Orbit Wars v13 β Full-Spectrum Domination Agent
Elo Target: 1000+
New Features (v12 β v13)
| Feature |
Impact |
Lines |
| Gang-up missions |
Attack enemy planets weakened by inter-enemy combat (4P) |
~30 |
| Elimination missions |
Focused kill of weakest enemy β 1.5x bonus in 4P |
~40 |
| Rescue missions |
Save threatened planets before they fall |
~35 |
| Recapture missions |
Retake just-lost planets (arrive after fall + 1-10 turns) |
~35 |
| Followup phase |
Use leftover attack budget for opportunistic captures |
~30 |
| Total war endgame |
Dump all ships at weakest enemy in final 55 turns |
~25 |
| Opponent profiler |
Adapt 20+ parameters mid-game based on enemy behavior |
~80 |
| finalize_moves |
Safety net preventing over-sending from any planet |
~10 |
| Better doomed evacuation |
Try to capture something first, retreat only as fallback |
~30 |
| Extended horizon |
130 turns (was 110) for better long-range planning |
1 |
Test Results
| Matchup |
Result |
| V13 vs Random |
2/2 wins (eliminated step ~120) |
| V13 vs Starter |
2/2 wins (eliminated step ~120) |
| V13 vs V12 (1v1, alternating P0/P1) |
6/8 wins (75%) |
| V13 vs 3ΓV12 (4-player) |
Survived all games, competitive |
Architecture
agent(obs, config) β opponent profiler β WorldModel β plan_moves(world, deadline)
Plan Moves Phases:
- Strategic missions β reinforce, rescue, recapture, elimination, gang-up
- Capture/snipe enumeration β all (src, target) pairs scored
- Multi-source swarm assembly β 2/3-source coordinated attacks
- Crash exploit β arrive after inter-enemy fleet collisions
- Score-sorted dispatch β execute best missions first
- Followup β opportunistic captures with leftover budget
- Doomed evacuation β try capture, then retreat
- Rear forwarding β move backline surplus to frontline
- Total war β dump all ships at weakest enemy
Key Constants (from 1224 Elo agent)
HOSTILE_TARGET_VALUE_MULT = 2.05
ELIMINATION_BONUS = 55.0
EXPOSED_PLANET_VALUE_MULT = 2.0
GANG_UP_VALUE_MULT = 1.4
WEAKEST_ENEMY_VALUE_MULT_4P = 1.5
PROACTIVE_DEFENSE_RATIO = 0.28