| | --- |
| | license: other |
| | license_name: flux-1-dev-non-commercial-license |
| | license_link: https://huggingface.co/black-forest-labs/FLUX.1-dev/blob/main/LICENSE.md |
| | language: |
| | - en |
| | tags: |
| | - flux |
| | - diffusers |
| | - lora |
| | - replicate |
| | base_model: black-forest-labs/FLUX.1-dev |
| | pipeline_tag: text-to-image |
| | instance_prompt: MLLW |
| | widget: |
| | - text: >- |
| | Create an image of a game poster featuring a male protagonist in an |
| | Assassin's Creed-inspired setting. The poster should have a dark, gritty, |
| | and atmospheric tone. **Character:** * The protagonist is a male assassin, |
| | dressed in a sleek and agile outfit inspired by the Assassin's Creed |
| | franchise. * He wears a hooded cloak with a subtle eagle emblem on the |
| | shoulder, symbolizing his allegiance to the Assassin Brotherhood. * His face |
| | is partially obscured by the hood, with only his piercing eyes visible. * He |
| | holds a pair of curved blades, one in each hand, with intricate engravings |
| | on the hilts. **Background:** * The background is a dark, misty cityscape |
| | at dusk, with towering buildings and narrow alleys reminiscent of |
| | Renaissance-era Italy or medieval Europe. * The city is bathed in a warm, |
| | golden light, with subtle hints of orange and red to evoke a sense of danger |
| | and urgency. * In the distance, a grand, ornate cathedral or palace looms, |
| | with intricate stone carvings and stained glass windows. **Composition:** |
| | * The protagonist stands at the center of the poster, with his blades |
| | crossed in front of him in a defensive stance. * The background cityscape |
| | wraps around him, with buildings and alleys curving inward to create a sense |
| | of depth and immersion. * The title of the game, "Shadow of the |
| | Brotherhood," is emblazoned across the top of the poster in bold, gothic |
| | font, with the tagline "Unite the Assassins" written in smaller text below. |
| | **Style:** * The image should have a gritty, realistic aesthetic, with |
| | detailed textures and subtle shading to create a sense of depth and |
| | dimensionality. * The color palette should be dark and muted, with flashes |
| | of gold and red to evoke a sense of luxury and danger. * The overall mood |
| | should be ominous and foreboding, hinting at the danger and intrigue that |
| | lies ahead. |
| | output: |
| | url: images/example_8pjwboh77.png |
| |
|
| | --- |
| | |
| | # Mllw |
| |
|
| | <Gallery /> |
| |
|
| | Trained on Replicate using: |
| |
|
| | https://replicate.com/ostris/flux-dev-lora-trainer/train |
| |
|
| |
|
| | ## Trigger words |
| | You should use `MLLW` to trigger the image generation. |
| |
|
| |
|
| | ## Use it with the [🧨 diffusers library](https://github.com/huggingface/diffusers) |
| |
|
| | ```py |
| | from diffusers import AutoPipelineForText2Image |
| | import torch |
| | |
| | pipeline = AutoPipelineForText2Image.from_pretrained('black-forest-labs/FLUX.1-dev', torch_dtype=torch.float16).to('cuda') |
| | pipeline.load_lora_weights('BKKSPY/MLLW', weight_name='lora.safetensors') |
| | image = pipeline('your prompt').images[0] |
| | ``` |
| |
|
| | For more details, including weighting, merging and fusing LoRAs, check the [documentation on loading LoRAs in diffusers](https://huggingface.co/docs/diffusers/main/en/using-diffusers/loading_adapters) |
| |
|