license: apache-2.0
pipeline_tag: image-to-image
GPSToken: Gaussian Parameterized Spatially-adaptive Tokenization for Image Representation and Generation
This is the official Hugging Face model repository for GPSToken, as presented in the paper "GPSToken: Gaussian Parameterized Spatially-adaptive Tokenization for Image Representation and Generation".
Abstract
Effective and efficient tokenization plays an important role in image representation and generation. Conventional methods, constrained by uniform 2D/1D grid tokenization, are inflexible to represent regions with varying shapes and textures and at different locations, limiting their efficacy of feature representation. We propose $\textbf{GPSToken}$, a novel $\textbf{G}$aussian $\textbf{P}$arameterized $\textbf{S}$patially-adaptive $\textbf{Token}$ization framework, to achieve non-uniform image tokenization by leveraging parametric 2D Gaussians to dynamically model the shape, position, and textures of different image regions. We first employ an entropy-driven algorithm to partition the image into texture-homogeneous regions of variable sizes. Then, we parameterize each region as a 2D Gaussian (mean for position, covariance for shape) coupled with texture features. A specialized transformer is trained to optimize the Gaussian parameters, enabling continuous adaptation of position/shape and content-aware feature extraction. During decoding, Gaussian parameterized tokens are reconstructed into 2D feature maps through a differentiable splatting-based renderer, bridging our adaptive tokenization with standard decoders for end-to-end training. GPSToken disentangles spatial layout (Gaussian parameters) from texture features to enable efficient two-stage generation: structural layout synthesis using lightweight networks, followed by structure-conditioned texture generation. Experiments demonstrate the state-of-the-art performance of GPSToken, which achieves rFID and FID scores of 0.65 and 1.50 on image reconstruction and generation tasks using 128 tokens, respectively.
News
- 2025.09.19: GPSToken has been accepted by NIPS 2025! πππ
- 2025.09.16: Update models to HuggingFace.
- 2025.09.05: Update code for higher resolution, including GPS-tokens merging (see here) for reducing boundary artifacts and resized GroupNorm layer (see here) for easing color shifts.
Motivation: Beyond Fixed Grids
Effective and efficient tokenization is crucial for image representation and generation. Conventional uniform 2D/1D grid tokenization lacks flexibility in handling regions with varying shapes, textures, and locations. We propose GPSToken, a Gaussian Parameterized Spatially-adaptive Tokenization framework, enabling non-uniform tokenization via parametric 2D Gaussians. Our method:
- Partitions images into complexity-balanced regions of varying shapes and positions using an entropy-driven algorithm;
- Represents each region as a 2D Gaussian (mean for position, covariance for shape) and texture features;
- Trains a transformer to optimize Gaussian parameters and texture features for content-aware adaptation;
- Reconstructs the image via a differentiable splatting-based renderer, enabling end-to-end training.
Core Highlights
β Spatially-Adaptive Representation
- Iteratively split the image into entropy-balanced regions of varying positions and shapes -- finer partitions in complex textures -- and represent each region with a 2D Gaussian (mean for position, variance for extent) and corresponding texture features.
β Dynamic & Scalable
Furthermore, GPSToken supports:
- User-Controllable Adjustment: Manually allocate more tokens to user-interest areas for finer reconstruction.
- Variable Token Count: Increase or decrease token count of each image for better efficiency-fidelity balance.
- Scalable to Higher Resolution: maintain comparable performance at higher resolutions without retraining.
β Spatial-Texture Disentanglement
- Each token encodes a disentangled representation: Gaussian parameters for spatial geometry and a separate vector for textural features, enabling independent manipulation for downstream tasks like generation.
β SOTA Performance
- Achieves psnr=28.81, ssim=0.809, rFID = 0.22, FID=1.65 on image reconstruction with only 256 tokens, outperforming prior methods.
GPS-Tokens: Mathematical Form and CUDA-Based Rendering Algorithm
Each token is represented by a bounded 2D Gaussian function and a individual feature, encoding spatial geometry and texture separately.
π Standard 2D Gaussian (Unnormalized)
The core form of the $i$-th Gaussian is:
- $(\mu_{x,i}, \mu_{y,i})$: center (position)
- $\sigma_{x,i}, \sigma_{y,i} > 0$: standard deviations (scale)
- $\rho_i \in [-1, 1]$: correlation coefficient (orientation)
This is the unnormalized density β avoids costly $Z$ computation.
π Bounded Support for Efficiency
To focus on local regions and enable fast GPU rendering, we define the modified splatting kernel:
- $s$: spatial support factor (empirically set to $s=5$) β Covers >99.999% of Gaussian mass, negligible truncation error.
π§© Token Representation
An image is encoded as $l$ GPS-tokens: $\mathbf{z} = {\mathbf{z}_1, \dots, \mathbf{z}_l}$, where each $\mathbf{z}_i = \{\mathbf{g}_i, \mathbf{f}_i\}$ contains:
| Component | Symbol & Type | Role |
|---|---|---|
| Geometry | $\mathbf{g}_i = (\mu_x, \mu_y, \sigma_x, \sigma_y, \rho)$ | Spatial layout (2D Gaussian params) |
| Texture | $\mathbf{f}_i \in \mathbb{R}^{c-5}$ | Visual features (from CNN/Transformer) |
Disentangled design: geometry and texture can be manipulated independently.
β‘ CUDA-Based Rendering Algorithm
We implement a CUDA-accelerated rendering algorithm to parallelize the forward and backward processes of the bounded Gaussian splatting kernel. Implementation details are provided in the gscuda folder.
ποΈ Framework: From Image to GPS-Tokens
GPSToken pipeline: Initialization β Refinement β Rendering β Reconstruction
Spatially-adaptive Token Initialization
We use an iterative algorithm to partition the image into regions based on texture complexity. Each region's location and size initialize the Gaussian parameters of corresponding GPS-tokens, enabling a coarse spatially-adaptive representation.
Spatially-adaptive Token Refinement
After obtaining the initialized Gaussian parameters, we employ a transformer-based encoder to refine these parameters to achieve fine-grained spatial adaptation, while simultaneously extracting the corresponding texture features $\mathbf{f}$ for each region using RoIAlign layers. After encoder refinement, the parameters better match local textures.
End-to-end Reconstruction
During decoding, we first render the GPSTokens into a 2D feature map, then decode them into the reconstructed image. Following existing works, we use a combination of reconstruction loss $L_{\text{rec}}$, perceptual loss $L_{\text{perc}}$, and adversarial loss $L_{\text{adv}}$ during training.
π Experimental Results
1. Image Reconstruction ($256\times 256$ on Imagenet val set)
GPSToken outperforms fixed-grid methods with same token count.
| Method | Token Count | Params (M) | PSNR | SSIM | LPIPS | rFID | FID |
|---|---|---|---|---|---|---|---|
| SDXL-VAE | 32x32 | 83.6 | 25.55 | 0.727 | 0.066 | 0.73 | 2.35 |
| VAVAE | 16x16 | 69.8 | 25.76 | 0.742 | 0.050 | 0.27 | 1.74 |
| DCAE | 8x8 | 323.4 | 23.62 | 0.644 | 0.092 | 0.98 | 2.59 |
| TiTok-B64 | 64 | 204.8 | 17.01 | 0.390 | 0.263 | 1.75 | 2.50 |
| TiTok-S128 | 128 | 83.7 | 17.66 | 0.413 | 0.220 | 1.73 | 3.25 |
| MAETok | 128 | 173.9 | 23.25 | 0.626 | 0.096 | 0.65 | 2.01 |
| FlexTok | 256 | 949.7 | 17.69 | 0.475 | 0.257 | 4.02 | 4.88 |
| GPSToken-S64 | 64 | 127.5 | 22.18 | 0.578 | 0.111 | 1.31 | 3.02 |
| GPSToken-M128 | 128 | 127.8 | 24.06 | 0.657 | 0.080 | 0.65 | 2.18 |
| GPSToken-L256 | 256 | 128.7 | 28.81 | 0.809 | 0.043 | 0.22 | 1.65 |
2. Spatial-Adaptivity Visualization
Gaussian tokens automatically concentrate on high-complexity regions.
3. User-Controllable Adaptivity
We can manually guide tokens to focus on user interest regions.
4. Variable Token Count of GPS-Tokens
We can increase or decrease the count of tokens for encode one image.
5. Scales to Higher Resolutions
GPSToken can generalize to higher resolution, e.g., $512\times 512$ or $1024\times 1024$, with models trained only on $256\times 256$.
| Method | Tokens | PSNR β | SSIM β | LPIPS β | rFID β | rec. sFID β |
|---|---|---|---|---|---|---|
| 512Γ512 | ||||||
| SDXL-VAE | 64Γ64 | 28.42 | 0.817 | 0.059 | 0.271 | 1.36 |
| VQVAE-f16 | 32Γ32 | 21.83 | 0.604 | 0.172 | 2.29 | 7.95 |
| GPSToken-M128 | 512 | 26.74 | 0.764 | 0.073 | 0.367 | 1.93 |
| GPSToken-L256 | 1024 | 32.00 | 0.887 | 0.039 | 0.175 | 0.699 |
| 1024Γ1024 | ||||||
| SDXL-VAE | 128Γ128 | 33.27 | 0.909 | 0.057 | 0.113 | 0.561 |
| VQVAE-f16 | 64Γ64 | 25.41 | 0.744 | 0.169 | 1.40 | 4.98 |
| GPSToken-M128 | 2048 | 31.22 | 0.873 | 0.072 | 0.236 | 1.24 |
| GPSToken-L256 | 4096 | 37.71 | 0.955 | 0.031 | 0.055 | 0.276 |
π Quick Start
Model Zoo
One can download the models directly from Hugging Face:
| Models | Token Count | Hugging Face Link |
|---|---|---|
| GPSToken-S64 | 64 | xtudbxk/GPSToken/tree/main/GPSToken-S64 |
| GPSToken-M128 | 128 | xtudbxk/GPSToken/tree/main/GPSToken-M128 |
| GPSToken-L256 | 256 | xtudbxk/GPSToken/tree/main/GPSToken-L256 |
Inference scripts
python3 inference_gsptoken.py --model_path [model_path] --data_path [data_path] --config configs/gpstoken_l256.yaml --data_size 256 --output [xxx]
CITATION
If you find our work useful or helpful for your R&D works, please feel free to cite our paper as below.
@misc{zhang2025gpstokengaussianparameterizedspatiallyadaptive,
title={GPSToken: Gaussian Parameterized Spatially-adaptive Tokenization for Image Representation and Generation},
author={Zhengqiang Zhang and Rongyuan Wu and Lingchen Sun and Lei Zhang},
year={2025},
eprint={2509.01109},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2509.01109},
}
CONTACT
Please leave an issue or contact zhengqiang with zhengqiang.zhang@connect.polyu.hk