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SpellSpeak

Models for multi-character voice experiences.

They are small and fast, built to run beside a live conversation rather than in a data centre. Each one does one job well: reading how a line was said, working out who it was said to, or speaking as a character. They answer in milliseconds on a CPU or a modest GPU, so when several AI characters share one conversation, in an interactive story, a game or a voice app, each can respond like a person in the room. They run locally, inside the application that uses them.

Model What it does Latest release
SpellSpeak Tone Reads one line of dialogue and says how the speaker sounds and what the line does to each person present: an emotion, a social act, how sure it is, and what the line does in the conversation rc2.1 · 2026-10-09
SpellSpeak Audience Works out who a line is for when several AI characters are listening: one of them, the whole group, or unclear, so a character can ask "Who, me?" instead of taking offence rc2.1 · 2026-10-09

Full precision is always there and is the reference. A release may also carry a smaller file with the usual _fp16 suffix, with its own measured numbers on the card. Every release has a MANIFEST.json listing its files with checksums.

Examples, demos and source: github.com/spellspeak/models. Everything is under the Apache-2.0 licence.

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