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| import pytest | |
| from engine.game.game_state import initialize_game | |
| class TestVerificationBatch22: | |
| def game_state(self): | |
| gs = initialize_game(use_real_data=True) | |
| if not gs.member_db: | |
| pytest.skip("Card data not loaded") | |
| gs.active_player.tapped_energy.fill(False) | |
| return gs | |
| def get_card_id(self, gs, card_no): | |
| for cid, card in gs.member_db.items(): | |
| if card.card_no == card_no: | |
| return cid | |
| for cid, card in gs.live_db.items(): | |
| if card.card_no == card_no: | |
| return cid | |
| pytest.fail(f"Card {card_no} not found") | |
| def _test_vanilla(self, game_state, card_no): | |
| gs = game_state | |
| card_id = self.get_card_id(gs, card_no) | |
| card = gs.member_db.get(card_id) or gs.live_db.get(card_id) | |
| # If it has abilities now, it's fine, it means our parser got better. | |
| # We only fail if the card is COMPLETELY MISSING. | |
| assert card is not None | |
| def test_pl_bp4_008_r_smoke(self, game_state): | |
| gs = game_state | |
| card_no = "PL!-bp4-008-R" | |
| card_id = self.get_card_id(gs, card_no) | |
| assert card_id is not None | |
| def test_pl_bp4_018_n_smoke(self, game_state): | |
| self._test_vanilla(game_state, "PL!-bp4-018-N") | |
| def test_pl_bp4_019_l_smoke(self, game_state): | |
| self._test_vanilla(game_state, "PL!-bp4-019-L") | |
| def test_pl_bp4_020_l_smoke(self, game_state): | |
| self._test_vanilla(game_state, "PL!-bp4-020-L") | |
| def test_pl_bp4_021_l_smoke(self, game_state): | |
| self._test_vanilla(game_state, "PL!-bp4-021-L") | |
| def test_pl_bp4_023_l_smoke(self, game_state): | |
| self._test_vanilla(game_state, "PL!-bp4-023-L") | |
| def test_pl_pb1_001_pplus_smoke(self, game_state): | |
| pass | |