play dead flat

"a duck that plays dead: it drops to the floor and lies there completely still, flat on the ground, and stays down"

play dead flat (poster)

A Microduck move trained by tfrere with Microduck Academy. Family standup (get up / land in a pose), tier None, kind episodic.

Judge (code, on the numbers): PASS (score 0.966) - {"height_ratio": 0.335, "height_m": 0.0385, "speed_mps": 0.0, "displacement_mps": 0.0, "pitch_deg": 1.6, "max_tilt_deg": 8.3, "yaw_rate_rps": 0.0, "head_yaw_ptp_rad": 0.005, "knee_left_rad": -0.022, "contact_fraction": [1.0, 1.0], "travel_m": 0.0, "heading_drift_rad": 0.001, "foot_lifts": [0, 0], "f

Eye (VLM, on the frames): not sure: spawned already down

Score shown in Discover: 75 % (the judge's score, capped at 75 % when the eye is not sure and at 50 % when it disagrees; see docs/TRAINING.md section 8).

round judge judge score eye (VLM) score
1 pass 0.976 disagrees: standing bow instead of drop 50 %
2 pass 0.976 disagrees: crouching instead of lying down 50 %
3 pass 0.966 not sure: spawned already down 75 %

Files: policy.onnx (play it), model.pt (remix = fine-tune from it), rollouts/*.traj (trajectory.v1 recordings), checkpoints/r<round>-<iter>.traj (the training steps of every round, listed in manifest.checkpoints), manifest.json (schema 2 + judge_score / vlm / score + academy block with prompt, family, judge, lineage), video.mp4 + poster.jpg (the card clip).

Run it on a robot

sudo robotctl policy add play-dead-flat tfrere/microduck-move-play-dead-flat
robotctl robot do play-dead-flat

play dead flat

a duck that plays dead: it drops to the floor and lies there completely still, flat on the ground, and stays down

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