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# Multi-stage build for the shader environment.
# Requires EGL for headless OpenGL rendering.
ARG BASE_IMAGE=ghcr.io/meta-pytorch/openenv-base:latest
FROM ${BASE_IMAGE} AS builder
WORKDIR /app
RUN apt-get update && \
apt-get install -y --no-install-recommends git && \
rm -rf /var/lib/apt/lists/*
ARG BUILD_MODE=in-repo
ARG ENV_NAME=shader
COPY . /app/env
WORKDIR /app/env
RUN if ! command -v uv >/dev/null 2>&1; then \
curl -LsSf https://astral.sh/uv/install.sh | sh && \
mv /root/.local/bin/uv /usr/local/bin/uv && \
mv /root/.local/bin/uvx /usr/local/bin/uvx; \
fi
RUN if [ -f uv.lock ]; then \
uv sync --frozen --no-install-project --no-editable; \
else \
uv sync --no-install-project --no-editable; \
fi
RUN if [ -f uv.lock ]; then \
uv sync --frozen --no-editable; \
else \
uv sync --no-editable; \
fi
# Final runtime stage
FROM ${BASE_IMAGE}
WORKDIR /app
# EGL support for headless OpenGL rendering
RUN apt-get update && \
apt-get install -y --no-install-recommends \
libegl1 libgl1 libgles2 libgl1-mesa-dri && \
rm -rf /var/lib/apt/lists/*
COPY --from=builder /app/env/.venv /app/.venv
COPY --from=builder /app/env /app/env
ENV PATH="/app/.venv/bin:$PATH"
ENV PYTHONPATH="/app/env:$PYTHONPATH"
HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \
CMD curl -f http://localhost:8000/health || exit 1
CMD ["sh", "-c", "cd /app/env && uvicorn server.app:app --host 0.0.0.0 --port 8000"]