LovecaSim / ai /agents /rust_mcts_agent.py
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import engine_rust
class RustMCTSAgent:
def __init__(self, sims=1000):
self.sims = sims
def choose_action(self, gs: engine_rust.PyGameState):
# The Rust engine can run MCTS internally and set the move
# But we might want to just get the action index.
# Actually PyGameState has step_opponent_mcts which executes it.
# We'll use a wrapper that returns the suggested action.
pass
def get_best_move_incremental(self, gs: engine_rust.PyGameState, sims_per_step=100):
# This will be used for the "Live Update" feature
# We need to expose a way to get MCTS stats from Rust
# Currently the Rust bindings don't expose the search tree.
# I might need to update the Rust bindings to return the action values.
pass