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ai/research/cuda_proof_of_concept.py
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| 1 |
+
"""
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| 2 |
+
GPU-Resident Environment Proof-of-Concept
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| 3 |
+
=========================================
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| 4 |
+
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| 5 |
+
This file demonstrates how the current CPU-based Numba VectorEnv
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| 6 |
+
would be translated to a GPU-based Numba CUDA implementation.
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| 7 |
+
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| 8 |
+
Usage:
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| 9 |
+
This is a design reference. It requires a CUDA-capable GPU and the
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| 10 |
+
`cudatoolkit` library to run.
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| 11 |
+
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| 12 |
+
To run (if hardware available):
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| 13 |
+
$ python ai/cuda_proof_of_concept.py
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| 14 |
+
"""
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| 15 |
+
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| 16 |
+
import time
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| 17 |
+
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| 18 |
+
import numpy as np
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| 19 |
+
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| 20 |
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try:
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| 21 |
+
from numba import cuda, float32, int32
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| 22 |
+
from numba.cuda.random import create_xoroshiro128p_states, xoroshiro128p_uniform_float32
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| 23 |
+
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| 24 |
+
HAS_CUDA = True
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| 25 |
+
except ImportError:
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| 26 |
+
print("Warning: Numba CUDA not installed or hardware not found.")
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| 27 |
+
HAS_CUDA = False
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| 28 |
+
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| 29 |
+
# Mock objects for linting/viewing
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| 30 |
+
class MockCuda:
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| 31 |
+
def jit(self, *args, **kwargs):
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| 32 |
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return lambda x: x
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| 33 |
+
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| 34 |
+
def grid(self, x):
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| 35 |
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return 0
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| 36 |
+
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| 37 |
+
def device_array(self, *args, **kwargs):
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| 38 |
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return np.zeros(*args)
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| 39 |
+
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| 40 |
+
def to_device(self, x):
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| 41 |
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return x
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| 42 |
+
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| 43 |
+
def synchronize(self):
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| 44 |
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pass
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| 45 |
+
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| 46 |
+
cuda = MockCuda()
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| 47 |
+
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| 48 |
+
# Constants
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| 49 |
+
CTX_VALUE = 20
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| 50 |
+
SC = 0
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| 51 |
+
HD = 3
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| 52 |
+
DK = 6
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| 53 |
+
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| 54 |
+
# =============================================================================
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| 55 |
+
# 1. Device Functions (The "Inner Logic")
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| 56 |
+
# =============================================================================
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| 57 |
+
# Instead of @njit, we use @cuda.jit(device=True)
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| 58 |
+
# These functions can ONLY be called from other CUDA kernels/functions.
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| 59 |
+
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| 60 |
+
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| 61 |
+
@cuda.jit(device=True)
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| 62 |
+
def resolve_bytecode_device(bytecode, flat_ctx, global_ctx, p_hand, p_deck):
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| 63 |
+
"""
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| 64 |
+
Equivalent to engine/game/fast_logic.py:resolve_bytecode
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| 65 |
+
Adapted for CUDA:
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| 66 |
+
- No recursion (CUDA doesn't support it well, though Numba has limited support).
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| 67 |
+
- Minimal stack usage.
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| 68 |
+
"""
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| 69 |
+
# Simple example opcode implementation
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| 70 |
+
ip = 0
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| 71 |
+
blen = bytecode.shape[0]
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| 72 |
+
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| 73 |
+
while ip < blen:
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| 74 |
+
op = bytecode[ip, 0]
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| 75 |
+
v = bytecode[ip, 1]
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| 76 |
+
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| 77 |
+
# O_DRAW (Opcode 10)
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| 78 |
+
if op == 10:
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| 79 |
+
# Check Deck Count
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| 80 |
+
if global_ctx[DK] >= v:
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| 81 |
+
global_ctx[DK] -= v
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| 82 |
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global_ctx[HD] += v
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| 83 |
+
# Real implementation would move card IDs in p_hand/p_deck arrays
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| 84 |
+
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| 85 |
+
# O_RETURN (Opcode 1)
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| 86 |
+
elif op == 1:
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| 87 |
+
return 0
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| 88 |
+
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| 89 |
+
ip += 1
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| 90 |
+
return 0
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| 91 |
+
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| 92 |
+
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| 93 |
+
# =============================================================================
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| 94 |
+
# 2. Kernels (The "Parallel Loops")
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| 95 |
+
# =============================================================================
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| 96 |
+
# Instead of `for i in prange(num_envs)`, the GPU launches thousands of threads.
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| 97 |
+
# Each thread calculates its ID and processes one environment.
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| 98 |
+
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| 99 |
+
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| 100 |
+
@cuda.jit
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| 101 |
+
def step_kernel(
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| 102 |
+
rng_states, batch_stage, batch_global_ctx, batch_hand, batch_deck, bytecode_map, bytecode_index, actions
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| 103 |
+
):
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| 104 |
+
"""
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| 105 |
+
CUDA Kernel to step N environments in parallel.
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| 106 |
+
One thread = One Environment.
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| 107 |
+
"""
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| 108 |
+
# 1. Calculate Thread ID
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| 109 |
+
# This replaces the `for i in range(num_envs)` loop
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| 110 |
+
i = cuda.grid(1)
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| 111 |
+
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| 112 |
+
# Bounds check (in case we launched more threads than envs)
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| 113 |
+
if i >= batch_global_ctx.shape[0]:
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| 114 |
+
return
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| 115 |
+
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| 116 |
+
# 2. Apply Action
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| 117 |
+
act_id = actions[i]
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| 118 |
+
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| 119 |
+
# Lookup bytecode
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| 120 |
+
# (Simplified for POC)
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| 121 |
+
if act_id > 0:
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| 122 |
+
# Get map index
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| 123 |
+
map_idx = bytecode_index[act_id, 0]
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| 124 |
+
|
| 125 |
+
# Get bytecode sequence
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| 126 |
+
# Note: Accessing large global arrays is fine, but caching in shared memory
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| 127 |
+
# is better for performance if many threads access the same data.
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| 128 |
+
code_seq = bytecode_map[map_idx]
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| 129 |
+
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| 130 |
+
# Call Device Function
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| 131 |
+
resolve_bytecode_device(
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| 132 |
+
code_seq,
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| 133 |
+
batch_global_ctx[i], # Passing slice creates a local view?
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| 134 |
+
# Numba CUDA handles array slicing carefully.
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| 135 |
+
batch_global_ctx[i], # using global_ctx as flat_ctx for demo
|
| 136 |
+
batch_hand[i],
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| 137 |
+
batch_deck[i],
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| 138 |
+
)
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| 139 |
+
|
| 140 |
+
# 3. Randomness (Opponent Logic)
|
| 141 |
+
# CUDA requires explicit RNG states
|
| 142 |
+
rand_val = xoroshiro128p_uniform_float32(rng_states, i)
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| 143 |
+
if rand_val > 0.5:
|
| 144 |
+
# Simulate opponent doing something
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| 145 |
+
pass
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| 146 |
+
|
| 147 |
+
|
| 148 |
+
# =============================================================================
|
| 149 |
+
# 3. Host Controller (The "Driver")
|
| 150 |
+
# =============================================================================
|
| 151 |
+
|
| 152 |
+
|
| 153 |
+
class CudaVectorEnv:
|
| 154 |
+
def __init__(self, num_envs=4096):
|
| 155 |
+
if not HAS_CUDA:
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| 156 |
+
pass # Continue with mocks
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| 157 |
+
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| 158 |
+
self.num_envs = num_envs
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| 159 |
+
|
| 160 |
+
# 1. Allocate Data on GPU (Device Arrays)
|
| 161 |
+
# This is "Zero-Copy" residence. Data lives on VRAM.
|
| 162 |
+
self.d_batch_stage = cuda.device_array((num_envs, 3), dtype=np.int32)
|
| 163 |
+
self.d_batch_global_ctx = cuda.device_array((num_envs, 128), dtype=np.int32)
|
| 164 |
+
self.d_batch_hand = cuda.device_array((num_envs, 60), dtype=np.int32)
|
| 165 |
+
self.d_batch_deck = cuda.device_array((num_envs, 60), dtype=np.int32)
|
| 166 |
+
|
| 167 |
+
# Bytecode maps also go to GPU (Read-Only)
|
| 168 |
+
# Assuming we loaded them like in vector_env.py
|
| 169 |
+
self.d_bytecode_map = cuda.to_device(np.zeros((100, 64, 4), dtype=np.int32))
|
| 170 |
+
self.d_bytecode_index = cuda.to_device(np.zeros((2000, 4), dtype=np.int32))
|
| 171 |
+
|
| 172 |
+
# RNG States
|
| 173 |
+
if HAS_CUDA:
|
| 174 |
+
self.rng_states = create_xoroshiro128p_states(num_envs, seed=1234)
|
| 175 |
+
else:
|
| 176 |
+
self.rng_states = None
|
| 177 |
+
|
| 178 |
+
# Threads per Block (Hyperparameter)
|
| 179 |
+
self.threads_per_block = 128
|
| 180 |
+
self.blocks_per_grid = (num_envs + (self.threads_per_block - 1)) // self.threads_per_block
|
| 181 |
+
|
| 182 |
+
def step(self, actions):
|
| 183 |
+
"""
|
| 184 |
+
1. Copy Actions to GPU (Small transfer: 4KB for 1024 envs)
|
| 185 |
+
2. Launch Kernel
|
| 186 |
+
3. (Optional) Return Observation Pointer
|
| 187 |
+
"""
|
| 188 |
+
# Transfer actions to GPU
|
| 189 |
+
d_actions = cuda.to_device(actions)
|
| 190 |
+
|
| 191 |
+
# Launch Kernel
|
| 192 |
+
step_kernel[self.blocks_per_grid, self.threads_per_block](
|
| 193 |
+
self.rng_states,
|
| 194 |
+
self.d_batch_stage,
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| 195 |
+
self.d_batch_global_ctx,
|
| 196 |
+
self.d_batch_hand,
|
| 197 |
+
self.d_batch_deck,
|
| 198 |
+
self.d_bytecode_map,
|
| 199 |
+
self.d_bytecode_index,
|
| 200 |
+
d_actions,
|
| 201 |
+
)
|
| 202 |
+
|
| 203 |
+
# Synchronize (Wait for finish)
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| 204 |
+
cuda.synchronize()
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| 205 |
+
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| 206 |
+
# In a real "Isaac Gym" setup, we wouldn't copy back.
|
| 207 |
+
# We would return the device array handle to PyTorch.
|
| 208 |
+
# return self.d_batch_global_ctx
|
| 209 |
+
|
| 210 |
+
# For POC, we copy back to show it works
|
| 211 |
+
# If mock, this fails because mock device_array is numpy
|
| 212 |
+
if HAS_CUDA:
|
| 213 |
+
return self.d_batch_global_ctx.copy_to_host()
|
| 214 |
+
else:
|
| 215 |
+
return self.d_batch_global_ctx
|
| 216 |
+
|
| 217 |
+
|
| 218 |
+
if __name__ == "__main__":
|
| 219 |
+
print("Initializing CUDA Env Proof of Concept...")
|
| 220 |
+
if HAS_CUDA:
|
| 221 |
+
try:
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| 222 |
+
env = CudaVectorEnv(num_envs=1024)
|
| 223 |
+
actions = np.zeros(1024, dtype=np.int32)
|
| 224 |
+
|
| 225 |
+
start = time.time()
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| 226 |
+
res = env.step(actions)
|
| 227 |
+
end = time.time()
|
| 228 |
+
|
| 229 |
+
print(f"Step completed in {end - start:.6f}s")
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| 230 |
+
except Exception as e:
|
| 231 |
+
print(f"Runtime Error: {e}")
|
| 232 |
+
else:
|
| 233 |
+
print("Skipping run (No CUDA), verifying syntax only.")
|
| 234 |
+
env = CudaVectorEnv(num_envs=10)
|
| 235 |
+
print("Mock env initialized.")
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