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|
| | #define _USE_MATH_DEFINES |
| | #include <math.h> |
| | #include <stdio.h> |
| |
|
| | #include "../imgui.h" |
| |
|
| | #include "shader.h" |
| |
|
| | namespace OGL_Renderer |
| | { |
| | |
| | static const float PI = 3.14159265f; |
| |
|
| | void imguifree(void* ptr, void* userptr); |
| | void* imguimalloc(size_t size, void* userptr); |
| |
|
| | #define STBTT_malloc(x,y) imguimalloc(x,y) |
| | #define STBTT_free(x,y) imguifree(x,y) |
| | #define STB_TRUETYPE_IMPLEMENTATION |
| | #include "../stb_truetype.h" |
| |
|
| | void imguifree(void* ptr, void* ) |
| | { |
| | free(ptr); |
| | } |
| |
|
| | void* imguimalloc(size_t size, void* ) |
| | { |
| | return malloc(size); |
| | } |
| |
|
| | static const unsigned TEMP_COORD_COUNT = 100; |
| | static float g_tempCoords[TEMP_COORD_COUNT * 2]; |
| | static float g_tempNormals[TEMP_COORD_COUNT * 2]; |
| |
|
| | static const int CIRCLE_VERTS = 8 * 4; |
| | static float g_circleVerts[CIRCLE_VERTS * 2]; |
| |
|
| | static stbtt_bakedchar g_cdata[96]; |
| | static GLuint g_ftex = 0; |
| |
|
| | inline unsigned int RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
| | { |
| | return (r) | (g << 8) | (b << 16) | (a << 24); |
| | } |
| |
|
| | static void drawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col) |
| | { |
| | if (numCoords > TEMP_COORD_COUNT) numCoords = TEMP_COORD_COUNT; |
| |
|
| | for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++) |
| | { |
| | const float* v0 = &coords[j * 2]; |
| | const float* v1 = &coords[i * 2]; |
| | float dx = v1[0] - v0[0]; |
| | float dy = v1[1] - v0[1]; |
| | float d = sqrtf(dx*dx + dy*dy); |
| | if (d > 0) |
| | { |
| | d = 1.0f / d; |
| | dx *= d; |
| | dy *= d; |
| | } |
| | g_tempNormals[j * 2 + 0] = dy; |
| | g_tempNormals[j * 2 + 1] = -dx; |
| | } |
| |
|
| | for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++) |
| | { |
| | float dlx0 = g_tempNormals[j * 2 + 0]; |
| | float dly0 = g_tempNormals[j * 2 + 1]; |
| | float dlx1 = g_tempNormals[i * 2 + 0]; |
| | float dly1 = g_tempNormals[i * 2 + 1]; |
| | float dmx = (dlx0 + dlx1) * 0.5f; |
| | float dmy = (dly0 + dly1) * 0.5f; |
| | float dmr2 = dmx*dmx + dmy*dmy; |
| | if (dmr2 > 0.000001f) |
| | { |
| | float scale = 1.0f / dmr2; |
| | if (scale > 10.0f) scale = 10.0f; |
| | dmx *= scale; |
| | dmy *= scale; |
| | } |
| | g_tempCoords[i * 2 + 0] = coords[i * 2 + 0] + dmx*r; |
| | g_tempCoords[i * 2 + 1] = coords[i * 2 + 1] + dmy*r; |
| | } |
| |
|
| | unsigned int colTrans = RGBA(col & 0xff, (col >> 8) & 0xff, (col >> 16) & 0xff, 0); |
| |
|
| | glBegin(GL_TRIANGLES); |
| |
|
| | glColor4ubv((GLubyte*)&col); |
| |
|
| | for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++) |
| | { |
| | glVertex2fv(&coords[i * 2]); |
| | glVertex2fv(&coords[j * 2]); |
| | glColor4ubv((GLubyte*)&colTrans); |
| | glVertex2fv(&g_tempCoords[j * 2]); |
| |
|
| | glVertex2fv(&g_tempCoords[j * 2]); |
| | glVertex2fv(&g_tempCoords[i * 2]); |
| |
|
| | glColor4ubv((GLubyte*)&col); |
| | glVertex2fv(&coords[i * 2]); |
| | } |
| |
|
| | glColor4ubv((GLubyte*)&col); |
| | for (unsigned i = 2; i < numCoords; ++i) |
| | { |
| | glVertex2fv(&coords[0]); |
| | glVertex2fv(&coords[(i - 1) * 2]); |
| | glVertex2fv(&coords[i * 2]); |
| | } |
| |
|
| | glEnd(); |
| | } |
| |
|
| | static void drawRect(float x, float y, float w, float h, float fth, unsigned int col) |
| | { |
| | float verts[4 * 2] = |
| | { |
| | x + 0.5f, y + 0.5f, |
| | x + w - 0.5f, y + 0.5f, |
| | x + w - 0.5f, y + h - 0.5f, |
| | x + 0.5f, y + h - 0.5f, |
| | }; |
| | drawPolygon(verts, 4, fth, col); |
| | } |
| |
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|
| | static void drawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col) |
| | { |
| | const unsigned n = CIRCLE_VERTS / 4; |
| | float verts[(n + 1) * 4 * 2]; |
| | const float* cverts = g_circleVerts; |
| | float* v = verts; |
| |
|
| | for (unsigned i = 0; i <= n; ++i) |
| | { |
| | *v++ = x + w - r + cverts[i * 2] * r; |
| | *v++ = y + h - r + cverts[i * 2 + 1] * r; |
| | } |
| |
|
| | for (unsigned i = n; i <= n * 2; ++i) |
| | { |
| | *v++ = x + r + cverts[i * 2] * r; |
| | *v++ = y + h - r + cverts[i * 2 + 1] * r; |
| | } |
| |
|
| | for (unsigned i = n * 2; i <= n * 3; ++i) |
| | { |
| | *v++ = x + r + cverts[i * 2] * r; |
| | *v++ = y + r + cverts[i * 2 + 1] * r; |
| | } |
| |
|
| | for (unsigned i = n * 3; i < n * 4; ++i) |
| | { |
| | *v++ = x + w - r + cverts[i * 2] * r; |
| | *v++ = y + r + cverts[i * 2 + 1] * r; |
| | } |
| | *v++ = x + w - r + cverts[0] * r; |
| | *v++ = y + r + cverts[1] * r; |
| |
|
| | drawPolygon(verts, (n + 1) * 4, fth, col); |
| | } |
| |
|
| |
|
| | static void drawLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col) |
| | { |
| | float dx = x1 - x0; |
| | float dy = y1 - y0; |
| | float d = sqrtf(dx*dx + dy*dy); |
| | if (d > 0.0001f) |
| | { |
| | d = 1.0f / d; |
| | dx *= d; |
| | dy *= d; |
| | } |
| | float nx = dy; |
| | float ny = -dx; |
| | float verts[4 * 2]; |
| | r -= fth; |
| | r *= 0.5f; |
| | if (r < 0.01f) r = 0.01f; |
| | dx *= r; |
| | dy *= r; |
| | nx *= r; |
| | ny *= r; |
| |
|
| | verts[0] = x0 - dx - nx; |
| | verts[1] = y0 - dy - ny; |
| |
|
| | verts[2] = x0 - dx + nx; |
| | verts[3] = y0 - dy + ny; |
| |
|
| | verts[4] = x1 + dx + nx; |
| | verts[5] = y1 + dy + ny; |
| |
|
| | verts[6] = x1 + dx - nx; |
| | verts[7] = y1 + dy - ny; |
| |
|
| | drawPolygon(verts, 4, fth, col); |
| | } |
| |
|
| | bool imguiRenderGLInit(const char* fontpath) |
| | { |
| | for (int i = 0; i < CIRCLE_VERTS; ++i) |
| | { |
| | float a = (float)i / (float)CIRCLE_VERTS * PI * 2; |
| | g_circleVerts[i * 2 + 0] = cosf(a); |
| | g_circleVerts[i * 2 + 1] = sinf(a); |
| | } |
| |
|
| | |
| | FILE* fp = fopen(fontpath, "rb"); |
| | if (!fp) return false; |
| | fseek(fp, 0, SEEK_END); |
| | int size = ftell(fp); |
| | fseek(fp, 0, SEEK_SET); |
| |
|
| | unsigned char* ttfBuffer = (unsigned char*)malloc(size); |
| | if (!ttfBuffer) |
| | { |
| | fclose(fp); |
| | return false; |
| | } |
| |
|
| | size_t len = fread(ttfBuffer, 1, size, fp); |
| | (void)len; |
| |
|
| | fclose(fp); |
| | fp = 0; |
| |
|
| | unsigned char* bmap = (unsigned char*)malloc(512 * 512); |
| | if (!bmap) |
| | { |
| | free(ttfBuffer); |
| | return false; |
| | } |
| |
|
| | stbtt_BakeFontBitmap(ttfBuffer, 0, 15.0f, bmap, 512, 512, 32, 96, g_cdata); |
| |
|
| | |
| | glVerify(glGenTextures(1, &g_ftex)); |
| | glVerify(glBindTexture(GL_TEXTURE_2D, g_ftex)); |
| | glVerify(glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512, 512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bmap)); |
| | glVerify(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
| | glVerify(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
| |
|
| | free(ttfBuffer); |
| | free(bmap); |
| |
|
| | return true; |
| | } |
| |
|
| | void imguiRenderGLDestroy() |
| | { |
| | if (g_ftex) |
| | { |
| | glDeleteTextures(1, &g_ftex); |
| | g_ftex = 0; |
| | } |
| | } |
| |
|
| | static void getBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, |
| | float *xpos, float *ypos, stbtt_aligned_quad *q) |
| | { |
| | stbtt_bakedchar *b = chardata + char_index; |
| | int round_x = STBTT_ifloor(*xpos + b->xoff); |
| | int round_y = STBTT_ifloor(*ypos - b->yoff); |
| |
|
| | q->x0 = (float)round_x; |
| | q->y0 = (float)round_y; |
| | q->x1 = (float)round_x + b->x1 - b->x0; |
| | q->y1 = (float)round_y - b->y1 + b->y0; |
| |
|
| | q->s0 = b->x0 / (float)pw; |
| | q->t0 = b->y0 / (float)pw; |
| | q->s1 = b->x1 / (float)ph; |
| | q->t1 = b->y1 / (float)ph; |
| |
|
| | *xpos += b->xadvance; |
| | } |
| |
|
| | static const float g_tabStops[4] = { 150, 210, 270, 330 }; |
| |
|
| | static float getTextLength(stbtt_bakedchar *chardata, const char* text) |
| | { |
| | float xpos = 0; |
| | float len = 0; |
| | while (*text) |
| | { |
| | int c = (unsigned char)*text; |
| | if (c == '\t') |
| | { |
| | for (int i = 0; i < 4; ++i) |
| | { |
| | if (xpos < g_tabStops[i]) |
| | { |
| | xpos = g_tabStops[i]; |
| | break; |
| | } |
| | } |
| | } |
| | else if (c >= 32 && c < 128) |
| | { |
| | stbtt_bakedchar *b = chardata + c - 32; |
| | int round_x = STBTT_ifloor((xpos + b->xoff) + 0.5); |
| | len = round_x + b->x1 - b->x0 + 0.5f; |
| | xpos += b->xadvance; |
| | } |
| | ++text; |
| | } |
| | return len; |
| | } |
| |
|
| | static void drawText(float x, float y, const char *text, int align, unsigned int col) |
| | { |
| | if (!g_ftex) return; |
| | if (!text) return; |
| |
|
| | if (align == IMGUI_ALIGN_CENTER) |
| | x -= getTextLength(g_cdata, text) / 2; |
| | else if (align == IMGUI_ALIGN_RIGHT) |
| | x -= getTextLength(g_cdata, text); |
| |
|
| | glColor4ub(col & 0xff, (col >> 8) & 0xff, (col >> 16) & 0xff, (col >> 24) & 0xff); |
| |
|
| | glEnable(GL_TEXTURE_2D); |
| |
|
| | |
| | glBindTexture(GL_TEXTURE_2D, g_ftex); |
| |
|
| | glBegin(GL_TRIANGLES); |
| |
|
| | const float ox = x; |
| |
|
| | while (*text) |
| | { |
| | int c = (unsigned char)*text; |
| | if (c == '\t') |
| | { |
| | for (int i = 0; i < 4; ++i) |
| | { |
| | if (x < g_tabStops[i] + ox) |
| | { |
| | x = g_tabStops[i] + ox; |
| | break; |
| | } |
| | } |
| | } |
| | else if (c >= 32 && c < 128) |
| | { |
| | stbtt_aligned_quad q; |
| | getBakedQuad(g_cdata, 512, 512, c - 32, &x, &y, &q); |
| |
|
| | glTexCoord2f(q.s0, q.t0); |
| | glVertex2f(q.x0, q.y0); |
| | glTexCoord2f(q.s1, q.t1); |
| | glVertex2f(q.x1, q.y1); |
| | glTexCoord2f(q.s1, q.t0); |
| | glVertex2f(q.x1, q.y0); |
| |
|
| | glTexCoord2f(q.s0, q.t0); |
| | glVertex2f(q.x0, q.y0); |
| | glTexCoord2f(q.s0, q.t1); |
| | glVertex2f(q.x0, q.y1); |
| | glTexCoord2f(q.s1, q.t1); |
| | glVertex2f(q.x1, q.y1); |
| | } |
| | ++text; |
| | } |
| |
|
| | glEnd(); |
| | glDisable(GL_TEXTURE_2D); |
| | } |
| |
|
| |
|
| | void imguiRenderGLDraw() |
| | { |
| | const imguiGfxCmd* q = imguiGetRenderQueue(); |
| | int nq = imguiGetRenderQueueSize(); |
| |
|
| | const float s = 1.0f / 8.0f; |
| |
|
| | glDisable(GL_SCISSOR_TEST); |
| | for (int i = 0; i < nq; ++i) |
| | { |
| | const imguiGfxCmd& cmd = q[i]; |
| | if (cmd.type == IMGUI_GFXCMD_RECT) |
| | { |
| | if (cmd.rect.r == 0) |
| | { |
| | drawRect((float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f, |
| | (float)cmd.rect.w*s - 1, (float)cmd.rect.h*s - 1, |
| | 1.0f, cmd.col); |
| | } |
| | else |
| | { |
| | drawRoundedRect((float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f, |
| | (float)cmd.rect.w*s - 1, (float)cmd.rect.h*s - 1, |
| | (float)cmd.rect.r*s, 1.0f, cmd.col); |
| | } |
| | } |
| | else if (cmd.type == IMGUI_GFXCMD_LINE) |
| | { |
| | drawLine(cmd.line.x0*s, cmd.line.y0*s, cmd.line.x1*s, cmd.line.y1*s, cmd.line.r*s, 1.0f, cmd.col); |
| | } |
| | else if (cmd.type == IMGUI_GFXCMD_TRIANGLE) |
| | { |
| | if (cmd.flags == 1) |
| | { |
| | const float verts[3 * 2] = |
| | { |
| | (float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f, |
| | (float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s - 1, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s / 2 - 0.5f, |
| | (float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1, |
| | }; |
| | drawPolygon(verts, 3, 1.0f, cmd.col); |
| | } |
| | if (cmd.flags == 2) |
| | { |
| | const float verts[3 * 2] = |
| | { |
| | (float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1, |
| | (float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s / 2 - 0.5f, (float)cmd.rect.y*s + 0.5f, |
| | (float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s - 1, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1, |
| | }; |
| | drawPolygon(verts, 3, 1.0f, cmd.col); |
| | } |
| | } |
| | else if (cmd.type == IMGUI_GFXCMD_TEXT) |
| | { |
| | drawText(cmd.text.x, cmd.text.y, cmd.text.text, cmd.text.align, cmd.col); |
| | } |
| | else if (cmd.type == IMGUI_GFXCMD_SCISSOR) |
| | { |
| | if (cmd.flags) |
| | { |
| | glEnable(GL_SCISSOR_TEST); |
| | glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h); |
| | } |
| | else |
| | { |
| | glDisable(GL_SCISSOR_TEST); |
| | } |
| | } |
| | } |
| | glDisable(GL_SCISSOR_TEST); |
| | } |
| | } |
| |
|