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metadata
title: Math.acos()
short-title: acos()
slug: Web/JavaScript/Reference/Global_Objects/Math/acos
page-type: javascript-static-method
browser-compat: javascript.builtins.Math.acos
sidebar: jsref

The Math.acos() static method returns the inverse cosine (in radians) of a number. That is,

βˆ€x∊[βˆ’1,1],π™ΌπšŠπšπš‘.𝚊𝚌𝚘𝚜(𝚑)=arccos(x)=the unique y∊[0,Ο€] such that cos(y)=x\forall x \in [{-1}, 1],\;\mathtt{\operatorname{Math.acos}(x)} = \arccos(x) = \text{the unique } y \in [0, \pi] \text{ such that } \cos(y) = x

{{InteractiveExample("JavaScript Demo: Math.acos()")}}

// Calculates angle of a right-angle triangle in radians
function calcAngle(adjacent, hypotenuse) {
  return Math.acos(adjacent / hypotenuse);
}

console.log(calcAngle(8, 10));
// Expected output: 0.6435011087932843

console.log(calcAngle(5, 3));
// Expected output: NaN

Syntax

Math.acos(x)

Parameters

  • x
    • : A number between -1 and 1, inclusive, representing the angle's cosine value.

Return value

The inverse cosine (angle in radians between 0 and Ο€, inclusive) of x. If x is less than -1 or greater than 1, returns {{jsxref("NaN")}}.

Description

Because acos() is a static method of Math, you always use it as Math.acos(), rather than as a method of a Math object you created (Math is not a constructor).

Examples

Using Math.acos()

Math.acos(-2); // NaN
Math.acos(-1); // 3.141592653589793 (Ο€)
Math.acos(0); // 1.5707963267948966 (Ο€/2)
Math.acos(0.5); // 1.0471975511965979 (Ο€/3)
Math.acos(1); // 0
Math.acos(2); // NaN

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also

  • {{jsxref("Math.asin()")}}
  • {{jsxref("Math.atan()")}}
  • {{jsxref("Math.atan2()")}}
  • {{jsxref("Math.cos()")}}
  • {{jsxref("Math.sin()")}}
  • {{jsxref("Math.tan()")}}
  • CSS {{cssxref("acos()")}} function