Spaces:
Sleeping
Sleeping
Create app.py
Browse files
app.py
ADDED
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@@ -0,0 +1,773 @@
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| 1 |
+
# app.py - Game-Based Learning Version
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| 2 |
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import streamlit as st
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import os
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import time
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import random
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import base64
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import json
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import requests
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import re
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| 10 |
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from PIL import Image
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| 11 |
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import io
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import matplotlib.pyplot as plt
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import numpy as np
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import pandas as pd
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import plotly.express as px
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| 16 |
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import plotly.graph_objects as go
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| 17 |
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| 18 |
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# Configure Streamlit page
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| 19 |
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st.set_page_config(
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page_title="StoryCoder - Learn Coding Through Games",
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| 21 |
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page_icon="๐งโโ๏ธ",
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| 22 |
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layout="wide",
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| 23 |
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initial_sidebar_state="expanded"
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| 24 |
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)
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| 25 |
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| 26 |
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# Custom CSS for colorful UI
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| 27 |
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st.markdown("""
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| 28 |
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<style>
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| 29 |
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@import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@700&display=swap');
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| 30 |
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| 31 |
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:root {
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| 32 |
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--primary: #FF6B6B;
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| 33 |
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--secondary: #4ECDC4;
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| 34 |
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--accent: #FFD166;
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| 35 |
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--dark: #1A535C;
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| 36 |
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--light: #F7FFF7;
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| 37 |
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}
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| 38 |
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| 39 |
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body {
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| 40 |
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background: linear-gradient(135deg, var(--light) 0%, #E8F4F8 100%);
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| 41 |
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font-family: 'Comic Neue', cursive;
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| 42 |
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}
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| 43 |
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| 44 |
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.stApp {
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| 45 |
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background: url('https://www.transparenttextures.com/patterns/cartographer.png');
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| 46 |
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}
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| 47 |
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| 48 |
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.story-box {
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| 49 |
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background-color: white;
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| 50 |
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border-radius: 20px;
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| 51 |
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padding: 25px;
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| 52 |
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box-shadow: 0 8px 16px rgba(26, 83, 92, 0.15);
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| 53 |
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border: 3px solid var(--accent);
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| 54 |
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margin-bottom: 25px;
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| 55 |
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}
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| 56 |
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| 57 |
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.header {
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| 58 |
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color: var(--dark);
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| 59 |
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text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
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| 60 |
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}
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| 61 |
+
|
| 62 |
+
.concept-card {
|
| 63 |
+
background: linear-gradient(145deg, #ffffff, #f0f0f0);
|
| 64 |
+
border-radius: 15px;
|
| 65 |
+
padding: 15px;
|
| 66 |
+
margin: 10px 0;
|
| 67 |
+
border-left: 5px solid var(--secondary);
|
| 68 |
+
box-shadow: 0 4px 8px rgba(0,0,0,0.05);
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
.stButton>button {
|
| 72 |
+
background: linear-gradient(45deg, var(--primary), var(--secondary));
|
| 73 |
+
color: white;
|
| 74 |
+
border-radius: 12px;
|
| 75 |
+
padding: 10px 24px;
|
| 76 |
+
font-weight: bold;
|
| 77 |
+
font-size: 18px;
|
| 78 |
+
border: none;
|
| 79 |
+
transition: all 0.3s;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.stButton>button:hover {
|
| 83 |
+
transform: scale(1.05);
|
| 84 |
+
box-shadow: 0 6px 12px rgba(0,0,0,0.15);
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
.stTextInput>div>div>input {
|
| 88 |
+
border-radius: 12px;
|
| 89 |
+
padding: 12px;
|
| 90 |
+
border: 2px solid var(--accent);
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
.tabs {
|
| 94 |
+
display: flex;
|
| 95 |
+
gap: 10px;
|
| 96 |
+
margin-bottom: 20px;
|
| 97 |
+
overflow-x: auto;
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
.tab {
|
| 101 |
+
padding: 10px 20px;
|
| 102 |
+
background-color: var(--accent);
|
| 103 |
+
border-radius: 10px;
|
| 104 |
+
cursor: pointer;
|
| 105 |
+
font-weight: bold;
|
| 106 |
+
white-space: nowrap;
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
.tab.active {
|
| 110 |
+
background-color: var(--secondary);
|
| 111 |
+
color: white;
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
@media (max-width: 768px) {
|
| 115 |
+
.tabs {
|
| 116 |
+
flex-wrap: wrap;
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
.game-container {
|
| 121 |
+
background-color: #1a1a2e;
|
| 122 |
+
border-radius: 15px;
|
| 123 |
+
padding: 20px;
|
| 124 |
+
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
| 125 |
+
margin-bottom: 25px;
|
| 126 |
+
position: relative;
|
| 127 |
+
overflow: hidden;
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
.game-preview {
|
| 131 |
+
border-radius: 10px;
|
| 132 |
+
overflow: hidden;
|
| 133 |
+
margin: 0 auto;
|
| 134 |
+
display: block;
|
| 135 |
+
max-width: 100%;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
.character {
|
| 139 |
+
font-size: 48px;
|
| 140 |
+
text-align: center;
|
| 141 |
+
margin: 10px 0;
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
.game-instructions {
|
| 145 |
+
background-color: #f0f8ff;
|
| 146 |
+
border-radius: 15px;
|
| 147 |
+
padding: 15px;
|
| 148 |
+
margin: 15px 0;
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
.ai-game {
|
| 152 |
+
border: 3px solid var(--accent);
|
| 153 |
+
border-radius: 15px;
|
| 154 |
+
padding: 15px;
|
| 155 |
+
background: white;
|
| 156 |
+
margin: 20px 0;
|
| 157 |
+
}
|
| 158 |
+
</style>
|
| 159 |
+
""", unsafe_allow_html=True)
|
| 160 |
+
|
| 161 |
+
# Concept database
|
| 162 |
+
CONCEPTS = {
|
| 163 |
+
"loop": {
|
| 164 |
+
"name": "Loop",
|
| 165 |
+
"emoji": "๐",
|
| 166 |
+
"description": "Loops repeat actions multiple times",
|
| 167 |
+
"example": "for i in range(5):\n print('Hello!')",
|
| 168 |
+
"color": "#FF9E6D"
|
| 169 |
+
},
|
| 170 |
+
"conditional": {
|
| 171 |
+
"name": "Conditional",
|
| 172 |
+
"emoji": "โ",
|
| 173 |
+
"description": "Conditionals make decisions in code",
|
| 174 |
+
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
|
| 175 |
+
"color": "#4ECDC4"
|
| 176 |
+
},
|
| 177 |
+
"function": {
|
| 178 |
+
"name": "Function",
|
| 179 |
+
"emoji": "โจ",
|
| 180 |
+
"description": "Functions are reusable blocks of code",
|
| 181 |
+
"example": "def greet(name):\n print(f'Hello {name}!')",
|
| 182 |
+
"color": "#FFD166"
|
| 183 |
+
},
|
| 184 |
+
"variable": {
|
| 185 |
+
"name": "Variable",
|
| 186 |
+
"emoji": "๐ฆ",
|
| 187 |
+
"description": "Variables store information",
|
| 188 |
+
"example": "score = 10\nplayer = 'Alex'",
|
| 189 |
+
"color": "#FF6B6B"
|
| 190 |
+
},
|
| 191 |
+
"list": {
|
| 192 |
+
"name": "List",
|
| 193 |
+
"emoji": "๐",
|
| 194 |
+
"description": "Lists store collections of items",
|
| 195 |
+
"example": "fruits = ['apple', 'banana', 'orange']",
|
| 196 |
+
"color": "#1A535C"
|
| 197 |
+
}
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
# Pre-generated game examples
|
| 201 |
+
GAME_EXAMPLES = {
|
| 202 |
+
"loop": {
|
| 203 |
+
"image": "https://placehold.co/600x400/orange/white?text=Loop+Game",
|
| 204 |
+
"description": "Collect coins in a looping maze"
|
| 205 |
+
},
|
| 206 |
+
"conditional": {
|
| 207 |
+
"image": "https://placehold.co/600x400/blue/white?text=Conditional+Game",
|
| 208 |
+
"description": "Avoid obstacles by making decisions"
|
| 209 |
+
},
|
| 210 |
+
"function": {
|
| 211 |
+
"image": "https://placehold.co/600x400/green/white?text=Function+Game",
|
| 212 |
+
"description": "Cast spells using reusable functions"
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
# Initialize Groq client
|
| 217 |
+
def get_groq_client():
|
| 218 |
+
api_key = st.secrets.get("GROQ_API_KEY", "")
|
| 219 |
+
if not api_key:
|
| 220 |
+
st.warning("Groq API key not found. Using simpler game generation.")
|
| 221 |
+
return None
|
| 222 |
+
try:
|
| 223 |
+
from groq import Groq
|
| 224 |
+
return Groq(api_key=api_key)
|
| 225 |
+
except ImportError:
|
| 226 |
+
st.error("Groq library not installed. Please install with `pip install groq`")
|
| 227 |
+
return None
|
| 228 |
+
except Exception as e:
|
| 229 |
+
st.error(f"Error initializing Groq client: {str(e)}")
|
| 230 |
+
return None
|
| 231 |
+
|
| 232 |
+
# Analyze story and identify programming concepts
|
| 233 |
+
def analyze_story(story):
|
| 234 |
+
story_lower = story.lower()
|
| 235 |
+
detected_concepts = []
|
| 236 |
+
|
| 237 |
+
# Check for loops
|
| 238 |
+
if any(word in story_lower for word in ["times", "repeat", "again", "multiple", "many"]):
|
| 239 |
+
detected_concepts.append("loop")
|
| 240 |
+
|
| 241 |
+
# Check for conditionals
|
| 242 |
+
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decision"]):
|
| 243 |
+
detected_concepts.append("conditional")
|
| 244 |
+
|
| 245 |
+
# Check for functions
|
| 246 |
+
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast", "spell"]):
|
| 247 |
+
detected_concepts.append("function")
|
| 248 |
+
|
| 249 |
+
# Check for variables
|
| 250 |
+
if any(word in story_lower for word in ["is", "has", "set to", "value", "store"]):
|
| 251 |
+
detected_concepts.append("variable")
|
| 252 |
+
|
| 253 |
+
# Check for lists
|
| 254 |
+
if any(word in story_lower for word in ["and", "many", "several", "collection", "items", "group"]):
|
| 255 |
+
detected_concepts.append("list")
|
| 256 |
+
|
| 257 |
+
return list(set(detected_concepts))
|
| 258 |
+
|
| 259 |
+
# Extract entities from story using regex
|
| 260 |
+
def extract_entities(story):
|
| 261 |
+
entities = {
|
| 262 |
+
"characters": [],
|
| 263 |
+
"objects": [],
|
| 264 |
+
"actions": [],
|
| 265 |
+
"locations": []
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
# Extract characters (proper nouns)
|
| 269 |
+
entities["characters"] = list(set(re.findall(r'\b[A-Z][a-z]+\b', story)))
|
| 270 |
+
|
| 271 |
+
# Extract objects (nouns after "the")
|
| 272 |
+
entities["objects"] = list(set(re.findall(r'\bthe\s+(\w+)', story, re.I)))
|
| 273 |
+
|
| 274 |
+
# Extract actions (verbs)
|
| 275 |
+
entities["actions"] = list(set(re.findall(r'\b(\w+ed|\w+ing)\b', story)))
|
| 276 |
+
|
| 277 |
+
# Extract locations (nouns after "in", "on", "at")
|
| 278 |
+
locations = re.findall(r'\b(in|on|at)\s+the?\s?(\w+)', story)
|
| 279 |
+
entities["locations"] = list(set([loc[1] for loc in locations]))
|
| 280 |
+
|
| 281 |
+
# Filter out common words
|
| 282 |
+
common_words = ["the", "a", "an", "and", "or", "but", "if", "then", "when", "where"]
|
| 283 |
+
for key in entities:
|
| 284 |
+
entities[key] = [word for word in entities[key]
|
| 285 |
+
if isinstance(word, str) and
|
| 286 |
+
word.lower() not in common_words and
|
| 287 |
+
len(word) > 2]
|
| 288 |
+
|
| 289 |
+
return entities
|
| 290 |
+
|
| 291 |
+
# Generate game concept using Groq
|
| 292 |
+
def generate_game_concept(story, concepts, entities):
|
| 293 |
+
groq_client = get_groq_client()
|
| 294 |
+
if not groq_client:
|
| 295 |
+
# Fallback concept
|
| 296 |
+
return {
|
| 297 |
+
"title": "Adventure Game",
|
| 298 |
+
"description": "An exciting game based on your story!",
|
| 299 |
+
"mechanics": "Collect items and avoid obstacles",
|
| 300 |
+
"code_concepts": ", ".join(concepts),
|
| 301 |
+
"instructions": "Use arrow keys to move and space to jump"
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
try:
|
| 305 |
+
prompt = f"""
|
| 306 |
+
You are a game designer creating educational games for kids aged 6-12.
|
| 307 |
+
Create a simple 2D game concept based on the following story:
|
| 308 |
+
|
| 309 |
+
Story: "{story}"
|
| 310 |
+
|
| 311 |
+
Programming concepts to include: {', '.join(concepts)}
|
| 312 |
+
|
| 313 |
+
Extracted entities:
|
| 314 |
+
- Characters: {', '.join(entities['characters'])}
|
| 315 |
+
- Objects: {', '.join(entities['objects'])}
|
| 316 |
+
- Actions: {', '.join(entities['actions'])}
|
| 317 |
+
- Locations: {', '.join(entities['locations'])}
|
| 318 |
+
|
| 319 |
+
Respond in JSON format with these keys:
|
| 320 |
+
- title: Game title (max 5 words)
|
| 321 |
+
- description: Game description (1-2 sentences)
|
| 322 |
+
- mechanics: Core game mechanics (1 sentence)
|
| 323 |
+
- code_concepts: How programming concepts are used in the game
|
| 324 |
+
- instructions: Simple game controls (max 10 words)
|
| 325 |
+
"""
|
| 326 |
+
|
| 327 |
+
response = groq_client.chat.completions.create(
|
| 328 |
+
model="llama3-8b-8192",
|
| 329 |
+
messages=[{"role": "user", "content": prompt}],
|
| 330 |
+
temperature=0.7,
|
| 331 |
+
max_tokens=512,
|
| 332 |
+
response_format={"type": "json_object"}
|
| 333 |
+
)
|
| 334 |
+
|
| 335 |
+
game_data = json.loads(response.choices[0].message.content)
|
| 336 |
+
return game_data
|
| 337 |
+
|
| 338 |
+
except Exception as e:
|
| 339 |
+
st.error(f"Game concept generation error: {str(e)}")
|
| 340 |
+
return {
|
| 341 |
+
"title": "Adventure Game",
|
| 342 |
+
"description": "An exciting game based on your story!",
|
| 343 |
+
"mechanics": "Collect items and avoid obstacles",
|
| 344 |
+
"code_concepts": ", ".join(concepts),
|
| 345 |
+
"instructions": "Use arrow keys to move and space to jump"
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
# Generate game code using Groq
|
| 349 |
+
def generate_game_code(story, game_concept):
|
| 350 |
+
groq_client = get_groq_client()
|
| 351 |
+
if not groq_client:
|
| 352 |
+
# Fallback game code
|
| 353 |
+
return """# Simple Game Template
|
| 354 |
+
import pygame
|
| 355 |
+
import sys
|
| 356 |
+
|
| 357 |
+
# Initialize pygame
|
| 358 |
+
pygame.init()
|
| 359 |
+
|
| 360 |
+
# Set up display
|
| 361 |
+
WIDTH, HEIGHT = 800, 600
|
| 362 |
+
screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
| 363 |
+
pygame.display.set_caption("Your Adventure Game")
|
| 364 |
+
|
| 365 |
+
# Colors
|
| 366 |
+
WHITE = (255, 255, 255)
|
| 367 |
+
BLUE = (0, 0, 255)
|
| 368 |
+
RED = (255, 0, 0)
|
| 369 |
+
GREEN = (0, 255, 0)
|
| 370 |
+
|
| 371 |
+
# Player
|
| 372 |
+
player = pygame.Rect(400, 300, 50, 50)
|
| 373 |
+
player_speed = 5
|
| 374 |
+
|
| 375 |
+
# Game loop
|
| 376 |
+
clock = pygame.time.Clock()
|
| 377 |
+
running = True
|
| 378 |
+
|
| 379 |
+
while running:
|
| 380 |
+
for event in pygame.event.get():
|
| 381 |
+
if event.type == pygame.QUIT:
|
| 382 |
+
running = False
|
| 383 |
+
|
| 384 |
+
# Player movement
|
| 385 |
+
keys = pygame.key.get_pressed()
|
| 386 |
+
if keys[pygame.K_LEFT]:
|
| 387 |
+
player.x -= player_speed
|
| 388 |
+
if keys[pygame.K_RIGHT]:
|
| 389 |
+
player.x += player_speed
|
| 390 |
+
if keys[pygame.K_UP]:
|
| 391 |
+
player.y -= player_speed
|
| 392 |
+
if keys[pygame.K_DOWN]:
|
| 393 |
+
player.y += player_speed
|
| 394 |
+
|
| 395 |
+
# Drawing
|
| 396 |
+
screen.fill(WHITE)
|
| 397 |
+
pygame.draw.rect(screen, BLUE, player)
|
| 398 |
+
|
| 399 |
+
# Display instructions
|
| 400 |
+
font = pygame.font.SysFont(None, 36)
|
| 401 |
+
text = font.render("Your Adventure Game - Move with arrow keys", True, (0, 0, 0))
|
| 402 |
+
screen.blit(text, (50, 50))
|
| 403 |
+
|
| 404 |
+
pygame.display.flip()
|
| 405 |
+
clock.tick(60)
|
| 406 |
+
|
| 407 |
+
pygame.quit()
|
| 408 |
+
sys.exit()
|
| 409 |
+
""", "Success"
|
| 410 |
+
|
| 411 |
+
try:
|
| 412 |
+
prompt = f"""
|
| 413 |
+
You are a Python game developer creating educational games for kids using Pygame.
|
| 414 |
+
Create a simple 2D game based on the following concept:
|
| 415 |
+
|
| 416 |
+
Game Title: {game_concept['title']}
|
| 417 |
+
Description: {game_concept['description']}
|
| 418 |
+
Mechanics: {game_concept['mechanics']}
|
| 419 |
+
Instructions: {game_concept['instructions']}
|
| 420 |
+
|
| 421 |
+
Requirements:
|
| 422 |
+
- Use Pygame library
|
| 423 |
+
- Simple graphics (shapes and colors)
|
| 424 |
+
- Include at least one character the player controls
|
| 425 |
+
- Include collectible items
|
| 426 |
+
- Include obstacles to avoid
|
| 427 |
+
- Score tracking
|
| 428 |
+
- Game over condition
|
| 429 |
+
|
| 430 |
+
Output ONLY the Python code with no additional text or explanations.
|
| 431 |
+
"""
|
| 432 |
+
|
| 433 |
+
response = groq_client.chat.completions.create(
|
| 434 |
+
model="llama3-70b-8192",
|
| 435 |
+
messages=[{"role": "user", "content": prompt}],
|
| 436 |
+
temperature=0.5,
|
| 437 |
+
max_tokens=2048
|
| 438 |
+
)
|
| 439 |
+
|
| 440 |
+
game_code = response.choices[0].message.content
|
| 441 |
+
|
| 442 |
+
# Clean up the code
|
| 443 |
+
if "```python" in game_code:
|
| 444 |
+
game_code = game_code.split("```python")[1].split("```")[0]
|
| 445 |
+
elif "```" in game_code:
|
| 446 |
+
game_code = game_code.split("```")[1]
|
| 447 |
+
|
| 448 |
+
return game_code, "Success"
|
| 449 |
+
|
| 450 |
+
except Exception as e:
|
| 451 |
+
return f"# Error generating game code\nprint('{str(e)}')", str(e)
|
| 452 |
+
|
| 453 |
+
# Create placeholder game preview
|
| 454 |
+
def generate_game_preview(game_concept):
|
| 455 |
+
try:
|
| 456 |
+
# Create a simple placeholder image
|
| 457 |
+
img = Image.new('RGB', (600, 400), color=(73, 109, 137))
|
| 458 |
+
|
| 459 |
+
# Add text to the image
|
| 460 |
+
try:
|
| 461 |
+
from PIL import ImageDraw, ImageFont
|
| 462 |
+
draw = ImageDraw.Draw(img)
|
| 463 |
+
|
| 464 |
+
# Try to use a default font
|
| 465 |
+
try:
|
| 466 |
+
font = ImageFont.truetype("arial.ttf", 30)
|
| 467 |
+
except:
|
| 468 |
+
# Fallback to basic font
|
| 469 |
+
font = ImageFont.load_default()
|
| 470 |
+
|
| 471 |
+
title = f"{game_concept['title']}"
|
| 472 |
+
draw.text((150, 150), title, fill=(255, 255, 0), font=font)
|
| 473 |
+
draw.text((100, 200), "Game Preview", fill=(255, 255, 255), font=font)
|
| 474 |
+
except:
|
| 475 |
+
pass
|
| 476 |
+
|
| 477 |
+
# Convert to bytes
|
| 478 |
+
buf = io.BytesIO()
|
| 479 |
+
img.save(buf, format='PNG')
|
| 480 |
+
buf.seek(0)
|
| 481 |
+
return buf
|
| 482 |
+
|
| 483 |
+
except Exception as e:
|
| 484 |
+
st.error(f"Game preview generation error: {str(e)}")
|
| 485 |
+
return None
|
| 486 |
+
|
| 487 |
+
# Create interactive visualization of game mechanics
|
| 488 |
+
def create_game_visualization(game_concept):
|
| 489 |
+
try:
|
| 490 |
+
# Create a simple visualization using Plotly
|
| 491 |
+
fig = go.Figure()
|
| 492 |
+
|
| 493 |
+
# Add player character
|
| 494 |
+
fig.add_trace(go.Scatter(
|
| 495 |
+
x=[0.5], y=[0.5],
|
| 496 |
+
mode='markers+text',
|
| 497 |
+
marker=dict(size=50, color='blue'),
|
| 498 |
+
text='Player',
|
| 499 |
+
textposition='bottom center',
|
| 500 |
+
name='Player'
|
| 501 |
+
))
|
| 502 |
+
|
| 503 |
+
# Add collectibles
|
| 504 |
+
for i in range(5):
|
| 505 |
+
fig.add_trace(go.Scatter(
|
| 506 |
+
x=[random.uniform(0.2, 0.8)], y=[random.uniform(0.2, 0.8)],
|
| 507 |
+
mode='markers',
|
| 508 |
+
marker=dict(size=30, color='gold', symbol='star'),
|
| 509 |
+
name='Collectible'
|
| 510 |
+
))
|
| 511 |
+
|
| 512 |
+
# Add obstacles
|
| 513 |
+
for i in range(3):
|
| 514 |
+
fig.add_trace(go.Scatter(
|
| 515 |
+
x=[random.uniform(0.1, 0.9)], y=[random.uniform(0.1, 0.9)],
|
| 516 |
+
mode='markers',
|
| 517 |
+
marker=dict(size=40, color='red', symbol='x'),
|
| 518 |
+
name='Obstacle'
|
| 519 |
+
))
|
| 520 |
+
|
| 521 |
+
# Update layout
|
| 522 |
+
fig.update_layout(
|
| 523 |
+
title=f"Game Visualization: {game_concept.get('title', 'Your Game')}",
|
| 524 |
+
xaxis=dict(showgrid=False, zeroline=False, visible=False, range=[0, 1]),
|
| 525 |
+
yaxis=dict(showgrid=False, zeroline=False, visible=False, range=[0, 1]),
|
| 526 |
+
showlegend=False,
|
| 527 |
+
margin=dict(l=20, r=20, t=40, b=20),
|
| 528 |
+
height=400,
|
| 529 |
+
paper_bgcolor='rgba(0,0,0,0)',
|
| 530 |
+
plot_bgcolor='rgba(0,0,0,0)'
|
| 531 |
+
)
|
| 532 |
+
|
| 533 |
+
return fig
|
| 534 |
+
|
| 535 |
+
except Exception as e:
|
| 536 |
+
st.error(f"Visualization error: {str(e)}")
|
| 537 |
+
return None
|
| 538 |
+
|
| 539 |
+
def main():
|
| 540 |
+
"""Main application function"""
|
| 541 |
+
st.title("๐งโโ๏ธ StoryCoder - Learn Coding Through Games!")
|
| 542 |
+
st.subheader("Turn your story into a game and discover coding secrets!")
|
| 543 |
+
|
| 544 |
+
# Initialize session state
|
| 545 |
+
if 'story' not in st.session_state:
|
| 546 |
+
st.session_state.story = ""
|
| 547 |
+
if 'concepts' not in st.session_state:
|
| 548 |
+
st.session_state.concepts = []
|
| 549 |
+
if 'entities' not in st.session_state:
|
| 550 |
+
st.session_state.entities = {}
|
| 551 |
+
if 'game_concept' not in st.session_state:
|
| 552 |
+
st.session_state.game_concept = {}
|
| 553 |
+
if 'game_code' not in st.session_state:
|
| 554 |
+
st.session_state.game_code = ""
|
| 555 |
+
if 'game_preview' not in st.session_state:
|
| 556 |
+
st.session_state.game_preview = None
|
| 557 |
+
if 'active_tab' not in st.session_state:
|
| 558 |
+
st.session_state.active_tab = "story"
|
| 559 |
+
|
| 560 |
+
# Create tabs
|
| 561 |
+
tab_cols = st.columns(5)
|
| 562 |
+
with tab_cols[0]:
|
| 563 |
+
if st.button("๐ Create Story"):
|
| 564 |
+
st.session_state.active_tab = "story"
|
| 565 |
+
with tab_cols[1]:
|
| 566 |
+
if st.button("๐ฎ Game"):
|
| 567 |
+
st.session_state.active_tab = "game"
|
| 568 |
+
with tab_cols[2]:
|
| 569 |
+
if st.button("๐ Concepts"):
|
| 570 |
+
st.session_state.active_tab = "concepts"
|
| 571 |
+
with tab_cols[3]:
|
| 572 |
+
if st.button("๐ป Code"):
|
| 573 |
+
st.session_state.active_tab = "code"
|
| 574 |
+
with tab_cols[4]:
|
| 575 |
+
if st.button("๐ Reset"):
|
| 576 |
+
for key in list(st.session_state.keys()):
|
| 577 |
+
if key != 'active_tab':
|
| 578 |
+
del st.session_state[key]
|
| 579 |
+
st.session_state.active_tab = "story"
|
| 580 |
+
st.rerun()
|
| 581 |
+
|
| 582 |
+
# Story creation tab
|
| 583 |
+
if st.session_state.active_tab == "story":
|
| 584 |
+
with st.container():
|
| 585 |
+
st.header("๐ Create Your Story")
|
| 586 |
+
st.write("Write a short story (2-5 sentences) and I'll turn it into a game!")
|
| 587 |
+
|
| 588 |
+
story = st.text_area(
|
| 589 |
+
"Your story:",
|
| 590 |
+
height=200,
|
| 591 |
+
placeholder="Once upon a time, a rabbit named Ruby needed to collect 5 magical carrots in the enchanted forest while avoiding mischievous squirrels...",
|
| 592 |
+
value=st.session_state.story,
|
| 593 |
+
key="story_input"
|
| 594 |
+
)
|
| 595 |
+
|
| 596 |
+
if st.button("Create Game!", use_container_width=True):
|
| 597 |
+
if len(story) < 20:
|
| 598 |
+
st.error("Your story needs to be at least 20 characters long!")
|
| 599 |
+
else:
|
| 600 |
+
st.session_state.story = story
|
| 601 |
+
with st.spinner("๐ง Analyzing your story..."):
|
| 602 |
+
st.session_state.concepts = analyze_story(story)
|
| 603 |
+
st.session_state.entities = extract_entities(story)
|
| 604 |
+
|
| 605 |
+
with st.spinner("๐ฎ Designing your game..."):
|
| 606 |
+
st.session_state.game_concept = generate_game_concept(
|
| 607 |
+
story,
|
| 608 |
+
st.session_state.concepts,
|
| 609 |
+
st.session_state.entities
|
| 610 |
+
)
|
| 611 |
+
|
| 612 |
+
with st.spinner("๐พ Generating game preview..."):
|
| 613 |
+
st.session_state.game_preview = generate_game_preview(
|
| 614 |
+
st.session_state.game_concept
|
| 615 |
+
)
|
| 616 |
+
|
| 617 |
+
with st.spinner("๐ป Creating game code..."):
|
| 618 |
+
st.session_state.game_code, error = generate_game_code(
|
| 619 |
+
story,
|
| 620 |
+
st.session_state.game_concept
|
| 621 |
+
)
|
| 622 |
+
if error and "Error" in error:
|
| 623 |
+
st.error(f"Code generation error: {error}")
|
| 624 |
+
|
| 625 |
+
st.session_state.active_tab = "game"
|
| 626 |
+
st.rerun()
|
| 627 |
+
|
| 628 |
+
# Show examples
|
| 629 |
+
st.subheader("โจ Story Examples")
|
| 630 |
+
col1, col2, col3 = st.columns(3)
|
| 631 |
+
with col1:
|
| 632 |
+
st.caption("Loop Example")
|
| 633 |
+
st.code('"Ruby the rabbit needs to collect 5 magical carrots that appear every 10 seconds in the enchanted forest"', language="text")
|
| 634 |
+
st.image(GAME_EXAMPLES["loop"]["image"],
|
| 635 |
+
use_container_width=True,
|
| 636 |
+
caption=GAME_EXAMPLES["loop"]["description"])
|
| 637 |
+
with col2:
|
| 638 |
+
st.caption("Conditional Example")
|
| 639 |
+
st.code('"If Alex the wizard sees a dragon, he casts a fire spell, otherwise he walks forward to find treasures"', language="text")
|
| 640 |
+
st.image(GAME_EXAMPLES["conditional"]["image"],
|
| 641 |
+
use_container_width=True,
|
| 642 |
+
caption=GAME_EXAMPLES["conditional"]["description"])
|
| 643 |
+
with col3:
|
| 644 |
+
st.caption("Function Example")
|
| 645 |
+
st.code('"Wizard Lily creates magic spells to solve puzzles - each spell is a special function"', language="text")
|
| 646 |
+
st.image(GAME_EXAMPLES["function"]["image"],
|
| 647 |
+
use_container_width=True,
|
| 648 |
+
caption=GAME_EXAMPLES["function"]["description"])
|
| 649 |
+
|
| 650 |
+
# Game tab
|
| 651 |
+
elif st.session_state.active_tab == "game":
|
| 652 |
+
st.header("๐ฎ Your Story Game")
|
| 653 |
+
|
| 654 |
+
if not st.session_state.get('story'):
|
| 655 |
+
st.warning("Please create a story first!")
|
| 656 |
+
st.session_state.active_tab = "story"
|
| 657 |
+
st.rerun()
|
| 658 |
+
|
| 659 |
+
# Display game concept
|
| 660 |
+
st.subheader(f"โจ {st.session_state.game_concept.get('title', 'Your Adventure Game')}")
|
| 661 |
+
st.write(st.session_state.game_concept.get('description', 'An exciting game based on your story!'))
|
| 662 |
+
|
| 663 |
+
# Display game preview
|
| 664 |
+
st.subheader("๐ผ๏ธ Game Preview")
|
| 665 |
+
if st.session_state.game_preview:
|
| 666 |
+
st.image(st.session_state.game_preview, use_container_width=True)
|
| 667 |
+
else:
|
| 668 |
+
concept = st.session_state.concepts[0] if st.session_state.concepts else "loop"
|
| 669 |
+
st.image(GAME_EXAMPLES[concept]["image"],
|
| 670 |
+
use_container_width=True,
|
| 671 |
+
caption="Example game preview")
|
| 672 |
+
|
| 673 |
+
# Game mechanics visualization
|
| 674 |
+
st.subheader("๐ฎ Game Mechanics")
|
| 675 |
+
if st.session_state.game_concept:
|
| 676 |
+
fig = create_game_visualization(st.session_state.game_concept)
|
| 677 |
+
if fig:
|
| 678 |
+
st.plotly_chart(fig, use_container_width=True)
|
| 679 |
+
else:
|
| 680 |
+
st.info("Game mechanics visualization would appear here")
|
| 681 |
+
|
| 682 |
+
# Game instructions
|
| 683 |
+
st.subheader("๐ How to Play")
|
| 684 |
+
st.markdown(f"""
|
| 685 |
+
<div class="game-instructions">
|
| 686 |
+
<h4>Game Controls:</h4>
|
| 687 |
+
<p>{st.session_state.game_concept.get('instructions', 'Use arrow keys to move and space to jump')}</p>
|
| 688 |
+
|
| 689 |
+
<h4>Game Mechanics:</h4>
|
| 690 |
+
<p>{st.session_state.game_concept.get('mechanics', 'Collect items and avoid obstacles')}</p>
|
| 691 |
+
|
| 692 |
+
<h4>Coding Concepts:</h4>
|
| 693 |
+
<p>{st.session_state.game_concept.get('code_concepts', 'Loops, conditionals, and functions')}</p>
|
| 694 |
+
</div>
|
| 695 |
+
""", unsafe_allow_html=True)
|
| 696 |
+
|
| 697 |
+
if st.button("Show Coding Secrets!", use_container_width=True):
|
| 698 |
+
st.session_state.active_tab = "concepts"
|
| 699 |
+
st.rerun()
|
| 700 |
+
|
| 701 |
+
# Concepts tab
|
| 702 |
+
elif st.session_state.active_tab == "concepts":
|
| 703 |
+
st.header("๐ Coding Concepts in Your Game")
|
| 704 |
+
st.subheader("We used these programming concepts in your game:")
|
| 705 |
+
|
| 706 |
+
if not st.session_state.concepts:
|
| 707 |
+
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'make'.")
|
| 708 |
+
else:
|
| 709 |
+
for concept in st.session_state.concepts:
|
| 710 |
+
if concept in CONCEPTS:
|
| 711 |
+
details = CONCEPTS[concept]
|
| 712 |
+
st.markdown(f"""
|
| 713 |
+
<div class="concept-card" style="border-left: 5px solid {details['color']};">
|
| 714 |
+
<div style="display:flex; align-items:center; gap:15px;">
|
| 715 |
+
<span style="font-size:36px;">{details['emoji']}</span>
|
| 716 |
+
<h3 style="color:{details['color']};">{details['name']}</h3>
|
| 717 |
+
</div>
|
| 718 |
+
<p>{details['description']}</p>
|
| 719 |
+
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
|
| 720 |
+
</div>
|
| 721 |
+
""", unsafe_allow_html=True)
|
| 722 |
+
|
| 723 |
+
st.subheader("๐ฎ How Concepts Are Used in Your Game")
|
| 724 |
+
st.write(st.session_state.game_concept.get('code_concepts', 'These concepts power the mechanics of your game'))
|
| 725 |
+
|
| 726 |
+
if st.button("See the Game Code!", use_container_width=True):
|
| 727 |
+
st.session_state.active_tab = "code"
|
| 728 |
+
st.rerun()
|
| 729 |
+
|
| 730 |
+
# Code tab
|
| 731 |
+
elif st.session_state.active_tab == "code":
|
| 732 |
+
st.header("๐ป Game Code")
|
| 733 |
+
st.write("Here's the Python code for your game. You can run it on your computer!")
|
| 734 |
+
|
| 735 |
+
if st.session_state.game_code:
|
| 736 |
+
st.subheader("๐ฎ Game Implementation")
|
| 737 |
+
st.code(st.session_state.game_code, language="python")
|
| 738 |
+
|
| 739 |
+
# Download button
|
| 740 |
+
st.download_button(
|
| 741 |
+
label="Download Game Code",
|
| 742 |
+
data=st.session_state.game_code,
|
| 743 |
+
file_name="story_game.py",
|
| 744 |
+
mime="text/python",
|
| 745 |
+
use_container_width=True
|
| 746 |
+
)
|
| 747 |
+
|
| 748 |
+
st.info("๐ก How to run your game:")
|
| 749 |
+
st.markdown("""
|
| 750 |
+
1. Install Python from [python.org](https://python.org)
|
| 751 |
+
2. Install Pygame: `pip install pygame`
|
| 752 |
+
3. Download the code above
|
| 753 |
+
4. Run it with: `python story_game.py`
|
| 754 |
+
""")
|
| 755 |
+
|
| 756 |
+
st.success("๐ When you run this code, you'll see your story come to life as a playable game!")
|
| 757 |
+
|
| 758 |
+
# Game preview
|
| 759 |
+
st.subheader("๐ฎ What Your Game Looks Like")
|
| 760 |
+
concept = st.session_state.concepts[0] if st.session_state.concepts else "loop"
|
| 761 |
+
st.image(GAME_EXAMPLES[concept]["image"],
|
| 762 |
+
caption="Your game will look similar to this",
|
| 763 |
+
use_container_width=True)
|
| 764 |
+
else:
|
| 765 |
+
st.warning("No game code generated yet!")
|
| 766 |
+
|
| 767 |
+
if st.button("Create Another Game!", use_container_width=True):
|
| 768 |
+
st.session_state.active_tab = "story"
|
| 769 |
+
st.session_state.story = ""
|
| 770 |
+
st.rerun()
|
| 771 |
+
|
| 772 |
+
if __name__ == "__main__":
|
| 773 |
+
main()
|