| | --- |
| | library_name: stable-baselines3 |
| | tags: |
| | - PandaReachDense-v3 |
| | - deep-reinforcement-learning |
| | - reinforcement-learning |
| | - stable-baselines3 |
| | model-index: |
| | - name: PPO |
| | results: |
| | - task: |
| | type: reinforcement-learning |
| | name: reinforcement-learning |
| | dataset: |
| | name: PandaReachDense-v3 |
| | type: PandaReachDense-v3 |
| | metrics: |
| | - type: mean_reward |
| | value: -0.22 +/- 0.12 |
| | name: mean_reward |
| | verified: false |
| | --- |
| | |
| | # **PPO** Agent playing **PandaReachDense-v3** |
| | This is a trained model of a **PPO** agent playing **PandaReachDense-v3** |
| | using the [stable-baselines3 library](https://github.com/DLR-RM/stable-baselines3). |
| |
|
| | ## Usage (with Stable-baselines3) |
| | TODO: Add your code |
| |
|
| |
|
| | ```python |
| | |
| | from stable_baselines3 import PPO |
| | from huggingface_sb3 import load_from_hub, package_to_hub |
| | from stable_baselines3.common.vec_env import DummyVecEnv, VecNormalize |
| | |
| | env_id = "PandaReachDense-v3" |
| | env = gym.make(env_id) |
| | env = make_vec_env(env_id, n_envs=4) |
| | env = VecNormalize(env, training=True, norm_obs=True, norm_reward=True, gamma=0.5, epsilon=1e-10, norm_obs_keys=None) |
| | |
| | model = PPO("MultiInputPolicy", env, verbose=1) |
| | model.learn(1_000_000) |
| | |
| | eval_env = DummyVecEnv([lambda: gym.make("PandaReachDense-v3")]) |
| | eval_env = VecNormalize.load("vec_normalize.pkl", eval_env) |
| | eval_env.render_mode = "rgb_array" |
| | eval_env.training = False |
| | # reward normalization is not needed at test time |
| | eval_env.norm_reward = False |
| | |
| | |
| | model = PPO.load("Slay-PandaReachDense-v3") |
| | mean_reward, std_reward = evaluate_policy(model, eval_env) |
| | print(f"Mean reward = {mean_reward:.2f} +/- {std_reward:.2f}") |
| | ... |
| | ``` |
| |
|