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+ """
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+ GPU-Resident Environment Proof-of-Concept
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+ =========================================
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+
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+ This file demonstrates how the current CPU-based Numba VectorEnv
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+ would be translated to a GPU-based Numba CUDA implementation.
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+
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+ Usage:
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+ This is a design reference. It requires a CUDA-capable GPU and the
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+ `cudatoolkit` library to run.
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+
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+ To run (if hardware available):
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+ $ python ai/cuda_proof_of_concept.py
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+ """
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+
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+ import time
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+
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+ import numpy as np
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+
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+ try:
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+ from numba import cuda, float32, int32
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+ from numba.cuda.random import create_xoroshiro128p_states, xoroshiro128p_uniform_float32
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+
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+ HAS_CUDA = True
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+ except ImportError:
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+ print("Warning: Numba CUDA not installed or hardware not found.")
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+ HAS_CUDA = False
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+
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+ # Mock objects for linting/viewing
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+ class MockCuda:
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+ def jit(self, *args, **kwargs):
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+ return lambda x: x
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+
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+ def grid(self, x):
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+ return 0
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+
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+ def device_array(self, *args, **kwargs):
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+ return np.zeros(*args)
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+
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+ def to_device(self, x):
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+ return x
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+
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+ def synchronize(self):
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+ pass
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+
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+ cuda = MockCuda()
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+
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+ # Constants
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+ CTX_VALUE = 20
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+ SC = 0
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+ HD = 3
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+ DK = 6
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+
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+ # =============================================================================
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+ # 1. Device Functions (The "Inner Logic")
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+ # =============================================================================
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+ # Instead of @njit, we use @cuda.jit(device=True)
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+ # These functions can ONLY be called from other CUDA kernels/functions.
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+
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+
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+ @cuda.jit(device=True)
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+ def resolve_bytecode_device(bytecode, flat_ctx, global_ctx, p_hand, p_deck):
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+ """
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+ Equivalent to engine/game/fast_logic.py:resolve_bytecode
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+ Adapted for CUDA:
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+ - No recursion (CUDA doesn't support it well, though Numba has limited support).
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+ - Minimal stack usage.
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+ """
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+ # Simple example opcode implementation
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+ ip = 0
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+ blen = bytecode.shape[0]
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+
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+ while ip < blen:
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+ op = bytecode[ip, 0]
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+ v = bytecode[ip, 1]
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+
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+ # O_DRAW (Opcode 10)
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+ if op == 10:
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+ # Check Deck Count
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+ if global_ctx[DK] >= v:
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+ global_ctx[DK] -= v
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+ global_ctx[HD] += v
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+ # Real implementation would move card IDs in p_hand/p_deck arrays
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+
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+ # O_RETURN (Opcode 1)
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+ elif op == 1:
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+ return 0
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+
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+ ip += 1
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+ return 0
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+
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+
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+ # =============================================================================
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+ # 2. Kernels (The "Parallel Loops")
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+ # =============================================================================
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+ # Instead of `for i in prange(num_envs)`, the GPU launches thousands of threads.
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+ # Each thread calculates its ID and processes one environment.
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+
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+
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+ @cuda.jit
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+ def step_kernel(
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+ rng_states, batch_stage, batch_global_ctx, batch_hand, batch_deck, bytecode_map, bytecode_index, actions
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+ ):
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+ """
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+ CUDA Kernel to step N environments in parallel.
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+ One thread = One Environment.
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+ """
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+ # 1. Calculate Thread ID
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+ # This replaces the `for i in range(num_envs)` loop
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+ i = cuda.grid(1)
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+
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+ # Bounds check (in case we launched more threads than envs)
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+ if i >= batch_global_ctx.shape[0]:
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+ return
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+
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+ # 2. Apply Action
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+ act_id = actions[i]
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+
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+ # Lookup bytecode
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+ # (Simplified for POC)
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+ if act_id > 0:
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+ # Get map index
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+ map_idx = bytecode_index[act_id, 0]
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+
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+ # Get bytecode sequence
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+ # Note: Accessing large global arrays is fine, but caching in shared memory
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+ # is better for performance if many threads access the same data.
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+ code_seq = bytecode_map[map_idx]
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+
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+ # Call Device Function
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+ resolve_bytecode_device(
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+ code_seq,
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+ batch_global_ctx[i], # Passing slice creates a local view?
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+ # Numba CUDA handles array slicing carefully.
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+ batch_global_ctx[i], # using global_ctx as flat_ctx for demo
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+ batch_hand[i],
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+ batch_deck[i],
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+ )
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+
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+ # 3. Randomness (Opponent Logic)
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+ # CUDA requires explicit RNG states
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+ rand_val = xoroshiro128p_uniform_float32(rng_states, i)
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+ if rand_val > 0.5:
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+ # Simulate opponent doing something
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+ pass
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+
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+
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+ # =============================================================================
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+ # 3. Host Controller (The "Driver")
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+ # =============================================================================
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+
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+
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+ class CudaVectorEnv:
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+ def __init__(self, num_envs=4096):
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+ if not HAS_CUDA:
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+ pass # Continue with mocks
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+
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+ self.num_envs = num_envs
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+
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+ # 1. Allocate Data on GPU (Device Arrays)
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+ # This is "Zero-Copy" residence. Data lives on VRAM.
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+ self.d_batch_stage = cuda.device_array((num_envs, 3), dtype=np.int32)
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+ self.d_batch_global_ctx = cuda.device_array((num_envs, 128), dtype=np.int32)
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+ self.d_batch_hand = cuda.device_array((num_envs, 60), dtype=np.int32)
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+ self.d_batch_deck = cuda.device_array((num_envs, 60), dtype=np.int32)
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+
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+ # Bytecode maps also go to GPU (Read-Only)
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+ # Assuming we loaded them like in vector_env.py
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+ self.d_bytecode_map = cuda.to_device(np.zeros((100, 64, 4), dtype=np.int32))
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+ self.d_bytecode_index = cuda.to_device(np.zeros((2000, 4), dtype=np.int32))
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+
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+ # RNG States
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+ if HAS_CUDA:
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+ self.rng_states = create_xoroshiro128p_states(num_envs, seed=1234)
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+ else:
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+ self.rng_states = None
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+
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+ # Threads per Block (Hyperparameter)
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+ self.threads_per_block = 128
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+ self.blocks_per_grid = (num_envs + (self.threads_per_block - 1)) // self.threads_per_block
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+
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+ def step(self, actions):
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+ """
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+ 1. Copy Actions to GPU (Small transfer: 4KB for 1024 envs)
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+ 2. Launch Kernel
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+ 3. (Optional) Return Observation Pointer
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+ """
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+ # Transfer actions to GPU
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+ d_actions = cuda.to_device(actions)
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+
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+ # Launch Kernel
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+ step_kernel[self.blocks_per_grid, self.threads_per_block](
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+ self.rng_states,
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+ self.d_batch_stage,
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+ self.d_batch_global_ctx,
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+ self.d_batch_hand,
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+ self.d_batch_deck,
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+ self.d_bytecode_map,
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+ self.d_bytecode_index,
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+ d_actions,
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+ )
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+
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+ # Synchronize (Wait for finish)
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+ cuda.synchronize()
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+
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+ # In a real "Isaac Gym" setup, we wouldn't copy back.
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+ # We would return the device array handle to PyTorch.
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+ # return self.d_batch_global_ctx
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+
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+ # For POC, we copy back to show it works
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+ # If mock, this fails because mock device_array is numpy
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+ if HAS_CUDA:
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+ return self.d_batch_global_ctx.copy_to_host()
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+ else:
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+ return self.d_batch_global_ctx
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+
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+
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+ if __name__ == "__main__":
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+ print("Initializing CUDA Env Proof of Concept...")
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+ if HAS_CUDA:
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+ try:
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+ env = CudaVectorEnv(num_envs=1024)
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+ actions = np.zeros(1024, dtype=np.int32)
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+
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+ start = time.time()
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+ res = env.step(actions)
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+ end = time.time()
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+
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+ print(f"Step completed in {end - start:.6f}s")
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+ except Exception as e:
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+ print(f"Runtime Error: {e}")
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+ else:
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+ print("Skipping run (No CUDA), verifying syntax only.")
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+ env = CudaVectorEnv(num_envs=10)
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+ print("Mock env initialized.")