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A newer version of the Gradio SDK is available: 6.22.0

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metadata
title: MiniMax H3
emoji: 🎬
colorFrom: purple
colorTo: indigo
sdk: gradio
sdk_version: 6.20.0
app_file: app.py
pinned: true
short_description: Video generation with a synchronized soundtrack
suggested_hardware: zero-a10g

MiniMax-H3 — unquantized, split across two Spaces

Joint video and soundtrack out of a single denoising pass, at bfloat16 with no quantization anywhere.

This Space is the denoising half: the 61.73 GiB transformer and the two autoencoders. The 62.14 GiB Qwen3-VL conditioner runs in minimax-h3-conditioner, which this Space calls over the gradio API for every request.

Why split

MiniMax-H3 is 195.9 GiB in bfloat16 and a ZeroGPU Space is evicted at 150 GB of storage. An unquantized single Space is therefore impossible — the existing demos (minimax-h3, -fp8) run NVFP4 and float8 weights for that reason alone. Cut the MiniMaxH3Blocks sequence at its text_encoder step and both halves fit unquantized:

Space Subfolders Download Resident
minimax-h3-conditioner text_encoder/ + tokenizer/ + processor/ 66.7 GB 62.15 GiB bf16
this one transformer/ + vae/ + audio_vae/ 77.3 GB 61.73 GiB bf16 + 10.43 GiB float32

Besides the quality argument, unquantized weights are the ones AoTI can export; an NVFP4 checkpoint cannot be exported at all.

AoTI-compiled blocks

With H3_AOTI=1 the 50 repeated transformer blocks run from a compiled package, diffusers-internal-dev/minimax-h3-aoti:bf16/torch2.11/sm120/dynamic — a single dynamic-sequence artifact that serves every canvas, duration and prompt length. It carries no weights (it reads each block's live ones), so patching it in is startup CPU work and costs no GPU time.

It removes a near-constant ~0.5 s/step — 50 blocks' worth of kernel-launch overhead plus the norm / rotary / AdaLN epilogues around the matmuls — and cannot touch the matmuls themselves. So it pays best where the block is not compute bound, i.e. on the small canvases:

canvas (HxW) eager s/step AoTI s/step faster
768x1344 10.20 9.73 +4.6%
640x1152 6.46 5.88 +9.1%
544x960 4.02 3.58 +11.0%

At 72.16 GiB of weights on a 95.0 GiB card there is no offloading in the request path at all, which is why an unquantized MiniMax-H3 is also the fastest one measured here: 10.6 s/step against the 19–21 s/step the 4 bit Space pays, where the whole cost is the traffic auto-offload has to move.

How the split is expressed

MiniMaxH3Blocks is a SequentialPipelineBlocks of eight steps:

setup -> text_encoder -> vae_encoder -> prepare_layout -> prepare_latents -> set_timesteps -> denoise -> decode

h3_split_blocks.py subclasses it with the text_encoder step removed. Dropping the step drops the three components it declares, so load_components resolves transformer / vae / audio_vae / the two schedulers out of the shared modular_model_index.json and never fetches the conditioner — and prompt_embeds and text_token_tags become ordinary required inputs of the pipeline call:

pipe = MiniMaxH3GeneratorBlocks().init_pipeline("diffusers-internal-dev/MiniMax-H3")
pipe.load_components(dtype=torch.bfloat16)
state = pipe(prompt_embeds=..., text_token_tags=..., height=768, width=1344, num_frames=124, num_inference_steps=30)

The wire format is exactly those two tensors — (1, num_text_tokens, 5120) bfloat16 and (num_text_tokens,) int64 — carried as one safetensors file with the resolved height / width / num_frames in its metadata header. A text-only request is 246 KB of it; one 768x1344 keyframe adds 1016 vision rows and takes it to 10.7 MB.

The setup step runs on both halves. It owns no component (PIL and arithmetic) and it resolves the canvas, the 17 * n + 5 frame count and the keyframes placed onto that canvas — which the conditioner needs to build its vision blocks and this Space needs to encode with the video VAE. It is deterministic, and the conditioner returns the plan it resolved so this Space pins the same canvas rather than re-deriving it.

Nothing is paid for with GPU time

The 77.3 GB download and the load happen at startup: import spaces at module top patches torch.cuda before any GPU is attached, so nothing about the load needs a card. The conditioner round trip is a network call on this Space's CPU. A @spaces.GPU call is therefore only the placement (once) and the denoise loop and the two decoders.

The 150 GB quota, not the 95 GiB card, is what rules out startup placement

One thing does not happen at startup: the move onto the card. spaces' startup torch.pack() writes every startup-resident CUDA tensor to a second copy on disk and only deletes the downloaded originals afterwards (Cleaned 62.13GB of tensor files ... after packing, which is what keeps the conditioner half comfortable at 66.7 GB). Packing 77.3 GB needs 154.6 GB at once, and this Space is evicted mid-pack:

ZeroGPU tensors packing:   0%|          | 0.00/77.3G
OSError: [Errno 28] No space left on device      # os.posix_fallocate, spaces/zero/torch/packing.py

Unlinking the shards first does not rescue it. .to("cuda") under the startup patch does not release the memory-mapped safetensors, so nothing is freed — and the pack's own cleanup walks those still-open mappings and lstats them, so a deleted blob becomes FileNotFoundError: .../blobs/3d449... (deleted).

Placement therefore happens on the first GPU call, PIPE.to("cuda") at the top of the @spaces.GPU function: about 10 s of PCIe once, then a no-op walk, and the denoise loop runs with everything resident and no offloading at all. It is the same trick the 4 bit Space uses, for the same reason.

Generation constraints

Fixed by the checkpoint: 24 fps, a 768 pixel short edge, 5 to 15 s, num_frames snapped up to the next 17 * n + 5, no CFG and no negative prompt (it is guidance-distilled, so every step is one forward pass).

Measured

An rtx-pro-6000 Job — the same silicon as the ZeroGPU pool (RTX PRO 6000 Blackwell, sm120, 95.0 GiB) — running exactly this blockset over the wire format, 1344x768, 124 frames, 30 steps, bfloat16, cuDNN attention, everything resident:

load_components (77.3 GB, warm Xet) 43 s
.to("cuda"), once 10 s
resident weights 72.16 GiB
denoise + decode 317 s, 10.58 s/step
peak allocated / reserved 78.54 / 85.37 GiB
output h264 1344x768 @ 24 fps, 5.167 s + stereo AAC @ 32 kHz

And on this Space itself, driven over gradio_client. Startup is 93 s — the 77.3 GB download and the load, with no placement and therefore no pack.

Request Conditioner Denoise + decode Steady Round trip
text only, 18 tokens 7 s 339 s 10.53 s/step 353 s
one 768x1344 keyframe, 1034 tokens 9 s 370 s 11.39 s/step 386 s

The keyframe costs about 8% per step rather than a placement penalty: it puts 1016 vision rows in front of the prompt and 1016 conditioning rows in the packed sequence, and MiniMax-H3 attends over all of it every layer. The one-time PIPE.to("cuda") is inside the first row's 339 s and does not reappear in the second.

Space variables

Variable Default Meaning
H3_CONDITIONER diffusers-internal-dev/minimax-h3-conditioner The Space this one asks for embeddings.
H3_PLACEMENT lazy lazy moves all 72.16 GiB onto the card on the first GPU call and leaves it there; offload hands placement to ComponentsManager.enable_auto_cpu_offload instead.
H3_ATTENTION _native_cudnn cuDNN's fused kernel, 10–20% faster than the SDPA default and needs nothing installed. flash-attention 3 is sm90-only and this pool is sm120.
H3_GPU_DURATION 900 Seconds per request; the pool applies a 1.5 duration factor.
H3_GPU_SIZE xlarge ZeroGPU allocation size. large does not fit.

Required secret

HF_TOKENdiffusers-internal-dev/MiniMax-H3 is private, and so is the conditioner Space this one calls.

Where diffusers comes from

MiniMax-H3 is modular-only and not in a released diffusers, so the integration branch's src/diffusers tree is vendored here as a top-level diffusers/ package; the working directory comes first on sys.path, so there is no install step. requirements.txt only carries what that tree imports.