LovecaSim / engine /tests /cards /batches /test_verification_batch_24.py
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import pytest
from engine.game.game_state import initialize_game
class TestVerificationBatch24:
@pytest.fixture
def game_state(self):
gs = initialize_game(use_real_data=True)
if not gs.member_db:
pytest.skip("Card data not loaded")
gs.active_player.tapped_energy.fill(False)
return gs
def get_card_id(self, gs, card_no):
for cid, card in gs.member_db.items():
if card.card_no == card_no:
return cid
for cid, card in gs.live_db.items():
if card.card_no == card_no:
return cid
pytest.fail(f"Card {card_no} not found")
def _test_vanilla(self, game_state, card_no):
gs = game_state
card_id = self.get_card_id(gs, card_no)
card = gs.member_db.get(card_id) or gs.live_db.get(card_id)
assert card is not None
def test_plhs_bp2_017_n_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-017-N")
def test_plhs_bp2_018_n_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-018-N")
def test_plhs_bp2_019_l_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-019-L")
def test_plhs_bp2_020_l_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-020-L")
def test_plhs_bp2_021_l_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-021-L")
def test_plhs_bp2_022_l_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-022-L")
def test_plhs_bp2_023_l_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-023-L")
def test_plhs_bp2_024_l_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-024-L")
def test_plhs_bp2_025_l_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-025-L")
def test_plhs_bp2_026_l_smoke(self, game_state):
self._test_vanilla(game_state, "PL!HS-bp2-026-L")
def test_pln_pr_003_pr_smoke(self, game_state):
pass
def test_pln_pr_005_pr_smoke(self, game_state):
pass