Boom / index.html
wop's picture
Update index.html
bf84fea verified
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
<title>Clear Outward Explosion - Low Lag</title>
<style>
body, html { margin:0; padding:0; width:100%; height:100%; background:#000; overflow:hidden; font-family:system-ui,sans-serif; }
#canvas-container { position:absolute; inset:0; z-index:1; }
#flash {
position:absolute; inset:0; background:linear-gradient(#ff450033, #8b000022); opacity:0;
z-index:5; pointer-events:none; transition:opacity 0.18s ease-out;
}
#flash.active { opacity:0.65; }
#flash.fade-out { opacity:0; transition:opacity 2s ease-out; }
#title-container {
position:absolute; inset:0; display:flex; align-items:center; justify-content:center; z-index:10; pointer-events:none;
}
#title {
color:#ffcc00; font-size:12vw; font-weight:900; text-transform:uppercase; letter-spacing:0.25em;
text-shadow:0 0 25px #ff6600aa, 0 0 60px #ff3300aa;
opacity:0; transform:scale(2.8); filter:blur(30px);
transition:all 0.8s cubic-bezier(0.15,1.4,0.3,1.1);
}
#title.revealed { opacity:0.92; transform:scale(1); filter:blur(0); }
#replay {
position:absolute; bottom:90px; left:50%; transform:translateX(-50%);
padding:18px 55px; background:transparent; color:#ffeb3b; border:1px solid #ff980055;
border-radius:50px; font-size:18px; letter-spacing:4px; text-transform:uppercase; cursor:pointer;
z-index:20; opacity:0; pointer-events:none; transition:all 0.9s;
}
#replay.visible { opacity:1; pointer-events:auto; }
#replay:hover { color:#fff; border-color:#ff9800; background:rgba(255,152,0,0.2); }
</style>
</head>
<body>
<div id="canvas-container"></div>
<div id="flash"></div>
<div id="title-container"><h1 id="title">BOOM</h1></div>
<button id="replay">RETRY</button>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.168.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.168.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
const container = document.getElementById('canvas-container');
const flashEl = document.getElementById('flash');
const titleEl = document.getElementById('title');
const replayBtn = document.getElementById('replay');
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0014);
const camera = new THREE.PerspectiveCamera(60, innerWidth/innerHeight, 0.5, 4000);
camera.position.set(0, 0, 14); // bit farther for better view of propagation
const renderer = new THREE.WebGLRenderer({antialias:false, powerPreference:"high-performance"});
renderer.setSize(innerWidth, innerHeight);
renderer.setPixelRatio(Math.min(devicePixelRatio, 1.3));
container.appendChild(renderer.domElement);
const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const bloom = new UnrealBloomPass(new THREE.Vector2(innerWidth, innerHeight), 0.7, 0.2, 0.85);
bloom.threshold = 0.7;
composer.addPass(bloom);
// ─── Particles with staggered birth ───
const COUNT = 2000;
const geo = new THREE.BufferGeometry();
const pos = new Float32Array(COUNT*3);
const vel = new Float32Array(COUNT*3);
const col = new Float32Array(COUNT*3);
const siz = new Float32Array(COUNT);
const birth = new Float32Array(COUNT);
const palette = [
new THREE.Color(0xff6600),
new THREE.Color(0xff3300),
new THREE.Color(0xff9900),
new THREE.Color(0xffcc00),
new THREE.Color(0xff4422)
];
for(let i = 0; i < COUNT; i++){
// start clustered near center
pos[i*3 ] = (Math.random() - 0.5) * 0.6;
pos[i*3+1] = (Math.random() - 0.5) * 0.6;
pos[i*3+2] = (Math.random() - 0.5) * 0.6;
const dist = Math.hypot(pos[i*3], pos[i*3+1], pos[i*3+2]) || 0.01;
// outward direction + speed scaling with distance (faster outer particles)
let dx = pos[i*3 ] / dist;
let dy = pos[i*3+1] / dist;
let dz = pos[i*3+2] / dist;
const speed = 18 + dist * 45 + Math.random() * 15;
vel[i*3 ] = dx * speed;
vel[i*3+1] = dy * speed;
vel[i*3+2] = dz * speed;
const c = palette[Math.floor(Math.random() * palette.length)];
const bright = 0.65 + Math.random() * 0.35;
col[i*3] = c.r * bright;
col[i*3+1] = c.g * bright;
col[i*3+2] = c.b * bright;
siz[i] = 9 + Math.random() * 14;
// KEY CHANGE: stagger birth strongly β€” central particles first, outer later
birth[i] = - (dist * 1.2 + Math.random() * 0.5);
}
geo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
geo.setAttribute('velocity', new THREE.BufferAttribute(vel, 3));
geo.setAttribute('color', new THREE.BufferAttribute(col, 3));
geo.setAttribute('size', new THREE.BufferAttribute(siz, 1));
geo.setAttribute('birthTime', new THREE.BufferAttribute(birth, 1));
const mat = new THREE.ShaderMaterial({
uniforms: { uTime: {value:0} },
vertexShader: `
attribute vec3 velocity;
attribute vec3 color;
attribute float size;
attribute float birthTime;
varying vec3 vColor;
varying float vAlpha;
uniform float uTime;
void main(){
vColor = color;
float age = uTime - birthTime;
if(age < 0.0){ gl_Position=vec4(10000.0); vAlpha=0.0; return; }
float t = clamp(age * 1.3, 0.0, 1.0);
float eased = 1.0 - pow(1.0 - t, 2.5); // quick start, then decelerate
vec3 p = position + velocity * eased * 0.9;
float scale = 1.0 + (1.0 - eased) * 10.0; // bigger at birth
vec4 mv = modelViewMatrix * vec4(p, 1.0);
gl_PointSize = size * scale * (280.0 / -mv.z);
gl_Position = projectionMatrix * mv;
vAlpha = 1.0 - eased * eased; // smooth fade
}
`,
fragmentShader: `
varying vec3 vColor;
varying float vAlpha;
void main(){
vec2 c = gl_PointCoord - 0.5;
float d = length(c);
if(d > 0.5) discard;
gl_FragColor = vec4(vColor, (1.0 - d*d*1.8) * vAlpha * 0.95);
}
`,
transparent: true,
blending: THREE.AdditiveBlending,
depthWrite: false
});
scene.add(new THREE.Points(geo, mat));
// ─── Animation & Sequence ───
const clock = new THREE.Clock();
let time = 0;
function resetExplosion() {
time = 0;
titleEl.classList.remove('revealed');
flashEl.classList.remove('active','fade-out');
replayBtn.classList.remove('visible');
const bt = geo.attributes.birthTime.array;
for(let i = 0; i < COUNT; i++) {
const dist = Math.hypot(pos[i*3], pos[i*3+1], pos[i*3+2]) || 0.01;
bt[i] = - (dist * 1.2 + Math.random() * 0.5);
}
geo.attributes.birthTime.needsUpdate = true;
}
function explode() {
resetExplosion();
setTimeout(() => {
flashEl.classList.add('active');
bloom.strength = 1.3;
setTimeout(() => flashEl.classList.add('fade-out'), 500);
setTimeout(() => {
bloom.strength = 0.55;
titleEl.classList.add('revealed');
setTimeout(() => replayBtn.classList.add('visible'), 200);
}, 70);
}, 30);
}
function animate() {
requestAnimationFrame(animate);
time += clock.getDelta();
mat.uniforms.uTime.value = time;
if(time > 3.5) bloom.strength = 0.55 + Math.sin(time * 1.1) * 0.1;
composer.render();
}
animate();
explode();
replayBtn.addEventListener('click', explode);
window.addEventListener('resize', () => {
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(innerWidth, innerHeight);
composer.setSize(innerWidth, innerHeight);
});
</script>
</body>
</html>