Text Generation
PEFT
Transformers
English
lora
qlora
godot
game-development
code-generation
conversational
Instructions to use teja123098/sololabs.1 with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- PEFT
How to use teja123098/sololabs.1 with PEFT:
from peft import PeftModel from transformers import AutoModelForCausalLM base_model = AutoModelForCausalLM.from_pretrained("Qwen/Qwen3-8B") model = PeftModel.from_pretrained(base_model, "teja123098/sololabs.1") - Transformers
How to use teja123098/sololabs.1 with Transformers:
# Use a pipeline as a high-level helper from transformers import pipeline pipe = pipeline("text-generation", model="teja123098/sololabs.1") messages = [ {"role": "user", "content": "Who are you?"}, ] pipe(messages)# Load model directly from transformers import AutoModel model = AutoModel.from_pretrained("teja123098/sololabs.1", device_map="auto") - Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- vLLM
How to use teja123098/sololabs.1 with vLLM:
Install from pip and serve model
# Install vLLM from pip: pip install vllm # Start the vLLM server: vllm serve "teja123098/sololabs.1" # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:8000/v1/chat/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "teja123098/sololabs.1", "messages": [ { "role": "user", "content": "What is the capital of France?" } ] }'Use Docker
docker model run hf.co/teja123098/sololabs.1
- SGLang
How to use teja123098/sololabs.1 with SGLang:
Install from pip and serve model
# Install SGLang from pip: pip install sglang # Start the SGLang server: python3 -m sglang.launch_server \ --model-path "teja123098/sololabs.1" \ --host 0.0.0.0 \ --port 30000 # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:30000/v1/chat/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "teja123098/sololabs.1", "messages": [ { "role": "user", "content": "What is the capital of France?" } ] }'Use Docker images
docker run --gpus all \ --shm-size 32g \ -p 30000:30000 \ -v ~/.cache/huggingface:/root/.cache/huggingface \ --env "HF_TOKEN=<secret>" \ --ipc=host \ lmsysorg/sglang:latest \ python3 -m sglang.launch_server \ --model-path "teja123098/sololabs.1" \ --host 0.0.0.0 \ --port 30000 # Call the server using curl (OpenAI-compatible API): curl -X POST "http://localhost:30000/v1/chat/completions" \ -H "Content-Type: application/json" \ --data '{ "model": "teja123098/sololabs.1", "messages": [ { "role": "user", "content": "What is the capital of France?" } ] }' - Docker Model Runner
How to use teja123098/sololabs.1 with Docker Model Runner:
docker model run hf.co/teja123098/sololabs.1
| base_model: Qwen/Qwen3-8B | |
| library_name: peft | |
| pipeline_tag: text-generation | |
| tags: | |
| - lora | |
| - qlora | |
| - peft | |
| - transformers | |
| - godot | |
| - game-development | |
| - code-generation | |
| - text-generation | |
| language: | |
| - en | |
| license: apache-2.0 | |
| # SoloLabs GameForge 1 | |
| **SoloLabs GameForge** is a QLoRA adapter for [Qwen/Qwen3-8B](https://huggingface.co/Qwen/Qwen3-8B), fine-tuned to assist with complete Godot 4 game creation from natural-language prompts. It is intended to generate and explain GDScript, Godot scene trees, project structure, 3D-game mechanics, asset manifests, and Web-preview-oriented build instructions. | |
| This repository contains the **LoRA adapter**, not the full Qwen3-8B base-model weights. The base model is downloaded separately by Transformers from `Qwen/Qwen3-8B`. | |
| ## Model details | |
| | Field | Value | | |
| |---|---| | |
| | Model name | SoloLabs GameForge 1 | | |
| | Fine-tuning method | QLoRA / PEFT LoRA | | |
| | Base model | Qwen/Qwen3-8B | | |
| | LoRA rank | 16 | | |
| | LoRA alpha | 32 | | |
| | LoRA dropout | 0.05 | | |
| | Target modules | q_proj, k_proj, v_proj, o_proj, gate_proj, up_proj, down_proj | | |
| | Training records | 8,000 total; 6,400 train, 800 validation, 800 test | | |
| | Intended domain | Godot 4 code and 3D game project generation | | |
| ## Intended use | |
| Use the adapter for prototyping Godot 4 projects, generating GDScript and scene-tree plans, drafting 3D-game mechanics, creating asset manifests, and explaining how to validate a generated project. The associated SoloLabs pipeline adds structural project checks, Godot Web export, headless Playwright preview verification, and allowlisted public asset discovery. | |
| The model should be treated as a coding assistant and project generator. Generated code must be reviewed, tested, and security-checked before use. Asset downloads must be independently reviewed for license compatibility before redistribution. | |
| ## Important limitations | |
| The adapter is not a standalone 8B model; it must be loaded on top of Qwen3-8B. The model's native output can use a design-object schema, while the production materializer expects a canonical file-list schema. The validated pipeline detects this mismatch, preserves the raw generation, and can use a deterministic procedural fallback for execution. | |
| The Kaggle validation demonstrated a working Godot Web export and headless Playwright verification. Android APK export remained blocked by a Godot 4.4.1 headless Android-preset validation problem in the Kaggle environment. This model card does not claim that every prompt produces a finished commercial game or a guaranteed APK. | |
| ## Loading the adapter | |
| ```python | |
| import torch | |
| from transformers import AutoModelForCausalLM, AutoTokenizer | |
| from peft import PeftModel | |
| base_id = "Qwen/Qwen3-8B" | |
| adapter_id = "teja123098/sololabs.1" | |
| tokenizer = AutoTokenizer.from_pretrained(adapter_id, trust_remote_code=True) | |
| base = AutoModelForCausalLM.from_pretrained( | |
| base_id, | |
| torch_dtype=torch.float16, | |
| device_map="auto", | |
| trust_remote_code=True, | |
| ) | |
| model = PeftModel.from_pretrained(base, adapter_id) | |
| model.eval() | |
| prompt = "Create a Godot 4 third-person 3D arena shooter with a player, two weapons, enemies, pickups, and a Web preview. Return a complete project file manifest with GDScript and scene trees." | |
| inputs = tokenizer(prompt, return_tensors="pt").to(model.device) | |
| with torch.no_grad(): | |
| output = model.generate(**inputs, max_new_tokens=2048, do_sample=False) | |
| print(tokenizer.decode(output[0], skip_special_tokens=True)) | |
| ``` | |
| For low-memory inference, load the base model using a compatible 4-bit `BitsAndBytesConfig` and then attach this adapter with `PeftModel.from_pretrained`. | |
| ## Training summary | |
| The adapter was trained on Kaggle using QLoRA with 4-bit NF4 quantization, double quantization, FP16 compute, LoRA rank 16, alpha 32, dropout 0.05, and the seven attention/MLP projection target-module groups listed above. The dataset contains 8,000 structured examples covering Godot 4 project generation, GDScript, 3D gameplay, gun-game mechanics, scene trees, asset manifests, Web export, and validation workflows. | |
| ## Responsible use | |
| Do not use generated code to introduce malware, evade software protections, infringe third-party assets, or deploy unsafe systems. Review all generated scripts and dependencies. Treat web-discovered assets as untrusted until their source, license, checksum, and compatibility have been verified. | |
| ## Related resources | |
| - Base model: [Qwen/Qwen3-8B](https://huggingface.co/Qwen/Qwen3-8B) | |
| - Godot Engine: [godotengine.org](https://godotengine.org/) | |
| - Playwright: [playwright.dev](https://playwright.dev/) | |
| - SoloLabs GameForge Kaggle notebook: [tej8789/notebookcbedb4fe86](https://www.kaggle.com/code/tej8789/notebookcbedb4fe86) | |
| - Training adapter source dataset: [tej8789/sololabs-gameforge-qwen3-8b-lora-v8](https://www.kaggle.com/datasets/tej8789/sololabs-gameforge-qwen3-8b-lora-v8) | |
| ## Citation | |
| ```bibtex | |
| @misc{sololabs_gameforge_2026, | |
| title = {SoloLabs GameForge 1}, | |
| author = {SoloLabs}, | |
| year = {2026}, | |
| note = {QLoRA adapter for Qwen3-8B specialized in Godot 4 game generation} | |
| } | |
| ``` | |