A newer version of the Gradio SDK is available: 6.15.2
metadata
title: GameMaster Mocap
emoji: πΊ
colorFrom: blue
colorTo: purple
sdk: gradio
sdk_version: 5.31.0
app_file: app.py
python_version: '3.12'
π MotionBERT MoCap Studio
Convert any single-person video into a full-body motion capture animation exported as:
| File | Use |
|---|---|
motion_capture.glb |
Blender armature import / three.js / Godot import |
animation.tres |
Godot 4 AnimationLibrary β text resource |
animation.res |
Godot 4 AnimationLibrary β binary resource |
β± CPU space: processing takes ~3-8 minutes per video depending on length.
Upload a short clip (5-15 seconds) for the fastest results.
Pipeline
| Step | Component |
|---|---|
| 1 | Frame extraction β up to 243 frames at uniform stride |
| 2 | Person detection β DETR (facebook/detr-resnet-50) every 15 frames |
| 3 | 2-D pose β ViTPose (usyd-community/vitpose-base-simple-coco) |
| 4 | 3-D lift β MotionBERT DSTformer (walterzhu/MotionBERT) |
| 5 | Export β GLB skeleton + Godot 4 .tres / .res |
Bone Hierarchy (17 bones)
Hips β root
βββ Spine
β βββ Chest
β βββ Neck β Head
β βββ LeftUpperArm β LeftLowerArm β LeftHand
β βββ RightUpperArm β RightLowerArm β RightHand
βββ LeftUpperLeg β LeftLowerLeg β LeftFoot
βββ RightUpperLeg β RightLowerLeg β RightFoot
Using in Godot 4
var lib := load("res://animation.tres") as AnimationLibrary
$AnimationPlayer.add_animation_library("mocap", lib)
$AnimationPlayer.play("mocap/mocap")
Using in Blender
File β Import β glTF 2.0 β select motion_capture.glb