674 |
+
<div class="stat-value">${stats.avgTokens}</div>
|
| 675 |
+
<div class="stat-label">Avg Tokens</div>
|
| 676 |
+
</div>
|
| 677 |
+
</div>
|
| 678 |
+
`;
|
| 679 |
+
|
| 680 |
+
// Show requests (reverse to show newest first)
|
| 681 |
+
const requestsHTML = requests.slice().reverse().map(req => generateRequestCard(req)).join('');
|
| 682 |
+
|
| 683 |
+
document.getElementById('content-body').innerHTML = statsHTML + requestsHTML;
|
| 684 |
+
|
| 685 |
+
// Restore expanded state for all requests that were expanded
|
| 686 |
+
expandedRequests.forEach(requestId => {
|
| 687 |
+
const card = document.getElementById(requestId);
|
| 688 |
+
if (card) {
|
| 689 |
+
card.classList.add('expanded');
|
| 690 |
+
}
|
| 691 |
+
});
|
| 692 |
+
}
|
| 693 |
+
|
| 694 |
+
|
| 695 |
+
function generateRequestCard(req) {
|
| 696 |
+
const isNew = req.is_new ? ' new' : '';
|
| 697 |
+
const newBadge = req.is_new ? '<span class="badge new">NEW</span>' : '';
|
| 698 |
+
|
| 699 |
+
// Format timestamp
|
| 700 |
+
const timestamp = new Date(req.timestamp).toLocaleString();
|
| 701 |
+
|
| 702 |
+
// Extract response data
|
| 703 |
+
const response = req.response || {};
|
| 704 |
+
const thinking = response.internal_thinking || '';
|
| 705 |
+
const note = response.note_to_self || '';
|
| 706 |
+
const chat = response.say_outloud || '';
|
| 707 |
+
const action = response.action || null;
|
| 708 |
+
|
| 709 |
+
// Metadata
|
| 710 |
+
const metadata = req.metadata || {};
|
| 711 |
+
const latency = metadata.latency_seconds ? metadata.latency_seconds.toFixed(2) + 's' : 'N/A';
|
| 712 |
+
const tokens = metadata.total_tokens || 'N/A';
|
| 713 |
+
|
| 714 |
+
return `
|
| 715 |
+
<div class="request-card${isNew}" id="${req.request_id}">
|
| 716 |
+
<div class="request-header" onclick="toggleRequest('${req.request_id}')">
|
| 717 |
+
<div class="request-num">${req.request_id}</div>
|
| 718 |
+
<div class="request-summary">
|
| 719 |
+
<div class="request-trigger">
|
| 720 |
+
${newBadge}
|
| 721 |
+
<strong>${req.player_name.toUpperCase()}:</strong> ${escapeHtml(req.trigger)}
|
| 722 |
+
</div>
|
| 723 |
+
<div class="request-meta">
|
| 724 |
+
<span>โฑ๏ธ ${latency}</span>
|
| 725 |
+
<span>๐ฎ ${req.game_context.phase}</span>
|
| 726 |
+
<span>๐ค Turn: ${req.game_context.current_player}</span>
|
| 727 |
+
<span>๐
${timestamp}</span>
|
| 728 |
+
</div>
|
| 729 |
+
</div>
|
| 730 |
+
<div class="request-expand-icon">โถ</div>
|
| 731 |
+
</div>
|
| 732 |
+
<div class="request-body">
|
| 733 |
+
<div class="request-content">
|
| 734 |
+
${thinking ? `
|
| 735 |
+
<div class="request-section">
|
| 736 |
+
<h4>๐ญ Internal Thinking</h4>
|
| 737 |
+
<div class="thinking-box">${escapeHtml(thinking)}</div>
|
| 738 |
+
</div>
|
| 739 |
+
` : ''}
|
| 740 |
+
|
| 741 |
+
${note ? `
|
| 742 |
+
<div class="request-section">
|
| 743 |
+
<h4>๐ Note to Self</h4>
|
| 744 |
+
<div class="note-box">${escapeHtml(note)}</div>
|
| 745 |
+
</div>
|
| 746 |
+
` : ''}
|
| 747 |
+
|
| 748 |
+
${chat ? `
|
| 749 |
+
<div class="request-section">
|
| 750 |
+
<h4>๐ฌ Says Out Loud</h4>
|
| 751 |
+
<div class="chat-box">"${escapeHtml(chat)}"</div>
|
| 752 |
+
</div>
|
| 753 |
+
` : ''}
|
| 754 |
+
|
| 755 |
+
${action ? `
|
| 756 |
+
<div class="request-section">
|
| 757 |
+
<h4>๐ฎ Action</h4>
|
| 758 |
+
<div class="action-box">
|
| 759 |
+
<div class="action-type">${action.type || 'N/A'}</div>
|
| 760 |
+
${action.parameters ? `
|
| 761 |
+
<div class="action-params">Parameters: ${JSON.stringify(action.parameters)}</div>
|
| 762 |
+
` : ''}
|
| 763 |
+
</div>
|
| 764 |
+
</div>
|
| 765 |
+
` : ''}
|
| 766 |
+
|
| 767 |
+
${metadata.total_tokens ? `
|
| 768 |
+
<div class="request-section">
|
| 769 |
+
<h4>๐ Metadata</h4>
|
| 770 |
+
<div style="font-size: 12px; color: #858585;">
|
| 771 |
+
<div>Total Tokens: ${metadata.total_tokens}</div>
|
| 772 |
+
<div>Prompt Tokens: ${metadata.prompt_tokens || 'N/A'}</div>
|
| 773 |
+
<div>Completion Tokens: ${metadata.completion_tokens || 'N/A'}</div>
|
| 774 |
+
<div>Response Time: ${metadata.latency_seconds ? metadata.latency_seconds.toFixed(3) + 's' : 'N/A'}</div>
|
| 775 |
+
</div>
|
| 776 |
+
</div>
|
| 777 |
+
` : ''}
|
| 778 |
+
|
| 779 |
+
<div class="request-section">
|
| 780 |
+
<details style="background: #1e1e1e; border: 1px solid #3e3e42; border-radius: 6px; padding: 10px;">
|
| 781 |
+
<summary style="cursor: pointer; font-weight: bold; color: #4fc1ff; padding: 8px; user-select: none;">
|
| 782 |
+
๐ค Original Prompt (JSON)
|
| 783 |
+
</summary>
|
| 784 |
+
<pre style="background: #2d2d30; padding: 15px; border-radius: 6px; overflow-x: auto; font-size: 12px; line-height: 1.4; margin-top: 10px; color: #d4d4d4;"><code>${escapeHtml(JSON.stringify(req.prompt, null, 2))}</code></pre>
|
| 785 |
+
</details>
|
| 786 |
+
</div>
|
| 787 |
+
|
| 788 |
+
${req.raw_response ? `
|
| 789 |
+
<div class="request-section">
|
| 790 |
+
<details style="background: #1e1e1e; border: 1px solid #3e3e42; border-radius: 6px; padding: 10px;">
|
| 791 |
+
<summary style="cursor: pointer; font-weight: bold; color: #f48771; padding: 8px; user-select: none;">
|
| 792 |
+
๐ด Raw LLM Response (Unprocessed)
|
| 793 |
+
</summary>
|
| 794 |
+
<pre style="background: #2d2d30; padding: 15px; border-radius: 6px; overflow-x: auto; font-size: 12px; line-height: 1.4; margin-top: 10px; color: #d4d4d4; border-left: 3px solid #f48771;"><code>${escapeHtml(req.raw_response)}</code></pre>
|
| 795 |
+
</details>
|
| 796 |
+
</div>
|
| 797 |
+
` : ''}
|
| 798 |
+
|
| 799 |
+
${response && Object.keys(response).length > 0 ? `
|
| 800 |
+
<div class="request-section">
|
| 801 |
+
<details style="background: #1e1e1e; border: 1px solid #3e3e42; border-radius: 6px; padding: 10px;">
|
| 802 |
+
<summary style="cursor: pointer; font-weight: bold; color: #4fc1ff; padding: 8px; user-select: none;">
|
| 803 |
+
๐ฅ Parsed Response (Processed)
|
| 804 |
+
</summary>
|
| 805 |
+
<pre style="background: #2d2d30; padding: 15px; border-radius: 6px; overflow-x: auto; font-size: 12px; line-height: 1.4; margin-top: 10px; color: #d4d4d4;"><code>${escapeHtml(JSON.stringify(response, null, 2))}</code></pre>
|
| 806 |
+
</details>
|
| 807 |
+
</div>
|
| 808 |
+
` : ''}
|
| 809 |
+
</div>
|
| 810 |
+
</div>
|
| 811 |
+
</div>
|
| 812 |
+
`;
|
| 813 |
+
}
|
| 814 |
+
|
| 815 |
+
function toggleRequest(requestId) {
|
| 816 |
+
const card = document.getElementById(requestId);
|
| 817 |
+
if (!card) return;
|
| 818 |
+
|
| 819 |
+
const isExpanded = card.classList.contains('expanded');
|
| 820 |
+
|
| 821 |
+
if (isExpanded) {
|
| 822 |
+
card.classList.remove('expanded');
|
| 823 |
+
expandedRequests.delete(requestId); // Remove from expanded set
|
| 824 |
+
} else {
|
| 825 |
+
card.classList.add('expanded');
|
| 826 |
+
expandedRequests.add(requestId); // Add to expanded set
|
| 827 |
+
|
| 828 |
+
// Mark as viewed
|
| 829 |
+
if (card.classList.contains('new')) {
|
| 830 |
+
markAsViewed(requestId);
|
| 831 |
+
card.classList.remove('new');
|
| 832 |
+
}
|
| 833 |
+
}
|
| 834 |
+
}
|
| 835 |
+
|
| 836 |
+
async function markAsViewed(requestId) {
|
| 837 |
+
try {
|
| 838 |
+
await fetch(`/api/mark_viewed/${encodeURIComponent(sessionData.session_path)}/${requestId}`);
|
| 839 |
+
// Reload to update counts
|
| 840 |
+
setTimeout(loadData, 500);
|
| 841 |
+
} catch (error) {
|
| 842 |
+
console.error('Error marking as viewed:', error);
|
| 843 |
+
}
|
| 844 |
+
}
|
| 845 |
+
|
| 846 |
+
async function markAllViewed() {
|
| 847 |
+
if (!sessionData) return;
|
| 848 |
+
|
| 849 |
+
try {
|
| 850 |
+
await fetch(`/api/mark_all_viewed/${encodeURIComponent(sessionData.session_path)}`);
|
| 851 |
+
// Remove all 'new' badges immediately
|
| 852 |
+
document.querySelectorAll('.request-card.new').forEach(card => {
|
| 853 |
+
card.classList.remove('new');
|
| 854 |
+
});
|
| 855 |
+
// Reload to update counts
|
| 856 |
+
setTimeout(loadData, 500);
|
| 857 |
+
} catch (error) {
|
| 858 |
+
console.error('Error marking all as viewed:', error);
|
| 859 |
+
}
|
| 860 |
+
}
|
| 861 |
+
|
| 862 |
+
function calculateStats(requests) {
|
| 863 |
+
const total = requests.length;
|
| 864 |
+
const newCount = requests.filter(r => r.is_new).length;
|
| 865 |
+
|
| 866 |
+
const latencies = requests
|
| 867 |
+
.map(r => r.metadata?.latency_seconds)
|
| 868 |
+
.filter(l => l != null);
|
| 869 |
+
const avgLatency = latencies.length > 0
|
| 870 |
+
? (latencies.reduce((a, b) => a + b, 0) / latencies.length).toFixed(2)
|
| 871 |
+
: '0';
|
| 872 |
+
|
| 873 |
+
const tokenCounts = requests
|
| 874 |
+
.map(r => r.metadata?.total_tokens)
|
| 875 |
+
.filter(t => t != null);
|
| 876 |
+
const avgTokens = tokenCounts.length > 0
|
| 877 |
+
? Math.round(tokenCounts.reduce((a, b) => a + b, 0) / tokenCounts.length)
|
| 878 |
+
: 0;
|
| 879 |
+
|
| 880 |
+
return { total, new: newCount, avgLatency, avgTokens };
|
| 881 |
+
}
|
| 882 |
+
|
| 883 |
+
function showView(view) {
|
| 884 |
+
currentView = view;
|
| 885 |
+
currentPlayer = null;
|
| 886 |
+
expandedRequests.clear(); // Clear expanded state when changing views
|
| 887 |
+
scrollPosition = 0; // Reset scroll
|
| 888 |
+
updateActiveNav();
|
| 889 |
+
updateView();
|
| 890 |
+
}
|
| 891 |
+
|
| 892 |
+
function showPlayer(player) {
|
| 893 |
+
currentPlayer = player;
|
| 894 |
+
currentView = 'requests';
|
| 895 |
+
expandedRequests.clear(); // Clear expanded state when changing player
|
| 896 |
+
scrollPosition = 0; // Reset scroll
|
| 897 |
+
updateActiveNav();
|
| 898 |
+
updateView();
|
| 899 |
+
}
|
| 900 |
+
|
| 901 |
+
function filterRequests(filter) {
|
| 902 |
+
currentFilter = filter;
|
| 903 |
+
|
| 904 |
+
// Update active button
|
| 905 |
+
document.querySelectorAll('.filter-btn').forEach(btn => {
|
| 906 |
+
btn.classList.remove('active');
|
| 907 |
+
});
|
| 908 |
+
event.target.classList.add('active');
|
| 909 |
+
|
| 910 |
+
// Don't clear expanded requests when filtering
|
| 911 |
+
updateView();
|
| 912 |
+
}
|
| 913 |
+
|
| 914 |
+
function showChat() {
|
| 915 |
+
document.getElementById('filter-bar').style.display = 'none';
|
| 916 |
+
document.getElementById('content-title').textContent = 'Chat History';
|
| 917 |
+
|
| 918 |
+
if (!sessionData.chat || sessionData.chat.length === 0) {
|
| 919 |
+
document.getElementById('content-body').innerHTML = `
|
| 920 |
+
<div class="empty-state">
|
| 921 |
+
<div class="icon">๐ฌ</div>
|
| 922 |
+
<h3>No messages yet</h3>
|
| 923 |
+
<p>Chat messages will appear here when players communicate</p>
|
| 924 |
+
</div>
|
| 925 |
+
`;
|
| 926 |
+
return;
|
| 927 |
+
}
|
| 928 |
+
|
| 929 |
+
const chatHTML = sessionData.chat.map(msg => `
|
| 930 |
+
<div class="chat-box" style="margin-bottom: 10px;">
|
| 931 |
+
<strong>${msg.player.toUpperCase()}:</strong> "${escapeHtml(msg.message)}"
|
| 932 |
+
</div>
|
| 933 |
+
`).join('');
|
| 934 |
+
|
| 935 |
+
document.getElementById('content-body').innerHTML = chatHTML;
|
| 936 |
+
}
|
| 937 |
+
|
| 938 |
+
function showMemories() {
|
| 939 |
+
document.getElementById('filter-bar').style.display = 'none';
|
| 940 |
+
document.getElementById('content-title').textContent = 'Agent Memories';
|
| 941 |
+
|
| 942 |
+
if (!sessionData.memories || Object.keys(sessionData.memories).length === 0) {
|
| 943 |
+
document.getElementById('content-body').innerHTML = `
|
| 944 |
+
<div class="empty-state">
|
| 945 |
+
<div class="icon">๐</div>
|
| 946 |
+
<h3>No memories stored</h3>
|
| 947 |
+
<p>AI agents haven't saved any notes yet</p>
|
| 948 |
+
</div>
|
| 949 |
+
`;
|
| 950 |
+
return;
|
| 951 |
+
}
|
| 952 |
+
|
| 953 |
+
const memoriesHTML = Object.entries(sessionData.memories).map(([player, memory]) => `
|
| 954 |
+
<div class="note-box" style="margin-bottom: 15px;">
|
| 955 |
+
<strong>${player.toUpperCase()}:</strong><br>
|
| 956 |
+
"${escapeHtml(memory)}"
|
| 957 |
+
</div>
|
| 958 |
+
`).join('');
|
| 959 |
+
|
| 960 |
+
document.getElementById('content-body').innerHTML = memoriesHTML;
|
| 961 |
+
}
|
| 962 |
+
|
| 963 |
+
function updateActiveNav() {
|
| 964 |
+
document.querySelectorAll('.nav-item').forEach(item => {
|
| 965 |
+
item.classList.remove('active');
|
| 966 |
+
});
|
| 967 |
+
|
| 968 |
+
if (currentPlayer) {
|
| 969 |
+
const items = document.querySelectorAll('.nav-item');
|
| 970 |
+
items.forEach(item => {
|
| 971 |
+
if (item.textContent.includes(currentPlayer.toUpperCase())) {
|
| 972 |
+
item.classList.add('active');
|
| 973 |
+
}
|
| 974 |
+
});
|
| 975 |
+
} else {
|
| 976 |
+
const viewMap = {
|
| 977 |
+
'requests': 'All Requests',
|
| 978 |
+
'chat': 'Chat History',
|
| 979 |
+
'memories': 'Agent Memories'
|
| 980 |
+
};
|
| 981 |
+
|
| 982 |
+
const items = document.querySelectorAll('.nav-item');
|
| 983 |
+
items.forEach(item => {
|
| 984 |
+
if (item.textContent.includes(viewMap[currentView])) {
|
| 985 |
+
item.classList.add('active');
|
| 986 |
+
}
|
| 987 |
+
});
|
| 988 |
+
}
|
| 989 |
+
}
|
| 990 |
+
|
| 991 |
+
function showEmptyState(title, message) {
|
| 992 |
+
document.getElementById('content-title').textContent = 'AI Catan Viewer';
|
| 993 |
+
document.getElementById('content-body').innerHTML = `
|
| 994 |
+
<div class="empty-state">
|
| 995 |
+
<div class="icon">๐ฎ</div>
|
| 996 |
+
<h3>${title}</h3>
|
| 997 |
+
<p>${message}</p>
|
| 998 |
+
</div>
|
| 999 |
+
`;
|
| 1000 |
+
}
|
| 1001 |
+
|
| 1002 |
+
function escapeHtml(text) {
|
| 1003 |
+
const div = document.createElement('div');
|
| 1004 |
+
div.textContent = text;
|
| 1005 |
+
return div.innerHTML;
|
| 1006 |
+
}
|
| 1007 |
+
|
| 1008 |
+
// Refresh functions
|
| 1009 |
+
function refreshData() {
|
| 1010 |
+
loadData();
|
| 1011 |
+
}
|
| 1012 |
+
|
| 1013 |
+
function toggleAutoRefresh() {
|
| 1014 |
+
autoRefreshEnabled = !autoRefreshEnabled;
|
| 1015 |
+
|
| 1016 |
+
const badge = document.getElementById('auto-refresh-badge');
|
| 1017 |
+
const statusText = document.getElementById('refresh-status');
|
| 1018 |
+
|
| 1019 |
+
if (autoRefreshEnabled) {
|
| 1020 |
+
// Enable auto-refresh
|
| 1021 |
+
badge.classList.add('live');
|
| 1022 |
+
badge.style.background = '#0e8a0e';
|
| 1023 |
+
statusText.textContent = 'AUTO';
|
| 1024 |
+
|
| 1025 |
+
// Start interval
|
| 1026 |
+
if (refreshInterval) clearInterval(refreshInterval);
|
| 1027 |
+
refreshInterval = setInterval(loadData, 2000);
|
| 1028 |
+
} else {
|
| 1029 |
+
// Disable auto-refresh
|
| 1030 |
+
badge.classList.remove('live');
|
| 1031 |
+
badge.style.background = '#858585';
|
| 1032 |
+
statusText.textContent = 'MANUAL';
|
| 1033 |
+
|
| 1034 |
+
// Stop interval
|
| 1035 |
+
if (refreshInterval) {
|
| 1036 |
+
clearInterval(refreshInterval);
|
| 1037 |
+
refreshInterval = null;
|
| 1038 |
+
}
|
| 1039 |
+
}
|
| 1040 |
+
}
|
| 1041 |
+
|
| 1042 |
+
// Initial load (no auto-refresh by default)
|
| 1043 |
+
loadData();
|
| 1044 |
+
</script>
|
| 1045 |
+
</body>
|
| 1046 |
+
</html>
|
examples/ai_testing/test_ai_live.py
CHANGED
|
@@ -17,11 +17,14 @@ Setup:
|
|
| 17 |
import sys
|
| 18 |
import json
|
| 19 |
import time
|
| 20 |
-
import
|
|
|
|
| 21 |
from pathlib import Path
|
| 22 |
-
from typing import Dict, Any, Optional, List
|
| 23 |
from datetime import datetime
|
| 24 |
from dataclasses import dataclass
|
|
|
|
|
|
|
| 25 |
|
| 26 |
# Add parent directory to path
|
| 27 |
sys.path.insert(0, str(Path(__file__).parent.parent.parent))
|
|
@@ -31,8 +34,8 @@ from pycatan.ai.llm_client import GeminiClient, LLMResponse
|
|
| 31 |
from pycatan.ai.response_parser import ResponseParser, ParseResult
|
| 32 |
from pycatan.ai.schemas import ResponseType
|
| 33 |
|
| 34 |
-
#
|
| 35 |
-
|
| 36 |
|
| 37 |
|
| 38 |
# ============================================================================
|
|
@@ -67,9 +70,9 @@ class ChatManager:
|
|
| 67 |
with open(self.file_path, 'r', encoding='utf-8') as f:
|
| 68 |
data = json.load(f)
|
| 69 |
self.messages = data.get("messages", [])
|
| 70 |
-
|
| 71 |
except Exception as e:
|
| 72 |
-
|
| 73 |
self.messages = []
|
| 74 |
|
| 75 |
def add_message(self, player: str, message: str):
|
|
@@ -82,7 +85,7 @@ class ChatManager:
|
|
| 82 |
"message": message
|
| 83 |
})
|
| 84 |
self.save()
|
| 85 |
-
|
| 86 |
|
| 87 |
def save(self):
|
| 88 |
"""Save chat history to file."""
|
|
@@ -90,7 +93,7 @@ class ChatManager:
|
|
| 90 |
with open(self.file_path, 'w', encoding='utf-8') as f:
|
| 91 |
json.dump({"messages": self.messages}, f, indent=2, ensure_ascii=False)
|
| 92 |
except Exception as e:
|
| 93 |
-
|
| 94 |
|
| 95 |
def get_recent(self, limit: int = 10) -> List[Dict[str, Any]]:
|
| 96 |
"""Get recent messages."""
|
|
@@ -111,16 +114,16 @@ class MemoryManager:
|
|
| 111 |
try:
|
| 112 |
with open(self.file_path, 'r', encoding='utf-8') as f:
|
| 113 |
self.memories = json.load(f)
|
| 114 |
-
|
| 115 |
except Exception as e:
|
| 116 |
-
|
| 117 |
self.memories = {}
|
| 118 |
|
| 119 |
def update_memory(self, player: str, note: str):
|
| 120 |
"""Update agent's memory."""
|
| 121 |
self.memories[player] = note
|
| 122 |
self.save()
|
| 123 |
-
|
| 124 |
|
| 125 |
def get_memory(self, player: str) -> Optional[str]:
|
| 126 |
"""Get agent's current memory."""
|
|
@@ -132,7 +135,7 @@ class MemoryManager:
|
|
| 132 |
with open(self.file_path, 'w', encoding='utf-8') as f:
|
| 133 |
json.dump(self.memories, f, indent=2, ensure_ascii=False)
|
| 134 |
except Exception as e:
|
| 135 |
-
|
| 136 |
|
| 137 |
|
| 138 |
# ============================================================================
|
|
@@ -157,15 +160,22 @@ class AITester:
|
|
| 157 |
|
| 158 |
self.chat_manager = ChatManager(session_chat_file)
|
| 159 |
self.memory_manager = MemoryManager(session_memory_file)
|
|
|
|
| 160 |
self.session_dir = session_dir
|
| 161 |
self.player_logs = {} # Will store file handles per player
|
| 162 |
self.consecutive_failures = 0 # Track consecutive failures
|
| 163 |
self.max_consecutive_failures = 5 # Stop after 5 failures in a row
|
| 164 |
|
| 165 |
-
|
| 166 |
-
|
| 167 |
-
|
| 168 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 169 |
|
| 170 |
def _get_player_log_file(self, player_name: str) -> Path:
|
| 171 |
"""Get or create log file for specific player."""
|
|
@@ -228,12 +238,84 @@ class AITester:
|
|
| 228 |
self._log_to_player_file(player_name, "```")
|
| 229 |
self._log_to_player_file(player_name, "</details>\n")
|
| 230 |
|
| 231 |
-
def
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 232 |
"""
|
| 233 |
Process a single prompt file.
|
| 234 |
|
| 235 |
Args:
|
| 236 |
prompt_file: Path to prompt file
|
|
|
|
| 237 |
|
| 238 |
Returns:
|
| 239 |
Processed response data or None if failed
|
|
@@ -241,12 +323,19 @@ class AITester:
|
|
| 241 |
# Extract player name from filename (e.g., "prompt_player_a.txt" -> "a")
|
| 242 |
player_name = prompt_file.stem.replace("prompt_player_", "")
|
| 243 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 244 |
separator = "="*80
|
| 245 |
header = f"๐ค PROCESSING AI AGENT - Player {player_name.upper()}"
|
| 246 |
|
| 247 |
-
|
| 248 |
-
|
| 249 |
-
|
| 250 |
|
| 251 |
timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
|
| 252 |
request_num = len([k for k in self.player_logs.keys() if player_name in str(k)]) + 1
|
|
@@ -254,7 +343,7 @@ class AITester:
|
|
| 254 |
# Use JSON file instead of TXT for actual prompt
|
| 255 |
json_file = prompt_file.with_suffix('.json')
|
| 256 |
if not json_file.exists():
|
| 257 |
-
|
| 258 |
return None
|
| 259 |
|
| 260 |
# Read prompt JSON file directly
|
|
@@ -262,16 +351,58 @@ class AITester:
|
|
| 262 |
with open(json_file, 'r', encoding='utf-8') as f:
|
| 263 |
prompt_json = json.load(f)
|
| 264 |
except Exception as e:
|
| 265 |
-
|
| 266 |
return None
|
| 267 |
|
| 268 |
# Extract the actual prompt (the nested 'prompt' field)
|
| 269 |
actual_prompt = prompt_json.get("prompt", prompt_json)
|
| 270 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 271 |
# Display prompt info
|
| 272 |
-
|
| 273 |
-
|
| 274 |
-
|
|
|
|
| 275 |
|
| 276 |
# Write Markdown formatted log
|
| 277 |
self._log_to_player_file(player_name, f"\n## ๐ Request #{request_num}\n")
|
|
@@ -304,7 +435,7 @@ class AITester:
|
|
| 304 |
|
| 305 |
if not llm_response.success:
|
| 306 |
error_msg = f"โ LLM request failed: {llm_response.error}"
|
| 307 |
-
|
| 308 |
self._log_to_player_file(player_name, f"\n{error_msg}")
|
| 309 |
|
| 310 |
# Track consecutive failures
|
|
@@ -312,13 +443,13 @@ class AITester:
|
|
| 312 |
|
| 313 |
# If it's a schema error, stop immediately to prevent repeated failures
|
| 314 |
if "Unknown field for Schema" in str(llm_response.error):
|
| 315 |
-
|
| 316 |
-
|
| 317 |
-
|
| 318 |
-
|
| 319 |
-
|
| 320 |
-
|
| 321 |
-
|
| 322 |
raise RuntimeError("Schema validation error - stopping")
|
| 323 |
|
| 324 |
return None
|
|
@@ -326,8 +457,8 @@ class AITester:
|
|
| 326 |
# Reset failure counter on success
|
| 327 |
self.consecutive_failures = 0
|
| 328 |
|
| 329 |
-
|
| 330 |
-
|
| 331 |
|
| 332 |
# Log response metadata
|
| 333 |
self._log_to_player_file(player_name, "\n### โ
Response Received\n")
|
|
@@ -342,21 +473,45 @@ class AITester:
|
|
| 342 |
self._log_to_player_file(player_name, "```")
|
| 343 |
self._log_to_player_file(player_name, "</details>\n")
|
| 344 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 345 |
# Parse response
|
| 346 |
-
parse_result = self.parser.parse(llm_response.content,
|
| 347 |
|
| 348 |
if not parse_result.success:
|
| 349 |
error_msg = f"โ Failed to parse response: {parse_result.error_message}"
|
| 350 |
-
|
| 351 |
-
|
| 352 |
self._log_to_player_file(player_name, f"\n### โ Parse Error\n")
|
| 353 |
self._log_to_player_file(player_name, f"**Error:** {parse_result.error_message}\n")
|
| 354 |
self._log_to_player_file(player_name, f"**Raw response preview:** `{llm_response.content[:500]}...`\n")
|
| 355 |
return None
|
| 356 |
|
| 357 |
-
|
| 358 |
self._log_to_player_file(player_name, "\n### โ
Parse Success\n")
|
| 359 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 360 |
# Display structured response
|
| 361 |
self._log_structured_response(player_name, parse_result.data)
|
| 362 |
|
|
@@ -370,6 +525,13 @@ class AITester:
|
|
| 370 |
if "note_to_self" in parse_result.data and parse_result.data["note_to_self"]:
|
| 371 |
self.memory_manager.update_memory(player_name, parse_result.data["note_to_self"])
|
| 372 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 373 |
return parse_result.data
|
| 374 |
|
| 375 |
def _display_response(self, player: str, data: Dict[str, Any], llm_response: LLMResponse):
|
|
@@ -418,23 +580,12 @@ class AITester:
|
|
| 418 |
# ============================================================================
|
| 419 |
|
| 420 |
def get_or_create_session():
|
| 421 |
-
"""
|
| 422 |
# Use same path as generate_prompts_from_state.py
|
| 423 |
current_session_file = Path("examples/ai_testing/my_games/current_session.txt")
|
| 424 |
|
| 425 |
-
#
|
| 426 |
-
|
| 427 |
-
try:
|
| 428 |
-
with open(current_session_file, 'r') as f:
|
| 429 |
-
session_path = f.read().strip()
|
| 430 |
-
session_dir = Path(session_path)
|
| 431 |
-
if session_dir.exists():
|
| 432 |
-
logger.info(f"๐ Using existing session: {session_dir.name}")
|
| 433 |
-
return session_dir
|
| 434 |
-
except Exception as e:
|
| 435 |
-
logger.warning(f"Could not read existing session: {e}")
|
| 436 |
-
|
| 437 |
-
# Create new session if none exists
|
| 438 |
session_time = datetime.now().strftime("%Y%m%d_%H%M%S")
|
| 439 |
session_dir = LOGS_DIR / f"session_{session_time}"
|
| 440 |
session_dir.mkdir(parents=True, exist_ok=True)
|
|
@@ -445,13 +596,13 @@ def get_or_create_session():
|
|
| 445 |
f.write(str(session_dir.absolute()))
|
| 446 |
f.flush()
|
| 447 |
|
| 448 |
-
|
| 449 |
-
|
| 450 |
return session_dir
|
| 451 |
|
| 452 |
|
| 453 |
def monitor_prompts():
|
| 454 |
-
"""Monitor for new prompts and process them."""
|
| 455 |
session_dir = get_or_create_session()
|
| 456 |
|
| 457 |
# Create prompts directory inside session
|
|
@@ -459,14 +610,18 @@ def monitor_prompts():
|
|
| 459 |
prompts_dir.mkdir(exist_ok=True)
|
| 460 |
|
| 461 |
tester = AITester(session_dir)
|
| 462 |
-
processed_files = {} # Dictionary: filename ->
|
|
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|
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|
|
| 463 |
|
| 464 |
print("="*80)
|
| 465 |
-
print("๐ฎ AI AGENT LIVE TESTER")
|
| 466 |
print("="*80)
|
| 467 |
print(f"๐ Watching: {prompts_dir}")
|
| 468 |
print(f"๐ค Model: {GEMINI_MODEL}")
|
| 469 |
print(f"๐ Session logs: {session_dir}")
|
|
|
|
| 470 |
print(f"โณ Waiting for NEW prompts to be generated...")
|
| 471 |
print("="*80 + "\n")
|
| 472 |
|
|
@@ -476,66 +631,90 @@ def monitor_prompts():
|
|
| 476 |
if prompts_dir.exists():
|
| 477 |
prompt_files = sorted(prompts_dir.glob("prompt_player_*.txt"))
|
| 478 |
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|
| 479 |
for prompt_file in prompt_files:
|
| 480 |
-
# Get current modification time
|
| 481 |
-
file_mtime = prompt_file.stat().st_mtime
|
| 482 |
-
|
| 483 |
-
# Check if file has been updated or is new
|
| 484 |
filename = prompt_file.name
|
| 485 |
-
is_new_or_updated = (
|
| 486 |
-
filename not in processed_files or
|
| 487 |
-
file_mtime > processed_files.get(filename, 0)
|
| 488 |
-
)
|
| 489 |
|
| 490 |
-
|
| 491 |
-
|
| 492 |
-
|
| 493 |
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|
| 494 |
-
|
| 495 |
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|
| 496 |
|
| 497 |
-
#
|
|
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|
|
|
|
|
|
|
|
|
|
| 498 |
try:
|
| 499 |
-
result =
|
| 500 |
-
|
| 501 |
-
|
| 502 |
-
|
| 503 |
-
print("
|
| 504 |
-
|
| 505 |
-
|
| 506 |
-
|
| 507 |
-
|
| 508 |
-
|
| 509 |
-
|
| 510 |
-
print(f"\n๐ Session logs saved to: {session_dir}")
|
| 511 |
-
print(f" Files: {', '.join([f.name for f in session_dir.glob('*.md')])}")
|
| 512 |
-
return # Exit the function
|
| 513 |
-
|
| 514 |
-
if result:
|
| 515 |
-
processed_files[filename] = file_mtime
|
| 516 |
-
|
| 517 |
-
# Show stats periodically
|
| 518 |
-
if len(processed_files) % 5 == 0 and len(processed_files) > 0:
|
| 519 |
-
tester.get_stats()
|
| 520 |
|
| 521 |
# Sleep before next check
|
| 522 |
time.sleep(0.5)
|
| 523 |
|
| 524 |
except KeyboardInterrupt:
|
| 525 |
print("\n\nโ
AI Tester stopped")
|
|
|
|
| 526 |
tester.get_stats()
|
| 527 |
print(f"\n๐ Session logs saved to: {session_dir}")
|
| 528 |
print(f" Files: {', '.join([f.name for f in session_dir.glob('*.md')])}")
|
| 529 |
|
| 530 |
|
| 531 |
if __name__ == '__main__':
|
| 532 |
-
# Setup logging
|
| 533 |
-
logging.basicConfig(
|
| 534 |
-
level=logging.INFO,
|
| 535 |
-
format='%(message)s',
|
| 536 |
-
handlers=[
|
| 537 |
-
logging.StreamHandler()
|
| 538 |
-
]
|
| 539 |
-
)
|
| 540 |
-
|
| 541 |
monitor_prompts()
|
|
|
|
| 17 |
import sys
|
| 18 |
import json
|
| 19 |
import time
|
| 20 |
+
import hashlib
|
| 21 |
+
import asyncio
|
| 22 |
from pathlib import Path
|
| 23 |
+
from typing import Dict, Any, Optional, List, Set
|
| 24 |
from datetime import datetime
|
| 25 |
from dataclasses import dataclass
|
| 26 |
+
from concurrent.futures import ThreadPoolExecutor
|
| 27 |
+
import threading
|
| 28 |
|
| 29 |
# Add parent directory to path
|
| 30 |
sys.path.insert(0, str(Path(__file__).parent.parent.parent))
|
|
|
|
| 34 |
from pycatan.ai.response_parser import ResponseParser, ParseResult
|
| 35 |
from pycatan.ai.schemas import ResponseType
|
| 36 |
|
| 37 |
+
# Import request tracker
|
| 38 |
+
from examples.ai_testing.request_tracker import RequestTracker
|
| 39 |
|
| 40 |
|
| 41 |
# ============================================================================
|
|
|
|
| 70 |
with open(self.file_path, 'r', encoding='utf-8') as f:
|
| 71 |
data = json.load(f)
|
| 72 |
self.messages = data.get("messages", [])
|
| 73 |
+
print(f"โ
Loaded {len(self.messages)} chat messages")
|
| 74 |
except Exception as e:
|
| 75 |
+
print(f"โ ๏ธ Could not load chat history: {e}")
|
| 76 |
self.messages = []
|
| 77 |
|
| 78 |
def add_message(self, player: str, message: str):
|
|
|
|
| 85 |
"message": message
|
| 86 |
})
|
| 87 |
self.save()
|
| 88 |
+
print(f"๐ฌ {player}: {message}")
|
| 89 |
|
| 90 |
def save(self):
|
| 91 |
"""Save chat history to file."""
|
|
|
|
| 93 |
with open(self.file_path, 'w', encoding='utf-8') as f:
|
| 94 |
json.dump({"messages": self.messages}, f, indent=2, ensure_ascii=False)
|
| 95 |
except Exception as e:
|
| 96 |
+
print(f"โ Failed to save chat history: {e}")
|
| 97 |
|
| 98 |
def get_recent(self, limit: int = 10) -> List[Dict[str, Any]]:
|
| 99 |
"""Get recent messages."""
|
|
|
|
| 114 |
try:
|
| 115 |
with open(self.file_path, 'r', encoding='utf-8') as f:
|
| 116 |
self.memories = json.load(f)
|
| 117 |
+
print(f"โ
Loaded memories for {len(self.memories)} agents")
|
| 118 |
except Exception as e:
|
| 119 |
+
print(f"โ ๏ธ Could not load memories: {e}")
|
| 120 |
self.memories = {}
|
| 121 |
|
| 122 |
def update_memory(self, player: str, note: str):
|
| 123 |
"""Update agent's memory."""
|
| 124 |
self.memories[player] = note
|
| 125 |
self.save()
|
| 126 |
+
print(f"๐ {player} updated memory: {note[:50]}...")
|
| 127 |
|
| 128 |
def get_memory(self, player: str) -> Optional[str]:
|
| 129 |
"""Get agent's current memory."""
|
|
|
|
| 135 |
with open(self.file_path, 'w', encoding='utf-8') as f:
|
| 136 |
json.dump(self.memories, f, indent=2, ensure_ascii=False)
|
| 137 |
except Exception as e:
|
| 138 |
+
print(f"โ Failed to save memories: {e}")
|
| 139 |
|
| 140 |
|
| 141 |
# ============================================================================
|
|
|
|
| 160 |
|
| 161 |
self.chat_manager = ChatManager(session_chat_file)
|
| 162 |
self.memory_manager = MemoryManager(session_memory_file)
|
| 163 |
+
self.request_tracker = RequestTracker(session_dir)
|
| 164 |
self.session_dir = session_dir
|
| 165 |
self.player_logs = {} # Will store file handles per player
|
| 166 |
self.consecutive_failures = 0 # Track consecutive failures
|
| 167 |
self.max_consecutive_failures = 5 # Stop after 5 failures in a row
|
| 168 |
|
| 169 |
+
# NEW: Track active requests and previous game state
|
| 170 |
+
self.active_requests: Set[str] = set() # Player names with active requests
|
| 171 |
+
self.active_requests_lock = threading.Lock()
|
| 172 |
+
self.previous_game_state: Optional[Dict[str, Any]] = None
|
| 173 |
+
self.previous_chat_count: int = 0
|
| 174 |
+
|
| 175 |
+
print(f"๐ค AI Tester initialized with model: {GEMINI_MODEL}")
|
| 176 |
+
print(f"๐ Session logs: {session_dir}")
|
| 177 |
+
print(f"๐ฌ Chat history: {session_chat_file}")
|
| 178 |
+
print(f"๐ Agent memories: {session_memory_file}")
|
| 179 |
|
| 180 |
def _get_player_log_file(self, player_name: str) -> Path:
|
| 181 |
"""Get or create log file for specific player."""
|
|
|
|
| 238 |
self._log_to_player_file(player_name, "```")
|
| 239 |
self._log_to_player_file(player_name, "</details>\n")
|
| 240 |
|
| 241 |
+
def _check_for_changes(self, response_data: Dict[str, Any]):
|
| 242 |
+
"""
|
| 243 |
+
Check if the response caused changes in game state or chat.
|
| 244 |
+
If yes, trigger prompt regeneration with updated context.
|
| 245 |
+
"""
|
| 246 |
+
try:
|
| 247 |
+
# Load current game state
|
| 248 |
+
state_file = Path('examples/ai_testing/my_games/current_state.json')
|
| 249 |
+
if not state_file.exists():
|
| 250 |
+
return
|
| 251 |
+
|
| 252 |
+
with open(state_file, 'r', encoding='utf-8') as f:
|
| 253 |
+
data = json.load(f)
|
| 254 |
+
current_state = data.get('state', {})
|
| 255 |
+
|
| 256 |
+
# Check for game state changes
|
| 257 |
+
game_changed = False
|
| 258 |
+
chat_changed = False
|
| 259 |
+
|
| 260 |
+
if self.previous_game_state:
|
| 261 |
+
# Compare relevant fields that indicate game changes
|
| 262 |
+
prev_phase = self.previous_game_state.get('current_phase', '')
|
| 263 |
+
curr_phase = current_state.get('current_phase', '')
|
| 264 |
+
|
| 265 |
+
prev_player = self.previous_game_state.get('current_player', '')
|
| 266 |
+
curr_player = current_state.get('current_player', '')
|
| 267 |
+
|
| 268 |
+
prev_settlements = len(self.previous_game_state.get('settlements', []))
|
| 269 |
+
curr_settlements = len(current_state.get('settlements', []))
|
| 270 |
+
|
| 271 |
+
prev_roads = len(self.previous_game_state.get('roads', []))
|
| 272 |
+
curr_roads = len(current_state.get('roads', []))
|
| 273 |
+
|
| 274 |
+
prev_dice = self.previous_game_state.get('dice_result', '')
|
| 275 |
+
curr_dice = current_state.get('dice_result', '')
|
| 276 |
+
|
| 277 |
+
# Detect game changes
|
| 278 |
+
if (prev_phase != curr_phase or prev_player != curr_player or
|
| 279 |
+
prev_settlements != curr_settlements or prev_roads != curr_roads or
|
| 280 |
+
prev_dice != curr_dice):
|
| 281 |
+
game_changed = True
|
| 282 |
+
print("๐ฒ Game state changed detected!")
|
| 283 |
+
|
| 284 |
+
# Check for chat changes
|
| 285 |
+
current_chat_count = len(self.chat_manager.messages)
|
| 286 |
+
if current_chat_count > self.previous_chat_count:
|
| 287 |
+
chat_changed = True
|
| 288 |
+
print("๐ฌ New chat message detected!")
|
| 289 |
+
|
| 290 |
+
# Update tracking variables
|
| 291 |
+
self.previous_game_state = current_state.copy() if current_state else None
|
| 292 |
+
self.previous_chat_count = current_chat_count
|
| 293 |
+
|
| 294 |
+
# If changes detected, trigger regeneration of prompts
|
| 295 |
+
if game_changed or chat_changed:
|
| 296 |
+
change_type = "game state" if game_changed else "chat"
|
| 297 |
+
print(f"๐ Detected {change_type} change - regenerating prompts...")
|
| 298 |
+
print(f" Note: Only players without active requests will be sent new prompts")
|
| 299 |
+
self._trigger_prompt_regeneration()
|
| 300 |
+
|
| 301 |
+
except Exception as e:
|
| 302 |
+
print(f"โ ๏ธ Error checking for changes: {e}")
|
| 303 |
+
|
| 304 |
+
def _trigger_prompt_regeneration(self):
|
| 305 |
+
"""Trigger regeneration of prompts by calling generate_prompts script."""
|
| 306 |
+
try:
|
| 307 |
+
from examples.ai_testing.generate_prompts_from_state import main as generate_prompts
|
| 308 |
+
generate_prompts()
|
| 309 |
+
except Exception as e:
|
| 310 |
+
print(f"โ ๏ธ Could not trigger prompt regeneration: {e}")
|
| 311 |
+
|
| 312 |
+
def process_prompt(self, prompt_file: Path, executor: Optional[ThreadPoolExecutor] = None) -> Optional[Dict[str, Any]]:
|
| 313 |
"""
|
| 314 |
Process a single prompt file.
|
| 315 |
|
| 316 |
Args:
|
| 317 |
prompt_file: Path to prompt file
|
| 318 |
+
executor: Optional thread pool executor for parallel processing
|
| 319 |
|
| 320 |
Returns:
|
| 321 |
Processed response data or None if failed
|
|
|
|
| 323 |
# Extract player name from filename (e.g., "prompt_player_a.txt" -> "a")
|
| 324 |
player_name = prompt_file.stem.replace("prompt_player_", "")
|
| 325 |
|
| 326 |
+
# Check if player already has an active request
|
| 327 |
+
with self.active_requests_lock:
|
| 328 |
+
if player_name in self.active_requests:
|
| 329 |
+
print(f"๐ซ Skipping {player_name} - already has active request")
|
| 330 |
+
return None
|
| 331 |
+
self.active_requests.add(player_name)
|
| 332 |
+
|
| 333 |
separator = "="*80
|
| 334 |
header = f"๐ค PROCESSING AI AGENT - Player {player_name.upper()}"
|
| 335 |
|
| 336 |
+
print(separator)
|
| 337 |
+
print(header)
|
| 338 |
+
print(separator)
|
| 339 |
|
| 340 |
timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
|
| 341 |
request_num = len([k for k in self.player_logs.keys() if player_name in str(k)]) + 1
|
|
|
|
| 343 |
# Use JSON file instead of TXT for actual prompt
|
| 344 |
json_file = prompt_file.with_suffix('.json')
|
| 345 |
if not json_file.exists():
|
| 346 |
+
print(f"โ JSON prompt file not found: {json_file}")
|
| 347 |
return None
|
| 348 |
|
| 349 |
# Read prompt JSON file directly
|
|
|
|
| 351 |
with open(json_file, 'r', encoding='utf-8') as f:
|
| 352 |
prompt_json = json.load(f)
|
| 353 |
except Exception as e:
|
| 354 |
+
print(f"โ Failed to read JSON prompt file: {e}")
|
| 355 |
return None
|
| 356 |
|
| 357 |
# Extract the actual prompt (the nested 'prompt' field)
|
| 358 |
actual_prompt = prompt_json.get("prompt", prompt_json)
|
| 359 |
|
| 360 |
+
# Extract game context for tracking
|
| 361 |
+
task_context = actual_prompt.get("task_context", {})
|
| 362 |
+
meta_data = actual_prompt.get("meta_data", {})
|
| 363 |
+
trigger = task_context.get("what_just_happened", "Unknown trigger")
|
| 364 |
+
|
| 365 |
+
# Try to extract game phase from game_state
|
| 366 |
+
game_state_str = actual_prompt.get("game_state", "")
|
| 367 |
+
game_phase = "Unknown"
|
| 368 |
+
current_player_in_game = "Unknown"
|
| 369 |
+
|
| 370 |
+
# Parse meta from game_state if it contains JSON
|
| 371 |
+
if '"meta"' in game_state_str or '"Meta"' in game_state_str:
|
| 372 |
+
try:
|
| 373 |
+
# Try to find and parse the game state JSON
|
| 374 |
+
import re
|
| 375 |
+
json_match = re.search(r'\{.*"meta".*\}', game_state_str, re.DOTALL)
|
| 376 |
+
if json_match:
|
| 377 |
+
state_data = json.loads(json_match.group())
|
| 378 |
+
meta = state_data.get("meta", {})
|
| 379 |
+
game_phase = meta.get("phase", "Unknown")
|
| 380 |
+
current_player_in_game = meta.get("curr", "Unknown")
|
| 381 |
+
except:
|
| 382 |
+
pass
|
| 383 |
+
|
| 384 |
+
# Create request in tracker
|
| 385 |
+
request_id = self.request_tracker.add_request(
|
| 386 |
+
player_name=player_name,
|
| 387 |
+
trigger=trigger,
|
| 388 |
+
game_phase=game_phase,
|
| 389 |
+
current_player=current_player_in_game,
|
| 390 |
+
prompt_data=actual_prompt,
|
| 391 |
+
response_data=None,
|
| 392 |
+
metadata={
|
| 393 |
+
"request_num": request_num,
|
| 394 |
+
"timestamp": timestamp,
|
| 395 |
+
"model": GEMINI_MODEL
|
| 396 |
+
}
|
| 397 |
+
)
|
| 398 |
+
|
| 399 |
+
print(f"๐ Request tracked: {request_id}")
|
| 400 |
+
|
| 401 |
# Display prompt info
|
| 402 |
+
print(f"๐ค Sending prompt to Gemini...")
|
| 403 |
+
print(f" Model: {GEMINI_MODEL}")
|
| 404 |
+
print(f" Player: {player_name}")
|
| 405 |
+
print(f" Trigger: {trigger[:60]}{'...' if len(trigger) > 60 else ''}")
|
| 406 |
|
| 407 |
# Write Markdown formatted log
|
| 408 |
self._log_to_player_file(player_name, f"\n## ๐ Request #{request_num}\n")
|
|
|
|
| 435 |
|
| 436 |
if not llm_response.success:
|
| 437 |
error_msg = f"โ LLM request failed: {llm_response.error}"
|
| 438 |
+
print(error_msg)
|
| 439 |
self._log_to_player_file(player_name, f"\n{error_msg}")
|
| 440 |
|
| 441 |
# Track consecutive failures
|
|
|
|
| 443 |
|
| 444 |
# If it's a schema error, stop immediately to prevent repeated failures
|
| 445 |
if "Unknown field for Schema" in str(llm_response.error):
|
| 446 |
+
print("\n" + "="*80)
|
| 447 |
+
print("๐ CRITICAL ERROR: Schema validation failed!")
|
| 448 |
+
print(f"Error: {llm_response.error}")
|
| 449 |
+
print("The response schema contains fields that Gemini doesn't support.")
|
| 450 |
+
print("Gemini only supports: type, properties, required, description, items, enum")
|
| 451 |
+
print("Stopping to prevent repeated failures.")
|
| 452 |
+
print("="*80 + "\n")
|
| 453 |
raise RuntimeError("Schema validation error - stopping")
|
| 454 |
|
| 455 |
return None
|
|
|
|
| 457 |
# Reset failure counter on success
|
| 458 |
self.consecutive_failures = 0
|
| 459 |
|
| 460 |
+
print(f"โ
Response received ({llm_response.latency_seconds:.2f}s)")
|
| 461 |
+
print(f" Tokens: {llm_response.total_tokens} (prompt: {llm_response.prompt_tokens}, completion: {llm_response.completion_tokens})")
|
| 462 |
|
| 463 |
# Log response metadata
|
| 464 |
self._log_to_player_file(player_name, "\n### โ
Response Received\n")
|
|
|
|
| 473 |
self._log_to_player_file(player_name, "```")
|
| 474 |
self._log_to_player_file(player_name, "</details>\n")
|
| 475 |
|
| 476 |
+
# Determine response type based on whether action is expected
|
| 477 |
+
constraints = actual_prompt.get("constraints", {})
|
| 478 |
+
allowed_actions = constraints.get("allowed_actions", [])
|
| 479 |
+
|
| 480 |
+
# If there are allowed actions, expect ACTIVE_TURN response (with action field)
|
| 481 |
+
# Otherwise, expect OBSERVING response (just thinking)
|
| 482 |
+
response_type = ResponseType.ACTIVE_TURN if allowed_actions else ResponseType.OBSERVING
|
| 483 |
+
|
| 484 |
+
print(f"๐ Expected response type: {response_type.value}")
|
| 485 |
+
|
| 486 |
# Parse response
|
| 487 |
+
parse_result = self.parser.parse(llm_response.content, response_type)
|
| 488 |
|
| 489 |
if not parse_result.success:
|
| 490 |
error_msg = f"โ Failed to parse response: {parse_result.error_message}"
|
| 491 |
+
print(error_msg)
|
| 492 |
+
print(f"Raw response: {llm_response.content[:500]}...")
|
| 493 |
self._log_to_player_file(player_name, f"\n### โ Parse Error\n")
|
| 494 |
self._log_to_player_file(player_name, f"**Error:** {parse_result.error_message}\n")
|
| 495 |
self._log_to_player_file(player_name, f"**Raw response preview:** `{llm_response.content[:500]}...`\n")
|
| 496 |
return None
|
| 497 |
|
| 498 |
+
print("โ
Response parsed successfully")
|
| 499 |
self._log_to_player_file(player_name, "\n### โ
Parse Success\n")
|
| 500 |
|
| 501 |
+
# Update request tracker with response (including raw response)
|
| 502 |
+
self.request_tracker.update_response(
|
| 503 |
+
request_id=request_id,
|
| 504 |
+
response_data=parse_result.data,
|
| 505 |
+
raw_response=llm_response.content, # Save raw response from LLM
|
| 506 |
+
metadata={
|
| 507 |
+
"latency_seconds": llm_response.latency_seconds,
|
| 508 |
+
"total_tokens": llm_response.total_tokens,
|
| 509 |
+
"prompt_tokens": llm_response.prompt_tokens,
|
| 510 |
+
"completion_tokens": llm_response.completion_tokens,
|
| 511 |
+
"parse_success": True
|
| 512 |
+
}
|
| 513 |
+
)
|
| 514 |
+
|
| 515 |
# Display structured response
|
| 516 |
self._log_structured_response(player_name, parse_result.data)
|
| 517 |
|
|
|
|
| 525 |
if "note_to_self" in parse_result.data and parse_result.data["note_to_self"]:
|
| 526 |
self.memory_manager.update_memory(player_name, parse_result.data["note_to_self"])
|
| 527 |
|
| 528 |
+
# Remove from active requests when done
|
| 529 |
+
with self.active_requests_lock:
|
| 530 |
+
self.active_requests.discard(player_name)
|
| 531 |
+
|
| 532 |
+
# Check for changes and trigger regeneration if needed
|
| 533 |
+
self._check_for_changes(parse_result.data)
|
| 534 |
+
|
| 535 |
return parse_result.data
|
| 536 |
|
| 537 |
def _display_response(self, player: str, data: Dict[str, Any], llm_response: LLMResponse):
|
|
|
|
| 580 |
# ============================================================================
|
| 581 |
|
| 582 |
def get_or_create_session():
|
| 583 |
+
"""Always create a new session for each run."""
|
| 584 |
# Use same path as generate_prompts_from_state.py
|
| 585 |
current_session_file = Path("examples/ai_testing/my_games/current_session.txt")
|
| 586 |
|
| 587 |
+
# Always create NEW session - don't reuse old ones
|
| 588 |
+
# This prevents picking up old prompts as "new"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 589 |
session_time = datetime.now().strftime("%Y%m%d_%H%M%S")
|
| 590 |
session_dir = LOGS_DIR / f"session_{session_time}"
|
| 591 |
session_dir.mkdir(parents=True, exist_ok=True)
|
|
|
|
| 596 |
f.write(str(session_dir.absolute()))
|
| 597 |
f.flush()
|
| 598 |
|
| 599 |
+
print(f"๐ Created new session: {session_dir.name}")
|
| 600 |
+
print(f"๐ Session file: {current_session_file.absolute()}")
|
| 601 |
return session_dir
|
| 602 |
|
| 603 |
|
| 604 |
def monitor_prompts():
|
| 605 |
+
"""Monitor for new prompts and process them in parallel."""
|
| 606 |
session_dir = get_or_create_session()
|
| 607 |
|
| 608 |
# Create prompts directory inside session
|
|
|
|
| 610 |
prompts_dir.mkdir(exist_ok=True)
|
| 611 |
|
| 612 |
tester = AITester(session_dir)
|
| 613 |
+
processed_files = {} # Dictionary: filename -> content hash when processed
|
| 614 |
+
|
| 615 |
+
# Thread pool for parallel processing
|
| 616 |
+
executor = ThreadPoolExecutor(max_workers=4)
|
| 617 |
|
| 618 |
print("="*80)
|
| 619 |
+
print("๐ฎ AI AGENT LIVE TESTER (PARALLEL MODE)")
|
| 620 |
print("="*80)
|
| 621 |
print(f"๐ Watching: {prompts_dir}")
|
| 622 |
print(f"๐ค Model: {GEMINI_MODEL}")
|
| 623 |
print(f"๐ Session logs: {session_dir}")
|
| 624 |
+
print(f"โก Parallel processing enabled")
|
| 625 |
print(f"โณ Waiting for NEW prompts to be generated...")
|
| 626 |
print("="*80 + "\n")
|
| 627 |
|
|
|
|
| 631 |
if prompts_dir.exists():
|
| 632 |
prompt_files = sorted(prompts_dir.glob("prompt_player_*.txt"))
|
| 633 |
|
| 634 |
+
# Collect new prompts to process
|
| 635 |
+
new_prompts = []
|
| 636 |
+
|
| 637 |
for prompt_file in prompt_files:
|
|
|
|
|
|
|
|
|
|
|
|
|
| 638 |
filename = prompt_file.name
|
|
|
|
|
|
|
|
|
|
|
|
|
| 639 |
|
| 640 |
+
# Read JSON file to get content hash
|
| 641 |
+
json_file = prompt_file.with_suffix('.json')
|
| 642 |
+
if not json_file.exists():
|
| 643 |
+
continue
|
| 644 |
+
|
| 645 |
+
try:
|
| 646 |
+
with open(json_file, 'rb') as f:
|
| 647 |
+
content = f.read()
|
| 648 |
+
content_hash = hashlib.md5(content).hexdigest()
|
| 649 |
+
except Exception as e:
|
| 650 |
+
print(f"โ ๏ธ Could not read {json_file}: {e}")
|
| 651 |
+
continue
|
| 652 |
+
|
| 653 |
+
# Check if this is a new prompt based on content hash
|
| 654 |
+
if filename not in processed_files or processed_files[filename] != content_hash:
|
| 655 |
+
new_prompts.append((prompt_file, filename, content_hash))
|
| 656 |
+
|
| 657 |
+
# Process all new prompts in parallel
|
| 658 |
+
if new_prompts:
|
| 659 |
+
print(f"\n๐ Detected {len(new_prompts)} new prompt(s)")
|
| 660 |
+
|
| 661 |
+
# Small delay to ensure files are fully written
|
| 662 |
+
time.sleep(0.2)
|
| 663 |
+
|
| 664 |
+
# Check how many can actually be sent
|
| 665 |
+
players_with_active_requests = []
|
| 666 |
+
players_to_process = []
|
| 667 |
+
|
| 668 |
+
for prompt_file, filename, content_hash in new_prompts:
|
| 669 |
+
player_name = prompt_file.stem.replace("prompt_player_", "")
|
| 670 |
|
| 671 |
+
# Check if player already has active request
|
| 672 |
+
with tester.active_requests_lock:
|
| 673 |
+
if player_name in tester.active_requests:
|
| 674 |
+
players_with_active_requests.append(player_name)
|
| 675 |
+
else:
|
| 676 |
+
players_to_process.append((prompt_file, filename, content_hash, player_name))
|
| 677 |
+
|
| 678 |
+
# Report skipped players
|
| 679 |
+
if players_with_active_requests:
|
| 680 |
+
print(f"๐ซ Skipping players with active requests: {', '.join(players_with_active_requests)}")
|
| 681 |
+
|
| 682 |
+
# Report players being processed
|
| 683 |
+
if players_to_process:
|
| 684 |
+
player_names = [p[3] for p in players_to_process]
|
| 685 |
+
print(f"๐ค Submitting to queue: {', '.join(player_names)}")
|
| 686 |
+
|
| 687 |
+
# Submit all prompts to thread pool
|
| 688 |
+
futures = []
|
| 689 |
+
for prompt_file, filename, content_hash, player_name in players_to_process:
|
| 690 |
+
future = executor.submit(tester.process_prompt, prompt_file, executor)
|
| 691 |
+
futures.append((future, filename, content_hash))
|
| 692 |
+
|
| 693 |
+
# Wait for all to complete
|
| 694 |
+
for future, filename, content_hash in futures:
|
| 695 |
try:
|
| 696 |
+
result = future.result(timeout=120) # 2 minute timeout
|
| 697 |
+
if result:
|
| 698 |
+
processed_files[filename] = content_hash
|
| 699 |
+
except Exception as e:
|
| 700 |
+
print(f"โ Error processing prompt: {e}")
|
| 701 |
+
import traceback
|
| 702 |
+
traceback.print_exc()
|
| 703 |
+
|
| 704 |
+
# Show stats periodically
|
| 705 |
+
if len(processed_files) % 5 == 0 and len(processed_files) > 0:
|
| 706 |
+
tester.get_stats()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 707 |
|
| 708 |
# Sleep before next check
|
| 709 |
time.sleep(0.5)
|
| 710 |
|
| 711 |
except KeyboardInterrupt:
|
| 712 |
print("\n\nโ
AI Tester stopped")
|
| 713 |
+
executor.shutdown(wait=True)
|
| 714 |
tester.get_stats()
|
| 715 |
print(f"\n๐ Session logs saved to: {session_dir}")
|
| 716 |
print(f" Files: {', '.join([f.name for f in session_dir.glob('*.md')])}")
|
| 717 |
|
| 718 |
|
| 719 |
if __name__ == '__main__':
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 720 |
monitor_prompts()
|
examples/ai_testing/web_viewer.py
CHANGED
|
@@ -68,7 +68,21 @@ def get_session_data(session_path):
|
|
| 68 |
|
| 69 |
print(f"Loading session data from: {session_dir}")
|
| 70 |
|
| 71 |
-
# Get
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 72 |
players = {}
|
| 73 |
for player_file in session_dir.glob("player_*.md"):
|
| 74 |
player_name = player_file.stem.replace("player_", "").upper()
|
|
@@ -118,9 +132,23 @@ def get_session_data(session_path):
|
|
| 118 |
else:
|
| 119 |
print(f" โน No memories file")
|
| 120 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 121 |
return {
|
| 122 |
"session_name": session_dir.name,
|
| 123 |
"session_path": str(session_dir),
|
|
|
|
|
|
|
|
|
|
| 124 |
"players": players,
|
| 125 |
"chat": chat_messages,
|
| 126 |
"memories": memories
|
|
@@ -129,7 +157,18 @@ def get_session_data(session_path):
|
|
| 129 |
|
| 130 |
@app.route('/')
|
| 131 |
def index():
|
| 132 |
-
"""Main page."""
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 133 |
sessions = get_all_sessions()
|
| 134 |
current_session = get_current_session()
|
| 135 |
|
|
@@ -167,16 +206,78 @@ def api_current():
|
|
| 167 |
return jsonify(data)
|
| 168 |
|
| 169 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 170 |
if __name__ == '__main__':
|
| 171 |
print("="*80)
|
| 172 |
print("๐ AI Game Viewer Starting...")
|
| 173 |
print("="*80)
|
| 174 |
print(f"\n๐ Watching: {LOGS_DIR.absolute()}")
|
| 175 |
print(f"๐ Session file: {SESSION_FILE.absolute()}")
|
| 176 |
-
print(f"\n๐ Open in browser: http://localhost:
|
|
|
|
|
|
|
|
|
|
| 177 |
print("\n" + "="*80 + "\n")
|
| 178 |
|
| 179 |
# Check current session on startup
|
| 180 |
get_current_session()
|
| 181 |
|
| 182 |
-
app.run(debug=False, host='0.0.0.0', port=
|
|
|
|
| 68 |
|
| 69 |
print(f"Loading session data from: {session_dir}")
|
| 70 |
|
| 71 |
+
# Get structured requests data (new format)
|
| 72 |
+
requests_file = session_dir / "requests.json"
|
| 73 |
+
requests_data = []
|
| 74 |
+
if requests_file.exists():
|
| 75 |
+
try:
|
| 76 |
+
with open(requests_file, 'r', encoding='utf-8') as f:
|
| 77 |
+
data = json.load(f)
|
| 78 |
+
requests_data = data.get("requests", [])
|
| 79 |
+
print(f" โ Loaded {len(requests_data)} requests")
|
| 80 |
+
except Exception as e:
|
| 81 |
+
print(f" โ Error loading requests: {e}")
|
| 82 |
+
else:
|
| 83 |
+
print(f" โน No requests file found")
|
| 84 |
+
|
| 85 |
+
# Get player logs (old format - keep for backwards compatibility)
|
| 86 |
players = {}
|
| 87 |
for player_file in session_dir.glob("player_*.md"):
|
| 88 |
player_name = player_file.stem.replace("player_", "").upper()
|
|
|
|
| 132 |
else:
|
| 133 |
print(f" โน No memories file")
|
| 134 |
|
| 135 |
+
# Calculate statistics
|
| 136 |
+
new_requests_count = sum(1 for req in requests_data if req.get("is_new", False))
|
| 137 |
+
players_with_requests = {}
|
| 138 |
+
for req in requests_data:
|
| 139 |
+
player = req["player_name"]
|
| 140 |
+
if player not in players_with_requests:
|
| 141 |
+
players_with_requests[player] = {"total": 0, "new": 0}
|
| 142 |
+
players_with_requests[player]["total"] += 1
|
| 143 |
+
if req.get("is_new", False):
|
| 144 |
+
players_with_requests[player]["new"] += 1
|
| 145 |
+
|
| 146 |
return {
|
| 147 |
"session_name": session_dir.name,
|
| 148 |
"session_path": str(session_dir),
|
| 149 |
+
"requests": requests_data,
|
| 150 |
+
"new_requests_count": new_requests_count,
|
| 151 |
+
"players_stats": players_with_requests,
|
| 152 |
"players": players,
|
| 153 |
"chat": chat_messages,
|
| 154 |
"memories": memories
|
|
|
|
| 157 |
|
| 158 |
@app.route('/')
|
| 159 |
def index():
|
| 160 |
+
"""Main page - use enhanced viewer."""
|
| 161 |
+
sessions = get_all_sessions()
|
| 162 |
+
current_session = get_current_session()
|
| 163 |
+
|
| 164 |
+
return render_template('viewer_enhanced.html',
|
| 165 |
+
sessions=sessions,
|
| 166 |
+
current_session=str(current_session) if current_session else None)
|
| 167 |
+
|
| 168 |
+
|
| 169 |
+
@app.route('/old')
|
| 170 |
+
def old_viewer():
|
| 171 |
+
"""Old viewer for backwards compatibility."""
|
| 172 |
sessions = get_all_sessions()
|
| 173 |
current_session = get_current_session()
|
| 174 |
|
|
|
|
| 206 |
return jsonify(data)
|
| 207 |
|
| 208 |
|
| 209 |
+
@app.route('/api/mark_viewed/<path:session_path>/<request_id>')
|
| 210 |
+
def api_mark_viewed(session_path, request_id):
|
| 211 |
+
"""Mark a specific request as viewed."""
|
| 212 |
+
session_dir = Path(session_path)
|
| 213 |
+
requests_file = session_dir / "requests.json"
|
| 214 |
+
|
| 215 |
+
if not requests_file.exists():
|
| 216 |
+
return jsonify({"error": "Requests file not found"}), 404
|
| 217 |
+
|
| 218 |
+
try:
|
| 219 |
+
with open(requests_file, 'r', encoding='utf-8') as f:
|
| 220 |
+
data = json.load(f)
|
| 221 |
+
|
| 222 |
+
# Mark request as viewed
|
| 223 |
+
found = False
|
| 224 |
+
for req in data.get("requests", []):
|
| 225 |
+
if req["request_id"] == request_id:
|
| 226 |
+
req["is_new"] = False
|
| 227 |
+
found = True
|
| 228 |
+
break
|
| 229 |
+
|
| 230 |
+
if not found:
|
| 231 |
+
return jsonify({"error": "Request not found"}), 404
|
| 232 |
+
|
| 233 |
+
# Save back
|
| 234 |
+
with open(requests_file, 'w', encoding='utf-8') as f:
|
| 235 |
+
json.dump(data, f, indent=2, ensure_ascii=False)
|
| 236 |
+
|
| 237 |
+
return jsonify({"success": True})
|
| 238 |
+
except Exception as e:
|
| 239 |
+
return jsonify({"error": str(e)}), 500
|
| 240 |
+
|
| 241 |
+
|
| 242 |
+
@app.route('/api/mark_all_viewed/<path:session_path>')
|
| 243 |
+
def api_mark_all_viewed(session_path):
|
| 244 |
+
"""Mark all requests as viewed."""
|
| 245 |
+
session_dir = Path(session_path)
|
| 246 |
+
requests_file = session_dir / "requests.json"
|
| 247 |
+
|
| 248 |
+
if not requests_file.exists():
|
| 249 |
+
return jsonify({"error": "Requests file not found"}), 404
|
| 250 |
+
|
| 251 |
+
try:
|
| 252 |
+
with open(requests_file, 'r', encoding='utf-8') as f:
|
| 253 |
+
data = json.load(f)
|
| 254 |
+
|
| 255 |
+
# Mark all as viewed
|
| 256 |
+
for req in data.get("requests", []):
|
| 257 |
+
req["is_new"] = False
|
| 258 |
+
|
| 259 |
+
# Save back
|
| 260 |
+
with open(requests_file, 'w', encoding='utf-8') as f:
|
| 261 |
+
json.dump(data, f, indent=2, ensure_ascii=False)
|
| 262 |
+
|
| 263 |
+
return jsonify({"success": True, "marked_count": len(data.get("requests", []))})
|
| 264 |
+
except Exception as e:
|
| 265 |
+
return jsonify({"error": str(e)}), 500
|
| 266 |
+
|
| 267 |
+
|
| 268 |
if __name__ == '__main__':
|
| 269 |
print("="*80)
|
| 270 |
print("๐ AI Game Viewer Starting...")
|
| 271 |
print("="*80)
|
| 272 |
print(f"\n๐ Watching: {LOGS_DIR.absolute()}")
|
| 273 |
print(f"๐ Session file: {SESSION_FILE.absolute()}")
|
| 274 |
+
print(f"\n๐ Open in browser: http://localhost:5001")
|
| 275 |
+
print("\nโ ๏ธ Note: Game board is on http://localhost:5000")
|
| 276 |
+
print(" This viewer (5001) shows AI requests/responses")
|
| 277 |
+
print(" Game board (5000) shows the actual Catan board")
|
| 278 |
print("\n" + "="*80 + "\n")
|
| 279 |
|
| 280 |
# Check current session on startup
|
| 281 |
get_current_session()
|
| 282 |
|
| 283 |
+
app.run(debug=False, host='0.0.0.0', port=5001)
|
pycatan/ai/response_parser.py
CHANGED
|
@@ -131,6 +131,10 @@ class ResponseParser:
|
|
| 131 |
# Step 3: Validate structure
|
| 132 |
validation_result = self._validate_structure(data, response_type)
|
| 133 |
if not validation_result[0]:
|
|
|
|
|
|
|
|
|
|
|
|
|
| 134 |
if self.enable_fallbacks and not self.strict_mode:
|
| 135 |
# Try to repair structure
|
| 136 |
data = self._try_repair_structure(data, response_type)
|
|
@@ -193,18 +197,17 @@ class ResponseParser:
|
|
| 193 |
if matches:
|
| 194 |
return matches[0]
|
| 195 |
|
| 196 |
-
# Try to find raw JSON object
|
| 197 |
-
json_pattern = r'\{[^{}]*(?:\{[^{}]*\}[^{}]*)*\}'
|
| 198 |
-
matches = re.findall(json_pattern, text, re.DOTALL)
|
| 199 |
-
if matches:
|
| 200 |
-
# Return the longest match (most likely to be complete)
|
| 201 |
-
return max(matches, key=len)
|
| 202 |
-
|
| 203 |
# If text looks like pure JSON, return as is
|
| 204 |
stripped = text.strip()
|
| 205 |
if stripped.startswith('{') and stripped.endswith('}'):
|
| 206 |
return stripped
|
| 207 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 208 |
return None
|
| 209 |
|
| 210 |
def _try_fix_json(self, json_str: str) -> Optional[Dict[str, Any]]:
|
|
|
|
| 131 |
# Step 3: Validate structure
|
| 132 |
validation_result = self._validate_structure(data, response_type)
|
| 133 |
if not validation_result[0]:
|
| 134 |
+
print(f"\n๐ DEBUG - Validation failed: {validation_result[1]}")
|
| 135 |
+
print(f"๐ Data: {json.dumps(data, indent=2)}")
|
| 136 |
+
print(f"๐ Response Type: {response_type}")
|
| 137 |
+
print(f"๐ Schema required fields: {get_schema_for_response_type(response_type).get('required')}\n")
|
| 138 |
if self.enable_fallbacks and not self.strict_mode:
|
| 139 |
# Try to repair structure
|
| 140 |
data = self._try_repair_structure(data, response_type)
|
|
|
|
| 197 |
if matches:
|
| 198 |
return matches[0]
|
| 199 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 200 |
# If text looks like pure JSON, return as is
|
| 201 |
stripped = text.strip()
|
| 202 |
if stripped.startswith('{') and stripped.endswith('}'):
|
| 203 |
return stripped
|
| 204 |
|
| 205 |
+
# Try to find the first '{' and last '}' - simple but effective
|
| 206 |
+
first_brace = text.find('{')
|
| 207 |
+
last_brace = text.rfind('}')
|
| 208 |
+
if first_brace != -1 and last_brace != -1 and last_brace > first_brace:
|
| 209 |
+
return text[first_brace:last_brace + 1]
|
| 210 |
+
|
| 211 |
return None
|
| 212 |
|
| 213 |
def _try_fix_json(self, json_str: str) -> Optional[Dict[str, Any]]:
|
start.bat
CHANGED
|
@@ -5,10 +5,11 @@ echo ===========================================================================
|
|
| 5 |
echo ๐ฎ Starting AI Catan System
|
| 6 |
echo ================================================================================
|
| 7 |
echo.
|
| 8 |
-
echo Opening THREE windows:
|
| 9 |
echo 1. AI Tester (monitoring AI responses)
|
| 10 |
-
echo 2.
|
| 11 |
echo 3. Catan Game (the actual game)
|
|
|
|
| 12 |
echo.
|
| 13 |
echo ================================================================================
|
| 14 |
echo.
|
|
@@ -23,17 +24,18 @@ echo โ
AI Tester started in separate window
|
|
| 23 |
echo.
|
| 24 |
|
| 25 |
REM Start Web Viewer in a new window
|
| 26 |
-
start "
|
| 27 |
|
| 28 |
timeout /t 2 /nobreak >nul
|
| 29 |
|
| 30 |
-
echo โ
|
| 31 |
echo.
|
| 32 |
-
echo ๐ Opening browser...
|
| 33 |
timeout /t 3 /nobreak >nul
|
| 34 |
-
start http://localhost:
|
| 35 |
echo.
|
| 36 |
echo Starting game in this window...
|
|
|
|
| 37 |
echo.
|
| 38 |
|
| 39 |
REM Start the game in this window
|
|
|
|
| 5 |
echo ๐ฎ Starting AI Catan System
|
| 6 |
echo ================================================================================
|
| 7 |
echo.
|
| 8 |
+
echo Opening THREE windows + TWO browser tabs:
|
| 9 |
echo 1. AI Tester (monitoring AI responses)
|
| 10 |
+
echo 2. AI Viewer (http://localhost:5001) - Shows AI thinking/responses
|
| 11 |
echo 3. Catan Game (the actual game)
|
| 12 |
+
echo + Game Board (http://localhost:5000) - Shows the Catan board
|
| 13 |
echo.
|
| 14 |
echo ================================================================================
|
| 15 |
echo.
|
|
|
|
| 24 |
echo.
|
| 25 |
|
| 26 |
REM Start Web Viewer in a new window
|
| 27 |
+
start "AI Viewer - http://localhost:5001" cmd /k ".venv\Scripts\python.exe examples\ai_testing\web_viewer.py"
|
| 28 |
|
| 29 |
timeout /t 2 /nobreak >nul
|
| 30 |
|
| 31 |
+
echo โ
AI Viewer started at http://localhost:5001
|
| 32 |
echo.
|
| 33 |
+
echo ๐ Opening AI Viewer in browser...
|
| 34 |
timeout /t 3 /nobreak >nul
|
| 35 |
+
start http://localhost:5001
|
| 36 |
echo.
|
| 37 |
echo Starting game in this window...
|
| 38 |
+
echo (Game board will open at http://localhost:5000)
|
| 39 |
echo.
|
| 40 |
|
| 41 |
REM Start the game in this window
|
test_harbors_display.py
DELETED
|
@@ -1,70 +0,0 @@
|
|
| 1 |
-
"""
|
| 2 |
-
Quick test to verify harbors are displayed in web visualization.
|
| 3 |
-
"""
|
| 4 |
-
|
| 5 |
-
from pycatan.core.game import Game
|
| 6 |
-
from pycatan.visualizations.web_visualization import WebVisualization
|
| 7 |
-
import time
|
| 8 |
-
|
| 9 |
-
def test_harbors():
|
| 10 |
-
print("๐งช Testing Harbor Display in Web Visualization")
|
| 11 |
-
print("=" * 60)
|
| 12 |
-
|
| 13 |
-
# Create a simple game
|
| 14 |
-
print("1. Creating game with 3 players...")
|
| 15 |
-
game = Game(num_of_players=3)
|
| 16 |
-
|
| 17 |
-
# Get full game state
|
| 18 |
-
print("2. Getting game state...")
|
| 19 |
-
game_state = game.get_full_state()
|
| 20 |
-
|
| 21 |
-
# Check if harbors are in the state
|
| 22 |
-
print(f"3. Checking harbors in board_state...")
|
| 23 |
-
if hasattr(game_state.board_state, 'harbors'):
|
| 24 |
-
harbors = game_state.board_state.harbors
|
| 25 |
-
print(f" โ Found {len(harbors)} harbors!")
|
| 26 |
-
|
| 27 |
-
# Print first few harbors
|
| 28 |
-
for i, harbor in enumerate(harbors[:3]):
|
| 29 |
-
print(f" Harbor {i+1}: {harbor}")
|
| 30 |
-
else:
|
| 31 |
-
print(" โ No harbors found in board_state!")
|
| 32 |
-
return
|
| 33 |
-
|
| 34 |
-
# Create web visualization
|
| 35 |
-
print("\n4. Creating web visualization...")
|
| 36 |
-
web_viz = WebVisualization(port=5000, auto_open=True)
|
| 37 |
-
|
| 38 |
-
# Update with game state
|
| 39 |
-
print("5. Updating visualization with game state...")
|
| 40 |
-
web_viz.update_full_state(game_state)
|
| 41 |
-
|
| 42 |
-
# Check converted state
|
| 43 |
-
if web_viz.current_game_state and 'harbors' in web_viz.current_game_state:
|
| 44 |
-
converted_harbors = web_viz.current_game_state['harbors']
|
| 45 |
-
print(f" โ Converted {len(converted_harbors)} harbors for web display!")
|
| 46 |
-
|
| 47 |
-
# Print first few converted harbors
|
| 48 |
-
for i, harbor in enumerate(converted_harbors[:3]):
|
| 49 |
-
print(f" Harbor {i+1}: type={harbor['type']}, ratio={harbor['ratio']}, points={harbor.get('point_one')}-{harbor.get('point_two')}")
|
| 50 |
-
else:
|
| 51 |
-
print(" โ No harbors in converted state!")
|
| 52 |
-
return
|
| 53 |
-
|
| 54 |
-
# Start the server
|
| 55 |
-
print("\n6. Starting web server...")
|
| 56 |
-
print(" โ Open http://localhost:5000 to see the game board")
|
| 57 |
-
print(" โ Harbors should appear at the top of the board")
|
| 58 |
-
print(" โ Press Ctrl+C to stop the server")
|
| 59 |
-
|
| 60 |
-
web_viz.start()
|
| 61 |
-
|
| 62 |
-
# Keep running
|
| 63 |
-
try:
|
| 64 |
-
while True:
|
| 65 |
-
time.sleep(1)
|
| 66 |
-
except KeyboardInterrupt:
|
| 67 |
-
print("\n\nโ Test completed!")
|
| 68 |
-
|
| 69 |
-
if __name__ == "__main__":
|
| 70 |
-
test_harbors()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|