InteriorFusion / app.py
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"""Gradio app for InteriorFusion."""
import os
import tempfile
from pathlib import Path
import gradio as gr
import torch
from PIL import Image
from interiorfusion.pipelines import InteriorFusionPipeline
# Initialize pipeline
DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
print(f"Using device: {DEVICE}")
_pipeline = InteriorFusionPipeline(
model_size="L",
device=DEVICE,
dtype=torch.float16 if DEVICE == "cuda" else torch.float32,
)
def generate_scene(
image,
room_type,
style,
export_glb,
export_fbx,
export_obj,
export_ply,
export_usdz,
):
"""Generate 3D scene from input image."""
if image is None:
return "Please upload an image first.", None, None, None, None, None, None, None
formats = []
if export_glb:
formats.append("glb")
if export_fbx:
formats.append("fbx")
if export_obj:
formats.append("obj")
if export_ply:
formats.append("ply")
if export_usdz:
formats.append("usdz")
if not formats:
formats = ["glb", "ply"]
# Run pipeline
output = _pipeline(
image=image,
room_type_hint=room_type if room_type != "Auto" else None,
style_hint=style if style != "Auto" else None,
)
# Export
output_dir = tempfile.mkdtemp()
output.export_all(output_dir)
# Prepare file outputs
files = {}
for fmt in formats:
path = Path(output_dir) / f"scene.{fmt}"
if path.exists():
files[fmt] = str(path)
# Build summary
summary = f"""## βœ… Generation Complete
- **Room Type**: {output.room_type}
- **Style**: {output.style}
- **Objects**: {len(output.object_meshes)}
- **Materials**: {len(output.pbr_materials)}
- **Processing Time**: {output.processing_time:.1f}s
"""
glb_file = files.get("glb", None)
fbx_file = files.get("fbx", None)
obj_file = files.get("obj", None)
ply_file = files.get("ply", None)
usdz_file = files.get("usdz", None)
return (
summary,
glb_file,
fbx_file,
obj_file,
ply_file,
usdz_file,
files.get("glb", None), # For 3D viewer
)
# Create Gradio interface
with gr.Blocks(title="InteriorFusion - AI Interior Designer", theme=gr.themes.Soft()) as demo:
gr.Markdown("""
# 🏠 InteriorFusion
### Single Photo β†’ Editable 3D Interior Scene
Upload a photo of any room and get a complete 3D scene with:
- βœ… Textured 3D meshes (GLB, FBX, OBJ, USDZ)
- βœ… Gaussian Splatting (PLY)
- βœ… PBR materials (metallic, roughness, normal maps)
- βœ… Editable furniture objects
- βœ… Scene graph representation
*Powered by the open-source InteriorFusion model*
""")
with gr.Row():
with gr.Column(scale=1):
input_image = gr.Image(
label="Upload Room Photo",
type="pil",
height=400,
)
with gr.Row():
room_type = gr.Dropdown(
choices=["Auto", "living_room", "bedroom", "kitchen",
"dining_room", "office", "bathroom", "hallway"],
value="Auto",
label="Room Type",
)
style = gr.Dropdown(
choices=["Auto", "modern", "scandinavian", "luxury",
"industrial", "minimalist", "bohemian", "indian",
"japanese", "traditional"],
value="Auto",
label="Style",
)
gr.Markdown("**Export Formats**")
with gr.Row():
export_glb = gr.Checkbox(value=True, label="GLB")
export_fbx = gr.Checkbox(value=False, label="FBX")
export_obj = gr.Checkbox(value=False, label="OBJ")
export_ply = gr.Checkbox(value=True, label="PLY (3DGS)")
export_usdz = gr.Checkbox(value=False, label="USDZ")
generate_btn = gr.Button("Generate 3D Scene", variant="primary")
with gr.Column(scale=2):
output_summary = gr.Markdown()
with gr.Row():
viewer_3d = gr.Model3D(
label="3D Preview",
height=500,
)
gr.Markdown("**Download Files**")
with gr.Row():
glb_download = gr.File(label="GLB")
fbx_download = gr.File(label="FBX")
with gr.Row():
obj_download = gr.File(label="OBJ")
ply_download = gr.File(label="PLY (3DGS)")
usdz_download = gr.File(label="USDZ")
generate_btn.click(
fn=generate_scene,
inputs=[
input_image,
room_type,
style,
export_glb,
export_fbx,
export_obj,
export_ply,
export_usdz,
],
outputs=[
output_summary,
glb_download,
fbx_download,
obj_download,
ply_download,
usdz_download,
viewer_3d,
],
)
gr.Markdown("""
---
### Tips for Best Results
1. **Photo Quality**: Use well-lit, clear photos with minimal blur
2. **Camera Angle**: Eye-level shots work best (not floor-level or ceiling)
3. **Room Visibility**: Try to capture the full room, not just a corner
4. **Furniture**: Rooms with 2-8 furniture pieces produce the best results
5. **Export**: GLB is best for Blender/Unity; PLY for Gaussian Splatting viewers
### Model Sizes
- **S**: Fast preview (~5s on RTX 4090)
- **L**: Balanced quality/speed (~15s)
- **XL**: Maximum quality (~30s)
*Note: This is a research prototype. The full trained model will produce much higher quality.*
""")
if __name__ == "__main__":
demo.launch(share=False, server_name="0.0.0.0", server_port=7860)