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Browse files- ai/research/fast_logic_gpu.py +409 -0
ai/research/fast_logic_gpu.py
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| 1 |
+
from engine.game.fast_logic import (
|
| 2 |
+
C_CLR,
|
| 3 |
+
C_CMP,
|
| 4 |
+
C_CTR,
|
| 5 |
+
C_ENR,
|
| 6 |
+
C_GRP,
|
| 7 |
+
C_HND,
|
| 8 |
+
C_LLD,
|
| 9 |
+
C_OPH,
|
| 10 |
+
C_STG,
|
| 11 |
+
C_TR1,
|
| 12 |
+
DK,
|
| 13 |
+
EN,
|
| 14 |
+
HD,
|
| 15 |
+
O_ADD_H,
|
| 16 |
+
O_BLADES,
|
| 17 |
+
O_BOOST,
|
| 18 |
+
O_BUFF,
|
| 19 |
+
O_CHARGE,
|
| 20 |
+
O_CHOOSE,
|
| 21 |
+
O_DRAW,
|
| 22 |
+
O_HEARTS,
|
| 23 |
+
O_JUMP,
|
| 24 |
+
O_JUMP_F,
|
| 25 |
+
O_RECOV_L,
|
| 26 |
+
O_RECOV_M,
|
| 27 |
+
O_RETURN,
|
| 28 |
+
O_TAP_O,
|
| 29 |
+
OS,
|
| 30 |
+
OT,
|
| 31 |
+
SC,
|
| 32 |
+
TR,
|
| 33 |
+
)
|
| 34 |
+
|
| 35 |
+
try:
|
| 36 |
+
from numba import cuda
|
| 37 |
+
from numba.cuda.random import xoroshiro128p_uniform_float32
|
| 38 |
+
|
| 39 |
+
HAS_CUDA = True
|
| 40 |
+
except ImportError:
|
| 41 |
+
HAS_CUDA = False
|
| 42 |
+
|
| 43 |
+
class MockCuda:
|
| 44 |
+
def jit(self, *args, **kwargs):
|
| 45 |
+
return lambda x: x
|
| 46 |
+
|
| 47 |
+
def grid(self, x):
|
| 48 |
+
return 0
|
| 49 |
+
|
| 50 |
+
cuda = MockCuda()
|
| 51 |
+
|
| 52 |
+
def xoroshiro128p_uniform_float32(rng, idx):
|
| 53 |
+
return 0.5
|
| 54 |
+
|
| 55 |
+
|
| 56 |
+
@cuda.jit(device=True)
|
| 57 |
+
def resolve_bytecode_device(
|
| 58 |
+
bytecode,
|
| 59 |
+
flat_ctx,
|
| 60 |
+
global_ctx,
|
| 61 |
+
player_id,
|
| 62 |
+
p_hand,
|
| 63 |
+
p_deck,
|
| 64 |
+
p_stage,
|
| 65 |
+
p_energy_vec,
|
| 66 |
+
p_energy_count,
|
| 67 |
+
p_cont_vec,
|
| 68 |
+
p_cont_ptr,
|
| 69 |
+
p_tapped,
|
| 70 |
+
p_live,
|
| 71 |
+
opp_tapped,
|
| 72 |
+
):
|
| 73 |
+
"""
|
| 74 |
+
GPU Device function for resolving bytecode.
|
| 75 |
+
Equivalent to engine/game/fast_logic.py:resolve_bytecode but optimized for CUDA.
|
| 76 |
+
"""
|
| 77 |
+
ip = 0
|
| 78 |
+
cptr = p_cont_ptr
|
| 79 |
+
bonus = 0
|
| 80 |
+
cond = True
|
| 81 |
+
blen = bytecode.shape[0]
|
| 82 |
+
|
| 83 |
+
# SAFETY: Infinite loop protection
|
| 84 |
+
safety_counter = 0
|
| 85 |
+
|
| 86 |
+
while ip < blen and safety_counter < 500:
|
| 87 |
+
safety_counter += 1
|
| 88 |
+
op = bytecode[ip, 0]
|
| 89 |
+
v = bytecode[ip, 1]
|
| 90 |
+
a = bytecode[ip, 2]
|
| 91 |
+
s = bytecode[ip, 3]
|
| 92 |
+
|
| 93 |
+
if op == 0:
|
| 94 |
+
ip += 1
|
| 95 |
+
continue
|
| 96 |
+
if op == O_RETURN:
|
| 97 |
+
break
|
| 98 |
+
|
| 99 |
+
# Jumps with safety checks
|
| 100 |
+
if op == O_JUMP:
|
| 101 |
+
new_ip = ip + v
|
| 102 |
+
if 0 <= new_ip < blen:
|
| 103 |
+
ip = new_ip
|
| 104 |
+
else:
|
| 105 |
+
ip = blen # Exit
|
| 106 |
+
continue
|
| 107 |
+
|
| 108 |
+
if op == O_JUMP_F:
|
| 109 |
+
if not cond:
|
| 110 |
+
new_ip = ip + v
|
| 111 |
+
if 0 <= new_ip < blen:
|
| 112 |
+
ip = new_ip
|
| 113 |
+
else:
|
| 114 |
+
ip = blen # Exit
|
| 115 |
+
continue
|
| 116 |
+
ip += 1
|
| 117 |
+
continue
|
| 118 |
+
|
| 119 |
+
if op >= 200:
|
| 120 |
+
if op == C_TR1:
|
| 121 |
+
cond = global_ctx[TR] == 1
|
| 122 |
+
elif op == C_STG:
|
| 123 |
+
ct = 0
|
| 124 |
+
for i in range(3):
|
| 125 |
+
if p_stage[i] != -1:
|
| 126 |
+
ct += 1
|
| 127 |
+
cond = ct >= v
|
| 128 |
+
elif op == C_HND:
|
| 129 |
+
cond = global_ctx[HD] >= v
|
| 130 |
+
elif op == C_LLD:
|
| 131 |
+
cond = global_ctx[SC] > global_ctx[OS]
|
| 132 |
+
elif op == C_CLR:
|
| 133 |
+
if 0 <= a <= 5:
|
| 134 |
+
cond = global_ctx[10 + a] > 0
|
| 135 |
+
else:
|
| 136 |
+
cond = False
|
| 137 |
+
elif op == C_GRP:
|
| 138 |
+
if 0 <= a <= 4:
|
| 139 |
+
cond = global_ctx[30 + a] >= v
|
| 140 |
+
else:
|
| 141 |
+
cond = False
|
| 142 |
+
elif op == C_ENR:
|
| 143 |
+
cond = global_ctx[EN] >= v
|
| 144 |
+
elif op == C_CTR:
|
| 145 |
+
cond = flat_ctx[7] == 1 # SZ=7 (Hand=1)
|
| 146 |
+
elif op == C_CMP:
|
| 147 |
+
if v > 0:
|
| 148 |
+
cond = global_ctx[SC] >= v
|
| 149 |
+
else:
|
| 150 |
+
cond = global_ctx[SC] > global_ctx[OS]
|
| 151 |
+
elif op == C_OPH:
|
| 152 |
+
ct = global_ctx[OT]
|
| 153 |
+
if v > 0:
|
| 154 |
+
cond = ct >= v
|
| 155 |
+
else:
|
| 156 |
+
cond = ct > 0
|
| 157 |
+
else:
|
| 158 |
+
cond = True
|
| 159 |
+
ip += 1
|
| 160 |
+
else:
|
| 161 |
+
if cond:
|
| 162 |
+
if op == O_DRAW or op == O_CHOOSE or op == O_ADD_H:
|
| 163 |
+
# Draw v cards logic (O_CHOOSE is Look v add 1, simplified to Draw 1)
|
| 164 |
+
# O_ADD_H is add v from deck
|
| 165 |
+
draw_amt = v
|
| 166 |
+
if op == O_CHOOSE:
|
| 167 |
+
draw_amt = 1
|
| 168 |
+
|
| 169 |
+
if global_ctx[DK] >= draw_amt:
|
| 170 |
+
global_ctx[DK] -= draw_amt
|
| 171 |
+
global_ctx[HD] += draw_amt
|
| 172 |
+
|
| 173 |
+
# Perform actual card movement
|
| 174 |
+
for _ in range(draw_amt):
|
| 175 |
+
# 1. Find top card
|
| 176 |
+
top_card = 0
|
| 177 |
+
d_idx_found = -1
|
| 178 |
+
for d_idx in range(60):
|
| 179 |
+
if p_deck[d_idx] > 0:
|
| 180 |
+
top_card = p_deck[d_idx]
|
| 181 |
+
d_idx_found = d_idx
|
| 182 |
+
break
|
| 183 |
+
|
| 184 |
+
if top_card > 0:
|
| 185 |
+
# 2. Find empty hand slot
|
| 186 |
+
for h_idx in range(60):
|
| 187 |
+
if p_hand[h_idx] == 0:
|
| 188 |
+
p_hand[h_idx] = top_card
|
| 189 |
+
p_deck[d_idx_found] = 0
|
| 190 |
+
break
|
| 191 |
+
|
| 192 |
+
else:
|
| 193 |
+
# Draw remaining deck? (Simplified: just draw what we can)
|
| 194 |
+
t = global_ctx[DK]
|
| 195 |
+
if t > 0:
|
| 196 |
+
# Draw t cards
|
| 197 |
+
for _ in range(t):
|
| 198 |
+
top_card = 0
|
| 199 |
+
d_idx_found = -1
|
| 200 |
+
for d_idx in range(60):
|
| 201 |
+
if p_deck[d_idx] > 0:
|
| 202 |
+
top_card = p_deck[d_idx]
|
| 203 |
+
d_idx_found = d_idx
|
| 204 |
+
break
|
| 205 |
+
if top_card > 0:
|
| 206 |
+
for h_idx in range(60):
|
| 207 |
+
if p_hand[h_idx] == 0:
|
| 208 |
+
p_hand[h_idx] = top_card
|
| 209 |
+
p_deck[d_idx_found] = 0
|
| 210 |
+
break
|
| 211 |
+
|
| 212 |
+
global_ctx[DK] = 0
|
| 213 |
+
global_ctx[HD] += t
|
| 214 |
+
|
| 215 |
+
elif op == O_CHARGE:
|
| 216 |
+
if global_ctx[DK] >= v:
|
| 217 |
+
global_ctx[DK] -= v
|
| 218 |
+
global_ctx[EN] += v
|
| 219 |
+
# Move v cards from Deck to "Energy" (which is virtual count or zone?)
|
| 220 |
+
# Logic usually says Charge = move to energy zone.
|
| 221 |
+
# In fast_logic, we have p_energy_vec (3 slots x 32).
|
| 222 |
+
# But Charge typically goes to specific member energy?
|
| 223 |
+
# Or global energy? The global context EN is just a count.
|
| 224 |
+
# For POC, we just consume from deck. Real logic needs target slot.
|
| 225 |
+
|
| 226 |
+
for _ in range(v):
|
| 227 |
+
# Remove from deck
|
| 228 |
+
for d_idx in range(60):
|
| 229 |
+
if p_deck[d_idx] > 0:
|
| 230 |
+
p_deck[d_idx] = 0
|
| 231 |
+
break
|
| 232 |
+
else:
|
| 233 |
+
t = global_ctx[DK]
|
| 234 |
+
global_ctx[DK] = 0
|
| 235 |
+
global_ctx[EN] += t
|
| 236 |
+
for _ in range(t):
|
| 237 |
+
for d_idx in range(60):
|
| 238 |
+
if p_deck[d_idx] > 0:
|
| 239 |
+
p_deck[d_idx] = 0
|
| 240 |
+
break
|
| 241 |
+
|
| 242 |
+
elif op == O_BLADES:
|
| 243 |
+
if s >= 0 and cptr < 32:
|
| 244 |
+
p_cont_vec[cptr, 0] = 1
|
| 245 |
+
p_cont_vec[cptr, 1] = v
|
| 246 |
+
p_cont_vec[cptr, 2] = 4
|
| 247 |
+
p_cont_vec[cptr, 3] = s
|
| 248 |
+
p_cont_vec[cptr, 9] = 1
|
| 249 |
+
cptr += 1
|
| 250 |
+
elif op == O_HEARTS:
|
| 251 |
+
if cptr < 32:
|
| 252 |
+
p_cont_vec[cptr, 0] = 2
|
| 253 |
+
p_cont_vec[cptr, 1] = v
|
| 254 |
+
p_cont_vec[cptr, 5] = a
|
| 255 |
+
p_cont_vec[cptr, 9] = 1
|
| 256 |
+
cptr += 1
|
| 257 |
+
global_ctx[0] += v # SC = 0. Immediate scoring for Vectorized RL.
|
| 258 |
+
elif op == O_RECOV_L:
|
| 259 |
+
if 0 <= s < p_live.shape[0]:
|
| 260 |
+
p_live[s] = 0
|
| 261 |
+
elif op == O_RECOV_M:
|
| 262 |
+
if 0 <= s < 3:
|
| 263 |
+
p_tapped[s] = 0
|
| 264 |
+
elif op == O_TAP_O:
|
| 265 |
+
if 0 <= s < 3:
|
| 266 |
+
opp_tapped[s] = 1
|
| 267 |
+
elif op == O_BUFF:
|
| 268 |
+
if cptr < 32:
|
| 269 |
+
p_cont_vec[cptr, 0] = 8
|
| 270 |
+
p_cont_vec[cptr, 1] = v
|
| 271 |
+
p_cont_vec[cptr, 2] = s
|
| 272 |
+
p_cont_vec[cptr, 9] = 1
|
| 273 |
+
cptr += 1
|
| 274 |
+
elif op == O_BOOST:
|
| 275 |
+
bonus += v
|
| 276 |
+
ip += 1
|
| 277 |
+
|
| 278 |
+
return cptr, 0, bonus
|
| 279 |
+
|
| 280 |
+
|
| 281 |
+
@cuda.jit
|
| 282 |
+
def step_kernel(
|
| 283 |
+
rng_states,
|
| 284 |
+
batch_stage, # (N, 3)
|
| 285 |
+
batch_energy_vec, # (N, 3, 32)
|
| 286 |
+
batch_energy_count, # (N, 3)
|
| 287 |
+
batch_continuous_vec, # (N, 32, 10)
|
| 288 |
+
batch_continuous_ptr, # (N,)
|
| 289 |
+
batch_tapped, # (N, 3)
|
| 290 |
+
batch_live, # (N, 50)
|
| 291 |
+
batch_opp_tapped, # (N, 3)
|
| 292 |
+
batch_scores, # (N,)
|
| 293 |
+
batch_flat_ctx, # (N, 64)
|
| 294 |
+
batch_global_ctx, # (N, 128)
|
| 295 |
+
batch_hand, # (N, 60)
|
| 296 |
+
batch_deck, # (N, 60)
|
| 297 |
+
bytecode_map, # (MapSize, 64, 4)
|
| 298 |
+
bytecode_index, # (MaxCards, 4)
|
| 299 |
+
actions, # (N,)
|
| 300 |
+
):
|
| 301 |
+
"""
|
| 302 |
+
Main CUDA Kernel for Stepping N Environments.
|
| 303 |
+
"""
|
| 304 |
+
i = cuda.grid(1)
|
| 305 |
+
|
| 306 |
+
if i >= batch_global_ctx.shape[0]:
|
| 307 |
+
return
|
| 308 |
+
|
| 309 |
+
# Sync Score
|
| 310 |
+
batch_global_ctx[i, SC] = batch_scores[i]
|
| 311 |
+
|
| 312 |
+
act_id = actions[i]
|
| 313 |
+
|
| 314 |
+
# 1. Apply Action
|
| 315 |
+
if act_id > 0:
|
| 316 |
+
card_id = act_id
|
| 317 |
+
|
| 318 |
+
# Check Bounds
|
| 319 |
+
if card_id < bytecode_index.shape[0]:
|
| 320 |
+
# Assume Ability 0
|
| 321 |
+
map_idx = bytecode_index[card_id, 0]
|
| 322 |
+
|
| 323 |
+
if map_idx >= 0:
|
| 324 |
+
code_seq = bytecode_map[map_idx]
|
| 325 |
+
|
| 326 |
+
# Set Source Zone to Hand (1) -> mapped to index 7 in flat_ctx?
|
| 327 |
+
# In fast_logic.py: SZ = 7.
|
| 328 |
+
batch_flat_ctx[i, 7] = 1
|
| 329 |
+
|
| 330 |
+
# Execute
|
| 331 |
+
nc, st, bn = resolve_bytecode_device(
|
| 332 |
+
code_seq,
|
| 333 |
+
batch_flat_ctx[i],
|
| 334 |
+
batch_global_ctx[i],
|
| 335 |
+
0, # Player ID
|
| 336 |
+
batch_hand[i],
|
| 337 |
+
batch_deck[i],
|
| 338 |
+
batch_stage[i],
|
| 339 |
+
batch_energy_vec[i],
|
| 340 |
+
batch_energy_count[i],
|
| 341 |
+
batch_continuous_vec[i],
|
| 342 |
+
batch_continuous_ptr[i], # Passed as scalar? No, ptr[i] is scalar, but device func expects ref?
|
| 343 |
+
# fast_logic expects 'p_cont_ptr' as int,
|
| 344 |
+
# returns new ptr.
|
| 345 |
+
# Wait, resolve_bytecode returns (cptr, ...).
|
| 346 |
+
# So we pass VALUE of ptr.
|
| 347 |
+
batch_tapped[i],
|
| 348 |
+
batch_live[i],
|
| 349 |
+
batch_opp_tapped[i],
|
| 350 |
+
)
|
| 351 |
+
|
| 352 |
+
# Update State
|
| 353 |
+
batch_continuous_ptr[i] = nc
|
| 354 |
+
batch_scores[i] = batch_global_ctx[i, SC] + bn # SC updated inside + bonus?
|
| 355 |
+
# Actually resolve_bytecode updates SC in global_ctx for O_HEARTS.
|
| 356 |
+
# So we just take global_ctx[SC].
|
| 357 |
+
|
| 358 |
+
# Reset SZ
|
| 359 |
+
batch_flat_ctx[i, 7] = 0
|
| 360 |
+
|
| 361 |
+
# Remove Card from Hand
|
| 362 |
+
found = False
|
| 363 |
+
for h_idx in range(60):
|
| 364 |
+
if batch_hand[i, h_idx] == card_id:
|
| 365 |
+
batch_hand[i, h_idx] = 0
|
| 366 |
+
batch_global_ctx[i, 3] -= 1 # HD
|
| 367 |
+
found = True
|
| 368 |
+
break
|
| 369 |
+
|
| 370 |
+
# Place on Stage (if Member)
|
| 371 |
+
if found and card_id < 900:
|
| 372 |
+
for s_idx in range(3):
|
| 373 |
+
if batch_stage[i, s_idx] == -1:
|
| 374 |
+
batch_stage[i, s_idx] = card_id
|
| 375 |
+
break
|
| 376 |
+
|
| 377 |
+
# Draw Logic (Refill to 5)
|
| 378 |
+
# Count Hand
|
| 379 |
+
h_cnt = 0
|
| 380 |
+
for h_idx in range(60):
|
| 381 |
+
if batch_hand[i, h_idx] > 0:
|
| 382 |
+
h_cnt += 1
|
| 383 |
+
|
| 384 |
+
if h_cnt < 5:
|
| 385 |
+
# Draw top card
|
| 386 |
+
top_card = 0
|
| 387 |
+
d_idx_found = -1
|
| 388 |
+
for d_idx in range(60):
|
| 389 |
+
if batch_deck[i, d_idx] > 0:
|
| 390 |
+
top_card = batch_deck[i, d_idx]
|
| 391 |
+
d_idx_found = d_idx
|
| 392 |
+
break
|
| 393 |
+
|
| 394 |
+
if top_card > 0:
|
| 395 |
+
for h_idx in range(60):
|
| 396 |
+
if batch_hand[i, h_idx] == 0:
|
| 397 |
+
batch_hand[i, h_idx] = top_card
|
| 398 |
+
batch_deck[i, d_idx_found] = 0
|
| 399 |
+
batch_global_ctx[i, 3] += 1
|
| 400 |
+
batch_global_ctx[i, 6] -= 1
|
| 401 |
+
break
|
| 402 |
+
|
| 403 |
+
# 2. Opponent (Random) Simulation
|
| 404 |
+
# Use XOROSHIRO RNG
|
| 405 |
+
if rng_states is not None:
|
| 406 |
+
r = xoroshiro128p_uniform_float32(rng_states, i)
|
| 407 |
+
if r > 0.8:
|
| 408 |
+
# Randomly tap an agent member?
|
| 409 |
+
pass
|