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Initial upload: BPN deblur pipeline code (scripts, triangle-splatting, BAGS, EVSSM forks)
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# Differential Triangle Rasterization
Used as the rasterization engine for the paper "Triangle Splatting for Real-Time Radiance Field Rendering". If you can make use of it in your own research, please be so kind to cite us.
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<h2 class="title">BibTeX</h2>
<pre><code>@misc{held2025triangle,
title={Triangle Splatting for Real-Time Radiance Field Rendering},
author={Jan Held and Renaud Vandeghen and Adrien Deliege and Abdullah Hamdi and Silvio Giancola and Anthony Cioppa and Andrea Vedaldi and Bernard Ghanem and Andrea Tagliasacchi and Marc Van Droogenbroeck},
year={2025},
eprint={2505.19175},
url={https://arxiv.org/abs/2505.19175},
}
</code></pre>
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<pre><code>@inproceedings{Held20253DConvex,
title = {{3D} Convex Splatting: Radiance Field Rendering with {3D} Smooth Convexes},
author = {Jan Held and Renaud Vandeghen and Abdullah Hamdi and Adrien Deli\`ege and Anthony Cioppa and Silvio Giancola and Andrea Vedaldi and Bernard Ghanem and Marc Van Droogenbroeck},
booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
address = {Nashville, TN, USA},
month = {June},
year = {2025}
}
</code></pre>
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<!-- <h2 class="title">BibTeX</h2> -->
<pre><code>@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}</code></pre>
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