metadata
license: apache-2.0
tags:
- game-ai
- flow-matching
- action-prediction
- elden-ring
- vla
base_model: Qwen/Qwen3.5-4B
Pi-Lumine 4B — Flow-Matching Action Decoder for Elden Ring
A Pi0.5-style flow-matching action decoder trained on top of a frozen Qwen3.5-4B VLM backbone.
Architecture
- Base VLM: Qwen/Qwen3.5-4B (frozen, not included — downloaded at runtime)
- Action Decoder: FiLM-conditioned transformer with cross-attention to VLM hidden states
- 2 decoder layers, VLM dim 2560 → decoder dim 1024, 8 attention heads
- Projection layers decouple decoder from VLM hidden size
- Instruction-conditioned via AdaptiveRMSNorm (FiLM)
- Sinusoidal time embedding for flow matching
- ~64M trainable parameters
- Action Space: 6 steps x 20 dims (4 sticks + 16 buttons per step)
- Training: Flow matching with Euler ODE integration at inference
Files
action_decoder.pt— Trained action decoder weightsdecoder_config.json— Architecture and tokenizer configtokenizer.json/tokenizer_config.json— Tokenizer with special tokenschat_template.jinja— Chat templateprocessor_config.json— Processor config