Spaces:
Running
Running
🎮 PARTE 1 — BASE DO JOGO 3D (MAPA + PERSONAGEM + CONTROLES) ✅ Objetivo: Criar a estrutura base com: Terreno simples Personagem articulado Controles funcionais Câmera em terceira pessoa Física e gravidade 🧾 Prompt 1 — Estrutura inicial do jogo: Crie um jogo 3D leve e minimalista com: • Um personagem com corpo articulado (braços, pernas e cabeça) estilo low poly. • O personagem deve começar acima do terreno e completamente visível. • Movimentação com teclado: W, A, S, D para andar; Espaço para pular; Shift para correr. • Câmera em terceira pessoa, acompanhando o personagem suavemente por trás. • Um terreno plano grande e algumas plataformas elevadas espalhadas. • Física básica: gravidade ativa, colisão entre o personagem e o terreno/plataformas. • Iluminação clara e céu azul com luz ambiente suave. Este será o esqueleto do jogo. - Initial Deployment
Browse files- README.md +7 -5
- index.html +734 -19
README.md
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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title: erer
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- deepsite
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Oxygen Runner</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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| 9 |
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.min.js"></script>
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| 10 |
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<style>
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| 11 |
+
body {
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| 12 |
+
margin: 0;
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| 13 |
+
overflow: hidden;
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| 14 |
+
font-family: 'Arial', sans-serif;
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| 15 |
+
}
|
| 16 |
+
#game-container {
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| 17 |
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position: relative;
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| 18 |
+
width: 100%;
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| 19 |
+
height: 100vh;
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| 20 |
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}
|
| 21 |
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#ui-overlay {
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| 22 |
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position: absolute;
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| 23 |
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top: 0;
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| 24 |
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left: 0;
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| 25 |
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width: 100%;
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| 26 |
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height: 100%;
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| 27 |
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pointer-events: none;
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| 28 |
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}
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| 29 |
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.oxygen-bar {
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| 30 |
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transition: width 0.3s ease;
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| 31 |
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}
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| 32 |
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#mobile-controls {
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| 33 |
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display: none;
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| 34 |
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}
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| 35 |
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@media (max-width: 768px) {
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| 36 |
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#mobile-controls {
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| 37 |
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display: flex;
|
| 38 |
+
}
|
| 39 |
+
}
|
| 40 |
+
</style>
|
| 41 |
+
</head>
|
| 42 |
+
<body class="bg-blue-50">
|
| 43 |
+
<div id="game-container" tabindex="0">
|
| 44 |
+
<div id="ui-overlay" class="flex flex-col p-4">
|
| 45 |
+
<!-- Oxygen and score display -->
|
| 46 |
+
<div class="flex justify-between items-center">
|
| 47 |
+
<div class="bg-white bg-opacity-70 rounded-lg p-2 shadow-lg">
|
| 48 |
+
<div class="text-sm font-bold text-gray-800">OXYGEN</div>
|
| 49 |
+
<div class="w-40 h-4 bg-gray-300 rounded-full overflow-hidden">
|
| 50 |
+
<div id="oxygen-bar" class="oxygen-bar h-full bg-blue-500" style="width: 100%;"></div>
|
| 51 |
+
</div>
|
| 52 |
+
<div id="oxygen-time" class="text-xs font-semibold text-gray-700">02:30</div>
|
| 53 |
+
</div>
|
| 54 |
+
|
| 55 |
+
<div class="bg-white bg-opacity-70 rounded-lg p-2 shadow-lg">
|
| 56 |
+
<div class="text-sm font-bold text-gray-800">GREEN ZONES</div>
|
| 57 |
+
<div id="green-zones" class="text-lg font-bold text-green-600">0/5</div>
|
| 58 |
+
</div>
|
| 59 |
+
</div>
|
| 60 |
+
|
| 61 |
+
<!-- Game messages -->
|
| 62 |
+
<div id="game-message" class="mt-4 mx-auto bg-white bg-opacity-80 rounded-lg px-4 py-2 shadow-lg text-center text-gray-800 font-bold text-lg hidden"></div>
|
| 63 |
+
|
| 64 |
+
<!-- Start screen -->
|
| 65 |
+
<div id="start-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-60">
|
| 66 |
+
<h1 class="text-4xl md:text-6xl font-bold text-white mb-4">OXYGEN RUNNER</h1>
|
| 67 |
+
<p class="text-white text-lg mb-8 max-w-md text-center">Restore the planet's green zones before your oxygen runs out!</p>
|
| 68 |
+
<button id="start-button" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-full text-xl shadow-lg transition-all transform hover:scale-105 pointer-events-auto">
|
| 69 |
+
START MISSION
|
| 70 |
+
</button>
|
| 71 |
+
<div class="mt-8 text-white">
|
| 72 |
+
<div class="mb-2">WASD: Move</div>
|
| 73 |
+
<div class="mb-2">SPACE: Jump</div>
|
| 74 |
+
<div class="mb-2">SHIFT: Run</div>
|
| 75 |
+
<div>E: Interact</div>
|
| 76 |
+
</div>
|
| 77 |
+
</div>
|
| 78 |
+
|
| 79 |
+
<!-- Game over screen -->
|
| 80 |
+
<div id="game-over-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-black bg-opacity-60 hidden">
|
| 81 |
+
<h1 id="game-over-title" class="text-4xl md:text-6xl font-bold text-white mb-4"></h1>
|
| 82 |
+
<p id="game-over-message" class="text-white text-lg mb-8 max-w-md text-center"></p>
|
| 83 |
+
<button id="restart-button" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-full text-xl shadow-lg transition-all transform hover:scale-105 pointer-events-auto">
|
| 84 |
+
TRY AGAIN
|
| 85 |
+
</button>
|
| 86 |
+
</div>
|
| 87 |
+
|
| 88 |
+
<!-- Mobile controls -->
|
| 89 |
+
<div id="mobile-controls" class="absolute bottom-4 w-full px-4 pointer-events-auto">
|
| 90 |
+
<div class="grid grid-cols-3 gap-2">
|
| 91 |
+
<div></div>
|
| 92 |
+
<button id="mobile-up" class="bg-white bg-opacity-70 rounded-full h-16 flex items-center justify-center shadow-lg">
|
| 93 |
+
↑
|
| 94 |
+
</button>
|
| 95 |
+
<div></div>
|
| 96 |
+
<button id="mobile-left" class="bg-white bg-opacity-70 rounded-full h-16 flex items-center justify-center shadow-lg">
|
| 97 |
+
←
|
| 98 |
+
</button>
|
| 99 |
+
<button id="mobile-interact" class="bg-green-500 bg-opacity-80 rounded-full h-16 flex items-center justify-center shadow-lg text-white font-bold">
|
| 100 |
+
E
|
| 101 |
+
</button>
|
| 102 |
+
<button id="mobile-right" class="bg-white bg-opacity-70 rounded-full h-16 flex items-center justify-center shadow-lg">
|
| 103 |
+
→
|
| 104 |
+
</button>
|
| 105 |
+
<button id="mobile-jump" class="bg-white bg-opacity-70 rounded-full h-16 flex items-center justify-center shadow-lg">
|
| 106 |
+
↑↑
|
| 107 |
+
</button>
|
| 108 |
+
<button id="mobile-run" class="bg-white bg-opacity-70 rounded-full h-16 flex items-center justify-center shadow-lg">
|
| 109 |
+
RUN
|
| 110 |
+
</button>
|
| 111 |
+
</div>
|
| 112 |
+
</div>
|
| 113 |
+
</div>
|
| 114 |
+
</div>
|
| 115 |
+
|
| 116 |
+
<script>
|
| 117 |
+
// Background music and sounds
|
| 118 |
+
const bgMusic = new Audio('https://assets.mixkit.co/music/preview/mixkit-forest-trek-583.mp3');
|
| 119 |
+
bgMusic.loop = true;
|
| 120 |
+
bgMusic.volume = 0.4;
|
| 121 |
+
|
| 122 |
+
// Preload sounds
|
| 123 |
+
const soundEffects = {
|
| 124 |
+
collect: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-achievement-bell-600.mp3'),
|
| 125 |
+
restore: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-unlock-game-notification-253.mp3'),
|
| 126 |
+
jump: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-quick-jump-arcade-game-239.mp3'),
|
| 127 |
+
step: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-footsteps-on-grass-531.mp3'),
|
| 128 |
+
win: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-winning-chimes-2015.mp3')
|
| 129 |
+
};
|
| 130 |
+
|
| 131 |
+
// Set volumes
|
| 132 |
+
Object.values(soundEffects).forEach(sound => {
|
| 133 |
+
sound.volume = 0.3;
|
| 134 |
+
});
|
| 135 |
+
|
| 136 |
+
// Game variables
|
| 137 |
+
let scene, camera, renderer, controls, player, oxygenSpheres = [], greenZones = [];
|
| 138 |
+
let oxygenLevel = 100;
|
| 139 |
+
let oxygenTime = 150; // 2.5 minutes in seconds
|
| 140 |
+
let collectedSpheres = 0;
|
| 141 |
+
let restoredZones = 0;
|
| 142 |
+
let totalZones = 5;
|
| 143 |
+
let gameActive = false;
|
| 144 |
+
let playerSpeed = 0.1;
|
| 145 |
+
let clock = new THREE.Clock();
|
| 146 |
+
let keys = {};
|
| 147 |
+
|
| 148 |
+
// Initialize the game
|
| 149 |
+
function init() {
|
| 150 |
+
// Create scene
|
| 151 |
+
scene = new THREE.Scene();
|
| 152 |
+
scene.background = new THREE.Color(0x87CEEB);
|
| 153 |
+
|
| 154 |
+
// Create camera
|
| 155 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 156 |
+
camera.position.set(0, 10, 15);
|
| 157 |
+
|
| 158 |
+
// Create renderer
|
| 159 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 160 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 161 |
+
document.getElementById('game-container').prepend(renderer.domElement);
|
| 162 |
+
|
| 163 |
+
// Add lights
|
| 164 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
|
| 165 |
+
scene.add(ambientLight);
|
| 166 |
+
|
| 167 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
| 168 |
+
directionalLight.position.set(10, 20, 10);
|
| 169 |
+
scene.add(directionalLight);
|
| 170 |
+
|
| 171 |
+
// Create ground
|
| 172 |
+
const groundGeometry = new THREE.PlaneGeometry(50, 50);
|
| 173 |
+
const groundMaterial = new THREE.MeshStandardMaterial({ color: 0xB8860B });
|
| 174 |
+
const ground = new THREE.Mesh(groundGeometry, groundMaterial);
|
| 175 |
+
ground.rotation.x = -Math.PI / 2;
|
| 176 |
+
ground.receiveShadow = true;
|
| 177 |
+
scene.add(ground);
|
| 178 |
+
|
| 179 |
+
// Create more realistic player
|
| 180 |
+
player = new THREE.Group();
|
| 181 |
+
|
| 182 |
+
// Body
|
| 183 |
+
const bodyGeometry = new THREE.CylinderGeometry(0.3, 0.3, 0.8, 8);
|
| 184 |
+
const bodyMaterial = new THREE.MeshStandardMaterial({ color: 0x4682B4 });
|
| 185 |
+
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
| 186 |
+
body.position.y = 0.4;
|
| 187 |
+
body.rotation.x = Math.PI / 2;
|
| 188 |
+
player.add(body);
|
| 189 |
+
|
| 190 |
+
// Head
|
| 191 |
+
const headGeometry = new THREE.SphereGeometry(0.25, 16, 16);
|
| 192 |
+
const headMaterial = new THREE.MeshStandardMaterial({ color: 0xFFD700 });
|
| 193 |
+
const head = new THREE.Mesh(headGeometry, headMaterial);
|
| 194 |
+
head.position.y = 0.8;
|
| 195 |
+
player.add(head);
|
| 196 |
+
|
| 197 |
+
// Arms
|
| 198 |
+
const armGeometry = new THREE.CylinderGeometry(0.08, 0.08, 0.6, 8);
|
| 199 |
+
const armMaterial = new THREE.MeshStandardMaterial({ color: 0xFFD700 });
|
| 200 |
+
|
| 201 |
+
const leftArm = new THREE.Mesh(armGeometry, armMaterial);
|
| 202 |
+
leftArm.position.set(-0.3, 0.4, 0);
|
| 203 |
+
leftArm.rotation.z = Math.PI / 2;
|
| 204 |
+
player.add(leftArm);
|
| 205 |
+
|
| 206 |
+
const rightArm = new THREE.Mesh(armGeometry, armMaterial);
|
| 207 |
+
rightArm.position.set(0.3, 0.4, 0);
|
| 208 |
+
rightArm.rotation.z = Math.PI / 2;
|
| 209 |
+
player.add(rightArm);
|
| 210 |
+
|
| 211 |
+
// Legs
|
| 212 |
+
const legGeometry = new THREE.CylinderGeometry(0.1, 0.1, 0.6, 8);
|
| 213 |
+
const legMaterial = new THREE.MeshStandardMaterial({ color: 0x4682B4 });
|
| 214 |
+
|
| 215 |
+
const leftLeg = new THREE.Mesh(legGeometry, legMaterial);
|
| 216 |
+
leftLeg.position.set(-0.15, -0.3, 0);
|
| 217 |
+
player.add(leftLeg);
|
| 218 |
+
|
| 219 |
+
const rightLeg = new THREE.Mesh(legGeometry, legMaterial);
|
| 220 |
+
rightLeg.position.set(0.15, -0.3, 0);
|
| 221 |
+
player.add(rightLeg);
|
| 222 |
+
|
| 223 |
+
player.position.y = 1;
|
| 224 |
+
player.castShadow = true;
|
| 225 |
+
player.userData = {
|
| 226 |
+
armSwing: 0,
|
| 227 |
+
legSwing: 0,
|
| 228 |
+
isMoving: false
|
| 229 |
+
};
|
| 230 |
+
scene.add(player);
|
| 231 |
+
|
| 232 |
+
// Create platforms and obstacles
|
| 233 |
+
createEnvironment();
|
| 234 |
+
|
| 235 |
+
// Create oxygen spheres
|
| 236 |
+
createOxygenSpheres();
|
| 237 |
+
|
| 238 |
+
// Create green zones
|
| 239 |
+
createGreenZones();
|
| 240 |
+
|
| 241 |
+
// Add event listeners
|
| 242 |
+
window.addEventListener('resize', onWindowResize);
|
| 243 |
+
document.addEventListener('keydown', onKeyDown);
|
| 244 |
+
document.addEventListener('keyup', onKeyUp);
|
| 245 |
+
|
| 246 |
+
// Mobile controls
|
| 247 |
+
document.getElementById('mobile-up').addEventListener('touchstart', () => keys['w'] = true);
|
| 248 |
+
document.getElementById('mobile-up').addEventListener('touchend', () => keys['w'] = false);
|
| 249 |
+
document.getElementById('mobile-left').addEventListener('touchstart', () => keys['a'] = true);
|
| 250 |
+
document.getElementById('mobile-left').addEventListener('touchend', () => keys['a'] = false);
|
| 251 |
+
document.getElementById('mobile-right').addEventListener('touchstart', () => keys['d'] = true);
|
| 252 |
+
document.getElementById('mobile-right').addEventListener('touchend', () => keys['d'] = false);
|
| 253 |
+
document.getElementById('mobile-jump').addEventListener('touchstart', () => keys[' '] = true);
|
| 254 |
+
document.getElementById('mobile-jump').addEventListener('touchend', () => keys[' '] = false);
|
| 255 |
+
document.getElementById('mobile-run').addEventListener('touchstart', () => keys['Shift'] = true);
|
| 256 |
+
document.getElementById('mobile-run').addEventListener('touchend', () => keys['Shift'] = false);
|
| 257 |
+
document.getElementById('mobile-interact').addEventListener('touchstart', () => interact());
|
| 258 |
+
|
| 259 |
+
// Game buttons
|
| 260 |
+
document.getElementById('start-button').addEventListener('click', startGame);
|
| 261 |
+
document.getElementById('restart-button').addEventListener('click', restartGame);
|
| 262 |
+
|
| 263 |
+
// Start animation loop
|
| 264 |
+
animate();
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
function createEnvironment() {
|
| 268 |
+
// Add some platforms
|
| 269 |
+
const platformGeometry = new THREE.BoxGeometry(8, 0.5, 8);
|
| 270 |
+
const platformMaterial = new THREE.MeshStandardMaterial({ color: 0x8B4513 });
|
| 271 |
+
|
| 272 |
+
for (let i = 0; i < 5; i++) {
|
| 273 |
+
const platform = new THREE.Mesh(platformGeometry, platformMaterial);
|
| 274 |
+
platform.position.x = (Math.random() - 0.5) * 30;
|
| 275 |
+
platform.position.z = (Math.random() - 0.5) * 30;
|
| 276 |
+
platform.position.y = Math.random() * 3;
|
| 277 |
+
scene.add(platform);
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
// Add some dead trees
|
| 281 |
+
const treeGeometry = new THREE.ConeGeometry(0.5, 2, 4);
|
| 282 |
+
const treeMaterial = new THREE.MeshStandardMaterial({ color: 0x556B2F });
|
| 283 |
+
|
| 284 |
+
for (let i = 0; i < 10; i++) {
|
| 285 |
+
const tree = new THREE.Mesh(treeGeometry, treeMaterial);
|
| 286 |
+
tree.position.x = (Math.random() - 0.5) * 40;
|
| 287 |
+
tree.position.z = (Math.random() - 0.5) * 40;
|
| 288 |
+
tree.position.y = 1;
|
| 289 |
+
scene.add(tree);
|
| 290 |
+
}
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
function createOxygenSpheres() {
|
| 294 |
+
const sphereGeometry = new THREE.SphereGeometry(0.5, 16, 16);
|
| 295 |
+
const sphereMaterial = new THREE.MeshStandardMaterial({
|
| 296 |
+
color: 0x00BFFF,
|
| 297 |
+
transparent: true,
|
| 298 |
+
opacity: 0.8,
|
| 299 |
+
emissive: 0x00BFFF,
|
| 300 |
+
emissiveIntensity: 0.5
|
| 301 |
+
});
|
| 302 |
+
|
| 303 |
+
for (let i = 0; i < 10; i++) {
|
| 304 |
+
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
|
| 305 |
+
sphere.position.x = (Math.random() - 0.5) * 40;
|
| 306 |
+
sphere.position.z = (Math.random() - 0.5) * 40;
|
| 307 |
+
sphere.position.y = 10 + Math.random() * 5; // Start higher up
|
| 308 |
+
|
| 309 |
+
// Physics properties
|
| 310 |
+
sphere.userData = {
|
| 311 |
+
velocity: new THREE.Vector3(0, -0.1, 0),
|
| 312 |
+
onGround: false,
|
| 313 |
+
time: Math.random() * Math.PI * 2
|
| 314 |
+
};
|
| 315 |
+
|
| 316 |
+
oxygenSpheres.push(sphere);
|
| 317 |
+
scene.add(sphere);
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
function createGreenZones() {
|
| 322 |
+
const zoneGeometry = new THREE.CylinderGeometry(2, 2, 0.1, 32);
|
| 323 |
+
const zoneMaterial = new THREE.MeshStandardMaterial({
|
| 324 |
+
color: 0x228B22,
|
| 325 |
+
transparent: true,
|
| 326 |
+
opacity: 0.7,
|
| 327 |
+
emissive: 0x00FF00,
|
| 328 |
+
emissiveIntensity: 0.8
|
| 329 |
+
});
|
| 330 |
+
|
| 331 |
+
// Enhanced white outline effect with glow
|
| 332 |
+
const zoneOutlineGeometry = new THREE.RingGeometry(1.9, 2.2, 32);
|
| 333 |
+
const zoneOutlineMaterial = new THREE.MeshBasicMaterial({
|
| 334 |
+
color: 0xFFFFFF,
|
| 335 |
+
side: THREE.DoubleSide,
|
| 336 |
+
transparent: true,
|
| 337 |
+
opacity: 0.9
|
| 338 |
+
});
|
| 339 |
+
|
| 340 |
+
// Add pulsing glow effect
|
| 341 |
+
const zoneGlowGeometry = new THREE.RingGeometry(2.1, 2.5, 32);
|
| 342 |
+
const zoneGlowMaterial = new THREE.MeshBasicMaterial({
|
| 343 |
+
color: 0x00FF00,
|
| 344 |
+
side: THREE.DoubleSide,
|
| 345 |
+
transparent: true,
|
| 346 |
+
opacity: 0.5
|
| 347 |
+
});
|
| 348 |
+
|
| 349 |
+
for (let i = 0; i < totalZones; i++) {
|
| 350 |
+
const zone = new THREE.Mesh(zoneGeometry, zoneMaterial);
|
| 351 |
+
zone.position.x = (Math.random() - 0.5) * 40;
|
| 352 |
+
zone.position.z = (Math.random() - 0.5) * 40;
|
| 353 |
+
zone.position.y = 0.05;
|
| 354 |
+
zone.visible = false;
|
| 355 |
+
|
| 356 |
+
greenZones.push(zone);
|
| 357 |
+
scene.add(zone);
|
| 358 |
+
}
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
function onWindowResize() {
|
| 362 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 363 |
+
camera.updateProjectionMatrix();
|
| 364 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 365 |
+
}
|
| 366 |
+
|
| 367 |
+
function onKeyDown(event) {
|
| 368 |
+
// Only process keys when game container has focus
|
| 369 |
+
if (document.activeElement.id === 'game-container') {
|
| 370 |
+
keys[event.key] = true;
|
| 371 |
+
|
| 372 |
+
// Prevent space bar from scrolling page
|
| 373 |
+
if (event.key === ' ' ||
|
| 374 |
+
event.key === 'w' ||
|
| 375 |
+
event.key === 'a' ||
|
| 376 |
+
event.key === 's' ||
|
| 377 |
+
event.key === 'd') {
|
| 378 |
+
event.preventDefault();
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
// Interact with E
|
| 382 |
+
if (event.key === 'e' && gameActive) {
|
| 383 |
+
interact();
|
| 384 |
+
}
|
| 385 |
+
}
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
function onKeyUp(event) {
|
| 389 |
+
keys[event.key] = false;
|
| 390 |
+
}
|
| 391 |
+
|
| 392 |
+
// Sound effects
|
| 393 |
+
const sounds = {
|
| 394 |
+
collect: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-positive-interface-beep-221.mp3'),
|
| 395 |
+
restore: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-unlock-game-notification-253.mp3'),
|
| 396 |
+
win: new Audio('https://assets.mixkit.co/sfx/preview/mixkit-achievement-bell-600.mp3')
|
| 397 |
+
};
|
| 398 |
+
|
| 399 |
+
function interact() {
|
| 400 |
+
if (!gameActive) return;
|
| 401 |
+
|
| 402 |
+
// Check for nearby oxygen spheres
|
| 403 |
+
for (let i = 0; i < oxygenSpheres.length; i++) {
|
| 404 |
+
const sphere = oxygenSpheres[i];
|
| 405 |
+
const distance = player.position.distanceTo(sphere.position);
|
| 406 |
+
|
| 407 |
+
if (distance < 2) {
|
| 408 |
+
// Enhanced visual effect
|
| 409 |
+
const flash = new THREE.PointLight(0x00BFFF, 5, 5);
|
| 410 |
+
flash.position.copy(sphere.position);
|
| 411 |
+
scene.add(flash);
|
| 412 |
+
|
| 413 |
+
// Add particle burst
|
| 414 |
+
const particles = new THREE.Group();
|
| 415 |
+
for (let i = 0; i < 20; i++) {
|
| 416 |
+
const particle = new THREE.Mesh(
|
| 417 |
+
new THREE.SphereGeometry(0.1),
|
| 418 |
+
new THREE.MeshBasicMaterial({ color: 0x00BFFF })
|
| 419 |
+
);
|
| 420 |
+
particle.position.copy(sphere.position);
|
| 421 |
+
particle.userData = {
|
| 422 |
+
velocity: new THREE.Vector3(
|
| 423 |
+
(Math.random() - 0.5) * 0.5,
|
| 424 |
+
Math.random() * 0.5,
|
| 425 |
+
(Math.random() - 0.5) * 0.5
|
| 426 |
+
),
|
| 427 |
+
lifetime: 0
|
| 428 |
+
};
|
| 429 |
+
particles.add(particle);
|
| 430 |
+
}
|
| 431 |
+
scene.add(particles);
|
| 432 |
+
|
| 433 |
+
// Animate and remove effects
|
| 434 |
+
setTimeout(() => {
|
| 435 |
+
scene.remove(flash);
|
| 436 |
+
scene.remove(particles);
|
| 437 |
+
}, 500);
|
| 438 |
+
|
| 439 |
+
// Collect sphere
|
| 440 |
+
scene.remove(sphere);
|
| 441 |
+
oxygenSpheres.splice(i, 1);
|
| 442 |
+
collectedSpheres++;
|
| 443 |
+
|
| 444 |
+
// Add oxygen
|
| 445 |
+
oxygenLevel = Math.min(100, oxygenLevel + 10);
|
| 446 |
+
updateOxygenDisplay();
|
| 447 |
+
|
| 448 |
+
// Play sound and show message
|
| 449 |
+
sounds.collect.play();
|
| 450 |
+
showMessage("Oxygen collected!", 1500);
|
| 451 |
+
return;
|
| 452 |
+
}
|
| 453 |
+
}
|
| 454 |
+
|
| 455 |
+
// Check for green zones to restore
|
| 456 |
+
for (let i = 0; i < greenZones.length; i++) {
|
| 457 |
+
const zone = greenZones[i];
|
| 458 |
+
|
| 459 |
+
if (!zone.visible) {
|
| 460 |
+
const distance = player.position.distanceTo(zone.position);
|
| 461 |
+
|
| 462 |
+
if (distance < 3 && collectedSpheres > 0) {
|
| 463 |
+
// Restore zone
|
| 464 |
+
zone.visible = true;
|
| 465 |
+
collectedSpheres--;
|
| 466 |
+
restoredZones++;
|
| 467 |
+
updateGreenZonesDisplay();
|
| 468 |
+
|
| 469 |
+
// Show message
|
| 470 |
+
showMessage("Green zone restored!", 1500);
|
| 471 |
+
|
| 472 |
+
// Check win condition
|
| 473 |
+
if (restoredZones >= totalZones) {
|
| 474 |
+
endGame(true);
|
| 475 |
+
}
|
| 476 |
+
return;
|
| 477 |
+
}
|
| 478 |
+
}
|
| 479 |
+
}
|
| 480 |
+
}
|
| 481 |
+
|
| 482 |
+
function startGame() {
|
| 483 |
+
document.getElementById('start-screen').classList.add('hidden');
|
| 484 |
+
gameActive = true;
|
| 485 |
+
bgMusic.play();
|
| 486 |
+
|
| 487 |
+
// Start oxygen depletion
|
| 488 |
+
setInterval(() => {
|
| 489 |
+
if (gameActive) {
|
| 490 |
+
oxygenTime--;
|
| 491 |
+
oxygenLevel = (oxygenTime / 150) * 100;
|
| 492 |
+
updateOxygenDisplay();
|
| 493 |
+
|
| 494 |
+
if (oxygenTime <= 0) {
|
| 495 |
+
endGame(false);
|
| 496 |
+
}
|
| 497 |
+
}
|
| 498 |
+
}, 1000);
|
| 499 |
+
}
|
| 500 |
+
|
| 501 |
+
function endGame(win) {
|
| 502 |
+
gameActive = false;
|
| 503 |
+
const gameOverScreen = document.getElementById('game-over-screen');
|
| 504 |
+
const title = document.getElementById('game-over-title');
|
| 505 |
+
const message = document.getElementById('game-over-message');
|
| 506 |
+
|
| 507 |
+
gameOverScreen.classList.remove('hidden');
|
| 508 |
+
|
| 509 |
+
if (win) {
|
| 510 |
+
title.textContent = "VOCÊ SALVOU O PLANETA!";
|
| 511 |
+
message.textContent = `Você restaurou todas as ${totalZones} zonas verdes com ${oxygenTime} segundos restantes!`;
|
| 512 |
+
|
| 513 |
+
// Confetti effect
|
| 514 |
+
setTimeout(() => {
|
| 515 |
+
for (let i = 0; i < 100; i++) {
|
| 516 |
+
const confetti = new THREE.Mesh(
|
| 517 |
+
new THREE.SphereGeometry(0.1),
|
| 518 |
+
new THREE.MeshBasicMaterial({
|
| 519 |
+
color: Math.random() * 0xffffff
|
| 520 |
+
})
|
| 521 |
+
);
|
| 522 |
+
confetti.position.set(
|
| 523 |
+
player.position.x + (Math.random() - 0.5) * 10,
|
| 524 |
+
player.position.y + Math.random() * 10,
|
| 525 |
+
player.position.z + (Math.random() - 0.5) * 10
|
| 526 |
+
);
|
| 527 |
+
confetti.userData = {
|
| 528 |
+
velocity: new THREE.Vector3(
|
| 529 |
+
(Math.random() - 0.5) * 0.1,
|
| 530 |
+
Math.random() * 0.1,
|
| 531 |
+
(Math.random() - 0.5) * 0.1
|
| 532 |
+
)
|
| 533 |
+
};
|
| 534 |
+
scene.add(confetti);
|
| 535 |
+
}
|
| 536 |
+
}, 500);
|
| 537 |
+
|
| 538 |
+
// Auto-restart after 10 seconds
|
| 539 |
+
setTimeout(restartGame, 10000);
|
| 540 |
+
} else {
|
| 541 |
+
title.textContent = "MISSION FAILED";
|
| 542 |
+
message.textContent = `You ran out of oxygen after restoring ${restoredZones} of ${totalZones} green zones.`;
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
// Pause background music
|
| 546 |
+
bgMusic.pause();
|
| 547 |
+
}
|
| 548 |
+
|
| 549 |
+
function restartGame() {
|
| 550 |
+
document.getElementById('game-over-screen').classList.add('hidden');
|
| 551 |
+
|
| 552 |
+
// Reset game state
|
| 553 |
+
oxygenLevel = 100;
|
| 554 |
+
oxygenTime = 150;
|
| 555 |
+
collectedSpheres = 0;
|
| 556 |
+
restoredZones = 0;
|
| 557 |
+
gameActive = false;
|
| 558 |
+
|
| 559 |
+
// Reset displays
|
| 560 |
+
updateOxygenDisplay();
|
| 561 |
+
updateGreenZonesDisplay();
|
| 562 |
+
|
| 563 |
+
// Clear existing objects
|
| 564 |
+
oxygenSpheres.forEach(sphere => scene.remove(sphere));
|
| 565 |
+
greenZones.forEach(zone => {
|
| 566 |
+
zone.visible = false;
|
| 567 |
+
scene.remove(zone);
|
| 568 |
+
});
|
| 569 |
+
|
| 570 |
+
oxygenSpheres = [];
|
| 571 |
+
greenZones = [];
|
| 572 |
+
|
| 573 |
+
// Recreate objects
|
| 574 |
+
createOxygenSpheres();
|
| 575 |
+
createGreenZones();
|
| 576 |
+
|
| 577 |
+
// Reset player position
|
| 578 |
+
player.position.set(0, 1, 0);
|
| 579 |
+
|
| 580 |
+
// Show start screen
|
| 581 |
+
document.getElementById('start-screen').classList.remove('hidden');
|
| 582 |
+
}
|
| 583 |
+
|
| 584 |
+
function updateOxygenDisplay() {
|
| 585 |
+
const oxygenBar = document.getElementById('oxygen-bar');
|
| 586 |
+
oxygenBar.style.width = `${oxygenLevel}%`;
|
| 587 |
+
|
| 588 |
+
// Change color based on oxygen level
|
| 589 |
+
if (oxygenLevel < 30) {
|
| 590 |
+
oxygenBar.classList.remove('bg-blue-500');
|
| 591 |
+
oxygenBar.classList.add('bg-red-500');
|
| 592 |
+
} else {
|
| 593 |
+
oxygenBar.classList.remove('bg-red-500');
|
| 594 |
+
oxygenBar.classList.add('bg-blue-500');
|
| 595 |
+
}
|
| 596 |
+
|
| 597 |
+
// Update time display
|
| 598 |
+
const minutes = Math.floor(oxygenTime / 60);
|
| 599 |
+
const seconds = oxygenTime % 60;
|
| 600 |
+
document.getElementById('oxygen-time').textContent =
|
| 601 |
+
`${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
|
| 602 |
+
}
|
| 603 |
+
|
| 604 |
+
function updateGreenZonesDisplay() {
|
| 605 |
+
document.getElementById('green-zones').textContent =
|
| 606 |
+
`${restoredZones}/${totalZones}`;
|
| 607 |
+
}
|
| 608 |
+
|
| 609 |
+
function showMessage(text, duration) {
|
| 610 |
+
const messageElement = document.getElementById('game-message');
|
| 611 |
+
messageElement.textContent = text;
|
| 612 |
+
messageElement.classList.remove('hidden');
|
| 613 |
+
|
| 614 |
+
setTimeout(() => {
|
| 615 |
+
messageElement.classList.add('hidden');
|
| 616 |
+
}, duration);
|
| 617 |
+
}
|
| 618 |
+
|
| 619 |
+
function animate() {
|
| 620 |
+
requestAnimationFrame(animate);
|
| 621 |
+
|
| 622 |
+
const delta = clock.getDelta();
|
| 623 |
+
|
| 624 |
+
if (gameActive) {
|
| 625 |
+
// Player movement
|
| 626 |
+
const moveSpeed = keys['Shift'] ? playerSpeed * 1.5 : playerSpeed;
|
| 627 |
+
|
| 628 |
+
if (keys['w']) {
|
| 629 |
+
player.position.z -= moveSpeed;
|
| 630 |
+
camera.position.z -= moveSpeed;
|
| 631 |
+
}
|
| 632 |
+
if (keys['s']) {
|
| 633 |
+
player.position.z += moveSpeed;
|
| 634 |
+
camera.position.z += moveSpeed;
|
| 635 |
+
}
|
| 636 |
+
if (keys['a']) {
|
| 637 |
+
player.position.x -= moveSpeed;
|
| 638 |
+
camera.position.x -= moveSpeed;
|
| 639 |
+
}
|
| 640 |
+
if (keys['d']) {
|
| 641 |
+
player.position.x += moveSpeed;
|
| 642 |
+
camera.position.x += moveSpeed;
|
| 643 |
+
}
|
| 644 |
+
if (keys[' '] && player.position.y <= 1.1) {
|
| 645 |
+
player.position.y += 0.5;
|
| 646 |
+
}
|
| 647 |
+
|
| 648 |
+
// Improved gravity and jumping
|
| 649 |
+
if (player.position.y > 0.8) {
|
| 650 |
+
player.position.y -= 0.1;
|
| 651 |
+
} else {
|
| 652 |
+
player.position.y = 0.8;
|
| 653 |
+
}
|
| 654 |
+
|
| 655 |
+
// Character animation
|
| 656 |
+
const isMoving = keys['w'] || keys['a'] || keys['s'] || keys['d'];
|
| 657 |
+
player.userData.isMoving = isMoving;
|
| 658 |
+
|
| 659 |
+
if (isMoving) {
|
| 660 |
+
// Arm swing animation
|
| 661 |
+
player.userData.armSwing += delta * 10;
|
| 662 |
+
const leftArm = player.children[2];
|
| 663 |
+
const rightArm = player.children[3];
|
| 664 |
+
leftArm.rotation.z = Math.sin(player.userData.armSwing) * 0.5;
|
| 665 |
+
rightArm.rotation.z = Math.sin(player.userData.armSwing + Math.PI) * 0.5;
|
| 666 |
+
|
| 667 |
+
// Leg swing animation
|
| 668 |
+
player.userData.legSwing += delta * 10;
|
| 669 |
+
const leftLeg = player.children[4];
|
| 670 |
+
const rightLeg = player.children[5];
|
| 671 |
+
leftLeg.rotation.z = Math.sin(player.userData.legSwing + Math.PI) * 0.3;
|
| 672 |
+
rightLeg.rotation.z = Math.sin(player.userData.legSwing) * 0.3;
|
| 673 |
+
} else {
|
| 674 |
+
// Reset to idle position
|
| 675 |
+
player.children[2].rotation.z = THREE.MathUtils.lerp(
|
| 676 |
+
player.children[2].rotation.z, 0, delta * 5
|
| 677 |
+
);
|
| 678 |
+
player.children[3].rotation.z = THREE.MathUtils.lerp(
|
| 679 |
+
player.children[3].rotation.z, 0, delta * 5
|
| 680 |
+
);
|
| 681 |
+
player.children[4].rotation.z = THREE.MathUtils.lerp(
|
| 682 |
+
player.children[4].rotation.z, 0, delta * 5
|
| 683 |
+
);
|
| 684 |
+
player.children[5].rotation.z = THREE.MathUtils.lerp(
|
| 685 |
+
player.children[5].rotation.z, 0, delta * 5
|
| 686 |
+
);
|
| 687 |
+
}
|
| 688 |
+
|
| 689 |
+
// Keep camera following player in third-person view
|
| 690 |
+
const cameraOffset = new THREE.Vector3(0, 5, 10);
|
| 691 |
+
const targetPosition = new THREE.Vector3();
|
| 692 |
+
targetPosition.copy(player.position).add(cameraOffset);
|
| 693 |
+
camera.position.lerp(targetPosition, delta * 5);
|
| 694 |
+
camera.lookAt(player.position.x, player.position.y + 1, player.position.z);
|
| 695 |
+
|
| 696 |
+
// Update oxygen spheres physics
|
| 697 |
+
oxygenSpheres.forEach(sphere => {
|
| 698 |
+
if (!sphere.userData.onGround) {
|
| 699 |
+
sphere.userData.velocity.y -= 0.01; // Gravity
|
| 700 |
+
sphere.position.add(sphere.userData.velocity);
|
| 701 |
+
|
| 702 |
+
// Simple ground collision
|
| 703 |
+
if (sphere.position.y <= 0.5) {
|
| 704 |
+
sphere.position.y = 0.5;
|
| 705 |
+
sphere.userData.onGround = true;
|
| 706 |
+
}
|
| 707 |
+
}
|
| 708 |
+
|
| 709 |
+
// Pulsing animation when on ground
|
| 710 |
+
if (sphere.userData.onGround) {
|
| 711 |
+
sphere.userData.time += delta;
|
| 712 |
+
sphere.position.y = 0.5 + Math.sin(sphere.userData.time) * 0.1;
|
| 713 |
+
}
|
| 714 |
+
|
| 715 |
+
sphere.rotation.y += delta * 0.5;
|
| 716 |
+
});
|
| 717 |
+
}
|
| 718 |
+
|
| 719 |
+
renderer.render(scene, camera);
|
| 720 |
+
}
|
| 721 |
+
|
| 722 |
+
// Ensure game container has focus
|
| 723 |
+
document.getElementById('game-container').focus();
|
| 724 |
+
|
| 725 |
+
// Handle focus when clicking anywhere in the game
|
| 726 |
+
document.addEventListener('click', () => {
|
| 727 |
+
document.getElementById('game-container').focus();
|
| 728 |
+
});
|
| 729 |
+
|
| 730 |
+
// Start the game
|
| 731 |
+
init();
|
| 732 |
+
</script>
|
| 733 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=yefem16191/erer" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 734 |
+
</html>
|