Added the progress bar to track the model loading progress
#2
by
VinayHajare
- opened
- index.html +834 -339
index.html
CHANGED
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@@ -1,245 +1,353 @@
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<!
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<html lang="en">
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</div>
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</div>
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<!--
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="relative flex flex-col gap-2">
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<textarea
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class="code-editor w-full h-24 p-4 border-2 border-black focus:outline-none focus:ring-4 focus:ring-neo-purple/50 resize-none text-sm shadow-neo-sm"
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spellcheck="false"
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</div>
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</div>
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<!-- Active Elements List -->
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<div class="flex-1 min-h-0 flex flex-col">
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<label
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</div>
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</div>
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</div>
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<!-- Action Bar -->
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<div
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class="neo-btn px-4 py-3 bg-white border-2 border-black shadow-neo text-black font-bold hover:bg-gray-100"
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title="Reset Simulation"
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<i class="fas fa-undo"></i>
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</button>
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<button
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class="neo-btn px-4 py-3 bg-white border-2 border-black shadow-neo text-black font-bold hover:bg-neo-red hover:text-white transition-colors"
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title="Clear All Objects"
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<i class="fas fa-trash-alt"></i>
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</button>
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</div>
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@@ -249,27 +357,44 @@
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<!-- Main Canvas Area -->
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<div class="flex-1 relative flex items-center justify-center p-2">
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<!-- Canvas Container -->
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<div
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<!-- Win Overlay -->
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<div
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<div
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class="bg-neo-yellow border-4 border-black p-8 shadow-neo-lg text-center transform rotate-2 max-w-md w-full m-4"
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<h2 class="text-4xl font-black mb-2 text-black">LEVEL CLEAR!</h2>
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<div
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<!-- Stars injected here -->
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</div>
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<div class="text-sm font-bold mb-6 font-mono">
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<div class="flex flex-col gap-2">
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<button
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class="
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</div>
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</div>
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</div>
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@@ -279,15 +404,22 @@
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<!-- Status Badge -->
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<div class="absolute top-6 right-8 pointer-events-none z-20">
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<div
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READY
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</div>
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</div>
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</div>
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<script type="module">
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import {
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// --- Game Constants ---
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const CONFIG = {
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stars: [0, 1],
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solution: `// No code needed!`,
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setup: (World, Bodies, Composite) => {
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const floor = Bodies.rectangle(
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const ball = Bodies.circle(pX(2), CONFIG.height - 50 - 20, 20, {
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restitution: 0.6,
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@@ -334,12 +475,24 @@
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Matter.Body.setVelocity(ball, { x: 10, y: 0 });
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const goal = Bodies.rectangle(
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World.add(Composite, [floor, ball, goal]);
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return { ball, goal };
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@@ -354,8 +507,16 @@
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stars: [1, 2],
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solution: `add a long line in the middle`,
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setup: (World, Bodies, Composite) => {
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const p1 = Bodies.rectangle(pX(4), pY(4), pX(6), 20, {
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const ball = Bodies.circle(pX(3), pY(2), 20, {
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restitution: 0.2,
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isStatic: true,
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isSensor: true,
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label: "GoalZone",
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render: {
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});
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World.add(Composite, [p1, p2, ball, goal]);
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@@ -384,7 +549,16 @@
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stars: [1, 3],
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solution: `Add a circle at 2,2`,
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setup: (World, Bodies, Composite) => {
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const floor = Bodies.rectangle(
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const ball = Bodies.circle(pX(2.2), CONFIG.height - 50 - 20, 20, {
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restitution: 0.6,
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render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
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});
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const goal = Bodies.rectangle(
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World.add(Composite, [floor, ball, goal]);
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return { ball, goal };
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@@ -415,7 +601,10 @@
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solution: `add a wide line at the bottom`,
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setup: (World, Bodies, Composite) => {
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// Wall in middle top
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const wall = Bodies.rectangle(pX(10), pY(3), 20, pY(6), {
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const ball = Bodies.circle(pX(2), pY(1.2), 20, {
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restitution: 1.0,
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isStatic: true,
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isSensor: true,
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label: "GoalZone",
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render: {
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});
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World.add(Composite, [wall, ball, goal]);
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difficulty: 3,
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desc: "Ambush! Ninja stars are incoming. Protect the ball's path so it can land safely.",
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hint: "Add a few heavy blocks at certain locations to shield the ball from the stars.",
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stars: [3,
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solution: `add a heavy block at 5, 3\nadd a heavy block at 15, 5\nadd a heavy block at 5, 7`,
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setup: (World, Bodies, Composite, addEvent) => {
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const ball = Bodies.circle(pX(10), pY(1), 20, {
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isStatic: true,
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isSensor: true,
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label: "GoalZone",
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render: {
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});
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const createNinjaStar = (x, y, vx, vy, angVel, delay) => {
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const starVerts = Matter.Vertices.fromPath(
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Matter.Body.scale(star, 0.5, 0.5);
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Matter.Body.setVelocity(star, { x: vx, y: vy });
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Matter.Body.setAngularVelocity(star, angVel);
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// Ninja Stars
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createNinjaStar(pX(2), pY(5), 15, -5, 0.3, 0.1);
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createNinjaStar(pX(18), pY(8), -15, -5, -0.3, 0.3);
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createNinjaStar(pX(2), pY(11), 15, -5, 0.3, 0.
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World.add(Composite, [ball, goal]);
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return { ball, goal };
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// Rotating Cross
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const cross = Matter.Body.create({
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parts: [
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Bodies.rectangle(pX(8), pY(4), pX(7), 10, {
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],
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isStatic: true,
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});
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Matter.Events.on(STATE.engine,
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if (STATE.isPlaying) {
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Matter.Body.rotate(cross, -0.01);
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}
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World.add(Composite, cross);
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// Platform
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const platform = Bodies.rectangle(pX(8), pY(8)-10, pX(14), 20, {
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isStatic: true,
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render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
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});
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// Ball
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| 535 |
isStatic: true,
|
| 536 |
isSensor: true,
|
| 537 |
label: "GoalZone",
|
| 538 |
-
render: {
|
|
|
|
|
|
|
|
|
|
|
|
|
| 539 |
});
|
| 540 |
|
| 541 |
// Goal Movement Logic
|
|
@@ -549,7 +766,7 @@
|
|
| 549 |
Matter.Body.setPosition(goal, { x: x, y: pY(13) });
|
| 550 |
};
|
| 551 |
|
| 552 |
-
Matter.Events.on(STATE.engine,
|
| 553 |
|
| 554 |
World.add(Composite, [platform, ball, goal]);
|
| 555 |
return { ball, goal };
|
|
@@ -570,7 +787,7 @@
|
|
| 570 |
const ramp = Bodies.rectangle(pX(2), pY(11.5), pX(4), 5, {
|
| 571 |
isStatic: true,
|
| 572 |
angle: Math.PI / 16,
|
| 573 |
-
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 574 |
});
|
| 575 |
|
| 576 |
// Catapult
|
|
@@ -579,13 +796,13 @@
|
|
| 579 |
const catapult = Bodies.rectangle(pivotX, pivotY - 10, pX(12), 10, {
|
| 580 |
collisionFilter: { group: group },
|
| 581 |
density: 0.0001,
|
| 582 |
-
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 583 |
});
|
| 584 |
|
| 585 |
const pivot = Bodies.rectangle(pivotX, pivotY + 20, 20, 60, {
|
| 586 |
isStatic: true,
|
| 587 |
collisionFilter: { group: group },
|
| 588 |
-
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 589 |
});
|
| 590 |
|
| 591 |
const constraint = Matter.Constraint.create({
|
|
@@ -593,7 +810,7 @@
|
|
| 593 |
pointB: { x: pivotX, y: pivotY - 10 },
|
| 594 |
stiffness: 1.0,
|
| 595 |
length: 0,
|
| 596 |
-
render: { visible: true }
|
| 597 |
});
|
| 598 |
|
| 599 |
// Ball
|
|
@@ -609,10 +826,21 @@
|
|
| 609 |
isStatic: true,
|
| 610 |
isSensor: true,
|
| 611 |
label: "GoalZone",
|
| 612 |
-
render: {
|
|
|
|
|
|
|
|
|
|
|
|
|
| 613 |
});
|
| 614 |
|
| 615 |
-
World.add(Composite, [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 616 |
return { ball, goal };
|
| 617 |
},
|
| 618 |
},
|
|
@@ -625,21 +853,29 @@
|
|
| 625 |
stars: [2, 4],
|
| 626 |
solution: `Add a heavy circle in the top left.\nAdd a heavy circle in the top right, delayed by 10 seconds.`,
|
| 627 |
setup: (World, Bodies, Composite) => {
|
| 628 |
-
const xx = pX(8),
|
|
|
|
|
|
|
|
|
|
|
|
|
| 629 |
|
| 630 |
const separation = 2.1;
|
| 631 |
for (let i = 0; i < number; i++) {
|
| 632 |
const x = xx + i * (size * separation);
|
| 633 |
const circle = Bodies.circle(x, yy + length, size, {
|
| 634 |
-
inertia: Infinity,
|
| 635 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 636 |
});
|
| 637 |
const constraint = Matter.Constraint.create({
|
| 638 |
pointA: { x: x, y: yy },
|
| 639 |
bodyB: circle,
|
| 640 |
stiffness: 1,
|
| 641 |
length: length,
|
| 642 |
-
render: { strokeStyle:
|
| 643 |
});
|
| 644 |
World.add(Composite, [circle, constraint]);
|
| 645 |
}
|
|
@@ -648,42 +884,65 @@
|
|
| 648 |
friction: 0.01,
|
| 649 |
frictionStatic: 0.01,
|
| 650 |
restitution: 0.1,
|
| 651 |
-
isStatic: true,
|
|
|
|
|
|
|
| 652 |
});
|
| 653 |
|
| 654 |
// Tunnel walls
|
| 655 |
const p1 = Bodies.rectangle(pX(14.5), yy + length + 30, pX(3), 10, {
|
| 656 |
-
isStatic: true,
|
| 657 |
-
|
| 658 |
-
const p2 = Bodies.rectangle(pX(15.25), yy + length + 30 - pY(1) - 10, pX(4.5), 10, {
|
| 659 |
-
isStatic: true, render: { fillStyle: CONFIG.colors.wall, ...strokeStyle }
|
| 660 |
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 661 |
const p3 = Bodies.rectangle(pX(17.85), pY(8), pX(4), 10, {
|
| 662 |
-
isStatic: true,
|
|
|
|
| 663 |
});
|
| 664 |
const p4 = Bodies.rectangle(pX(19.75), pY(6.1), pX(4), 10, {
|
| 665 |
// make vertical
|
| 666 |
angle: Math.PI / 2,
|
| 667 |
restitution: 0.1,
|
| 668 |
-
isStatic: true,
|
|
|
|
| 669 |
});
|
| 670 |
|
| 671 |
-
const ball = Bodies.circle(
|
| 672 |
-
|
| 673 |
-
|
| 674 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 675 |
const goal = Bodies.rectangle(pX(6.5), pY(12.5), pX(8), pY(4), {
|
| 676 |
isStatic: true,
|
| 677 |
isSensor: true,
|
| 678 |
label: "GoalZone",
|
| 679 |
-
render: {
|
|
|
|
|
|
|
|
|
|
|
|
|
| 680 |
});
|
| 681 |
|
| 682 |
World.add(Composite, [ramp, p1, p2, p3, p4, ball, goal]);
|
| 683 |
|
| 684 |
return { ball, goal };
|
| 685 |
},
|
| 686 |
-
}
|
| 687 |
];
|
| 688 |
|
| 689 |
// --- State Management ---
|
|
@@ -779,7 +1038,11 @@
|
|
| 779 |
|
| 780 |
if (action.delay > 0) {
|
| 781 |
context.fillStyle = "rgba(0, 0, 0, 0.7)";
|
| 782 |
-
context.fillText(
|
|
|
|
|
|
|
|
|
|
|
|
|
| 783 |
}
|
| 784 |
if (action.params.velocity) {
|
| 785 |
const vx = action.params.velocity[0],
|
|
@@ -792,15 +1055,24 @@
|
|
| 792 |
// Draw velocity arrows for any dynamic body in the world (Level setup items)
|
| 793 |
Matter.Composite.allBodies(STATE.engine.world).forEach((body) => {
|
| 794 |
// Skip planned action previews
|
| 795 |
-
if (STATE.plannedActions.some((a) => a.previewBody === body))
|
|
|
|
| 796 |
|
| 797 |
const vx = body.velocity.x || 0;
|
| 798 |
const vy = body.velocity.y || 0;
|
| 799 |
if (Math.hypot(vx, vy) > 0.1) {
|
| 800 |
let color = body.render.fillStyle;
|
| 801 |
// Use red for dark objects (enemies), otherwise use body color
|
| 802 |
-
if (color === "#333" || color === CONFIG.colors.wall)
|
| 803 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 804 |
}
|
| 805 |
});
|
| 806 |
}
|
|
@@ -863,7 +1135,10 @@
|
|
| 863 |
resizeObserver.observe(container);
|
| 864 |
window.requestAnimationFrame(() => resizeCanvas());
|
| 865 |
|
| 866 |
-
STATE.runner = Matter.Runner.create({
|
|
|
|
|
|
|
|
|
|
| 867 |
Matter.Events.on(STATE.engine, "beforeUpdate", handleUpdate);
|
| 868 |
Matter.Render.run(STATE.render);
|
| 869 |
}
|
|
@@ -889,8 +1164,14 @@
|
|
| 889 |
const headLen = 12;
|
| 890 |
context.beginPath();
|
| 891 |
context.moveTo(endX, endY);
|
| 892 |
-
context.lineTo(
|
| 893 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 894 |
context.lineTo(endX, endY);
|
| 895 |
context.fillStyle = color;
|
| 896 |
context.fill();
|
|
@@ -898,13 +1179,18 @@
|
|
| 898 |
context.fillStyle = color;
|
| 899 |
context.font = "bold 12px 'Fira Code', monospace";
|
| 900 |
context.textAlign = "center";
|
| 901 |
-
context.fillText(
|
|
|
|
|
|
|
|
|
|
|
|
|
| 902 |
}
|
| 903 |
|
| 904 |
function handleUpdate() {
|
| 905 |
if (!STATE.isPlaying || STATE.isFinished) return;
|
| 906 |
STATE.time = performance.now() - STATE.startTime;
|
| 907 |
-
document.getElementById("timer-display").innerText =
|
|
|
|
| 908 |
STATE.eventQueue
|
| 909 |
.filter((e) => e.delay <= STATE.time && !e.executed)
|
| 910 |
.forEach((e) => {
|
|
@@ -925,22 +1211,40 @@
|
|
| 925 |
const level = LEVELS[index];
|
| 926 |
|
| 927 |
const diffs = ["", "EASY", "MEDIUM", "HARD", "EXTREME"];
|
| 928 |
-
const diffColors = [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 929 |
const d = level.difficulty || 1;
|
| 930 |
-
document.getElementById("level-indicator").innerHTML = `LEVEL ${
|
|
|
|
|
|
|
|
|
|
|
|
|
| 931 |
document.getElementById("level-title").innerText = level.title;
|
| 932 |
document.getElementById("level-desc").innerText = level.desc;
|
| 933 |
document.getElementById("level-hint-text").innerText = level.hint;
|
| 934 |
-
document.getElementById("star-reqs").innerText = `3★ < ${
|
|
|
|
|
|
|
| 935 |
document.getElementById("hint-content").classList.add("hidden");
|
| 936 |
|
| 937 |
resetSimulationState();
|
| 938 |
document.getElementById("code-input").value = "";
|
| 939 |
|
| 940 |
-
const { ball, goal } = level.setup(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 941 |
|
| 942 |
STATE.currentBall = ball;
|
| 943 |
-
STATE.winCondition = () =>
|
|
|
|
| 944 |
Matter.Render.world(STATE.render);
|
| 945 |
}
|
| 946 |
|
|
@@ -959,7 +1263,9 @@
|
|
| 959 |
document.getElementById("timer-display").innerText = "0.00s";
|
| 960 |
document.getElementById("win-message").style.display = "none";
|
| 961 |
document.getElementById("error-log").classList.add("hidden");
|
| 962 |
-
document.getElementById(
|
|
|
|
|
|
|
| 963 |
|
| 964 |
updateActionList();
|
| 965 |
}
|
|
@@ -970,15 +1276,21 @@
|
|
| 970 |
Matter.Runner.stop(STATE.runner);
|
| 971 |
|
| 972 |
if (success) {
|
| 973 |
-
document.getElementById(
|
|
|
|
|
|
|
| 974 |
const used = STATE.plannedActions.length;
|
| 975 |
const level = LEVELS[STATE.currentLevelIndex];
|
| 976 |
let stars = 1;
|
| 977 |
if (used <= level.stars[0]) stars = 3;
|
| 978 |
else if (used <= level.stars[1]) stars = 2;
|
| 979 |
|
| 980 |
-
if (stars > (STATE.progress.stars[level.id] || 0))
|
| 981 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 982 |
STATE.progress.unlockedIndex = STATE.currentLevelIndex + 1;
|
| 983 |
}
|
| 984 |
saveProgress();
|
|
@@ -987,7 +1299,9 @@
|
|
| 987 |
starContainer.innerHTML = "";
|
| 988 |
for (let i = 0; i < 3; i++) {
|
| 989 |
const filled = i < stars;
|
| 990 |
-
starContainer.innerHTML += `<i class="fas fa-star ${
|
|
|
|
|
|
|
| 991 |
}
|
| 992 |
document.getElementById("result-items").innerText = used;
|
| 993 |
|
|
@@ -1012,16 +1326,19 @@
|
|
| 1012 |
}
|
| 1013 |
STATE.plannedActions.forEach((action, index) => {
|
| 1014 |
const div = document.createElement("div");
|
| 1015 |
-
div.className =
|
| 1016 |
-
|
|
|
|
| 1017 |
const p = action.params;
|
| 1018 |
const details = [];
|
| 1019 |
if (p.size !== 1) details.push(`size:${p.size}`);
|
| 1020 |
if (p.weight !== 1) details.push(`mass:${p.weight}`);
|
| 1021 |
if (p.restitution !== 0) details.push(`bounce:${p.restitution}`);
|
| 1022 |
if (p.angle !== 0) details.push(`angle:${p.angle}°`);
|
| 1023 |
-
if (p.velocity && (p.velocity[0] !== 0 || p.velocity[1] !== 0))
|
| 1024 |
-
|
|
|
|
|
|
|
| 1025 |
if (p.delay > 0) details.push(`delay:${p.delay}s`);
|
| 1026 |
|
| 1027 |
const typeName = p.shape;
|
|
@@ -1032,14 +1349,23 @@
|
|
| 1032 |
<div class="flex flex-col">
|
| 1033 |
<div class="flex items-center gap-2">
|
| 1034 |
<span class="text-xs font-bold uppercase">${typeName}</span>
|
| 1035 |
-
<span class="text-[10px] text-gray-500 font-mono">@ [${
|
|
|
|
|
|
|
| 1036 |
</div>
|
| 1037 |
-
${
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1038 |
</div>
|
| 1039 |
</div>
|
| 1040 |
`;
|
| 1041 |
const btnDelete = document.createElement("button");
|
| 1042 |
-
btnDelete.className =
|
|
|
|
| 1043 |
btnDelete.innerHTML = `<i class="fas fa-times text-xs"></i>`;
|
| 1044 |
btnDelete.onclick = () => removeAction(index);
|
| 1045 |
div.appendChild(btnDelete);
|
|
@@ -1049,7 +1375,8 @@
|
|
| 1049 |
|
| 1050 |
function removeAction(index) {
|
| 1051 |
const action = STATE.plannedActions[index];
|
| 1052 |
-
if (action.previewBody)
|
|
|
|
| 1053 |
STATE.plannedActions.splice(index, 1);
|
| 1054 |
updateActionList();
|
| 1055 |
}
|
|
@@ -1086,13 +1413,22 @@
|
|
| 1086 |
angle = params.angle || rotation,
|
| 1087 |
velocity = [0, 0],
|
| 1088 |
static: isStaticParam,
|
| 1089 |
-
isStatic = params.isStatic !== undefined
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1090 |
} = params;
|
| 1091 |
|
| 1092 |
// Handle location as string (comma-separated or descriptive)
|
| 1093 |
-
if (typeof location ===
|
| 1094 |
const parts = location.match(/\d+/g);
|
| 1095 |
-
if (
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1096 |
location = [parseFloat(parts[0]), parseFloat(parts[1])];
|
| 1097 |
} else {
|
| 1098 |
const loc = location.toLowerCase();
|
|
@@ -1101,16 +1437,19 @@
|
|
| 1101 |
const margin = 2;
|
| 1102 |
|
| 1103 |
const locations = {
|
| 1104 |
-
|
| 1105 |
"top-left": [margin, margin],
|
| 1106 |
"top-center": [midX, margin],
|
| 1107 |
"top-right": [CONFIG.gridWidth - margin, margin],
|
| 1108 |
"center-left": [margin, midY],
|
| 1109 |
-
|
| 1110 |
"center-right": [CONFIG.gridWidth - margin, midY],
|
| 1111 |
"bottom-left": [margin, CONFIG.gridHeight - margin],
|
| 1112 |
"bottom-center": [midX, CONFIG.gridHeight - margin],
|
| 1113 |
-
"bottom-right": [
|
|
|
|
|
|
|
|
|
|
| 1114 |
};
|
| 1115 |
location = locations[loc] || [midX, midY];
|
| 1116 |
}
|
|
@@ -1178,19 +1517,128 @@
|
|
| 1178 |
const MODEL_ID = "Xenova/functiongemma-270m-game";
|
| 1179 |
let tokenizer, model;
|
| 1180 |
|
| 1181 |
-
const TOOL_SCHEMA = [
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1182 |
|
| 1183 |
async function initModel() {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
| 1184 |
try {
|
| 1185 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1186 |
model = await AutoModelForCausalLM.from_pretrained(MODEL_ID, {
|
| 1187 |
device: "webgpu",
|
| 1188 |
dtype: "q4",
|
|
|
|
| 1189 |
});
|
|
|
|
| 1190 |
document.getElementById("loading-overlay").classList.add("hidden");
|
| 1191 |
} catch (e) {
|
| 1192 |
console.error(e);
|
| 1193 |
-
document.getElementById("loading-overlay").innerHTML =
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1194 |
}
|
| 1195 |
}
|
| 1196 |
|
|
@@ -1210,7 +1658,10 @@
|
|
| 1210 |
const systemPrompt = `You are a model that can do function calling with the following functions`;
|
| 1211 |
|
| 1212 |
try {
|
| 1213 |
-
const lines = input
|
|
|
|
|
|
|
|
|
|
| 1214 |
|
| 1215 |
for (const line of lines) {
|
| 1216 |
// 2. Prepare Messages
|
|
@@ -1228,8 +1679,15 @@
|
|
| 1228 |
});
|
| 1229 |
|
| 1230 |
// 4. Generate
|
| 1231 |
-
const output = await model.generate({
|
| 1232 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1233 |
|
| 1234 |
// 5. Parse Output
|
| 1235 |
// Format: <start_function_call>call:add{...}<end_function_call>
|
|
@@ -1239,7 +1697,10 @@
|
|
| 1239 |
const endIndex = decoded.indexOf(endTag);
|
| 1240 |
|
| 1241 |
if (startIndex !== -1 && endIndex !== -1) {
|
| 1242 |
-
let callStr = decoded.substring(
|
|
|
|
|
|
|
|
|
|
| 1243 |
if (callStr.startsWith("call:add")) {
|
| 1244 |
// Extract JSON-like string: {location:[...],shape:<escape>...<escape>}
|
| 1245 |
let argsStr = callStr.substring(callStr.indexOf("{"));
|
|
@@ -1255,7 +1716,7 @@
|
|
| 1255 |
throw new Error("Model did not generate a valid add command.");
|
| 1256 |
}
|
| 1257 |
} else {
|
| 1258 |
-
|
| 1259 |
}
|
| 1260 |
}
|
| 1261 |
document.getElementById("code-input").value = "";
|
|
@@ -1291,14 +1752,30 @@
|
|
| 1291 |
});
|
| 1292 |
};
|
| 1293 |
|
| 1294 |
-
const { ball, goal } = level.setup(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1295 |
|
| 1296 |
STATE.currentBall = ball;
|
| 1297 |
-
STATE.winCondition = () =>
|
|
|
|
| 1298 |
|
| 1299 |
// Real Action Executioner
|
| 1300 |
const executeReal = (params) => {
|
| 1301 |
-
const {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1302 |
const x = pX(location[0]),
|
| 1303 |
y = pY(location[1]);
|
| 1304 |
const pixelSize = pX(size);
|
|
@@ -1333,7 +1810,9 @@
|
|
| 1333 |
|
| 1334 |
STATE.isPlaying = true;
|
| 1335 |
STATE.startTime = performance.now();
|
| 1336 |
-
document.getElementById(
|
|
|
|
|
|
|
| 1337 |
Matter.Runner.run(STATE.runner, STATE.engine);
|
| 1338 |
}
|
| 1339 |
|
|
@@ -1352,7 +1831,9 @@
|
|
| 1352 |
const stars = STATE.progress.stars[index] || 0;
|
| 1353 |
|
| 1354 |
const card = document.createElement("div");
|
| 1355 |
-
card.className = `level-card neo-border p-4 flex flex-col items-center justify-center gap-2 aspect-square ${
|
|
|
|
|
|
|
| 1356 |
|
| 1357 |
if (unlocked) {
|
| 1358 |
card.onclick = () => loadLevel(index);
|
|
@@ -1360,9 +1841,16 @@
|
|
| 1360 |
<div class="text-3xl font-black">${index + 1}</div>
|
| 1361 |
<div class="flex gap-1 text-xs">
|
| 1362 |
${Array(3)
|
| 1363 |
-
|
| 1364 |
-
|
| 1365 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1366 |
</div>
|
| 1367 |
`;
|
| 1368 |
} else {
|
|
@@ -1380,7 +1868,12 @@
|
|
| 1380 |
Matter.Runner.stop(STATE.runner);
|
| 1381 |
const level = LEVELS[STATE.currentLevelIndex];
|
| 1382 |
Matter.Composite.clear(STATE.engine.world);
|
| 1383 |
-
const { ball, goal } = level.setup(
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1384 |
|
| 1385 |
STATE.currentBall = ball;
|
| 1386 |
|
|
@@ -1389,7 +1882,9 @@
|
|
| 1389 |
});
|
| 1390 |
|
| 1391 |
STATE.isPlaying = false;
|
| 1392 |
-
document.getElementById(
|
|
|
|
|
|
|
| 1393 |
document.getElementById("timer-display").innerText = "0.00s";
|
| 1394 |
document.getElementById("win-message").style.display = "none";
|
| 1395 |
};
|
|
@@ -1397,7 +1892,8 @@
|
|
| 1397 |
document.getElementById("btn-clear-all").onclick = () => {
|
| 1398 |
document.getElementById("code-input").value = "";
|
| 1399 |
STATE.plannedActions.forEach((action) => {
|
| 1400 |
-
if (action.previewBody)
|
|
|
|
| 1401 |
});
|
| 1402 |
STATE.plannedActions = [];
|
| 1403 |
updateActionList();
|
|
@@ -1424,6 +1920,5 @@
|
|
| 1424 |
initModel();
|
| 1425 |
};
|
| 1426 |
</script>
|
| 1427 |
-
</body>
|
| 1428 |
-
|
| 1429 |
-
</html>
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8" />
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
| 6 |
+
<title>Physics Playground</title>
|
| 7 |
+
<link
|
| 8 |
+
rel="shortcut icon"
|
| 9 |
+
href="https://cdn-uploads.huggingface.co/production/uploads/61b253b7ac5ecaae3d1efe0c/EGE2Dknlxt-AZZ9vOYc18.png"
|
| 10 |
+
type="image/x-png"
|
| 11 |
+
/>
|
| 12 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 13 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.19.0/matter.min.js"></script>
|
| 14 |
+
<script src="https://cdn.jsdelivr.net/npm/poly-decomp@0.3.0/build/decomp.min.js"></script>
|
| 15 |
+
<link
|
| 16 |
+
href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0/css/all.min.css"
|
| 17 |
+
rel="stylesheet"
|
| 18 |
+
/>
|
| 19 |
+
<link
|
| 20 |
+
href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;700&family=Fira+Code:wght@500;700&display=swap"
|
| 21 |
+
rel="stylesheet"
|
| 22 |
+
/>
|
| 23 |
+
<script>
|
| 24 |
+
tailwind.config = {
|
| 25 |
+
theme: {
|
| 26 |
+
extend: {
|
| 27 |
+
fontFamily: {
|
| 28 |
+
sans: ["Space Grotesk", "sans-serif"],
|
| 29 |
+
mono: ["Fira Code", "monospace"],
|
| 30 |
+
},
|
| 31 |
+
colors: {
|
| 32 |
+
"neo-bg": "#f0f0f0",
|
| 33 |
+
"neo-black": "#1a1a1a",
|
| 34 |
+
"neo-white": "#ffffff",
|
| 35 |
+
"neo-purple": "#a78bfa",
|
| 36 |
+
"neo-yellow": "#facc15",
|
| 37 |
+
"neo-green": "#4ade80",
|
| 38 |
+
"neo-red": "#f87171",
|
| 39 |
+
"neo-blue": "#60a5fa",
|
| 40 |
+
"neo-gray": "#94a3b8",
|
| 41 |
+
},
|
| 42 |
+
boxShadow: {
|
| 43 |
+
neo: "4px 4px 0px 0px #000000",
|
| 44 |
+
"neo-sm": "2px 2px 0px 0px #000000",
|
| 45 |
+
"neo-lg": "8px 8px 0px 0px #000000",
|
| 46 |
+
},
|
| 47 |
},
|
| 48 |
},
|
| 49 |
+
};
|
| 50 |
+
</script>
|
| 51 |
+
|
| 52 |
+
<style>
|
| 53 |
+
body {
|
| 54 |
+
overflow: hidden;
|
| 55 |
+
background-color: #e0e7ff;
|
| 56 |
+
background-image: radial-gradient(#a5b4fc 1px, transparent 1px);
|
| 57 |
+
background-size: 20px 20px;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
/* Custom Scrollbar */
|
| 61 |
+
::-webkit-scrollbar {
|
| 62 |
+
width: 12px;
|
| 63 |
+
height: 12px;
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
::-webkit-scrollbar-track {
|
| 67 |
+
background: #fff;
|
| 68 |
+
border-left: 2px solid black;
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
::-webkit-scrollbar-thumb {
|
| 72 |
+
background: #000;
|
| 73 |
+
border: 2px solid #fff;
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
::-webkit-scrollbar-thumb:hover {
|
| 77 |
+
background: #333;
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
.neo-border {
|
| 81 |
+
border: 3px solid black;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
.neo-btn {
|
| 85 |
+
transition: all 0.1s ease-in-out;
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
.neo-btn:active {
|
| 89 |
+
transform: translate(2px, 2px);
|
| 90 |
+
box-shadow: 2px 2px 0px 0px #000000;
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
.level-card {
|
| 94 |
+
transition: all 0.2s;
|
| 95 |
+
}
|
| 96 |
+
|
| 97 |
+
.level-card:hover:not(.locked) {
|
| 98 |
+
transform: translate(-2px, -2px);
|
| 99 |
+
box-shadow: 6px 6px 0px 0px #000000;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
.locked {
|
| 103 |
+
background-color: #e2e8f0;
|
| 104 |
+
cursor: not-allowed;
|
| 105 |
+
opacity: 0.7;
|
| 106 |
+
background-image: repeating-linear-gradient(
|
| 107 |
+
45deg,
|
| 108 |
+
#cbd5e1 0,
|
| 109 |
+
#cbd5e1 1px,
|
| 110 |
+
transparent 0,
|
| 111 |
+
transparent 50%
|
| 112 |
+
);
|
| 113 |
+
background-size: 10px 10px;
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
.code-editor {
|
| 117 |
+
font-family: "Fira Code", monospace;
|
| 118 |
+
background-color: #ffffff;
|
| 119 |
+
color: #000000;
|
| 120 |
+
line-height: 1.6;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.toggle-checkbox:checked {
|
| 124 |
+
right: 0;
|
| 125 |
+
border-color: #4ade80;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
.toggle-checkbox:checked + .toggle-label {
|
| 129 |
+
background-color: #4ade80;
|
| 130 |
+
}
|
| 131 |
+
|
| 132 |
+
/* Action Item Delete Button Transition */
|
| 133 |
+
.action-item .btn-delete {
|
| 134 |
+
opacity: 0;
|
| 135 |
+
transition: opacity 0.2s;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
.action-item:hover .btn-delete {
|
| 139 |
+
opacity: 1;
|
| 140 |
+
}
|
| 141 |
+
</style>
|
| 142 |
+
</head>
|
| 143 |
+
|
| 144 |
+
<body class="h-screen w-screen flex flex-col md:flex-row p-4 gap-4">
|
| 145 |
+
<!-- Loading Overlay -->
|
| 146 |
+
<div
|
| 147 |
+
id="loading-overlay"
|
| 148 |
+
class="fixed inset-0 bg-black/90 z-50 flex flex-col items-center justify-center"
|
| 149 |
+
>
|
| 150 |
+
<div
|
| 151 |
+
class="animate-spin rounded-full h-16 w-16 border-t-4 border-b-4 border-neo-green mb-4"
|
| 152 |
+
></div>
|
| 153 |
+
<div
|
| 154 |
+
class="text-white font-mono font-bold text-xl uppercase tracking-widest"
|
| 155 |
+
>
|
| 156 |
+
Initializing Gemma...
|
| 157 |
</div>
|
|
|
|
| 158 |
|
| 159 |
+
<div
|
| 160 |
+
class="w-64 h-6 bg-gray-800 border-2 border-white mt-6 relative overflow-hidden shadow-neo-sm"
|
| 161 |
+
>
|
| 162 |
+
<div
|
| 163 |
+
id="loading-bar"
|
| 164 |
+
class="h-full bg-neo-green w-0 transition-all duration-300 ease-out"
|
| 165 |
+
></div>
|
| 166 |
+
</div>
|
| 167 |
+
|
| 168 |
+
<div
|
| 169 |
+
id="loading-status"
|
| 170 |
+
class="text-neo-green font-mono text-xs mt-2 uppercase"
|
| 171 |
+
>
|
| 172 |
+
Starting Download... 0%
|
| 173 |
</div>
|
| 174 |
</div>
|
| 175 |
|
| 176 |
+
<!-- Sidebar / Controls -->
|
| 177 |
+
<div
|
| 178 |
+
class="w-full md:w-1/3 lg:w-1/4 flex flex-col neo-border shadow-neo bg-white h-full z-10 relative"
|
| 179 |
+
>
|
| 180 |
+
<!-- Decorative Header Strip -->
|
| 181 |
+
<div class="h-4 w-full bg-neo-black"></div>
|
| 182 |
+
|
| 183 |
+
<div
|
| 184 |
+
class="p-6 border-b-2 border-black bg-neo-yellow flex justify-between items-center shrink-0"
|
| 185 |
+
>
|
| 186 |
<div>
|
| 187 |
+
<h1 class="text-3xl font-bold text-black uppercase tracking-tighter">
|
| 188 |
+
Function <span class="text-white bg-black px-1">Gemma</span>
|
| 189 |
+
</h1>
|
| 190 |
+
<div class="text-xs font-mono font-bold text-black mt-1">
|
| 191 |
+
PHYSICS PLAYGROUND
|
| 192 |
</div>
|
| 193 |
+
</div>
|
| 194 |
+
</div>
|
| 195 |
|
| 196 |
+
<!-- MENU: Level Select -->
|
| 197 |
+
<div id="view-menu" class="flex-1 overflow-y-auto p-6 bg-white hidden">
|
| 198 |
+
<h2 class="font-bold text-xl mb-4 border-b-2 border-black pb-2">
|
| 199 |
+
SELECT LEVEL
|
| 200 |
+
</h2>
|
| 201 |
+
<div id="level-grid" class="grid grid-cols-2 gap-4">
|
| 202 |
+
<!-- Injected via JS -->
|
| 203 |
+
</div>
|
| 204 |
+
</div>
|
| 205 |
+
|
| 206 |
+
<!-- MENU: Game View -->
|
| 207 |
+
<div id="view-game" class="flex-1 flex flex-col overflow-hidden relative">
|
| 208 |
+
<div class="overflow-y-auto flex-1 p-6 flex flex-col gap-6">
|
| 209 |
+
<!-- Level Header -->
|
| 210 |
+
<div>
|
| 211 |
+
<div class="flex items-center gap-2 mb-2">
|
| 212 |
+
<button
|
| 213 |
+
id="btn-back"
|
| 214 |
+
class="neo-btn p-2 border-2 border-black shadow-neo-sm bg-white hover:bg-gray-100 text-xs font-bold"
|
| 215 |
+
>
|
| 216 |
+
<i class="fas fa-arrow-left"></i> LEVELS
|
| 217 |
+
</button>
|
| 218 |
+
<div
|
| 219 |
+
class="font-bold text-sm bg-black text-white px-2 py-1 ml-auto"
|
| 220 |
+
id="level-indicator"
|
| 221 |
+
>
|
| 222 |
+
LEVEL 1
|
| 223 |
+
</div>
|
| 224 |
</div>
|
| 225 |
+
|
| 226 |
+
<!-- Level Info Card -->
|
| 227 |
+
<div
|
| 228 |
+
class="neo-border p-4 bg-neo-blue shadow-neo-sm relative overflow-hidden group"
|
| 229 |
+
>
|
| 230 |
+
<div
|
| 231 |
+
class="absolute -right-4 -top-4 w-16 h-16 bg-white/20 rounded-full group-hover:scale-150 transition-transform"
|
| 232 |
+
></div>
|
| 233 |
+
<div class="flex justify-between items-center mb-3 relative z-10">
|
| 234 |
+
<h2
|
| 235 |
+
class="font-bold text-black text-lg border-b-2 border-black inline-block bg-white px-2"
|
| 236 |
+
id="level-title"
|
| 237 |
+
>
|
| 238 |
+
...
|
| 239 |
+
</h2>
|
| 240 |
+
<span
|
| 241 |
+
id="timer-display"
|
| 242 |
+
class="font-mono text-xl font-bold bg-black text-neo-green px-2 py-0.5 border-2 border-black shadow-[2px_2px_0px_0px_#fff]"
|
| 243 |
+
>0.00s</span
|
| 244 |
+
>
|
| 245 |
+
</div>
|
| 246 |
+
<p
|
| 247 |
+
class="text-sm text-black font-medium opacity-90 mb-2"
|
| 248 |
+
id="level-desc"
|
| 249 |
+
>
|
| 250 |
+
...
|
| 251 |
+
</p>
|
| 252 |
+
|
| 253 |
+
<!-- Collapsible Hint -->
|
| 254 |
+
<div class="mt-2">
|
| 255 |
+
<button
|
| 256 |
+
id="btn-hint"
|
| 257 |
+
class="text-xs font-bold border-2 border-black px-2 py-1 bg-white hover:bg-yellow-100 shadow-neo-sm flex items-center gap-2"
|
| 258 |
+
>
|
| 259 |
+
<i class="fas fa-lightbulb text-yellow-500"></i> SHOW HINT
|
| 260 |
+
</button>
|
| 261 |
+
<div
|
| 262 |
+
id="hint-content"
|
| 263 |
+
class="mt-2 bg-white/50 p-2 border-2 border-black text-xs font-mono hidden"
|
| 264 |
+
>
|
| 265 |
+
<i class="fas fa-code mr-1"></i>
|
| 266 |
+
<span id="level-hint-text">...</span>
|
| 267 |
+
</div>
|
| 268 |
+
</div>
|
| 269 |
</div>
|
| 270 |
</div>
|
|
|
|
| 271 |
|
| 272 |
+
<!-- Editor / Command Input -->
|
| 273 |
+
<div class="flex flex-col gap-2 shrink-0">
|
| 274 |
+
<div class="flex justify-between items-end">
|
| 275 |
+
<div class="flex gap-2 items-center">
|
| 276 |
+
<label
|
| 277 |
+
class="text-sm font-bold bg-black text-white px-2 py-0.5 shadow-neo-sm"
|
| 278 |
+
>COMMAND</label
|
| 279 |
+
>
|
| 280 |
+
<button
|
| 281 |
+
id="btn-solution"
|
| 282 |
+
class="text-xs font-bold border-2 border-black px-2 py-0.5 hover:bg-black hover:text-white transition-colors bg-white shadow-neo-sm"
|
| 283 |
+
title="Load Example Solution"
|
| 284 |
+
>
|
| 285 |
+
<i class="fas fa-magic"></i> VIEW SOLUTION
|
| 286 |
+
</button>
|
| 287 |
+
</div>
|
| 288 |
+
<div class="text-xs font-bold text-gray-500" id="star-reqs">
|
| 289 |
+
3★ < 2 items
|
| 290 |
+
</div>
|
| 291 |
</div>
|
| 292 |
<div class="relative flex flex-col gap-2">
|
| 293 |
+
<textarea
|
| 294 |
+
id="code-input"
|
| 295 |
class="code-editor w-full h-24 p-4 border-2 border-black focus:outline-none focus:ring-4 focus:ring-neo-purple/50 resize-none text-sm shadow-neo-sm"
|
| 296 |
+
spellcheck="false"
|
| 297 |
+
placeholder="e.g., Add a circle in the middle. You can execute multiple commands by separating them with new lines."
|
| 298 |
+
></textarea>
|
| 299 |
+
<button
|
| 300 |
+
id="btn-execute"
|
| 301 |
+
class="neo-btn bg-neo-purple border-2 border-black shadow-neo-sm text-black font-bold py-2 hover:bg-purple-400 disabled:opacity-50 disabled:cursor-not-allowed"
|
| 302 |
+
>
|
| 303 |
+
<i class="fas fa-terminal"></i> EXECUTE
|
| 304 |
+
</button>
|
| 305 |
</div>
|
| 306 |
+
<div
|
| 307 |
+
id="error-log"
|
| 308 |
+
class="text-white bg-neo-red border-2 border-black text-xs font-bold px-2 py-1 shadow-neo-sm hidden"
|
| 309 |
+
></div>
|
| 310 |
</div>
|
| 311 |
|
| 312 |
<!-- Active Elements List -->
|
| 313 |
<div class="flex-1 min-h-0 flex flex-col">
|
| 314 |
+
<label
|
| 315 |
+
class="text-sm font-bold bg-black text-white px-2 py-0.5 shadow-neo-sm w-max mb-1"
|
| 316 |
+
>SCENE OBJECTS</label
|
| 317 |
+
>
|
| 318 |
+
<div
|
| 319 |
+
id="action-list"
|
| 320 |
+
class="flex-1 overflow-y-auto border-2 border-black bg-gray-50 p-2 space-y-2 shadow-neo-sm min-h-[100px]"
|
| 321 |
+
>
|
| 322 |
+
<div class="text-xs text-gray-400 text-center mt-4 italic">
|
| 323 |
+
No elements added yet.
|
| 324 |
+
</div>
|
| 325 |
</div>
|
| 326 |
</div>
|
| 327 |
</div>
|
| 328 |
|
| 329 |
<!-- Action Bar -->
|
| 330 |
+
<div
|
| 331 |
+
class="p-4 bg-gray-100 border-t-2 border-black flex gap-3 shrink-0"
|
| 332 |
+
>
|
| 333 |
+
<button
|
| 334 |
+
id="btn-play"
|
| 335 |
+
class="neo-btn flex-1 bg-neo-green border-2 border-black shadow-neo text-black font-bold py-3 px-4 flex items-center justify-center gap-2 hover:bg-green-400"
|
| 336 |
+
>
|
| 337 |
+
<i class="fas fa-play"></i> RUN
|
| 338 |
+
</button>
|
| 339 |
+
<button
|
| 340 |
+
id="btn-reset"
|
| 341 |
class="neo-btn px-4 py-3 bg-white border-2 border-black shadow-neo text-black font-bold hover:bg-gray-100"
|
| 342 |
+
title="Reset Simulation"
|
| 343 |
+
>
|
| 344 |
<i class="fas fa-undo"></i>
|
| 345 |
</button>
|
| 346 |
+
<button
|
| 347 |
+
id="btn-clear-all"
|
| 348 |
class="neo-btn px-4 py-3 bg-white border-2 border-black shadow-neo text-black font-bold hover:bg-neo-red hover:text-white transition-colors"
|
| 349 |
+
title="Clear All Objects"
|
| 350 |
+
>
|
| 351 |
<i class="fas fa-trash-alt"></i>
|
| 352 |
</button>
|
| 353 |
</div>
|
|
|
|
| 357 |
<!-- Main Canvas Area -->
|
| 358 |
<div class="flex-1 relative flex items-center justify-center p-2">
|
| 359 |
<!-- Canvas Container -->
|
| 360 |
+
<div
|
| 361 |
+
id="canvas-container"
|
| 362 |
+
class="w-full h-full bg-white neo-border shadow-neo flex justify-center items-center relative overflow-hidden"
|
| 363 |
+
>
|
| 364 |
<!-- Win Overlay -->
|
| 365 |
+
<div
|
| 366 |
+
id="win-message"
|
| 367 |
+
class="absolute z-50 hidden w-full h-full flex items-center justify-center bg-black/50 backdrop-blur-sm"
|
| 368 |
+
>
|
| 369 |
<div
|
| 370 |
+
class="bg-neo-yellow border-4 border-black p-8 shadow-neo-lg text-center transform rotate-2 max-w-md w-full m-4"
|
| 371 |
+
>
|
| 372 |
<h2 class="text-4xl font-black mb-2 text-black">LEVEL CLEAR!</h2>
|
| 373 |
|
| 374 |
+
<div
|
| 375 |
+
class="flex justify-center gap-2 mb-4 text-4xl text-white drop-shadow-md"
|
| 376 |
+
id="result-stars"
|
| 377 |
+
>
|
| 378 |
<!-- Stars injected here -->
|
| 379 |
</div>
|
| 380 |
|
| 381 |
+
<div class="text-sm font-bold mb-6 font-mono">
|
| 382 |
+
ITEMS USED: <span id="result-items">0</span>
|
| 383 |
+
</div>
|
| 384 |
|
| 385 |
<div class="flex flex-col gap-2">
|
| 386 |
+
<button
|
| 387 |
+
id="btn-next-level"
|
| 388 |
+
class="bg-black text-white font-bold py-3 px-6 border-2 border-transparent hover:bg-neo-green hover:text-black hover:border-black transition-colors shadow-neo-sm"
|
| 389 |
+
>
|
| 390 |
+
NEXT LEVEL <i class="fas fa-arrow-right ml-2"></i>
|
| 391 |
+
</button>
|
| 392 |
+
<button
|
| 393 |
+
onclick="document.getElementById('btn-reset').click()"
|
| 394 |
+
class="bg-white text-black font-bold py-2 px-6 border-2 border-black hover:bg-gray-100 transition-colors shadow-neo-sm"
|
| 395 |
+
>
|
| 396 |
+
REPLAY
|
| 397 |
+
</button>
|
| 398 |
</div>
|
| 399 |
</div>
|
| 400 |
</div>
|
|
|
|
| 404 |
|
| 405 |
<!-- Status Badge -->
|
| 406 |
<div class="absolute top-6 right-8 pointer-events-none z-20">
|
| 407 |
+
<div
|
| 408 |
+
id="status-badge"
|
| 409 |
+
class="bg-white border-2 border-black shadow-neo-sm px-4 py-2 font-black text-sm uppercase tracking-widest flex items-center gap-2"
|
| 410 |
+
>
|
| 411 |
+
<div
|
| 412 |
+
class="w-3 h-3 bg-red-500 rounded-full border border-black animate-pulse"
|
| 413 |
+
></div>
|
| 414 |
READY
|
| 415 |
</div>
|
| 416 |
</div>
|
| 417 |
</div>
|
| 418 |
<script type="module">
|
| 419 |
+
import {
|
| 420 |
+
AutoModelForCausalLM,
|
| 421 |
+
AutoTokenizer,
|
| 422 |
+
} from "https://cdn.jsdelivr.net/npm/@huggingface/transformers@3.8.1";
|
| 423 |
|
| 424 |
// --- Game Constants ---
|
| 425 |
const CONFIG = {
|
|
|
|
| 454 |
stars: [0, 1],
|
| 455 |
solution: `// No code needed!`,
|
| 456 |
setup: (World, Bodies, Composite) => {
|
| 457 |
+
const floor = Bodies.rectangle(
|
| 458 |
+
CONFIG.width / 2,
|
| 459 |
+
CONFIG.height + 25,
|
| 460 |
+
CONFIG.width,
|
| 461 |
+
100,
|
| 462 |
+
{
|
| 463 |
+
isStatic: true,
|
| 464 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 465 |
+
}
|
| 466 |
+
);
|
| 467 |
|
| 468 |
const ball = Bodies.circle(pX(2), CONFIG.height - 50 - 20, 20, {
|
| 469 |
restitution: 0.6,
|
|
|
|
| 475 |
|
| 476 |
Matter.Body.setVelocity(ball, { x: 10, y: 0 });
|
| 477 |
|
| 478 |
+
const goal = Bodies.rectangle(
|
| 479 |
+
pX(18),
|
| 480 |
+
CONFIG.height - 50 - 60,
|
| 481 |
+
100,
|
| 482 |
+
120,
|
| 483 |
+
{
|
| 484 |
+
isStatic: true,
|
| 485 |
+
isSensor: true,
|
| 486 |
+
label: "GoalZone",
|
| 487 |
+
render: {
|
| 488 |
+
fillStyle: CONFIG.colors.goal,
|
| 489 |
+
opacity: 0.3,
|
| 490 |
+
...strokeStyle,
|
| 491 |
+
lineWidth: 2,
|
| 492 |
+
strokeStyle: "#000",
|
| 493 |
+
},
|
| 494 |
+
}
|
| 495 |
+
);
|
| 496 |
|
| 497 |
World.add(Composite, [floor, ball, goal]);
|
| 498 |
return { ball, goal };
|
|
|
|
| 507 |
stars: [1, 2],
|
| 508 |
solution: `add a long line in the middle`,
|
| 509 |
setup: (World, Bodies, Composite) => {
|
| 510 |
+
const p1 = Bodies.rectangle(pX(4), pY(4), pX(6), 20, {
|
| 511 |
+
isStatic: true,
|
| 512 |
+
angle: Math.PI / 8,
|
| 513 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 514 |
+
});
|
| 515 |
+
const p2 = Bodies.rectangle(pX(16), pY(12), pX(6), 20, {
|
| 516 |
+
isStatic: true,
|
| 517 |
+
angle: Math.PI / 8,
|
| 518 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 519 |
+
});
|
| 520 |
|
| 521 |
const ball = Bodies.circle(pX(3), pY(2), 20, {
|
| 522 |
restitution: 0.2,
|
|
|
|
| 529 |
isStatic: true,
|
| 530 |
isSensor: true,
|
| 531 |
label: "GoalZone",
|
| 532 |
+
render: {
|
| 533 |
+
fillStyle: CONFIG.colors.goal,
|
| 534 |
+
opacity: 0.3,
|
| 535 |
+
...strokeStyle,
|
| 536 |
+
},
|
| 537 |
});
|
| 538 |
|
| 539 |
World.add(Composite, [p1, p2, ball, goal]);
|
|
|
|
| 549 |
stars: [1, 3],
|
| 550 |
solution: `Add a circle at 2,2`,
|
| 551 |
setup: (World, Bodies, Composite) => {
|
| 552 |
+
const floor = Bodies.rectangle(
|
| 553 |
+
CONFIG.width / 2,
|
| 554 |
+
CONFIG.height + 25,
|
| 555 |
+
CONFIG.width,
|
| 556 |
+
100,
|
| 557 |
+
{
|
| 558 |
+
isStatic: true,
|
| 559 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 560 |
+
}
|
| 561 |
+
);
|
| 562 |
|
| 563 |
const ball = Bodies.circle(pX(2.2), CONFIG.height - 50 - 20, 20, {
|
| 564 |
restitution: 0.6,
|
|
|
|
| 568 |
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 569 |
});
|
| 570 |
|
| 571 |
+
const goal = Bodies.rectangle(
|
| 572 |
+
pX(18),
|
| 573 |
+
CONFIG.height - 50 - 60,
|
| 574 |
+
100,
|
| 575 |
+
120,
|
| 576 |
+
{
|
| 577 |
+
isStatic: true,
|
| 578 |
+
isSensor: true,
|
| 579 |
+
label: "GoalZone",
|
| 580 |
+
render: {
|
| 581 |
+
fillStyle: CONFIG.colors.goal,
|
| 582 |
+
opacity: 0.3,
|
| 583 |
+
...strokeStyle,
|
| 584 |
+
lineWidth: 2,
|
| 585 |
+
strokeStyle: "#000",
|
| 586 |
+
},
|
| 587 |
+
}
|
| 588 |
+
);
|
| 589 |
|
| 590 |
World.add(Composite, [floor, ball, goal]);
|
| 591 |
return { ball, goal };
|
|
|
|
| 601 |
solution: `add a wide line at the bottom`,
|
| 602 |
setup: (World, Bodies, Composite) => {
|
| 603 |
// Wall in middle top
|
| 604 |
+
const wall = Bodies.rectangle(pX(10), pY(3), 20, pY(6), {
|
| 605 |
+
isStatic: true,
|
| 606 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 607 |
+
});
|
| 608 |
|
| 609 |
const ball = Bodies.circle(pX(2), pY(1.2), 20, {
|
| 610 |
restitution: 1.0,
|
|
|
|
| 620 |
isStatic: true,
|
| 621 |
isSensor: true,
|
| 622 |
label: "GoalZone",
|
| 623 |
+
render: {
|
| 624 |
+
fillStyle: CONFIG.colors.goal,
|
| 625 |
+
opacity: 0.3,
|
| 626 |
+
...strokeStyle,
|
| 627 |
+
},
|
| 628 |
});
|
| 629 |
|
| 630 |
World.add(Composite, [wall, ball, goal]);
|
|
|
|
| 637 |
difficulty: 3,
|
| 638 |
desc: "Ambush! Ninja stars are incoming. Protect the ball's path so it can land safely.",
|
| 639 |
hint: "Add a few heavy blocks at certain locations to shield the ball from the stars.",
|
| 640 |
+
stars: [3, 5],
|
| 641 |
solution: `add a heavy block at 5, 3\nadd a heavy block at 15, 5\nadd a heavy block at 5, 7`,
|
| 642 |
setup: (World, Bodies, Composite, addEvent) => {
|
| 643 |
const ball = Bodies.circle(pX(10), pY(1), 20, {
|
|
|
|
| 651 |
isStatic: true,
|
| 652 |
isSensor: true,
|
| 653 |
label: "GoalZone",
|
| 654 |
+
render: {
|
| 655 |
+
fillStyle: CONFIG.colors.goal,
|
| 656 |
+
opacity: 0.3,
|
| 657 |
+
...strokeStyle,
|
| 658 |
+
},
|
| 659 |
});
|
| 660 |
|
| 661 |
const createNinjaStar = (x, y, vx, vy, angVel, delay) => {
|
| 662 |
+
const starVerts = Matter.Vertices.fromPath(
|
| 663 |
+
"50 0 63 38 100 38 69 59 82 100 50 75 18 100 31 59 0 38 37 38"
|
| 664 |
+
);
|
| 665 |
+
const star = Matter.Bodies.fromVertices(
|
| 666 |
+
x,
|
| 667 |
+
y,
|
| 668 |
+
starVerts,
|
| 669 |
+
{
|
| 670 |
+
render: {
|
| 671 |
+
fillStyle: "#ef4444",
|
| 672 |
+
strokeStyle: "#ef4444",
|
| 673 |
+
lineWidth: 1,
|
| 674 |
+
},
|
| 675 |
+
restitution: 0.8,
|
| 676 |
+
isStatic: true,
|
| 677 |
+
},
|
| 678 |
+
true
|
| 679 |
+
);
|
| 680 |
Matter.Body.scale(star, 0.5, 0.5);
|
| 681 |
Matter.Body.setVelocity(star, { x: vx, y: vy });
|
| 682 |
Matter.Body.setAngularVelocity(star, angVel);
|
|
|
|
| 694 |
// Ninja Stars
|
| 695 |
createNinjaStar(pX(2), pY(5), 15, -5, 0.3, 0.1);
|
| 696 |
createNinjaStar(pX(18), pY(8), -15, -5, -0.3, 0.3);
|
| 697 |
+
createNinjaStar(pX(2), pY(11), 15, -5, 0.3, 0.5);
|
| 698 |
|
| 699 |
World.add(Composite, [ball, goal]);
|
| 700 |
return { ball, goal };
|
|
|
|
| 712 |
// Rotating Cross
|
| 713 |
const cross = Matter.Body.create({
|
| 714 |
parts: [
|
| 715 |
+
Bodies.rectangle(pX(8), pY(4), pX(7), 10, {
|
| 716 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 717 |
+
}),
|
| 718 |
+
Bodies.rectangle(pX(8), pY(4), 10, pX(7), {
|
| 719 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 720 |
+
}),
|
| 721 |
],
|
| 722 |
isStatic: true,
|
| 723 |
});
|
| 724 |
|
| 725 |
+
Matter.Events.on(STATE.engine, "beforeUpdate", () => {
|
| 726 |
if (STATE.isPlaying) {
|
| 727 |
Matter.Body.rotate(cross, -0.01);
|
| 728 |
}
|
|
|
|
| 731 |
World.add(Composite, cross);
|
| 732 |
|
| 733 |
// Platform
|
| 734 |
+
const platform = Bodies.rectangle(pX(8), pY(8) - 10, pX(14), 20, {
|
| 735 |
isStatic: true,
|
| 736 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 737 |
});
|
| 738 |
|
| 739 |
// Ball
|
|
|
|
| 748 |
isStatic: true,
|
| 749 |
isSensor: true,
|
| 750 |
label: "GoalZone",
|
| 751 |
+
render: {
|
| 752 |
+
fillStyle: CONFIG.colors.goal,
|
| 753 |
+
opacity: 0.3,
|
| 754 |
+
...strokeStyle,
|
| 755 |
+
},
|
| 756 |
});
|
| 757 |
|
| 758 |
// Goal Movement Logic
|
|
|
|
| 766 |
Matter.Body.setPosition(goal, { x: x, y: pY(13) });
|
| 767 |
};
|
| 768 |
|
| 769 |
+
Matter.Events.on(STATE.engine, "beforeUpdate", updateGoal);
|
| 770 |
|
| 771 |
World.add(Composite, [platform, ball, goal]);
|
| 772 |
return { ball, goal };
|
|
|
|
| 787 |
const ramp = Bodies.rectangle(pX(2), pY(11.5), pX(4), 5, {
|
| 788 |
isStatic: true,
|
| 789 |
angle: Math.PI / 16,
|
| 790 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 791 |
});
|
| 792 |
|
| 793 |
// Catapult
|
|
|
|
| 796 |
const catapult = Bodies.rectangle(pivotX, pivotY - 10, pX(12), 10, {
|
| 797 |
collisionFilter: { group: group },
|
| 798 |
density: 0.0001,
|
| 799 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 800 |
});
|
| 801 |
|
| 802 |
const pivot = Bodies.rectangle(pivotX, pivotY + 20, 20, 60, {
|
| 803 |
isStatic: true,
|
| 804 |
collisionFilter: { group: group },
|
| 805 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 806 |
});
|
| 807 |
|
| 808 |
const constraint = Matter.Constraint.create({
|
|
|
|
| 810 |
pointB: { x: pivotX, y: pivotY - 10 },
|
| 811 |
stiffness: 1.0,
|
| 812 |
length: 0,
|
| 813 |
+
render: { visible: true },
|
| 814 |
});
|
| 815 |
|
| 816 |
// Ball
|
|
|
|
| 826 |
isStatic: true,
|
| 827 |
isSensor: true,
|
| 828 |
label: "GoalZone",
|
| 829 |
+
render: {
|
| 830 |
+
fillStyle: CONFIG.colors.goal,
|
| 831 |
+
opacity: 0.3,
|
| 832 |
+
...strokeStyle,
|
| 833 |
+
},
|
| 834 |
});
|
| 835 |
|
| 836 |
+
World.add(Composite, [
|
| 837 |
+
ramp,
|
| 838 |
+
catapult,
|
| 839 |
+
pivot,
|
| 840 |
+
constraint,
|
| 841 |
+
ball,
|
| 842 |
+
goal,
|
| 843 |
+
]);
|
| 844 |
return { ball, goal };
|
| 845 |
},
|
| 846 |
},
|
|
|
|
| 853 |
stars: [2, 4],
|
| 854 |
solution: `Add a heavy circle in the top left.\nAdd a heavy circle in the top right, delayed by 10 seconds.`,
|
| 855 |
setup: (World, Bodies, Composite) => {
|
| 856 |
+
const xx = pX(8),
|
| 857 |
+
yy = pY(2),
|
| 858 |
+
number = 5,
|
| 859 |
+
size = 25,
|
| 860 |
+
length = pY(4);
|
| 861 |
|
| 862 |
const separation = 2.1;
|
| 863 |
for (let i = 0; i < number; i++) {
|
| 864 |
const x = xx + i * (size * separation);
|
| 865 |
const circle = Bodies.circle(x, yy + length, size, {
|
| 866 |
+
inertia: Infinity,
|
| 867 |
+
restitution: 0.1,
|
| 868 |
+
friction: 0,
|
| 869 |
+
frictionAir: 0,
|
| 870 |
+
slop: size * 0.02,
|
| 871 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 872 |
});
|
| 873 |
const constraint = Matter.Constraint.create({
|
| 874 |
pointA: { x: x, y: yy },
|
| 875 |
bodyB: circle,
|
| 876 |
stiffness: 1,
|
| 877 |
length: length,
|
| 878 |
+
render: { strokeStyle: "#000", lineWidth: 1 },
|
| 879 |
});
|
| 880 |
World.add(Composite, [circle, constraint]);
|
| 881 |
}
|
|
|
|
| 884 |
friction: 0.01,
|
| 885 |
frictionStatic: 0.01,
|
| 886 |
restitution: 0.1,
|
| 887 |
+
isStatic: true,
|
| 888 |
+
angle: Math.PI / 12,
|
| 889 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 890 |
});
|
| 891 |
|
| 892 |
// Tunnel walls
|
| 893 |
const p1 = Bodies.rectangle(pX(14.5), yy + length + 30, pX(3), 10, {
|
| 894 |
+
isStatic: true,
|
| 895 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
|
|
|
|
|
|
| 896 |
});
|
| 897 |
+
const p2 = Bodies.rectangle(
|
| 898 |
+
pX(15.25),
|
| 899 |
+
yy + length + 30 - pY(1) - 10,
|
| 900 |
+
pX(4.5),
|
| 901 |
+
10,
|
| 902 |
+
{
|
| 903 |
+
isStatic: true,
|
| 904 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 905 |
+
}
|
| 906 |
+
);
|
| 907 |
const p3 = Bodies.rectangle(pX(17.85), pY(8), pX(4), 10, {
|
| 908 |
+
isStatic: true,
|
| 909 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 910 |
});
|
| 911 |
const p4 = Bodies.rectangle(pX(19.75), pY(6.1), pX(4), 10, {
|
| 912 |
// make vertical
|
| 913 |
angle: Math.PI / 2,
|
| 914 |
restitution: 0.1,
|
| 915 |
+
isStatic: true,
|
| 916 |
+
render: { fillStyle: CONFIG.colors.wall, ...strokeStyle },
|
| 917 |
});
|
| 918 |
|
| 919 |
+
const ball = Bodies.circle(
|
| 920 |
+
xx + number * (size * separation),
|
| 921 |
+
yy + length,
|
| 922 |
+
20,
|
| 923 |
+
{
|
| 924 |
+
restitution: 0.1,
|
| 925 |
+
friction: 0.0,
|
| 926 |
+
frictionAir: 0.0,
|
| 927 |
+
render: { fillStyle: CONFIG.colors.ball, ...strokeStyle },
|
| 928 |
+
}
|
| 929 |
+
);
|
| 930 |
const goal = Bodies.rectangle(pX(6.5), pY(12.5), pX(8), pY(4), {
|
| 931 |
isStatic: true,
|
| 932 |
isSensor: true,
|
| 933 |
label: "GoalZone",
|
| 934 |
+
render: {
|
| 935 |
+
fillStyle: CONFIG.colors.goal,
|
| 936 |
+
opacity: 0.3,
|
| 937 |
+
...strokeStyle,
|
| 938 |
+
},
|
| 939 |
});
|
| 940 |
|
| 941 |
World.add(Composite, [ramp, p1, p2, p3, p4, ball, goal]);
|
| 942 |
|
| 943 |
return { ball, goal };
|
| 944 |
},
|
| 945 |
+
},
|
| 946 |
];
|
| 947 |
|
| 948 |
// --- State Management ---
|
|
|
|
| 1038 |
|
| 1039 |
if (action.delay > 0) {
|
| 1040 |
context.fillStyle = "rgba(0, 0, 0, 0.7)";
|
| 1041 |
+
context.fillText(
|
| 1042 |
+
`in ${action.delay}s`,
|
| 1043 |
+
x,
|
| 1044 |
+
body.bounds.max.y + 20
|
| 1045 |
+
);
|
| 1046 |
}
|
| 1047 |
if (action.params.velocity) {
|
| 1048 |
const vx = action.params.velocity[0],
|
|
|
|
| 1055 |
// Draw velocity arrows for any dynamic body in the world (Level setup items)
|
| 1056 |
Matter.Composite.allBodies(STATE.engine.world).forEach((body) => {
|
| 1057 |
// Skip planned action previews
|
| 1058 |
+
if (STATE.plannedActions.some((a) => a.previewBody === body))
|
| 1059 |
+
return;
|
| 1060 |
|
| 1061 |
const vx = body.velocity.x || 0;
|
| 1062 |
const vy = body.velocity.y || 0;
|
| 1063 |
if (Math.hypot(vx, vy) > 0.1) {
|
| 1064 |
let color = body.render.fillStyle;
|
| 1065 |
// Use red for dark objects (enemies), otherwise use body color
|
| 1066 |
+
if (color === "#333" || color === CONFIG.colors.wall)
|
| 1067 |
+
color = "#ef4444";
|
| 1068 |
+
drawVelocityArrow(
|
| 1069 |
+
context,
|
| 1070 |
+
body.position.x,
|
| 1071 |
+
body.position.y,
|
| 1072 |
+
vx,
|
| 1073 |
+
vy,
|
| 1074 |
+
color
|
| 1075 |
+
);
|
| 1076 |
}
|
| 1077 |
});
|
| 1078 |
}
|
|
|
|
| 1135 |
resizeObserver.observe(container);
|
| 1136 |
window.requestAnimationFrame(() => resizeCanvas());
|
| 1137 |
|
| 1138 |
+
STATE.runner = Matter.Runner.create({
|
| 1139 |
+
isFixed: true,
|
| 1140 |
+
delta: 1000 / 60,
|
| 1141 |
+
});
|
| 1142 |
Matter.Events.on(STATE.engine, "beforeUpdate", handleUpdate);
|
| 1143 |
Matter.Render.run(STATE.render);
|
| 1144 |
}
|
|
|
|
| 1164 |
const headLen = 12;
|
| 1165 |
context.beginPath();
|
| 1166 |
context.moveTo(endX, endY);
|
| 1167 |
+
context.lineTo(
|
| 1168 |
+
endX - headLen * Math.cos(angle - Math.PI / 6),
|
| 1169 |
+
endY - headLen * Math.sin(angle - Math.PI / 6)
|
| 1170 |
+
);
|
| 1171 |
+
context.lineTo(
|
| 1172 |
+
endX - headLen * Math.cos(angle + Math.PI / 6),
|
| 1173 |
+
endY - headLen * Math.sin(angle + Math.PI / 6)
|
| 1174 |
+
);
|
| 1175 |
context.lineTo(endX, endY);
|
| 1176 |
context.fillStyle = color;
|
| 1177 |
context.fill();
|
|
|
|
| 1179 |
context.fillStyle = color;
|
| 1180 |
context.font = "bold 12px 'Fira Code', monospace";
|
| 1181 |
context.textAlign = "center";
|
| 1182 |
+
context.fillText(
|
| 1183 |
+
`${speed.toFixed(1)}`,
|
| 1184 |
+
endX + (vx / speed) * 15,
|
| 1185 |
+
endY + (vy / speed) * 15
|
| 1186 |
+
);
|
| 1187 |
}
|
| 1188 |
|
| 1189 |
function handleUpdate() {
|
| 1190 |
if (!STATE.isPlaying || STATE.isFinished) return;
|
| 1191 |
STATE.time = performance.now() - STATE.startTime;
|
| 1192 |
+
document.getElementById("timer-display").innerText =
|
| 1193 |
+
(STATE.time / 1000).toFixed(2) + "s";
|
| 1194 |
STATE.eventQueue
|
| 1195 |
.filter((e) => e.delay <= STATE.time && !e.executed)
|
| 1196 |
.forEach((e) => {
|
|
|
|
| 1211 |
const level = LEVELS[index];
|
| 1212 |
|
| 1213 |
const diffs = ["", "EASY", "MEDIUM", "HARD", "EXTREME"];
|
| 1214 |
+
const diffColors = [
|
| 1215 |
+
"",
|
| 1216 |
+
"bg-neo-green",
|
| 1217 |
+
"bg-neo-yellow",
|
| 1218 |
+
"bg-neo-red",
|
| 1219 |
+
"bg-neo-purple",
|
| 1220 |
+
];
|
| 1221 |
const d = level.difficulty || 1;
|
| 1222 |
+
document.getElementById("level-indicator").innerHTML = `LEVEL ${
|
| 1223 |
+
index + 1
|
| 1224 |
+
} <span class="ml-2 px-1 ${
|
| 1225 |
+
diffColors[d]
|
| 1226 |
+
} text-black text-[10px] border border-black">${diffs[d]}</span>`;
|
| 1227 |
document.getElementById("level-title").innerText = level.title;
|
| 1228 |
document.getElementById("level-desc").innerText = level.desc;
|
| 1229 |
document.getElementById("level-hint-text").innerText = level.hint;
|
| 1230 |
+
document.getElementById("star-reqs").innerText = `3★ < ${
|
| 1231 |
+
level.stars[0] + 1
|
| 1232 |
+
} items`;
|
| 1233 |
document.getElementById("hint-content").classList.add("hidden");
|
| 1234 |
|
| 1235 |
resetSimulationState();
|
| 1236 |
document.getElementById("code-input").value = "";
|
| 1237 |
|
| 1238 |
+
const { ball, goal } = level.setup(
|
| 1239 |
+
Matter.World,
|
| 1240 |
+
Matter.Bodies,
|
| 1241 |
+
STATE.engine.world,
|
| 1242 |
+
() => {}
|
| 1243 |
+
);
|
| 1244 |
|
| 1245 |
STATE.currentBall = ball;
|
| 1246 |
+
STATE.winCondition = () =>
|
| 1247 |
+
Matter.Collision.collides(ball, goal) !== null;
|
| 1248 |
Matter.Render.world(STATE.render);
|
| 1249 |
}
|
| 1250 |
|
|
|
|
| 1263 |
document.getElementById("timer-display").innerText = "0.00s";
|
| 1264 |
document.getElementById("win-message").style.display = "none";
|
| 1265 |
document.getElementById("error-log").classList.add("hidden");
|
| 1266 |
+
document.getElementById(
|
| 1267 |
+
"status-badge"
|
| 1268 |
+
).innerHTML = `<div class="w-3 h-3 bg-red-500 rounded-full border border-black animate-pulse"></div> READY`;
|
| 1269 |
|
| 1270 |
updateActionList();
|
| 1271 |
}
|
|
|
|
| 1276 |
Matter.Runner.stop(STATE.runner);
|
| 1277 |
|
| 1278 |
if (success) {
|
| 1279 |
+
document.getElementById(
|
| 1280 |
+
"status-badge"
|
| 1281 |
+
).innerHTML = `<div class="w-3 h-3 bg-green-500 rounded-full border border-black"></div> COMPLETE`;
|
| 1282 |
const used = STATE.plannedActions.length;
|
| 1283 |
const level = LEVELS[STATE.currentLevelIndex];
|
| 1284 |
let stars = 1;
|
| 1285 |
if (used <= level.stars[0]) stars = 3;
|
| 1286 |
else if (used <= level.stars[1]) stars = 2;
|
| 1287 |
|
| 1288 |
+
if (stars > (STATE.progress.stars[level.id] || 0))
|
| 1289 |
+
STATE.progress.stars[level.id] = stars;
|
| 1290 |
+
if (
|
| 1291 |
+
STATE.currentLevelIndex >= STATE.progress.unlockedIndex &&
|
| 1292 |
+
STATE.currentLevelIndex < LEVELS.length - 1
|
| 1293 |
+
) {
|
| 1294 |
STATE.progress.unlockedIndex = STATE.currentLevelIndex + 1;
|
| 1295 |
}
|
| 1296 |
saveProgress();
|
|
|
|
| 1299 |
starContainer.innerHTML = "";
|
| 1300 |
for (let i = 0; i < 3; i++) {
|
| 1301 |
const filled = i < stars;
|
| 1302 |
+
starContainer.innerHTML += `<i class="fas fa-star ${
|
| 1303 |
+
filled ? "text-yellow-400" : "text-gray-600"
|
| 1304 |
+
}"></i>`;
|
| 1305 |
}
|
| 1306 |
document.getElementById("result-items").innerText = used;
|
| 1307 |
|
|
|
|
| 1326 |
}
|
| 1327 |
STATE.plannedActions.forEach((action, index) => {
|
| 1328 |
const div = document.createElement("div");
|
| 1329 |
+
div.className =
|
| 1330 |
+
"action-item flex justify-between items-center bg-white border border-black p-2 shadow-[2px_2px_0px_0px_rgba(0,0,0,0.1)] hover:shadow-[2px_2px_0px_0px_#000] transition-shadow group";
|
| 1331 |
+
|
| 1332 |
const p = action.params;
|
| 1333 |
const details = [];
|
| 1334 |
if (p.size !== 1) details.push(`size:${p.size}`);
|
| 1335 |
if (p.weight !== 1) details.push(`mass:${p.weight}`);
|
| 1336 |
if (p.restitution !== 0) details.push(`bounce:${p.restitution}`);
|
| 1337 |
if (p.angle !== 0) details.push(`angle:${p.angle}°`);
|
| 1338 |
+
if (p.velocity && (p.velocity[0] !== 0 || p.velocity[1] !== 0))
|
| 1339 |
+
details.push(`v:[${p.velocity}]`);
|
| 1340 |
+
if (p.isStatic !== (p.shape === "line"))
|
| 1341 |
+
details.push(p.isStatic ? "static" : "dynamic");
|
| 1342 |
if (p.delay > 0) details.push(`delay:${p.delay}s`);
|
| 1343 |
|
| 1344 |
const typeName = p.shape;
|
|
|
|
| 1349 |
<div class="flex flex-col">
|
| 1350 |
<div class="flex items-center gap-2">
|
| 1351 |
<span class="text-xs font-bold uppercase">${typeName}</span>
|
| 1352 |
+
<span class="text-[10px] text-gray-500 font-mono">@ [${
|
| 1353 |
+
p.location[0]
|
| 1354 |
+
}, ${p.location[1]}]</span>
|
| 1355 |
</div>
|
| 1356 |
+
${
|
| 1357 |
+
details.length > 0
|
| 1358 |
+
? `<div class="text-[9px] text-gray-400 font-mono leading-tight uppercase">${details.join(
|
| 1359 |
+
" | "
|
| 1360 |
+
)}</div>`
|
| 1361 |
+
: ""
|
| 1362 |
+
}
|
| 1363 |
</div>
|
| 1364 |
</div>
|
| 1365 |
`;
|
| 1366 |
const btnDelete = document.createElement("button");
|
| 1367 |
+
btnDelete.className =
|
| 1368 |
+
"btn-delete w-6 h-6 flex items-center justify-center bg-red-100 hover:bg-red-500 hover:text-white text-red-500 border border-black rounded transition-colors";
|
| 1369 |
btnDelete.innerHTML = `<i class="fas fa-times text-xs"></i>`;
|
| 1370 |
btnDelete.onclick = () => removeAction(index);
|
| 1371 |
div.appendChild(btnDelete);
|
|
|
|
| 1375 |
|
| 1376 |
function removeAction(index) {
|
| 1377 |
const action = STATE.plannedActions[index];
|
| 1378 |
+
if (action.previewBody)
|
| 1379 |
+
Matter.World.remove(STATE.engine.world, action.previewBody);
|
| 1380 |
STATE.plannedActions.splice(index, 1);
|
| 1381 |
updateActionList();
|
| 1382 |
}
|
|
|
|
| 1413 |
angle = params.angle || rotation,
|
| 1414 |
velocity = [0, 0],
|
| 1415 |
static: isStaticParam,
|
| 1416 |
+
isStatic = params.isStatic !== undefined
|
| 1417 |
+
? params.isStatic
|
| 1418 |
+
: isStaticParam !== undefined
|
| 1419 |
+
? isStaticParam
|
| 1420 |
+
: ["platform", "line"].includes(shape),
|
| 1421 |
} = params;
|
| 1422 |
|
| 1423 |
// Handle location as string (comma-separated or descriptive)
|
| 1424 |
+
if (typeof location === "string") {
|
| 1425 |
const parts = location.match(/\d+/g);
|
| 1426 |
+
if (
|
| 1427 |
+
parts &&
|
| 1428 |
+
parts.length === 2 &&
|
| 1429 |
+
!isNaN(parts[0]) &&
|
| 1430 |
+
!isNaN(parts[1])
|
| 1431 |
+
) {
|
| 1432 |
location = [parseFloat(parts[0]), parseFloat(parts[1])];
|
| 1433 |
} else {
|
| 1434 |
const loc = location.toLowerCase();
|
|
|
|
| 1437 |
const margin = 2;
|
| 1438 |
|
| 1439 |
const locations = {
|
| 1440 |
+
center: [midX, midY],
|
| 1441 |
"top-left": [margin, margin],
|
| 1442 |
"top-center": [midX, margin],
|
| 1443 |
"top-right": [CONFIG.gridWidth - margin, margin],
|
| 1444 |
"center-left": [margin, midY],
|
| 1445 |
+
center: [midX, midY],
|
| 1446 |
"center-right": [CONFIG.gridWidth - margin, midY],
|
| 1447 |
"bottom-left": [margin, CONFIG.gridHeight - margin],
|
| 1448 |
"bottom-center": [midX, CONFIG.gridHeight - margin],
|
| 1449 |
+
"bottom-right": [
|
| 1450 |
+
CONFIG.gridWidth - margin,
|
| 1451 |
+
CONFIG.gridHeight - margin,
|
| 1452 |
+
],
|
| 1453 |
};
|
| 1454 |
location = locations[loc] || [midX, midY];
|
| 1455 |
}
|
|
|
|
| 1517 |
const MODEL_ID = "Xenova/functiongemma-270m-game";
|
| 1518 |
let tokenizer, model;
|
| 1519 |
|
| 1520 |
+
const TOOL_SCHEMA = [
|
| 1521 |
+
{
|
| 1522 |
+
type: "function",
|
| 1523 |
+
function: {
|
| 1524 |
+
name: "add",
|
| 1525 |
+
description: "Add a shape into the game scene.",
|
| 1526 |
+
parameters: {
|
| 1527 |
+
type: "object",
|
| 1528 |
+
properties: {
|
| 1529 |
+
shape: {
|
| 1530 |
+
type: "string",
|
| 1531 |
+
enum: [
|
| 1532 |
+
"circle",
|
| 1533 |
+
"square",
|
| 1534 |
+
"triangle",
|
| 1535 |
+
"star",
|
| 1536 |
+
"rectangle",
|
| 1537 |
+
"line",
|
| 1538 |
+
"ellipse",
|
| 1539 |
+
],
|
| 1540 |
+
description: "The kind shape to add. Required.",
|
| 1541 |
+
},
|
| 1542 |
+
location: {
|
| 1543 |
+
type: "string",
|
| 1544 |
+
description:
|
| 1545 |
+
"The [x, y] coordinates where the shape will be placed or a descriptive string. Required.",
|
| 1546 |
+
},
|
| 1547 |
+
size: {
|
| 1548 |
+
type: "number",
|
| 1549 |
+
description:
|
| 1550 |
+
"The size of the object (between 0.1 and 10.0). Default is 1.0.",
|
| 1551 |
+
},
|
| 1552 |
+
rotation: {
|
| 1553 |
+
type: "integer",
|
| 1554 |
+
description:
|
| 1555 |
+
"The initial clockwise rotation of the object in degrees (0-360). Default is 0.",
|
| 1556 |
+
},
|
| 1557 |
+
friction: {
|
| 1558 |
+
type: "number",
|
| 1559 |
+
description:
|
| 1560 |
+
"The friction of the object (between 0.0 and 1.0). Default is 0.0.",
|
| 1561 |
+
},
|
| 1562 |
+
restitution: {
|
| 1563 |
+
type: "number",
|
| 1564 |
+
description:
|
| 1565 |
+
"The bounciness of the object (between 0.0 and 1.0). Default is 0.0.",
|
| 1566 |
+
},
|
| 1567 |
+
mass: {
|
| 1568 |
+
type: "number",
|
| 1569 |
+
description:
|
| 1570 |
+
"The mass of the object (between 1.0 and 10.0). Default is 1.0.",
|
| 1571 |
+
},
|
| 1572 |
+
delay: {
|
| 1573 |
+
type: "number",
|
| 1574 |
+
description:
|
| 1575 |
+
"The time in seconds to wait before the object appears in the scene. Default is 0.0.",
|
| 1576 |
+
},
|
| 1577 |
+
static: {
|
| 1578 |
+
type: "boolean",
|
| 1579 |
+
description:
|
| 1580 |
+
"Whether the object is static (immovable) or dynamic. Default is False.",
|
| 1581 |
+
},
|
| 1582 |
+
velocity: {
|
| 1583 |
+
type: "array",
|
| 1584 |
+
items: { type: "number" },
|
| 1585 |
+
description:
|
| 1586 |
+
"The initial [vx, vy] velocity vector of the object (values between -10.0 and 10.0). Default is [0.0, 0.0].",
|
| 1587 |
+
},
|
| 1588 |
+
color: {
|
| 1589 |
+
type: "string",
|
| 1590 |
+
description:
|
| 1591 |
+
'The color of the object as a string or hex code (e.g., "red", "blue", "#FF00FF"). Default is "red".',
|
| 1592 |
+
},
|
| 1593 |
+
},
|
| 1594 |
+
required: ["shape", "location"],
|
| 1595 |
+
},
|
| 1596 |
+
return: {
|
| 1597 |
+
type: "string",
|
| 1598 |
+
description: "A unique identifier for the added shape.",
|
| 1599 |
+
},
|
| 1600 |
+
},
|
| 1601 |
+
},
|
| 1602 |
+
];
|
| 1603 |
|
| 1604 |
async function initModel() {
|
| 1605 |
+
const loadingBar = document.getElementById("loading-bar");
|
| 1606 |
+
const loadingStatus = document.getElementById("loading-status");
|
| 1607 |
+
|
| 1608 |
+
// Progress callback for Transformers.js
|
| 1609 |
+
const progress_callback = (data) => {
|
| 1610 |
+
if (data.status === "progress") {
|
| 1611 |
+
const progress = Math.round(data.progress);
|
| 1612 |
+
loadingBar.style.width = `${progress}%`;
|
| 1613 |
+
loadingStatus.innerText = `Downloading: ${progress}%`;
|
| 1614 |
+
} else if (data.status === "done") {
|
| 1615 |
+
loadingStatus.innerText = "Processing Model...";
|
| 1616 |
+
} else if (data.status === "ready") {
|
| 1617 |
+
loadingStatus.innerText = "Model Ready!";
|
| 1618 |
+
}
|
| 1619 |
+
};
|
| 1620 |
+
|
| 1621 |
try {
|
| 1622 |
+
// Both Tokenizer and Model support the progress_callback
|
| 1623 |
+
tokenizer = await AutoTokenizer.from_pretrained(MODEL_ID, {
|
| 1624 |
+
progress_callback,
|
| 1625 |
+
});
|
| 1626 |
+
|
| 1627 |
model = await AutoModelForCausalLM.from_pretrained(MODEL_ID, {
|
| 1628 |
device: "webgpu",
|
| 1629 |
dtype: "q4",
|
| 1630 |
+
progress_callback, // This will track the actual heavy lifting (model weights)
|
| 1631 |
});
|
| 1632 |
+
|
| 1633 |
document.getElementById("loading-overlay").classList.add("hidden");
|
| 1634 |
} catch (e) {
|
| 1635 |
console.error(e);
|
| 1636 |
+
document.getElementById("loading-overlay").innerHTML = `
|
| 1637 |
+
<div class="text-neo-red font-bold p-6 bg-white border-4 border-black shadow-neo">
|
| 1638 |
+
<div class="text-xl mb-2">INITIALIZATION ERROR</div>
|
| 1639 |
+
<div class="font-mono text-sm">${e.message}</div>
|
| 1640 |
+
<button onclick="location.reload()" class="mt-4 bg-black text-white px-4 py-2 text-xs">RETRY</button>
|
| 1641 |
+
</div>`;
|
| 1642 |
}
|
| 1643 |
}
|
| 1644 |
|
|
|
|
| 1658 |
const systemPrompt = `You are a model that can do function calling with the following functions`;
|
| 1659 |
|
| 1660 |
try {
|
| 1661 |
+
const lines = input
|
| 1662 |
+
.split("\n")
|
| 1663 |
+
.map((l) => l.trim())
|
| 1664 |
+
.filter((l) => l.length > 0 && !l.startsWith("//"));
|
| 1665 |
|
| 1666 |
for (const line of lines) {
|
| 1667 |
// 2. Prepare Messages
|
|
|
|
| 1679 |
});
|
| 1680 |
|
| 1681 |
// 4. Generate
|
| 1682 |
+
const output = await model.generate({
|
| 1683 |
+
...inputs,
|
| 1684 |
+
max_new_tokens: 128,
|
| 1685 |
+
do_sample: false,
|
| 1686 |
+
});
|
| 1687 |
+
const decoded = tokenizer.decode(
|
| 1688 |
+
output.slice(0, [inputs.input_ids.dims[1], null]),
|
| 1689 |
+
{ skip_special_tokens: false }
|
| 1690 |
+
);
|
| 1691 |
|
| 1692 |
// 5. Parse Output
|
| 1693 |
// Format: <start_function_call>call:add{...}<end_function_call>
|
|
|
|
| 1697 |
const endIndex = decoded.indexOf(endTag);
|
| 1698 |
|
| 1699 |
if (startIndex !== -1 && endIndex !== -1) {
|
| 1700 |
+
let callStr = decoded.substring(
|
| 1701 |
+
startIndex + startTag.length,
|
| 1702 |
+
endIndex
|
| 1703 |
+
);
|
| 1704 |
if (callStr.startsWith("call:add")) {
|
| 1705 |
// Extract JSON-like string: {location:[...],shape:<escape>...<escape>}
|
| 1706 |
let argsStr = callStr.substring(callStr.indexOf("{"));
|
|
|
|
| 1716 |
throw new Error("Model did not generate a valid add command.");
|
| 1717 |
}
|
| 1718 |
} else {
|
| 1719 |
+
throw new Error(`Could not understand command: "${line}"`);
|
| 1720 |
}
|
| 1721 |
}
|
| 1722 |
document.getElementById("code-input").value = "";
|
|
|
|
| 1752 |
});
|
| 1753 |
};
|
| 1754 |
|
| 1755 |
+
const { ball, goal } = level.setup(
|
| 1756 |
+
Matter.World,
|
| 1757 |
+
Matter.Bodies,
|
| 1758 |
+
STATE.engine.world,
|
| 1759 |
+
addEvent
|
| 1760 |
+
);
|
| 1761 |
|
| 1762 |
STATE.currentBall = ball;
|
| 1763 |
+
STATE.winCondition = () =>
|
| 1764 |
+
Matter.Collision.collides(ball, goal) !== null;
|
| 1765 |
|
| 1766 |
// Real Action Executioner
|
| 1767 |
const executeReal = (params) => {
|
| 1768 |
+
const {
|
| 1769 |
+
shape,
|
| 1770 |
+
location,
|
| 1771 |
+
size,
|
| 1772 |
+
weight,
|
| 1773 |
+
restitution,
|
| 1774 |
+
friction,
|
| 1775 |
+
angle,
|
| 1776 |
+
velocity,
|
| 1777 |
+
isStatic,
|
| 1778 |
+
} = params;
|
| 1779 |
const x = pX(location[0]),
|
| 1780 |
y = pY(location[1]);
|
| 1781 |
const pixelSize = pX(size);
|
|
|
|
| 1810 |
|
| 1811 |
STATE.isPlaying = true;
|
| 1812 |
STATE.startTime = performance.now();
|
| 1813 |
+
document.getElementById(
|
| 1814 |
+
"status-badge"
|
| 1815 |
+
).innerHTML = `<div class="w-3 h-3 bg-green-500 rounded-full border border-black animate-ping"></div> RUNNING`;
|
| 1816 |
Matter.Runner.run(STATE.runner, STATE.engine);
|
| 1817 |
}
|
| 1818 |
|
|
|
|
| 1831 |
const stars = STATE.progress.stars[index] || 0;
|
| 1832 |
|
| 1833 |
const card = document.createElement("div");
|
| 1834 |
+
card.className = `level-card neo-border p-4 flex flex-col items-center justify-center gap-2 aspect-square ${
|
| 1835 |
+
unlocked ? "bg-white cursor-pointer" : "locked"
|
| 1836 |
+
}`;
|
| 1837 |
|
| 1838 |
if (unlocked) {
|
| 1839 |
card.onclick = () => loadLevel(index);
|
|
|
|
| 1841 |
<div class="text-3xl font-black">${index + 1}</div>
|
| 1842 |
<div class="flex gap-1 text-xs">
|
| 1843 |
${Array(3)
|
| 1844 |
+
.fill(0)
|
| 1845 |
+
.map(
|
| 1846 |
+
(_, i) =>
|
| 1847 |
+
`<i class="fas fa-star ${
|
| 1848 |
+
i < stars
|
| 1849 |
+
? "text-neo-yellow"
|
| 1850 |
+
: "text-gray-300"
|
| 1851 |
+
}"></i>`
|
| 1852 |
+
)
|
| 1853 |
+
.join("")}
|
| 1854 |
</div>
|
| 1855 |
`;
|
| 1856 |
} else {
|
|
|
|
| 1868 |
Matter.Runner.stop(STATE.runner);
|
| 1869 |
const level = LEVELS[STATE.currentLevelIndex];
|
| 1870 |
Matter.Composite.clear(STATE.engine.world);
|
| 1871 |
+
const { ball, goal } = level.setup(
|
| 1872 |
+
Matter.World,
|
| 1873 |
+
Matter.Bodies,
|
| 1874 |
+
STATE.engine.world,
|
| 1875 |
+
() => {}
|
| 1876 |
+
);
|
| 1877 |
|
| 1878 |
STATE.currentBall = ball;
|
| 1879 |
|
|
|
|
| 1882 |
});
|
| 1883 |
|
| 1884 |
STATE.isPlaying = false;
|
| 1885 |
+
document.getElementById(
|
| 1886 |
+
"status-badge"
|
| 1887 |
+
).innerHTML = `<div class="w-3 h-3 bg-red-500 rounded-full border border-black animate-pulse"></div> READY`;
|
| 1888 |
document.getElementById("timer-display").innerText = "0.00s";
|
| 1889 |
document.getElementById("win-message").style.display = "none";
|
| 1890 |
};
|
|
|
|
| 1892 |
document.getElementById("btn-clear-all").onclick = () => {
|
| 1893 |
document.getElementById("code-input").value = "";
|
| 1894 |
STATE.plannedActions.forEach((action) => {
|
| 1895 |
+
if (action.previewBody)
|
| 1896 |
+
Matter.World.remove(STATE.engine.world, action.previewBody);
|
| 1897 |
});
|
| 1898 |
STATE.plannedActions = [];
|
| 1899 |
updateActionList();
|
|
|
|
| 1920 |
initModel();
|
| 1921 |
};
|
| 1922 |
</script>
|
| 1923 |
+
</body>
|
| 1924 |
+
</html>
|
|
|