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Browse files- ai/research/cuda_kernels.py +1368 -0
ai/research/cuda_kernels.py
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|
| 1 |
+
"""
|
| 2 |
+
CUDA Kernels for GPU-Accelerated VectorEnv.
|
| 3 |
+
|
| 4 |
+
This module contains CUDA kernel implementations for:
|
| 5 |
+
- Environment reset
|
| 6 |
+
- Game step (integrated with opponent, phases, scoring)
|
| 7 |
+
- Observation encoding
|
| 8 |
+
- Action mask computation
|
| 9 |
+
|
| 10 |
+
All kernels are designed for the VectorGameStateGPU class.
|
| 11 |
+
"""
|
| 12 |
+
|
| 13 |
+
import numpy as np
|
| 14 |
+
|
| 15 |
+
try:
|
| 16 |
+
from numba import cuda
|
| 17 |
+
from numba.cuda.random import xoroshiro128p_normal_float32, xoroshiro128p_uniform_float32
|
| 18 |
+
|
| 19 |
+
HAS_CUDA = True
|
| 20 |
+
except ImportError:
|
| 21 |
+
HAS_CUDA = False
|
| 22 |
+
|
| 23 |
+
# Mock for type checking
|
| 24 |
+
class MockCuda:
|
| 25 |
+
def jit(self, *args, **kwargs):
|
| 26 |
+
def decorator(f):
|
| 27 |
+
return f
|
| 28 |
+
|
| 29 |
+
return decorator
|
| 30 |
+
|
| 31 |
+
def grid(self, x):
|
| 32 |
+
return 0
|
| 33 |
+
|
| 34 |
+
cuda = MockCuda()
|
| 35 |
+
|
| 36 |
+
def xoroshiro128p_uniform_float32(rng, i):
|
| 37 |
+
return 0.5
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
# ============================================================================
|
| 41 |
+
# CONSTANTS (Must match fast_logic.py)
|
| 42 |
+
# ============================================================================
|
| 43 |
+
SC = 0
|
| 44 |
+
OS = 1
|
| 45 |
+
TR = 2
|
| 46 |
+
HD = 3
|
| 47 |
+
DI = 4
|
| 48 |
+
EN = 5
|
| 49 |
+
DK = 6
|
| 50 |
+
OT = 7
|
| 51 |
+
PH = 8
|
| 52 |
+
OD = 9
|
| 53 |
+
|
| 54 |
+
# Opcodes
|
| 55 |
+
O_DRAW = 10
|
| 56 |
+
O_BLADES = 11
|
| 57 |
+
O_HEARTS = 12
|
| 58 |
+
O_RECOV_L = 13
|
| 59 |
+
O_BOOST = 14
|
| 60 |
+
O_RECOV_M = 15
|
| 61 |
+
O_BUFF = 16
|
| 62 |
+
O_CHARGE = 17
|
| 63 |
+
O_TAP_O = 18
|
| 64 |
+
O_CHOOSE = 19
|
| 65 |
+
O_ADD_H = 20
|
| 66 |
+
O_RETURN = 999
|
| 67 |
+
O_JUMP = 100
|
| 68 |
+
O_JUMP_F = 101
|
| 69 |
+
|
| 70 |
+
# Conditions
|
| 71 |
+
C_TR1 = 200
|
| 72 |
+
C_CLR = 202
|
| 73 |
+
C_STG = 203
|
| 74 |
+
C_HND = 204
|
| 75 |
+
C_CTR = 206
|
| 76 |
+
C_LLD = 207
|
| 77 |
+
C_GRP = 208
|
| 78 |
+
C_OPH = 210
|
| 79 |
+
C_ENR = 213
|
| 80 |
+
C_CMP = 220
|
| 81 |
+
|
| 82 |
+
# Unique ID (UID) System
|
| 83 |
+
BASE_ID_MASK = 0xFFFFF
|
| 84 |
+
|
| 85 |
+
|
| 86 |
+
@cuda.jit(device=True)
|
| 87 |
+
def get_base_id_device(uid: int) -> int:
|
| 88 |
+
"""Extract the base card definition ID (0-1999) from a UID."""
|
| 89 |
+
return uid & BASE_ID_MASK
|
| 90 |
+
|
| 91 |
+
|
| 92 |
+
# ============================================================================
|
| 93 |
+
# DEVICE FUNCTIONS (Callable from kernels)
|
| 94 |
+
# ============================================================================
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
@cuda.jit(device=True)
|
| 98 |
+
def check_deck_refresh_device(p_deck, p_trash, p_global_ctx, DK_idx, TR_idx):
|
| 99 |
+
"""Shuffle trash back into deck if deck is empty."""
|
| 100 |
+
if p_global_ctx[DK_idx] <= 0:
|
| 101 |
+
# Count trash
|
| 102 |
+
tr_count = 0
|
| 103 |
+
for t in range(60):
|
| 104 |
+
if p_trash[t] > 0:
|
| 105 |
+
tr_count += 1
|
| 106 |
+
|
| 107 |
+
if tr_count > 0:
|
| 108 |
+
# Move trash to deck
|
| 109 |
+
d_ptr = 0
|
| 110 |
+
for t in range(60):
|
| 111 |
+
if p_trash[t] > 0:
|
| 112 |
+
p_deck[d_ptr] = p_trash[t]
|
| 113 |
+
p_trash[t] = 0
|
| 114 |
+
d_ptr += 1
|
| 115 |
+
|
| 116 |
+
p_global_ctx[DK_idx] = d_ptr
|
| 117 |
+
p_global_ctx[TR_idx] = 0
|
| 118 |
+
|
| 119 |
+
|
| 120 |
+
@cuda.jit(device=True)
|
| 121 |
+
def move_to_trash_device(card_id, p_trash, p_global_ctx, TR_idx):
|
| 122 |
+
"""Move a card to trash zone."""
|
| 123 |
+
for t in range(60):
|
| 124 |
+
if p_trash[t] == 0:
|
| 125 |
+
p_trash[t] = card_id
|
| 126 |
+
p_global_ctx[TR_idx] += 1
|
| 127 |
+
break
|
| 128 |
+
|
| 129 |
+
|
| 130 |
+
@cuda.jit(device=True)
|
| 131 |
+
def draw_cards_device(count, p_hand, p_deck, p_trash, p_global_ctx):
|
| 132 |
+
"""Draw cards from deck to hand."""
|
| 133 |
+
for _ in range(count):
|
| 134 |
+
check_deck_refresh_device(p_deck, p_trash, p_global_ctx, DK, TR)
|
| 135 |
+
|
| 136 |
+
if p_global_ctx[DK] <= 0:
|
| 137 |
+
break
|
| 138 |
+
|
| 139 |
+
# Find top card in deck
|
| 140 |
+
top_card = 0
|
| 141 |
+
d_idx_found = -1
|
| 142 |
+
for d in range(60):
|
| 143 |
+
if p_deck[d] > 0:
|
| 144 |
+
top_card = p_deck[d]
|
| 145 |
+
d_idx_found = d
|
| 146 |
+
break
|
| 147 |
+
|
| 148 |
+
if top_card > 0:
|
| 149 |
+
# Find empty hand slot
|
| 150 |
+
for h in range(60):
|
| 151 |
+
if p_hand[h] == 0:
|
| 152 |
+
p_hand[h] = top_card
|
| 153 |
+
p_deck[d_idx_found] = 0
|
| 154 |
+
p_global_ctx[DK] -= 1
|
| 155 |
+
p_global_ctx[HD] += 1
|
| 156 |
+
break
|
| 157 |
+
|
| 158 |
+
|
| 159 |
+
@cuda.jit(device=True)
|
| 160 |
+
def resolve_bytecode_device(
|
| 161 |
+
bytecode,
|
| 162 |
+
flat_ctx,
|
| 163 |
+
global_ctx,
|
| 164 |
+
player_id,
|
| 165 |
+
p_hand,
|
| 166 |
+
p_deck,
|
| 167 |
+
p_stage,
|
| 168 |
+
p_energy_vec,
|
| 169 |
+
p_energy_count,
|
| 170 |
+
p_cont_vec,
|
| 171 |
+
p_cont_ptr,
|
| 172 |
+
p_tapped,
|
| 173 |
+
p_live,
|
| 174 |
+
opp_tapped,
|
| 175 |
+
p_trash,
|
| 176 |
+
bytecode_map,
|
| 177 |
+
bytecode_index,
|
| 178 |
+
):
|
| 179 |
+
"""
|
| 180 |
+
GPU Device function for resolving bytecode.
|
| 181 |
+
Returns (new_cont_ptr, status, bonus).
|
| 182 |
+
"""
|
| 183 |
+
ip = 0
|
| 184 |
+
cptr = p_cont_ptr
|
| 185 |
+
bonus = 0
|
| 186 |
+
cond = True
|
| 187 |
+
blen = bytecode.shape[0]
|
| 188 |
+
safety_counter = 0
|
| 189 |
+
|
| 190 |
+
while ip < blen and safety_counter < 500:
|
| 191 |
+
safety_counter += 1
|
| 192 |
+
op = bytecode[ip, 0]
|
| 193 |
+
v = bytecode[ip, 1]
|
| 194 |
+
a = bytecode[ip, 2]
|
| 195 |
+
s = bytecode[ip, 3]
|
| 196 |
+
|
| 197 |
+
if op == 0:
|
| 198 |
+
ip += 1
|
| 199 |
+
continue
|
| 200 |
+
if op == O_RETURN:
|
| 201 |
+
break
|
| 202 |
+
|
| 203 |
+
# Jumps
|
| 204 |
+
if op == O_JUMP:
|
| 205 |
+
new_ip = ip + v
|
| 206 |
+
if 0 <= new_ip < blen:
|
| 207 |
+
ip = new_ip
|
| 208 |
+
else:
|
| 209 |
+
break
|
| 210 |
+
continue
|
| 211 |
+
|
| 212 |
+
if op == O_JUMP_F:
|
| 213 |
+
if not cond:
|
| 214 |
+
new_ip = ip + v
|
| 215 |
+
if 0 <= new_ip < blen:
|
| 216 |
+
ip = new_ip
|
| 217 |
+
else:
|
| 218 |
+
break
|
| 219 |
+
continue
|
| 220 |
+
ip += 1
|
| 221 |
+
continue
|
| 222 |
+
|
| 223 |
+
# Conditions (op >= 200)
|
| 224 |
+
if op >= 200:
|
| 225 |
+
if op == C_TR1:
|
| 226 |
+
cond = global_ctx[TR] == 1
|
| 227 |
+
elif op == C_STG:
|
| 228 |
+
ct = 0
|
| 229 |
+
for j in range(3):
|
| 230 |
+
if p_stage[j] != -1:
|
| 231 |
+
ct += 1
|
| 232 |
+
cond = ct >= v
|
| 233 |
+
elif op == C_HND:
|
| 234 |
+
cond = global_ctx[HD] >= v
|
| 235 |
+
elif op == C_LLD:
|
| 236 |
+
cond = global_ctx[SC] > global_ctx[OS]
|
| 237 |
+
elif op == C_ENR:
|
| 238 |
+
cond = global_ctx[EN] >= v
|
| 239 |
+
elif op == C_CMP:
|
| 240 |
+
if v > 0:
|
| 241 |
+
cond = global_ctx[SC] >= v
|
| 242 |
+
else:
|
| 243 |
+
cond = global_ctx[SC] > global_ctx[OS]
|
| 244 |
+
elif op == C_OPH:
|
| 245 |
+
cond = global_ctx[OT] >= v if v > 0 else global_ctx[OT] > 0
|
| 246 |
+
else:
|
| 247 |
+
cond = True
|
| 248 |
+
ip += 1
|
| 249 |
+
else:
|
| 250 |
+
# Effects
|
| 251 |
+
if cond:
|
| 252 |
+
if op == O_DRAW:
|
| 253 |
+
draw_cards_device(v, p_hand, p_deck, p_trash, global_ctx)
|
| 254 |
+
elif op == O_CHARGE:
|
| 255 |
+
# Move cards from deck to energy (simplified)
|
| 256 |
+
amt = min(v, global_ctx[DK])
|
| 257 |
+
for _ in range(amt):
|
| 258 |
+
for d in range(60):
|
| 259 |
+
if p_deck[d] > 0:
|
| 260 |
+
p_deck[d] = 0
|
| 261 |
+
global_ctx[DK] -= 1
|
| 262 |
+
global_ctx[EN] += 1
|
| 263 |
+
break
|
| 264 |
+
elif op == O_HEARTS:
|
| 265 |
+
# Add hearts (points)
|
| 266 |
+
bonus += v
|
| 267 |
+
# Register continuous effect
|
| 268 |
+
if cptr < 32:
|
| 269 |
+
p_cont_vec[cptr, 0] = 2
|
| 270 |
+
p_cont_vec[cptr, 1] = v
|
| 271 |
+
p_cont_vec[cptr, 5] = a
|
| 272 |
+
p_cont_vec[cptr, 9] = 1
|
| 273 |
+
cptr += 1
|
| 274 |
+
elif op == O_BLADES:
|
| 275 |
+
if cptr < 32:
|
| 276 |
+
p_cont_vec[cptr, 0] = 1
|
| 277 |
+
p_cont_vec[cptr, 1] = v
|
| 278 |
+
p_cont_vec[cptr, 2] = 4
|
| 279 |
+
p_cont_vec[cptr, 3] = s
|
| 280 |
+
p_cont_vec[cptr, 9] = 1
|
| 281 |
+
cptr += 1
|
| 282 |
+
elif op == O_RECOV_M:
|
| 283 |
+
if 0 <= s < 3:
|
| 284 |
+
p_tapped[s] = 0
|
| 285 |
+
elif op == O_RECOV_L:
|
| 286 |
+
if 0 <= s < p_live.shape[0]:
|
| 287 |
+
p_live[s] = 0
|
| 288 |
+
elif op == O_TAP_O:
|
| 289 |
+
if 0 <= s < 3:
|
| 290 |
+
opp_tapped[s] = 1
|
| 291 |
+
elif op == O_BUFF:
|
| 292 |
+
if cptr < 32:
|
| 293 |
+
p_cont_vec[cptr, 0] = 8
|
| 294 |
+
p_cont_vec[cptr, 1] = v
|
| 295 |
+
p_cont_vec[cptr, 2] = s
|
| 296 |
+
p_cont_vec[cptr, 9] = 1
|
| 297 |
+
cptr += 1
|
| 298 |
+
elif op == O_BOOST:
|
| 299 |
+
bonus += v
|
| 300 |
+
ip += 1
|
| 301 |
+
|
| 302 |
+
return cptr, 0, bonus
|
| 303 |
+
|
| 304 |
+
|
| 305 |
+
@cuda.jit(device=True)
|
| 306 |
+
def step_player_device(
|
| 307 |
+
act_id,
|
| 308 |
+
player_id,
|
| 309 |
+
rng_state,
|
| 310 |
+
i,
|
| 311 |
+
p_hand,
|
| 312 |
+
p_deck,
|
| 313 |
+
p_stage,
|
| 314 |
+
p_energy_vec,
|
| 315 |
+
p_energy_count,
|
| 316 |
+
p_tapped,
|
| 317 |
+
p_live,
|
| 318 |
+
p_scores,
|
| 319 |
+
p_global_ctx,
|
| 320 |
+
p_trash,
|
| 321 |
+
p_continuous_vec,
|
| 322 |
+
p_continuous_ptr,
|
| 323 |
+
opp_tapped,
|
| 324 |
+
card_stats,
|
| 325 |
+
bytecode_map,
|
| 326 |
+
bytecode_index,
|
| 327 |
+
):
|
| 328 |
+
"""
|
| 329 |
+
Device function for single player step.
|
| 330 |
+
Returns bonus score from this action.
|
| 331 |
+
"""
|
| 332 |
+
bonus = 0
|
| 333 |
+
|
| 334 |
+
if act_id == 0:
|
| 335 |
+
# Pass -> Next Phase
|
| 336 |
+
ph = p_global_ctx[PH]
|
| 337 |
+
if ph == -1:
|
| 338 |
+
p_global_ctx[PH] = 0
|
| 339 |
+
elif ph == 0:
|
| 340 |
+
p_global_ctx[PH] = 4 # Skip to Main
|
| 341 |
+
elif ph == 4:
|
| 342 |
+
p_global_ctx[PH] = 8 # Performance
|
| 343 |
+
return 0
|
| 344 |
+
|
| 345 |
+
# Member Play (1-180)
|
| 346 |
+
if 1 <= act_id <= 180:
|
| 347 |
+
adj = act_id - 1
|
| 348 |
+
hand_idx = adj // 3
|
| 349 |
+
slot = adj % 3
|
| 350 |
+
|
| 351 |
+
if hand_idx < 60:
|
| 352 |
+
card_id = p_hand[hand_idx]
|
| 353 |
+
if card_id >= 0:
|
| 354 |
+
bid = get_base_id_device(card_id)
|
| 355 |
+
if bid < card_stats.shape[0]:
|
| 356 |
+
# Cost calculation
|
| 357 |
+
cost = card_stats[bid, 0]
|
| 358 |
+
effective_cost = cost
|
| 359 |
+
prev_cid = p_stage[slot]
|
| 360 |
+
if prev_cid >= 0:
|
| 361 |
+
prev_bid = get_base_id_device(prev_cid)
|
| 362 |
+
if prev_bid < card_stats.shape[0]:
|
| 363 |
+
prev_cost = card_stats[prev_bid, 0]
|
| 364 |
+
effective_cost = max(0, cost - prev_cost)
|
| 365 |
+
|
| 366 |
+
# Pay cost by tapping energy
|
| 367 |
+
ec = min(p_global_ctx[EN], 12)
|
| 368 |
+
paid = 0
|
| 369 |
+
if effective_cost > 0:
|
| 370 |
+
for e_idx in range(ec):
|
| 371 |
+
if 3 + e_idx < 16:
|
| 372 |
+
if p_tapped[3 + e_idx] == 0:
|
| 373 |
+
p_tapped[3 + e_idx] = 1
|
| 374 |
+
paid += 1
|
| 375 |
+
if paid >= effective_cost:
|
| 376 |
+
break
|
| 377 |
+
|
| 378 |
+
# Move to stage
|
| 379 |
+
p_stage[slot] = card_id
|
| 380 |
+
p_hand[hand_idx] = 0
|
| 381 |
+
p_global_ctx[HD] -= 1
|
| 382 |
+
p_global_ctx[51 + slot] = 1 # Mark played
|
| 383 |
+
|
| 384 |
+
# Resolve auto-ability
|
| 385 |
+
bid = get_base_id_device(card_id)
|
| 386 |
+
if bid < bytecode_index.shape[0]:
|
| 387 |
+
map_idx = bytecode_index[bid, 0]
|
| 388 |
+
if map_idx >= 0:
|
| 389 |
+
flat_ctx = cuda.local.array(64, dtype=np.int32)
|
| 390 |
+
for j in range(64):
|
| 391 |
+
flat_ctx[j] = 0
|
| 392 |
+
|
| 393 |
+
new_ptr, _, ab_bonus = resolve_bytecode_device(
|
| 394 |
+
bytecode_map[map_idx],
|
| 395 |
+
flat_ctx,
|
| 396 |
+
p_global_ctx,
|
| 397 |
+
player_id,
|
| 398 |
+
p_hand,
|
| 399 |
+
p_deck,
|
| 400 |
+
p_stage,
|
| 401 |
+
p_energy_vec,
|
| 402 |
+
p_energy_count,
|
| 403 |
+
p_continuous_vec,
|
| 404 |
+
p_continuous_ptr[0],
|
| 405 |
+
p_tapped,
|
| 406 |
+
p_live,
|
| 407 |
+
opp_tapped,
|
| 408 |
+
p_trash,
|
| 409 |
+
bytecode_map,
|
| 410 |
+
bytecode_index,
|
| 411 |
+
)
|
| 412 |
+
p_continuous_ptr[0] = new_ptr
|
| 413 |
+
bonus += ab_bonus
|
| 414 |
+
|
| 415 |
+
# Activate Ability (200-202)
|
| 416 |
+
elif 200 <= act_id <= 202:
|
| 417 |
+
slot = act_id - 200
|
| 418 |
+
card_id = p_stage[slot]
|
| 419 |
+
if card_id >= 0 and p_tapped[slot] == 0:
|
| 420 |
+
bid = get_base_id_device(card_id)
|
| 421 |
+
if bid < bytecode_index.shape[0]:
|
| 422 |
+
map_idx = bytecode_index[bid, 0]
|
| 423 |
+
if map_idx >= 0:
|
| 424 |
+
flat_ctx = cuda.local.array(64, dtype=np.int32)
|
| 425 |
+
for j in range(64):
|
| 426 |
+
flat_ctx[j] = 0
|
| 427 |
+
|
| 428 |
+
new_ptr, _, ab_bonus = resolve_bytecode_device(
|
| 429 |
+
bytecode_map[map_idx],
|
| 430 |
+
flat_ctx,
|
| 431 |
+
p_global_ctx,
|
| 432 |
+
player_id,
|
| 433 |
+
p_hand,
|
| 434 |
+
p_deck,
|
| 435 |
+
p_stage,
|
| 436 |
+
p_energy_vec,
|
| 437 |
+
p_energy_count,
|
| 438 |
+
p_continuous_vec,
|
| 439 |
+
p_continuous_ptr[0],
|
| 440 |
+
p_tapped,
|
| 441 |
+
p_live,
|
| 442 |
+
opp_tapped,
|
| 443 |
+
p_trash,
|
| 444 |
+
bytecode_map,
|
| 445 |
+
bytecode_index,
|
| 446 |
+
)
|
| 447 |
+
p_continuous_ptr[0] = new_ptr
|
| 448 |
+
bonus += ab_bonus
|
| 449 |
+
p_tapped[slot] = 1
|
| 450 |
+
|
| 451 |
+
# Set Live Card (400-459)
|
| 452 |
+
elif 400 <= act_id <= 459:
|
| 453 |
+
hand_idx = act_id - 400
|
| 454 |
+
if hand_idx < 60:
|
| 455 |
+
card_id = p_hand[hand_idx]
|
| 456 |
+
if card_id > 0:
|
| 457 |
+
# Find empty live zone slot
|
| 458 |
+
for j in range(50):
|
| 459 |
+
if p_live[j] == 0:
|
| 460 |
+
p_live[j] = card_id
|
| 461 |
+
p_hand[hand_idx] = 0
|
| 462 |
+
p_global_ctx[HD] -= 1
|
| 463 |
+
break
|
| 464 |
+
|
| 465 |
+
return bonus
|
| 466 |
+
|
| 467 |
+
|
| 468 |
+
@cuda.jit(device=True)
|
| 469 |
+
def resolve_live_device(
|
| 470 |
+
live_id, p_stage, p_live, p_scores, p_global_ctx, p_deck, p_hand, p_trash, card_stats, p_cont_vec, p_cont_ptr
|
| 471 |
+
):
|
| 472 |
+
"""
|
| 473 |
+
Device function to resolve a live card.
|
| 474 |
+
Returns the score value if successful, 0 otherwise.
|
| 475 |
+
"""
|
| 476 |
+
bid = get_base_id_device(live_id)
|
| 477 |
+
if live_id < 0 or bid >= card_stats.shape[0]:
|
| 478 |
+
return 0
|
| 479 |
+
|
| 480 |
+
# Get required hearts from card_stats (indices 12-18)
|
| 481 |
+
required = cuda.local.array(7, dtype=np.int32)
|
| 482 |
+
for c in range(7):
|
| 483 |
+
required[c] = card_stats[bid, 12 + c]
|
| 484 |
+
|
| 485 |
+
total_required = 0
|
| 486 |
+
for c in range(7):
|
| 487 |
+
total_required += required[c]
|
| 488 |
+
|
| 489 |
+
if total_required <= 0:
|
| 490 |
+
# No requirements - auto-succeed
|
| 491 |
+
return card_stats[bid, 38] # Score value
|
| 492 |
+
|
| 493 |
+
# Calculate provided hearts from stage members
|
| 494 |
+
provided = cuda.local.array(7, dtype=np.int32)
|
| 495 |
+
for c in range(7):
|
| 496 |
+
provided[c] = 0
|
| 497 |
+
|
| 498 |
+
for slot in range(3):
|
| 499 |
+
cid = p_stage[slot]
|
| 500 |
+
if cid > 0:
|
| 501 |
+
s_bid = get_base_id_device(cid)
|
| 502 |
+
if s_bid < card_stats.shape[0]:
|
| 503 |
+
for c in range(7):
|
| 504 |
+
provided[c] += card_stats[s_bid, 12 + c]
|
| 505 |
+
|
| 506 |
+
# Check if requirements met
|
| 507 |
+
for c in range(6): # Colors (not All)
|
| 508 |
+
if required[c] > provided[c]:
|
| 509 |
+
return 0 # Failed
|
| 510 |
+
|
| 511 |
+
# All requirements met
|
| 512 |
+
return card_stats[bid, 38]
|
| 513 |
+
|
| 514 |
+
|
| 515 |
+
@cuda.jit(device=True)
|
| 516 |
+
def run_opponent_turn_device(
|
| 517 |
+
rng_state,
|
| 518 |
+
i,
|
| 519 |
+
opp_hand,
|
| 520 |
+
opp_deck,
|
| 521 |
+
opp_stage,
|
| 522 |
+
opp_energy_vec,
|
| 523 |
+
opp_energy_count,
|
| 524 |
+
opp_tapped,
|
| 525 |
+
opp_live,
|
| 526 |
+
opp_scores,
|
| 527 |
+
opp_global_ctx,
|
| 528 |
+
opp_trash,
|
| 529 |
+
p_tapped,
|
| 530 |
+
opp_history,
|
| 531 |
+
card_stats,
|
| 532 |
+
bytecode_map,
|
| 533 |
+
bytecode_index,
|
| 534 |
+
):
|
| 535 |
+
"""
|
| 536 |
+
Simple heuristic opponent turn.
|
| 537 |
+
Plays members if possible, activates abilities, sets lives.
|
| 538 |
+
"""
|
| 539 |
+
# Play up to 3 members in empty slots
|
| 540 |
+
for slot in range(3):
|
| 541 |
+
if opp_stage[slot] == -1:
|
| 542 |
+
# Find playable member in hand
|
| 543 |
+
for h in range(60):
|
| 544 |
+
cid = opp_hand[h]
|
| 545 |
+
if cid >= 0:
|
| 546 |
+
bid = get_base_id_device(cid)
|
| 547 |
+
if bid < card_stats.shape[0]:
|
| 548 |
+
ctype = card_stats[bid, 10]
|
| 549 |
+
if ctype == 1: # Member
|
| 550 |
+
cost = card_stats[bid, 0]
|
| 551 |
+
if cost <= opp_global_ctx[EN]:
|
| 552 |
+
# Play it
|
| 553 |
+
opp_stage[slot] = cid
|
| 554 |
+
opp_hand[h] = 0
|
| 555 |
+
opp_global_ctx[HD] -= 1
|
| 556 |
+
# Update History
|
| 557 |
+
for k in range(5, 0, -1):
|
| 558 |
+
opp_history[i, k] = opp_history[i, k - 1]
|
| 559 |
+
opp_history[i, 0] = cid
|
| 560 |
+
break
|
| 561 |
+
|
| 562 |
+
# Set a live card if possible
|
| 563 |
+
for h in range(60):
|
| 564 |
+
cid = opp_hand[h]
|
| 565 |
+
if cid >= 0:
|
| 566 |
+
bid = get_base_id_device(cid)
|
| 567 |
+
if bid < card_stats.shape[0]:
|
| 568 |
+
ctype = card_stats[bid, 10]
|
| 569 |
+
if ctype == 2: # Live
|
| 570 |
+
for lz in range(50):
|
| 571 |
+
if opp_live[lz] == 0:
|
| 572 |
+
opp_live[lz] = cid
|
| 573 |
+
opp_hand[h] = 0
|
| 574 |
+
opp_global_ctx[HD] -= 1
|
| 575 |
+
# Update History
|
| 576 |
+
for k in range(5, 0, -1):
|
| 577 |
+
opp_history[i, k] = opp_history[i, k - 1]
|
| 578 |
+
opp_history[i, 0] = cid
|
| 579 |
+
break
|
| 580 |
+
break
|
| 581 |
+
|
| 582 |
+
|
| 583 |
+
# ============================================================================
|
| 584 |
+
# MAIN KERNELS
|
| 585 |
+
# ============================================================================
|
| 586 |
+
|
| 587 |
+
|
| 588 |
+
@cuda.jit
|
| 589 |
+
def reset_kernel(
|
| 590 |
+
indices,
|
| 591 |
+
batch_stage,
|
| 592 |
+
batch_energy_vec,
|
| 593 |
+
batch_energy_count,
|
| 594 |
+
batch_continuous_vec,
|
| 595 |
+
batch_continuous_ptr,
|
| 596 |
+
batch_tapped,
|
| 597 |
+
batch_live,
|
| 598 |
+
batch_scores,
|
| 599 |
+
batch_flat_ctx,
|
| 600 |
+
batch_global_ctx,
|
| 601 |
+
batch_hand,
|
| 602 |
+
batch_deck,
|
| 603 |
+
batch_trash,
|
| 604 |
+
batch_opp_history,
|
| 605 |
+
opp_stage,
|
| 606 |
+
opp_energy_vec,
|
| 607 |
+
opp_energy_count,
|
| 608 |
+
opp_tapped,
|
| 609 |
+
opp_live,
|
| 610 |
+
opp_scores,
|
| 611 |
+
opp_global_ctx,
|
| 612 |
+
opp_hand,
|
| 613 |
+
opp_deck,
|
| 614 |
+
opp_trash,
|
| 615 |
+
ability_member_ids,
|
| 616 |
+
ability_live_ids,
|
| 617 |
+
rng_states,
|
| 618 |
+
force_start_order,
|
| 619 |
+
obs_buffer,
|
| 620 |
+
card_stats,
|
| 621 |
+
):
|
| 622 |
+
"""
|
| 623 |
+
CUDA Kernel to reset environments.
|
| 624 |
+
"""
|
| 625 |
+
tid = cuda.grid(1)
|
| 626 |
+
if tid >= indices.shape[0]:
|
| 627 |
+
return
|
| 628 |
+
|
| 629 |
+
i = indices[tid]
|
| 630 |
+
|
| 631 |
+
# Clear agent state
|
| 632 |
+
for j in range(3):
|
| 633 |
+
batch_stage[i, j] = -1
|
| 634 |
+
for j in range(3):
|
| 635 |
+
for k in range(32):
|
| 636 |
+
batch_energy_vec[i, j, k] = 0
|
| 637 |
+
batch_energy_count[i, j] = 0
|
| 638 |
+
for j in range(32):
|
| 639 |
+
for k in range(10):
|
| 640 |
+
batch_continuous_vec[i, j, k] = 0
|
| 641 |
+
batch_continuous_ptr[i] = 0
|
| 642 |
+
for j in range(16):
|
| 643 |
+
batch_tapped[i, j] = 0
|
| 644 |
+
for j in range(50):
|
| 645 |
+
batch_live[i, j] = 0
|
| 646 |
+
batch_scores[i] = 0
|
| 647 |
+
for j in range(64):
|
| 648 |
+
batch_flat_ctx[i, j] = 0
|
| 649 |
+
for j in range(128):
|
| 650 |
+
batch_global_ctx[i, j] = 0
|
| 651 |
+
for j in range(60):
|
| 652 |
+
batch_trash[i, j] = 0
|
| 653 |
+
for j in range(6):
|
| 654 |
+
batch_opp_history[i, j] = 0
|
| 655 |
+
|
| 656 |
+
# Clear opponent state
|
| 657 |
+
for j in range(3):
|
| 658 |
+
opp_stage[i, j] = -1
|
| 659 |
+
for j in range(3):
|
| 660 |
+
for k in range(32):
|
| 661 |
+
opp_energy_vec[i, j, k] = 0
|
| 662 |
+
opp_energy_count[i, j] = 0
|
| 663 |
+
for j in range(16):
|
| 664 |
+
opp_tapped[i, j] = 0
|
| 665 |
+
for j in range(50):
|
| 666 |
+
opp_live[i, j] = 0
|
| 667 |
+
opp_scores[i] = 0
|
| 668 |
+
for j in range(128):
|
| 669 |
+
opp_global_ctx[i, j] = 0
|
| 670 |
+
for j in range(60):
|
| 671 |
+
opp_trash[i, j] = 0
|
| 672 |
+
|
| 673 |
+
# Generate deck
|
| 674 |
+
n_members = ability_member_ids.shape[0]
|
| 675 |
+
n_lives = ability_live_ids.shape[0]
|
| 676 |
+
|
| 677 |
+
# Members (0-47)
|
| 678 |
+
for k in range(48):
|
| 679 |
+
if n_members == 48:
|
| 680 |
+
batch_deck[i, k] = ability_member_ids[k]
|
| 681 |
+
opp_deck[i, k] = ability_member_ids[k]
|
| 682 |
+
else:
|
| 683 |
+
# Random pick using RNG
|
| 684 |
+
r = xoroshiro128p_uniform_float32(rng_states, i)
|
| 685 |
+
idx = int(r * n_members) % n_members
|
| 686 |
+
batch_deck[i, k] = ability_member_ids[idx]
|
| 687 |
+
r = xoroshiro128p_uniform_float32(rng_states, i)
|
| 688 |
+
idx = int(r * n_members) % n_members
|
| 689 |
+
opp_deck[i, k] = ability_member_ids[idx]
|
| 690 |
+
|
| 691 |
+
# Lives (48-59)
|
| 692 |
+
for k in range(12):
|
| 693 |
+
if n_lives == 12:
|
| 694 |
+
batch_deck[i, 48 + k] = ability_live_ids[k]
|
| 695 |
+
opp_deck[i, 48 + k] = ability_live_ids[k]
|
| 696 |
+
else:
|
| 697 |
+
r = xoroshiro128p_uniform_float32(rng_states, i)
|
| 698 |
+
idx = int(r * n_lives) % n_lives
|
| 699 |
+
batch_deck[i, 48 + k] = ability_live_ids[idx]
|
| 700 |
+
r = xoroshiro128p_uniform_float32(rng_states, i)
|
| 701 |
+
idx = int(r * n_lives) % n_lives
|
| 702 |
+
opp_deck[i, 48 + k] = ability_live_ids[idx]
|
| 703 |
+
|
| 704 |
+
# Shuffle decks (Fisher-Yates)
|
| 705 |
+
for k in range(59, 0, -1):
|
| 706 |
+
r = xoroshiro128p_uniform_float32(rng_states, i)
|
| 707 |
+
j = int(r * (k + 1)) % (k + 1)
|
| 708 |
+
tmp = batch_deck[i, k]
|
| 709 |
+
batch_deck[i, k] = batch_deck[i, j]
|
| 710 |
+
batch_deck[i, j] = tmp
|
| 711 |
+
|
| 712 |
+
r = xoroshiro128p_uniform_float32(rng_states, i)
|
| 713 |
+
j = int(r * (k + 1)) % (k + 1)
|
| 714 |
+
tmp = opp_deck[i, k]
|
| 715 |
+
opp_deck[i, k] = opp_deck[i, j]
|
| 716 |
+
opp_deck[i, j] = tmp
|
| 717 |
+
|
| 718 |
+
# Place 2 cards in Live Zone
|
| 719 |
+
batch_live[i, 0] = batch_deck[i, 0]
|
| 720 |
+
batch_live[i, 1] = batch_deck[i, 1]
|
| 721 |
+
batch_deck[i, 0] = 0
|
| 722 |
+
batch_deck[i, 1] = 0
|
| 723 |
+
|
| 724 |
+
opp_live[i, 0] = opp_deck[i, 0]
|
| 725 |
+
opp_live[i, 1] = opp_deck[i, 1]
|
| 726 |
+
opp_deck[i, 0] = 0
|
| 727 |
+
opp_deck[i, 1] = 0
|
| 728 |
+
|
| 729 |
+
# Draw hand (6 cards)
|
| 730 |
+
for j in range(60):
|
| 731 |
+
batch_hand[i, j] = 0
|
| 732 |
+
opp_hand[i, j] = 0
|
| 733 |
+
|
| 734 |
+
drawn = 0
|
| 735 |
+
for k in range(2, 60):
|
| 736 |
+
if batch_deck[i, k] > 0 and drawn < 6:
|
| 737 |
+
batch_hand[i, drawn] = batch_deck[i, k]
|
| 738 |
+
batch_deck[i, k] = 0
|
| 739 |
+
drawn += 1
|
| 740 |
+
|
| 741 |
+
drawn_o = 0
|
| 742 |
+
for k in range(2, 60):
|
| 743 |
+
if opp_deck[i, k] > 0 and drawn_o < 6:
|
| 744 |
+
opp_hand[i, drawn_o] = opp_deck[i, k]
|
| 745 |
+
opp_deck[i, k] = 0
|
| 746 |
+
drawn_o += 1
|
| 747 |
+
|
| 748 |
+
# Set initial global context
|
| 749 |
+
batch_global_ctx[i, HD] = 6
|
| 750 |
+
batch_global_ctx[i, DK] = 52
|
| 751 |
+
batch_global_ctx[i, EN] = 3
|
| 752 |
+
batch_global_ctx[i, PH] = 4 # Start in Main phase (simplified)
|
| 753 |
+
batch_global_ctx[i, 54] = 1 # Turn 1
|
| 754 |
+
|
| 755 |
+
opp_global_ctx[i, HD] = 6
|
| 756 |
+
opp_global_ctx[i, DK] = 52
|
| 757 |
+
opp_global_ctx[i, EN] = 3
|
| 758 |
+
opp_global_ctx[i, PH] = 4
|
| 759 |
+
opp_global_ctx[i, 54] = 1
|
| 760 |
+
|
| 761 |
+
# Start order
|
| 762 |
+
if force_start_order == -1:
|
| 763 |
+
r = xoroshiro128p_uniform_float32(rng_states, i)
|
| 764 |
+
is_second = 1 if r > 0.5 else 0
|
| 765 |
+
else:
|
| 766 |
+
is_second = force_start_order
|
| 767 |
+
batch_global_ctx[i, 10] = is_second
|
| 768 |
+
|
| 769 |
+
|
| 770 |
+
@cuda.jit
|
| 771 |
+
def step_kernel(
|
| 772 |
+
num_envs,
|
| 773 |
+
actions,
|
| 774 |
+
batch_hand,
|
| 775 |
+
batch_deck,
|
| 776 |
+
batch_stage,
|
| 777 |
+
batch_energy_vec,
|
| 778 |
+
batch_energy_count,
|
| 779 |
+
batch_continuous_vec,
|
| 780 |
+
batch_continuous_ptr,
|
| 781 |
+
batch_tapped,
|
| 782 |
+
batch_live,
|
| 783 |
+
batch_scores,
|
| 784 |
+
batch_flat_ctx,
|
| 785 |
+
batch_global_ctx,
|
| 786 |
+
opp_hand,
|
| 787 |
+
opp_deck,
|
| 788 |
+
opp_stage,
|
| 789 |
+
opp_energy_vec,
|
| 790 |
+
opp_energy_count,
|
| 791 |
+
opp_tapped,
|
| 792 |
+
opp_live,
|
| 793 |
+
opp_scores,
|
| 794 |
+
opp_global_ctx,
|
| 795 |
+
card_stats,
|
| 796 |
+
bytecode_map,
|
| 797 |
+
bytecode_index,
|
| 798 |
+
obs_buffer,
|
| 799 |
+
rewards,
|
| 800 |
+
dones,
|
| 801 |
+
prev_scores,
|
| 802 |
+
prev_opp_scores,
|
| 803 |
+
prev_phases,
|
| 804 |
+
terminal_obs_buffer,
|
| 805 |
+
batch_trash,
|
| 806 |
+
opp_trash,
|
| 807 |
+
batch_opp_history,
|
| 808 |
+
term_scores_agent,
|
| 809 |
+
term_scores_opp,
|
| 810 |
+
ability_member_ids,
|
| 811 |
+
ability_live_ids,
|
| 812 |
+
rng_states,
|
| 813 |
+
game_config,
|
| 814 |
+
opp_mode,
|
| 815 |
+
force_start_order,
|
| 816 |
+
):
|
| 817 |
+
"""
|
| 818 |
+
Main integrated step kernel.
|
| 819 |
+
Processes one environment per thread.
|
| 820 |
+
"""
|
| 821 |
+
i = cuda.grid(1)
|
| 822 |
+
if i >= num_envs:
|
| 823 |
+
return
|
| 824 |
+
|
| 825 |
+
# Config
|
| 826 |
+
CFG_TURN_LIMIT = int(game_config[0])
|
| 827 |
+
CFG_STEP_LIMIT = int(game_config[1])
|
| 828 |
+
CFG_REWARD_WIN = game_config[2]
|
| 829 |
+
CFG_REWARD_LOSE = game_config[3]
|
| 830 |
+
CFG_REWARD_SCALE = game_config[4]
|
| 831 |
+
CFG_REWARD_TURN_PENALTY = game_config[5]
|
| 832 |
+
|
| 833 |
+
act_id = actions[i]
|
| 834 |
+
ph = int(batch_global_ctx[i, PH])
|
| 835 |
+
|
| 836 |
+
# Sync score to context
|
| 837 |
+
batch_global_ctx[i, SC] = batch_scores[i]
|
| 838 |
+
|
| 839 |
+
# Increment step counter
|
| 840 |
+
batch_global_ctx[i, 58] += 1
|
| 841 |
+
|
| 842 |
+
# Get continuous pointer slice
|
| 843 |
+
cont_ptr_arr = batch_continuous_ptr[i : i + 1]
|
| 844 |
+
score_arr = batch_scores[i : i + 1]
|
| 845 |
+
|
| 846 |
+
# Execute action
|
| 847 |
+
bonus = step_player_device(
|
| 848 |
+
act_id,
|
| 849 |
+
0,
|
| 850 |
+
rng_states,
|
| 851 |
+
i,
|
| 852 |
+
batch_hand[i],
|
| 853 |
+
batch_deck[i],
|
| 854 |
+
batch_stage[i],
|
| 855 |
+
batch_energy_vec[i],
|
| 856 |
+
batch_energy_count[i],
|
| 857 |
+
batch_tapped[i],
|
| 858 |
+
batch_live[i],
|
| 859 |
+
score_arr,
|
| 860 |
+
batch_global_ctx[i],
|
| 861 |
+
batch_trash[i],
|
| 862 |
+
batch_continuous_vec[i],
|
| 863 |
+
cont_ptr_arr,
|
| 864 |
+
opp_tapped[i],
|
| 865 |
+
card_stats,
|
| 866 |
+
bytecode_map,
|
| 867 |
+
bytecode_index,
|
| 868 |
+
)
|
| 869 |
+
batch_scores[i] += bonus
|
| 870 |
+
|
| 871 |
+
# Handle turn end (Pass in Main Phase)
|
| 872 |
+
if act_id == 0 and ph == 4:
|
| 873 |
+
# Run opponent turn
|
| 874 |
+
run_opponent_turn_device(
|
| 875 |
+
rng_states,
|
| 876 |
+
i,
|
| 877 |
+
opp_hand[i],
|
| 878 |
+
opp_deck[i],
|
| 879 |
+
opp_stage[i],
|
| 880 |
+
opp_energy_vec[i],
|
| 881 |
+
opp_energy_count[i],
|
| 882 |
+
opp_tapped[i],
|
| 883 |
+
opp_live[i],
|
| 884 |
+
opp_scores[i : i + 1],
|
| 885 |
+
opp_global_ctx[i],
|
| 886 |
+
opp_trash[i],
|
| 887 |
+
batch_tapped[i],
|
| 888 |
+
batch_opp_history,
|
| 889 |
+
card_stats,
|
| 890 |
+
bytecode_map,
|
| 891 |
+
bytecode_index,
|
| 892 |
+
)
|
| 893 |
+
|
| 894 |
+
# Resolve lives for both players
|
| 895 |
+
agent_live_score = 0
|
| 896 |
+
opp_live_score = 0
|
| 897 |
+
|
| 898 |
+
for z in range(10):
|
| 899 |
+
lid = batch_live[i, z]
|
| 900 |
+
if lid > 0:
|
| 901 |
+
s = resolve_live_device(
|
| 902 |
+
lid,
|
| 903 |
+
batch_stage[i],
|
| 904 |
+
batch_live[i],
|
| 905 |
+
batch_scores[i : i + 1],
|
| 906 |
+
batch_global_ctx[i],
|
| 907 |
+
batch_deck[i],
|
| 908 |
+
batch_hand[i],
|
| 909 |
+
batch_trash[i],
|
| 910 |
+
card_stats,
|
| 911 |
+
batch_continuous_vec[i],
|
| 912 |
+
cont_ptr_arr,
|
| 913 |
+
)
|
| 914 |
+
agent_live_score += s
|
| 915 |
+
# Clear used live
|
| 916 |
+
if s > 0:
|
| 917 |
+
move_to_trash_device(lid, batch_trash[i], batch_global_ctx[i], TR)
|
| 918 |
+
batch_live[i, z] = 0
|
| 919 |
+
|
| 920 |
+
for z in range(10):
|
| 921 |
+
lid = opp_live[i, z]
|
| 922 |
+
if lid > 0:
|
| 923 |
+
s = resolve_live_device(
|
| 924 |
+
lid,
|
| 925 |
+
opp_stage[i],
|
| 926 |
+
opp_live[i],
|
| 927 |
+
opp_scores[i : i + 1],
|
| 928 |
+
opp_global_ctx[i],
|
| 929 |
+
opp_deck[i],
|
| 930 |
+
opp_hand[i],
|
| 931 |
+
opp_trash[i],
|
| 932 |
+
card_stats,
|
| 933 |
+
batch_continuous_vec[i],
|
| 934 |
+
cont_ptr_arr,
|
| 935 |
+
)
|
| 936 |
+
opp_live_score += s
|
| 937 |
+
if s > 0:
|
| 938 |
+
move_to_trash_device(lid, opp_trash[i], opp_global_ctx[i], TR)
|
| 939 |
+
opp_live[i, z] = 0
|
| 940 |
+
|
| 941 |
+
# Scoring comparison
|
| 942 |
+
if agent_live_score > 0 and opp_live_score == 0:
|
| 943 |
+
batch_scores[i] += 1
|
| 944 |
+
elif agent_live_score == 0 and opp_live_score > 0:
|
| 945 |
+
opp_scores[i] += 1
|
| 946 |
+
elif agent_live_score > 0 and opp_live_score > 0:
|
| 947 |
+
if agent_live_score > opp_live_score:
|
| 948 |
+
batch_scores[i] += 1
|
| 949 |
+
elif opp_live_score > agent_live_score:
|
| 950 |
+
opp_scores[i] += 1
|
| 951 |
+
else:
|
| 952 |
+
# Tie - both score
|
| 953 |
+
batch_scores[i] += 1
|
| 954 |
+
opp_scores[i] += 1
|
| 955 |
+
|
| 956 |
+
# Next turn setup
|
| 957 |
+
batch_global_ctx[i, 54] += 1
|
| 958 |
+
opp_global_ctx[i, 54] += 1
|
| 959 |
+
|
| 960 |
+
# Untap and energy
|
| 961 |
+
for j in range(16):
|
| 962 |
+
batch_tapped[i, j] = 0
|
| 963 |
+
if j < opp_tapped.shape[1]:
|
| 964 |
+
opp_tapped[i, j] = 0
|
| 965 |
+
|
| 966 |
+
batch_global_ctx[i, EN] = min(batch_global_ctx[i, EN] + 1, 12)
|
| 967 |
+
opp_global_ctx[i, EN] = min(opp_global_ctx[i, EN] + 1, 12)
|
| 968 |
+
|
| 969 |
+
# Draw card
|
| 970 |
+
draw_cards_device(1, batch_hand[i], batch_deck[i], batch_trash[i], batch_global_ctx[i])
|
| 971 |
+
draw_cards_device(1, opp_hand[i], opp_deck[i], opp_trash[i], opp_global_ctx[i])
|
| 972 |
+
|
| 973 |
+
# Calculate rewards
|
| 974 |
+
current_score = batch_scores[i]
|
| 975 |
+
score_diff = float(current_score) - float(prev_scores[i])
|
| 976 |
+
opp_score_diff = float(opp_scores[i]) - float(prev_opp_scores[i])
|
| 977 |
+
|
| 978 |
+
r = (score_diff * CFG_REWARD_SCALE) - (opp_score_diff * CFG_REWARD_SCALE)
|
| 979 |
+
r += CFG_REWARD_TURN_PENALTY
|
| 980 |
+
|
| 981 |
+
win = current_score >= 3
|
| 982 |
+
lose = opp_scores[i] >= 3
|
| 983 |
+
|
| 984 |
+
if win:
|
| 985 |
+
r += CFG_REWARD_WIN
|
| 986 |
+
if lose:
|
| 987 |
+
r += CFG_REWARD_LOSE
|
| 988 |
+
|
| 989 |
+
rewards[i] = r
|
| 990 |
+
|
| 991 |
+
# Sync Opp Stats to Agent Context (for Attention features)
|
| 992 |
+
batch_global_ctx[i, 4] = opp_global_ctx[i, 3] # HD
|
| 993 |
+
batch_global_ctx[i, 9] = opp_global_ctx[i, 6] # DK
|
| 994 |
+
batch_global_ctx[i, 7] = opp_global_ctx[i, 2] # TR
|
| 995 |
+
|
| 996 |
+
# Check done
|
| 997 |
+
is_done = win or lose or batch_global_ctx[i, 54] >= CFG_TURN_LIMIT or batch_global_ctx[i, 58] >= CFG_STEP_LIMIT
|
| 998 |
+
dones[i] = is_done
|
| 999 |
+
|
| 1000 |
+
if is_done:
|
| 1001 |
+
term_scores_agent[i] = batch_scores[i]
|
| 1002 |
+
term_scores_opp[i] = opp_scores[i]
|
| 1003 |
+
# Note: Auto-reset should be called separately
|
| 1004 |
+
|
| 1005 |
+
# Update prev scores
|
| 1006 |
+
prev_scores[i] = batch_scores[i]
|
| 1007 |
+
prev_opp_scores[i] = opp_scores[i]
|
| 1008 |
+
|
| 1009 |
+
|
| 1010 |
+
@cuda.jit
|
| 1011 |
+
def compute_action_masks_kernel(
|
| 1012 |
+
num_envs,
|
| 1013 |
+
batch_hand,
|
| 1014 |
+
batch_stage,
|
| 1015 |
+
batch_tapped,
|
| 1016 |
+
batch_global_ctx,
|
| 1017 |
+
batch_live,
|
| 1018 |
+
card_stats,
|
| 1019 |
+
masks, # Output: (N, 2000)
|
| 1020 |
+
):
|
| 1021 |
+
"""
|
| 1022 |
+
Compute legal action masks on GPU.
|
| 1023 |
+
"""
|
| 1024 |
+
i = cuda.grid(1)
|
| 1025 |
+
if i >= num_envs:
|
| 1026 |
+
return
|
| 1027 |
+
|
| 1028 |
+
# Reset all to False
|
| 1029 |
+
for a in range(2000):
|
| 1030 |
+
masks[i, a] = False
|
| 1031 |
+
|
| 1032 |
+
ph = batch_global_ctx[i, PH]
|
| 1033 |
+
|
| 1034 |
+
# Action 0: Pass is always legal in Main Phase
|
| 1035 |
+
if ph == 4:
|
| 1036 |
+
masks[i, 0] = True
|
| 1037 |
+
|
| 1038 |
+
# Member Play (1-180): HandIdx * 3 + Slot + 1
|
| 1039 |
+
for h_idx in range(60):
|
| 1040 |
+
cid = batch_hand[i, h_idx]
|
| 1041 |
+
if cid > 0:
|
| 1042 |
+
bid = get_base_id_device(cid)
|
| 1043 |
+
if bid < card_stats.shape[0]:
|
| 1044 |
+
ctype = card_stats[bid, 10]
|
| 1045 |
+
cost = card_stats[bid, 0]
|
| 1046 |
+
|
| 1047 |
+
if ctype == 1: # Member
|
| 1048 |
+
for slot in range(3):
|
| 1049 |
+
# Check if slot empty or can upgrade
|
| 1050 |
+
old_cid = batch_stage[i, slot]
|
| 1051 |
+
effective_cost = cost
|
| 1052 |
+
if old_cid >= 0:
|
| 1053 |
+
old_bid = get_base_id_device(old_cid)
|
| 1054 |
+
if old_bid < card_stats.shape[0]:
|
| 1055 |
+
effective_cost = max(0, cost - card_stats[old_bid, 0])
|
| 1056 |
+
|
| 1057 |
+
# Check energy
|
| 1058 |
+
available_energy = 0
|
| 1059 |
+
for e in range(12):
|
| 1060 |
+
if batch_tapped[i, 3 + e] == 0:
|
| 1061 |
+
available_energy += 1
|
| 1062 |
+
|
| 1063 |
+
if available_energy >= effective_cost:
|
| 1064 |
+
action_id = h_idx * 3 + slot + 1
|
| 1065 |
+
if action_id < 181:
|
| 1066 |
+
masks[i, action_id] = True
|
| 1067 |
+
|
| 1068 |
+
# Activate Ability (200-202)
|
| 1069 |
+
for slot in range(3):
|
| 1070 |
+
cid = batch_stage[i, slot]
|
| 1071 |
+
if cid > 0 and batch_tapped[i, slot] == 0:
|
| 1072 |
+
masks[i, 200 + slot] = True
|
| 1073 |
+
|
| 1074 |
+
# Set Live (400-459)
|
| 1075 |
+
for h_idx in range(60):
|
| 1076 |
+
cid = batch_hand[i, h_idx]
|
| 1077 |
+
if cid > 0:
|
| 1078 |
+
bid = get_base_id_device(cid)
|
| 1079 |
+
if bid < card_stats.shape[0]:
|
| 1080 |
+
ctype = card_stats[bid, 10]
|
| 1081 |
+
if ctype == 2: # Live
|
| 1082 |
+
# Check if there's an empty live zone slot
|
| 1083 |
+
for lz_idx in range(50):
|
| 1084 |
+
if batch_live[i, lz_idx] == 0:
|
| 1085 |
+
if h_idx < 60: # This check is redundant due to outer loop
|
| 1086 |
+
masks[i, 400 + h_idx] = True
|
| 1087 |
+
break # Only need one empty slot to make it legal
|
| 1088 |
+
|
| 1089 |
+
|
| 1090 |
+
@cuda.jit
|
| 1091 |
+
def encode_observations_kernel(
|
| 1092 |
+
num_envs,
|
| 1093 |
+
batch_hand,
|
| 1094 |
+
batch_stage,
|
| 1095 |
+
batch_energy_count,
|
| 1096 |
+
batch_tapped,
|
| 1097 |
+
batch_scores,
|
| 1098 |
+
opp_scores,
|
| 1099 |
+
opp_stage,
|
| 1100 |
+
opp_tapped,
|
| 1101 |
+
card_stats,
|
| 1102 |
+
batch_global_ctx,
|
| 1103 |
+
batch_live,
|
| 1104 |
+
turn_number,
|
| 1105 |
+
obs_buffer,
|
| 1106 |
+
):
|
| 1107 |
+
"""
|
| 1108 |
+
Encode observations on GPU (STANDARD mode).
|
| 1109 |
+
"""
|
| 1110 |
+
i = cuda.grid(1)
|
| 1111 |
+
if i >= num_envs:
|
| 1112 |
+
return
|
| 1113 |
+
|
| 1114 |
+
obs_dim = obs_buffer.shape[1]
|
| 1115 |
+
|
| 1116 |
+
# Clear observation
|
| 1117 |
+
for j in range(obs_dim):
|
| 1118 |
+
obs_buffer[i, j] = 0.0
|
| 1119 |
+
|
| 1120 |
+
# Metadata
|
| 1121 |
+
obs_buffer[i, 0] = float(batch_scores[i]) / 3.0
|
| 1122 |
+
obs_buffer[i, 1] = float(opp_scores[i]) / 3.0
|
| 1123 |
+
obs_buffer[i, 2] = float(batch_global_ctx[i, EN]) / 12.0
|
| 1124 |
+
obs_buffer[i, 3] = float(batch_global_ctx[i, HD]) / 60.0
|
| 1125 |
+
obs_buffer[i, 4] = float(batch_global_ctx[i, DK]) / 60.0
|
| 1126 |
+
obs_buffer[i, 5] = float(batch_global_ctx[i, 54]) / 100.0 # Turn
|
| 1127 |
+
|
| 1128 |
+
offset = 10
|
| 1129 |
+
|
| 1130 |
+
# Stage (3 slots x 20 features)
|
| 1131 |
+
for slot in range(3):
|
| 1132 |
+
cid = batch_stage[i, slot]
|
| 1133 |
+
base = offset + slot * 20
|
| 1134 |
+
if cid > 0:
|
| 1135 |
+
bid = get_base_id_device(cid)
|
| 1136 |
+
if bid < card_stats.shape[0]:
|
| 1137 |
+
obs_buffer[i, base] = 1.0 # Presence
|
| 1138 |
+
obs_buffer[i, base + 1] = float(cid) / 2000.0
|
| 1139 |
+
obs_buffer[i, base + 2] = float(card_stats[bid, 0]) / 10.0 # Cost
|
| 1140 |
+
obs_buffer[i, base + 3] = float(card_stats[bid, 1]) / 5.0 # Blades
|
| 1141 |
+
obs_buffer[i, base + 4] = float(card_stats[bid, 2]) / 10.0 # Hearts
|
| 1142 |
+
obs_buffer[i, base + 5] = 1.0 if batch_tapped[i, slot] > 0 else 0.0
|
| 1143 |
+
|
| 1144 |
+
offset += 60
|
| 1145 |
+
|
| 1146 |
+
# Opponent Stage
|
| 1147 |
+
for slot in range(3):
|
| 1148 |
+
cid = opp_stage[i, slot]
|
| 1149 |
+
base = offset + slot * 20
|
| 1150 |
+
if cid > 0:
|
| 1151 |
+
bid = get_base_id_device(cid)
|
| 1152 |
+
if bid < card_stats.shape[0]:
|
| 1153 |
+
obs_buffer[i, base] = 1.0
|
| 1154 |
+
obs_buffer[i, base + 1] = float(cid) / 2000.0
|
| 1155 |
+
obs_buffer[i, base + 2] = float(card_stats[bid, 0]) / 10.0
|
| 1156 |
+
obs_buffer[i, base + 3] = float(card_stats[bid, 1]) / 5.0
|
| 1157 |
+
obs_buffer[i, base + 4] = float(card_stats[bid, 2]) / 10.0
|
| 1158 |
+
|
| 1159 |
+
offset += 60
|
| 1160 |
+
|
| 1161 |
+
# Hand (up to 20 cards shown)
|
| 1162 |
+
h_count = 0
|
| 1163 |
+
for h_idx in range(60):
|
| 1164 |
+
cid = batch_hand[i, h_idx]
|
| 1165 |
+
if cid > 0 and h_count < 20:
|
| 1166 |
+
base = offset + h_count * 20
|
| 1167 |
+
if base + 10 < obs_dim:
|
| 1168 |
+
obs_buffer[i, base] = 1.0
|
| 1169 |
+
obs_buffer[i, base + 1] = float(cid) / 2000.0
|
| 1170 |
+
bid = get_base_id_device(cid)
|
| 1171 |
+
if bid < card_stats.shape[0]:
|
| 1172 |
+
obs_buffer[i, base + 2] = float(card_stats[bid, 0]) / 10.0
|
| 1173 |
+
obs_buffer[i, base + 3] = float(card_stats[bid, 10]) # Type
|
| 1174 |
+
h_count += 1
|
| 1175 |
+
|
| 1176 |
+
offset += 400
|
| 1177 |
+
|
| 1178 |
+
# Live zone (up to 10 cards)
|
| 1179 |
+
l_count = 0
|
| 1180 |
+
for l_idx in range(50):
|
| 1181 |
+
cid = batch_live[i, l_idx]
|
| 1182 |
+
if cid > 0 and l_count < 10:
|
| 1183 |
+
base = offset + l_count * 10
|
| 1184 |
+
if base + 5 < obs_dim:
|
| 1185 |
+
obs_buffer[i, base] = 1.0
|
| 1186 |
+
obs_buffer[i, base + 1] = float(cid) / 2000.0
|
| 1187 |
+
l_count += 1
|
| 1188 |
+
|
| 1189 |
+
|
| 1190 |
+
@cuda.jit
|
| 1191 |
+
def encode_observations_attention_kernel(
|
| 1192 |
+
num_envs,
|
| 1193 |
+
batch_hand,
|
| 1194 |
+
batch_stage,
|
| 1195 |
+
batch_energy_count,
|
| 1196 |
+
batch_tapped,
|
| 1197 |
+
batch_scores,
|
| 1198 |
+
opp_scores,
|
| 1199 |
+
opp_stage,
|
| 1200 |
+
opp_tapped,
|
| 1201 |
+
card_stats,
|
| 1202 |
+
batch_global_ctx,
|
| 1203 |
+
batch_live,
|
| 1204 |
+
batch_opp_history,
|
| 1205 |
+
opp_global_ctx, # Added
|
| 1206 |
+
turn_number,
|
| 1207 |
+
obs_buffer,
|
| 1208 |
+
):
|
| 1209 |
+
"""
|
| 1210 |
+
Encode observations for Attention Architecture (2240-dim).
|
| 1211 |
+
"""
|
| 1212 |
+
i = cuda.grid(1)
|
| 1213 |
+
if i >= num_envs:
|
| 1214 |
+
return
|
| 1215 |
+
|
| 1216 |
+
# Constants
|
| 1217 |
+
FEAT = 64
|
| 1218 |
+
MAX_HAND = 15 # +1 overflow
|
| 1219 |
+
|
| 1220 |
+
# Offsets
|
| 1221 |
+
HAND_START = 0
|
| 1222 |
+
HAND_OVER_START = HAND_START + (MAX_HAND * FEAT) # 960
|
| 1223 |
+
STAGE_START = HAND_OVER_START + FEAT # 1024
|
| 1224 |
+
LIVE_START = STAGE_START + (3 * FEAT) # 1216
|
| 1225 |
+
LIVE_SUCC_START = LIVE_START + (3 * FEAT) # 1408
|
| 1226 |
+
OPP_STAGE_START = LIVE_SUCC_START + (3 * FEAT) # 1600
|
| 1227 |
+
OPP_HIST_START = OPP_STAGE_START + (3 * FEAT) # 1792
|
| 1228 |
+
GLOBAL_START = OPP_HIST_START + (6 * FEAT) # 2176
|
| 1229 |
+
|
| 1230 |
+
# Clear buffer
|
| 1231 |
+
for k in range(2240):
|
| 1232 |
+
obs_buffer[i, k] = 0.0
|
| 1233 |
+
|
| 1234 |
+
# --- A. HAND (16 slots) ---
|
| 1235 |
+
hand_count = 0
|
| 1236 |
+
for j in range(60):
|
| 1237 |
+
cid = batch_hand[i, j]
|
| 1238 |
+
if cid > 0:
|
| 1239 |
+
bid = get_base_id_device(cid)
|
| 1240 |
+
if bid < card_stats.shape[0]:
|
| 1241 |
+
if hand_count < 16:
|
| 1242 |
+
base = HAND_START + hand_count * FEAT
|
| 1243 |
+
|
| 1244 |
+
obs_buffer[i, base + 0] = 1.0 # Presence
|
| 1245 |
+
obs_buffer[i, base + 1] = float(card_stats[bid, 10]) / 2.0 # Type
|
| 1246 |
+
obs_buffer[i, base + 2] = float(card_stats[bid, 0]) / 10.0 # Cost
|
| 1247 |
+
obs_buffer[i, base + 3] = float(card_stats[bid, 1]) / 5.0 # Blades
|
| 1248 |
+
obs_buffer[i, base + 5] = float(cid) / 2000.0 # Card ID (New)
|
| 1249 |
+
obs_buffer[i, base + 6] = 0.2 # Location: Hand
|
| 1250 |
+
|
| 1251 |
+
# Hearts (8-14)
|
| 1252 |
+
for k in range(7):
|
| 1253 |
+
if 12 + k < card_stats.shape[1]:
|
| 1254 |
+
obs_buffer[i, base + 8 + k] = float(card_stats[bid, 12 + k]) / 5.0
|
| 1255 |
+
|
| 1256 |
+
# Group (22-28)
|
| 1257 |
+
raw_group = card_stats[bid, 11]
|
| 1258 |
+
obs_buffer[i, base + 22 + (raw_group % 7)] = 1.0
|
| 1259 |
+
|
| 1260 |
+
# Context
|
| 1261 |
+
obs_buffer[i, base + 58] = float(hand_count) / 10.0
|
| 1262 |
+
obs_buffer[i, base + 59] = 1.0 # Mine
|
| 1263 |
+
|
| 1264 |
+
hand_count += 1
|
| 1265 |
+
|
| 1266 |
+
# --- B. MY STAGE (3 slots) ---
|
| 1267 |
+
for slot in range(3):
|
| 1268 |
+
cid = batch_stage[i, slot]
|
| 1269 |
+
if cid > 0:
|
| 1270 |
+
bid = get_base_id_device(cid)
|
| 1271 |
+
if bid < card_stats.shape[0]:
|
| 1272 |
+
base = STAGE_START + slot * FEAT
|
| 1273 |
+
|
| 1274 |
+
obs_buffer[i, base + 0] = 1.0
|
| 1275 |
+
obs_buffer[i, base + 1] = float(card_stats[bid, 10]) / 2.0
|
| 1276 |
+
obs_buffer[i, base + 2] = float(card_stats[bid, 0]) / 10.0
|
| 1277 |
+
obs_buffer[i, base + 3] = float(card_stats[bid, 1]) / 5.0
|
| 1278 |
+
obs_buffer[i, base + 4] = 1.0 if batch_tapped[i, slot] > 0 else 0.0
|
| 1279 |
+
obs_buffer[i, base + 5] = float(cid) / 2000.0 # Card ID (New)
|
| 1280 |
+
obs_buffer[i, base + 6] = 0.4 # Location: Stage
|
| 1281 |
+
|
| 1282 |
+
for k in range(7):
|
| 1283 |
+
if 12 + k < card_stats.shape[1]:
|
| 1284 |
+
obs_buffer[i, base + 8 + k] = float(card_stats[bid, 12 + k]) / 5.0
|
| 1285 |
+
|
| 1286 |
+
raw_group = card_stats[bid, 11]
|
| 1287 |
+
obs_buffer[i, base + 22 + (raw_group % 7)] = 1.0
|
| 1288 |
+
|
| 1289 |
+
obs_buffer[i, base + 58] = float(slot) / 10.0
|
| 1290 |
+
obs_buffer[i, base + 59] = 1.0
|
| 1291 |
+
|
| 1292 |
+
# --- C. LIVE ZONE (6 slots) ---
|
| 1293 |
+
live_count = 0
|
| 1294 |
+
for j in range(50):
|
| 1295 |
+
cid = batch_live[i, j]
|
| 1296 |
+
if cid > 0:
|
| 1297 |
+
bid = get_base_id_device(cid)
|
| 1298 |
+
if bid < card_stats.shape[0] and live_count < 6:
|
| 1299 |
+
base = LIVE_START + live_count * FEAT
|
| 1300 |
+
|
| 1301 |
+
obs_buffer[i, base + 0] = 1.0
|
| 1302 |
+
obs_buffer[i, base + 1] = float(card_stats[bid, 10]) / 2.0
|
| 1303 |
+
obs_buffer[i, base + 2] = float(card_stats[bid, 0]) / 10.0
|
| 1304 |
+
obs_buffer[i, base + 5] = float(cid) / 2000.0 # Card ID (New)
|
| 1305 |
+
obs_buffer[i, base + 6] = 0.6 # Location: Live
|
| 1306 |
+
|
| 1307 |
+
for k in range(7):
|
| 1308 |
+
if 12 + k < card_stats.shape[1]:
|
| 1309 |
+
obs_buffer[i, base + 8 + k] = float(card_stats[bid, 12 + k]) / 5.0
|
| 1310 |
+
|
| 1311 |
+
obs_buffer[i, base + 58] = float(live_count) / 10.0
|
| 1312 |
+
obs_buffer[i, base + 59] = 1.0
|
| 1313 |
+
live_count += 1
|
| 1314 |
+
|
| 1315 |
+
# --- D. OPP STAGE (3 slots) ---
|
| 1316 |
+
for slot in range(3):
|
| 1317 |
+
cid = opp_stage[i, slot]
|
| 1318 |
+
if cid > 0:
|
| 1319 |
+
bid = get_base_id_device(cid)
|
| 1320 |
+
if bid < card_stats.shape[0]:
|
| 1321 |
+
base = OPP_STAGE_START + slot * FEAT
|
| 1322 |
+
|
| 1323 |
+
obs_buffer[i, base + 0] = 1.0
|
| 1324 |
+
obs_buffer[i, base + 1] = float(card_stats[bid, 10]) / 2.0
|
| 1325 |
+
obs_buffer[i, base + 2] = float(card_stats[bid, 0]) / 10.0
|
| 1326 |
+
obs_buffer[i, base + 3] = float(card_stats[bid, 1]) / 5.0
|
| 1327 |
+
obs_buffer[i, base + 4] = 1.0 if opp_tapped[i, slot] > 0 else 0.0
|
| 1328 |
+
obs_buffer[i, base + 5] = float(cid) / 2000.0 # Card ID (New)
|
| 1329 |
+
obs_buffer[i, base + 6] = 0.8 # Location: Opp Stage
|
| 1330 |
+
|
| 1331 |
+
for k in range(7):
|
| 1332 |
+
if 12 + k < card_stats.shape[1]:
|
| 1333 |
+
obs_buffer[i, base + 8 + k] = float(card_stats[bid, 12 + k]) / 5.0
|
| 1334 |
+
|
| 1335 |
+
obs_buffer[i, base + 58] = float(slot) / 10.0
|
| 1336 |
+
obs_buffer[i, base + 59] = -1.0
|
| 1337 |
+
|
| 1338 |
+
# --- E. OPP HISTORY (6 slots) ---
|
| 1339 |
+
for h in range(6):
|
| 1340 |
+
cid = batch_opp_history[i, h]
|
| 1341 |
+
if cid > 0:
|
| 1342 |
+
bid = get_base_id_device(cid)
|
| 1343 |
+
if bid < card_stats.shape[0]:
|
| 1344 |
+
base = OPP_HIST_START + h * FEAT
|
| 1345 |
+
|
| 1346 |
+
obs_buffer[i, base + 0] = 1.0
|
| 1347 |
+
obs_buffer[i, base + 1] = float(card_stats[bid, 10]) / 2.0
|
| 1348 |
+
obs_buffer[i, base + 2] = float(card_stats[bid, 0]) / 10.0
|
| 1349 |
+
obs_buffer[i, base + 5] = float(cid) / 2000.0 # Card ID (New)
|
| 1350 |
+
obs_buffer[i, base + 6] = 1.0 # Location: History
|
| 1351 |
+
|
| 1352 |
+
obs_buffer[i, base + 58] = float(h) / 10.0
|
| 1353 |
+
obs_buffer[i, base + 59] = -1.0
|
| 1354 |
+
|
| 1355 |
+
# --- F. GLOBAL SCALARS ---
|
| 1356 |
+
obs_buffer[i, GLOBAL_START + 0] = float(batch_scores[i]) / 10.0
|
| 1357 |
+
obs_buffer[i, GLOBAL_START + 1] = float(opp_scores[i]) / 10.0
|
| 1358 |
+
obs_buffer[i, GLOBAL_START + 2] = float(batch_global_ctx[i, 54]) / 20.0 # Turn from Context
|
| 1359 |
+
obs_buffer[i, GLOBAL_START + 3] = float(batch_global_ctx[i, 8]) / 10.0
|
| 1360 |
+
obs_buffer[i, GLOBAL_START + 4] = float(batch_global_ctx[i, 5]) / 10.0
|
| 1361 |
+
obs_buffer[i, GLOBAL_START + 5] = float(batch_global_ctx[i, 6]) / 40.0
|
| 1362 |
+
obs_buffer[i, GLOBAL_START + 6] = float(hand_count) / 15.0
|
| 1363 |
+
|
| 1364 |
+
# Opponent Resources (New)
|
| 1365 |
+
obs_buffer[i, GLOBAL_START + 7] = float(opp_global_ctx[i, 5]) / 10.0 # Opp Energy
|
| 1366 |
+
obs_buffer[i, GLOBAL_START + 8] = float(batch_global_ctx[i, 4]) / 10.0 # Opp Hand (from ctx[4])
|
| 1367 |
+
obs_buffer[i, GLOBAL_START + 9] = float(batch_global_ctx[i, 9]) / 40.0 # Opp Deck (from ctx[9])
|
| 1368 |
+
obs_buffer[i, GLOBAL_START + 10] = float(batch_global_ctx[i, 7]) / 10.0 # Opp Trash (from ctx[7])
|