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Initial upload: BPN deblur pipeline code (scripts, triangle-splatting, BAGS, EVSSM forks)
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#ifndef CUDA_RASTERIZER_UTILS_H_INCLUDED
#define CUDA_RASTERIZER_UTILS_H_INCLUDED
#include <cuda.h>
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
namespace UTILS
{
void ComputeRelocation(
int P,
float* opacity_old,
float* scale_old,
int* N,
float* binoms,
int n_max,
float* opacity_new,
float* scale_new);
}
#endif