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# This project involves a Mario Kart simulation that learns to navigate a modified Mario Kart track using reinforcement learning.
### It learns the track and finds the best route based on its speed and rotation. (which can be modified)
###### The car which finishes the fastest lap will be displayed on the screen and cooldown implemented to prevent overlapping.
<!--- citation from: https://github.com/maxontech/DriveAI -->
![image/png](https://cdn-uploads.huggingface.co/production/uploads/62cd672389fb03534ef4f56c/8A7xmMh5iKN7CaighK9AD.png)