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Update werewolf/villager/villager_agent.py
Browse files- werewolf/villager/villager_agent.py +53 -109
werewolf/villager/villager_agent.py
CHANGED
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@@ -9,153 +9,97 @@ from agent_build_sdk.utils.logger import logger
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from agent_build_sdk.sdk.role_agent import BasicRoleAgent
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from agent_build_sdk.sdk.agent import format_prompt
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class VillagerAgent(BasicRoleAgent):
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"""平民角色Agent"""
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def __init__(self, model_name):
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super().__init__(ROLE_VILLAGER, model_name=model_name)
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def perceive(self, req
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if req.status == STATUS_START:
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self.memory.clear()
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self.memory.append_history(GAME_RULE_PROMPT)
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self.memory.append_history("主持人:你好,你分配到的角色是[平民]
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elif req.status == STATUS_NIGHT:
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self.memory.append_history("主持人:现在进入夜晚,天黑请闭眼")
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elif req.status == STATUS_NIGHT_INFO:
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self.memory.append_history(f"主持人:天亮了!昨天晚上的信息是: {req.message}")
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elif req.status == STATUS_DISCUSS:
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if req.name:
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# clean_user_message_prompt = format_prompt(CLEAN_USER_PROMPT, {"user_message": req.message})
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# req.message = self.llm_caller(clean_user_message_prompt)
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self.memory.append_history(req.name + ': ' + req.message)
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else:
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elif req.status == STATUS_VOTE: # 投票环节
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self.memory.append_history(f'第{req.round}天的投票环节,{req.name} 投了 {req.message}')
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elif req.status == STATUS_VOTE_RESULT: # 投票结果
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out_player = req.name if req.name else req.message
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if out_player
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self.memory.append_history('主持人: 投票结果是:{}。'.format(out_player))
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else:
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self.memory.append_history('主持人: 无人出局。')
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elif req.status == STATUS_SHERIFF_ELECTION: # 警长竞选
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self.memory.append_history("主持人: 上警玩家: " + req.message)
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elif req.status == STATUS_SHERIFF_SPEECH: # 警长发言
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self.memory.append_history(req.name + " (警上发言): " + req.message)
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elif req.status == STATUS_SHERIFF_VOTE: # 警长投票
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self.memory.append_history("警上投票: " + req.name + "投了" + req.message)
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elif req.status == STATUS_SHERIFF: # 警长结果
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if req.name:
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self.memory.append_history("主持人: 警徽归属: " + req.name)
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self.memory.set_variable("sheriff", req.name)
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if req.message:
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self.memory.append_history(req.message)
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elif req.status == STATUS_RESULT:
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self.memory.append_history(req.message)
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elif req.status == STATUS_HUNTER_RESULT:
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if req.message:
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self.memory.append_history("猎人/狼王是:" + req.name + ",他开枪带走了" + req.message)
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else:
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self.memory.append_history("猎人/狼王是:" + req.name + ",他没有带走任何人")
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elif req.status == STATUS_SHERIFF_SPEECH_ORDER:
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if "小号" in req.message:
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self.memory.append_history("主持人: 警长发言顺序是小号优先")
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else:
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self.memory.append_history("主持人: 警长发言顺序是大号优先")
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elif req.status == STATUS_SHERIFF_PK:
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self.memory.append_history(f"警长PK发言: {req.name}: {req.message}")
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else:
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raise NotImplementedError
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pass
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def
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logger.info("VillagerAgent interact: {}".format(req))
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if req.status == STATUS_DISCUSS:
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if req.message:
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self.memory.append_history(req.message)
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prompt = format_prompt(DESC_PROMPT,
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{"name": self.memory.load_variable("name"),
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_VOTE:
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self.memory.set_variable("choices", choices)
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prompt = format_prompt(VOTE_PROMPT, {"name": self.memory.load_variable("name"),
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"choices": choices,
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"history": "\n".join(self.memory.load_history())
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})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SHERIFF_ELECTION:
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prompt = format_prompt(SHERIFF_ELECTION_PROMPT, {"name":
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"history": "\n".join(self.memory.load_history())})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status
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prompt = format_prompt(SHERIFF_SPEECH_PROMPT, {"name":
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"history": "\n".join(self.memory.load_history())})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SHERIFF_PK:
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prompt = format_prompt(SHERIFF_SPEECH_PROMPT, {"name": self.memory.load_variable("name"),
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"history": "\n".join(self.memory.load_history())})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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logger.info("VillagerAgent sheriff pk result: {}".format(result))
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SHERIFF_VOTE:
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choices =
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prompt = format_prompt(SHERIFF_VOTE_PROMPT, {"name":
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"choices": choices,
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"history": "\n".join(self.memory.load_history())})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SHERIFF_SPEECH_ORDER:
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prompt = format_prompt(SHERIFF_SPEECH_ORDER_PROMPT, {"name":
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"history": "\n".join(self.memory.load_history())})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result, errMsg=None)
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elif req.status == STATUS_SHERIFF:
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prompt = format_prompt(SHERIFF_TRANSFER_PROMPT, {"name": self.memory.load_variable("name"),
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"choices": choices,
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"history": "\n".join(self.memory.load_history())})
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logger.info("prompt:" + prompt)
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result = self.llm_caller(prompt)
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pass
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from agent_build_sdk.sdk.role_agent import BasicRoleAgent
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from agent_build_sdk.sdk.agent import format_prompt
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class VillagerAgent(BasicRoleAgent):
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"""平民角色Agent"""
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def __init__(self, model_name):
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super().__init__(ROLE_VILLAGER, model_name=model_name)
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def perceive(self, req: AgentReq):
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# 移除默认 raise NotImplementedError,改为 return,防止因为收到不属于自己的状态(如技能请求)而崩溃
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if req.status == STATUS_START:
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self.memory.clear()
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name = req.name if req.name else "村民"
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self.memory.set_variable("name", name)
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self.memory.append_history(GAME_RULE_PROMPT)
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self.memory.append_history(f"主持人:你好,你分配到的角色是[平民],你是{name}")
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elif req.status == STATUS_NIGHT:
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self.memory.append_history("主持人:现在进入夜晚,天黑请闭眼")
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elif req.status == STATUS_NIGHT_INFO:
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self.memory.append_history(f"主持人:天亮了!昨天晚上的信息是: {req.message}")
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elif req.status == STATUS_DISCUSS:
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if req.name:
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self.memory.append_history(f"{req.name}: {req.message}")
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else:
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self.memory.append_history(f"主持人: 现在进入第{req.round}天,每个玩家描述自己的信息。")
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elif req.status == STATUS_VOTE:
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self.memory.append_history(f"第{req.round}天的投票环节,{req.name} 投了 {req.message}")
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elif req.status == STATUS_VOTE_RESULT:
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out_player = req.name if req.name else req.message
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self.memory.append_history(f"主持人: 投票结果是:{out_player if out_player else '无人出局'}。")
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elif req.status == STATUS_RESULT:
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self.memory.append_history(req.message)
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# 其他状态不处理也不要报错
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return
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def get_my_name(self, req: AgentReq):
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"""防御性获取名字:优先从内存取,内存没有从请求取,请求没有给默认值"""
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try:
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name = self.memory.load_variable("name")
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if name: return name
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except KeyError:
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pass
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name = req.name if req.name else "村民"
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self.memory.set_variable("name", name)
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return name
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def interact(self, req: AgentReq) -> AgentResp:
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logger.info("VillagerAgent interact: {}".format(req))
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# 获取名字,解决 KeyError: 'name'
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my_name = self.get_my_name(req)
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history_str = "\n".join(self.memory.load_history())
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if req.status == STATUS_DISCUSS:
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if req.message:
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self.memory.append_history(req.message)
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prompt = format_prompt(DESC_PROMPT, {"name": my_name, "history": history_str})
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result)
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elif req.status == STATUS_VOTE:
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choices = [n for n in req.message.split(",") if n != my_name] if req.message else []
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prompt = format_prompt(VOTE_PROMPT, {"name": my_name, "choices": choices, "history": history_str})
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result)
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elif req.status == STATUS_SHERIFF_ELECTION:
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prompt = format_prompt(SHERIFF_ELECTION_PROMPT, {"name": my_name, "history": history_str})
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result)
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elif req.status in [STATUS_SHERIFF_SPEECH, STATUS_SHERIFF_PK]:
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prompt = format_prompt(SHERIFF_SPEECH_PROMPT, {"name": my_name, "history": history_str})
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result)
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elif req.status == STATUS_SHERIFF_VOTE:
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choices = req.message.split(",") if req.message else []
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prompt = format_prompt(SHERIFF_VOTE_PROMPT, {"name": my_name, "choices": choices, "history": history_str})
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result)
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elif req.status == STATUS_SHERIFF_SPEECH_ORDER:
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prompt = format_prompt(SHERIFF_SPEECH_ORDER_PROMPT, {"name": my_name, "history": history_str})
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result)
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elif req.status == STATUS_SHERIFF:
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choices = [n for n in req.message.split(",") if n != my_name] if req.message else []
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prompt = format_prompt(SHERIFF_TRANSFER_PROMPT, {"name": my_name, "choices": choices, "history": history_str})
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result = self.llm_caller(prompt)
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return AgentResp(success=True, result=result)
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# 遇到不需要互动的状态(比如村民在晚上),返回一个安全的默认值,而不是 raise NotImplementedError
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return AgentResp(success=True, result="我不说话。")
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