| # Long-form sample β an anime idol, 15 seconds |
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| `idol-15s.mp4` is the one to watch: **14.7 s, 353 frames, 512x320, 24 fps**, |
| video and audio generated together, rendered on a **16 GB Tesla V100** from this |
| 4-bit encoder. `prompt.txt` is the prompt, unedited. |
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| It follows a lot of what was asked. Blonde hair, large blue eyes, star hair |
| ornament, the white and light-blue frilly dress with its navy ribbon, the bright |
| pastel bedroom with white furniture, blue curtains and a mirrored dresser. The |
| choreography lands in order too β it opens on a hand over the lens, peeking |
| through, then the presenting gesture, the shy eye-rub, the point at the camera. |
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| ## What it does not do |
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| **It is not speaking Japanese, and probably not speaking at all.** The prompt |
| asked for it. There is audio β 14.7 s, 71% of its energy in the 300-3400 Hz band |
| a voice occupies β but its envelope peaks at **0.20 Hz**, and articulated speech |
| modulates at 3-8 Hz, once per syllable. The structure is closer to music or a |
| sustained vocalisation than to sentences. Judge it by ear; the measurement only |
| says do not expect dialogue. |
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| **Style is not reliably controllable.** The same prompt, same encoder, same |
| seed, rendered at a different length or resolution, comes out photoreal instead |
| of animated: |
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| | file | length | size | result | |
| |---|---|---|---| |
| | `idol-15s.mp4` | 14.7 s | 512x320 | **animated, on-prompt** | |
| | `idol-10s-4bit.mp4` | 9.7 s | 512x320 | photoreal, right scene | |
| | `idol-10s-768x512.mp4` | 9.7 s | 768x512 | photoreal, wrong scene β a dark stage with an audience | |
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| Resolution and length change the latent shape, so they change the trajectory: |
| these are different samples, not the same sample rendered better or worse. |
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| ## That is the model, not the compression |
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| `idol-10s-bf16.mp4` is the same prompt through the **BF16 original**, same DiT, |
| same seed, same size. It is photoreal too, and it tracks the 4-bit render |
| gesture for gesture at the same timestamps. So "2D anime animation" is being |
| ignored by LTX-2.5 itself at that length, and the encoder is not what dropped |
| it. |
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| Frame-to-frame difference between the two, over all 233 frames: **MAE 0.0563**. |
| That is higher than the 0.0261 mean across the five benchmark prompts in |
| `../README.md` β a 317-token prompt with ten sequenced actions gives compression |
| more to lose than "a blacksmith hammers steel". |
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| ## Sharper: the pass these clips were missing |
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| `idol-10s-1024x640-2pass.mp4` is the same prompt and seed as |
| `idol-10s-4bit.mp4`, run through the vendor's full pipeline instead of half of |
| it: sample at 512x320, upscale the latent 2x, sample again at 1024x640. |
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|  |
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| Left is the one-pass render enlarged afterwards, right is the two-pass render, |
| same frame, 1:1. Eyes, teeth, the star earring and the dress frills are separate |
| objects on the right and mush on the left β 4.1x the Laplacian variance on a |
| common grid. |
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| **Every other clip here, and every clip in `../`, is one-pass.** The renderer |
| skipped that second pass on a written assumption that a 16 GB card could not |
| afford it. Measured, it peaks at 10.03 GiB and takes 312 s β it fits. So these |
| samples understate what the encoder drives, and the softness in them was never |
| the compression. |
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|
| ## Cost |
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|
| | clip | wall clock | peak VRAM | |
| |---|---:|---:| |
| | 15 s, 512x320 | 123 s | 6.26 GiB | |
| | 10 s, 512x320 | 165 s | 6.10 GiB | |
| | 10 s, 768x512 | 178 s | 6.53 GiB | |
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| All on one 16 GB V100 with `--fp16-unet --novram`. Fifteen seconds costs no more |
| memory than ten; the length ceiling here was not reached. |
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