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fixing logs view

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  1. QUICKSTART_API.md +0 -31
  2. examples/ai_testing/my_games/ai_logs/session_20260104_011246/agent_memories.json +0 -4
  3. examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_digeo.md +0 -496
  4. examples/ai_testing/my_games/ai_logs/session_20260104_020405/agent_memories.json +5 -0
  5. examples/ai_testing/my_games/ai_logs/session_20260104_020405/chat_history.json +39 -0
  6. examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_A.md +732 -0
  7. examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_B.md +760 -0
  8. examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_C.md +739 -0
  9. examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.json +42 -0
  10. examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.txt +55 -0
  11. examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.json +42 -0
  12. examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.txt +55 -0
  13. examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.json +102 -0
  14. examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.txt +115 -0
  15. examples/ai_testing/my_games/ai_logs/session_20260104_020405/requests.json +0 -0
  16. examples/ai_testing/my_games/ai_logs/session_20260104_021627/agent_memories.json +3 -0
  17. examples/ai_testing/my_games/ai_logs/session_20260104_021627/player_hadar.md +171 -0
  18. examples/ai_testing/my_games/ai_logs/{session_20260104_011246/player_hadar.md โ†’ session_20260104_021627/player_shon.md} +28 -217
  19. examples/ai_testing/my_games/ai_logs/{session_20260104_011246/player_shon.md โ†’ session_20260104_021627/player_z.md} +21 -211
  20. examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ†’ session_20260104_021627}/prompts/prompt_player_hadar.json +2 -2
  21. examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ†’ session_20260104_021627}/prompts/prompt_player_hadar.txt +3 -3
  22. examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ†’ session_20260104_021627}/prompts/prompt_player_shon.json +6 -5
  23. examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ†’ session_20260104_021627}/prompts/prompt_player_shon.txt +7 -6
  24. examples/ai_testing/my_games/ai_logs/{session_20260104_011246/prompts/prompt_player_digeo.json โ†’ session_20260104_021627/prompts/prompt_player_z.json} +4 -4
  25. examples/ai_testing/my_games/ai_logs/{session_20260104_011246/prompts/prompt_player_digeo.txt โ†’ session_20260104_021627/prompts/prompt_player_z.txt} +6 -6
  26. examples/ai_testing/my_games/ai_logs/session_20260104_021627/requests.json +248 -0
  27. examples/ai_testing/my_games/current_session.txt +1 -1
  28. examples/ai_testing/my_games/current_state.json +10 -17
  29. examples/ai_testing/my_games/current_state_optimized.txt +2 -2
  30. examples/ai_testing/play_and_capture.py +5 -0
  31. examples/ai_testing/request_tracker.py +167 -0
  32. examples/ai_testing/sample_states/captured_game.json +3 -3
  33. examples/ai_testing/sample_states/captured_game_optimized.txt +2 -2
  34. examples/ai_testing/templates/viewer_enhanced.html +1046 -0
  35. examples/ai_testing/test_ai_live.py +282 -103
  36. examples/ai_testing/web_viewer.py +105 -4
  37. pycatan/ai/response_parser.py +10 -7
  38. start.bat +8 -6
  39. test_harbors_display.py +0 -70
QUICKSTART_API.md DELETED
@@ -1,31 +0,0 @@
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- # Quick Start - API Key Setup
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-
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- ## ๐Ÿš€ Fast Setup (2 minutes)
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-
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- ### 1. Copy the template:
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- ```bash
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- copy .env.example .env
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- ```
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-
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- ### 2. Get your Gemini API key:
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- - Go to: https://aistudio.google.com/app/apikey
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- - Click "Create API Key"
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- - Copy the key
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-
15
- ### 3. Edit `.env` file and paste your key:
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- ```
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- GEMINI_API_KEY=AIzaSyC_paste_your_key_here
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- ```
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-
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- ### 4. Test it works:
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- ```bash
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- python examples/test_ai_config.py
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- ```
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-
25
- ## ๐Ÿ“š Full Documentation
26
- See [docs/AI_SETUP.md](docs/AI_SETUP.md) for complete setup guide.
27
-
28
- ## โœ… Security
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- - `.env` is NOT committed to Git (safe!)
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- - Only `.env.example` (template) is in Git
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- - Your API keys stay on your machine only
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_011246/agent_memories.json DELETED
@@ -1,4 +0,0 @@
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- {
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- "digeo": "Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement.",
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- "hadar": "My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."
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- }
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_digeo.md DELETED
@@ -1,496 +0,0 @@
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- # ๐Ÿค– AI Agent Log - Player DIGEO
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-
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- ---
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-
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- **Session:** `session_20260104_011246`
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-
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- **Model:** `models/gemini-2.5-flash`
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-
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- **Started:** 2026-01-04 01:13:02
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-
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- ---
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-
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-
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- ## ๐Ÿ”„ Request #1
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-
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- **Timestamp:** 2026-01-04 01:13:02
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-
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-
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- <details>
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- <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
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-
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- ```json
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- {
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- "type": "object",
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- "required": [
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- "internal_thinking"
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- ],
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- "properties": {
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- "internal_thinking": {
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- "type": "string",
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- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
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- "minLength": 30
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- },
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- "note_to_self": {
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- "type": "string",
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- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
37
- "maxLength": 100
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- },
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- "say_outloud": {
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- "type": "string",
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- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
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- "maxLength": 100
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- }
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- },
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- "propertyOrdering": [
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- "internal_thinking",
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- "note_to_self",
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- "say_outloud"
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- ]
50
- }
51
- ```
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- </details>
53
-
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- <details>
55
- <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
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-
57
- ```json
58
- {
59
- "meta_data": {
60
- "agent_name": "digeo",
61
- "role": "You are player 'digeo'. Play strategically to win."
62
- },
63
- "task_context": {
64
- "what_just_happened": "Player hadar is placing their first settlement.",
65
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
- },
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- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
68
- }
69
- ```
70
- </details>
71
-
72
-
73
- ### โœ… Response Received
74
-
75
- - **Latency:** 14.56s
76
- - **Tokens:** 891 (prompt: 688, completion: 203)
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-
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- <details>
79
- <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
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-
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- ```json
82
- {"internal_thinking": "Hadar is placing their first settlement. I need to anticipate their move to plan my own. The most attractive nodes for a first settlement offer a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability dice rolls (6, 8, 5, 9). Key contenders for Hadar are Node 20 (W11, B6, S8 - numbers 11,6,8) and Node 10 (B6, S8, W12 - numbers 6,8,12), both offering a strong W/B/S base. Other good options include Node 24 (O3, Wh8, W3 - numbers 3,8,3) and Node 25 (S4, O3, Wh8 - numbers 4,3,8) for early Ore/Wheat access. I expect Hadar to pick one of the W/B/S nodes with a 6 or 8. My strategy for my turn will be to secure a balanced resource production, ideally including Ore and Wheat with good numbers, or a strong W/B/S spot if the Ore/Wheat spots are taken by Hadar or Shon."}
83
- ```
84
- </details>
85
-
86
-
87
- ### โœ… Parse Success
88
-
89
-
90
- ### ๐ŸŽฏ AI Response
91
-
92
- #### ๐Ÿ’ญ Internal Thinking
93
-
94
- > Hadar is placing their first settlement. I need to anticipate their move to plan my own. The most attractive nodes for a first settlement offer a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability dice rolls (6, 8, 5, 9). Key contenders for Hadar are Node 20 (W11, B6, S8 - numbers 11,6,8) and Node 10 (B6, S8, W12 - numbers 6,8,12), both offering a strong W/B/S base. Other good options include Node 24 (O3, Wh8, W3 - numbers 3,8,3) and Node 25 (S4, O3, Wh8 - numbers 4,3,8) for early Ore/Wheat access. I expect Hadar to pick one of the W/B/S nodes with a 6 or 8. My strategy for my turn will be to secure a balanced resource production, ideally including Ore and Wheat with good numbers, or a strong W/B/S spot if the Ore/Wheat spots are taken by Hadar or Shon.
95
-
96
-
97
- <details>
98
- <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
99
-
100
- ```json
101
- {
102
- "internal_thinking": "Hadar is placing their first settlement. I need to anticipate their move to plan my own. The most attractive nodes for a first settlement offer a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability dice rolls (6, 8, 5, 9). Key contenders for Hadar are Node 20 (W11, B6, S8 - numbers 11,6,8) and Node 10 (B6, S8, W12 - numbers 6,8,12), both offering a strong W/B/S base. Other good options include Node 24 (O3, Wh8, W3 - numbers 3,8,3) and Node 25 (S4, O3, Wh8 - numbers 4,3,8) for early Ore/Wheat access. I expect Hadar to pick one of the W/B/S nodes with a 6 or 8. My strategy for my turn will be to secure a balanced resource production, ideally including Ore and Wheat with good numbers, or a strong W/B/S spot if the Ore/Wheat spots are taken by Hadar or Shon."
103
- }
104
- ```
105
- </details>
106
-
107
-
108
- ## ๐Ÿ”„ Request #2
109
-
110
- **Timestamp:** 2026-01-04 01:13:51
111
-
112
-
113
- <details>
114
- <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
115
-
116
- ```json
117
- {
118
- "type": "object",
119
- "required": [
120
- "internal_thinking"
121
- ],
122
- "properties": {
123
- "internal_thinking": {
124
- "type": "string",
125
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
126
- "minLength": 30
127
- },
128
- "note_to_self": {
129
- "type": "string",
130
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
131
- "maxLength": 100
132
- },
133
- "say_outloud": {
134
- "type": "string",
135
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
136
- "maxLength": 100
137
- }
138
- },
139
- "propertyOrdering": [
140
- "internal_thinking",
141
- "note_to_self",
142
- "say_outloud"
143
- ]
144
- }
145
- ```
146
- </details>
147
-
148
- <details>
149
- <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
150
-
151
- ```json
152
- {
153
- "meta_data": {
154
- "agent_name": "digeo",
155
- "role": "You are player 'digeo'. Play strategically to win."
156
- },
157
- "task_context": {
158
- "what_just_happened": "Player hadar is placing their first settlement.",
159
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
160
- },
161
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
162
- }
163
- ```
164
- </details>
165
-
166
-
167
- ### โœ… Response Received
168
-
169
- - **Latency:** 6.12s
170
- - **Tokens:** 765 (prompt: 688, completion: 77)
171
-
172
- <details>
173
- <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
174
-
175
- ```json
176
- {"internal_thinking": "Hadar is placing their first settlement. I need to observe their choice and Shon's choice. My strategy for my first settlement will be to prioritize a location with strong resource production (good numbers and diverse resources like wood, brick, and wheat) to ensure a balanced start."}
177
- ```
178
- </details>
179
-
180
-
181
- ### โœ… Parse Success
182
-
183
-
184
- ### ๐ŸŽฏ AI Response
185
-
186
- #### ๐Ÿ’ญ Internal Thinking
187
-
188
- > Hadar is placing their first settlement. I need to observe their choice and Shon's choice. My strategy for my first settlement will be to prioritize a location with strong resource production (good numbers and diverse resources like wood, brick, and wheat) to ensure a balanced start.
189
-
190
-
191
- <details>
192
- <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
193
-
194
- ```json
195
- {
196
- "internal_thinking": "Hadar is placing their first settlement. I need to observe their choice and Shon's choice. My strategy for my first settlement will be to prioritize a location with strong resource production (good numbers and diverse resources like wood, brick, and wheat) to ensure a balanced start."
197
- }
198
- ```
199
- </details>
200
-
201
-
202
- ## ๐Ÿ”„ Request #2
203
-
204
- **Timestamp:** 2026-01-04 01:14:17
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-
206
-
207
- <details>
208
- <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
209
-
210
- ```json
211
- {
212
- "type": "object",
213
- "required": [
214
- "internal_thinking"
215
- ],
216
- "properties": {
217
- "internal_thinking": {
218
- "type": "string",
219
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
220
- "minLength": 30
221
- },
222
- "note_to_self": {
223
- "type": "string",
224
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
225
- "maxLength": 100
226
- },
227
- "say_outloud": {
228
- "type": "string",
229
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
230
- "maxLength": 100
231
- }
232
- },
233
- "propertyOrdering": [
234
- "internal_thinking",
235
- "note_to_self",
236
- "say_outloud"
237
- ]
238
- }
239
- ```
240
- </details>
241
-
242
- <details>
243
- <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
244
-
245
- ```json
246
- {
247
- "meta_data": {
248
- "agent_name": "digeo",
249
- "role": "You are player 'digeo'. Play strategically to win."
250
- },
251
- "task_context": {
252
- "what_just_happened": "Player hadar placed their first settlement at node 10 and is now choosing where to place their starting road.",
253
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
254
- },
255
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
256
- }
257
- ```
258
- </details>
259
-
260
-
261
- ### โœ… Response Received
262
-
263
- - **Latency:** 6.33s
264
- - **Tokens:** 842 (prompt: 708, completion: 134)
265
-
266
- <details>
267
- <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
268
-
269
- ```json
270
- {"internal_thinking": "Hadar placed their first settlement at node 10, which yields Brick 6, Sheep 8, and Wood 12. They are now placing their first road. The most strategic move for Hadar would be to connect to node 9 to secure the ?3 port. This gives them good early trading flexibility. I will observe this likely move and plan my own settlement and road placements accordingly, aiming for strong resource production and access to desirable hexes or ports.", "note_to_self": "Hadar likely to take ?3 port at Node 9.", "say_outloud": ""}
271
- ```
272
- </details>
273
-
274
-
275
- ### โœ… Parse Success
276
-
277
-
278
- ### ๐ŸŽฏ AI Response
279
-
280
- #### ๐Ÿ’ญ Internal Thinking
281
-
282
- > Hadar placed their first settlement at node 10, which yields Brick 6, Sheep 8, and Wood 12. They are now placing their first road. The most strategic move for Hadar would be to connect to node 9 to secure the ?3 port. This gives them good early trading flexibility. I will observe this likely move and plan my own settlement and road placements accordingly, aiming for strong resource production and access to desirable hexes or ports.
283
-
284
- #### ๐Ÿ“ Note to Self
285
-
286
- *"Hadar likely to take ?3 port at Node 9."*
287
-
288
-
289
- <details>
290
- <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
291
-
292
- ```json
293
- {
294
- "internal_thinking": "Hadar placed their first settlement at node 10, which yields Brick 6, Sheep 8, and Wood 12. They are now placing their first road. The most strategic move for Hadar would be to connect to node 9 to secure the ?3 port. This gives them good early trading flexibility. I will observe this likely move and plan my own settlement and road placements accordingly, aiming for strong resource production and access to desirable hexes or ports.",
295
- "note_to_self": "Hadar likely to take ?3 port at Node 9.",
296
- "say_outloud": ""
297
- }
298
- ```
299
- </details>
300
-
301
-
302
- ## ๐Ÿ”„ Request #2
303
-
304
- **Timestamp:** 2026-01-04 01:16:07
305
-
306
-
307
- <details>
308
- <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
309
-
310
- ```json
311
- {
312
- "type": "object",
313
- "required": [
314
- "internal_thinking"
315
- ],
316
- "properties": {
317
- "internal_thinking": {
318
- "type": "string",
319
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
320
- "minLength": 30
321
- },
322
- "note_to_self": {
323
- "type": "string",
324
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
325
- "maxLength": 100
326
- },
327
- "say_outloud": {
328
- "type": "string",
329
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
330
- "maxLength": 100
331
- }
332
- },
333
- "propertyOrdering": [
334
- "internal_thinking",
335
- "note_to_self",
336
- "say_outloud"
337
- ]
338
- }
339
- ```
340
- </details>
341
-
342
- <details>
343
- <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
344
-
345
- ```json
346
- {
347
- "meta_data": {
348
- "agent_name": "digeo",
349
- "role": "You are player 'digeo'. Play strategically to win."
350
- },
351
- "task_context": {
352
- "what_just_happened": "Player shon is placing their first settlement.",
353
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
354
- },
355
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
356
- }
357
- ```
358
- </details>
359
-
360
-
361
- ### โœ… Response Received
362
-
363
- - **Latency:** 14.56s
364
- - **Tokens:** 907 (prompt: 697, completion: 210)
365
-
366
- <details>
367
- <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
368
-
369
- ```json
370
- {
371
- "internal_thinking": "Player shon is placing their first settlement. Hadar has already secured a strong starting position at Node 10 (W12, S8, B6). My strategy is to observe shon's move and then identify the best remaining spot for my first settlement. I'm looking for a diverse set of resources, ideally including Wood and Brick, combined with high-probability numbers (6s, 8s, 5s, 9s). I've pre-identified several strong nodes: Node 11 (O3, B6, S8), Node 13 (O3, Wh8, W3), Node 14 (B10, Wh8, W3), Node 17 (O5, S11, Wh8), Node 18 (O5, S11, W11 with S2 port), and Node 19 (O5, B10, W11). I expect shon to take one of these prime locations, but I should still have solid options for my turn.",
372
- "note_to_self": "Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement."
373
- }
374
- ```
375
- </details>
376
-
377
-
378
- ### โœ… Parse Success
379
-
380
-
381
- ### ๐ŸŽฏ AI Response
382
-
383
- #### ๐Ÿ’ญ Internal Thinking
384
-
385
- > Player shon is placing their first settlement. Hadar has already secured a strong starting position at Node 10 (W12, S8, B6). My strategy is to observe shon's move and then identify the best remaining spot for my first settlement. I'm looking for a diverse set of resources, ideally including Wood and Brick, combined with high-probability numbers (6s, 8s, 5s, 9s). I've pre-identified several strong nodes: Node 11 (O3, B6, S8), Node 13 (O3, Wh8, W3), Node 14 (B10, Wh8, W3), Node 17 (O5, S11, Wh8), Node 18 (O5, S11, W11 with S2 port), and Node 19 (O5, B10, W11). I expect shon to take one of these prime locations, but I should still have solid options for my turn.
386
-
387
- #### ๐Ÿ“ Note to Self
388
-
389
- *"Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement."*
390
-
391
-
392
- <details>
393
- <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
394
-
395
- ```json
396
- {
397
- "internal_thinking": "Player shon is placing their first settlement. Hadar has already secured a strong starting position at Node 10 (W12, S8, B6). My strategy is to observe shon's move and then identify the best remaining spot for my first settlement. I'm looking for a diverse set of resources, ideally including Wood and Brick, combined with high-probability numbers (6s, 8s, 5s, 9s). I've pre-identified several strong nodes: Node 11 (O3, B6, S8), Node 13 (O3, Wh8, W3), Node 14 (B10, Wh8, W3), Node 17 (O5, S11, Wh8), Node 18 (O5, S11, W11 with S2 port), and Node 19 (O5, B10, W11). I expect shon to take one of these prime locations, but I should still have solid options for my turn.",
398
- "note_to_self": "Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement."
399
- }
400
- ```
401
- </details>
402
-
403
-
404
- ## ๐Ÿ”„ Request #2
405
-
406
- **Timestamp:** 2026-01-04 01:18:49
407
-
408
-
409
- <details>
410
- <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
411
-
412
- ```json
413
- {
414
- "type": "object",
415
- "required": [
416
- "internal_thinking"
417
- ],
418
- "properties": {
419
- "internal_thinking": {
420
- "type": "string",
421
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
422
- "minLength": 30
423
- },
424
- "note_to_self": {
425
- "type": "string",
426
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
427
- "maxLength": 100
428
- },
429
- "say_outloud": {
430
- "type": "string",
431
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
432
- "maxLength": 100
433
- }
434
- },
435
- "propertyOrdering": [
436
- "internal_thinking",
437
- "note_to_self",
438
- "say_outloud"
439
- ]
440
- }
441
- ```
442
- </details>
443
-
444
- <details>
445
- <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
446
-
447
- ```json
448
- {
449
- "meta_data": {
450
- "agent_name": "digeo",
451
- "role": "You are player 'digeo'. Play strategically to win."
452
- },
453
- "task_context": {
454
- "what_just_happened": "Player shon is placing their first settlement.",
455
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
456
- },
457
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
458
- }
459
- ```
460
- </details>
461
-
462
-
463
- ### โœ… Response Received
464
-
465
- - **Latency:** 8.45s
466
- - **Tokens:** 832 (prompt: 697, completion: 135)
467
-
468
- <details>
469
- <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
470
-
471
- ```json
472
- {"internal_thinking": "Player 'shon' is placing their first settlement. I am observing the board to see what resources and numbers 'shon' prioritizes. Hadar already took Node 10 (W12, S8, B6), a strong start. I will evaluate the remaining high-value spots for my first settlement, focusing on good resource diversity and high-probability numbers (6, 8, 5, 9). Key spots include Node 5 (B6, S8, W4), Node 12 (W3, B6, S5), and Node 31 (Wh9, B10, W11). My goal is to secure a balanced production for early game expansion and future development."}
473
- ```
474
- </details>
475
-
476
-
477
- ### โœ… Parse Success
478
-
479
-
480
- ### ๐ŸŽฏ AI Response
481
-
482
- #### ๐Ÿ’ญ Internal Thinking
483
-
484
- > Player 'shon' is placing their first settlement. I am observing the board to see what resources and numbers 'shon' prioritizes. Hadar already took Node 10 (W12, S8, B6), a strong start. I will evaluate the remaining high-value spots for my first settlement, focusing on good resource diversity and high-probability numbers (6, 8, 5, 9). Key spots include Node 5 (B6, S8, W4), Node 12 (W3, B6, S5), and Node 31 (Wh9, B10, W11). My goal is to secure a balanced production for early game expansion and future development.
485
-
486
-
487
- <details>
488
- <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
489
-
490
- ```json
491
- {
492
- "internal_thinking": "Player 'shon' is placing their first settlement. I am observing the board to see what resources and numbers 'shon' prioritizes. Hadar already took Node 10 (W12, S8, B6), a strong start. I will evaluate the remaining high-value spots for my first settlement, focusing on good resource diversity and high-probability numbers (6, 8, 5, 9). Key spots include Node 5 (B6, S8, W4), Node 12 (W3, B6, S5), and Node 31 (Wh9, B10, W11). My goal is to secure a balanced production for early game expansion and future development."
493
- }
494
- ```
495
- </details>
496
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_020405/agent_memories.json ADDED
@@ -0,0 +1,5 @@
 
 
 
 
 
 
1
+ {
2
+ "C": "The 'target' parameter is not explicitly defined in the schema, but I infer from 'from' and 'to' in example. I will use 'from' and 'to' as per the schema's example parameter for clarity.",
3
+ "A": "Target Wheat/Ore for second settlement. Node 45 (O2, Wh9, Wh6) is a strong contender.",
4
+ "B": "Wait for C's placement before planning my second settlement road and location."
5
+ }
examples/ai_testing/my_games/ai_logs/session_20260104_020405/chat_history.json ADDED
@@ -0,0 +1,39 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "messages": [
3
+ {
4
+ "msg": 1,
5
+ "player": "A",
6
+ "message": "I'm starting strong with Wood, Brick, and Sheep! Ready to build some roads."
7
+ },
8
+ {
9
+ "msg": 2,
10
+ "player": "B",
11
+ "message": "I'm looking for a good starting spot."
12
+ },
13
+ {
14
+ "msg": 3,
15
+ "player": "B",
16
+ "message": "I'm settling on the Wheat 8, Wood 4, and Brick 10. Let's get building!"
17
+ },
18
+ {
19
+ "msg": 4,
20
+ "player": "B",
21
+ "message": "Alright, road laid! Good luck everyone!"
22
+ },
23
+ {
24
+ "msg": 5,
25
+ "player": "B",
26
+ "message": "No current message."
27
+ },
28
+ {
29
+ "msg": 6,
30
+ "player": "C",
31
+ "message": "I'm building my road."
32
+ },
33
+ {
34
+ "msg": 7,
35
+ "player": "B",
36
+ "message": "C, looking good with that settlement! What's next for your road?"
37
+ }
38
+ ]
39
+ }
examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_A.md ADDED
@@ -0,0 +1,732 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # ๐Ÿค– AI Agent Log - Player A
2
+
3
+ ---
4
+
5
+ **Session:** `session_20260104_020405`
6
+
7
+ **Model:** `models/gemini-2.5-flash`
8
+
9
+ **Started:** 2026-01-04 02:04:20
10
+
11
+ ---
12
+
13
+
14
+ ## ๐Ÿ”„ Request #1
15
+
16
+ **Timestamp:** 2026-01-04 02:04:20
17
+
18
+
19
+ <details>
20
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
21
+
22
+ ```json
23
+ {
24
+ "type": "object",
25
+ "required": [
26
+ "internal_thinking",
27
+ "action"
28
+ ],
29
+ "properties": {
30
+ "internal_thinking": {
31
+ "type": "string",
32
+ "description": "Private strategy. What's your plan and why?",
33
+ "minLength": 50
34
+ },
35
+ "note_to_self": {
36
+ "type": "string",
37
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
38
+ "maxLength": 100
39
+ },
40
+ "say_outloud": {
41
+ "type": "string",
42
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
43
+ "maxLength": 100
44
+ },
45
+ "action": {
46
+ "type": "object",
47
+ "required": [
48
+ "type",
49
+ "parameters"
50
+ ],
51
+ "properties": {
52
+ "type": {
53
+ "type": "string",
54
+ "description": "The action type (must match one from allowed_actions in constraints)"
55
+ },
56
+ "parameters": {
57
+ "type": "object",
58
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
59
+ "properties": {
60
+ "target": {
61
+ "type": "string",
62
+ "description": "The target of the action (if applicable)"
63
+ },
64
+ "amount": {
65
+ "type": "number",
66
+ "description": "The amount (if applicable)"
67
+ },
68
+ "location": {
69
+ "type": "string",
70
+ "description": "The location (if applicable)"
71
+ }
72
+ },
73
+ "propertyOrdering": [
74
+ "target",
75
+ "amount",
76
+ "location"
77
+ ]
78
+ }
79
+ },
80
+ "propertyOrdering": [
81
+ "type",
82
+ "parameters"
83
+ ]
84
+ }
85
+ },
86
+ "propertyOrdering": [
87
+ "internal_thinking",
88
+ "note_to_self",
89
+ "say_outloud",
90
+ "action"
91
+ ]
92
+ }
93
+ ```
94
+ </details>
95
+
96
+ <details>
97
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
98
+
99
+ ```json
100
+ {
101
+ "meta_data": {
102
+ "agent_name": "A",
103
+ "role": "You are player 'A'. Play strategically to win."
104
+ },
105
+ "task_context": {
106
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
107
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
108
+ },
109
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
110
+ "constraints": {
111
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
112
+ "allowed_actions": [
113
+ {
114
+ "action": "place_settlement",
115
+ "description": "Place your starting settlement on an available node",
116
+ "example_parameters": {
117
+ "location": "20"
118
+ }
119
+ },
120
+ {
121
+ "action": "wait_for_response",
122
+ "description": "Do nothing on the board, just chat or wait for other players",
123
+ "example_parameters": {}
124
+ }
125
+ ]
126
+ }
127
+ }
128
+ ```
129
+ </details>
130
+
131
+
132
+ ### โœ… Response Received
133
+
134
+ - **Latency:** 19.05s
135
+ - **Tokens:** 1023 (prompt: 825, completion: 198)
136
+
137
+ <details>
138
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
139
+
140
+ ```json
141
+ {"internal_thinking": "As player 'A' in the setup phase, my priority is to establish a strong resource base for early game development and future expansion. I analyzed the available nodes, focusing on those with a good diversity of resources and high-probability production numbers (6, 8, 5, 9, 10).Node 20 (W11, B6, S8) stands out. It provides Wood, Brick, and Sheep, which are essential resources for building roads and additional settlements in the early game. The production numbers (6, 8, 11) are solid, with 6 and 8 being high-probability rolls. This location will enable me to quickly expand and secure more territory.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}, "say_outloud": "I'm starting strong with Wood, Brick, and Sheep! Ready to build some roads."}
142
+ ```
143
+ </details>
144
+
145
+
146
+ ### โœ… Parse Success
147
+
148
+
149
+ ### ๐ŸŽฏ AI Response
150
+
151
+ #### ๐Ÿ’ญ Internal Thinking
152
+
153
+ > As player 'A' in the setup phase, my priority is to establish a strong resource base for early game development and future expansion. I analyzed the available nodes, focusing on those with a good diversity of resources and high-probability production numbers (6, 8, 5, 9, 10).Node 20 (W11, B6, S8) stands out. It provides Wood, Brick, and Sheep, which are essential resources for building roads and additional settlements in the early game. The production numbers (6, 8, 11) are solid, with 6 and 8 being high-probability rolls. This location will enable me to quickly expand and secure more territory.
154
+
155
+ #### ๐Ÿ’ฌ Says Out Loud
156
+
157
+ **"I'm starting strong with Wood, Brick, and Sheep! Ready to build some roads."**
158
+
159
+ #### ๐ŸŽฎ Action
160
+
161
+ - **Type:** `place_settlement`
162
+
163
+ - **Parameters:** `{'location': '20'}`
164
+
165
+
166
+ <details>
167
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
168
+
169
+ ```json
170
+ {
171
+ "internal_thinking": "As player 'A' in the setup phase, my priority is to establish a strong resource base for early game development and future expansion. I analyzed the available nodes, focusing on those with a good diversity of resources and high-probability production numbers (6, 8, 5, 9, 10).Node 20 (W11, B6, S8) stands out. It provides Wood, Brick, and Sheep, which are essential resources for building roads and additional settlements in the early game. The production numbers (6, 8, 11) are solid, with 6 and 8 being high-probability rolls. This location will enable me to quickly expand and secure more territory.",
172
+ "action": {
173
+ "type": "place_settlement",
174
+ "parameters": {
175
+ "location": "20"
176
+ }
177
+ },
178
+ "say_outloud": "I'm starting strong with Wood, Brick, and Sheep! Ready to build some roads."
179
+ }
180
+ ```
181
+ </details>
182
+
183
+
184
+ ## ๐Ÿ”„ Request #2
185
+
186
+ **Timestamp:** 2026-01-04 02:06:19
187
+
188
+
189
+ <details>
190
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
191
+
192
+ ```json
193
+ {
194
+ "type": "object",
195
+ "required": [
196
+ "internal_thinking",
197
+ "action"
198
+ ],
199
+ "properties": {
200
+ "internal_thinking": {
201
+ "type": "string",
202
+ "description": "Private strategy. What's your plan and why?",
203
+ "minLength": 50
204
+ },
205
+ "note_to_self": {
206
+ "type": "string",
207
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
208
+ "maxLength": 100
209
+ },
210
+ "say_outloud": {
211
+ "type": "string",
212
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
213
+ "maxLength": 100
214
+ },
215
+ "action": {
216
+ "type": "object",
217
+ "required": [
218
+ "type",
219
+ "parameters"
220
+ ],
221
+ "properties": {
222
+ "type": {
223
+ "type": "string",
224
+ "description": "The action type (must match one from allowed_actions in constraints)"
225
+ },
226
+ "parameters": {
227
+ "type": "object",
228
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
229
+ "properties": {
230
+ "target": {
231
+ "type": "string",
232
+ "description": "The target of the action (if applicable)"
233
+ },
234
+ "amount": {
235
+ "type": "number",
236
+ "description": "The amount (if applicable)"
237
+ },
238
+ "location": {
239
+ "type": "string",
240
+ "description": "The location (if applicable)"
241
+ }
242
+ },
243
+ "propertyOrdering": [
244
+ "target",
245
+ "amount",
246
+ "location"
247
+ ]
248
+ }
249
+ },
250
+ "propertyOrdering": [
251
+ "type",
252
+ "parameters"
253
+ ]
254
+ }
255
+ },
256
+ "propertyOrdering": [
257
+ "internal_thinking",
258
+ "note_to_self",
259
+ "say_outloud",
260
+ "action"
261
+ ]
262
+ }
263
+ ```
264
+ </details>
265
+
266
+ <details>
267
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
268
+
269
+ ```json
270
+ {
271
+ "meta_data": {
272
+ "agent_name": "A",
273
+ "role": "You are player 'A'. Play strategically to win."
274
+ },
275
+ "task_context": {
276
+ "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
277
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
278
+ },
279
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
280
+ "constraints": {
281
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
282
+ "allowed_actions": [
283
+ {
284
+ "action": "build_road",
285
+ "description": "Place your starting road connecting to your settlement",
286
+ "example_parameters": {
287
+ "from": "20",
288
+ "to": "21"
289
+ }
290
+ },
291
+ {
292
+ "action": "wait_for_response",
293
+ "description": "Do nothing on the board, just chat or wait for other players",
294
+ "example_parameters": {}
295
+ }
296
+ ]
297
+ }
298
+ }
299
+ ```
300
+ </details>
301
+
302
+
303
+ ### โœ… Response Received
304
+
305
+ - **Latency:** 10.54s
306
+ - **Tokens:** 1008 (prompt: 829, completion: 179)
307
+
308
+ <details>
309
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
310
+
311
+ ```json
312
+ {"internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). I need to place a road. I have two main strategic options: connecting to node 19 or node 10. Node 19 offers W11, B10, S8. Node 10 offers B6, S8, W12. Both are good for core resources. However, placing the road to node 10 opens up a path towards node 9, which is a very strong potential second settlement location (S8, W12, W12) and also hosts a 3:1 port. This port will be crucial for trading my abundant wood, brick, and sheep for wheat and ore, which I currently lack. Therefore, extending towards node 10 is the best strategic move.", "action": {"type": "build_road", "parameters": {"target": "A-road-20-10"}}}
313
+ ```
314
+ </details>
315
+
316
+
317
+ ### โœ… Parse Success
318
+
319
+
320
+ ### ๐ŸŽฏ AI Response
321
+
322
+ #### ๐Ÿ’ญ Internal Thinking
323
+
324
+ > My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). I need to place a road. I have two main strategic options: connecting to node 19 or node 10. Node 19 offers W11, B10, S8. Node 10 offers B6, S8, W12. Both are good for core resources. However, placing the road to node 10 opens up a path towards node 9, which is a very strong potential second settlement location (S8, W12, W12) and also hosts a 3:1 port. This port will be crucial for trading my abundant wood, brick, and sheep for wheat and ore, which I currently lack. Therefore, extending towards node 10 is the best strategic move.
325
+
326
+ #### ๐ŸŽฎ Action
327
+
328
+ - **Type:** `build_road`
329
+
330
+ - **Parameters:** `{'target': 'A-road-20-10'}`
331
+
332
+
333
+ <details>
334
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
335
+
336
+ ```json
337
+ {
338
+ "internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). I need to place a road. I have two main strategic options: connecting to node 19 or node 10. Node 19 offers W11, B10, S8. Node 10 offers B6, S8, W12. Both are good for core resources. However, placing the road to node 10 opens up a path towards node 9, which is a very strong potential second settlement location (S8, W12, W12) and also hosts a 3:1 port. This port will be crucial for trading my abundant wood, brick, and sheep for wheat and ore, which I currently lack. Therefore, extending towards node 10 is the best strategic move.",
339
+ "action": {
340
+ "type": "build_road",
341
+ "parameters": {
342
+ "target": "A-road-20-10"
343
+ }
344
+ }
345
+ }
346
+ ```
347
+ </details>
348
+
349
+
350
+ ## ๐Ÿ”„ Request #2
351
+
352
+ **Timestamp:** 2026-01-04 02:07:28
353
+
354
+
355
+ <details>
356
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
357
+
358
+ ```json
359
+ {
360
+ "type": "object",
361
+ "required": [
362
+ "internal_thinking"
363
+ ],
364
+ "properties": {
365
+ "internal_thinking": {
366
+ "type": "string",
367
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
368
+ "minLength": 30
369
+ },
370
+ "note_to_self": {
371
+ "type": "string",
372
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
373
+ "maxLength": 100
374
+ },
375
+ "say_outloud": {
376
+ "type": "string",
377
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
378
+ "maxLength": 100
379
+ }
380
+ },
381
+ "propertyOrdering": [
382
+ "internal_thinking",
383
+ "note_to_self",
384
+ "say_outloud"
385
+ ]
386
+ }
387
+ ```
388
+ </details>
389
+
390
+ <details>
391
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
392
+
393
+ ```json
394
+ {
395
+ "meta_data": {
396
+ "agent_name": "A",
397
+ "role": "You are player 'A'. Play strategically to win."
398
+ },
399
+ "task_context": {
400
+ "what_just_happened": "Player B is placing their first settlement.",
401
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
402
+ },
403
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
404
+ }
405
+ ```
406
+ </details>
407
+
408
+
409
+ ### โœ… Response Received
410
+
411
+ - **Latency:** 9.79s
412
+ - **Tokens:** 866 (prompt: 689, completion: 177)
413
+
414
+ <details>
415
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
416
+
417
+ ```json
418
+ {"internal_thinking": "It is Player B's turn to place their first settlement. My first settlement is at Node 20, giving me access to Wood (11), Brick (6), and Sheep (8). For my second settlement, I will need to prioritize Wheat and Ore. I will observe where B places their settlement and road, as they will likely target good Wheat/Ore spots or high-probability numbers. Possible good spots for my second settlement to get Wheat and Ore include Node 25 (S4, O3, Wh8), Node 43 (Wh9, O5, Wh9), or Node 45 (O2, Wh9, Wh6). Node 45 looks particularly strong with a 6, Ore, and two Wheats.", "note_to_self": "Target Wheat/Ore for second settlement. Node 45 (O2, Wh9, Wh6) is a strong contender.", "say_outloud": ""}
419
+ ```
420
+ </details>
421
+
422
+
423
+ ### โœ… Parse Success
424
+
425
+
426
+ ### ๐ŸŽฏ AI Response
427
+
428
+ #### ๐Ÿ’ญ Internal Thinking
429
+
430
+ > It is Player B's turn to place their first settlement. My first settlement is at Node 20, giving me access to Wood (11), Brick (6), and Sheep (8). For my second settlement, I will need to prioritize Wheat and Ore. I will observe where B places their settlement and road, as they will likely target good Wheat/Ore spots or high-probability numbers. Possible good spots for my second settlement to get Wheat and Ore include Node 25 (S4, O3, Wh8), Node 43 (Wh9, O5, Wh9), or Node 45 (O2, Wh9, Wh6). Node 45 looks particularly strong with a 6, Ore, and two Wheats.
431
+
432
+ #### ๐Ÿ“ Note to Self
433
+
434
+ *"Target Wheat/Ore for second settlement. Node 45 (O2, Wh9, Wh6) is a strong contender."*
435
+
436
+
437
+ <details>
438
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
439
+
440
+ ```json
441
+ {
442
+ "internal_thinking": "It is Player B's turn to place their first settlement. My first settlement is at Node 20, giving me access to Wood (11), Brick (6), and Sheep (8). For my second settlement, I will need to prioritize Wheat and Ore. I will observe where B places their settlement and road, as they will likely target good Wheat/Ore spots or high-probability numbers. Possible good spots for my second settlement to get Wheat and Ore include Node 25 (S4, O3, Wh8), Node 43 (Wh9, O5, Wh9), or Node 45 (O2, Wh9, Wh6). Node 45 looks particularly strong with a 6, Ore, and two Wheats.",
443
+ "note_to_self": "Target Wheat/Ore for second settlement. Node 45 (O2, Wh9, Wh6) is a strong contender.",
444
+ "say_outloud": ""
445
+ }
446
+ ```
447
+ </details>
448
+
449
+
450
+ ## ๐Ÿ”„ Request #2
451
+
452
+ **Timestamp:** 2026-01-04 02:08:17
453
+
454
+
455
+ <details>
456
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
457
+
458
+ ```json
459
+ {
460
+ "type": "object",
461
+ "required": [
462
+ "internal_thinking"
463
+ ],
464
+ "properties": {
465
+ "internal_thinking": {
466
+ "type": "string",
467
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
468
+ "minLength": 30
469
+ },
470
+ "note_to_self": {
471
+ "type": "string",
472
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
473
+ "maxLength": 100
474
+ },
475
+ "say_outloud": {
476
+ "type": "string",
477
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
478
+ "maxLength": 100
479
+ }
480
+ },
481
+ "propertyOrdering": [
482
+ "internal_thinking",
483
+ "note_to_self",
484
+ "say_outloud"
485
+ ]
486
+ }
487
+ ```
488
+ </details>
489
+
490
+ <details>
491
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
492
+
493
+ ```json
494
+ {
495
+ "meta_data": {
496
+ "agent_name": "A",
497
+ "role": "You are player 'A'. Play strategically to win."
498
+ },
499
+ "task_context": {
500
+ "what_just_happened": "Player B placed their first settlement at node 15 and is now choosing where to place their starting road.",
501
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
502
+ },
503
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
504
+ }
505
+ ```
506
+ </details>
507
+
508
+
509
+ ### โœ… Response Received
510
+
511
+ - **Latency:** 15.32s
512
+ - **Tokens:** 853 (prompt: 708, completion: 145)
513
+
514
+ <details>
515
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
516
+
517
+ ```json
518
+ {"internal_thinking": "Player B just placed their first settlement at node 15 (B2, W4). I predict B will place their first road from 15 to 7 to gain immediate access to the Brick 2:1 port, as they produce Brick. This doesn't directly block my preferred second settlement spots. My current settlement at 20 (W11, B6, S8, W12) provides ample Wood, Brick, and Sheep. My strategy for my second settlement will be to secure Wheat and Ore, aiming for spots like Node 23 (O3, Wh10, S11) or Node 33 (O3, Wh10, B10) to diversify my resource income. I will observe C's placements carefully."}
519
+ ```
520
+ </details>
521
+
522
+
523
+ ### โœ… Parse Success
524
+
525
+
526
+ ### ๐ŸŽฏ AI Response
527
+
528
+ #### ๐Ÿ’ญ Internal Thinking
529
+
530
+ > Player B just placed their first settlement at node 15 (B2, W4). I predict B will place their first road from 15 to 7 to gain immediate access to the Brick 2:1 port, as they produce Brick. This doesn't directly block my preferred second settlement spots. My current settlement at 20 (W11, B6, S8, W12) provides ample Wood, Brick, and Sheep. My strategy for my second settlement will be to secure Wheat and Ore, aiming for spots like Node 23 (O3, Wh10, S11) or Node 33 (O3, Wh10, B10) to diversify my resource income. I will observe C's placements carefully.
531
+
532
+
533
+ <details>
534
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
535
+
536
+ ```json
537
+ {
538
+ "internal_thinking": "Player B just placed their first settlement at node 15 (B2, W4). I predict B will place their first road from 15 to 7 to gain immediate access to the Brick 2:1 port, as they produce Brick. This doesn't directly block my preferred second settlement spots. My current settlement at 20 (W11, B6, S8, W12) provides ample Wood, Brick, and Sheep. My strategy for my second settlement will be to secure Wheat and Ore, aiming for spots like Node 23 (O3, Wh10, S11) or Node 33 (O3, Wh10, B10) to diversify my resource income. I will observe C's placements carefully."
539
+ }
540
+ ```
541
+ </details>
542
+
543
+
544
+ ## ๐Ÿ”„ Request #2
545
+
546
+ **Timestamp:** 2026-01-04 02:09:11
547
+
548
+
549
+ <details>
550
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
551
+
552
+ ```json
553
+ {
554
+ "type": "object",
555
+ "required": [
556
+ "internal_thinking"
557
+ ],
558
+ "properties": {
559
+ "internal_thinking": {
560
+ "type": "string",
561
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
562
+ "minLength": 30
563
+ },
564
+ "note_to_self": {
565
+ "type": "string",
566
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
567
+ "maxLength": 100
568
+ },
569
+ "say_outloud": {
570
+ "type": "string",
571
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
572
+ "maxLength": 100
573
+ }
574
+ },
575
+ "propertyOrdering": [
576
+ "internal_thinking",
577
+ "note_to_self",
578
+ "say_outloud"
579
+ ]
580
+ }
581
+ ```
582
+ </details>
583
+
584
+ <details>
585
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
586
+
587
+ ```json
588
+ {
589
+ "meta_data": {
590
+ "agent_name": "A",
591
+ "role": "You are player 'A'. Play strategically to win."
592
+ },
593
+ "task_context": {
594
+ "what_just_happened": "Player C is placing their first settlement.",
595
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
596
+ },
597
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
598
+ }
599
+ ```
600
+ </details>
601
+
602
+
603
+ ### โœ… Response Received
604
+
605
+ - **Latency:** 25.84s
606
+ - **Tokens:** 874 (prompt: 697, completion: 177)
607
+
608
+ <details>
609
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
610
+
611
+ ```json
612
+ {"internal_thinking":"Player C is placing their first settlement. My first settlement is at Node 20 (W11, B6, S8), giving me Wood, Brick, and Sheep. My primary goal for my second settlement (which I will place last in the first round) is to secure Wheat and Ore production. I am observing C's placement to see which high-value Ore/Wheat spots become unavailable. Key potential nodes for my second settlement that offer Ore and Wheat include Node 41 (O5, Wh9, B10), Node 31 (Wh9, B10, W11), Node 50 (Wh9, O5, ?3:1), Node 42 (Wh9, O5, Wh9), and Node 24/25 (O3, Wh8, W3). I will prioritize securing a balanced O/Wh spot with good numbers, potentially with a useful port, after C and B have made their choices."}
613
+ ```
614
+ </details>
615
+
616
+
617
+ ### โœ… Parse Success
618
+
619
+
620
+ ### ๐ŸŽฏ AI Response
621
+
622
+ #### ๐Ÿ’ญ Internal Thinking
623
+
624
+ > Player C is placing their first settlement. My first settlement is at Node 20 (W11, B6, S8), giving me Wood, Brick, and Sheep. My primary goal for my second settlement (which I will place last in the first round) is to secure Wheat and Ore production. I am observing C's placement to see which high-value Ore/Wheat spots become unavailable. Key potential nodes for my second settlement that offer Ore and Wheat include Node 41 (O5, Wh9, B10), Node 31 (Wh9, B10, W11), Node 50 (Wh9, O5, ?3:1), Node 42 (Wh9, O5, Wh9), and Node 24/25 (O3, Wh8, W3). I will prioritize securing a balanced O/Wh spot with good numbers, potentially with a useful port, after C and B have made their choices.
625
+
626
+
627
+ <details>
628
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
629
+
630
+ ```json
631
+ {
632
+ "internal_thinking": "Player C is placing their first settlement. My first settlement is at Node 20 (W11, B6, S8), giving me Wood, Brick, and Sheep. My primary goal for my second settlement (which I will place last in the first round) is to secure Wheat and Ore production. I am observing C's placement to see which high-value Ore/Wheat spots become unavailable. Key potential nodes for my second settlement that offer Ore and Wheat include Node 41 (O5, Wh9, B10), Node 31 (Wh9, B10, W11), Node 50 (Wh9, O5, ?3:1), Node 42 (Wh9, O5, Wh9), and Node 24/25 (O3, Wh8, W3). I will prioritize securing a balanced O/Wh spot with good numbers, potentially with a useful port, after C and B have made their choices."
633
+ }
634
+ ```
635
+ </details>
636
+
637
+
638
+ ## ๐Ÿ”„ Request #2
639
+
640
+ **Timestamp:** 2026-01-04 02:13:33
641
+
642
+
643
+ <details>
644
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
645
+
646
+ ```json
647
+ {
648
+ "type": "object",
649
+ "required": [
650
+ "internal_thinking"
651
+ ],
652
+ "properties": {
653
+ "internal_thinking": {
654
+ "type": "string",
655
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
656
+ "minLength": 30
657
+ },
658
+ "note_to_self": {
659
+ "type": "string",
660
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
661
+ "maxLength": 100
662
+ },
663
+ "say_outloud": {
664
+ "type": "string",
665
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
666
+ "maxLength": 100
667
+ }
668
+ },
669
+ "propertyOrdering": [
670
+ "internal_thinking",
671
+ "note_to_self",
672
+ "say_outloud"
673
+ ]
674
+ }
675
+ ```
676
+ </details>
677
+
678
+ <details>
679
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
680
+
681
+ ```json
682
+ {
683
+ "meta_data": {
684
+ "agent_name": "A",
685
+ "role": "You are player 'A'. Play strategically to win."
686
+ },
687
+ "task_context": {
688
+ "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
689
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
690
+ },
691
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
692
+ }
693
+ ```
694
+ </details>
695
+
696
+
697
+ ### โœ… Response Received
698
+
699
+ - **Latency:** 14.86s
700
+ - **Tokens:** 902 (prompt: 717, completion: 185)
701
+
702
+ <details>
703
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
704
+
705
+ ```json
706
+ {"internal_thinking":"C placed their first settlement at node 12, giving them Wood 3, Brick 6, and Sheep 5. These are strong starting resources and numbers. For their road, I predict C will choose [12,22] to connect to Node 22, which gives them access to Ore 3. This would be a very strong move for C, securing early Ore production. My current settlement at Node 20 gives me Wood 11, Brick 10, and Sheep 8. For my second settlement, my priority will be to acquire Wheat and Ore. Nodes 32 (Wh9, W11, O3) and 43 (Wh9, W11, O5) look like excellent targets to secure both desired resources with good numbers. I will observe B's and C's next moves closely to see which of these spots remain available for me.","note_to_self":"","say_outloud":""}
707
+ ```
708
+ </details>
709
+
710
+
711
+ ### โœ… Parse Success
712
+
713
+
714
+ ### ๐ŸŽฏ AI Response
715
+
716
+ #### ๐Ÿ’ญ Internal Thinking
717
+
718
+ > C placed their first settlement at node 12, giving them Wood 3, Brick 6, and Sheep 5. These are strong starting resources and numbers. For their road, I predict C will choose [12,22] to connect to Node 22, which gives them access to Ore 3. This would be a very strong move for C, securing early Ore production. My current settlement at Node 20 gives me Wood 11, Brick 10, and Sheep 8. For my second settlement, my priority will be to acquire Wheat and Ore. Nodes 32 (Wh9, W11, O3) and 43 (Wh9, W11, O5) look like excellent targets to secure both desired resources with good numbers. I will observe B's and C's next moves closely to see which of these spots remain available for me.
719
+
720
+
721
+ <details>
722
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
723
+
724
+ ```json
725
+ {
726
+ "internal_thinking": "C placed their first settlement at node 12, giving them Wood 3, Brick 6, and Sheep 5. These are strong starting resources and numbers. For their road, I predict C will choose [12,22] to connect to Node 22, which gives them access to Ore 3. This would be a very strong move for C, securing early Ore production. My current settlement at Node 20 gives me Wood 11, Brick 10, and Sheep 8. For my second settlement, my priority will be to acquire Wheat and Ore. Nodes 32 (Wh9, W11, O3) and 43 (Wh9, W11, O5) look like excellent targets to secure both desired resources with good numbers. I will observe B's and C's next moves closely to see which of these spots remain available for me.",
727
+ "note_to_self": "",
728
+ "say_outloud": ""
729
+ }
730
+ ```
731
+ </details>
732
+
examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_B.md ADDED
@@ -0,0 +1,760 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # ๐Ÿค– AI Agent Log - Player B
2
+
3
+ ---
4
+
5
+ **Session:** `session_20260104_020405`
6
+
7
+ **Model:** `models/gemini-2.5-flash`
8
+
9
+ **Started:** 2026-01-04 02:04:20
10
+
11
+ ---
12
+
13
+
14
+ ## ๐Ÿ”„ Request #1
15
+
16
+ **Timestamp:** 2026-01-04 02:04:20
17
+
18
+
19
+ <details>
20
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
21
+
22
+ ```json
23
+ {
24
+ "type": "object",
25
+ "required": [
26
+ "internal_thinking"
27
+ ],
28
+ "properties": {
29
+ "internal_thinking": {
30
+ "type": "string",
31
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
32
+ "minLength": 30
33
+ },
34
+ "note_to_self": {
35
+ "type": "string",
36
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
37
+ "maxLength": 100
38
+ },
39
+ "say_outloud": {
40
+ "type": "string",
41
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
42
+ "maxLength": 100
43
+ }
44
+ },
45
+ "propertyOrdering": [
46
+ "internal_thinking",
47
+ "note_to_self",
48
+ "say_outloud"
49
+ ]
50
+ }
51
+ ```
52
+ </details>
53
+
54
+ <details>
55
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
56
+
57
+ ```json
58
+ {
59
+ "meta_data": {
60
+ "agent_name": "B",
61
+ "role": "You are player 'B'. Play strategically to win."
62
+ },
63
+ "task_context": {
64
+ "what_just_happened": "Player A is placing their first settlement.",
65
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
+ },
67
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
68
+ }
69
+ ```
70
+ </details>
71
+
72
+
73
+ ### โœ… Response Received
74
+
75
+ - **Latency:** 18.52s
76
+ - **Tokens:** 927 (prompt: 681, completion: 246)
77
+
78
+ <details>
79
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
80
+
81
+ ```json
82
+ {"internal_thinking": "Player A is placing their first settlement. I need to observe their choice and then select the best available spot for my own first settlement and road. My strategy is to prioritize high-yield nodes with diverse resources, focusing on Wheat and Ore for future city building, alongside Wood/Brick for expansion. I've identified several strong nodes: Node 15 (Wh8, S8, W4) with double 8s, Node 42 (Wh9, Wh9, B10) with double 9s, Node 41 (Wh9, O5, B10) with Wheat, Ore, Brick on 9, 5, 10, and Node 21 (W11, B6, S8) with Wood, Brick, Sheep on 11, 6, 8. I anticipate A will take one of the highest production spots like Node 15 or 42. If A takes Node 15, I will aim for Node 41 for its excellent resource diversity (Wheat, Ore, Brick) on good numbers, providing a strong foundation for city development. If A takes Node 41 or 42, I will prioritize Node 15 if available, or the next best production spot with a good resource mix.", "note_to_self": "", "say_outloud": ""}
83
+ ```
84
+ </details>
85
+
86
+
87
+ ### โœ… Parse Success
88
+
89
+
90
+ ### ๐ŸŽฏ AI Response
91
+
92
+ #### ๐Ÿ’ญ Internal Thinking
93
+
94
+ > Player A is placing their first settlement. I need to observe their choice and then select the best available spot for my own first settlement and road. My strategy is to prioritize high-yield nodes with diverse resources, focusing on Wheat and Ore for future city building, alongside Wood/Brick for expansion. I've identified several strong nodes: Node 15 (Wh8, S8, W4) with double 8s, Node 42 (Wh9, Wh9, B10) with double 9s, Node 41 (Wh9, O5, B10) with Wheat, Ore, Brick on 9, 5, 10, and Node 21 (W11, B6, S8) with Wood, Brick, Sheep on 11, 6, 8. I anticipate A will take one of the highest production spots like Node 15 or 42. If A takes Node 15, I will aim for Node 41 for its excellent resource diversity (Wheat, Ore, Brick) on good numbers, providing a strong foundation for city development. If A takes Node 41 or 42, I will prioritize Node 15 if available, or the next best production spot with a good resource mix.
95
+
96
+
97
+ <details>
98
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
99
+
100
+ ```json
101
+ {
102
+ "internal_thinking": "Player A is placing their first settlement. I need to observe their choice and then select the best available spot for my own first settlement and road. My strategy is to prioritize high-yield nodes with diverse resources, focusing on Wheat and Ore for future city building, alongside Wood/Brick for expansion. I've identified several strong nodes: Node 15 (Wh8, S8, W4) with double 8s, Node 42 (Wh9, Wh9, B10) with double 9s, Node 41 (Wh9, O5, B10) with Wheat, Ore, Brick on 9, 5, 10, and Node 21 (W11, B6, S8) with Wood, Brick, Sheep on 11, 6, 8. I anticipate A will take one of the highest production spots like Node 15 or 42. If A takes Node 15, I will aim for Node 41 for its excellent resource diversity (Wheat, Ore, Brick) on good numbers, providing a strong foundation for city development. If A takes Node 41 or 42, I will prioritize Node 15 if available, or the next best production spot with a good resource mix.",
103
+ "note_to_self": "",
104
+ "say_outloud": ""
105
+ }
106
+ ```
107
+ </details>
108
+
109
+
110
+ ## ๐Ÿ”„ Request #2
111
+
112
+ **Timestamp:** 2026-01-04 02:06:19
113
+
114
+
115
+ <details>
116
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
117
+
118
+ ```json
119
+ {
120
+ "type": "object",
121
+ "required": [
122
+ "internal_thinking"
123
+ ],
124
+ "properties": {
125
+ "internal_thinking": {
126
+ "type": "string",
127
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
128
+ "minLength": 30
129
+ },
130
+ "note_to_self": {
131
+ "type": "string",
132
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
133
+ "maxLength": 100
134
+ },
135
+ "say_outloud": {
136
+ "type": "string",
137
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
138
+ "maxLength": 100
139
+ }
140
+ },
141
+ "propertyOrdering": [
142
+ "internal_thinking",
143
+ "note_to_self",
144
+ "say_outloud"
145
+ ]
146
+ }
147
+ ```
148
+ </details>
149
+
150
+ <details>
151
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
152
+
153
+ ```json
154
+ {
155
+ "meta_data": {
156
+ "agent_name": "B",
157
+ "role": "You are player 'B'. Play strategically to win."
158
+ },
159
+ "task_context": {
160
+ "what_just_happened": "Player A placed their first settlement at node 20 and is now choosing where to place their starting road.",
161
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
162
+ },
163
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
164
+ }
165
+ ```
166
+ </details>
167
+
168
+
169
+ ### โœ… Response Received
170
+
171
+ - **Latency:** 20.11s
172
+ - **Tokens:** 852 (prompt: 700, completion: 152)
173
+
174
+ <details>
175
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
176
+
177
+ ```json
178
+ {"internal_thinking": "Player A placed settlement at 20 (W11, B6, S8). My goal is to secure a balanced resource production for my first settlement. Node 36 (S4, O3, Wh8) offers a good mix of Sheep, Ore, and Wheat, which are crucial for development cards and cities. The numbers 4, 3, 8 are decent. Placing a road from 36 to 25 will connect me to Hex 6 (W3), adding Wood to my resource production. This gives me S4, O3, Wh8, W3, covering 4 out of 5 resources and providing a strong, flexible start. This choice doesn't conflict with A's current position.", "say_outloud": "I'm looking for a good starting spot."}
179
+ ```
180
+ </details>
181
+
182
+
183
+ ### โœ… Parse Success
184
+
185
+
186
+ ### ๐ŸŽฏ AI Response
187
+
188
+ #### ๐Ÿ’ญ Internal Thinking
189
+
190
+ > Player A placed settlement at 20 (W11, B6, S8). My goal is to secure a balanced resource production for my first settlement. Node 36 (S4, O3, Wh8) offers a good mix of Sheep, Ore, and Wheat, which are crucial for development cards and cities. The numbers 4, 3, 8 are decent. Placing a road from 36 to 25 will connect me to Hex 6 (W3), adding Wood to my resource production. This gives me S4, O3, Wh8, W3, covering 4 out of 5 resources and providing a strong, flexible start. This choice doesn't conflict with A's current position.
191
+
192
+ #### ๐Ÿ’ฌ Says Out Loud
193
+
194
+ **"I'm looking for a good starting spot."**
195
+
196
+
197
+ <details>
198
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
199
+
200
+ ```json
201
+ {
202
+ "internal_thinking": "Player A placed settlement at 20 (W11, B6, S8). My goal is to secure a balanced resource production for my first settlement. Node 36 (S4, O3, Wh8) offers a good mix of Sheep, Ore, and Wheat, which are crucial for development cards and cities. The numbers 4, 3, 8 are decent. Placing a road from 36 to 25 will connect me to Hex 6 (W3), adding Wood to my resource production. This gives me S4, O3, Wh8, W3, covering 4 out of 5 resources and providing a strong, flexible start. This choice doesn't conflict with A's current position.",
203
+ "say_outloud": "I'm looking for a good starting spot."
204
+ }
205
+ ```
206
+ </details>
207
+
208
+
209
+ ## ๐Ÿ”„ Request #2
210
+
211
+ **Timestamp:** 2026-01-04 02:07:28
212
+
213
+
214
+ <details>
215
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
216
+
217
+ ```json
218
+ {
219
+ "type": "object",
220
+ "required": [
221
+ "internal_thinking",
222
+ "action"
223
+ ],
224
+ "properties": {
225
+ "internal_thinking": {
226
+ "type": "string",
227
+ "description": "Private strategy. What's your plan and why?",
228
+ "minLength": 50
229
+ },
230
+ "note_to_self": {
231
+ "type": "string",
232
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
233
+ "maxLength": 100
234
+ },
235
+ "say_outloud": {
236
+ "type": "string",
237
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
238
+ "maxLength": 100
239
+ },
240
+ "action": {
241
+ "type": "object",
242
+ "required": [
243
+ "type",
244
+ "parameters"
245
+ ],
246
+ "properties": {
247
+ "type": {
248
+ "type": "string",
249
+ "description": "The action type (must match one from allowed_actions in constraints)"
250
+ },
251
+ "parameters": {
252
+ "type": "object",
253
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
254
+ "properties": {
255
+ "target": {
256
+ "type": "string",
257
+ "description": "The target of the action (if applicable)"
258
+ },
259
+ "amount": {
260
+ "type": "number",
261
+ "description": "The amount (if applicable)"
262
+ },
263
+ "location": {
264
+ "type": "string",
265
+ "description": "The location (if applicable)"
266
+ }
267
+ },
268
+ "propertyOrdering": [
269
+ "target",
270
+ "amount",
271
+ "location"
272
+ ]
273
+ }
274
+ },
275
+ "propertyOrdering": [
276
+ "type",
277
+ "parameters"
278
+ ]
279
+ }
280
+ },
281
+ "propertyOrdering": [
282
+ "internal_thinking",
283
+ "note_to_self",
284
+ "say_outloud",
285
+ "action"
286
+ ]
287
+ }
288
+ ```
289
+ </details>
290
+
291
+ <details>
292
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
293
+
294
+ ```json
295
+ {
296
+ "meta_data": {
297
+ "agent_name": "B",
298
+ "role": "You are player 'B'. Play strategically to win."
299
+ },
300
+ "task_context": {
301
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
302
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
303
+ },
304
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
305
+ "constraints": {
306
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
307
+ "allowed_actions": [
308
+ {
309
+ "action": "place_settlement",
310
+ "description": "Place your starting settlement on an available node",
311
+ "example_parameters": {
312
+ "location": "20"
313
+ }
314
+ },
315
+ {
316
+ "action": "wait_for_response",
317
+ "description": "Do nothing on the board, just chat or wait for other players",
318
+ "example_parameters": {}
319
+ }
320
+ ]
321
+ }
322
+ }
323
+ ```
324
+ </details>
325
+
326
+
327
+ ### โœ… Response Received
328
+
329
+ - **Latency:** 41.48s
330
+ - **Tokens:** 1279 (prompt: 833, completion: 446)
331
+
332
+ <details>
333
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
334
+
335
+ ```json
336
+ {"internal_thinking": "I am player B and it's my first turn to place a settlement. My goal is to maximize resource production, especially for essential early-game resources like Wood, Brick, and Wheat, while also considering future expansion and resource diversity.Player A has settled on Node 20. This means nodes 10, 19, and 21 are blocked for my settlement placement due to the 'two nodes away' rule.I will evaluate candidate nodes based on their resource types, production numbers (pips), and potential for future growth.1. Node 12 (W3, B6, S5): Production pips = 3+6+5 = 14. Good diversity (Wood, Brick, Sheep). '6' is a high number.2. Node 15 (Wh8, W4, B10): Production pips = 8+4+10 = 22. Excellent diversity (Wheat, Wood, Brick) and very high production numbers, including an '8' and a '10'. This provides all basic resources for early development (roads, settlements) and Wheat for cities.3. Node 25 (S4, O3, Wh8): Production pips = 4+3+8 = 15. Good diversity (Sheep, Ore, Wheat) and an '8'. Strong for future cities but '3' and '4' are lower numbers for early production.Comparing these, Node 15 offers the best combination of resource diversity and high production numbers (8, 4, 10). It provides the core resources needed to expand quickly.For the road, I will place it towards Node 16. Node 16 connects to Hexes H[7]=Wh8, H[12]=S4 and has an O2 port. This road choice will give me access to Sheep (S4), adding more diversity to my resource pool (now Wh, W, B, S), and positions me for a valuable Ore port later if I can get Ore. Road to Node 7 (B2 port) would provide more wood/brick but less diversity.", "action": {"type": "place_settlement", "parameters": {"location": "15"}}, "say_outloud": "I'm settling on the Wheat 8, Wood 4, and Brick 10. Let's get building!"}
337
+ ```
338
+ </details>
339
+
340
+
341
+ ### โœ… Parse Success
342
+
343
+
344
+ ### ๐ŸŽฏ AI Response
345
+
346
+ #### ๐Ÿ’ญ Internal Thinking
347
+
348
+ > I am player B and it's my first turn to place a settlement. My goal is to maximize resource production, especially for essential early-game resources like Wood, Brick, and Wheat, while also considering future expansion and resource diversity.Player A has settled on Node 20. This means nodes 10, 19, and 21 are blocked for my settlement placement due to the 'two nodes away' rule.I will evaluate candidate nodes based on their resource types, production numbers (pips), and potential for future growth.1. Node 12 (W3, B6, S5): Production pips = 3+6+5 = 14. Good diversity (Wood, Brick, Sheep). '6' is a high number.2. Node 15 (Wh8, W4, B10): Production pips = 8+4+10 = 22. Excellent diversity (Wheat, Wood, Brick) and very high production numbers, including an '8' and a '10'. This provides all basic resources for early development (roads, settlements) and Wheat for cities.3. Node 25 (S4, O3, Wh8): Production pips = 4+3+8 = 15. Good diversity (Sheep, Ore, Wheat) and an '8'. Strong for future cities but '3' and '4' are lower numbers for early production.Comparing these, Node 15 offers the best combination of resource diversity and high production numbers (8, 4, 10). It provides the core resources needed to expand quickly.For the road, I will place it towards Node 16. Node 16 connects to Hexes H[7]=Wh8, H[12]=S4 and has an O2 port. This road choice will give me access to Sheep (S4), adding more diversity to my resource pool (now Wh, W, B, S), and positions me for a valuable Ore port later if I can get Ore. Road to Node 7 (B2 port) would provide more wood/brick but less diversity.
349
+
350
+ #### ๐Ÿ’ฌ Says Out Loud
351
+
352
+ **"I'm settling on the Wheat 8, Wood 4, and Brick 10. Let's get building!"**
353
+
354
+ #### ๐ŸŽฎ Action
355
+
356
+ - **Type:** `place_settlement`
357
+
358
+ - **Parameters:** `{'location': '15'}`
359
+
360
+
361
+ <details>
362
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
363
+
364
+ ```json
365
+ {
366
+ "internal_thinking": "I am player B and it's my first turn to place a settlement. My goal is to maximize resource production, especially for essential early-game resources like Wood, Brick, and Wheat, while also considering future expansion and resource diversity.Player A has settled on Node 20. This means nodes 10, 19, and 21 are blocked for my settlement placement due to the 'two nodes away' rule.I will evaluate candidate nodes based on their resource types, production numbers (pips), and potential for future growth.1. Node 12 (W3, B6, S5): Production pips = 3+6+5 = 14. Good diversity (Wood, Brick, Sheep). '6' is a high number.2. Node 15 (Wh8, W4, B10): Production pips = 8+4+10 = 22. Excellent diversity (Wheat, Wood, Brick) and very high production numbers, including an '8' and a '10'. This provides all basic resources for early development (roads, settlements) and Wheat for cities.3. Node 25 (S4, O3, Wh8): Production pips = 4+3+8 = 15. Good diversity (Sheep, Ore, Wheat) and an '8'. Strong for future cities but '3' and '4' are lower numbers for early production.Comparing these, Node 15 offers the best combination of resource diversity and high production numbers (8, 4, 10). It provides the core resources needed to expand quickly.For the road, I will place it towards Node 16. Node 16 connects to Hexes H[7]=Wh8, H[12]=S4 and has an O2 port. This road choice will give me access to Sheep (S4), adding more diversity to my resource pool (now Wh, W, B, S), and positions me for a valuable Ore port later if I can get Ore. Road to Node 7 (B2 port) would provide more wood/brick but less diversity.",
367
+ "action": {
368
+ "type": "place_settlement",
369
+ "parameters": {
370
+ "location": "15"
371
+ }
372
+ },
373
+ "say_outloud": "I'm settling on the Wheat 8, Wood 4, and Brick 10. Let's get building!"
374
+ }
375
+ ```
376
+ </details>
377
+
378
+
379
+ ## ๐Ÿ”„ Request #2
380
+
381
+ **Timestamp:** 2026-01-04 02:08:17
382
+
383
+
384
+ <details>
385
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
386
+
387
+ ```json
388
+ {
389
+ "type": "object",
390
+ "required": [
391
+ "internal_thinking",
392
+ "action"
393
+ ],
394
+ "properties": {
395
+ "internal_thinking": {
396
+ "type": "string",
397
+ "description": "Private strategy. What's your plan and why?",
398
+ "minLength": 50
399
+ },
400
+ "note_to_self": {
401
+ "type": "string",
402
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
403
+ "maxLength": 100
404
+ },
405
+ "say_outloud": {
406
+ "type": "string",
407
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
408
+ "maxLength": 100
409
+ },
410
+ "action": {
411
+ "type": "object",
412
+ "required": [
413
+ "type",
414
+ "parameters"
415
+ ],
416
+ "properties": {
417
+ "type": {
418
+ "type": "string",
419
+ "description": "The action type (must match one from allowed_actions in constraints)"
420
+ },
421
+ "parameters": {
422
+ "type": "object",
423
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
424
+ "properties": {
425
+ "target": {
426
+ "type": "string",
427
+ "description": "The target of the action (if applicable)"
428
+ },
429
+ "amount": {
430
+ "type": "number",
431
+ "description": "The amount (if applicable)"
432
+ },
433
+ "location": {
434
+ "type": "string",
435
+ "description": "The location (if applicable)"
436
+ }
437
+ },
438
+ "propertyOrdering": [
439
+ "target",
440
+ "amount",
441
+ "location"
442
+ ]
443
+ }
444
+ },
445
+ "propertyOrdering": [
446
+ "type",
447
+ "parameters"
448
+ ]
449
+ }
450
+ },
451
+ "propertyOrdering": [
452
+ "internal_thinking",
453
+ "note_to_self",
454
+ "say_outloud",
455
+ "action"
456
+ ]
457
+ }
458
+ ```
459
+ </details>
460
+
461
+ <details>
462
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
463
+
464
+ ```json
465
+ {
466
+ "meta_data": {
467
+ "agent_name": "B",
468
+ "role": "You are player 'B'. Play strategically to win."
469
+ },
470
+ "task_context": {
471
+ "what_just_happened": "You placed your first settlement at node 15. Now place a road connecting to it.",
472
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
473
+ },
474
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
475
+ "constraints": {
476
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
477
+ "allowed_actions": [
478
+ {
479
+ "action": "build_road",
480
+ "description": "Place your starting road connecting to your settlement",
481
+ "example_parameters": {
482
+ "from": "20",
483
+ "to": "21"
484
+ }
485
+ },
486
+ {
487
+ "action": "wait_for_response",
488
+ "description": "Do nothing on the board, just chat or wait for other players",
489
+ "example_parameters": {}
490
+ }
491
+ ]
492
+ }
493
+ }
494
+ ```
495
+ </details>
496
+
497
+
498
+ ### โœ… Response Received
499
+
500
+ - **Latency:** 11.10s
501
+ - **Tokens:** 1041 (prompt: 837, completion: 204)
502
+
503
+ <details>
504
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
505
+
506
+ ```json
507
+ {
508
+ "internal_thinking": "My first settlement is at node 15, which yields Brick (B2) and Sheep (S8). I need to place a road connecting to this settlement. Node 15 connects to nodes 14, 16, and 7. Node 16 has an ORE 2:1 port, and node 7 has a BRICK 2:1 port. While a BRICK port would allow me to trade my abundant brick efficiently, an ORE port is generally more strategically valuable in the long run for building cities and development cards. Acquiring ore is crucial, and having a 2:1 port for it will be very beneficial, even if I don't produce it directly from this settlement. Therefore, I will build a road from 15 to 16 to secure access to the ORE port.",
509
+ "action": {
510
+ "type": "build_road",
511
+ "parameters": {
512
+ "target": "16-15"
513
+ }
514
+ },
515
+ "say_outloud": "Alright, road laid! Good luck everyone!"
516
+ }
517
+ ```
518
+ </details>
519
+
520
+
521
+ ### โœ… Parse Success
522
+
523
+
524
+ ### ๐ŸŽฏ AI Response
525
+
526
+ #### ๐Ÿ’ญ Internal Thinking
527
+
528
+ > My first settlement is at node 15, which yields Brick (B2) and Sheep (S8). I need to place a road connecting to this settlement. Node 15 connects to nodes 14, 16, and 7. Node 16 has an ORE 2:1 port, and node 7 has a BRICK 2:1 port. While a BRICK port would allow me to trade my abundant brick efficiently, an ORE port is generally more strategically valuable in the long run for building cities and development cards. Acquiring ore is crucial, and having a 2:1 port for it will be very beneficial, even if I don't produce it directly from this settlement. Therefore, I will build a road from 15 to 16 to secure access to the ORE port.
529
+
530
+ #### ๐Ÿ’ฌ Says Out Loud
531
+
532
+ **"Alright, road laid! Good luck everyone!"**
533
+
534
+ #### ๐ŸŽฎ Action
535
+
536
+ - **Type:** `build_road`
537
+
538
+ - **Parameters:** `{'target': '16-15'}`
539
+
540
+
541
+ <details>
542
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
543
+
544
+ ```json
545
+ {
546
+ "internal_thinking": "My first settlement is at node 15, which yields Brick (B2) and Sheep (S8). I need to place a road connecting to this settlement. Node 15 connects to nodes 14, 16, and 7. Node 16 has an ORE 2:1 port, and node 7 has a BRICK 2:1 port. While a BRICK port would allow me to trade my abundant brick efficiently, an ORE port is generally more strategically valuable in the long run for building cities and development cards. Acquiring ore is crucial, and having a 2:1 port for it will be very beneficial, even if I don't produce it directly from this settlement. Therefore, I will build a road from 15 to 16 to secure access to the ORE port.",
547
+ "action": {
548
+ "type": "build_road",
549
+ "parameters": {
550
+ "target": "16-15"
551
+ }
552
+ },
553
+ "say_outloud": "Alright, road laid! Good luck everyone!"
554
+ }
555
+ ```
556
+ </details>
557
+
558
+
559
+ ## ๐Ÿ”„ Request #2
560
+
561
+ **Timestamp:** 2026-01-04 02:09:11
562
+
563
+
564
+ <details>
565
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
566
+
567
+ ```json
568
+ {
569
+ "type": "object",
570
+ "required": [
571
+ "internal_thinking"
572
+ ],
573
+ "properties": {
574
+ "internal_thinking": {
575
+ "type": "string",
576
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
577
+ "minLength": 30
578
+ },
579
+ "note_to_self": {
580
+ "type": "string",
581
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
582
+ "maxLength": 100
583
+ },
584
+ "say_outloud": {
585
+ "type": "string",
586
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
587
+ "maxLength": 100
588
+ }
589
+ },
590
+ "propertyOrdering": [
591
+ "internal_thinking",
592
+ "note_to_self",
593
+ "say_outloud"
594
+ ]
595
+ }
596
+ ```
597
+ </details>
598
+
599
+ <details>
600
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
601
+
602
+ ```json
603
+ {
604
+ "meta_data": {
605
+ "agent_name": "B",
606
+ "role": "You are player 'B'. Play strategically to win."
607
+ },
608
+ "task_context": {
609
+ "what_just_happened": "Player C is placing their first settlement.",
610
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
611
+ },
612
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
613
+ }
614
+ ```
615
+ </details>
616
+
617
+
618
+ ### โœ… Response Received
619
+
620
+ - **Latency:** 15.65s
621
+ - **Tokens:** 861 (prompt: 697, completion: 164)
622
+
623
+ <details>
624
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
625
+
626
+ ```json
627
+ {"internal_thinking": "Player C is placing their first settlement. My current settlement at Node 15 gives me Wood (3,4) and Wheat (8). For my second settlement, I need to prioritize Brick, Sheep, and Ore. I'm observing C's placement to see which good spots are taken. Potential high-value nodes for my second settlement include Node 5 (B6, S8, W4), Node 13 (B6, S5, W12), Node 14 (B10, S5, W12), and nodes with Ore like Node 33 (O3, W11, Wh8) or Node 42 (O5, W12). I will adapt my strategy based on C's and A's choices.", "note_to_self": "Wait for C's placement before planning my second settlement road and location.", "say_outloud": "No current message."}
628
+ ```
629
+ </details>
630
+
631
+
632
+ ### โœ… Parse Success
633
+
634
+
635
+ ### ๐ŸŽฏ AI Response
636
+
637
+ #### ๐Ÿ’ญ Internal Thinking
638
+
639
+ > Player C is placing their first settlement. My current settlement at Node 15 gives me Wood (3,4) and Wheat (8). For my second settlement, I need to prioritize Brick, Sheep, and Ore. I'm observing C's placement to see which good spots are taken. Potential high-value nodes for my second settlement include Node 5 (B6, S8, W4), Node 13 (B6, S5, W12), Node 14 (B10, S5, W12), and nodes with Ore like Node 33 (O3, W11, Wh8) or Node 42 (O5, W12). I will adapt my strategy based on C's and A's choices.
640
+
641
+ #### ๐Ÿ“ Note to Self
642
+
643
+ *"Wait for C's placement before planning my second settlement road and location."*
644
+
645
+ #### ๐Ÿ’ฌ Says Out Loud
646
+
647
+ **"No current message."**
648
+
649
+
650
+ <details>
651
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
652
+
653
+ ```json
654
+ {
655
+ "internal_thinking": "Player C is placing their first settlement. My current settlement at Node 15 gives me Wood (3,4) and Wheat (8). For my second settlement, I need to prioritize Brick, Sheep, and Ore. I'm observing C's placement to see which good spots are taken. Potential high-value nodes for my second settlement include Node 5 (B6, S8, W4), Node 13 (B6, S5, W12), Node 14 (B10, S5, W12), and nodes with Ore like Node 33 (O3, W11, Wh8) or Node 42 (O5, W12). I will adapt my strategy based on C's and A's choices.",
656
+ "note_to_self": "Wait for C's placement before planning my second settlement road and location.",
657
+ "say_outloud": "No current message."
658
+ }
659
+ ```
660
+ </details>
661
+
662
+
663
+ ## ๐Ÿ”„ Request #2
664
+
665
+ **Timestamp:** 2026-01-04 02:13:33
666
+
667
+
668
+ <details>
669
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
670
+
671
+ ```json
672
+ {
673
+ "type": "object",
674
+ "required": [
675
+ "internal_thinking"
676
+ ],
677
+ "properties": {
678
+ "internal_thinking": {
679
+ "type": "string",
680
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
681
+ "minLength": 30
682
+ },
683
+ "note_to_self": {
684
+ "type": "string",
685
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
686
+ "maxLength": 100
687
+ },
688
+ "say_outloud": {
689
+ "type": "string",
690
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
691
+ "maxLength": 100
692
+ }
693
+ },
694
+ "propertyOrdering": [
695
+ "internal_thinking",
696
+ "note_to_self",
697
+ "say_outloud"
698
+ ]
699
+ }
700
+ ```
701
+ </details>
702
+
703
+ <details>
704
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
705
+
706
+ ```json
707
+ {
708
+ "meta_data": {
709
+ "agent_name": "B",
710
+ "role": "You are player 'B'. Play strategically to win."
711
+ },
712
+ "task_context": {
713
+ "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
714
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
715
+ },
716
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
717
+ }
718
+ ```
719
+ </details>
720
+
721
+
722
+ ### โœ… Response Received
723
+
724
+ - **Latency:** 11.88s
725
+ - **Tokens:** 903 (prompt: 717, completion: 186)
726
+
727
+ <details>
728
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
729
+
730
+ ```json
731
+ {"internal_thinking": "C has placed their first settlement at Node 12, securing W3, B6, S5. This is a good start for common resources. C will now place their road from node 12. Potential road placements are [12,11] (accessing W12, S5, B6), [12,13] (accessing S5, W4, W3), or [12,22] (accessing D, W3, B6). [12,22] is unlikely due to the desert. Both [12,11] and [12,13] provide good resource expansion. My own position (B) at Node 15 (Wh8, W3, W4) with a road to the ORE PORT at Node 16 is strong. My strategy for the second settlement will be to focus on getting ore and brick/sheep to complete my resource set. I am currently waiting for C to place their road.", "say_outloud": "C, looking good with that settlement! What's next for your road?"}
732
+ ```
733
+ </details>
734
+
735
+
736
+ ### โœ… Parse Success
737
+
738
+
739
+ ### ๐ŸŽฏ AI Response
740
+
741
+ #### ๐Ÿ’ญ Internal Thinking
742
+
743
+ > C has placed their first settlement at Node 12, securing W3, B6, S5. This is a good start for common resources. C will now place their road from node 12. Potential road placements are [12,11] (accessing W12, S5, B6), [12,13] (accessing S5, W4, W3), or [12,22] (accessing D, W3, B6). [12,22] is unlikely due to the desert. Both [12,11] and [12,13] provide good resource expansion. My own position (B) at Node 15 (Wh8, W3, W4) with a road to the ORE PORT at Node 16 is strong. My strategy for the second settlement will be to focus on getting ore and brick/sheep to complete my resource set. I am currently waiting for C to place their road.
744
+
745
+ #### ๐Ÿ’ฌ Says Out Loud
746
+
747
+ **"C, looking good with that settlement! What's next for your road?"**
748
+
749
+
750
+ <details>
751
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
752
+
753
+ ```json
754
+ {
755
+ "internal_thinking": "C has placed their first settlement at Node 12, securing W3, B6, S5. This is a good start for common resources. C will now place their road from node 12. Potential road placements are [12,11] (accessing W12, S5, B6), [12,13] (accessing S5, W4, W3), or [12,22] (accessing D, W3, B6). [12,22] is unlikely due to the desert. Both [12,11] and [12,13] provide good resource expansion. My own position (B) at Node 15 (Wh8, W3, W4) with a road to the ORE PORT at Node 16 is strong. My strategy for the second settlement will be to focus on getting ore and brick/sheep to complete my resource set. I am currently waiting for C to place their road.",
756
+ "say_outloud": "C, looking good with that settlement! What's next for your road?"
757
+ }
758
+ ```
759
+ </details>
760
+
examples/ai_testing/my_games/ai_logs/session_20260104_020405/player_C.md ADDED
@@ -0,0 +1,739 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # ๐Ÿค– AI Agent Log - Player C
2
+
3
+ ---
4
+
5
+ **Session:** `session_20260104_020405`
6
+
7
+ **Model:** `models/gemini-2.5-flash`
8
+
9
+ **Started:** 2026-01-04 02:04:20
10
+
11
+ ---
12
+
13
+
14
+ ## ๐Ÿ”„ Request #1
15
+
16
+ **Timestamp:** 2026-01-04 02:04:20
17
+
18
+
19
+ <details>
20
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
21
+
22
+ ```json
23
+ {
24
+ "type": "object",
25
+ "required": [
26
+ "internal_thinking"
27
+ ],
28
+ "properties": {
29
+ "internal_thinking": {
30
+ "type": "string",
31
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
32
+ "minLength": 30
33
+ },
34
+ "note_to_self": {
35
+ "type": "string",
36
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
37
+ "maxLength": 100
38
+ },
39
+ "say_outloud": {
40
+ "type": "string",
41
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
42
+ "maxLength": 100
43
+ }
44
+ },
45
+ "propertyOrdering": [
46
+ "internal_thinking",
47
+ "note_to_self",
48
+ "say_outloud"
49
+ ]
50
+ }
51
+ ```
52
+ </details>
53
+
54
+ <details>
55
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
56
+
57
+ ```json
58
+ {
59
+ "meta_data": {
60
+ "agent_name": "C",
61
+ "role": "You are player 'C'. Play strategically to win."
62
+ },
63
+ "task_context": {
64
+ "what_just_happened": "Player A is placing their first settlement.",
65
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
+ },
67
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
68
+ }
69
+ ```
70
+ </details>
71
+
72
+
73
+ ### โœ… Response Received
74
+
75
+ - **Latency:** 32.90s
76
+ - **Tokens:** 924 (prompt: 681, completion: 243)
77
+
78
+ <details>
79
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
80
+
81
+ ```json
82
+ {"internal_thinking": "Player A is making their first settlement. I need to observe their choice and Player B's choice to determine my optimal first settlement location. My primary goal is to secure a diverse set of high-yield resources. My top potential spots, in order of preference, are: 1. Node 20 (W11, B6, S8 - Wood, Brick, Sheep, Pips 12) for its excellent early game resource balance. 2. Node 42 (O5, Wh6, Wh9 - Ore, Wheat, Wheat, Pips 13) for very high production, especially Wheat and Ore for cities. 3. Node 43 (Wh9, O5, Wh9 - Wheat, Ore, Wheat, Pips 12) similar to N42, high production. 4. Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick, Pips 11) for good diversity including Ore, Wheat, and Brick. 5. Node 10 (B6, S8, W12 - Brick, Sheep, Wood, Pips 11) for strong early game resources. I will prioritize a spot that gives strong early game resources (W,B,S,Wh) and good numbers, aiming to cover all 5 resources over my two settlements. I am waiting for A's action."}
83
+ ```
84
+ </details>
85
+
86
+
87
+ ### โœ… Parse Success
88
+
89
+
90
+ ### ๐ŸŽฏ AI Response
91
+
92
+ #### ๐Ÿ’ญ Internal Thinking
93
+
94
+ > Player A is making their first settlement. I need to observe their choice and Player B's choice to determine my optimal first settlement location. My primary goal is to secure a diverse set of high-yield resources. My top potential spots, in order of preference, are: 1. Node 20 (W11, B6, S8 - Wood, Brick, Sheep, Pips 12) for its excellent early game resource balance. 2. Node 42 (O5, Wh6, Wh9 - Ore, Wheat, Wheat, Pips 13) for very high production, especially Wheat and Ore for cities. 3. Node 43 (Wh9, O5, Wh9 - Wheat, Ore, Wheat, Pips 12) similar to N42, high production. 4. Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick, Pips 11) for good diversity including Ore, Wheat, and Brick. 5. Node 10 (B6, S8, W12 - Brick, Sheep, Wood, Pips 11) for strong early game resources. I will prioritize a spot that gives strong early game resources (W,B,S,Wh) and good numbers, aiming to cover all 5 resources over my two settlements. I am waiting for A's action.
95
+
96
+
97
+ <details>
98
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
99
+
100
+ ```json
101
+ {
102
+ "internal_thinking": "Player A is making their first settlement. I need to observe their choice and Player B's choice to determine my optimal first settlement location. My primary goal is to secure a diverse set of high-yield resources. My top potential spots, in order of preference, are: 1. Node 20 (W11, B6, S8 - Wood, Brick, Sheep, Pips 12) for its excellent early game resource balance. 2. Node 42 (O5, Wh6, Wh9 - Ore, Wheat, Wheat, Pips 13) for very high production, especially Wheat and Ore for cities. 3. Node 43 (Wh9, O5, Wh9 - Wheat, Ore, Wheat, Pips 12) similar to N42, high production. 4. Node 41 (O5, Wh9, B10 - Ore, Wheat, Brick, Pips 11) for good diversity including Ore, Wheat, and Brick. 5. Node 10 (B6, S8, W12 - Brick, Sheep, Wood, Pips 11) for strong early game resources. I will prioritize a spot that gives strong early game resources (W,B,S,Wh) and good numbers, aiming to cover all 5 resources over my two settlements. I am waiting for A's action."
103
+ }
104
+ ```
105
+ </details>
106
+
107
+
108
+ ## ๐Ÿ”„ Request #2
109
+
110
+ **Timestamp:** 2026-01-04 02:06:19
111
+
112
+
113
+ <details>
114
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
115
+
116
+ ```json
117
+ {
118
+ "type": "object",
119
+ "required": [
120
+ "internal_thinking"
121
+ ],
122
+ "properties": {
123
+ "internal_thinking": {
124
+ "type": "string",
125
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
126
+ "minLength": 30
127
+ },
128
+ "note_to_self": {
129
+ "type": "string",
130
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
131
+ "maxLength": 100
132
+ },
133
+ "say_outloud": {
134
+ "type": "string",
135
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
136
+ "maxLength": 100
137
+ }
138
+ },
139
+ "propertyOrdering": [
140
+ "internal_thinking",
141
+ "note_to_self",
142
+ "say_outloud"
143
+ ]
144
+ }
145
+ ```
146
+ </details>
147
+
148
+ <details>
149
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
150
+
151
+ ```json
152
+ {
153
+ "meta_data": {
154
+ "agent_name": "C",
155
+ "role": "You are player 'C'. Play strategically to win."
156
+ },
157
+ "task_context": {
158
+ "what_just_happened": "Player A placed their first settlement at node 20 and is now choosing where to place their starting road.",
159
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
160
+ },
161
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
162
+ }
163
+ ```
164
+ </details>
165
+
166
+
167
+ ### โœ… Response Received
168
+
169
+ - **Latency:** 22.52s
170
+ - **Tokens:** 917 (prompt: 700, completion: 217)
171
+
172
+ <details>
173
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
174
+
175
+ ```json
176
+ {"internal_thinking": "Player A placed their first settlement at N20 (W11, B6, S8). Now A is placing their first road. I predict A will place their road from N20 to N10. N10 (B6, S8, W12) is the strongest adjacent node and blocking it would prevent other players from taking it. If A blocks N10, then Player B will likely take N11 (B6, Wh8, W12) for their first settlement. This would leave C (me) to take N12 (W3, B6, Wh8) or a symmetrical node like N13 or N14. If A does not block N10, then B will likely take N10, and I will aim for N11. In either scenario, I anticipate getting B6, Wh8, and a Wood (either W12 or W3), giving me good starting resources including Wheat. My second settlement will need to focus on acquiring Ore.", "note_to_self": "My first settlement should prioritize N11 if available, otherwise N12/N13/N14. Aim for Ore with the second settlement."}
177
+ ```
178
+ </details>
179
+
180
+
181
+ ### โœ… Parse Success
182
+
183
+
184
+ ### ๐ŸŽฏ AI Response
185
+
186
+ #### ๐Ÿ’ญ Internal Thinking
187
+
188
+ > Player A placed their first settlement at N20 (W11, B6, S8). Now A is placing their first road. I predict A will place their road from N20 to N10. N10 (B6, S8, W12) is the strongest adjacent node and blocking it would prevent other players from taking it. If A blocks N10, then Player B will likely take N11 (B6, Wh8, W12) for their first settlement. This would leave C (me) to take N12 (W3, B6, Wh8) or a symmetrical node like N13 or N14. If A does not block N10, then B will likely take N10, and I will aim for N11. In either scenario, I anticipate getting B6, Wh8, and a Wood (either W12 or W3), giving me good starting resources including Wheat. My second settlement will need to focus on acquiring Ore.
189
+
190
+ #### ๐Ÿ“ Note to Self
191
+
192
+ *"My first settlement should prioritize N11 if available, otherwise N12/N13/N14. Aim for Ore with the second settlement."*
193
+
194
+
195
+ <details>
196
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
197
+
198
+ ```json
199
+ {
200
+ "internal_thinking": "Player A placed their first settlement at N20 (W11, B6, S8). Now A is placing their first road. I predict A will place their road from N20 to N10. N10 (B6, S8, W12) is the strongest adjacent node and blocking it would prevent other players from taking it. If A blocks N10, then Player B will likely take N11 (B6, Wh8, W12) for their first settlement. This would leave C (me) to take N12 (W3, B6, Wh8) or a symmetrical node like N13 or N14. If A does not block N10, then B will likely take N10, and I will aim for N11. In either scenario, I anticipate getting B6, Wh8, and a Wood (either W12 or W3), giving me good starting resources including Wheat. My second settlement will need to focus on acquiring Ore.",
201
+ "note_to_self": "My first settlement should prioritize N11 if available, otherwise N12/N13/N14. Aim for Ore with the second settlement."
202
+ }
203
+ ```
204
+ </details>
205
+
206
+
207
+ ## ๐Ÿ”„ Request #2
208
+
209
+ **Timestamp:** 2026-01-04 02:07:28
210
+
211
+
212
+ <details>
213
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
214
+
215
+ ```json
216
+ {
217
+ "type": "object",
218
+ "required": [
219
+ "internal_thinking"
220
+ ],
221
+ "properties": {
222
+ "internal_thinking": {
223
+ "type": "string",
224
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
225
+ "minLength": 30
226
+ },
227
+ "note_to_self": {
228
+ "type": "string",
229
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
230
+ "maxLength": 100
231
+ },
232
+ "say_outloud": {
233
+ "type": "string",
234
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
235
+ "maxLength": 100
236
+ }
237
+ },
238
+ "propertyOrdering": [
239
+ "internal_thinking",
240
+ "note_to_self",
241
+ "say_outloud"
242
+ ]
243
+ }
244
+ ```
245
+ </details>
246
+
247
+ <details>
248
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
249
+
250
+ ```json
251
+ {
252
+ "meta_data": {
253
+ "agent_name": "C",
254
+ "role": "You are player 'C'. Play strategically to win."
255
+ },
256
+ "task_context": {
257
+ "what_just_happened": "Player B is placing their first settlement.",
258
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
259
+ },
260
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
261
+ }
262
+ ```
263
+ </details>
264
+
265
+
266
+ ### โœ… Response Received
267
+
268
+ - **Latency:** 13.88s
269
+ - **Tokens:** 818 (prompt: 689, completion: 129)
270
+
271
+ <details>
272
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
273
+
274
+ ```json
275
+ {"internal_thinking": "It's Player B's turn to place their first settlement. I need to observe their choice to inform my own first settlement placement. My top priorities for a first settlement are Node 42 (Wh9, O5, Wh9) for its ore and wheat, or Node 30 (B10, Wh9, W11) for its strong numbers and resource diversity (including wheat). Both are excellent for long-term development. If both are taken, I will re-evaluate, potentially looking at Node 21 (W11, B6, S8) which is similar to A's strong starting position."}
276
+ ```
277
+ </details>
278
+
279
+
280
+ ### โœ… Parse Success
281
+
282
+
283
+ ### ๐ŸŽฏ AI Response
284
+
285
+ #### ๐Ÿ’ญ Internal Thinking
286
+
287
+ > It's Player B's turn to place their first settlement. I need to observe their choice to inform my own first settlement placement. My top priorities for a first settlement are Node 42 (Wh9, O5, Wh9) for its ore and wheat, or Node 30 (B10, Wh9, W11) for its strong numbers and resource diversity (including wheat). Both are excellent for long-term development. If both are taken, I will re-evaluate, potentially looking at Node 21 (W11, B6, S8) which is similar to A's strong starting position.
288
+
289
+
290
+ <details>
291
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
292
+
293
+ ```json
294
+ {
295
+ "internal_thinking": "It's Player B's turn to place their first settlement. I need to observe their choice to inform my own first settlement placement. My top priorities for a first settlement are Node 42 (Wh9, O5, Wh9) for its ore and wheat, or Node 30 (B10, Wh9, W11) for its strong numbers and resource diversity (including wheat). Both are excellent for long-term development. If both are taken, I will re-evaluate, potentially looking at Node 21 (W11, B6, S8) which is similar to A's strong starting position."
296
+ }
297
+ ```
298
+ </details>
299
+
300
+
301
+ ## ๐Ÿ”„ Request #2
302
+
303
+ **Timestamp:** 2026-01-04 02:08:17
304
+
305
+
306
+ <details>
307
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
308
+
309
+ ```json
310
+ {
311
+ "type": "object",
312
+ "required": [
313
+ "internal_thinking"
314
+ ],
315
+ "properties": {
316
+ "internal_thinking": {
317
+ "type": "string",
318
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
319
+ "minLength": 30
320
+ },
321
+ "note_to_self": {
322
+ "type": "string",
323
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
324
+ "maxLength": 100
325
+ },
326
+ "say_outloud": {
327
+ "type": "string",
328
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
329
+ "maxLength": 100
330
+ }
331
+ },
332
+ "propertyOrdering": [
333
+ "internal_thinking",
334
+ "note_to_self",
335
+ "say_outloud"
336
+ ]
337
+ }
338
+ ```
339
+ </details>
340
+
341
+ <details>
342
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
343
+
344
+ ```json
345
+ {
346
+ "meta_data": {
347
+ "agent_name": "C",
348
+ "role": "You are player 'C'. Play strategically to win."
349
+ },
350
+ "task_context": {
351
+ "what_just_happened": "Player B placed their first settlement at node 15 and is now choosing where to place their starting road.",
352
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
353
+ },
354
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
355
+ }
356
+ ```
357
+ </details>
358
+
359
+
360
+ ### โœ… Response Received
361
+
362
+ - **Latency:** 53.48s
363
+ - **Tokens:** 1043 (prompt: 708, completion: 335)
364
+
365
+ <details>
366
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
367
+
368
+ ```json
369
+ {"internal_thinking": "Player B just placed their first settlement at node 15 (W3,W4). Player A has a settlement at 20 (W11,B6,S8). I need to find a starting location with diverse resources and good numbers, prioritizing Wheat and Ore for cities. Considering the strict interpretation of the N array, Node 24 (O3, Wh8, B3) provides Ore, Wheat, and Brick with an excellent Wh8. Node 25 (S4, O3, Wh8) provides Sheep, Ore, and Wheat with Wh8 and S4. Node 11 (B6, S5, W12) provides Brick, Sheep, Wood with 6,5,12. After evaluating all available nodes and applying the distance rule (no settlements on adjacent nodes to 15 or 20), Nodes 11, 24, 25, 26 are strong contenders. I will choose Node 24 first for its Wheat, Ore, and Brick (O3, Wh8, B3), which are crucial for early city development and road building. I will then build a road towards Node 25, which would be an ideal location for my second settlement, providing Sheep, Ore, and Wheat (S4, O3, Wh8). This combination would give me O, Wh, B, S resources with good numbers (8,6,5,4,3) and allow for quick city upgrades and development card purchases. B's road choice from 15 (likely towards 14 for B,W,S) does not impact my chosen nodes.", "note_to_self": "First settlement: 24 (O3, Wh8, B3). First road: [24,25]. Aim for 2nd settlement at 25 (S4, O3, Wh8) for a full set of resources."}
370
+ ```
371
+ </details>
372
+
373
+
374
+ ### โœ… Parse Success
375
+
376
+
377
+ ### ๐ŸŽฏ AI Response
378
+
379
+ #### ๐Ÿ’ญ Internal Thinking
380
+
381
+ > Player B just placed their first settlement at node 15 (W3,W4). Player A has a settlement at 20 (W11,B6,S8). I need to find a starting location with diverse resources and good numbers, prioritizing Wheat and Ore for cities. Considering the strict interpretation of the N array, Node 24 (O3, Wh8, B3) provides Ore, Wheat, and Brick with an excellent Wh8. Node 25 (S4, O3, Wh8) provides Sheep, Ore, and Wheat with Wh8 and S4. Node 11 (B6, S5, W12) provides Brick, Sheep, Wood with 6,5,12. After evaluating all available nodes and applying the distance rule (no settlements on adjacent nodes to 15 or 20), Nodes 11, 24, 25, 26 are strong contenders. I will choose Node 24 first for its Wheat, Ore, and Brick (O3, Wh8, B3), which are crucial for early city development and road building. I will then build a road towards Node 25, which would be an ideal location for my second settlement, providing Sheep, Ore, and Wheat (S4, O3, Wh8). This combination would give me O, Wh, B, S resources with good numbers (8,6,5,4,3) and allow for quick city upgrades and development card purchases. B's road choice from 15 (likely towards 14 for B,W,S) does not impact my chosen nodes.
382
+
383
+ #### ๐Ÿ“ Note to Self
384
+
385
+ *"First settlement: 24 (O3, Wh8, B3). First road: [24,25]. Aim for 2nd settlement at 25 (S4, O3, Wh8) for a full set of resources."*
386
+
387
+
388
+ <details>
389
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
390
+
391
+ ```json
392
+ {
393
+ "internal_thinking": "Player B just placed their first settlement at node 15 (W3,W4). Player A has a settlement at 20 (W11,B6,S8). I need to find a starting location with diverse resources and good numbers, prioritizing Wheat and Ore for cities. Considering the strict interpretation of the N array, Node 24 (O3, Wh8, B3) provides Ore, Wheat, and Brick with an excellent Wh8. Node 25 (S4, O3, Wh8) provides Sheep, Ore, and Wheat with Wh8 and S4. Node 11 (B6, S5, W12) provides Brick, Sheep, Wood with 6,5,12. After evaluating all available nodes and applying the distance rule (no settlements on adjacent nodes to 15 or 20), Nodes 11, 24, 25, 26 are strong contenders. I will choose Node 24 first for its Wheat, Ore, and Brick (O3, Wh8, B3), which are crucial for early city development and road building. I will then build a road towards Node 25, which would be an ideal location for my second settlement, providing Sheep, Ore, and Wheat (S4, O3, Wh8). This combination would give me O, Wh, B, S resources with good numbers (8,6,5,4,3) and allow for quick city upgrades and development card purchases. B's road choice from 15 (likely towards 14 for B,W,S) does not impact my chosen nodes.",
394
+ "note_to_self": "First settlement: 24 (O3, Wh8, B3). First road: [24,25]. Aim for 2nd settlement at 25 (S4, O3, Wh8) for a full set of resources."
395
+ }
396
+ ```
397
+ </details>
398
+
399
+
400
+ ## ๐Ÿ”„ Request #2
401
+
402
+ **Timestamp:** 2026-01-04 02:09:11
403
+
404
+
405
+ <details>
406
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
407
+
408
+ ```json
409
+ {
410
+ "type": "object",
411
+ "required": [
412
+ "internal_thinking",
413
+ "action"
414
+ ],
415
+ "properties": {
416
+ "internal_thinking": {
417
+ "type": "string",
418
+ "description": "Private strategy. What's your plan and why?",
419
+ "minLength": 50
420
+ },
421
+ "note_to_self": {
422
+ "type": "string",
423
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
424
+ "maxLength": 100
425
+ },
426
+ "say_outloud": {
427
+ "type": "string",
428
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
429
+ "maxLength": 100
430
+ },
431
+ "action": {
432
+ "type": "object",
433
+ "required": [
434
+ "type",
435
+ "parameters"
436
+ ],
437
+ "properties": {
438
+ "type": {
439
+ "type": "string",
440
+ "description": "The action type (must match one from allowed_actions in constraints)"
441
+ },
442
+ "parameters": {
443
+ "type": "object",
444
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
445
+ "properties": {
446
+ "target": {
447
+ "type": "string",
448
+ "description": "The target of the action (if applicable)"
449
+ },
450
+ "amount": {
451
+ "type": "number",
452
+ "description": "The amount (if applicable)"
453
+ },
454
+ "location": {
455
+ "type": "string",
456
+ "description": "The location (if applicable)"
457
+ }
458
+ },
459
+ "propertyOrdering": [
460
+ "target",
461
+ "amount",
462
+ "location"
463
+ ]
464
+ }
465
+ },
466
+ "propertyOrdering": [
467
+ "type",
468
+ "parameters"
469
+ ]
470
+ }
471
+ },
472
+ "propertyOrdering": [
473
+ "internal_thinking",
474
+ "note_to_self",
475
+ "say_outloud",
476
+ "action"
477
+ ]
478
+ }
479
+ ```
480
+ </details>
481
+
482
+ <details>
483
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
484
+
485
+ ```json
486
+ {
487
+ "meta_data": {
488
+ "agent_name": "C",
489
+ "role": "You are player 'C'. Play strategically to win."
490
+ },
491
+ "task_context": {
492
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
493
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
494
+ },
495
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
496
+ "constraints": {
497
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
498
+ "allowed_actions": [
499
+ {
500
+ "action": "place_settlement",
501
+ "description": "Place your starting settlement on an available node",
502
+ "example_parameters": {
503
+ "location": "20"
504
+ }
505
+ },
506
+ {
507
+ "action": "wait_for_response",
508
+ "description": "Do nothing on the board, just chat or wait for other players",
509
+ "example_parameters": {}
510
+ }
511
+ ]
512
+ }
513
+ }
514
+ ```
515
+ </details>
516
+
517
+
518
+ ### โœ… Response Received
519
+
520
+ - **Latency:** 11.34s
521
+ - **Tokens:** 1024 (prompt: 841, completion: 183)
522
+
523
+ <details>
524
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
525
+
526
+ ```json
527
+ {"internal_thinking": "As player C, it's my first turn in the setup phase. My goal is to place my settlement on a strategic node that provides a strong, diverse set of resources, ideally with good production numbers (6 or 8). I evaluated several available nodes: Node 14 (Wh8, W3, W4), Node 25 (S4, O3, Wh8), and Node 12 (W3, B6, S5). Node 12 offers an excellent combination of Wood, Brick, and Sheep, including a valuable Brick 6. This mix is ideal for building roads and settlements quickly, providing a solid foundation for early expansion. Node 25 was also strong with Wheat 8, but Node 12 provides a better immediate balance of core building materials.", "action": {"type": "place_settlement", "parameters": {"location": "12"}}}
528
+ ```
529
+ </details>
530
+
531
+
532
+ ### โœ… Parse Success
533
+
534
+
535
+ ### ๐ŸŽฏ AI Response
536
+
537
+ #### ๐Ÿ’ญ Internal Thinking
538
+
539
+ > As player C, it's my first turn in the setup phase. My goal is to place my settlement on a strategic node that provides a strong, diverse set of resources, ideally with good production numbers (6 or 8). I evaluated several available nodes: Node 14 (Wh8, W3, W4), Node 25 (S4, O3, Wh8), and Node 12 (W3, B6, S5). Node 12 offers an excellent combination of Wood, Brick, and Sheep, including a valuable Brick 6. This mix is ideal for building roads and settlements quickly, providing a solid foundation for early expansion. Node 25 was also strong with Wheat 8, but Node 12 provides a better immediate balance of core building materials.
540
+
541
+ #### ๐ŸŽฎ Action
542
+
543
+ - **Type:** `place_settlement`
544
+
545
+ - **Parameters:** `{'location': '12'}`
546
+
547
+
548
+ <details>
549
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
550
+
551
+ ```json
552
+ {
553
+ "internal_thinking": "As player C, it's my first turn in the setup phase. My goal is to place my settlement on a strategic node that provides a strong, diverse set of resources, ideally with good production numbers (6 or 8). I evaluated several available nodes: Node 14 (Wh8, W3, W4), Node 25 (S4, O3, Wh8), and Node 12 (W3, B6, S5). Node 12 offers an excellent combination of Wood, Brick, and Sheep, including a valuable Brick 6. This mix is ideal for building roads and settlements quickly, providing a solid foundation for early expansion. Node 25 was also strong with Wheat 8, but Node 12 provides a better immediate balance of core building materials.",
554
+ "action": {
555
+ "type": "place_settlement",
556
+ "parameters": {
557
+ "location": "12"
558
+ }
559
+ }
560
+ }
561
+ ```
562
+ </details>
563
+
564
+
565
+ ## ๐Ÿ”„ Request #2
566
+
567
+ **Timestamp:** 2026-01-04 02:13:33
568
+
569
+
570
+ <details>
571
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
572
+
573
+ ```json
574
+ {
575
+ "type": "object",
576
+ "required": [
577
+ "internal_thinking",
578
+ "action"
579
+ ],
580
+ "properties": {
581
+ "internal_thinking": {
582
+ "type": "string",
583
+ "description": "Private strategy. What's your plan and why?",
584
+ "minLength": 50
585
+ },
586
+ "note_to_self": {
587
+ "type": "string",
588
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
589
+ "maxLength": 100
590
+ },
591
+ "say_outloud": {
592
+ "type": "string",
593
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
594
+ "maxLength": 100
595
+ },
596
+ "action": {
597
+ "type": "object",
598
+ "required": [
599
+ "type",
600
+ "parameters"
601
+ ],
602
+ "properties": {
603
+ "type": {
604
+ "type": "string",
605
+ "description": "The action type (must match one from allowed_actions in constraints)"
606
+ },
607
+ "parameters": {
608
+ "type": "object",
609
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
610
+ "properties": {
611
+ "target": {
612
+ "type": "string",
613
+ "description": "The target of the action (if applicable)"
614
+ },
615
+ "amount": {
616
+ "type": "number",
617
+ "description": "The amount (if applicable)"
618
+ },
619
+ "location": {
620
+ "type": "string",
621
+ "description": "The location (if applicable)"
622
+ }
623
+ },
624
+ "propertyOrdering": [
625
+ "target",
626
+ "amount",
627
+ "location"
628
+ ]
629
+ }
630
+ },
631
+ "propertyOrdering": [
632
+ "type",
633
+ "parameters"
634
+ ]
635
+ }
636
+ },
637
+ "propertyOrdering": [
638
+ "internal_thinking",
639
+ "note_to_self",
640
+ "say_outloud",
641
+ "action"
642
+ ]
643
+ }
644
+ ```
645
+ </details>
646
+
647
+ <details>
648
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
649
+
650
+ ```json
651
+ {
652
+ "meta_data": {
653
+ "agent_name": "C",
654
+ "role": "You are player 'C'. Play strategically to win."
655
+ },
656
+ "task_context": {
657
+ "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
658
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
659
+ },
660
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}",
661
+ "constraints": {
662
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
663
+ "allowed_actions": [
664
+ {
665
+ "action": "build_road",
666
+ "description": "Place your starting road connecting to your settlement",
667
+ "example_parameters": {
668
+ "from": "20",
669
+ "to": "21"
670
+ }
671
+ },
672
+ {
673
+ "action": "wait_for_response",
674
+ "description": "Do nothing on the board, just chat or wait for other players",
675
+ "example_parameters": {}
676
+ }
677
+ ]
678
+ }
679
+ }
680
+ ```
681
+ </details>
682
+
683
+
684
+ ### โœ… Response Received
685
+
686
+ - **Latency:** 7.41s
687
+ - **Tokens:** 1064 (prompt: 845, completion: 219)
688
+
689
+ <details>
690
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
691
+
692
+ ```json
693
+ {"internal_thinking": "My settlement is at node 12 (B3, B6, S5). I need to place a road connecting to it. I will analyze the neighboring nodes to find the best strategic direction for future settlements and resource acquisition. Node 11 (W12, S5, B6) is a good choice because it gives me access to Wood 12, a high-yield hex, which is crucial for building more roads and settlements. Furthermore, extending towards node 11 opens up excellent future settlement spots at node 10 (B6, S8, W12) and node 3 (S5, W12), which offer strong, diversified resources.", "action": {"type": "build_road", "parameters": {"target": "C_road_12_11"}}, "note_to_self": "The 'target' parameter is not explicitly defined in the schema, but I infer from 'from' and 'to' in example. I will use 'from' and 'to' as per the schema's example parameter for clarity.", "say_outloud": "I'm building my road."}
694
+ ```
695
+ </details>
696
+
697
+
698
+ ### โœ… Parse Success
699
+
700
+
701
+ ### ๐ŸŽฏ AI Response
702
+
703
+ #### ๐Ÿ’ญ Internal Thinking
704
+
705
+ > My settlement is at node 12 (B3, B6, S5). I need to place a road connecting to it. I will analyze the neighboring nodes to find the best strategic direction for future settlements and resource acquisition. Node 11 (W12, S5, B6) is a good choice because it gives me access to Wood 12, a high-yield hex, which is crucial for building more roads and settlements. Furthermore, extending towards node 11 opens up excellent future settlement spots at node 10 (B6, S8, W12) and node 3 (S5, W12), which offer strong, diversified resources.
706
+
707
+ #### ๐Ÿ“ Note to Self
708
+
709
+ *"The 'target' parameter is not explicitly defined in the schema, but I infer from 'from' and 'to' in example. I will use 'from' and 'to' as per the schema's example parameter for clarity."*
710
+
711
+ #### ๐Ÿ’ฌ Says Out Loud
712
+
713
+ **"I'm building my road."**
714
+
715
+ #### ๐ŸŽฎ Action
716
+
717
+ - **Type:** `build_road`
718
+
719
+ - **Parameters:** `{'target': 'C_road_12_11'}`
720
+
721
+
722
+ <details>
723
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
724
+
725
+ ```json
726
+ {
727
+ "internal_thinking": "My settlement is at node 12 (B3, B6, S5). I need to place a road connecting to it. I will analyze the neighboring nodes to find the best strategic direction for future settlements and resource acquisition. Node 11 (W12, S5, B6) is a good choice because it gives me access to Wood 12, a high-yield hex, which is crucial for building more roads and settlements. Furthermore, extending towards node 11 opens up excellent future settlement spots at node 10 (B6, S8, W12) and node 3 (S5, W12), which offer strong, diversified resources.",
728
+ "action": {
729
+ "type": "build_road",
730
+ "parameters": {
731
+ "target": "C_road_12_11"
732
+ }
733
+ },
734
+ "note_to_self": "The 'target' parameter is not explicitly defined in the schema, but I infer from 'from' and 'to' in example. I will use 'from' and 'to' as per the schema's example parameter for clarity.",
735
+ "say_outloud": "I'm building my road."
736
+ }
737
+ ```
738
+ </details>
739
+
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.json ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "response_schema": {
3
+ "type": "object",
4
+ "required": [
5
+ "internal_thinking"
6
+ ],
7
+ "properties": {
8
+ "internal_thinking": {
9
+ "type": "string",
10
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
+ "minLength": 30
12
+ },
13
+ "note_to_self": {
14
+ "type": "string",
15
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
+ "maxLength": 100
17
+ },
18
+ "say_outloud": {
19
+ "type": "string",
20
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
+ "maxLength": 100
22
+ }
23
+ },
24
+ "propertyOrdering": [
25
+ "internal_thinking",
26
+ "note_to_self",
27
+ "say_outloud"
28
+ ]
29
+ },
30
+ "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
+ "prompt": {
32
+ "meta_data": {
33
+ "agent_name": "A",
34
+ "role": "You are player 'A'. Play strategically to win."
35
+ },
36
+ "task_context": {
37
+ "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
38
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
+ },
40
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
41
+ }
42
+ }
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_A.txt ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ================================================================================
2
+ AI AGENT PROMPT - PLAYER A
3
+ Generated: 2026-01-04 02:13:44
4
+ ================================================================================
5
+
6
+ ๐Ÿ“‹ RESPONSE SCHEMA (Expected LLM Output Format)
7
+ --------------------------------------------------------------------------------
8
+ {
9
+ "type": "object",
10
+ "required": [
11
+ "internal_thinking"
12
+ ],
13
+ "properties": {
14
+ "internal_thinking": {
15
+ "type": "string",
16
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
17
+ "minLength": 30
18
+ },
19
+ "note_to_self": {
20
+ "type": "string",
21
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
22
+ "maxLength": 100
23
+ },
24
+ "say_outloud": {
25
+ "type": "string",
26
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
27
+ "maxLength": 100
28
+ }
29
+ },
30
+ "propertyOrdering": [
31
+ "internal_thinking",
32
+ "note_to_self",
33
+ "say_outloud"
34
+ ]
35
+ }
36
+
37
+ ================================================================================
38
+ ๐Ÿ“จ PROMPT TO SEND TO LLM
39
+ ================================================================================
40
+
41
+ {
42
+ "meta_data": {
43
+ "agent_name": "A",
44
+ "role": "You are player 'A'. Play strategically to win."
45
+ },
46
+ "task_context": {
47
+ "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
48
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
+ },
50
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
51
+ }
52
+
53
+ ================================================================================
54
+ END OF PROMPT
55
+ ================================================================================
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.json ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "response_schema": {
3
+ "type": "object",
4
+ "required": [
5
+ "internal_thinking"
6
+ ],
7
+ "properties": {
8
+ "internal_thinking": {
9
+ "type": "string",
10
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
+ "minLength": 30
12
+ },
13
+ "note_to_self": {
14
+ "type": "string",
15
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
+ "maxLength": 100
17
+ },
18
+ "say_outloud": {
19
+ "type": "string",
20
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
+ "maxLength": 100
22
+ }
23
+ },
24
+ "propertyOrdering": [
25
+ "internal_thinking",
26
+ "note_to_self",
27
+ "say_outloud"
28
+ ]
29
+ },
30
+ "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
+ "prompt": {
32
+ "meta_data": {
33
+ "agent_name": "B",
34
+ "role": "You are player 'B'. Play strategically to win."
35
+ },
36
+ "task_context": {
37
+ "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
38
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
+ },
40
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
41
+ }
42
+ }
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_B.txt ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ================================================================================
2
+ AI AGENT PROMPT - PLAYER B
3
+ Generated: 2026-01-04 02:13:44
4
+ ================================================================================
5
+
6
+ ๐Ÿ“‹ RESPONSE SCHEMA (Expected LLM Output Format)
7
+ --------------------------------------------------------------------------------
8
+ {
9
+ "type": "object",
10
+ "required": [
11
+ "internal_thinking"
12
+ ],
13
+ "properties": {
14
+ "internal_thinking": {
15
+ "type": "string",
16
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
17
+ "minLength": 30
18
+ },
19
+ "note_to_self": {
20
+ "type": "string",
21
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
22
+ "maxLength": 100
23
+ },
24
+ "say_outloud": {
25
+ "type": "string",
26
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
27
+ "maxLength": 100
28
+ }
29
+ },
30
+ "propertyOrdering": [
31
+ "internal_thinking",
32
+ "note_to_self",
33
+ "say_outloud"
34
+ ]
35
+ }
36
+
37
+ ================================================================================
38
+ ๐Ÿ“จ PROMPT TO SEND TO LLM
39
+ ================================================================================
40
+
41
+ {
42
+ "meta_data": {
43
+ "agent_name": "B",
44
+ "role": "You are player 'B'. Play strategically to win."
45
+ },
46
+ "task_context": {
47
+ "what_just_happened": "Player C placed their first settlement at node 12 and is now choosing where to place their starting road.",
48
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
+ },
50
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}"
51
+ }
52
+
53
+ ================================================================================
54
+ END OF PROMPT
55
+ ================================================================================
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.json ADDED
@@ -0,0 +1,102 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "response_schema": {
3
+ "type": "object",
4
+ "required": [
5
+ "internal_thinking",
6
+ "action"
7
+ ],
8
+ "properties": {
9
+ "internal_thinking": {
10
+ "type": "string",
11
+ "description": "Private strategy. What's your plan and why?",
12
+ "minLength": 50
13
+ },
14
+ "note_to_self": {
15
+ "type": "string",
16
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
17
+ "maxLength": 100
18
+ },
19
+ "say_outloud": {
20
+ "type": "string",
21
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
22
+ "maxLength": 100
23
+ },
24
+ "action": {
25
+ "type": "object",
26
+ "required": [
27
+ "type",
28
+ "parameters"
29
+ ],
30
+ "properties": {
31
+ "type": {
32
+ "type": "string",
33
+ "description": "The action type (must match one from allowed_actions in constraints)"
34
+ },
35
+ "parameters": {
36
+ "type": "object",
37
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
38
+ "properties": {
39
+ "target": {
40
+ "type": "string",
41
+ "description": "The target of the action (if applicable)"
42
+ },
43
+ "amount": {
44
+ "type": "number",
45
+ "description": "The amount (if applicable)"
46
+ },
47
+ "location": {
48
+ "type": "string",
49
+ "description": "The location (if applicable)"
50
+ }
51
+ },
52
+ "propertyOrdering": [
53
+ "target",
54
+ "amount",
55
+ "location"
56
+ ]
57
+ }
58
+ },
59
+ "propertyOrdering": [
60
+ "type",
61
+ "parameters"
62
+ ]
63
+ }
64
+ },
65
+ "propertyOrdering": [
66
+ "internal_thinking",
67
+ "note_to_self",
68
+ "say_outloud",
69
+ "action"
70
+ ]
71
+ },
72
+ "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
73
+ "prompt": {
74
+ "meta_data": {
75
+ "agent_name": "C",
76
+ "role": "You are player 'C'. Play strategically to win."
77
+ },
78
+ "task_context": {
79
+ "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
80
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
81
+ },
82
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}",
83
+ "constraints": {
84
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
85
+ "allowed_actions": [
86
+ {
87
+ "action": "build_road",
88
+ "description": "Place your starting road connecting to your settlement",
89
+ "example_parameters": {
90
+ "from": "20",
91
+ "to": "21"
92
+ }
93
+ },
94
+ {
95
+ "action": "wait_for_response",
96
+ "description": "Do nothing on the board, just chat or wait for other players",
97
+ "example_parameters": {}
98
+ }
99
+ ]
100
+ }
101
+ }
102
+ }
examples/ai_testing/my_games/ai_logs/session_20260104_020405/prompts/prompt_player_C.txt ADDED
@@ -0,0 +1,115 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ================================================================================
2
+ AI AGENT PROMPT - PLAYER C
3
+ Generated: 2026-01-04 02:13:44
4
+ ================================================================================
5
+
6
+ ๐Ÿ“‹ RESPONSE SCHEMA (Expected LLM Output Format)
7
+ --------------------------------------------------------------------------------
8
+ {
9
+ "type": "object",
10
+ "required": [
11
+ "internal_thinking",
12
+ "action"
13
+ ],
14
+ "properties": {
15
+ "internal_thinking": {
16
+ "type": "string",
17
+ "description": "Private strategy. What's your plan and why?",
18
+ "minLength": 50
19
+ },
20
+ "note_to_self": {
21
+ "type": "string",
22
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
+ "maxLength": 100
24
+ },
25
+ "say_outloud": {
26
+ "type": "string",
27
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
28
+ "maxLength": 100
29
+ },
30
+ "action": {
31
+ "type": "object",
32
+ "required": [
33
+ "type",
34
+ "parameters"
35
+ ],
36
+ "properties": {
37
+ "type": {
38
+ "type": "string",
39
+ "description": "The action type (must match one from allowed_actions in constraints)"
40
+ },
41
+ "parameters": {
42
+ "type": "object",
43
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
44
+ "properties": {
45
+ "target": {
46
+ "type": "string",
47
+ "description": "The target of the action (if applicable)"
48
+ },
49
+ "amount": {
50
+ "type": "number",
51
+ "description": "The amount (if applicable)"
52
+ },
53
+ "location": {
54
+ "type": "string",
55
+ "description": "The location (if applicable)"
56
+ }
57
+ },
58
+ "propertyOrdering": [
59
+ "target",
60
+ "amount",
61
+ "location"
62
+ ]
63
+ }
64
+ },
65
+ "propertyOrdering": [
66
+ "type",
67
+ "parameters"
68
+ ]
69
+ }
70
+ },
71
+ "propertyOrdering": [
72
+ "internal_thinking",
73
+ "note_to_self",
74
+ "say_outloud",
75
+ "action"
76
+ ]
77
+ }
78
+
79
+ ================================================================================
80
+ ๐Ÿ“จ PROMPT TO SEND TO LLM
81
+ ================================================================================
82
+
83
+ {
84
+ "meta_data": {
85
+ "agent_name": "C",
86
+ "role": "You are player 'C'. Play strategically to win."
87
+ },
88
+ "task_context": {
89
+ "what_just_happened": "You placed your first settlement at node 12. Now place a road connecting to it.",
90
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
91
+ },
92
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"C\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"C\",\"S\"],[15,\"B\",\"S\"],[20,\"A\",\"S\"]],\"rds\":[[[10,20],\"A\"],[[16,15],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}},\"C\":{\"vp\":1,\"res\":{}}}}",
93
+ "constraints": {
94
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
95
+ "allowed_actions": [
96
+ {
97
+ "action": "build_road",
98
+ "description": "Place your starting road connecting to your settlement",
99
+ "example_parameters": {
100
+ "from": "20",
101
+ "to": "21"
102
+ }
103
+ },
104
+ {
105
+ "action": "wait_for_response",
106
+ "description": "Do nothing on the board, just chat or wait for other players",
107
+ "example_parameters": {}
108
+ }
109
+ ]
110
+ }
111
+ }
112
+
113
+ ================================================================================
114
+ END OF PROMPT
115
+ ================================================================================
examples/ai_testing/my_games/ai_logs/session_20260104_020405/requests.json ADDED
The diff for this file is too large to render. See raw diff
 
examples/ai_testing/my_games/ai_logs/session_20260104_021627/agent_memories.json ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ {
2
+ "hadar": "Monitor shon's placement to inform my own strategy."
3
+ }
examples/ai_testing/my_games/ai_logs/session_20260104_021627/player_hadar.md ADDED
@@ -0,0 +1,171 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # ๐Ÿค– AI Agent Log - Player HADAR
2
+
3
+ ---
4
+
5
+ **Session:** `session_20260104_021627`
6
+
7
+ **Model:** `models/gemini-2.5-flash`
8
+
9
+ **Started:** 2026-01-04 02:16:45
10
+
11
+ ---
12
+
13
+
14
+ ## ๐Ÿ”„ Request #1
15
+
16
+ **Timestamp:** 2026-01-04 02:16:45
17
+
18
+
19
+ <details>
20
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
21
+
22
+ ```json
23
+ {
24
+ "type": "object",
25
+ "required": [
26
+ "internal_thinking"
27
+ ],
28
+ "properties": {
29
+ "internal_thinking": {
30
+ "type": "string",
31
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
32
+ "minLength": 30
33
+ },
34
+ "note_to_self": {
35
+ "type": "string",
36
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
37
+ "maxLength": 100
38
+ },
39
+ "say_outloud": {
40
+ "type": "string",
41
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
42
+ "maxLength": 100
43
+ }
44
+ },
45
+ "propertyOrdering": [
46
+ "internal_thinking",
47
+ "note_to_self",
48
+ "say_outloud"
49
+ ]
50
+ }
51
+ ```
52
+ </details>
53
+
54
+ <details>
55
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
56
+
57
+ ```json
58
+ {
59
+ "meta_data": {
60
+ "agent_name": "hadar",
61
+ "role": "You are player 'hadar'. Play strategically to win."
62
+ },
63
+ "task_context": {
64
+ "what_just_happened": "Player shon is placing their first settlement.",
65
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
+ },
67
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
68
+ }
69
+ ```
70
+ </details>
71
+
72
+
73
+ ### โœ… Response Received
74
+
75
+ - **Latency:** 2.11s
76
+ - **Tokens:** 748 (prompt: 686, completion: 62)
77
+
78
+ <details>
79
+ <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
80
+
81
+ ```json
82
+ {"internal_thinking": "It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.", "note_to_self": "Monitor shon's placement to inform my own strategy.", "say_outloud": ""}
83
+ ```
84
+ </details>
85
+
86
+
87
+ ### โœ… Parse Success
88
+
89
+
90
+ ### ๐ŸŽฏ AI Response
91
+
92
+ #### ๐Ÿ’ญ Internal Thinking
93
+
94
+ > It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.
95
+
96
+ #### ๐Ÿ“ Note to Self
97
+
98
+ *"Monitor shon's placement to inform my own strategy."*
99
+
100
+
101
+ <details>
102
+ <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
103
+
104
+ ```json
105
+ {
106
+ "internal_thinking": "It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.",
107
+ "note_to_self": "Monitor shon's placement to inform my own strategy.",
108
+ "say_outloud": ""
109
+ }
110
+ ```
111
+ </details>
112
+
113
+
114
+ ## ๐Ÿ”„ Request #2
115
+
116
+ **Timestamp:** 2026-01-04 02:17:51
117
+
118
+
119
+ <details>
120
+ <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
121
+
122
+ ```json
123
+ {
124
+ "type": "object",
125
+ "required": [
126
+ "internal_thinking"
127
+ ],
128
+ "properties": {
129
+ "internal_thinking": {
130
+ "type": "string",
131
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
132
+ "minLength": 30
133
+ },
134
+ "note_to_self": {
135
+ "type": "string",
136
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
137
+ "maxLength": 100
138
+ },
139
+ "say_outloud": {
140
+ "type": "string",
141
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
142
+ "maxLength": 100
143
+ }
144
+ },
145
+ "propertyOrdering": [
146
+ "internal_thinking",
147
+ "note_to_self",
148
+ "say_outloud"
149
+ ]
150
+ }
151
+ ```
152
+ </details>
153
+
154
+ <details>
155
+ <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
156
+
157
+ ```json
158
+ {
159
+ "meta_data": {
160
+ "agent_name": "hadar",
161
+ "role": "You are player 'hadar'. Play strategically to win."
162
+ },
163
+ "task_context": {
164
+ "what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
165
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
166
+ },
167
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
168
+ }
169
+ ```
170
+ </details>
171
+
examples/ai_testing/my_games/ai_logs/{session_20260104_011246/player_hadar.md โ†’ session_20260104_021627/player_shon.md} RENAMED
@@ -1,19 +1,19 @@
1
- # ๐Ÿค– AI Agent Log - Player HADAR
2
 
3
  ---
4
 
5
- **Session:** `session_20260104_011246`
6
 
7
  **Model:** `models/gemini-2.5-flash`
8
 
9
- **Started:** 2026-01-04 01:13:17
10
 
11
  ---
12
 
13
 
14
  ## ๐Ÿ”„ Request #1
15
 
16
- **Timestamp:** 2026-01-04 01:13:17
17
 
18
 
19
  <details>
@@ -99,14 +99,14 @@
99
  ```json
100
  {
101
  "meta_data": {
102
- "agent_name": "hadar",
103
- "role": "You are player 'hadar'. Play strategically to win."
104
  },
105
  "task_context": {
106
  "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
107
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
108
  },
109
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
110
  "constraints": {
111
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
112
  "allowed_actions": [
@@ -131,14 +131,14 @@
131
 
132
  ### โœ… Response Received
133
 
134
- - **Latency:** 20.28s
135
- - **Tokens:** 981 (prompt: 831, completion: 150)
136
 
137
  <details>
138
  <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
139
 
140
  ```json
141
- {"internal_thinking": "I need to place my first settlement strategically. My priority is high-probability numbers and diverse resources for early expansion (Wood, Brick, Sheep, Wheat). Node 10 offers an excellent combination of resources (Brick, Sheep, Wood) and high-probability numbers (6 and 8), giving it a total of 11 pips. This will allow me to consistently collect the resources needed for roads and additional settlements. While it lacks wheat, the strong production of B, S, and W is crucial for initial development.", "action": {"type": "place_settlement", "parameters": {"location": "10"}}}
142
  ```
143
  </details>
144
 
@@ -150,7 +150,13 @@
150
 
151
  #### ๐Ÿ’ญ Internal Thinking
152
 
153
- > [No reasoning provided] [Response was too brief]
 
 
 
 
 
 
154
 
155
 
156
  <details>
@@ -158,11 +164,13 @@
158
 
159
  ```json
160
  {
161
- "type": "place_settlement",
162
- "parameters": {
163
- "location": "10"
164
- },
165
- "internal_thinking": "[No reasoning provided] [Response was too brief]"
 
 
166
  }
167
  ```
168
  </details>
@@ -170,7 +178,7 @@
170
 
171
  ## ๐Ÿ”„ Request #2
172
 
173
- **Timestamp:** 2026-01-04 01:14:23
174
 
175
 
176
  <details>
@@ -256,14 +264,14 @@
256
  ```json
257
  {
258
  "meta_data": {
259
- "agent_name": "hadar",
260
- "role": "You are player 'hadar'. Play strategically to win."
261
  },
262
  "task_context": {
263
  "what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
264
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
265
  },
266
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
267
  "constraints": {
268
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
269
  "allowed_actions": [
@@ -286,200 +294,3 @@
286
  ```
287
  </details>
288
 
289
-
290
- ### โœ… Response Received
291
-
292
- - **Latency:** 5.96s
293
- - **Tokens:** 943 (prompt: 835, completion: 108)
294
-
295
- <details>
296
- <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
297
-
298
- ```json
299
- {"internal_thinking":"My settlement is at node 10, which provides Wood, Sheep, and Brick. As it's the first road placement, securing a port early is a strong strategic move for future resource flexibility. Node 9 is a ?3 port and a direct neighbor of node 10. Therefore, I will build a road from 10 to 9 to gain access to this port.","action":{"type":"build_road","parameters":{"target":"hadar_road_1_10-9_0.0_0.0_0.0_0.0_0.0_0.0"}}}
300
- ```
301
- </details>
302
-
303
-
304
- ### โœ… Parse Success
305
-
306
-
307
- ### ๐ŸŽฏ AI Response
308
-
309
- #### ๐Ÿ’ญ Internal Thinking
310
-
311
- > [No reasoning provided] [Response was too brief]
312
-
313
-
314
- <details>
315
- <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
316
-
317
- ```json
318
- {
319
- "type": "build_road",
320
- "parameters": {
321
- "target": "hadar_road_1_10-9_0.0_0.0_0.0_0.0_0.0_0.0"
322
- },
323
- "internal_thinking": "[No reasoning provided] [Response was too brief]"
324
- }
325
- ```
326
- </details>
327
-
328
-
329
- ## ๐Ÿ”„ Request #2
330
-
331
- **Timestamp:** 2026-01-04 01:16:22
332
-
333
-
334
- <details>
335
- <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
336
-
337
- ```json
338
- {
339
- "type": "object",
340
- "required": [
341
- "internal_thinking"
342
- ],
343
- "properties": {
344
- "internal_thinking": {
345
- "type": "string",
346
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
347
- "minLength": 30
348
- },
349
- "note_to_self": {
350
- "type": "string",
351
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
352
- "maxLength": 100
353
- },
354
- "say_outloud": {
355
- "type": "string",
356
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
357
- "maxLength": 100
358
- }
359
- },
360
- "propertyOrdering": [
361
- "internal_thinking",
362
- "note_to_self",
363
- "say_outloud"
364
- ]
365
- }
366
- ```
367
- </details>
368
-
369
- <details>
370
- <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
371
-
372
- ```json
373
- {
374
- "meta_data": {
375
- "agent_name": "hadar",
376
- "role": "You are player 'hadar'. Play strategically to win."
377
- },
378
- "task_context": {
379
- "what_just_happened": "Player shon is placing their first settlement.",
380
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
381
- },
382
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
383
- }
384
- ```
385
- </details>
386
-
387
-
388
- ### โœ… Response Received
389
-
390
- - **Latency:** 3.51s
391
- - **Tokens:** 816 (prompt: 697, completion: 119)
392
-
393
- <details>
394
- <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
395
-
396
- ```json
397
- {"internal_thinking": "It is currently player shon's turn to place their first settlement. I need to wait for shon, then digeo, then shon again to place their second settlement before it is my turn to place my second settlement and road. I will observe their placements to plan my next move, aiming for complementary resources and good numbers.", "note_to_self": "My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."}
398
- ```
399
- </details>
400
-
401
-
402
- ### โœ… Parse Success
403
-
404
-
405
- ### ๐ŸŽฏ AI Response
406
-
407
- #### ๐Ÿ’ญ Internal Thinking
408
-
409
- > It is currently player shon's turn to place their first settlement. I need to wait for shon, then digeo, then shon again to place their second settlement before it is my turn to place my second settlement and road. I will observe their placements to plan my next move, aiming for complementary resources and good numbers.
410
-
411
- #### ๐Ÿ“ Note to Self
412
-
413
- *"My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."*
414
-
415
-
416
- <details>
417
- <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
418
-
419
- ```json
420
- {
421
- "internal_thinking": "It is currently player shon's turn to place their first settlement. I need to wait for shon, then digeo, then shon again to place their second settlement before it is my turn to place my second settlement and road. I will observe their placements to plan my next move, aiming for complementary resources and good numbers.",
422
- "note_to_self": "My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."
423
- }
424
- ```
425
- </details>
426
-
427
-
428
- ## ๐Ÿ”„ Request #2
429
-
430
- **Timestamp:** 2026-01-04 01:18:57
431
-
432
-
433
- <details>
434
- <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
435
-
436
- ```json
437
- {
438
- "type": "object",
439
- "required": [
440
- "internal_thinking"
441
- ],
442
- "properties": {
443
- "internal_thinking": {
444
- "type": "string",
445
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
446
- "minLength": 30
447
- },
448
- "note_to_self": {
449
- "type": "string",
450
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
451
- "maxLength": 100
452
- },
453
- "say_outloud": {
454
- "type": "string",
455
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
456
- "maxLength": 100
457
- }
458
- },
459
- "propertyOrdering": [
460
- "internal_thinking",
461
- "note_to_self",
462
- "say_outloud"
463
- ]
464
- }
465
- ```
466
- </details>
467
-
468
- <details>
469
- <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
470
-
471
- ```json
472
- {
473
- "meta_data": {
474
- "agent_name": "hadar",
475
- "role": "You are player 'hadar'. Play strategically to win."
476
- },
477
- "task_context": {
478
- "what_just_happened": "Player shon is placing their first settlement.",
479
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
480
- },
481
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
482
- }
483
- ```
484
- </details>
485
-
 
1
+ # ๐Ÿค– AI Agent Log - Player SHON
2
 
3
  ---
4
 
5
+ **Session:** `session_20260104_021627`
6
 
7
  **Model:** `models/gemini-2.5-flash`
8
 
9
+ **Started:** 2026-01-04 02:16:45
10
 
11
  ---
12
 
13
 
14
  ## ๐Ÿ”„ Request #1
15
 
16
+ **Timestamp:** 2026-01-04 02:16:45
17
 
18
 
19
  <details>
 
99
  ```json
100
  {
101
  "meta_data": {
102
+ "agent_name": "shon",
103
+ "role": "You are player 'shon'. Play strategically to win."
104
  },
105
  "task_context": {
106
  "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
107
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
108
  },
109
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
110
  "constraints": {
111
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
112
  "allowed_actions": [
 
131
 
132
  ### โœ… Response Received
133
 
134
+ - **Latency:** 13.82s
135
+ - **Tokens:** 1058 (prompt: 829, completion: 229)
136
 
137
  <details>
138
  <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
139
 
140
  ```json
141
+ {"internal_thinking": "I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.", "action": {"type": "place_settlement", "parameters": {"location": "10"}}}
142
  ```
143
  </details>
144
 
 
150
 
151
  #### ๐Ÿ’ญ Internal Thinking
152
 
153
+ > I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.
154
+
155
+ #### ๐ŸŽฎ Action
156
+
157
+ - **Type:** `place_settlement`
158
+
159
+ - **Parameters:** `{'location': '10'}`
160
 
161
 
162
  <details>
 
164
 
165
  ```json
166
  {
167
+ "internal_thinking": "I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.",
168
+ "action": {
169
+ "type": "place_settlement",
170
+ "parameters": {
171
+ "location": "10"
172
+ }
173
+ }
174
  }
175
  ```
176
  </details>
 
178
 
179
  ## ๐Ÿ”„ Request #2
180
 
181
+ **Timestamp:** 2026-01-04 02:17:51
182
 
183
 
184
  <details>
 
264
  ```json
265
  {
266
  "meta_data": {
267
+ "agent_name": "shon",
268
+ "role": "You are player 'shon'. Play strategically to win."
269
  },
270
  "task_context": {
271
  "what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
272
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
273
  },
274
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
275
  "constraints": {
276
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
277
  "allowed_actions": [
 
294
  ```
295
  </details>
296
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/{session_20260104_011246/player_shon.md โ†’ session_20260104_021627/player_z.md} RENAMED
@@ -1,19 +1,19 @@
1
- # ๐Ÿค– AI Agent Log - Player SHON
2
 
3
  ---
4
 
5
- **Session:** `session_20260104_011246`
6
 
7
  **Model:** `models/gemini-2.5-flash`
8
 
9
- **Started:** 2026-01-04 01:13:38
10
 
11
  ---
12
 
13
 
14
  ## ๐Ÿ”„ Request #1
15
 
16
- **Timestamp:** 2026-01-04 01:13:38
17
 
18
 
19
  <details>
@@ -57,14 +57,14 @@
57
  ```json
58
  {
59
  "meta_data": {
60
- "agent_name": "shon",
61
- "role": "You are player 'shon'. Play strategically to win."
62
  },
63
  "task_context": {
64
- "what_just_happened": "Player hadar is placing their first settlement.",
65
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
  },
67
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
68
  }
69
  ```
70
  </details>
@@ -72,14 +72,17 @@
72
 
73
  ### โœ… Response Received
74
 
75
- - **Latency:** 12.83s
76
- - **Tokens:** 821 (prompt: 687, completion: 134)
77
 
78
  <details>
79
  <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
80
 
81
  ```json
82
- {"internal_thinking": "Player hadar is placing their first settlement. I need to observe their choice to inform my strategy for my own first settlement. My general strategy for the first settlement is to prioritize a good mix of Wheat and Ore for future city and development card production, or strong Wood, Brick, and Sheep production with high-probability numbers if the prime Wheat/Ore spots are taken. I will also consider access to a useful port for my second settlement. Currently, I am waiting for hadar's move.", "say_outloud": ""}
 
 
 
83
  ```
84
  </details>
85
 
@@ -91,7 +94,7 @@
91
 
92
  #### ๐Ÿ’ญ Internal Thinking
93
 
94
- > Player hadar is placing their first settlement. I need to observe their choice to inform my strategy for my own first settlement. My general strategy for the first settlement is to prioritize a good mix of Wheat and Ore for future city and development card production, or strong Wood, Brick, and Sheep production with high-probability numbers if the prime Wheat/Ore spots are taken. I will also consider access to a useful port for my second settlement. Currently, I am waiting for hadar's move.
95
 
96
 
97
  <details>
@@ -99,7 +102,7 @@
99
 
100
  ```json
101
  {
102
- "internal_thinking": "Player hadar is placing their first settlement. I need to observe their choice to inform my strategy for my own first settlement. My general strategy for the first settlement is to prioritize a good mix of Wheat and Ore for future city and development card production, or strong Wood, Brick, and Sheep production with high-probability numbers if the prime Wheat/Ore spots are taken. I will also consider access to a useful port for my second settlement. Currently, I am waiting for hadar's move.",
103
  "say_outloud": ""
104
  }
105
  ```
@@ -108,7 +111,7 @@
108
 
109
  ## ๐Ÿ”„ Request #2
110
 
111
- **Timestamp:** 2026-01-04 01:14:29
112
 
113
 
114
  <details>
@@ -152,207 +155,14 @@
152
  ```json
153
  {
154
  "meta_data": {
155
- "agent_name": "shon",
156
- "role": "You are player 'shon'. Play strategically to win."
157
  },
158
  "task_context": {
159
- "what_just_happened": "Player hadar placed their first settlement at node 10 and is now choosing where to place their starting road.",
160
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
161
  },
162
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
163
- }
164
- ```
165
- </details>
166
-
167
-
168
- ### โœ… Response Received
169
-
170
- - **Latency:** 19.89s
171
- - **Tokens:** 877 (prompt: 708, completion: 169)
172
-
173
- <details>
174
- <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
175
-
176
- ```json
177
- {"internal_thinking": "Hadar placed their first settlement at Node 10, securing Wood 12, Sheep 8, and Brick 6, which is a strong start for basic resources. I anticipate Hadar might place their road from 10 to 20 to secure Node 20 (B6, S8, W11), which is an excellent spot due to its high-probability numbers and resource diversity. For my first settlement, my primary target is Node 20 if it remains available. If blocked, Node 11 (B6, S5, W12) is a strong alternative for basic resources. I'll also consider Node 41 (O5, Wh9, B10) for a more development-focused start. I will observe Hadar's road placement and Digeo's turn before making my final decision.", "say_outloud": ""}
178
- ```
179
- </details>
180
-
181
-
182
- ### โœ… Parse Success
183
-
184
-
185
- ### ๐ŸŽฏ AI Response
186
-
187
- #### ๐Ÿ’ญ Internal Thinking
188
-
189
- > Hadar placed their first settlement at Node 10, securing Wood 12, Sheep 8, and Brick 6, which is a strong start for basic resources. I anticipate Hadar might place their road from 10 to 20 to secure Node 20 (B6, S8, W11), which is an excellent spot due to its high-probability numbers and resource diversity. For my first settlement, my primary target is Node 20 if it remains available. If blocked, Node 11 (B6, S5, W12) is a strong alternative for basic resources. I'll also consider Node 41 (O5, Wh9, B10) for a more development-focused start. I will observe Hadar's road placement and Digeo's turn before making my final decision.
190
-
191
-
192
- <details>
193
- <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
194
-
195
- ```json
196
- {
197
- "internal_thinking": "Hadar placed their first settlement at Node 10, securing Wood 12, Sheep 8, and Brick 6, which is a strong start for basic resources. I anticipate Hadar might place their road from 10 to 20 to secure Node 20 (B6, S8, W11), which is an excellent spot due to its high-probability numbers and resource diversity. For my first settlement, my primary target is Node 20 if it remains available. If blocked, Node 11 (B6, S5, W12) is a strong alternative for basic resources. I'll also consider Node 41 (O5, Wh9, B10) for a more development-focused start. I will observe Hadar's road placement and Digeo's turn before making my final decision.",
198
- "say_outloud": ""
199
- }
200
- ```
201
- </details>
202
-
203
-
204
- ## ๐Ÿ”„ Request #2
205
-
206
- **Timestamp:** 2026-01-04 01:16:25
207
-
208
-
209
- <details>
210
- <summary><strong>๐Ÿ“‹ Expected Response Schema</strong></summary>
211
-
212
- ```json
213
- {
214
- "type": "object",
215
- "required": [
216
- "internal_thinking",
217
- "action"
218
- ],
219
- "properties": {
220
- "internal_thinking": {
221
- "type": "string",
222
- "description": "Private strategy. What's your plan and why?",
223
- "minLength": 50
224
- },
225
- "note_to_self": {
226
- "type": "string",
227
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
228
- "maxLength": 100
229
- },
230
- "say_outloud": {
231
- "type": "string",
232
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
233
- "maxLength": 100
234
- },
235
- "action": {
236
- "type": "object",
237
- "required": [
238
- "type",
239
- "parameters"
240
- ],
241
- "properties": {
242
- "type": {
243
- "type": "string",
244
- "description": "The action type (must match one from allowed_actions in constraints)"
245
- },
246
- "parameters": {
247
- "type": "object",
248
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
249
- "properties": {
250
- "target": {
251
- "type": "string",
252
- "description": "The target of the action (if applicable)"
253
- },
254
- "amount": {
255
- "type": "number",
256
- "description": "The amount (if applicable)"
257
- },
258
- "location": {
259
- "type": "string",
260
- "description": "The location (if applicable)"
261
- }
262
- },
263
- "propertyOrdering": [
264
- "target",
265
- "amount",
266
- "location"
267
- ]
268
- }
269
- },
270
- "propertyOrdering": [
271
- "type",
272
- "parameters"
273
- ]
274
- }
275
- },
276
- "propertyOrdering": [
277
- "internal_thinking",
278
- "note_to_self",
279
- "say_outloud",
280
- "action"
281
- ]
282
- }
283
- ```
284
- </details>
285
-
286
- <details>
287
- <summary><strong>๐Ÿ“ค Prompt Sent to Gemini</strong></summary>
288
-
289
- ```json
290
- {
291
- "meta_data": {
292
- "agent_name": "shon",
293
- "role": "You are player 'shon'. Play strategically to win."
294
- },
295
- "task_context": {
296
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
297
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
298
- },
299
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
300
- "constraints": {
301
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
302
- "allowed_actions": [
303
- {
304
- "action": "place_settlement",
305
- "description": "Place your starting settlement on an available node",
306
- "example_parameters": {
307
- "location": "20"
308
- }
309
- },
310
- {
311
- "action": "wait_for_response",
312
- "description": "Do nothing on the board, just chat or wait for other players",
313
- "example_parameters": {}
314
- }
315
- ]
316
- }
317
- }
318
- ```
319
- </details>
320
-
321
-
322
- ### โœ… Response Received
323
-
324
- - **Latency:** 16.33s
325
- - **Tokens:** 1000 (prompt: 840, completion: 160)
326
-
327
- <details>
328
- <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
329
-
330
- ```json
331
- {"internal_thinking": "My goal is to place the first settlement strategically. I will analyze available nodes to find one with high-probability dice rolls and a good mix of essential resources. I prioritize Wood and Brick for early expansion (roads and second settlement), along with Sheep or Wheat. Node 20 (W11, B6, S8) provides Wood, Brick, and Sheep, with high-probability numbers (11, 6, 8) totaling 12 pips. This node offers a strong foundation for resource production and immediate expansion capabilities. Node 10 is occupied by hadar, so Node 20 is available.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}}
332
- ```
333
- </details>
334
-
335
-
336
- ### โœ… Parse Success
337
-
338
-
339
- ### ๐ŸŽฏ AI Response
340
-
341
- #### ๐Ÿ’ญ Internal Thinking
342
-
343
- > [No reasoning provided] [Response was too brief]
344
-
345
-
346
- <details>
347
- <summary><strong>๐Ÿ” Raw JSON (Debug)</strong></summary>
348
-
349
- ```json
350
- {
351
- "type": "place_settlement",
352
- "parameters": {
353
- "location": "20"
354
- },
355
- "internal_thinking": "[No reasoning provided] [Response was too brief]"
356
  }
357
  ```
358
  </details>
 
1
+ # ๐Ÿค– AI Agent Log - Player Z
2
 
3
  ---
4
 
5
+ **Session:** `session_20260104_021627`
6
 
7
  **Model:** `models/gemini-2.5-flash`
8
 
9
+ **Started:** 2026-01-04 02:16:45
10
 
11
  ---
12
 
13
 
14
  ## ๐Ÿ”„ Request #1
15
 
16
+ **Timestamp:** 2026-01-04 02:16:45
17
 
18
 
19
  <details>
 
57
  ```json
58
  {
59
  "meta_data": {
60
+ "agent_name": "z",
61
+ "role": "You are player 'z'. Play strategically to win."
62
  },
63
  "task_context": {
64
+ "what_just_happened": "Player shon is placing their first settlement.",
65
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
  },
67
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
68
  }
69
  ```
70
  </details>
 
72
 
73
  ### โœ… Response Received
74
 
75
+ - **Latency:** 39.61s
76
+ - **Tokens:** 1004 (prompt: 684, completion: 320)
77
 
78
  <details>
79
  <summary><strong>๐Ÿ“ฅ Raw Response from Gemini</strong></summary>
80
 
81
  ```json
82
+ {
83
+ "internal_thinking": "Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.",
84
+ "say_outloud": ""
85
+ }
86
  ```
87
  </details>
88
 
 
94
 
95
  #### ๐Ÿ’ญ Internal Thinking
96
 
97
+ > Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.
98
 
99
 
100
  <details>
 
102
 
103
  ```json
104
  {
105
+ "internal_thinking": "Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.",
106
  "say_outloud": ""
107
  }
108
  ```
 
111
 
112
  ## ๐Ÿ”„ Request #2
113
 
114
+ **Timestamp:** 2026-01-04 02:17:51
115
 
116
 
117
  <details>
 
155
  ```json
156
  {
157
  "meta_data": {
158
+ "agent_name": "z",
159
+ "role": "You are player 'z'. Play strategically to win."
160
  },
161
  "task_context": {
162
+ "what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
163
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
164
  },
165
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
166
  }
167
  ```
168
  </details>
examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ†’ session_20260104_021627}/prompts/prompt_player_hadar.json RENAMED
@@ -34,9 +34,9 @@
34
  "role": "You are player 'hadar'. Play strategically to win."
35
  },
36
  "task_context": {
37
- "what_just_happened": "Player shon is placing their first settlement.",
38
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
  },
40
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
41
  }
42
  }
 
34
  "role": "You are player 'hadar'. Play strategically to win."
35
  },
36
  "task_context": {
37
+ "what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
38
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
  },
40
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
41
  }
42
  }
examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ†’ session_20260104_021627}/prompts/prompt_player_hadar.txt RENAMED
@@ -1,6 +1,6 @@
1
  ================================================================================
2
  AI AGENT PROMPT - PLAYER HADAR
3
- Generated: 2026-01-04 01:18:48
4
  ================================================================================
5
 
6
  ๐Ÿ“‹ RESPONSE SCHEMA (Expected LLM Output Format)
@@ -44,10 +44,10 @@ Generated: 2026-01-04 01:18:48
44
  "role": "You are player 'hadar'. Play strategically to win."
45
  },
46
  "task_context": {
47
- "what_just_happened": "Player shon is placing their first settlement.",
48
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
  },
50
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
51
  }
52
 
53
  ================================================================================
 
1
  ================================================================================
2
  AI AGENT PROMPT - PLAYER HADAR
3
+ Generated: 2026-01-04 02:17:50
4
  ================================================================================
5
 
6
  ๐Ÿ“‹ RESPONSE SCHEMA (Expected LLM Output Format)
 
44
  "role": "You are player 'hadar'. Play strategically to win."
45
  },
46
  "task_context": {
47
+ "what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
48
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
  },
50
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
51
  }
52
 
53
  ================================================================================
examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ†’ session_20260104_021627}/prompts/prompt_player_shon.json RENAMED
@@ -76,18 +76,19 @@
76
  "role": "You are player 'shon'. Play strategically to win."
77
  },
78
  "task_context": {
79
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
80
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
81
  },
82
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
83
  "constraints": {
84
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
85
  "allowed_actions": [
86
  {
87
- "action": "place_settlement",
88
- "description": "Place your starting settlement on an available node",
89
  "example_parameters": {
90
- "location": "20"
 
91
  }
92
  },
93
  {
 
76
  "role": "You are player 'shon'. Play strategically to win."
77
  },
78
  "task_context": {
79
+ "what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
80
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
81
  },
82
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
83
  "constraints": {
84
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
85
  "allowed_actions": [
86
  {
87
+ "action": "build_road",
88
+ "description": "Place your starting road connecting to your settlement",
89
  "example_parameters": {
90
+ "from": "20",
91
+ "to": "21"
92
  }
93
  },
94
  {
examples/ai_testing/my_games/ai_logs/{session_20260104_011246 โ†’ session_20260104_021627}/prompts/prompt_player_shon.txt RENAMED
@@ -1,6 +1,6 @@
1
  ================================================================================
2
  AI AGENT PROMPT - PLAYER SHON
3
- Generated: 2026-01-04 01:18:48
4
  ================================================================================
5
 
6
  ๐Ÿ“‹ RESPONSE SCHEMA (Expected LLM Output Format)
@@ -86,18 +86,19 @@ Generated: 2026-01-04 01:18:48
86
  "role": "You are player 'shon'. Play strategically to win."
87
  },
88
  "task_context": {
89
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
90
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
91
  },
92
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
93
  "constraints": {
94
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
95
  "allowed_actions": [
96
  {
97
- "action": "place_settlement",
98
- "description": "Place your starting settlement on an available node",
99
  "example_parameters": {
100
- "location": "20"
 
101
  }
102
  },
103
  {
 
1
  ================================================================================
2
  AI AGENT PROMPT - PLAYER SHON
3
+ Generated: 2026-01-04 02:17:50
4
  ================================================================================
5
 
6
  ๐Ÿ“‹ RESPONSE SCHEMA (Expected LLM Output Format)
 
86
  "role": "You are player 'shon'. Play strategically to win."
87
  },
88
  "task_context": {
89
+ "what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
90
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
91
  },
92
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
93
  "constraints": {
94
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
95
  "allowed_actions": [
96
  {
97
+ "action": "build_road",
98
+ "description": "Place your starting road connecting to your settlement",
99
  "example_parameters": {
100
+ "from": "20",
101
+ "to": "21"
102
  }
103
  },
104
  {
examples/ai_testing/my_games/ai_logs/{session_20260104_011246/prompts/prompt_player_digeo.json โ†’ session_20260104_021627/prompts/prompt_player_z.json} RENAMED
@@ -30,13 +30,13 @@
30
  "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
  "prompt": {
32
  "meta_data": {
33
- "agent_name": "digeo",
34
- "role": "You are player 'digeo'. Play strategically to win."
35
  },
36
  "task_context": {
37
- "what_just_happened": "Player shon is placing their first settlement.",
38
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
  },
40
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
41
  }
42
  }
 
30
  "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
  "prompt": {
32
  "meta_data": {
33
+ "agent_name": "z",
34
+ "role": "You are player 'z'. Play strategically to win."
35
  },
36
  "task_context": {
37
+ "what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
38
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
  },
40
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
41
  }
42
  }
examples/ai_testing/my_games/ai_logs/{session_20260104_011246/prompts/prompt_player_digeo.txt โ†’ session_20260104_021627/prompts/prompt_player_z.txt} RENAMED
@@ -1,6 +1,6 @@
1
  ================================================================================
2
- AI AGENT PROMPT - PLAYER DIGEO
3
- Generated: 2026-01-04 01:18:48
4
  ================================================================================
5
 
6
  ๐Ÿ“‹ RESPONSE SCHEMA (Expected LLM Output Format)
@@ -40,14 +40,14 @@ Generated: 2026-01-04 01:18:48
40
 
41
  {
42
  "meta_data": {
43
- "agent_name": "digeo",
44
- "role": "You are player 'digeo'. Play strategically to win."
45
  },
46
  "task_context": {
47
- "what_just_happened": "Player shon is placing their first settlement.",
48
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
  },
50
- "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
51
  }
52
 
53
  ================================================================================
 
1
  ================================================================================
2
+ AI AGENT PROMPT - PLAYER Z
3
+ Generated: 2026-01-04 02:17:50
4
  ================================================================================
5
 
6
  ๐Ÿ“‹ RESPONSE SCHEMA (Expected LLM Output Format)
 
40
 
41
  {
42
  "meta_data": {
43
+ "agent_name": "z",
44
+ "role": "You are player 'z'. Play strategically to win."
45
  },
46
  "task_context": {
47
+ "what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
48
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
  },
50
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
51
  }
52
 
53
  ================================================================================
examples/ai_testing/my_games/ai_logs/session_20260104_021627/requests.json ADDED
@@ -0,0 +1,248 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "requests": [
3
+ {
4
+ "request_id": "req_0001",
5
+ "timestamp": "2026-01-04T02:16:45.167885",
6
+ "player_name": "hadar",
7
+ "trigger": "Player shon is placing their first settlement.",
8
+ "game_context": {
9
+ "phase": "Unknown",
10
+ "current_player": "Unknown"
11
+ },
12
+ "prompt": {
13
+ "meta_data": {
14
+ "agent_name": "hadar",
15
+ "role": "You are player 'hadar'. Play strategically to win."
16
+ },
17
+ "task_context": {
18
+ "what_just_happened": "Player shon is placing their first settlement.",
19
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
20
+ },
21
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
22
+ },
23
+ "response": {
24
+ "internal_thinking": "It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.",
25
+ "note_to_self": "Monitor shon's placement to inform my own strategy.",
26
+ "say_outloud": ""
27
+ },
28
+ "raw_response": "{\"internal_thinking\": \"It is currently shon's turn in the setup phase. I cannot make any moves. I am waiting for shon to place their first settlement and road.\", \"note_to_self\": \"Monitor shon's placement to inform my own strategy.\", \"say_outloud\": \"\"}",
29
+ "metadata": {
30
+ "request_num": 1,
31
+ "timestamp": "2026-01-04 02:16:45",
32
+ "model": "models/gemini-2.5-flash",
33
+ "latency_seconds": 2.109477996826172,
34
+ "total_tokens": 748,
35
+ "prompt_tokens": 686,
36
+ "completion_tokens": 62,
37
+ "parse_success": true
38
+ },
39
+ "is_new": true,
40
+ "response_timestamp": "2026-01-04T02:16:47.287080"
41
+ },
42
+ {
43
+ "request_id": "req_0002",
44
+ "timestamp": "2026-01-04T02:16:45.168196",
45
+ "player_name": "shon",
46
+ "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
47
+ "game_context": {
48
+ "phase": "Unknown",
49
+ "current_player": "Unknown"
50
+ },
51
+ "prompt": {
52
+ "meta_data": {
53
+ "agent_name": "shon",
54
+ "role": "You are player 'shon'. Play strategically to win."
55
+ },
56
+ "task_context": {
57
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
58
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
59
+ },
60
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
61
+ "constraints": {
62
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
63
+ "allowed_actions": [
64
+ {
65
+ "action": "place_settlement",
66
+ "description": "Place your starting settlement on an available node",
67
+ "example_parameters": {
68
+ "location": "20"
69
+ }
70
+ },
71
+ {
72
+ "action": "wait_for_response",
73
+ "description": "Do nothing on the board, just chat or wait for other players",
74
+ "example_parameters": {}
75
+ }
76
+ ]
77
+ }
78
+ },
79
+ "response": {
80
+ "internal_thinking": "I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.",
81
+ "action": {
82
+ "type": "place_settlement",
83
+ "parameters": {
84
+ "location": "10"
85
+ }
86
+ }
87
+ },
88
+ "raw_response": "{\"internal_thinking\": \"I am player 'shon' and it's my first turn in the setup phase. My goal is to place my initial settlement on a node that provides a strong mix of resources, especially those needed for early game expansion (Wood, Brick, Sheep), and high-probability dice rolls (6s and 8s). I analyzed several nodes: Node 10 (B6, S8, W12), Node 20 (W11, B6, S8), Node 24 (O3, Wh8, W3), and Node 35 (S11, Wh6, O3). Node 10 offers an excellent balance of Wood, Brick, and Sheep, along with two prime numbers (6 and 8). Node 20 is very similar but connects to a desert hex through a neighbor, making Node 10 slightly more favorable for future expansion. Node 24 and 35 are good for long-term development (Ore, Wheat) but lack the immediate balance of basic building resources. Therefore, Node 10 is the optimal choice for my first settlement.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"10\"}}}",
89
+ "metadata": {
90
+ "request_num": 1,
91
+ "timestamp": "2026-01-04 02:16:45",
92
+ "model": "models/gemini-2.5-flash",
93
+ "latency_seconds": 13.821681022644043,
94
+ "total_tokens": 1058,
95
+ "prompt_tokens": 829,
96
+ "completion_tokens": 229,
97
+ "parse_success": true
98
+ },
99
+ "is_new": true,
100
+ "response_timestamp": "2026-01-04T02:16:59.002232"
101
+ },
102
+ {
103
+ "request_id": "req_0003",
104
+ "timestamp": "2026-01-04T02:16:45.169710",
105
+ "player_name": "z",
106
+ "trigger": "Player shon is placing their first settlement.",
107
+ "game_context": {
108
+ "phase": "Unknown",
109
+ "current_player": "Unknown"
110
+ },
111
+ "prompt": {
112
+ "meta_data": {
113
+ "agent_name": "z",
114
+ "role": "You are player 'z'. Play strategically to win."
115
+ },
116
+ "task_context": {
117
+ "what_just_happened": "Player shon is placing their first settlement.",
118
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
119
+ },
120
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
121
+ },
122
+ "response": {
123
+ "internal_thinking": "Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.",
124
+ "say_outloud": ""
125
+ },
126
+ "raw_response": "{\n \"internal_thinking\": \"Player 'shon' is placing their first settlement. As player 'z', I will place my first settlement after 'shon' and 'hadar', and then immediately place my second settlement. This means I need to anticipate the top two picks and then make my two best consecutive choices. I will prioritize getting a balanced set of resources across my two settlements, with a focus on high-probability numbers and crucial resources like Wheat and Ore for future cities. The strongest nodes appear to be N42 (Wh9, Wh9, O5), N10 (B6, S8, W12), N32 (Wh6, Wh9, W11), and N41 (Wh9, O5, B10). I will assume 'shon' and 'hadar' will take two of these top spots. My optimal strategy is to secure a strong Wheat/Ore/Brick spot first, then follow up with Wood/Sheep and ideally a port. Node 41 (Wh9, O5, B10) provides excellent Wheat (9), good Ore (5), and decent Brick (10). This is a strong foundational pick for development. For my second pick, I would aim for Node 9 (S8, W12, ?3 port) to cover Sheep, Wood, and gain a versatile port. This combination would give me a complete set of resources (W12, B10, S8, Wh9, O5) with a good spread of high-to-medium probability numbers and a 3:1 port. Therefore, for my first settlement, Node 41 is the optimal choice.\",\n \"say_outloud\": \"\"\n}",
127
+ "metadata": {
128
+ "request_num": 1,
129
+ "timestamp": "2026-01-04 02:16:45",
130
+ "model": "models/gemini-2.5-flash",
131
+ "latency_seconds": 39.60540437698364,
132
+ "total_tokens": 1004,
133
+ "prompt_tokens": 684,
134
+ "completion_tokens": 320,
135
+ "parse_success": true
136
+ },
137
+ "is_new": true,
138
+ "response_timestamp": "2026-01-04T02:17:24.782860"
139
+ },
140
+ {
141
+ "request_id": "req_0004",
142
+ "timestamp": "2026-01-04T02:17:51.143715",
143
+ "player_name": "hadar",
144
+ "trigger": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
145
+ "game_context": {
146
+ "phase": "Unknown",
147
+ "current_player": "Unknown"
148
+ },
149
+ "prompt": {
150
+ "meta_data": {
151
+ "agent_name": "hadar",
152
+ "role": "You are player 'hadar'. Play strategically to win."
153
+ },
154
+ "task_context": {
155
+ "what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
156
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
157
+ },
158
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
159
+ },
160
+ "response": null,
161
+ "raw_response": null,
162
+ "metadata": {
163
+ "request_num": 2,
164
+ "timestamp": "2026-01-04 02:17:51",
165
+ "model": "models/gemini-2.5-flash"
166
+ },
167
+ "is_new": true
168
+ },
169
+ {
170
+ "request_id": "req_0005",
171
+ "timestamp": "2026-01-04T02:17:51.145038",
172
+ "player_name": "shon",
173
+ "trigger": "You placed your first settlement at node 10. Now place a road connecting to it.",
174
+ "game_context": {
175
+ "phase": "Unknown",
176
+ "current_player": "Unknown"
177
+ },
178
+ "prompt": {
179
+ "meta_data": {
180
+ "agent_name": "shon",
181
+ "role": "You are player 'shon'. Play strategically to win."
182
+ },
183
+ "task_context": {
184
+ "what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
185
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
186
+ },
187
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}",
188
+ "constraints": {
189
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
190
+ "allowed_actions": [
191
+ {
192
+ "action": "build_road",
193
+ "description": "Place your starting road connecting to your settlement",
194
+ "example_parameters": {
195
+ "from": "20",
196
+ "to": "21"
197
+ }
198
+ },
199
+ {
200
+ "action": "wait_for_response",
201
+ "description": "Do nothing on the board, just chat or wait for other players",
202
+ "example_parameters": {}
203
+ }
204
+ ]
205
+ }
206
+ },
207
+ "response": null,
208
+ "raw_response": null,
209
+ "metadata": {
210
+ "request_num": 2,
211
+ "timestamp": "2026-01-04 02:17:51",
212
+ "model": "models/gemini-2.5-flash"
213
+ },
214
+ "is_new": true
215
+ },
216
+ {
217
+ "request_id": "req_0006",
218
+ "timestamp": "2026-01-04T02:17:51.145827",
219
+ "player_name": "z",
220
+ "trigger": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
221
+ "game_context": {
222
+ "phase": "Unknown",
223
+ "current_player": "Unknown"
224
+ },
225
+ "prompt": {
226
+ "meta_data": {
227
+ "agent_name": "z",
228
+ "role": "You are player 'z'. Play strategically to win."
229
+ },
230
+ "task_context": {
231
+ "what_just_happened": "Player shon placed their first settlement at node 10 and is now choosing where to place their starting road.",
232
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
233
+ },
234
+ "game_state": "\n 1. LOOKUP TABLES:\n โ€ข \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n โ€ข \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"z\":{\"vp\":0,\"res\":{}}}}"
235
+ },
236
+ "response": null,
237
+ "raw_response": null,
238
+ "metadata": {
239
+ "request_num": 2,
240
+ "timestamp": "2026-01-04 02:17:51",
241
+ "model": "models/gemini-2.5-flash"
242
+ },
243
+ "is_new": true
244
+ }
245
+ ],
246
+ "total_count": 6,
247
+ "last_updated": "2026-01-04T02:17:51.145991"
248
+ }
examples/ai_testing/my_games/current_session.txt CHANGED
@@ -1 +1 @@
1
- C:\GIT_new\PyCatan_AI\examples\ai_testing\my_games\ai_logs\session_20260104_011246
 
1
+ C:\GIT_new\PyCatan_AI\examples\ai_testing\my_games\ai_logs\session_20260104_021627
examples/ai_testing/my_games/current_state.json CHANGED
@@ -1,6 +1,6 @@
1
  {
2
- "timestamp": "2026-01-04T01:18:47.917271",
3
- "state_number": 8,
4
  "state": {
5
  "hexes": [
6
  {
@@ -126,14 +126,7 @@
126
  }
127
  ],
128
  "cities": [],
129
- "roads": [
130
- {
131
- "id": 1,
132
- "from": 10,
133
- "to": 9,
134
- "player": 1
135
- }
136
- ],
137
  "harbors": [
138
  {
139
  "id": 1,
@@ -202,15 +195,15 @@
202
  "players": [
203
  {
204
  "id": 0,
205
- "name": "hadar",
206
  "victory_points": 1,
207
  "total_cards": 0,
208
  "cards_list": [],
209
  "dev_cards_list": [],
210
  "settlements": 1,
211
  "cities": 0,
212
- "roads": 1,
213
- "longest_road": 1,
214
  "has_longest_road": false,
215
  "knights": 0,
216
  "knights_played": 0,
@@ -218,7 +211,7 @@
218
  },
219
  {
220
  "id": 1,
221
- "name": "shon",
222
  "victory_points": 0,
223
  "total_cards": 0,
224
  "cards_list": [],
@@ -234,7 +227,7 @@
234
  },
235
  {
236
  "id": 2,
237
- "name": "digeo",
238
  "victory_points": 0,
239
  "total_cards": 0,
240
  "cards_list": [],
@@ -249,7 +242,7 @@
249
  "has_largest_army": false
250
  }
251
  ],
252
- "current_player": 1,
253
  "current_phase": "SETUP_FIRST_ROUND",
254
  "robber_position": [
255
  2,
@@ -257,7 +250,7 @@
257
  ],
258
  "dice_result": null,
259
  "allowed_actions": [
260
- "PLACE_STARTING_SETTLEMENT"
261
  ],
262
  "points": [
263
  {
 
1
  {
2
+ "timestamp": "2026-01-04T02:17:49.973529",
3
+ "state_number": 3,
4
  "state": {
5
  "hexes": [
6
  {
 
126
  }
127
  ],
128
  "cities": [],
129
+ "roads": [],
 
 
 
 
 
 
 
130
  "harbors": [
131
  {
132
  "id": 1,
 
195
  "players": [
196
  {
197
  "id": 0,
198
+ "name": "shon",
199
  "victory_points": 1,
200
  "total_cards": 0,
201
  "cards_list": [],
202
  "dev_cards_list": [],
203
  "settlements": 1,
204
  "cities": 0,
205
+ "roads": 0,
206
+ "longest_road": 0,
207
  "has_longest_road": false,
208
  "knights": 0,
209
  "knights_played": 0,
 
211
  },
212
  {
213
  "id": 1,
214
+ "name": "hadar",
215
  "victory_points": 0,
216
  "total_cards": 0,
217
  "cards_list": [],
 
227
  },
228
  {
229
  "id": 2,
230
+ "name": "z",
231
  "victory_points": 0,
232
  "total_cards": 0,
233
  "cards_list": [],
 
242
  "has_largest_army": false
243
  }
244
  ],
245
+ "current_player": 0,
246
  "current_phase": "SETUP_FIRST_ROUND",
247
  "robber_position": [
248
  2,
 
250
  ],
251
  "dice_result": null,
252
  "allowed_actions": [
253
+ "PLACE_STARTING_ROAD"
254
  ],
255
  "points": [
256
  {
examples/ai_testing/my_games/current_state_optimized.txt CHANGED
@@ -20,6 +20,6 @@ JSON:
20
  "meta":{"curr":"shon","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
21
  "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
22
  "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
23
- "state":{"bld":[[10,"hadar","S"]],"rds":[[[10,9],"hadar"]]},
24
- "players":{"hadar":{"vp":1,"res":{}},"shon":{"vp":0,"res":{}},"digeo":{"vp":0,"res":{}}}
25
  }
 
20
  "meta":{"curr":"shon","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
21
  "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
22
  "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
23
+ "state":{"bld":[[10,"shon","S"]],"rds":[]},
24
+ "players":{"shon":{"vp":1,"res":{}},"hadar":{"vp":0,"res":{}},"z":{"vp":0,"res":{}}}
25
  }
examples/ai_testing/play_and_capture.py CHANGED
@@ -418,6 +418,11 @@ def main():
418
  # Start game
419
  game = RealGame()
420
 
 
 
 
 
 
421
  # ๐ŸŽฏ CRITICAL: Patch GameManager to install turn start callback
422
  # This ensures state is saved at the BEGINNING of each turn
423
  from pycatan.management.game_manager import GameManager
 
418
  # Start game
419
  game = RealGame()
420
 
421
+ print("\n๐ŸŒ Game board visualization will open automatically...")
422
+ print(" ๐Ÿ“Š Game Board: http://localhost:5000")
423
+ print(" ๐Ÿค– AI Viewer: http://localhost:5001")
424
+ print()
425
+
426
  # ๐ŸŽฏ CRITICAL: Patch GameManager to install turn start callback
427
  # This ensures state is saved at the BEGINNING of each turn
428
  from pycatan.management.game_manager import GameManager
examples/ai_testing/request_tracker.py ADDED
@@ -0,0 +1,167 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Request Tracker - Track all AI requests with metadata
3
+ ------------------------------------------------------
4
+ Saves structured data about each AI request including:
5
+ - What triggered it
6
+ - Game context
7
+ - Request/response data
8
+ - Timing information
9
+ """
10
+
11
+ import json
12
+ from pathlib import Path
13
+ from datetime import datetime
14
+ from typing import Dict, Any, Optional, List
15
+
16
+
17
+ class RequestTracker:
18
+ """Tracks all AI requests with full context and metadata."""
19
+
20
+ def __init__(self, session_dir: Path):
21
+ self.session_dir = session_dir
22
+ self.requests_file = session_dir / "requests.json"
23
+ self.requests: List[Dict[str, Any]] = []
24
+ self.load()
25
+
26
+ def load(self):
27
+ """Load existing requests from file."""
28
+ if self.requests_file.exists():
29
+ try:
30
+ with open(self.requests_file, 'r', encoding='utf-8') as f:
31
+ data = json.load(f)
32
+ self.requests = data.get("requests", [])
33
+ except Exception as e:
34
+ print(f"Warning: Could not load requests: {e}")
35
+ self.requests = []
36
+
37
+ def add_request(
38
+ self,
39
+ player_name: str,
40
+ trigger: str,
41
+ game_phase: str,
42
+ current_player: str,
43
+ prompt_data: Dict[str, Any],
44
+ response_data: Optional[Dict[str, Any]] = None,
45
+ metadata: Optional[Dict[str, Any]] = None
46
+ ) -> str:
47
+ """
48
+ Add a new AI request.
49
+
50
+ Args:
51
+ player_name: Name of the player/agent
52
+ trigger: What caused this request (e.g., "turn_start", "state_change")
53
+ game_phase: Current game phase (e.g., "SETUP_FIRST_ROUND", "MAIN_GAME")
54
+ current_player: Who's turn it is
55
+ prompt_data: The prompt sent to LLM
56
+ response_data: The response from LLM (optional, can be added later)
57
+ metadata: Additional metadata (timing, tokens, etc.)
58
+
59
+ Returns:
60
+ Request ID
61
+ """
62
+ request_id = f"req_{len(self.requests) + 1:04d}"
63
+ timestamp = datetime.now().isoformat()
64
+
65
+ request = {
66
+ "request_id": request_id,
67
+ "timestamp": timestamp,
68
+ "player_name": player_name,
69
+ "trigger": trigger,
70
+ "game_context": {
71
+ "phase": game_phase,
72
+ "current_player": current_player,
73
+ },
74
+ "prompt": prompt_data,
75
+ "response": response_data,
76
+ "raw_response": None, # Store unprocessed LLM response
77
+ "metadata": metadata or {},
78
+ "is_new": True # Flag for UI to show as new
79
+ }
80
+
81
+ self.requests.append(request)
82
+ self.save()
83
+ return request_id
84
+
85
+ def update_response(self, request_id: str, response_data: Dict[str, Any], raw_response: Optional[str] = None, metadata: Optional[Dict[str, Any]] = None):
86
+ """Update request with response data."""
87
+ for req in self.requests:
88
+ if req["request_id"] == request_id:
89
+ req["response"] = response_data
90
+ if raw_response:
91
+ req["raw_response"] = raw_response
92
+ if metadata:
93
+ req["metadata"].update(metadata)
94
+ req["response_timestamp"] = datetime.now().isoformat()
95
+ self.save()
96
+ return True
97
+ return False
98
+
99
+ def mark_as_viewed(self, request_id: str):
100
+ """Mark request as viewed (not new anymore)."""
101
+ for req in self.requests:
102
+ if req["request_id"] == request_id:
103
+ req["is_new"] = False
104
+ self.save()
105
+ return True
106
+ return False
107
+
108
+ def mark_all_as_viewed(self):
109
+ """Mark all requests as viewed."""
110
+ for req in self.requests:
111
+ req["is_new"] = False
112
+ self.save()
113
+
114
+ def get_new_count(self) -> int:
115
+ """Get count of new (unviewed) requests."""
116
+ return sum(1 for req in self.requests if req.get("is_new", False))
117
+
118
+ def get_player_requests(self, player_name: str) -> List[Dict[str, Any]]:
119
+ """Get all requests for a specific player."""
120
+ return [req for req in self.requests if req["player_name"] == player_name]
121
+
122
+ def get_new_player_requests(self, player_name: str) -> List[Dict[str, Any]]:
123
+ """Get new requests for a specific player."""
124
+ return [req for req in self.requests
125
+ if req["player_name"] == player_name and req.get("is_new", False)]
126
+
127
+ def save(self):
128
+ """Save requests to file."""
129
+ try:
130
+ with open(self.requests_file, 'w', encoding='utf-8') as f:
131
+ json.dump({
132
+ "requests": self.requests,
133
+ "total_count": len(self.requests),
134
+ "last_updated": datetime.now().isoformat()
135
+ }, f, indent=2, ensure_ascii=False)
136
+ except Exception as e:
137
+ print(f"Error saving requests: {e}")
138
+
139
+ def get_all_requests(self) -> List[Dict[str, Any]]:
140
+ """Get all requests."""
141
+ return self.requests
142
+
143
+ def get_stats(self) -> Dict[str, Any]:
144
+ """Get statistics about requests."""
145
+ players = {}
146
+ for req in self.requests:
147
+ player = req["player_name"]
148
+ if player not in players:
149
+ players[player] = {
150
+ "total": 0,
151
+ "new": 0,
152
+ "phases": set()
153
+ }
154
+ players[player]["total"] += 1
155
+ if req.get("is_new", False):
156
+ players[player]["new"] += 1
157
+ players[player]["phases"].add(req["game_context"]["phase"])
158
+
159
+ # Convert sets to lists for JSON serialization
160
+ for player_data in players.values():
161
+ player_data["phases"] = list(player_data["phases"])
162
+
163
+ return {
164
+ "total_requests": len(self.requests),
165
+ "new_requests": self.get_new_count(),
166
+ "players": players
167
+ }
examples/ai_testing/sample_states/captured_game.json CHANGED
@@ -186,7 +186,7 @@
186
  "players": [
187
  {
188
  "id": 0,
189
- "name": "Hadar",
190
  "victory_points": 0,
191
  "total_cards": 0,
192
  "cards_list": [],
@@ -202,7 +202,7 @@
202
  },
203
  {
204
  "id": 1,
205
- "name": "Shon",
206
  "victory_points": 0,
207
  "total_cards": 0,
208
  "cards_list": [],
@@ -218,7 +218,7 @@
218
  },
219
  {
220
  "id": 2,
221
- "name": "Diego",
222
  "victory_points": 0,
223
  "total_cards": 0,
224
  "cards_list": [],
 
186
  "players": [
187
  {
188
  "id": 0,
189
+ "name": "a",
190
  "victory_points": 0,
191
  "total_cards": 0,
192
  "cards_list": [],
 
202
  },
203
  {
204
  "id": 1,
205
+ "name": "b",
206
  "victory_points": 0,
207
  "total_cards": 0,
208
  "cards_list": [],
 
218
  },
219
  {
220
  "id": 2,
221
+ "name": "c",
222
  "victory_points": 0,
223
  "total_cards": 0,
224
  "cards_list": [],
examples/ai_testing/sample_states/captured_game_optimized.txt CHANGED
@@ -17,9 +17,9 @@
17
 
18
  JSON:
19
  {
20
- "meta":{"curr":"Hadar","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
21
  "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
22
  "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
23
  "state":{"bld":[],"rds":[]},
24
- "players":{"Hadar":{"vp":0,"res":{}},"Shon":{"vp":0,"res":{}},"Diego":{"vp":0,"res":{}}}
25
  }
 
17
 
18
  JSON:
19
  {
20
+ "meta":{"curr":"a","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
21
  "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
22
  "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
23
  "state":{"bld":[],"rds":[]},
24
+ "players":{"a":{"vp":0,"res":{}},"b":{"vp":0,"res":{}},"c":{"vp":0,"res":{}}}
25
  }
examples/ai_testing/templates/viewer_enhanced.html ADDED
@@ -0,0 +1,1046 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>๐ŸŽฎ AI Catan Viewer - Enhanced</title>
7
+ <style>
8
+ * {
9
+ margin: 0;
10
+ padding: 0;
11
+ box-sizing: border-box;
12
+ }
13
+
14
+ body {
15
+ font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
16
+ background: #1e1e1e;
17
+ color: #d4d4d4;
18
+ height: 100vh;
19
+ overflow: hidden;
20
+ }
21
+
22
+ .container {
23
+ display: flex;
24
+ height: 100vh;
25
+ }
26
+
27
+ /* Sidebar */
28
+ .sidebar {
29
+ width: 280px;
30
+ background: #252526;
31
+ border-right: 1px solid #3e3e42;
32
+ display: flex;
33
+ flex-direction: column;
34
+ overflow-y: auto;
35
+ }
36
+
37
+ .sidebar-header {
38
+ padding: 20px;
39
+ background: #007acc;
40
+ color: white;
41
+ font-weight: bold;
42
+ font-size: 18px;
43
+ }
44
+
45
+ .sidebar-section {
46
+ padding: 15px;
47
+ border-bottom: 1px solid #3e3e42;
48
+ }
49
+
50
+ .sidebar-section h3 {
51
+ font-size: 12px;
52
+ color: #858585;
53
+ text-transform: uppercase;
54
+ margin-bottom: 10px;
55
+ font-weight: 600;
56
+ }
57
+
58
+ .nav-item {
59
+ padding: 10px 15px;
60
+ margin: 5px 0;
61
+ border-radius: 5px;
62
+ cursor: pointer;
63
+ transition: all 0.2s;
64
+ display: flex;
65
+ align-items: center;
66
+ gap: 10px;
67
+ position: relative;
68
+ }
69
+
70
+ .nav-item:hover {
71
+ background: #2a2d2e;
72
+ }
73
+
74
+ .nav-item.active {
75
+ background: #37373d;
76
+ border-left: 3px solid #007acc;
77
+ }
78
+
79
+ .nav-item .icon {
80
+ font-size: 18px;
81
+ }
82
+
83
+ .badge {
84
+ margin-left: auto;
85
+ background: #007acc;
86
+ padding: 2px 8px;
87
+ border-radius: 10px;
88
+ font-size: 11px;
89
+ }
90
+
91
+ .badge.new {
92
+ background: #f48771;
93
+ animation: pulse-badge 2s infinite;
94
+ }
95
+
96
+ @keyframes pulse-badge {
97
+ 0%, 100% { opacity: 1; transform: scale(1); }
98
+ 50% { opacity: 0.8; transform: scale(1.05); }
99
+ }
100
+
101
+ /* Main content */
102
+ .content {
103
+ flex: 1;
104
+ display: flex;
105
+ flex-direction: column;
106
+ overflow: hidden;
107
+ }
108
+
109
+ .content-header {
110
+ padding: 20px;
111
+ background: #2d2d30;
112
+ border-bottom: 1px solid #3e3e42;
113
+ display: flex;
114
+ justify-content: space-between;
115
+ align-items: center;
116
+ }
117
+
118
+ .content-header h1 {
119
+ font-size: 24px;
120
+ color: #cccccc;
121
+ }
122
+
123
+ .header-actions {
124
+ display: flex;
125
+ gap: 10px;
126
+ }
127
+
128
+ .btn {
129
+ padding: 8px 16px;
130
+ border-radius: 5px;
131
+ border: none;
132
+ cursor: pointer;
133
+ font-size: 12px;
134
+ font-weight: bold;
135
+ transition: all 0.2s;
136
+ }
137
+
138
+ .btn-primary {
139
+ background: #007acc;
140
+ color: white;
141
+ }
142
+
143
+ .btn-primary:hover {
144
+ background: #005a9e;
145
+ }
146
+
147
+ .status-badge {
148
+ padding: 8px 16px;
149
+ border-radius: 20px;
150
+ font-size: 12px;
151
+ font-weight: bold;
152
+ display: flex;
153
+ align-items: center;
154
+ gap: 8px;
155
+ }
156
+
157
+ .status-badge.live {
158
+ background: #0e8a0e;
159
+ color: white;
160
+ }
161
+
162
+ .status-badge .pulse {
163
+ width: 8px;
164
+ height: 8px;
165
+ background: white;
166
+ border-radius: 50%;
167
+ animation: pulse 2s infinite;
168
+ }
169
+
170
+ @keyframes pulse {
171
+ 0%, 100% { opacity: 1; }
172
+ 50% { opacity: 0.3; }
173
+ }
174
+
175
+ .content-body {
176
+ flex: 1;
177
+ overflow-y: auto;
178
+ padding: 20px;
179
+ }
180
+
181
+ /* Request Cards - Collapsible */
182
+ .request-card {
183
+ background: #252526;
184
+ border: 1px solid #3e3e42;
185
+ border-radius: 8px;
186
+ margin-bottom: 10px;
187
+ overflow: hidden;
188
+ transition: all 0.2s;
189
+ }
190
+
191
+ .request-card.new {
192
+ border-left: 4px solid #f48771;
193
+ box-shadow: 0 0 10px rgba(244, 135, 113, 0.2);
194
+ }
195
+
196
+ .request-header {
197
+ padding: 15px 20px;
198
+ cursor: pointer;
199
+ display: flex;
200
+ align-items: center;
201
+ gap: 15px;
202
+ background: #2d2d30;
203
+ transition: background 0.2s;
204
+ }
205
+
206
+ .request-header:hover {
207
+ background: #333336;
208
+ }
209
+
210
+ .request-card.expanded .request-header {
211
+ background: #37373d;
212
+ border-bottom: 1px solid #3e3e42;
213
+ }
214
+
215
+ .request-num {
216
+ font-size: 16px;
217
+ font-weight: bold;
218
+ color: #4ec9b0;
219
+ min-width: 60px;
220
+ }
221
+
222
+ .request-summary {
223
+ flex: 1;
224
+ display: flex;
225
+ flex-direction: column;
226
+ gap: 5px;
227
+ }
228
+
229
+ .request-trigger {
230
+ font-size: 14px;
231
+ color: #d4d4d4;
232
+ font-weight: 500;
233
+ }
234
+
235
+ .request-meta {
236
+ font-size: 12px;
237
+ color: #858585;
238
+ display: flex;
239
+ gap: 15px;
240
+ }
241
+
242
+ .request-expand-icon {
243
+ font-size: 20px;
244
+ color: #858585;
245
+ transition: transform 0.2s;
246
+ }
247
+
248
+ .request-card.expanded .request-expand-icon {
249
+ transform: rotate(90deg);
250
+ }
251
+
252
+ .request-body {
253
+ max-height: 0;
254
+ overflow: hidden;
255
+ transition: max-height 0.3s ease-out;
256
+ }
257
+
258
+ .request-card.expanded .request-body {
259
+ max-height: 5000px;
260
+ transition: max-height 0.5s ease-in;
261
+ }
262
+
263
+ .request-content {
264
+ padding: 20px;
265
+ }
266
+
267
+ .request-section {
268
+ margin-bottom: 25px;
269
+ }
270
+
271
+ .request-section h4 {
272
+ color: #4fc1ff;
273
+ margin-bottom: 12px;
274
+ font-size: 16px;
275
+ padding-bottom: 8px;
276
+ border-bottom: 2px solid #3e3e42;
277
+ }
278
+
279
+ .thinking-box {
280
+ background: #1e1e1e;
281
+ padding: 15px;
282
+ border-radius: 6px;
283
+ border-left: 4px solid #007acc;
284
+ color: #d4d4d4;
285
+ line-height: 1.6;
286
+ }
287
+
288
+ .note-box {
289
+ background: #1e1e1e;
290
+ padding: 15px;
291
+ border-radius: 6px;
292
+ border-left: 4px solid #ce9178;
293
+ font-style: italic;
294
+ color: #ce9178;
295
+ line-height: 1.6;
296
+ }
297
+
298
+ .chat-box {
299
+ background: #1e1e1e;
300
+ padding: 15px;
301
+ border-radius: 6px;
302
+ border-left: 4px solid #4ec9b0;
303
+ color: #4ec9b0;
304
+ font-weight: 500;
305
+ line-height: 1.6;
306
+ }
307
+
308
+ .action-box {
309
+ background: #1e1e1e;
310
+ padding: 15px;
311
+ border-radius: 6px;
312
+ border-left: 4px solid #dcdcaa;
313
+ }
314
+
315
+ .action-box .action-type {
316
+ font-size: 18px;
317
+ color: #dcdcaa;
318
+ font-weight: bold;
319
+ margin-bottom: 8px;
320
+ }
321
+
322
+ .action-box .action-params {
323
+ color: #9cdcfe;
324
+ font-family: 'Consolas', monospace;
325
+ }
326
+
327
+ .stats-grid {
328
+ display: flex;
329
+ gap: 15px;
330
+ margin-bottom: 15px;
331
+ }
332
+
333
+ .stat-card {
334
+ flex: 1;
335
+ background: #2d2d30;
336
+ padding: 12px;
337
+ border-radius: 6px;
338
+ border: 1px solid #3e3e42;
339
+ }
340
+
341
+ .stat-value {
342
+ font-size: 24px;
343
+ font-weight: bold;
344
+ color: #4ec9b0;
345
+ }
346
+
347
+ .stat-label {
348
+ font-size: 11px;
349
+ color: #858585;
350
+ text-transform: uppercase;
351
+ margin-top: 4px;
352
+ }
353
+
354
+ .empty-state {
355
+ text-align: center;
356
+ padding: 60px 20px;
357
+ color: #858585;
358
+ }
359
+
360
+ .empty-state .icon {
361
+ font-size: 48px;
362
+ margin-bottom: 20px;
363
+ }
364
+
365
+ /* Scrollbar styling */
366
+ ::-webkit-scrollbar {
367
+ width: 12px;
368
+ height: 12px;
369
+ }
370
+
371
+ ::-webkit-scrollbar-track {
372
+ background: #1e1e1e;
373
+ }
374
+
375
+ ::-webkit-scrollbar-thumb {
376
+ background: #424242;
377
+ border-radius: 6px;
378
+ }
379
+
380
+ ::-webkit-scrollbar-thumb:hover {
381
+ background: #4e4e4e;
382
+ }
383
+
384
+ /* Loading spinner */
385
+ .loading {
386
+ display: flex;
387
+ justify-content: center;
388
+ align-items: center;
389
+ padding: 40px;
390
+ }
391
+
392
+ .spinner {
393
+ width: 40px;
394
+ height: 40px;
395
+ border: 4px solid #3e3e42;
396
+ border-top-color: #007acc;
397
+ border-radius: 50%;
398
+ animation: spin 1s linear infinite;
399
+ }
400
+
401
+ @keyframes spin {
402
+ to { transform: rotate(360deg); }
403
+ }
404
+
405
+ /* Filter Bar */
406
+ .filter-bar {
407
+ background: #2d2d30;
408
+ padding: 15px 20px;
409
+ border-bottom: 1px solid #3e3e42;
410
+ display: flex;
411
+ gap: 10px;
412
+ align-items: center;
413
+ }
414
+
415
+ .filter-btn {
416
+ padding: 6px 12px;
417
+ border-radius: 4px;
418
+ border: 1px solid #3e3e42;
419
+ background: #1e1e1e;
420
+ color: #d4d4d4;
421
+ cursor: pointer;
422
+ font-size: 12px;
423
+ transition: all 0.2s;
424
+ }
425
+
426
+ .filter-btn:hover {
427
+ background: #2a2d2e;
428
+ border-color: #007acc;
429
+ }
430
+
431
+ .filter-btn.active {
432
+ background: #007acc;
433
+ border-color: #007acc;
434
+ color: white;
435
+ }
436
+
437
+ /* Details/Summary styling */
438
+ details {
439
+ background: #1e1e1e;
440
+ border: 1px solid #3e3e42;
441
+ border-radius: 6px;
442
+ padding: 10px;
443
+ margin: 15px 0;
444
+ }
445
+
446
+ details summary {
447
+ cursor: pointer;
448
+ font-weight: bold;
449
+ color: #4fc1ff;
450
+ padding: 8px;
451
+ user-select: none;
452
+ transition: color 0.2s, background 0.2s;
453
+ border-radius: 4px;
454
+ }
455
+
456
+ details summary:hover {
457
+ color: #9cdcfe;
458
+ background: #2a2d2e;
459
+ }
460
+
461
+ details[open] summary {
462
+ margin-bottom: 10px;
463
+ background: #2a2d2e;
464
+ }
465
+
466
+ details pre {
467
+ background: #2d2d30;
468
+ padding: 15px;
469
+ border-radius: 6px;
470
+ overflow-x: auto;
471
+ font-size: 12px;
472
+ line-height: 1.4;
473
+ margin: 0;
474
+ border-left: 3px solid #007acc;
475
+ }
476
+
477
+ details pre code {
478
+ font-family: 'Consolas', 'Monaco', 'Courier New', monospace;
479
+ color: #d4d4d4;
480
+ }
481
+ </style>
482
+ </head>
483
+ <body>
484
+ <div class="container">
485
+ <!-- Sidebar -->
486
+ <div class="sidebar">
487
+ <div class="sidebar-header">
488
+ ๐ŸŽฎ AI Catan Viewer
489
+ </div>
490
+
491
+ <div class="sidebar-section">
492
+ <h3>Players</h3>
493
+ <div id="players-nav"></div>
494
+ </div>
495
+
496
+ <div class="sidebar-section">
497
+ <h3>Views</h3>
498
+ <div class="nav-item active" onclick="showView('requests')">
499
+ <span class="icon">๐Ÿ“Š</span>
500
+ <span>All Requests</span>
501
+ <span class="badge" id="total-requests">0</span>
502
+ </div>
503
+ <div class="nav-item" onclick="showView('chat')">
504
+ <span class="icon">๐Ÿ’ฌ</span>
505
+ <span>Chat History</span>
506
+ <span class="badge" id="chat-count">0</span>
507
+ </div>
508
+ <div class="nav-item" onclick="showView('memories')">
509
+ <span class="icon">๐Ÿ“</span>
510
+ <span>Agent Memories</span>
511
+ </div>
512
+ </div>
513
+ </div>
514
+
515
+ <!-- Main Content -->
516
+ <div class="content">
517
+ <div class="content-header">
518
+ <h1 id="content-title">All Requests</h1>
519
+ <div class="header-actions">
520
+ <button class="btn btn-primary" onclick="refreshData()" title="Refresh data manually">๐Ÿ”„ Refresh</button>
521
+ <button class="btn btn-primary" onclick="markAllViewed()">Mark All as Read</button>
522
+ <div class="status-badge live" id="auto-refresh-badge" onclick="toggleAutoRefresh()" style="cursor: pointer;" title="Click to toggle auto-refresh">
523
+ <div class="pulse"></div>
524
+ <span id="refresh-status">AUTO</span>
525
+ </div>
526
+ </div>
527
+ </div>
528
+
529
+ <div class="filter-bar" id="filter-bar" style="display: none;">
530
+ <span style="font-size: 12px; color: #858585;">Filter:</span>
531
+ <button class="filter-btn active" onclick="filterRequests('all')">All</button>
532
+ <button class="filter-btn" onclick="filterRequests('new')">New Only</button>
533
+ <button class="filter-btn" onclick="filterRequests('has_action')">Has Action</button>
534
+ </div>
535
+
536
+ <div class="content-body" id="content-body">
537
+ <div class="loading">
538
+ <div class="spinner"></div>
539
+ </div>
540
+ </div>
541
+ </div>
542
+ </div>
543
+
544
+ <script>
545
+ let sessionData = null;
546
+ let currentView = 'requests';
547
+ let currentPlayer = null;
548
+ let currentFilter = 'all';
549
+ let expandedRequests = new Set(); // Track which requests are expanded
550
+ let scrollPosition = 0; // Track scroll position
551
+ let autoRefreshEnabled = false; // Start with auto-refresh OFF
552
+ let refreshInterval = null;
553
+
554
+ async function loadData() {
555
+ // Save current scroll position
556
+ const contentBody = document.getElementById('content-body');
557
+ if (contentBody) {
558
+ scrollPosition = contentBody.scrollTop;
559
+ }
560
+ try {
561
+ const response = await fetch('/api/current');
562
+ if (!response.ok) {
563
+ showEmptyState('No Active Session', 'Start a game to see AI activity');
564
+ return;
565
+ }
566
+
567
+ sessionData = await response.json();
568
+ updateSidebar();
569
+ updateView();
570
+
571
+ // Restore scroll position after a short delay (after DOM update)
572
+ setTimeout(() => {
573
+ const contentBody = document.getElementById('content-body');
574
+ if (contentBody) {
575
+ contentBody.scrollTop = scrollPosition;
576
+ }
577
+ }, 50);
578
+ } catch (error) {
579
+ console.error('Error loading data:', error);
580
+ }
581
+ }
582
+
583
+ function updateSidebar() {
584
+ // Update players nav
585
+ const playersStats = sessionData.players_stats || {};
586
+ const playersHTML = Object.entries(playersStats).map(([player, stats]) => {
587
+ const badge = stats.new > 0
588
+ ? `<span class="badge new">${stats.new}</span>`
589
+ : `<span class="badge">${stats.total}</span>`;
590
+
591
+ return `
592
+ <div class="nav-item ${currentPlayer === player ? 'active' : ''}" onclick="showPlayer('${player}')">
593
+ <span class="icon">๐Ÿค–</span>
594
+ <span>${player.toUpperCase()}</span>
595
+ ${badge}
596
+ </div>
597
+ `;
598
+ }).join('');
599
+
600
+ document.getElementById('players-nav').innerHTML = playersHTML || '<p style="color: #858585; font-size: 12px;">No players yet</p>';
601
+
602
+ // Update counts
603
+ document.getElementById('total-requests').textContent = sessionData.requests ? sessionData.requests.length : 0;
604
+ document.getElementById('chat-count').textContent = sessionData.chat ? sessionData.chat.length : 0;
605
+
606
+ // Highlight new requests
607
+ const newCount = sessionData.new_requests_count || 0;
608
+ if (newCount > 0 && currentView === 'requests') {
609
+ const totalBadge = document.getElementById('total-requests');
610
+ totalBadge.classList.add('new');
611
+ }
612
+ }
613
+
614
+ function updateView() {
615
+ if (!sessionData) return;
616
+
617
+ if (currentView === 'requests') {
618
+ showRequests();
619
+ } else if (currentView === 'chat') {
620
+ showChat();
621
+ } else if (currentView === 'memories') {
622
+ showMemories();
623
+ }
624
+ }
625
+
626
+ function showRequests() {
627
+ document.getElementById('filter-bar').style.display = 'flex';
628
+
629
+ let requests = sessionData.requests || [];
630
+
631
+ // Apply player filter
632
+ if (currentPlayer) {
633
+ requests = requests.filter(r => r.player_name === currentPlayer);
634
+ document.getElementById('content-title').textContent = `${currentPlayer.toUpperCase()}'s Requests`;
635
+ } else {
636
+ document.getElementById('content-title').textContent = 'All Requests';
637
+ }
638
+
639
+ // Apply status filter
640
+ if (currentFilter === 'new') {
641
+ requests = requests.filter(r => r.is_new);
642
+ } else if (currentFilter === 'has_action') {
643
+ requests = requests.filter(r => r.response && r.response.action);
644
+ }
645
+
646
+ if (requests.length === 0) {
647
+ document.getElementById('content-body').innerHTML = `
648
+ <div class="empty-state">
649
+ <div class="icon">๐Ÿ“Š</div>
650
+ <h3>No Requests Yet</h3>
651
+ <p>AI requests will appear here during gameplay</p>
652
+ </div>
653
+ `;
654
+ return;
655
+ }
656
+
657
+ // Show statistics
658
+ const stats = calculateStats(requests);
659
+ const statsHTML = `
660
+ <div class="stats-grid">
661
+ <div class="stat-card">
662
+ <div class="stat-value">${stats.total}</div>
663
+ <div class="stat-label">Total Requests</div>
664
+ </div>
665
+ <div class="stat-card">
666
+ <div class="stat-value">${stats.new}</div>
667
+ <div class="stat-label">New</div>
668
+ </div>
669
+ <div class="stat-card">
670
+ <div class="stat-value">${stats.avgLatency}s</div>
671
+ <div class="stat-label">Avg Response Time</div>
672
+ </div>
673
+ <div class="stat-card">
674
+ <div class="stat-value">${stats.avgTokens}</div>
675
+ <div class="stat-label">Avg Tokens</div>
676
+ </div>
677
+ </div>
678
+ `;
679
+
680
+ // Show requests (reverse to show newest first)
681
+ const requestsHTML = requests.slice().reverse().map(req => generateRequestCard(req)).join('');
682
+
683
+ document.getElementById('content-body').innerHTML = statsHTML + requestsHTML;
684
+
685
+ // Restore expanded state for all requests that were expanded
686
+ expandedRequests.forEach(requestId => {
687
+ const card = document.getElementById(requestId);
688
+ if (card) {
689
+ card.classList.add('expanded');
690
+ }
691
+ });
692
+ }
693
+
694
+
695
+ function generateRequestCard(req) {
696
+ const isNew = req.is_new ? ' new' : '';
697
+ const newBadge = req.is_new ? '<span class="badge new">NEW</span>' : '';
698
+
699
+ // Format timestamp
700
+ const timestamp = new Date(req.timestamp).toLocaleString();
701
+
702
+ // Extract response data
703
+ const response = req.response || {};
704
+ const thinking = response.internal_thinking || '';
705
+ const note = response.note_to_self || '';
706
+ const chat = response.say_outloud || '';
707
+ const action = response.action || null;
708
+
709
+ // Metadata
710
+ const metadata = req.metadata || {};
711
+ const latency = metadata.latency_seconds ? metadata.latency_seconds.toFixed(2) + 's' : 'N/A';
712
+ const tokens = metadata.total_tokens || 'N/A';
713
+
714
+ return `
715
+ <div class="request-card${isNew}" id="${req.request_id}">
716
+ <div class="request-header" onclick="toggleRequest('${req.request_id}')">
717
+ <div class="request-num">${req.request_id}</div>
718
+ <div class="request-summary">
719
+ <div class="request-trigger">
720
+ ${newBadge}
721
+ <strong>${req.player_name.toUpperCase()}:</strong> ${escapeHtml(req.trigger)}
722
+ </div>
723
+ <div class="request-meta">
724
+ <span>โฑ๏ธ ${latency}</span>
725
+ <span>๐ŸŽฎ ${req.game_context.phase}</span>
726
+ <span>๐Ÿ‘ค Turn: ${req.game_context.current_player}</span>
727
+ <span>๐Ÿ“… ${timestamp}</span>
728
+ </div>
729
+ </div>
730
+ <div class="request-expand-icon">โ–ถ</div>
731
+ </div>
732
+ <div class="request-body">
733
+ <div class="request-content">
734
+ ${thinking ? `
735
+ <div class="request-section">
736
+ <h4>๐Ÿ’ญ Internal Thinking</h4>
737
+ <div class="thinking-box">${escapeHtml(thinking)}</div>
738
+ </div>
739
+ ` : ''}
740
+
741
+ ${note ? `
742
+ <div class="request-section">
743
+ <h4>๐Ÿ“ Note to Self</h4>
744
+ <div class="note-box">${escapeHtml(note)}</div>
745
+ </div>
746
+ ` : ''}
747
+
748
+ ${chat ? `
749
+ <div class="request-section">
750
+ <h4>๐Ÿ’ฌ Says Out Loud</h4>
751
+ <div class="chat-box">"${escapeHtml(chat)}"</div>
752
+ </div>
753
+ ` : ''}
754
+
755
+ ${action ? `
756
+ <div class="request-section">
757
+ <h4>๐ŸŽฎ Action</h4>
758
+ <div class="action-box">
759
+ <div class="action-type">${action.type || 'N/A'}</div>
760
+ ${action.parameters ? `
761
+ <div class="action-params">Parameters: ${JSON.stringify(action.parameters)}</div>
762
+ ` : ''}
763
+ </div>
764
+ </div>
765
+ ` : ''}
766
+
767
+ ${metadata.total_tokens ? `
768
+ <div class="request-section">
769
+ <h4>๐Ÿ“Š Metadata</h4>
770
+ <div style="font-size: 12px; color: #858585;">
771
+ <div>Total Tokens: ${metadata.total_tokens}</div>
772
+ <div>Prompt Tokens: ${metadata.prompt_tokens || 'N/A'}</div>
773
+ <div>Completion Tokens: ${metadata.completion_tokens || 'N/A'}</div>
774
+ <div>Response Time: ${metadata.latency_seconds ? metadata.latency_seconds.toFixed(3) + 's' : 'N/A'}</div>
775
+ </div>
776
+ </div>
777
+ ` : ''}
778
+
779
+ <div class="request-section">
780
+ <details style="background: #1e1e1e; border: 1px solid #3e3e42; border-radius: 6px; padding: 10px;">
781
+ <summary style="cursor: pointer; font-weight: bold; color: #4fc1ff; padding: 8px; user-select: none;">
782
+ ๐Ÿ“ค Original Prompt (JSON)
783
+ </summary>
784
+ <pre style="background: #2d2d30; padding: 15px; border-radius: 6px; overflow-x: auto; font-size: 12px; line-height: 1.4; margin-top: 10px; color: #d4d4d4;"><code>${escapeHtml(JSON.stringify(req.prompt, null, 2))}</code></pre>
785
+ </details>
786
+ </div>
787
+
788
+ ${req.raw_response ? `
789
+ <div class="request-section">
790
+ <details style="background: #1e1e1e; border: 1px solid #3e3e42; border-radius: 6px; padding: 10px;">
791
+ <summary style="cursor: pointer; font-weight: bold; color: #f48771; padding: 8px; user-select: none;">
792
+ ๐Ÿ”ด Raw LLM Response (Unprocessed)
793
+ </summary>
794
+ <pre style="background: #2d2d30; padding: 15px; border-radius: 6px; overflow-x: auto; font-size: 12px; line-height: 1.4; margin-top: 10px; color: #d4d4d4; border-left: 3px solid #f48771;"><code>${escapeHtml(req.raw_response)}</code></pre>
795
+ </details>
796
+ </div>
797
+ ` : ''}
798
+
799
+ ${response && Object.keys(response).length > 0 ? `
800
+ <div class="request-section">
801
+ <details style="background: #1e1e1e; border: 1px solid #3e3e42; border-radius: 6px; padding: 10px;">
802
+ <summary style="cursor: pointer; font-weight: bold; color: #4fc1ff; padding: 8px; user-select: none;">
803
+ ๐Ÿ“ฅ Parsed Response (Processed)
804
+ </summary>
805
+ <pre style="background: #2d2d30; padding: 15px; border-radius: 6px; overflow-x: auto; font-size: 12px; line-height: 1.4; margin-top: 10px; color: #d4d4d4;"><code>${escapeHtml(JSON.stringify(response, null, 2))}</code></pre>
806
+ </details>
807
+ </div>
808
+ ` : ''}
809
+ </div>
810
+ </div>
811
+ </div>
812
+ `;
813
+ }
814
+
815
+ function toggleRequest(requestId) {
816
+ const card = document.getElementById(requestId);
817
+ if (!card) return;
818
+
819
+ const isExpanded = card.classList.contains('expanded');
820
+
821
+ if (isExpanded) {
822
+ card.classList.remove('expanded');
823
+ expandedRequests.delete(requestId); // Remove from expanded set
824
+ } else {
825
+ card.classList.add('expanded');
826
+ expandedRequests.add(requestId); // Add to expanded set
827
+
828
+ // Mark as viewed
829
+ if (card.classList.contains('new')) {
830
+ markAsViewed(requestId);
831
+ card.classList.remove('new');
832
+ }
833
+ }
834
+ }
835
+
836
+ async function markAsViewed(requestId) {
837
+ try {
838
+ await fetch(`/api/mark_viewed/${encodeURIComponent(sessionData.session_path)}/${requestId}`);
839
+ // Reload to update counts
840
+ setTimeout(loadData, 500);
841
+ } catch (error) {
842
+ console.error('Error marking as viewed:', error);
843
+ }
844
+ }
845
+
846
+ async function markAllViewed() {
847
+ if (!sessionData) return;
848
+
849
+ try {
850
+ await fetch(`/api/mark_all_viewed/${encodeURIComponent(sessionData.session_path)}`);
851
+ // Remove all 'new' badges immediately
852
+ document.querySelectorAll('.request-card.new').forEach(card => {
853
+ card.classList.remove('new');
854
+ });
855
+ // Reload to update counts
856
+ setTimeout(loadData, 500);
857
+ } catch (error) {
858
+ console.error('Error marking all as viewed:', error);
859
+ }
860
+ }
861
+
862
+ function calculateStats(requests) {
863
+ const total = requests.length;
864
+ const newCount = requests.filter(r => r.is_new).length;
865
+
866
+ const latencies = requests
867
+ .map(r => r.metadata?.latency_seconds)
868
+ .filter(l => l != null);
869
+ const avgLatency = latencies.length > 0
870
+ ? (latencies.reduce((a, b) => a + b, 0) / latencies.length).toFixed(2)
871
+ : '0';
872
+
873
+ const tokenCounts = requests
874
+ .map(r => r.metadata?.total_tokens)
875
+ .filter(t => t != null);
876
+ const avgTokens = tokenCounts.length > 0
877
+ ? Math.round(tokenCounts.reduce((a, b) => a + b, 0) / tokenCounts.length)
878
+ : 0;
879
+
880
+ return { total, new: newCount, avgLatency, avgTokens };
881
+ }
882
+
883
+ function showView(view) {
884
+ currentView = view;
885
+ currentPlayer = null;
886
+ expandedRequests.clear(); // Clear expanded state when changing views
887
+ scrollPosition = 0; // Reset scroll
888
+ updateActiveNav();
889
+ updateView();
890
+ }
891
+
892
+ function showPlayer(player) {
893
+ currentPlayer = player;
894
+ currentView = 'requests';
895
+ expandedRequests.clear(); // Clear expanded state when changing player
896
+ scrollPosition = 0; // Reset scroll
897
+ updateActiveNav();
898
+ updateView();
899
+ }
900
+
901
+ function filterRequests(filter) {
902
+ currentFilter = filter;
903
+
904
+ // Update active button
905
+ document.querySelectorAll('.filter-btn').forEach(btn => {
906
+ btn.classList.remove('active');
907
+ });
908
+ event.target.classList.add('active');
909
+
910
+ // Don't clear expanded requests when filtering
911
+ updateView();
912
+ }
913
+
914
+ function showChat() {
915
+ document.getElementById('filter-bar').style.display = 'none';
916
+ document.getElementById('content-title').textContent = 'Chat History';
917
+
918
+ if (!sessionData.chat || sessionData.chat.length === 0) {
919
+ document.getElementById('content-body').innerHTML = `
920
+ <div class="empty-state">
921
+ <div class="icon">๐Ÿ’ฌ</div>
922
+ <h3>No messages yet</h3>
923
+ <p>Chat messages will appear here when players communicate</p>
924
+ </div>
925
+ `;
926
+ return;
927
+ }
928
+
929
+ const chatHTML = sessionData.chat.map(msg => `
930
+ <div class="chat-box" style="margin-bottom: 10px;">
931
+ <strong>${msg.player.toUpperCase()}:</strong> "${escapeHtml(msg.message)}"
932
+ </div>
933
+ `).join('');
934
+
935
+ document.getElementById('content-body').innerHTML = chatHTML;
936
+ }
937
+
938
+ function showMemories() {
939
+ document.getElementById('filter-bar').style.display = 'none';
940
+ document.getElementById('content-title').textContent = 'Agent Memories';
941
+
942
+ if (!sessionData.memories || Object.keys(sessionData.memories).length === 0) {
943
+ document.getElementById('content-body').innerHTML = `
944
+ <div class="empty-state">
945
+ <div class="icon">๐Ÿ“</div>
946
+ <h3>No memories stored</h3>
947
+ <p>AI agents haven't saved any notes yet</p>
948
+ </div>
949
+ `;
950
+ return;
951
+ }
952
+
953
+ const memoriesHTML = Object.entries(sessionData.memories).map(([player, memory]) => `
954
+ <div class="note-box" style="margin-bottom: 15px;">
955
+ <strong>${player.toUpperCase()}:</strong><br>
956
+ "${escapeHtml(memory)}"
957
+ </div>
958
+ `).join('');
959
+
960
+ document.getElementById('content-body').innerHTML = memoriesHTML;
961
+ }
962
+
963
+ function updateActiveNav() {
964
+ document.querySelectorAll('.nav-item').forEach(item => {
965
+ item.classList.remove('active');
966
+ });
967
+
968
+ if (currentPlayer) {
969
+ const items = document.querySelectorAll('.nav-item');
970
+ items.forEach(item => {
971
+ if (item.textContent.includes(currentPlayer.toUpperCase())) {
972
+ item.classList.add('active');
973
+ }
974
+ });
975
+ } else {
976
+ const viewMap = {
977
+ 'requests': 'All Requests',
978
+ 'chat': 'Chat History',
979
+ 'memories': 'Agent Memories'
980
+ };
981
+
982
+ const items = document.querySelectorAll('.nav-item');
983
+ items.forEach(item => {
984
+ if (item.textContent.includes(viewMap[currentView])) {
985
+ item.classList.add('active');
986
+ }
987
+ });
988
+ }
989
+ }
990
+
991
+ function showEmptyState(title, message) {
992
+ document.getElementById('content-title').textContent = 'AI Catan Viewer';
993
+ document.getElementById('content-body').innerHTML = `
994
+ <div class="empty-state">
995
+ <div class="icon">๐ŸŽฎ</div>
996
+ <h3>${title}</h3>
997
+ <p>${message}</p>
998
+ </div>
999
+ `;
1000
+ }
1001
+
1002
+ function escapeHtml(text) {
1003
+ const div = document.createElement('div');
1004
+ div.textContent = text;
1005
+ return div.innerHTML;
1006
+ }
1007
+
1008
+ // Refresh functions
1009
+ function refreshData() {
1010
+ loadData();
1011
+ }
1012
+
1013
+ function toggleAutoRefresh() {
1014
+ autoRefreshEnabled = !autoRefreshEnabled;
1015
+
1016
+ const badge = document.getElementById('auto-refresh-badge');
1017
+ const statusText = document.getElementById('refresh-status');
1018
+
1019
+ if (autoRefreshEnabled) {
1020
+ // Enable auto-refresh
1021
+ badge.classList.add('live');
1022
+ badge.style.background = '#0e8a0e';
1023
+ statusText.textContent = 'AUTO';
1024
+
1025
+ // Start interval
1026
+ if (refreshInterval) clearInterval(refreshInterval);
1027
+ refreshInterval = setInterval(loadData, 2000);
1028
+ } else {
1029
+ // Disable auto-refresh
1030
+ badge.classList.remove('live');
1031
+ badge.style.background = '#858585';
1032
+ statusText.textContent = 'MANUAL';
1033
+
1034
+ // Stop interval
1035
+ if (refreshInterval) {
1036
+ clearInterval(refreshInterval);
1037
+ refreshInterval = null;
1038
+ }
1039
+ }
1040
+ }
1041
+
1042
+ // Initial load (no auto-refresh by default)
1043
+ loadData();
1044
+ </script>
1045
+ </body>
1046
+ </html>
examples/ai_testing/test_ai_live.py CHANGED
@@ -17,11 +17,14 @@ Setup:
17
  import sys
18
  import json
19
  import time
20
- import logging
 
21
  from pathlib import Path
22
- from typing import Dict, Any, Optional, List
23
  from datetime import datetime
24
  from dataclasses import dataclass
 
 
25
 
26
  # Add parent directory to path
27
  sys.path.insert(0, str(Path(__file__).parent.parent.parent))
@@ -31,8 +34,8 @@ from pycatan.ai.llm_client import GeminiClient, LLMResponse
31
  from pycatan.ai.response_parser import ResponseParser, ParseResult
32
  from pycatan.ai.schemas import ResponseType
33
 
34
- # Configure logging - will be set up in main with file output
35
- logger = logging.getLogger(__name__)
36
 
37
 
38
  # ============================================================================
@@ -67,9 +70,9 @@ class ChatManager:
67
  with open(self.file_path, 'r', encoding='utf-8') as f:
68
  data = json.load(f)
69
  self.messages = data.get("messages", [])
70
- logger.info(f"Loaded {len(self.messages)} chat messages")
71
  except Exception as e:
72
- logger.warning(f"Could not load chat history: {e}")
73
  self.messages = []
74
 
75
  def add_message(self, player: str, message: str):
@@ -82,7 +85,7 @@ class ChatManager:
82
  "message": message
83
  })
84
  self.save()
85
- logger.info(f"๐Ÿ’ฌ {player}: {message}")
86
 
87
  def save(self):
88
  """Save chat history to file."""
@@ -90,7 +93,7 @@ class ChatManager:
90
  with open(self.file_path, 'w', encoding='utf-8') as f:
91
  json.dump({"messages": self.messages}, f, indent=2, ensure_ascii=False)
92
  except Exception as e:
93
- logger.error(f"Failed to save chat history: {e}")
94
 
95
  def get_recent(self, limit: int = 10) -> List[Dict[str, Any]]:
96
  """Get recent messages."""
@@ -111,16 +114,16 @@ class MemoryManager:
111
  try:
112
  with open(self.file_path, 'r', encoding='utf-8') as f:
113
  self.memories = json.load(f)
114
- logger.info(f"Loaded memories for {len(self.memories)} agents")
115
  except Exception as e:
116
- logger.warning(f"Could not load memories: {e}")
117
  self.memories = {}
118
 
119
  def update_memory(self, player: str, note: str):
120
  """Update agent's memory."""
121
  self.memories[player] = note
122
  self.save()
123
- logger.info(f"๐Ÿ“ {player} updated memory: {note[:50]}...")
124
 
125
  def get_memory(self, player: str) -> Optional[str]:
126
  """Get agent's current memory."""
@@ -132,7 +135,7 @@ class MemoryManager:
132
  with open(self.file_path, 'w', encoding='utf-8') as f:
133
  json.dump(self.memories, f, indent=2, ensure_ascii=False)
134
  except Exception as e:
135
- logger.error(f"Failed to save memories: {e}")
136
 
137
 
138
  # ============================================================================
@@ -157,15 +160,22 @@ class AITester:
157
 
158
  self.chat_manager = ChatManager(session_chat_file)
159
  self.memory_manager = MemoryManager(session_memory_file)
 
160
  self.session_dir = session_dir
161
  self.player_logs = {} # Will store file handles per player
162
  self.consecutive_failures = 0 # Track consecutive failures
163
  self.max_consecutive_failures = 5 # Stop after 5 failures in a row
164
 
165
- logger.info(f"๐Ÿค– AI Tester initialized with model: {GEMINI_MODEL}")
166
- logger.info(f"๐Ÿ“ Session logs: {session_dir}")
167
- logger.info(f"๐Ÿ’ฌ Chat history: {session_chat_file}")
168
- logger.info(f"๐Ÿ“ Agent memories: {session_memory_file}")
 
 
 
 
 
 
169
 
170
  def _get_player_log_file(self, player_name: str) -> Path:
171
  """Get or create log file for specific player."""
@@ -228,12 +238,84 @@ class AITester:
228
  self._log_to_player_file(player_name, "```")
229
  self._log_to_player_file(player_name, "</details>\n")
230
 
231
- def process_prompt(self, prompt_file: Path) -> Optional[Dict[str, Any]]:
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
232
  """
233
  Process a single prompt file.
234
 
235
  Args:
236
  prompt_file: Path to prompt file
 
237
 
238
  Returns:
239
  Processed response data or None if failed
@@ -241,12 +323,19 @@ class AITester:
241
  # Extract player name from filename (e.g., "prompt_player_a.txt" -> "a")
242
  player_name = prompt_file.stem.replace("prompt_player_", "")
243
 
 
 
 
 
 
 
 
244
  separator = "="*80
245
  header = f"๐Ÿค– PROCESSING AI AGENT - Player {player_name.upper()}"
246
 
247
- logger.info(separator)
248
- logger.info(header)
249
- logger.info(separator)
250
 
251
  timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
252
  request_num = len([k for k in self.player_logs.keys() if player_name in str(k)]) + 1
@@ -254,7 +343,7 @@ class AITester:
254
  # Use JSON file instead of TXT for actual prompt
255
  json_file = prompt_file.with_suffix('.json')
256
  if not json_file.exists():
257
- logger.error(f"JSON prompt file not found: {json_file}")
258
  return None
259
 
260
  # Read prompt JSON file directly
@@ -262,16 +351,58 @@ class AITester:
262
  with open(json_file, 'r', encoding='utf-8') as f:
263
  prompt_json = json.load(f)
264
  except Exception as e:
265
- logger.error(f"Failed to read JSON prompt file: {e}")
266
  return None
267
 
268
  # Extract the actual prompt (the nested 'prompt' field)
269
  actual_prompt = prompt_json.get("prompt", prompt_json)
270
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
271
  # Display prompt info
272
- logger.info(f"๐Ÿ“ค Sending prompt to Gemini...")
273
- logger.info(f" Model: {GEMINI_MODEL}")
274
- logger.info(f" Player: {player_name}")
 
275
 
276
  # Write Markdown formatted log
277
  self._log_to_player_file(player_name, f"\n## ๐Ÿ”„ Request #{request_num}\n")
@@ -304,7 +435,7 @@ class AITester:
304
 
305
  if not llm_response.success:
306
  error_msg = f"โŒ LLM request failed: {llm_response.error}"
307
- logger.error(error_msg)
308
  self._log_to_player_file(player_name, f"\n{error_msg}")
309
 
310
  # Track consecutive failures
@@ -312,13 +443,13 @@ class AITester:
312
 
313
  # If it's a schema error, stop immediately to prevent repeated failures
314
  if "Unknown field for Schema" in str(llm_response.error):
315
- logger.critical("\n" + "="*80)
316
- logger.critical("๐Ÿ›‘ CRITICAL ERROR: Schema validation failed!")
317
- logger.critical(f"Error: {llm_response.error}")
318
- logger.critical("The response schema contains fields that Gemini doesn't support.")
319
- logger.critical("Gemini only supports: type, properties, required, description, items, enum")
320
- logger.critical("Stopping to prevent repeated failures.")
321
- logger.critical("="*80 + "\n")
322
  raise RuntimeError("Schema validation error - stopping")
323
 
324
  return None
@@ -326,8 +457,8 @@ class AITester:
326
  # Reset failure counter on success
327
  self.consecutive_failures = 0
328
 
329
- logger.info(f"โœ… Response received ({llm_response.latency_seconds:.2f}s)")
330
- logger.info(f" Tokens: {llm_response.total_tokens} (prompt: {llm_response.prompt_tokens}, completion: {llm_response.completion_tokens})")
331
 
332
  # Log response metadata
333
  self._log_to_player_file(player_name, "\n### โœ… Response Received\n")
@@ -342,21 +473,45 @@ class AITester:
342
  self._log_to_player_file(player_name, "```")
343
  self._log_to_player_file(player_name, "</details>\n")
344
 
 
 
 
 
 
 
 
 
 
 
345
  # Parse response
346
- parse_result = self.parser.parse(llm_response.content, ResponseType.OBSERVING)
347
 
348
  if not parse_result.success:
349
  error_msg = f"โŒ Failed to parse response: {parse_result.error_message}"
350
- logger.error(error_msg)
351
- logger.error(f"Raw response: {llm_response.content[:500]}...")
352
  self._log_to_player_file(player_name, f"\n### โŒ Parse Error\n")
353
  self._log_to_player_file(player_name, f"**Error:** {parse_result.error_message}\n")
354
  self._log_to_player_file(player_name, f"**Raw response preview:** `{llm_response.content[:500]}...`\n")
355
  return None
356
 
357
- logger.info("โœ… Response parsed successfully")
358
  self._log_to_player_file(player_name, "\n### โœ… Parse Success\n")
359
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
360
  # Display structured response
361
  self._log_structured_response(player_name, parse_result.data)
362
 
@@ -370,6 +525,13 @@ class AITester:
370
  if "note_to_self" in parse_result.data and parse_result.data["note_to_self"]:
371
  self.memory_manager.update_memory(player_name, parse_result.data["note_to_self"])
372
 
 
 
 
 
 
 
 
373
  return parse_result.data
374
 
375
  def _display_response(self, player: str, data: Dict[str, Any], llm_response: LLMResponse):
@@ -418,23 +580,12 @@ class AITester:
418
  # ============================================================================
419
 
420
  def get_or_create_session():
421
- """Get existing session or create new one."""
422
  # Use same path as generate_prompts_from_state.py
423
  current_session_file = Path("examples/ai_testing/my_games/current_session.txt")
424
 
425
- # Try to use existing session first
426
- if current_session_file.exists():
427
- try:
428
- with open(current_session_file, 'r') as f:
429
- session_path = f.read().strip()
430
- session_dir = Path(session_path)
431
- if session_dir.exists():
432
- logger.info(f"๐Ÿ“‚ Using existing session: {session_dir.name}")
433
- return session_dir
434
- except Exception as e:
435
- logger.warning(f"Could not read existing session: {e}")
436
-
437
- # Create new session if none exists
438
  session_time = datetime.now().strftime("%Y%m%d_%H%M%S")
439
  session_dir = LOGS_DIR / f"session_{session_time}"
440
  session_dir.mkdir(parents=True, exist_ok=True)
@@ -445,13 +596,13 @@ def get_or_create_session():
445
  f.write(str(session_dir.absolute()))
446
  f.flush()
447
 
448
- logger.info(f"๐Ÿ“‚ Created new session: {session_dir.name}")
449
- logger.info(f"๐Ÿ“„ Session file: {current_session_file.absolute()}")
450
  return session_dir
451
 
452
 
453
  def monitor_prompts():
454
- """Monitor for new prompts and process them."""
455
  session_dir = get_or_create_session()
456
 
457
  # Create prompts directory inside session
@@ -459,14 +610,18 @@ def monitor_prompts():
459
  prompts_dir.mkdir(exist_ok=True)
460
 
461
  tester = AITester(session_dir)
462
- processed_files = {} # Dictionary: filename -> mtime when processed
 
 
 
463
 
464
  print("="*80)
465
- print("๐ŸŽฎ AI AGENT LIVE TESTER")
466
  print("="*80)
467
  print(f"๐Ÿ“ Watching: {prompts_dir}")
468
  print(f"๐Ÿค– Model: {GEMINI_MODEL}")
469
  print(f"๐Ÿ“ Session logs: {session_dir}")
 
470
  print(f"โณ Waiting for NEW prompts to be generated...")
471
  print("="*80 + "\n")
472
 
@@ -476,66 +631,90 @@ def monitor_prompts():
476
  if prompts_dir.exists():
477
  prompt_files = sorted(prompts_dir.glob("prompt_player_*.txt"))
478
 
 
 
 
479
  for prompt_file in prompt_files:
480
- # Get current modification time
481
- file_mtime = prompt_file.stat().st_mtime
482
-
483
- # Check if file has been updated or is new
484
  filename = prompt_file.name
485
- is_new_or_updated = (
486
- filename not in processed_files or
487
- file_mtime > processed_files.get(filename, 0)
488
- )
489
 
490
- if is_new_or_updated:
491
- # New or updated prompt file
492
- logger.info(f"๐Ÿ†• Detected new prompt: {prompt_file.name}")
493
-
494
- # Small delay to ensure file is fully written
495
- time.sleep(0.2)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
496
 
497
- # Process it (will raise RuntimeError on critical schema errors)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
498
  try:
499
- result = tester.process_prompt(prompt_file)
500
- except RuntimeError as e:
501
- # Critical error - stop immediately
502
- print("\n" + "="*80)
503
- print("๐Ÿ›‘ CRITICAL ERROR DETECTED")
504
- print("="*80)
505
- print(f"Error: {e}")
506
- print("\nStopping AI Tester to prevent repeated failures.")
507
- print("Please fix the schema issue and restart.")
508
- print("="*80 + "\n")
509
- tester.get_stats()
510
- print(f"\n๐Ÿ“ Session logs saved to: {session_dir}")
511
- print(f" Files: {', '.join([f.name for f in session_dir.glob('*.md')])}")
512
- return # Exit the function
513
-
514
- if result:
515
- processed_files[filename] = file_mtime
516
-
517
- # Show stats periodically
518
- if len(processed_files) % 5 == 0 and len(processed_files) > 0:
519
- tester.get_stats()
520
 
521
  # Sleep before next check
522
  time.sleep(0.5)
523
 
524
  except KeyboardInterrupt:
525
  print("\n\nโœ… AI Tester stopped")
 
526
  tester.get_stats()
527
  print(f"\n๐Ÿ“ Session logs saved to: {session_dir}")
528
  print(f" Files: {', '.join([f.name for f in session_dir.glob('*.md')])}")
529
 
530
 
531
  if __name__ == '__main__':
532
- # Setup logging
533
- logging.basicConfig(
534
- level=logging.INFO,
535
- format='%(message)s',
536
- handlers=[
537
- logging.StreamHandler()
538
- ]
539
- )
540
-
541
  monitor_prompts()
 
17
  import sys
18
  import json
19
  import time
20
+ import hashlib
21
+ import asyncio
22
  from pathlib import Path
23
+ from typing import Dict, Any, Optional, List, Set
24
  from datetime import datetime
25
  from dataclasses import dataclass
26
+ from concurrent.futures import ThreadPoolExecutor
27
+ import threading
28
 
29
  # Add parent directory to path
30
  sys.path.insert(0, str(Path(__file__).parent.parent.parent))
 
34
  from pycatan.ai.response_parser import ResponseParser, ParseResult
35
  from pycatan.ai.schemas import ResponseType
36
 
37
+ # Import request tracker
38
+ from examples.ai_testing.request_tracker import RequestTracker
39
 
40
 
41
  # ============================================================================
 
70
  with open(self.file_path, 'r', encoding='utf-8') as f:
71
  data = json.load(f)
72
  self.messages = data.get("messages", [])
73
+ print(f"โœ… Loaded {len(self.messages)} chat messages")
74
  except Exception as e:
75
+ print(f"โš ๏ธ Could not load chat history: {e}")
76
  self.messages = []
77
 
78
  def add_message(self, player: str, message: str):
 
85
  "message": message
86
  })
87
  self.save()
88
+ print(f"๐Ÿ’ฌ {player}: {message}")
89
 
90
  def save(self):
91
  """Save chat history to file."""
 
93
  with open(self.file_path, 'w', encoding='utf-8') as f:
94
  json.dump({"messages": self.messages}, f, indent=2, ensure_ascii=False)
95
  except Exception as e:
96
+ print(f"โŒ Failed to save chat history: {e}")
97
 
98
  def get_recent(self, limit: int = 10) -> List[Dict[str, Any]]:
99
  """Get recent messages."""
 
114
  try:
115
  with open(self.file_path, 'r', encoding='utf-8') as f:
116
  self.memories = json.load(f)
117
+ print(f"โœ… Loaded memories for {len(self.memories)} agents")
118
  except Exception as e:
119
+ print(f"โš ๏ธ Could not load memories: {e}")
120
  self.memories = {}
121
 
122
  def update_memory(self, player: str, note: str):
123
  """Update agent's memory."""
124
  self.memories[player] = note
125
  self.save()
126
+ print(f"๐Ÿ“ {player} updated memory: {note[:50]}...")
127
 
128
  def get_memory(self, player: str) -> Optional[str]:
129
  """Get agent's current memory."""
 
135
  with open(self.file_path, 'w', encoding='utf-8') as f:
136
  json.dump(self.memories, f, indent=2, ensure_ascii=False)
137
  except Exception as e:
138
+ print(f"โŒ Failed to save memories: {e}")
139
 
140
 
141
  # ============================================================================
 
160
 
161
  self.chat_manager = ChatManager(session_chat_file)
162
  self.memory_manager = MemoryManager(session_memory_file)
163
+ self.request_tracker = RequestTracker(session_dir)
164
  self.session_dir = session_dir
165
  self.player_logs = {} # Will store file handles per player
166
  self.consecutive_failures = 0 # Track consecutive failures
167
  self.max_consecutive_failures = 5 # Stop after 5 failures in a row
168
 
169
+ # NEW: Track active requests and previous game state
170
+ self.active_requests: Set[str] = set() # Player names with active requests
171
+ self.active_requests_lock = threading.Lock()
172
+ self.previous_game_state: Optional[Dict[str, Any]] = None
173
+ self.previous_chat_count: int = 0
174
+
175
+ print(f"๐Ÿค– AI Tester initialized with model: {GEMINI_MODEL}")
176
+ print(f"๐Ÿ“ Session logs: {session_dir}")
177
+ print(f"๐Ÿ’ฌ Chat history: {session_chat_file}")
178
+ print(f"๐Ÿ“ Agent memories: {session_memory_file}")
179
 
180
  def _get_player_log_file(self, player_name: str) -> Path:
181
  """Get or create log file for specific player."""
 
238
  self._log_to_player_file(player_name, "```")
239
  self._log_to_player_file(player_name, "</details>\n")
240
 
241
+ def _check_for_changes(self, response_data: Dict[str, Any]):
242
+ """
243
+ Check if the response caused changes in game state or chat.
244
+ If yes, trigger prompt regeneration with updated context.
245
+ """
246
+ try:
247
+ # Load current game state
248
+ state_file = Path('examples/ai_testing/my_games/current_state.json')
249
+ if not state_file.exists():
250
+ return
251
+
252
+ with open(state_file, 'r', encoding='utf-8') as f:
253
+ data = json.load(f)
254
+ current_state = data.get('state', {})
255
+
256
+ # Check for game state changes
257
+ game_changed = False
258
+ chat_changed = False
259
+
260
+ if self.previous_game_state:
261
+ # Compare relevant fields that indicate game changes
262
+ prev_phase = self.previous_game_state.get('current_phase', '')
263
+ curr_phase = current_state.get('current_phase', '')
264
+
265
+ prev_player = self.previous_game_state.get('current_player', '')
266
+ curr_player = current_state.get('current_player', '')
267
+
268
+ prev_settlements = len(self.previous_game_state.get('settlements', []))
269
+ curr_settlements = len(current_state.get('settlements', []))
270
+
271
+ prev_roads = len(self.previous_game_state.get('roads', []))
272
+ curr_roads = len(current_state.get('roads', []))
273
+
274
+ prev_dice = self.previous_game_state.get('dice_result', '')
275
+ curr_dice = current_state.get('dice_result', '')
276
+
277
+ # Detect game changes
278
+ if (prev_phase != curr_phase or prev_player != curr_player or
279
+ prev_settlements != curr_settlements or prev_roads != curr_roads or
280
+ prev_dice != curr_dice):
281
+ game_changed = True
282
+ print("๐ŸŽฒ Game state changed detected!")
283
+
284
+ # Check for chat changes
285
+ current_chat_count = len(self.chat_manager.messages)
286
+ if current_chat_count > self.previous_chat_count:
287
+ chat_changed = True
288
+ print("๐Ÿ’ฌ New chat message detected!")
289
+
290
+ # Update tracking variables
291
+ self.previous_game_state = current_state.copy() if current_state else None
292
+ self.previous_chat_count = current_chat_count
293
+
294
+ # If changes detected, trigger regeneration of prompts
295
+ if game_changed or chat_changed:
296
+ change_type = "game state" if game_changed else "chat"
297
+ print(f"๐Ÿ”„ Detected {change_type} change - regenerating prompts...")
298
+ print(f" Note: Only players without active requests will be sent new prompts")
299
+ self._trigger_prompt_regeneration()
300
+
301
+ except Exception as e:
302
+ print(f"โš ๏ธ Error checking for changes: {e}")
303
+
304
+ def _trigger_prompt_regeneration(self):
305
+ """Trigger regeneration of prompts by calling generate_prompts script."""
306
+ try:
307
+ from examples.ai_testing.generate_prompts_from_state import main as generate_prompts
308
+ generate_prompts()
309
+ except Exception as e:
310
+ print(f"โš ๏ธ Could not trigger prompt regeneration: {e}")
311
+
312
+ def process_prompt(self, prompt_file: Path, executor: Optional[ThreadPoolExecutor] = None) -> Optional[Dict[str, Any]]:
313
  """
314
  Process a single prompt file.
315
 
316
  Args:
317
  prompt_file: Path to prompt file
318
+ executor: Optional thread pool executor for parallel processing
319
 
320
  Returns:
321
  Processed response data or None if failed
 
323
  # Extract player name from filename (e.g., "prompt_player_a.txt" -> "a")
324
  player_name = prompt_file.stem.replace("prompt_player_", "")
325
 
326
+ # Check if player already has an active request
327
+ with self.active_requests_lock:
328
+ if player_name in self.active_requests:
329
+ print(f"๐Ÿšซ Skipping {player_name} - already has active request")
330
+ return None
331
+ self.active_requests.add(player_name)
332
+
333
  separator = "="*80
334
  header = f"๐Ÿค– PROCESSING AI AGENT - Player {player_name.upper()}"
335
 
336
+ print(separator)
337
+ print(header)
338
+ print(separator)
339
 
340
  timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
341
  request_num = len([k for k in self.player_logs.keys() if player_name in str(k)]) + 1
 
343
  # Use JSON file instead of TXT for actual prompt
344
  json_file = prompt_file.with_suffix('.json')
345
  if not json_file.exists():
346
+ print(f"โŒ JSON prompt file not found: {json_file}")
347
  return None
348
 
349
  # Read prompt JSON file directly
 
351
  with open(json_file, 'r', encoding='utf-8') as f:
352
  prompt_json = json.load(f)
353
  except Exception as e:
354
+ print(f"โŒ Failed to read JSON prompt file: {e}")
355
  return None
356
 
357
  # Extract the actual prompt (the nested 'prompt' field)
358
  actual_prompt = prompt_json.get("prompt", prompt_json)
359
 
360
+ # Extract game context for tracking
361
+ task_context = actual_prompt.get("task_context", {})
362
+ meta_data = actual_prompt.get("meta_data", {})
363
+ trigger = task_context.get("what_just_happened", "Unknown trigger")
364
+
365
+ # Try to extract game phase from game_state
366
+ game_state_str = actual_prompt.get("game_state", "")
367
+ game_phase = "Unknown"
368
+ current_player_in_game = "Unknown"
369
+
370
+ # Parse meta from game_state if it contains JSON
371
+ if '"meta"' in game_state_str or '"Meta"' in game_state_str:
372
+ try:
373
+ # Try to find and parse the game state JSON
374
+ import re
375
+ json_match = re.search(r'\{.*"meta".*\}', game_state_str, re.DOTALL)
376
+ if json_match:
377
+ state_data = json.loads(json_match.group())
378
+ meta = state_data.get("meta", {})
379
+ game_phase = meta.get("phase", "Unknown")
380
+ current_player_in_game = meta.get("curr", "Unknown")
381
+ except:
382
+ pass
383
+
384
+ # Create request in tracker
385
+ request_id = self.request_tracker.add_request(
386
+ player_name=player_name,
387
+ trigger=trigger,
388
+ game_phase=game_phase,
389
+ current_player=current_player_in_game,
390
+ prompt_data=actual_prompt,
391
+ response_data=None,
392
+ metadata={
393
+ "request_num": request_num,
394
+ "timestamp": timestamp,
395
+ "model": GEMINI_MODEL
396
+ }
397
+ )
398
+
399
+ print(f"๐Ÿ“‹ Request tracked: {request_id}")
400
+
401
  # Display prompt info
402
+ print(f"๐Ÿ“ค Sending prompt to Gemini...")
403
+ print(f" Model: {GEMINI_MODEL}")
404
+ print(f" Player: {player_name}")
405
+ print(f" Trigger: {trigger[:60]}{'...' if len(trigger) > 60 else ''}")
406
 
407
  # Write Markdown formatted log
408
  self._log_to_player_file(player_name, f"\n## ๐Ÿ”„ Request #{request_num}\n")
 
435
 
436
  if not llm_response.success:
437
  error_msg = f"โŒ LLM request failed: {llm_response.error}"
438
+ print(error_msg)
439
  self._log_to_player_file(player_name, f"\n{error_msg}")
440
 
441
  # Track consecutive failures
 
443
 
444
  # If it's a schema error, stop immediately to prevent repeated failures
445
  if "Unknown field for Schema" in str(llm_response.error):
446
+ print("\n" + "="*80)
447
+ print("๐Ÿ›‘ CRITICAL ERROR: Schema validation failed!")
448
+ print(f"Error: {llm_response.error}")
449
+ print("The response schema contains fields that Gemini doesn't support.")
450
+ print("Gemini only supports: type, properties, required, description, items, enum")
451
+ print("Stopping to prevent repeated failures.")
452
+ print("="*80 + "\n")
453
  raise RuntimeError("Schema validation error - stopping")
454
 
455
  return None
 
457
  # Reset failure counter on success
458
  self.consecutive_failures = 0
459
 
460
+ print(f"โœ… Response received ({llm_response.latency_seconds:.2f}s)")
461
+ print(f" Tokens: {llm_response.total_tokens} (prompt: {llm_response.prompt_tokens}, completion: {llm_response.completion_tokens})")
462
 
463
  # Log response metadata
464
  self._log_to_player_file(player_name, "\n### โœ… Response Received\n")
 
473
  self._log_to_player_file(player_name, "```")
474
  self._log_to_player_file(player_name, "</details>\n")
475
 
476
+ # Determine response type based on whether action is expected
477
+ constraints = actual_prompt.get("constraints", {})
478
+ allowed_actions = constraints.get("allowed_actions", [])
479
+
480
+ # If there are allowed actions, expect ACTIVE_TURN response (with action field)
481
+ # Otherwise, expect OBSERVING response (just thinking)
482
+ response_type = ResponseType.ACTIVE_TURN if allowed_actions else ResponseType.OBSERVING
483
+
484
+ print(f"๐Ÿ“‹ Expected response type: {response_type.value}")
485
+
486
  # Parse response
487
+ parse_result = self.parser.parse(llm_response.content, response_type)
488
 
489
  if not parse_result.success:
490
  error_msg = f"โŒ Failed to parse response: {parse_result.error_message}"
491
+ print(error_msg)
492
+ print(f"Raw response: {llm_response.content[:500]}...")
493
  self._log_to_player_file(player_name, f"\n### โŒ Parse Error\n")
494
  self._log_to_player_file(player_name, f"**Error:** {parse_result.error_message}\n")
495
  self._log_to_player_file(player_name, f"**Raw response preview:** `{llm_response.content[:500]}...`\n")
496
  return None
497
 
498
+ print("โœ… Response parsed successfully")
499
  self._log_to_player_file(player_name, "\n### โœ… Parse Success\n")
500
 
501
+ # Update request tracker with response (including raw response)
502
+ self.request_tracker.update_response(
503
+ request_id=request_id,
504
+ response_data=parse_result.data,
505
+ raw_response=llm_response.content, # Save raw response from LLM
506
+ metadata={
507
+ "latency_seconds": llm_response.latency_seconds,
508
+ "total_tokens": llm_response.total_tokens,
509
+ "prompt_tokens": llm_response.prompt_tokens,
510
+ "completion_tokens": llm_response.completion_tokens,
511
+ "parse_success": True
512
+ }
513
+ )
514
+
515
  # Display structured response
516
  self._log_structured_response(player_name, parse_result.data)
517
 
 
525
  if "note_to_self" in parse_result.data and parse_result.data["note_to_self"]:
526
  self.memory_manager.update_memory(player_name, parse_result.data["note_to_self"])
527
 
528
+ # Remove from active requests when done
529
+ with self.active_requests_lock:
530
+ self.active_requests.discard(player_name)
531
+
532
+ # Check for changes and trigger regeneration if needed
533
+ self._check_for_changes(parse_result.data)
534
+
535
  return parse_result.data
536
 
537
  def _display_response(self, player: str, data: Dict[str, Any], llm_response: LLMResponse):
 
580
  # ============================================================================
581
 
582
  def get_or_create_session():
583
+ """Always create a new session for each run."""
584
  # Use same path as generate_prompts_from_state.py
585
  current_session_file = Path("examples/ai_testing/my_games/current_session.txt")
586
 
587
+ # Always create NEW session - don't reuse old ones
588
+ # This prevents picking up old prompts as "new"
 
 
 
 
 
 
 
 
 
 
 
589
  session_time = datetime.now().strftime("%Y%m%d_%H%M%S")
590
  session_dir = LOGS_DIR / f"session_{session_time}"
591
  session_dir.mkdir(parents=True, exist_ok=True)
 
596
  f.write(str(session_dir.absolute()))
597
  f.flush()
598
 
599
+ print(f"๐Ÿ“‚ Created new session: {session_dir.name}")
600
+ print(f"๐Ÿ“„ Session file: {current_session_file.absolute()}")
601
  return session_dir
602
 
603
 
604
  def monitor_prompts():
605
+ """Monitor for new prompts and process them in parallel."""
606
  session_dir = get_or_create_session()
607
 
608
  # Create prompts directory inside session
 
610
  prompts_dir.mkdir(exist_ok=True)
611
 
612
  tester = AITester(session_dir)
613
+ processed_files = {} # Dictionary: filename -> content hash when processed
614
+
615
+ # Thread pool for parallel processing
616
+ executor = ThreadPoolExecutor(max_workers=4)
617
 
618
  print("="*80)
619
+ print("๐ŸŽฎ AI AGENT LIVE TESTER (PARALLEL MODE)")
620
  print("="*80)
621
  print(f"๐Ÿ“ Watching: {prompts_dir}")
622
  print(f"๐Ÿค– Model: {GEMINI_MODEL}")
623
  print(f"๐Ÿ“ Session logs: {session_dir}")
624
+ print(f"โšก Parallel processing enabled")
625
  print(f"โณ Waiting for NEW prompts to be generated...")
626
  print("="*80 + "\n")
627
 
 
631
  if prompts_dir.exists():
632
  prompt_files = sorted(prompts_dir.glob("prompt_player_*.txt"))
633
 
634
+ # Collect new prompts to process
635
+ new_prompts = []
636
+
637
  for prompt_file in prompt_files:
 
 
 
 
638
  filename = prompt_file.name
 
 
 
 
639
 
640
+ # Read JSON file to get content hash
641
+ json_file = prompt_file.with_suffix('.json')
642
+ if not json_file.exists():
643
+ continue
644
+
645
+ try:
646
+ with open(json_file, 'rb') as f:
647
+ content = f.read()
648
+ content_hash = hashlib.md5(content).hexdigest()
649
+ except Exception as e:
650
+ print(f"โš ๏ธ Could not read {json_file}: {e}")
651
+ continue
652
+
653
+ # Check if this is a new prompt based on content hash
654
+ if filename not in processed_files or processed_files[filename] != content_hash:
655
+ new_prompts.append((prompt_file, filename, content_hash))
656
+
657
+ # Process all new prompts in parallel
658
+ if new_prompts:
659
+ print(f"\n๐Ÿ†• Detected {len(new_prompts)} new prompt(s)")
660
+
661
+ # Small delay to ensure files are fully written
662
+ time.sleep(0.2)
663
+
664
+ # Check how many can actually be sent
665
+ players_with_active_requests = []
666
+ players_to_process = []
667
+
668
+ for prompt_file, filename, content_hash in new_prompts:
669
+ player_name = prompt_file.stem.replace("prompt_player_", "")
670
 
671
+ # Check if player already has active request
672
+ with tester.active_requests_lock:
673
+ if player_name in tester.active_requests:
674
+ players_with_active_requests.append(player_name)
675
+ else:
676
+ players_to_process.append((prompt_file, filename, content_hash, player_name))
677
+
678
+ # Report skipped players
679
+ if players_with_active_requests:
680
+ print(f"๐Ÿšซ Skipping players with active requests: {', '.join(players_with_active_requests)}")
681
+
682
+ # Report players being processed
683
+ if players_to_process:
684
+ player_names = [p[3] for p in players_to_process]
685
+ print(f"๐Ÿ“ค Submitting to queue: {', '.join(player_names)}")
686
+
687
+ # Submit all prompts to thread pool
688
+ futures = []
689
+ for prompt_file, filename, content_hash, player_name in players_to_process:
690
+ future = executor.submit(tester.process_prompt, prompt_file, executor)
691
+ futures.append((future, filename, content_hash))
692
+
693
+ # Wait for all to complete
694
+ for future, filename, content_hash in futures:
695
  try:
696
+ result = future.result(timeout=120) # 2 minute timeout
697
+ if result:
698
+ processed_files[filename] = content_hash
699
+ except Exception as e:
700
+ print(f"โŒ Error processing prompt: {e}")
701
+ import traceback
702
+ traceback.print_exc()
703
+
704
+ # Show stats periodically
705
+ if len(processed_files) % 5 == 0 and len(processed_files) > 0:
706
+ tester.get_stats()
 
 
 
 
 
 
 
 
 
 
707
 
708
  # Sleep before next check
709
  time.sleep(0.5)
710
 
711
  except KeyboardInterrupt:
712
  print("\n\nโœ… AI Tester stopped")
713
+ executor.shutdown(wait=True)
714
  tester.get_stats()
715
  print(f"\n๐Ÿ“ Session logs saved to: {session_dir}")
716
  print(f" Files: {', '.join([f.name for f in session_dir.glob('*.md')])}")
717
 
718
 
719
  if __name__ == '__main__':
 
 
 
 
 
 
 
 
 
720
  monitor_prompts()
examples/ai_testing/web_viewer.py CHANGED
@@ -68,7 +68,21 @@ def get_session_data(session_path):
68
 
69
  print(f"Loading session data from: {session_dir}")
70
 
71
- # Get player logs
 
 
 
 
 
 
 
 
 
 
 
 
 
 
72
  players = {}
73
  for player_file in session_dir.glob("player_*.md"):
74
  player_name = player_file.stem.replace("player_", "").upper()
@@ -118,9 +132,23 @@ def get_session_data(session_path):
118
  else:
119
  print(f" โ„น No memories file")
120
 
 
 
 
 
 
 
 
 
 
 
 
121
  return {
122
  "session_name": session_dir.name,
123
  "session_path": str(session_dir),
 
 
 
124
  "players": players,
125
  "chat": chat_messages,
126
  "memories": memories
@@ -129,7 +157,18 @@ def get_session_data(session_path):
129
 
130
  @app.route('/')
131
  def index():
132
- """Main page."""
 
 
 
 
 
 
 
 
 
 
 
133
  sessions = get_all_sessions()
134
  current_session = get_current_session()
135
 
@@ -167,16 +206,78 @@ def api_current():
167
  return jsonify(data)
168
 
169
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
170
  if __name__ == '__main__':
171
  print("="*80)
172
  print("๐ŸŒ AI Game Viewer Starting...")
173
  print("="*80)
174
  print(f"\n๐Ÿ“ Watching: {LOGS_DIR.absolute()}")
175
  print(f"๐Ÿ“„ Session file: {SESSION_FILE.absolute()}")
176
- print(f"\n๐Ÿ”— Open in browser: http://localhost:5000")
 
 
 
177
  print("\n" + "="*80 + "\n")
178
 
179
  # Check current session on startup
180
  get_current_session()
181
 
182
- app.run(debug=False, host='0.0.0.0', port=5000)
 
68
 
69
  print(f"Loading session data from: {session_dir}")
70
 
71
+ # Get structured requests data (new format)
72
+ requests_file = session_dir / "requests.json"
73
+ requests_data = []
74
+ if requests_file.exists():
75
+ try:
76
+ with open(requests_file, 'r', encoding='utf-8') as f:
77
+ data = json.load(f)
78
+ requests_data = data.get("requests", [])
79
+ print(f" โœ“ Loaded {len(requests_data)} requests")
80
+ except Exception as e:
81
+ print(f" โœ— Error loading requests: {e}")
82
+ else:
83
+ print(f" โ„น No requests file found")
84
+
85
+ # Get player logs (old format - keep for backwards compatibility)
86
  players = {}
87
  for player_file in session_dir.glob("player_*.md"):
88
  player_name = player_file.stem.replace("player_", "").upper()
 
132
  else:
133
  print(f" โ„น No memories file")
134
 
135
+ # Calculate statistics
136
+ new_requests_count = sum(1 for req in requests_data if req.get("is_new", False))
137
+ players_with_requests = {}
138
+ for req in requests_data:
139
+ player = req["player_name"]
140
+ if player not in players_with_requests:
141
+ players_with_requests[player] = {"total": 0, "new": 0}
142
+ players_with_requests[player]["total"] += 1
143
+ if req.get("is_new", False):
144
+ players_with_requests[player]["new"] += 1
145
+
146
  return {
147
  "session_name": session_dir.name,
148
  "session_path": str(session_dir),
149
+ "requests": requests_data,
150
+ "new_requests_count": new_requests_count,
151
+ "players_stats": players_with_requests,
152
  "players": players,
153
  "chat": chat_messages,
154
  "memories": memories
 
157
 
158
  @app.route('/')
159
  def index():
160
+ """Main page - use enhanced viewer."""
161
+ sessions = get_all_sessions()
162
+ current_session = get_current_session()
163
+
164
+ return render_template('viewer_enhanced.html',
165
+ sessions=sessions,
166
+ current_session=str(current_session) if current_session else None)
167
+
168
+
169
+ @app.route('/old')
170
+ def old_viewer():
171
+ """Old viewer for backwards compatibility."""
172
  sessions = get_all_sessions()
173
  current_session = get_current_session()
174
 
 
206
  return jsonify(data)
207
 
208
 
209
+ @app.route('/api/mark_viewed/<path:session_path>/<request_id>')
210
+ def api_mark_viewed(session_path, request_id):
211
+ """Mark a specific request as viewed."""
212
+ session_dir = Path(session_path)
213
+ requests_file = session_dir / "requests.json"
214
+
215
+ if not requests_file.exists():
216
+ return jsonify({"error": "Requests file not found"}), 404
217
+
218
+ try:
219
+ with open(requests_file, 'r', encoding='utf-8') as f:
220
+ data = json.load(f)
221
+
222
+ # Mark request as viewed
223
+ found = False
224
+ for req in data.get("requests", []):
225
+ if req["request_id"] == request_id:
226
+ req["is_new"] = False
227
+ found = True
228
+ break
229
+
230
+ if not found:
231
+ return jsonify({"error": "Request not found"}), 404
232
+
233
+ # Save back
234
+ with open(requests_file, 'w', encoding='utf-8') as f:
235
+ json.dump(data, f, indent=2, ensure_ascii=False)
236
+
237
+ return jsonify({"success": True})
238
+ except Exception as e:
239
+ return jsonify({"error": str(e)}), 500
240
+
241
+
242
+ @app.route('/api/mark_all_viewed/<path:session_path>')
243
+ def api_mark_all_viewed(session_path):
244
+ """Mark all requests as viewed."""
245
+ session_dir = Path(session_path)
246
+ requests_file = session_dir / "requests.json"
247
+
248
+ if not requests_file.exists():
249
+ return jsonify({"error": "Requests file not found"}), 404
250
+
251
+ try:
252
+ with open(requests_file, 'r', encoding='utf-8') as f:
253
+ data = json.load(f)
254
+
255
+ # Mark all as viewed
256
+ for req in data.get("requests", []):
257
+ req["is_new"] = False
258
+
259
+ # Save back
260
+ with open(requests_file, 'w', encoding='utf-8') as f:
261
+ json.dump(data, f, indent=2, ensure_ascii=False)
262
+
263
+ return jsonify({"success": True, "marked_count": len(data.get("requests", []))})
264
+ except Exception as e:
265
+ return jsonify({"error": str(e)}), 500
266
+
267
+
268
  if __name__ == '__main__':
269
  print("="*80)
270
  print("๐ŸŒ AI Game Viewer Starting...")
271
  print("="*80)
272
  print(f"\n๐Ÿ“ Watching: {LOGS_DIR.absolute()}")
273
  print(f"๐Ÿ“„ Session file: {SESSION_FILE.absolute()}")
274
+ print(f"\n๐Ÿ”— Open in browser: http://localhost:5001")
275
+ print("\nโš ๏ธ Note: Game board is on http://localhost:5000")
276
+ print(" This viewer (5001) shows AI requests/responses")
277
+ print(" Game board (5000) shows the actual Catan board")
278
  print("\n" + "="*80 + "\n")
279
 
280
  # Check current session on startup
281
  get_current_session()
282
 
283
+ app.run(debug=False, host='0.0.0.0', port=5001)
pycatan/ai/response_parser.py CHANGED
@@ -131,6 +131,10 @@ class ResponseParser:
131
  # Step 3: Validate structure
132
  validation_result = self._validate_structure(data, response_type)
133
  if not validation_result[0]:
 
 
 
 
134
  if self.enable_fallbacks and not self.strict_mode:
135
  # Try to repair structure
136
  data = self._try_repair_structure(data, response_type)
@@ -193,18 +197,17 @@ class ResponseParser:
193
  if matches:
194
  return matches[0]
195
 
196
- # Try to find raw JSON object
197
- json_pattern = r'\{[^{}]*(?:\{[^{}]*\}[^{}]*)*\}'
198
- matches = re.findall(json_pattern, text, re.DOTALL)
199
- if matches:
200
- # Return the longest match (most likely to be complete)
201
- return max(matches, key=len)
202
-
203
  # If text looks like pure JSON, return as is
204
  stripped = text.strip()
205
  if stripped.startswith('{') and stripped.endswith('}'):
206
  return stripped
207
 
 
 
 
 
 
 
208
  return None
209
 
210
  def _try_fix_json(self, json_str: str) -> Optional[Dict[str, Any]]:
 
131
  # Step 3: Validate structure
132
  validation_result = self._validate_structure(data, response_type)
133
  if not validation_result[0]:
134
+ print(f"\n๐Ÿ” DEBUG - Validation failed: {validation_result[1]}")
135
+ print(f"๐Ÿ“‹ Data: {json.dumps(data, indent=2)}")
136
+ print(f"๐Ÿ“‹ Response Type: {response_type}")
137
+ print(f"๐Ÿ“‹ Schema required fields: {get_schema_for_response_type(response_type).get('required')}\n")
138
  if self.enable_fallbacks and not self.strict_mode:
139
  # Try to repair structure
140
  data = self._try_repair_structure(data, response_type)
 
197
  if matches:
198
  return matches[0]
199
 
 
 
 
 
 
 
 
200
  # If text looks like pure JSON, return as is
201
  stripped = text.strip()
202
  if stripped.startswith('{') and stripped.endswith('}'):
203
  return stripped
204
 
205
+ # Try to find the first '{' and last '}' - simple but effective
206
+ first_brace = text.find('{')
207
+ last_brace = text.rfind('}')
208
+ if first_brace != -1 and last_brace != -1 and last_brace > first_brace:
209
+ return text[first_brace:last_brace + 1]
210
+
211
  return None
212
 
213
  def _try_fix_json(self, json_str: str) -> Optional[Dict[str, Any]]:
start.bat CHANGED
@@ -5,10 +5,11 @@ echo ===========================================================================
5
  echo ๐ŸŽฎ Starting AI Catan System
6
  echo ================================================================================
7
  echo.
8
- echo Opening THREE windows:
9
  echo 1. AI Tester (monitoring AI responses)
10
- echo 2. Web Viewer (http://localhost:5000)
11
  echo 3. Catan Game (the actual game)
 
12
  echo.
13
  echo ================================================================================
14
  echo.
@@ -23,17 +24,18 @@ echo โœ… AI Tester started in separate window
23
  echo.
24
 
25
  REM Start Web Viewer in a new window
26
- start "Web Viewer - http://localhost:5000" cmd /k ".venv\Scripts\python.exe examples\ai_testing\web_viewer.py"
27
 
28
  timeout /t 2 /nobreak >nul
29
 
30
- echo โœ… Web Viewer started at http://localhost:5000
31
  echo.
32
- echo ๐ŸŒ Opening browser...
33
  timeout /t 3 /nobreak >nul
34
- start http://localhost:5000
35
  echo.
36
  echo Starting game in this window...
 
37
  echo.
38
 
39
  REM Start the game in this window
 
5
  echo ๐ŸŽฎ Starting AI Catan System
6
  echo ================================================================================
7
  echo.
8
+ echo Opening THREE windows + TWO browser tabs:
9
  echo 1. AI Tester (monitoring AI responses)
10
+ echo 2. AI Viewer (http://localhost:5001) - Shows AI thinking/responses
11
  echo 3. Catan Game (the actual game)
12
+ echo + Game Board (http://localhost:5000) - Shows the Catan board
13
  echo.
14
  echo ================================================================================
15
  echo.
 
24
  echo.
25
 
26
  REM Start Web Viewer in a new window
27
+ start "AI Viewer - http://localhost:5001" cmd /k ".venv\Scripts\python.exe examples\ai_testing\web_viewer.py"
28
 
29
  timeout /t 2 /nobreak >nul
30
 
31
+ echo โœ… AI Viewer started at http://localhost:5001
32
  echo.
33
+ echo ๐ŸŒ Opening AI Viewer in browser...
34
  timeout /t 3 /nobreak >nul
35
+ start http://localhost:5001
36
  echo.
37
  echo Starting game in this window...
38
+ echo (Game board will open at http://localhost:5000)
39
  echo.
40
 
41
  REM Start the game in this window
test_harbors_display.py DELETED
@@ -1,70 +0,0 @@
1
- """
2
- Quick test to verify harbors are displayed in web visualization.
3
- """
4
-
5
- from pycatan.core.game import Game
6
- from pycatan.visualizations.web_visualization import WebVisualization
7
- import time
8
-
9
- def test_harbors():
10
- print("๐Ÿงช Testing Harbor Display in Web Visualization")
11
- print("=" * 60)
12
-
13
- # Create a simple game
14
- print("1. Creating game with 3 players...")
15
- game = Game(num_of_players=3)
16
-
17
- # Get full game state
18
- print("2. Getting game state...")
19
- game_state = game.get_full_state()
20
-
21
- # Check if harbors are in the state
22
- print(f"3. Checking harbors in board_state...")
23
- if hasattr(game_state.board_state, 'harbors'):
24
- harbors = game_state.board_state.harbors
25
- print(f" โœ“ Found {len(harbors)} harbors!")
26
-
27
- # Print first few harbors
28
- for i, harbor in enumerate(harbors[:3]):
29
- print(f" Harbor {i+1}: {harbor}")
30
- else:
31
- print(" โœ— No harbors found in board_state!")
32
- return
33
-
34
- # Create web visualization
35
- print("\n4. Creating web visualization...")
36
- web_viz = WebVisualization(port=5000, auto_open=True)
37
-
38
- # Update with game state
39
- print("5. Updating visualization with game state...")
40
- web_viz.update_full_state(game_state)
41
-
42
- # Check converted state
43
- if web_viz.current_game_state and 'harbors' in web_viz.current_game_state:
44
- converted_harbors = web_viz.current_game_state['harbors']
45
- print(f" โœ“ Converted {len(converted_harbors)} harbors for web display!")
46
-
47
- # Print first few converted harbors
48
- for i, harbor in enumerate(converted_harbors[:3]):
49
- print(f" Harbor {i+1}: type={harbor['type']}, ratio={harbor['ratio']}, points={harbor.get('point_one')}-{harbor.get('point_two')}")
50
- else:
51
- print(" โœ— No harbors in converted state!")
52
- return
53
-
54
- # Start the server
55
- print("\n6. Starting web server...")
56
- print(" โ†’ Open http://localhost:5000 to see the game board")
57
- print(" โ†’ Harbors should appear at the top of the board")
58
- print(" โ†’ Press Ctrl+C to stop the server")
59
-
60
- web_viz.start()
61
-
62
- # Keep running
63
- try:
64
- while True:
65
- time.sleep(1)
66
- except KeyboardInterrupt:
67
- print("\n\nโœ“ Test completed!")
68
-
69
- if __name__ == "__main__":
70
- test_harbors()