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---
tags:
- text-to-image
- lora
- diffusers
- template:diffusion-lora
widget:
- output:
    url: "images/knight 2500.png"
  text: >-
    Create a pixel art spritesheet of the character in the image. Keep the
    appearance the same. The spritesheet is a 6 by 4 grid of four rows and six
    columns of frames - First row is 3 walking frames facing down, 2 arm swing
    attack frames facing down, and 1 hurt frame facing down. Second row is 3
    walking frames facing left, 2 arm swing attack frames facing left, and 1
    hurt frame facing left. Third row is 3 walking frames facing right, 2 arm
    swing attack frames facing right, and 1 hurt frame facing right. Fourth row
    is 3 walking frames back view facing up, 2 arm swing attack frames back view
    facing up, and 1 hurt frame back view facing up.
- output:
    url: "images/witch 2500.png"
  text: >-
    Create a pixel art spritesheet of the girl in the image. Keep her
    appearance the same. The spritesheet is a 6 by 4 grid of four rows and six
    columns of frames - First row is 3 walking frames facing down, 2 arm swing
    attack frames facing down, and 1 hurt frame facing down. Second row is 3
    walking frames facing left, 2 arm swing attack frames facing left, and 1
    hurt frame facing left. Third row is 3 walking frames facing right, 2 arm
    swing attack frames facing right, and 1 hurt frame facing right. Fourth row
    is 3 walking frames back view facing up, 2 arm swing attack frames back view
    facing up, and 1 hurt frame back view facing up.
- output:
    url: "images/werewolf 2500.png"
  text: >-
    Create a pixel art spritesheet of the character in the image. Keep the
    appearance the same. The spritesheet is a 6 by 4 grid of four rows and six
    columns of frames - First row is 3 walking frames facing down, 2 arm swing
    attack frames facing down, and 1 hurt frame facing down. Second row is 3
    walking frames facing left, 2 arm swing attack frames facing left, and 1
    hurt frame facing left. Third row is 3 walking frames facing right, 2 arm
    swing attack frames facing right, and 1 hurt frame facing right. Fourth row
    is 3 walking frames back view facing up, 2 arm swing attack frames back view
    facing up, and 1 hurt frame back view facing up.
base_model: Qwen/Qwen-Image-Edit-2511
instance_prompt: null
license: apache-2.0
---
# pixel_spritesheet_4walk_combat_32x48_v1

<Gallery />

## Model description 

A pixel art spritesheet LoRA for small 32x48 characters, with animation frames for walking up&#x2F;down&#x2F;left&#x2F;right, 2 attack frames with an arm swing, and 1 hurt frame.

## How to use

You can use the default Qwen Image Edit 2511 workflow from ComfyUI, but you&#39;ll have to edit the subgraph to add a new node for loading this LoRA.

Images should be 768x768 because that&#39;s the size of the spritesheets used in training.

## How to get pixel-perfect images

To get pixel-perfect images, downscale by a factor of 4. So 768x768 images should downscale to 192x192. Using k-centroid scaling works well.


## Download model


[Download](/svntax-dev/pixel_spritesheet_4walk_combat_32x48_v1/tree/main) them in the Files & versions tab.