Spaces:
Running
Running
Update index.html
#3
by
qwerdlqslek
- opened
- index.html +0 -289
index.html
CHANGED
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@@ -1,289 +0,0 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Zombie Survival</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background: #333;
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font-family: Arial, sans-serif;
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cursor: crosshair;
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}
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#score, #health, #timer {
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position: fixed;
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color: white;
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font-size: 20px;
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z-index: 100;
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}
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#score {
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top: 10px;
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left: 10px;
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}
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#health {
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top: 10px;
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right: 10px;
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}
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#timer {
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top: 10px;
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left: 50%;
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transform: translateX(-50%);
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}
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#startScreen {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(0, 0, 0, 0.8);
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color: white;
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display: flex;
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justify-content: center;
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align-items: center;
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flex-direction: column;
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z-index: 1000;
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}
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#startButton {
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padding: 10px 20px;
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font-size: 18px;
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background: green;
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color: white;
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border: none;
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cursor: pointer;
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border-radius: 5px;
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margin-top: 20px;
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}
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#player {
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position: absolute;
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width: 40px;
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height: 40px;
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background: lime;
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border-radius: 50%;
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transform-origin: center;
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}
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.zombie {
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position: absolute;
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width: 40px;
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height: 40px;
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background: crimson;
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border-radius: 50%;
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}
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.bullet {
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position: absolute;
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width: 8px;
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height: 8px;
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background: yellow;
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border-radius: 50%;
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}
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</style>
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</head>
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<body>
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<div id="startScreen">
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<h1>Zombie Survival</h1>
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<button id="startButton">Start Game</button>
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</div>
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<div id="score">Score: 0</div>
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<div id="health">Health: 100</div>
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<div id="timer">Time: 0</div>
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<div id="player"></div>
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<script>
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const startScreen = document.getElementById('startScreen');
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const startButton = document.getElementById('startButton');
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const player = document.getElementById('player');
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const scoreDisplay = document.getElementById('score');
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const healthDisplay = document.getElementById('health');
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const timerDisplay = document.getElementById('timer');
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let score = 0;
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let health = 100;
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let gameRunning = false;
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let bullets = [];
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let zombies = [];
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let mouseX = 0, mouseY = 0;
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let playerX = window.innerWidth / 2;
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let playerY = window.innerHeight / 2;
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let gameTime = 0;
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let zombieSpeedMultiplier = 1;
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let timeInterval;
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// 플레이어 이동 업데이트
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function updatePlayer() {
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player.style.left = `${playerX - 20}px`;
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player.style.top = `${playerY - 20}px`;
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}
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// 좀비 생성
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function spawnZombie() {
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if (!gameRunning) return;
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const zombie = document.createElement('div');
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zombie.className = 'zombie';
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const size = 40;
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const side = Math.floor(Math.random() * 4); // 0: 위, 1: 오른쪽, 2: 아래, 3: 왼쪽
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let x, y;
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if (side === 0) { // 위쪽에서 생성
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x = Math.random() * window.innerWidth;
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y = -size;
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} else if (side === 1) { // 오른쪽에서 생성
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x = window.innerWidth + size;
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y = Math.random() * window.innerHeight;
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} else if (side === 2) { // 아래쪽에서 생성
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x = Math.random() * window.innerWidth;
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y = window.innerHeight + size;
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} else { // 왼쪽에서 생성
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x = -size;
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y = Math.random() * window.innerHeight;
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}
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document.body.appendChild(zombie);
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zombies.push({ element: zombie, x, y, speed: (1.5 + Math.random() * 2) * zombieSpeedMultiplier });
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updateZombies();
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}
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// 좀비 이동 및 충돌 처리
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function updateZombies() {
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zombies.forEach((zombie, index) => {
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const angle = Math.atan2(playerY - zombie.y, playerX - zombie.x);
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zombie.x += Math.cos(angle) * zombie.speed;
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zombie.y += Math.sin(angle) * zombie.speed;
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zombie.element.style.left = `${zombie.x - 20}px`;
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zombie.element.style.top = `${zombie.y - 20}px`;
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const distanceToPlayer = Math.hypot(zombie.x - playerX, zombie.y - playerY);
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if (distanceToPlayer < 40) {
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health -= 10;
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healthDisplay.textContent = `Health: ${health}`;
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zombie.element.remove();
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zombies.splice(index, 1);
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if (health <= 0) {
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endGame();
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}
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}
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});
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}
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// 총알 생성
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function shootBullet() {
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if (!gameRunning) return;
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const bullet = document.createElement('div');
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bullet.className = 'bullet';
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const angle = Math.atan2(mouseY - playerY, mouseX - playerX);
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const speed = 10;
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bullets.push({
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element: bullet,
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x: playerX,
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y: playerY,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed
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});
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document.body.appendChild(bullet);
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}
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// 총알 업데이트
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function updateBullets() {
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bullets.forEach((bullet, index) => {
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bullet.x += bullet.vx;
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bullet.y += bullet.vy;
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bullet.element.style.left = `${bullet.x - 4}px`;
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bullet.element.style.top = `${bullet.y - 4}px`;
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// 화면 밖으로 나간 총알 제거
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if (bullet.x < 0 || bullet.x > window.innerWidth || bullet.y < 0 || bullet.y > window.innerHeight) {
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bullet.element.remove();
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bullets.splice(index, 1);
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}
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// 좀비와 충돌 체크
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zombies.forEach((zombie, zombieIndex) => {
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const distance = Math.hypot(bullet.x - zombie.x, bullet.y - zombie.y);
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if (distance < 20) {
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bullet.element.remove();
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zombie.element.remove();
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bullets.splice(index, 1);
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zombies.splice(zombieIndex, 1);
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score += 10;
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scoreDisplay.textContent = `Score: ${score}`;
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}
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});
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});
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}
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// 게임 루프
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function gameLoop() {
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if (!gameRunning) return;
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updateBullets();
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updateZombies();
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requestAnimationFrame(gameLoop);
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}
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// 게임 시간 업데이트
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function updateTimer() {
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if (!gameRunning) return;
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gameTime++;
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timerDisplay.textContent = `Time: ${gameTime}`;
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if (gameTime % 10 === 0) {
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zombieSpeedMultiplier *= 2;
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zombies.forEach(zombie => {
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zombie.speed = (1.5 + Math.random() * 2) * zombieSpeedMultiplier;
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});
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}
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}
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// 게임 시작
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startButton.addEventListener('click', () => {
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startScreen.style.display = 'none';
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gameRunning = true;
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health = 100;
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score = 0;
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gameTime = 0;
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zombieSpeedMultiplier = 1;
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healthDisplay.textContent = `Health: ${health}`;
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scoreDisplay.textContent = `Score: ${score}`;
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timerDisplay.textContent = `Time: ${gameTime}`;
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spawnZombie();
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setInterval(spawnZombie, 1000);
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gameLoop();
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timeInterval = setInterval(updateTimer, 1000);
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});
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// 게임 종료
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function endGame() {
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gameRunning = false;
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clearInterval(timeInterval);
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alert(`Game Over! Final Score: ${score}, Time: ${gameTime}`);
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location.reload();
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}
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// 마우스 이동
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document.addEventListener('mousemove', (e) => {
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mouseX = e.clientX;
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mouseY = e.clientY;
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});
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// 총알 발사
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document.addEventListener('click', shootBullet);
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// 초기 플레이어 위치
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updatePlayer();
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</script>
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</body>
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</html>
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