MazeDiT-30x30
A 1.38 M-parameter Diffusion Transformer that solves 30x30 maze path-planning as masked discrete diffusion. It labels every open cell as on-path or off-path, most confident first — it never traces a route.
A 131-cell shortest path recovered in 40 adaptive steps. Walls are near-black, cells not yet labelled stay slate, and path cells are tinted by the model's step-0 confidence (blue = unsure -> green = sure).
Same recipe as tchauffi/sudoku-dit, with the
9-digit vocabulary swapped for 3 tokens (wall / open / path).
- Architecture: GridDiT — DiT with adaLN-Zero conditioning,
hidden=128,heads=4,blocks=4; per-cell token + 2-D positional embeddings, plus a timestep. No Sudoku box embedding. - Code, training and an interactive web demo: https://github.com/tchauffi/nonet
Input / output
A maze is 900 tokens, row-major: 0 = [MASK] (an open cell to label), 1 = wall,
2 = open/off-path, 3 = path. The question marks walls and the two endpoints (start and
goal, both token 3) and masks everything else; the solver clamps the givens.
Usage
import torch
from nonet.hub import load_maze_solver # pip install git+https://github.com/tchauffi/nonet
solver = load_maze_solver("tchauffi/maze-dit") # config records the cosine-high schedule
question = torch.tensor([[...]]) # (1, 900), see the encoding above
pred = solver.solve(question, num_steps=900, conf_threshold=0.999)
scripts/eval_maze30.py in the repo downloads the benchmark and reproduces the table below.
The metric matters here
Shortest paths on these mazes are massively non-unique — a median of ~10^7 distinct
optimal routes per maze. Grading against the dataset's single reference answer therefore
measures tie-break mimicry, not solving. We report valid_shortest: the prediction is
a valid simple start-to-goal path and its length equals the BFS optimum. Both are
checkable from the question alone, without the reference.
Performance
Full 1,000-maze test split, adaptive decoder (tau = 0.999):
| metric | value |
|---|---|
| valid_shortest (the honest metric) | 52.4 % |
| valid simple S->G path | 61.8 % |
| + restart sampling, k = 32 | 57.2 % valid_shortest |
| exact match vs reference | 6.9 % |
The gap between 61.8 % valid and 6.9 % exact is the degeneracy above: the model routinely finds a correct path that is not the one the generator happened to emit.
For reference, HRM reports 74.5 % on this benchmark at 27 M parameters (~20x larger) under the exact-match protocol, which the degeneracy finding makes hard to compare directly.
Restart sampling climbs slowly here (52.4 -> 57.2 % over 32 attempts) and is still unplateaued — nothing like the near-doubling the same trick gives on Sudoku-Extreme. That says the residual failures are a systematic data ceiling, not decoding luck.
Training
- Data: the 1,000 training mazes provided by
sapientinc/maze-30x30-hard-1k, plus dihedral x8 augmentation (the square's symmetry group). - Objective: masked cross-entropy over masked cells, conditional (walls and endpoints are never masked), cosine-high masking schedule.
- ~18 k steps at the selected checkpoint, AdamW, batch 256, cosine lr decay.
Limitations
- Checkpoint selection used a 256-maze subset of the same test split; no separate validation split ships with the benchmark (HRM's protocol shares this).
- Memorization collapse: dihedral x8 over 1,000 mazes yields only ~8 k effective boards. Past ~20 k steps the model memorizes them — a 60 k-step run drives train cell-accuracy to 1.000 and test-valid to 0 %. This checkpoint is the step-18k peak; longer training is strictly worse.
- Trained only on 30x30 mazes of this generator; the released weights regenerate
pos_embedfor the grid size, but nothing about other sizes is tested.
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